#suggestions-discussion
1 messages · Page 148 of 1
That could be cool, and easier now that we have debuff categories as part of a system already (albeit outgoing rather than ingoing as you say)
Like betting Red in roulette rather than Red 8 specifically
You don't gain as much from it but it's a safer bet
Less annoying to micromanage all the accessories that make you immune to the very specific debuffs inflicted by whatever you are planning on encountering
Instead just
"Oh this boss inflicts [a fire debuff]
I'll put on my [fire-resistant gear]"
Like PPE's in starbound
Maybe it could lead to less accessories that give immunity to fire debuffs, as those are in high supply at the moment
maybe it could lead to less fire debuffs 
everyday i pray for godslayer surge to make it into the game
The weapon in question melting evil2's like butter:

(also pre-boss we already have a soy version called Icicle Staff)
Icicle Staff when it's just pre-hardmode Blizzard Staff
ice weapons when 70% of them are impossible to tell apart
Ice weapons when they are unique: wait...
cold divinity
endogenesis
north pole
uhhhhhhhhhhhhhhhhh
Cool Whip?
Hypothermia perhaps?
Ice breaker 
and?
@fervent orbit - Your suggestion has received an updated status!
[Improve SCal's arena's aesthetics]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@dense ferry - Your suggestion has received an updated status!
[Add a small death animation for the defeat of each Exo Mech during the fight]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Give Yharon A Short Transition or Animation/Effect For Phase 2 Transition]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@carmine dagger - Your suggestion has received an updated status!
[Make Bosses Spawn In More Unique Modes]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fervent orbit - Your suggestion has received an updated status!
[Rename Victide Armour]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@civic sable - Your suggestion has received an updated status!
[Minor Addition To The Appearance Of Yharon]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Giant W
Amazing batch
Agreed
Those are some good suggs wtf
brineguard armor
The what no- oh
@zenith hazel

killed
Yippee!!
bot
based death mode suggestion
how do you know? wouldn't you be dead or atleast harmed
this man experienced hypothermia and says its bad
Hypothermia is undeniably decent
Not as good as, let's say, God's Paranoia
But it's still decent and usable
hypothermia gets a 3 minute yharon
3:12 and 3:22 for spam and stealth respectively
am i extremly out of context i thought you meant like dying of frostbite
Although it definitely won't beat Plasma Grenade with its 13k Stealth Strike crits
no

and a condition that you get when you are in like cold conditions extremly cold
yea cool no one cares
😦
We know that but we're still talking about the weapon
:(.2
😦
shush lucaria profile picture man
i have a self drawn epic pfp
you dont even spell it right nor is that the correct pokemon
it isnt even my fav pokemon
WHY DO YOU HAVE A LUCARIO PFP THEN
WHAT POKEMON
goddamn dense cabbage
hey im not dense but i am cabbage
huh
huh
Huh

Moooods
beautiful suggestion
absolutely breathtaking
(it breaks like 7 different Don'ts lol)
goes without saying
epic!
Can this not just get deleted 
what was the sugg
make tyrant boss

Why is the wulfrum pole flagged btw? Bad reasoning?
No reasoning
Ah ok
There is reasoning but it may as well not be there
I think I went too hard on this one
Counterpoint: if you don't like the debuffs, Transformer Exists
I shouldn't be forced to use an accessory just to make the fight fair
And it's not that I don't like them, they last for WAY TOO LONG when the fight is supposed to always keep you moving
From my experience with Weaver since it was reworked on both Revengence and Death, the debuff is far and away not the main problem with the fight in terms of fairness
Well, from mine it definitely is
It's always been the lighting with the dashes that has caused a lot of cheap hits
For me
You do you
I don't know how you are getting the debuff then if that's the case byeah
solution to weavers issues: remove weaver 
No the solution to weaver is making his dashes less bad and reworking phase 1 to not be a circle simulator
The electrified is from the head directly
Which I happen to get hit most of the time because of the frost rain
Oh
That would explain where it's from but that is just an attack I just just go zoom for and go up into an opening if I need too but fair ig
Frost Rain I don't slow down for bc it generally doesn't do enough to matter all that much and is easily avoidable even if I just keep on running
currently you can just say "use tesla potion" and your problem is solved. Tesla potion is confirmed to be getting removed or having extreme changes, but you can't base a suggestion on future changes
so that kinda discredits most of your reasoning imo
I mean
electrified is just a painful debuff
Suggestions based on future content is by definition a dont already
I mean, if you are struggling with a boss you should use better gear, that's how the game works. You don't need potions for anything, but if you complain a boss is too difficult when not using any that's on you
8 seconds of Electrified are indeed quite ugh
I agree his electrified is cringe, I just disagree with your reasoning
I'll have to fight weaver again late on rev and death in my testing world later but the debuff has never been that much of an issue, at least for me
But I use potions
this, like comparing it to the debuff length of other bosses would be good reasoning imo
The problem is when I need to get a specific potion that I literally never touched
Or an accessory that I have no fucking idea even exists
the issue with tesla potion is
it obscures a lot
Problem is that one of the other sentinels, Signus, his debuff is 7 seconds so it's very similar in length
My reasoning is that the duration of the debuffs completely fuck the tempo of the fight
is signus' debuff as debilitating as electrified though
And most often than not make you get hit by Weaver's brutally punishing dash
Are you sure those electrified values are vanilla’s and not Cal’s nerfed ones?
I did look up on the Wiki and it said 16 damage per second while moving
Cal wiki right?
Regarless, yea it could get toned down a bit
My main gripe is the Chilled from the Frost Rain
25% less damage and sets life Regen to 0
So it's definitely not something that can easily be ignored
5 seconds is way too much
oh damn
And the value might be wrong because I couldn't find the exact number on the Wiki
whispering death, right?
Yep
But it's at least 5 seconds long
25% less damage and sets life Regen to 0 for the player
10% less damage from enemies
wait
huh
how do you not only reduce damage by 25%, you do that and then reduce it again by 10%
I meant from not to
oh 10% less from enemies
it gets worse
That means the wiki is right
So that's -16hp/s
^
OH
= 40
It's -20hp/s
20 dps
oh fuck, ur right
this is the death modifier btw
Still less than acid venom
I love my 160 damage
doesnt acid venom only have 16
It's 30 dot
oh
For some reason
death mode acid venom is +12
Acid Venom has needed to die for a long time
disregarding the bug, I feel like the real issue is how hard he is to dodge. DoG does the same thing with dealing massive contact damage on top of debuffs, the hits are meant to be punishing and SW + debuffs is far more survivable than DoG is.
electrified is really just 16 -> 36
I made a revised version of a past suggestion of mine, hopefully it does better this time
it's just one inventory slot
or keep it in your piggy bank
also true
or void bag
or safe
or just in a chest somewhere
hell you dont even need to buy it just go talk to the tinkerer
I'm pretty sure all accessories in vanity slots just have the "Accessory is in a vanity slot, no stats will be gained" thing on it, making an exception for this one accessory seems a bit weird
yes
im waiting for them to respond and give a reason but if they dont by like. tomorrow, then im just gonna flag it
yeah, all cell phone material info items don't give anything in vanity slots like Enchilada said
actually im just gonna flag it now, there's a severe lack of reasoning here
not wanting to use one slot is really bad reasoning
Yes
okay so
Not really
why can't you just
take it out of the vanity slot and put it in your inventory
cell phone parts dont work in vanity slots either
But cell phone you activate it?
okay same idea
totally different context
Not really
Whatever just close the suggestion if you don't like it then

it's not about not liking it, i need to moderate these and your suggestion severely lacks in reasoning
There's no "closing" a suggestion
If you mean deleting it, I believe it's generally discouraged for moderators to delete suggestions, unless it's incredibly inappropriate
- do you really need to see your stats that badly
ok
I just thought people might agree with it so I posted it
My idea was that it's an informational item but unlike other informational items you don't equip it as an accessory. I wanted to apply the same logic that regular informational items have compared to normal accessories where you don't have to equip them. Maybe a more adapted change for stat meter would be to display the values without hovering? I understand however that it's probably too much effort for too small of an effect
Which is why I proposed the alternative of putting it in a vanity slot
However this would only please the minority of people that use stat meter so I understand that this is the kind of lesser suggestion
just like all the other info accessories, there is no reason to ever equip it though
Except with other info accessories you don't have to hover over them
But since showing an overlay instead of hovering sounds like too much of a hassle, I thought equipping it in a vanity slot would be easier to implement and would work as a substitute
(Plus an overlay would clutter the screen space)
you would
still need to hover over it
the solution you're proposing doesnt solve the problem you're having
I was going to make a suggestion regarding Ambrosial Ampoule, but then I realized that there's been a few in the past that have died in voting
They might've been decently close to getting within the threshold in the past, but I think if it failed twice already, it's probably for the best to not suggest it a third time
Although: Crystal Assassin armor suggestions
You know what I'll just make one, give me a second
i.e. that add yharim sugg from yesterday
So that's the deleted message I saw there
Yeah
Basically add Yharim, he should have this much health
It broke like every rule 
Ah, the rare SIS boss suggestion
i mean enough crystal assassin suggs got it unnerfed
ampoule does need help tho fr
so nbd
~~Add honey dew back to it, it totally wont become op as shit
~~
Are people even certain if ambrosial even is a bad accessory or they just heard people said so?
it's fuckin boring, that's for sure
Like to put it in a simpler word: what other (purely) defensive accessory at that point is better
Most accessories in the game is a stat stick
in regards to enchilada's suggestion, the same thing happens with crags pylon, and id even argue crags is much worse, especially prehm
i thought crags doesnt need npcs
yeah crags npc issue is fixed by
not needing npcs to work
just went "nah actually i dont want any of that"
You still need to move NPCs down there to get it, but after buying it you can just move them back, so nothing is lost
Same thing could be applied to the Astral Infection
honestly, i want a different method
Suggestion: Delete yharon 👍👍👍👍👍
Make yharon not nugget anymore
why do i keep finding people using super niche images here and only here specifically
I suspect they make them on the fly
this was posted in #1098794852839329823 message earlier
i am just as confused as you are
||also i want this to be a sticker in this server, it be cool||
already asked for
Those are two different stickers expressing two different emotions
You cannot reject one emotion and embrace the other
That's not how it works
So true
But unironically though
I know, it doesn't happen very often
calcium potion is very useful fuck you
calcium potion is just an excuse to drink bones
papyrus approves
what just happened
snotelek
@deft yew y nerf everything even further when cal has already nerf almost all the enermy stats to the ground
- not to mention all the things u mentioned can be circumvented
in my experience I did not really encounter any "overstated enemy" in death mode, the only one is just antlion which is largely nerfed and really only is annoying when it have a gigantic room to charge
for the debuff: you are already immune (or have option to be immune to) to most debuffs in the game anyway
the only 2 very noticeable one are electrified (you have transformer), dragonfire (that dragonfolly accessory), and only god slayer inferno is the only one that deal too much damage
but yeah tldr is despite all that the suggestion is still valid (no rule breaking) so
And the plague which sucks
even so its only down to the problem of skill issue

i dont think they should be adjusted at all
plague is what I feel debuff should be
but instead we have to make sure debuff is as irrelevant as possible and have nothing else than "we deal a lot of damage" because otherwise people complain about it
Remove all debuffs
So true
based snake sugg
determination breaker 
Demonic bone ash can also die imo, only used in like 5 items or something (one you suggested to remove, the others I'm sure something else can take it's place in)
there's already been discussions about just replacing it with ash wood
Demonic Bone Ash actually is used as a better "progression lock" compared to Ancient Bone Dust, because Ancient Bone Dust is used in two items that have Bones in them, and the Calcium Potion, and there's a planned suggestion to remove Calcium Potions in 1.4.4
Demonic Bone Ash is fine to stay, but it is also fine to be removed
dba doesnt even prog lock anything that couldn't be done with ash wood anyway
or even better, those bones from crags
which are also bones lol
Yeah, either of those would be fine to replace it
It's also not as though Demonic Bone Ash is immune to being removed because it's in dedicated items, because Tenebris was in some dedicated items and it got removed
or the crag wood
bone wood
all we'd have to do would be ping the dedicatee and ask if its okay to suggest to remove/replace (x) ingredient in the recipe
thinking about lance dashes again
wish that sugg passed
Since when?
let me know if this is a bug, because I haven't seen it in #1052323733961977947 (at least from ctrl + F search)
additionally, "you normally kill Anahita first" do not really work as a reasoning, because depend on your weapon especially one that is inaccurate or have AOE damage, killing Leviathan first is far more ideal than Anahita who is much more agile and a small target
and additionally during Phase 2 Anahita only really becoming threatening after her HP drops lower while Leviathan is constantly threatening due to gigantic hitbox and constant mob spawn and meteor shower, which point an even larger target on Leviathan's head to kill it first
this is yet another banger sugg
Peak suggestion
Peak sugg, i agree. Has this been suggested before?
speaking of awkward music transitions, I feel like SCal's are rather jarring. Admittedly I'm not sure if that's a fixable problem
one thing that comes to mind is finding points in the track where the transition isn't as awkward and having it only transition when it reaches the next one. Although you'd need a lot of transition points since the movements of stained brutal calamity aren't exactly short
TRUE
could possibly mask the transition with some sort of sound effect, though this could easily not sound any better
did that one that would have made that final big bell hit thing at the end of epiphany be at the beginning of acceptance instead pass?
i think that would make that transition much better
it didnt 
Honestly the sky turning back from the black hue is better imo
If you could get the timing right, having epiphany always end with its last few bars would be great
Would feel really weird if the sky continued to be black after Levi is dead
Also @small timber think you can also suggest a more seamless transition for the black sky?
https://www.youtube.com/watch?v=MT6HTpY_OyE&t=610s this part is what I'm referring to
DOWNLOAD LINK: https://soundcloud.com/dm-dokuro/stained-brutal-calamity-ost-version
Funny Story 0: ... it's only funny when i'm in pain, isn't it?
Please support the voice of Supreme Calamitas, Alice Kensington, or OtherButtons. Their help in this wild adventure has been nothing short of exciting.
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ok im going to resubmit this
it would be really good imo
checking the numbers, you'd need at least 10 transition points (and would probably want a few more) to ensure the transition occurs during the relevant bullet hell
that's not quite as bad as I thought. bullet hells being consistently 15s long gives a fair bit of leeway
come to think of it, where are the loop points in the in-game version?
the song is split into 5 parts
or uh
4
if you don't get her to the transition threshold (bh3, bh4, and acceptance) before the part ends, it'll loop itself
idk the timestamps or anything
yeah that's the part I'm curious about
i can check, the YouTube video has em iirc
ye
admittedly while fighting scal I'm not sure I've ever had one of the movements reach its loop point
no easy solution moment
grief goes to about 3:30 in the song
lament goes from 3:30 to 5:59
epiphany goes from 5:59 to 10:28
acceptance goes from 10:28 to the end (12:29 or so)
are there any parts not part of a loop, such as transitions or the intro?
...not sure
i didnt actually listen to the song, just scrolled through it on youtube and watched where the video transitioned to a new part
also this isn't quite on topic but as long as I'm here, why does the wiki have two healths listed for scal?
e.g. for normal mode "384,000 / 960,000"
it doesnt for me
OH for phase 2
i think thats roughly the HP where she transitions to p2
yeah divide 384,000 by 960,000 and you get .4 which is 40%
and she goes into p2 at 40%
ah, that makes sense
the suggestion make sense but I dont think the proposed solution works
just make it like a literal visual indicator of the area of which once you exit = holy inferno will be applied is much clearer
(aka: the old idea iban planned)
p sure he posted the visual here at one point
@worn pike that one goes to #1052323733961977947 , if people are having problem because of a bug it is better to just fix the bug than to offer a bootleg solution
because the problem will just continue to exist
IK but that bug has existed for about 2 months now, and I’m saying a temporary solution would be helpful since it’s a soft lock
someone else posted a visual range indicator suggestion but it didn't pass in voting, I just experienced another person being confused at the mechanic in #help-advice-read-pins so I thought changing the death/chat message could accomplish a similar thing without requiring much work or visual clutter
to be fair this exists https://steamcommunity.com/sharedfiles/filedetails/?id=2951815963
or they can make a new world
That’s true. I just feel like there should be a native solution since it’s an incredibly important item
@small timber so you think it would be better to just try to suggest a visual indicator again?
the native solution will be to fix the bug yes
though from the post in bug reports it seems that they did attempt to fix the bug just it somehow persist
it will be far better
you can craft schematics
only after you pick them up once
oh 
that explains the weird recipes 
Hahaha failed making fun of me for being an idiot
i think there should always be backup recipes for the schematics, even if the bug gets fixed. that way if a bug is introduced down the line, or if some other mod eats worldgen, etc., the solution isn't to just make a whole new world
lab usually only fail to gen when crossmodding
^^^^
It may be far from optimal, but it's quite common for fanmade mods to exist to fix a calamity bug before the update releases. It happened with the lab turret crash, it currently exists with the WorldSync fix, and also exists with the calamity biome spawners mod. Best option rn is just to make it very well known the issue is still frequent.
solution is to delete Terraria 
the problem with designing around bugs is it takes away from time that could just be used to
you know
fix them
especially that the next update is the port itself
i don't see how making a few fallback recipes to support crossmod is slower than hunting down and trying to fix a persistent bug that survived the last fix attempt
wat last fix attempt
because you have to waste time finding a recipe that doesn't cause other progression issues, or possibly create even more bugs or unintended side effects
The exception to this is the sulphur sea world side changer, which only exists because it's cause is nearly impossibly to narrow down, and seems to result from a plethora of other things. It's been reported to be a boss checklist issue, but also happens with steam cloud sometimes, and of course happens with Tedit as expected. With issues like that it makes sense to add a debug item, but for the most part if issues happen the solution will almost always be "Use another mod" to fix it, such as cheat sheet spawning in an item if it doesn't drop/spawn, etc
The thing is we’ve had a bug like this before that introduced a similar softlock(exodium clusters), and while it was a simple fix, so is introducing like 5 crafting recipes for essential items. On top of it being easy to do, this bug has existed for a decent bit of time, and could be hard to fix, even further, once this glitch is fixed, there is a good chance that another glitch will exist in the future that can cause the same issue. It’s a simple solution to a pretty decently sized issue.
just make a new world
vanilla thing
exodium clusters are stupid
it's the best workaround in this context
even better, if your lab doesn't gen, just pop open cheat sheet and spawn the schematic in
it'd be the same as giving it a recipe
true.
what bug would a recipe cause? you just... make the schematics craftable with pre-exo stuff. that's it. no progression issue, just one of calamity's many fallback recipes. "if you don't have this by now, you can make it, but it's cheaper and easier to just go get it"
technically the best fix is to just add yuhs mod into calamity, and keep them unobtainaible
You still have to work to get a recipe, it’s nowhere near close
no you dont
exodium cluster is an exceptional case because it can not gen because of a player's in-game action which make it the absolutely worst case scenario
this convo should never continue
Yes you do???? Cheating something in is a lot different than getting the items for a recipe

cheating it in is indeed faster than waiting till your suggestion pass, be voted upon and added into the game
not in a context where cal doesn't want these items to have recipes in the first place
schematics/labs not genning is a bug on world gen which is definitely the place you don't want to have any bugs at all as there is nothing the player can done to cause them not to gen
other than crossmodding at which point it is the player's fault
Not always,
very straightforward explanation here
exodium clusters were added to make them a renewable resource, it being bug backup was just a side effect. Schematic recipies are intentionally locked behind finding the lab so the player explores them, making a way to get the schematic without the lab would entirely ruin the intent. This theme can be seen in a variety of calamity choices, You cannot purchase dungeon drops until after golem, as it would incentivize skipping the dungeon, you cannot fish abyss drops until after slime god because it would incentivize skipping the abyss. Making schematics cartable simply doesn't work in the context
Sunken sea lab is a base Cal issue and fairly common as far as I've seen
dang
did they readded exodium cluster recipe? I havent really checked
No, they added it as a drop though
Considering it happens like every few hours in help-advice, yes it's very common
then yeah about the same
i remember it used to be a common cal issue but the new times ive seen sunken not spawning has seemed to mostly be crossmodding but idk
I think they should just be made with like… lab plating. Then if one lab fails to Gen you still have to search for another lab to get the item, leaving the search part in tact while still fixing the issue
hmm
The opposite, in fact
I believe they removed its recipe in a recent update
I feel like regardless this is the most important point, there is no way to make the shematic obtainable without the lab without incentivizing skipping finding the labs
I still don't understand the pressing need to tell the devs to add workarounds for a bug (that WILL be fixed) when you can do the workaround yourself and not waste everyone's time
lab blocks are made with iron and stone 
and replaced it with a worse, much more inferior way of obtaining (murder)
:D
wholesome
Idk then dubious playing and stuff. Maybe a suspicious scrap
what you don't like fishing and killing ufos? 
I don't mind it because it was added to an existing mob, if they made another ore slime I would lose my shit
Exodium Slime 
Terraria fishing is objectively a hellspawn so I don't blame anyone not wanting anything to do with it

Calamity makes fishing fine tbh
literally anything

if cal wants to fix fishing why don't the just make fish drop from bosses, it's how they fix all the other fishing drops anyway 
TRUE
make herbs drop from bosses too
Crate seller and herbalist NPC
just make everything boss orientated
(I had those in 1.3 Tmod, they were great. The herbalist was a duck)
the year is 2040
calamity progresses solely by killing bosses
no events, no anything
this is why they should have taken my suggestion of putting all potions in chests/pots
you dont do pumpkin moon, you just fight a boss version of pumpking
We should remove all building blocks and furniture as they are item bloat, as well as vanity items
cause then exploration would let you get potions too instead of just buying/fishing/farming for them
thoughts on cosmic elemental?
Simply remove everything but weapons, armor, and accessories
Anything else does not help the core progression and is bloat 
isnt the vote to kill him at like 200 stars
it is?
check sugg-voting lol
Honestly not an awful idea to huff pumpking and make him a boss (not really a cal thing more like a seperate mod but thanks for the idea)
scrolling is hard
its on 146
164
shrimply a diskillord issue 
it's simply just too strong
so true
Alright, reworded the Prov sugg to be about a visual indicator, thoughts?
looks fine yeah
also ive seen some people confused with icarus' folly's message with thinking its killing them, anyone else seen people like that?
just wondering
i have
people seem to have a very hard time understanding provi tbh
which sucks bc she's awesome
the only thing annoying about fighting provi is fighting her in hell with a weapon that cant go thru blocks
i fight her in hell all the time without block piercing weapons
maybe im the weird one that builds big hell arenas for her but like
celebration mk2 is right there
Ah fair right
That's just what I normally do lol
I also tend to cheat sheet the lava out if I'm getting annoyed at her just bc I'm not sitting there for several hours draining lava with the super lava sponge 
i just blow up so much of hell the lava isn't an issue
I use luiafk liquid manipulator, and just fucking MS paint the lava away
do we have any approximate date yet?
no
😦
and we probably aren't going to get one
because it doesn't do anything for the team to set a deadline they don't know if they're going to reach
7
you didnt here this from me but
the more times you ask
the further the deadline goes
🙊

the answer is we dont know
because localization is something they've literally never had to do before
tfw every recent update ends up being the biggest calamity update ever
you asked for an answer
they gave you one
if you decide its not good enough we dont care
ikr 2.0.2.3 was so big
i meant major updates you dweeb
lmao the answer was "you didnt here this from me but
the more times you ask
the further the deadline goes"
doesn't seem what I asked to me tbh
the answer was "we dont know"
there was an answer beforehand you blind bat
literally just before that
also there are things called jokes
yeah and I didn't comment that
what is context?
i made a joke.
I commented your answer, if you don't want to answer just don't
you have eyes, you can backread
it was a rhetorical question
okay let's just move on from this
^^
we dont know
first time they ever port calamity, seems strange
canopo please stop talking about this
since i've been playing it for like 6 years
yeah just answer
first time they gotta localize
okay im just gonna warn you
not first time they port
it's not the same question
you answered if there is a specific date, not "how much it usually takes"
we're not discussing this any further, please stop talking about it
we said we dont fucking know now shut up
noob that isn't helping
if he keeps talking about it im just going to time him out eventually for refusing to listen to moderation
k
ok but why lol, it's an info I can even find myself from searching in the chat history, what's the point in not telling me
kek
can you not read
it's ok, you seem to not know, I'll search it myself
truly cal players are the most illiterate people on the planet
the stereotype exists for a reason
lol
wait i think i got it
i think he meant "we dont know" as in "we personally dont know" not as "the devs themselves dont know"
prolly
it exists for Yu-Gi-Oh players too, you put them together and you get fun
GOD I HATE THE ENGLISH LANGUAGE
who doesnt
unfortunately i dont know latin so there arent any viable alternatives for me
anyway i still need to see if i can type up a sugg for jousting lance dashes at some point, and i was thinking about asking for a either a new destructible rocket, or making mini nukes able to break hardmode ores because cele mk2 is great at clearing out areas but the dozen or so ores cal and vanilla generate that are immune to explosives make it really annoying to try and clear out a space in the underground, and DCU and even Crystal Crusher are pretty slow at it tbh
dcu got a major buff in 1.4.4 didnt it?
it can break walls now, idk how much faster it is or how much bigger of an area it can clear tho
i think its about double the size
it breaks 3x faster
hm
(so pretty much instant on most common blocks)
we should wait until after the port for that one to make sure it doesnt get fixed by vanilla
nothing is truly gonna beat just carpet bombing the area tho tbh tbh
fair
ill have to try it out sometime
id use it on my GFB world but ive been hard stuck on duke/pre-mechs for a while 💀
not a bad idea tbh
120 shroomite is an outcry
since it's 40 chloro 40 spectre 40 shroom
ill suggest it in a bit
perhaps sprinkle in calamity ores? or would that just be too confusing for players?
unless you wanted to replace some with others, i feel like just nerfing the recipe would be better
unless ur saying to replace the chloro with cal ores
im saying to add them into the recipe
how does that improve DCU 
it doesnt
"This is the only mount that is crafted."
HUH
IT IS???
also i just realised it doesnt require ancient manipulator despite it being a luminite item
and the lunar wings dont require souls of flight
suggested it
isnt it 600 chlorophyte ore for dcu

and it 480 ore in cal
oh yea reduced ore requirement
i forgor
yeah
ill probably make a more general sugg for making the music transitions better too
I like how approximately 90% of the recent suggestions have been regarding bosses
#suggestions-posting message
What if the first time you summon SCal, the unused low beginning notes also play and acceptance plays on 1% till you right click her
hmmm
i might actually retract this one
idk if i like the idea that much
though i did leave it purposefully vague
eh
yeah no
vanished
damn it magically vanished howd that happen
how does making wearing wulfrum armor giving the rod 10% more fishing power fix the problem of wulfrum rod being unoriginal @twin cape
since wulfrums and wulfrum fishing pole are crafted with same materials
plus wulfrum fishing pole is only fishing pole in calamity not to have special effect
yes i am saying
how does giving it a +10% in its stats help fix it not having a special effect or make it unique
should we remove it or keep it underused
ur just giving it a flat stat boosts because ur wearing an armor
i mean angler set also works
?
What did the user mean by this
dude probably dropped his phone or something
can you talk in general
Yes. In fact, I am fine.
And yes, it did slip off my palm, causing me to write this nonsense.
man was spitting fire
straight bars ngl
remove the fishing pole actually
i should do that sugg myself i think
reason: i forgot to delete it when i reworked the set
there's already other early game fishing rods , wulfrum doesnt need a fishing pole to complete teh set
so true
Facts
i suggested removing it like 2-3 months ago but the sugg get enough stars for it
probably because i suggested reworking or adding like ✨ Special ✨ effect to it and it did go to dev voting but wasn't accepted I think
@hollow gale this should be in #1042197406776827914
fair enough
Indeed
(I still think it could get an unique, cute useful effect)
hey stip
Hello
imo it's a redundant item that gets outclassed as soon as you beat EoC or even DS so that you can craft a better rod for fishing with higher fishing power than the reinforced or the hypothetical +10% fishing power increase to the wulfrum rod
the sunken sea one exists
if you want to make a unique useful effect for a fishing thing , might as well just go there
Based iban, kill the rod
iban taking the classic KILL IT WITH FIRE approach of sugg discussion
(the correct approach for most things)
wether its right or not doesnt matter, its based as hell
Agreed, good take
I think the DCU suggestion should address the fact that you can decraft old armors with shimmer now (and can decraft dcu for reuse later if they want to too)
Since next patch is 1.4.4
cant
thats using future content as reasoning
if it fails i can suggest it after 1.4.4
No I dont mean include it in the suggestion
More like, the suggestion itself should consider that dcu decrafting (will) exist which will fix a lot of the cost issue because you can just dump all your old armors for additional material
And luminite can also get shimmer transmute down to chlorophyte
even so
Same thing
ml doesnt drop enough luminite for that
is celebration mk2 better or worse than mining as dcu
Better
better
so yea it needs a buff probably
Even snowman cannon rockets IV is
this isnt about buffing it tho
its getting a buff in 1.4.4 so i decided not to suggest to give it one
its about nerfing its price
Best way to nuke an area is mortar rounds p90
if it needs more of a buff after the 1.4.4 changes to it we can suggest it then
No moon lord according to wiki drop 90-110 ore per kill, which is about equivalent to 20 bars per kill if you fully transmute all ores, but consideration is that post-ML gear kill them way faster and exodium cluster planetois yield a large amount of luminite too after left over from crafting gear
And DCU is definitely not something you are supposed to obtain on 1 ML kill, it is a one of a kind mining mount that have no replacement with the closest being onyx car key which cant fly
the issue here isnt how good its supposed to be
the issue is it costs way too much for what it does, which is a job done worse than a drop from a boss youd have to kill to get it
So the tldr is celebration is too good at mining?
tldr is dcu is too bad at mining
it already got buffed by vanilla, but its still exorbitantly expensive
its not that bad tbh
Dcu should be expected to be worse in exchange for being a more controllable option, making it usable for around builds
Imo
getting 120 bars worth of chloro is annoying but thats the only bad part
Then buff dcu even more while nerf celebration or general rocket launcher explosion radius
I agree it's too expensive, but don't think it's mechanics need a rework
which is why i suggested to lower the amount needed
oh i didnt read it tbh 🤷
the issue is not how it functions the issue is its cost effectiveness
isnt nights edge like
the second best wof melee option

And also a 1.4.4 reworked melee weapon so it definitely will be wof effective
in 1.4.4 Edge is very powerful yes, you can't use future content as reasoning for a suggestion, but that is very strong reasoning against this one
Yep
Right behind BBB Arid Graundurr attunement
do not nerf celebration
nerf the red rocket
dps wise sure but getting rid of a strong tool to clean areas is dumb
(why does it ignore iframes)
It won't in 1.4.4
#suggestions-posting message
I'm pretty sure that "it's true melee" does not equal "it's bad"
thank fuck
^
lol yeah i didnt mean in terms of dps i meant dont nerf rocket launchers ability to destroy tiles
night's edge is pretty strong yeah, no reason to move to to pre SG again
inst there like 3 post skeletron melee weapons
Oh yeah def no let people blow up their own worlds for all we care
Tldr is with shimmer I dont think 120 bars is a particularly high cost purely due to the transmute, among decrafting old armors + luminite you get from ML + exodium cluster planetoid you already cover most of the cost that you will be spending on DCU
also yeah this is arguably just reversion
^^^^^^^
dark lance, ball o fugu, muramasa
And of course that is completely disregarding the fact that you can include mining chlorophyte itself
oh yeah, this is reverting an old change that they didn't like
Muramasa, Ball o' Fugu, Valor
Lmao
we have an actual rule broken instead of just a dumb suggestion
we're also not talking about 1.4.4
And you forgot the valor yo-yo
2wr0o
yea theres more melee weapons post skele than post sg
so even worse reassoning
The next patch will be 1.4.4
and we dont need an immediate upgrade
we still cant use it in suggs
@kindred creek this is just reversion and also straight up not true, there are plenty of post-Skele pre-SG melee weapons, and half of the point of puri gel is to make mura actually have a niche
Why will they reduce the cost only to discover it is unnecessary and then make the cost higher again in 1.4.4
using 1.4.4 as a way to debunk current suggestions should be ignored if using 1.4.4 as a way to add reasoning is also ignored
What I mean is that in that case the suggestion dont have to be made
If it's in the future, then we can't use it as reasoning
Think of it the next update as not existing. Since it doesn't exist, then we could say that the change is valid
Because the next patch will have a way to deal with the crafting cost
also decrafting chloro armor is a dumb argument to not make DCU cheaper. what if you just dont make chloro armor. you'd still need 120 chloro bars, and cal is well known for reducing even armor set's bar costs
Disagree, you can't use 1.4.4 stuff of reasoning because you don't know if the devs are already planning to do it. 1.4.4 is the literal next patch, so by the time the suggestion even passes the update could be out, and by the time it gets implemented it's almost garenteed to be out
Post SG is:
Nights Edge
FA
Geltic Blade
W/e the yo-yo is called
Post skele is:
Muramasa
Dark Lance
Sunfury
Ball o' Fugu
Valor
Cascade
Depth Crusher (Ik it's obtainable pre-boss but it's balanced around post skele and is intended to be obtained then)
(Yeah the reasoning is super weak)
it's just an annoying amount of a single resource, 120 of any bar is usually enough to craft almost an entire tier's worth of items
^
uhh
isn't also chloro armor used for beetle armor or turtle like that
is wiki being slow to load for any of u?
yes
Nope
to the beetle thing
no?
huh
^
And no, cal definitely didnt give leeway to keep chloro armor upgrade recipes due to shimmer exist, so they definitely considered it in their crafting cost balancing
not the armor but chloro bars are used
xpc what if someone just doesnt make chloro armor
They removed chloro to spectre/beetle/shroomite recipe because shimmer exist
or just yknow
trash it
Then you get luminite from moon lord, or actually mine the ore
plus its almost always more worth it to make weapons out of the luminite bars than to shimmer it for a lower tier item
(Which is dumb bc shimmer is an easter-egg of sorts and not always known by everyone or known how to find it)
(It is not a required mechanic, it's just something useful to do cool things with)
(Something that is done to do cool things with the transmutation should not be balanced around in terms of progression or crafting costs)
Lab finder but for shimmer time
byeah xpc you are completely ignoring the fact that i could
just not make chloro armor
and not go for any cholophyte
ranged mage and melee are the only classes that really benefit directly from chloro
okay but you have to mine 120 bars worth of an ore which is usually enough to make an entire tier worth of items for a single item, which is the whole problem the sugg is trying to tackle. it wouldnt be as easy to argue if it say, used life alloy or something bc at least it's different but this is just a stupid amount of mats
so 2/5ths of the classes you use? they dont need chlorophyte
counterargument to that last point; mage can just use brimflame, too, which just makes the issue even worse
^
so 2/5ths and potentially more of the players dont actually have a reason to go for chloro
Cna just make brimflame and avoid the extra ectoplasm costs for an armor that is well off enough even without the set bonus effect compare to spectre
ranger can also pretty easily skip chlorophyte, although it's nice for plant
And you aren't skipping shroomite as ranger
yeah, no
ranger also crafts chloro repeater
Melee can if you don't use melee speed weapons which makes Hydro better
(funny good weapon)
even then beetle is so good you really wouldnt want to do that just for a mining unit
or blossom flux/arbalest which are much better 
Or if you just want a balance between defense and offense, which works as well
Yeah
like just because you already need a lot of chloro doesnt mean it's a bad idea to say you shouldnt have to get even more because you can just scrap everything that uses it
^^^^
it's arguing around the problem instead of addressing it
Yeah
is there even a single other item in the game where that would even be a consideration?
It is very expensive
I generally cheat it in because it's really expensive and I just want to get working on the several-hour-process of making a Providence/Guardians arena in hell
no other item aside from chloro plate mail and turtle scale mail use more than 20 chloro bars in the recipe
and even then they only use 24
and even then cele mk2 not only provides protection, it's faster than DCU too, so if DCU's main draw is precision terraforming, which is something cal already has trouble incentivizing, why make it even harder to do?
the only big advantage dcu has over rockets is mining hardmode ores
even if you make 5 (which i dont know why you would) thats just barely enough chloro for dcu
it is quite literally 5 times more expensive with just the chloro costs than the most expensive parts of armor
that plus the hellstone meteorite and luminite you need is material bloat
im not even saying to cut the amount of mats just the individual number from like 40 to 20 would be enough for me
I agree, 20 is reasonable, still expensive in comparison but does enough to make it not very bad to get
yeah 60 chloro total is better
its still more than a full set of chloro/turtle armor but at least its not that much more expensive
Ok fuck if I want to argue about something it is definitely not today, tldr imo: dcu is supposed to be the ultimate mining accessory that just get sidelined by launchers; I will much rather it keep the high cost but is buffed than lower their cost but never bother with it since it is 'cost effective' now, I want it to be a worthwhile chase item worth grinding for rather than reduce it to the same as any other option only to ended up having people use ufo mount + celeb mk2 anyway
And generally if you go a 1 time run on chlorophyte mining you can easily get around 200 ores especially between the time of hardmode and moon lord especially if you havent use anything with high cost (eg: chlorophyte armor in this case); the rest as stated luminite can large cover the cost due to luminite planetoid giving a ridiculous amount; tldr I think the cost problem only really exist in pre 1.4.4 only
Ok I gtg
we could buff dcu while also reducing the recipe yknow
DCU IS getting buffed in 1.4.4
Tldr because cost sets expectation
also it isn't even the ultimate mining thing, because cal adds crystal crusher and we all know that thing was purposefully made to stomp it anyway by being shadowspec tier
And with all things considered I do not think 120 bars is too high of a cost at that point
If that was the case then why do 90% of donor items suck
lmfao
dc cinematic universe continuing to use random metal bars
even if DCU had a reusuable city buster or something i might still use cele mk2 because funny rockets + launcher is both cheaper and faster, but i can also defend myself if im using it to, say, clear a provi arena from scorn eaters
i think DCU's whole niche is supposed to be terraforming because (eventually) it auto hammers blocks and breaks walls
and it's already so hard to get people to build, but id rather the cost just get halved because DCU isn't for clearing worlds, rockets are, DCU is for builders
and if it was cheaper people might actually, yknow, get it
excavator yes
Ironically enough vanilla disagreed because they buffed its mining speed
Still not better than spamming celeb mk2 but yknow
oh yeah i mean we were talking about that earlier and i get why but like
They Must Know
Tbf Celebration Mk2 is really reckless
Not reckless if you're blowing up hell for provi 
sure, that's why DCU is the more delicate tool, and why cele mk2 is for mass clearing
but that sort of delicate clearing is a very niche need so why make it so expensive
I suppose they really wanted to extend the non-existent postML excitement by half an hour of grind
lmfao
@drowsy plank advertising in sugg posting, can you delete it please
done
ah, nice
cool and epic
Mfw Milk drinking Minecraft babies think it’s funny to post minecraft shit in terraria servers:

i don't think anything needs to be said really
@viscid plaza do i need to elaborate why that would die in an english-only server
@viscid plaza
Please read the pinned document that gives the suggestion rules
Anyways, this channel is not for server suggestions. If you have server suggestions you send them to mod mail. And anyways its not going to happen because it creates an extra burden for moderators with very little benefit.
it was made by choice so that mods dont have to run with google translate 24/7
yeah, all the mods are english anyway
non, pas moi 
fine
i merely adapt lol
j'en suis flatté
Im so evil like that
i surrender
too much evil
(i am perfectly aware of this)
but channels in other languages are almost always a cesspool
people exploit the fact very few mods are fluent in their language to shitpost
either dead chats or absolute chaos
we're set on english because its the de facto universal language
matter of fairness
might not be most spoken but it's most widely spoken
English is pretty much the current lingua franca
Es una paja tener que aprender inglés solo para entrar en un servidor donde muy probablemente ni siquiera vas a hablar, solo juntarte con gente que juegue calamity y jugar con ellos
I am aware its not an universal language
refer to what i posted above
If you happen to have a sizeable amount of people to chat with, you'd gain more by making your own Discord server
true, if there's enough spanish speaking people who play this mod, they can make their own server for it
That would help avoid trolls as well
tbh if there was enough interest in a seperate cal server, this one would probably link to it
O un canal, no es tan difícil como crear otro servidor de discord
.
Barely anyone of the staff team can speak spanish
It would be horrendous to manage
if it's in this server the mod team here have to moderate it
Ni siquiera necesitas que hablen español, con que pongan el puto canal ya está
it's needed for them to speak spanish to moderate it
Do keep in mind that the rule to speak english still exists
Yes its necessary, else how on Earth will I tell bad stuff is happening
Also please move on
It won't happen
without copious amounts of google translate lmao
Sorry, es que no hablo inglés
Uso traductor
That's unfortunate and I understand the struggle, but rules were made for the majority's convenience
Nothing personal
Es más, ni siquiera puedo aprender porque aquí donde vivo no es normal que enseñen inglés
Oh it's that guy
oh
he's been here before
Yes
Esa regla ni debería de existir sabiendo que tendrás gente de todo el mundo jugando tu mod
He's been timed out before if I recall correctly
Stop the spanish talk or you're out
Pues yo también gasto ese puto tiempo en entender lo que dices
You will have to use a translator
Yes
I would highly recommend making your own server for Spanish speaking fans of calamity, if it is well enough managed it could even end up being put in #other-discords but as already stated, there is 0 chance a channel will be made here
yeah, if there's a well managed enough spanish server it can have a link in this one
there's an official spanish terraria community server
general terraria related with specific mod channel if you really want to talk about mods
¿Y si quiero hablar sobre calamity y no de terraria vanilla?
¿Y si quiero encontrar gente que juegue al calamity para jugar con ellos?
Did you read the message I have said after the one you replied to?
there's a channel for that too
You can ask for people to play with you on #multiplayer-looking-to-play , I'm sure you are not the only spanish speaker in this server
also, if you want to do a mulitplayer thing you can put something in #multiplayer-looking-to-play saying you're looking for spanish speakers
Resisting the urge to snail react
Por eso mismo deben de hacer canal en español
frickyoy
Also also please at least use google to speak english
Porque si hablo español en ese puto canal me banean
just join the spanish server 🤷
If we add a spanish channel then we can't be special only to spanish speakers, specially when there are so many people from all across the world that also play Calamity
We have asked you to do so multiple times and you have not only rejected to do so but have been rude towards moderation team when asked straight by one of the mods
I am sorry, but we can't just add a channel for each language, that is absolutely unfeasable to moderate
I am sorry if this is minimodding
^^
if there was a spanish channel there'd need to be a russian, german, french, chinese, etc. channel
toki pona terraria server 
Me es más cómodo hablar en mi idioma que tardar medio minuto traduciendo lo que digo
I won't pwn you for that but yeah that was a bit much, don't worry I can understand them kinda
Yet you are comfortable with translating what we say
and yet the server has rules
and it's less effort for you to translate than for literally everyone else to translate your messages
Zav, don't provoke them, please
i can understand
Just spanish
6.5k channels would be kinda bad
That wouldn't really make sense, sorry
idk if i want to scroll for 2 whole minutes to find cmt
We can’t prioritize one language arbitrarily
We can't be exclusive to one language
if there's a spanish thread there rapidly becomes an expectation for there to be channels for every other common language too
Also because I'm pretty sure NO ONE on the Mod team knows chinese
Which is a really big language
clearly skill issue
Just spanish
If we get a Spanish channel, Russians will ask for theirs
If we get a Russian channel, everyone will spam political trolling shit and make the channel utterly exhausting to moderate
...ture
Yeah, you put up the point
If there is a spanish channel, people will ask for other language channels, and then we got ourselves a big problem



