#suggestions-discussion

1 messages · Page 154 of 1

unreal saffron
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the suggestion that boss money should have diminishing returns is stupid af

hybrid steeple
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@ jandS

wide river
unreal saffron
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Yeah mb

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Just got a bot heated over it

golden sonnet
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Insult the suggestion not the suggester

unreal saffron
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Got it

wide river
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I thought that it would've died in posting, just because it seemed like a high effort suggestion, but to my surprise it got through to voting

golden tulip
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how you get heated over a suggestion

unreal saffron
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Still tho, that is very flawed. The way they described it makes it seem like an exponential decrease, meaning at one point all bosses will no longer be profitable, meaning there is no good way of gaining money

tired haven
cobalt pewter
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literally no one mentioned about the sugg until I randomly dropped an inverse exponential formula a few hours back

golden tulip
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boom

cobalt pewter
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you have no one to blame but yourself for not mentioning the sugg before it goes to voting

golden tulip
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problem solved

cobalt pewter
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(I really like the sugg btw, it can be smoothed out but the concept is a fuckin banger)

unreal saffron
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Then that defeats the purpose, because people can then farm them and still make a stable, albeit low, amount of money

wide river
golden tulip
cobalt pewter
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coin × 0.85 ^ (kills - 1) clueless

golden tulip
wide river
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Just so long as something is done with Terraria's broken economy I'll be happy

cobalt pewter
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the point of the sugg is that

maybe, just maybe, people shouldn't be farming off the 100% of boss money all the fuckin time

dense ferry
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I must agree that you get too much money out of Bosses

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Not an issue with Cal or Exos imo since well, final Bosses

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But DS for example is

cobalt pewter
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get it low enough relative to kills to the point that it's not as profitable to do said boss anymore

dense ferry
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Funky

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Ok hear me out, I know this will sound fucking insane but

wide river
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Maybe the suggestion isn't the best way of fixing the economy, but it's a good step in the right direction

unreal saffron
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Issue is it makes mods that sell bags pointless, as you would rather fight a boss and get some money rather than lose most of it buying a bag

swift wharf
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tbf you get more money from DS drops than DS itself

dense ferry
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Demand Mechanic HDfailure

swift wharf
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alchemist npc L

random pasture
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Add a stock market to terraria

swift wharf
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do not

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i will crash it

dense ferry
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Because like

wide river
dense ferry
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Farming BoC and EoW is a thing because they drop infinite ore

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And that's a platinum per kill

tired haven
unreal saffron
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Its literally inflation. You do the same amount of effort, and you get less money

cobalt pewter
hybrid steeple
dense ferry
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What's the effort in killing Brain of Cthulhu two tiers above?

cobalt pewter
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honestly considering external mods at all is a major argument L

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especially shit like alchnpc

tired haven
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click lmb, tap "2", hold lmb, tap "1", click lmb,...

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the effort of boss grinding

dense ferry
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Would probably need a really fucked up math equation

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To actually make a market system

golden sonnet
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I still stand by just making bosses drop 0 coins, just sell the drops, implementing a weird exponential system just seems high effort and confusing

cobalt pewter
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that's a good idea too

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make money scarce

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basically

dense ferry
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Debatable

tired haven
dense ferry
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But I think you should at least get the money from the first kill yeah

swift wharf
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the issue at hand is boss farming too good

cobalt pewter
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when the boss money is solved

swift wharf
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you already can get money from the drops so like

cobalt pewter
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you have boss drops

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which still sells for

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good value

swift wharf
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just remove all moni from boss

cobalt pewter
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(unless you make all of them sell for 1 copper clueless )

swift wharf
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yea

dense ferry
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There is the problem of

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Some Bosses still being TOO GOOD

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Like the aforementioned BoC and EoW

tired haven
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Well, evil bosses will remain milk machines, yeah

swift wharf
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remove crimtane/demonite sell value clueless

tired haven
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In vanilla they aren't because their summon item is very inconvenient to get en masse
So you get a burst of cash by farming out orbs/hearts and no more

cobalt pewter
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hear me out

BoC and EoW no longer drop crimtane and demonite

instead

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......

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remove them

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remove the bosses

dense ferry
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UNLESS you become funny and make so defeating them doesn't drop ore anymore but actually spawn it in bigger quantities godoftroll

swift wharf
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TRUE actually

golden sonnet
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Omg, spawning ore on kill would actually be cool

swift wharf
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actually yeah the problem with boc farming is boc is being easy to farm

dense ferry
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And make Scales and Tissues obtained elsewhere

golden sonnet
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Give a reason to explore evil biomes

dense ferry
swift wharf
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that is why we need to kill non consumable summons too

small timber
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Make it so defeating evil bosses spawn a patch of evil biome randomly in the world to disincentivize farming them in mass

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People will love this idea

dense ferry
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I wrote that as a joke and it's actually an good idea LETSFUCKINGGOOOO

cobalt pewter
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evil biome needs a bit of a touch up though

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particularly the corruption

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(chasm

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fuck you)

tired haven
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What is the point of exploring the evil biome AFTER you killed the boss, again?

dense ferry
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None, literally

cobalt pewter
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evil boss v2

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idk

small timber
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The solution is to move evil2 to a postPlant boss

hybrid steeple
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all the evil biomes suffer from
well
evil biome syndrome

cobalt pewter
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not post plant, you insane?

post cultist instead clueless

hybrid steeple
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because they're (largely) not pre-generated

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they feel incredibly lacking in content

dense ferry
hybrid steeple
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hallow and astral get this the most

dense ferry
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Not Post Plant tho jeez

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That's a bit much

hybrid steeple
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but i think its also kind of a problem for crimson and corruption

dense locust
random pasture
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Post plant on its way to have more bosses

dense locust
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Qs tier at absolute max imo, that’s the last time evils are relevant anyway

tired haven
hybrid steeple
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the desert has unique generation and things to actually do in it besides fighting bosses

golden sonnet
golden tulip
hybrid steeple
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you dont do anything in the hallow and astral besides get the materials for boss summon and then fight boss

dense locust
dense ferry
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Hallow has the Hallowed Ore, at least

hybrid steeple
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true

dense ferry
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And Astral is being reworked eventually™️

hybrid steeple
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is it
i thought that was just the underground

dense ferry
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I think both will get some touch ups afaik

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Underground way more, of course

unreal saffron
golden sonnet
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It was a previous suggestion, not my idea. I think it passed in voting? But the devs disagreed iirc

unreal saffron
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L devs

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Jk love u guys

golden sonnet
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I still really like the idea though

wide river
hybrid steeple
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yeah

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perennial is getting the silva ties and uelibloom is instead being made into proper profaned armor iirc

golden sonnet
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I guess uelibloom spawning in the profaned biome in the future will make perennial less problematic

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But I dislike it's current state

hybrid steeple
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well. the silva ties that arent the actual silva armor HDflr

unreal saffron
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Oh I forgot about profane biome lol

dense locust
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Perennial is not what I would call “problematic”

hybrid steeple
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its problematic because its one of like 5 plant ores

golden sonnet
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It's the third plant ore who's only unique feature is "the jungle ore that doesn't spawn in the jungle", it lacks identity and the armor sets are incredibly niche but niche in an inconsistent way

wide river
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The "problematic" part is because it's yet another thing spawned by killing Plantera

golden sonnet
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And also the plantera bloat yeah

dense locust
unreal saffron
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Speaking of plantera bloat, are the life shards or whatever they are called still in the game?

quiet kernel
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Perennial should become pre hardmode jungle ore clueless

undone holly
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I feel like perennial's main issue is its just too close to chlorophyte isnt it?

quiet kernel
errant bobcat
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Yes

dense locust
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Perennials main issue is it’s irrelevance HDfailure

undone holly
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I just mean its a plant based ore around the same teir, pre-plant for chloro, and post plant for perennials

errant bobcat
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Somebody had a good idea of moving to desert and making it cactus themed

errant bobcat
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I think it may have been xpc

cosmic karma
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perennials main issue is that its only purpose is to make life alloys

wide river
# dense locust Ah, yes, a massive list of 2 (two) things

Dungeon buff, Great Sand Shark, Pumpkin Moon and Frost Moon (Admittedly these are intended post-Golem), Perennial Ore, Solar Eclipse gets a buff, some enemies in the Abyss drop Ectoplasm...
I might be missing something but that's what I can think of off the top of my head

dense locust
golden sonnet
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They do currently imo, they have not yet been adjusted to be post golem

quiet kernel
undone holly
undone holly
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wait they're meant to be post-golem?

quiet kernel
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Yea

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Its goofy

undone holly
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huh

tired haven
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ectoplasm dropping from abyss is the same as dungeon buff 🤔

dense locust
wide river
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Actually here's just everything according to wiki

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Plus the vanilla stuff

golden sonnet
errant bobcat
dense locust
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Oh and eclipse

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Ig

golden sonnet
undone holly
dense locust
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Unless they’re literally locked behind golem, in which case you get complainers

wide river
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Here's the thing
Duke Fishron can be fought pre-Mech, and it's balanced post-Golem. Does that make it a bad idea?

quiet kernel
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Good point

golden sonnet
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With events you can't fail though

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(except OOA)

undone holly
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you can not get far enough for drops though (as in, it is possible to not get far)

orchid briar
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When Yharon is post lunar-events but balanced for post-DOG

golden sonnet
tired haven
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9 minutes is a short time when you have poor damage to progress the waves

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The only difference is that moons are a lot more lax on what drops you get from a fail

wide river
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Yeah, at least you can still (probably) get something from Moons

glass arch
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yeah the moons can still net you a lot of loot even on a fail

fervent orbit
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just dont allow drops until wave 15

wide river
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Doesn't Fargo's Soul Mod do that
Fargo's try not to make questionable balance choices challenge

fervent orbit
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yes souls does that in emode

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also in emode, if you die, the wave progress shortens

tired haven
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Well, I guess due to various respawn timer buff mods, the penalty of being unable to progress the waves for 15 seconds is no longer a valid penalty

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But still, that sounds kinda cringe

wide river
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Eternity Mode makes a lot of interesting decisions
Some of which are justified, like nerfing Star Cannon, but then there's like the 50 debuffs that almost everything inflicts

tired haven
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Well, believe it or not, to some degree spamming debuffs is a based move because that's about the most dangerous thing for facetankers HDfailure
(although having seen the degree of debuffs in masomode, i doubt emode is anywhere near tolerable either)

drowsy plank
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move evil2 to mech tier no balls

worthy lintel
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no suggestions today...

bright crag
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(Unfortunately, kinda hard to move evil-2 now)
(Could move other bosses like Crabulon and Deerclops, though)

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I hope that evil-1 becomes distinct from evil-2 at least in difficulty and dramatic effect

drowsy plank
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why would it be hard to move evil-2 anyway

drowsy plank
bright crag
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Aerialite placement:

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(And lore ties)

drowsy plank
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yes that's what im saying, is there any reason aerialite couldnt just be unlocked by evil1?

bright crag
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Can't move Aerialite, and can't separate Aerialite from evil-2
Respectively

drowsy plank
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oh i guess whatever lore was written was pretty deep huh

bright crag
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(Not public)

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It's not deep, just specific

stone bloom
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Could you move something between evil 1 and 2

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looks at slime god

drowsy plank
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no

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that doesnt even make sense

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and god we dont need MORE evil themed stuff at that tier

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two evil bosses is already problematic enough

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i tried to get crab and deer moved between them but it never went anywhere

tired haven
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To move anything inbetween evil1 and evil2 you'd have to make evil2 somewhere on sg tier

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otherwise they'd be just alternatives with qb/skeletron/deerclops (kinda like they are now)

stone bloom
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Fair ig its nice enough just blitzing through thag point of progression

bright crag
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Also, it's a God
It's weak enough as it is :p

jagged zealot
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Are suggestions of adding [non boss/mini-boss, nor enemy] creature suggestions allowed?

Or does that still fall under

- Any suggestions which will take an extreme amount of time, effort, and long-term commitment to execute

as well as "not adding something for the sake of adding" rule that guards against it?

wide river
fossil finch
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this sugg is so funny how to completely eradicate the usefulness of a drop's drop

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like insane that conversion rate means youd never have to kill a demon eye again after mining a bit

wide river
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#suggestions-posting message
A few points are to be made here.

  1. Why would you need a recipe for Lenses?
  2. There is almost no reasoning present in the suggestion
  3. It's needlessly specific with how it's executed, what with giving a recipe and crafting station
fossil finch
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like no other basic material drop has a recipe

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thats so weird

wide river
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Clearly we need to give Gel a recipe

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That's the next logical step

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Which is a garbage idea

fossil finch
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a recipe for an item which was specifically made to be an enemy dropped material is just insane

tired haven
fossil finch
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at least those weird minecraft packs usually have these weird as hell recipes catered to its own tweaked progression system and stuff

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they dont just go "well you can craft this otherwise common and abundant material by a conversion rate so low it basically removes the original obtainment from the game"

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its like if you could craft fucking rotten meat out of 2 dirt blocks

jagged zealot
wide river
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Let me write down an example suggestion for you, maybe you'll get some ideas from it

jagged zealot
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Like, I was going to suggest they add an evil bunny & goldfish to make it consistent with the other "evils"

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And a piece of me wants to do the unthinkable and request quest fish for the biomes that don't have quest fish

glass arch
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the evil bunny and goldfish are locked to world evil iirc, as for quest fish that cant be too hard, right clueless

wide river
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The quest fish thing would be best for a separate suggestion, but the evil bunny and goldfish should be fine, so long as you give a good amount of reasoning

glass arch
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i have no idea how hard it is but knowing vanilla code itd be hard

fossil finch
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other mods have done quest fishes before

wide river
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The only biome that's missing a quest fish is the Astral Infection, if the wiki is correct

jagged zealot
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I just thought since it was guts like crim, the bunnies and fish would mutate

swift wharf
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better immersion

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astral enemies are pretty much "new"

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the only astral infected enemy I can think of are the sharks

jagged zealot
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I don't know if that would work

swift wharf
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you'd see the biome ACTUALLY corrupting everything near it with astral infected critters that aren't astral critters

jagged zealot
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or be allowed as a "good" reason

glass arch
wide river
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Hadarians are kinda like Vultures, Stellar Culexes are like Pigrons, Astralachneas are like Wall Creepers, Astral Slimes are just Slimes, Aries are kinda like Derplings

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It's not like there's no precedent for adding Astral versions of normal enemies

swift wharf
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tbf they're all enemies

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and maybe it is just me but the enemies don't really feel mutated or infected

novel belfry
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maybe we need inbetweeners

swift wharf
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we need better sprites

jagged zealot
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Alright, going to suggest it; but knowing the player base and the fact a portion are lazy and HATE more enemies to fight that ARE NOT bosses, nor drop a QoL material, they are probably going to be against it or not get many votes

novel belfry
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like, vultures that are halfway there to hadarians, and culexes that are partially pigrons

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these would probably be less dangerous than their full transformed counterparts

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but they would be much more common

swift wharf
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you could just make them look more like what they're meant to be

stable kiln
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did i miss something or did people just forget to flag this? HDFailure

swift wharf
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OH YEAH sku

wide river
stable kiln
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rare eciipse L...

novel belfry
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and their presence would actually decrease as you progress through the game, leading to full astral enemies becoming much more common

swift wharf
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i didn't even check the channel

novel belfry
swift wharf
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it's so over

jagged zealot
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There is ONE thing I wish vanilla or cal would add, and that's evil versions of squirrels. Solely because squirrels have everything like bunnies except for blighted versions and bomb version.

wide river
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Then there we go! We've found the area where a new critter would fit!
Astral Infection gets a new critter, and Squirrels get a new variant, it's perfect!

jagged zealot
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What?

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I am so confused

novel belfry
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i know that calval added the violemurs, which are a nice touch, but i would like to see a squirrel thats also just a fully astralized critter

golden sonnet
charred fossil
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what does ! mean in the reactions to my suggestion>

swift wharf
#

way too specific, lacks any real reasoning

wide river
# jagged zealot I am so confused

Oh sorry, I must not have made it very clear.
You mentioned how Squirrels don't have an evil variant, and it was previously brought up that Astral Infection doesn't have many critters at the moment. I drew a connection that we could fill both gaps by adding an Astral Squirrel, or something of the sort

charred fossil
swift wharf
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lenses are not

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hard to get

charred fossil
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i got like -1 eyes

swift wharf
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you can like use a zerg potion

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during a blood moon

novel belfry
swift wharf
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replacing farming a common enemy that has a common drop with mining 10 sand is

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not okay

glass arch
wide river
golden sonnet
glass arch
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that isnt any better

swift wharf
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im sorry ill remove done's exclaim

golden sonnet
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Lmao

random pasture
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Also like, how many things actually need lenses?

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Eye summons are non consumable

wide river
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Again, I must say
Should Gel have a crafting recipe, by the suggestion's logic? Gel requires the player to grind to get a substantial amount of it, or just get torches from chests, so by the logic of the suggestion we need to give it a crafting recipe too

random pasture
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So you dont need that many

glass arch
swift wharf
swift wharf
#

mech eye is kinda vanilla

random pasture
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Thats pretty much nothing really

wide river
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8 things, then? That's really not worth a recipe then

swift wharf
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just made on a regular anvil instead

glass arch
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well yeah

swift wharf
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a recipe for a drop for one of the most common enemies...

glass arch
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even if there were more you can just go into the desert with like 10 bombs and boom 300 lenses

random pasture
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Also lenses are not a rare drop

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33.33%

wide river
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Just stand outside at night and then boom you have Lenses

random pasture
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So a common drop from a common enemy that makes a grand total of 8 things in the entire game across pre HM and HM

swift wharf
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you need

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<20 lenses

swift wharf
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in an entire playthrough

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less than 20

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i mean

fervent orbit
# swift wharf

the summons are non consumable
optic staff and quiver only requires 2 and 5, you should already have plenty spare by then
archery potion is for a specific subclass that you prob wont be making often + blood orb crafting and is also sold
nazar is slightly costly but still lower than sus eye + has other obtainment methods

swift wharf
#

yea

wide river
swift wharf
#

that is correct

fervent orbit
#

added

swift wharf
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you COULD mention black lenses but they're used in 2 non vanity things

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mirage mirror and optic staff

fervent orbit
swift wharf
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so you only need ONE or NO black lens

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because those two items are class specific

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black lenses are useless for pretty much 3 classes

glass arch
fervent orbit
random pasture
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If eye summons were still consumable then maybe? But even then like eh?

fervent orbit
#

lens and black dye

glass arch
wide river
swift wharf
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yea i mentioned black lenses because they use regular lenses

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and this is implying that the player will use those items at their progression point

fervent orbit
#

oh yea

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its still only +1 lens for said recipes

swift wharf
#

(mirage mirror users rise up (there are none)

jagged zealot
jagged zealot
wide river
jagged zealot
#

penguin needs astral version too

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astral is lacking a LOT of converted vanilla enemies imo

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and needs more critters

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like, maybe 2 original at least?

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and not a vanilla one

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that's cheating imo

wide river
#

Then let's go with this: A suggestion to add more Astral critters in general

jagged zealot
#

aight. But also astral enemy counter parts

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maybe something like..

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"Add more astral critters, and astral enemy counter parts to a 1 to 1 of vanilla evil biomes"

??

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reason: emersion & consistency?

wide river
swift wharf
#

honestly think that the astral suggestion needs to be remade from the start but that idea breaks a lot of donts 😈

wide river
#

Maybe it'll get something like an "Already planned" reaction, or maybe it won't. The only way to see is to make a proper one.
My guess is that the enemy part might be a bit too high effort, but the critter part will likely be fine

random pasture
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I wonder if I could get something through if I resubbed it now.

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It died in voting 11 months ago

wide river
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I mean, there's not that many suggestions in voting right now, I think you'll be fine

random pasture
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"Not that many"

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They never get deleted though

wide river
#

I meant more of the recent batch, but you're right

random pasture
#

Eh let me double check if it is still the case and I'll resub it

swift wharf
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like making the entire biome more "organic" and mutated and melting

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weird alien disease corrupting everything around it and turning it into a grotesque landscape of an assimilated monstrosity

wide river
#

We may need to wait for "Ye olde Astral Underground rework™️ " to see if something like that happens

stable kiln
#

the biome has a ton of plans anyway, making suggestions wont make them come out sooner

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thats all i'll say about suggesting things like that

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it'll take a While either way

wide river
#

Ok, good to know 👍
I'll probably just make a quick critter suggestion and leave it at that, I won't push my luck

wide river
#

Right, I might not suggest this, since Astral has plans already, but I just wanted to get a quick bit of feedback on this in case I decide to suggest it

#

Add more Astral critters

The Astral Infection is currently lacking in unique critters, what with one of the two that it has being a vanilla enemy, and the other being similar to a Firefly. I think that the Astral Infection could do well with having more unique critters, as it's one of the more major biomes that the player will encounter in their journey. For example, there could be an Astral version of Bunnies, seeing as the Evil biomes have one too. Alternatively, there could simply be some more aesthetic critters, similarly to the Twinkler that the biome currently has. Adding some more critters to the Astral Infection would really allow for it to be less of "everything is trying to kill you", and have some calm in the storm, so to speak.

jagged zealot
wide river
#

: tm :

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But without the spaces in between

jagged zealot
#

so, like this?

Calamitymod:©:

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™️

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wait

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why did it only work for tm?

wide river
#

I don't think it works with copyright symbols, to my knowledge

jagged zealot
#

oh

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©️

Huh, so I did it wrong. idk why I can't just use the symbol.

but at least I now know how to say "Calamitymod ©️"

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shame it doesn't have the small version like tm

fervent orbit
#

you can do : copyright:

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©️

undone holly
#

oh

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it got removed didnt it

wide river
undone holly
fervent orbit
#

well theres no histroy section on the wiki for critters so i guess not

hollow shell
#

@placid vine You can edit your messages in #suggestions-posting , you don't need to delete and repost them

placid vine
#

excues me

hollow shell
placid vine
#

excuse me

hollow shell
#

It's alright

placid vine
#

sorry, I didn't send my message on purpose, it's not finished

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ok thank you

hollow shell
#

👍

undone holly
crude geode
#

Yo-yos when they’re literally made to sell toys

ashen warren
drowsy plank
#

how about we just kill the water bolt impersonator HDfailure

hollow shell
#

May wanna mention that Cnidaria are jellyfish for anybody unaware

north oracle
#

remove cnidrion

ripe owl
#

Some of them look like underwater trees

hollow shell
#

They are indeed also sea anemones and corals

#

You can list those too

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Point is they aren't seahorses

wide river
#

If no one knows what Cnidaria actually are, people won't be able to draw an accurate comparison between Cnidrion and Cnidaria, so noting that in the suggestion would be best, yes

hollow shell
#

Seahorses are Hippocampus (or Syngnathidae if you go a level higher)

drowsy plank
#

i cant believe we're going to destroy the epic seahorse scrutiny lore this is so sad gamers LeviKek

ripe owl
#

Expanded on it

fervent orbit
#

synagathidae sounds much cooler (and the much more impossible name to pronounce) than cnidaria

wide river
#

(Not necessary to fix, but the suggestion refers to a weapon called Cnidaria, but the weapon is called Cnidarian)

ripe owl
#

Whoops

fervent orbit
#

minor spelling mistake

#

point disproven

ripe owl
#

Man, don't do me this dirty boohoo

hollow shell
#

Much better sugg Thank you

wide river
#

That's the last thing of note, at least for me. Suggestion looks good otherwise

ripe owl
#

Idk why I've decided to talk about it now, I was just randomly watching videos about Leon the lobster and it finally hit me like a truck to mention the weirdness of the mob's name

wide river
ripe owl
#

Also "access" not "asses" HDfailure

small timber
#

Terrarian is ok strong, the 3 post-provi one except solar flare is garbage (even solar flare is not great), obliterator is garbage, oracle is amazing (hard to use on scal, demolish exo)

wide river
#

The dps output of these yoyos can be competitive when tested in comparison to other weapons on a normal dummy at a comfortable range.
This is also just not good reasoning, using dummies as part of the reason

small timber
#

Yeah there is a reason dummy is treated as inaccurate

#

Especially on bosses like polterghast that for some reason have 90 defense on P1 and 50% DR in P3

wide river
#

Also the fact that it seems like it's going to be a two part suggestion just doesn't feel right at all

grizzled dome
ripe owl
#

Maybe

#

Hey @ashen warren could you stop cooking for a second and come here?

#

Pretty please? 🥺

fervent orbit
#

also a suggestion shouldnt be over thhe discord message limit

ripe owl
#

He's writing the second part

fervent orbit
#

@ashen warren

#

watch till he realises theres a message timer

ripe owl
#

Probably sitting on his PC, focused on keyboard, with no headphones on

fervent orbit
#

man really waited 10 minutes to post

ripe owl
#

True

#

Also his second post is longer than first and isn't that necessary, honestly

ashen warren
#

lol

#

im done

errant bobcat
#

Also this has been suggested multiple times recently

frosty trellis
ripe owl
#

Now delete all of your shizz and discuss it in there ^

ashen warren
#

meh

#

alr

frosty trellis
#

(Also we are aware every yoyo but Oracle and terrarian are Not Good)

ripe owl
#

Or leave it for mods to mark the posts

errant bobcat
#

People keep suggesting a extra yo-yo or yo-yo flesh out post prov

ashen warren
#

thx lads

ripe owl
#

No problem pal

ashen warren
#

i might put it back just not to give it a proper place

#

in a non-chat channel yk?

#

but i get it

ripe owl
#

Locking yourself under some subclass is your fault

errant bobcat
#

True

ashen warren
#

it shouldn't restrict the fun inventive nature of the game

#

for ppl who like replayability, doing yoyo-playthroughs is not uncommon

errant bobcat
#

Suggs to make certain subclass only runs possible are against the rules tho

ashen warren
#

theres already enough to do it

#

that wasnt the point

errant bobcat
#

Ik

#

Post Prov probs does need some fleshing out tho yea for yoyo

#

Maybe upgrade to yoyo bag or something

ashen warren
#

im just gonna put it back and let it marinate

#

whats the worst that could happen

#

a yoyo nerf?

ripe owl
#

Mods exclaiming it

errant bobcat
#

I say keep first sugg, get rid of second

ripe owl
errant bobcat
#

First sugg was fine

frosty trellis
errant bobcat
ashen warren
#

why second irrelevant 😦

frosty trellis
#

Because then the possibility of bag stacking due to dumb bugs becomes an issue

errant bobcat
ripe owl
#

Yes

ashen warren
#

true.....

frosty trellis
#

(Also bag is kinda dumb as is)

errant bobcat
ashen warren
#

but what about the actual suggestions at the end?

ripe owl
#

And because suggestions are supposed to be a one coherent message, not two separate ones

errant bobcat
#

Literally doubling dps

ripe owl
#

In any case

#

"Buff this" or "nerf that" belong to Balance Suggestions thread in here

#

It's been mentioned multiple times

ashen warren
#

hm

errant bobcat
#

“Add a new weapon” as long as it is not a SIS is fine

ashen warren
#

i put it back clueless

ripe owl
ashen warren
#

i can dream ok

ripe owl
#

You can

ashen warren
#

😠

ripe owl
#

The only thing that can happen with your current suggestion is mods exclaiming your suggestion because it doesn't follow the guidelines

ashen warren
#

ohh

#

so since buff/nerf discussions are so plentiful theyre outlawed in that thread?

#

balance suggs

ashen warren
#

ill just leave it up until they exclaim it them so i know theyve seen it XD

ripe owl
#

I mean, you do you

drowsy plank
#

yeah this is a balance thing

#

also this just

#

flat out isn't true for post yharon when oracle is actually stupid good at times

#

lol

#

@ashen warren this is a big #1042197406776827914 thing and there really isn't any other way to address it

#

plus post-ML is notorious for shit tier yoyos

glass arch
#

calamity in general is notorious for shit tier yoyos

fervent orbit
#

love how people just arent mentioning that suggs shouldnt be over the course of 2 messages

drowsy plank
#

not true

#

sulphurous grabber and fault line exist

#

lacerator is the notoriously bad one

fervent orbit
#

quagmire is just better eoc (reminder that u have eoc until ml in vanilla)

glass arch
ripe owl
#

It's not two messages anymore

ashen warren
small timber
#

Not really, most of pre-ML yoyos are unironically really good

#

PreHam struggle abit but that is also preHM, and the slime god yoyo should be good once they fixed the bug

#

It is only really just PostML yoyos being extreme shit for some reason (except terraria which is mid against everything but providence and oracle which is great)

(And yes I definitely know because I had to do an entire nohit of all bosses on yoyo only)

gaunt tiger
#

But seriously, changing the name of one of calamity's most iconic mobs would be almost as idiotic as removing the most iconic boss mechanic

hybrid steeple
#

i

#

wouldnt call it one of the most iconic mobs

#

and i definitely wouldnt say renaming it is a bad choice

#

i mean. in terms of regular mobs i guess but no one thinks of cnidrion when they think of calamity

quiet kernel
hybrid steeple
#

plus
what publicity is calamity getting from cnidrion even if it is one of the most recognizable mobs

#

when was the last time there was a youtube video about cnidrion HDflr

hybrid steeple
quiet kernel
fervent orbit
#

scal having witch added in the middle

hybrid steeple
#

that one isnt nearly as big as yharon just straight up no longer being the jungle dragon

stone bloom
#

I forgot cnidrion existed since it doesnt do anything lmao

hollow shell
#

@keen vapor Do you mean Seraph Tracers?
Angel Treads are not the ones with incorporated wings

keen vapor
#

i mean like the angel treads having an alternate crafting line for just boots

#

as in you could craft them into either seraph tracers or just boots

polar pine
#

isn't that planned

hollow shell
#

"planned"

keen vapor
polar pine
#

dunno

#

i'm not a dev

keen vapor
#

🤷‍♂️

hollow shell
#

It's been on the table for like over a year

#

like a lotta.. ideas

polar pine
#

faster boots

hollow shell
#

But uh yeah this suggestion could be phrased a bit better

#

"Angel Treads and its upgrades have good mobility but, can easily be overtaken by almost any pair of wings"

Angel Treads do not have wings in them

keen vapor
#

oh waitXD

#

mb

#

ty for pointing that out

hollow shell
#

aight there

small timber
#

I dont see why does seraph tracer's existence make it so that "we need an alt boots line"

the reasoning should be focused on the fact that "at post-ML the only boots accessory is tracers which limits the usage of wings alongside it"

#

seraph tracer line being "weak" have nothing to do with "we need a new boots line" (inherently)

hollow shell
#

(and yes this is a very frequent suggestion but I have yet to add it to the Doc)

#

Byeah that's usually the reason provided.

If you want to equip any of the post-ML wings, your best option for boots to equip alongside them is from mid-Hardmode

#

and if you already crafted Angel into Seraph, you're fucked, and you gotta craft all the way back up to Angel from scratch

#

because Seraph and wings are mutually exclusive, on account of the fact that they are also wings

#

I'll add it to the doc now and we can make this one here be the final one

keen vapor
#

i feel like i should put "or buff flight time" in the title

ripe owl
#

Wow that's uuuh a lot clueless

keen vapor
#

gyat

cobalt pewter
#

thank fuck discord already changed how Discord message links look

ripe owl
#

True

cobalt pewter
#

otherwise that list will be a pain to see

keen vapor
#

in that case maybe i should delete my suggestion?

hollow shell
#

Nah nah

keen vapor
#

oh alr

ripe owl
#

No, leave it

hollow shell
#

Your suggestion can be the final one

keen vapor
hollow shell
#

and I'll add this to the Don'ts Doc in the pins as a "Frequently Suggested so please do not suggest this anymore" suggestion

keen vapor
#

alr

ripe owl
#

The other suggestions either didn't get enough votes or are in the dev server hell

#

And nobody likes it either way

keen vapor
hollow shell
#

btw this is a really old Don't and the tech regarding biome spread has changed significantly since it was added, especially after the release of 1.4
So, I'll remove it from the doc

and suggestions pertaining to it can just come in naturally

#

And this one might not be relevant anymore, now that tModLoader is inherently 64 bit, basically nobody is going to run out of memory and it'll already be in the music mod anyway (as in, that thing we separated out for people who don't have computer memory problems)

Not sure whether to remove it or not

stone bloom
#

Theres a mod that uses them in apropriate times already

#

(Except the one that plays with the credit kinda freaking out

tired haven
hollow shell
#

Yeah that's the main helpful thing about having it separate, actually

grave zincBOT
#

@ashen warren - Your suggestion has received an updated status!

[**Remove Ancient Bone Dust (and preferably the Calcium Potion and Archaic Powder too) **]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@golden sonnet - Your suggestion has received an updated status!

[Add a Visual Indicator for Providence's Holy Inferno]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@wide river - Your suggestion has received an updated status!

[Increase the Astral Pylon's spawn rate reduction or remove its NPC requirement]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[In the Anahita & Leviathan Fight, Make Killing Leviathan First Continue To Use The Leviathan's Theme]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@cold cosmos - Your suggestion has received an updated status!

[Increase the speed of Post-ML dashes]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

golden tulip
#

ancient bone dust L

stone bloom
#

Guess they have plans for the dust

golden tulip
#

if they had plans it would say they have plans

#

it straight up got rejected

small timber
#

I think if they removed the "also remove calcium potion and archaic powder" part it would had stood more chance

#

especially archaic powder

eternal escarp
golden tulip
#

lao

eternal escarp
#

the material was thoroughly discussed about in conjunction with a very similar material, Demonic Bone Ash

#

current plan it to merge the two into 1 material
didnt decide which one stays, but yeah

eternal escarp
golden tulip
#

owned

oblique geyser
#

Demonic bone ash should be the one that gets killed tbh imo iirc

eternal escarp
#

theres not much reasons for one over the other, so whichever stays prolly will come down to

#

"most of us like this one more"

small timber
#

rename it to demonic bone dust

eternal escarp
#

the only thing that plays a part is Calcium Potion's availability

#

(litterally, thats the only thing that changes)

eternal escarp
oblique geyser
#

Initialism godoftroll

oblique geyser
eternal escarp
#

yeah that was the mention for bone dust

#

the only thing demonic bone ash has over it is
it looks kinda cooler

#

we'll see eventually probably

quiet kernel
#

Simply resprite the one that stays to be cooler clueless

eternal escarp
#

it being a hell drop is cooler, that is
which is the contradiction to keeping calcium potion the same availability

#

but yeah thats like
really it, the materials dont have anything else to really argue one way or the other so the end result of which stays is prolly gonna be mostly arbitrary ngl

#

atleast afaik right now

tired haven
stable kiln
#

ratio tbh..

#

calcium pot supremacy

tired haven
#

supremacy over what? an outclassed accessory? HDfailure

north oracle
#

any class that uses aerospec literally uses calcium for 1 boss

golden tulip
crude geode
#

"waste of an accessory slot" when I show them cloud in a bottle

#

byeah calcium pot is so funny

golden tulip
#

so youre telling me a gravity potion is outclassed by gravity globe ?

crude geode
#

yes exactly

golden tulip
#

ofc

hearty obsidian
small timber
#

calcium potion exist for a very valid reason in that you used to not be able to use bundle of balloons without fall damage immunity or you are "hardlocked" into using a balloon + horseshoe instead of using it to craft bundle of balloon later

#

but yeah 1.4.4 or something bundle of balloon horseshoe

#

now it mostly is just "if you dont use balloon you can get fall immunity this way" but why will you ever not use at least a double jump in preHM

crude geode
#

If you have 3 jumps and a hook, and are still taking fall damage, that's kinda on the player

ripe owl
#

Okay guys look

small timber
#

turns out you can't play perfectly every single fight

ripe owl
#

The Horseshoe is a cavern drop for now

small timber
#

wow what a surprise

north oracle
small timber
#

sometimes you just use 3 jumps to dodge an attack therefore you take fall damage

ripe owl
#

In 1.4.4 the Lucky Horseshoe will become a sky drop

#

But you'll have a Bundle with a Horseshoe

crude geode
ripe owl
#

So, before you can access the Sky Islands, you have to use Calcium potions

ripe owl
#

And in 1.4.4 they reverted it back to Sky Islands

small timber
#

dont use craft lucky horseshoe from gold or something

crude geode
#

right

crude geode
#

I totally forgot bc it was literally in one update and then they realized how weird it was

ripe owl
#

Well maybe they'll nerf the recipe so that it will need smth related to the sky islands like Sky Mill or Skyware Bricks or whatever

#

Anyway Calcium Potion will be good after the 1.4.4 port (real)

ripe owl
#

So it's at least 3 updates

crude geode
#

fair

tired haven
#

(also to be completely fair it's near null impact anyway because any respectable calamity player rope rushes main planetoid, gets a shitton of weeds and one feather, then proceeds to grav pot loot all sky islands)

crude geode
#

but craaaaab, what if none of the sky islands have a horseshoe

tired haven
#

then small world ratio

crude geode
stone bloom
#

Tbh i didnt know people made the calcium potions

#

Theres so much fall damage negation even early on.

cobalt pewter
#

herb bag in planetoid lab is so weird

ripe owl
#

I mean where else

#

In the new Onyx lab?

#

That makes even less sense

cobalt pewter
#

just don't have it

ripe owl
#

Nooooooo this is so useful this should be a thing boohoo

small timber
#

if they want to remove herb bag from the planetoid lab then they need to give it a way for us to multiply seed, like option to turn a full herb back to seed

#

because the herb planetoid is currently one of the main thing preventing herb farming from being tedious by supplying a large amount of seed from the get go

cobalt pewter
#

ye

hollow shell
stable kiln
#

calcium pots are definitely not a must have potions, but to me i like them because of how nice of insurances they are

#

and seeing as im a careless idiot i need that desparately

ripe owl
hollow shell
#

@vast zinc You shouldn't make suggestions about other suggestions
Each one is voted on and delivered individually so it makes things very confusing when one requires the context of another

vast zinc
#

A h

#

My bad

random talon
#

@vast zinc a good way to fix the suggestion is remove mentions of the other suggestion

vast zinc
#

Noted

#

Done

ripe owl
#

:wires:

#

That is certainly an interesting suggestion

random talon
#

@vast zinc now all you need to do is make the suggestion make sense. Proofread it just once

fervent orbit
#

and also format it

vast zinc
#

Mb

gaunt tiger
#

is it at all worth making a suggestion about dealing with the insane weapon bloat of this mod or no

bright crag
cobalt pewter
#

horseshoe should be dropped from cnidrion

#

!!

#

(the closest thing to a horse in phm)

fossil finch
#

TRUE

golden sonnet
fossil finch
#

nidrion wework when,mm,,m,m,,..

golden sonnet
tired haven
golden sonnet
#

Make cnidrion actually useful again

#

Isn't this just the same idea as limited summons?

#

This play style is already incentivized by having powerful summons that have a cap

eternal escarp
#

mentioning weapon bloat on the class with the least amount of weapons is daring i must say

hollow shell
gaunt tiger
hollow shell
#

the carrot rather than the stick

gaunt tiger
#

phrase the exp penalty as the "rested exp bonus" and watch players enjoy the game more

#

as it were

#

and yeah I know weapon bloat is a mod-wide problem, but I don't have any clever ideas for other classes lol

golden sonnet
gaunt tiger
#

you can't suggest them to do that

#

or at least not if you want the mods to not chew you out

#

: )

hollow shell
#

This sugg is aight but I'd prefer if you just said outright something like "a bonus for having multiple minion types summoned at once"
instead of
the name you gave it, "Menagerie Bonus"

So that way people don't gotta read the whole sugg to get to the one sentence you have that explains what your term means

lucid flare
#

they did that once and everyone started crying that all those weapons they never used got removed

hollow shell
#

(also SIS fear)

golden sonnet
#

Like half the uelibloom weapons being useless, 3 yoyos post prov and none good on polter/DoG, etc

eternal escarp
#

theres still some weapons id like to see shot dead

#

but yeah

golden sonnet
cobalt pewter
#

summoner is broken, but there are very little proven cases where it's "bloat"

#

when the entirety of melee is bloat: the class

hollow shell
#

Nice thank you

gaunt tiger
cobalt pewter
#

I didn't say bloat doesn't exist, it's just in a very small amount relative to the sample (the entire summoner class) compared to melee

gaunt tiger
#

oh for sure

cobalt pewter
#

but yeah grounded minions are funny

gaunt tiger
#

it's waaaay worse for other classes

#

I don't play other classes as much, so I am not exactly qualified to make a post about them tho

golden sonnet
golden sonnet
#

True

#

Kill the basic copy paste nights edge for other classes

#

That I agree with

gaunt tiger
#

eh

#

it's more nuanced than that

#

there are more elegant solutions, for summoner at least

eternal escarp
#

make them something else.,.,

gaunt tiger
#

eye of night could be an upgrade to the EOC drop tho that is for sure

tired haven
#

~~funny part is that the different minions bonus already exists and it's called "not iframe capping your static/global iframe minions" HDfailure

eternal escarp
#

trolled

ripe owl
#

Night's Edge clones for other classes when Lunarian Bow comes in

golden sonnet
tired haven
#

A good half of minions have iframe conflicts with their own kind, so the optimal strategy is to summon less of them and more of other minions

ripe owl
# gaunt tiger the what

Some minions have static immunity frames, i.e. they give their own i-frames
If you have multiple of them, they will trigger their own i-frames, thus they will all hit differently and consequently deal more DPS than as if you had only one of some minion

gaunt tiger
#

that's stupid

ripe owl
ripe owl
#

If you utilize it correctly, that is

eternal escarp
gaunt tiger
#

it's the sort of stupid hidden mechanic that isn't interesting

golden sonnet
tired haven
ripe owl
golden sonnet
#

Yeah, I see now and agree with that

gaunt tiger
ripe owl
# gaunt tiger it's the sort of stupid hidden mechanic that isn't interesting

It's not hidden, it's just not well known
It's not stupid, again, it's stupidly powerful
It is in fact interesting. What would you prefer: two of the same minion that deal 20 damage every second or two different minions, with one dealing 20 damage each second and other dealing 20 damage every third of a second?

#

That's at least +60DPS

gaunt tiger
small timber
#

oh right I remember I tried to suggest the exact same idea before

gaunt tiger
#

common xpcqe W

small timber
#

but yeah tldr: you are already incentivize to use different minions (kind of), there is no need to incentivize it even more

#

sec let me find the old convo

ripe owl
gaunt tiger
#

????

small timber
#

I think from here to below

gaunt tiger
#

wtf u talking about

ripe owl
#

Yes, this is very much minmaxing, but hey, that's what we all live for clueless

ripe owl
gaunt tiger
small timber
#

but yeah: more often or not, those "single minion" summoner weapons are already some of the strongest weapon in the game, eg: wither blossom staff, dragonblood disgorger, staff of mechworm, sirius etc

small timber
#

so you already are incentivize to mix minions, just not exactly "mix single slot minion" eg: mix resurrection butterfly with say tempest staff

gaunt tiger
ripe owl
#

That's not a hidden mechanic

#

That's a not well known mechanic

gaunt tiger
#

does the game explicitly explain it

#

no

#

then it is a hidden mechanic

ripe owl
#

Okay but have you tried experimenting?

#

Let's take wings

small timber
#

are you sure that is a thing? the only case I remember is just iframe problem on some specific minion, rather than globally

ripe owl
#

They make you fly

gaunt tiger
golden sonnet
ripe owl
#

Do they say that they make you take zero damage from falling?

fossil finch
#

to eb fair shimmer is just fuck around find out

ripe owl
#

No, which means that it's a hidden mechanic and that's cringe

tired haven
#

Both sides of the argument make me particularly upset SAD

gaunt tiger
ripe owl
ripe owl
gaunt tiger
#

ok here's logic

fossil finch
#

random arbitrary whatever the fuck mechanic thats just impossible to discern to a normal player isnt shimmer

#

its jsut stupid

ripe owl
#

It's a Sandbox game, not everything should be told you, experiment from time to time

gaunt tiger
#

2+2=4

2+2+2+2=5

explain how this is logical

#

I'm so sorry
how didn't I figure that out

fossil finch
#

a player cannot know that certain minions get dps loss from existing more than once because of some random arbitrary set iframe system that is never even explored at all outside of 2 wiki pages

ripe owl
#

That's just straight up insulting bruh

gaunt tiger
fossil finch
#

specially in the case globalism doesnt apply and the player must therefore check on case by case basis

#

like unironically the shimmer comment is just a joke yeah but we think it exposes an issue thats not really understood a lot around here, theres a big differences between mechanics you are not told but can figure out and mechanics you arent told and cannot figure out at all without extensive testing and stuff or just straight up looking at the code or at a wiki

golden sonnet
glass arch
#

its like lifesteal cooldown except this time you cant put that in the cooldown display

swift wharf
#

i did not know about velocity based contact damage until one week ago

fossil finch
#

yes!!! yes!!! at least point black you know about because they slapped it into every tooltip but you still have no idea how it works

swift wharf
#

FUN

fossil finch
#

THE WIKI DID NOT HAVE IT UNTIL 2022

#

IT WAS ADDED IN RUST AND DUST

swift wharf
#

lMAO

fossil finch
#

WE HAD TO GO TO WIKI DISC AND POINT IT OUT

swift wharf
#

fandom type obscure mechanics

fossil finch
#

the best part is that we have legitimately no clue if its good or bad or if its working because you just dont notice it in a playthrough at all

#

damage variation is already pretty big

#

and it's boss only, so

golden sonnet
#

At least both of those things I've discussed before, and the devs talked about killing point blank entirety, and changing velocity based contact to have a max of 1.0, which makes both of those things so much better

swift wharf
#

make so bosses don't hit you like a truck when they're not moving fast

glass arch
ripe owl
glass arch
#

might also apply to projectiles but i dont know how that works

ripe owl
#

Guess that makes sense?

golden sonnet
tired haven
glass arch
gaunt tiger
#

but you get my point ig

ripe owl
#

And it usually means the mob contacting with you

glass arch
#

you never know with cal

tired haven
#

About velocity damage

ripe owl
golden sonnet
fossil finch
#

anyways obscure arbitrary mechanics suck and are bad and imagine if fnaf in every game had extremely specific gameplay mechanics that are undiscernible to a normal player and require extensive wiki use to know about and understand fully

#

imagine if freddy fazbear could instantly kill you if you camera flipped exactly 3 times per hour transition when your computer clock is at 12 am

ripe owl
fossil finch
#

we hate terraria balance with so much passion

ripe owl
#

The only thing you have is "number higher - feddy go faster"

fossil finch
#

ultimately thats the reason the whole minion iframe stuff exists to begin with just all these insane balance stuff piled again and again

ripe owl
fossil finch
#

to be fair thats really all you need

ripe owl
#

Aye fair

fossil finch
#

you know how the animatronic works already you are gonna assume bigger the number they just do what they do but Faster

tired haven
#

And so the game was built on that principle and never really reviewed

fossil finch
#

yeah and that is Very not Positive

tired haven
#

It isn't, just saying that it's not terraria balance issue, it's just terraria issue HDfailure

fossil finch
#

but applying a system that fixes it but also adds another step in arbitrary stuff that dwindles your effectiveness you will never know about is also kinda weird

tired haven
#

most weapons were balanced around that flawed mechanic in fact
Try to put local on bees and watch the hell unearth

fossil finch
#

its like Why

#

wemeanthosearevanillasoyea

golden sonnet
tired haven
#

Well, yeah

golden sonnet
#

When you add spaghetti to a bowl for 10 years it gets hard to untangle

fossil finch
#

eitherway we hate terraria remove every calamity added mechanic

#

vanilla modifiers specifically

golden sonnet
#

So true

fossil finch
#

would unironically root for this if it didnt mean that wed be directly responsible for enslaving testers

hollow ridge
#

New sugg is a W

#

Change up the meta

golden sonnet
# hollow ridge New sugg is a W

On the one hand it's cool because it incentives using variety, on the other hand having like 20 of one minion can be very fun, and resummoning differing amounts of 13 different summons every time you respawn would be actually fucking miserable

cobalt pewter
#

testsrs aren't real anyways

hollow ridge
#

Erm

frosty trellis
#

(I don't see the point of this bc if you summon mix you can break so many things already lol)

hollow ridge
#

Achtckually there is 🤓

#

Ig we will see how it gets on in the dev server

wide river
gaunt tiger
#

I didn't know about the secret mechanic when I posted it lol

#

I guess remove the secret i-frame stuff

ripe owl
#

Why did you send a black image?

golden sonnet
#

True!

gaunt tiger
#

it says "beta tester"

#

oh

ripe owl
#

No, it doesn't say anything

gaunt tiger
#

whoosh

#

nvm

ripe owl
#

It's just black

gaunt tiger
#

lol

dense ferry
ripe owl
#

Boy do I love being silly sometimes

vast zinc
#

@gaunt tiger So it's kind of similar to the amulet of many minions mod

gaunt tiger
#

oh sick there's a mod for this already?

vast zinc
gaunt tiger
#

not quite what I'm looking for but ty

glass arch
hollow ridge
#

I won't tho

hollow ridge
#

Poof

vast zinc
#

It does add a buff that boosts minion damage depending on how many different minions you have

jagged zealot
undone holly
#

that makes sense

#

I just remembered a vaguely squirrel shape

jagged zealot
#

But seeing as now I am being told astral counter parts AREN'T going to be a thing, might as well go back to that suggestion

#

@hollow shell How many suggestions can we post a day?

crude geode
#

2

jagged zealot
#

@wide river Going to post your suggestion with a few edits. Think it is best way to tell. Going to include the fact that astral counter parts like ghoul should be a think. Will give credit.

wide river
jagged zealot
#

But you did most of the formatting

#

so give credit where it was due

golden sonnet
#

It adds unnecessary stuff to the suggestion, and when devs look at things they don't care or remember who suggested it

#

You saying thanks or giving credit here is all you need

bright crag
#

Ooohhh
So this sense of "counterparts"

jagged zealot
#

yeah?

halcyon zealot
#

I really like the sugg by @gaunt tiger
Perhaps it doesn't have to be an offense bonus, maybe a bonus to mobility / survival

People are sticky when it comes to offense changes

gaunt tiger
#

^^ anything > nothing

#

ty btw

halcyon zealot
wide river
jagged zealot
wide river
#

I don't really know how to explain it, sorry. The point is the suggestion isn't asking for a biome counterpart to Astral, not much more I can say

fervent orbit
#

instead of being a difference its a similarity

tired haven
#

So a consistency

halcyon zealot
#

Yep

stable kiln
#

DoG's home dimension is still not in the mod, and wont be for a long time

hybrid steeple
#

when the devplans.png is

#

@pure lily that's planned. dog will be fought in the distortion for phase 2

pure lily
#

ah

#

i did not know that

#

ty

hollow shell
hybrid steeple
#

all the code blocks

hollow shell
#

Why is it formatted like this

cobalt pewter
#

me when code blocks

#

(it shouldn't be an issue for the bot yes?)

#

(but it is a bit bizarre)

jagged zealot
cobalt pewter
#

the hell you're using

#

you should see this on Discord regardless of platform

jagged zealot
#

I see the slanted words, but mine don't show up as that specifically.

cobalt pewter
hybrid steeple
jagged zealot
# hybrid steeple

Mine shows up more like this, with the grey for the slant being a tiny bit more lighter where it's to the point I can hardly see a difference.

IDK how the rest of you guys and your discords are that black colored, or why the slanted text is instead the lighter text.

hollow shell
#

Ok but why did you decide to do that

#

What is it conveying

hybrid steeple
#

either way its bad for readability