#suggestions-discussion
1 messages · Page 146 of 1
Im back what the hell happe…
hi shade =)
Because it CONCLUDES THE ANKH SHIELD CRAFTING TREE
Discussions
yes i need godslayer inferno after the boss that inflicts godslayer inferno
immunity
godslayer surge when
- Words dreamt up by the utterly deranged
I love crafting trees that span most of the game and make accessories that define your journey!!!
ankh shield shouldn't even be in valor in the first place
IT SHOULD
The funny thing is that was what started this whole discussion
ahahahahahaha
mf already has a ram
Yeah but
.
Cringe
I LOVE NOT HAVING BUILD VARIETY BECAUSE OF FUNNY SHIELD ACCESSORIES
So true
mmmm i love when funny ram is better than literally every dash
That's probably for the best
TAKING OUT THE ANKH SHIELD WON'T CHANGE A SINGLE THING
WHY ARE WE SCREAMING
oh ik i just don't like it thwre
ankh charm needs a revive
I have a crippling disease called "being unable to react to stuff without images"
True??????
ankh charm revive is still one of those cool ideas that i know will never happen
It’s underpowered it needs it
then remove it in ankh shield
PFFT
😈
oh right yeah remove the revive
No remove the Ankh Charm from the recipe
i read that as removing the. ankh charm from ankh shield
okay but it was VERY funny to imagine that
ankh shield is fucking silly anyway
it's now made of uhhhhhhh
desert drops
In turn make Ankh Shield craftable from using a Pharaoh Set
i left
for 2 minutes
what the fuck has this turned into

ankh shield is peak instant upgrade shenanigans
all of those immunity accessory upgrades are in vanilla
No that would be Master Ninja Gear
at least cal lets you get them sooner
just make it use mythril anvil tbh ngl iirc
Anyways thankfully the server isn't dying right guys?
the server isnt dying but we are
Because it would be REALLY funny if the three Trial Moderators currently online were just shitting and giggling on sugg disc while CMT was being funny
The place is a cess pit even with moderators iirc
trial moderator you're confusing me I'm a trying odometer
ok yeah theres someone in there asking people to stab them
THERE WAS ACTUALLY SOMETHING HAPPENING 😭😭
i hardly go into cmt anymore
Final tally of debuff immunity accessories:
Abyssal Amulet, Dynamo Stem Cells, Dragon Scales, Eldritch Soul Artifact, Frost Flare, Lumenous Amulet, Nuclear Rod, Nucleogenesis, Old Duke's Scales, Plague Hive, Rusty Medallion, Star-Tainted Generator, Statis' Curse, The First Shadowflame, Void of Extinction, Abbadon, Abyssal Diving Suit, Alchemical Flask, Ambrosial Ampoule, Astral Arcanum, Corrupt Flask, Crimson Flask, Flame-Licked Shell, Giant Tortoise Shell, Hide of Astrum Deus, Honey Dew, Living Dew, The Absorber, The Sponge, and The Transformer
huh
Wheee
i feel like this should probably be a category on the wiki tbh
all of them go into aegis
No
That would've made this SO much easier
you should list wat they give immunity to
Are you challenging me?
actually no
they all go into rampart

Don't add every debuff immunity to aegis
possibly
You're on
NONONONONONONONOKONONO
give it to rampart because that thing totally needs more shit
give it to an eventual hero shield upgrade
THAT'S SOMEHOW WORSE

actually wait
thats a fucking sick idea
just something that houses all of the debuff immunity
hero shield
i didnt even know that existed
Just make heros pure defensive
Aegis ram with some benefits
Rampart utility
Easy
remove ankh shield from aegis and replace it with just cobalt shield

rampart defensive
Honestly yes
I mean kinda but it doesn't need more defensive shit than it already has
and give it to rampart yes
NONONONONO
Jacob I'm about to murder you
god i have an unhealthy habit of giving mpg an aneurysm
hi about to murder you, imjacob
MPG DO U WANT TO BE MY SHAYMIN
I can't even be mad at that
That was great
Grants immunity to Crush Depth, Dragonfire, Electrified, Whispering Death, Chilled, Frozen, Frostburn, Irradiated, Shadowflame, Poisoned, Venom, Sulphuric Poisoning, Plague, Burning, On Fire!, Brimstone Flames, Searing Lava, Cursed Inferno, Burning Blood, Astral Infection, Holy Flames, Armor Crunch
the ULTIMATE addition to rampart, clearly
no
Dies of an unhealthy dose of Aneurysms
if you think about it vanilla has 3 main shields (if u dont count cthulhu)
ankh, hero and frozzen
Anyways has anyone discussed why the fuck someone is using fucking CMT as reasoning for their sugg
4 if you count paladin shield
Surprisingly not
actually its not
wait what
because thats where it was first sent
its their own video

its a link to a video they posted in cmt
oh it's just a vid link yeah
Just
Ye
Resend the video in posting
That's discord for ya

True though
Discord just updated the nitroless upload limit from 8 MB to 25 MB
So file size becomes much less of an issue now
Since the bot can send anything up to 25 MB with no issues now and safely
Does it really?
Should yeah
We should just buy the bot nitro
Actually good discord change?

The reason stuff with over 8 MB's wasn't allowed prior was because the bot sometimes just shat itself sending larger files to dev so it stopped itself from doing so
But with the 25 MB limit that gives a lot of wiggle-room
Or at least, that's what I've heard
HEH
yeah they did
good
@young arrow shut up
that relates how exactly
I probably shouldn't mention this, but they made another somewhat weird message the other day, it also translates to something not appropriate
Actually this is the second time you post something like this?
Yeah I just saw that
Warn it is!
CMT?
Calamity Mod Talk
Or, as some people call it, the worst channel in this server
2nd worst*
oh I see
they thought I had made the suggestion based off of someone else's post in #calamity-mod-talk
I have an idea to solve this
there I replaced the redirect with the actual video link instead
Only behind #suggestions-posting because discord users don’t know how to read
*most don't, probably
I mean at least I do
Ye you were following rules as far as I could tell, it just better to have an embed
yeah, which I managed to put in
No CMT is worse bc CMT has more of the shit suggestions that go through #suggestions-posting and less of the good ones
While also being a very.... Interesting chat in terms of how people act
it's a can of worms
Hmm
i mean hey at least its not weavercord or hypnoscord
...what are those like?
ok well imagine cmt
now take a bunch of the better people, everquartz, and YuH and stick them in a server
thats hypnoscord
#general-media is fun chat where half the time it’s just us talking about battle cats but the other half is people not reading channel desc and ignoring the bright red stop signs
who are everquartz and YuH?
and then weavercord is the same but slightly worse
ok have you ever heard of femboy dog
everquartz is the person who drew him
YuH is the calvan, hypnos mod, and ccr owner
plus a cal dev
Hypnoscord is fine for the most part
Weavercord? Oh god that's for Doze's weaver mod is it?
nah
its for weaver in general
Ic
but it kinda functions as the home base for doze's weaver and town slug mods, though without hardly any new people
@weary ledge As good of a suggestion as that is, I believe you need some more reasoning to it
Fair
@toxic basalt This is unnecessary. You can either play it safe and assume every BH is a fast one, or you can take chances, like you seem to be doing. I haven't done any nohitting, but risky play doesn't seem like the route to success.
That looks better thank you
for a boss like Yharon, who is all about patterns, this shouldn't be the case
I feel somewhat neutral about the idea itself, but I think you need to give more reasoning than "oh I can't get up close every other BH in a nohit noooooooo"
also, he barely gives you time to react to a consecutive BH once he's finished his two dashes
what?
What happened was I had just dealt with a fast BH, avoided his 2 dashes, went up, grappled briefly, only for him to do yet another fast BH
jesus christ
how did no one say anything about the deep diver suggestion
They did
oh lmao
Enchilada did
it was posted a grand total of 5 minutes ago
my whole strat is to get away from the BHs, but I was given pretty much no time to move away from the 2nd fast BH
I had mentioned it when it was a single sentence
Once it got longer, I left it alone
yeah i meant even after that that just sounds
ugh idk i guess it gives it a purpose on land
still idk
deep diver as a whole relies on water arenas
theres like... one other accessory and an armor set that incentivize water arenas
id say incentivizing things like that is a good thing because it incentivizes you to change up the way you play the game
I agree
(and one mount)
True
oh yeah im saying proccing that in rain kind of ruins that
But it turns way too slow imo
if it works in rain its... just another dash accessory, but instead of having a ram or dodge or a bonk it has some extra defensive buffs
cute fish i assume yeah
ye
There's actually a lot of accessories that incentivize water arenas
Leviathan Ambergris, Abyssal Diving Suit, Aquatic Heart, just to name a few
I'd say let it function at 50% effectiveness in rain. Maybe that'd be too weak though
yeah i guess
Actually no those are the only other ones 
Not counting downgrades, anyway
oh yeah abyssal suit and aquatic heart exist
would be kinda cool tho 
would it
No
it'd just crush all competitors
it takes away the uniqueness of the accessory too
How to make Deep Diver useful: Make a boss that you have to fight underwater- oh wait we have one already
you'd just wait for rain before every fight
I fully agree now. Instead of something that encourages special arenas, it'd just be waiting for rain
it definitely shouldn't happen
#suggestions-posting / #suggestions-discussion try to not give my balancing ass an aneurysm challenge: (Impossible)
so true
Do we? Which one?
Adult Eidolon Wyrm 
there aren't any bosses that you have to fight underwater 
A superboss is a boss
it aint a superboss
AEW isn't a superboss
didn't he have that removed too?
yes
and he was explicitly made not a boss
He has the boss tag removed ye
AEW is just an optional boss
but tbh it's still useful for abyss
or idk
Hidden enemy that's extremely powerful
He's now just back to being "Dungeon Guardian of the Abyss", in a way
AEW is just Calamity's version of the Warden
water gear i mean
yeah, deep diver is good for abyss exploration anyway
Ghost Leviathan*
change the #suggestions-discussion to @glass arch and its more correct 
and way cooler at that
?
subnautica reference
Subnautica moment
Yeah
i need to finish that game
i imagine water gear must be really useful for infernum abyss in particular due to it's increased difficulty
Why are you still here
AEW's trivia page literally says it has inspiration from the Ghost Leviathan
I don't now
I'm not even translating that because I know it's inappropriate
That's definitely very debatable, but I think the Warden is way cooler, and just plain better, because it actually adds something to the game. It isn't just "don't RoD in the Abyss or else"
I don't know*
I love toys
it is
unsurprisingly
to be fair
the warden is pretty much "Dont uncrouch in the deep dark or else"
It looks innocent on the surface but with context clues based on this mans message history yeah it's not great
his history 
no I literally google translated it
That's what I did as well
No? There are other things that you have to do in the Deep Dark that make vibrations. Placing blocks, opening chests, etc
le fishe au chocolat
Looks it
can you not see the little clock next to their name?
How would we be able to figure out?
such as attack anything
or open chests
or do almost literally anything gameplay-wise without way too much wool on hand
i cant but he isnt talking and mobile discord is ass. idk keep an eye out ig imma go message another mod
Here's what it looks like for me, I don't know if that's how timeouts look to non-mods
they left the server
In any case, should probably move on from this
Well, no mobs spawn in the Deep Dark besides the Warden, so you need not worry about that first one. And with the others, yeah, you have to make sure the coast is clear first. It's hard, dangerous and nerve-racking, because a couple mistakes and you're dead.
Says they're still here on my end but zamn
Oh NVM checked mutual
They left
Dang
I just wish there was an actual reason to go there
Better than him earning a ban
yes, let us move back to Yharon and Deep Diver discussions
i wish the abyss actually incentivized water gear a bit more but idk
it might become annoying at that point
if the enemies were a bit more challenging ig
give a move speed reduction thats more than the base water ms reduction?
@toxic basalt Even assuming you didn't get away because you didn't have time to fully, looking at the footage, what you faced was definitely dodgeable. If you'd have kept flying at the same altitude you'd have been fine.
hey so whats being discussed right now
Considering there's already the breath requirement and the light level thing, I think adding a third level of gear requirements might get annoying
Deep Diver/Water movement
Make you move like a snail without it?
you're forgetting that Yharon exists and that he can teleport
How?
if I had somewhat managed to get away I still wouldn't have enough room to then avoid 2 dashes from yharon
all the dust balls would be in the way
We might be talking about different parts of the footage
if
His pattern in SP7 is 2 dashes, then BH and repeat
and he does his dashes very shortly after doing his BH
thats more of an issue with yharons bullet hells lasting for a bit too long or him dashing a bit too soon
no because the main strat is to stay far from the BHs
I couldn't because he did a 2nd Fast BH right above me just as I grappled to reset my wing time
if it was a slow BH, which it very much could of been, I would of lived
the fact the outcome could of been very different if he had just decided to do the slow BH says something
that is why it's bad that his BH choices aren't also a pattern
for a boss that's all about patterns
why is this so hard for people to understand
the pattern is that a (slow or fast) BH is followed by a (slow or fast) BH. you mistakenly assumed the patten was a (fast) BH followed by a (slow) BH, which got you killed and salty.
if you'd understood the pattern correctly, you would have lived
what you just described contradicts a pattern
because there's a 50% chance on each BH
that's a strong level of RNG for a pattern
you can't assume at all with SP7
correct, i'm glad you're understanding the point
and that's a bad thing
how so? if the fight is fully deterministic, it turns into a rhythm game
what?
you want the fight to be deterministic
No, I want a fight to be fair and consistent
it is fair and consistent
no it isn't
BH -> BH
omfg
don't get caught with your pants down right when one's about to start
I give up
Both of you have a point
can't fucking reason with anyone on anything
But I say make bullet hells even more random 
i mean, it's clearly everyone except you who's wrong, obviously. everyone is the one who can't be reasoned with, not you
no. Do not turn this into that kind of situation
why not? you're the one who disagrees with everyone else, and you're insistent that they're all wrong. how else would you describe that situation, if you're not the one who's right?
Everyone keeps assuming I'm sort of fucking psychic who should of known he would do a 2nd fast BH right after the other fast BH
and that there's no need for them to also be consistent
right, so you want the fight to be deterministic. all outcomes known beforehand
the opposite of random
right
Try to keep this civil, please
might i suggest guitar hero, then? it sounds more like the kind of game you're looking for
Chill, stop throwing these passive aggressive comments at each other.
i promise i'm not trying to be passive aggressive, he wants a deterministic game, i'm suggesting one
I'm not looking to play another game
¯_(ツ)_/¯
I just want Yharon to have a fully consistent attack pattern on SP7 so it then actually matches his 6 other subphases
Which is fair and something I agree with
Since every other subphase has a consistent pattern
I didn't even know there were two different Bullet Hells in his last subphase
The less you know ig
It’s just random between the slower kind and the faster kind
The bhs don't
That's the discrepancy
The bhs between fast and slow are random
While in each other subphase it's consistent which one it is
The SP6 in question
SP6 is always slow
Wrong
???
He does fast ones
SP7's desc on the wiki is vague, and says nothing of there being two types
I was messing around in rev earlier and saw only slows regardless of positioning
I don't read the wiki
I have both in-game experience and the source to back me up
On several different Yharon attempts might I add
Well dang
here
You just got unlucky
Yeah apparently
Since SP2-4-5 is always slow
And SP3 is always Fast
From my experience
Correct
Didn't realize SP6 was also random but SP6 doesn't have the waytoofuckingdense bhs that sp7 has so it's far more reasonable
yeah
That's what I was doing and letting him kill himself
oh wait yea he does that
I'll probably be doing more Death Yharon attempts tomorrow
seeing if anything more developes
I should probably be happy that in the end I did get a new PB
even if it's as painful as 2%
Sp6 100% have both slow and fast yes, can help confirm
(and sp6 is probably way harder and way more rng than sp7 almost always)
Sp6 slow bh is less densed but it is also followed by more abnoxious pattern afterwards than 2 charges, though I think the worst version is sp5 where it just dump a flare ring in your face, charge and then another bh afterwards
I think I often use Adrenaline when he gets to SP5 to get through it as soon as possible
he does at least one BH each attempt
And I think this hasnt been mentioned yet: death mode is supposed to be the "standard" highest difficulty now, to certain degree it now take the place of malice as the most difficult "intended experience" of the mod (outside of full meme of ftw and gfb), so I dont think having bosses be way harder than usual on death mode is off because Rev is the "intended experience for casual player" where yharon bh as pointed out is much less dense
(and yeah specifically for sp7 there is way to consistently dodge it)
But yeah I dont want to spark another "yharon shouldnt be nerfed" argument when it is done multiple times above already
changing how he does his BHs from being random choice to also being pattern-based isn't really much of a nerf
the BHs themselves would remain largely unchanged
the only difference would be is that now you can properly anticipate the correct one without having to just blindly guess
If it is really not important or not really a nerf then it should be fine to be deal with in its current, random pattern
But yeah this will loop back to what I wanted to avoid again so I will stop here
I mean like his difficulty would largely be intact
just makes it a bit easier to learn
and up until sp6 you can learn exactly how everything happens
I've given the chat new material, go for it
It would be very cool to make ankh shield line like laudanum is currently, converting debuffs into buffs. This would also make this mechanic usable for non Revengence players
That could work
We'd probably need to make Laudanum's effect weaker or change it entirely if that happens, however
Well if it was an ankh shield upgrade it wouldn't be the same buffs, so the buffs granted by the debuffs could be balanced around that
would also be cool if like, every time you got hit you got a number of random debuffs from the ones it converts, so it would actually be worth it against non debuff bosses, or bosses it doesn't grant "immunity" to
HOLY SHIT, IT JUST HIT ME. I know it would SiS, but an item that makes you immune to the effects of debuffs but makes your debuffs deal more damage based on how many debuffs you have would be sick AF
Like a version of "The transformer" (Immunity to electricity debuffs + increased electricity debuff damage) and Toxic heart (immunity to plague + increased sickness debuff damage) but more universal
could even use them as materials
I've been thinking of making a debuff themed mod at some point, I'll be sure to throw that in if Calamity doesn't do it
(The entire point of Asgard's Valor is to be the upgrade line of the Ankh Shield)
how many more debuffs does it protect against?
cause the main use of it is the ram
!wiki asgard’s valor
https://calamitymod.wiki.gg/wiki/Asgard's_Valor
Not the correct result? Use !wiki page asgard’s valor for a direct link or !wiki search asgard’s valor for a list of all hits.
“Asgard's Valor provides immunity to On Fire!, Bleeding, Broken Armor, Burning, Chilled, Confused, Cursed, Darkness, Frostburn, Poisoned, Stoned, Silenced, Slow, Weak, and Mighty Wind.”
is that any more than standard ankh? seems to be the same
is frostburn on original ankh?
Ye its about the same
It adds Frostburn, Mighty Wind, and On Fire! to the debuff immunities
..on fire wasn't already?
Nope
Burning is, but not On Fire!
It was just the fire block debuff
Afterwards, once it upgrades into the Asgardian Aegis, it adds Holy Flames and God Slayer Inferno to the mix
So a total of 5 new debuffs are added to the immunity list
am I stupid, or why the hell does magma skull and molten charm both exist
wtf is vanilla doing
since the cobalt shield (and its upgrades) are loved so much for its knockback immunity, it ends up t making occult skull crown a little bit bad since they counteract each other
OSC: turns harmful debuss into beneficial versions of them if you get inflicted
aegis: makes players immune to a most of those debuffs 
Two separate accessories that are crafted from different combos of components
They do the same thing
...Wait no. They're the same accessories used.
What is vanilla doing indeed
anyone agree that one of the reaver sets should be used for fishing/alchemy?
like theres building/mining/exploration, then there's movement, then there's tank. Feel like the movment set could be like fishing/gathering/ small calming buff instead and the tank set could increase spawns marginally to be like a farming/tank set. What do you think?
Quite a bold suggestions
I do give it some credit, because Cal has a lot of debuffs and they're never covered in a major debuff immunity accessory
I personally dislike the niceness of reaver rn, but even I really like this suggestion
Eeeh maybe? It's a cool idea and has a bit of merit but does it have any other reasoning than "it's cool"?
I mean, there of course is
i mean reaver kinda became a non-standard armor sets
I was thinking about debuffs and how a large portion of them were covered on one or two accessories, as well as a significant amount of them being locked to one or two classes
See: The First Shadowflame being the only way to be immune to Shadowflame aside from Fearmonger armor
giving reaver a fishing armor would be cool, they could just slap that onto the set that's already made for mining and building, or they could just bring back one of the removed reaver helmets to make a new one, although that's less likely
because the only fishing set in the game is angler, which is, 3 defense (shit for trying to fish sometimes) , and the reaver sets seem to be mid-game utility sets that are useful even till endgame when mining and building.
shadowflame weapons exist, but I kinda get what you mean still
Let me reiterate: The only way to be immune to Shadowflame
Weapons don't give immunity to debuffs
oh, I see. Misunderstood
put ankh in rampart maybe
That uh
No
No
No
No
We do not need Rampart being stronger
That doesn't solve a lot
is rampart really the strongest tank accessory in the game?
i thought that was core of the blood god
Rampart of Deities and Draedon's Heart are tied for that place
Dude be living on 2021
CotBG doesn't come close to Rampart's strength
better than draedons heart for the singular reason its available earlier
i started playing calamity at the end of 2021 😭
Naw, best defensive accessory is the sponge, it combines all the effects of the ambrosial ampule and the absorber 
These effects certainly will not change in the near future 
is spong even good? I don't think I've ever actually used it lol
It used to be the ultimate stat stick, but then Ambrosial Ampoule got taken out
Now it's just less of a stat stick
it's a dry, dusty sponge now
wait so now it's just an absorber upgrade? wtf's the point of that
ultimate stat stick goes to community
Back when Sponge and Amalgam had every accessory ever 😔
no matter what version that thing is literally a stat stick
Because accessories need to be present in every tier of the game, clearly
right
HotE too
nah heart just had the Stones from the Bosses
yeah
(that is actually very similar to an idea that was came out with before, though with the addition of another shield line involving hero shield that could had been the ankh shield upgrade)
which is why royal gel gets so many upgrades 
That was you, I believe
All the Elementals + all the stones is still a lot
hote's recipe got, quite literally, cut. in. half. when they took out the stones
ok I definitely could had brought this up again but yeah it is 1 hour already so I will pass
(tldr: SP7 is way easier to learn than SP6)
Thanos reference
are any stones besides chaos and aero actually good?
No, this is still true
That regen it used to have was so fucking fat lmao
Cryo stone is just a Tesla potion but needs an accessory slot
Bloom stone? What is that?
We should add honey dew back to Absorber
this gives me an idea for an accessory
True
wait no fuck a suggestion
what is the final stone? I only remember 4 of 5
fuck i can english
cryo, bloom, aero, chaos
fr, please just kill it. It's ok to let go of the past
the brimstone elemental one?
Bloom, Cryo, Aero, Chaos, and Rose
Rose is now part of a different line, and is still bad
ok yeah to put it simply cryo and bloom are both in my "terrible" accessory list
(and rose probably should had been on there too but since I cant confirm as I never used it by itself so I didnt put it in)
what does bloom stone even do again?
Flower Boots... 2!
and surprisingly the ankh shield suggestion didn't mention the fact that asgard's valor is an ornate shield upgrade that have kb immune; aka it should to certain degree be an "Ornate Shield" upgrade instead of an "Ankh Shield" upgrade, hence justifying the removal of Ankh Shield
Flower boots + philosopher’s stone lol
nah
It's Flower Boots but Photosynthesis Potion
flower boots + band of regen
yeah
just make it like
give you perma sunflower buff or smthn
Sunflower + honey wouldn't be terrible
So true Jacob
i managed to english for once
Okay, Bloom Stone is actually worse than a Photosynthesis Potion by a large margin
Bloom Stone gives +6 life regen at max, and Photosynthesis Potion gives +34 at max
what the actual fuck
36 is crazy
actually it's still better than photo cause you don't have to be standing still 
Normally Photosynthesis gives +6, but it goes up to 34 when at day
https://docs.google.com/document/d/17SUHBgjAjO2BKks2WkgJ7M4kGQFcCEgRTPhfttLid_o/edit?usp=sharing 90% of accessories on this list probably deserve a rework or buff yeah
TERRARIA CALAMITY - BAD/BELOW AVERAGE ACCESSORY Verdict: Accessories will be judged of 3 things, with the following consideration: Ultimately, accessories are to provide a certain “benefit”: “What” benefit does the accessory bring Be it raw stat or other benefit like debuffs or immunities “How” ...
I like how a lot of those are "Expert" drops
avenger emblem is bad mfs when I show them my 126% increased damage post plant:
(it doesn't matter because I have zero defense)
that doesnt make avenger emblem good because it contribute to 12% of the 126% only
and tldr is it could had been 129%, the fact that it is not is absurd
True
you could just be using an actually good emblem
like brain 

correct.
Good shield suggestion Enchilada I agree with it strongly
Really?
It was just a random idea thrown around earlier, I didn't expect it to actually be good
valor nerf 😈
Mage got it right and made celestial emblem out of it 
mage W for once
The reasoning on it not fitting the Asgard's line could be stronger, though
It's the most important part of your suggestion yet atm it's basically just one line
Alright, let me see what I can do
Elaborate more on the fact that
Ankh Shield is a highly defensive and immunity themed shield
yet the primary purpose of the Asgard line is for its dash / its shield bash, making it a clear successor to Ornate Shield, highly movement-based
Ankh is a big commitment to make and is an important item in vanilla and yet it's kinda "thrown onto" Asgard's in Calamity
Also doing this separation would help to reduce the "everything combines into one endgame item" syndrome that Calamity has been trying to cut back on for a long time
It would increase endgame equipment loadout variety
cuz now you'd have to commit a slot to having a ton of debuff immunities or a really good movement dash, or both
as opposed to just getting one "for free" just for having the other
Alrighty, I'll take that into consideration and start editing in a few minutes
👍
Debuffs in terraria are so fun
Cuz you’ll see them being inflicted by enemies and it’s either powerful (and the community hates it) or does jack shit
and then you see debuffs from players as either ichor or useless
At least cal fixes debuffs from players but imo it could be harsher with how it deals with debuffs from enemies
meanwhile shield of the high ruler probably will have to be nerfed (in immunity provided) too if this gone through since it kind of is basically "alt Asgard's Valor" but it is a donor item
SOTHR is bugged bc ADR itself is bugged
acid venom actually does 15 dps to the player
then both the calamity wiki and the vanilla wiki are wrong
i
lmao
Yippee!
Everything is wrong!
(Maybe not, uncertain)
1 hp/s is 2 health/s (or 2 life regen/s)
Check the history part of the page
so yes, 15dps is correct
actually I might be wrong, it is 2 life regen/s = 1 hp/s, not sure health though since that term is basically only used on debuffs
but since altix said it I assume it is correct
admittedly 15 still matches god slayer inferno
so the suggestion isn't farfetched

Who would win
this would imply 15 is indeed correct
with that said, I have a wiki suggestion to make
A fiery energy from a god-like being
Or
A consequence of something biting you

Venomous is when you get bitten right?
yeah
already got changed lmao

Poison is what tree frogs got so you don't eat em
Venom is what snakes got in their teeth so you die when they bite you
A fire that singes even the strongest of warriors, inflicted by one of the most powerful beings currently in Calamity
or
Some spider boi that's too chompy
Tbh yeah I do think a lethal dose of venom is a more sure way to kill you than 3rd degree burns
Well a fire leaves you with 3rd degree burns
We're talking about you being currently on fire
Maybe DoG could be vulnerable to some debuffs
Just so they're not just "Destroyer 2.0" like they used to be where they're immune to literally everything
Can you actually burn to ashes if the fire's hot enough?
It doesn't last for very long so you can't really, die
just traumatized
I'm gonna be making some weird searches today
I'd be surprised if not
Glad to help 👍
Let me tell you about a little old thing called a nuclear bomb,
okay edited the sugg with the lower dot in mind
Ah perfect, there's a Quora thread on this
Someone says: "If a cadaver is cremated or turned into ashes at around 760 to 982.22 degrees Celsius (1400 - 1800 degrees Fahrenheit) in about 1 - 3 hours, then relatively speaking with elementary computation, and being conservative, we would need approximately 35,359.92 degrees Celsius and a hell of an exhaust fan to reduce the cadaver into ashes in just five minutes. We would need the exhaust to facilitate faster evaporation of all the moisture."
oh
That's some quite unimaginable temperature
35k°C
Not even K
Just for comparison
The surface of the sun is about 5500 Degrees Celsius
The surface temperature of the Sun is 5,500 degrees C (though CMEs can get up to 2,000,000 C)
The core is 15,000,000 degrees C
ah you beat me
Yeah, can we reach those temperatures on Earth in any conditions?
"The temperatures near the site of the bomb blast during the Hiroshima explosion were estimated to be 300,000 degrees Celsius"
And yeah I think you can safely say the victims were uhh instantly incinerated
granted there was also a fuckton of kinetic energy to blast them apart, it wasn't just temperature
So now comes the questions of how hot does fantasy magic sci-fi space worm fire burn, or evil accursed red brimstone witch fire, or godly magical draconic dragony dragon fire
you can dodge rainbow by staying in the centre of the rainbow instead of running away
yes
the problem is less associated with rainbows, but more "attacks that force you to just stay far away from empress"
eg: the "star spew" at phase 2
everlasting rainbow is one of them only because she can cast it while one is already up
that's the crux of my issue
i'm fine with everlasting rainbow being a thing, i think it adds to the fight greatly
but while she can cast another one while you're already in one the only truly consistent way to dodge it is to not interact with it at all
you can dodge both because rainbow do not fully return to the centre, if you stay in the centre of one you only have to deal with 1 at a time
they do not fully return to the center, but alot of the times you'll get cornered
and you will have time before the 2nd one return to centre (therefore before you have to deal with it)
keep in mind you'll still have to dodge prismatic bolts and ethereal lances
the whole time
both of those attack can be dodged within the confined space of the centre of the rainbow, the only 2 (or 1?) I noticed that you definitely cant dodge in the centre of rainbow is this one
sec I had a video at some point
that's the thing about everlasting rainbow, its more just making her other attacks more deadly
by limiting your movements
ok this one
I mean the attack at 2:12 is definitely one that you cant dodge at the centre space of the rainbow, others you can
also this is mostly from my experience doing daytime empress
where she does attack faster
i just got a clip of it
daytime empress is (mostly) not considered for balanced, same as nighttime providence
(daytime) so it will have sometimes overlapping attack and it is a thing that simply will happen
night empress can overlap rainbows but at the sametime it is dodgeable, especially if you are not playing in death (death she attack faster)
i think it's an incredibly simple change that'll take some rng out of the fight
and while it will mostly affect the hardest versions of her
i think everybody will be able to appreciate the change
i have no problem with empress rotating attacks randomly, it keeps you on your toes imo
but this specific combination just feels unfair
There, I edited my suggestion. Is there anything else that I should mention?
I will mention again that Empress is not as random as you think
do we have confirmation on the vanilla attack skipping thing
because it still isn't on the wiki
and frankly
actually knowing what the fuck the AI does would be nice
What's the "vanilla attack skipping thing"
CIT says that empress doesn't not have a pattern, just can just skip one attack from her old pattern
i keep asking people in the wiki channel who have source access to check wtf empress's AI is doing and all i get is silence
it is very annoying
Curious
Very curious
You'd think that wiki people would listen to that stuff
oh okay CIT does have source and that's what he got this from
but id rather just be 100% sure
also no one changed it and im not actually sure how id phrase that
ok eol probably just does not do 2 rainbows in a row at sub10
I just wasted 10 min of my life waiting for it to do 2 rainbows
lmfao
what confirmation do you need
CIT said they were like 90% sure, i wouldn't mind some info on if the rest of what i wrote for AI was accurate too
"Though her title is lofty, she is more an emissary for the powers beyond and forces of nature."
cause i just kind of
spawned her in and stared at her and tried to guess which is
Probably Not A Good Way To Do That
sanely reading
Ah yes
Terraria code
when modulo
I can't tell if these are variables or not and that worries me
Yeah iirc it uses some npc.ai variable which increments for every attack, and it modulos using that to determine her next attack
Calamity makes it so there’s a 50% chance it increments by 2 instead of 1
that is her phase 1 pattern in numbers form
Well that's messed up
it is the same thing in calamity
so
(it's copypasted)
it's only half random
this
50% chance she skips 1 attack in the pattern
so that means theres only 2 attacks that could potentially come next
huh
cool those are hard numbers i can put on the wiki as a sentence
the real comedy funny is if you get that coin flip like 3 times in a row and she does some wacky shit
and ethereal lance pattern itself is 50/50
just say she has a 50% chance to skip an attack and move straight to the next one
words most people would actually understand and is (mostly) whats actually happening
yes that is what it says now, basically
altix may you check what hp % threshold do empress change their attack pattern?
since at sub 50% she is using rainbow way more often while I drop her to like sub 30% and she just rarely use rainbows anymore
5%
which is what I am asking yes

because for some reason she just dont use rainbows at certain point, or I just have really atrocious rng
that just means you're getting unlucky with the coinflips
yeah
Well, rev could have changed that
RNG moment
Wait Crab since when are you a Cal dev?
🎲
And what do you even do as a dev?
i would like if someone could look at some of the other speculative shit i claim about empress on the wiki too, if some of those things can be confirmed
cause i definetly saw some weird lance patterns
I don’t remember seeing anything like that, but /shrug
I don't think it does in eol fight specifically, but a bunch of vanilla thresholds are moved around as a general thing
Yeah
he has been for at least a year unless I'm having a bad case of misremembering
I've been dormant on this server until like maybe two months
Like 2 months ago
Doing basically balancing/QA ig
well, i was a tester for a long while
but not a dev
ah
Bruh 
Coolio, is it troublesome?
Nah, although I can't really say I was very productive either 
@thorny sapphire this has literally nothing to do with your suggestions quality, but it does bother me
ok I had been legit letting EOL attacking for like nearly 30 minutes in phase 2 now
I come to the conclusion that she either completely does not do double rainbow OR it happen at astronomical rate (death mode)
throughout all these time she does like... literally once? and even that once I am not even sure if she does it at the end of the first rainbow or she is stacking it on top (and I think it lean towards the former)
Phase 1 she does double rainbow a lot more often though but at the sametime phase 1 rainbow and general pattern is way easier
ok turns out yeah it is mostly a Phase 1 thing, the contrast of the amount of Everlasting Rainbow she use in Phase 1 and Phase 2 is insane; Phase 1 she do it way more
However, her Phase 1 pattern is also much much easier to stay inside the Everlasting Rainbow, I could had recorded like 2 minutes/me dodging it 1 time and call it a day but I want to prove a point that it is not unfair, there is a very consistent way (especially Phase 1), to dodge Prismatic Bolt or Ethereal Lance inside the Everlasting Rainbow, AND deal with 2 Rainbows at the same time.
In fact most of the time I got hit is not even Everlasting Rainbow, it is mispositioning for Sun Dance + Everlasting Rainbow which I can avoid if I played better by positioning myself to not get cornered.
@thorny sapphire https://www.youtube.com/watch?v=TXmcU9NPwRU
This video lasted 22 minutes of pure Phase 1 dodging in Death Mode (you can see me whenever I opened ESC), of course I am not a machine so I don't dodge 100% of them, but it is very consistent enough that I will be able to conclude that it is definitely not unfair
(and just as an addendum, I am using Hadal Mantle not Fishron Wing, Fishrong Wing is in vanity slot, you can see it when I press ESC)
https://www.youtube.com/watch?v=I1OA6mDjk2E
(these 1 are for Phase 2 which ended up just having no double rainbow stacking so basically just a waste of time, but just to prove a point that stacking rainbow is not a problem for Phase 2 either because she barely use it)
22 minutes
Jesus
Everything for the name of the science
@cold cosmos the point of dashes is that it is a sudden burst of speed that also come into effect immediately as you change direction, they are not necessary meant to be the "highest consistent speed"
and also if that is the case it will also get rid of one of the main advantage of tracers over wings, which is that they have higher horizontal speed at the cost of much lower flight time
do note by moving normally, you're subject to deceleration if you want to turn, which doesn't occur if you go the other direction by dashing
yeah dashes also completely cancel deceleration and immediately accelerate you to the other way
but does it not seem strange that a dash, which typically is used as a burst movement option, makes you noticeably slower if used in the direction you're moving?
not really because you'll easily pick up the speed once you're done dashing
no it is not, it is a "burst" of movement not the "fastest" movement
the keyword is that you can get this speed suddenly, not that it is the fastest
dashes are conceptually strong, but some dashes are born stronger
but conceptually they're pretty fucking baller
okay this might just be me
Statis Ninja Belt might just have the worst dash out of existing dash options on similar tier, but by all means it's still a dash
or was it sash
fuck I forgot
but yea
but I use dashes a whole hell of a lot when moving, and the concept of it slowing me down is just kinda fucking with my autopilot
the final statis line is actually good because it's a longer dash
it's just not a ram
yeah but i also tested Asgard's Valor and it's also pretty slow
@civic sable - Your suggestion has received an updated status!
[Minor Addition To The Appearance Of Yharon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fervent orbit - Your suggestion has received an updated status!
[Rename Victide Armour]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@carmine dagger - Your suggestion has received an updated status!
[Make Bosses Spawn In More Unique Modes]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Give Yharon A Short Transition or Animation/Effect For Phase 2 Transition]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dense ferry - Your suggestion has received an updated status!
[Add a small death animation for the defeat of each Exo Mech during the fight]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fervent orbit - Your suggestion has received an updated status!
[Improve SCal's arena's aesthetics]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cold cosmos You should acknowledge the acceleration / burst of speed argument in your suggestion
(cuz if not, you're going to get pings for the next like 24 hours of people telling you what they told you here)
good idea
mm
And you should prolly add "Post-Moon Lord" to your title
considering your reasoning only concerns dashes post-Seraph
Nice thanks
@small timber So in terms of things developing since yesterday in terms of Yharon and SP7, this happened
I mean yharon always do BH -> 2 dash (more specifically: TP fast charge - normal fast charge) -> BH in SP7 (though yesterday was talking more about the BH part)
well at least all 6 suggestions being cosmetic do help with the server suggestion I put out yesterday, but yeah the chance of it happening is slim anyway
Well, that's just because phase 1 has two everlasting rainbows in its pattern, while phase 2 has one
im pretty sure the thing about dashing being slower than your max run speed is just
wrong
unless im forgetting something??
what's the max dash speed vs. the max run speed?
considering that lances tend to be more effective with dashes
unless you build entirely into move speed boosts, dashing will always have higher peak speed than average running
probably should be locked to host by default
but yea
i guess there are some configs which should prolly be able to be disabled by the server owner
also it is sosososo easy to miss their drops entirely and it is very annoying
It's hardcoded per dash
I could look into that for curiosity sake an hour or so later if you want (although in practice, so results may deviate from code intended speed) 
But generally speaking, yes, it is possible to have dashes slower than running/flying speed
i realize, i just feel like that requires some heavy building into ms that even i dont bother doing
Hmm, I think I have been hunting for a wrong phenomena
I was looking into the "dash never ends" animation, while the real culprit is that dashes' velocity reduction seems to keep going below wings' nominal speed
Granted, the speed required basically limits it to elysian tracers (or very high MS investment as you mentioned)
these 3 frames in a dash pattern of Tabi - Elysian Tracers (110% MS) are slower than wings' nominal velocity of about 12.5

Also dash starts at around 16.9 (~86 mph) so the actual impact on gameplay should be nigh zero
Well, Celestial Tracers - Shield of Cthulhu are a net loss of speed (the dash starts at 14.5, wings speed is around 13.7, and dash forcibly stops at 12)
Give me a moment to see
It is actually the case with high ruler 
See how it snaps to default speed on last line?
Wait, now I get its speed higher for some reason 
I love the macaroni coding

But yeah, the gist is, all dashes turn off at 12 velocity, and tracers with speed buffs can have more than that
So technically that's an oversight
Yippee!!
@limber zealot You should also mention that the Calamity difficulty slider can be changed by any player, which has quite obvious negative potential as well.
All suggestions in the batch are getting quite positive marks
tbf i dont think anyone expected them to be very controversial 
cosmetic suggs truly be like
Only upvotes
Between 3 and 6
orange background with orange projectiles and an orange boss 
providence
I can't suggest the reversion of Artemis and Apollo's Specials syncing now, can I?
uh
that would be revision so i dont think so, no
i do think much like the skele prime nerfs exo twins didnt deserve to get shafted so much but what can you do
actually
the change made their specials even worse to deal with
because now Apollo will fire rockets and fireblasts while Artemis does his Ohio beam
before, you had ample time to prepare to avoid both
oh that
it was completely unnecessary
idk i was fighting them literally yesterday and never really had much of an issue but eh
I had no issues with the fight before but now the specials are worse
and the only form of cooperation between the twins was also removed
so in a sense a thing that made them "special" is now gone
best I could probably then suggest is to make the other twin not attack while the other does their special
but that would probably just drag them through the dirt even more
so I might actually suggest general rebalancing for them instead
they need it tbh
That config suggestion is essentially the better version of the idea that one guy had where it was like "Allow the host to lock the difficulty"
Good that it has reasoning other than "I want my friends to suffer"
Yeah, I still disagree with part of it, but I know currently having players HP% scaling set to different things causes some janky shit in multiplayer, so it could be a decent way to avoid that
why.
Anyways ten seconds passed, by the laws Cog has to use it
But nonetheless
@jade cargo no
darn
Should have put it in #general-media
darnit
Oh thank you!!
i am going to draw a new pfp
Milm is amazing
yes
Another boss sugg
best melee weapon for exo mechs
?
...How did the bot not 🗜️ that
because it's technically 2 lines
i
Curious user
"best weapon for exo mechs
?" is my favorite suggestion
@ashen warrendon't spam your question in every channel, it isn't going to get answered any faster
deep diver in rain on its way to break the meta while being situational 
Everyone will just use it over literally every other dash, simply because of the distance
Not much we can do now, since it's in voting, however
just removes the uniqueness of the accessory tbh
i really hope that sug will either not get enough votes or get denied by devs
Same
rather than incentivizing water arenas it just incentivizes waiting or using a torrential tear
everyone would just use it at all times and just summon rain repeatedly
Although knowing people, they will vote on it and make it the top suggestion because "Funny overpowered accessories"
if it's on rain condition it's just going to get nerfed to normalcy
Which then defeats the point of having the water effect
It's a lose-lose situation here
the "slight nerf" in there is definitely gonna be more than slight
to be fair water arena accessories aren't real anyway
unused by everyone except minmaxers intending to break the game
If it does pass, it should at least be only nerfed to normalcy in rain, and retain its usual stats underwater.
Yea, this definitely
Me omw to flood the entire world and do an underwater playthrough to actually use the 50 water effect items
the water gimmick may as well die at that point
wand of sparking moment
unused or blatantly overpowered is not a good mechanic to have
Leviathan Ambergris, Abyssal Diving Suit, Aquatic Heart, Neptune's Shell and upgrades, Deep Diver
theres a few
shield of the ocean too
true yeah that exists too
which extends up into asgardian aegis
Except since he's an S-tier legend he did it with lava and shimmer
the 95 defense build
asguardian has a water dash?
To utilize all of those, you'd have to sacrifice a lot of other stuff which then makes the point moot
plus uh
1 armor set (fathom swarmer)
Extra defense when in liquid
Victide: "Am I a joke to you?"
oh, just the def, ok. I was gonna freak out there if it had water dash and I didn't know
yes, yes it is
To be fair
Does anyone aside from summoners and rogues actually use it
well yeah you obviously wouldnt use all of em at once, i was just pointing out the ones that do incentivize water arenas
water arenas also arent the worst things to set up, just kinda tedious
Even with a Bottomless Water Bucket and a couple of pumps pumping water from the Abyss it still takes forever
shield of the ocean is so dogshit
im all for broken water mechanics to die if they have better ideas in store
Indeed
It's only marginally useful if the player has Victide armor equipped, but as I said earlier not all classes use it
Yea
And maybe the first layer of the Abyss
But that's it
I remember in my first playthru I crafted it because I had spare pearl shards and I’m like: wow, this is useless to me
lances
we nerfed them 
tbf
lance dashes when fr fr
lances should not be uncapped
Okay but that'd be really cool though
just give it a logarithmic function
softcap 
Ah yes
Solution
this reminds me of something that would be in an antimatter dimensions ng+++ mod
@novel belfry Hmm. That looks like it needs some more reasoning. You have only two sentences, and only one of them actually elaborates on the problem
he would just melt harder with worm killer weapons
me when I write a thesis on bosses
(only Fabsol makes bosses)
Sub 30 second deus with tides
oh dear god 
I suppose keep the damage reduction on them???
Deus phase 2 is supposed to take 2 minute according to the tester sheet and based on my experience it checks out
Tenebris Tides being the easiest
im fighting him with ranged
The literal deus middle finger
also electrosphere
OH
Electrosphere Launcher or Scorpio also works
the hive is better than scorpio lol
i'll just delete the sugg, but i'll show it here for future reference
Lower the health/defenses of the split Astrum Deus worms in phase 2
They are quite frankly, too beefy. This problem becomes especially tedious in Death Mode, where you have to kill BOTH worms instead of just one to beat the boss.
Of course, you should probably make their piercing resistances higher to compensate, since we are talking about a pair of worms.
what would happen of a suggposting post got starred? would it do nothing or would it be ellible to go into dev voting
I don't agree with lowering their health regardless
Death mode having you kill both is supposed to make it take longer and be harder on purpose since it's harder than rev in theory
And on rev the stats are fine for its standard 3 minute flat kt
maybe try #help-advice-read-pins
I mean, you're completely free to make that a suggestion
It's not like there's a rule saying you can't suggest boss changes
You just need a bit more reasoning, is all
when you're back here to complain that you can't beat the boss, a different channel is more appropriate
one idea I had is to make them heavily pierce resistance or something similar to AEW where only the head can be damage (aka: they don't have usual worm hitbox), and their health is somewhat nerfed but the health amount of P1 is transferred to P2
(eg: 1 million HP in P1, get beaten to 50%, enter P2, split the remaining 500k to both worm = 250k both worm; of course Deus don't have 1 million HP but just as an example)
then the 2 deus alternate between when they can be damaged, eg: 100% 100% worm = both can be damaged, one fall to 80% = can't be damaged until the other one also falls to 80%, then repeat at 60%, 40%, 20% and of course when one dies the other enraged
this helps with the fact that currently it is drastically better to focus 1 worm down because there is nearly no reason to damage both at the sametime as their pattern get harder as their HP drops lower (per worm, and apply only for said worm)
and also communicate better why deus seemingly "heals" after Phase 2 split when it should be reduced
but yeah if I try to suggest this I will get crucified so
i was coping seething and malding man
yeah, there's no way that could get through voting
making the boss harder? definitely not
Unless every single masochist in the server votes on it, somehow
true
even if it gets 200 votes it will still have a chance to get denied anyway so
oh ye true totally forgot about that
done
Okay, I made kind of a long suggestion here, so I don't know how it'll fare in the realm of suggestions
Rework Polterghast's Drops
Polterghast's drops, to say the least, are old. Fate's Reveal and Ghastly Visage (the Mage weapons) are clones of the vanilla weapons Spirit Flame and Nebula Arcanum respectively, and the rest are functionally identical to when they were first introduced, which was almost 6 years ago. Needless to say, they're all pretty boring as weapons. Let's go through a quick rundown of them so you know what I'm even talking about.
Banshee Hook: A spear that is anything but, it quickly fires out projectiles that ignore immunity frames.
Daemon's Flame: A bow that does not have any converting effects, meaning whatever arrows you fire retain their properties.
Ethereal Subjugator: Summons some phantoms that fire beams.
Fate's Reveal: Stronger Spirit Flame, not much to say about this one.
Ghastly Visage: It's just faster Nebula Arcanum, not much to say about this one either.
Ghoulish Gouger: A "boomerang" of sorts that rapidly fires out scythes that ignore immunity frames.
Terror Blade: A blade that fires bouncing projectiles (somehow doesn't ignore immunity frames).
All of these aren't very interesting or unique in their attack styles, as various other weapons do similar things to these, making them essentially just clones of other weapons that are resprited to be themed after Polterghast.
In short, as that was a lot of reading, the weapons that Polterghast drops aren't unique in many ways, and it would be best if they got a rework.
I feel like I need to shorten it somehow, but a lot of the stuff in the suggestion feels like it's important
Maybe I could remove the summary of what the weapons are like?
Ethereal Subjugator is the one weapon that changed its function recently I believe
polter when all of its content is the oldest in the mod
Did it? If that's the case, then I can probably remove that part
it did
i think it used to just ram into things?
It deals damage by releasing ghastly particles that home in towards the closest enemy after a short time.
As opposed to firing a laser
I don't remember it ever ramming stuff
Lemme look when that was
It was the most recent update that it got reworked, that's probably why I didn't remember it
I think if I remove the summary of the weapons, it should be fine
As well as explicitly excluding Ethereal Subjugator from the list, since it got reworked recently
Sounds good to me, yeah
Since it's taking up quite a bit of space by something people can just wiki if they are interested in specific details
the moment when you pushed a 22 min video just to validified that it is not a bullshit attack just to get ignored 💀
(but yeah tldr is that EOL suggestion is very much skill issue, and I think part of their complain was day empress related which of course is even more of a 💀 )
I mean, a lot of the boss AI suggestions that have been coming through are kinda based on the more difficult stuff, like Death Mode or nohits
So you could argue that all of them are skill issues
this is why i should suggest to buff skele prime 
So true
sprime is just kinda a pushover
Right, edited version of my suggestion idea from above
Rework Polterghast's Drops
Polterghast's drops, to say the least, are old. Fate's Reveal and Ghastly Visage (the Mage weapons) are clones of the vanilla weapons Spirit Flame and Nebula Arcanum respectively, and the rest are functionally identical to when they were first introduced, which was almost 6 years ago. None of the weapons that Polterghast drops feel like they're relevant to Polterghast, so perhaps a rework could be of use for them. All of these aren't very interesting or unique in their attack styles, as various other weapons do similar things to these, making them essentially just clones of other weapons that are resprited to try and be themed after Polterghast.
In short, the weapons that Polterghast drops aren't unique in many ways, and it would be best if they got a rework.
Now I think I need more reasoning
shrimply wait for the polter resprite and use that as leverage to rework his drops to be more inline with his design 
To be 100% honest, I don't think "being identical to first introduced old version" is a valid reason to change something
i understand why but
That kinda implies change for the sake of change
Now that you say that, yea
That's probably what brought down a lot of my other weapon rework suggestions
if you check most weapons that are from old versions that are still the same they are
💀
There are likely other underlying reasons why it's agreeable
i mean id just hardline on the boring and vanilla clone aspects tbh tbh
Ghoulish Gouger for example essentially is a Paladin's Hammer on steroids



