#suggestions-discussion

1 messages · Page 145 of 1

drowsy plank
#

LOL

undone cedar
#

Imagine if terraria two released and it was like actually a Good Game i would lose my mind and explode (this wont happen

dense locust
#

do this anyway

fossil finch
#

just buy smm2 mfs the second a reason to dunk on nintendo appears on their screen

dense locust
fossil finch
#

by the time terraria 2 releases we will all be playing silksong

sinful violet
#

god no

drowsy plank
#

smm2 when they shut down wifi support in like 5 years or something when they move to the new console

fossil finch
#

so like

#

itd take longer than that actually

undone cedar
dense locust
fossil finch
#

however you are very true

shell grotto
#

Terraria is a good game though, why is this discussion implying it isn't?

undone cedar
#

I am not implying

lucid flare
#

good games aren't supposed to have flaws clueless

fossil finch
swift wharf
#

terraria isn't a good game with flaws it's a bad game with good things

dense locust
fossil finch
#

based

undone cedar
fossil finch
#

like terraria 2 will not reasonably release anytime at all specially not with the noita ass looking map

drowsy plank
#

terraria is fun, but i dont think it is a "good game" in the context of game design

i fucking hated terraria when i played it for the first time with my friends bc all i did was make an asphault highway for 12 hours because no one told me what the fuck was happening

swift wharf
#

we simply "like" bad games

swift wharf
#

because what the fuck is that

undone cedar
#

I don’t hate terraria
I dont think it’s good tho

fossil finch
#

red would do it for real so we'll practice being careful around that

#

it is very funny

undone cedar
fossil finch
#

its also an early concept so technically it doesnt matter

#

anyways why were yall discussing progression again

#

because of the evil 2 sugg?

dense locust
#

I think

lucid flare
#

yea

fossil finch
#

if thats the case just remove calclone

#

thats it

#

that fixes the whole thing

sinful violet
#

it's so true

drowsy plank
#

this

sinful violet
#

if cal's willing to make huge cuts on actual boss content to improve on what's left the experience would be

#

well

#

i cant guarantee itd be better

lucid flare
#

honestly evil2 bosses being in hardmode kinda gives more reason to... be in the evil biomes

drowsy plank
#

yes that is the point

#

i think their AIs are cool and evil biomes are dropped like hot coals after early hardmode

fossil finch
#

evils 2 also fit the hm expanded evil theming better

#

rn they incorporate ichor and cursed flames as a part of their design despite phmode lacking them

drowsy plank
#

also yall are always saying to just like remove every single boss in the game but idk what the fuck that does besides remove half the game's identity because as much as we meander about exploration and design and whatever people don't talk about like. idfk how great the improved calamity generation is. (well, we do bc we have good taste but w/e) people like it because of the bosses. so id rather just move it so they actually matter and feel relevant, and give a skeleton for all the other cool content to exist in. and some of these just seem so obvious in terms of improving progression

fossil finch
#

what are you referring to here exactly though

#

like newer biome gen has existed for a month and its still relatively unfinished by chocie ofc its not talked about much

hybrid steeple
fossil finch
#

thing is you fucking

#

run out of space to make things relevant

#

by Design if you have too much stuff in the same place in a game it just

sinful violet
#

thats because it hasnt been great for most of its existence give it some time

fossil finch
#

Bloats the Place

drowsy plank
#

yeah so move stuff around. that's the point of the original message

fossil finch
#

Where

sinful violet
#

ill have you know sulf sea gen was basically the last thing i designed with dom before i ditched

fossil finch
#

like this whole discussion is about the Where

hybrid steeple
#

anyways yeah i think moving evil 2 would be good
and the only thing i could see conflicting with it lore-wise is the aerialite lore

drowsy plank
#

aerialite can just be moved to boc and eow they're literally the same boss xd

fossil finch
#

y e a

drowsy plank
#

that's how it used to work anyway

sinful violet
#

thats fine yeah but there's still a bunch of basically legacy boss content with very little identity of its own

fossil finch
#

also disagree with your stuf because it implies there a meaningful difference between post plant and post golem when theres kinda not (and eitherway it ends with this late hardmode bossrush that doesn't get broken up by basically anything at all)

#

and the point of removing is honestly just

#

that things dont really deserve to exists

#

thats why instead of memeing a random boss we just went for calclone

#

its the boss we actually think should be removed here

hybrid steeple
#

removing calclone would deprive scal of one of the few scraps of foreshadowing she has though

fossil finch
#

theres better ways to do it honestly

drowsy plank
#

i just fundementally disagree, the more obvious solution is to just make the divide bigger and make the difference more actually impactful, we're constantly talking about how if we could just stretch progression a bit longer it would improve the game, but no one actually wants to do that because it. idk messes with vanilla player's previous assumptions which i think is silly because calamity already does that anyway

hybrid steeple
#

when the modification modifies the game

drowsy plank
#

YEAH

sinful violet
fossil finch
#

Thing is dont think adding more bosses to a place stretches progression
It kinda bloats it

hybrid steeple
fossil finch
#

This is because there's basically no breaks or differences between those points of progression

hybrid steeple
#

since evil buff happens because of an outpouring of godly essence when wof dies

drowsy plank
#

im not talking about that anymore, this is a whole nother issue about a hypothetical i made once about adding another tier to progression by moving the cultist flag off of golem, as doing so would give items more of a place to shine and literally make the room for the bosses to not be bloat

hybrid steeple
#

that godly essence would then result in the mind of the god that became the corruption becoming more lucid and attempting to reform
and the perforators being able to wield ichor

lucid flare
#

doesn't hive mind have some semblance of cursed flame on it as well?

drowsy plank
#

yes

lucid flare
#

also both of them drop [Hardmode Evil Component] if you kill them in HM

fossil finch
#

As always our opinion is that if time travel ever is invented the first thing that anyone should do with it is preventing terraria from existing

wide river
hybrid steeple
#

yeah

sinful violet
#

still would be a nightmare to move into like mid-hardmode and still have their moveset work but

#

all true points are being made

hybrid steeple
#

i know there is a lore reason for them disenchanting aerialite
which is the only thing i can see conflicting lore-wise

drowsy plank
#

it would be hard yes, but frankly it'd be better than whatever the fuck they are now

fossil finch
#

the lore is modified all the time for the game honestly it doesnt matter

#

Good stuff shouldnt be stopped by silly stuff like "the lore"

drowsy plank
#

boc and eow are the same boss it would cause 0 lore issue tbqh

sinful violet
#

real but also like it has to BE good

hybrid steeple
#

yeah i just know cei is adamant that this is the last version of the lore

drowsy plank
#

tbqh moving the bosses around doesn't change what they are

#

give me like 10 minutes and i could type up a doc explaining how all this shit could still work while im in class

sinful violet
#

oh i have no problem with like the world integration aspect

#

im more concerned about how you dont immediately invalidate perforators with mid HM gear clueless

#

it'd need a total redesign

wide river
dense locust
fossil finch
#

yeah rework them

#

honestly

#

like just rework them too

dense locust
#

but like, perf and hive mind are already both damn good bosses, and I feel like a rework might honestly make them worse HDfailure

glass arch
#

hm is decent

#

perfs is pretty unique

#

though the worms

swift wharf
#

imo hive is more unique than perf

dense locust
#

hive is a unique and fun boss with a lame af first phase

swift wharf
#

the curse of calamity first phases

lucid flare
#

the calamitas clone in the room:

sinful violet
#

im SCARED of HM getting fucked up

fossil finch
#

well that speaks a lot of

#

of

dense locust
#

of

fossil finch
#

of calamity bosses as a whole doesnt it

glass arch
#

of

swift wharf
#

simply let terry rework it

wide river
drowsy plank
sinful violet
glass arch
#

is using 1.4.4 features as reasoning against the rules

#

i dont remember

drowsy plank
#

yeah

wide river
#

I believe it is, which is why a lot of suggestions are waiting until then to be suggested

drowsy plank
#

@woven yarrow you can't use 1.4.4 as reasoning

#

im giving him like 5 minutes until i flag it

sinful violet
#

suggestions posters waiting until the second cal for tmod 1.4.4 drops

glass arch
#

replace the shellphone and 1.4.4 bit with like
Vanilla already has Demon Conch, an item that serves the exact same purpose as Astral Arcanum's teleport while being available much earlier.

wide river
drowsy plank
#

same

#

also true conch is also craftable in cal so

#

he changed it but didn't say anything in here

glass arch
#

even if it wasnt its still available post evil1

drowsy plank
#

weird but aight

#

i dont know why we need a tp to the desert but it isn't invalid anymore

#

well

#

blatantly at least

drowsy plank
#

there's literally 0 content in the desert

#

why do we need a teleport to it

sinful violet
#

umm

wide river
#

Oh great, I was about to make a suggestion regarding the Crown Jewel upgrade line, but now that this one is here I can't do it, otherwise they'll conflict

sinful violet
#

antlion queen…….

drowsy plank
#

it's usually right next to spawn anyway??

swift wharf
#

antiaris was never real mrrp

#

and yeah desert has

wide river
swift wharf
#

a fucking pylon

sinful violet
#

what the fuck……….

swift wharf
#

why don't people just use pylons....................

drowsy plank
#

okay @woven yarrow im pinging again because you lack any reasoning for this, why desert? cal is notorious for it's utter lack of desert content, furthermore, desert has a pylon, and on top of ALL of this, the desert is usually right next to your spawn anyway?

wide river
golden sonnet
fossil finch
#

we should add a forest conch

glass arch
#

recall potion

drowsy plank
#

this is why i liked my cal structure tp idea better but regardless if you can't come up with a better reason ill prolly flag it for lack of reasoning, arcanum needs work obviously, but this just isn't it

wide river
glass arch
#

magic mirror

golden sonnet
#

funnily enough

swift wharf
#

anyways sunken sea pylon exists if you want to mention underground desert

#

so desert gets TWO pylons

golden sonnet
swift wharf
#

L

golden sonnet
#

TRUE

drowsy plank
#

also there is like 0 underground desert content anyway XD

#

it's all sunken

#

which. has pylon

woven yarrow
drowsy plank
#

snow and desert spawn on either side of spawn...,.,.,.

#

and also have pylons.......

cosmic karma
#

temple?

woven yarrow
#

jungle has too and is an option

drowsy plank
#

yeah places like temple, dungeon, cal structures were all ones i gave

cosmic karma
#

only place that doesn’t have pylon

#

oh dungeon

drowsy plank
#

dungeon is already on there tho

swift wharf
#

dungeon has an option iirc

drowsy plank
#

yeah

cosmic karma
#

oh

drowsy plank
#

being able to quick access the forsaken archives could be useful tho, same with vernal pass and jungle temple

swift wharf
#

anyways you only mine cryonic ONCE why do you need an item to teleport you to the snow

wide river
#

I really don't think the Astral Arcanum needs a quick teleport point function, considering Pylons essentially make the thing useless
The only two places that don't have Pylons are the Dungeon and the Temple, but you can just use a Magic Conch for the Dungeon and a Jungle Pylon for the Temple

cosmic karma
#

crimson imo,

woven yarrow
drowsy plank
#

yes

#

which is why people are mostly just asking for it to die

#

the only real niche it could fill is the one i mentioned

#

because everything else already has a quick travel option

#

and even then

#

teleporters exist

#

at least hell is far away, so. idk. redundant methods of access or something

undone cedar
#

The teleportation function is just weird and out of place and useless imo

drowsy plank
#

p much

woven yarrow
undone cedar
#

Yeah so rework the accessory completely XD

woven yarrow
#

probably the best solution actually

drowsy plank
#

yeah imma just hit the desert thing for now
if you wanna make a sugg about arcanum u can just write a new one

undone cedar
#

I would make a suggestion to rework it but typing on mobile is annoying

woven yarrow
undone cedar
#

Oh cool

wide river
#

I think I might need a bit more reasoning in the second half, but for now it might be fine

undone cedar
#

I think you could mention that the accessory lacks identity

wide river
#

I figured I should also mention the fact that the teleport of the Astral Arcanum is mostly rendered useless by Pylons, as that's probably a key point for this matter

hybrid steeple
#

such a true and real suggestion

wide river
#

Why are you posting memes in suggestions

drowsy plank
#

@jade cargostay on topic

jade cargo
#

because there isint a meme channel duh

hybrid steeple
#

💀

wide river
drowsy plank
#

do it again and you won't be able to post images at all :)

jade cargo
#

aight fine

#

i wont share my top quality memes i got off google

frosty trellis
#

I am not fully sure on the crown jewel one
I can get the useless effects stuff but Astral Arcanum is actually a fantastic defensive accessory as the life regen it gives actually cancels out Vuln Hex entirely which is huge

wide river
#

It doesn't even need to be a full rework, just something better than "Here's Crown Jewel's effect but stronger with immunity to a debuff that is irrelevant and a teleport that's useless"

drowsy plank
#

it is quite literally just a bigger stat stick with each upgrade ultimatesmug

wide river
#

I had another idea about Astral Arcanum, although I don't think I can add it to the suggestion.
What if we just made Astral Arcanum a full Astral-themed survivability accessory?

drowsy plank
#

i mean it already kinda is

#

so i guess that works

wide river
#

Just make it focus on defense and life regen, then we could throw Ursa Sergeant into it to justify the "Immunity to Astral Infection" part

drowsy plank
#

i thought it'd be funny if it got an effect that gave you stat boosts while under chaos state to reference its (presumably old) ability to teleport

#

oh true

wide river
#

Like, these two together would just be a perfect combo, would they not?

woven yarrow
#

I had the idea to move it post astrum deus, remove the teleportation and throw Hide of Astrum Deus into the recipe. Do you think thats worth a suggestion?

frosty trellis
#

NO

#

NO NO NO NO NO

#

DO NOT PUT HOAD IN ANYTHING

drowsy plank
#

hide upgrade..,.,... BrimFace

frosty trellis
#

HOAD IS BROKEN AS ALL FUCK AS IS

#

WE DO NOT NEED AN UPGRADE FOR IT

wide river
#

Hide of Astrum Deus is already incredibly broken as an accessory, giving it an upgrade would break the fabric of true melee playstyles

fervent orbit
frosty trellis
#

(Also yeah Arcanum isn't in need of a buff it's good on it's own and frankly We really do not need defense to be stronger than it already is)

wide river
drowsy plank
#

what's the fuckin star veil upgrade again

fervent orbit
wide river
frosty trellis
#

Deific Amulet and Rampart afterwards

#

Two of the most hilariously broken accessories

wide river
fervent orbit
drowsy plank
#

rampart 2

drowsy plank
gentle hound
# drowsy plank which. has pylon

not that this should be a reason for changing teleport to sunken sea but
sunken pylon is completely useless in multiplayer worlds right now
forsaken archives tp would actually be useful but it doesn't make sense to put on an astral-themed accessory

drowsy plank
#

your right that doesnt matter because we dont design around bugs

#

also why does astral teleport to the jungle, hell, and dungeon rn?

tired haven
#

Well, 2 out of 3 are relatively far locations that had no ease of access (hi demon conch)
No clue about jungle, especially considering you can't really guarantee going on its surface to fight yharon

#

dungeon is a bit ironic in itself because you need to get there to get arcanum, but polter exists so eh, fair enough

drowsy plank
#

i meant like

#

how does the places i mention make any less sense than the ones it already has if you're trying to justify it with its astral themeing

swift wharf
tired haven
#

Can you just summon him anywhere now?

wide river
#

Yea

#

Can confirm: I summoned him at world spawn

tired haven
#

Huh, that's news to me. Good to know

tired haven
woven yarrow
#

it's basically kinda outdated with a mechanic which did'nt ever make much sense for the item in the first place

wide river
#

I'm pretty sure it's a relic of when Astral Bulwark and Arcanum of the Void were still parts of it, as well as when Celestial Jewel wasn't an upgrade of Crown Jewel, but I could be wrong.

woven yarrow
#

Yeah, probably but after those were removed it really didn't age well

serene tendon
frosty trellis
frosty trellis
#

It's viable for a long time that's for sure

serene tendon
frosty trellis
#

I forget exactly how long but Gauntlet/Warbanner/HOAD isn't uncommon for t.melee and can break shit

frosty trellis
woven yarrow
woven yarrow
#

maybe Astral Arcanum could be reworked into a magic accessory due to the astral infection already beeing kinda built around magic and rogue class.
And while the latter has enough specific pre ML accessorys magic is kinda lacking in my opinion

frosty trellis
#

Based tbh

crude geode
#

Mhage could definitely use the accessories

#

Eldritch Soul Artifact becoming a mage accessory when

frosty trellis
#

Plzzzzzzz

#

Hell, just make the crown jewel line a mage line

glass arch
#

mage needs something more than what it has

#

(a few misc accessories and all of the damn mana flower sidegrades

tired haven
#

Mage needs mana to become both an impactful mechanic and not a dang handicap before anything can be done about it 🥺

glass arch
#

no matter how many times i see it i still hate the new 🥺

dense locust
#

albiet fixing only one requires doing overtime on the other

glass arch
#

or removing mana

tired haven
#

crank mana consumption on all weapons to around 200/s
bam, mana is now impactful

wide river
#

If the "Mana Sickness" debuff did more than just reducing damage, then mana might be a better mechanic

#

Usually if you're able to get Mana Sickness, then you're able to keep applying it repeatedly

dense locust
glass arch
dense locust
#

in other words, I'd be advicating for removing mana potions entirely, which I don't think is within calamities scope

tired haven
#

That reminds me of that one "powerful magic" mod where it triples damage and mana cost

#

needless to say such a simple premise does not last a long time HDfailure

glass arch
wide river
#

I have a magic rework idea, although it would literally never be able to go through suggestions:
Make all magic weapons have a "charge" mechanic, where charging it for longer increases the power of the spell, but it also makes the mana cost go up proportionally
Think of the Titanium Railgun, but as an entire class style

glass arch
#

so kinda like draedons arsenal charge but affecting mana cost too?

wide river
#

Sorta?
Except the magic charge isn't something that slowly ticks down per use, it's just a "hold to make more powerful" kinda thing

dense locust
small timber
#

one way to instantly make mana potion mage drastically weaker is just make mana sickness 10s by default and make the duration applied (per potion) reduced slightly with some notable mana potion upgrades (eg: manaflowers -1s, manaflower upgrades -1.5s, sigil of calamitas -2s, ethereal talisman -2.5s) etc etc

#

this will very notably fuck over anything that drink mana potion at a fast rate because you start to stack at 10 instead of 0

if you want to make it even worse can have a debuff where "if you drink a new mana potion within 15 seconds the next one inflict even longer mana sickness"

or "mana sickness damage reduction capped at 10 but duration can exceed 10" etc, or "mana sickness increase mana cost proportion to mana sickness duration"

I focused on mana sickness because the main problem mage cant be balanced around mana is because mana potion is so drastically more effective than mana regen that it is not even comparable, therefore cannot be balanced as otherwise no mana potion mage will be fucked over even more.

bright crag
wide river
novel belfry
#

maybe unless i have to yknow, use last prism-type weapons

hollow shell
#

hello
Was the exclamation on the Astral Arcanum suggestion from before it got edited, or is it staying exclam'd due to "future plans"?

#

Or some other reason

wide river
#

It was exclaimed due to having poor reasoning, I think
Let me look what the actual reason was

grim tusk
#

I did not exclam that one iirc

hollow shell
#

Looks like it was @drowsy plank ?

golden sonnet
#

it was from before, most of its reasoning was because it was referring to shellphone

wide river
golden sonnet
#

it was changed to just say demon conch

drowsy plank
#

it was changed to demon conch but after a while i asked what exactly the reason switching hell for desert was, not to mention the suggestion of desert having "beeing a key location" just not being true, and the fact that the desert is usually right next to spawn, i just couldnt find a reason to even do this

#

plus pylons

grim tusk
drowsy plank
#

plus it's like. post-CV

grim tusk
drowsy plank
#

at least provi rematches give a reason you might possibly be using arcanum

#

oh

#

hm

grim tusk
#

I might also find some suggs non-sensical but if they have some reasoning they go into voting and die

wide river
drowsy plank
#

well that's the point, i just really didn't see a reason to replace hell with desert

#

they just said it "is a key location" and didnt elaborate

grim tusk
#

Actually thats true

#

It could stay ❗ tbh

#

But desert being a key location like also just makes sense

#

Such as how jungle is

drowsy plank
#

which i dont really feel like is enough of a reason to switch hell, which, yes i get it is repetitive with hell conch, is still further away and better than a biome which already has a pylon and is right next to spawn, with 0 content post-ML

#

id argue hell is more important

#

signus is down there, you need unholy essense for a lot of crafts

#

what do you use desert for?

wide river
hollow shell
# drowsy plank plus pylons

Kinda touching on the issue that changing Astral Arcanum to go to any location is redundant because of pylons (and the many teleports 1.4 added and 1.4.4 will reinforce)

It's a product of pre-1.4 Terraria

drowsy plank
#

yes i realize

#

but at least hell doesn't have one

hollow shell
#

Crag does have a pylon tho

grim tusk
hollow shell
#

Not hell itself indeed, it shares the underground one for some reason

drowsy plank
#

yeah i realize but AA takes you to hell not crags specifically clueless

hollow shell
#

but
yeah

#

Demon Conch

drowsy plank
#

i know but i can just point to desert pylon too like

#

it's a zero sum game both are pointless

#

at least hell has actually relevant ML content tho

hollow shell
#

I figure this suggestion is fine to go through because of that
Both locations already have a teleport method, either one is redundant

I feel like this is more a matter of subjective disagreement over which one is the less redundant option,
rather than something that makes the suggestion invalid

drowsy plank
#

fair enough i guess

grim tusk
#

Oh btw on my opinion on the flesh of infidelity and carnage ray suggs is:
Tiershift flesh, kill carnage ray

drowsy plank
#

i can just let it die in voting if yall really want

grim tusk
#

Yea let it die in voting

drowsy plank
#

there's no way it's passing lmao

hollow shell
#

byeah
At the very least it draws even more attention to Arcanum being obsolete

drowsy plank
#

i mean so does enchiladas XD

grim tusk
#

Then the next sugg comes up

wide river
#

I'm now just worried about the fact that three suggestions about Arcanum being in a single batch

grim tusk
#

Arcanum needs love

#

Blazing core needs even more

frosty trellis
grim tusk
frosty trellis
#

Yep

dense locust
frosty trellis
hollow shell
#

Blazing Core is the Providence ""Expert"" drop yes

grim tusk
#

I remember how everyone didnt knew Spectral veil existed (the only class specific defensive acc KEKW ) while the balance thread was screaming to nerf it

drowsy plank
#

lmfao

grim tusk
#

I eventually gave it a smol nerf

drowsy plank
#

where's the shit accessories doc

#

there are plenty

grim tusk
grim tusk
#

Outdated as fuck now

drowsy plank
#

lmfao

wide river
drowsy plank
#

i think there's a more recent one

#

xd

dense locust
hollow shell
#

(btw yes I saw this ping, I am thinking about it)

drowsy plank
#

i cant remember if it was with you but i remember mentioning that i wish there were more movement accessories, but i was countered with the fact that late game wings made adding new movement accessories too strong or something

#

maybe i should just write up another suggestion for this

frosty trellis
dense locust
wide river
#

Yea

glass arch
#

i mean tbf
you dont really ever expect a sentinel drop to be horribly overpowered

#

so i can see why people didnt know it was busted

frosty trellis
#

Yeah

dense locust
frosty trellis
#

Since The Evolution has been memed on forever

#

But yeah spectrail viel is NR with a dodge that can be stacked with another Extremely Broken Dodge on-top of your normal dodges

#

For playing stealth rogue HDfailure

glass arch
frosty trellis
#

For the most part yeah

grim tusk
#

Evolution needs either:
Rework
Tiershifted into post-DoG and made into an astral arcanum upgrade

frosty trellis
#

Rework imo

#

It doesn't need the weird reflect/dodge effect

drowsy plank
#

would that even fix the problem? tiershifting it i mean

dense locust
drowsy plank
#

mirror blade is stupid but it got nerfed a little

frosty trellis
#

SPEAKING OF WHICH

#

PLEASE BUFF NINJA BELT

#

IT'S BAD

frosty trellis
drowsy plank
#

damnnnnn

glass arch
dense locust
dense locust
#

Not the worst thing ever
Would never call it good

frosty trellis
frosty trellis
#

Elysian Aegis being 28

wide river
glass arch
#

oh damn xpc's ninja armor sugg got hit with the "No"

frosty trellis
#

Yeah :/

dense locust
frosty trellis
#

Nah void sash is mostly fine

#

I can personally attest to how Void Sash Is Not Bad At All

#

I actually prefer it over aegis on SCal/Exos

#

Having the dodge + 12 block longer dash + climbing claws for scal just suits my fancy

glass arch
#

im way too used to having a ram, it is for this reason that i suck ass until post 2 mechs and cryo

frosty trellis
#

LOL

#

Nohitting death destroyer as first mech pain

glass arch
#

actually wait does deep divers dash have a ram

wide river
dense locust
glass arch
#

(i am not joking i have crashed terraria many times trying to make water arenas)

frosty trellis
#

It does not

glass arch
novel belfry
frosty trellis
#

(with cheatsheet)

glass arch
#

i did the same thing but in reverse

#

lets just say mass copy pasting of water blocks is a Very Bad Idea

cobalt pewter
#

accessories are a problem

fix everything grr

frosty trellis
#

Nah there are only a few that need immediate fixes

#

The Evolution, Statis's Ninja Belt, Blazing Core, Elysian Tracers, Spectrail Veil, Both Scarfs

dense locust
wide river
cobalt pewter
#

true

#

overcharm mfs for stacking accs

glass arch
#

overcharms and nohits

cobalt pewter
#

god actually that'd sound kinda fun y as a way to "softcap" accs

small timber
#

(some might no longer apply eg: Void of Extinction, I kind of havent been maintaining it)

frosty trellis
#

Yeah should remove that and trinket

dense locust
small timber
#

also for Arcanum of the Void: I think teleport function is kind of neat, there is surprising amount of people who don't know about pylon (because happiness + shoebox apartments) and teleporters can be hard to gauge for player who never tinker with wiring

however I think the main buff it need is that it need to be "moved to be usable early into the progression"

eg: what is Celestial Jewel have the full TP function of (current) Arcanum and Arcanum straight up can right click select location on map and teleport yourself to it after a channeling delay

drowsy plank
#

Void of Extinction is still kinda mid but it isn't bad

north oracle
#

void of extinction still is mid, but it's not bad

drowsy plank
#

lol

north oracle
#

same braincell

frosty trellis
#

There is a reason dodges are 90 seconds

glass arch
#

at least counter scarf isnt 15 seconds like it used to be

north oracle
#

15 seconds

#

wait what

frosty trellis
#

Most hardmode bosses have a kt of 3 minutes
That's giving you about 6 dodges per boss
That's 6 extra hits you can take WITHOUT losing HP and WITHOUT losing Adrenaline

small timber
#

it is no longer downgrade yes

#

at the very least

#

brimstone flame on hit is not like, too bad

#

not amazing but at least not straight up useless

frosty trellis
#

Statis's Ninja Belt should be added onto the shitty accessories doc

north oracle
#

it is still often worse than just adding an emblem

glass arch
north oracle
#

lmao

#

that's broken af

frosty trellis
#

Beyond broken wtf

small timber
#

ninja belt is not really "shitty" or "below average", just "super average compare to other dashes"

#

by itself ninja belt is actually incredibly overpowered, if aegis/valor and high ruler dont exist

frosty trellis
#

No it's literally
I've tried to use it
It Does Not Preform Well Or Do It's Job

north oracle
#

high ruler is broken for tanking, rams are ram dashes

#

void sash is just long cooldown dodge

#

it is still a dash tho lol

glass arch
north oracle
cobalt pewter
frosty trellis
# small timber by itself ninja belt is actually incredibly overpowered, if aegis/valor and high...

It has literally nothing to do with Valor or High Ruler

It has two problems:
One: Lack of knockback immunity at that stage so you don't have kb immunity
Two: It does not get a dash length increase from MNG so it's literally just a shittier Elysian Aegis bc that has better dash distance with the ram, where MNG to Valor is Longer Dash + Dodge VS Shorter dash but ram and defensive benefits, same with Void Sash VS Asgardian

#

Give Ninja Belt a dash length increase
Give Some Form Of Knockback Immunity Between Frozen Shield And Rampart

And it will be fine

woven yarrow
#

might make a suggestion about a rework for the line after Enchilada's got through

drowsy plank
#

i just realized we have like 5 suggestion in voting rn which are the top suggs and they all are like the same fuckin thing asking for better boss animations lmfao

small timber
#

I mean last batch is also 99% cosmetic suggestion XD

#

I made like 4-5 suggestions last week with only 1 (?) of them being cosmetic and it is the only one that got enough vote, truly is the state of suggestion voting

drowsy plank
#

better exo deaths
better phase transitions
better YHARON phase transitions

#

yeah

small timber
#

(I am so tempted to suggest to mod mail that suggestion is divided into 2 categories "cosmetic" and "non-cosmetic" just so non-cosmetic/functional changes suggestion have a chance but I am pretty sure this will just get rejected)

unreal saffron
#

And the polter one is about to get through too

glass arch
#

plus uhhh rebeccas polter sugg whenever it gets into voting is gonna be another """""cosmetic""""" one

drowsy plank
#

right lmao

glass arch
#

god we're turning into snake, nonstop visual suggs

drowsy plank
small timber
#

I mean I can try

#

with like 0.1% chance of success but my as well

small timber
#

since the alternative is that 99.99% of the time cosmetic suggestion take like 90% of the votes

cobalt pewter
#

I mean it's not like there's much to be suggested in terms of boss fights clueless

drowsy plank
#

the other half of the suggestion rn are about boss fights HDfailure

cobalt pewter
#

visual improvements are easy stars and not that hard to implement*

*depending on the actual effect

drowsy plank
#

this is true

small timber
#

I mean you can make boss fight suggestion, you just have to be really convincing

cobalt pewter
#

only to be stuck in approval hell

drowsy plank
#

so true

dense ferry
#

I think the fact that Terraria modding in general is moving a lot towards some cooler effects and Calamity itself is getting some, everyone wants to jump on the train to suggest these

#

And well, I am good at tinkering ambience stuff

cobalt pewter
#

Terraria modding is definitely going towards more visually appealing stuff

small timber
#

I mean cosmetic suggestion is not inherently bad, just in this case it just mean anything else dont stand a chance

cobalt pewter
#

ban cosmetic suggs

dense ferry
#

Damn

glass arch
dense ferry
#

Byeah I do think I have good ideas for ambience in general

#

Now it's a matter of whether or not the Devs like said ideas HDfailure

glass arch
#

stip seemed to like the concept of the polter sugg

dense ferry
#

Yeah, I'm SPECIALLY proud of my Polterghast idea

drowsy plank
#

what if polterghast jumped out of the screen and cried hyperrealistic blood

#

but fr it's a cool idea

drowsy plank
#

funny ghost girl go brrrrrrrrr

dense ferry
#

The fact that Polter has like

cobalt pewter
#

polter-chan jumpscare

dense ferry
#

Nothing related to it ambience wise makes me sad

glass arch
dense ferry
#

Specially when there is so much potential

#

Also because the new concept art looks awesome even though I haven't seen it HDfailure

#

And there needs to be something as terrifying as that sprite to go with it

#

And a Moon Lord-esque spawning sequence is absolutely perfect imo

small timber
#

ok the channel suggestion is sent, well just try to bet on the 0.1% chance it get accepted

#

speaking of cosmetic suggestions that are way too specific to ever be not exclaimed in posting I also had this idea that I probably will never post XD

glass arch
#

iirc abyss stealth is planned to be more fleshed out at some point

#

im... not sure when that point is

golden sonnet
#

Focus is real

cobalt pewter
#

maybe after another stealth rework clueless

errant inlet
#

Ok so i have an idea

#

You know the new cd music draedon teaser?

#

And you know how there's a really tense buildup

#

That buildup should be playing before draedon spawns in the mechs

#

You have like a few seconds to choose

dense ferry
#

The song isn't even ingame yet my man

small timber
#

no it is pointless, just fully implement it when the music is done

errant inlet
#

And once the song drops, the mechs spawn

small timber
#

why tease the build up and then have a completely different song played

errant inlet
errant inlet
#

AFTER its released?

small timber
#

then you can wait until the release to suggest that

dense ferry
#

And what is to say what you said isn't going to be done?

small timber
#

currently with have no ETA for when the music will be released

errant inlet
#

Uh

#

Damn

dense ferry
#

:p

drowsy plank
#

we already have a buildup track lmao

#

like yes this is probably just What Is Actually Going To Happen

dense ferry
#

Anyways hype train

hybrid steeple
#

"calamity should uuuuhhhhh be soul crushingly hard because uuuhhhhh its the hard mod"

strange bough
#

yeah idk what moving the spawn point would really accomplish

#

idk why spawning in the underworld would be "too easy" for specifically calamity

hybrid steeple
#

its because calamity has a reputation as "the hard mod" like dark souls has a reputation as "the hard game"

#

so obviously we should make it harder Clueless

strange bough
#

calamity isnt THAT hard idk why

#

it just has hard options

grim tusk
#

@feral dirge thats future content bud

#

Wait til the port

strange bough
#

which honestly still arent hard enough for me sometimes lol

hybrid steeple
#

that too

strange bough
#

not to mention moving it to the surface means reworking some items

#

to make them good or bad again

feral dirge
grim tusk
#

Yea tml 1.4.4 aint out

small timber
#

there is also the other approach, which is make calamity underworld for GFB actually dangerous

#

such as basically make all the underworld swords (old lord's claymore/oathsword etc) drop only post-Skeletron (only for that seed)

cobalt pewter
#

????

#

incredible

#

(underworld enemies do not spawn in the middle of remix / gfb hell iirc)

#

enemies

#

ENEMIES

feral dirge
small timber
#

underworld enemies generally are more dangerous than surface enemy yeah

#

just currently calamity kind of give you a lot of way off-tier item in underworld

#

notably because surface you can be safe by being behind blocks, underworld you definitely cant with imps and bone serpent

drowsy plank
#

im gonna be honest i think we should just leave it

#

is it really a bad thing that calamity gives you more options?

#

gfb early game is like dragging your hand along a cheese grater, im not gonna lose any sleep if someone crafts flame blossom to actually make the early game withstandable

#

the bosses are gonna be hellish enough (no pun intended)

random talon
#

would suggesting to add achievements violate the suggestion rules?

drowsy plank
#

already planned but no tmod support yet

random talon
#

ok

#

I thought it was in the realm of possibility

drowsy plank
#

just like funny life bars

random talon
#

bc Infernum did it

small timber
#

it is, but yeah it is pointless to add it right now when it soon will be available

drowsy plank
#

infernum did some funny stuff to do that i believe

random talon
#

good point

glass arch
#

yeah toasty coded the entire death wish system from scratch

random talon
#

what a gigachad

fossil finch
#

This sugg is so awesome we should destroy calamity

glass arch
#

whar

bright crag
tired haven
#

one more thing to poke at this sub is that remix seed is about (not) digging up, and then by swapping the spawn point we remove the entire premise of it XD

bright crag
#

We should make touching Crispy Honey blocks crash the game
That'll be challenging BrimSmug🍿

glass arch
#

^

tired haven
#

(also idk how being forced to live in dirt tunnels is a """challenge""" of any sorts)

glass arch
tired haven
#

Touching crispy honey turns off all PC fans

bright crag
#

Make a crash screen featuring the Lorde unleashing an army of bees on you

glass arch
random talon
tired haven
#

Tedium =/= difficulty (fortunately)

random talon
#

yes

glass arch
#

gfb just fuckin sucks imo

#

like yeah its goofy

random talon
#

I mean that's kind of the point

glass arch
#

but jesus christ the fucking beehives they're everywhere they're in the walls

random talon
#

Bees: i am in your walls

glass arch
#

the beehives ARE the walls

random talon
#

that means the bees are in the walls

bright crag
#

It's nice that I don't need to be reminded of why I won't play gfb outside of testing and maaaaaybe one short and painful pt

glass arch
#

i tried gfb

#

i quit after 5 queen bees spawned at once

small timber
#

what if, just what if

#

crispy honey block do the samething as auric ore

glass arch
#

GOOD idea

#

AMAZING idea, even

#

get crispily rejected

small timber
#

and the crimson/corruption grass do the samething as jungle spike, aka acid venom

and lava immunity do not work

XD

bright crag
#

I'll just stick to Remix
My beloved

fervent orbit
#

mmm i love suggestions based on future vanilla updates

#

also hi

bright crag
hybrid steeple
#

other than that

bright crag
#

Have fun mining a hostile ore in the middle of lava, during mid pre-HM

drowsy plank
#

people r like "we need to make hell harder on gfb" my brother in christ all the actual hell content is located on the far ends of hell which are protected by full strength hell enemies anyway

fervent orbit
drowsy plank
#

oh god mining hellstone in gfb sky islands

fervent orbit
#

also will there be more remixed items?

bright crag
#

Yeah, Hellstone in either the Islands, or the Planetoids, or the Mushroom layer

bright crag
dense locust
fervent orbit
#

sadge

bright crag
#

Imagine Planetoids made entirely of Hellstone

dense locust
bright crag
#

So just mining it will fill the world with lava

dense locust
#

gotcha

bright crag
#

It's just an idea btw

fervent orbit
#

arent planetoids just lifted up earth?

bright crag
#

Yes

#

They're ancient geological formations caused by material being flung into low orbit

#

The Islands were artificially lifted to the skies

random pasture
#

Make all lava in GFB brimstone lava

fossil finch
#

Gfb anything when the journey player with 3 red potions

cobalt pewter
#

I'm glad I didn't buy into the gfb hype

#

turns out it's just terraria players being dumbass masochists that they are

#

no wonder the game never improved HDfailure

#

remix, however, is berry good

golden sonnet
#

Gfb is imo a fun thing to do with friends, would never want to do it alone

cobalt pewter
#

if you told me to choose between playing remix 100 times and playing gfb once for 50 million dollars I'll probably choose the former

dense locust
golden sonnet
#

What are the two exceptions

dense locust
#

mechdusa
ml
wall if you don't cheese the shit out of him

cobalt pewter
swift wharf
#

i love obnoxious features created with the purpose of being obnoxious 😍

cobalt pewter
#

progression being arbitrarily slowed down because haha fuck you

#

at least with just remix there's a reason why people would initially approach things slower

#

but no with gfb your deaths per minute rate is obnoxiously raised up to the possible limit

cobalt pewter
fervent orbit
#

i wonder how mechdusa will work with calamity

#

do u not get ores until all 3 are dead

dense locust
cobalt pewter
#

fuck wrong reply

#

since mechdusa is treated as all mechs

#

so it's either all or none

cobalt pewter
fervent orbit
#

they still drop the bags though right?

golden sonnet
#

Yes but when you kill parts of mechdusa it counts as killing the individual bosses

fervent orbit
#

yea thats wat i thought

drowsy plank
#

mechdusa is just a fucking mess

glass arch
#

messdusa

drowsy plank
#

so true

unreal saffron
#

@toxic basalt, bro, u got ratio’d and want to change the boss because you cant beat it. Its rng. It exists. Be prepared for it.

glass arch
#

yharon is probably the most patterned boss in calamity

#

so uh

toxic basalt
#

doesn't change anything

#

of all the things that should be dependant on RNG, his bullet hells shouldn't be

glass arch
#

yeah adding a bunch of rng in the tightest way possible is a bad idea especially on one of the most patterned bosses

toxic basalt
glass arch
#

also yes scrib

#

its generally a bad idea to immediately insult someone making a suggestion

unreal saffron
#

Good point

#

Mb

glass arch
#

hell its generally a bad idea to insult someone making a suggestion period

unreal saffron
#

Doesnt stop xp when i make one lol

#

/joke

#

Seriously though, the pattern isn’t randomized, just the projectile speed. You need good reaction to successfully beat the boss. If we make the speed have a pattern, people will just wait for slow phase, dash in, and pop rage and adren and kill him. The randomness keeps the fight on a level playing field. As said, he is one of the most patterned bosses, but the random speeds arent in this, maybe for that reason. DaMeister, imo, the bullshit rng part of that wasnt the projectile speed, but the fact that yharon tp’d on to you and instantly popped the attack. That is the bs, not the speed

glass arch
#

teleporting bosses :WhereIsMySalad:

unreal saffron
#

Didn’t even realize it was a no hit run. My bad.

glass arch
frosty trellis
#

Actually the bh speed isn't random

#

It's based on player positioning

unreal saffron
#

Oh

frosty trellis
#

I know this bc I specifically manipulate myself to be going down with the slimy saddle right before the bhs in subphase 7 start so I can consistently get the fast bhs

#

Since the slow ones suck

unreal saffron
#

So he just had bad positioning?

#

Huh

frosty trellis
#

It's more just
It's really not easy to be able to tell that at times

#

I've just fought Yharon over 600 times easy so I've basically just have a strat I go with all the time and that is what gives me the most consistent fast bhs

toxic basalt
#

just why

#

I was so close to finally being done with him

#

and I get fucked over by a niche mechanic that I didn't even know existed

#

he was at 2%

#

also now I just realised something

#

@frosty trellis The wiki has no explanation on SP7

#

it only explains up to SP6

#

SP7 is merely mentioned in the death changes

glass arch
#

sp7 is in rev changes

frosty trellis
glass arch
#

outside of rev+ he only has up to sp6

toxic basalt
#

oh god damnit

#

"Teleports near the player and does the flare dust bullet hell, and waits for 3 seconds before repeating."

#

that is

#

what?

#

"flare dust bullet hell"

glass arch
#

aint there 2 of those

toxic basalt
#

yes

#

fast and slow

#

which is not mentioned

frosty trellis
toxic basalt
#

Subphase 2's BHs are always the same speed

#

Subphase 3's BHs are always the same speed

frosty trellis
#

Wot

#

I can personally attest to how that isn't true but I digress

toxic basalt
#

Subphase 2's are relatively slow while Subphase 3's are always fast

frosty trellis
#

Oh huh yeah

#

That's

#

Weird

#

I swore I've seen fast bhs in sp2 but I digress

#

Not even the saddle manip can give me fast bhs

toxic basalt
#

Either the BH speed in P2 are random, or based on position, doesn't matter. And the fact that the wiki lacks any statement on this only makes it worse. They need to be made to be more consistent

#

so again, making Yharon cycle between the two types each time he does a BH attack could help

small timber
#

I will be honest a lot of these are very much based on the fact that "you cannot make a single mistake therefore rng bad" because of (we know it), the main reasoning behind the suggestion being almost purely based on nohit

frosty trellis
#

(This is on Rev)

small timber
#

SP7 is extremely consistent, and you have ways to dodge both very consistently, I will just post this again (previously it was posted in mountain of salt)

toxic basalt
#

I had just dealt with a fast BH, avoided 2 dashes, and was preparing to go up

small timber
#

you lived by never being in the position for that to happen

toxic basalt
#

but then he does yet another fast BH right above me

toxic basalt
#

I'm not a psychic

#

I can't read which one he's about to do

frosty trellis
small timber
toxic basalt
#

and in a normal setting, this would just be considered a cheap hit

fervent orbit
#

just remove all rng from all bosses

small timber
#

on a normal setting you also dont die in 1 hit

toxic basalt
#

still a cheap hit

frosty trellis
#

It's not necessarily cheap, just don't be right next to Yharon's spawnpoint for when he does his bhs

#

That's not cheapness that's learning his patterns

toxic basalt
#

I was already moving away from him ffs

#

he gave me almost no fucking time to react to yet another fast BH when I was also trying to reset my wing time

small timber
#

in a specific setting like nohit which is a self imposed challenge especially with the condition that you are expected to learn the boss to the point that you will not get hit a single time through the course of the fight: if something is avoidable in a pattern you are expected to learn it

in this case yharon SP7 is consistent to the point of boring: in the video you should never fly up before a BH start, because that is exactly where yharon will teleport to hence you cannot dodge efficiently which is already a gigantic mistake that is totally avoidable (because no matter which BH it is you never fly up before a BH start, that is a death sentence)

additionally for SP7 specifically dashing left always works as long as you do not move up, it always give you enough reaction time to dodge the incoming BH no matter it is fast or slow

toxic basalt
#

I just can't push any changes at all

small timber
#

if yharon is complete rng I am fine with it, but the fact is yharon is completely consistent especially SP7, in fact I think even the bullet hell spread is consistent because otherwise it can't explain why the same strategy nearly always work for me outside of my own poor execution

toxic basalt
#

I'm tired, if he had done a slow Bh then, I would of lived

#

but no

#

and here you are, trying to justify that apparently him doing that is fine

frosty trellis
drowsy plank
#

im gonna be honest most of your changes have just been complaints about nohitting specific bosses, which... isn't really the biggest concern atm

toxic basalt
hollow ridge
#

If its a big enough issue then fair ig

small timber
#

if right now the suggestion is exo or scal instead I will be fine with it, because those two have rng involved which is understandable with the frustration; but the current context is that it is specifically yharon which is a boss which extreme consistency (especially SP7) and the context is that it is for a nohit

drowsy plank
#

there's nothing wrong with these but either way i doubt you're going to get a lot of traction in voting

small timber
#

so tldr to me it is basically your own fault in that case

hollow ridge
#

But if its just every common inconvenience like this one then it kinda gets spammy

#

Like it might kill you once or twice

toxic basalt
#

I hate this

hollow ridge
#

That hardly warrants you making a sugg in a way ig

small timber
toxic basalt
#

Death Yharon has constantly sapped the life out of me, I took an extensive break, I come back, and this happens

small timber
#

and the way you dodge both BH have the exact same setup

frosty trellis
# frosty trellis Sp7 I don't agree is super consistent and that's literally bc getting either slo...

(The slow/fast bh thing is random which does cause cheapness, and after doing it a bit more in rev, the slow bh density also feel like a bit too much at times and gives very little room, if any, to dodge properly even at a far distance bc if you are at a far distance you will be dashed which makes it more likely to dash into a fireball, or if your close there isn't an opening to go through that's large enough with all the wavy fireballs to not get hit)

#

(This is what I am figuring out just messing around rn)

hollow ridge
#

So its the positioning that determins the slow or fast BH?

frosty trellis
#

(And getting the same setup to dodge both bhs consistently has Not Really Been Consistent, at least imo, and I generally call myself really good at normal yharon)

hollow ridge
#

That's kinda strange

frosty trellis
hollow ridge
#

Oh

frosty trellis
#

Which is dumb

#

Imo

hollow ridge
#

Ture tbh

frosty trellis
#

I mean

#

If you're going to talk about a fight having extreme consistency

hollow ridge
#

But it doesn't really have to be that way

frosty trellis
#

An attack that's entire pattern is purely random doesn't reallly seem consistent

hollow ridge
#

Of course it's not

#

It's random

frosty trellis
#

Especially when the slow bh is just anything but consistent without perfect positioning imo

fervent orbit
#

new suggestion: "please remove all rng from bosses"

#

the best suggestion

hollow ridge
#

It could be changed a bit

frosty trellis
#

There is a difference between
RNG from bosses
And an attack that's rng can cause a lot of really dumb shit

One fight that has a completely RNG rotation that has not once felt cheap in any regard for me is Empress

#

To give an axample

hollow ridge
#

So its like have a more defined animation or something that shows which BH yharon is about to enter in SP7

frosty trellis
cobalt pewter
#

remove bosses

hollow ridge
#

Remove calamity

royal tapir
#

Fun fact: Empress is actually not as random as you think

hollow ridge
#

huh

fervent orbit
toxic basalt
#

Empress often becomes random during the Day

#

or on FTW

#

or both

hollow ridge
royal tapir
#

Empress' randomness is that she can randomly skip over an attack in her vanilla pattern

hollow ridge
frosty trellis
royal tapir
#

That's why only dashes are the attack she can do twice in a row, and only in phase 1

#

And why the stationary rainbow bolt attack in phase 2 is always followed up by either lance walls or normal rainbow bolts

frosty trellis
#

Interesting

#

Didn't know that's how she worked

#

I just found her easy enough and any rng in what moves she used to be fine

toxic basalt
#

just, reduce the density of them

frosty trellis
#

I wouldn't argue for the latter parts having the slow bhs dead or at the very least tuned down

frosty trellis
fervent orbit
#

when the slow bh is too slow and becomes harder than the fast bh

frosty trellis
#

The density, on rev since that's what I was testing, was just etch to dodge in any reasonable manner

#

I could do it

#

But it was not consistent

glass arch
toxic basalt
#

i did effectively dodge a slow BH in SP7 by getting yharon to attack before they showed up for me, and then slipped through

fervent orbit
#

wat

#

oh u mean

#

the eyes in desperation

toxic basalt
#

although it felt like luck

glass arch
frosty trellis
glass arch
#

fuck that bh

toxic basalt
fervent orbit
#

i agree the eyes in desperation are the hardest despite it looking the easiest in a nohit

fervent orbit
toxic basalt
#

also the dash override has been a godsend

bright crag
#

I do think having it as random poses an interesting challenge
You have to be ready to dodge whichever comes your way

#

And it's definitely doable

#

Because it's just two variations of one attack

#

I think the issue in the clip is, you chose to grapple right before the BH (which you can time)
It slowed you down considerably
So you weren't prepared for a fast BH, as you should've been

#

I don't see that as a cheap hit, it just requires better positioning
While you didn't know that a fast BH would come, you knew that one could come

#

Arguably, the pattern to dodge Slow BHs is much more unfair because its positioning is relatively hard to get right

frosty trellis
#

Yeah the slow bhs need to be less dense

#

Fast bhs are fine

bright crag
#

Fast are satisfying to dodge

#

There's a dragon yeeting fireballs at supersonic speeds in all directions

#

And you're just standing still

frosty trellis
#

Fast are also significantly easier to dodge

bright crag
#

Yeah

small timber
#

ok this took way too long to edit, I definitely will never want to do this this late again

#

so yeah, slow BHs in fact do have RNG, while fast BH have 0 variance

slow BHs seems to have a "fixed" position where the fireballs will appear in multiple circles, but which part of each "circle" is filled is random (some of the pattern are fixed as can seen from the more concentrated part, but some are random)

  • however the "movement" of the fireballs seems to be consistent as can be seen from general pattern especially when it is far away, it doesn't perfectly overlap because my positioning is not perfectly central for all of them

fast BHs have 0 variance and is always consistent (the only variance was how fast I get into the centre of the BHs for recording purpose)

both slow and fast above are taken from at least 4 clips, fast BHs I had 6 clips since it had less positioning variance

ancient owl
#

Heres a funny idea

#

A trivia channel on the discord

drowsy plank
#

channel ideas would go to the mod mail but i dont even know what that would entail

ancient owl
#

Oh ok cool

wide river
drowsy plank
#

dont know what that is

glass arch
#

basically it asks a question, first person to answer correctly wins... something, then theres a little while between that and the next question iirc

wide river
#

Yea

#

You get points which can be redeemed for role colors, although that'd be too much of a hassle for here, methinks

drowsy plank
#

sounds like a lot of work to set up and not really the kind of thing this server is for

ancient owl
#

Oh yeah it's a dumb idea just for fun

#

No reason to implement it

drowsy plank
#

that's fine, and you can certainly ask mods about it, i just feel like we've got a lot on our plates already + someone would need to program a trivia bot so unless someone else steps up to do it or you did it's probably not going to happen

ancient owl
#

I'll ask the people in the yugioh discords I'm in that have a trivia bot how they do it

#

Maybe I can gain some insight from them and their bot

drowsy plank
#

aight

golden tulip
drowsy plank
#

cool

#

i moreso meant planned by cal, so maybe it is live next update, but we don't know if/when cal is gonna do it

golden tulip
#

ye

drowsy plank
#

i remember when we were all speculating about what an ankh shield upgrade line would look like if it was removed from aegis line and i think it'd be neat if transformer was added in to whatever speculative shield upgrade might exist

wide river
#

Why Transformer in particular?

#

Because of the immunity to Electrified?

drowsy plank
#

it provides a lot of defensive stuff too

#

but yeah the immunity to a vanilla debuff too

drowsy plank
#

💥

swift wharf
#

transformer is already pretty complex ngl

#

and also suffers from

glass arch
#

i mean
they're both shields
so uhhhhhhhhhhhhhhhhhhhh its still a bad idea

swift wharf
#

electrical debuff

#

(theres 2 of them

wide river
#

Let me actually take a look and compile all the accessories that give immunity to a debuff, then we can go from there to see which ones would actually make sense to be shoved into an Ankh Shield line

dense ferry
#

You are thinking too small

#

Endgame accessory that merges Asgardian Aegis and Rampart of Deities

glass arch
#

YES

dense ferry
#

👍

glass arch
#

PERFECT idea

grim tusk
glass arch
#

totally not a bad idea

swift wharf
dense ferry
#

This surely wouldn't create the strongest accessory in the game clueless

glass arch
drowsy plank
#

we already have high ruler

grim tusk
#

Me when you cant dono for Post-DoG items + dead

dense ferry
#

Thankfully donor items are dead now 🙏

drowsy plank
#

true

swift wharf
#

the backlog is gone????????

glass arch
#

becoming a cal dev just to make aegis x rampart shadowspec fusion

grim tusk
swift wharf
#

🚪 🚶‍♂️

wide river
drowsy plank
#

wait i know

#

someone put it on the fandom wiki so remix mod makes it

swift wharf
#

i mean asgardian aegis should fucking die

drowsy plank
dense ferry
grim tusk
#

Return Ambrosial ampoule + honey dew + sponge (it will totally not be op as fuck)

glass arch
swift wharf
#

kills provi
gets elysian aegis
kills dog
gets asgardian aegis

#

uncanny uncanny

wide river
glass arch
#

its called The Verboten One

swift wharf
#

the line could just stop at elysian

#

which is an INDIRECT upgrade which is BETTER than direct upgrades

dense ferry
#

I'm convinced you guys want half the game to be deleted

swift wharf
#

that is exactly my point

drowsy plank
#

if you want to keep asgardian you could just move it to shadowspec fr

swift wharf
#

SO TRUE

glass arch
drowsy plank
#

at least it would be further away and be at a tier more accommodating of its powerlevel

drowsy plank
#

i know polter and the sentinels are technically between provi and dog but uhhhhhhhhhhhhh

#

yeah XD

wide river
glass arch
#

so half the game

wide river
#

So true

drowsy plank
#

half the game being deleted would be like neko who wanted to delete half the bosses for being "bad" (did not elaborate)

dense ferry
#

Correction, you want the stuff that can be potentially reworked into cool stuff to be gone already HDfailure

#

People can't distinguish bloat from potential rework tbh

drowsy plank
#

ah yes let me just rework crimson flask ultimatesmug

wide river
glass arch
#

im more on the side of rework rather than remove
some things should be removed though

dense ferry
#

What the fuck is Crimson Flask

drowsy plank
#

ljghvkjmdshojfd

wide river
glass arch
drowsy plank
#
Calamity Mod Wiki

The Crimson Flask is a Pre-Hardmode accessory that increases defense by 6 and damage reduction by 4% while in The Crimson. It also grants immunity to the Burning Blood debuff. It is the Crimson counterpart to the Corrupt Flask.

dense ferry
#

Ok no this shit can be gone

drowsy plank
dense ferry
#

But I'm talking about the good stuff, not fucking

drowsy plank
#

im actually dying

dense ferry
#

Crimson Flask 😭

swift wharf
#

let's rework every melee broadsword let's rework every primordial earth material let's rework

drowsy plank
#

you FOOL there are TWO HUNDRED CRIMSON FLASKS

dense ferry
swift wharf
#

asgardian aegis is elysian but stat stick

#

godslayer already has a dash we don't need that shit

drowsy plank
#

hey it also gives an immunity to GSI

dense ferry
#

Asgardian Aegis is Elysian but GOOD