#suggestions-discussion
1 messages · Page 153 of 1
@gaunt tiger - Your suggestion has received an updated status!
[Implement a way for the lore to be delivered to the player more frequently, and in smaller amounts]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
I already knew this but yay! I'm hyped all the same
All long-term projects, especially the former two
I love that this suggestion starts off by saying summoner isn’t too op
lmao, just noticed that yeah
Oh god yeah no that's just
Not true lmao
Universe splitter ohkoing hardmode bosses 
mfw endgame weapon with a 1 minute cooldown is good against enemies in the middle of the game
So true
Yea true but it’s still ridiculous against endgame bosses
Adult Eidolon Wyrm*
Wait the fuck it can?
Yep
I've seen a 10 second AEW kill on death mode with it
Master-Death, for that matter
Oh yeah, it's that stupid
its absolutely insane with luxors, too
Shadowspec gear is perfectly balanced™️
gitgudwo when an endgame item is better than a preboss one:
Love that the highest damage weapon combines so well with a preboss accessory
Pre-rework Unstable Granite Core at one point literally tripling the dps of Scarlet Devil:
Lmao
when the sparks on crit
Back before it just doubled the dps of minishark
What was the pre-rework Granite Core again? I've forgotten already 
i think it generated 3 sparks on proj death if it was a crit
3 sparks spawn on crits that deal like 6 base damage (classless)
Yeh
It was absolutely broken on prehardmode ranger, and it had “applications” elsewhere
frankly i didnt even know it got a rework 
Scarlet Devil bc of all the little stars and things critting made it ridiculously broken
It’s still useful after the rework tbf
All the Shrine Accessories got a rework, barring Luxor's Gift
Onyx Excavator Key:
That's a mount
Oh right
Ture..
I just saw Shrine lol
imagine scarlet devil with pre nerf dark gods sheath and pre rework usg
Sooo
Back before the stat curve was shrunk, essentially
Where is the gif of Scarlet Devil one shotting SCal.....
Pre-curve shrink scal
actually was it dgs that gave the 100% crit on stealth
So 8.8mil hp
DGS and Mirror used to give guarenteed crit on stealth
Old UGC was my favorite accessory 
I don't even know how to search that up
It shall be lost to the depths of time forever
No I saw it on nohitcord not that long ago
I got an idea: Jazz mode. It literally just remixes all the boss music to jazz, and gives the bosses top'atts
oh yeah sure lemme just pull a jazz musician out of my ass who'd be willing to cover the whole calamity mod soundtrack for free 
but also i just
do not get the point lmao
"it would be cool"
for the funnies
though I mean this is completely fair
Yeah come on cog, where’s that jazz musician at
Ture…
tbqh i would if i could but my musical talents are Not Even Fucking Close to dokuro, not by a country mile
Here.
(I don't know how to play a single instrument)
You’ll be perfect!
that's what jazz is all about! (no it isnt)
i can play a trumpet half decent, i think this is a great start
I’m a pianist, mainly classical tho
this is uh... about as close to a cal jazz remix as i can think of
https://www.youtube.com/watch?v=YGaENj5ITSA
Mmmmmm, I can already taste the ice puns with this one. Aside from the imminent ice puns, I'm actually pretty proud of this!
Another extra on the upcoming album "Unstable, Incomplete Calamity".
TWITTER: https://twitter.com/DMDOKURO
PATREON: https://www.patreon.com/user?u=3253745
DISCOGRAPHY: https://dmdokuro.bandcamp.com/
structured mix my beloved
What could work is lowering the rof and make it fire around 5 crystals, which will always have the lightning
thats a whole lotta words for not a lot of reason
@red saddle Heavenly Gale already glows brighter as it charges and has a particle cue when it finishes charging. The time between the lightning is part of the balancing, and is only 5 seconds which is about the same amount of time Clockwork Bow takes. Lastly, weapon balance is not and should not be part of a subjective suggestion about weapon usage. Balancing qualms are for #1042197406776827914.
If you want
If you wanted to keep it, you could ask for it to have a more obvious indication of charging kind of like Clockwork Bow
which is a pre-grade to it anyway
like what you're saying isn't necessarily bad, but the way you go about doing it just doesn't work
yo mb
we had a suggestion just like this shortly before i was made trial and im pretty sure shade came in here himself and struck it down hard
Yeah the sugg is kinda fucked
Like it ever had a chance to begin with
this is one of the examples that is on the sugg donts doc
I’ve seen one sugg like this before and it got struck down
Something tells me that "alright hear me out" is a discouraged suggestion practice, in terms of openers
yes
It never is
"alright hear me out" never has a good outcome
well that is what im best at doing
ubless its about a movie
starting off with alright hear me out is
the worst thing you can do when trying to suggest something
Because why should they
I'm yet again convinced that people these days know how to write but not how to read
i love how consistently people seem to make one suggestion, find out it violated the rules, and then never talk here ever again
it's a true combo
probably cuz this chat likes to bite their head off
the main reason i dont write suggs here lol
That happens a lot more than one would initially think
Source: The amount of people that have left the server after getting feedback on a suggestion
Perhaps this chat is too harsh
i just dont want arguments to start bro
it really is
I want to make some sarcastic remark but I understand that it won't help the situation
any time i bring stuff up it always happens
Sigh
Alas, sometimes it's not your fault. Sometimes some random person misreads a suggestion and starts a 1000 message conversation
Ykw there’s enough people talking about this one, I’ll just leave it
This
also yeah id rather not talk about yharon hp again
i think all the suggestions ive done have gone well
yeah i know i just kinda cant see pins on mobile without swiping to the left so it never crosses my mind (not defending myself just clarifying this)
yeah but ur still here, that wasn't my point 
most sugg regulars figure out the flow of things pretty quickly, but even when the ideas aren't bad; ex; the heavenly gale sugg asking for clearer indication on charge time
people just
don't change it and leave
nah i get it
i think a lot of people use mobile primarily
That heavenly gale sugg is a great idea
you'd just think they'd see the big message at the top of the channel with the rules in it too tho xd
Great idea but bad implementation
(Even with mobile, it's not really that hard to check the pins or just, scroll up in posting for the rules. And I'm on mobile a lot so yeah)
Yeah
i think it's more people just forget the pins exist
Could be a good sugg tho
Same lol
i usually use my computer and i see pins that i havent checked and then i check them but im not on my computer rn so i just dont really see them whenever i have discord open
yeah i mean it's not like they're "new" pins so idk if you'd get a notification for them lol
i try to make my suggestions on things that obviously should be a thing but arent
i have every server muted except for one
I mean
It already has
A fairly clear indication
Not only does the bow itself have a glowing outline, it makes a noise, and the front of the bow has a 4 pointed star come out of it once it finishes charging
So it's not really necessary at all when it's super clear from the onset
And it was super clear on release as well
my first suggestion was to add clouds under the evil island which well happened in 1.5
yeh
the other one was to add leviathan summon after you beat the boss and it got approved by devs at the very least
I think it mostly meant the way to understand how long it'll take til the end of the charging
Ok
So I didn’t know that it had any indication 
i think the idea was to make it more obvious of the gradual buildup
cause i mean
gale vs. clockwork is a big difference
and the two suggestions i have up are looking like theyre eventually gonna reach the star threshold
Not yet
That was the whole thing I noticed immediately when trying the weapon lol
The buildup I can see
But the indication of when it's charged (which is what I'm seeing in the post) is very clear
Not apart from briefly seeing what it did (never knew it charged)
personally in my opinion i think there should be more things to do with the best reward in the game (the rock) [yes i know calamities vanities exists because i use it, but it would be funny if it did like 1 rogue damage]
(For the love of God don't make it consumable)
The entire point of the Rock is to be disappointing
Rock
Consumable
Material
Was it worth it?
(Rock is supposed to do nothing, That's the point)
ik but its even more disappointing if it was a consumable item
(Hell, that's the joke is that it's supposed to do nothing lmao)
imagine breaking the rock because you dropped it
lmfao
Lmfao
vote to make it gray rarity so its literally a junk item
Consumable means you can just eat it and it'll do nothing
Material makes it craftable into The Rock which is the same but with The
lol
its great
Once I dipped my Rock in lava
yeah my suggestion is to make it gray so its lava proof
and even more disappointing
rock
we should add a tooltip to the rock saying "Dropping it into Shimmers might do something..." and then once they actually put it into shimmer it just get disenchant into normal stone block
Problem: That would give it a use
Solution: Remove Shimmer
(joke)
no when you put it in the shimmer it does nothing
Or just disappears like coins, but gives reduced luck instead of increased
like it acts as though something happened, has the animation and all, but nothing actually happens
dropping Rock into Shimmer should give it "Wet Rock"
still does nothing, with a new tooltip
"ew"
Idk maybe?
Just turn it into a Sponge item
Not The Sponge
But just a Sponge
That will be the same as Rock but squishy and... Full of water
if the rock's goal is to be disappointing, then having it do nothing when thrown into shimmer would be the best way to achieve that
it goes in
does the animation
and comes out with literally no changes


what if when you throw rock into shimmer it just turns into the same item
"What's this? Rock is evolving!"
"..."
"Congratulations, your Rock turned into Rock!"
In b4 we get copyright claimed cuz https://open.spotify.com/track/6R34ROTnrjRXnMdBJuaP3I?si=urZNZJ3_Th6xn9DaRRvTUw


"Dropping it into Shimmer might do something..."
it might do something but we never say it will though
Rare
appearance in #suggestions-discussion
just have to give it a special shimmer animation where it take 30 seconds only to turn back as the rock you start up with, literally turn into the same item
i remember someone considered creating a new item formed from shimmering the rock called... ||stone||
Rock turns to ||Stone||, huh
I can't help but think I've seen that somewhere
Plantera
Stormfront Razor
Plantaire
Bullet for my Valentine or The Warning, havent decided for the reference for [data expunged]
Love when you’re listening to a song and go like “hey I should try reworking x”
@ashen warren if it is just a straight number buff/nerf I think it belongs to #1042197406776827914
Additionally I think in this case it is more that tin/copper armor are way too powerful and not that desert prowler is bad (it is decent for how easy it is to get); fossil do not really apply as it is much more effort to get with fossil being the requirement
Yeah that’s fair
Those armors are really fucked in terms of stats lol
Tin just breaks mini shark lol
turns out early armor pen is very powerful
Especially with stn
desert prowler do the same thing except it is just +1 damage, copper have +2 for some reason
Yeah that’s what was weirdest to me
How the worst armor is better offensively the. Desert prowler
Yeah I deleted the suggestion I think it fits better in balance suggestions tbh
How to I get essence of crystal in pre-Hardmode, I’m trying to make the Storm surge
post wiki link
also wrong channel
Official wiki: https://calamitymod.wiki.gg/
It will no longer be updated nor maintained, and it is heavily vandalized with fake information.
Use the official Calamity Mod Wiki here at wiki.gg instead.
there is your issue
The Storm Surge is a Pre-Hardmode ranged weapon. It fires a glowing blue shockwave that can pass through solid blocks and pierce a single enemy, making it useful for dispatching enemies through walls and searching for nearby caves. However, the shockwave has a short range. Unlike many other early-game ranged weapons, it does not consume ammo.
It still says I need the essence of crystal
do you mean [[Pearl Shards]] or [[Sea Prisms]]
fuck me in the ass
also still not the channel for this
dammit
haha you left an 's' on the page names
Thanks I figured it out
Another day another yharon suggestion
there are probably plans for something related to that
i feel like more should be done with silva
surely, with this amount of buildup, surely she's going to be some bossfight, or even a superboss?
Boss? Likely not, she's already dead.
Background figure? Yes, that is likely.
It even says "disposing of Silva's remains" during worldgen
To be fair, sometimes that one rushes by during worldgen, but I see your point
Here, I disposed of the burgeoning remains of Silva, the Goddess of Life itself. Obviously, she of all Gods refused to truly die.
My wishes were that she would be forgotten, but her tenacity is remarkable.
Diffused, her influence inundated that pit of crushing pressure with flora and fauna aplenty.
Her great roots continue to thrash and tear at the impossibly dense stone, growing uncontrollably.
She will soon remake it in her image. I can think of no worse fate for this accursed, hadal domain.
-Abyss lore item
It doesn't mean that she's still alive
It's figuratively speaking. It just means her influence persists, despite many years having passed since her demise
Her life essence so to speak is still working, but she is still dead
Sounds like a cop out, if you ask me. Coward Silva.
Lmao
Won't even bother to use her life essence to revive herself
Now all she has to offer to the world is this shitty armor set with her name
No Silva literally can't reform
skill issue
grow back
@wispy plume needs title
And get rid of the weak title
Replace it probably
And make it bold cus yes
The angler doesn’t even have a shop does he? Also I think the merchant sells bait
Yeah he doesn't, yeah he does
(Answered both questions
oh, the merchant does?
check it out
That’s something that should definitely be mentioned, though I’m not opposed to the idea of moving the bait to the angler and giving him a shop
the angler shop mod exists
have the angler sell better bait, a bigger variety, or both
the merchant sells the best bait already
Well I mean, Calamity does add a lot of things there are a lot of mods for
yes
but something this specialized doesnt need to be in cal
especially considering they literally just reworked the angler quest system
Maybe the angler could sell it cheaper, and I also said he could sell other equipment, like quest items
There’s no point in having two NPCs sell the same item anyway
if the angler sells it cheaper then why make the merchant sell it at all
ok, fair
hell if the angler sells it why have the merchant sell it
plus the angler already has a reworked quest system
IL Edit hell
yeah the IL Edit hell is real
just replace the angler with a perfect copy of the angler but with a shop
plus why even have this the angler just got reworked
Isn't there also already a mod that gives the Angler a shop
yes
Imma delete my suggestion, bc it clearly sucks lmaoo
i pointed that out already
🤓 erm calamity isn't based around using qol mods
Oh, sorry. I hadn't noticed that
is ok
isn't the angler already redundant due to DS and AS dropping all of the relevant quest items?
Just asking before I suggest this, would this be a good suggestion?: An item that reveals the whole map
I think that was a bandaid fix because the system was garbage at the time
They might be able to get removed now that the Angler is better
Other mods have this
Fargos
Cheat sheet iir
Calnohitqol
Ect
dont know, kinda like it that way
There’s several ways to do that yeah
I'm just always a bit confused, that the sandy and bleached angling kit are basically the same item just with the addition of the tackle bag in the latter
I suspect that massive angler buffs won't be removed because the degree to which vanilla angler was buffed doesn't really compare
Well, not fully, at least. There probably are some overlaps now
The Bleached Angling Kit has some slightly higher drop chances, but aside from that and the Tackle Bag that you mentioned, they are just the same item
but like a point somewhat increase really doesnt make any difference at all
@coral maple Only one suggestion per message, because each one gets voted on individually
Also, both suggestions need to have a section explaining the reason why they should be implemented
oh
it's already disabled in bossfights no?
yes it is
it's in the wiki
unless some other mod is making it work during boss fights
Or the wiki is incorrect, possibly due to a bug
Would be good to get in-game testing
oh...
it's a bug or your mod is outdated
bruh
what is this even asking
there are easily two dozen within that time frame what
no they arent lmfao
name 1
Sounds like Lunar Flare needs a nerf, if that can be evidently supported
they are worse
based on what??
Go to #1042197406776827914 and do rigorous testing
yeah this is balance sugg thing but also that is the worst elaboration ever lmfao 
That thread I linked is where this convo should take place
Exists solely for this purpose
aight cool thank you
this is the one of worst ways to test dps btw
Magnetic meltdown
Late to the convo, Canoes
smh my head
better late than never?
In this case, it doesn't matter
Does this sugg mean make all auric Tesla ore flash when touched?
The opposite
That's what currently happens, they want only the vein you mine to flash
true
You should at least mention them
just uhhhhh
I don't like the idea of both dropping at the same time nor both having different chances tbh
But yeah that's not up to us to decide anyways
she's gonna be moved to a singular biome eventually anyways
so 
actually does mentioning the profaned biome count as using upcoming content as reasoning
yes
Make one of them drop from Night Providence 
Based
remove night provi sugg
coming never because idrc
Elysian Aegis being Night Provi drop 
Rework night provi to just be the alternative provi instead
but overdone what about the super version of provi
solar eclipse provi
I actually like that
I like this tbh, it feels like too much like EoL as it is
yeah actually
daylight cycle based fight that goes super mode when its night / day
afaik its just a eol reference
and her powering up at night has no lore bearing
i would put that in my sugg too but thats too wide-ranging i think
hell, would it being night just make her weaker? considering moonlight is just weaker reflected sunlight
she doesnt have sun connections anymore
There is the fact that Provi has
2 different modes tbh
But it wouldn't hurt to put both together tbh
then the whole day/night thing just makes even less sense imo
yep
Wouldn't be too much, would imo just make the fight better and isn't too hard to balance
provi should speed up time while alive and make the day phases part of her moveset

i mean, why not make Night Prov like- her "oh shit" phase?
one final power up to make sure you die
very very eventually
kinda like CV?
basically, yeah
okay actually do not do this, speeding up time to significant multiplier lags my laptop a ton
I'm not saying that its unoriginal, just as an example

cuz that's not the point of Night Prov
The point of Night Prov is to be a ripoff of Day EoL 
so something like
Remove the biome restrictions on Providence and the Profaned Guardians, and move Providence's biome-exclusive drops to night vs. day
As of the From the Ashes update, Providence and her Guardians have no link to Hell or the Hallow. As Yharon received a similar removal of biome limitations with his new lore, it would only make sense to remove their biome restrictions too. Additionally, Providence has no ties to the sun in her new lore, and no other reason for powering up at night besides being a reference to the Empress of Light. As such, her biome-exclusive drops could instead be moved to defeating her at night vs. defeating her in the day, with her nighttime power-up being removed.
yeah but it just doesnt make sense lore wise
Nono
what is lore anyways
Yeah Night Prov has never made sense lore-wise
Fab did it cuz he wanted to
99% of player will never fight night provi
I personally like the solar eclipse idea of the hard mode
well time to go home, there's no need to argue about this anymore
unless it turns night accidentally

mmmm yes, forced 4 minute fight. very fun
Idk, Night Provi is still really fun tbh
Like, I get that there is no Lore reasons, but people still really like the fight, just removing it because of that would definitely be a letdown
it's partially why I kinda gave up on suggesting things that are heavily related to reworking bosses
not that I ever had anything much to think about in that regard
The solution is of course to make elysian wings and aegis crafted from uelibloom/divine geode instead of a direct drop
!!!!!
Surely people will love that idea here
true
i would personally vote to be rid of night Prov, i dont see why a forced 4 minute fight would be fun for anyone
but thats just me
yeah
So yeah, don't mess with Night Provi on the sugg tbh
it's fun for Fab
That is why night providence is specifically a fight with no reward other than a dye
and he's the absolute when it comes to boss design ig 🤷♂️
You fight it because you want to fight it
mfw the dye is good i will admit that
technically it makes her drop both Elysian things no?
if your hallow is fucked, then maybe that's an option

but i just usually cheat it in because i dont want to go through the slog of Night Prov only to get very little dye in return
I mean killing 2 normal providence in 2 different biome is way easier than a 4 min double damage double attack speed providence but can be just me
Yeah, and the people who do it REALLY like the fight
Because for the most part night providence is surprisingly fair
well i've added the craftability idea
Providence is already one of the best Bosses in the Mod, so giving the option to fight a souped up version for fun is definitely cool
Nighttime Provi was made because everyone was doing it because of Daytime EoL
Why it's forced to be 4 minutes, is unknown and rather weird
But yeah
Tldr I dont think they will ever make night providence not a completely optional fight
to me, Night Prov is like Abominationn, it just takes a long time to best them, and the enjoyment factor slowly dies
then again bosses in cal are typically ??? to me
there are some rare exceptions where I like the fight for the most part (like Deus) but at best I felt indifferent to cal bosses
Buuuuut I do agree it shouldn't be "Night Providence", but
Something else Providence
4 min is not a long time, people are just used to melt
4 min is literally the standard killtine on tier
but melt funni
4 mins is not that bad I think
probably the fsct that it's forced upon regardless of tier that turns people off
I mean, Exos and SCal are like, 7 minutes aren't they?
idk I never remembered exos, it's a tiring fight
i dont mind long killtimes, but when its forced, thats when i start caring
Abominationn, an important boss in the progression of Fargo's Souls, drops materials for powerful accessories
Nighttime Providence, a completely optional boss that's just a harder version of an importer boss of Calamity, drops nothing new but dyes and both Elysian accessories
it's just chaos all over
4 min is not really impactful unless you are using like elemental shiv trying to kill it in 1:40 with adrenaline or are way off tier and realise you cant damage it with tyranny's end
Comparison of the century
but I think scal is 6? I don't remember
im not comparing them based on that, im comparing them to the fact that they both make my fucking soul die
From personal experience abomination is way more fun than mutant
they are good fights, dont get me wrong, but sometimes i just dont feel up for that BS
AGREED
I stopped playing souls on abom
probably not because of the boss in particular
but still
Abom is way more fair with his attacks
Though at the time I also didnt realise you can press S to stay in place indefinitely, I spam space for the phanstasmal eye ring attack so I did always got hit
Because every endgame eventually turns into a boss rush
Which was pure pain
(Though admittedly it was also years ago)
what endgame in terraria modding doesn't turn into a boss rush
anyways, im gonna go. im not adding much to the conversation besides rants
I mean everytime people try to add some thing it will get treated as "pad" or "add 30 min mandatory grinding time and get the same result anyway"
Unpopular opinion but I think the general community do, in fact, like that it is a boss rush
Byeah @hybrid steeple what I think you should suggest is just to take off the spawn requirement Provi has, merge both Hell and Hallow variants with small tweaks to make the fight actually work, say to do something with Elysian Aegis/Wings and then just not touch Night Provi at all
Sometimes you're stuck on a boss and you wanna do something else but all you have is the boss
remove bosses
they're unhealthy to the game
fuck man yall talkin abt elysian stuff??
The problem with adding more nonnboss content is that for it not to be seen as a "pad" it cannt be grinding based, it have to be exploration based
i did a ctrl + f to search for a message containing elysian i couldnt find
and now search is clogged up ):<
So you cant just add post-yharon empowered auric slime rain, you have to add new biomes and subworlds for exploration brcause the space in the overworld is limited
Night Providence honestly just needs to be changed to
Not be fought at Night
Idk the excuse but I can without a shred of doubt see Cei coming up with something
Solar Eclipse
its possible, polarities did it with their pixie boss
surely you can just make "night" providence into ecliptic providence
I don't see how tbh, considering still that
better fitting
Provi has no connections to the sun anymore
not good fitting
Well, it is better, but changing -1 for -0.9 isn't really a good choice tbh
yeah but the symbolism of the solar eclipse in new lore
its moon lord overshadowing zeratros but it could be stretched to be the gods overshadowing the dragons
its
slightly better fitting
EXACTLY, you could even make ecliptic providence drop darksun fragments or maybe even ascendant spirit essence
I mean, Dragons could be seen as the sun
But I can't see the Gods as the moon
so remove night provi then?
Byeah, it's changing something completely incompatible to something that barely fits, it's better to just straight up jump to the better conclusion and leave as it is currently
mhm
Remove the Night from Night Provi
or put "night" provi to br 
And simply put that AI under some different spawning method
every br bosses should just have rdr
So ture......
So what you mean is we should make night providence the default providence in death mode
Just like how death mode yharon should be the previously malice yharon

I mean tbf it will not be too far off
Msince death mode is the "highest difficulty" now
Ykw
Hell yeah
Do it
Just there will be a small difficulty gap between expert and rev ; and rev and death
well you could get infernum
Night Providence is WAY TOO MUCH for Death tbh
Very very small difficulty gap
Ah yes ftw 1 screen border yharon as default death mode yharon
Yeah, I think so too
But I'm not against changing her enrage condition
So what is Provi’s current lore
Goddess said "hum, yes, people aren't equal"
So she decided to kill everyone to make them all equal
With a minor amount of trolling in the meantime
Essentially this ^
Providence seeks to eliminate inequality by reducing everything to featureless ash
Hey, that doesn't sound too bad, why don't we join her
Inequality cringe. Genocide based.
-Providence Calamity Providence 2023
Wait why does the latter sound like what scal did to the crags
Doesn't even look like Old Lore tbh
The crags are not exactly featureless
Old lore had Yharim nuke the crags (using SCal) just cuz he was like, racist
The Crags might've been the place that he and his family were sentenced to death by lava
thereby giving him a motivation of revenge
But I don't think that was ever explicitly made clear
Yeah, I'm pretty sure it wasn't clear
Though the revenge, in that case, is a bit questionable since the Crag people weren't responsible
war as a whole concept
War has reasoning
Terrible, evil and often flawed reasoning, but still some sort of logic
Typically, acquiring territory and political power
But Yharim didn't have any other reason besides "revenge" (at least, in what had been established) and his revenge motivation is questionable so like
Why did he do that?
power statement? i know that there are parts to wars that were just to prove points. idk i'm just here for the suggestions
@cold cosmos - Your suggestion has received an updated status!
[Increase the speed of Post-ML dashes]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[In the Anahita & Leviathan Fight, Make Killing Leviathan First Continue To Use The Leviathan's Theme]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wide river - Your suggestion has received an updated status!
[Increase the Astral Pylon's spawn rate reduction or remove its NPC requirement]
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[Add a Visual Indicator for Providence's Holy Inferno]
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@ashen warren - Your suggestion has received an updated status!
[**Remove Ancient Bone Dust (and preferably the Calcium Potion and Archaic Powder too) **]
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Yo lets go
suggestion number 42 of giving providence a visual indicator for going too far 
funny how they keep passing but it never gets implemented
i think everyone wants it but no one made an animation/sprite for it which is why it isnt a thing by now lol
maybe this time
soon™️
and I imagine the constant porting also lead to severe burn out
like how many months are literally just porting the game to new tmodloader patch now, in a row
seems to be happening a lot lately huh 
stuff needing to be done but
noone doing it
after they are done with 1.4.4 vanilla literally will just realise 1.4.5 and then there is porting hell again
1.4.5 port shouldnt be nearly as bad as 1.4.4 port
and then 3 months later vanilla announce 1.4.6 super secret memorial patch for another porting lesson where they revamp the entire world gen according to terraria 2 vision
that is what they said about 1.4.4 porting 
well its definitely not as bad as 1.4 port
true, but i think it has been more of a headache than anticipated
in 1.4 terraria rewrote the entire base, and in 1.4.4 tml did that which is why its taking so long
1.4.5 shouldnt do something like that
..right?
and, yeah
this sugg is just doomed to never get in
submitted 7 times
actually got into voting and was approved once but has been stuck in dev hell for two years i guess
and now i guess it got 20% just after things were brought into voting
re-logic stop updating the game when they say theyre going to stop updating the game challenge
Clearly this means that 1.4.5 will lead to Calamity rewriting it’s entire base
terraria two
No like actually, if you were to rewrite Terraria's code, you'd be better off creating a whole new game
That's not a meme, that's a threat 
yo @pseudo hill keep discussions and other messages about suggestions to this channel
moment
As soon as that one gets voted I am voting yes
Profaned guardians are difficult
And being able to fight them with enough room and them not be enraged would be amazing
how has the bot not 🗜️ed that yet

i'll just delete it cuz yea
Most if not all of my calamity play throughs get gatekept at guardians/providence
Even my first one (although that was because of a glitch that made it so I couldn’t kill providence)
just set the skip from Epiphany to Acceptance to start at the final note or something idk I can't code
yeah
It's harder than how I described it, isn't it?
but the sugg didnt get through (it did once but is in hell)
Oh hey how'd this happen
I have a suggestion regarding the angler, but I want to use it for my own mod
#suggestions-posting message
Isn't this literally the prime example of the config don't
it seems to border on that
it's a pretty useless suggestion tho
why the hell would anyone want to turn it on
nah this definetly is reversion
mod mixing........
Yeah it is
damn it's called by name
It's just straight up the example in the don'ts
I mean you could just
use the summon and trash it
but boss summons SHOULD be consumable actually
moral of the story: don't screw with the configs
@violet basin this is explictly against the rules because it is reversion and is also highly discourage because configs are bandaid fixes
make them consumable after the boss dies
that's just fargos
i think fargo souls does something like that I could be incredibly wr
fargo is RIGHT
i really do not care to have consumable summons back
i sincerely do not know what it adds
a pain in the grand scheme of the mod
boss summons were made infinite so the player doesn't have to craft another summon if they die to the boss but it creates the problem of monetary inflation
There's really no good way to fix this, because we either have "Infinite summons", "Constant grinding for more summons", or "Summon goes away after you kill the boss", all of which some group of people doesn't like
who wants to fight Dragonfolly just to die to Yharon and need to fight Dragonfolly again
oh yeah true
you fool dragon egg being non consumable is old as fuck
how about a Battle Cats system regarding the bosses dropping money?
🥹
true
and like at the end of the day i can just go make a mob farm and do the same thing that farming a boss does, like making boss summons consumable is NOT going to fix calamity's inflation issue
what I mean by this is in Battle Cats, constantly grinding the same stage will deplete how much XP it gives you
i mean mob farms are supposed to be good because they are farms and take some effort
perhaps that could be put in place but with money
Most of the "major boss summons" have almost always been non-consumable, primarily just the post-Moon Lord ones
I think there's a few Hardmode summons that were non-consumable by default, but I don't remember what they were
you can just sell the drops if you want money from bosses 
byeah making bosses not drop money directly would work
if someone mentions exo mechs to reinforce the argument i will throw them into a river

Alas I don't know if we could ever suggest it, as I think it'd be one of the most high effort suggestions this channel would ever see
1000 platinum 
1000 platinum will crash the economy of me already having 3 million platinum
so true!!!
this will truly impact the 5 endgame weapons that exist
I'd like to once again suggest we do what Battle Cats does and have the bosses drop less money for every time you fight them
does that sound good?
Maybe don't call it "What Battle Cats does", but instead refer to it as diminishing returns, otherwise it might be seen as a reference suggestion
yea
I see
tho I think Battle Cats is a good example of the system working, so we should maybe give it a mention
What system
As long as you don't use it as the primary reasoning, I think it shouldn't be seen as a reference
diminishing returns
Idk what that means
Tbh I like just not making bosses drop money, just sell the drops, no need to implement a convoluted dynamic system
Just give it a mention as an example, but don't say that's the exact method of fixing it
That makes sense to me
We have plenty of those already
Velocity-Based Contact Damage:
my loot-hoarding ass will not stand for such madness!
wait what should I title the suggestion???
If you're going to suggest a diminishing return system for boss drops, make the title something like:
Make boss drops have diminishing returns
ok
update
it wasnt a mod
silly billy past me and ankh
GRAAAAAAAAAH NOT LIKE UNDERTALE
All things considered yeah this idea isn't too bad just not really fitting tbh
@little sentinel no reasoning
And I have no idea how annoying something like that would be to code
i presume quite annoying
dark souls you died fits more 
especially for multiplayer
Very (fucking multiplayer)
Fun fact: It's already like that
no black screen....
didn't know, sorry.
GOD THAT WOULD KILL MULTIPLAYER EVEN MORE
Yeah let's not cause more MP issues
i am currently in the process of seeing just how bad mp is
Didn't even think about mp lol
(11 player multiplayer god save us all)
Last night in a dedicated server mind you, KS bugged out and was about twice as big as FTW king slime
Adding code for singleplayer:
Not that bad
Multiplayer:

granted that was because i couldnt turn down my hp config
but yeah it was goofy
Does not even compare to how hard your guys' jobs must be, but I did try developing a roblox game once, and yes multiplayer almost made me scrap it
(The HP config is server-locked, it only works when I slap it in the mod configs folder)
no no
What was the suggestion
Judging by the panic in the chat, it seems to be hell involving multiplayer
Custom death screen
i could move the values around it just really didnt want to
The only way I could see it feasibly working is if it was disabled in multiplayer, but even then that's too much of a hassle to code around
and then i almost solod 900% ks because i was the only one that didnt get spawn telefragged
No I'm serious bc Optrix, Cog and I were messing around with that last night and if I took the configs out of the folder, bosses went back to normal health despite any of us having our configs at 900, or all of us for that matter
But when I put the config back in, back to 100
weird
Multiplayer is a flawless experience with no flaws whatsoever
something was fucky and i only saw it stop when i got my config down to 0
Real and true
make it client side only
Yeaaaaaaaah

Die
oh yeah that reminds me my texture packs are off i gotta get those on
lol
No just give us server configs for shit like that instead of client ones and a bunch of random MP bugs with that can be fixed so easily
Since it won't have multiple players fucking with the same setting that can cause wild issues
Server configs that can only be changed by the host would be amazing
Yeah tell me about it
Just put shit like boss HP, forced town safety, potion shops, etc. In a server config
Bunch of other mods use server configs as well
So it's not like there is no precident
Are people talking about my suggestion or something else?!
other stuff
ok
multiplayer issues with a death screen sugg
oh its gone already
@blissful osprey for our yoyos (and heck we make most vanilla ones do so too) we do use Local-Iframes
Other modded yoyo’s are their respective mod’s problem which is easily fixed by making em and their projectiles use that Iframe type (static in case you want to make the spawned projectiles share iframes)
I'm talking about calamity's yoyos
Its known that many yoyo’s are on a bad spot rn but thats balance wise and not iframe wise
So it belongs on #1042197406776827914
No it's an iframe issue on my end at least
Should have specified too
yeah yoyos are just
bad rn
With the yoyo bag the second one nabs all the hits
What version you on?
if only my lacerator suggestion wasnt shot down 
And anyways its an easy fix yet belongs on #1042197406776827914 and not there
i mean i dont think it really gets seen there but ill take it there
I don't really agree at all with the platinum suggestion
Not only is it not particularly difficult to build an automatic money farm:
But you'd still just be able to kill the same boss over and over again and just sell their loot for money
regarding the most recent suggestion, I’d say the money from bosses is negligible when I’m grinding them out for money
as in, the coins they directly drop
as selling the loot is what I do most often
seriously?
yes
I never noticed this
@crude spade this is for mod suggestions only, go to #wiki-discussion for things like this
oh mb lol
no worries 
interesting sugg, but i dont know if it would be too useful
more for finding weapons that might be fun but overshadowed
Isn’t that a thing or only on fandom?
there is such things
how much time you think i have, theres a lot of weapons
just look with yer eyes
!wiki special:Random
oh
if you want a interesting weapon, try the flak cannon
Flak cannon is interesting certainly, but it is just “cursor deals damage” weapon
ah ok
@humble umbra your sugg has improper formatting, and this is a sugg-posting don't
wdym improper formatting
its a cool vid i found i thought an animation like this would be awesome
it doesnt have a reasoning
and uh
this breaks a sugg posting rule by itself
its too specific
@humble umbra please read the suggestion rules before making a post
Suggestion
With no suggestion
im just gotta delete this and the wiki one
they are fundamentally flawed i dont think you can really "fix" them lmao
oh wait yea I am dumb
Because yours will make the boss drop 1 copper faster
yeah kills

coin × 0.85 ^ (kills - 1)
Imagine wasting a ton of attempts on a boss to get no money from it
if provi drops 3 plat
on the 5th kill she'll drop 1 plat 56 gold 60 silver 18 copper
on the 10th kill she'll drop 69 gold 47 silver 50 copper
on the 40th kill she'll drop 53 silver 2 copper
surprisingly, yeah
this could mitigate a bit of the economy issue
granted bosses still drop things
that can be sold
make NPCs buy bulk goods for less each 
though I think if this is applied in some wah
way
the sell value of items can just be tanked
also for the last sugg
cal does Not like deerclops

i will be the last guardian of my little scrunkle
I agree Deerclops doesn't seem to get anything interesting not even buffs
(to the drops ofc)
either way balance concerns dont go to suggestions they go to #1042197406776827914
Deerclops will eventually get Rev+AI
just not right now
Blast
Make him interesting
Please
man damn you fryzahh
you see if i knew how to code
simply become coder

id see if i could 

by the time i learn to code itd prolly get Rev+ AI 
Fryzahh is a lier D: he told me to got suggestions
but yeah as for the sugg
ight
fryzahh prolly meant the specific thread but didnt mention the thread
silly fryzahh..
proly will just copy and paste
Fryzzah skill issuing wtf
yeah if it has been brought to #1042197406776827914 then it should be deleted so I'll exclaim it
but yeah the diminishing returns thing is actually
interesting
Ight
Should have answered "if i knew how to make grounded boss fun" 
irrefutable point
but what if using boss summons require money instead of giving money
if you dont pay 50 gold when using king slime summon item it will be consumed
pay2play mechanics 
(I mean, on a serious note I am not completely opposed, but I do recall that any mod attempts to sell boss summons for more than their loot's worth caused havoc)
the ultimate pay2play playthrough:
- consuming items cost 1 gold, otherwise you can't consume the item
- world is locked by grids which you can only unlock through gold to expand how much of the world you can explore
- boss summons require gold to use
- crafting any items will be taxed 1 gold, otherwise you cant craft item
- NPC refuse to talk to you unless you have at least 5 platinum in your inventory for at least 30 minutes
- every 30 seconds your weapon decrease in durability which you can repair at goblin tinkerer for 1 gold per durability loss (scale with item value)
- you have -20 luck if you have less than 1 platinum in your inventory, slowly increase to +1 luck if you have more than 50 platinum in inventory
- if you die you will be charged death taxes, 100% of your money are loss from your inventory, piggy bank and safe, and also from all container in the world that had been opened
-20 luck is wild
Death taxes lmao
The 2 constants mixed into one
It also doesn't even work in vanilla setting 
Anything beyond 1 and -1 has to be coded in
It’s a percentage right?
Mmm
So -1 would be garunteed least lucky outcome?
Not really
Well, in terms of cap yeah
But the outcome is coded in its own way, so it doesn't operate directly on %
Closest would be "x% chance the actual chance becomes worse"
With x being what
luck
Ah
Usually luck determines the chance the game does a second roll to either reroll to take a better result, or worse one
Huh
So at 1 luck would it basically be “2 rng checks taking the one that’s better?”
Yeah
Although keep in mind, each chance affected by luck is handled differently so you basically will be unable to guess without consulting wiki first
There is fishing power one where it just straight up gives flat fishing power instead 
well
its possible, considering a decent chunk of people found Infernum DClops fun 
its easier to do so, the earlier in game you are tbh
@novel belfry btw, thought it was worth mentioning since it's what I do, you can use the teleporter glitch to stack crates
Deerclops leaves a bad taste in my mouth
Simply because I loathe the idea of it being a Boss
Or just copy paste with cheat sheet
i am happy it is a boss because i like it :)
and i can see it being decently fun with a few small changes
My opinion on vanilla deerclops is that it's.... Fine I guess
But the shadow hands ruin it
(mainly by changing the shadow hands)
the shadow hand just have to not spawn way too close to the player and it is fine
mhm
I think this was my old fight? this is how I fight it
the tldr is the only thing ruining playing like this to be consistent and viable is because of the fact that the shadow hand can literally just spawn in front of you and hit you before you can react
basically if shadow hand spawn further away (or at least less directly in your face/in front of your movement) it is a lot more fine yeah
deerclops to me is like EOL: you don't really have to change it too much, just fix some specific problem
mhm
In multiplayer, vanilla spawning AI can cause this
https://cdn.discordapp.com/attachments/789305808210100244/1055571643528925284/vlc-record-2022-12-22-16h44m12s-Terraria__Terrestrial_Trouble-.mp4
(not like you can change deerclops only "slightly" without reworking the entire fight)
okay but sadly thats just MP
Shadow hands are the only actively annoying part of the fight
Yeah, fair, I'm just not a fan of ON YOUR FACE crossovers
betsy
eh thats fair
but just imagine it was like, not a crossover, would you have thought the fight is mostly good?
Like, idk, make the boss pattern longer? Make the attacks have more range? There's a decent bit you could do without just adding an extra constant projectile spawning in the fight
Old One's Army has more problems than just being on the nose tbh 
true
hdfai
I have no idea because I have only fought it once and it was on Boss Rush
h
Tho I wouldn't mind a Tundra Boss, yeah
I also think Deerclops' sprite is oddly unfitting for Terraria?
Like, yeah, crossover, but aside from the Ogre on OOA every enemy there seems more or less like a Terraria enemy
i dont think i see it stand too much byeah thats mostly subjective probably
Yeah, it's probably because it's
I think the deerclops sprite is fine, I guess it's just a different art standart because 11(12?) Year old game
Incredibly detailed and Terraria's sprites are really old
Raven staff and imp staff still needs a resprite
True
haven't Terraria sprites been updated lately?
Have you seen the new crimtane and hellstone bar sprites
they have been respriting things lately havnt they
maybe 
qb and golem were resprited
And new blade of grass
A lot of them have yeah
Honestly how would you guys feel about
Were*
hod damn
Eye being resprited?
That one is definitely OLD
But it's really good looking, and Eye is THE Terraria Boss
it wont go well because of its "iconic" look probably
but idc too much 
They said the eye is purposefully not being resprited to preserve them or something
But for the love of God Wall needs a resprite imo
this is why we have texture packs ✨
Yeah
True
Wall's sprite is heavily based on EoC
Not really based when
It's essentially an edit
the fix for deerclops is to simply lock dst content to the dst seed
ill lock you to the eclipse event huh how about that
Rebecca have you seen overhaul's resprites
the design of deerclops feel very off compare to any other boss in the game
No
Yeah I think it's mostly the design
- almost no other boss completely limit you in "range" that you can fight the boss, namely Deerclops straight up enrage/invincible if you are slightly far away
- the whole "no despawn" thing
- the entire fight is incredibly reaction based with the theme of shadow hand being the main threat which is not a norm to any other boss
They improve the quality while keeping the shape, they're so good
https://images.app.goo.gl/HtTnvy6KQowVtNZe9 @dense ferry
Google images never embeds properly which is annoying
That's nice
AAAAAAAAAAAAAAA
shadow hands try not to telefrag you every 5 seconds challenge (level impossible)
that sounds stupid
then again this is the same game that has Bloody Machete
why not just update eoc accordingly and
idk, make an official texture pack if you're so concerned about preserving the original sprites
I think Eye of Cthulhu has been the same sprite... maybe since its inception. At the very least it's been an incredibly similar sprite throughout its lifetime
[[tgc:Eye of Cthulhu]]
What about they would resprite eoc and add like a og sprites config into vanilla idk




