#suggestions-discussion

1 messages · Page 146 of 1

glass arch
#

reworking most broadswords into not usestyle1 swords is cool

grim tusk
#

Im back what the hell happe…

drowsy plank
#

hi shade =)

dense ferry
#

Because it CONCLUDES THE ANKH SHIELD CRAFTING TREE

wide river
swift wharf
#

yes i need godslayer inferno after the boss that inflicts godslayer inferno

#

immunity

drowsy plank
#

godslayer surge when

wide river
dense ferry
#

I love crafting trees that span most of the game and make accessories that define your journey!!!

swift wharf
#

ankh shield shouldn't even be in valor in the first place

dense ferry
#

IT SHOULD

wide river
drowsy plank
#

ahahahahahaha

swift wharf
#

mf already has a ram

dense ferry
#

Yeah but

crude geode
#

Cringe

swift wharf
swift wharf
#

mmmm i love when funny ram is better than literally every dash

dense ferry
wide river
#

WHY ARE WE SCREAMING

swift wharf
#

oh ik i just don't like it thwre

swift wharf
#

ankh charm needs a revive

dense ferry
#

I have a crippling disease called "being unable to react to stuff without images"

crude geode
drowsy plank
#

ankh charm revive is still one of those cool ideas that i know will never happen

crude geode
#

It’s underpowered it needs it

swift wharf
#

then remove it in ankh shield

drowsy plank
#

PFFT

swift wharf
#

😈

drowsy plank
#

oh right yeah remove the revive

dense ferry
#

No remove the Ankh Charm from the recipe

drowsy plank
#

i read that as removing the. ankh charm from ankh shield

#

okay but it was VERY funny to imagine that

swift wharf
#

ankh shield is fucking silly anyway

drowsy plank
#

it's now made of uhhhhhhh
desert drops

dense ferry
#

In turn make Ankh Shield craftable from using a Pharaoh Set

glass arch
#

i left
for 2 minutes
what the fuck has this turned into

drowsy plank
swift wharf
#

ankh shield is peak instant upgrade shenanigans

drowsy plank
#

all of those immunity accessory upgrades are in vanilla

crude geode
#

No that would be Master Ninja Gear

drowsy plank
#

at least cal lets you get them sooner

glass arch
dense ferry
#

Anyways thankfully the server isn't dying right guys?

drowsy plank
#

of course clueless

#

we're so sane

glass arch
#

the server isnt dying but we are

dense ferry
#

Because it would be REALLY funny if the three Trial Moderators currently online were just shitting and giggling on sugg disc while CMT was being funny

crude geode
#

The place is a cess pit even with moderators iirc

swift wharf
#

trial moderator you're confusing me I'm a trying odometer

glass arch
dense ferry
#

THERE WAS ACTUALLY SOMETHING HAPPENING 😭😭

glass arch
#

i hardly go into cmt anymore

fervent orbit
#

BRO I STOP CHECKING HERE EVERY MINUTE AND THERES A CONVERSATION

#

😢

crude geode
#

lmao

#

lol even

wide river
#

Final tally of debuff immunity accessories:
Abyssal Amulet, Dynamo Stem Cells, Dragon Scales, Eldritch Soul Artifact, Frost Flare, Lumenous Amulet, Nuclear Rod, Nucleogenesis, Old Duke's Scales, Plague Hive, Rusty Medallion, Star-Tainted Generator, Statis' Curse, The First Shadowflame, Void of Extinction, Abbadon, Abyssal Diving Suit, Alchemical Flask, Ambrosial Ampoule, Astral Arcanum, Corrupt Flask, Crimson Flask, Flame-Licked Shell, Giant Tortoise Shell, Hide of Astrum Deus, Honey Dew, Living Dew, The Absorber, The Sponge, and The Transformer

drowsy plank
#

huh

digital hatch
#

Wheee

drowsy plank
#

i feel like this should probably be a category on the wiki tbh

swift wharf
#

add everything to aegis

#

it should

frosty trellis
#

No

wide river
fervent orbit
wide river
glass arch
#

actually no
they all go into rampart

glass arch
frosty trellis
#

Don't add every debuff immunity to aegis

fervent orbit
wide river
frosty trellis
glass arch
#

give it to rampart because that thing totally needs more shit

fervent orbit
#

give it to an eventual hero shield upgrade

frosty trellis
#

THAT'S SOMEHOW WORSE

fervent orbit
frosty trellis
#

YES

#

THANK YOU

fervent orbit
#

actually wait

#

thats a fucking sick idea

#

just something that houses all of the debuff immunity

glass arch
#

hero shield
i didnt even know that existed

frosty trellis
#

Just make heros pure defensive

Aegis ram with some benefits

Rampart utility

Easy

fervent orbit
#

remove ankh shield from aegis and replace it with just cobalt shield

#

rampart defensive

frosty trellis
#

Honestly yes

frosty trellis
glass arch
frosty trellis
#

NONONONONO

fervent orbit
#

actually

#

wait

frosty trellis
#

Jacob I'm about to murder you

glass arch
#

god i have an unhealthy habit of giving mpg an aneurysm

crude geode
#

It’s fine

#

They deserve it they’re a wannabe tester

glass arch
fervent orbit
#

MPG DO U WANT TO BE MY SHAYMIN

frosty trellis
fervent orbit
wide river
glass arch
fervent orbit
frosty trellis
#

Dies of an unhealthy dose of Aneurysms

fervent orbit
#

if you think about it vanilla has 3 main shields (if u dont count cthulhu)

#

ankh, hero and frozzen

crude geode
#

Anyways has anyone discussed why the fuck someone is using fucking CMT as reasoning for their sugg

glass arch
drowsy plank
#

wait what

fervent orbit
#

its their own video

glass arch
#

its a link to a video they posted in cmt

drowsy plank
#

oh it's just a vid link yeah

crude geode
#

Just

frosty trellis
#

Ye

crude geode
#

Resend the video in posting

frosty trellis
#

That's discord for ya

crude geode
frosty trellis
#

True though

#

Discord just updated the nitroless upload limit from 8 MB to 25 MB

So file size becomes much less of an issue now

#

Since the bot can send anything up to 25 MB with no issues now and safely

frosty trellis
#

Should yeah

crude geode
#

We should just buy the bot nitro

golden sonnet
#

Actually good discord change?

crude geode
frosty trellis
#

The reason stuff with over 8 MB's wasn't allowed prior was because the bot sometimes just shat itself sending larger files to dev so it stopped itself from doing so

#

But with the 25 MB limit that gives a lot of wiggle-room

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Or at least, that's what I've heard

glass arch
#

yeah they did

fervent orbit
#

good

dense ferry
#

@young arrow shut up

young arrow
#

I'm sorry

#

Mi little brother

#

He study spanish

#

I thing that he is gay

dense ferry
glass arch
#

that relates how exactly

hollow ridge
#

🤨

wide river
dense ferry
#

Actually this is the second time you post something like this?

#

Yeah I just saw that

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Warn it is!

wide river
#

Or, as some people call it, the worst channel in this server

toxic basalt
#

oh I see

#

they thought I had made the suggestion based off of someone else's post in #calamity-mod-talk

#

I have an idea to solve this

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there I replaced the redirect with the actual video link instead

errant bobcat
toxic basalt
#

I mean at least I do

errant bobcat
#

Ye you were following rules as far as I could tell, it just better to have an embed

toxic basalt
#

yeah, which I managed to put in

frosty trellis
#

While also being a very.... Interesting chat in terms of how people act

toxic basalt
#

it's a can of worms

errant bobcat
#

Hmm

glass arch
#

i mean hey at least its not weavercord or hypnoscord

toxic basalt
glass arch
#

now take a bunch of the better people, everquartz, and YuH and stick them in a server

#

thats hypnoscord

errant bobcat
#

#general-media is fun chat where half the time it’s just us talking about battle cats but the other half is people not reading channel desc and ignoring the bright red stop signs

toxic basalt
#

who are everquartz and YuH?

glass arch
#

and then weavercord is the same but slightly worse

glass arch
#

everquartz is the person who drew him

#

YuH is the calvan, hypnos mod, and ccr owner

#

plus a cal dev

frosty trellis
frosty trellis
#

Ic

glass arch
#

but it kinda functions as the home base for doze's weaver and town slug mods, though without hardly any new people

wide river
#

@weary ledge As good of a suggestion as that is, I believe you need some more reasoning to it

weary ledge
#

Fair

serene tendon
#

@toxic basalt This is unnecessary. You can either play it safe and assume every BH is a fast one, or you can take chances, like you seem to be doing. I haven't done any nohitting, but risky play doesn't seem like the route to success.

wide river
toxic basalt
serene tendon
#

I feel somewhat neutral about the idea itself, but I think you need to give more reasoning than "oh I can't get up close every other BH in a nohit noooooooo"

toxic basalt
#

also, he barely gives you time to react to a consecutive BH once he's finished his two dashes

toxic basalt
#

What happened was I had just dealt with a fast BH, avoided his 2 dashes, went up, grappled briefly, only for him to do yet another fast BH

drowsy plank
#

jesus christ
how did no one say anything about the deep diver suggestion

drowsy plank
#

oh lmao

serene tendon
#

Enchilada did

glass arch
drowsy plank
#

true

#

i just

#

deep diver is strong enough to justify water arenas by itself

toxic basalt
wide river
drowsy plank
#

yeah i meant even after that that just sounds

#

ugh idk i guess it gives it a purpose on land

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still idk

glass arch
#

deep diver as a whole relies on water arenas
theres like... one other accessory and an armor set that incentivize water arenas
id say incentivizing things like that is a good thing because it incentivizes you to change up the way you play the game

serene tendon
drowsy plank
#

oh yeah im saying proccing that in rain kind of ruins that

serene tendon
#

But it turns way too slow imo

glass arch
#

if it works in rain its... just another dash accessory, but instead of having a ram or dodge or a bonk it has some extra defensive buffs

glass arch
#

cute fishron?

drowsy plank
#

cute fish i assume yeah

serene tendon
#

ye

wide river
serene tendon
#

I'd say let it function at 50% effectiveness in rain. Maybe that'd be too weak though

drowsy plank
#

yeah i guess

wide river
serene tendon
glass arch
frosty trellis
#

"Make deep diver work in rain"

Counterpoint: No

#

That would be

#

Kinda Broken

north oracle
#

would be kinda cool tho godoftroll

drowsy plank
#

would it

frosty trellis
#

No

drowsy plank
#

it'd just crush all competitors

north oracle
#

well yeah

#

it would be really dumb

glass arch
#

it takes away the uniqueness of the accessory too

toxic basalt
#

How to make Deep Diver useful: Make a boss that you have to fight underwater- oh wait we have one already

north oracle
#

you'd just wait for rain before every fight

serene tendon
north oracle
#

it definitely shouldn't happen

frosty trellis
drowsy plank
#

so true

toxic basalt
north oracle
#

there aren't any bosses that you have to fight underwater XD

frosty trellis
#

A superboss is a boss

drowsy plank
#

it aint a superboss

wide river
#

AEW isn't a superboss

north oracle
#

didn't he have that removed too?

drowsy plank
#

yes

north oracle
#

and he was explicitly made not a boss

frosty trellis
#

He has the boss tag removed ye

toxic basalt
#

AEW is just an optional boss

drowsy plank
#

but tbh it's still useful for abyss

toxic basalt
#

or idk

frosty trellis
#

Hidden enemy that's extremely powerful

wide river
#

He's now just back to being "Dungeon Guardian of the Abyss", in a way

serene tendon
#

AEW is just Calamity's version of the Warden

drowsy plank
#

water gear i mean

north oracle
#

yeah, deep diver is good for abyss exploration anyway

frosty trellis
glass arch
toxic basalt
serene tendon
north oracle
#

subnautica reference

wide river
frosty trellis
#

Yeah

north oracle
#

i need to finish that game

drowsy plank
#

i imagine water gear must be really useful for infernum abyss in particular due to it's increased difficulty

wide river
#

Why are you still here

frosty trellis
#

AEW's trivia page literally says it has inspiration from the Ghost Leviathan

young arrow
wide river
#

I'm not even translating that because I know it's inappropriate

serene tendon
# toxic basalt ~~and way cooler at that~~

That's definitely very debatable, but I think the Warden is way cooler, and just plain better, because it actually adds something to the game. It isn't just "don't RoD in the Abyss or else"

young arrow
#

I love toys

north oracle
#

unsurprisingly

glass arch
frosty trellis
north oracle
#

his history XD

toxic basalt
frosty trellis
#

That's what I did as well

serene tendon
glass arch
#

le fishe au chocolat

drowsy plank
#

can anyone tell if i actually timed him out

#

mobile discord is shit

wide river
toxic basalt
frosty trellis
#

How would we be able to figure out?

glass arch
drowsy plank
wide river
swift wharf
#

they left the server

wide river
#

In any case, should probably move on from this

frosty trellis
#

They did?

#

Damn

serene tendon
frosty trellis
#

Says they're still here on my end but zamn

#

Oh NVM checked mutual

#

They left

#

Dang

serene tendon
#

I just wish there was an actual reason to go there

serene tendon
toxic basalt
drowsy plank
#

i wish the abyss actually incentivized water gear a bit more but idk

#

it might become annoying at that point

toxic basalt
#

I mean

#

how could it?

drowsy plank
#

if the enemies were a bit more challenging ig

glass arch
#

give a move speed reduction thats more than the base water ms reduction?

drowsy plank
#

that would certainly do
something

#

idk shit's weird

serene tendon
#

@toxic basalt Even assuming you didn't get away because you didn't have time to fully, looking at the footage, what you faced was definitely dodgeable. If you'd have kept flying at the same altitude you'd have been fine.

worldly sparrow
#

hey so whats being discussed right now

wide river
wide river
serene tendon
toxic basalt
serene tendon
#

How?

toxic basalt
#

if I had somewhat managed to get away I still wouldn't have enough room to then avoid 2 dashes from yharon

#

all the dust balls would be in the way

serene tendon
#

We might be talking about different parts of the footage

toxic basalt
#

if

#

His pattern in SP7 is 2 dashes, then BH and repeat

#

and he does his dashes very shortly after doing his BH

glass arch
#

thats more of an issue with yharons bullet hells lasting for a bit too long or him dashing a bit too soon

toxic basalt
#

I couldn't because he did a 2nd Fast BH right above me just as I grappled to reset my wing time

#

if it was a slow BH, which it very much could of been, I would of lived

#

the fact the outcome could of been very different if he had just decided to do the slow BH says something

#

that is why it's bad that his BH choices aren't also a pattern

#

for a boss that's all about patterns

#

why is this so hard for people to understand

edgy sundial
# toxic basalt for a boss **that's all about patterns**

the pattern is that a (slow or fast) BH is followed by a (slow or fast) BH. you mistakenly assumed the patten was a (fast) BH followed by a (slow) BH, which got you killed and salty.
if you'd understood the pattern correctly, you would have lived

toxic basalt
#

because there's a 50% chance on each BH

#

that's a strong level of RNG for a pattern

#

you can't assume at all with SP7

edgy sundial
toxic basalt
#

and that's a bad thing

edgy sundial
#

how so? if the fight is fully deterministic, it turns into a rhythm game

toxic basalt
#

what?

edgy sundial
#

you want the fight to be deterministic

toxic basalt
#

No, I want a fight to be fair and consistent

edgy sundial
#

it is fair and consistent

toxic basalt
#

no it isn't

edgy sundial
#

BH -> BH

toxic basalt
#

omfg

edgy sundial
#

don't get caught with your pants down right when one's about to start

toxic basalt
#

I give up

errant bobcat
#

Both of you have a point

toxic basalt
#

can't fucking reason with anyone on anything

errant bobcat
#

But I say make bullet hells even more random godoftroll

edgy sundial
toxic basalt
#

no. Do not turn this into that kind of situation

edgy sundial
#

why not? you're the one who disagrees with everyone else, and you're insistent that they're all wrong. how else would you describe that situation, if you're not the one who's right?

toxic basalt
#

Everyone keeps assuming I'm sort of fucking psychic who should of known he would do a 2nd fast BH right after the other fast BH

#

and that there's no need for them to also be consistent

edgy sundial
#

right, so you want the fight to be deterministic. all outcomes known beforehand

#

the opposite of random

toxic basalt
#

right

dense ferry
#

Try to keep this civil, please

edgy sundial
# toxic basalt right

might i suggest guitar hero, then? it sounds more like the kind of game you're looking for

dense ferry
#

Chill, stop throwing these passive aggressive comments at each other.

edgy sundial
#

i promise i'm not trying to be passive aggressive, he wants a deterministic game, i'm suggesting one

toxic basalt
#

I'm not looking to play another game

edgy sundial
#

¯_(ツ)_/¯

toxic basalt
#

I just want Yharon to have a fully consistent attack pattern on SP7 so it then actually matches his 6 other subphases

frosty trellis
#

Which is fair and something I agree with

#

Since every other subphase has a consistent pattern

royal tapir
#

Yharon has all sorts of randomness anyways

#

And he has a pattern in SP7

dense ferry
#

I didn't even know there were two different Bullet Hells in his last subphase

#

The less you know ig

royal tapir
frosty trellis
royal tapir
#

The SP6 in question

frosty trellis
#

SP6 is always slow

royal tapir
#

Wrong

frosty trellis
#

???

royal tapir
#

He does fast ones

toxic basalt
frosty trellis
#

I was messing around in rev earlier and saw only slows regardless of positioning

dense ferry
#

I don't read the wiki

royal tapir
frosty trellis
toxic basalt
royal tapir
#

You just got unlucky

frosty trellis
#

Yeah apparently

#

Since SP2-4-5 is always slow
And SP3 is always Fast

From my experience

royal tapir
#

Correct

fervent orbit
#

literally just go into sp6 and start recording his pattern

frosty trellis
#

Didn't realize SP6 was also random but SP6 doesn't have the waytoofuckingdense bhs that sp7 has so it's far more reasonable

toxic basalt
#

yeah

frosty trellis
fervent orbit
#

oh wait yea he does that

toxic basalt
#

I'll probably be doing more Death Yharon attempts tomorrow

#

seeing if anything more developes

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I should probably be happy that in the end I did get a new PB

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even if it's as painful as 2%

small timber
#

Sp6 100% have both slow and fast yes, can help confirm

#

(and sp6 is probably way harder and way more rng than sp7 almost always)

#

Sp6 slow bh is less densed but it is also followed by more abnoxious pattern afterwards than 2 charges, though I think the worst version is sp5 where it just dump a flare ring in your face, charge and then another bh afterwards

toxic basalt
#

I think I often use Adrenaline when he gets to SP5 to get through it as soon as possible

#

he does at least one BH each attempt

small timber
#

And I think this hasnt been mentioned yet: death mode is supposed to be the "standard" highest difficulty now, to certain degree it now take the place of malice as the most difficult "intended experience" of the mod (outside of full meme of ftw and gfb), so I dont think having bosses be way harder than usual on death mode is off because Rev is the "intended experience for casual player" where yharon bh as pointed out is much less dense

(and yeah specifically for sp7 there is way to consistently dodge it)

But yeah I dont want to spark another "yharon shouldnt be nerfed" argument when it is done multiple times above already

toxic basalt
#

changing how he does his BHs from being random choice to also being pattern-based isn't really much of a nerf

#

the BHs themselves would remain largely unchanged

#

the only difference would be is that now you can properly anticipate the correct one without having to just blindly guess

small timber
#

If it is really not important or not really a nerf then it should be fine to be deal with in its current, random pattern

But yeah this will loop back to what I wanted to avoid again so I will stop here

toxic basalt
#

I mean like his difficulty would largely be intact

glass arch
#

just makes it a bit easier to learn

#

and up until sp6 you can learn exactly how everything happens

wide river
#

I've given the chat new material, go for it

golden sonnet
#

It would be very cool to make ankh shield line like laudanum is currently, converting debuffs into buffs. This would also make this mechanic usable for non Revengence players

wide river
golden sonnet
#

Well if it was an ankh shield upgrade it wouldn't be the same buffs, so the buffs granted by the debuffs could be balanced around that

#

would also be cool if like, every time you got hit you got a number of random debuffs from the ones it converts, so it would actually be worth it against non debuff bosses, or bosses it doesn't grant "immunity" to

#

HOLY SHIT, IT JUST HIT ME. I know it would SiS, but an item that makes you immune to the effects of debuffs but makes your debuffs deal more damage based on how many debuffs you have would be sick AF

#

Like a version of "The transformer" (Immunity to electricity debuffs + increased electricity debuff damage) and Toxic heart (immunity to plague + increased sickness debuff damage) but more universal

#

could even use them as materials

wide river
#

I've been thinking of making a debuff themed mod at some point, I'll be sure to throw that in if Calamity doesn't do it

dense ferry
#

(The entire point of Asgard's Valor is to be the upgrade line of the Ankh Shield)

worldly basalt
#

how many more debuffs does it protect against?

#

cause the main use of it is the ram

grim tusk
#

!wiki asgard’s valor

red stormBOT
grim tusk
#

“Asgard's Valor provides immunity to On Fire!, Bleeding, Broken Armor, Burning, Chilled, Confused, Cursed, Darkness, Frostburn, Poisoned, Stoned, Silenced, Slow, Weak, and Mighty Wind.”

worldly basalt
#

is that any more than standard ankh? seems to be the same

#

is frostburn on original ankh?

grim tusk
#

Ye its about the same

wide river
#

It adds Frostburn, Mighty Wind, and On Fire! to the debuff immunities

worldly basalt
#

..on fire wasn't already?

grim tusk
#

Nope

wide river
#

Burning is, but not On Fire!

grim tusk
#

It was just the fire block debuff

lucid flare
#

(burning)

#

(wait you said that already)

wide river
#

Afterwards, once it upgrades into the Asgardian Aegis, it adds Holy Flames and God Slayer Inferno to the mix

#

So a total of 5 new debuffs are added to the immunity list

golden sonnet
#

am I stupid, or why the hell does magma skull and molten charm both exist

#

wtf is vanilla doing

lucid flare
#

since the cobalt shield (and its upgrades) are loved so much for its knockback immunity, it ends up t making occult skull crown a little bit bad since they counteract each other

#

OSC: turns harmful debuss into beneficial versions of them if you get inflicted
aegis: makes players immune to a most of those debuffs trolley

wide river
#

They do the same thing

#

...Wait no. They're the same accessories used.
What is vanilla doing indeed

soft quest
#

anyone agree that one of the reaver sets should be used for fishing/alchemy?

like theres building/mining/exploration, then there's movement, then there's tank. Feel like the movment set could be like fishing/gathering/ small calming buff instead and the tank set could increase spawns marginally to be like a farming/tank set. What do you think?

bright crag
#

Quite a bold suggestions
I do give it some credit, because Cal has a lot of debuffs and they're never covered in a major debuff immunity accessory

golden sonnet
ripe owl
#

I mean, there of course is

lucid flare
#

i mean reaver kinda became a non-standard armor sets

wide river
lucid flare
#

giving reaver a fishing armor would be cool, they could just slap that onto the set that's already made for mining and building, or they could just bring back one of the removed reaver helmets to make a new one, although that's less likely

soft quest
golden sonnet
wide river
golden sonnet
#

oh, I see. Misunderstood

soft quest
#

put ankh in rampart maybe

ripe owl
#

That uh

wide river
#

No
No
No
No
We do not need Rampart being stronger

ripe owl
#

That doesn't solve a lot

lucid flare
#

is rampart really the strongest tank accessory in the game?

#

i thought that was core of the blood god

wide river
#

Rampart of Deities and Draedon's Heart are tied for that place

grim tusk
wide river
#

CotBG doesn't come close to Rampart's strength

glass arch
#

better than draedons heart for the singular reason its available earlier

lucid flare
golden sonnet
#

Naw, best defensive accessory is the sponge, it combines all the effects of the ambrosial ampule and the absorber clueless

wide river
dense locust
glass arch
#

its mid

#

not better than cotbg and DEFINITELY not better than rampart

wide river
#

It used to be the ultimate stat stick, but then Ambrosial Ampoule got taken out
Now it's just less of a stat stick

swift wharf
#

it's a dry, dusty sponge now

dense locust
glass arch
ripe owl
#

Back when Sponge and Amalgam had every accessory ever 😔

glass arch
#

no matter what version that thing is literally a stat stick

wide river
golden sonnet
lucid flare
#

nah heart just had the Stones from the Bosses

glass arch
#

yeah

small timber
#

(that is actually very similar to an idea that was came out with before, though with the addition of another shield line involving hero shield that could had been the ankh shield upgrade)

dense locust
#

which is why royal gel gets so many upgrades clueless

golden sonnet
glass arch
#

hote's recipe got, quite literally, cut. in. half. when they took out the stones

small timber
dense locust
golden sonnet
grim tusk
ripe owl
grim tusk
#

We should add honey dew back to Absorber

glass arch
#

this gives me an idea for an accessory

ripe owl
glass arch
#

wait no fuck a suggestion

small timber
#

what is the final stone? I only remember 4 of 5

glass arch
#

fuck i can english

small timber
#

cryo, bloom, aero, chaos

golden sonnet
small timber
#

the brimstone elemental one?

dense locust
#

yeah

#

rose stone

#

so it becomes hote

wide river
#

Bloom, Cryo, Aero, Chaos, and Rose
Rose is now part of a different line, and is still bad

small timber
#

ok yeah to put it simply cryo and bloom are both in my "terrible" accessory list

#

(and rose probably should had been on there too but since I cant confirm as I never used it by itself so I didnt put it in)

dense locust
#

what does bloom stone even do again?

ripe owl
#

Gorgeous Flower Boots

#

That's it

wide river
#

Flower Boots... 2!

ripe owl
#

^

small timber
#

and surprisingly the ankh shield suggestion didn't mention the fact that asgard's valor is an ornate shield upgrade that have kb immune; aka it should to certain degree be an "Ornate Shield" upgrade instead of an "Ankh Shield" upgrade, hence justifying the removal of Ankh Shield

dense locust
#

flower boots with grounded regen

#

awesome

grim tusk
#

Flower boots + philosopher’s stone lol

dense locust
#

nah

wide river
dense locust
#

flower boots + band of regen

dense locust
#

just make it like
give you perma sunflower buff or smthn

golden sonnet
#

Sunflower + honey wouldn't be terrible

ripe owl
#

So true Jacob

glass arch
#

i managed to english for once

wide river
dense locust
#

36 is crazy

#

actually it's still better than photo cause you don't have to be standing still HDfailure

wide river
#

Normally Photosynthesis gives +6, but it goes up to 34 when at day

small timber
#

https://docs.google.com/document/d/17SUHBgjAjO2BKks2WkgJ7M4kGQFcCEgRTPhfttLid_o/edit?usp=sharing 90% of accessories on this list probably deserve a rework or buff yeah

wide river
#

I like how a lot of those are "Expert" drops

dense locust
#

(it doesn't matter because I have zero defense)

small timber
#

that doesnt make avenger emblem good because it contribute to 12% of the 126% only

#

and tldr is it could had been 129%, the fact that it is not is absurd

ripe owl
#

True

drowsy plank
#

like brain XD

ripe owl
dense locust
hollow shell
#

Good shield suggestion Enchilada I agree with it strongly

wide river
swift wharf
#

valor nerf 😈

tired haven
glass arch
#

mage W for once

hollow shell
wide river
#

Alright, let me see what I can do

hollow shell
#

Elaborate more on the fact that
Ankh Shield is a highly defensive and immunity themed shield
yet the primary purpose of the Asgard line is for its dash / its shield bash, making it a clear successor to Ornate Shield, highly movement-based

#

Ankh is a big commitment to make and is an important item in vanilla and yet it's kinda "thrown onto" Asgard's in Calamity

#

Also doing this separation would help to reduce the "everything combines into one endgame item" syndrome that Calamity has been trying to cut back on for a long time
It would increase endgame equipment loadout variety
cuz now you'd have to commit a slot to having a ton of debuff immunities or a really good movement dash, or both
as opposed to just getting one "for free" just for having the other

wide river
#

Alrighty, I'll take that into consideration and start editing in a few minutes

hollow shell
#

👍

crude geode
#

Debuffs in terraria are so fun

#

Cuz you’ll see them being inflicted by enemies and it’s either powerful (and the community hates it) or does jack shit

#

and then you see debuffs from players as either ichor or useless

#

At least cal fixes debuffs from players but imo it could be harsher with how it deals with debuffs from enemies

small timber
frosty trellis
#

SOTHR is bugged bc ADR itself is bugged

distant gyro
#

acid venom actually does 15 dps to the player

dense locust
dense ferry
#

i

dense locust
#

lmao

wide river
#

(Maybe not, uncertain)

dense locust
small timber
#

1 hp/s is 2 health/s (or 2 life regen/s)

ripe owl
small timber
#

so yes, 15dps is correct

ripe owl
small timber
#

actually I might be wrong, it is 2 life regen/s = 1 hp/s, not sure health though since that term is basically only used on debuffs

but since altix said it I assume it is correct

distant gyro
#

admittedly 15 still matches god slayer inferno

#

so the suggestion isn't farfetched

ripe owl
#

Who would win

dense locust
#

with that said, I have a wiki suggestion to make

ripe owl
#

Venomous is when you get bitten right?

hollow shell
#

yeah

dense locust
ripe owl
hollow shell
#

Poison is what tree frogs got so you don't eat em
Venom is what snakes got in their teeth so you die when they bite you

wide river
ripe owl
#

Imagine if DoG was vulnerable to Venom

tired haven
hollow shell
#

Well a fire leaves you with 3rd degree burns
We're talking about you being currently on fire

wide river
#

Maybe DoG could be vulnerable to some debuffs
Just so they're not just "Destroyer 2.0" like they used to be where they're immune to literally everything

ripe owl
#

Can you actually burn to ashes if the fire's hot enough?

tired haven
wide river
tired haven
ripe owl
hollow shell
#

Let me tell you about a little old thing called a nuclear bomb,

dense locust
#

okay edited the sugg with the lower dot in mind

wide river
ripe owl
#

Quora, the perfect source of answers for the weirdest questions imaginable

wide river
#

Someone says: "If a cadaver is cremated or turned into ashes at around 760 to 982.22 degrees Celsius (1400 - 1800 degrees Fahrenheit) in about 1 - 3 hours, then relatively speaking with elementary computation, and being conservative, we would need approximately 35,359.92 degrees Celsius and a hell of an exhaust fan to reduce the cadaver into ashes in just five minutes. We would need the exhaust to facilitate faster evaporation of all the moisture."

ripe owl
#

35k°C

#

Not even K

wide river
#

Just for comparison
The surface of the sun is about 5500 Degrees Celsius

hollow shell
#

The surface temperature of the Sun is 5,500 degrees C (though CMEs can get up to 2,000,000 C)
The core is 15,000,000 degrees C

#

ah you beat me

ripe owl
#

Yeah, can we reach those temperatures on Earth in any conditions?

hollow shell
#

"The temperatures near the site of the bomb blast during the Hiroshima explosion were estimated to be 300,000 degrees Celsius"

ripe owl
#

Yeah okay

hollow shell
#

And yeah I think you can safely say the victims were uhh instantly incinerated

#

granted there was also a fuckton of kinetic energy to blast them apart, it wasn't just temperature

#

So now comes the questions of how hot does fantasy magic sci-fi space worm fire burn, or evil accursed red brimstone witch fire, or godly magical draconic dragony dragon fire

small timber
#

you can dodge rainbow by staying in the centre of the rainbow instead of running away

small timber
#

the problem is less associated with rainbows, but more "attacks that force you to just stay far away from empress"

#

eg: the "star spew" at phase 2

thorny sapphire
#

everlasting rainbow is one of them only because she can cast it while one is already up

#

that's the crux of my issue

#

i'm fine with everlasting rainbow being a thing, i think it adds to the fight greatly

#

but while she can cast another one while you're already in one the only truly consistent way to dodge it is to not interact with it at all

small timber
#

you can dodge both because rainbow do not fully return to the centre, if you stay in the centre of one you only have to deal with 1 at a time

thorny sapphire
#

they do not fully return to the center, but alot of the times you'll get cornered

small timber
#

and you will have time before the 2nd one return to centre (therefore before you have to deal with it)

thorny sapphire
#

keep in mind you'll still have to dodge prismatic bolts and ethereal lances

#

the whole time

small timber
#

both of those attack can be dodged within the confined space of the centre of the rainbow, the only 2 (or 1?) I noticed that you definitely cant dodge in the centre of rainbow is this one

sec I had a video at some point

thorny sapphire
#

that's the thing about everlasting rainbow, its more just making her other attacks more deadly

#

by limiting your movements

small timber
#

ok this one

#

I mean the attack at 2:12 is definitely one that you cant dodge at the centre space of the rainbow, others you can

thorny sapphire
#

also this is mostly from my experience doing daytime empress

#

where she does attack faster

#

i just got a clip of it

small timber
#

daytime empress is (mostly) not considered for balanced, same as nighttime providence

thorny sapphire
#

this can happen in night providence too

#

night empress* sorry

small timber
#

(daytime) so it will have sometimes overlapping attack and it is a thing that simply will happen

#

night empress can overlap rainbows but at the sametime it is dodgeable, especially if you are not playing in death (death she attack faster)

thorny sapphire
#

i think it's an incredibly simple change that'll take some rng out of the fight

#

and while it will mostly affect the hardest versions of her

#

i think everybody will be able to appreciate the change

#

i have no problem with empress rotating attacks randomly, it keeps you on your toes imo

#

but this specific combination just feels unfair

wide river
royal tapir
#

I will mention again that Empress is not as random as you think

drowsy plank
#

do we have confirmation on the vanilla attack skipping thing

#

because it still isn't on the wiki

#

and frankly

#

actually knowing what the fuck the AI does would be nice

wide river
drowsy plank
#

CIT says that empress doesn't not have a pattern, just can just skip one attack from her old pattern

#

i keep asking people in the wiki channel who have source access to check wtf empress's AI is doing and all i get is silence

#

it is very annoying

wide river
#

Curious
Very curious
You'd think that wiki people would listen to that stuff

drowsy plank
#

oh okay CIT does have source and that's what he got this from

#

but id rather just be 100% sure

#

also no one changed it and im not actually sure how id phrase that

small timber
#

ok eol probably just does not do 2 rainbows in a row at sub10

#

I just wasted 10 min of my life waiting for it to do 2 rainbows

drowsy plank
#

lmfao

distant gyro
#

what confirmation do you need

drowsy plank
#

CIT said they were like 90% sure, i wouldn't mind some info on if the rest of what i wrote for AI was accurate too

#

cause i just kind of

#

spawned her in and stared at her and tried to guess which is

#

Probably Not A Good Way To Do That

distant gyro
#

sanely reading

wide river
drowsy plank
#

when modulo

dense locust
royal tapir
#

Yeah iirc it uses some npc.ai variable which increments for every attack, and it modulos using that to determine her next attack
Calamity makes it so there’s a 50% chance it increments by 2 instead of 1

distant gyro
#

that is her phase 1 pattern in numbers form

ripe owl
#

Well that's messed up

distant gyro
#

it is the same thing in calamity

distant gyro
#

(it's copypasted)

dense locust
#

it's only half random

distant gyro
#

50% chance she skips 1 attack in the pattern

dense locust
#

so that means theres only 2 attacks that could potentially come next
huh

drowsy plank
#

cool those are hard numbers i can put on the wiki as a sentence

#

the real comedy funny is if you get that coin flip like 3 times in a row and she does some wacky shit

distant gyro
#

and ethereal lance pattern itself is 50/50

dense locust
drowsy plank
#

yes that is what it says now, basically

small timber
#

altix may you check what hp % threshold do empress change their attack pattern?

#

since at sub 50% she is using rainbow way more often while I drop her to like sub 30% and she just rarely use rainbows anymore

royal tapir
#

5%

royal tapir
#

I mean 50

#

Why would it change anytime else

small timber
#

which is what I am asking yes

ripe owl
small timber
#

because for some reason she just dont use rainbows at certain point, or I just have really atrocious rng

drowsy plank
#

yeah

tired haven
royal tapir
#

RNG moment

ripe owl
#

Wait Crab since when are you a Cal dev?

distant gyro
#

🎲

ripe owl
#

And what do you even do as a dev?

drowsy plank
#

i would like if someone could look at some of the other speculative shit i claim about empress on the wiki too, if some of those things can be confirmed
cause i definetly saw some weird lance patterns

royal tapir
tired haven
royal tapir
#

Yeah

dense locust
ripe owl
#

I've been dormant on this server until like maybe two months

tired haven
tired haven
ripe owl
tired haven
#

Nah, although I can't really say I was very productive either HDfailure

north oracle
#

@thorny sapphire this has literally nothing to do with your suggestions quality, but it does bother me

small timber
#

ok I had been legit letting EOL attacking for like nearly 30 minutes in phase 2 now

#

I come to the conclusion that she either completely does not do double rainbow OR it happen at astronomical rate (death mode)

#

throughout all these time she does like... literally once? and even that once I am not even sure if she does it at the end of the first rainbow or she is stacking it on top (and I think it lean towards the former)

#

Phase 1 she does double rainbow a lot more often though but at the sametime phase 1 rainbow and general pattern is way easier

small timber
#

ok turns out yeah it is mostly a Phase 1 thing, the contrast of the amount of Everlasting Rainbow she use in Phase 1 and Phase 2 is insane; Phase 1 she do it way more

However, her Phase 1 pattern is also much much easier to stay inside the Everlasting Rainbow, I could had recorded like 2 minutes/me dodging it 1 time and call it a day but I want to prove a point that it is not unfair, there is a very consistent way (especially Phase 1), to dodge Prismatic Bolt or Ethereal Lance inside the Everlasting Rainbow, AND deal with 2 Rainbows at the same time.

In fact most of the time I got hit is not even Everlasting Rainbow, it is mispositioning for Sun Dance + Everlasting Rainbow which I can avoid if I played better by positioning myself to not get cornered.

@thorny sapphire https://www.youtube.com/watch?v=TXmcU9NPwRU

This video lasted 22 minutes of pure Phase 1 dodging in Death Mode (you can see me whenever I opened ESC), of course I am not a machine so I don't dodge 100% of them, but it is very consistent enough that I will be able to conclude that it is definitely not unfair

(and just as an addendum, I am using Hadal Mantle not Fishron Wing, Fishrong Wing is in vanity slot, you can see it when I press ESC)

#

https://www.youtube.com/watch?v=I1OA6mDjk2E
(these 1 are for Phase 2 which ended up just having no double rainbow stacking so basically just a waste of time, but just to prove a point that stacking rainbow is not a problem for Phase 2 either because she barely use it)

north oracle
#

22 minutes
Jesus

ripe owl
#

Everything for the name of the science

small timber
#

@cold cosmos the point of dashes is that it is a sudden burst of speed that also come into effect immediately as you change direction, they are not necessary meant to be the "highest consistent speed"

#

and also if that is the case it will also get rid of one of the main advantage of tracers over wings, which is that they have higher horizontal speed at the cost of much lower flight time

cobalt pewter
#

do note by moving normally, you're subject to deceleration if you want to turn, which doesn't occur if you go the other direction by dashing

small timber
#

yeah dashes also completely cancel deceleration and immediately accelerate you to the other way

cold cosmos
#

but does it not seem strange that a dash, which typically is used as a burst movement option, makes you noticeably slower if used in the direction you're moving?

cobalt pewter
#

not really because you'll easily pick up the speed once you're done dashing

small timber
#

no it is not, it is a "burst" of movement not the "fastest" movement

#

the keyword is that you can get this speed suddenly, not that it is the fastest

cobalt pewter
#

dashes are conceptually strong, but some dashes are born stronger

#

but conceptually they're pretty fucking baller

cold cosmos
#

okay this might just be me

cobalt pewter
#

Statis Ninja Belt might just have the worst dash out of existing dash options on similar tier, but by all means it's still a dash

#

or was it sash

#

fuck I forgot

#

but yea

cold cosmos
#

but I use dashes a whole hell of a lot when moving, and the concept of it slowing me down is just kinda fucking with my autopilot

north oracle
#

the final statis line is actually good because it's a longer dash
it's just not a ram

cold cosmos
#

yeah but i also tested Asgard's Valor and it's also pretty slow

grave zincBOT
#

@civic sable - Your suggestion has received an updated status!

[Minor Addition To The Appearance Of Yharon]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fervent orbit - Your suggestion has received an updated status!

[Rename Victide Armour]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@carmine dagger - Your suggestion has received an updated status!

[Make Bosses Spawn In More Unique Modes]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Give Yharon A Short Transition or Animation/Effect For Phase 2 Transition]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dense ferry - Your suggestion has received an updated status!

[Add a small death animation for the defeat of each Exo Mech during the fight]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fervent orbit - Your suggestion has received an updated status!

[Improve SCal's arena's aesthetics]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
#

@cold cosmos You should acknowledge the acceleration / burst of speed argument in your suggestion
(cuz if not, you're going to get pings for the next like 24 hours of people telling you what they told you here)

cold cosmos
#

good idea

hollow shell
#

mm
And you should prolly add "Post-Moon Lord" to your title

#

considering your reasoning only concerns dashes post-Seraph

hollow shell
#

Nice thanks

fervent orbit
#

oh yea i made suggestions

#

i forgor

toxic basalt
#

@small timber So in terms of things developing since yesterday in terms of Yharon and SP7, this happened

fervent orbit
#

i think this was talked about before

#

yharon having 2 dashes in a row

small timber
#

I mean yharon always do BH -> 2 dash (more specifically: TP fast charge - normal fast charge) -> BH in SP7 (though yesterday was talking more about the BH part)

small timber
royal tapir
drowsy plank
#

im pretty sure the thing about dashing being slower than your max run speed is just

#

wrong

#

unless im forgetting something??

#

what's the max dash speed vs. the max run speed?

cobalt pewter
#

considering that lances tend to be more effective with dashes

unless you build entirely into move speed boosts, dashing will always have higher peak speed than average running

#

probably should be locked to host by default

#

but yea

drowsy plank
#

i guess there are some configs which should prolly be able to be disabled by the server owner

drowsy plank
#

also it is sosososo easy to miss their drops entirely and it is very annoying

tired haven
#

I could look into that for curiosity sake an hour or so later if you want (although in practice, so results may deviate from code intended speed) HDfailure

#

But generally speaking, yes, it is possible to have dashes slower than running/flying speed

drowsy plank
#

i realize, i just feel like that requires some heavy building into ms that even i dont bother doing

tired haven
#

Hmm, I think I have been hunting for a wrong phenomena
I was looking into the "dash never ends" animation, while the real culprit is that dashes' velocity reduction seems to keep going below wings' nominal speed

#

Granted, the speed required basically limits it to elysian tracers (or very high MS investment as you mentioned)

#

these 3 frames in a dash pattern of Tabi - Elysian Tracers (110% MS) are slower than wings' nominal velocity of about 12.5

#

Also dash starts at around 16.9 (~86 mph) so the actual impact on gameplay should be nigh zero

#

Well, Celestial Tracers - Shield of Cthulhu are a net loss of speed (the dash starts at 14.5, wings speed is around 13.7, and dash forcibly stops at 12)

drowsy plank
#

yeah but who's using that xd

#

if it happened with sothr maybe

tired haven
#

Give me a moment to see

#

It is actually the case with high ruler XD

#

See how it snaps to default speed on last line?

#

Wait, now I get its speed higher for some reason EvilCorn
I love the macaroni coding

drowsy plank
tired haven
#

But yeah, the gist is, all dashes turn off at 12 velocity, and tracers with speed buffs can have more than that

#

So technically that's an oversight

serene tendon
#

@limber zealot You should also mention that the Calamity difficulty slider can be changed by any player, which has quite obvious negative potential as well.

bright crag
#

All suggestions in the batch are getting quite positive marks

hybrid steeple
#

yeah theyre all bangers

#

besides the yharon background one

drowsy plank
#

tbf i dont think anyone expected them to be very controversial HDfailure

cosmetic suggs truly be like

bright crag
#

Only upvotes
Between 3 and 6

drowsy plank
#

oh yeah that one is weird

#

huh

#

wacky

hybrid steeple
#

orange background with orange projectiles and an orange boss desolage

glass arch
#

providence

toxic basalt
#

I can't suggest the reversion of Artemis and Apollo's Specials syncing now, can I?

drowsy plank
#

uh
that would be revision so i dont think so, no
i do think much like the skele prime nerfs exo twins didnt deserve to get shafted so much but what can you do

toxic basalt
#

actually

#

the change made their specials even worse to deal with

#

because now Apollo will fire rockets and fireblasts while Artemis does his Ohio beam

#

before, you had ample time to prepare to avoid both

drowsy plank
#

oh that

toxic basalt
#

it was completely unnecessary

drowsy plank
#

idk i was fighting them literally yesterday and never really had much of an issue but eh

toxic basalt
#

I had no issues with the fight before but now the specials are worse

#

and the only form of cooperation between the twins was also removed

#

so in a sense a thing that made them "special" is now gone

#

best I could probably then suggest is to make the other twin not attack while the other does their special

#

but that would probably just drag them through the dirt even more

#

so I might actually suggest general rebalancing for them instead

drowsy plank
#

they need it tbh

wide river
#

That config suggestion is essentially the better version of the idea that one guy had where it was like "Allow the host to lock the difficulty"
Good that it has reasoning other than "I want my friends to suffer"

golden sonnet
#

Yeah, I still disagree with part of it, but I know currently having players HP% scaling set to different things causes some janky shit in multiplayer, so it could be a decent way to avoid that

golden sonnet
#

why.

jade cargo
#

its for the funni

#

idc if i get banned for the funni

dense ferry
#

Anyways ten seconds passed, by the laws Cog has to use it

#

But nonetheless

#

@jade cargo no

jade cargo
#

darn

ashen warren
jade cargo
#

darnit

dense ferry
#

Oh yeah btw Scarlet

#

Been due to say this for a while

#

Nice pfp 👍

ashen warren
jade cargo
#

i am going to draw a new pfp

cold cosmos
#

No keep it

#

It’s beautiful

jade cargo
#

no

#

i have drawn milm

#

refrence image

cold cosmos
#

Milm is amazing

jade cargo
#

yes

hollow ridge
#

Another boss sugg

ashen warren
#

best melee weapon for exo mechs
?

wide river
#

...How did the bot not 🗜️ that

dense locust
#

because it's technically 2 lines

hybrid steeple
#

i

wide river
#

Curious user

dense locust
#

"best weapon for exo mechs
?" is my favorite suggestion

drowsy plank
#

@ashen warrendon't spam your question in every channel, it isn't going to get answered any faster

atomic shell
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deep diver in rain on its way to break the meta while being situational clueless

wide river
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Everyone will just use it over literally every other dash, simply because of the distance

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Not much we can do now, since it's in voting, however

glass arch
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just removes the uniqueness of the accessory tbh

north oracle
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i really hope that sug will either not get enough votes or get denied by devs

glass arch
north oracle
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everyone would just use it at all times and just summon rain repeatedly

wide river
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Although knowing people, they will vote on it and make it the top suggestion because "Funny overpowered accessories"

distant gyro
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if it's on rain condition it's just going to get nerfed to normalcy

north oracle
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then it won't be good underwater either!

wide river
glass arch
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the "slight nerf" in there is definitely gonna be more than slight

distant gyro
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to be fair water arena accessories aren't real anyway

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unused by everyone except minmaxers intending to break the game

serene tendon
golden sonnet
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Me omw to flood the entire world and do an underwater playthrough to actually use the 50 water effect items

distant gyro
#

the water gimmick may as well die at that point

distant gyro
#

unused or blatantly overpowered is not a good mechanic to have

glass arch
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theres a few

distant gyro
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shield of the ocean too

glass arch
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true yeah that exists too

distant gyro
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which extends up into asgardian aegis

serene tendon
distant gyro
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the 95 defense build

golden sonnet
wide river
glass arch
wide river
serene tendon
golden sonnet
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oh, just the def, ok. I was gonna freak out there if it had water dash and I didn't know

glass arch
wide river
glass arch
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water arenas also arent the worst things to set up, just kinda tedious

wide river
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Even with a Bottomless Water Bucket and a couple of pumps pumping water from the Abyss it still takes forever

drowsy plank
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shield of the ocean is so dogshit

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im all for broken water mechanics to die if they have better ideas in store

wide river
frosty trellis
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I mean

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It's p.decent for sunken sea exploration

wide river
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Yea
And maybe the first layer of the Abyss
But that's it

errant bobcat
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I remember in my first playthru I crafted it because I had spare pearl shards and I’m like: wow, this is useless to me

drowsy plank
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we nerfed them XD

glass arch
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tbf

drowsy plank
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lance dashes when fr fr

glass arch
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lances should not be uncapped

wide river
drowsy plank
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YEAH

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maybe someone should re-suggest that...

cobalt pewter
wide river
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Ah yes
Solution

glass arch
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this reminds me of something that would be in an antimatter dimensions ng+++ mod

wide river
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@novel belfry Hmm. That looks like it needs some more reasoning. You have only two sentences, and only one of them actually elaborates on the problem

novel belfry
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yeah

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I am not sure what to write next tho

frosty trellis
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Not sure on Deus's frailty tbh

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Anything that pierces or explodes makes it Die

north oracle
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he would just melt harder with worm killer weapons

cobalt pewter
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me when I write a thesis on bosses

(only Fabsol makes bosses)

frosty trellis
north oracle
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oh dear god HDfailure

novel belfry
frosty trellis
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Deus phase 2 is supposed to take 2 minute according to the tester sheet and based on my experience it checks out

north oracle
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^

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he can be melted incredibly fast with the right weapons too

frosty trellis
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Tenebris Tides being the easiest

novel belfry
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im fighting him with ranged

frosty trellis
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The literal deus middle finger

north oracle
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also electrosphere

novel belfry
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OH

frosty trellis
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Electrosphere Launcher or Scorpio also works

north oracle
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the hive is better than scorpio lol

frosty trellis
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Oh right that exists

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Fair enough

novel belfry
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i'll just delete the sugg, but i'll show it here for future reference

Lower the health/defenses of the split Astrum Deus worms in phase 2

They are quite frankly, too beefy. This problem becomes especially tedious in Death Mode, where you have to kill BOTH worms instead of just one to beat the boss.
Of course, you should probably make their piercing resistances higher to compensate, since we are talking about a pair of worms.

blazing kettle
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what would happen of a suggposting post got starred? would it do nothing or would it be ellible to go into dev voting

frosty trellis
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I don't agree with lowering their health regardless

Death mode having you kill both is supposed to make it take longer and be harder on purpose since it's harder than rev in theory

And on rev the stats are fine for its standard 3 minute flat kt

novel belfry
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this guy still beating my ass

north oracle
wide river
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I mean, you're completely free to make that a suggestion
It's not like there's a rule saying you can't suggest boss changes

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You just need a bit more reasoning, is all

north oracle
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when you're back here to complain that you can't beat the boss, a different channel is more appropriate

small timber
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one idea I had is to make them heavily pierce resistance or something similar to AEW where only the head can be damage (aka: they don't have usual worm hitbox), and their health is somewhat nerfed but the health amount of P1 is transferred to P2

(eg: 1 million HP in P1, get beaten to 50%, enter P2, split the remaining 500k to both worm = 250k both worm; of course Deus don't have 1 million HP but just as an example)

then the 2 deus alternate between when they can be damaged, eg: 100% 100% worm = both can be damaged, one fall to 80% = can't be damaged until the other one also falls to 80%, then repeat at 60%, 40%, 20% and of course when one dies the other enraged

this helps with the fact that currently it is drastically better to focus 1 worm down because there is nearly no reason to damage both at the sametime as their pattern get harder as their HP drops lower (per worm, and apply only for said worm)

and also communicate better why deus seemingly "heals" after Phase 2 split when it should be reduced

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but yeah if I try to suggest this I will get crucified so

novel belfry
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i was coping seething and malding man

north oracle
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yeah, there's no way that could get through voting

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making the boss harder? definitely not

wide river
north oracle
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true

small timber
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even if it gets 200 votes it will still have a chance to get denied anyway so

limber zealot
#

done

wide river
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Okay, I made kind of a long suggestion here, so I don't know how it'll fare in the realm of suggestions

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Rework Polterghast's Drops

Polterghast's drops, to say the least, are old. Fate's Reveal and Ghastly Visage (the Mage weapons) are clones of the vanilla weapons Spirit Flame and Nebula Arcanum respectively, and the rest are functionally identical to when they were first introduced, which was almost 6 years ago. Needless to say, they're all pretty boring as weapons. Let's go through a quick rundown of them so you know what I'm even talking about.
Banshee Hook: A spear that is anything but, it quickly fires out projectiles that ignore immunity frames.
Daemon's Flame: A bow that does not have any converting effects, meaning whatever arrows you fire retain their properties.
Ethereal Subjugator: Summons some phantoms that fire beams.
Fate's Reveal: Stronger Spirit Flame, not much to say about this one.
Ghastly Visage: It's just faster Nebula Arcanum, not much to say about this one either.
Ghoulish Gouger: A "boomerang" of sorts that rapidly fires out scythes that ignore immunity frames.
Terror Blade: A blade that fires bouncing projectiles (somehow doesn't ignore immunity frames).
All of these aren't very interesting or unique in their attack styles, as various other weapons do similar things to these, making them essentially just clones of other weapons that are resprited to be themed after Polterghast.

In short, as that was a lot of reading, the weapons that Polterghast drops aren't unique in many ways, and it would be best if they got a rework.

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I feel like I need to shorten it somehow, but a lot of the stuff in the suggestion feels like it's important
Maybe I could remove the summary of what the weapons are like?

tired haven
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Ethereal Subjugator is the one weapon that changed its function recently I believe

hybrid steeple
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polter when all of its content is the oldest in the mod

wide river
worldly basalt
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i think it used to just ram into things?

tired haven
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It deals damage by releasing ghastly particles that home in towards the closest enemy after a short time.
As opposed to firing a laser

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I don't remember it ever ramming stuff

worldly basalt
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weird, I thought i remembered that it did

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apparently it didn't

wide river
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It was the most recent update that it got reworked, that's probably why I didn't remember it

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I think if I remove the summary of the weapons, it should be fine
As well as explicitly excluding Ethereal Subjugator from the list, since it got reworked recently

tired haven
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Sounds good to me, yeah

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Since it's taking up quite a bit of space by something people can just wiki if they are interested in specific details

small timber
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(but yeah tldr is that EOL suggestion is very much skill issue, and I think part of their complain was day empress related which of course is even more of a 💀 )

wide river
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I mean, a lot of the boss AI suggestions that have been coming through are kinda based on the more difficult stuff, like Death Mode or nohits

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So you could argue that all of them are skill issues

drowsy plank
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this is why i should suggest to buff skele prime clueless

wide river
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So true

glass arch
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sprime is just kinda a pushover

wide river
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Right, edited version of my suggestion idea from above

Rework Polterghast's Drops

Polterghast's drops, to say the least, are old. Fate's Reveal and Ghastly Visage (the Mage weapons) are clones of the vanilla weapons Spirit Flame and Nebula Arcanum respectively, and the rest are functionally identical to when they were first introduced, which was almost 6 years ago. None of the weapons that Polterghast drops feel like they're relevant to Polterghast, so perhaps a rework could be of use for them. All of these aren't very interesting or unique in their attack styles, as various other weapons do similar things to these, making them essentially just clones of other weapons that are resprited to try and be themed after Polterghast.

In short, the weapons that Polterghast drops aren't unique in many ways, and it would be best if they got a rework.

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Now I think I need more reasoning

drowsy plank
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shrimply wait for the polter resprite and use that as leverage to rework his drops to be more inline with his design ultimatesmug

tired haven
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To be 100% honest, I don't think "being identical to first introduced old version" is a valid reason to change something

drowsy plank
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i understand why but

tired haven
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That kinda implies change for the sake of change

wide river
drowsy plank
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if you check most weapons that are from old versions that are still the same they are
💀

tired haven
drowsy plank
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i mean id just hardline on the boring and vanilla clone aspects tbh tbh

tired haven
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Ghoulish Gouger for example essentially is a Paladin's Hammer on steroids