#suggestions-discussion

1 messages Ā· Page 156 of 1

atomic shell
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not even enjoyable

fervent orbit
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just make buffed blood moons post plant since by then blood moon enemies shouldnt be a probldm

gaunt tiger
#

pre hardmode blood moon really is just "all of your npcs die and you have to wait until the night ends"

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unless you are normal and use friendly npcs don't die mod

small timber
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Make death mode buff bloodmoon enemy stat instead of spawnrate

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Can help with death mode farming being much more efficient at obtaining blood orb than even blood moon fishing too

serene tendon
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@gaunt tiger Why not make it a separate toggle? It could be annoying to have to play without blood and gore just to not see 18+ quotes. You also might want to suggest a change to calamity elemental sprites when this toggle is activated.

gaunt tiger
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I got yelled at by mods, like usually happens when I post in here

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I posted my post and I'm gonna leave it alone tbh

ripe owl
gaunt tiger
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yeah that's the kinda response I got ^^^^

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so I'm gonna just leave the post alone

hybrid steeple
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we're not getting to the level of sanitization where the cloud elemental is too much šŸ’€

serene tendon
hybrid steeple
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brimmy isn't

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anahita is fine

wide river
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Anahita is definitely fine

hybrid steeple
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the sand elemental is fine

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rare sand is fine

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its literally just brimmy

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if it toggles all of them might as well make blood and gore make every woman a man if that much of a woman existing ever is too much šŸ’€

serene tendon
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Anahita is fine, it looks like she's wearing a bodysuit. Cal Sand Elementals and Brimmy aren't

hybrid steeple
#

this isn't fine???

serene tendon
#

Wait what

hybrid steeple
#

she doesnt even have visible boobs? its literally just hair?

ripe owl
#

Oh my god not this shit agaun

serene tendon
#

Since when was that the texture

wide river
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(My personal opinion, anyway)

gaunt tiger
serene tendon
hybrid steeple
#

no thats the texture

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and it has been for a while

drowsy plank
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calamity players play calamity challenge

hybrid steeple
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yeah since 1.4.5

gaunt tiger
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thanks for the input cog

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always a pleasure

ripe owl
hybrid steeple
drowsy plank
gaunt tiger
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I'd say brimmy doesn't need much of a change either

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which is good!

hybrid steeple
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brimmy is in dire need of a change

serene tendon
hybrid steeple
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shes the last elemental to still be in the old "straight up sexualized" genre of sprites

drowsy plank
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i dont know how you miss her changes for like 5 majors updates tho lmfao

golden sonnet
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Like, it's not old siren or anything

gaunt tiger
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I think just the attention drawn to her bare breasts is the issue?
in my head it does track that a rose elemental is slightly sexual

but there's a very fine line between sexual and oversexualised, so probably easier to just redo it yea

wide river
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How many times has this been discussed, at this point
Too many is the answer, and it almost always goes in a weird direction

golden sonnet
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Lmao

drowsy plank
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so true

golden sonnet
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True

hybrid steeple
#

for reference this is her sprite

wide river
hybrid steeple
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yep

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its incredibly old, the breasts are far too defined, shes got her whole lower half out unlike every other elemental

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patiently waiting for the day she gets a sprite she deserves šŸ™

gaunt tiger
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this but brimstone plant themed

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would be so cool

kindred skiff
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What is that

gaunt tiger
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dunno I just googled "flower dryad" and it was top 3 results

drowsy plank
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im gonna be honest even the old sandies really aren't that bad

gaunt tiger
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so I guess a flower dryad but idk beyond that

drowsy plank
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but you should see the fuckin old cloudies

kindred skiff
gaunt tiger
#

they were pretty bad, yeah

hybrid steeple
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thats the old elementals i was talking about

drowsy plank
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i dont even want to post them here they're THAT bad LeviKek

kindred skiff
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Oh

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That’s awful

drowsy plank
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YEAH

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her and old siren were

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something

ripe owl
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Thiccloud Elemental

wide river
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I don't even want to try and find the old sprites, from how you're describing them

kindred skiff
drowsy plank
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tbqh i think anahita is cuter CalSmug

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anyway

gaunt tiger
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fandom wiki says that the code refers to her as ThiccWaifu

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lmfao

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funny even if untrue

hybrid steeple
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yeah

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no thats real

kindred skiff
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The file names for calamity items are weird

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To say the least

hybrid steeple
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all the filenames related to the elementals are cringe

ripe owl
gaunt tiger
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cirrus is FAP
/thread

ripe owl
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Is what?

kindred skiff
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Idk

gaunt tiger
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called FAP in the code

kindred skiff
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Wtf is cirrus

wide river
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That's Drunk Princess' code name

gaunt tiger
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drunk princess

kindred skiff
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Oh

ripe owl
kindred skiff
hybrid steeple
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is there a scrapped sprites page on the wiki

ripe owl
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Forgot

drowsy plank
hybrid steeple
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or smth

kindred skiff
hybrid steeple
#

i dont remember seeing old old siren

kindred skiff
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Don’t bring it up

wide river
kindred skiff
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Ima dip because this is getting weird

wide river
ripe owl
# drowsy plank

Cog, shouldn't you be, like, forcing us to stop talking about this?

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I'm not a mod so I can't say that you should

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But still

drowsy plank
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i guess? this is all stuff that is in the mod like right now

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so i can't really get too torn up about it if im being completely honest

ripe owl
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Fair, I guess

drowsy plank
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also this comes up like

ripe owl
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Sorry for bothering

drowsy plank
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every other week and no one ever gets mad about it

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no i get it this is very on the edge but we were discussing cirrus's dialogue early so

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ĀÆ_(惄)_/ĀÆ

wide river
drowsy plank
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yeah and ive never flagged anyone back then for it so

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would be weird to start verballing people for it lol

north oracle
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This is about the third time I’ve avoided being a part of this discussion XD

hybrid steeple
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average video game server when there hasnt been an update in ~a month

drowsy plank
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Yeah.

gaunt tiger
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so how's about that- checks notes -biome update?

wide river
drowsy plank
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they do gonna be updating that biome

hybrid steeple
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the biome

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when its biome

wide river
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When the biome is updated

drowsy plank
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i hope they're still gonna replace demonic bone ash with ash trees/bone trees from crags

gaunt tiger
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I hope the biome changes do not affect the trout population

wide river
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I also remember seeing that the Ancient Bone Dust suggestion would've passed if not for the multi-nature of it
Because of the Archaic Powder and Calcium Potions removals being decided against, that is

drowsy plank
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mostly just

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archaic powder im thinking

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esp because they just nerfed mining speed

ripe owl
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(mng spd cp t 70%)

wide river
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If the original suggester doesn't resuggest it at some point, maybe I will after a few weeks

ripe owl
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Should I repost my armors suggestion?

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(clueless)

wide river
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Or was that someone else

hybrid steeple
ripe owl
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I posted Daedalus and Hydrothermic

wide river
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Oh right
Too many people ask for reworks so it's hard to keep track

ripe owl
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Fair

drowsy plank
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fix every problem now clueless

hybrid steeple
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true

wide river
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Too many Calamity problems must fix all now grahhh
Or however it went

hybrid steeple
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Complete the Calamity Mod
The Calamity Mod, as of now, is incomplete, and is not entirely properly balanced. I believe this issue should be rectified, and the mod be completed.

wide river
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"Developers please complete your mod"

drowsy plank
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rejected; too much effort godoftroll

wide river
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True though

kindred skiff
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(It won’t)

hybrid steeple
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so if the xbox thing is to be believed in like two months

ripe owl
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Decompile the Calamity Mod
The Calamity Mod, as of now, is compiled, and the source code is not entirely available. I believe this issue should be rectified, and the mod be decompiled.

hybrid steeple
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Remove the Calamity Mod
The Calamity Mod feels very unfinished. The final boss has not been added, multiple of its sprites are outdated, and it has lots of plans that aren't being implemented at this time. I believe it would be best for the mod if it was removed.

kindred skiff
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Delete the calamity mod
The Calamity Mod is incomplete, and it will likely remain this way for a very long time. To save time and effort, I suggest just deleting it entirely. This will also remove item bloat in the game

hybrid steeple
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🐌

kindred skiff
hybrid steeple
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moderators!!! snail react them!!!!!

ripe owl
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That's not an excuse

kindred skiff
trim oracle
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can i increase calamity multiplayer timers?

ripe owl
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We should probably
Not bully each oyher

ripe owl
trim oracle
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respawn timers*

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shoulda clarified

ripe owl
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No idea, you can probably try the Better Respawn or whatever that mod is called

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You can decrease or increase the timer

trim oracle
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last time i tried it was still capped by calamity

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but maybe it god

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got updated*

ripe owl
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Well then you can't

trim oracle
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dang ;-;

ripe owl
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I mean nobody stops you from trying

trim oracle
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guess so

wide river
grim tusk
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I like the jellies

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:(

north oracle
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I don’t

wide river
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Maybe I should expand the suggestion to be ye olde "Rework or remove", maybe it'd be viewed better that way
Plus, more people may vote on it as it wouldn't be directly saying that either of them are the better option

halcyon zealot
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overall I feel as though while a change to the jellies is welcome, it is not even close to necessary
Their roles as filler accessories are performed perfectly fine, much like shackles from zombies
it's good enough that it can be used to craft something of use down the line, again much like shackles

small timber
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Yes the last remove ankh shield from valor suggestion is out of batch already so can repost

stable kiln
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its not a flag worthy suggestion but i am not a fan personally

unreal saffron
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Hey so why is the alcohol suggestion not flagged? It’s dedicated content, and also completely makes cirrus useless. Not hating, just surprised based on previous decisions

small timber
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And the alcohol suggestion will also be extremely confusing and unintuitive to the point that I think 90% of players will complete miss out on alcohols

cobalt pewter
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just remove alcohols

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dumbass stat stick potion²

glass arch
stable kiln
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oh i didnt even see that suggestion

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uhh

glass arch
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i need my 165% damage boost pre plantera

stable kiln
distant gyro
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it is practically guaranteed to be denied

glass arch
stable kiln
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lmao

glass arch
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xd

stable kiln
distant gyro
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at the same time i dont want to suppress valid suggestions that are pressed on the wrong side of a collective opinion

stable kiln
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yeah thats what i thought too

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which is why i atted shade

distant gyro
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(*) until it is executed enough times, like re-adding malice mode and such

glass arch
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i never understood the people who wanted malice back in

distant gyro
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"erm... death master ftw isn't hard enough"

small timber
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"it is still playable"

glass arch
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just do we fucking ball mode (expert death 900% hp 11 player multiplayer)

tired haven
glass arch
distant gyro
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you're implying that the people who unironically enjoy malice mode has enough friends to play with 10 other people

glass arch
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lmao

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but yeah we fucking ball is an experience and a half

tired haven
glass arch
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anything is possible with 11 players

cobalt pewter
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it's just so

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idk how to say it

bright crag
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It's reckless

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At least imo

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I think we have to elaborate a better system with better balance/variety/interaction, but that takes planning and time
I'd make plans if, well, I wasn't busy already

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I think the alcoholic drinks are fine with Cirrus
Though I agree, the quotes are ech

distant gyro
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if alcohols are just going to be potions 2 they may as well not exist which is an option im totally fine with
meep nohitters

bright crag
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They're much more varied and niche than potions

stone bloom
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I like the alcohols though i feel some of them could be removes

unreal saffron
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Same

stone bloom
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Mainly the elemental damage ones and the healing ones

unreal saffron
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Who tf wants extra water based debuff damage?

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Moscow mule and everclear are cool tho

stone bloom
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The piercing damage one i have no clue if it actually does something sometimes

ripe owl
stone bloom
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Is it

ripe owl
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Literally free 200HP before you can get the Great Healing Potions

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Or whatever the 200HP potions are called

stone bloom
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The moonlord ones

glass arch
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super

ripe owl
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Yes, those

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Thanks

glass arch
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plus more hp with baguette

ripe owl
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Yeah!

distant gyro
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red wine is actually mathematically better than a super healing potion with baguette

ripe owl
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Exactly!

glass arch
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yeah i remember this

stone bloom
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What the fuck is baguette

ripe owl
#

Red W-ine

distant gyro
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which is uhh what

ripe owl
stone bloom
#

No like what is it

ripe owl
ripe owl
stone bloom
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Ohhh

ripe owl
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Which one tho, I don't remember

glass arch
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on we fucking ball im pretty sure everyone except for like me is using red wine and baguette until bloodfins or somewhere around there

ripe owl
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Maybe medium, maybe low

stone bloom
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Theres so many of the fuckin things

glass arch
ripe owl
ripe owl
glass arch
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wait no well fed is minor

stone bloom
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I never use red wine since you get acess to the pillar potions really early on

glass arch
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i keep forgetting plenty satisfied exists

fervent orbit
#

its low but it can be overriden so like

ripe owl
stone bloom
#

Or deus ig

ripe owl
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"Really early on", how early m8?

fervent orbit
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yes but deus is intended post cultist

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yknow when u have fragments

ripe owl
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You can get Red Wine straight outta WoF

stone bloom
#

Clearing deus or the pillars is not THAT far in hardmode

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Fair enough

fervent orbit
#

LITERALLY THE END OF HM

tired haven
glass arch
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unless you're doing goated route you do cultist as one of your last bosses in hm

stone bloom
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Idk if its a me thing but i just boss rush through hardmode

hybrid steeple
ripe owl
fervent orbit
glass arch
glass arch
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mainly low%

fervent orbit
#

everyone should do low% fr fr

stone bloom
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I mean yeah. I didnt say it wasnt . Mainly just pointing out its alternative is also gotten around a similar time

glass arch
#

no its really not

small timber
#

you know, I think red wine is useless because if you do yharon pre-ML it is like the 5th boss you fight, and yharon drop 300 HP heal potion per kill

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I think we should remove everything before that

ripe owl
#

Red Wine: literally the beginning of hardmode
Super Heal Pot: literally the end of hardmode

stone bloom
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EXACTLY

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/j

small timber
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I think we should remove 50 and 100 HP heal potion too because in FTW you can fight ravager pre-HM and get 150 heal from it

fervent orbit
stone bloom
#

This guys so right

small timber
#

now your best heal in pre-HM is bottled water and mushroom

stone bloom
#

Tbh a no heal run sounds lowkey kinda fun

tired haven
#

Honeyfins:

glass arch
small timber
#

#naturalist playthrough

fervent orbit
stone bloom
#

Honey bottles

fervent orbit
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and strange brew

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and honey and honeyfins

stone bloom
#

And fish

ripe owl
tired haven
stone bloom
#

Im so soyd up

small timber
#

but those are all considered healing potion and are worse than the 150 HP heal so they are already removed

stone bloom
#

I am so full of soy chemicals

small timber
#

mushroom and bottled water is not removed because they are used for crafting

stone bloom
#

Honey is used for crafting

tired haven
#

and so is 100

distant gyro
#

bottled honey is kinda underrated though not gonna lie

fervent orbit
#

i dont think 100 is

stone bloom
#

I use bottled honey for all of pre hm

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Goes hard

small timber
tired haven
distant gyro
#

much easier to mass produce

fervent orbit
#

just change the recipe of life crystals

small timber
#

now life crystal only give 5 max HP per crystal and your max is 20 life crystals

distant gyro
#

anyways tangents

small timber
#

I always felt the hp bar is weird that there is 2 rows and I wish that we only have 1 bar of HP, truly

distant gyro
#

what i was gonna say is that alcohol runs so much on motifs

bright crag
#

I dislike random items giving max HP, but I'm fine with the rest of HP stuff

fervent orbit
#

also can i mention that calamity just does life fruits specifically for everything

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like vanilla has crystals and fruits

distant gyro
#

moscow mule is directly a better vodka which is a better whiskey

fervent orbit
#

but calamity only has fruits and more fruits

distant gyro
#

and they all use to be in the same progression HDfailure

small timber
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so we should change calamity's perma max HP upgrade to ores instead

fervent orbit
#

me unfamiliar with old cal because ive only played 1.4 port onwards:

glass arch
small timber
#

"consuming life alloy can also give you 25 max HP for the first time it is consumed"

fervent orbit
#

everything before cal 1.5 is like the 1980s for me

stone bloom
#

We should change calamitys max ho upgrades to the rage/adrenaline items (joke)

distant gyro
#

fruits taste like health

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and they are healthy and shit

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i guess

fervent orbit
glass arch
#

should make mountain dew give max hp tbh

stone bloom
distant gyro
#

i think that normally gives you cavities

glass arch
#

mmmmmm i sure do love chomping down on a rock

stone bloom
#

Mmm cavities

glass arch
#

i love shattering all of my teeth

small timber
#

all alcohols give 5x boost as normal but with each consumed lower your max HP permanently by 1 (or 2 for everclear)

stone bloom
#

Im so full of cavities yum

stone bloom
#

Calavities

glass arch
#

calvanities

tired haven
stone bloom
#

Soup

glass arch
#

why was purified jam busted again i never used it

tired haven
#

5 seconds of iframes

glass arch
#

balanceā„¢ļø

tired haven
#

perhaps the most extreme case of "why rarity = power is a bad idea in terraria"

glass arch
#

now im wondering

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did the potion become an infinite buff at 30 stack with nycros or fargos

tired haven
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Probably not because it was tied to 30s of potion sickness

stone bloom
#

Prob not since its a potion sickness effect

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Yeah

glass arch
#

astral injection is also tied to a debuff but thats a different thing entirely

glass arch
#

god if only that still existed mpg would be even more of a tank god

distant gyro
#

does mpg know of the transformer meta though clueless

glass arch
#

i dont actually know

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whats the transformer meta

distant gyro
#

i will not disclose it

glass arch
#

unfortunate

distant gyro
#

you have to find out yourself

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it also works with other accessories

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you'll know it works when you can tank everything while simultaneously dealing 80k dps

fervent orbit
#

id like to know

distant gyro
#

too bad it's confidential

fervent orbit
#

hints?

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i want hints

distant gyro
#

it's not as complicated as you think

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that's my only hint for now

glass arch
#

hmmmmmmmmmmmmm

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i must tell mpg of this

stable kiln
#

altix knows too much

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do not mess with their power

gaunt tiger
#

transformer is weird

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cute reference, but uhhhhhhhhh

glass arch
wide river
#

I think some suggestions had their votes reset

glass arch
#

weird

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my vote didnt get reset

wide river
#

For me it seems like even suggestion bot's vote got removed

glass arch
#

i cant check if sugg bots got removed (curse you shit wifi)

wide river
#

Let me try refreshing Discord and see if that changes anything

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They're still gone, very strange

drowsy plank
#

just give it some time

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discord will catch up

lethal lily
#

Aren’t Eye of Night and Flesh of Infedelity’s minions decently different though??

wide river
#

What matters is not that they are too similar (which they aren't), what matters is that they exist
Currently, they serve to be a Crimson equivalent of the Night's Ray and Eye of Night respectively, but both of them aren't great from what I hear

frosty trellis
wide river
#

At least before Boss Rush clueless

ornate slate
#

dwayne johnson is almost at 200

wide river
#

What did the user mean by this

ornate slate
#

183 rock

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mixture of white and black,

wide river
#

Oh, that suggestion. The way you phrased it made me think you were in the wrong channel

ornate slate
#

nobody gets my innate genius i understand

north oracle
#

There’s a reason summon weapons get 25% less damage when you’re holding a non summon weapon

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Also, multiclassing with one or two strong summons isn’t something to be discouraged

wide river
#

Also, it requests a rework at the start of the suggestion, but the proposed solution is a nerf

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But also, wouldn't making them into "levelable" minions essentially just ruin their uniqueness?

north oracle
#

Yep

drowsy plank
#

what minions are we even talking about here

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this is so fuckin vague

wide river
#

Flowers of Mortality, Wither Blossoms, and the like
At least, that's how I interpret it

north oracle
#

Stuff like wither blossoms, deathstare, etc

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And ones like plantation too, any summon that you can only have one of

drowsy plank
#

this is excessive work, and for some multi minions, straight up reversion (ex; sirus, infected remote, etc.)

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@tame mountain

fervent orbit
#

as someone who knows alot of about summoner

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i have no idea what this guy is talking about

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by this logic wrath of the ancients should continiously fuck up ur mana or smthn

wide river
#

Clearly Clinger Staff should be an active weapon that drains your mana while in use clueless

drowsy plank
#

astral grass does not drop hay this should absolutely be fixed immediately

wide river
#

I'm pretty sure even just by itself that is a more valid suggestion that what's in posting

north oracle
#

So true

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Suggestions users when they post an invalid sugg and instantly go offline

wide river
#

Oh my god I think they actually did XD

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Rule breaking 100

swift wharf
#

me when classes play differently from eachother

drowsy plank
#

posting it because funny

blazing kettle
#

erm, poor reasoning? do better next time bub

fervent orbit
#

oh yea i saw some minor inconsistency but i forgot wat exactly

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does crags have grass

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i forgor

bright crag
#

(We intentionally removed leveling minions)

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(Because unless you have something like the dragon, the leveling curve is weird)

north oracle
dense ferry
#

Astral Hay clueless

bright crag
#

Haywire

fervent orbit
#

i cant believe someone would make a suggestion then dip ||especially cog||

wide river
#

#suggestions-posting message
I'm not actually sure how much reasoning this one needs, considering it's essentially just a cosmetic suggestion
Maybe just a point about how most other grasses yield hay when broken

fervent orbit
#

it needs a whole essay of reasoning

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it needs to be longer than the chaos elemental one

north oracle
#

You can’t expect something like that to get added without some really in depth reasoning

wide river
drowsy plank
#

"All other grasses drop hay when hit with a Scythe except Astral."

north oracle
wide river
drowsy plank
#

lol

fervent orbit
#

too short of a reasoning

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u need to tell us about the future impacts this would have on the mod

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like would it affect any of the boss fights?

royal tapir
#

Me after I can’t crash the Target Dummy economy

swift wharf
#

this actually affects how we perceive the scythe item as a method of acquiring hay rather than it's true purpose and i dame cannot continue the damebit

gilded scroll
#

this feels like my wulfrum toilet suggestion

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a big meme

blazing kettle
#

i have but one question for myself, why did i make this and god forbid spend time on it

bright crag
#

So true

north oracle
#

Yeah, why did you spend time on this XD

blazing kettle
swift wharf
#

the voices in my head telling me to pin that image

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shoulve added suggestion bot telling cog to ā— himself

wide river
blazing kettle
#

my specialty

blazing kettle
#

shit youre right

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i already uninstalled picsart so too bad

frosty trellis
#

Like
Literally it was me and cog that was the start of fixing class setups back in the day lol

blazing kettle
#

sorry i didnt know the cal discord lore

drowsy plank
grim tusk
#

@drowsy plank improve wording pls and thx

drowsy plank
grim tusk
#

Yes

drowsy plank
#

cool lol

blazing kettle
#

the image wont fucking SEND

frosty trellis
#

Rip

blazing kettle
brave heath
#

So I was bombarded by cloud elementals while sky fishing today and had an idea, elementals are suppossed to be either very rare or one of a kind like anahita in the lore right?

hybrid steeple
#

yeah

#

generally theyre one of a kind

#

besides the normal enemy ones which iirc the lore is that they split themselves into pieces

brave heath
#

What if heart of the elements also worked as a silencer for their spawns? Optionally including ??? (I know siren proof earmuffs exist)

#

This works with the lore in two ways:

blazing kettle
#

@drowsy plank i fixed it

north oracle
brave heath
#

You are less likely to see two anahitas at once for instance, and the second reason would be that the elementals being on your side could be the reason their kind won't attack you

glass arch
#

we need something other than a favoritable item to block spawns

brave heath
#

Lore point aside the point is just having an item to disable the elemental spawns, as conditional as they are they can still be annoying

#

And it gives heart of the elements more purpose

glass arch
#

hote needs something

brave heath
#

Haven't suggested this yet, but what do you guys think? (And gals)

errant bobcat
#

Hote also needs to work in vanity slot

#

Not any of their attacks obviously but summon them

#

Or does it already idr

glass arch
#

it doesnt anymore iir

#

it did in 1.3 i believe

errant bobcat
#

K

brave heath
#

Makes sense lore wise too

halcyon zealot
#

where's the occasional fabsol incident

blazing kettle
#

huh?

halcyon zealot
#

nvm forget that mewhencat

novel belfry
drowsy plank
#

me trying to decide if pinning this is a good idea or not

drowsy plank
#

fuck it we ball

#

worse case someone unpins it

wide river
#

Pin order

#

Make the actual guidelines and such above the meme, that way when we direct people to the pins, they see the important stuff

novel belfry
#

turn it into a sticker instead

dense locust
drowsy plank
#

actually if i do pin this i should probably

#

move it to the bottom

#

this is gonna be a lot

grim tusk
gilded scroll
novel belfry
#

i had to double take that for a second

#

was tabbed out dying to night provi

gilded scroll
#

and that is my contribution to this channel

north oracle
#

cognitiveAfflatus pinned a message to this channel

undone cedar
#

cognjtiveAffkatue spam

novel belfry
#

rover is going to be incredibly confused when they see this

cobalt pewter
#

mod powersā„¢

ripe owl
#

Yep

#

The May is indeed the month of The Great Pin Wall

bright crag
hybrid steeple
north oracle
errant bobcat
grim tusk
#

Ye thats enough sticker spam

halcyon zealot
#

wait

#

one more

drowsy plank
#

okay fr stop

lucid flare
#

ok NOW you stop posting yaron stickers

errant bobcat
#

MAN, now we can’t do that anymore

lucid flare
ripe owl
#

Man...

halcyon zealot
cosmic karma
#

theres no man in that picture,

ornate kestrel
north oracle
#

Man

gaunt tiger
#

Man

ripe owl
#

Woman

cobalt pewter
#

Discord users try not to spam anything challenge (impossible)

errant bobcat
#

True

hybrid steeple
novel belfry
#

now next, we have to make this into one:

#

it works way better as a sticker tbh

twin sparrow
#

Yharon -- Has feathers, therefore not man

ripe owl
#

Horse - Is a horse, therefore not man

#

If you wanna play this game

undone cedar
#

Man is a featherless biped

blazing kettle
north oracle
#

So true

ripe owl
#

No, that's a Don't

#

@drowsy plank hiiiiiiiiiiiiiiiii

drowsy plank
#

@ornate shale reversion dont and lack of reasoning

wide river
#

I feel like we've been getting this suggestion a lot more recently

drowsy plank
#

yes

north oracle
#

Yeah, it’s come up a few times

ornate shale
drowsy plank
ornate shale
#

I don’t really know how to add more reasoning though
Major self L

north oracle
#

reverting a change is just not an allowed suggestion anyway

hollow shell
#

And yes I agree with this suggestion
However it is unfortunately really weak reasoning-wise and we do indeed have a Don't regarding restoring the mod to a previous state

ornate shale
#

Aight it’s gone

ornate shale
novel belfry
#

I don't know why I seem to despise the "Don't sugg about reverting a change" rule

north oracle
#

i mean there's a reason it was changed
even if that reason is unpopular, there's no point sending a sugg telling the devs to change something that's already been done back

novel belfry
#

maybe its just because I for some reason still feel salty about how they completely neutered the yharon "revive" change

#

like, I know why it has to be there

#

but still

bright crag
#

It's not really neutered

#

I could forward it myself to the dev server, I also liked the revive

#

It just won't go anywhere :p
Because I'm pretty sure the majority of the team would vote against it

#

And well, it's their preference
Can't do anything about it

novel belfry
novel belfry
small timber
#

tbh, there might be a chance (not necessarily the revive, but some of the old changes) to go through

#

since the dev team got changed a lot which might shift the votes on some of the things

#

craftable ROD suggestion will definitely go through 0 copium

bright crag
#

No, like

bright crag
#

It was brought up fairly recently

#

So... yeah

hollow shell
#

Maybe 1 year.

crude geode
#

Sounds reasonable

#

I feel like it’s kinda hard to come up with reasoning for reverting changes as is, with the Yharon one being a kinda decent example

#

Since a large amount of the reasoning kinda boils down to ā€œit’s coolā€

hollow shell
#

It is indeed hard to put into objective terms

#

But I do find value in the "cool factor"
I feel like Yharon regenerating his health was a very memorable moment that is now lost, due only to Fabsol's personal preference and annoyance at a Dark Souls 3 boss

crude geode
#

Wait what

crude geode
#

I thought it was due to some weird thing where you could kill him before he revived

north oracle
#

Fabsol whyyyyy

hollow shell
#

From what I remember, that was part of the reason
Sister Friede having 3 full health bars
And Fabsol disliked that you are unable to tell how long a fight is from the initial health bar

crude geode
#

Yeah it is kinda wack

cobalt heath
#

bro that's just dum

#

friedes suprice factor is super cool even initially

small timber
#

DoG one never made sense to me (the new one to me is even better I think), but yeah Yharon current one is just nothing

#

because there are additional ways you can convey a boss having multiple health bar, such as just having the HP bar have a different effect, eg: instead of the bar emptying out just have the bottom bar instead slowly filled with a "red bar" (normal full HP bar is yellow and then as the boss get damaged it become empty); therefore you know for sure something is not normal

especially that the boss is dying way faster than expected

cobalt heath
#

ye I would like that 1st phase was like

#

a shield of sorts

#

and the 2nd bar was the real deal

#

I don't think I can sug that but I defo would if it wasn't a major one to do

#

like have hp be 200%, you delete the 100%, 2nd phase and real fight starts

#

rover if you come a long can you give your verdict

hollow shell
#

My verdict on what
The secondary health bar idea?

cobalt heath
#

yep

#

like yharon having a shield for 1st phase

#

and the real hp on 2nd

#

does it violate

#

the too big addition rule

cobalt pewter
#

rpg games tend to layer different colors of HP to simulate Multiple HP bars

#

Terraria also does this to some extent with pillars

#

they start with a blue shield then once it's down, their HP is exposed

cobalt heath
#

yeah exactly

#

that is my idea

#

implement the same tech to yharon

#

that would might need a visual tweak to indicate yharon having a shield, which is why I ask rover first

#

and also it is kinda on thin ice with the revive thing

hollow shell
#

Yeah I suppose that would be fine to suggest

#

Still doesn't hit the same as the health bar regenerating as RotJD starts up
but, I spose it's better than him just changing phases at 60% health or whenever

cobalt heath
#

okie

#

I bet fab will shut me down but what ever

hollow shell
#

(I doubt Fab will even see the suggestion, let alone react to it)

#

Maybe things are different in the current dev environment tho

small timber
#

tbh the "regenerating boss HP bar" as long as it is not overdone I am completely fine with it, similar to "desperation phase"

#

if every boss have a 2nd hp bar and a desperation phase then it get annoying pretty fast because it is expected and you just end up not knowing if they have 2 or 50 HP bar, but if for a single boss yeah really is not a problem

cobalt heath
#

the issue with yharon having a desperation phase is that 2nd phase is very clearly a true 2nd phase

#

like in souls bosses have that

#

etc

small timber
#

no by desperation phase I mean the boss basically stall their death and refuse to die before executing a "final big attack", no boss in calamity does that

#

closest one is Scal but she does it at 8% instead of 0.01% HP

#

ok I am about to suggest something that have a 99% chance to get denied

cobalt heath
#

oh boe

cobalt pewter
#

cue monke boss in sekiro

cobalt heath
#

which one

#

there are 3 of them

cobalt pewter
#

the one that ||still fights when you chopped its head off||

cobalt heath
#

still 2 of them

#

the one ||had the head at the start or the one that didn't?||

small timber
#

oh right CV yeah, I completely forgot about that one

#

for some reason I always thought it is a Phase 4

frosty trellis
#

Odd but fair enough

cobalt heath
#

so kinda like the 3rd boss in hades works @small timber ?

hollow shell
#

Yeah this sugg seems fine

vagrant spindle
#

i agree
deus definitely needs some changes, this would make it a little more involved

tired haven
#

though to be clear, I did like yharon's 2 healthbars because they were thematically reflected and didn't affect total fight duration

small timber
#

the question is if every boss have 2 health bar then at that point just make it 50% max hp instead yes

cobalt heath
#

Could just use a shield mecanism šŸ¤·ā€ā™‚ļø

small timber
#

I think yharon is allowed to be the exception, because there will be no other boss with any form of sudden revive until yharim

cobalt heath
#

for yharon, deus is a different case

small timber
#

especially that its theme is a phoenix/dragon hybrid

#

oh right I just realise my deus suggestion never went through

cobalt heath
#

(and I believe that yharon and yharim should share the shield thing)

small timber
#

this one

dense ferry
#

I'm going to explode but

#

I still don't think Yharon needs a second health bar AT ALL

#

I think the transition itself should simply be more cinematic

#

Having a second bar just makes it cheap and predictable that the second phase is about to start, which is exactly against the point of the second phase, where you realize shit is about to go down because of the music transition

small timber
#

I think the best transition should be that yharon gain 99% DR but have a "hidden health bar" where once it depleted yharon transition to phase 2 and start taking damage

and have a chat message pop up during the fight saying like "your pathetic attempt at trying to hurt a god do not work"

peak super secret hidden ultra surprise Phase 2 transition boom 100% unpredictable super cinematic transformation

dense ferry
#

I cannot fathom if you are being ironic or not

tired haven
#

At this point, me neither HDfailure

#

Well, the dialogue should be the dead takeaway... right?

dense ferry
#

Probably?

lavish condor
#

I'm curious as to how a second bar makes second phase more predictable than a single bar? The transition is still at a consistent amount of health so it's predictable as soon as you've seen it once either way

dense ferry
#

The second health bar would always be shown

lavish condor
#

oh

cobalt heath
#

no not a desperation phase that's exactly the kind of bs that it was w the revive

dense ferry
#

@small timber could swap "complicated" in the last paragraph for "complex"

dense ferry
#

šŸ‘

random talon
#

mucho texto

hollow shell
#

"You, the player, are attempting to do a Low% run."
Immediately not a good start

random talon
#

sorry guys

hollow shell
#

But I'll read the rest and get back to you

random talon
#

ok

#

I'm getting a very bad feeling all of the sudden

small timber
#

you know what will be able to prevent natural eye of cthulhu spawn

#

by being under 200 max HP

random talon
#

damn

small timber
#

you are already doing low% my as well be below 200 max HP

random talon
#

I guess my autism was kicking in for that one lmao

hollow shell
#

Alright so
You shouldn't (or rather, can't) use self-imposed challenges as reasoning for your suggestion
which includes Low%
(as well as the much more common "weapon type" playthroughs i.e. All Yoyos or All Sentries)

random talon
#

yea, the holes in the suggestion are bigger than the Grand Canyon

small timber
#

"please make every weapon in the game dropped by enemy instead of crafted because I am doing a playthrough where I can't craft and it is currently too hard"

hollow shell
#

Second point:

#

so, that Cobalt mining point is not exactly true

random talon
#

Yea

hollow shell
#

I don't think the suggestion is inherently invalid

random talon
#

But it was made invalid by my smooth brain moments

hollow shell
#

lol

#

Back when I was a dev we had the idea for an item to instantly despawn any alive bosses when used
That was actually a "purpose" that Terminus had for a while

#

before it got a spawn animation iirc

#

But that plan kinda fell by the wayside

random talon
#

Interesting

hollow shell
#

If that idea gets implemented then that would solve this issue too

random talon
#

I mean, Save and Exit works well enough

hollow shell
#

Indeed though that's a bit cumbersome and unintentional feeling

Just like how no resource in the world is technically limited because you can always generate a whole new world and enter it with the same character, something allowed by Terraria's mechanics,
but we always design the game assuming that players will never do that

#

(Not a perfect comparison but relevant I guess
We assume that going to the main menu is not part of "gameplay")

random talon
#

yea

dense ferry
#

Tbh having an item that just despawns Bosses is kinda lame

#

Deal with the thing when it spawns, it doesn't take too long

random talon
#

Unrelated but I remember when I first played Terraria and was blown away by my character keeping their inventory when they enter a new world

hollow shell
#

Yeah that's something Minecraft doesn't give you lol

earnest goblet
# distant gyro "erm... death master ftw isn't hard enough"

So it's really not that difficult compared to malice imo, I and my friend half passed hardmod without potions on Death FTW, I always liked malice because there are some bosses are extremely difficult even with calamity potions, death mod can safely play with the usual potions, or even without them imo (or I and my friend just got used to play without them idk)

#

At least I still miss malice

stone bloom
cobalt pewter
#

malice was fuckin ass

#

okay I have to suppress malice hate

#

I don't want to be disruptive

random talon
#

malice BoC looked like the work of the Devil himself

glass arch
#

thats just malice

tired haven
#

It's in the name, really

dense ferry
#

Malice is, infact, quite malicious

random talon
#

telefraging after inventing BoC

glass arch
#

telefragging after inventing deerclops

random talon
#

he teleports?

glass arch
#

shadow hands

cobalt pewter
#

the hands do

random talon
#

ah I see

cobalt pewter
#

and they're As

#

s

random talon
#

can't imagine nohitters like Deerclops that much

glass arch
#

when i did 900% deerclops i never died to any of deerclops attacks aside from the hands

ornate slate
#

only 10 votes left

#

we are almost there

hollow shell
#

until.. 170?

wide river
#

It's 190 for me, the rock suggestion anyway

#

(I kinda feel like this is advertising the suggestion a bit, regardless)

hybrid steeple
wide river
#

They will vote on the meme suggestions rather than the ones that are actually beneficial
...But then again, that pylon suggestion of mine got to devs, so I guess it's not always the case

random talon
#

I guess my "Diminishing Returns money" suggestion is unwanted

#

can't blame them

hybrid steeple
#

luckily my provi biome sugg is just over the 20% line

random talon
#

I love money

wide river
random talon
#

I see

#

but it could also be bc cal players love money

#

Which I don't mind

#

Bc I love money too

hybrid steeple
#

capitalism

wide river
#

#suggestions-posting message
A small note: The only real difference between the two big slimes in the Slime God fight is the projectiles that are fired after the jump attack, aside from that they are the same boss.
Otherwise, I think that this is a good suggestion, I can't see anything wrong with it

dense ferry
#

Well, that would be a good suggestion, if not for the fact that

wide river
#

That one is requesting a change in Death Mode only, the new one is requesting that it gets changes across all modes

random talon
#

it's such a good suggestion that it was suggested twice HDfailure

dense ferry
#

They are still incredibly similar tbh

wide river
#

One of them's gotta go, in any case

#

Having two suggestions that are essentially requesting the same thing is not going to go well in voting

ornate shale
#

@coarse tartan I really love the astrum deus. They don't have very many attacks but the ones they have a brutal and punishing. Whenever I have a clean phase two it feels super good cause I feel like a dodging god.

cobalt heath
#

I liked the old one better

ornate shale
#

There was an old one?

hollow shell
#

There's a uhh, already an Astrum Deus Phase 2 suggestion in posting right now

#

Dunno if it's a good idea to have another

wide river
#

@coarse tartan Please note that there is another suggestion regarding the same issue as yours, if you could delete yours and save it for later that would be appreciated

#

...Oh, they're offline. That's just perfect

ornate slate
#

doesnt it get sent automatically if it reaches 200

wide river
#

No, I don't think it ever did that. There's a post in the pins that shows how suggestion transfer works, so I suggest reading that.

ornate slate
#

thought it used to do that

#

hm

north oracle
wide river
drowsy plank
#

honestly i was also gonna sugg something like that since 12 worm is dead now

#

having an actually cool split AI fight would be neat since deus is a bit of a 7/10 atm

#

so hopefully they do come back to post it later

#

if not i might lol

golden tulip
wide river
#

It's not necessarily bad, it's just that it could be better

golden tulip
#

if its not bad id rather have devs focus on things that are bad tbh

crude geode
#

Agreed

#

Ravager moment (when is he being moved begun )

hybrid steeple
#

when is it being redesigned tbh

swift wharf
#

20XX

random talon
errant bobcat
#

Honestly I like the Deus fight, other than the fact that it is yet another worm

random talon
#

Deus leaves his balls all over the place. it's so hard to dodge

wide river
wispy plume
#

wdym housing flags?

#

ohh you mean the things in the housing menu?

wide river
#

In the housing menu, you can select an NPC flag and click on the house you want them to live in

wispy plume
#

ik that

#

but I mean for npcs moving in

#

like how if I build a house

#

having a specific npc move in

random talon
#

simply murder the angler to make room godoftroll

wispy plume
#

idk if that makes sense, what i'm trying to describe

swift wharf
#

well if you mark a house for that npc and it is the only house available, other ncps won't spawn iirc

wispy plume
#

it doesnt seem to work

random talon
wispy plume
#

when I kill Angler

random talon
#

hey does he still drop the Golden fishing rod?

wispy plume
#

sadly no

random talon
#

:(

wispy plume
#

I mean for an npc moving into an empty house

zealous maple
#

the Angler no longer drops golden rod?

edgy sundial
#

npcs are known to respawn

bright crag
#

I think Angler still drops the rod

#

At least in HM

#

When Trashers kill him

#

I mean, you can also build another house
So there's houses for every NPC

wispy plume
#

Here's what I mean

#

and this just happened

#

I killed the Angler

#

bc I wanted merchant

#

and dont want or need angler

#

and a few minutes later

#

the angler moves back in

#

I want to be able to control what npc moves in

edgy sundial
#

have you considered building a second house?

drowsy plank
#

yeah no this has like no reasoning

#

@wispy plume I have no idea how or why you would do this. Just build more houses; it really isn't that hard. Gonna need more reasoning.

crude geode
#

Mfw I am forced to build in the sandbox game

drowsy plank
crude geode
#

Insert 2040 meme

random talon
#

Fargo's

wispy plume
#

mk i deleted suggestion then

random talon
crude geode
random talon
#

I know

#

I really do not like Fargo's Mutant mod

hybrid steeple
random talon
#

I see

#

also when you think about it

#

Ravager's theming is just "random bulllshit go!"

#

there's flesh, rocks, fire

#

all kinds of crazy stuff

blazing kettle
#

yall should gas cogs astral hay sugg

random talon
#

why?

swift wharf
#

nah ravager theme is somewhat fine

#

rock necromancy

blazing kettle
#

because he pinned my meme and i am biased

glass arch
swift wharf
#

daedalus however clueless

random talon
glass arch
frosty trellis
swift wharf
#

frigid when it
when ice star crystal night light

crude geode
random talon
#

yes

swift wharf
#

fuc

crude geode
#

and sparks don’t forget sparks

swift wharf
#

sparks = fire.....

#

byea you got me on the rockets

crude geode
#

Shush

random talon
#

electric sparks?

swift wharf
#

the drills are a relic of old jalamity

random talon
#

jalamity ultimatesmug

hybrid steeple
#

it barely looks like a flesh golem
it overemphasizes rock when its a bunch of corpses put together

#

its golem 2

#

iban rav was the greatest loss of the exodus

random talon
#

Its theme is amazing tho

crude geode
random talon
#

doo doo doo do do doo doo doo do do dooooo dododoo doo dooooooooooo

crude geode
swift wharf
#

tbf jban ravager also meant crags

#

so it is the biggest loss

hybrid steeple
#

iban rav goes so fucking hard

#

and would do its lore justice

random talon
#

iban?

crude geode
#

Old cal dev

random talon
#

I see

hybrid steeple
#

left in the exodus

#

made all of the cool resprite concept art you may have seen

crude geode
#

Art when it overshadows the artist

wide river
#

Also (probably) famous for wanting the Wulfrum Fishing Pole gone

random talon
#

I mean

hybrid steeple
#

the axe limb gone

random talon
#

why does the fishing pole exist?

crude geode
wide river
swift wharf
#

i imagine iban rav working with procedural animation rather than just sprites

crude geode
swift wharf
#

cuz how the FUCK do you move that thing organically

#

HUH

hybrid steeple
#

yeah it was goingt o iirc

crude geode
#

Even better

hybrid steeple
#

but yeah i genuinely hate rav rn, from a design, gameplay and sprite perspective

#

it does not do its lore and music justice

crude geode
#

I don’t think ravager has ever been able to escape being golem 2

blazing kettle
#

iban had a idea to change jte boss but it was too complicated

#

plus

#

uh

#

he isnt on the team anymore

hybrid steeple
#

yes i know

#

greatest loss of the exodus

crude geode
#

A few other bosses have been able to escape boss but electric boogaloo, but ravager has never quite been able to separate himself identity wise

hybrid steeple
#

yeah

#

iban rav wouldve but

cosmic karma
#

you would have to rebuild it from the ground up

hybrid steeple
#

mhm (they should do that)

cosmic karma
#

current rav feels too static

blazing kettle
#

they should bring back the scavenger

crude geode
#

Scravenger

cosmic karma
#

the scraggler

hybrid steeple
#

but yeah like
why does it have rock flesh missiles
like actual missiles
why is it so rock themed

crude geode
#

and lasers.

blazing kettle
#

because gore would be too gros

crude geode
#

No?

cosmic karma
#

i could see like more of a magic focus than like just Stone

crude geode
#

Gore setting exists for a reason

wide river
hybrid steeple
#

when open frenzy starts playing and you expect a giant flesh construct but its squat-ass golem flailing its arms

crude geode
#

True

blazing kettle
#

it would be funny if it worked only for ravager

cosmic karma
#

wall of cloud

crude geode
#

Tbfh I also kinda dislike Ravager’s drops

cosmic karma
#

true

#

ravagers drops are very mediocre

crude geode
#

Neither of them mix his theme very well. They either go rock or blood theme and never really manage to actually mix the two together

north oracle
cosmic karma
#

thats also vesuvius

north oracle
#

True

crude geode
#

Vesuvius may be good but it is good in the eyes of the lore with Ravager’s theme

#

It fires fucking meteorites which like.

wide river
#

I was going to make a suggestion about reworking Ravager drops, but... eh. Not much point, really.

crude geode
hybrid steeple
crude geode
#

Did they change the original intent in recent lore plans

#

Cuz I remember devs claiming it was like. Rock necromancy

cosmic karma
#

was a last chance to stop yharims war basically

#

warlocks pledged their lives to it and it killed them

bright crag
crude geode
#

Yeah

hybrid steeple
#

that dog was cool yeah

#

but that ravager specifically was perfect

#

hopefully the chances of having a ravager radically different from how it is now weren't lost with it

crude geode
#

Tbfh wasn’t iban’s take just make it pure flesh

bright crag
crude geode
#

Yeah