#suggestions-discussion
1 messages · Page 159 of 1
I'm pretty sure Draedon didn't make his armor, tho?
then Draedon pulls up with his Miracle Matter lmao
Miracle Matter is player-made
oh
According to what?
I'm fairly sure he did
Because Auric is just so fucking good there isn't really anything he could do to improve it past a few incredibly minor things
Also because yeah he can't really use it
Exo Mechs are supposed to be funished within the timeframe of the game so Exo Prisms must be relatively recent
Uhum
Imo he made them like
A few months before you rolled around and found its uses and refined them
And being Draedon, of course, he saw you as the perfect opportunity to use Exo Prisms with weapons
Agreed
Byeah this is why I think one of the very few things Draedon did with Yharim's Auric Armor was to
Give it stuffing 
we get friendzoned by a bar of metal
for the most recent sugg uhh
isnt scal's equivalent to MM exhuming/enchanting
yeah, but for the most part enchanting tends to downgrade weapons and is not worth it.
it is also modifying weapons you already have, not giving you new ones,
i also mentioned exhuming in my suggestion
tbh i'd prefer to suggest to give rogue, melee, and ranger some exhumed weapons
The exhumes are basically new weapons
We should add ashes of anhilation crafts (besides furniture) to Frequently Suggested tbh
SCal already has a cool way to get new weapons after beating her
this already passed
lmao
fr
@kindred creek
good job cog
I think I have a rough draft of what a rogue ashes craft could be but it involves having to rework a bunch of weapons first but those weapons need other stuff to get reworked first so 
just rework the whole mod smh 
Theres way more stuff earlier in the backlog anyways so 
Shade's a busy shady man
🔥✍️
@hollow shell thoughts on this? ill be honest there's only been a couple of these, but considering it already passed i suppose it is a valid consideration. idk
has it been looked at on the dev server or no? Like is it confirmed?
No, it only has the checkmark which means it does not a have a verdict
You can see that on the suggestion
A lot of suggestions are at that point
They've been forwarded to the dev server, but no voting has been done regarding it
should I delete mine then?
I don't think it technically breaks rules as repeat suggestions are only against the rules if there is one currently in voting, but I would personally say just delete it and wait for the devs to give a verdict on the other one
yeah there's nothing wrong with it but generally it's suggested to just wait for the other
tho
tbf that one is VERY old at this point
Yeah, that's fair
If it hasn't been voted on yet it probably never will be tbh
So it might be good as a reminder
aight, added it back
Sorry for the conflicting opinions from me lmao, didn't realize how old it was
most of them have way too powerful upside that they had to be nerfed, the rest like tainted are weak because they are straight up bugged
yeah, as as such go unused
i don't think iv ever used enchantments asside from when they came out to see what they were
i have used exhumed items
most of them are definitely very powerful (excluding the bugged ones, those can only wait for fix), or most of them just straight up have a downside that do not matter
the problem with enchantment is less that "they are bad", but more that "you use it against 1 boss"
assuming you haven't beat exo before scal, otherwise the only time you use enchant is against Boss Rush
The distance based ones and the one that turns sword into true melee I know are decent
On ranger especially the distance ones are good
Shotguns/voidragon you go bloodthirsty and on sniper you go the long distance one I forget the name of
Resentful is the one that increases damage when you're farther away
Yes that one
i remembered that one random suggestion about having calamitas show up before her fight as an npc, to hype her up and other stuff
#suggestions-posting message
As a side note, Fairies won't always be detected due to how the Lifeform Analyzer works.
They only have a rarity level of 2, and the Lifeform Analyzer displays whatever rare creature has the highest rarity level. Unfortunately, this is still high enough to make any bound NPCs not show up, as well as enemies such as Gnomes, Martian Probes, and some of the rare post-Plantera Dungeon enemies
It would be nice to get that changed, yea
Bugged ones:
- Hellbound
- Tainted
(Both do not scale with damage so outside of rippers you can do literally nothing to buff their dps)
Actually good enchantments:
- Oblatory (Even after the nerf it's free damage on a lot of stuff)
- Resentful (But somewhat limited in use, very good on AEW)
- Bloodthirsty (Limited in use but less so)
- Aflame (It's literally free damage with minimal cost)
Enchantments that are good/very good but are generally not super consistent or don't have a large benefit
- Traitorous (The demon can easily miss the target and with low base damage weapons won't really deal a ton, also really only works with weapon that eat your mana and requires chaos stone)
- Withering (Extremely hard to use effectively due to the Very Large Downside with the enchantment but has a strong upside if you can make it work)
- Epheremal (Managing the bar can get annoying and is not good with anything with a fast usetime, and the fight will last longer than the bar drains by far)
- Persecuted (Portals are stationary, while boss rush/adult eidolon wyrm and exos are very mobilty focused so it's not consistent unless you kill the portal immediately after it spawns and know it is spawning)
Enchantments that do basically nothing:
- Lecherous: Too bulky and too hard to control for not enough reward and requires you to know the timing of what is considered "too quick"
- Indiginant: Forcing this on summon weapons makes this really bad because of forced targeting swap on little guys that have over 100k HP and giving very minimal benefit while having an annoying risk involved if you have little in the way of defensive accessories or not the most "meta" player, as it can limit builds
Like, the main thing I can see here is that there are 4 generally good enchantments that all have good uses and scale well without being overly limited and then everything else is either too high maintenance or overly specific
enchantments are just
too early imo
too late*
FUCK
me sleepy
byeah enchantments are far too late in progression, at least with how current cal is
I am pizza
now that message looks dumb

Lmao
byeah
what are you gonna even use enchs on
exos? probably
yharim? non-existent yet
boss rush? pff

Is it just me or enchanted starfishes are used up without increasing max mana exactly per items consumed?
and is it a good idea to post this in suggestion to lower its usetime
I've done some tests and it appears that the item have its usetime lowered after the initial usage
@hybrid steeple - Your suggestion has received an updated status!
[Remove the biome restrictions on Providence and the Profaned Guardians]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@ornate slate - Your suggestion has received an updated status!
[Emphasize Importance of Power Cell Factories]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
W
@red saddle - Your suggestion has received an updated status!
[Make an item that prevents the cultists from spawning]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Those who remember the great chat war, we won
Pretty decent batch
yes, please, better enchantments
feels like such a waste of a cool system making half of them not worth it and so late in the game
Which one is the big arm
👍
Yippee
What? No we've barely gotten any of those
I can see literally only one from 4 months ago
on a quick search
has anyone ever suggested having special projectiles/attacks for each weapon during adrenaline/rage
itd probably be a horrible amount of work though
(i havent been on this server since like 2019 please dont rip me to shreds)
Gael's does that already and is kinda it's unique thing, doing it for every weapon would be exhausting
And rogue weapons already have stealth vs spam
Imagine adrenaline stealth, adrenaline spam, normal stealth, normal spam
It would just be too much
Fortunately you didn't raise this idea with more of the suggestion regulars around
Someone would've made a 10 page essay about why that idea is wrong
yeah the testers would probably die if that happened unfortunately
yeah thats fair enough
Its way too much work, which would break one of the suggestion rules
sorry my bad
s'ok
You didn't post it in the channel, so no reason to apologize
yeah its fine
in all honesty i havent played calamity since old duke was added... it was a random thought that occurred when watching a video
luxor's exists
we already established that 
(I want Luxor's to be reworked so badly)
its one of the more unique accessories
luxors sily
(And it's ABSOLUTELY WORTHLESS)
Gael's is?
Yep
It does
No damage
It influences the killtime by such a low amount we might as well forget the mechanic exists
Yeah, Gael's itself is really really good, but I noticed the same thing
The rage effect contributes so little
I don't think removing the boomerangs is the right play
I think it'd be better to reclassify them as Rouge weapons to fit in with the rest of the boomerangs in the mod would be a better idea if this is really a problem
(Changing the class of vanilla weapons is a no)
^
Plus, both Melee and Rogue have full-fledged Boomerang subclasses
Not like it's just one or two exception weapons
So u guys consider suggestions about "balancing" weapons
Is anyone willing to share their mod pack with me? I played calamity already and i wanna play it again but with more mods etc. just to spice things up. im new to modded terraria
all im hearing is "turn it into even more of the world's most generic melee projectile sword"
mirror blade is only bad rn bc it used to be busted
Yeah, we don’t need to just make another projectile broadsword
It needs a buff, but it was good before the nerf, so the projectile movement clearly didn’t hurt it that much
(Also it still shreds inf DoG)
Does mirror blade go through walls?
(Did that managed to get fixed or no?)
I don't think so, but I believe it'll be alright for the next batch
I did send the suggestions manually in dev and they were discussed and shit
I don't remember what the outcome was
if you mention it here i can apply the outcomes manually
sorry I didn't see this until now
and it's hard to really say that there was a vote because there wasn't one, however
the schematic and boss rush one were mainly split so I don't wanna say for either because we obviously as I said didn't have a vote, and as for the rock one it definitely passed
Epic rock win
okay so sounds like i should just manually mark rock rarity for implementation and just leave the others alone for now?
@ornate slate - Your suggestion has received an updated status!
[Make the rock gray rarity]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
done, thanks for letting me know
W
We voted on it, and the majority voted in favor of it
redundancy
Evil Island is unecessary and, in a way, conflicting with upcoming lore
There's also just far better ways to add a way to get the alternate evil's materials
Heck, even considering currently public lore, it's weird
👆
cant you just
craft them
because of ectomist and whatnot
oh you can
The Chlorophyte Extractinator is a post-mechanical bosses upgrade to the Extractinator. It is an item that converts Silt, Slush, and Desert Fossils into more valuable items such as ores, coins, and gems, as well as fishing trash into low level bait. The Chlorophyte Extractinator converts items faster, and can produce Hardmode ores; it can also e...
i was more considering the alternate biome chest item
vamp knives, scourge
what will be done with those to make them still available on either kind of world?
shimmer 😈
The vote
ah so itll simply just be shimmerable
i think at this point you there's not a lot of items of the opposite evil that are not obtainable
other than the obvious chest weapons, what can you not get in the next update
Oh, so that takes care of Demonite/Crimtane and Shadow Scales/Tissue Samples
With the Biome Mimics, Shadow Orbs, and Crimson Heart drops all crafted with Ecto Mist, I think that only leaves Cursed Flames and Ichor
(I had meant crafting recipes but you're correct)
just add a shimmer recipe, vanilla made it very simple
byeah congratulations you have removed all evil biome exclusivity 🙃
scourge -> vamp knives & vice versa
cursed flames -> ichor & vice versa
eh vanilla already did it anyways
not a big deal
its more of just removing the annoyance of swapping worlds
it's almost like you were meant to swap worlds if you want to get the other gear
but that is fucking dead
cal shot it, vanilla killed it
exclusivity was a nice concept and may it rest in peace
rest in pieces hahahaha 420blazedit
at least crimson vs corruption discussion is DEAD because you can get the gear from both in the same world
its more of which would you rather see more of
personally, i think crimson is cooler
the discussion is what would you like generated on your world
Well, more accurately, what do you want to be part of your pt
World generation is just one aspect
If it was only world generation, I wouldn't be picking Corruption 
well like
anything can be a part of your pt
including interchangeable corruption items
common debate topics like "corruption is ass to navigate", "red vs purple" or "the music is a jammer" is what i would consider things generated on your world
lol
presumably both evil chests will probably(?) be generated as well
cause honestly i dont see any reason vanilla shouldnt do that too
gives a little incentive to using all the graveyard features they added to get the other key anyway lol
Technically you still should choose because biome mimics are far more obnoxious to get when you need to grind a non-native variant 
(also worldgen since some people just can't handle corruption pit style) 
crimson hand cave is just better
Very true
hey I'm trying to submuit a bug but it keeps saying "error please try again" then locking me out for 15 minutes cos slow mode
I LOVE Discord
@gaunt tiger if you still need help this should probably be a @sonic torrent thing
You know, I find it weird that you can't shimmer SotC to get VampKnives and vice versa
Like it's so "I need it" that it should be in the game yet it's not
wouldnt really solve the issue in cal considering both of these have upgrade lines xd
but i get what you mean in vanilla
@simple wyvern please read the pins. this isn't possible due to tmod limitations right now.
it is already listed as a suggestion to avoid in the rules
Ok sorry
Are they in this channel
yeah
Aight
tbf it is also
the giant message right at the top of posting too
but you get the idea
So i have a suggestion though not a very specific one
Some way of summoning all 3 sentinels at once
Theres prob issues there but
Mainly for challenge but also just to be able to farm them more efficiently if theres a drop thats needed from multiple
I don't really remember needing a drop from multiple, but I may be wrong
they explicitly removed Draedon's Remote which used to summon all 3 mechanical bosses at once
I doubt they will now explicitly add a way to summon all 3 sentinels at once
that's a bit of a different case tbfh
it's way easier to summon the 3 mechanical bosses at once than it is to summon storm weaver in space, and then go to hell to summon signus
i have an idea
crafting recipe: soul edge, devils devastation, 5 cores of calamity, 3 ascended spirit essence, 5 ashes of annihilation, 10 ashes of calamity, 5 ruinous souls, and 5 exo prisms ITEM NAME: Devil's Edge/Devil-Edge Greatsword/Rebellion/Souls Devastation/Soul-Edge Devastation. Yes its dmc inspired
sorry what I mean there was more that draedon's remote is an item meant to reflect the "mechanical mayhem" challenge of fighting 3 mech bosses at once; so as they removed the item that automatically make you do so I doubt they will add an item to "add a challenge of fighting all 3 sentinels at once"
especially that their enrage condition are entirely different especially ceaseless void
as for "farming efficiency" just summon 1 kill 1 quickly, there is nearly close to no reason to summon all 3 at once and kill them even with off-tier weapon because they have drastically different resistance, eg: Ceaseless Void have immune phase, Storm Weaver delete projectiles in Phase 1 and only damaged at tails
and this one I am not 100% sure about but I thought they are gonna make the 3 sentinels have less connection with each other and with DoG?
for the new lore
that is a type of suggestion that is disallowed called "Specific Item Suggestion"
as in you suggest to add an item with specific crafting recipe, effect, name etc
ik
And dungeon for void
But fair enough. Bit of a shot in the dark.
that sounds incredibly wack
Also yeah i did forget about thay
E
Sorry for any spelling mistakes, feel free to ask questions
I think your suggestion is pretty cool. It reminds me of how Signus can be seen in the Profaned Temple in Infernum
Thanks, infernum was actually my main inspiration!
when the infernum is outdated lore 
Yeah..
I don't want Cal to be encountered directly
yeah
I don't think it would fit her
she should have just as good foreshadowing as draedon (or at least close, i dont think its even possible to have as much or more foreshadowing as draedon without literally being yharim)
but it shouldnt be in-person encounters
Yeah, the foreshadowing was my main concern
I want Cal to feel like a looming threat, someone that feels almost like a legend, hearing about her from everyone. She is never treated as a person, but as a natural disaster, someone people talk about in fear, quietly, afraid that maybe she could be listening.
I think the in-person encounters could work if implemented correctly
Nah it's good, I'm just one of the writers
mod of redemption omega dude that talks to you when you kill certain bossess
i mean it is kinda specific as a suggestion imo
girus?
prob
That was my biggest fair
The idea of an NPC giving you lore isn't owned by MoR bruh
ik
I tried to make it as non specific as possible but I could only do so much
thats not what i meant
when the draedon gets 6 bosses, 6 unique structures, custom furniture sets before his apearance, critters, an entire questline, the logs, the schematics, and a weapon set that stays with you throughout your progression 
Yes
byea the sugg is p much boiled down to "give scal more foreshadowing"
Ah ok.
and the best pre-SCal weapons in the game
Exoblade makes Cal look like: 
SCal also has the best Pre-Exo Mechs weapons in the game 
and by 6 bosses i mean 6 bosses without counting the exo mechs
I just want her to feel like she’s there the whole time, rather then a “she did something awhile ago”
I fought Exos before SCal
^^^^^
it was actually very fun
I do the same, it's just that saying their drops are good isn't really an argument
pre scal exos and pre exos scal both give unique benefits
Wait, we're arguing about this???
😭
Byeah, SCal needs more foreshadowing considering how much Draedon gets
But I don't want it to be direct
Agreed
i would kill you
imo, it should be something like encountering a natural disaster site at first
you shouldnt even know she's a person at first
anyways draedon needs less things
I mean
Fair
please cancel the 3 diggers
and then as you discover more about her you realize one person did this
Draedon taking all the foreshadowing be like: 
Sunken Sea Rework is coming
I really like the infernum touch, of after you kill brimstone elemental
And so is Crags rework
😍
draedon getting 3 new minibosses AND the draete 
she plants a rose in the crags
That's TWO places where we can go all in with Cal
another rework?
Main inspiration actually
crags isnt finished
"another"
that
was basically the preview for the actual rework
i mean we already got a rework it is just a tweak of the rework
funny semantics not important anyways
yea give scal more foreshadowing and draedon less thankss
(we dont need 3 more worms)
((3 mech worms*))
wow ok fuck me I guess
worms
huh

that's from terraria 1.3
I'm having the same problem
Byeah Cal will essentially get
oh lo
Two entire biomes dedicated to her foreshadowing
also I can't submit a bug report, because bug reports is bugged
and nobody replied to my modmail
L me
damn
huge
Yippee!!!
nop
I got a bug recently where the abandoned snow outpost thing generated in the sky
at least its something
i hope calclone leans more into scal foreshadowing than draedon foreshadowing too
also when I alt f4 out of the game steam thinks tml is still open?
((we have no fucking clue how to fix it))
it does that for everything if you dont use the stop button
just click the stop button and itll fix it
the outpost was just like "fuck this shit I'm out"
It will definitely work equally for both
might inspire you rebecca
https://www.youtube.com/watch?v=XzMfSEqtjAA
The forgotten shadow of the witch Calamitas. Do not under estimate her power, as she can curse her foe with various strong hexes.
🕓 Timestamps:
00:00 Phase 1
01:31 Phase 2
03:08 Phase 3
04:22 Equipment
05:03 Outro
-----------------------------------------...
Well, I have go now, let me know how it goes.
Considering Clone was created after PBG, if we got for example a Log about it
false witch
infernum 
Then we would get not only a glimpse of Draedon's true self, but also an indepth explanation of Calamitas powers
WAY different than the official lore
shoutout to jban for putting his design on infernum fight it healed my soul
no
it was never submitted iir
its an iban design
would be BASED as HELL tbh
IT WOULD
he wah?
10x funnier if the others did it too
ok so basically iban and other 20 devs left the team
iban (and other devs but i will refer to him only) did not want his future designs to be used by cal (see: ravager implementation) so cal cannot use them
the kool kids
I know the story, and don't think it's appropriate to discuss it here shall we say
explaining it is fine
¯_(ツ)_/¯
putting more wood on the drama isnt
if you're not going haha dead mod xd you're fine
"dead mod" mfs when from the ashes update
now let's see paul allen's point of view in broskies
how I heard it doesn't reflect well on the calamity mod team, and I wasn't there
so I don't want to speak as if I was
1.4.5 finna kill every mod
every time a mod dev has a cool idea re-logic make another update
If TMod doesn't pull a ridiculous code rework it's not gonna be that bad tbh

Byeah currently things are a bit on hold because of the port
a bit 
play black reliquary instead
I think 11
like 5
Ok 11 is too high 
I vividly remember "terraria lives" happening when I was in 9th grade
that was the crimson patch
probably
re-logic addicted to final updates
wof, then mechs, then duke, then plant, then golem -> ml etc. etc. etc.
just one more final update then ill stop i promise
just one more update
Byeah that's about it
mm
#suggestions-posting message flowey
living in the timeline where people start saying SWC instead of scal...
iban appearing everytime someone mentions his name
I swear this time it wasn't because of that
sugg posting is one of the only channels here I have unmuted cuz it's funny to see suggs (especially the ones that break the rules
posting is a gem sometimes
they made the new name specifically so you can still call her scal grrr
scal when acal through rcal walk in
“ruh roh” -rupreme calamitas
But scal won't be the final boss ?
No
So them saying it's possible the final boss is objectively incorrect
no but yharim isnt coming for ages
Does it matter?
Why
because until yharim is released scal and exos are the final bosses
and should be treated accordingly
But that doesn't mean we should build around that
We aren't
Because they are the final bosses right now, but they shouldn't be
they wont be
not forever
Exactly
but until then they should be treated as the final bosses because that is currently what they are
so theres this dont on the document
Ok but SCal and Draedon are still considered equivalent bosses and lore figures even if they don't remain the "final" bosses forecer
And as it stands, Draedon has way way more foreshadowing than SCal does
^
Draedon and SCal having little foreshadowing because they aren't the final Bosses is the same as saying Godfrey should have little because he isn't the final Boss
I agree with the sugg, but the logic being 'its the final boss even though it's not gonna be forever but it is right now so whatever' is faulty
the logic is she has 0 foreshadowing and draedon is second only to yharim
yknow
the actual final boss
that is not the logic
Well even so, it's still faulty
how
^
the logic isnt solely that they're currently final bosses
thats a footnote, if anything
The excuse that SCal doesn't have much foreshadowing, because Yharim is coming eventually,
won't get paid off until like 2025 or 2026 when Yharim comes out
Every single person that plays the mod between now and then is just going to see it as weak
and rightfully point out that the boss right next to her has a much more appropriate level of build-up
SCal will absolutely get more foreshadowing
wall of text, instant Downvote
As I mentioned earlier, essentially two entire biomes tied to her
i aint reading allat❗
Again, I agree with the sugg, but the footnote is faulty
what
You said it was a footnote, so I'm correcting myself
when the using upcoming content as reasoning is a dont
and yharim will not be released for years
^^^^^^^
nitpicking
this is a pointless conversation
^
wat is this sugg
This is like atheists and catholics arguing about who's right
Wrong
potato potato
In that no amount of arguing is going to convince either side to change
added to favourites
I agree with SCal having more foreshadowing, though I'm not convinced that having SCal appear and talk to the player is the best way
it really isnt
definitely not
scal forshadowing would probably be like
seeing her show up every now and then and just seeing her watch you without any real interaction
^^^
I want her to be like Gwyn
People just talk about her, how she is insane, destructive, powerful, a walking natural disaster
You just see her seekers...... Seeking
But designing this foreshadowing around scal being the final boss will fall apart once she stops being the final boss
Damn that took me a while to write

im going to explode
better way than her just showing up
I'm gonna
We aren't doing that
thats now what the foreshadowing is about you fucking
it
literally doesnt matter
Bosses can have foreshadowing without being the final boss
^
ok fine hang on
Literally look at Godfrey
the foreshadowing is so draedon isnt the only boss with any foreshadowing aside from fucking yharim
the aquatic scourge build is SO REAL
We don't need to discuss if shes the final boss or not, and i'm warning the next one who does that
Design the foreshadowing around her being an important lore figure
final boss or not
Anyways yeah
god damn
GOODVYE IBAN
NOOO
LMAOOOO
Lmao
Scal foreshadowing should be compromised exclusively of every other boss death playing a video of fabsol himself explaining parys of her lore
lol
anyways
i feel like scals foreshadowing should treat her as like
a natural disaster
like you dont even know she's a person at first
so true
Anyway don't want to get warned so gonna stop talking
add cutscenes of places that scal destroyed
scal is [REDACTED]
@last spoke hello can you edit a clarification into your suggestion about how, even though she won't remain the final boss forever (because Yharim is eventually coming),
she is still an important lore figure and seems imbalanced compared to Draedon
Hey
Isn't that like
That one dude named Fatalis? 
Thank the lord
STOP
I was gonna ping Omni straight up but I can't find their profile lmao
she decides to fuck up the crags even more or smthn
you reach uhhhhh the place where she killed people and then a cutscene of the people dying plays
😈
isn't that too violent
cutscenes in terraria 📉
I'd say just the aftermath
cutscenes 

i gotchu fam
Imagine you hear everyone talking about how she destroyed the Crags
Generalizing what type of foreshadow it can be will also help the suggestion since I don't think many people would support specifically SCal interacting with the player pre-fight
(should i actually ping omni)
You just look at Azafure and think "Holy shit this Calamitas did this???"
yeah
azafure is when i feel like you should find out a person did that
So isn't this a future content sugg
Yeah, iirc
though the amount of people who actually knew calamitas (or of her) that youll probably get as npcs before then complicates that 
well kinda not a future sugg, no
*Looks at the Desert*
You could say Calamitas dislikes real estate
I mean ngl without a pre destruction version, idk how hard hitting the crags would be
would need some images or descriptions of the prosperous crags before you see the real crags
like there's already "ruins" everywhere in hell, average players gonna walk in on da crags and idk if its gonna be as big of a jaw drop "crazy destruction all around" moment
I do feel like there's some way to visualize pre-destruction Crags
Old maps, drawings in scrolls, paintings, tapestries
Draedon Log
Draedon- yeah
Yeah
Logs or log type items already have illustrations in em
the discord users here can't read the rules for suggesting you think they'd read in game
hi sorry for this, imjacob
Yes
17
very bold
Unlike common belief, people do, infact, read
"common belief" its a stereotype at this point
theres 3 million cal players i think its safe to say cmt isnt the average
I mean I'd say it's safer to say lore talk isn't the average
^^
I don't think it's that wrong to assume a lot of ppl will skip over text
lore discussion is the gremlins
there's a bunch of people who don't read functional tooltips for weapons already
Just because people won't read, this doesn't mean we shouldn't write
yea
It's over
oh no theyre here
its joever
Maybe it's better if the crags were more distinguishable ruined big place then, rather than adding a clear pre ruined version for comparison?
Lemme turn on my pc so that Catastrophe does that
full azafure rework
I guess the Desert ruins will be more like
High in the UG Desert - "What are these ruins?"
Lower - "These were houses. Who lived here? What happened?"
Sunken Sea - (You see one or two relatively conserved houses, a shrine to the Ilmerian Gods, etc)
Then you find Amidias, and learn what it is all about
you see abandoned cabins everywhere thou
While in the Crags, you have a more direct approach - knowing beforehand and learning more as you go
when I go in the ug desert I don't go "woah... crazy cabins... who left those here"
They are hardly Ilmerian tho
There is basically nothing to support a connection, unless you know the lore
i think "damn normal game mechanics"
Their design has to carry that link
the fact that there are already a lot of "ruins esque" structures does make it more difficult to get players invested (not that it's impossible
I mean idk the lore, I was bringing up the desert houses just as like
underground cavern lore when (actually though who the fuck decided to be a prepper living in a cave)
needs to be made of some unique new block thats clearly sunken sea related
It's a matter of making them stand out enough, Biocenter Labs do that
there's already a precedent for ruined structures that are kinda Who Cares, No Lore
the lore is everything is dead
so ur fighting against the current if ur gonna make more
its
unfortunate that the sunken sea is the part calamitas didnt hit
theres so much that could be done with the part that she did hit but
vanilla 
(not impossible ofc just Smth to keep in mind, most people likely won't go "what happened... why are the houses ruined..." )
(Because they're basic, from vanilla, and with no design elements that imply lore)
You have to make the ruins stand out
(terraria's world is pretty dead if u think about it)
why are these houses that are exactly like the other ruined houses everywhere here specifically,,,,,,
aight Catastrophe will solo Fatalis so that y'all have proof that Calamitas and her bros can defeat the Fat Alice without ignoring its main feat, wish me luck cause I may have pulled a "let me solo her" on Fatalis to help my friend once but I am rusty rn
it's what happens when you don't really care about lore tbfh
yea
just gotta make sure it does it's job good
also grasstoucher hasnt edited the sugg
tbfh it's also really hard to get people invested in your lore, especially in the type of game terraria/calamity is
I think yeah
they're busy touching grass
I mean in the end I think ruines structures in sunken sea would fit well
I guess I was mostly mhhing at stip's description of how the player would react to coming upon them
Also thank you for not assuming my pronouns, I am a "he" and it would be even better if you used that, but still I appreciate ya
Yeah, I understand your concerns :p
It is something we'll need to think about

like not to sound like a downer, just it's better to approach it from the viewpoint of someone who's less invested, or at least who's not gonna immediately go lore mode at stuff
Yeah, true
ruins work for both cases, but it'd be more a
"learns about how the sunken sea is the ruins of a civilisation" >"ohh that's what the ruined houses are..."
I shrimply try to be like Elden Ring
which would be closer to how the common player would see it, I feel
is there but doesnt matter to enjoy the game?
What
lore
Terraria lore be like
here's some fucks
go beat em up
You have to make the initial presentation strong
oh for the desert
Because that will make you go "Holy shit that's pretty I want to explore it"
calamity intro cutscene the LOATHSOME AURIC SOUL EATER
NOOOOOOO
I'll try my best to make Ilmerian architecture compelling, or at least eye-catching
Something anyone could look at and think "hey, this looks different. What's this about?"
oooOOoooh rise now, ye terrarian, ye not dead, who are still alive
About connecting things, earlier
For example, you won't connect Crabulon to the Sunken Sea, because there is no element connecting them
There should be at least something pointing towards "huh... did this crab come from the Sunken Sea?"
Either by incorporating Sunken Sea elements to Crabulon's design, or incorporating a recognizable relative of Crabulon in the Sunken Sea
To be fair Elden Ring just paints the picture to you
GIANT ILMERIAN CRABS 
HUH
CRABULON IS ILMERIAN
???
A lot of the 'payoffs' in games are extremely lackluster. Something like SCal, who has her own doppelganger, simply has the payoff of a fucking NPC and some dialogue from NPCs. DoG has more payoff, but according to xpc the lore relevance of his connection to him having three boss underlings is supposed to be lowered. Yharon spawns some ore and that's it.
yeah crab same from sunken
crabulon being from the ss has been a thing since a while hasn't it
yeah
yeah its been for a while
Elden Ring's is "so there is Marika and she had the Elden Ring then some feminists killed a femboy and she exploded the Elden Ring then their- I mean her children tried to get it but then shit went down and now everything is shit. Also there is these people they are cool*"
its been a thing since after it was rewritten from being the perfect one iirc
the wat
Yeah
A refugee from the Incineration that fled to the Caverns and died
Was ressurected by funky shrooms
eldon ring kinda frontloads u with Lore and buzzwords and it leaves the players confused tbh
sry to diss souls storytelling...
1up Mushroom would like to have a word
discovering stuff on ur own as the game goes is nice tho
the start cutscene tho idk if its really the peak
considering the average Terraria player, it's essentially impossible to make any lore be engaging enough unless you're not making a Terraria mod in the first place
there will always be something wrong, and if nothing else, it's usually because of the player mindset

what a dismissive ideal
so tr
it's joever
I like lore but I am sure the majority of players do Not care about lore
intro cutscene in ER mentioning the other tarnished is kinda the weakest part tbh, especially since they're of so little relevance in the end... could have mentioned the shardbearers for something instead
I like the lore
I'd say there are ways to make things better, instead of just blaming everything on the player mindset
gave us the loathsome dung eater at least
of the cal mod I mean
Meh, the minority that does is already enough tbh
fair
Yeah, my personal biggest concerns are losing readers because of either lack of appeal or "mucho texto"
Especially the latter since I do write a lot
Because oh boy when people care about the Lore, they CARE about the Lore
It feels kinda bland when every single boss has to have an effect on the world in somewhere, especially ones like Astrum Aureus which is just kind of a. recon drone that got infected.
Yes lore in games is an…interesting subject
Meanwhile you have big lore hitters like PBG or Astrum Deus which kinda do. nothing in game after their defeat.
we dont even get to stop the plague
it's unfortunate that Terraria doesn't allow this kinda thing, but I want some bosses to have their corpse remain for an extended amount of time after death
If only their relevance went beyond a side quest...
tho we can remove the astral any time

Either nobody cares at all or they are extremely interested
.
i only have 343 messages in lore discussion
plague jungle when 
Plague will be better implemented in the future and I already made some efforts to make it feel more threatening imo
And Astrum Deus... You will see
I have probs at most 50
new deus is 
right now plague post golem is just
hehe metal poison enemies
the lack of hints and pointers contribute
pre golem we should be able to see pbg in its cage
Mainly me and dylanguy just talking about the physics of black holes and how they relate to ceaseless void are what most of my messages in #lore-discussion is
you wouldn't really know about PBG completely blind
status messages account for half of why we know about changes in the terraria world
the jungle lab is a start but it barely does anything as is aside from yet another text lore dump
(when's jungle schematic is decrypted again)
how are plague enemies created? are they just injected with the plague and "hope they survive it"
Plague mini biome Plague mini biome Plague mini biome Plague mini biome
I shed some light into this in the Bestiary
But no, the Plague is much more methodical than that
If it gets something, it will transform it
Would be cool if Plague enemies had an "infection attack" that they shoot at regular mobs
If the mobs get hit by it x times, they get converted into their Plague counterpart
oh ok
A few of the post-ml bosses feel like they should have more relevance outside of shrimply adding ores, but stuff like provi or the two final bosses feel like they. don't change a lot.
but wait
Which I kinda get is bc moon lord sets a horrible example but still
the plague is less of a virus and more like a parasite???
Provi will literally get an entire biome
You do know that viruses are parasites right
sugg bingo moment
^^
no
smh my head noob didn't take biology
The Plague gets something and warps it into something else entirely, made only to kill and obey
im forced to learn wat im given
that one minecraft parasites mod
parasites isnt part of wat im supposed to learn in gcse bio
In general, having a metaphorical "hive" of the Plague around the Jungle lab would be cool
There's this patch of land acting as their hive, Plaguebringers guard it, and in the borders Plague mobs try to convert other mobs
Hey
New Bestiary has foundation for that :)
A parasite is a being that survives by forcefully exploiting the resources of another being
Viruses essentially exploit our cells to produce new viruses
cool
Depends on if you consider viruses to be living beings or not
is a being is a thing
I personally do, but felt the obligation to bring it up anyway cuz it's funny that science kinda has an "iunno" answer to that 
Astral is definitely also a. weird thing that exists but also plans have been surrounding it/it's underground variant for a year so I assume it's known
shushing face emoji
Astral is getting a glowup
i have no clue what the astral rework will be like but astral was my favorite biome before the crags rework so any glowup it gets is great
I was tempted to foreshadow the nature of the glow up but then I remembered the plans I know are not the plans that will happen
this should apply for yharim instead imo
We had a whole damn convo about that
iirc that is the plan for yharim in some way
once lore items are killed theyre gonna be moved to talking to yharim directly iirc
ah cool
(or rather a convo that pertained to this sugg's relation to Yharim's eventual release)
also isnt the point of scal is that she is supposed to be a """secret""" until you actaully fight her?
ah
A few of the lore items mention her, and Calamitas Clone exists
Calamitas herself is quite secluded, but she's really infamous and there's no effort of hiding her
but when you fight calclone for the first time, isnt her name just calamitas?
no?
I think that's how it used to be, with the Boss Checklist entry just being "Calamitas"
Now it says "Calamitas Clone", to my knowledge
what the hell am i on?
it was changed in the from the ashes update
because thats some old calamity boss fakeout shit
this is like the third time today i have misremembered something this bad
Aight he did it and despite not doing the double headbreak he got 3 evil eyes (I still question myself how I got this lucky), will psot results in the media chat
Nah dw you would have been correct for like, 6 years
CalClone was always just "Calamitas", it was only changed very recently
old calamity try not to boss fakeout challenge
old calamity my belothed and my beloved
"Ah, but you see, I was only using 1% of my power, Terrarian"
-Every Calamity boss in old lore
also every calamity boss in old gameplay 
I think a Cal Clone fakeout could work in the current iteration
hive mind, calclone, yharon to some extent, dog, the very existance of calclone was a fakout in itself
But not in the "haha you thought I was weak and this was going to be Retinazer 2? WRONG!"
But that the machine would be hiding the Clone itself at first
And as the fight progresses it's revealed either by damage on the machine or it being open to get more firepower
"you though i was a fat flying duke fishron but you were wrong! i was actually a fat flying duke fishron bullethell!"
I wonder if the Hive Mind thing was due to limitations (it probably was)
Yeah, we plan on making the Clone reveal in the end of the fight
the hive mind thing?
hive mind used to do that?
Good morning
Yes it used to
And that's like the first boss you encountered with this strange effect
So I just decided to name it "The Hive Mind thing" 
weird
Why is it?
hm that was a lot of messages to read
I mean, to be fair, Terraria also barely mentions the final boss. Maybe the biggest hint would be the theme of Cthulhu, but that still doesnt say much.
vanilla terraria does this so surely calamity should do this too 
that's not really great imo
calamity is not following in the "fuck you if you like story in your games" footsteps of vanilla
also this
hyping up a boss, giving them lots of foreshadowing is only good, especially if it was worth it and the boss is great
if the fight is really hard but also really great, enough to have the community consistently talking about it, hyping it up for newcomers, it's even better, add the fact that the lore can hype a boss up even more
the closest moon lord gets to foreshadowing is moon lord's legs and eye of cthuhlu and like that's it
you know it could be neat if moon lord's legs got moved to sky island drops or something to try and connect the whole fact dragons killed him
"erhm brain of cthulhu actually🤓"
BoC isn't real
so true

Corruption supremacy
theres actual sky island lore and
its not really all that linked to dragons, besides that a dragon raised them and its people coexisted with it, but that applies for literally everywhere else in the world
plus even if they were linked to the dragons there's much better ways to put moon lord stuff there than the moon lord legs 
Yes, wouldn't fit upcoming sky lore
^
i'm like 99% sure that the treehive is a calamity thing but it could be a fargo's mutant mod thing or smth
correct me if i'm wrong
The Big Hive is Calamity, it was added recently
It's not Fargo's anyway, they don't change world gen, to my knowledge
ok good, just making sure
Fargos best of both worlds does but just the world evils
nah
its all the drunk world seed changes
it just markets itself as both world evils which means i got jumpscared by 10 living trees when making a world with it 
You can pick the worldgen changes in the configs
mhm
Holy fucking shit! So sorry for leaving this until now, I was asleep. I think I’ve made the correct edits. Please let me know if anything else needs changing.
Final dawn and that shit will eventually be balanced, I’ll try to get the former in the port
Also is there a way to contact the donor for the weapon?
If I've gotten this right, the donor is in this server
Their nickname is "Xedanort", but their username is "Dan Yami", which is who the wiki says that the Final Dawn is dedicated to
Good to know, I’ll contact them when Cal actually builds to see if I can make some changes to its functionality (mainly buffing the non W slash in a significant way)
dan yami sounds familiar, i think ive heard it from fargos soul/mutant mod
That checks out.
I remember hearing the name when Shadows of Abbadon came up a while back, so I feel that's likely
ohhhhh yeah
#suggestions-posting message
I take it stuff like the Boss HP slider, Potion Shops, and the Early Hardmode Progression Rework would fall into this category?
yeah, just like anything that "shouldnt" be changed, neither by accident nor by trolls or similar.
i probably would move the whole General Gameplay Changes category along with the base stat boosts category and the first 4 settings of the expert or master mode changes category to a server config. Maybe also "bosses stop weather" in case that one wouldnt be client side visual only and could possible impact other somewhat important things. not sure about that one
Ah, just leave stuff like UI changes to be clientside, and have the rest be serverside
there was this suggestion but it was out of batch
oh welp, missed that then, sorry
the suggestion I meant by "out of batch" is that it cann't get voted anymore
oh okay lol
basically suggestion have a "14 days voting period", if after 14 days it didn't get enough votes then it can't get send to the developers anymore
tldr is that
this particular suggestion is basically past that 14 days, I was just taking it as an example of a similar suggestion
houh
I swear if I have to rewrite the raunchy dialogue suggestion because it doesn't pass
The one suggest that baffles me that people really want to see is censorship. But the fact nurse's line of "I don't give happy endings" when gore is turned of seems like either the team knew people will be somehow TOO butthurt about that, or someone was unhappy that in their violent videogame had a nurse say not everything is sunshine and rainbows. I get other things, but this censor ship of the nurse line seems dumb imo.
Anyways, it seems not many want the suggestion I wanted to see get upvoted a lot, which is the S.Cal encounters. Draedon really does have a larger presence than s.cal
people want more scal foreshadowing
draedon has 6 bosses, all the labs, the entire arsenal set which follows you through the game
what they dont want is for her to just. show up
^
The voting says otherwise unfortunately
thats not the kind of foreshadowing she should have
yeah the idea is good, the sugg is bad
I mean 48 votes in about 5 hours isn't too shabby
the voting for
one kind of foreshadowing
which most people seem to agree doesnt fit her
does anything even tell you "kill calamitas/scal"
nope
theres literally nothing pointing you to her besides lore items and the. existence of calclone
come to think of it is there really anything pointing towards other bosses too
there should be things pointing you to getting the summons for every boss to drastically reduce how much of a wiki game calamity is
like ravager
but thats
pretty high effort
desert chest desert medallions was a good start
Most bosses are really only known about if you've looked at the wiki or read Boss Checklist earlier than you were supposed to
the way of pointing you towards bosses existing is sort of a hand in hand problem with unoriginal boss spawning methods
vanilla terraria's logic is just
eeeh theyll get materials theyll find this eventually
and calamity definitely needs to break free of that
some things like leviathan are fine, can be found through exploration
things like decapodita sprout growing in mushroom biomes just like queen slime's crystal and stuff like that will help
yep
bosses have unique spawning methods
but astrum aureus? fuckin ravager?
cal just has SIGNIFICANTLY more
what else
Yeah, my message was sent before the other part of your text came up. My discord is acting up again
actually come to think of it
discord is a functional application 
crabulon
yes we just talked about this
what points you towards crab
Discord try to actually work for once challenge (impossible)
that should be fixed once decapodita sprouts grow naturally
rather than just being crafted
it's like my recently approved suggestion, about the emphasis on getting power cell chargers
again half of the issue with boss spawners is boss spawning methods being lame
Is that just waiting to be implemented at this point
i think so
some things in the mod dont really make themselves obvious at all how to reach them to people who dont get external help
idr exactly but it's the one alt summoning method proposition that i remember
terraria is a wiki game unfortunately
mhm
again, this will all be fixed once cal moves away from boss summoning items being the ONLY way to spawn bosses
which is a known issue
Yes, but detremental for me. So many typos and things that help lead to bans is staggering.
i would sugg this but it goes hand in hand with making boss summons better and there are probably like 15 approved suggs with that same thing
yes
Add another one to the pile
i could probably actually list how vanilla+ calamity hint at their bosses
do some research
we've done this before
nevermind then
I wish more bosses wander around the world so you would have a reayson to fit them. Most pre-hm vanilla don't have this problem due to how you can randomly encounter them. Some spy on you, some get upset when you hurt their biome or babies, and some you are foreshadowed about
but also
i dont just mean hinting at the summons really
i mean hinting at the bosses
though most of that will presumably come already with biome reworks
devplanned
yep

coming in 2025
real
something something devplans.png
when the
when the porting is sus
Wrong file type
Argument ruined
i have devplans.jph
devplans.png vs devplanned.jpg
jph yes
I think desert should be a thing just devouring stuff in the desert background, and when you summon him he comes over.
He has presence rather than just spawning out of nowhere, and the player knows about them.
like everything tells you toure there
I feel like if more bosses had something like this barong exceptions, it could solve some problems
yes we know that bosses need better presence out of fights
king slime spawns randomly sometimes, eye of cthulhu same thing, you find out about eater and brain and skeletron and queen bee through exploration
wrong file extension
argument invalidated
dnc
im gonna be honest scourge is fine
the medallions are in desert chests, people will find him eventually
both tbh?
Yeah DS is fine
both of em are good yeah
AS spawns naturally too, like maybe it could be a bit better but it's still WAY better than a lot of bosses
its fine for finding the item
but i mean like. the bosses having a presence in the world beyond that
AS I have more mechanical issues with it rather than uniqueness with spawns and shit
aqua scourge spawns randomly
as has enough presence in the world because it naturally spawns passive
vanilla doesnt really do that beyond eye being in the background occasionally, so i dont think it's really that necessary
i like it for post ML bosses or bosses that are hard to realize they exist, but i dont think DS really needs it + it'd be hard to do. maybe with the sunken sea rework he'll get a bit more but he really doesn't need it. he aint that important
he first boss




