#suggestions-discussion

1 messages · Page 149 of 1

sleek turret
#

diego i sent you the invitation to the spanish terraria server for both modded talks and vanilla talks why don't you join it

worldly sparrow
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Muhajirs:

sleek turret
#

It's both for Vanilla AND Modded

viscid plaza
#

I hate the fucking vallina

north oracle
#

vanilla and modded terraria

ripe owl
#

Woah there buddy, you don't need to be this rude

worldly sparrow
#

i hate vanilla flavored ice cream

sleek turret
#

don't want to be rude but that's a you problem

viscid plaza
worldly sparrow
#

calamity flavored ice cream is amazing tho yall should try it

north oracle
cobalt pewter
#

thorium flavored ice cream is clearly the shit

ripe owl
worldly sparrow
north oracle
worldly sparrow
#

i love google translate extension

dense ferry
#

Google translate at its finest

ripe owl
#

Also what are we doing in sugg discussions of all things?

north oracle
#

fantastic job google translate

ripe owl
viscid plaza
#

¿Sabes qué coño le vendría mejor a este servidor?.
Un canal en español, porque así el servidor tendría más gente que la que ya existe, la comunidad crecería más que ahora

cobalt pewter
#

just fuckin warn this guy

north oracle
ripe owl
cobalt pewter
#

timeout then

novel belfry
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YES! ITS A REAL STICKER!

north oracle
cobalt pewter
#

idk what the infraction punishment cycle here is

#

but probably timeout

dense ferry
viscid plaza
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No quiero crear un servidor de calamity, yo no sé hacer esa mierda

cobalt pewter
#

amazing

dense ferry
#

Well, sorry buddy

novel belfry
#

Days like these make me wish for a discord translation tool

north oracle
#

ngl i'd call 60k online members rn pretty good

novel belfry
#

even if its obv going to be rough (make that clear)

dense ferry
#

If you keep on that, next time is a ban, sorry 'bout that

cobalt pewter
#

just use bing idk

ripe owl
#

Good, now we can move on to suggestions

north oracle
#

not like all of the current suggestions aren't already flagged or good

worthy lintel
#

wulfrum fishing pole...

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||im aware iban already spoke about it today but its still funny||

grim tusk
#

Yea even he wants it dead XD

ripe owl
golden sonnet
#

Should the schematic crafting be flagged, it kinda goes directly against calamity's design philosophy and is programming something when time could just be spent on a fix

dense ferry
#

EquinoxShark grindset

#

Post a bad sugg every month
Get flagged
Refuse to change sugg
Leaves

north oracle
worthy lintel
#

(nobody flagged the schematics one?)

#

ima do so

dense ferry
#

I can do that

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Ok you do

worthy lintel
#

no

#

both

dense ferry
#

Ok HDfailure

royal tapir
#

Ganged up on

north oracle
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i'll do it too BirbLove

dense ferry
north oracle
#

yeah

dense ferry
#

His suggs are all pretty bad and like

north oracle
#

would never get past devs

worthy lintel
#

even if it passed it would get shot down

north oracle
#

even if it got voted for

dense ferry
#

If they did get past the posting

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His suggs NEVER got into Dev lmao

#

It's kinda wild

north oracle
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oh lmfao

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they've never been popular enough

grim tusk
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And most arguments are ech anyways

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Like in this one for example

kindred skiff
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Can’t forget about them

grim tusk
#

It argues that the weapon is worse than other on tier stuff.

Like just go to #1042197406776827914 and ask for a buff

kindred skiff
#

With such impeccable grammar

dense ferry
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"There are no Melee upgrades"

Literally like 7 options after Skeletron

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And even then Night's Edge is amazing on Wall

north oracle
#

this was rather extensively covered earlier

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don't need to dogpile on it again

dense ferry
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I can't fucking imagine how cracked it will be on the 1.4.4 port

kindred skiff
tired haven
undone cedar
tired haven
#

(mostly to overcompensate for the fact that cal is generous on true melee boosts for 13 tile range weapon)

dense ferry
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Hmmm yes I didn't almost flag CrabBar's message instead of replying to it

north oracle
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flagged in suggestions discussion

undone cedar
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Forbidden from speaking

dense ferry
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I love my CCD

royal tapir
#

Wow mod abuse

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……

undone cedar
#

Flagged with a super reaction

dense ferry
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(Compulsive Clicking Disorder)

undone cedar
tired haven
dense ferry
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((I just came up with it))

grim tusk
golden sonnet
ripe owl
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Becca, coming up with disorders is not going to justify your mod abuse

dense ferry
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I imagine the entire Terra Blade line will be nerfed

golden sonnet
ripe owl
#

Aight fair

north oracle
golden sonnet
#

Glad you agree, I feel valued for once

worldly sparrow
royal tapir
#

All this talk about 1.4.4 weapon reworks when I haven’t even played 1.4.4 yet

dense ferry
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I've seen them and they are all quite nice

dense ferry
#

Still all simple enough for Vanilla standards, but pretty

#

I like them

dense locust
tired haven
dense ferry
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I mean

#

Excalibur did get better

dense locust
dense ferry
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Oh yeah HDfailure

tired haven
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Actually, now that I think of it, don't excalibur and true excalibur basically share the tier?-- dammit

drowsy plank
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lmao yeah

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excalibur's only niche is being a """true melee""" weapon

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dontcha love it XD

dense locust
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also imagine tne won't need to be nerfed, at least, not too badly

tired haven
#

almost as if they all are about close ranged combat HDfailure

dense ferry
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I imagine Terra Blade and Night's Edge will be the two that will be hit the hardest

north oracle
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daed golems are not the worst summon ai, in fact they have similar ai to several other summons

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they're also broken with their shit ai

dense ferry
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What the fuck is a Daedalus Golem

north oracle
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lmfao

dense ferry
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!wiki Daedalus Golem

red stormBOT
dense ferry
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Oh it's a weapon

north oracle
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they should probably get improved ai, but there's nothing actively wrong with them compared with loads of other summons

tired haven
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least confused grounded minion AI

distant gyro
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the recent suggestion reminded me that piky was a prime ampoule user who used it for exo mechs testing

north oracle
#

kill amposule pls

distant gyro
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most devious player i know

north oracle
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what lmao HDfailure

drowsy plank
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hilarious

tired haven
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dubious

wide river
# distant gyro most devious player i know

If anything, I just see that as making Ambrosial Ampoule worse
An accessory from early hardmode should not be able to be used against one of the endgame bosses, regardless of what it is
I loathe Rotten Dogtooth with a burning passion

drowsy plank
#

ampoule is really good at giving stats and nothing else

small timber
#

it is definitely not "not worth it", it is more that it is a boring stat stick

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(though 70-80% of accessories are boring stat stick)

distant gyro
#

yeah

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stats are offering you ways to play the game

small timber
distant gyro
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it is far less outlandish than gimmick accessories that have niche uses and no one ever uses them

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even if they're the most broken thing ever with spectral veil as the top example

small timber
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did you know frostflare at below 20% HP will offer a better defensive boost than ambrosial ampoule because for on tier defense is more important than DR? surely it will be better than ambrosial

distant gyro
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(spectral veil needed stats for people to begin considering despite the blink being notoriously overpowered)

distant gyro
small timber
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nah if something is good and people just assume it is not it dont really have to be buffed

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let the player who minmax minmax

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let those who consider "emblem build is the way" to play in the way they want

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if we just slap stats onto everything then it just end up being stat overbloat again (eg: previously DR on everything)

tired haven
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Well, I mean ampoule DOES have stats slapped on it

small timber
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I mean the entire point of Ambrosial kinda is that it have stats; but yeah was referring to stats on spectral veil

tired haven
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Ah

distant gyro
#

stats is a part of the minmaxing to be fair

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even if it draws from some primary feature like the movement speed boost from the wulfrum hook pack

cobalt pewter
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I've always preferred unique effects over pure stat sticks, but whatever is the topic again? spectral veil? ampoule?

crude geode
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whatever is in sugg posting

wide river
cobalt pewter
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so ampoule

small timber
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tldr ambrosial suggestion used reasoning "it is not worth it", but really it is actually worth it
just Ambrosial is super boring

cobalt pewter
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because apparently spectral veil was brought up earlier

crude geode
#

it was brought up in comparison

small timber
#

spectral veil is a different topic about giving good but underused accessory stats so that people start using them

crude geode
#

byeah different topic

cobalt pewter
#

ahh

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in that case I'll just focus on ampoule

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yeah it's

boring

crude geode
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ambrosial ampoule is a stat stick which calamity has 500 of

cobalt pewter
#

cal has a tendency of fat stat sticks like ampoule

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a handful is fine but when your entire identity is +50 stat sticks

why

wide river
#

I would've brought up the fact that Ampoule is worse compared to Daedalus + Ornate Shield, but that's incredibly conditional reasoning that depends on a certain loadout, and is kinda just not worth putting in the suggestion

kindred skiff
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The what now

#

I’ve never heard of this accessory

cobalt pewter
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Ambrosial Ampoule?

kindred skiff
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Yes

cobalt pewter
#

[[Ambrosial Ampoule]]

red stormBOT
crude geode
#

making it easy to gloss over

tired haven
#

Stat stick haters when they see a unique accessory with niche effect and completely gloss over it for an emblem anyway
(okay okay no more slandering for now)

crude geode
small timber
#

unique weapon user when 90% of the time it just "please give me back old aotc it is better"

cobalt pewter
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(I still with death upon vanilla broadsword usestyle)

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(it's deathly boring and there are little room for creativity)

wide river
small timber
#

but yeah, despite me saying that ambrosial ampoule is boring: most accessories will just be stat stick

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because stat stick no only is often most useful, easiest to understand and also easiest to be implemented

crude geode
small timber
#
cobalt pewter
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I think it's fine to have a handful of stat sticks in a single accessory but there are times (unsurprisingly with combination accs (fuck this idiotic concept)) where it's just overbearing

wide river
crude geode
#

me when the ancient piece of history has not updated every single part of itself to newer standards

small timber
#

but yeah tldr of tldr
"15% increase damage" tend to be more useful and more widely used than "below 25% HP give 20% increased damage, if you are inflicted with DOT debuff you additionally take 50% more damage from it but you gain an additional 5% increased damage but after the DOT effect ends you lose 10% increase damage for 15 seconds while is you are above 25% HP to below 75% HP it instead give you 2 life regen when you are inflicted with a debuff while providing 50 increase max HP during the duration of the debuff to boost your natural life regen and if you are above 75% HP it give you 5% DR and 10% increase damage alternative every 5 seconds

crude geode
#

sorry that happened to you

#

byeah uhhhh

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to change the topic

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can we remove crackshot colt and midas prime

distant gyro
#

that is not a tldr

wide river
distant gyro
#

that is tl

crude geode
#

It's more a tool than an actual gun

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and like. it just feels like it's there for reference's sake

cobalt pewter
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it is

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flash news

north oracle
#

they were just added, and are viable weapons in their own rights

crude geode
#

they weren't.

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they were updated, which is my major problem with them

atomic shell
#

crackshot colt is a great option for early game rangers

north oracle
#

just added
it's been a while hasn't it

cobalt pewter
#

you can bet your left ass cheek Fab will add a reference to the games he currently enjoyed

atomic shell
#

please pizza tower reference I beg

crude geode
#

I'll cry

wide river
#

Marksman Rounds are the real problem here
They took all originality from Midas Prime and Crackshot just for "unique playstyles"

distant gyro
#

just saying

cobalt pewter
#

yeah Marksman Rounds seem to be the problematic child here

north oracle
#

marksman are the issue

cobalt pewter
#

the 2 weapons are fine before a single bullet took their identity

crude geode
#

that's my main problem with them

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absolutely killed any identity while also not really adding a whole lot to other weaponry

north oracle
#

they added a lot when they were broken XD

small timber
crude geode
#

I forgot you needed marksman rounds to specifically interact with the coins

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and that was the main problem I was talking about

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cuz I haven't played this mod in ages lmao

distant gyro
#

you can't be serious thinking you can ricoshot with an arrow

cobalt pewter
#

ammo that specifically require a separate weapon to properly function just sounds weirdge

small timber
#

but yeah, I will definitely not call them "not good"

north oracle
#

^^^^^

wide river
north oracle
crude geode
distant gyro
#

trolls aside

small timber
#

it is more that there is a complete lack of sniper rifle other than AMR at post-ML that can actually use marksman round

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otherwise it will be ultra crack

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(it will not top tyranny's end in anyway so no way you use marksman on that)

north oracle
#

yeah, it was only better with TE when it was unreasonably broken

crude geode
#

I've said it before and I will continue to say it

cobalt pewter
#

just remove Marksman, honestly

distant gyro
#

marksman round is hardly used anywhere

cobalt pewter
#

it's fuckin pointless

north oracle
#

yeah

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it does nothing really

crude geode
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because it can change so fluidly

distant gyro
#

it is balanced around the uppermost levels of overpowered synergies

small timber
#

if the bunch of post-ML sniper rifle just remove their hard convert and have their convert on musketball instead it definitely will be viable

tired haven
#

smh

crude geode
cobalt pewter
#

time to rage sugg about removing Marksman Round clueless

crude geode
#

you're welcome~

cobalt pewter
#

(I have never played the mod in the last year I have absolutely no idea what I'm talking about)

drowsy plank
#

marksman round is so inoffensive at this point idc if it continues existing

distant gyro
drowsy plank
#

i hope all 3 ultrakill fans that can actually combo AMR with midas have fun or whatever

#

enjoy your comparable DPS

crude geode
distant gyro
#

marksman round expands artificially expands the shelf life of midas prime really

cobalt pewter
#

nah the actual regulars here nowadays definitely still play the game to some extent

north oracle
#

i still play the game

drowsy plank
distant gyro
#

i don't think it damages the identity of midas prime itself

cobalt pewter
#

some are borderline testers without being devs even

north oracle
#

i'm also regular in half the channels in this server

wide river
crude geode
distant gyro
#

it works just about as well as giving midas prime more upgrades

small timber
#

I dont really play the game anymore, I just occassionally do a 20 min EOL dodge because I really wanted to prove a point

drowsy plank
north oracle
#

most of the people in tierlist cord are on the edge of being testers without actually being testers
the ones that actually regularly test shit that is

distant gyro
#

actually being testers kills productivity

north oracle
#

this is very true

distant gyro
#

because then you have to keep up with team affairs and then pipeline into ideas person

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and stop testing in 5

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it is tried and true

north oracle
#

tierlistcord is a far better place to actually test lmao

small timber
grizzled sage
#

oh sorry

small timber
#

not really a bug, but yeah also not really a suggestion
but I think it is closer to a bug since it is performance related

grizzled sage
#

yea

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me and my friend can't kill it like 30 times because when he using this atack our fps droping to 10-12 , and dying in this time

drowsy plank
#

laser walls are already getting nerfed next update anyway so nbd

small timber
#

changelog only say body laser not laser wall, so not sure
just hopefully the shorter telegraph is applied to both

random pasture
#

They are making the length of the lasers shorter on everything too

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Not the duration of the telegraph but like the actual physical length of the telegraph

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Which means there are less things being rendered at once

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So hopefully less lag

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Without doing anything to the fight itself

novel belfry
#

not gonna lie, I would really want more armor sets like the Wulfrum armor

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i wonder how i would format a suggestion about adding more such transformation-type armors

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no specific item suggestions of course, but add a general trend of cool transformation armors

drowsy plank
#

it's been hard getting any such thing through, because any mention of adding more mechs specifically has been met with the counterargument that it devalues the existing one

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but general transformations like PSC as well could be cool

placid quail
north oracle
#

@gilded pike QS drops souls of light

gilded pike
#

Oh wow this is the first time i've heard of this

small timber
#

@gilded pike

  1. because of the rule below 1) is definitely out of the question (large reconsideration) and it kinda doesn't really fix anything, it basically is just "yo altar of night make it so you have little reason to visit underground evil, now let's make the player have little reason to visit underground hallow too"

  2. probably is the most probable solution among this and I dont think broke any rule

  3. this one was suggested before but was got denied, chances of it happening is slim

  4. that one is too specific and kind of have nothing to do with altar of evil

gilded pike
#

This is just now being brought to my attention

north oracle
#

Lmao
They already introduced a method yeah

small timber
#

and yeah I am kind of confuse, is the suggestion to "make the player have more reason to visit underground evil" or "to give soul of light also an easy method to be obtained" ?

north oracle
#

Yeah

gilded pike
#

Little bit of both i think, but i had no idea that queen slime dropped SoL's

north oracle
#

Atm there is a slight imbalance in that you need underground hallow for crystal shards
However they take about 5 minutes to get a shitload of and you can basically ignore both underground infections apart from them

small timber
#

you definitely still need to go underground evil and hallow for drops like biome mimics, especially for lights; ichor and cursed flame

the problem is because 2033™️ calamity boss rush mod philosophy everything must have a boss drop therefore souls of night from altar (which with ore rework serves no other purpose for breaking them therefore you can just break all except 1 for crafting), souls of light from QS, ichor and cursed flame from perforator and hive mind just because "evil biome lack hardmode content"

north oracle
small timber
#

therefore the solution is of course make it craftable from souls of light + glass or something

north oracle
north oracle
gilded pike
#

Noted

small timber
#

and yeah kind of focus on 1: either give more reason to visit underground evil OR give a way to obtain souls of light easily

north oracle
#

Yeah

small timber
#

you can just make 2 suggestions for 2 idea; if you focus both on 1 most people will just be confused by it

north oracle
#

Although the second point is unnecessary

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The first however is something that would be pretty cool

small timber
#

and likely never happening
and also kind of will serve no purpose

north oracle
#

It would never even get past voting tbh

small timber
#

the purpose of evil altar was initially for ore spawning + altar craft; why will they create a new altar with the entire purpose of just provide an easy way to obtain souls of light

north oracle
glass arch
drowsy plank
#

just souls of light

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which is still mentioned in this sugg which kinda makes me want to flag it bc that is still just

#

Incorrect

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qs is the fast way to get souls of light and the reasoning is weak as hell

glass arch
#

yeah qs is
really easy

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plus she drop what, 30 per kill

drowsy plank
#

yeah

stable kiln
#

this suggestion is a nono yeah

drowsy plank
#

@gilded pike im flagging this because there's basically no reasoning; queen slime drops souls of light, hive mind and perferators drop ichor and cursed flames, and there's like 0 reasons you'd need vertebra or rotten chunks in hardmode

dense ferry
#

I mean, leather

#

Sometimes you need leather

glass arch
#

(dest summon needs vertebra/rotten chunks)

drowsy plank
#

leather for what? like. okay i dont remember what that one rogue item is named but it's not like there are really that many if any hardmode exclusive items you need leather for

small timber
#

oh yeah the suggestion is kind of disconnected from the first and second paragraph

dense ferry
#

Byeah no that's the only use HDfailure

drowsy plank
#

plus again it just isn't true because a lot of hardmode mobs DO drop those

small timber
#

the tldr of suggestion is actually "altar giving souls of night make it way too easy to get to the point that the player never have a reason to go to underground evil biome"

dense ferry
#

I do think something else could be done with the Altars tho

small timber
#

they just leave the "no easy way to get souls of light" in for some reason

drowsy plank
#

sure, but this ain't how id do it for sure lol

dense ferry
#

I might suggest something

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If I fucking knew about their Lore

drowsy plank
#

lmfao

dense ferry
#

I will go ask Cei if she has ideas later.

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(And if she can tell me them)

ripe owl
#

The posting is empty

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Impossible

stable kiln
#

i doubt altars get changed and i hope they wont, i like them as they are and i would be surprised if there will be something i like more than current ones

tired haven
#

I don't really like how altars are handled in cal but it's clear their function is rudimentary once the early HM rework came in, so can't mind it much

cobalt pewter
#

I personally don't like the current altars because it just pushes so hard into the boss rush element of cal (which was already kinda bad to begin with)

#

but ig if it's needed

stable kiln
#

i guess that makes sense

tired haven
#

There are so many tools to make grind faster (zerg alone probably makes soul grind a minute task) but this is yet another one HDfailure

dense ferry
#

I think the Altars should just have

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A more universal mechanic

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I was thinking of confirming a Mech Boss spawns for example, but idk

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That would be cool if it wasn't for the non consumable Boss summons

jolly galleon
#

You could also make the altars simoly just give both night and light

dense ferry
#

We literally just talked why that isn't happening

cobalt pewter
#

or just don't give either

jolly galleon
#

Idk I didn't backread

cobalt pewter
#

honestly

utilize wraiths a bit more in relation to the altars

dense ferry
#

I don't think they should have something insane

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But I do think they should be more tied to Hardmode in general

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And not just Hardmode Evil Biome

drowsy plank
#

you could make destroying three of them spawn the new reworked evil2 bosses for hardmode ultimatesmug

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also altars giving souls of night is just a bandaid to the fact that collecting souls in hardmode is hot ass to do

cobalt pewter
#

the entire game is a huge band-aid after all clueless

drowsy plank
#

lmao

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if i had time and knew terraria coding i would absolutely make a concept mod of my deeper evils idea

ashen warren
drowsy plank
#

city busters are not part of calamity

ashen warren
#

Ohhh

drowsy plank
#

and are still
just a bandaid
to the fact that collecting souls is still hot ass to do

ashen warren
#

Fargo's right?

drowsy plank
#

yeah

ashen warren
#

I do like how queen slime drops souls of light

drowsy plank
#

yeah that's fine bc it both has lore and is actually hard to do

bright crag
ashen warren
#

Even in infernum

drowsy plank
#

killing a boss is harder than swinging a hammer once

glass arch
#

@fair folio dude this is a vanilla feature already

dense ferry
#

I am pretty sure

ashen warren
#

True

dense ferry
#

Yeah that's a feature

fair folio
dense ferry
#

(Also format it correctly pretty please)

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It's

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Name

[Content]

glass arch
drowsy plank
#

does it actually not removed modded ones

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true

glass arch
#

just checked with the astral

drowsy plank
#

wack

dense ferry
#

Doesn't seem like a Calamity problem

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But a TMod one

drowsy plank
#

¯_(ツ)_/¯

cobalt pewter
#

terraria lighting is the biggest contributor to lag

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(solution: remove lights)

dense ferry
#

When the lighting engine fucking sucks

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And somehow a shaders Mod makes it less laggy????

fair folio
drowsy plank
#

terraria really do be having that lighting engine from 2013 or whenever the fuck

glass arch
drowsy plank
#

@fair folio your suggestion won't pass unless you fix the formatting issues fyi

fair folio
#

Remove background options

I think it would help people who has low end pc like me if there was a setting to cancel biome backgroungs. In normal Terraria i cant play with background on and when i play calamity and go to biomes that comes with it due to background it really lags otherwise its okay. I searched a lot and couldnt find anything like that.

dense ferry
#

Yeah it is more or less

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Just put the title in bold letters

drowsy plank
#

yeah ^

drowsy plank
fair folio
#

I think i did it right

drowsy plank
#

yeah looks right to me

#

i forget if sugg bot does it automatically or if someone will need to manually remove the flag lol

#

oh cool

ripe owl
#

Wait

#

Isn't there likr

#

Already an option to disable the backgrounds?

drowsy plank
#

it does not work with calamity

ripe owl
#

Fair

fair folio
drowsy plank
#

this is probably a bug or should go in bug reports but i dont even know if it actually is a bug or if the functionality just doesn't exist yet

#

in which case

#

it would be a valid sugg

ripe owl
#

What if it's TML's fault all over again?

drowsy plank
#

entirely possible

#

just gonna wait for confirmation lol

ripe owl
#

Hey at Shade hash o- XD

drowsy plank
#

sadly shade is not online you will simply have to ping a different dev

ripe owl
#

That was kinda the joke

drowsy plank
#

no jokes allowed

ripe owl
wide river
#

Hmm, I actually like this idea.
Grief. Lament. Epiphany. Acceptance. Four phases to the same boss fight.
The only problem I see is that all the other bosses that have multiple Music Boxes for their fight don't have a combo music box. Maybe the suggestion could be expanded to be for all of those, rather than just Supreme Witch, Calamitas.
Although, it might be the same thing as adding the Interludes, where it'd just make the Music Mod file size even larger.

hybrid steeple
#

i think the other bosses arent an issue because theyre distinct phases with distinct music

#

while scal's are more like
sections of the fight
with sections of the same song

drowsy plank
#

yeah like anahita's themes are all very distinct, but like, scal's are just like. that's her theme

#

the only other combined box id want is maybe DoG's theme

#

since i think the sentinel's sections are seperate

#

yeah they are

#

the only other combo box would be DoG's full theme

hybrid steeple
frosty trellis
drowsy plank
#

Yes ultimatesmug

hollow ridge
#

New heading format for suggs

glass arch
#

oh shit it finally released????

#

wait can the bot read that

wide river
hollow ridge
#

Then message

glass arch
#

# [insert message here]

wide river
#

Does this work

hollow ridge
#

With the space

#

Yes

wide river
#

So it does

#

I tried it before, but I guess I didn't use the space

golden sonnet
#

is there a way to disable this in chats? I can immediately see this becoming an issue

#

lmao

glass arch
#

anyways
the real question here is
can the bot actually read it

fervent orbit
#

stoopid @dense locust

ornate kestrel
#

why does this work

dense locust
#

took you this long?

fervent orbit
#

no

wide river
dense locust
#

good

golden sonnet
#

God, don't let cmt know about this

fervent orbit
fervent orbit
golden sonnet
fervent orbit
#

rebecca told not to spam it alr tho

wide river
drowsy plank
#

discord any% speedrun on disabling this feature

hollow ridge
fervent orbit
#

doesnt seem like theres a permission for it

hollow ridge
#

LOL

fervent orbit
#

wait a second

#

dang it

#

it makes it

hollow ridge
#

This sucks

fervent orbit
#

smaller

#

somehow

hollow ridge
#

Gonna abuse this on my server

fervent orbit
wide river
#

Did you try the command with an emoji

fervent orbit
#

bigger than normal tho

#

yea

#

they should add text to speech permissions to everyone

ornate kestrel
wide river
ornate kestrel
#

So all emojis shrink

hollow ridge
#
  • also this
  • this one is cool
  • 🤨
ornate kestrel
#

* also this

* this one is cool

* 🤨

dense locust
ornate kestrel
#

Hehehehehe

wide river
drowsy plank
hollow ridge
#
  • message
dense ferry
#

Stop spamming this shit, God

hollow ridge
#

Wait

#

Right sorry

#

There's another too

dense ferry
#

Not that one

hollow ridge
#

It makes your message into a link

drowsy plank
#

yall can test it in a private server
thank god it doesn't work on desktop yet

drowsy plank
#

i think we disabled that one at least, because that one did have a toggle. i think.

fervent orbit
#

cant wait to use

  • to list
  • my points
  • on how blood pact is shit
dense locust
wide river
drowsy plank
#

yeah

hollow ridge
#

Gave it away

dense ferry
#

Ah, yes

hollow ridge
#

With embeds

fervent orbit
dense locust
#

embed failure turned to embed sucess

fervent orbit
#

over the link

hollow ridge
#

Right

#

I won't tho

#

No need

dense ferry
#

The "hide malicious links with no effort" feature

dense locust
#

yayyyyy

hollow ridge
#

Also this is suggs discussion

glass arch
drowsy plank
#

okay fr this isnt discord formatting general yall can test this in DMs tho
anyway yes discord sucks balls what else is new

fervent orbit
glass arch
#

its on web, not sure about desktop app

drowsy plank
#

not on desktop app yet

fervent orbit
#

im on the app rn

drowsy plank
#

thank god

wide river
ornate kestrel
#

Yeah

fervent orbit
#

is summoner weapons using mana outdated

#

like why do they use mana anyway

drowsy plank
#

to prevent summon spam

fervent orbit
#

isnt that gone in 1.4.4

drowsy plank
#

no idea

dense locust
fervent orbit
#

also thats stupid because u can chug mana pots and u can still summon spam

#

so

drowsy plank
#

yes that is the balancing factor

fervent orbit
#

let me just put

#

quick mana on m1

drowsy plank
#

lol

wide river
#

The funny thing is that summons used to not have mana costs
That changed in 1.2.4.1

fervent orbit
ornate kestrel
#

Summons using mana is dumb

#

Now

#

Also not having a summon counter in vanilla

wide river
#

New suggestion time

#

Move Carnage to be a Dreadnautilus drop rather than a Wall of Flesh drop

Carnage is a True Melee broadsword that drops from the Wall of Flesh, and was formerly a Malice Mode drop from The Perforators and The Hive Mind. It has a bloody feel about it, what with spawning blood bolts when enemies are killed, and being named "Carnage". With this in mind, it seems like a no-brainer to move it to the event literally themed around blood and slaughter: The Blood Moon.

In particular, I was thinking it could be moved to the Dreadnautilus, which is lacking in terms of unique loot, despite being one of the most boss-like enemies. Giving Dreadnautilus more unique loot while getting rid of the Wall of Flesh's already cramped drop table would help to lessen the weapon oversupply one will get immediately into Hardmode, and will encourage players to seek out events.

drowsy plank
#

ye

ornate kestrel
#

Wait wtf

#

When did they move it to wof

frosty trellis
#

A long while ago

glass arch
ornate kestrel
#

Well I never really got it so ig it makes sense I didn't notice

eternal escarp
#

cool sugg tbh

wide river
#

I had planned to suggest this a month or two ago, but there was a suggestion regarding Carnage already, so I had left it until that one had ended its voting cycle
Obviously I forgot about it until now HDfailure

drowsy plank
#

was it mine about making it rogue lol

wide river
#

Yea, that one

drowsy plank
#

sad that it didnt pass tbh

wide river
#

I just want Wall of Flesh's drop pool to be shrank, in some way
Like, look at this. All of these items can drop from Wall of Flesh, don't you think that's too much?

#

(Ignore the healing potions and the lore item, they aren't a problem)

north oracle
#

he already has a melee weapon

drowsy plank
#

tbf he's like preHM moon lord so i get it but ur still right

wide river
#

Why does every "major tier unlocking boss" have such a bloated drop pool though
This happens with Plantera, Moon Lord, and DoG too

swift wharf
#

mf drops TWO true melee swords

tired haven
north oracle
#

they unlock enough other materials
(and half their drops are shit)

tired haven
#

half the terraria weapons are shit so that doesn't really narrow it down HDfailure

north oracle
#

true...

night jolt
#

Does the Dreadnautilus really need more drops?

#

It's only a midboss and already incredibly useful for summoners cause of the Sanguine Staff

wide river
#

It has three unique drops, one of which is just a lore item
How is that "How does it need more drops" level of drops

#

Blood Moon Monolith, Sanguine Staff, and Blood Moon (Lore)

small timber
#

I will be honest while this makes more sense, unless you are really confident that the weapon is strong enough locking it behind dreadnautilus is just a death sentence for most weapon

Dreadnautilus is one of the hardest to farm and one of the more difficult enemy you can encounter at the start of hardmode

So carnge will definitely need a rework because a true melee broadsword designed for event and normal enemy farming locking behind one of the more difficult event miniboss just do not work

wide river
small timber
#

Another (potential) approach that is much easier is to not lock it behind dreadnautilus specifically but rather other hardmode bloodmoon miniboss can also drop it

#

Because while they are still difficult to farm but no way near dreadnautilus level

errant bobcat
#

Or have all blood moon enemies start dropping it during hardmode similar to ko cannon

wide river
small timber
#

Tldr is that dreadnautilus have higher chance or guaranteed to drop it, but other miniboss can drop at low chance too

errant bobcat
#

Rewards you for farming event by making it even easier to farm event

small timber
#

That already applied to most bloodmoon miniboss except sanguine staff anyway

errant bobcat
#

Would it be added to clown drop table tho or just fishing enemies

#

They should have given jungle trees a small change to drop bananarangs when shaken at start of hardmode

drowsy plank
#

there is no inbetween

north oracle
#

^

ripe owl
#

So devs need to make it dogshit busted? clueless

north oracle
#

yes!

frosty trellis
#

Carnage needs to not be true melee

drowsy plank
#

making it an actual sickle/scythe would be nice

glass arch
#

is this where i plug doze's melee reworks mod

north oracle
#

absolutely

wide river
north oracle
#

doze made it so much cooler

ripe owl
#

Make it a boomerang because Calamity is having a lack of melee boomerangs XD

wide river
north oracle
#

28 fucking rogue weapons

#

wtf

ripe owl
#

Okay let me clarify then

north oracle
#

just make the rest of the melee ones rogue then istg

ripe owl
#

There, now it's correctclueless

wide river
#

Four of which are the same upgrade line

ripe owl
#

Yeah we've been through this

north oracle
#

fucking kill the hammers XD

ripe owl
#

Kill the rogue boomerangs instead clueless

wide river
north oracle
ripe owl
#

And we should kill them all

#

Also :22:

north oracle
#

:22:

drowsy plank
#

i like the hammers

dense locust
#

it is hammer time

ripe owl
north oracle
drowsy plank
#

banned.

golden sonnet
#

you can just, not kill cultist?

#

like, if your arguement was that cultist spawning is annoying then sure

drowsy plank
#

mirror

golden sonnet
#

but how do you accidentaly summon pillars? there's a whole ass boss between that result and what you desribed happening

random talon
#

Maybe what they need is an item like the Guide to Critter Companionship that allows them to not harm the cultists?

errant bobcat
#

Also you could just die to cultist if you kill the small ones

drowsy plank
#

maybe if you were in hardcore?

random talon
#

save and exit

errant bobcat
#

If in hardcore that’s more understandable, but yea save and exit exists

drowsy plank
#

but dat's cheating!!!!!!!!!1!!!!!! >=(((((

#

lol

#

yeah

glass arch
#

i respect anyone able to make it that far in cal on hardcore

north oracle
#

Also, if you really don’t want them to spawn you can break the place they stand

grim tusk
#

Can we add “Cultist spawn blocker” to frequently suggested?
@hollow shell
I think we get like one every week

hollow shell
#

Yes indeed it's a very common suggestion

north oracle
#

yeah, it comes up very often

glass arch
#

jesus HDfailure

hollow shell
#

There have been so many suggestions related to accidentally damaging or killing the Cultists
that
I'm honestly really surprised we haven't done anything about it yet

#

we/they

errant bobcat
#

Yea I forgot you can literally block their spawn with a simple item called a pickaxe with at least molten power

north oracle
#

What the fuck

#

That’s so many

dense ferry
#

Rover spamming what the fuck!!!

errant bobcat
#

A never before seen exhibit

hollow shell
#

like I really don't know why there hasn't been any kind of item added for this purpose
considering we do have these: https://calamitymod.wiki.gg/wiki/Spawn_blockers

Calamity Mod Wiki

Spawn blockers are unique tools. Their sole purpose is to prevent certain bosses, boss-spawning enemies, or events from spawning naturally. These items will only work when favorited in the player's inventory (default key: Alt).

#

Granted, these are all for spawns rather than like, damage immunity
(we could make it prevent their spawns but it'd be more awkward and annoying cuz it would never despawn them)

But the tech for conditional damage immunity definitely does exist after 1.4 cuz of Guide To Critter Companionship

#

I will add it to the Don'ts but I do hope that something gets implemented for it

grim tusk
#

Wrong pic

ornate kestrel
#

this isn't working anymore I think

hollow shell
#

🪞

grim tusk
hollow shell
#

That's the same pic

grim tusk
#

Oh

#

Idk why my phone showed another

ornate kestrel
#

Giant text seems to not be working

glass arch
#

yeah discord got rid of that update fast

hollow shell
#

(Why bring that up now)

ornate kestrel
#

I was testing if it was just one server

#

But apparently they removed it

#

I can see why

grim tusk
drowsy plank
#

can i just

drowsy plank
#

idk

hollow shell
#

Yeah I have slapped it on the Don'ts now

#

As usual, the one in posting will be the final one

#

Won't apply retroactively to it cuz that's not fair

drowsy plank
#

makes sense

tranquil perch
#

I haven't played calamity in quite a while, is Cal's EoL actually randomized?

#

I've spent a lot of time tinkering with EoL's AI and changing it, so I know how she decides which attack to use next

#

if calamity implements the attack order in her AI change the same way vanilla empress does, I see how that could be annoying to code with

small timber
#

TLDR both yes and not really

tranquil perch
#

In vanilla, her attacks are laid out in a way that there are never 2 sets of lasting rainbows

#

last time I played calamity was like

#

2 years ago

small timber
#

basically Calamity EoL is that she follow a fixed pattern; HOWEVER, she can decide to just "not use" some of the attack in her pattern

#

Lets say if EoL's attack pattern is:

Attack 1 -> Attack 2 -> 3 -> 4 -> 5 -> 1

EoL can just not use some of it randomly, which can result in something like:

Attack 1 -> 2 skipped -> 3 -> 4,5 skipped -> Attack 1

if you refer Attack 1 as everlasting rainbow that is how she can do 2 at once

#

but yeah tldr is the suggestion really is (kind of) skill issue, because you definitely can dodge 2 everlasting rainbow at once consistently, especially that it only happen in Phase 1

it don't happen in Phase 2 because EoL don't have 2 everlasting rainbow in 1 attack cycle, therefore even if she skip some attack in the pattern she don't do 2 rainbows

tranquil perch
#

is it just me or does calamity make everlasting rainbows slower?

#

I definitely don't recall them being this slow

tranquil perch
small timber
#

tldr is so that when you fight EoL it don't end up being just the same fight everytime you fight it

#

whether that is better depend on the opinions, but personally I don't mind

small timber
tranquil perch
#

my feeling towards it is both a "why" and "I don't really care" because I dodge EoL from reaction anyway

#

except for phase 2 sun dance, which I have the pattern memorized

golden sonnet
#

I've never found it to be very problematic tbh, and I don't have much experience with EoL

#

she never really takes more than like 1-2 tries every time I play Cal

grizzled dome
#

I'm tempted to suggest moving some spawnblockers to be available sooner, but I'm not even sure that's a good idea. Like... blocking hive mind/perforators until you've probably killed them once would be convenient, but that doesn't mean it's good design. Eye of Cthulhu also only stops auto-spawning once you've killed it once.

drowsy plank
#

rainbow has a different trajectory too

#

hm

#

i could see the argument for them to be move to before fighting them

#

anahita and wof have them after all

#

i think AS too?

golden sonnet
#

no AS one

#

Just Hiita, Voodood's, and Cysts

dense ferry
#

Why did you put two i's

drowsy plank
#

bleach ball?

golden sonnet
#

yes

drowsy plank
golden sonnet
dense ferry
#

This will kill me

golden sonnet
#

my bad, thanks for correcting me, idk why you would ever need that but I guess it exists

drowsy plank
#

wait

royal tapir
drowsy plank
#

anti hive and tumor are already before their bosses

royal tapir
#

Bye Rebecca

drowsy plank
#

they're just 5 evil bars + water bottle

drowsy plank
golden sonnet
#

All spawnblockers are

drowsy plank
#

one to block natural goblins/pirates would be nice tho

#

oh they're talking like they aren't already super early in progression

golden sonnet
#

I mean, it's preboss

drowsy plank
#

yeah so idk what they're asking

#

maybe fandom moment?

grizzled dome
#

No. What I mean is that I entirely misremembered the recipe for sirenproof earmuffs 🤦

drowsy plank
#

it did get changed a lot lol

grizzled dome
#

I thought it still took life shards, tbh.

#

On a tangentially related note, which doesn't really go anywhere since it's probably a known issue which will be fixed incidentally by other stuff: I wish spawnblockers worked in multiplayer. Although I'm not even sure what that'd mean. Block relevant spawns in an area around you? Only if everybody on the server has one? I don't even know what correct behavior would be.

drowsy plank
#

it only works around you and if everyone has one. which is how a lot of cal stuff works. like acid rain and sulphuric poisoning in the sulph sea

grizzled dome
#

Alright. I seem to remember it not working in the past, but maybe I'm just out of date.

drowsy plank
#

the problem is usually other people still existing lol

north oracle
#

agreed

#

what are we talking about

north oracle
#

@scenic trout please read the suggestions document don'ts before making a suggestion

small timber
north oracle
#

^

glass arch
#

same thing happened to me last time a meteor dropped and i figured it was just shitty luck

north oracle
#

i mean

#

it shouldn't happen, it doesn't mean it's doing something unintended

#

that little ore existing shouldn't be a thing tho

small timber
#

I thought their sunken sea generated on the surface

glass arch
#

that one there is definitely a bug because unless you have the most shit luck on the planet 2 meteors wouldnt fall in that small of a gap

north oracle
#

it seems like that sort of location should benifit from being made invalid

glass arch
#

it absolutely would

north oracle
#

which
may bring this back into the realm of suggestions

glass arch
#

it might be a bug, ive seen a few (havent counted) posts where people have said the regular meteor has fallen directly into the astral meteor

small timber
#

I think what happened was either that the meteor drop somehow is partially spawned with meteorite instead of astral ore

OR

it is so coincidential that they have a normal meteor dropped afterwards right at the spot where the astral meteor is, deleting the astral ores

north oracle
#

i think it's a second meteor falling on top of the first meteor

glass arch
#

yeah, its a second falling on top of the first

#

i dont have the game open rn (plus i mined the meteorite already 💀) but same thing happened to me

north oracle
glass arch
#

oh lao

#

see i dont check names or pfps much

north oracle
versed estuary
grave zincBOT
#

@glass arch - Your suggestion has received an updated status!

[Remove Cosmic Elemental]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Give Roxcalibur an Associated Structure/Shrine]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@abstract forge - Your suggestion has received an updated status!

[Introduce more clear and/or cinematic phase transitions.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dense ferry - Your suggestion has received an updated status!

[Add ambience relating to The Polterghast]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@golden sonnet - Your suggestion has received an updated status!

[Merge Corroslime and Crimslime Staff Into One Item]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

north oracle
#

decent batch ngl

vagrant spindle
#

second one's based

fervent orbit
#

most of these are based

north oracle
#

1st one is so based tho

cobalt pewter
small timber
#

you ping the person who made the suggestion to change the suggestion rather than you make one yourself yes

solid skiff
#

e

#

tried explaining what they meant

#

mb

cobalt pewter
#

tell them to explain themselves better instead of chaining their sugg with your own

or just make the suggestion yourself without the need to be connected to their sugg

solid skiff
#

eh too late now innit

#

it'll probably just be deleted

north oracle
#

they've also been told rather thourougly to change their sugg lmao

undone holly
#

so, for the astral meteor one, does the world generate a meteor and then replace it with astral ore, which sometimes fails to happen? I mean like how does the half astral meteor happen?

bright crag
#

The half astral meteor happens when a regular meteor crashes on the same location as the Astral meteor

random talon
#

You know how meteors can't land within 50 blocks of chests with items? maybe the same code should be implemented for Astral Ore?

buoyant idol
#

Legitimately a really easy fix for such an annoying problem

random talon
glass arch
#

i dont think its gonna go through dev considering a resprite for cosmic elemental banner was just accepted but you never know

dense ferry
#

It is being renamed too

glass arch
#

wait what

random talon
#

:O

worthy fiber
#

NOOOO elemental lore over

dense ferry
#

Cosmic Elemental isn't one anymore exactly because of that HDfailure

lucid flare
#

what about earth elemental

undone cedar
#

@green roost read the suggestion rules
This is a specific item suggestion, lacks all reasoning, and is not properly formatted

cobalt pewter
grim tusk
#

WeaponOutLite is dead

#

ArmamentDisplay isnt tho

cobalt pewter
#

it's on porting progress

grim tusk
green roost
#

Is it even worth remaking it or do I give up

grim tusk
#

Give up

cobalt pewter
#

🤷‍♂️ give up ig

grim tusk
#

That sugg broke several rules

green roost
#

sorry

hollow ridge
#

It's in the rules to read pins tbf

#

Iir

#

Yeah it is

cobalt pewter
#

I think I'll start getting used to linking the pinned comment because some people (in general) just cannot read

#

plus discord changed message links so that it doesn't look ass

hollow ridge
#

Meh I don't particularly like the new change

#

It links to the channel

#

Not to the direct message

cobalt pewter
#

wdym

#

nah message link works fine for me

fervent orbit
#

we should ban people who dont read pins

hollow ridge
#

What does it look like for you

cobalt pewter
#

yeah same

#

try clicking on it

hollow ridge
#

Yeah no it links to pinkies message

#

But

#

Looks similar

cobalt pewter
#

is that the exact same link

hollow ridge
#

No it's the channel link

#

lol

cobalt pewter
#

oh

fervent orbit
#

a

#

huh

#

stopped working for me

cobalt pewter
#

my point was that message links now can actually be presented to the casual users of the platform

#

instead of being a long string of random ass numbers

fervent orbit
#

its more presentable

warped sandal
#

a

#

Yea idk

fervent orbit
#

nah it was working for me fine yesterday

warped sandal
#

So its just "whenever it feels like it"

glass arch
#

something something too easy for scammers with the link thing

fervent orbit
#

oh

#

yea makes sense

#

since you could <> the link

#

but there is also a giant ass disclaimer when u click on a link

drowsy plank
#

looking over the next batch of suggs and it sure is a shame we're going from a batch of pretty solid ones to a batch of pretty mediocre ones

wide river
#

It is rather unfortunate.
It's just because a lot of "technically not invalid but still aren't great" suggestions appeared and somehow got a lot of votes

drowsy plank
#

such is the nature of calcord

buoyant idol
#

Well the ambrosial ampoule is in there, I say that’s a win

wide river
#

Like the Deep Diver one
We brought up how it'd be a balancing nightmare and also just detract from the Deep Diver's originality so many times and it still went into voting

drowsy plank
#

cannot wait to watch it get rejected by devs immediately 🙏

buoyant idol
#

Where is the batch start line?

wide river
#

There's an image in the pins that helps visualize it

buoyant idol
#

Ok, thanks

#

Wait, it says no videos above 8mb, but discord allows 25 mb now, should that be amended?

frosty trellis
#

It probably should be

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@hollow shell Since discord has updated the nitro-less upload limit to 25mb now, shouldn't the rule be amended to anything less than 25 mb for the bot now?

buoyant idol
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Should the dev who posted the reactions be pinged too?

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She’s online

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Ig I’ll wait till rover gets here

cobalt pewter
#

I'm pretty sure this is a bot issue

#

so more appropriate to be directed to the bot dev

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@inland saddle is it possible to up the filesize limit on the suggbot to 25mb due to recent Discord change with non-Nitro filesize? (8mb -> 25mb)

inland saddle
#

Should be, will double check bots can actually use that and then implement it

#

There are some other updates to make too but my time has been extremely limited lately

wide river
#

Just whenever you have the chance, there's no rush

grim tusk
#

Like its a fucking vanilla config already

cobalt pewter
#

wasn't there a test before that resulted in modded backgrounds being unable to be disabled?

#

idk I vaguely read it here but I didn't pay attention

grim tusk
#

Wait was there?

#

Pretty sure they just disappear with the vanilla config too

#

And if it doesnt happen that sounds like a Tml bug

cobalt pewter
#

def sounds like tmod bug

#

so it's odd that it went to voting regardless

#

but not because it can be done already

glass arch
# glass arch yes

i checked as soon as the person said it doesnt work with modded bgs
it might have something to do with the shaders applied to the bgs?

cobalt pewter
#

but because it's not likely that cal alone can fix it

glass arch
#

it seems to only disable clouds when you turn bgs off and go in modded biomes

grim tusk
#

Yea it should have gotten exclamed and killed

#

Cuz its a bug

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Which is not even ours

drowsy plank
hybrid steeple
#

wait a second
my sugg has been resubmitted so many times
it was approved one time but its been stuck in hell i guess

wide river
#

304 stars, wow

hybrid steeple
#

its been submitted 6 times in total

#

and now on this one its hovering just below 20% gone

drowsy plank
#

sounds like this belongs in frequently sugg'd too lmfao

#

@hollow shell sorry for all the pings but i think 7 submissions is probably enough for it to qualify

hybrid steeple
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tbf the other four times were just one guy trying to get it in

drowsy plank
#

¯_(ツ)_/¯

hybrid steeple
#

*5

drowsy plank
#

it already passed regardless so

wide river
#

In my opinion, 10+ times is "frequently suggested" worthy

drowsy plank
north oracle
#

Shhhhhhhh XD no one has to know

small timber
#

Now the important question is: does the suggestion require some form of ILEdit which might cause the biome to spawn in pillars while at the same time also slicing your entire game into half

drowsy plank
#

they let it pass into voting once before and vanilla does it in 1.4.4 but i can't use that as a basis so

#

¯_(ツ)_/¯

gray nebula
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wym vanilla does it in 1.4.4

drowsy plank
#

so it's definetly possible code wise

gray nebula
#

oh ic

#

i thought it was smth like no custom seed

drowsy plank
#

nah

#

i wish lmao

gray nebula
#

tbh with the corrupt mud stuff i dont think its the worst

drowsy plank
#

yeah corrupt mud exists but it does mean u need to axe of purity the jungle to get the drops, and it doesn't really solve the No Surface Hallow issue

gray nebula
#

i mean just ask to make more options to cleanse the world

drowsy plank
#

plus it's always been super weird to me that the underground evil/hallow isn't like. under the surface evil/hallow
it was super unintiutive the first time i played

gray nebula
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like moving clent & purity solution to the mechanic like how teleporters were moved

silver pike
#

hey why was fighting the flying slime sphear in slime god removed?

glass arch
#

it sucked iirc

#

plus theming with queen slime

drowsy plank
#

also tbh it's still REALLY annoying to clear out when it's all slanted and it doesn't address my other problems

silver pike
drowsy plank
#

queen slime is slime god

#

in lore

#

after she got a new vessel made from hallowed energy

#

you kill the core in her fight

gray nebula
silver pike
gray nebula
#

i didnt even know it was changed back

drowsy plank
#

sadly i cannot suggest that because of anti-reversion clauses for this channel 💀
it's something that's been talked about possibly removing but idk

gray nebula
#

oh

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kidna weirdge

#

i thought the anti revision thing was more so like for really direct reversals

#

i mean usaully at least ud get an explanation why

drowsy plank
#

yeah i mean i guess i could ping a dev and ask

#

ill prolly wait til this fails in voting at least before doing so

#

cause ig have steampunk earlier would allow the hallow problem to be fixed a bit more easily but i think it is still just a symptom of a larger issue with how terraria generates the hardmode evils that moving steampunk was a bandaid to

glass arch
drowsy plank
#

at least cal makes an attempt at fixing such things

buoyant idol
#

Isn't there a pillar evil mod? I saw it for 1.3, not sure about 1.4

drowsy plank
#

ive never seen it lol

bright crag
#

I think an ideal scenario would be the Hallow/Evil spawn in columns; the Hallow spawned somewhere, and the Evil spawned on top of an existing evil biome

#

Unfortunately, we aren't in the ideal scenario

drowsy plank
#

i mean is there any reason that wouldn't work? that's basically what im proposing

jolly galleon
#

On the same topic, my hallow always gets nuked by astral, and my snow biome gets nuked by astral+evil

#

In my last playthru my hallow was like 15 blocks wide

keen zodiac
#

same

#

half my surface snow and most of the underground snow got completely fucked by astral and corruption

north oracle
#

@ashen warren This reads like a suggestion made for the sake of being a reference, which is a suggestion don't. While it's a decent idea it needs more reasoning than just because it's in MGRR. In fact, you shouldn't mention the reference component at all.

ashen warren
#

Apologies.

north oracle
#

alg, it's a decent idea but it needs to be rewritten a bit lol

bright crag
#

We'll see

#

There were some discussions in dev about it

undone holly
ripe owl
#

Small World players' imaginary problems clueless

tired haven
#

the problems aren't imaginary
the players are tho

undone holly
#

doesnt calamity have a warning to not use a small world though?

tired haven
#

Yes

cobalt pewter
buoyant idol
#

On mobile so I can’t suggest right now, but what about a thick navystone shell for the edges of the Sunken sea? It makes the transition from the underground less jarring and it encourages going through the underground desert to get in where there’d be no shell.

#

The sunken sea lab was always kind of odd in how it could be in the underground and not in the sea

golden sonnet
#

And prevents all the water draining

drowsy plank
#

these are all solid ideas tbh

buoyant idol
#

That too, I didn’t know if that was an issue

drowsy plank
#

kinda like how the desert has a shell of sand

buoyant idol
#

Perhaps some sea prism veins in it too?

golden sonnet