#suggestions-discussion
1 messages · Page 154 of 1
Hey, no need to insult the person who made the suggestion.
Insult the suggestion not the suggester
Got it
I thought that it would've died in posting, just because it seemed like a high effort suggestion, but to my surprise it got through to voting
how you get heated over a suggestion
Still tho, that is very flawed. The way they described it makes it seem like an exponential decrease, meaning at one point all bosses will no longer be profitable, meaning there is no good way of gaining money
Insult neither and deconstruct the suggestion with arguments instead 
literally no one mentioned about the sugg until I randomly dropped an inverse exponential formula a few hours back
all you would need to do is introduce a cap of how low it can go
boom
you have no one to blame but yourself for not mentioning the sugg before it goes to voting
problem solved
(I really like the sugg btw, it can be smoothed out but the concept is a fuckin banger)
Then that defeats the purpose, because people can then farm them and still make a stable, albeit low, amount of money
I mean I kinda told the person how to execute it but your point stands
eya i thought it was a good idea
coin × 0.85 ^ (kills - 1) 
and what is wrong with a stable income?
Just so long as something is done with Terraria's broken economy I'll be happy
the point of the sugg is that
maybe, just maybe, people shouldn't be farming off the 100% of boss money all the fuckin time
I must agree that you get too much money out of Bosses
Not an issue with Cal or Exos imo since well, final Bosses
But DS for example is
get it low enough relative to kills to the point that it's not as profitable to do said boss anymore
Maybe the suggestion isn't the best way of fixing the economy, but it's a good step in the right direction
Issue is it makes mods that sell bags pointless, as you would rather fight a boss and get some money rather than lose most of it buying a bag
tbf you get more money from DS drops than DS itself
Demand Mechanic 
GOOD
GOOD
alchemist npc L
Add a stock market to terraria
Make so the more you sell one specific kind of stuff it grows more devalued
Because like
Why would you buy boss bags anyway
Just cheat in the bags if you refuse to fight bosses to get more loot
Farming BoC and EoW is a thing because they drop infinite ore
And that's a platinum per kill
True 
With all the repercussions of one such as excessive supply-recessing demand so that players selling a shit ton of boss shortswords will not earn a fortune anymore 
Its literally inflation. You do the same amount of effort, and you get less money
see thing is
what's the basis for said reduction? I was actually mentioning something like that earlier but the shop system is so flawed there's no reasonable focal point to make that work
it doesnt feel as cheaty if you buy them 
I will be honest with you
What's the effort in killing Brain of Cthulhu two tiers above?
Byeah, that's true
honestly considering external mods at all is a major argument L
especially shit like alchnpc
Would probably need a really fucked up math equation
To actually make a market system
I still stand by just making bosses drop 0 coins, just sell the drops, implementing a weird exponential system just seems high effort and confusing
Debatable
Well, that much I could agree with
No need to make it overcomplicated
It could even be a mild compromise of 1st boss kill giving coins and then no others
But I think you should at least get the money from the first kill yeah
the issue at hand is boss farming too good
when the boss money is solved
you already can get money from the drops so like
just remove all moni from boss
(unless you make all of them sell for 1 copper
)
There is the problem of
Some Bosses still being TOO GOOD
Like the aforementioned BoC and EoW
Well, evil bosses will remain milk machines, yeah
remove crimtane/demonite sell value 
In vanilla they aren't because their summon item is very inconvenient to get en masse
So you get a burst of cash by farming out orbs/hearts and no more
hear me out
BoC and EoW no longer drop crimtane and demonite
instead
......
remove them
remove the bosses
UNLESS you become funny and make so defeating them doesn't drop ore anymore but actually spawn it in bigger quantities 
TRUE actually
Omg, spawning ore on kill would actually be cool
actually yeah the problem with boc farming is boc is being easy to farm
And make Scales and Tissues obtained elsewhere
Give a reason to explore evil biomes
TRUE ACTUALLY
that is why we need to kill non consumable summons too
Make it so defeating evil bosses spawn a patch of evil biome randomly in the world to disincentivize farming them in mass
People will love this idea
I wrote that as a joke and it's actually an good idea 
I mean the ore.
Not the biome.
evil biome needs a bit of a touch up though
particularly the corruption
(chasm
fuck you)
What is the point of exploring the evil biome AFTER you killed the boss, again?
None, literally
The solution is to move evil2 to a postPlant boss
all the evil biomes suffer from
well
evil biome syndrome
not post plant, you insane?
post cultist instead 
because they're (largely) not pre-generated
they feel incredibly lacking in content
Sadly this isn't happening, as much as I would love for them to be moved in progression
hallow and astral get this the most
but i think its also kind of a problem for crimson and corruption
Genuinely, please no
Qs tier at absolute max imo, that’s the last time evils are relevant anyway
underground desert certainly feels more fleshed out by now
the desert has unique generation and things to actually do in it besides fighting bosses
Why perennial in desert should be accepted
oh yea with 1.4 definitely
you dont do anything in the hallow and astral besides get the materials for boss summon and then fight boss
what am i missing here
Oh boy, 5 bosses instead of 3
Hallow has the Hallowed Ore, at least
true
And Astral is being reworked eventually™️
is it
i thought that was just the underground
Biome mimics:
Shit thats a good idea
It was a previous suggestion, not my idea. I think it passed in voting? But the devs disagreed iirc
I still really like the idea though
Eh, it got denied when it got to the devs. I heard the devs have other plans for Perennial, so at best it would've gotten a 🔒 .
yeah
perennial is getting the silva ties and uelibloom is instead being made into proper profaned armor iirc
I guess uelibloom spawning in the profaned biome in the future will make perennial less problematic
But I dislike it's current state
well. the silva ties that arent the actual silva armor 
Oh I forgot about profane biome lol
?
Perennial is not what I would call “problematic”
its problematic because its one of like 5 plant ores
It's the third plant ore who's only unique feature is "the jungle ore that doesn't spawn in the jungle", it lacks identity and the armor sets are incredibly niche but niche in an inconsistent way
The "problematic" part is because it's yet another thing spawned by killing Plantera
And also the plantera bloat yeah
Ah, yes, a massive list of 2 (two) things
Speaking of plantera bloat, are the life shards or whatever they are called still in the game?
Sadly
Perennial should become pre hardmode jungle ore 
I feel like perennial's main issue is its just too close to chlorophyte isnt it?
Nah
(fr just retheme it or delete it)
Yes
Perennials main issue is it’s irrelevance 
I just mean its a plant based ore around the same teir, pre-plant for chloro, and post plant for perennials
Somebody had a good idea of moving to desert and making it cactus themed
oh yeah and that too
I think it may have been xpc
perennials main issue is that its only purpose is to make life alloys
Dungeon buff, Great Sand Shark, Pumpkin Moon and Frost Moon (Admittedly these are intended post-Golem), Perennial Ore, Solar Eclipse gets a buff, some enemies in the Abyss drop Ectoplasm...
I might be missing something but that's what I can think of off the top of my head
First off moons don’t count
They do currently imo, they have not yet been adjusted to be post golem
Why not?
why wouldnt they?
Oh yea
wait they're meant to be post-golem?
huh
ectoplasm dropping from abyss is the same as dungeon buff 🤔
Because they’re tied to a drop, they aren’t a direct result of plants death
Vanilla devs stated moons are intended to be post golem but literally nobody knew it and everyone does it post plant. Calamity plans to buff the events iirc to make it actually feel post golem
Wait no it was enchilada
Yeah besides sand shark perennial and dungeon most of these are just stuff that happens after x boss anyway
Oh and eclipse
Ig
This also means golem unlocks 3 events, but the alternative is plantera unlocking 3 events so 
I mean this is kinda like saying scoria doesnt count for a post-golem change
Shrimply move them pre mech 
One dev stated it, and frankly I think balancing the events around post golem is a bad idea
Unless they’re literally locked behind golem, in which case you get complainers
Here's the thing
Duke Fishron can be fought pre-Mech, and it's balanced post-Golem. Does that make it a bad idea?
Good point
you can not get far enough for drops though (as in, it is possible to not get far)
When Yharon is post lunar-events but balanced for post-DOG
Me when mods change literally anything in vanilla
(I cannot skip 2/3 of the pre plantera content)
Well, pumpkin moon and frost moon have a similar fail condition (dps race fail)
9 minutes is a short time when you have poor damage to progress the waves
The only difference is that moons are a lot more lax on what drops you get from a fail
Yeah, at least you can still (probably) get something from Moons
yeah the moons can still net you a lot of loot even on a fail
Doesn't Fargo's Soul Mod do that
Fargo's try not to make questionable balance choices challenge
yes souls does that in emode
also in emode, if you die, the wave progress shortens

Well, I guess due to various respawn timer buff mods, the penalty of being unable to progress the waves for 15 seconds is no longer a valid penalty
But still, that sounds kinda cringe
Eternity Mode makes a lot of interesting decisions
Some of which are justified, like nerfing Star Cannon, but then there's like the 50 debuffs that almost everything inflicts
Well, believe it or not, to some degree spamming debuffs is a based move because that's about the most dangerous thing for facetankers 
(although having seen the degree of debuffs in masomode, i doubt emode is anywhere near tolerable either)
move evil2 to mech tier no balls
no suggestions today...
Make evil-2 post-ML fr
(Unfortunately, kinda hard to move evil-2 now)
(Could move other bosses like Crabulon and Deerclops, though)
I hope that evil-1 becomes distinct from evil-2 at least in difficulty and dramatic effect
why would it be hard to move evil-2 anyway
the only thing i could guess is because of lore but i can't imagine there's any lore for hive mind and perf that couldn't just also be moved to eow and boc
yes that's what im saying, is there any reason aerialite couldnt just be unlocked by evil1?
Can't move Aerialite, and can't separate Aerialite from evil-2
Respectively
There's a lore reason
oh i guess whatever lore was written was pretty deep huh
no
that doesnt even make sense
and god we dont need MORE evil themed stuff at that tier
two evil bosses is already problematic enough
i tried to get crab and deer moved between them but it never went anywhere
To move anything inbetween evil1 and evil2 you'd have to make evil2 somewhere on sg tier
otherwise they'd be just alternatives with qb/skeletron/deerclops (kinda like they are now)
Fair ig its nice enough just blitzing through thag point of progression
Statigel:
Also, it's a God
It's weak enough as it is :p
Are suggestions of adding [non boss/mini-boss, nor enemy] creature suggestions allowed?
Or does that still fall under
- Any suggestions which will take an extreme amount of time, effort, and long-term commitment to execute
as well as "not adding something for the sake of adding" rule that guards against it?
If you just suggest for a critter or normal enemy to be added, I think you'll be fine
Similarly to most suggestions, you'll need to have strong enough reasoning for it, and you'll need to persuade people why a specific enemy needs to be added
this sugg is so funny how to completely eradicate the usefulness of a drop's drop
like insane that conversion rate means youd never have to kill a demon eye again after mining a bit
#suggestions-posting message
A few points are to be made here.
- Why would you need a recipe for Lenses?
- There is almost no reasoning present in the suggestion
- It's needlessly specific with how it's executed, what with giving a recipe and crafting station
Clearly we need to give Gel a recipe
That's the next logical step
Which is a garbage idea
a recipe for an item which was specifically made to be an enemy dropped material is just insane
Give everything multiple recipes and become some sort of messed up minecraft tech pack for terraria
at least those weird minecraft packs usually have these weird as hell recipes catered to its own tweaked progression system and stuff
they dont just go "well you can craft this otherwise common and abundant material by a conversion rate so low it basically removes the original obtainment from the game"
its like if you could craft fucking rotten meat out of 2 dirt blocks
Dang, all I can think of is lack of a variant of it despite other evils having a variant, and it would add more to the flora and fauna of that biome.
Let me write down an example suggestion for you, maybe you'll get some ideas from it
Like, I was going to suggest they add an evil bunny & goldfish to make it consistent with the other "evils"
And a piece of me wants to do the unthinkable and request quest fish for the biomes that don't have quest fish
the evil bunny and goldfish are locked to world evil iirc, as for quest fish that cant be too hard, right 
The quest fish thing would be best for a separate suggestion, but the evil bunny and goldfish should be fine, so long as you give a good amount of reasoning
i have no idea how hard it is but knowing vanilla code itd be hard
other mods have done quest fishes before
The only biome that's missing a quest fish is the Astral Infection, if the wiki is correct
Again, IDK what reasoning to give for biome counter parts of astral. Most would hate seeing another evil bunny or goldfish last time I spoke to anyone about it
I just thought since it was guts like crim, the bunnies and fish would mutate
better immersion
astral enemies are pretty much "new"
the only astral infected enemy I can think of are the sharks
I don't know if that would work
you'd see the biome ACTUALLY corrupting everything near it with astral infected critters that aren't astral critters
or be allowed as a "good" reason
the uh hadarians or w/e are vultures i think
Hadarians are kinda like Vultures, Stellar Culexes are like Pigrons, Astralachneas are like Wall Creepers, Astral Slimes are just Slimes, Aries are kinda like Derplings
It's not like there's no precedent for adding Astral versions of normal enemies
weird looking dog
tbf they're all enemies
and maybe it is just me but the enemies don't really feel mutated or infected
maybe we need inbetweeners
Alright, going to suggest it; but knowing the player base and the fact a portion are lazy and HATE more enemies to fight that ARE NOT bosses, nor drop a QoL material, they are probably going to be against it or not get many votes
like, vultures that are halfway there to hadarians, and culexes that are partially pigrons
these would probably be less dangerous than their full transformed counterparts
but they would be much more common
you could just make them look more like what they're meant to be
did i miss something or did people just forget to flag this? 
OH YEAH 
You don't even have to say that it's an enemy, you could just suggest that they be a critter
Astral Infection does kinda need more critters, what with one of them being a vanilla critter and the other being just a Firefly but Astral
rare eciipse L...
and their presence would actually decrease as you progress through the game, leading to full astral enemies becoming much more common
i didn't even check the channel
LMAO, we both exclaimed it and we're called Done and Overdone
it's so over
There is ONE thing I wish vanilla or cal would add, and that's evil versions of squirrels. Solely because squirrels have everything like bunnies except for blighted versions and bomb version.
Then there we go! We've found the area where a new critter would fit!
Astral Infection gets a new critter, and Squirrels get a new variant, it's perfect!
i know that calval added the violemurs, which are a nice touch, but i would like to see a squirrel thats also just a fully astralized critter
Smh, enchanted nightcrawlers exist
what does ! mean in the reactions to my suggestion>
way too specific, lacks any real reasoning
Oh sorry, I must not have made it very clear.
You mentioned how Squirrels don't have an evil variant, and it was previously brought up that Astral Infection doesn't have many critters at the moment. I drew a connection that we could fill both gaps by adding an Astral Squirrel, or something of the sort
changed it
i got like -1 eyes
vanilla critter that originally was crafted instead
replacing farming a common enemy that has a common drop with mining 10 sand is
not okay
calvan has an astral squirrel thing i think
We'll certainly be finding out soon
actually, glass requires 2 sand to make, so it would be 20 sand, checkmate
that isnt any better
im sorry ill remove done's exclaim
Lmao
Again, I must say
Should Gel have a crafting recipe, by the suggestion's logic? Gel requires the player to grind to get a substantial amount of it, or just get torches from chests, so by the logic of the suggestion we need to give it a crafting recipe too
So you dont need that many
5 things in cal
Thats pretty much nothing really
8 things, then? That's really not worth a recipe then
just made on a regular anvil instead
well yeah
def not
a recipe for a drop for one of the most common enemies...
even if there were more you can just go into the desert with like 10 bombs and boom 300 lenses
Just stand outside at night and then boom you have Lenses
So a common drop from a common enemy that makes a grand total of 8 things in the entire game across pre HM and HM
5 of which are pre hardmode
the summons are non consumable
optic staff and quiver only requires 2 and 5, you should already have plenty spare by then
archery potion is for a specific subclass that you prob wont be making often + blood orb crafting and is also sold
nazar is slightly costly but still lower than sus eye + has other obtainment methods
yea
Provided of course you don't get the items that they craft during your own playthrough
that is correct
Archery is sold as well
added
you COULD mention black lenses but they're used in 2 non vanity things
mirage mirror and optic staff
@charred fossil i dont see much point for this suggestion
so you only need ONE or NO black lens
because those two items are class specific
black lenses are useless for pretty much 3 classes
plus those only need one or 2 black lenses each
black lens alr has crafting recipe
If eye summons were still consumable then maybe? But even then like eh?
lens and black dye
useless for 4
Unless of course someone is multiclassing
but why would you multiclass as a Rogue/Summoner
yea i mentioned black lenses because they use regular lenses
and this is implying that the player will use those items at their progression point
(mirage mirror users rise up (there are none)
Oh, but then that would mean we also need a squirrel for the others. And it would have to behave hostile like rabbits if it is going to be a consistent parallel to bunny. And it seems like Cal doesn't touch vanilla stuff all too often.
Nope, it's a lemurr, as in king juilian animal lemurr
I see your point, but we don't necessarily need parity between Crimson, Corruption, and the Astral Infection
Corruption has worm enemies, while Crimson and Astral Infection do not, for an example
(Not counting bosses because otherwise this is an invalid point)
but they all got the bunnies, except hallow which I know a few mods that change that, and vanilla may change that too when it gets brought up. Most evil biomes keep converted critters effected by biome blights to have a 1 to 1 parrel.
Speaking of which...
penguin needs astral version too
astral is lacking a LOT of converted vanilla enemies imo
and needs more critters
like, maybe 2 original at least?
and not a vanilla one
that's cheating imo
Then let's go with this: A suggestion to add more Astral critters in general
aight. But also astral enemy counter parts
maybe something like..
"Add more astral critters, and astral enemy counter parts to a 1 to 1 of vanilla evil biomes"
??
reason: emersion & consistency?
I think if we went with something like...
"Flesh out the Astral Infection's enemies, and add more Astral critters"
...it might be fine like that. I'll write up a prototype, and you can tell me if it looks good
honestly think that the astral suggestion needs to be remade from the start but that idea breaks a lot of donts 😈
Maybe it'll get something like an "Already planned" reaction, or maybe it won't. The only way to see is to make a proper one.
My guess is that the enemy part might be a bit too high effort, but the critter part will likely be fine
I wonder if I could get something through if I resubbed it now.
It died in voting 11 months ago
I mean, there's not that many suggestions in voting right now, I think you'll be fine
I meant more of the recent batch, but you're right
Eh let me double check if it is still the case and I'll resub it
wdym?
like making the entire biome more "organic" and mutated and melting
weird alien disease corrupting everything around it and turning it into a grotesque landscape of an assimilated monstrosity
We may need to wait for "Ye olde Astral Underground rework™️ " to see if something like that happens
the biome has a ton of plans anyway, making suggestions wont make them come out sooner
thats all i'll say about suggesting things like that
it'll take a While either way
Ok, good to know 👍
I'll probably just make a quick critter suggestion and leave it at that, I won't push my luck
Agreed
Right, I might not suggest this, since Astral has plans already, but I just wanted to get a quick bit of feedback on this in case I decide to suggest it
Add more Astral critters
The Astral Infection is currently lacking in unique critters, what with one of the two that it has being a vanilla enemy, and the other being similar to a Firefly. I think that the Astral Infection could do well with having more unique critters, as it's one of the more major biomes that the player will encounter in their journey. For example, there could be an Astral version of Bunnies, seeing as the Evil biomes have one too. Alternatively, there could simply be some more aesthetic critters, similarly to the Twinkler that the biome currently has. Adding some more critters to the Astral Infection would really allow for it to be less of "everything is trying to kill you", and have some calm in the storm, so to speak.
How do you pull of that "tm" small bit?
I don't think it works with copyright symbols, to my knowledge
oh
©️
Huh, so I did it wrong. idk why I can't just use the symbol.
but at least I now know how to say "Calamitymod ©️"
shame it doesn't have the small version like tm
what about the astral squirrel with the name that I’m forgetting?
oh
it got removed didnt it
I don't know what you're talking about, so I couldn't tell you if it's removed or not
thats calvan
there was a squirrel like critter in earlier versions of the mod I'm pretty sure
well theres no histroy section on the wiki for critters so i guess not
@placid vine You can edit your messages in #suggestions-posting , you don't need to delete and repost them
excues me
But uhh
Balance suggestions should go to our dedicated thread, #1042197406776827914
excuse me
It's alright
👍
tbh I might have just dreamed it up
Yo-yos when they’re literally made to sell toys

how about we just kill the water bolt impersonator 
May wanna mention that Cnidaria are jellyfish for anybody unaware
remove cnidrion
They aren't jellyfishes necessary
Some of them look like underwater trees
They are indeed also sea anemones and corals
You can list those too
Point is they aren't seahorses
If no one knows what Cnidaria actually are, people won't be able to draw an accurate comparison between Cnidrion and Cnidaria, so noting that in the suggestion would be best, yes
Seahorses are Hippocampus (or Syngnathidae if you go a level higher)
i cant believe we're going to destroy the epic seahorse scrutiny lore this is so sad gamers 
Expanded on it
synagathidae sounds much cooler (and the much more impossible name to pronounce) than cnidaria
(Not necessary to fix, but the suggestion refers to a weapon called Cnidaria, but the weapon is called Cnidarian)
Man, don't do me this dirty 
Much better sugg Thank you
That's the last thing of note, at least for me. Suggestion looks good otherwise
Idk why I've decided to talk about it now, I was just randomly watching videos about Leon the lobster and it finally hit me like a truck to mention the weirdness of the mob's name
#suggestions-posting message
Imma be honest this is a #1042197406776827914 thing
Also "access" not "asses" 
Terrarian is ok strong, the 3 post-provi one except solar flare is garbage (even solar flare is not great), obliterator is garbage, oracle is amazing (hard to use on scal, demolish exo)
The dps output of these yoyos can be competitive when tested in comparison to other weapons on a normal dummy at a comfortable range.
This is also just not good reasoning, using dummies as part of the reason
Yeah there is a reason dummy is treated as inaccurate
Especially on bosses like polterghast that for some reason have 90 defense on P1 and 50% DR in P3
Also the fact that it seems like it's going to be a two part suggestion just doesn't feel right at all
"assess" is what CorperalKoral was probably going for
Maybe
Hey @ashen warren could you stop cooking for a second and come here?
Pretty please? 🥺
this is a #1042197406776827914 moment
also a suggestion shouldnt be over thhe discord message limit
Probably sitting on his PC, focused on keyboard, with no headphones on
man really waited 10 minutes to post
Also this has been suggested multiple times recently
Yeah go to #1042197406776827914
Now delete all of your shizz and discuss it in there ^
(Also we are aware every yoyo but Oracle and terrarian are Not Good)
Or leave it for mods to mark the posts
People keep suggesting a extra yo-yo or yo-yo flesh out post prov
thx lads
No problem pal
i might put it back just not to give it a proper place
in a non-chat channel yk?
but i get it
Exactly, but that's an issue because you're not supposed to go yo-yos only, you're supposed to use everything you have
Locking yourself under some subclass is your fault
True
it shouldn't restrict the fun inventive nature of the game
for ppl who like replayability, doing yoyo-playthroughs is not uncommon
Suggs to make certain subclass only runs possible are against the rules tho
Ik
Post Prov probs does need some fleshing out tho yea for yoyo
Maybe upgrade to yoyo bag or something
im just gonna put it back and let it marinate
whats the worst that could happen
a yoyo nerf?
Mods exclaiming it
I say keep first sugg, get rid of second

First sugg was fine
Let's not

why second irrelevant 😦
Because then the possibility of bag stacking due to dumb bugs becomes an issue
Because that was just a rant
Yes
true.....
(Also bag is kinda dumb as is)
Fair
but what about the actual suggestions at the end?
And because suggestions are supposed to be a one coherent message, not two separate ones
Literally doubling dps
In any case
"Buff this" or "nerf that" belong to Balance Suggestions thread in here
It's been mentioned multiple times
hm
“Add a new weapon” as long as it is not a SIS is fine
i put it back 

i can dream ok
You can
But read this again
😠
The only thing that can happen with your current suggestion is mods exclaiming your suggestion because it doesn't follow the guidelines
ohh
so since buff/nerf discussions are so plentiful theyre outlawed in that thread?
balance suggs
Yes
ill just leave it up until they exclaim it them so i know theyve seen it 
yeah this is a balance thing
also this just
flat out isn't true for post yharon when oracle is actually stupid good at times
lol
@ashen warren this is a big #1042197406776827914 thing and there really isn't any other way to address it
plus post-ML is notorious for shit tier yoyos
calamity in general is notorious for shit tier yoyos
love how people just arent mentioning that suggs shouldnt be over the course of 2 messages
not true
sulphurous grabber and fault line exist
lacerator is the notoriously bad one
quagmire is just better eoc (reminder that u have eoc until ml in vanilla)
2 out of how many
Oh yeah this happened
We did mention it
It's not two messages anymore

Not really, most of pre-ML yoyos are unironically really good
PreHam struggle abit but that is also preHM, and the slime god yoyo should be good once they fixed the bug
It is only really just PostML yoyos being extreme shit for some reason (except terraria which is mid against everything but providence and oracle which is great)
(And yes I definitely know because I had to do an entire nohit of all bosses on yoyo only)
#suggestions-posting message
Counter argument: 🤓
But seriously, changing the name of one of calamity's most iconic mobs would be almost as idiotic as removing the most iconic boss mechanic
i
wouldnt call it one of the most iconic mobs
and i definitely wouldnt say renaming it is a bad choice
i mean. in terms of regular mobs i guess but no one thinks of cnidrion when they think of calamity
imo thats not that valid counter point, since some bosses have been getting renames (I know the main name stayed the same of the bosses)
plus
what publicity is calamity getting from cnidrion even if it is one of the most recognizable mobs
when was the last time there was a youtube video about cnidrion 
yeah
yharon being the "jungle dragon" was arguably the third most iconic thing in the mod (after the entirety of dog and scal)
Obviously dokuros seahorse scruntiny 
scal having witch added in the middle
that one isnt nearly as big as yharon just straight up no longer being the jungle dragon
I forgot cnidrion existed since it doesnt do anything lmao
@keen vapor Do you mean Seraph Tracers?
Angel Treads are not the ones with incorporated wings
i mean like the angel treads having an alternate crafting line for just boots
as in you could craft them into either seraph tracers or just boots
isn't that planned
"planned"
is it?
🤷♂️
faster boots
But uh yeah this suggestion could be phrased a bit better
"Angel Treads and its upgrades have good mobility but, can easily be overtaken by almost any pair of wings"
Angel Treads do not have wings in them
aight there
I dont see why does seraph tracer's existence make it so that "we need an alt boots line"
the reasoning should be focused on the fact that "at post-ML the only boots accessory is tracers which limits the usage of wings alongside it"
seraph tracer line being "weak" have nothing to do with "we need a new boots line" (inherently)
(and yes this is a very frequent suggestion but I have yet to add it to the Doc)
Byeah that's usually the reason provided.
If you want to equip any of the post-ML wings, your best option for boots to equip alongside them is from mid-Hardmode
and if you already crafted Angel into Seraph, you're fucked, and you gotta craft all the way back up to Angel from scratch
because Seraph and wings are mutually exclusive, on account of the fact that they are also wings
I'll add it to the doc now and we can make this one here be the final one
alr coolsies
i feel like i should put "or buff flight time" in the title
post-ml wing boot separation suggestions
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
related
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
(and probably a bunch more that I'm missing)
Wow that's uuuh a lot 
thank fuck discord already changed how Discord message links look
True
otherwise that list will be a pain to see
LMAO
in that case maybe i should delete my suggestion?
Nah nah
oh alr
No, leave it
Your suggestion can be the final one

and I'll add this to the Don'ts Doc in the pins as a "Frequently Suggested so please do not suggest this anymore" suggestion
alr
The other suggestions either didn't get enough votes or are in the dev server hell
And nobody likes it either way

btw this is a really old Don't and the tech regarding biome spread has changed significantly since it was added, especially after the release of 1.4
So, I'll remove it from the doc
and suggestions pertaining to it can just come in naturally
And this one might not be relevant anymore, now that tModLoader is inherently 64 bit, basically nobody is going to run out of memory and it'll already be in the music mod anyway (as in, that thing we separated out for people who don't have computer memory problems)
Not sure whether to remove it or not
Theres a mod that uses them in apropriate times already
(Except the one that plays with the credit kinda freaking out
At this point I suspect the mod music would remain separate if only to not make people download extra 100MB every update (and risk butchering the big for tml standards download)
Yeah that's the main helpful thing about having it separate, actually
@ashen warren - Your suggestion has received an updated status!
[**Remove Ancient Bone Dust (and preferably the Calcium Potion and Archaic Powder too) **]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@golden sonnet - Your suggestion has received an updated status!
[Add a Visual Indicator for Providence's Holy Inferno]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@wide river - Your suggestion has received an updated status!
[Increase the Astral Pylon's spawn rate reduction or remove its NPC requirement]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[In the Anahita & Leviathan Fight, Make Killing Leviathan First Continue To Use The Leviathan's Theme]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@cold cosmos - Your suggestion has received an updated status!
[Increase the speed of Post-ML dashes]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
ancient bone dust L
who would have thought 
Guess they have plans for the dust
I think if they removed the "also remove calcium potion and archaic powder" part it would had stood more chance
especially archaic powder
actually no, the sugg wasnt accepted because of the Calcium and Archaic Powder removal
lao
the material was thoroughly discussed about in conjunction with a very similar material, Demonic Bone Ash
current plan it to merge the two into 1 material
didnt decide which one stays, but yeah
so
yeah if that part wasnt there itd have been accepted (to some extent)
owned
Demonic bone ash should be the one that gets killed tbh imo iirc
theres not much reasons for one over the other, so whichever stays prolly will come down to
"most of us like this one more"
rename it to demonic bone dust
the only thing that plays a part is Calcium Potion's availability
(litterally, thats the only thing that changes)
fun fact
Ancient Bone Dust is the reverse acronym of Demonic Bone Ash
Initialism 
Which is why bone ash should die, bone dust is easier to get
yeah that was the mention for bone dust
the only thing demonic bone ash has over it is
it looks kinda cooler

we'll see eventually probably
Simply resprite the one that stays to be cooler 
it being a hell drop is cooler, that is
which is the contradiction to keeping calcium potion the same availability
but yeah thats like
really it, the materials dont have anything else to really argue one way or the other so the end result of which stays is prolly gonna be mostly arbitrary ngl
atleast afaik right now
calcium potion should have died tbh ngl iirc tbf
supremacy over what? an outclassed accessory? 
any class that uses aerospec literally uses calcium for 1 boss
ok but no need to waste an accessory slot if you can just use a potion 
"waste of an accessory slot" when I show them cloud in a bottle
byeah calcium pot is so funny
so youre telling me a gravity potion is outclassed by gravity globe ?
ofc
dies
calcium potion exist for a very valid reason in that you used to not be able to use bundle of balloons without fall damage immunity or you are "hardlocked" into using a balloon + horseshoe instead of using it to craft bundle of balloon later
but yeah 1.4.4 or something bundle of balloon horseshoe
now it mostly is just "if you dont use balloon you can get fall immunity this way" but why will you ever not use at least a double jump in preHM
If you have 3 jumps and a hook, and are still taking fall damage, that's kinda on the player
Okay guys look
turns out you can't play perfectly every single fight
The Horseshoe is a cavern drop for now
wow what a surprise
you underestimate my power
sometimes you just use 3 jumps to dodge an attack therefore you take fall damage
In 1.4.4 the Lucky Horseshoe will become a sky drop
But you'll have a Bundle with a Horseshoe
what
So, before you can access the Sky Islands, you have to use Calcium potions
What "what", you get it from the cavern/underground chests
And in 1.4.4 they reverted it back to Sky Islands
dont use craft lucky horseshoe from gold or something
right
Oh yeah 
I totally forgot bc it was literally in one update and then they realized how weird it was
Well maybe they'll nerf the recipe so that it will need smth related to the sky islands like Sky Mill or Skyware Bricks or whatever
Anyway Calcium Potion will be good after the 1.4.4 port (real)
It's been since 1.4.1
So it's at least 3 updates
fair
I would gladly do that but I don't think I'd be understood by anyone else

(also to be completely fair it's near null impact anyway because any respectable calamity player rope rushes main planetoid, gets a shitton of weeds and one feather, then proceeds to grav pot loot all sky islands)
but craaaaab, what if none of the sky islands have a horseshoe
then small world ratio

Tbh i didnt know people made the calcium potions
Theres so much fall damage negation even early on.
herb bag in planetoid lab is so weird
just don't have it
Nooooooo this is so useful this should be a thing 
if they want to remove herb bag from the planetoid lab then they need to give it a way for us to multiply seed, like option to turn a full herb back to seed
because the herb planetoid is currently one of the main thing preventing herb farming from being tedious by supplying a large amount of seed from the get go
ye
wait what
I didn't know about that bit
thats what im SAYING
calcium pots are definitely not a must have potions, but to me i like them because of how nice of insurances they are
and seeing as im a careless idiot i need that desparately
The More You Know
@vast zinc You shouldn't make suggestions about other suggestions
Each one is voted on and delivered individually so it makes things very confusing when one requires the context of another
@vast zinc a good way to fix the suggestion is remove mentions of the other suggestion
@vast zinc now all you need to do is make the suggestion make sense. Proofread it just once
and also format it
Mb
is it at all worth making a suggestion about dealing with the insane weapon bloat of this mod or no
Honestly I find that to be extremely unnecessary and cheap, should probably change the recipe or remove it
it should be
horseshoe should be dropped from cnidrion
!!
(the closest thing to a horse in phm)
TRUE

nidrion wework when,mm,,m,m,,..
So true bestie
i hate the fact that I kinda dig that
Make cnidrion actually useful again
Isn't this just the same idea as limited summons?
This play style is already incentivized by having powerful summons that have a cap
mentioning weapon bloat on the class with the least amount of weapons is daring i must say
No because it's the inverse solution
the problem being worse on other classes doesn't make it not a problem
the carrot rather than the stick
this ^^
phrase the exp penalty as the "rested exp bonus" and watch players enjoy the game more
as it were
and yeah I know weapon bloat is a mod-wide problem, but I don't have any clever ideas for other classes lol
The best solution is to remove a lot of weapons imo, but that's just something really only the devs can decide
you can't suggest them to do that
or at least not if you want the mods to not chew you out
: )
This sugg is aight but I'd prefer if you just said outright something like "a bonus for having multiple minion types summoned at once"
instead of
the name you gave it, "Menagerie Bonus"
So that way people don't gotta read the whole sugg to get to the one sentence you have that explains what your term means
they did that once and everyone started crying that all those weapons they never used got removed
(also SIS fear)
Like half the uelibloom weapons being useless, 3 yoyos post prov and none good on polter/DoG, etc
Real and true (you don't understand, red nights edge with less damage was my favorite weapon)
kid named melee:
summoner is broken, but there are very little proven cases where it's "bloat"
when the entirety of melee is bloat: the class
fixed
Nice thank you
I'd say it's bloat when there are weapons that exist for the sole purpose of being used in a recipe for an actually useful weapon 1 tier later
(I am looking at you, necrosteocyte staff)
I didn't say bloat doesn't exist, it's just in a very small amount relative to the sample (the entire summoner class) compared to melee
oh for sure
but yeah grounded minions are funny
it's waaaay worse for other classes
I don't play other classes as much, so I am not exactly qualified to make a post about them tho
You do know Necro is better than it's upgrade right? It kills WoF in under 20 seconds, I would not call that bad or it's upgrade "an actually useful weapon"
then the upgrade is bloat
qed
eh
it's more nuanced than that
there are more elegant solutions, for summoner at least
i so agree...
make them something else.,.,
eye of night could be an upgrade to the EOC drop tho that is for sure
~~funny part is that the different minions bonus already exists and it's called "not iframe capping your static/global iframe minions" 
trolled
the what
speak plainly ascian
Honestly, this feels fine, it doesn't use a dungeon bow, it isn't named "nights" so it just feels like another weapon
A good half of minions have iframe conflicts with their own kind, so the optimal strategy is to summon less of them and more of other minions
Some minions have static immunity frames, i.e. they give their own i-frames
If you have multiple of them, they will trigger their own i-frames, thus they will all hit differently and consequently deal more DPS than as if you had only one of some minion
that's stupid
Yes but in its nature it tries to be a ranger Night's Edge
On practice it's not, and it's good
No, that's stupidly powerful
If you utilize it correctly, that is
it does it in a slightly different way
unlike Terra weapons.........
it's the sort of stupid hidden mechanic that isn't interesting
I see, I thought you were saying it was bad, I agree with you that it fails to be a "nights" weapon and is good because of it
Grrrr true 😔
Well, we get to live with that one for the time being 
No, I was actually saying that Lunarian Bow is greater than the Night's Edge clone weaoons
Yeah, I see now and agree with that
well hopefully my suggestion helps lol
It's not hidden, it's just not well known
It's not stupid, again, it's stupidly powerful
It is in fact interesting. What would you prefer: two of the same minion that deal 20 damage every second or two different minions, with one dealing 20 damage each second and other dealing 20 damage every third of a second?
That's at least +60DPS
false dichotomy
I'd prefer weapons that aren't more or less powerful at invisible breakpoints that you need the wiki to know about
oh right I remember I tried to suggest the exact same idea before
common xpcqe W
but yeah tldr: you are already incentivize to use different minions (kind of), there is no need to incentivize it even more
sec let me find the old convo
You don't need wiki to understand that one minion attacks faster than the other and that they both deal damage on their own
????
I think from here to below
wtf u talking about
Yes, this is very much minmaxing, but hey, that's what we all live for 
You tell me what you are talking
are you trying to tell me that it's a dps loss to have 3 of the same minion, for example
but yeah: more often or not, those "single minion" summoner weapons are already some of the strongest weapon in the game, eg: wither blossom staff, dragonblood disgorger, staff of mechworm, sirius etc
Yes, in some cases it is true
so you already are incentivize to mix minions, just not exactly "mix single slot minion" eg: mix resurrection butterfly with say tempest staff
ok and I'm saying that's a hidden mechanic and that's cringe
are you sure that is a thing? the only case I remember is just iframe problem on some specific minion, rather than globally
They make you fly
no and why would I
Shimmer:
Do they say that they make you take zero damage from falling?
to eb fair shimmer is just fuck around find out
No, which means that it's a hidden mechanic and that's cringe
Both sides of the argument make me particularly upset 
you are being deliberately obtuse
Because Shimmer is a liquid that's supposed to be experimented with
I am following your logic, or at least trying to
ok here's logic
random arbitrary whatever the fuck mechanic thats just impossible to discern to a normal player isnt shimmer
its jsut stupid
It's a Sandbox game, not everything should be told you, experiment from time to time
2+2=4
2+2+2+2=5
explain how this is logical
I'm so sorry
how didn't I figure that out
a player cannot know that certain minions get dps loss from existing more than once because of some random arbitrary set iframe system that is never even explored at all outside of 2 wiki pages
That's just straight up insulting 
ye u right sorry that's uncalled for
specially in the case globalism doesnt apply and the player must therefore check on case by case basis
like unironically the shimmer comment is just a joke yeah but we think it exposes an issue thats not really understood a lot around here, theres a big differences between mechanics you are not told but can figure out and mechanics you arent told and cannot figure out at all without extensive testing and stuff or just straight up looking at the code or at a wiki
Me when point blank damage and velocity based contact damage
its like lifesteal cooldown except this time you cant put that in the cooldown display
i did not know about velocity based contact damage until one week ago
yes!!! yes!!! at least point black you know about because they slapped it into every tooltip but you still have no idea how it works
FUN
lMAO
WE HAD TO GO TO WIKI DISC AND POINT IT OUT
Okay, I see the point
fandom type obscure mechanics
Wait what does it do?
the best part is that we have legitimately no clue if its good or bad or if its working because you just dont notice it in a playthrough at all
damage variation is already pretty big
and it's boss only, so
At least both of those things I've discussed before, and the devs talked about killing point blank entirety, and changing velocity based contact to have a max of 1.0, which makes both of those things so much better
make so bosses don't hit you like a truck when they're not moving fast
bosses deal more contact damage the faster they move

might also apply to projectiles but i dont know how that works
Guess that makes sense?
^ this, but the max is 1.1X, meaning bosses can do like up to 80 more damage than listed on the wiki
Afaik only contact is affected
yeah basically ram every dash from a boss or get fucked
but you get my point ig
I mean it's called Velocity Based Contact Damage
And it usually means the mob contacting with you
you never know with cal
Btw there was an extensive discussion right there #1042197406776827914 message
About velocity damage
Grrrr true 😔
Yeah, I mentioned that, making the max 1.0 is much easier to understand and I have no issues with the mechanic if the devs do implement that
anyways obscure arbitrary mechanics suck and are bad and imagine if fnaf in every game had extremely specific gameplay mechanics that are undiscernible to a normal player and require extensive wiki use to know about and understand fully
imagine if freddy fazbear could instantly kill you if you camera flipped exactly 3 times per hour transition when your computer clock is at 12 am
Mfw whole FNaF AI shabang can't be explained by looking at what you have in the game
we hate terraria balance with so much passion
The only thing you have is "number higher - feddy go faster"
ultimately thats the reason the whole minion iframe stuff exists to begin with just all these insane balance stuff piled again and again

to be fair thats really all you need
Aye fair
you know how the animatronic works already you are gonna assume bigger the number they just do what they do but Faster
It exists because in 2011 only global iframes were a thing
And so the game was built on that principle and never really reviewed
yeah and that is Very not Positive
It isn't, just saying that it's not terraria balance issue, it's just terraria issue 
but applying a system that fixes it but also adds another step in arbitrary stuff that dwindles your effectiveness you will never know about is also kinda weird
most weapons were balanced around that flawed mechanic in fact
Try to put local on bees and watch the hell unearth
"because the game was built in 2011 and never really reviewed" explains like 2/3 of terraria's problems
Well, yeah
When you add spaghetti to a bowl for 10 years it gets hard to untangle
eitherway we hate terraria remove every calamity added mechanic
vanilla modifiers specifically
So true
would unironically root for this if it didnt mean that wed be directly responsible for enslaving testers
On the one hand it's cool because it incentives using variety, on the other hand having like 20 of one minion can be very fun, and resummoning differing amounts of 13 different summons every time you respawn would be actually fucking miserable
testsrs aren't real anyways
(I don't see the point of this bc if you summon mix you can break so many things already lol)
Summon mixing is pretty good, yeah
Especially when you have a couple of one-time summons, then you combine them with active summons
I didn't know about the secret mechanic when I posted it lol
I guess remove the secret i-frame stuff
True!
No, it doesn't say anything
It's just black
lol

@gaunt tiger So it's kind of similar to the amulet of many minions mod
the what
oh sick there's a mod for this already?
Search "Amulet of many minions"
not quite what I'm looking for but ty
why did you post john cena
On the verge of posting the bing chilling copypasta
I won't tho
Wdym
It does add a buff that boosts minion damage depending on how many different minions you have
Calamity Vanity's lemurr, which isn't a squirrel
ah
that makes sense
I just remembered a vaguely squirrel shape
But seeing as now I am being told astral counter parts AREN'T going to be a thing, might as well go back to that suggestion
@hollow shell How many suggestions can we post a day?
2
@wide river Going to post your suggestion with a few edits. Think it is best way to tell. Going to include the fact that astral counter parts like ghoul should be a think. Will give credit.
No need to give credit, it was your idea in the first place, after all
It adds unnecessary stuff to the suggestion, and when devs look at things they don't care or remember who suggested it
You saying thanks or giving credit here is all you need
Ooohhh
So this sense of "counterparts"
yeah?
I really like the sugg by @gaunt tiger
Perhaps it doesn't have to be an offense bonus, maybe a bonus to mobility / survival
People are sticky when it comes to offense changes

Yea, not as in "Crimson is a counterpart to Corruption", but as in "Crimson and Corruption have Evil Bunnies so Astral should get one too as a counterpart" sorta thing
Wut? that sounds like the same thing to me, but with different words?
I don't really know how to explain it, sorry. The point is the suggestion isn't asking for a biome counterpart to Astral, not much more I can say
instead of being a difference its a similarity
So a consistency
Yep
DoG's home dimension is still not in the mod, and wont be for a long time
when the devplans.png is
@pure lily that's planned. dog will be fought in the distortion for phase 2
two
Also what the fuck is going on with your suggestion dude
all the code blocks
Why is it formatted like this
me when code blocks
(it shouldn't be an issue for the bot yes?)
(but it is a bit bizarre)
Mine doesn't show up as that.
I see the slanted words, but mine don't show up as that specifically.
Mine shows up more like this, with the grey for the slant being a tiny bit more lighter where it's to the point I can hardly see a difference.
IDK how the rest of you guys and your discords are that black colored, or why the slanted text is instead the lighter text.
either way its bad for readability


