#suggestions-discussion
1 messages · Page 152 of 1
playstyle was a bad word for it.
yea? nobody is demanding you to change it?
Bro the issue is just you didn’t place the damn power cel factories
Picking up factories and placing them is not a playstyle. It's a vital and crucial mechanic
that is the definition of bad game design
Wait and move on
I more meant hinting to the player they should place them early
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^
that you dont know is vital
except your playstyle includes
the weapons
I think maybe it just needs to be better communicated to the player
I think a better solution would be to communicate to the player that they are vital
yes this
Which forces your playstyle to switch to this
That would be a better suggestion
so if it were a broken draedon drone (or something that serves a similar purpose), it would be a pet that you could equip, and at certain points in the game, it would pop up a little dialogue box that could explain a small amount of lore that was relevant to the current situation
eg, first time you walk into the jungle it might say something that hints about the plague stuff
just little lore hints that entice players to dig deeper, and maybe even guide new players towards their next objective
Now I don’t touch draedon arsenal but I never had issues with having 5k power cells at the end because oh look I’ve placed them down near the start!
I might sugg that later
You can still play with this playstyle and
Have the factories around your base
good idea for a pet, but players could miss it
which is an issue with how they're portrayed, not with how there are 5k required to decrypt the last shematic
but why?
This isn’t a thing about newer players if you’d already known
give it to new characters
You’re speaking for a demographic that you aren’t part of
Having things be missable on a first playthrough isn't necessarily bad
Good idea too, but some might not like it
It’s your fault you forgot
corruption and crimson as examples
of think its anoying
so they can trash it
They find a lab
They ask about it
They get an answer
^ this
When I was a new player I explored and found things out on my own
Ok what's going on here
which would give them what reason for the factories?
Eh, I feel like that wouldn't work because there aren't any individual sources that would know a large portion of the lore
Only the Bestiary can drop info about anything in a similar fashion, as a magical book
...what
Not everyone is in this discord
The wiki then
well draedon knows right?
Nope
hm
the pet would be great, for telling the player what to do. the argument is still about the factories
Not nearly the entirety of the lore
Why are you speaking if this is everyone’s issue, your suggestion was to change 5k to be lower and yet somehow this is supposed to mean good things for new players?
Draedon doesn't even know about Xeroc
Idk man
yes it is
okay im gonna make a better suggestion
see it from their perspective
the pet idea is
a lore mechanic
not something for gameplay
xeroc isn't in the logbooks tho
Though I do have an idea for someone that could provide relatively small lore insights, with a fairly vast knowledge
then sorry for the misconception
I mean ideally the two should be intertwined at points
oooo, do tell
Yeah, but like
The logbooks aren't the only lore
the funny thing is
I can't, but Cei might be aware of what I mean
Ok, you know what? I just say what I mean with the new players a bit clearer
All new players
I can think of at least 3
the basic idea of "pet that gives out small lore tidbits more often than finding a logbook" I think would be HUGE for the average player
my mind is so warped i read your 3 as :3
-You explore
-You find the lan
-power cells? Are they imprtant? maybe
- might store it for later (the factory)
-5K
Yep, exactly
??
you store them#
read suggestion posting
in a chest
why even is the power source not a part like all th others
there should be ingame indication
From their perspective if lacking incentive was the main issue the suggestion shouldn’t even be about the 5k decryption cost.
You’re projecting your own issue (of not having enough power cells by endgame) to be what everyone experiences as newer players. Your suggestion was to cut down from 5k and now you’re on about giving players incentive when clearly people were having issues with your suggestion in the first place.
just to make absolute sure
some might not want to get spoiled
Don't rely on external resources to communicate things to the player I think
Your issue was suggesting the 5k cut in the first place
this
If it was about incentivizing more maybe nobody would be arguing now
That's not too big of a spoiler
Making them seem more important isn't always an insentive to place them as soon as possible
you don't get any advantage till the endgame
The tooltip says they generate power cells
the weapons are damn good at times, too
I don’t get why you’re so hellbent on them not being important because YOU don’t use them
A blind player who wants to find all the content will iprobably experiment
coming back to the "if you don#t forcce players into it, they might not want the weapons"
playstle choice might not include them
If a blind player doesn't explore/experiment enough to find this out, they willi probably miss other bosses too
stop using playstyle
exploration =/= placing random factories
Nobody forced anyone into it, but you’re the only one so far who’s not bat a single eye at the draedon arsenal
no
In this case it’s punishment for negligence
playstyle means nothing in this context
Complete negligence
weve told you several times
^
I did, and thought it was trash
And yet you don’t have any power cell factories sitting around after trying them?
And yet you’re making it out to be some huge issue
it isnt???
It only needs 5 sec to fix
There we go
why are you still arguing about it
@ornate slate perhaps you could explain the effects of the reliance of external sources, like the large amount of time you have to wait if you discover them late
No, set it in perspective to the time to fix
will do
Then the issue isn't that the requirement is high, it's that people aren't always aware of the mechanics
Hey at least this discussion resulted in 2 somewhat better suggs
That's the issue, not 5k power cells
^
And I recommend that you focus on that instead
vetra, is my suggestion okay
I suggested about this.
Because THAT is the issue, not this
the only mechanic that is requiored is the exos
so tell people about them at the start?
exo mechs are pretty important lol
That doesn’t make your suggestion to change the 5k any more valid though 
well, just hint heavily that power cell factories have importance
It started because of the suggestion
straw man
I want to beat them, a important part of the game
cant
make sure that the player prioritizes picking it up
but HOW
without telling them
the second last boss is needing this
thats not for you to come up with
even if you knew about power cells being important for exos would you even try to get more early on
the devs will figure it out
Hey man it all started there, imagine if it was about giving more indicators for draedon stuff being more important
yes
but that's the problem, what "good" thing does the first schematic unlock
nothing
so you think
Huh, thats all trash
tracking disk
what
Tracking disk, taser
💀
I cna think of a few
star swallower containment unit
For every class, you might not know of the imprtance of the disks
say sike right now
those frogs can't do shit
im not joking that shit is cracked on deerclops
hm
if you want any proof of it doze has it on his summoner guide for deerclops
I did that like yesterday, they couldn't hit at all
maybe infernum ai differs
fact is, it's bad game design to punish the player with a wait
So what you’re gonna destroy the factories the moment you know they’re not good?
yes
why???
everyone gets hit with the same time wall
They are ugly in my wooden base
From the perspective of new players theyw ant to try out shit
you gotta be trolling at this point
So true
time walls are bad game design in general
I think we’ve found it
argue otherwise
most just have the ability to actually progress while waiting
we already collectively came to a conclusion but youre still arguing
Yeah, but you’re not forced to place power cells only after yharon no?
i don't have anything to progress
You’ve forgotten about it
you arent forced to do so earlier too no?
my conclusion personally is that there needs to be more indicator that power cell factories are very important, and that you are trolling
And now you have to make up for it because you forgot
and a new player would have knew
The decryption process is required to reach the mechs
So you tell the players about that importance
Reducing the cost will only be a bandaid fix, when the issue is people not knowing about the importance of decryption
With a time wall
which affects everyone
Yeah, because it’s your fault for coming to swift conclusions on game mechanics you don’t have much clue on
Exactly, and how??
How without spoiling
“Oh this weapon bad, this must mean the entire arsenals are bad, I should not touch this at all”
its just not an issue if you play how the game is intended and place the power cell factories early on and can actually progress while waiting
You are so stupid. Time walls are bad
i love waking up to 1000+ messages from a single suggestion
morning cog
Who doesn't
But I don't, because I have a playstlye that isnt yours
With good wording, you can absolutely tell the players without spoiling the fight
ITS NOT A PLAYSTYLE 💀💀
hey is my suggestion okay, btw?
this doesnt relate to playstyle for fucks sake you block of tungsten
I love the personal attack here, but back to the point you’re not forced into a time wall earlier on because the requirements are low, by the time you reach exos you’d already have enough
I think so
it is not a playstyle to place down 4 fucking tiles at the start of the game
what do you think of mine
good point, but how to do so without a player missing it? the first schematic?
It's in an pretty unimportant biome thats annoying to traverse early
Yeah which is.... What you're supposed to do lol
You get the couple you'll ever need just from the space and sunken sea labs alone, so long as you place it before WOF, by the time it's time for Exos it's fine
thanks chief
the pet idea is weird but there were already plans to integrate the lore into the game more and kill off lore items so i think it's fine
not to mention draetalk and the hopeful overhaul of NPC dialogue at some point
You’re projecting your own view that the sunken sea is unimportant to everyone
This whole argument is an unstoppable force meeting an immovable object
But it is a time wall if you miss it
even if you do it before moon lord its fine
It has no big upgrades or real nosses
bosses+
its always a wall even if you dont miss it
I eagerly await these updates 😄
The Sunken Sea will be reworked
And well, avoiding the Sunken Sea is just... why?
how do people not realize theyre just plain wrong
TIME WALLS ARE BAD
also the sunken sea lab doesn't spawn sometimes
you dont argue for your point
we do though
that's cool
a lot
dont you need a power cell factory to make the codebreaker in the first place 
The ONLY thing
And I mean
The ONLY thing
That I think Needs to change
Is the space lab being the first lab and sunken sea being the second
Because it's the place almost every new player is going to find first bc who doesn't grav pot for floating islands or w/e
but you arent listening to us
A Charging Station
You’re shifting arguments lol
my point is its always a wall, not just when its inconvenient for you
no
what do you think of my suggestion? i tried to suggest what the problem actually was
Especially since the stuff from the sunken sea labs are Aeralite crafts, and Aeralite is now in the sky
if it's always a wall
it is STILL BAD
not really
It’s a passive thing if only you’d, well you know, just set it and forget it
You don’t have to start waiting for it until yharon
dont avoid the question
Right?
Yeah time walls are bad I agree
Exactly
Isn't there a guy who beat SCal, Exos, BR and AEW in under 2:45:00?
It's not a time wall you're just placing them far too late my guy 
.
Doesn’t make your point any better though
Cause you have to wait for no reason
I am
Where there are more things to do than killing bosses
and I shouldn't be able to miss them
yeah somewhere around there
I DIDN'T THOUGH
thats
the poin
t
It's a consistent time investment, it seems like a wall because you missed the entire thing for an entire playthrough
(Which is not intended and the actual problem is missing them)
YOU WOULDNT IF YOU DIDNT COMPLETELY IGNORE DRAEDONS ARSENAL
skeletron when you have to wait to fight him again 
Well, in their sense
You did everything
You are left with nothing
And now you have to wait for 5K batteries to peoducey
why does codebreaker parts never use any battery again
exactly,you shouldnt be able to miss them
Then waiting is not the issue, the issue is that you missed it
at least the codebreaker base should use some amount of battery
Not the waiting part
just go killl yharon again you're gonna need more souls anyway
5 min vs 5h
The waiting part is the consequence of missing it
That's what we were trying to convince to them
Like, this is a really good argument on why it's not a time wall is just looking at Speedruns for the game and seeing that they get around it just fine and don't worry about it
And Speedruns are generally 7-99x faster than you're average pt
You know calamity is plenty anti-grindy already
and a time wall as consequence is bad
thats
the
point
If you JUST fix the time wall you don't fix the issue
Also 20 power cell factories takes 1 hour to get the cells ready no?
it is only 1 hour they already proved you can get 8600 cells in just 80 minutes
yes you do
thats the issue
Place more than 1 factory
Problem solved in a secind
thats the problem
no, the issue is missing the factories

if you do it early
you have said this yourself
which you could miss
Im not sure where you get 5 hr, you do realize you can place multiple factories
this suggestion kind of just got sent into backlog hell huh
If you just fix the time wall you remove the point of exploring
in its current implementation it is yes
no you dont
You do
the timewall is the symptom not the cause
still need the schematics
You do yes
You know the time it takes for you to argue your case you’d have enough batteries if you had 20 factories from the 5 labs
Crazy right?
a symptom that shouldnt be there
You remove the consequence of missing it
You remove the idea of exploring
^
Ok, yk what
Brother you don't treat a disease by just treating the sympton
wait for a sec
What a sick joke!
did you know you can zerg in a lab and capture the critters to get cells faster
so there is a desease
this isnt even a problem
So true
exactly
backlog hell will be the death of this channel
is this still fucking going
Would you rather kill the bacteria directly or just take pain medication
we have already covered the problem
I love having to explain common sense
what a disaster discussion!
so true
backlog my behated
"Add a way to circumvent a certain bug instead of fixing the bug" moment
my most recent sugg was suggested before and its in backlog hell
so then how about that, youst answer with yes and no to this list
- time walls are bad
- it is POSSIBLE that you miss the factories
- the only incentive a new player has for the factories are weapons
- they might not like the weapons and MIGHT ignore it
- a time wall hits if you don't engage wit it
at times you have to do that because you actually cant fix the bug
Sorry but the time wall is:
A: Not that bad (It really doesn't take long)
B: Encourages exploration early to get said factories
C: Is really not a good point because you're supposed to explore and get all the schematics done during certain points of the PT as they are encrypted and provide useful weaponry and such. It's supposed to be something you do as you go and not something you just do once it's time to fight Exos. It removes the uniqueness of the feature and if you do it later that is on you
Those are the times you amputate your arm yes
the only cell this makes me want to interact with
is to lick a 9-volt cell
- no
- yes
- no
- thats a lot of hypotheticals there
- yes
🔋
oh also @gaunt tiger that is very much planned, it's just that lore items were a pre-existing system that could be easily added on for the initial new lore reveal
oh yeah lore items are DYING
the lore items will be killed at some point
⚡
so a time wall is good?
Yes
No
Yes
They might not like the weapons, but there are always more weapons further down the road
Yes
incredibly rare velvet W 😔
and add lore to the one point with the weapons
minecraft has time walls called smelting
every game has inevitable timewalls
Lore: Dradong create wepon, YiHaram use wepon for war
Simple at that
we already reached a resolution, i put down the suggestion that was what the actual problem is
just ignore at this point
Man I HATE waiting in my game full of things to do!
Do thepoint 2: It is NOT possible for them to miss the factorys as important???
Point 4: could they be turned off of the option do to bad first schematic unlocks
I dont have anything to do
I'm not saying it's good
But it's supposed to be something you do over the course of a pt already
So if you do something late because you couldn't be bothered to do it earlier that's on you. You still take the time and do the thing.
You can just spread it across your pt as intended or suffer the consequences of doing it late and ignoring the feature.
Again, this is literally a you problem
yeah im gonna say yall can get your last words in but im rounding this up it's been going for nearly 3 hours
then find something to do
But it CAN hit as a time wall
and the question was
isa t ime wall bad
not something else
So if you do something late because you couldn't be bothered to do it earlier that's on you.
No
if you completely ignore the feature until you physically cannot anymore, yes
damn it has??
Build
Grind
Build
Just place more factories
Build
Kill a couple of already defeated bosses, just for fun
Build
Test new weapons
Build, at last
You have so many possibilities
And yet you chose to whine on the internet
exactly, and the feature might seem unimportant
Hmm, have you tried asking on the internet perchance?
And that's you're fault if you ignore that aspect of the game until literally the last moment
Again, it's supposed to be progressive and not immediate. That's why there's weapons at every tier to craft with it
You don't want to do the grind early? Suffer the fucking consequences and live with your actions

I cant grind for anything
I don't wanna build (playstyle choices ik)
I dont have more
anyways this is going nowhere, i am actively losing braincells here, goodbye
There are many more choices than that
Yeah I should go as well. I've made my point
not a solution, you shouldnt rely on external sources to communicate a mechanic is essential
it's when an unstoppable force meets an immovable object
"And that's you're fault if you ignore that aspect of the game"
No, the player should never be ABLE to miss something that important
And they won't simply because it's scattered all over the world
and it shouldn't be considering it's very hard to miss?
how is that a mod problem??
but FOR NOW you should have to
so your game is unplayable without asking EVERYTHING on the internet?
Wow
I dont want to dump more oil into the fire, but I do think in this case this "time wall" is indeed, have nothing to do with "getting rid of exploration"
you need to explore in the first place in order to obtain the schematics, so you are already doing the exploration before you even get to the point where you know you will even need 5000 batteries;
the problem here is 3 fold:
- unless you are already faimiliar with calamity content, you do not know the importance of the labs, most people will just assume it is "yet another structure"
- codebreaker having no indication of its existence other than "it is on the wiki" and "install recipe browser and remember to throw charging station into it", heck I even frequently have to wiki the further codebreaker parts for a while since it is so unintuitive
- currently nothing make charging station/battery factory stand out from everything else, in most case it is basically just a background object to most player; no "you need charging station to get code breaker in the first place" do not work because chances are the player will just miss both codebreaker and charging station together
but yeah tldr: 5000 battery cost and how unintuitive for new player to know its importance in the first place is a problem, and lowering cost etc have nothing to do with "delete exploration from the game"
HOWEVER, I do think lowering the cost is not really a good solution, just like, give battery factory an upgrade that produce battery at a faster rate and/or something discovered from schematics decrypt that help with producing battery will work without ever "getting rid of the purpose of exploration" as exploration is mandatory to get them in the first place
cool
@slender goblet Stop discussing this. If you need more cells you can just go back to the lab and catch repair units under a zerg potion and scrap them to get cells proactively while you wait for the charging stations to make more. All of your issues have already been covered by other suggestions and you aren't making any new points. All you're doing at this point is being inflammatory and I'm tempted to just give you a warn if you continue. This isn't going to un-flag youe suggestion because you have made 0 changes to it this entire time.
And to everuone else; don't encourage him.
WHY DIDN'T I GET TOLD THAT'S A THIGN
TELL THAT TO THE PLAYER
shade said it to you
In-game you have factories
not my intention
imma be quiet
you know what, i think the best way is to mention in the arsenal labs that draedon made a mechanical trio past the power the mech trio in hardmode, which the player pretty much is guaranteed to know of because modded players will pretty much always know about vanilla progression
that's a good idea
but how to tell it is my question?
It has been 3 hours so frankly I do not know what your intentions are at this point. The caps don't help either.
The point is Terraria is a wiki game and there are a LOT of issues exactly like this. There aren't easy ways to get the point across, so we make do. Someone already suggested a solution to this AND posted it, which you ignored. There is literally 0 reason to continue talking about this because you are not using the discussions here to improve your suggestion.
it is difficult
It is not
telling player something like that is difficult

If we just make the labs more obvious, and with the (presumed) addition of draetalk soon, I think it will be much easier to convey this information across
"and there are a LOT of issues exactly like this. "
You know that uh, you can just slap a line or a few in one of the Logs/Decrypted Schematics, for example the very first one you're supposed to get?
but there isn't any at the moment
that's why i said it
Because nobody have addressed it
Okay there, that's the new suggestion. Now we can move on
Hey Uber, you think you can cook up a nice sugg based on your idea?
If you make the edits just ping me and I'll unflag it, but also you could probably just delete the old one and make a new one at this point lmao
To add onto the one I already posted?
So, what I think we can do is
Add a message to the Schematics highlighting their importance, and their power cell consumption
And add Power Cells to the Codebreaker recipe,,to make sure players have placed a Factory in the very start
Yes
Works for me
Sounds about right
Malicious intention
Cataclysmic intentions
Should I edit my suggestion to incorporate what you said? Or are you already going to go forward with this
You see, THAT's a good idea
together with the power consumption stated the problem would be near a fraction of what it is now
Just to gauge if the general population likes the idea
I still think it is bad game design for the player to be able to run into a time wall
You can edit
Will do
well it is, but that as punishment is still bad game design
not really
If you miss out on an important part of the game
then go play clash of clans
And get punished for that
we went over this already we shall not continue
That's a sign for missing out on that part
(Ideally, all players would do things the intended way and not have to run into that time wall)
(Which is why we'll try to guide players a bit more)
punishment = good
Time wall punishment = bad
We aren't doing this
lol
Bye everyone
oh also, please add the bugs you can scrap to the chest loot, like at least one
They uh
and do a "can be scrapped for power cells" in the descriotion
if it isnt there already
but players arent told they can be scraped until you catch them
Have you ever seen, like, Grasshoppers in the wooden chests?
to let players know how they can be used
You can kill them and they will drop the batteries
That wouldn't solve a lot honestly
they might drop it, putting it in chest would let everyone know
EVERYONE
another way for them to grind away the time wall
terraria is about experimentation. if you dont experiment like that you are doing at least 1 thing wrong
yeah i think the proposed solutions are enough
I need to experiment with the loot of random ass critters
we dont need to be completely handholdy
understood
i mean how do you think people found duke and empress?
you wouldn't be, it would be a solution presented
a line to their description would be enough i think
just because their are other problems doesn't mean anything
no one will cathc them
if they don't know
also, power cell factories in their inactive state could be made a little bit more obvious and identifiable
those aren't problems that is intentional game design
i think someone mentioned that before
but it would be better at least
yeah but we already have a sugg for that
gotcha
i think adding a line to their item desc would be enough
You could kill them and get the same outcome: batteries
COULD drop
How would you find out about that? Experimenting
yes we're getting back into pedantics
I mean it's not 5%
how much is it?
no critter ever drops anything, you dnot have a reason to
dropped*
Piggy exists
2-4 at 50%
maybe inactive factories have a blinking red light?
it has 5k life, you are sus about it
would just look like ambience
I would recommend some
Also you don't have to necessarily try to kill the repair units, you could be aiming for the enemies outside and it just so happens that a unit stands on the way of the attack so you kill it and it drops the battery
glitchy flickering light
Huh?
fair poin
t
500?
still more than any else
exactly
is what they're saying
piggy has 2k
calval has a bunch of critters that have more than usual health
calval isnt cal main but w/e
Yeah but what is so weird? If it has more than 5 health then it's an enemy, if it's an enemy then you must kill it
something i remembered that was semi related
yes that is the point they are making i think
As soon as you find out it's passive, you try to think of it as a friendly NPC
It doesn't talk, so the only other option is a critter
Based 
bunny banners
Finally, the chat has calmed down :D
you hover mouse over something at the other side of the lab and see it has more than 5 health
so, you naturally assume its an enemy and dont want to find out if it does damage
so you attack it
bye
do you
no
oh yeah also of note, repair units battery drop is 50% so its possible you kill one and you dont think it drops something and ignore it forever
take the batteries out one at a time???
in*
sorry
like with chest!
oh
shift left them into the power stations
chargers
would be neat
don't know if its feasable though
seems a bit more complicated i think
well i mean it's still just one slot, but i think the issue is more of a technical problem with how the UIs are implemented but idk guess we can wait for a dev to say
yeah, that's waht I meant with "don't think it's possible/easy"
But still a neat thing imo
Wait a minute
Is there something in game that points you going to the arsenal labs asap
Because theres always the (unlikely) possibility that you only find your first one late
nothing right off the bat
Hmm
but the planetoid lab is (almost) always right above spawn
Perhaps amidias could say something about the sunken sea lab?
sometimes it's a whole lot off
arent lab seekers in gold cheets
also
they're in lab chests
the labs in sky and sunken see should really be switched in order
you are far more likely to find that one
maybe if you press guide on amidias for the first time he mentions the sunken sea lab
I didn't have this npc till post ml lol
or he can also mention it after if you havent gone there yet
but still be helpful
thats weird
after you beat the desert scourge it pretty much sets you up to find him
how that?
it says stuff ab the sunken sea
it is weird to traverse early on
and youll eventually find giant clam
would never go there early
well, only if you stay there
spawns often enough
it is weird to traverse early on tho
So you might not stay long enough
FINALLY
5K cells
there you go
Yea i saw that too
damn where'd it go?
deleted
It was just something really short about respriting squirrel staff due to it looking off to the suggestor
the only suggestion that matters in regards to the staff is fixing its AI lmao
the thing can't hit anything that isn't 3 inches from it
yeah this one makes sense
not really a point in gating the first stuff behind sunken sea
it just incentivizes you to do them out of order
Yeah
W suggestion
whenever i play i usually get my stuff and then make a beeline for space so
Yeah exactly
or just make sunken sea lab easier to find in the sunken sea
the sunken sea has the same shape always right
the shell might help if that one passes
It's just less intuitive regardless
The shell wouldn't help bc it would still be on the outskirts
A suggestion to do that didn't pass bc it wasn't reasonably possible
oh
In general forcing worldgen to place things in very specific spots causes issues
good suggestion
so the space lab is at the exact center of the world?
about
ic
if you rope up as soon as you spawn you will see it 70% of the time
I can't help but think that this suggestion has been suggested before, but I don't remember when it was
theres enough debuff ores
at least auric rejection is unique
and has some cool map-making uses if anyone is so inclined
#suggestions-posting message
I actually do agree with this, somewhat
Like, if you were to get "rejected" by a Godly essence, would you get flung away at a high speed or would you get disintegrated on the spot?
its not godly essence 
and yeah you do get disintegrated on the spot if youre a normal guy
radiation
the terrarian is Past the point of being a normal guy
Idk I think it's totally harmless
yeah
its not like a debuff would be any less annoying
and rejection is at least funny and (again) has some cool uses for some sort of human pinball map
it sure as hell would be less annoying than being bounced back and forth
It's a feature that gets a jump on you the first time and just asks for you to actually think of a way of mining it without touching, which as you denoted there are a lot of ways of circumventing
shrimply dont touch the ore
mining isnt a challenge by that point
i think adding a bit more into it is good
then why have that feature?
And cave systems are closed enough that at most you would get flung a few meters and with Endgame movement that's just one second to come back
ok, why does it need to be?
or at least a bit of one
the year is 2024 etc
you’re telling me people will go “omg auric ore is so cool, imma go mine it lets gooo oh no I got bounced back”
instead of “finally let’s just mine this shit and get out”
the usual thought process?
i dont see why adding more exploration time and challenge to a point where exploratory activities are trivial is a bad thing
id already like there to be more enemy combat at that stage but
at least rejection gives something
Yeah, and again, the bouncing isn't something that fucks shit up
At most you lose one second because of it
And it's not a challenge, but it's something that actually makes you think a bit on how to do it
so does it exist just to waste your time then?
so do enemies
and grinding
and having to get items from the world instead of just having them in a chest at spawn
If that's how you view challenging the player to come up with creative solutions to problems the game throws at you, ueah
just so we’re clear, I only think the bouncing is stupid
^^^^^^
the rejection is a neat idea but the punishment sucks ass
I’m not gonna sugarcoat it
if you think the bouncing is too harsh, maybe asking to reduce how much it bounces you rather than fucking deleting it
as rebecca has said
the punishment is flinging you backwards in a small enclosed cave when youre at the peak of your movement capabilities
like youll be fine

Agreed
Getting rapidly hit in a small cave can lead to your health being completely deleted in a matter of seconds
I’m saying removing it is also an option because it’s so god damn pointless at the point you’re at
As much as you do get fucking sent to space in an open space, you are not doing the thing in an open space
Also this is so situational it's completely negligeable
If you get yourself stuck between two Auric Ore veins honestly what the fuck were you doing?
brimrose
TRUE
You keep insisting upon Auric Ore being in small caves, and when I mention it it's suddenly situational?
where else would it be?
the bouncing mechanic will just make you use the extra range given by the post ml pickaxes making the mechanic pointless after experimenting what the auric ore does in the first place tbh...
yes a cave. not a stripmine
Then it's not situational
idk i dont find auric ore spawning in the open air
tesla potion + brimrose + looking at where ur going
Because the chances of you hitting another Auric Ore vein are nearly zero
therefore making the mechanic pointless to some point
I never mentioned hitting a second vein, you brought that up yourself
now im not sure if my knowledge is outdated but im pretty sure blossom pick has more than enough speed to break you out of one of those situations
it'd be nice if like
idk yharim's gift also made u immune to it so you dont get punished for not wearing auric 24/7
but otherwise it's literally fine
You can easily tank like, 4 hits from Auric Rejection
Oh that's a neat idea
by being in a stripmine
itd fit thematically i guess
it seems theres been a misunderstanding between "small cave" and a stripmine
Then you get punished for not wearing Auric Tesla or Yharim's Gift 24/7
It's the same situation
like it's very funny getting smacked when wearing. gem tech. demonshade. armors that are stronger than auric
not really
why is this so bad but
auric is an entire armor set you dont switch them out much
Or you can
but like. people absolutely wear obsidian skull just to mine meteorite
scoria too right?
unlike here you dont get bonked
it'd suck ass if you had to wear meteorite armor just to mine it
i forget if it does anything
the way u deal with it is the same tho
byeah uh you really dont have to think hard about it to not get hit by the rejection
By this argument, wearing Auric Tesla to invalidate the effect is bad
what do you even mean by this
just place one block ontop the ore
id argue that hellstone spawning lava is worse for the time you mine it but thats a vanilla feature anyways
and it still comes up with the same solution

to an unsuspecting player, this could very well happen
Use an infinite flight mount
Use the extended range of your Pickaxe
Carefully manueaver your way around the Ore
scoria drops some fiery pieces from above and if it hits you get damaged
and they get punished! and learn! this is how games work!
yeah i think it's lame that wearing auric is the ONLY way to do it
which is why i proposed a second way to do it
having auric still be immune just makes sense
yeah
but should they get punished in such a stupid way?
like how wearing molten makes you immune to fire debuffs so you could use that
absolutely not??
By dying? Yeah
but having that be the only way is restrictive
Ah yes, let me just put some instakill attacks in my game to punish the player and make them learn
Good game design
its not an instakill???
they dont instakill you what
First of all, this isn't a Boss fight
^^
It’s not even close to an instakill
if your argument is “ok they die because of this gimmick”, that’s not a good defense
I never said it was a boss fight, nor did I say that Auric Ore was an instakill
what
does this even mean
i hooked to auric once and managed to jump back off like you need to be TRYING to die to it
just read what rebecca was saying
Yeah
Dying to Auric Ore is just insanely hard in the first place
I’ve not died to it in preboss gear by just not amplifying the electrified damage with moving
like yeah. people die because of things. this too is how video games work
And there are so many ways of circumventing the flung
but is there a need for it to be that way?
fire isnt hot because ive never been burnt by fire
do you just have it be there for giggles?

come on
Why wouldn't there be?
because it’s absurd??
auric rejection gives you an actual non boss threat
Just because Mining is supposed to be a trivial experience?
Then why does it exist if it's extremely hard?
If you can easily avoid the effect, then why is it there?
i think it makes mining more dynamic and is a cool mechanic for maps because like do yall know of any other trampoline like block
because it’s absolutely unnecessary?
why does meteorite burn you
All the other ones that try to kill you are unnecessary too
how?
you could say the same about hellstone meteorite and astral ore
there are other ores that do this
dude I
auric just adds a unique component to it
auric isn't bad because i haven't expierenced incredible amounts of electricity going through my body to the point of it flinging my body /s
Hellstone and Meteorite aren't as debilitating as Auric
HELLSTONE
You are telling me
what makes auric debilitating
^^^^
^^
Syntax Error.

Large damage and getting launched as compared to just a fire debuff and being slow
Hellstone fucking spawning lava
it’s bad design and I’ll leave it at that
did you know you can negate half the effect with a potion
which you can also do with auric
you can completely remove half of it with a single accessory too
being slow is more debilitating than being thrown backwards i think
Would you expect a normal player to drink Tesla Potions before going into a cave
at the stage of the game u should be encountering the debuff ores, their debuffs are quite strong
once they know of the mechanic yeah?
this is what i did because i realized it inflicted electrified
astral ore literally does 10hp per second
No but I do once they realize what Auric Rejection is
i still dont see how this is any different than hellstone
you can’t be serious
first time around? no
once they know about the effect? yes
im perfectly serious
if you're shot away from the ore ur shot away from the damage 
I see
if i want to recover from being launched back i can just
true
being launched is an advantage over being slowed
how to not die to auric: put your hands back on the keyboard
^^^^^^^^^^
also you can just hold space
You don't even have to do that
This is literally going nowhere. I see no reason to continue to try and persuade the lot of you.
If you're going to insist upon this being fine, then I can't change your opinion. Just know that this is a garbage mechanic to some people.
Because you literally
So true
Get sent away
this seems very much like a 2024 argument
this
or hook onto smthn that isnt next to auric ore
Ok then both of you are just going to leave because you can't convince us what's wrong
all im hearing is "it is bad and annoying because it is bad and annoying"
Sure
I mean yeah it’s annoying
But I’m not entirely sure why you find it so annoying that it should be removed
It's not even annoying
Don't instigate this further, please. I just want to continue on with my day.
(It’s a bit annoying)
many things in terraria are annoying
this is a special case because ???
It's literally just a mechanic that asks for you to think slightly before mining an Ore
because its late game or smthn idk
honestly id almost argue that this suggestion is lacking any real reasoning beyond "it is annoying to me"???
like it even addresses how to circumvent it in the suggestion
I just said what's wrong
Nah, it can definitely go to voting
all of these arguments could be applied to literally anything anyways
"oh do you expect players to bring [x potion that negates debuffs] into [boss that inflicts said debuff]?" yes once they know the boss inflicts those debuffs
like yes that is how you deal with it and when you have a bajillion regen and wings and hooks and mounts something like this is reaching the point where this is the only thing that could even really bother you
like no offense but id say the hot feet debuff from hellstone/meteorite is extremely debilitating and also just as easy to get away from as auric rejection
And it doesn’t even come close to killing you unless you try to die to it
I'm leaving because there's no point in arguing this any further and I'd rather save my sanity for a problem that isn't bad design
i forget does calamity scale DCU mining power with the pick in your inventory
bad design (mildly inconveniencing me when im not fighting a boss)
you all can disagree however you'd like, I'm not changing my stance
fair enough
Ok
Ok.
@zenith hazel
"as using VeinMiner and thus completely eliminating the gimmick of the ore"
That's on you for using a cheat mod. This isn't the first time Veinminer has trivialized something otherwise difficult. Remember the regular and astral meteors?
id say brav already moved on but this is kinda of just an expected result of posting a sugg
but i doubt you're going to get a response
is veinminer really a cheat mod
but it's been pretty beaten to death already
You don’t need to ping people who just said they didn’t want to engage with this convo
Reading up a bit is not hard
I've given examples of situations in which it is. Using it for just tin or gold? Nah. Using it for a meteor, astral or regular? Yeah.
Anyways, regardless of whether auric rejection is good or not, saying “this is a 2024 argument” is a bad defense for auric rejection
Wasn't mine either
please can we not do this again we all agreed we cant change anyone heres mind
yeah
I'm just gonna shove myself into Lore Disc again bye
lore ‼️
My bad, I didn't realize. I probably should look up first next time.
We all agree that having engaging gameplay outside of bosses is good, nobody wants to do the hyperbolic pure bossrush game, bringing that up is creating a strawman argument
The disagreement is simply about the nature of how outside of boss content should function

brav banger
perhaps people have been pressured into becoming defensive, consequently turning people obstinate
remember we enjoy the same game, lets acknowledge issues others have before offering feedback
idk vein miner isnt very cheaty
mining ore is very annoying and tedious
especially in big veins like auric
also be careful with using snarky/condescending language and try your best not to make negative implications regarding people in your discussions. it's immature
sorry for the small dump, yes this isn't the place for it but I hope we learn little by little
ah shit minimod incident 
What?
Oh, wait
Oh, ok, I get what you were saying
👍
You know you can just use blocks to avoid physical contact right
It's about that - finding ways to circumvent the rejection
And I feel like a debuff would be worse
Because it'd either be too weak to be meaningful, or a silent death
i think debuff'd also be boring since that's just hellstone rehash
at the same time it's annoying in general, and it might be more interesting to have it be a tradeoff
efficient but different/dangerous to mine
i.e maybe you can't traditionally break the ore with a pickaxe
instead when it'd "break" it cracks/glows and a big chunk of the vein explodes
it already inflicts electrified anyway 👍
you get time to back off and just collect all the ore that drops afterwards.
although in the end
im in the make auric not an ore camp anyway 
what would it be then lmfao
put the trampoline stuff somewhere else if they want to keep that
id be okay if it got moved to like
idk draedon energy field blocks or something
anything that isnt just Go Child, you Yearn for the Mines
doesnt have to be now either
save it for the aerie
That'd be interesting, if modified to fit in
when that drops
just having a tradeoff in terms of mining efficiency*/risk makes more sense rather than tedium
and yeah some sort of Draedon Force Field blocks would be a better alternative if you want to keep a trampoline block
People'll more likely to notice the ore has that interaction, just craft it all into auric anyway and not think about it again
Having the "trampoline" effect be the main purpose of the tile'll* make it have more relevance.
Mrrp is true as always
presumably the power cell sugg that has since been deleted
Uber's suggestion about making them more clearly important is better than that one was yeah
Somehow I did not think about adding batteries to a Codebreaker recipe and that's kinda genius
I always thought about like
making Power Cell Factories shine and glow kinda like Treasure Bags
until you pick one up
Fix the minimap icon for the Destroyer
Once the boss starts speeding up, the icon lags behind and it's dumb.
Ye that sugg is gone now
that would be a bug
and would go in #1052323733961977947
"balance without being too overpowered" 🚸
Saros...
@vagrant tundra squirrel squire staff was a summon, and they explicitly reworked it into a sentry
there are 2 main reason with this:
- squirrel squire will stay "usable" even after you acquire a new summon as sentry do not occupy minion slot, and there is generally a lack of early sentry in the game
- currently (most) summoner weapon are balanced around the fact that you have 2 minion slots, the reason is because if they didn't otherwise you will instantly get 2x damage and nuke every enemy in the game as soon as you get 2 minion slot
HOWEVER, squirrel squire staff get to ignore this condition because you can't get 2 sentry slot immediately until post-EoW/BoC, therefore squirrel squire, being a sentry, get to be full power from the get go
and squirrel squire staff is definitely not a "bad and inconsistent weapon", in fact it is more consistent than most summoner weapon you can find early in the game
and yeah I'm flagging that
lmao
tldr: I will definitely take squirrel squire 9/10 compare to like, finch staff
I appreciate the explanation! I'm in no way saying the squirrel squire is bad, but I've has times when the squirrel would be right in front of an enemy and miss somehow do to unlevel ground when flighting an enemy or some other reason. the best way i found to use it especially in the first night is build a box like 10 block above the ground and have the squirrel 5 block above the ground to shoot directly and an enemy. and yes 100% i would take it over a finch staff.
Squirrel accuracy do be a bit silly
Regarding lore sugg in voting
I do wish there was more subtle / implied lore that shows players the lore rather than tells them
Hollow Knight is a fantastic example, most of the lore is inferred from the environment (biomes), enemies, bosses, and more
Not as much is given through text (mostly in collectors edition lore kinda stuff)
the environmental storytelling will come Eventually™️
not completely positive but i believe theres a bit ingame with mechanics shed and maybe vernal pass
this is basically planned yeah
i almost want to ping dev and just ask if this can be 🔒 tbh? cause like
yeah stuff like lore items is going to die
and idr HOW many suggs we've had about foreshadowing with background elements
why have lore items when you can just
ask yharim
real and true
i love the idea that yharim is just chilling in the aerie like a fucking legend of zelda old man spewing out wisdom until you go to kill him
i was gonna say "isnt that planned why is it still up""
regarding the shift click batteries thing
cant you already shift click them into your inventory
i could have sworn i did that literally yesterday
hey uh @jovial spire you handle most of the lore stuff right? lore items are gonna die, and lore will be reworked to be less weirdly handled, so you think this is worth 🔒 ing? #suggestions-voting message


