#suggestions-discussion

1 messages · Page 150 of 1

buoyant idol
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Yeah, I thought about that, it seems like a great idea

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Could you suggest it?

wide river
# buoyant idol Could you suggest it?

I could make it in a moment, I'm doing some testing right now so you'll have to wait a bit
Of course anyone else can make it too, if I end up taking too long

buoyant idol
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I’m not at home so I can’t rn

golden sonnet
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I could do it otherwise, don't really care either way

buoyant idol
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Yeah, I don’t need the credits

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Perhaps add that it should be like fifty blocks thick

golden sonnet
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Not sure entirely what all do add for reasoning, but hopefully that sounds good, feedback would be appreciated. If you get online and want to post it yourself I can delete it or whatever

buoyant idol
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Reasons: Sunken sea lab is now actually in the sea. Adds areas for ruined city that used to be there. Mining area for sea prisms besides geodes.

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Brb

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I think that’s about it for reasoning besides that it would bring it inline with the crags and abyss in professional looks

gaunt tiger
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ayo another "add back the phase transitions" post is in voting

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based asf

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I wonder how that's gonna go :)

wide river
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Which one is that, again?

drowsy plank
wide river
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Oh, that one

drowsy plank
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i dont agree with most of their propositions but some phase transitions could use work or any indication at all tbf

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i dont want the healing back tho

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that was removed for a reason

gaunt tiger
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darksun was the coolest stuff, I don't get the hate

wide river
drowsy plank
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it really wasn't if im being honest

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yeah

gaunt tiger
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it was unique, and made yharon a fan-favourite boss

drowsy plank
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it's nothing that couldn't also be conveyed with a bit more cinematic version of the current phase transition

gaunt tiger
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you lay down the pain, and then when yharon retreats, you get to gear up for a full to-the-death battle afterwards

drowsy plank
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i thought you just meant the halfway heal, no that fucking sucked mega ass

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it meant all of yharon's weapons had to be balanced to be good on... his own fight

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which is just

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super lame and confusing

gaunt tiger
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well now what it leaves us with is like an entier weapon tier of useless bloat

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which this mod already has a problem with

drowsy plank
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idk what u mean i feel like the removal of darksun was handled perfectly fine

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most of the weapons were simply split along DoG/Auric and DoG was already a problem without the handful of weapons obtained from Darksun's retiering

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plus Darksun is going to be removed at some point anyway with the introduction of Distortion

gaunt tiger
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distortion?

wide river
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I kinda wish that Darksun stayed at a different tier compared to Endothermic Energy and Nightmare Fuel, just because getting access to five separate equipment sets after killing a single boss is just
Why

drowsy plank
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they're all going to cease to exist soon enough

wide river
# gaunt tiger distortion?

A planned subworld, I don't think we have much other than "It's going to be connected to the Devourer of Gods"

gaunt tiger
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what's distortion

drowsy plank
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we also got that confirmation most of the buffed events will be moved to minibosses and other drops in said subworld biome

gaunt tiger
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why is yharon heal ass, in your opinion

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that's legit the best bit of the fight

drowsy plank
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well i already covered the fact that the darksun version is lame as hell because it ruins his drops by making his boss bag drop twice, but the heal itself just was not as interesting as you make it out to be? in literally any other game i feel like watching a boss refill its entire health, especially a fight as hard as yharon, would just piss most players off. having the health bar actually be indicative of your progress in the fight makes way more sense, and you can absolutely still have something as dramatic as the heal with something that not only looks better, but is functionally cooler. the actual vfx for the heal were really mediocre, and it just made yharon immortal for like 10 seconds while he still continued attacking and brought his health back to full. any damage you did during the heal was ignored too because he always went to full, so you just had to sit there and wait for a bit

fervent orbit
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didnt fab have a statement saying they hated fake out deaths

drowsy plank
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yes!

fervent orbit
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i thought i screenshotted it

gaunt tiger
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it's not a fakeout, it happens at 10%

fervent orbit
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...

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i dont see the difference

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10% is really short, especially since yharon is killing himself too

gaunt tiger
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when the game had darksun, which we should probably move on from (cos it's a different topic) the player was acutely aware that something about the fight would change, in round 2

drowsy plank
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whether it happens at 0%, 1%, or 10% it doesn't change the fact that the fight seemingly throws away all of your progress uh...
Cause XD

gaunt tiger
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he's also phoenix inspired, so it makes sense

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it gives the wonderful song time to start up

wide river
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I can understand killing a boss, then getting a cutscene that transitions to the next phase with a boss checkpoint, but I feel like the boss healing back to full is a bit mean
Unfortunately, the better option of cutscenes that give a checkpoint aren't really an option in a game like Terraria

drowsy plank
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i dont mind if he has a transition that serves the same purpose but the heal and the way it was implemented was atrocious

fervent orbit
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a phoenix cant heal itself to full from near death

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it has to die first

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and be reborn

drowsy plank
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which is covered in part of the lore anyway 👍

gaunt tiger
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if he dropped to 0 and then there was a transitional cutscene it would serve the same purpose, to me

drowsy plank
gaunt tiger
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let the boss heal back up

wide river
gaunt tiger
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take away his attacks while he heals!
let him be invulnerable idc

drowsy plank
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oh lmao does it

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that's funny

fervent orbit
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yes, astrageldon has a checkpoint at phase 2

drowsy plank
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i just meant that we can pause the fight and pan to yharon for it, not that it would save your progress in the fight

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because i still dont like rematch or heal

fervent orbit
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perhaps checkpoint wasnt the best word for it

gaunt tiger
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I mean

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I don't really understand why having 2000% more hp is any different from healing

drowsy plank
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because you can

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actually see your progress in the fight

gaunt tiger
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once you know that he heals, you can just use your brain

fervent orbit
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"oh you thought i died? lmao"

gaunt tiger
drowsy plank
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the heal was atrocious for new players and predictably was a sore of ire for both them and fab

fervent orbit
gaunt tiger
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I've never heard a complaint about the heal lol

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except from the devs

fervent orbit
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ive never seen a "fake out death" be executed well

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well

drowsy plank
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i mean you just weren't looking in the right places lol

fervent orbit
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we are right here

fervent orbit
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(man stands there for 10 seconds doing nothing how is that well executed at all)

gaunt tiger
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the only argument I've heard, and it doesn't satisfy me, is that it doesn't display the player's progress

drowsy plank
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behold!

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the yharon revive

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(he turns rainbow)

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(that's it that's the whole effect)

gaunt tiger
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take away his attacks, and make an actual animation

drowsy plank
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you can do that still without reimplementing the heal

gaunt tiger
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omg I had the best idea

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what about a toggle in settings

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by default, it is as it is now

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but if you toggle it, the boss drops to zero and then heals up during the transition

drowsy plank
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t o g g l e s feelsgreat

fervent orbit
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its a cheap tactic that only serves to "surprise" the player once, and fogs the border between how close the player was to defeating the boss

drowsy plank
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mods already exist to reimplement the heal

gaunt tiger
wide river
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Hmm
Configs are generally discouraged, and a config that reverts a change is also kinda against a rule

fervent orbit
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i alr explained how its not thematic

drowsy plank
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we also know it takes nearly a decade for yharon to actually revive in lore so

fervent orbit
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i dont understand how its "cool" when the experience can only be lived once
how is it hype?

gaunt tiger
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have you not played a character action game

wide river
gaunt tiger
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bosses heal up to full all the time
sometimes each phase has its own hp bar, even

drowsy plank
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you wanna know what my usual reaction is to a boss fuckin turbo healing itself right when i think ive beaten it? a fuckin groan

fervent orbit
fervent orbit
glass arch
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bosses rehealing is just
a slap in the face

gaunt tiger
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I'd argue it's WAY worse

glass arch
drowsy plank
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YES BECAUSE YOU ACTUALLY KNOW HOW FAR YOU HAVE PROGRESSED IN THE FIGHT

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WHICH IS THE POINT OF THE BAR

drowsy plank
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ive said this like 5 times please dont keep going in circles on this point

gaunt tiger
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but if I don't know what phase I'm in, how do I know how far I've gone

drowsy plank
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i cant argue that you can find it cool, but the whole point of the bar is to indicate your progress on the fight

gaunt tiger
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if there are 3 phases, I'd rather know what phase I'm in than how much hp the boss has left

drowsy plank
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which is inarguable

gaunt tiger
fervent orbit
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not a stupid revive gimmick

glass arch
fervent orbit
glass arch
gaunt tiger
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I am an avid kingdom hearts enjoyer

dense ferry
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It wouldn't

gaunt tiger
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bosses have like 10 health bars in the endgame

dense ferry
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Ok, this isn't Kingdom Hearts

fervent orbit
dense ferry
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Also you are forgetting

fervent orbit
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so it may as well be one long health bar

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split up into 10 bars

gaunt tiger
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ok but this isn't chess
you don't need to telegraph literally everything

dense ferry
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The part where the health bar is still shown

gaunt tiger
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perfect information in terraria?

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kekw

glass arch
# glass arch it would not

because the first time playing, or hell even after that, theres no telling when the boss fight actually ends

gaunt tiger
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add health gates to the health bar then

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that'd be really cool

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that suggestion was in voting like 9 months ago what happened to that

glass arch
drowsy plank
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full bar heals just made terraria even more of a wiki game than it already was

glass arch
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rehealing bosses are not good game design

gaunt tiger
glass arch
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that is what this discussion is about, yes

wide river
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The whole conversation is about boss healing
This is part of game design

glass arch
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the way you deal with phases and phase transitions is inherently game design

dense ferry
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You know what's cooler? When you get to 60% and instead of Yharon progressing to his next subphase, the entire song changes and you are left wondering what the fuck is about to go down for that transition to come

fervent orbit
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say, cog mentioned someone recreated yharon revive as a seperate mod right? wat if i just take the code and make it for every subphase

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see how good that looks

drowsy plank
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LOL

dense ferry
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Not a 90% heal that makes you explode because you thought you were about to kill the Boss

swift wharf
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rehealing bosses can be actually good

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but PLEASE don't give it to every PHASE

drowsy plank
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ehhh

swift wharf
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and make it only happen ONCE and never again after you get after that phase

glass arch
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rehealing bosses can be good

if its only once

swift wharf
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:precisely:

gaunt tiger
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and yeah

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only once

drowsy plank
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well it sure is a good thing darksun is gonna die

glass arch
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darksun is also
not post yharon anymore

dense ferry
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Yeah, Darksun doesn't exist anymore HDfailure

wide river
drowsy plank
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tbh reimplementing yharon heal just kinda feels like sentinel phase

dense ferry
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Yeah

drowsy plank
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it's weird and obtuse and just kind bloats the fight with more mechanics

gaunt tiger
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sentinel phase would be good, if the sentinel fights didn't suck ass

dense ferry
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Sentinel Phase 🤢

swift wharf
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I mean sentinel phase is theoretically good except that

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sentinels sucked

gaunt tiger
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eclipse gets me

dense ferry
fervent orbit
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i need to find that yharon revive mod

random pasture
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Sentinels suck less now

swift wharf
golden sonnet
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Sentinels phase was good only because it means nonstop mix exists

fervent orbit
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oh yuh made it

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good

glass arch
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even if a suggestion to re-add yharons regen had actually good reasoning, its a reversion suggestion and will be
IMMEDIATELY shot down

drowsy plank
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yeah but you see as long as they continued to be minibosses for DoG they were always going to be restrained by needing to be hard enough to exist on their own, but easy enough to still be easily butchered in DoG's fight

swift wharf
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like you can make any feature GOOD if you implement it correctly

drowsy plank
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which kills like half of their own originality

gaunt tiger
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infernum already clowns on revengeance anyway, so

dense ferry
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Oh God

drowsy plank
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because they get reduced to boss minions

glass arch
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i thought not

dense ferry
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The good ol' "Infernum is better it has shaders"

swift wharf
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this is like

gaunt tiger
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I mean, I prefer some features of infernum, and it might be worth discussing why some people prefer infernum no?

swift wharf
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stupid because cal first phase got removed because "fakeout bad" instead of "the AI fucking sucks"

errant inlet
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The Exo Mechs have a lot of really well made SFX that goes to waste cause the fight is so damn loud. Couldn't the volume be reworked so that those sounds (Exo Twins Target Lock, Blender Beam and T-Hanos Beam) become more prominent and add to the atmosphere of the fight?

fervent orbit
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i like infernum because of qol

bright crag
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So uh, the Yharon heal isn't coming back most likely

fervent orbit
errant inlet
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Like half the time its just metal tunk tunk tunk tunk tunk

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Can't hear shit

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That or exploding projectiles

dense ferry
random pasture
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Supreme metal noise

errant inlet
fervent orbit
drowsy plank
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terraria hitsounds when th-BWAHBWAHBWAHBWAHBWAHBWAHBWAHBWAHBWAHBWAH

swift wharf
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yharon heal was so zased and makes more sense now because dragon of rebirth but that is not coming back ever with a proper implementation because we cant have good things

dense ferry
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Also if you want to listen to everything in the Exo Mechs fight good fucking luck lmao

golden sonnet
wide river
drowsy plank
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LOL

swift wharf
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aureus when aughaugauguaguagh

errant inlet
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The point is to make the sounds more prominent

gaunt tiger
dense ferry
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You need to die to be rebirth

random pasture
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Gotta say

swift wharf
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mercy gif

glass arch
swift wharf
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😈

glass arch
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how about that instead

dense ferry
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My brother in Christ I will kill you

gaunt tiger
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I saw a post in voting asking for it to come back, and was making a joke that it never would

swift wharf
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it would simply be cinematic and not change how the fight works in the slightly

dense ferry
gaunt tiger
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eclipse vased

swift wharf
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cuz like old revive was

dense ferry
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Fakeouts make me want to explode

swift wharf
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"revive"

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was yharon standing still and getting health

drowsy plank
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he didnt evens tand still

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he still attacked you

random pasture
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Not standing still

drowsy plank
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he was just rainbow

swift wharf
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EVEN WROSE

drowsy plank
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💥

random pasture
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He still attacked

gaunt tiger
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everyone in this discord has severe autism about bosses healing themselves

swift wharf
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radiant jaron

dense ferry
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"Haha you thought the fight would end in a really bad shitty ripoff of another Boss actually here is the actual Boss"

swift wharf
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ultrakill ref-

bright crag
swift wharf
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like just make the animation GOOD it's not hard.......

random pasture
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You just had to twiddle your thumbs and dodge while he was invincible until you were allowed to keep playing the game

swift wharf
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well just give it an actual animation

dense ferry
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Use that term again and I will explode you

drowsy plank
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i would trade a bajillion rehealing phases for 1 good actual animation

gaunt tiger
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I have autism

swift wharf
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THAT IS MY ENTIRE POINT

drowsy plank
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and an actually good animation doesnt need rehealing

dense ferry
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Cool, I (probably) have too, that's not an excuse

swift wharf
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the problem isn't the phase or game design it's the fact that the mod poorly implements everything

drowsy plank
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so we just dont readd it ultimatesmug

hollow ridge
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I love the way whenever there's a 10 or more min old sugg, all the talking has gone from the sugg, to the most random shit

bright crag
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I've noticed that both some devs and some people really don't like the idea of a boss healing
As if that wasn't enough to halt the idea, Fab is one of the devs that don't like it

swift wharf
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but the sheer horror of watching the bar refill is lowkey poggers

gaunt tiger
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imagine an animation where the boss becomes cloaked in flames, and then burns off some red feathers to get its funky rainbow feather wings
sprite change!

dense ferry
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Radiant Yharon

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(No)

bright crag
swift wharf
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GRAND yharon

glass arch
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SUPREME yharon

bright crag
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I think we definitely need better animations

glass arch
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got the drip

swift wharf
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that will happen in never² because yharon sprite is never happening in never¹

random pasture
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I mean I guess its more so because you dont expect a terraria boss to do that or smth

drowsy plank
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i think when yharon finally gets his resprite it would be very funny if for the first update it exists in the first half of the fight is with his original sprite and the second half is with the new one, and then it just gets switched to only the new sprite next patch

swift wharf
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i mean youre playing a mod...... that modifies the game......

gaunt tiger
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unexpected things can be fun

dense ferry
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Not when the unexpected thing is a kick on the balls

bright crag
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And I wish Yharon also got cooler visuals for p2
Something that indicated him using his power to the extreme

gaunt tiger
random pasture
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Most souls games have bosses with 2 health bars and no one cares so idk

swift wharf
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but but but but it's terarria !! !! !

drowsy plank
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actually

random pasture
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Bad implementation go brrrr

swift wharf
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(you can only modify some parts of the game)

drowsy plank
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id be fine if it was just like pillar shield

glass arch
dense ferry
drowsy plank
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if yharon actually had two health bars stacked on top of each other i would be okay with that

gaunt tiger
dense ferry
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If the Boss literally just explodes without warning and instakills you, it's unfair

swift wharf
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i mean tbf cal adds more difficulties than the average content mod

drowsy plank
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sure

dense ferry
random pasture
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A second health bar doesn't instakill you

random pasture
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Which really is all a regen is

drowsy plank
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because if it was like pillar bar, it doesn't hide any information from you

swift wharf
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recipe browser maniac mode

random pasture
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Just presented differently

drowsy plank
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you KNOW there's more to the fight, you just aren't sure what it's going to be

glass arch
fervent orbit
gaunt tiger
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like in kingdom hearts 1
Like I said earlier would be cool
: )

drowsy plank
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i think the dread of seeing a boss with a pillar shield that doesn't just instantly get shredded like anahita's would arguably be worse than the reheal in terms of "oh fuck" moments

fervent orbit
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honestly, i think damaging yharon for the first time, and seeing a 2nd hp bar underneeth would be more terrifying than some lame ass, invincible, STILL ATTACKING, yharon healing slowly

random pasture
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Again though

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Bad presentation

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Twas dumb

dense ferry
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However comes the question of

glass arch
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how do they implement that with the cal boss bars

swift wharf
drowsy plank
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cal health bars need work anyway tbh

dense ferry
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You know, if they don't make Yharim have the 200% Boss Health Bar I will fucking explode

drowsy plank
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lmao

gaunt tiger
random pasture
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That would be funny

swift wharf
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standing there

bright crag
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We should add the Soulchugger difficulty mode where every boss is a dragon but you can learn how to absorb a Soul post-Yharon

random pasture
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I mean pillars bar exists

drowsy plank
#

wowie zowie

glass arch
swift wharf
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🧍‍♂️

gaunt tiger
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google it rq ^^

dense ferry
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So if they want to save the double health bar solely for Yharim then that idea kind of falls flat

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And I am

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Without a single shred of doubt on the side of keeping Yharim's eventual uniqueness

drowsy plank
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understandable

bright crag
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Yharim will have 200%
So his health won't be replenished without warning

glass arch
dense ferry
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Bro genuinely if Yharim doesn't have the 200% I would CRY

random pasture
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Senator Yharim

bright crag
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Because the alleged main issue with regen phases is how the boss suddenly gets a new HP bar out of nowhere

fervent orbit
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im thinking if its possible of phrasing a suggestion for this double hp bar without making it sound like "i just want revive back"

glass arch
dense ferry
wide river
dense ferry
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Because you can just

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Instantly deduce when their Bosses have two phases HDfailure

swift wharf
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boss regenerated? just keep fighting it......

random pasture
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The reason its fine in fromsoft games is because

glass arch
drowsy plank
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i know there's discussion about keeping yharim unique, but much like how i personally want the sentinels to do what the guardians do right now and help actually teach about the fight they are a precursor towards, i think yharon showing off the 200% mechanic before yharim would be the most thematic you could possibly do it considering how intertwined the two are

glass arch
fervent orbit
#

honestly i think a revive for every subphase was the best idea i had ngl

bright crag
#

My only experience is with Terraria so

DoG's heal was kinda lame when it existed, especially him healing doesn't really make sense...?
But I loved Yharon's heal phase

drowsy plank
#

💀

glass arch
drowsy plank
dense ferry
wide river
drowsy plank
dense ferry
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Give the Boss revives for every digit of HP they lose

fervent orbit
#

how many ssubphases does yharon have again?

glass arch
fervent orbit
#

SOMEONES COOKING

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COOK ALERT

glass arch
bright crag
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5 in Death iirc

fervent orbit
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oh shit seperate subphase amounts

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bruh

swift wharf
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remove health bars and give the player a timer

wide river
glass arch
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oh yeah yharon does skip the first 2 in death

drowsy plank
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yharon needs to be killed within a certain amount of time or he insta kills you CalWheeze

fervent orbit
glass arch
#

wait no this is

bright crag
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Remove weapons and make bosses lose x% of their health every x seconds

glass arch
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literally just skeletron/sprime

glass arch
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shame i cant code

random pasture
#

Fromsoft game bosses pretty much always have 2 phases

bright crag
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Relatable

fervent orbit
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too bad im an idiot

wide river
random pasture
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So its not really surprising or anything when they have 2 healthbars

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Its more surprising when they dont really

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And just die as a 1 phase boss

fervent orbit
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i really should learn how to actually do terraria modding

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because i have actual ideas

drowsy plank
fervent orbit
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but i have no idea wat im doing

glass arch
fervent orbit
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someones been cooking a while

dense ferry
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I will go ULTRAKILL

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Bye bye

glass arch
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enjoy yourself in your ultrakilling

fervent orbit
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dont ultrakill me please

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i wont say the s and i words in front of you

wide river
bright crag
glass arch
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i tried to learn how to code once

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looked at the thing for about 5 minutes and understood

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absolutely nothing

fervent orbit
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fuck

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i should be working on my mod that deletes uelibloom

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but uhm

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idk wat to do next

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i guess renaming some of the items

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since ik how to do that

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uhm

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what would u guys suggest biofusillade be renamed as if it were made of divine geodes instead?

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im gonna ask cmt too biggest mistake of my life incoming

drowsy plank
#

how about you just delete it LeviKek

random pasture
#

Just watch the 12 hour course on how to learn python

drowsy plank
#

C#

fervent orbit
drowsy plank
#

terraria is in C#

glass arch
fervent orbit
#

cool

wide river
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I've been wondering about what would happen if Uelibloom was gone
Alas, I can't make any advances towards that idea until I see what the supposed retheme is

fervent orbit
wide river
#

Not even replacing it, just removing it entirely

fervent orbit
#

oh

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well not much

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just use divine geode instead

distant gyro
#

sounds like fun

fervent orbit
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YES IT WORKED

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problem: it still looks like a uelibloom weapon

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problem 2: i have no idea how to change sprites

swift wharf
#

remove the uelibloom gear

fervent orbit
#

no im retheming it to divine geodes

wide river
fervent orbit
#

ok im gonna go eat dinner for now bye

wide river
distant gyro
drowsy plank
#

@dawn adder have you tried just
not using death mode

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also yes the immunity items not having benefits for every class is kind of the point
also i think the minion slots on ESA are dying anyway so

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like death makes debuffs deal 1.5x damage so

#

idk

#

might just be the difficulty mode being
difficult

dawn adder
#

i'm aware but my personal issue with this is that rev mode attack patterns are too easy but death mode attacks individually are too punishing

glass arch
drowsy plank
#

holy ray doesn't inflict any debuffs too

glass arch
#

it has one

drowsy plank
#

lmao so there are plenty of inaccuracies here

dawn adder
drowsy plank
#

im reading provi's wiki page and she only inflicts folly and inferno is distance based

#

oh

#

why is that not on her actual page

dawn adder
#

yeah i saw that too

#

there's a few other inconsistencies like that with other debuffs

glass arch
#

are you sure thats not just the debuff page being outdated?

drowsy plank
#

honestly a possibly more realistic scenario

#

Shade is here tho so idk maybe they know

dawn adder
#

nah i was just fighting her

#

i'm fairly certain

glass arch
#

yeah nah changelogs doesnt have anything

#

last holy ray change was in

distant gyro
#

it's not on because there's too many debuffs on the infobox to display

glass arch
drowsy plank
#

but she only inflicts 2? and that's no reason that it shouldn't've be mentioned in the text of her AI description like how DoG's page mentions his attacks inflicting GSI

glass arch
#

anyways ye items that provide immunity to debuffs shouldnt always benefit every class

#

the debuff immunity on its own is a benefit for every class

#

shade is cooking rn

drowsy plank
#

oh i see it now. moonlight's nightwither is included which makes it 4

#

why tf are holy inferno and holy flames even different debuffs..,.,.,.,

grim tusk
#

#suggestions-posting message

First paragraph: just an introduction, noting to argue against

Second paragraph: Big attack ofc is supposed to be punishing no shit. Altho 10 seconds surely may be overkill and you could have argued that better.

Third paragraph: CShell’s stat stick nature still is useful, also outdated ESA

Last paragraph: this section literally kills the sugg. Harder difficulty is intended to be hard mkay, also “dont get hit” bruh theres stats called defense, DR and the debuff immunity you just mentioned. If its too hard tone down the difficulty, the game should not just adjust itself to you. If the paragraph ended at reasonable then the sugg would have been golden but you then just proceeded to rant.

dawn adder
#

different purposes ig

grim tusk
#

The other is just a small DoT

drowsy plank
#

okay i see now and honestly im tempted to just

#

split provi's info boxes into two like empress

#

that way the debuffs could display correctly

#

plus the damage values are different(?) along with the debuff

random pasture
#

Again

#

I feel like this constantly pops up in posting

glass arch
#

should i ping noob about the cooking

random pasture
#

The issue isnt death mode debuffs as a whole, just that a few debuffs specifically are overtuned

dawn adder
grim tusk
#

They likely mean the actual guy called Noob

#

Not you

glass arch
#

nah i was talking about pinging someone else

dawn adder
#

ah

random pasture
#

The big one people constantly bring up is Aquatic Scourge toxic clouds, which are just supposed to be regular arena hazards, inflict 3 different debuffs including acid venom which does 45 dps in death mode for 4 seconds

distant gyro
#

most dot debuffs are highly powerful

random pasture
#

Thats not a death mode issue, thats an Aquatic Scourge issue

distant gyro
#

this is not an exception to calamity

#

in fact hardmode vanilla debuffs are absolutely unhinged

random pasture
#

Yep

#

Like acid venom

grim tusk
#

“The only solution to these debuffs becomes not getting hit- advice you are not allowed to give in the help/advice channel. The presence of adrenaline and defense damage is enough to discourage tanking”

This part needs to die

distant gyro
#

not just that

swift wharf
#

black recluses

#

actual moving truck

distant gyro
#

acid venom isn't very common in your every day run, but you know what is

#

spazmatism's cursed flame ball

glass arch
distant gyro
#

12dot for 8 seconds

random pasture
#

It is in death mode

glass arch
#

no

random pasture
#

It is 30 base, death mode increases it to 45

glass arch
#

acid venom is -15 in rev

#

30 is for enemies

distant gyro
#

15 in rev, 21 in death

grim tusk
#

Yes and the rest of the sugg argues that very well

random pasture
#

Ah so its already nerfed

grim tusk
#

But there it just became ranting

random pasture
#

Its -30 in vanilla

glass arch
#

its -15 hp/s in vanilla

gaunt tiger
glass arch
grim tusk
#

The last paragraph of the sugg

gaunt tiger
#

I was saying that to me it reads as a conclusion, not a rant

random pasture
#

Huh.

#

Ok so the vanilla wiki is just laid out really poorly

glass arch
#

the conclusion part of it is literally just I believe that the duration of DoT debuffs as well as the damage they deal should be reduced.

gaunt tiger
#

I mean more like a debate opener conclusion

#

you reiterate and summarise

grim tusk
#

But then theres the “dont get hit” sentence

gaunt tiger
#

that's how you make it compelling
ppl need to vote for it

glass arch
#

everything else shade posted does nothing to further the conclusional purpose that section has

gaunt tiger
#

¯_(ツ)_/¯

random pasture
#

It doesnt say -15 on player anywhere except the changelogs

dawn adder
#

Is that part wrong?

random pasture
#

It only says -30 when explaining what the debuff does

glass arch
glass arch
#

-30 when inflicted on enemies, and -15 when inflicted on players

dawn adder
glass arch
#

that part isnt wrong, it just

#

doesnt help

grim tusk
#

Yes but that part of the sugg is ranting and hurts your suggestion

gaunt tiger
#

I believe shade is taking issue with you editorialising?
yeah

#

to me that makes the suggestion more compelling but I ain't a dev so don't listen to me lol

#

that's not sarcasm
you need to convince the devs as well as ppl who vote

grim tusk
#

^

#

That part just makes the suggestion less serious and convincing

random pasture
#

Fandom (Terraria) moment

grim tusk
#

You have 2 very good arguments and then theres that which weights the sugg down

dawn adder
#

I don't know. When the current solution to what I feel is a problem with the mod (which is what suggestions are for addressing) is something you aren't allowed to say, I feel it's worth pointing out.

hollow shell
#

((I brought it up in wiki-basic))

gaunt tiger
#

equally, shade, I don't think you're right
gamefeel is important, and sometimes that can be best explained using an emotional appeal

grim tusk
#

Theres far better ways to explain with emotional appeal

#

Such as “it feels very unfair that you need to try very hard to avoid attacks to not suffer the debuffs”

dawn adder
#

But then I would have to explain why it feels that way, yes? And that is what I am doing

gaunt tiger
#

he do be explaining why there's no counterplay other than "just don't get hit LOL" which is a reply I've gotten from devs sometimes

#

or it might've been mods

#

idk

grim tusk
#

Im trying to help the sugg pass, if that part stays as it is rn, it will hurt it on dev and likely will on voting too

glass arch
#

you can explain it with "Not only are you hit with an extremely punishing attack on its own, you are also hit with potentially several hundred extra damage of debuffs."

dawn adder
#

I already do

#

paragraph 2

glass arch
#

then why do you need to expain the exact same thing again

grim tusk
#

So not only that part is informal but also redundant

dawn adder
#

I don't. that's why I'm saying something else

gaunt tiger
#

yeah it doesn't scan very well on a re-read

distant gyro
#

it's a bit long all things considered

grim tusk
#

Length doesn’t matter much on this suggestion

#

It uses it to provide clear arguments

distant gyro
#

that is if the argument is clear

#

which seeing from this discussion is apparently not

dawn adder
#

I am considering all advice being given, but I feel the focus on this one sentence isn't helpful

gaunt tiger
#

The only solution to surviving these debuffs becomes not getting hit- which demonstrates perfectly that they punish the player unnecessarily. It is for these reasons that I believe that the duration of DoT debuffs as well as the damage they deal should be reduced.
how bout dis

grim tusk
#

The suggestion needs:
Minor fixes on the third paragraph, perhaps some more elaboration to make accessories not must picks
Last paragraph be made more formal and less rant-y

gaunt tiger
#

concise and to the point

fervent orbit
fervent orbit
#

yes i saw

#

i didnt read all of sugg disc

gaunt tiger
#

for the third paragraph I'd rephrase it to be about "accessory tax"

distant gyro
#

the most important question and answer to me is regarding debuff mitigation itself

dawn adder
#

wait we're still talking

gaunt tiger
#

accessory tax is how I view that stuff

#

"if you're bad at the fight, lose 1 accessory slot"

#

which makes me cry irl

distant gyro
#

everything else you can do whatever

gaunt tiger
#

I think as well, aren't most lategame debuffs impossible to mitigate until after you clear the tier they're useful for

#

like godslayer and holy inferno

drowsy plank
#

i mean

#

no

dawn adder
#

Holy inferno makes sense

drowsy plank
#

holy you have the shell

dawn adder
#

that's part of the attack

distant gyro
drowsy plank
#

shell is dumb HDfailure

glass arch
#

you never get immunity to holy inferno

drowsy plank
#

but yeah GSI immunity is post DoG

fervent orbit
#

do you mean holy flames

gaunt tiger
#

I might, noob

dawn adder
#

holy flames is the one that's part of what i see as a larger problem

fervent orbit
#

and gsd is one boss and one boss only

distant gyro
#

this is the part that is rather confusing to me

glass arch
#

cshell line gives immunity to holy flames, as we as elysian aegis and upgrades

north oracle
#

yeah, there are ways to be immune to most debuffs before they're an issue

#

not GSI

gaunt tiger
#

then it becomes about accessory tax
which is an interesting point of discussion

some classes don't really have the slot to spare

drowsy plank
#

this is why GSI should be reworked to a general distortion debuff and then it could be on the sentinels AND DoG

distant gyro
#

the suggestion makes a mention of how classes demand those accessories but isn't debuff mitigation defensive

drowsy plank
#

and you could realisitically get immunity before DoG

distant gyro
#

at that point, are you really asking for defensive accessories to give class effects too? or

fervent orbit
#

debuff stuff hurts my head

#

thats why im going to code instead

north oracle
#

debuffs annoy me

gaunt tiger
#

defensive accessories feel weird to me post ml
because if you put on an offensive instead, the fight takes less time and so you'll get hit less
QED

#

😛

drowsy plank
#

L take, rampart exists

glass arch
#

some classes (summoner and rogue) cant really afford to use an additional accessory to give immunity while the others are either already using it or dont have an issue using it (melee ranged and mage)

north oracle
#

MPG would like to speak to you XD

distant gyro
#

like absorber isn't suddenly going to give you 10% damage that's not the point of the accesory

gaunt tiger
#

yooo, maybe this can be a use for the spirit glyph line

fervent orbit
#

no

drowsy plank
#

huh

gaunt tiger
#

(I am coping)

drowsy plank
#

spirit glyph line is already busted

north oracle
#

we don't need other accessories to give immunities

#

and glyph line is really strong

gaunt tiger
#

wait it got buffed?

#

it was asssssssssssssss last time I played

fervent orbit
#

bulwark:

drowsy plank
#

no you just have a bad mentality towards non-offensive accessories HDfailure

#

most of cal community did

north oracle
#

so true

drowsy plank
#

then MPG tanked blender and people realized defense isn't actually that bad

fervent orbit
glass arch
fervent orbit
#

most still do

drowsy plank
#

true

glass arch
#

its just a larger portion than before that dont

north oracle
#

i may not especially like defence, but i always knew how good it was from my first ever melee pt where i abused the fuck out of bloodflare core lmfao

distant gyro
#

in fact nerfing dots themselves kinda favor going offense

gaunt tiger
#

I mean
summoner can't be defensive, because they have approximately 2 defense

#

: )

distant gyro
#

or nerfing heavy damage in general

distant gyro
#

if nothing hits hard at base value then what is the point of going tank if you're not dying

gaunt tiger
#

did

did I miss a summoner buff

#

I'm pretty sure I didn't

drowsy plank
#

where's xpc with the fuckin image

glass arch
#

i almost facetanked infernum polterghast as summoner, probably could have if i did a bit more minmaxing

drowsy plank
#

you know the one

north oracle
#

that image

#

i don't have it

glass arch
distant gyro
#

things in calamity hit hard and defensive accessories are broken TO encourage tank

drowsy plank
#

thank you

north oracle
#

imagine not going full menacing

distant gyro
#

and people spin it the other way that "well tank accessories don't exist therefore your only playstyle is to not get hit"

gaunt tiger
#

oh hey I remember that meme
it's a good one

distant gyro
#

like the elephant in the room is missed

drowsy plank
#

yeah

north oracle
distant gyro
#

the accessory that mitigates the debuff exists for a reason

fervent orbit
glass arch
drowsy plank
north oracle
distant gyro
#

there is more than rampart that is broken defensive

drowsy plank
#

oh of course

#

rampart is just the meme

fervent orbit
gaunt tiger
#

should you not be able to tank a hit from dog head

drowsy plank
#

bloodflare is right there i would not forget him

north oracle
#

BFC is amusing

gaunt tiger
#

that video is god immunity btw lol

north oracle
#

draedon's heart is also broken as fuck assuming you don't get adren anyway

drowsy plank
#

whenever someone says tank builds are bad we start talking about buffing rampart because it's so absurd it's funny

north oracle
#

hell yeah

#

buff rampart XD

gaunt tiger
#

oh they nerfed that res armor set right?

#

or the associated potion

glass arch
north oracle
#

mpg coming in to obliterate us all

gaunt tiger
#

that was broken tank stuff

#

rest in peace

glass arch
#

(its probably not loathing)

drowsy plank
#

which are still pretty good

gaunt tiger
#

that was crazy tanking stuff

#

maybe still is

royal tapir
#

They should make Rampart reduce the healing cooldown to 30 seconds

drowsy plank
#

do you mean the healing pot cooldown

#

it already does that

royal tapir
#

It's 45

drowsy plank
#

ohhhh

#

right

distant gyro
#

the silva wings revive effect honestly never seemed that good to me

fervent orbit
#

cog is slow

gaunt tiger
#

oh hey the dank staff was doing 1 damage to king slime, and not very quickly
is that a bug

distant gyro
#

after all it is supposed to be small wing bonus

royal tapir
distant gyro
#

but at face value the silva wings effect relies on the fact that you're just not going back to 1 hp within the next 8 seconds or not surviving long enough to full heal anyway with or without the 50% health recovery

gaunt tiger
#

the old one wasn't once per life and it was a potion

#

shit was buuuuusted

distant gyro
#

that is ancient and its main effect was with god slayer armor

gaunt tiger
#

tru

distant gyro
#

and god slayer armor was god slayer armor (read 1 revive every 45 seconds out loud)

gaunt tiger
#

oh I meant draconic elixir

#

from like, 1.4 port

fervent orbit
#

im just looking at all the crafts with uelibloom

#

and barely any of them have the uelibloom theme at all

gaunt tiger
#

no but actually, I think dank staff is bugged

dawn adder
#

suggestion rewritten

#

writing is like a hydra for me though, so i welcome advice for any new problems that may have popped up

ornate slate
#

rock rework

#

incredible

dense locust
dense locust
wide river
#

This is one of the simplest suggestions that I think I've ever seen, and I'm confident that it's going to get like 300 votes

#

Because Calamity Discord users like voting for the short ones

ornate slate
#

i think it makes sense at the very least

wide river
#

Yea, I can understand the point, and I think it would be a good change
Prevents players from burning it (if that would somehow happen) without making it a higher rarity

north oracle
#

this one is going to get so many votes lmao

ornate slate
#

i dont think that calamity even has a gray rarity thing so it would be the first

wide river
#

Oh, right.
Not related to any of the suggestions currently in posting, but I found something regarding the don't about Arsenal weapon charge

cobalt pewter
#

whattaboutit

wide river
#

Back at the launch of Rust and Dust, there was an unobtainable item called "Charger Test Item" that instantly charged any Arsenal weapons in the player's inventory
It was subsequently removed two months later, in 1.4.5.003
Most of the suggestions regarding that don't wanted something similar: Something to keep the charge at max. So not only was it frequently suggested, but it was also technically a reversion

north oracle
#

ooh
so any suggestion regarding that is breaking 2 different rules!

wide river
#

Yea
Not really useful now, but still something neat

north oracle
#

is this a SIS?

golden sonnet
#

The only part that would be is the combining with Luxor's, but it says "possibly" and both items do a similar thing so I don't see an issue

kindred creek
swift wharf
#

specific item suggestion

kindred creek
#

i'm just suggesting an upgrade, not behavior, values, or anything specific about it.

north oracle
#

yeah, i'm just unsure what the reasoning is here
like the sug says, there's already plenty of projectile weapons in prehardmode calamity
It seems like it would be better to buff bone glove rather than give it an upgrade imo

kindred creek
cobalt pewter
#

@kindred creek There's no reasoning, it just seems like adding items for the sake of it

#

no it doesn't

north oracle
#

it might want a rework, but it certainly doesn't fall off

wide river
#

It's apparently usable with Universe Splitter

north oracle
#

it's broken with universe splitter XD

glass arch
#

luxors is stupid with splitter ye

north oracle
#

anyway, i'm not sure why this is needed at all

cobalt pewter
#

certain compatibilities with Luxor's Gift aside, the sugg is not

glass arch
#

it becomes one of those accessories you dont just slap on for everything, you use it for specific cases where it becomes goated

north oracle
#

yeah

golden sonnet
#

Make bone glove buff bone items like fungal symbiote does

north oracle
#

that would be cool

golden sonnet
cobalt pewter
#

nah, I hated the Fungal Symbiote rework

drowsy plank
#

yeah no this doesn't have enough reasoning

#

@kindred creek the reasoning on this incredibly weak. you identify an issue; bone glove is bad because calamity adds things like luxor's which just flat outclass it despite being pre-Boss vs. Bone Glove being post-Skele. but your solution fixes literally nothing about Bone Glove not having a niche.

#

it just creates what would probably be one of the most problematic items of all time, and is basically just an SiS in the coat of an actual issue

#

also man the vanilla wiki does not help much here

#

it says the bones deal 25 classess but is it classes flat or classes with damage benefits? like is it an exclusory damage type or does it benefit from everything?

bright crag
#

Should be safe to assume classless flat damage

drowsy plank
#

yeah but you can never be 100% sure with vanilla lmao

golden sonnet
#

Make it scale like calamity classless weapons, probably still wouldn't be amazing but might be usable

ornate slate
#

yea i was gonna say just make it scale over time

drowsy plank
#

huh

#

also that just reminds me of rusty medallion

#

which is also dogshit even tho it homes

ornate slate
#

i mean wouldnt you just dump bone glove anyways in favor for luxors gift

drowsy plank
#

me when flat 9 typeless

#

woohoo

ornate slate
#

thats for sure what i did

drowsy plank
#

yes

#

i meant i dont know what u meant by "over time"

ornate slate
#

after a boss

#

like progression

drowsy plank
#

fuck no

small timber
#

I think my bad accssory doc included how much damage boneglove deal and scalr

ornate slate
#

why not

drowsy plank
#

scaling items are a dont and also super fucking problematic

ornate slate
#

oh nevermind then

drowsy plank
#

as in like, scaling with bosses killed

small timber
#

I still dont know why they removed luxor's damage softcap

ornate slate
#

this suggestion needs another look at though

#

its just too hard to make an argument for it passing rn

drowsy plank
#

¯_(ツ)_/¯

#

summoner having no cap makes luxor so funny

ornate slate
#

my experience with bone glove is using it before i found luxors gift and then replacing it without looking back

north oracle
drowsy plank
#

is it

north oracle
#

Better than STN for every single prehardmode boss I tried it on

drowsy plank
#

damn

wide river
#

I've tried Rusty Medallion out as well
It was good on King Slime and Eye of Cthulhu, but I don't think I tested on anything else

north oracle
#

I spent far too long trying accessories making that guide

#

But yeah, it’s definitely worth using

kindred skiff
#

Classic equinox shark

small timber
#

rusty medallion is good yes, it is not used in the setup mainly only because it is incredibly inconsistent

#

sometimes it deal 50 dps throughout the fight sometimes it deal 5 (depend on the size of the boss too, and luck)

drowsy plank
#

@raven palm monoliths exist and astral fruit is already planned

#

(monoliths are astral trees)

raven palm
#

Ah. Beans. Thanks for telling me I suppose.

grim tusk
#

Also SIS

grave zincBOT
#

@golden sonnet - Your suggestion has received an updated status!

[Merge Corroslime and Crimslime Staff Into One Item]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@dense ferry - Your suggestion has received an updated status!

[Add ambience relating to The Polterghast]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

ripe owl
grave zincBOT
#

@abstract forge - Your suggestion has received an updated status!

[Introduce more clear and/or cinematic phase transitions.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Give Roxcalibur an Associated Structure/Shrine]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@glass arch - Your suggestion has received an updated status!

[Remove Cosmic Elemental]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

hollow ridge
#

Epic batch again

#

Big suggs W

north oracle
#

huge suggs W

stable kiln
#

these were all pretty good suggs

hollow ridge
#

The roxcallibur one is cute, gives anyone somewhat of a reason to look for it

undone cedar
#

Very good suggestions accepted

limber zealot
#

Do this for all endgame bosses pls

#

@ devs

#

wait no not that guy

#

All the themes r such bangers, so let em shine the brightest

fossil torrent
#

epic

undone cedar
#

Jav

twin cape
ripe owl
#

Let's ask this question first

twin cape
#

its good for getting terragrim

ripe owl
#

Terragrim is replaceable with Ench Sword in most of the recipes

#

Terragrim isn't really good, considering the alternatives

#

Terragrim is cool but not good

glass arch
#

and is honestly not particularly great

twin cape
#

but its surprisingly good against brain of cthulhu

glass arch
#

ok

#

not my issue

#

its still a 1% drop

twin cape
#

terragrim is craftable after desert scourge is defealted

lucid flare
#

a rare enemy with a low chance to drop a (craftable) mediocre weapon

glass arch
#

no

lucid flare
#

10/10 enemy would do it again

glass arch
#

terragrim is uncraftable

#

enchanted sword is craftable

drowsy plank
#

i feel like the terragrim is devil's sunrise really ought to be replaced with arkhalis or given an alt recipe at some point

#

since they're basically the same weapon

golden sonnet
#

Why, arkhalis is a dev weapon that's hard to get

#

It wouldn't make sense to use a dev set weapon in a recipe, especially one with no alt way to get

#

Especially with tmodloader adding all of their dev sets and not letting you disable them bruh

drowsy plank
#

arkhalis is renewable and isn't dependant on worldgen

wide river
golden sonnet
#

It's a drop from cosmic elementals

#

And is way easier to get than a specific dev item

golden sonnet
#

Oh, I thought that would get rejected because it was planned to be renamed

drowsy plank
#

¯_(ツ)_/¯

wide river
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Rename it
Then one day later remove it Troll

golden sonnet
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Maybe that just means they are working it into something else so it's technically removed?

drowsy plank
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most likely

golden sonnet
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But there would be a different reaction then, as there is an emoji for that exact thing

drowsy plank
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tbf i dont think most of the devs even remember the other reactions exist xd

golden sonnet
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True

wide river
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I've seen a couple of 🔒 reacts here and there, they just aren't very common

drowsy plank
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tbf 🔒 are usually us...,.,.

novel belfry
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I feel like terragrim’s problem is that it’s somehow even harder to obtain than pre 1.4 Arkhalis, since enchanted sword shrines are suddenly much rarer to spawn

golden sonnet
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It's not hard rn, but will be if cosmic gets completely removed

gaunt tiger
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hey would it be against the suggestions rules to suggest that summon tag damage work how it does in vanilla?
(and summon weapons be nerfed to compensate)

novel belfry
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Maybe? It would fuck over dev plans but

gaunt tiger
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summon tag still doesn't work in phm
it's been 9 months

glass arch
novel belfry
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As long as if you have a good reason to back your sugg up, it could go along

gaunt tiger
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technically a bugfxi suggestion : )

glass arch
drowsy plank
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i can just tell you now it isn't going to happen

gaunt tiger
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😦

drowsy plank
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flat damage is just too problematic

gaunt tiger
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but the rounding is still not working

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like at all

glass arch
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yeah
the devs broke it

drowsy plank
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im pretty sure tag damage just isn't working period

dense ferry
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Yeah

glass arch
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and will fix it eventually

dense ferry
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They want to fix that someday but it will take a while

novel belfry
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Maybe add a base amount of flat damage that serves as the absolute minimum tag damage

gaunt tiger
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if they don't want to fix it yet can they just revert the change until they fix it

gaunt tiger
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because as far as I know it's calamity that broke it

dense ferry
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No because it's fucking broken

glass arch
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that is a much worse idea

dense ferry
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Tag damage is insanely broken

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They removed it exactly because of that

glass arch
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have you heard of old belladonnas on cultist with unbroken tag damage?

gaunt tiger
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yes

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I was playing back then

drowsy plank
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we already had tag damage it was called plaguebringer armor flat damage increase
and frankly that is still problematic enough on it's own

gaunt tiger
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dank staff is also bugged btw, it doesn't ignore i-frames

dense ferry
glass arch
tired haven
dense ferry
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Let's rebalance the entire class

gaunt tiger
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clearly

glass arch
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they are in the process of doing it

dense ferry
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They did that once with the Post ML Curve Flattening and it was absolute hell

gaunt tiger
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heh, yeah it was

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I reported a lot of those damage issues

dense ferry
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And yeah they are already doing that yeah

novel belfry
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Honestly I want it done as soon as possible, that way we can finally get calamity whips

glass arch
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its taken them this long to rebalance summoner for a reason

glass arch
dense ferry
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I want to see what they will come up with

gaunt tiger
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the current bug is as far as I can tell a rounding error

dense ferry
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And honestly curious what they will do with Mourning Star

golden sonnet
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Summon tag crit works at least unless you have starbuster core or upgrades in which case it doesn't

gaunt tiger
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literally even a clause where it always rounds up to at least 1 would fix it

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muh % damage

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in phm

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: )

drowsy plank
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the current bug is that tag damage doesn't exist at all

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like it just doesn't work

gaunt tiger
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oh fr?

drowsy plank
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yes

tired haven
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It's not a rounding error, because if you use a 1000 damage summon it's still not there

gaunt tiger
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oh shoot

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well, that's

progress, I think

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welp if it's being worked on then I shall peace out

inner anvil
dense ferry
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A

inner anvil
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We tried to make tag damage multiplicative.
It didn't work.
We broke it.

dense ferry
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Lo

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Fair

inner anvil
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Perhaps with some of the API changes tMod did with damage infliction, perhaps we can make it work now.

dense ferry
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Nice

drowsy plank
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gl

inner anvil
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Supposedly we had a couple fix candidates made by some devs a long while ago, but they were either discontinued or don't work anymore.

#

Well, none of them work anymore because of the before-mentioned API changes to damage infliction.

drowsy plank
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I've never had a problem with boss rush using malice AI tbh

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sides maybe scal

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like yes it makes them faster but also like

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you have tracers or drew's wings at this point

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and exo box

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like i think some of the malice changes are just necessary to make these preHM bosses challenging at all (and they still aren't)

oblique geyser
drowsy plank
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i did boss rush like a week ago and i never ran into these issues

bright crag
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The only problem I can think of is Calclone

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And well, you can just balance her

oblique geyser
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I think here's all the unfair bosses currently:
Brain
Queen Bee
Deerclops
Destroyer
Calclone
Leviana
Aureus
Golem
Ravager
Deus
CV
SCal (slightly too fast)

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There's probably more even than that but those are the most egregious

bright crag
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Queen Bee I can agree on
Deerclops... should be fixed when it gets Rev+ AI, because the issues stem from its regular AI
Brain in general is awful
Aureus isn't a problem if you stay on the ground
The rest I simply disagree with

oblique geyser
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CV is just really ech with 4 orbs

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Leviana I don't even know what's wrong with it but it feels awful

bright crag
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Maybe the lack of synergy between Levi and Ana

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(Which is in all modes)

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The worms are fast but then again, what's the matter? You don't have to outrun them, and you definitely have the speed to dodge them

drowsy plank
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yeah no i mean i wouldn't consider most of the things you brought up unfair enough to warrant nerfing besides calclone and scal's projectile speed boosts maybe deserving to die tbh

oblique geyser
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Deus especially you have to fallgod to dodge consistently

oblique geyser
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To compensate for no malice AI maybe demonshade speed could be removed

drowsy plank
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well we're not even considering the fact demonshade is 1. getting rebalanced anyway, and 2. isn't even the armor you're going to end up using on boss rush when boss rush balance will actually matter

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so i dont think that really fixes the problem lol

oblique geyser
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Well, boss rush may matter in the future, but it's really not fun in the present

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Reverting to death AI could be an easy stopgap fix