#suggestions-discussion

1 messages · Page 153 of 1

jovial spire
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But yeah is good to lock

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since we already have alot of our own plans for stuff involving things like that

grave zincBOT
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@gaunt tiger - Your suggestion has received an updated status!

[Implement a way for the lore to be delivered to the player more frequently, and in smaller amounts]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
bright crag
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^

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It depends on stuff like boss redesigns, biome reworks, enemy reworks...

gaunt tiger
#

I already knew this but yay! I'm hyped all the same

bright crag
#

All long-term projects, especially the former two

halcyon zealot
#

W Jammies

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Nice BongoCatJam

north oracle
#

I love that this suggestion starts off by saying summoner isn’t too op

golden sonnet
#

lmao, just noticed that yeah

frosty trellis
#

Oh god yeah no that's just
Not true lmao

errant bobcat
#

Universe splitter ohkoing hardmode bosses XD

lucid flare
north oracle
#

So true

errant bobcat
#

Yea true but it’s still ridiculous against endgame bosses

frosty trellis
errant bobcat
#

Wait the fuck it can?

frosty trellis
#

Yep

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I've seen a 10 second AEW kill on death mode with it

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Master-Death, for that matter

wide river
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Oh yeah, it's that stupid

glass arch
#

its absolutely insane with luxors, too

frosty trellis
#

Yep

#

Free 17k base damage minion

wide river
#

Shadowspec gear is perfectly balanced™️

glass arch
#

gitgudwo when an endgame item is better than a preboss one:

north oracle
#

Love that the highest damage weapon combines so well with a preboss accessory

frosty trellis
#

Pre-rework Unstable Granite Core at one point literally tripling the dps of Scarlet Devil:

north oracle
#

Lmao

drowsy plank
#

when the sparks on crit

north oracle
#

Back before it just doubled the dps of minishark

wide river
#

What was the pre-rework Granite Core again? I've forgotten already HDfailure

drowsy plank
#

i think it generated 3 sparks on proj death if it was a crit

glass arch
north oracle
#

Yeh

glass arch
#

so uh

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minishark kinda cracked with it

north oracle
#

It was absolutely broken on prehardmode ranger, and it had “applications” elsewhere

glass arch
#

frankly i didnt even know it got a rework HDfailure

frosty trellis
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Scarlet Devil bc of all the little stars and things critting made it ridiculously broken

north oracle
#

It’s still useful after the rework tbf

wide river
frosty trellis
#

Onyx Excavator Key:

wide river
#

That's a mount

frosty trellis
#

Oh right

north oracle
#

Ture..

frosty trellis
#

I just saw Shrine lol

glass arch
wide river
frosty trellis
#

Pre-curve shrink scal

glass arch
frosty trellis
#

So 8.8mil hp

frosty trellis
glass arch
#

ok so one of those

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imagine that

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dumb as shit

north oracle
#

Old UGC was my favorite accessory SAD

wide river
frosty trellis
#

No I saw it on nohitcord not that long ago

torn light
#

I got an idea: Jazz mode. It literally just remixes all the boss music to jazz, and gives the bosses top'atts

drowsy plank
#

oh yeah sure lemme just pull a jazz musician out of my ass who'd be willing to cover the whole calamity mod soundtrack for free clueless

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but also i just

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do not get the point lmao

glass arch
undone holly
undone holly
north oracle
glass arch
#

in his ass

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where else would it be

novel belfry
north oracle
drowsy plank
#

tbqh i would if i could but my musical talents are Not Even Fucking Close to dokuro, not by a country mile

dense ferry
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(I don't know how to play a single instrument)

north oracle
#

You’ll be perfect!

drowsy plank
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that's what jazz is all about! (no it isnt)

glass arch
north oracle
#

I’m a pianist, mainly classical tho

novel belfry
#

this is uh... about as close to a cal jazz remix as i can think of
https://www.youtube.com/watch?v=YGaENj5ITSA

Mmmmmm, I can already taste the ice puns with this one. Aside from the imminent ice puns, I'm actually pretty proud of this!

Another extra on the upcoming album "Unstable, Incomplete Calamity".

TWITTER: https://twitter.com/DMDOKURO
PATREON: https://www.patreon.com/user?u=3253745
DISCOGRAPHY: https://dmdokuro.bandcamp.com/

▶ Play video
drowsy plank
#

structured mix my beloved

red saddle
#

What could work is lowering the rof and make it fire around 5 crystals, which will always have the lightning

blazing kettle
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thats a whole lotta words for not a lot of reason

drowsy plank
#

@red saddle Heavenly Gale already glows brighter as it charges and has a particle cue when it finishes charging. The time between the lightning is part of the balancing, and is only 5 seconds which is about the same amount of time Clockwork Bow takes. Lastly, weapon balance is not and should not be part of a subjective suggestion about weapon usage. Balancing qualms are for #1042197406776827914.

red saddle
#

ah

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should I just delete the suggestion then?

ripe owl
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If you want

drowsy plank
#

If you wanted to keep it, you could ask for it to have a more obvious indication of charging kind of like Clockwork Bow

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which is a pre-grade to it anyway

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like what you're saying isn't necessarily bad, but the way you go about doing it just doesn't work

dense ferry
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Perfect geometry killed me

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Also @worn prairie formatting is kinda fucked

worn prairie
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yo mb

drowsy plank
#

also this is just reversion

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so no

kindred skiff
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Also one of the reasons is opinionated

drowsy plank
#

we had a suggestion just like this shortly before i was made trial and im pretty sure shade came in here himself and struck it down hard

dense ferry
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Yeah the sugg is kinda fucked

kindred skiff
blazing kettle
#

this is one of the examples that is on the sugg donts doc

kindred skiff
#

I’ve seen one sugg like this before and it got struck down

wide river
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Something tells me that "alright hear me out" is a discouraged suggestion practice, in terms of openers

drowsy plank
#

yes

drowsy plank
#

@worn prairie you made it worse. somehow

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please read the rules in the pins

blazing kettle
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"alright hear me out" never has a good outcome

worn prairie
blazing kettle
#

ubless its about a movie

glass arch
#

starting off with alright hear me out is

the worst thing you can do when trying to suggest something

kindred skiff
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Not reading the doc never has a good outcome

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Why can’t people just read

ripe owl
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Because why should they

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I'm yet again convinced that people these days know how to write but not how to read

drowsy plank
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i love how consistently people seem to make one suggestion, find out it violated the rules, and then never talk here ever again

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it's a true combo

patent nimbus
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probably cuz this chat likes to bite their head off

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the main reason i dont write suggs here lol

wide river
worn prairie
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i just dont want arguments to start bro

patent nimbus
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it really is

ripe owl
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I want to make some sarcastic remark but I understand that it won't help the situation

worn prairie
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any time i bring stuff up it always happens

north oracle
#

Sigh

wide river
north oracle
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Ykw there’s enough people talking about this one, I’ll just leave it

drowsy plank
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i mean just reading the rules would help a large amount

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lol

drowsy plank
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also yeah id rather not talk about yharon hp again

ornate slate
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i think all the suggestions ive done have gone well

worn prairie
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yeah i know i just kinda cant see pins on mobile without swiping to the left so it never crosses my mind (not defending myself just clarifying this)

drowsy plank
#

yeah but ur still here, that wasn't my point HDfailure
most sugg regulars figure out the flow of things pretty quickly, but even when the ideas aren't bad; ex; the heavenly gale sugg asking for clearer indication on charge time
people just
don't change it and leave

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nah i get it

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i think a lot of people use mobile primarily

north oracle
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That heavenly gale sugg is a great idea

drowsy plank
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you'd just think they'd see the big message at the top of the channel with the rules in it too tho xd

ripe owl
frosty trellis
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(Even with mobile, it's not really that hard to check the pins or just, scroll up in posting for the rules. And I'm on mobile a lot so yeah)

north oracle
drowsy plank
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i think it's more people just forget the pins exist

north oracle
#

Could be a good sugg tho

worn prairie
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i usually use my computer and i see pins that i havent checked and then i check them but im not on my computer rn so i just dont really see them whenever i have discord open

drowsy plank
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yeah i mean it's not like they're "new" pins so idk if you'd get a notification for them lol

ornate slate
#

i try to make my suggestions on things that obviously should be a thing but arent

worn prairie
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i have every server muted except for one

frosty trellis
# north oracle That heavenly gale sugg is a great idea

I mean
It already has
A fairly clear indication

Not only does the bow itself have a glowing outline, it makes a noise, and the front of the bow has a 4 pointed star come out of it once it finishes charging

So it's not really necessary at all when it's super clear from the onset

And it was super clear on release as well

ornate slate
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my first suggestion was to add clouds under the evil island which well happened in 1.5

drowsy plank
#

yeh

ornate slate
#

the other one was to add leviathan summon after you beat the boss and it got approved by devs at the very least

ripe owl
north oracle
drowsy plank
frosty trellis
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Have you

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Like

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Not used HG?

ornate slate
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and the two suggestions i have up are looking like theyre eventually gonna reach the star threshold

ripe owl
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Not yet

frosty trellis
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That was the whole thing I noticed immediately when trying the weapon lol

frosty trellis
north oracle
worn prairie
#

personally in my opinion i think there should be more things to do with the best reward in the game (the rock) [yes i know calamities vanities exists because i use it, but it would be funny if it did like 1 rogue damage]

wide river
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(For the love of God don't make it consumable)

dense ferry
#

The entire point of the Rock is to be disappointing

ripe owl
#

Rock
Consumable
Material
Was it worth it?

frosty trellis
worn prairie
frosty trellis
#

(Hell, that's the joke is that it's supposed to do nothing lmao)

ornate slate
#

actually, speaking of the rock

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scroll up in suggestions voting

drowsy plank
#

imagine breaking the rock because you dropped it
lmfao

frosty trellis
#

Lmfao

ornate slate
#

vote to make it gray rarity so its literally a junk item

ripe owl
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Consumable means you can just eat it and it'll do nothing
Material makes it craftable into The Rock which is the same but with The

ornate slate
#

its great

dense ferry
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Once I dipped my Rock in lava

ornate slate
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yeah my suggestion is to make it gray so its lava proof

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and even more disappointing

worn prairie
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rock

small timber
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we should add a tooltip to the rock saying "Dropping it into Shimmers might do something..." and then once they actually put it into shimmer it just get disenchant into normal stone block

ripe owl
#

So true

wide river
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Problem: That would give it a use
Solution: Remove Shimmer
(joke)

glass arch
golden sonnet
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Or just disappears like coins, but gives reduced luck instead of increased

ripe owl
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Or just disappears

glass arch
quiet kernel
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No dropping rock into shimmer should give the 22 bullet theory lore item

ripe owl
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No

cobalt pewter
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dropping Rock into Shimmer should give it "Wet Rock"

still does nothing, with a new tooltip
"ew"

ripe owl
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Idk maybe?

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Just turn it into a Sponge item

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Not The Sponge

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But just a Sponge

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That will be the same as Rock but squishy and... Full of water

patent nimbus
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if the rock's goal is to be disappointing, then having it do nothing when thrown into shimmer would be the best way to achieve that

north oracle
#

it goes in
does the animation
and comes out with literally no changes

ripe owl
#

It goes in

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And doesn't go out

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Just like the RoD before you kill the Moon Lord

north oracle
#

it just doesn't show up

ripe owl
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No

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It just

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Goes down to the bottom

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Drowns like a rock thrown into the water

north oracle
ripe owl
ornate slate
#

what if when you throw rock into shimmer it just turns into the same item

wide river
small timber
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"Dropping it into Shimmer might do something..."
it might do something but we never say it will though

wide river
small timber
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just have to give it a special shimmer animation where it take 30 seconds only to turn back as the rock you start up with, literally turn into the same item

novel belfry
wide river
#

Rock turns to ||Stone||, huh
I can't help but think I've seen that somewhere

grim tusk
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Stormfront Razor

ripe owl
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Plantaire

grim tusk
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Bullet for my Valentine or The Warning, havent decided for the reference for [data expunged]
Love when you’re listening to a song and go like “hey I should try reworking x”

small timber
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@ashen warren if it is just a straight number buff/nerf I think it belongs to #1042197406776827914

Additionally I think in this case it is more that tin/copper armor are way too powerful and not that desert prowler is bad (it is decent for how easy it is to get); fossil do not really apply as it is much more effort to get with fossil being the requirement

ashen warren
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Yeah that’s fair

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Those armors are really fucked in terms of stats lol

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Tin just breaks mini shark lol

small timber
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turns out early armor pen is very powerful

ashen warren
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Especially with stn

small timber
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desert prowler do the same thing except it is just +1 damage, copper have +2 for some reason

ashen warren
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Yeah that’s what was weirdest to me

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How the worst armor is better offensively the. Desert prowler

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Yeah I deleted the suggestion I think it fits better in balance suggestions tbh

blazing stone
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How to I get essence of crystal in pre-Hardmode, I’m trying to make the Storm surge

pale nacelleBOT
#
**Do not use the Fandom wiki**

It will no longer be updated nor maintained, and it is heavily vandalized with fake information.

Use the official Calamity Mod Wiki here at wiki.gg instead.

glass arch
#

there is your issue

blazing stone
#
Calamity Mod Wiki

The Storm Surge is a Pre-Hardmode ranged weapon. It fires a glowing blue shockwave that can pass through solid blocks and pierce a single enemy, making it useful for dispatching enemies through walls and searching for nearby caves. However, the shockwave has a short range. Unlike many other early-game ranged weapons, it does not consume ammo.

#

It still says I need the essence of crystal

glass arch
#

do you mean [[Pearl Shards]] or [[Sea Prisms]]

glass arch
#

fuck me in the ass

drowsy plank
#

also still not the channel for this

glass arch
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dammit

drowsy plank
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haha you left an 's' on the page names

glass arch
#

yes

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[[Pearl Shard]]s or [[Sea Prism]]s

blazing stone
#

Thanks I figured it out

gaunt tiger
#

Another day another yharon suggestion

peak mulch
#

Guys what about adding idk silva bodyatthe bottom kf the abyss

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Or idk

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Grave

swift wharf
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there are probably plans for something related to that

novel belfry
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i feel like more should be done with silva

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surely, with this amount of buildup, surely she's going to be some bossfight, or even a superboss?

golden sonnet
#

She's dead.

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Lmao

wide river
#

Boss? Likely not, she's already dead.
Background figure? Yes, that is likely.

golden sonnet
#

It even says "disposing of Silva's remains" during worldgen

wide river
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To be fair, sometimes that one rushes by during worldgen, but I see your point

novel belfry
#

Here, I disposed of the burgeoning remains of Silva, the Goddess of Life itself. Obviously, she of all Gods refused to truly die.
My wishes were that she would be forgotten, but her tenacity is remarkable.
Diffused, her influence inundated that pit of crushing pressure with flora and fauna aplenty.
Her great roots continue to thrash and tear at the impossibly dense stone, growing uncontrollably.
She will soon remake it in her image. I can think of no worse fate for this accursed, hadal domain.

#

-Abyss lore item

wide river
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It doesn't mean that she's still alive
It's figuratively speaking. It just means her influence persists, despite many years having passed since her demise

golden sonnet
#

Her life essence so to speak is still working, but she is still dead

novel belfry
#

Sounds like a cop out, if you ask me. Coward Silva.

golden sonnet
#

Lmao

novel belfry
#

Won't even bother to use her life essence to revive herself

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Now all she has to offer to the world is this shitty armor set with her name

dense ferry
#

No Silva literally can't reform

novel belfry
#

skill issue

swift wharf
#

grow back

hollow ridge
#

@wispy plume needs title

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And get rid of the weak title

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Replace it probably

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And make it bold cus yes

north oracle
#

The angler doesn’t even have a shop does he? Also I think the merchant sells bait

hollow ridge
#

(Answered both questions

wispy plume
#

oh, the merchant does?

hollow ridge
#

check it out

north oracle
#

That’s something that should definitely be mentioned, though I’m not opposed to the idea of moving the bait to the angler and giving him a shop

wispy plume
#

yeah

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maybe keep bait in merchant

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but

glass arch
#

the angler shop mod exists

wispy plume
#

have the angler sell better bait, a bigger variety, or both

glass arch
#

the merchant sells the best bait already

wispy plume
glass arch
#

yes

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but something this specialized doesnt need to be in cal

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especially considering they literally just reworked the angler quest system

wispy plume
north oracle
#

There’s no point in having two NPCs sell the same item anyway

glass arch
wispy plume
#

ok, fair

glass arch
#

hell if the angler sells it why have the merchant sell it

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plus the angler already has a reworked quest system

grim tusk
glass arch
#

yeah the IL Edit hell is real

swift wharf
#

just replace the angler with a perfect copy of the angler but with a shop

glass arch
#

plus why even have this the angler just got reworked

wide river
#

Isn't there also already a mod that gives the Angler a shop

glass arch
#

yes

wispy plume
#

Imma delete my suggestion, bc it clearly sucks lmaoo

glass arch
#

i pointed that out already

hollow ridge
glass arch
wide river
glass arch
#

is ok

woven yarrow
#

isn't the angler already redundant due to DS and AS dropping all of the relevant quest items?

wispy plume
#

Just asking before I suggest this, would this be a good suggestion?: An item that reveals the whole map

wide river
hollow ridge
#

Fargos

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Cheat sheet iir

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Calnohitqol

#

Ect

woven yarrow
north oracle
#

There’s several ways to do that yeah

woven yarrow
#

I'm just always a bit confused, that the sandy and bleached angling kit are basically the same item just with the addition of the tackle bag in the latter

tired haven
#

I suspect that massive angler buffs won't be removed because the degree to which vanilla angler was buffed doesn't really compare

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Well, not fully, at least. There probably are some overlaps now

wide river
woven yarrow
#

but like a point somewhat increase really doesnt make any difference at all

hollow shell
#

@coral maple Only one suggestion per message, because each one gets voted on individually

Also, both suggestions need to have a section explaining the reason why they should be implemented

coral maple
#

oh

swift wharf
#

it's already disabled in bossfights no?

coral maple
#

no.

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its not.

swift wharf
#

yes it is

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it's in the wiki

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unless some other mod is making it work during boss fights

hollow shell
#

Or the wiki is incorrect, possibly due to a bug

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Would be good to get in-game testing

swift wharf
#

it's in the changelogs too

coral maple
#

oh...

swift wharf
#

it's a bug or your mod is outdated

coral maple
#

my last

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my last playthrough

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was before that

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sorry

swift wharf
#

bruh

coral maple
#

ok

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there we go

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ok

drowsy plank
#

what is this even asking

coral maple
#

add more mage weapons

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from post moon lord

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to dog

drowsy plank
#

there are easily two dozen within that time frame what

coral maple
#

all are worse

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than the lunar flare

drowsy plank
#

no they arent lmfao

coral maple
#

name 1

hollow shell
#

Sounds like Lunar Flare needs a nerf, if that can be evidently supported

drowsy plank
coral maple
#

they are worse

drowsy plank
#

based on what??

coral maple
#

damage

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try them

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rn

hollow shell
drowsy plank
#

yeah this is balance sugg thing but also that is the worst elaboration ever lmfao HDfailure

coral maple
#

try them

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on test dummy

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and on boss

hollow shell
#

That thread I linked is where this convo should take place

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Exists solely for this purpose

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aight cool thank you

glass arch
kindred skiff
hollow shell
#

Late to the convo, Canoes

halcyon zealot
#

smh my head

fervent orbit
#

better late than never?

ornate kestrel
#

In this case, it doesn't matter

kindred skiff
#

Does this sugg mean make all auric Tesla ore flash when touched?

golden sonnet
#

The opposite

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That's what currently happens, they want only the vein you mine to flash

kindred skiff
#

Oh

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Didn’t know that happens

dense ferry
#

Just one problem

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Elysian Aegis and Elysian Wings

hybrid steeple
#

true

dense ferry
#

You should at least mention them

hybrid steeple
#

yeah

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alright noddingknight

swift wharf
#

just uhhhhh

dense ferry
#

I don't like the idea of both dropping at the same time nor both having different chances tbh

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But yeah that's not up to us to decide anyways

hybrid steeple
#

she's gonna be moved to a singular biome eventually anyways

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so shrug

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actually does mentioning the profaned biome count as using upcoming content as reasoning

swift wharf
#

yes

dense ferry
#

Make one of them drop from Night Providence clueless

random pasture
#

Based

hybrid steeple
#

remove night provi sugg
coming never because idrc

cobalt pewter
#

Elysian Aegis being Night Provi drop clueless

novel belfry
#

Rework night provi to just be the alternative provi instead

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but overdone what about the super version of provi
solar eclipse provi

golden sonnet
#

I actually like that

undone holly
hybrid steeple
#

yeah actually

undone holly
#

daylight cycle based fight that goes super mode when its night / day

hybrid steeple
#

afaik its just a eol reference

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and her powering up at night has no lore bearing

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i would put that in my sugg too but thats too wide-ranging i think

gilded scroll
#

hell, would it being night just make her weaker? considering moonlight is just weaker reflected sunlight

hybrid steeple
#

she doesnt have sun connections anymore

dense ferry
#

There is the fact that Provi has

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2 different modes tbh

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But it wouldn't hurt to put both together tbh

gilded scroll
hybrid steeple
#

yep

dense ferry
#

Wouldn't be too much, would imo just make the fight better and isn't too hard to balance

cobalt pewter
#

provi should speed up time while alive and make the day phases part of her moveset

gilded scroll
#

i mean, why not make Night Prov like- her "oh shit" phase?

#

one final power up to make sure you die

hollow shell
undone holly
gilded scroll
cobalt pewter
undone holly
#

I'm not saying that its unoriginal, just as an example

cobalt pewter
hollow shell
#

The point of Night Prov is to be a ripoff of Day EoL HDfailure

hybrid steeple
# dense ferry But it wouldn't hurt to put both together tbh

so something like
Remove the biome restrictions on Providence and the Profaned Guardians, and move Providence's biome-exclusive drops to night vs. day
As of the From the Ashes update, Providence and her Guardians have no link to Hell or the Hallow. As Yharon received a similar removal of biome limitations with his new lore, it would only make sense to remove their biome restrictions too. Additionally, Providence has no ties to the sun in her new lore, and no other reason for powering up at night besides being a reference to the Empress of Light. As such, her biome-exclusive drops could instead be moved to defeating her at night vs. defeating her in the day, with her nighttime power-up being removed.

gilded scroll
#

yeah but it just doesnt make sense lore wise

small timber
#

Nono

cobalt pewter
#

what is lore anyways

hollow shell
#

Yeah Night Prov has never made sense lore-wise
Fab did it cuz he wanted to

small timber
#

99% of player will never fight night provi

undone holly
#

I personally like the solar eclipse idea of the hard mode

cobalt pewter
undone holly
cobalt pewter
gilded scroll
dense ferry
#

Like, I get that there is no Lore reasons, but people still really like the fight, just removing it because of that would definitely be a letdown

cobalt pewter
#

it's partially why I kinda gave up on suggesting things that are heavily related to reworking bosses

#

not that I ever had anything much to think about in that regard

small timber
#

The solution is of course to make elysian wings and aegis crafted from uelibloom/divine geode instead of a direct drop

small timber
#

Surely people will love that idea here

hybrid steeple
#

true

gilded scroll
#

i would personally vote to be rid of night Prov, i dont see why a forced 4 minute fight would be fun for anyone
but thats just me

hybrid steeple
#

yeah

dense ferry
#

So yeah, don't mess with Night Provi on the sugg tbh

cobalt pewter
#

it's fun for Fab

small timber
#

That is why night providence is specifically a fight with no reward other than a dye

cobalt pewter
#

and he's the absolute when it comes to boss design ig 🤷‍♂️

small timber
#

You fight it because you want to fight it

gilded scroll
#

mfw the dye is good i will admit that

cobalt pewter
#

if your hallow is fucked, then maybe that's an option

gilded scroll
#

but i just usually cheat it in because i dont want to go through the slog of Night Prov only to get very little dye in return

small timber
#

I mean killing 2 normal providence in 2 different biome is way easier than a 4 min double damage double attack speed providence but can be just me

dense ferry
cobalt pewter
#

ye I usually do that too

#

I never really found night provi to be fun

small timber
#

Because for the most part night providence is surprisingly fair

hybrid steeple
#

well i've added the craftability idea

dense ferry
#

Providence is already one of the best Bosses in the Mod, so giving the option to fight a souped up version for fun is definitely cool

ripe owl
small timber
#

But yeah

Tldr I dont think they will ever make night providence not a completely optional fight

gilded scroll
cobalt pewter
#

then again bosses in cal are typically ??? to me

there are some rare exceptions where I like the fight for the most part (like Deus) but at best I felt indifferent to cal bosses

dense ferry
#

Buuuuut I do agree it shouldn't be "Night Providence", but

#

Something else Providence

small timber
#

4 min is not a long time, people are just used to melt

#

4 min is literally the standard killtine on tier

gilded scroll
#

but melt funni

cobalt pewter
#

4 mins is not that bad I think

#

probably the fsct that it's forced upon regardless of tier that turns people off

dense ferry
#

I mean, Exos and SCal are like, 7 minutes aren't they?

cobalt pewter
#

idk I never remembered exos, it's a tiring fight

gilded scroll
#

i dont mind long killtimes, but when its forced, thats when i start caring

ripe owl
cobalt pewter
#

it's just chaos all over

small timber
#

4 min is not really impactful unless you are using like elemental shiv trying to kill it in 1:40 with adrenaline or are way off tier and realise you cant damage it with tyranny's end

ripe owl
#

Comparison of the century

cobalt pewter
#

but I think scal is 6? I don't remember

gilded scroll
small timber
#

From personal experience abomination is way more fun than mutant

gilded scroll
#

they are good fights, dont get me wrong, but sometimes i just dont feel up for that BS

cobalt pewter
#

I stopped playing souls on abom

#

probably not because of the boss in particular

#

but still

gilded scroll
#

Abom is way more fair with his attacks

small timber
#

Though at the time I also didnt realise you can press S to stay in place indefinitely, I spam space for the phanstasmal eye ring attack so I did always got hit

ripe owl
#

Because every endgame eventually turns into a boss rush

small timber
#

Which was pure pain

(Though admittedly it was also years ago)

cobalt pewter
#

what endgame in terraria modding doesn't turn into a boss rush

gilded scroll
#

anyways, im gonna go. im not adding much to the conversation besides rants

small timber
#

I mean everytime people try to add some thing it will get treated as "pad" or "add 30 min mandatory grinding time and get the same result anyway"

#

Unpopular opinion but I think the general community do, in fact, like that it is a boss rush

dense ferry
#

Byeah @hybrid steeple what I think you should suggest is just to take off the spawn requirement Provi has, merge both Hell and Hallow variants with small tweaks to make the fight actually work, say to do something with Elysian Aegis/Wings and then just not touch Night Provi at all

ripe owl
cobalt pewter
#

remove bosses

they're unhealthy to the game

surreal hinge
#

fuck man yall talkin abt elysian stuff??

small timber
#

The problem with adding more nonnboss content is that for it not to be seen as a "pad" it cannt be grinding based, it have to be exploration based

surreal hinge
#

i did a ctrl + f to search for a message containing elysian i couldnt find

#

and now search is clogged up ):<

small timber
#

So you cant just add post-yharon empowered auric slime rain, you have to add new biomes and subworlds for exploration brcause the space in the overworld is limited

dense ferry
#

Night Providence honestly just needs to be changed to

#

Not be fought at Night

#

Idk the excuse but I can without a shred of doubt see Cei coming up with something

novel belfry
#

Solar Eclipse

#

its possible, polarities did it with their pixie boss

#

surely you can just make "night" providence into ecliptic providence

hybrid steeple
#

its at least better-fitting thematically

#

if not really lore accurate

dense ferry
#

I don't see how tbh, considering still that

hybrid steeple
#

better fitting

dense ferry
#

Provi has no connections to the sun anymore

hybrid steeple
#

not good fitting

dense ferry
#

Well, it is better, but changing -1 for -0.9 isn't really a good choice tbh

hybrid steeple
#

its moon lord overshadowing zeratros but it could be stretched to be the gods overshadowing the dragons
its
slightly better fitting

novel belfry
#

EXACTLY, you could even make ecliptic providence drop darksun fragments or maybe even ascendant spirit essence

dense ferry
#

But I can't see the Gods as the moon

cobalt pewter
dense ferry
#

Byeah, it's changing something completely incompatible to something that barely fits, it's better to just straight up jump to the better conclusion and leave as it is currently

hybrid steeple
#

mhm

dense ferry
cobalt pewter
#

or put "night" provi to br clueless

dense ferry
#

And simply put that AI under some different spawning method

cobalt pewter
#

every br bosses should just have rdr

dense ferry
#

So ture......

small timber
#

So what you mean is we should make night providence the default providence in death mode

#

Just like how death mode yharon should be the previously malice yharon

dense ferry
#

YES

#

This user gets me

small timber
#

I mean tbf it will not be too far off

#

Msince death mode is the "highest difficulty" now

small timber
#

Just there will be a small difficulty gap between expert and rev ; and rev and death

fallow plover
dense ferry
#

Night Providence is WAY TOO MUCH for Death tbh

small timber
#

Very very small difficulty gap

dense ferry
#

And like, if you wanted to step shit up to her level then

#

We got a problem

small timber
#

Ah yes ftw 1 screen border yharon as default death mode yharon

bright crag
#

But I'm not against changing her enrage condition

crude geode
#

So what is Provi’s current lore

dense ferry
#

Goddess said "hum, yes, people aren't equal"

#

So she decided to kill everyone to make them all equal

#

With a minor amount of trolling in the meantime

bright crag
#

Essentially this ^
Providence seeks to eliminate inequality by reducing everything to featureless ash

ornate kestrel
#

Hey, that doesn't sound too bad, why don't we join her

random pasture
#

Inequality cringe. Genocide based.
-Providence Calamity Providence 2023

frosty trellis
bright crag
#

??

#

Have you read new lore

dense ferry
#

Doesn't even look like Old Lore tbh

random pasture
#

The crags are not exactly featureless

hollow shell
#

Old lore had Yharim nuke the crags (using SCal) just cuz he was like, racist

#

The Crags might've been the place that he and his family were sentenced to death by lava
thereby giving him a motivation of revenge
But I don't think that was ever explicitly made clear

bright crag
#

Yeah, I'm pretty sure it wasn't clear

#

Though the revenge, in that case, is a bit questionable since the Crag people weren't responsible

bright crag
#

War has reasoning
Terrible, evil and often flawed reasoning, but still some sort of logic
Typically, acquiring territory and political power

#

But Yharim didn't have any other reason besides "revenge" (at least, in what had been established) and his revenge motivation is questionable so like

#

Why did he do that?

errant wren
#

power statement? i know that there are parts to wars that were just to prove points. idk i'm just here for the suggestions

grave zincBOT
#

@cold cosmos - Your suggestion has received an updated status!

[Increase the speed of Post-ML dashes]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[In the Anahita & Leviathan Fight, Make Killing Leviathan First Continue To Use The Leviathan's Theme]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@wide river - Your suggestion has received an updated status!

[Increase the Astral Pylon's spawn rate reduction or remove its NPC requirement]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@golden sonnet - Your suggestion has received an updated status!

[Add a Visual Indicator for Providence's Holy Inferno]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[**Remove Ancient Bone Dust (and preferably the Calcium Potion and Archaic Powder too) **]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

cold cosmos
#

Yo lets go

golden tulip
#

funny how they keep passing but it never gets implemented

stable kiln
#

i think everyone wants it but no one made an animation/sprite for it which is why it isnt a thing by now lol

#

maybe this time

small timber
#

soon™️

#

and I imagine the constant porting also lead to severe burn out

#

like how many months are literally just porting the game to new tmodloader patch now, in a row

golden tulip
#

stuff needing to be done but
noone doing it

small timber
#

after they are done with 1.4.4 vanilla literally will just realise 1.4.5 and then there is porting hell again

stable kiln
#

1.4.5 port shouldnt be nearly as bad as 1.4.4 port

small timber
#

and then 3 months later vanilla announce 1.4.6 super secret memorial patch for another porting lesson where they revamp the entire world gen according to terraria 2 vision

golden tulip
stable kiln
#

well its definitely not as bad as 1.4 port

golden tulip
#

true, but i think it has been more of a headache than anticipated

stable kiln
#

in 1.4 terraria rewrote the entire base, and in 1.4.4 tml did that which is why its taking so long

#

1.4.5 shouldnt do something like that

#

..right?

hybrid steeple
#

gone this sugg is just doomed to never get in
submitted 7 times
actually got into voting and was approved once but has been stuck in dev hell for two years i guess
and now i guess it got 20% just after things were brought into voting

hybrid steeple
crude geode
swift wharf
#

rewrite the mod from scratch

#

will fix every issue

glass arch
#

rewrite vanilla from scratch

#

this cannot possibly make the code worse

swift wharf
#

terraria two

ripe owl
#

No like actually, if you were to rewrite Terraria's code, you'd be better off creating a whole new game

random pasture
#

I mean yeah

#

Thats where the terraria 2 memes come from

tired haven
#

That's not a meme, that's a threat HDfailure

swift wharf
#

yo @pseudo hill keep discussions and other messages about suggestions to this channel

hybrid steeple
#

moment

pseudo hill
#

As soon as that one gets voted I am voting yes

#

Profaned guardians are difficult

#

And being able to fight them with enough room and them not be enraged would be amazing

hybrid steeple
#

how has the bot not 🗜️ed that yet

fervent orbit
swift wharf
#

i'll just delete it cuz yea

pseudo hill
#

Most if not all of my calamity play throughs get gatekept at guardians/providence

#

Even my first one (although that was because of a glitch that made it so I couldn’t kill providence)

random talon
hybrid steeple
#

yeah

random talon
#

It's harder than how I described it, isn't it?

hybrid steeple
#

but the sugg didnt get through (it did once but is in hell)

random talon
#

we need to get it out of hell

#

anyone have a spare Magic Mirror?

random talon
#

I have a suggestion regarding the angler, but I want to use it for my own mod

wide river
random talon
#

it seems to border on that

#

it's a pretty useless suggestion tho

#

why the hell would anyone want to turn it on

drowsy plank
#

nah this definetly is reversion

swift wharf
#

mod mixing........

wide river
#

Yeah it is

random talon
#

damn it's called by name

wide river
#

It's just straight up the example in the don'ts

swift wharf
#

I mean you could just
use the summon and trash it

#

but boss summons SHOULD be consumable actually

random talon
#

moral of the story: don't screw with the configs

drowsy plank
#

@violet basin this is explictly against the rules because it is reversion and is also highly discourage because configs are bandaid fixes

swift wharf
#

make them consumable after the boss dies

drowsy plank
#

that's just fargos

swift wharf
#

i think fargo souls does something like that I could be incredibly wr

#

fargo is RIGHT

drowsy plank
#

i really do not care to have consumable summons back

random talon
#

yea they seem like a bit of a pain

#

well

drowsy plank
#

i sincerely do not know what it adds

random talon
#

a pain in the grand scheme of the mod

swift wharf
#

boss summons were made infinite so the player doesn't have to craft another summon if they die to the boss but it creates the problem of monetary inflation

wide river
#

There's really no good way to fix this, because we either have "Infinite summons", "Constant grinding for more summons", or "Summon goes away after you kill the boss", all of which some group of people doesn't like

drowsy plank
#

unironically i would sooner take bosses just

#

not dropping money anymore

random talon
#

who wants to fight Dragonfolly just to die to Yharon and need to fight Dragonfolly again

swift wharf
#

oh yeah true

swift wharf
random talon
#

oh lmao

#

I'm new to playing the mod as fuck

swift wharf
#

same with cosmic worm and provi summon

#

byea

random talon
#

how about a Battle Cats system regarding the bosses dropping money?

swift wharf
#

true

drowsy plank
#

and like at the end of the day i can just go make a mob farm and do the same thing that farming a boss does, like making boss summons consumable is NOT going to fix calamity's inflation issue

random talon
#

what I mean by this is in Battle Cats, constantly grinding the same stage will deplete how much XP it gives you

swift wharf
#

i mean mob farms are supposed to be good because they are farms and take some effort

random talon
#

perhaps that could be put in place but with money

wide river
drowsy plank
#

you can just sell the drops if you want money from bosses ultimatesmug

swift wharf
#

byeah making bosses not drop money directly would work

#

if someone mentions exo mechs to reinforce the argument i will throw them into a river

random talon
wide river
#

Alas I don't know if we could ever suggest it, as I think it'd be one of the most high effort suggestions this channel would ever see

drowsy plank
#

1000 platinum clueless

swift wharf
#

1000 platinum will crash the economy of me already having 3 million platinum

drowsy plank
#

so true!!!

swift wharf
#

this will truly impact the 5 endgame weapons that exist

random talon
#

I'd like to once again suggest we do what Battle Cats does and have the bosses drop less money for every time you fight them

#

does that sound good?

wide river
#

Maybe don't call it "What Battle Cats does", but instead refer to it as diminishing returns, otherwise it might be seen as a reference suggestion

swift wharf
#

yea

random talon
#

I see

#

tho I think Battle Cats is a good example of the system working, so we should maybe give it a mention

vernal spruce
#

What system

wide river
#

As long as you don't use it as the primary reasoning, I think it shouldn't be seen as a reference

random talon
vernal spruce
#

Idk what that means

random talon
#

the more you fight a boss, the less money they give

#

┬─┬ノ( º _ ºノ)

golden sonnet
#

Tbh I like just not making bosses drop money, just sell the drops, no need to implement a convoluted dynamic system

wide river
#

Just give it a mention as an example, but don't say that's the exact method of fixing it

vernal spruce
#

That makes sense to me

wide river
random talon
random talon
wide river
#

If you're going to suggest a diminishing return system for boss drops, make the title something like:

Make boss drops have diminishing returns

random talon
#

ok

gentle chasm
#

update
it wasnt a mod

drowsy plank
#

bro whipping out the two month old sugg

#

yeah expected tbh lol

gentle chasm
#

silly billy past me and ankh

dense ferry
#

GRAAAAAAAAAH NOT LIKE UNDERTALE

#

All things considered yeah this idea isn't too bad just not really fitting tbh

grim tusk
#

@little sentinel no reasoning

dense ferry
#

And I have no idea how annoying something like that would be to code

glass arch
swift wharf
#

dark souls you died fits more trol

glass arch
#

especially for multiplayer

grim tusk
dense ferry
swift wharf
#

no black screen....

little sentinel
dense ferry
frosty trellis
#

Yeah let's not cause more MP issues

glass arch
#

i am currently in the process of seeing just how bad mp is

little sentinel
glass arch
#

(11 player multiplayer god save us all)

frosty trellis
#

Last night in a dedicated server mind you, KS bugged out and was about twice as big as FTW king slime

grim tusk
#

Adding code for singleplayer:
Not that bad

Multiplayer:
hage

glass arch
#

but yeah it was goofy

little sentinel
frosty trellis
glass arch
#

no no

wide river
#

What was the suggestion
Judging by the panic in the chat, it seems to be hell involving multiplayer

frosty trellis
#

New death screen

#

Yeah

glass arch
#

i could move the values around it just really didnt want to

wide river
#

The only way I could see it feasibly working is if it was disabled in multiplayer, but even then that's too much of a hassle to code around

glass arch
#

and then i almost solod 900% ks because i was the only one that didnt get spawn telefragged

frosty trellis
# glass arch no no

No I'm serious bc Optrix, Cog and I were messing around with that last night and if I took the configs out of the folder, bosses went back to normal health despite any of us having our configs at 900, or all of us for that matter

But when I put the config back in, back to 100

glass arch
#

weird

wide river
#

Multiplayer is a flawless experience with no flaws whatsoever

glass arch
#

something was fucky and i only saw it stop when i got my config down to 0

golden sonnet
swift wharf
#

make it client side only

swift wharf
frosty trellis
glass arch
#

oh yeah that reminds me my texture packs are off i gotta get those on

little sentinel
#

lol

frosty trellis
#

No just give us server configs for shit like that instead of client ones and a bunch of random MP bugs with that can be fixed so easily

#

Since it won't have multiple players fucking with the same setting that can cause wild issues

wide river
#

Server configs that can only be changed by the host would be amazing

frosty trellis
#

Yeah tell me about it

#

Just put shit like boss HP, forced town safety, potion shops, etc. In a server config

#

Bunch of other mods use server configs as well

#

So it's not like there is no precident

random talon
#

Are people talking about my suggestion or something else?!

glass arch
#

other stuff

random talon
#

ok

glass arch
#

multiplayer issues with a death screen sugg

random talon
#

I think I saw that for a breif moment

#

it was custom death screens or smth

glass arch
#

oh its gone already

grim tusk
#

@blissful osprey for our yoyos (and heck we make most vanilla ones do so too) we do use Local-Iframes

Other modded yoyo’s are their respective mod’s problem which is easily fixed by making em and their projectiles use that Iframe type (static in case you want to make the spawned projectiles share iframes)

blissful osprey
#

I'm talking about calamity's yoyos

grim tusk
#

Its known that many yoyo’s are on a bad spot rn but thats balance wise and not iframe wise

blissful osprey
#

No it's an iframe issue on my end at least

grim tusk
glass arch
#

yeah yoyos are just
bad rn

blissful osprey
#

With the yoyo bag the second one nabs all the hits

grim tusk
glass arch
#

if only my lacerator suggestion wasnt shot down boohoo

grim tusk
blissful osprey
#

2.0.2.3

#

calamity

grim tusk
#

Ah thats latest

blissful osprey
#

i mean i dont think it really gets seen there but ill take it there

night jolt
#

I don't really agree at all with the platinum suggestion

#

Not only is it not particularly difficult to build an automatic money farm:

#

But you'd still just be able to kill the same boss over and over again and just sell their loot for money

undone holly
#

regarding the most recent suggestion, I’d say the money from bosses is negligible when I’m grinding them out for money

#

as in, the coins they directly drop

#

as selling the loot is what I do most often

glass arch
#

the direct money drops are still too high

#

twins drop ~2 plat per kill

undone holly
#

seriously?

fervent orbit
#

yes

undone holly
#

I never noticed this

golden sonnet
#

@crude spade this is for mod suggestions only, go to #wiki-discussion for things like this

golden sonnet
#

no worries wegud

blazing kettle
#

interesting sugg, but i dont know if it would be too useful

crude spade
buoyant idol
#

Isn’t that a thing or only on fandom?

blazing kettle
#

just look on the weapons page lmao

#

!wiki weapons

red stormBOT
distant gyro
#

there is such things

crude spade
blazing kettle
#

just look with yer eyes

distant gyro
#

!wiki special:Random

red stormBOT
blazing kettle
#

oh

north oracle
#

oh lmao

#

welp
there you go

blazing kettle
#

if you want a interesting weapon, try the flak cannon

errant bobcat
#

Flak cannon is interesting certainly, but it is just “cursor deals damage” weapon

fervent orbit
#

thats the flak kraken

#

the flak toxicannon is different

errant bobcat
#

ah ok

blazing kettle
#

@humble umbra your sugg has improper formatting, and this is a sugg-posting don't

humble umbra
#

wdym improper formatting

#

its a cool vid i found i thought an animation like this would be awesome

blazing kettle
#

it doesnt have a reasoning

#

and uh

#

this breaks a sugg posting rule by itself

#

its too specific

undone cedar
#

@humble umbra please read the suggestion rules before making a post

humble umbra
#

ah i see

#

mb

ripe owl
#

Suggestion
With no suggestion

drowsy plank
#

im just gotta delete this and the wiki one

#

they are fundamentally flawed i dont think you can really "fix" them lmao

cobalt pewter
#

coin × 0.85 ^ (attempts - 1)

ripe owl
#

More like

#

Coin * 0.85 ^(win - 1)

cobalt pewter
#

oh wait yea I am dumb

ripe owl
#

Because yours will make the boss drop 1 copper faster

cobalt pewter
#

yeah kills

ripe owl
cobalt pewter
#

coin × 0.85 ^ (kills - 1)

ripe owl
#

Imagine wasting a ton of attempts on a boss to get no money from it

cobalt pewter
#

if provi drops 3 plat

on the 5th kill she'll drop 1 plat 56 gold 60 silver 18 copper

on the 10th kill she'll drop 69 gold 47 silver 50 copper

on the 40th kill she'll drop 53 silver 2 copper

ripe owl
#

Sounds about right clueless

#

I personally wouldn't mind

cobalt pewter
#

surprisingly, yeah

#

this could mitigate a bit of the economy issue

#

granted bosses still drop things

#

that can be sold

#

make NPCs buy bulk goods for less each clueless

#

though I think if this is applied in some wah

#

way

#

the sell value of items can just be tanked

#

also for the last sugg

#

cal does Not like deerclops

eternal escarp
mortal rock
#

(to the drops ofc)

eternal escarp
#

Deerclops will eventually get Rev+AI
just not right now

north oracle
#

Blast
Make him interesting
Please

mortal rock
#

man damn you fryzahh

eternal escarp
#

you see if i knew how to code

cobalt pewter
#

simply become coder

clueless

eternal escarp
#

id see if i could clueless

north oracle
eternal escarp
north oracle
#

I don’t like him because there’s literally no point in his existence

mortal rock
#

Fryzahh is a lier D: he told me to got suggestions

eternal escarp
#

atleast my deerclops rendition lives on in Infernum

mortal rock
#

ight

eternal escarp
#

fryzahh prolly meant the specific thread but didnt mention the thread

#

silly fryzahh..

mortal rock
#

proly will just copy and paste

dense ferry
#

Fryzzah skill issuing wtf

mortal rock
#

True..

#

Fryzahh Lier

swift wharf
cobalt pewter
#

but yeah the diminishing returns thing is actually

interesting

tired haven
#

irrefutable point

small timber
#

but what if using boss summons require money instead of giving money

#

if you dont pay 50 gold when using king slime summon item it will be consumed

tired haven
#

pay2play mechanics ultimatesmug

#

(I mean, on a serious note I am not completely opposed, but I do recall that any mod attempts to sell boss summons for more than their loot's worth caused havoc)

small timber
#

the ultimate pay2play playthrough:

  • consuming items cost 1 gold, otherwise you can't consume the item
  • world is locked by grids which you can only unlock through gold to expand how much of the world you can explore
  • boss summons require gold to use
  • crafting any items will be taxed 1 gold, otherwise you cant craft item
  • NPC refuse to talk to you unless you have at least 5 platinum in your inventory for at least 30 minutes
  • every 30 seconds your weapon decrease in durability which you can repair at goblin tinkerer for 1 gold per durability loss (scale with item value)
  • you have -20 luck if you have less than 1 platinum in your inventory, slowly increase to +1 luck if you have more than 50 platinum in inventory
  • if you die you will be charged death taxes, 100% of your money are loss from your inventory, piggy bank and safe, and also from all container in the world that had been opened
dense locust
#

-20 luck is wild

north oracle
#

Death taxes lmao

dense locust
#

The 2 constants mixed into one

tired haven
#

Anything beyond 1 and -1 has to be coded in

dense locust
#

It’s a percentage right?

tired haven
#

Mmm

dense locust
#

So -1 would be garunteed least lucky outcome?

tired haven
#

Not really

#

Well, in terms of cap yeah

#

But the outcome is coded in its own way, so it doesn't operate directly on %
Closest would be "x% chance the actual chance becomes worse"

dense locust
#

With x being what

tired haven
#

luck

dense locust
#

Ah

tired haven
#

Usually luck determines the chance the game does a second roll to either reroll to take a better result, or worse one

dense locust
#

Huh

#

So at 1 luck would it basically be “2 rng checks taking the one that’s better?”

tired haven
#

Yeah

#

Although keep in mind, each chance affected by luck is handled differently so you basically will be unable to guess without consulting wiki first

#

There is fishing power one where it just straight up gives flat fishing power instead XD

eternal escarp
tranquil perch
#

@novel belfry btw, thought it was worth mentioning since it's what I do, you can use the teleporter glitch to stack crates

dense ferry
#

Deerclops leaves a bad taste in my mouth

#

Simply because I loathe the idea of it being a Boss

golden sonnet
eternal escarp
#

i am happy it is a boss because i like it :)

#

and i can see it being decently fun with a few small changes

tranquil perch
#

My opinion on vanilla deerclops is that it's.... Fine I guess

But the shadow hands ruin it

eternal escarp
#

(mainly by changing the shadow hands)

small timber
#

the shadow hand just have to not spawn way too close to the player and it is fine

eternal escarp
#

mhm

small timber
#

I think this was my old fight? this is how I fight it

the tldr is the only thing ruining playing like this to be consistent and viable is because of the fact that the shadow hand can literally just spawn in front of you and hit you before you can react

eternal escarp
#

yeah thats how the boss goes pretty much

#

and i think its a really fun fight plan

small timber
#

basically if shadow hand spawn further away (or at least less directly in your face/in front of your movement) it is a lot more fine yeah

#

deerclops to me is like EOL: you don't really have to change it too much, just fix some specific problem

eternal escarp
#

mhm

small timber
#

(not like you can change deerclops only "slightly" without reworking the entire fight)

eternal escarp
#

okay but sadly thats just MP

dense locust
#

Shadow hands are the only actively annoying part of the fight

dense ferry
drowsy plank
#

betsy

eternal escarp
#

eh thats fair
but just imagine it was like, not a crossover, would you have thought the fight is mostly good?

tranquil perch
#

Like, idk, make the boss pattern longer? Make the attacks have more range? There's a decent bit you could do without just adding an extra constant projectile spawning in the fight

dense ferry
drowsy plank
#

true

tranquil perch
#

hdfai

dense ferry
eternal escarp
#

h

dense ferry
#

Tho I wouldn't mind a Tundra Boss, yeah

tranquil perch
#

h

#

Meanwhile space and desert still have no bosses

dense ferry
#

I also think Deerclops' sprite is oddly unfitting for Terraria?

#

Like, yeah, crossover, but aside from the Ogre on OOA every enemy there seems more or less like a Terraria enemy

eternal escarp
#

i dont think i see it stand too much byeah thats mostly subjective probably

dense ferry
#

Yeah, it's probably because it's

tranquil perch
#

I think the deerclops sprite is fine, I guess it's just a different art standart because 11(12?) Year old game

dense ferry
#

Incredibly detailed and Terraria's sprites are really old

tranquil perch
#

Raven staff and imp staff still needs a resprite

dense ferry
#

True

cobalt pewter
#

haven't Terraria sprites been updated lately?

tranquil perch
#

Have you seen the new crimtane and hellstone bar sprites

eternal escarp
#

they have been respriting things lately havnt they
maybe clueless

cobalt pewter
#

qb and golem were resprited

tranquil perch
#

And new blade of grass

dense ferry
#

A lot of them have yeah

tranquil perch
#

And new hornets

#

QB and golem erre long ago

dense ferry
#

Honestly how would you guys feel about

tranquil perch
#

Were*

cobalt pewter
#

hod damn

dense ferry
#

Eye being resprited?

cobalt pewter
#

i mean

if it's an improvement

#

why not

dense ferry
#

That one is definitely OLD

#

But it's really good looking, and Eye is THE Terraria Boss

eternal escarp
#

it wont go well because of its "iconic" look probably

but idc too much HDfailure

tranquil perch
#

They said the eye is purposefully not being resprited to preserve them or something

dense ferry
#

But for the love of God Wall needs a resprite imo

tranquil perch
#

They I mean relogic

#

Or rather, crowno

eternal escarp
#

this is why we have texture packs ✨

dense ferry
#

Yeah

random pasture
#

True

tranquil perch
#

Wall's sprite is heavily based on EoC

dense ferry
#

It's essentially an edit

swift wharf
#

the fix for deerclops is to simply lock dst content to the dst seed

tranquil perch
#

The shape, the veins behind it, and the mouth are very obvious

#

WoF^

eternal escarp
tranquil perch
#

Rebecca have you seen overhaul's resprites

small timber
#

the design of deerclops feel very off compare to any other boss in the game

dense ferry
small timber
#
  1. almost no other boss completely limit you in "range" that you can fight the boss, namely Deerclops straight up enrage/invincible if you are slightly far away
  2. the whole "no despawn" thing
  3. the entire fight is incredibly reaction based with the theme of shadow hand being the main threat which is not a norm to any other boss
tranquil perch
#

Google images never embeds properly which is annoying

dense ferry
#

That's nice

swift wharf
glass arch
cobalt pewter
#

then again this is the same game that has Bloody Machete

#

why not just update eoc accordingly and

idk, make an official texture pack if you're so concerned about preserving the original sprites

wide river
#

I think Eye of Cthulhu has been the same sprite... maybe since its inception. At the very least it's been an incredibly similar sprite throughout its lifetime

cobalt pewter
#

no one's gonna rework eoc anyways

#

the texture pack will last Forever

red stormBOT
quiet kernel
#

What about they would resprite eoc and add like a og sprites config into vanilla idk