#suggestions-discussion
1 messages · Page 149 of 1
Muhajirs:
¿Vanilla?
It's both for Vanilla AND Modded
I hate the fucking vallina
vanilla and modded terraria
Woah there buddy, you don't need to be this rude
i hate vanilla flavored ice cream
don't want to be rude but that's a you problem
Pero si el puto vanilla me la pela entera
calamity flavored ice cream is amazing tho yall should try it
i'm not translating any more of these
thorium flavored ice cream is clearly the shit
"But if the fucking vanilla peels me whole"
lmfao
i love google translate extension
Google translate at its finest
Also what are we doing in sugg discussions of all things?
fantastic job google translate

¿Sabes qué coño le vendría mejor a este servidor?.
Un canal en español, porque así el servidor tendría más gente que la que ya existe, la comunidad crecería más que ahora
just fuckin warn this guy
it was initially in sugg posting
They have already been warned
translation:
timeout then
YES! ITS A REAL STICKER!
sigh
we aren't getting anywhere, just timeout and move on
Please refer to message #suggestions-discussion message
I'm sorry, but we aren't going to add a channel in spanish and honestly we are fine with the current amount of members. If you continue, I will have to time you out.
No quiero crear un servidor de calamity, yo no sé hacer esa mierda
amazing
Well, sorry buddy
Days like these make me wish for a discord translation tool
ngl i'd call 60k online members rn pretty good
even if its obv going to be rough (make that clear)
If you keep on that, next time is a ban, sorry 'bout that
just use bing idk
Good, now we can move on to suggestions
not like all of the current suggestions aren't already flagged or good
wulfrum fishing pole...
||im aware iban already spoke about it today but its still funny||
Yea even he wants it dead 
I wanted to make a joke along the lines of like "i suggest making the France real" but I have decided to not
Should the schematic crafting be flagged, it kinda goes directly against calamity's design philosophy and is programming something when time could just be spent on a fix
EquinoxShark grindset
Post a bad sugg every month
Get flagged
Refuse to change sugg
Leaves
XD
eventually they'll forget to flag it
right
right?
Ok 
Ganged up on
i'll do it too 
Honestly wouldn't change anything
yeah
His suggs are all pretty bad and like
would never get past devs
even if it passed it would get shot down
even if it got voted for
If they did get past the posting
His suggs NEVER got into Dev lmao
It's kinda wild
Wb that one roblox pfp dude
Can’t forget about them
It argues that the weapon is worse than other on tier stuff.
Like just go to #1042197406776827914 and ask for a buff
With such impeccable grammar
"There are no Melee upgrades"
Literally like 7 options after Skeletron
And even then Night's Edge is amazing on Wall
I can't fucking imagine how cracked it will be on the 1.4.4 port
Moved to post ml

Well, let's just say cal buff dies completely and even then it's not guaranteed NE won't get an extra nerf 

(mostly to overcompensate for the fact that cal is generous on true melee boosts for 13 tile range weapon)
Hmmm yes I didn't almost flag CrabBar's message instead of replying to it
Forbidden from speaking
I love my CCD
Flagged with a super reaction
(Compulsive Clicking Disorder)


((I just came up with it))
Byeah, expected
We should do this to suggestions that are 100% memes
Mod abuse is ok when it's funny
I imagine the entire Terra Blade line will be nerfed
Me saying it's funny does though
Aight fair
hope so tbh, they'll be super op if they aren't
Glad you agree, I feel valued for once
night's edge was always good on wall
I've seen them and they are all quite nice
sammmme
excalibur wont 

(the joke is that you unlock true exal the exact same tier in cal)
Oh yeah 
Actually, now that I think of it, don't excalibur and true excalibur basically share the tier?-- dammit
lmao yeah
excalibur's only niche is being a """true melee""" weapon
dontcha love it 
also imagine tne won't need to be nerfed, at least, not too badly
Well, same could be said of like 70% of swords
almost as if they all are about close ranged combat 
I imagine Terra Blade and Night's Edge will be the two that will be hit the hardest
daed golems are not the worst summon ai, in fact they have similar ai to several other summons
they're also broken with their shit ai
What the fuck is a Daedalus Golem
lmfao
!wiki Daedalus Golem
Oh it's a weapon
they should probably get improved ai, but there's nothing actively wrong with them compared with loads of other summons
least confused grounded minion AI
the recent suggestion reminded me that piky was a prime ampoule user who used it for exo mechs testing
most devious player i know
what lmao 
hilarious
dubious
If anything, I just see that as making Ambrosial Ampoule worse
An accessory from early hardmode should not be able to be used against one of the endgame bosses, regardless of what it is
I loathe Rotten Dogtooth with a burning passion
ampoule is really good at giving stats and nothing else
it is definitely not "not worth it", it is more that it is a boring stat stick
(though 70-80% of accessories are boring stat stick)
#1042197406776827914 message ok yeah I still have this
it is far less outlandish than gimmick accessories that have niche uses and no one ever uses them
even if they're the most broken thing ever with spectral veil as the top example
did you know frostflare at below 20% HP will offer a better defensive boost than ambrosial ampoule because for on tier defense is more important than DR? surely it will be better than ambrosial
(spectral veil needed stats for people to begin considering despite the blink being notoriously overpowered)
surely you will be alive below 20% health for very long 
nah if something is good and people just assume it is not it dont really have to be buffed
let the player who minmax minmax
let those who consider "emblem build is the way" to play in the way they want
if we just slap stats onto everything then it just end up being stat overbloat again (eg: previously DR on everything)
Well, I mean ampoule DOES have stats slapped on it
I mean the entire point of Ambrosial kinda is that it have stats; but yeah was referring to stats on spectral veil
this
Ah
stats is a part of the minmaxing to be fair
even if it draws from some primary feature like the movement speed boost from the wulfrum hook pack
I've always preferred unique effects over pure stat sticks, but whatever is the topic again? spectral veil? ampoule?
whatever is in sugg posting
I couldn't tell you, frankly
It started with Ampoule and went to minmaxxing somehow
so ampoule
tldr ambrosial suggestion used reasoning "it is not worth it", but really it is actually worth it
just Ambrosial is super boring
because apparently spectral veil was brought up earlier
it was brought up in comparison
spectral veil is a different topic about giving good but underused accessory stats so that people start using them
byeah different topic
ambrosial ampoule is a stat stick which calamity has 500 of
cal has a tendency of fat stat sticks like ampoule
a handful is fine but when your entire identity is +50 stat sticks
why
I would've brought up the fact that Ampoule is worse compared to Daedalus + Ornate Shield, but that's incredibly conditional reasoning that depends on a certain loadout, and is kinda just not worth putting in the suggestion
Ambrosial Ampoule?
Yes
[[Ambrosial Ampoule]]
.
making it easy to gloss over
Stat stick haters when they see a unique accessory with niche effect and completely gloss over it for an emblem anyway
(okay okay no more slandering for now)

unique weapon user when 90% of the time it just "please give me back old aotc it is better"
(I still with death upon vanilla broadsword usestyle)
(it's deathly boring and there are little room for creativity)
But what if we add a beam projectile? This will make it unique and worth keeping 
but yeah, despite me saying that ambrosial ampoule is boring: most accessories will just be stat stick
because stat stick no only is often most useful, easiest to understand and also easiest to be implemented

because a lot of these are "unique accessory" https://docs.google.com/document/d/17SUHBgjAjO2BKks2WkgJ7M4kGQFcCEgRTPhfttLid_o/edit?usp=sharing
TERRARIA CALAMITY - BAD/BELOW AVERAGE ACCESSORY Verdict: Accessories will be judged of 3 things, with the following consideration: Ultimately, accessories are to provide a certain “benefit”: “What” benefit does the accessory bring Be it raw stat or other benefit like debuffs or immunities “How” ...
I think it's fine to have a handful of stat sticks in a single accessory but there are times (unsurprisingly with combination accs (fuck this idiotic concept)) where it's just overbearing
Combination accessories are from an older time when "Omega accessories" were hip and cool to have in your mod
This is still kinda fine now, but having too many of these is just stupid
me when the ancient piece of history has not updated every single part of itself to newer standards
but yeah tldr of tldr
"15% increase damage" tend to be more useful and more widely used than "below 25% HP give 20% increased damage, if you are inflicted with DOT debuff you additionally take 50% more damage from it but you gain an additional 5% increased damage but after the DOT effect ends you lose 10% increase damage for 15 seconds while is you are above 25% HP to below 75% HP it instead give you 2 life regen when you are inflicted with a debuff while providing 50 increase max HP during the duration of the debuff to boost your natural life regen and if you are above 75% HP it give you 5% DR and 10% increase damage alternative every 5 seconds
ain't reading allat
sorry that happened to you
byeah uhhhh
to change the topic
can we remove crackshot colt and midas prime
that is not a tldr
Whyever so?
that is tl
It's more a tool than an actual gun
and like. it just feels like it's there for reference's sake
they were just added, and are viable weapons in their own rights
crackshot colt is a great option for early game rangers
just added
it's been a while hasn't it
you can bet your left ass cheek Fab will add a reference to the games he currently enjoyed
please pizza tower reference I beg
I'll cry
Marksman Rounds are the real problem here
They took all originality from Midas Prime and Crackshot just for "unique playstyles"
this is historically accurate
just saying
literally
yeah Marksman Rounds seem to be the problematic child here
that appears to be how this works
marksman are the issue
the 2 weapons are fine before a single bullet took their identity
that's my main problem with them
absolutely killed any identity while also not really adding a whole lot to other weaponry
they added a lot when they were broken 
what do you mean by they were "updated"
I forgot you needed marksman rounds to specifically interact with the coins
and that was the main problem I was talking about
cuz I haven't played this mod in ages lmao
you can't be serious thinking you can ricoshot with an arrow
ammo that specifically require a separate weapon to properly function just sounds weirdge
but yeah, I will definitely not call them "not good"
^^^^^
You learn a surprising amount of stuff just by reading messages on Discord

I moreso thought any bullet would work
trolls aside
it is more that there is a complete lack of sniper rifle other than AMR at post-ML that can actually use marksman round
otherwise it will be ultra crack
(it will not top tyranny's end in anyway so no way you use marksman on that)
yeah, it was only better with TE when it was unreasonably broken
I've said it before and I will continue to say it
just remove Marksman, honestly
marksman round is hardly used anywhere
it's fuckin pointless
I don't really consider balance in considering whether something should be reworked/removed
because it can change so fluidly
it is balanced around the uppermost levels of overpowered synergies
if the bunch of post-ML sniper rifle just remove their hard convert and have their convert on musketball instead it definitely will be viable
Crystal darts can so why not arrows
smh

time to rage sugg about removing Marksman Round 
you're welcome~
(I have never played the mod in the last year I have absolutely no idea what I'm talking about)
marksman round is so inoffensive at this point idc if it continues existing

i hope all 3 ultrakill fans that can actually combo AMR with midas have fun or whatever
enjoy your comparable DPS
I feel like half the sugg regulars haven't
marksman round expands artificially expands the shelf life of midas prime really
nah the actual regulars here nowadays definitely still play the game to some extent
i still play the game
i just beat scal for the first time last week 
i don't think it damages the identity of midas prime itself
some are borderline testers without being devs even
i'm also regular in half the channels in this server
I do, to an extent
Just whenever I feel like doing a modded playthrough with a friend. It's starting to get boring though
wannabe testers xpc and mpg you mean
it works just about as well as giving midas prime more upgrades
I dont really play the game anymore, I just occassionally do a 20 min EOL dodge because I really wanted to prove a point
hence why i usually only start runs after an update at this point
most of the people in tierlist cord are on the edge of being testers without actually being testers
the ones that actually regularly test shit that is
actually being testers kills productivity
this is very true
because then you have to keep up with team affairs and then pipeline into ideas person
and stop testing in 5
it is tried and true
tierlistcord is a far better place to actually test lmao
@grizzled sage that belongs to #1052323733961977947
oh sorry
not really a bug, but yeah also not really a suggestion
but I think it is closer to a bug since it is performance related
yea
me and my friend can't kill it like 30 times because when he using this atack our fps droping to 10-12 , and dying in this time
laser walls are already getting nerfed next update anyway so nbd
changelog only say body laser not laser wall, so not sure
just hopefully the shorter telegraph is applied to both
They are making the length of the lasers shorter on everything too
Not the duration of the telegraph but like the actual physical length of the telegraph
Which means there are less things being rendered at once
So hopefully less lag
Without doing anything to the fight itself
not gonna lie, I would really want more armor sets like the Wulfrum armor
i wonder how i would format a suggestion about adding more such transformation-type armors
no specific item suggestions of course, but add a general trend of cool transformation armors
it's been hard getting any such thing through, because any mention of adding more mechs specifically has been met with the counterargument that it devalues the existing one
but general transformations like PSC as well could be cool
transformation items are my absolute favorite in calamity (mainly wulfrum and psc)
@gilded pike QS drops souls of light
Oh wow this is the first time i've heard of this
@gilded pike
-
because of the rule below 1) is definitely out of the question (large reconsideration) and it kinda doesn't really fix anything, it basically is just "yo altar of night make it so you have little reason to visit underground evil, now let's make the player have little reason to visit underground hallow too"
-
probably is the most probable solution among this and I dont think broke any rule
-
this one was suggested before but was got denied, chances of it happening is slim
-
that one is too specific and kind of have nothing to do with altar of evil
This is just now being brought to my attention
Lmao
They already introduced a method yeah
and yeah I am kind of confuse, is the suggestion to "make the player have more reason to visit underground evil" or "to give soul of light also an easy method to be obtained" ?
Yeah
Little bit of both i think, but i had no idea that queen slime dropped SoL's
Atm there is a slight imbalance in that you need underground hallow for crystal shards
However they take about 5 minutes to get a shitload of and you can basically ignore both underground infections apart from them
you definitely still need to go underground evil and hallow for drops like biome mimics, especially for lights; ichor and cursed flame
the problem is because 2033™️ calamity boss rush mod philosophy everything must have a boss drop therefore souls of night from altar (which with ore rework serves no other purpose for breaking them therefore you can just break all except 1 for crafting), souls of light from QS, ichor and cursed flame from perforator and hive mind just because "evil biome lack hardmode content"
Literally everything now has an alternative obtainment method except crystal shards now tbh iirc
therefore the solution is of course make it craftable from souls of light + glass or something
Anyway @gilded pike you need to remove the invalid and not allowed parts of your suggestion as per this message
Ofc, because there’s no expectation that you’d ever explore your world outside of preboss
Noted
and yeah kind of focus on 1: either give more reason to visit underground evil OR give a way to obtain souls of light easily
Yeah
you can just make 2 suggestions for 2 idea; if you focus both on 1 most people will just be confused by it
Although the second point is unnecessary
The first however is something that would be pretty cool
and likely never happening
and also kind of will serve no purpose
It would never even get past voting tbh
the purpose of evil altar was initially for ore spawning + altar craft; why will they create a new altar with the entire purpose of just provide an easy way to obtain souls of light
There’s no good enough reasons and cal players don’t want bigger delays in their boss rush
doesnt qs drop those or is it just souls of light she drops
just souls of light
which is still mentioned in this sugg which kinda makes me want to flag it bc that is still just
Incorrect
qs is the fast way to get souls of light and the reasoning is weak as hell
yeah
this suggestion is a nono yeah
@gilded pike im flagging this because there's basically no reasoning; queen slime drops souls of light, hive mind and perferators drop ichor and cursed flames, and there's like 0 reasons you'd need vertebra or rotten chunks in hardmode
(dest summon needs vertebra/rotten chunks)
leather for what? like. okay i dont remember what that one rogue item is named but it's not like there are really that many if any hardmode exclusive items you need leather for
oh yeah the suggestion is kind of disconnected from the first and second paragraph
Byeah no that's the only use 
plus again it just isn't true because a lot of hardmode mobs DO drop those
the tldr of suggestion is actually "altar giving souls of night make it way too easy to get to the point that the player never have a reason to go to underground evil biome"
I do think something else could be done with the Altars tho
they just leave the "no easy way to get souls of light" in for some reason
sure, but this ain't how id do it for sure lol
lmfao
i doubt altars get changed and i hope they wont, i like them as they are and i would be surprised if there will be something i like more than current ones
I don't really like how altars are handled in cal but it's clear their function is rudimentary once the early HM rework came in, so can't mind it much
I personally don't like the current altars because it just pushes so hard into the boss rush element of cal (which was already kinda bad to begin with)
but ig if it's needed
Yeah that's the reason for me
i guess that makes sense
There are so many tools to make grind faster (zerg alone probably makes soul grind a minute task) but this is yet another one 
I think the Altars should just have
A more universal mechanic
I was thinking of confirming a Mech Boss spawns for example, but idk
That would be cool if it wasn't for the non consumable Boss summons
You could also make the altars simoly just give both night and light
We literally just talked why that isn't happening
or just don't give either
Ah
Idk I didn't backread
honestly
utilize wraiths a bit more in relation to the altars
I don't think they should have something insane
But I do think they should be more tied to Hardmode in general
And not just Hardmode Evil Biome
you could make destroying three of them spawn the new reworked evil2 bosses for hardmode 
also altars giving souls of night is just a bandaid to the fact that collecting souls in hardmode is hot ass to do
the entire game is a huge band-aid after all 
lmao
if i had time and knew terraria coding i would absolutely make a concept mod of my deeper evils idea
Pretty easy with city busters
city busters are not part of calamity
Ohhh
and are still
just a bandaid
to the fact that collecting souls is still hot ass to do
Fargo's right?
yeah
Fair
I do like how queen slime drops souls of light
yeah that's fine bc it both has lore and is actually hard to do
Of only each mob had a guaranteed chance to drop one soul
Queen slime is easy T-T
Even in infernum
killing a boss is harder than swinging a hammer once
@fair folio dude this is a vanilla feature already
I am pretty sure
True
Yeah that's a feature
it does not remove the ones on the mod
that seems more like a bug
yeah it doesnt
just checked with the astral
wack
¯_(ツ)_/¯
When the lighting engine fucking sucks
And somehow a shaders Mod makes it less laggy????
really ı gotta try that
terraria really do be having that lighting engine from 2013 or whenever the fuck
l&s makes it run off gpu or something
@fair folio your suggestion won't pass unless you fix the formatting issues fyi
Remove background options
I think it would help people who has low end pc like me if there was a setting to cancel biome backgroungs. In normal Terraria i cant play with background on and when i play calamity and go to biomes that comes with it due to background it really lags otherwise its okay. I searched a lot and couldnt find anything like that.
is this correct
yeah ^
(prolly should've just reply pinged the first time lmao)
I think i did it right
yeah looks right to me
i forget if sugg bot does it automatically or if someone will need to manually remove the flag lol
oh cool
Fair
in vanila yes but it does not work on calamity biomes
this is probably a bug or should go in bug reports but i dont even know if it actually is a bug or if the functionality just doesn't exist yet
in which case
it would be a valid sugg
Hey at Shade hash o- 
sadly shade is not online you will simply have to ping a different dev
That was kinda the joke
no jokes allowed

Hmm, I actually like this idea.
Grief. Lament. Epiphany. Acceptance. Four phases to the same boss fight.
The only problem I see is that all the other bosses that have multiple Music Boxes for their fight don't have a combo music box. Maybe the suggestion could be expanded to be for all of those, rather than just Supreme Witch, Calamitas.
Although, it might be the same thing as adding the Interludes, where it'd just make the Music Mod file size even larger.
i think the other bosses arent an issue because theyre distinct phases with distinct music
while scal's are more like
sections of the fight
with sections of the same song
yeah like anahita's themes are all very distinct, but like, scal's are just like. that's her theme
the only other combined box id want is maybe DoG's theme
since i think the sentinel's sections are seperate
yeah they are
the only other combo box would be DoG's full theme
yeah
or like infernal catharsis vs rotjd
Non-stop mix in game 
Yes 
New heading format for suggs
How does one do this
# [insert message here]
Does this work
is there a way to disable this in chats? I can immediately see this becoming an issue
lmao
anyways
the real question here is
can the bot actually read it
stoopid @dense locust
why does this work
no
I have a suggestion that I'm planning on making today, so I'll test it out
good
God, don't let cmt know about this
question is how i do it
they alr know

rebecca told not to spam it alr tho
I'll check the server setup menu
I assume there isn't, but it doesn't hurt to check
discord any% speedrun on disabling this feature
LOL
This sucks
Gonna abuse this on my server
like 
Did you try the command with an emoji
bigger than normal tho
yea
they should add text to speech permissions to everyone

How to annoy literally everyone in a server in one simple step
So all emojis shrink
- also this
- this one is cool
- 🤨
* also this
* this one is cool
* 🤨
how do you do this one
Hehehehehe
Welcome back to another episode of "Suggestions-discussion talks about Discord features"

- message
Stop spamming this shit, God
Not that one
It makes your message into a link
yall can test it in a private server
thank god it doesn't work on desktop yet
This
i think we disabled that one at least, because that one did have a toggle. i think.
cant wait to use
- to list
- my points
- on how blood pact is shit
oh are these mobile only right now?
That's for the best
cmt would've been somehow worse if that's the case
yeah
Gave it away
Ah, yes
With embeds
use <>
embed failure turned to embed sucess
over the link
The "hide malicious links with no effort" feature
yayyyyy
Also this is suggs discussion
no
okay fr this isnt discord formatting general yall can test this in DMs tho
anyway yes discord sucks balls what else is new
you still have to click "do you want to go to [x] page? it may be malicious"
its on web, not sure about desktop app
not on desktop app yet
im on the app rn
thank god
In a channel with embeds disabled, that's actually terrible
We should probably move to #general-talk to continue this conversation
Yeah
to prevent summon spam
isnt that gone in 1.4.4
no idea
isn't what gone
yes that is the balancing factor
lol
The funny thing is that summons used to not have mana costs
That changed in 1.2.4.1

New suggestion time
Move Carnage to be a Dreadnautilus drop rather than a Wall of Flesh drop
Carnage is a True Melee broadsword that drops from the Wall of Flesh, and was formerly a Malice Mode drop from The Perforators and The Hive Mind. It has a bloody feel about it, what with spawning blood bolts when enemies are killed, and being named "Carnage". With this in mind, it seems like a no-brainer to move it to the event literally themed around blood and slaughter: The Blood Moon.
In particular, I was thinking it could be moved to the Dreadnautilus, which is lacking in terms of unique loot, despite being one of the most boss-like enemies. Giving Dreadnautilus more unique loot while getting rid of the Wall of Flesh's already cramped drop table would help to lessen the weapon oversupply one will get immediately into Hardmode, and will encourage players to seek out events.
ye
A long while ago
1.5.1
Well I never really got it so ig it makes sense I didn't notice
cool sugg tbh
I had planned to suggest this a month or two ago, but there was a suggestion regarding Carnage already, so I had left it until that one had ended its voting cycle
Obviously I forgot about it until now 
was it mine about making it rogue lol
Yea, that one
sad that it didnt pass tbh
I just want Wall of Flesh's drop pool to be shrank, in some way
Like, look at this. All of these items can drop from Wall of Flesh, don't you think that's too much?
(Ignore the healing potions and the lore item, they aren't a problem)
oh it's too much lmao
he already has a melee weapon
tbf he's like preHM moon lord so i get it but ur still right
Why does every "major tier unlocking boss" have such a bloated drop pool though
This happens with Plantera, Moon Lord, and DoG too
mf drops TWO true melee swords
Maybe because they are majorly preparing you for the unlocked tiers 🤔
they unlock enough other materials
(and half their drops are shit)
half the terraria weapons are shit so that doesn't really narrow it down 
true...
Does the Dreadnautilus really need more drops?
It's only a midboss and already incredibly useful for summoners cause of the Sanguine Staff
It has three unique drops, one of which is just a lore item
How is that "How does it need more drops" level of drops
Blood Moon Monolith, Sanguine Staff, and Blood Moon (Lore)
I will be honest while this makes more sense, unless you are really confident that the weapon is strong enough locking it behind dreadnautilus is just a death sentence for most weapon
Dreadnautilus is one of the hardest to farm and one of the more difficult enemy you can encounter at the start of hardmode
So carnge will definitely need a rework because a true melee broadsword designed for event and normal enemy farming locking behind one of the more difficult event miniboss just do not work
I can't add the rework idea to the suggestion, because that's better for another suggestion, but making a separate suggestion would likely cause both suggestions to die, because both of them would be trying to change Carnage in different ways
Another (potential) approach that is much easier is to not lock it behind dreadnautilus specifically but rather other hardmode bloodmoon miniboss can also drop it
Because while they are still difficult to farm but no way near dreadnautilus level
Or have all blood moon enemies start dropping it during hardmode similar to ko cannon
That'd lead to another Evil Smasher situation where you get it way too frequently
Tldr is that dreadnautilus have higher chance or guaranteed to drop it, but other miniboss can drop at low chance too
Rewards you for farming event by making it even easier to farm event
Ye I agree
That already applied to most bloodmoon miniboss except sanguine staff anyway
Would it be added to clown drop table tho or just fishing enemies
They should have given jungle trees a small change to drop bananarangs when shaken at start of hardmode
carnage needs a rework anyway the thing is either dogshit or busted
there is no inbetween
^
So devs need to make it dogshit busted? 
yes!
Carnage needs to not be true melee
making it an actual sickle/scythe would be nice
is this where i plug doze's melee reworks mod
absolutely
It's scythe/sickle-shaped, so I think it could have a unique swing animation
I would LOVE that
doze made it so much cooler
Make it a boomerang because Calamity is having a lack of melee boomerangs 
5 melee and 28 rogue, provided I counted correctly
Make it something other than a broadsword, at the very least
Okay let me clarify then
just make the rest of the melee ones rogue then istg
There, now it's correct
The five melee ones are hammers
Four of which are the same upgrade line
Yeah we've been through this
fucking kill the hammers 
Kill the rogue boomerangs instead 
At the very least kill the Stellar Contempt and Fallen Paladin's Hammer
That gives us more reasoning behind making Carnage a boomerang
there's fucking 22 of them istg
this is the only thing in this mod that actually annoys me
:22:
i like the hammers
it is hammer time

as you may be able to tell
I don't fucking like the hammers 
banned.
you can just, not kill cultist?
like, if your arguement was that cultist spawning is annoying then sure
mirror
but how do you accidentaly summon pillars? there's a whole ass boss between that result and what you desribed happening
Maybe what they need is an item like the Guide to Critter Companionship that allows them to not harm the cultists?
Also you could just die to cultist if you kill the small ones
maybe if you were in hardcore?
save and exit
If in hardcore that’s more understandable, but yea save and exit exists
i respect anyone able to make it that far in cal on hardcore
Also, if you really don’t want them to spawn you can break the place they stand
Can we add “Cultist spawn blocker” to frequently suggested?
@hollow shell
I think we get like one every week
Yes indeed it's a very common suggestion
yeah, it comes up very often
this
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
Related:
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
jesus 
There have been so many suggestions related to accidentally damaging or killing the Cultists
that
I'm honestly really surprised we haven't done anything about it yet
we/they
Yea I forgot you can literally block their spawn with a simple item called a pickaxe with at least molten power
Rover spamming what the fuck!!!
A never before seen exhibit
like I really don't know why there hasn't been any kind of item added for this purpose
considering we do have these: https://calamitymod.wiki.gg/wiki/Spawn_blockers
Spawn blockers are unique tools. Their sole purpose is to prevent certain bosses, boss-spawning enemies, or events from spawning naturally. These items will only work when favorited in the player's inventory (default key: Alt).
Granted, these are all for spawns rather than like, damage immunity
(we could make it prevent their spawns but it'd be more awkward and annoying cuz it would never despawn them)
But the tech for conditional damage immunity definitely does exist after 1.4 cuz of Guide To Critter Companionship
I will add it to the Don'ts but I do hope that something gets implemented for it
Wrong pic
this isn't working anymore I think
🪞
Jeez
That's the same pic
Giant text seems to not be working
yeah discord got rid of that update fast
(Why bring that up now)
I was testing if it was just one server
But apparently they removed it
I can see why
Hyperlinks blocked 
can i just
nearly all of these have passed... do we really need ANOTHER one on top of that, or? i mean i guess nothing has been done about it... still... and people have been asking for nearly 3 years so
idk
Yeah I have slapped it on the Don'ts now
As usual, the one in posting will be the final one
Won't apply retroactively to it cuz that's not fair
makes sense
I haven't played calamity in quite a while, is Cal's EoL actually randomized?
I've spent a lot of time tinkering with EoL's AI and changing it, so I know how she decides which attack to use next
if calamity implements the attack order in her AI change the same way vanilla empress does, I see how that could be annoying to code with
TLDR both yes and not really
In vanilla, her attacks are laid out in a way that there are never 2 sets of lasting rainbows
last time I played calamity was like
2 years ago
basically Calamity EoL is that she follow a fixed pattern; HOWEVER, she can decide to just "not use" some of the attack in her pattern
Lets say if EoL's attack pattern is:
Attack 1 -> Attack 2 -> 3 -> 4 -> 5 -> 1
EoL can just not use some of it randomly, which can result in something like:
Attack 1 -> 2 skipped -> 3 -> 4,5 skipped -> Attack 1
if you refer Attack 1 as everlasting rainbow that is how she can do 2 at once
but yeah tldr is the suggestion really is (kind of) skill issue, because you definitely can dodge 2 everlasting rainbow at once consistently, especially that it only happen in Phase 1
it don't happen in Phase 2 because EoL don't have 2 everlasting rainbow in 1 attack cycle, therefore even if she skip some attack in the pattern she don't do 2 rainbows
is it just me or does calamity make everlasting rainbows slower?
I definitely don't recall them being this slow
I wonder what led to the decision of doing that
tldr is so that when you fight EoL it don't end up being just the same fight everytime you fight it
whether that is better depend on the opinions, but personally I don't mind
I think they make it slower but last longer but I am not 100% sure, Phase 2 rainbow is significantly changed
my feeling towards it is both a "why" and "I don't really care" because I dodge EoL from reaction anyway
except for phase 2 sun dance, which I have the pattern memorized
I've never found it to be very problematic tbh, and I don't have much experience with EoL
she never really takes more than like 1-2 tries every time I play Cal
I'm tempted to suggest moving some spawnblockers to be available sooner, but I'm not even sure that's a good idea. Like... blocking hive mind/perforators until you've probably killed them once would be convenient, but that doesn't mean it's good design. Eye of Cthulhu also only stops auto-spawning once you've killed it once.
rainbow has a different trajectory too
hm
i could see the argument for them to be move to before fighting them
anahita and wof have them after all
i think AS too?
Why did you put two i's
bleach ball?
yes
The Bleach Ball is a craftable Pre-Hardmode spawn-blocking tool. While the item is favorited in the player's inventory, Aquatic Scourge spawns are disabled.
wtf.
This will kill me
my bad, thanks for correcting me, idk why you would ever need that but I guess it exists
wait
Okay
anti hive and tumor are already before their bosses
Bye Rebecca
they're just 5 evil bars + water bottle
hive and perf spawn blockers are already avaliable before killing them 🤨
All spawnblockers are
one to block natural goblins/pirates would be nice tho
oh they're talking like they aren't already super early in progression
I mean, it's preboss
No. What I mean is that I entirely misremembered the recipe for sirenproof earmuffs 🤦
it did get changed a lot lol
I thought it still took life shards, tbh.
On a tangentially related note, which doesn't really go anywhere since it's probably a known issue which will be fixed incidentally by other stuff: I wish spawnblockers worked in multiplayer. Although I'm not even sure what that'd mean. Block relevant spawns in an area around you? Only if everybody on the server has one? I don't even know what correct behavior would be.
they do that that's how they work
it only works around you and if everyone has one. which is how a lot of cal stuff works. like acid rain and sulphuric poisoning in the sulph sea
Alright. I seem to remember it not working in the past, but maybe I'm just out of date.
the problem is usually other people still existing lol
@scenic trout please read the suggestions document don'ts before making a suggestion
and that goes to #1052323733961977947 yes
^
oh thats a bug 
same thing happened to me last time a meteor dropped and i figured it was just shitty luck
i mean
it shouldn't happen, it doesn't mean it's doing something unintended
that little ore existing shouldn't be a thing tho
I thought their sunken sea generated on the surface
that one there is definitely a bug because unless you have the most shit luck on the planet 2 meteors wouldnt fall in that small of a gap
XD
it seems like that sort of location should benifit from being made invalid
it absolutely would
which
may bring this back into the realm of suggestions
it might be a bug, ive seen a few (havent counted) posts where people have said the regular meteor has fallen directly into the astral meteor
#general-media message #help-advice-read-pins message these are the only ones ive found in my very shit finding attempts but it does bring up the question of if its a bug
I think what happened was either that the meteor drop somehow is partially spawned with meteorite instead of astral ore
OR
it is so coincidential that they have a normal meteor dropped afterwards right at the spot where the astral meteor is, deleting the astral ores
i think it's a second meteor falling on top of the first meteor
yeah, its a second falling on top of the first
i dont have the game open rn (plus i mined the meteorite already 💀) but same thing happened to me
#general-media message well heres another
that was the guy in #suggestions-posting tbf

You should
@glass arch - Your suggestion has received an updated status!
[Remove Cosmic Elemental]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Give Roxcalibur an Associated Structure/Shrine]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@abstract forge - Your suggestion has received an updated status!
[Introduce more clear and/or cinematic phase transitions.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dense ferry - Your suggestion has received an updated status!
[Add ambience relating to The Polterghast]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@golden sonnet - Your suggestion has received an updated status!
[Merge Corroslime and Crimslime Staff Into One Item]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
decent batch ngl
second one's based
most of these are based
just needs to also get rox a buff
1st one is so based tho
@solid skiff read the doc in this message #suggestions-discussion message
particularly on the "Bad Suggestions Practice" section
you ping the person who made the suggestion to change the suggestion rather than you make one yourself yes
tell them to explain themselves better instead of chaining their sugg with your own
or just make the suggestion yourself without the need to be connected to their sugg
they've also been told rather thourougly to change their sugg lmao
so, for the astral meteor one, does the world generate a meteor and then replace it with astral ore, which sometimes fails to happen? I mean like how does the half astral meteor happen?
The half astral meteor happens when a regular meteor crashes on the same location as the Astral meteor
You know how meteors can't land within 50 blocks of chests with items? maybe the same code should be implemented for Astral Ore?
Legitimately a really easy fix for such an annoying problem
oh shit
congrats!
i dont think its gonna go through dev considering a resprite for cosmic elemental banner was just accepted but you never know
It is being renamed too
wait what
:O
NOOOO elemental lore over
Cosmic Elemental isn't one anymore exactly because of that 
what about earth elemental
@green roost read the suggestion rules
This is a specific item suggestion, lacks all reasoning, and is not properly formatted
@green roost
- Incorrect format
- SIS
- No reasoning
- Wait for weaponout lite to be ported to tmod 1.4
read doc in pinned message (or here #suggestions-discussion message)
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
it's on porting progress

Is it even worth remaking it or do I give up
Give up
🤷♂️ give up ig
That sugg broke several rules
sorry
I think I'll start getting used to linking the pinned comment because some people (in general) just cannot read
plus discord changed message links so that it doesn't look ass
Meh I don't particularly like the new change
It links to the channel
Not to the direct message
is that the exact same link
oh
my point was that message links now can actually be presented to the casual users of the platform
instead of being a long string of random ass numbers
its more presentable
nah it was working for me fine yesterday
So its just "whenever it feels like it"
it was rolled back as a whole
something something too easy for scammers with the link thing
oh
yea makes sense
since you could <> the link
but there is also a giant ass disclaimer when u click on a link
looking over the next batch of suggs and it sure is a shame we're going from a batch of pretty solid ones to a batch of pretty mediocre ones
It is rather unfortunate.
It's just because a lot of "technically not invalid but still aren't great" suggestions appeared and somehow got a lot of votes
such is the nature of calcord
Well the ambrosial ampoule is in there, I say that’s a win
Like the Deep Diver one
We brought up how it'd be a balancing nightmare and also just detract from the Deep Diver's originality so many times and it still went into voting
cannot wait to watch it get rejected by devs immediately 🙏
true
Where is the batch start line?
There's an image in the pins that helps visualize it
Ok, thanks
Wait, it says no videos above 8mb, but discord allows 25 mb now, should that be amended?
It probably should be
@hollow shell Since discord has updated the nitro-less upload limit to 25mb now, shouldn't the rule be amended to anything less than 25 mb for the bot now?
Should the dev who posted the reactions be pinged too?
She’s online
Ig I’ll wait till rover gets here
I'm pretty sure this is a bot issue
so more appropriate to be directed to the bot dev
@inland saddle is it possible to up the filesize limit on the suggbot to 25mb due to recent Discord change with non-Nitro filesize? (8mb -> 25mb)
Should be, will double check bots can actually use that and then implement it
There are some other updates to make too but my time has been extremely limited lately
Just whenever you have the chance, there's no rush
#suggestions-voting message why the fuck did this get into voting?
Like its a fucking vanilla config already
wasn't there a test before that resulted in modded backgrounds being unable to be disabled?
idk I vaguely read it here but I didn't pay attention
Wait was there?
Pretty sure they just disappear with the vanilla config too
And if it doesnt happen that sounds like a Tml bug
yes
#suggestions-discussion message
yeah here
def sounds like tmod bug
so it's odd that it went to voting regardless
but not because it can be done already
i checked as soon as the person said it doesnt work with modded bgs
it might have something to do with the shaders applied to the bgs?
but because it's not likely that cal alone can fix it
it seems to only disable clouds when you turn bgs off and go in modded biomes
Yea it should have gotten exclamed and killed
Cuz its a bug
Which is not even ours
@hollow shell could you kill #suggestions-voting message
i deleted it, just didn't have confirmation if it was a bug or a tmod thing or what so i let it go at the time
wait a second
my sugg has been resubmitted so many times
it was approved one time but its been stuck in hell i guess
304 stars, wow
its been submitted 6 times in total
and now on this one its hovering just below 20% 
sounds like this belongs in frequently sugg'd too lmfao
@hollow shell sorry for all the pings but i think 7 submissions is probably enough for it to qualify
¯_(ツ)_/¯
*5
it already passed regardless so
In my opinion, 10+ times is "frequently suggested" worthy
lol just found out one of my suggestion ideas was already suggested like a year ago;
#suggestions-voting message
Shhhhhhhh
no one has to know
Now the important question is: does the suggestion require some form of ILEdit which might cause the biome to spawn in pillars while at the same time also slicing your entire game into half
they let it pass into voting once before and vanilla does it in 1.4.4 but i can't use that as a basis so
¯_(ツ)_/¯
wym vanilla does it in 1.4.4
in the uh
in gfb hallowed spawns in a pillar on jungle side (aka on top of the aether)
so it's definetly possible code wise
tbh with the corrupt mud stuff i dont think its the worst
yeah corrupt mud exists but it does mean u need to axe of purity the jungle to get the drops, and it doesn't really solve the No Surface Hallow issue
i mean just ask to make more options to cleanse the world
plus it's always been super weird to me that the underground evil/hallow isn't like. under the surface evil/hallow
it was super unintiutive the first time i played
like moving clent & purity solution to the mechanic like how teleporters were moved
hey why was fighting the flying slime sphear in slime god removed?
i guess but steampunker used to be preMech and i felt like that was a fine solution, but that got changed for some reason, plus it's taking away something that was already pretty iconic for her, and mechanic's shop is pretty bloated as is, so im not really sure what id do
also tbh it's still REALLY annoying to clear out when it's all slanted and it doesn't address my other problems
how was fighting him having to do somthing with queen slime
queen slime is slime god
in lore
after she got a new vessel made from hallowed energy
you kill the core in her fight
i mean idk make her pre mech again ig
man....i need to learn the lore
i didnt even know it was changed back
sadly i cannot suggest that because of anti-reversion clauses for this channel 💀
it's something that's been talked about possibly removing but idk
oh
kidna weirdge
i thought the anti revision thing was more so like for really direct reversals
i mean usaully at least ud get an explanation why
yeah i mean i guess i could ping a dev and ask
ill prolly wait til this fails in voting at least before doing so
cause ig have steampunk earlier would allow the hallow problem to be fixed a bit more easily but i think it is still just a symptom of a larger issue with how terraria generates the hardmode evils that moving steampunk was a bandaid to
"it was super unintuitive the first time i played" sums up a good bunch of terraria
at least cal makes an attempt at fixing such things
Isn't there a pillar evil mod? I saw it for 1.3, not sure about 1.4
ive never seen it lol
I think an ideal scenario would be the Hallow/Evil spawn in columns; the Hallow spawned somewhere, and the Evil spawned on top of an existing evil biome
Unfortunately, we aren't in the ideal scenario
i mean is there any reason that wouldn't work? that's basically what im proposing
On the same topic, my hallow always gets nuked by astral, and my snow biome gets nuked by astral+evil
In my last playthru my hallow was like 15 blocks wide
same
half my surface snow and most of the underground snow got completely fucked by astral and corruption
@ashen warren This reads like a suggestion made for the sake of being a reference, which is a suggestion don't. While it's a decent idea it needs more reasoning than just because it's in MGRR. In fact, you shouldn't mention the reference component at all.
Apologies.
alg, it's a decent idea but it needs to be rewritten a bit lol
I do not know
We'll see
There were some discussions in dev about it
for me its always jungle / hallow mix, so I get no hallow, snow gets nuked by world evil, and astral barely generates at all
Small World players' imaginary problems 
the problems aren't imaginary
the players are tho
me playing on medium
doesnt calamity have a warning to not use a small world though?
Yes
that's why terraria players are dumbasses
they ain't even real to begin with!
On mobile so I can’t suggest right now, but what about a thick navystone shell for the edges of the Sunken sea? It makes the transition from the underground less jarring and it encourages going through the underground desert to get in where there’d be no shell.
The sunken sea lab was always kind of odd in how it could be in the underground and not in the sea
And prevents all the water draining
these are all solid ideas tbh
That too, I didn’t know if that was an issue
kinda like how the desert has a shell of sand
Perhaps some sea prism veins in it too?
It fills itself back up, but still results in a bunch of flooded caves. Certain particularly fucked worldgen can lead to the water going all the way to hell and preventing it from ever filling



