#suggestions-discussion
1 messages · Page 145 of 1
Imagine if terraria two released and it was like actually a Good Game i would lose my mind and explode (this wont happen
do this anyway
just buy smm2 mfs the second a reason to dunk on nintendo appears on their screen
would this lead to calamity mod 3?
by the time terraria 2 releases we will all be playing silksong
god no
smm2 when they shut down wifi support in like 5 years or something when they move to the new console
They both will never release then
what if silksong ends up being bad
however you are very true
Terraria is a good game though, why is this discussion implying it isn't?
good games aren't supposed to have flaws 
that was our point
because modded players hate the vanilla game or smthn (it's the same game)
based
Good!
like terraria 2 will not reasonably release anytime at all specially not with the noita ass looking map
terraria is fun, but i dont think it is a "good game" in the context of game design
i fucking hated terraria when i played it for the first time with my friends bc all i did was make an asphault highway for 12 hours because no one told me what the fuck was happening
we simply "like" bad games
i hope that is a joke
because what the fuck is that
I don’t hate terraria
I dont think it’s good tho
red would do it for real so we'll practice being careful around that
it is very funny
Im hoping it’s not like
Genuinely representative of the map
its also an early concept so technically it doesnt matter
anyways why were yall discussing progression again
because of the evil 2 sugg?
I think
yea
it's so true
if cal's willing to make huge cuts on actual boss content to improve on what's left the experience would be
well
i cant guarantee itd be better
honestly evil2 bosses being in hardmode kinda gives more reason to... be in the evil biomes
yes that is the point
i think their AIs are cool and evil biomes are dropped like hot coals after early hardmode
evils 2 also fit the hm expanded evil theming better
rn they incorporate ichor and cursed flames as a part of their design despite phmode lacking them
also yall are always saying to just like remove every single boss in the game but idk what the fuck that does besides remove half the game's identity because as much as we meander about exploration and design and whatever people don't talk about like. idfk how great the improved calamity generation is. (well, we do bc we have good taste but w/e) people like it because of the bosses. so id rather just move it so they actually matter and feel relevant, and give a skeleton for all the other cool content to exist in. and some of these just seem so obvious in terms of improving progression
what are you referring to here exactly though
like newer biome gen has existed for a month and its still relatively unfinished by chocie ofc its not talked about much
they will once the biome reworks come out hopefully
thing is you fucking
run out of space to make things relevant
by Design if you have too much stuff in the same place in a game it just
thats because it hasnt been great for most of its existence give it some time
Bloats the Place
yeah so move stuff around. that's the point of the original message
Where
ill have you know sulf sea gen was basically the last thing i designed with dom before i ditched
like this whole discussion is about the Where
anyways yeah i think moving evil 2 would be good
and the only thing i could see conflicting with it lore-wise is the aerialite lore
aerialite can just be moved to boc and eow they're literally the same boss xd
y e a
that's how it used to work anyway
thats fine yeah but there's still a bunch of basically legacy boss content with very little identity of its own
also disagree with your stuf because it implies there a meaningful difference between post plant and post golem when theres kinda not (and eitherway it ends with this late hardmode bossrush that doesn't get broken up by basically anything at all)
and the point of removing is honestly just
that things dont really deserve to exists
thats why instead of memeing a random boss we just went for calclone
its the boss we actually think should be removed here
removing calclone would deprive scal of one of the few scraps of foreshadowing she has though
theres better ways to do it honestly
i just fundementally disagree, the more obvious solution is to just make the divide bigger and make the difference more actually impactful, we're constantly talking about how if we could just stretch progression a bit longer it would improve the game, but no one actually wants to do that because it. idk messes with vanilla player's previous assumptions which i think is silly because calamity already does that anyway
when the modification modifies the game
YEAH
well we've yet to see any actual attempt at redesigning clone at least
Thing is dont think adding more bosses to a place stretches progression
It kinda bloats it
and it would go really well with hardmode lore
This is because there's basically no breaks or differences between those points of progression
since evil buff happens because of an outpouring of godly essence when wof dies
im not talking about that anymore, this is a whole nother issue about a hypothetical i made once about adding another tier to progression by moving the cultist flag off of golem, as doing so would give items more of a place to shine and literally make the room for the bosses to not be bloat
that godly essence would then result in the mind of the god that became the corruption becoming more lucid and attempting to reform
and the perforators being able to wield ichor
TRUE
So true
doesn't hive mind have some semblance of cursed flame on it as well?
yes
also both of them drop [Hardmode Evil Component] if you kill them in HM
As always our opinion is that if time travel ever is invented the first thing that anyone should do with it is preventing terraria from existing
Considering Perforators inflict Ichor in pre-Hardmode for some reason, moving them to Hardmode would work
yeah
still would be a nightmare to move into like mid-hardmode and still have their moveset work but
all true points are being made
i know there is a lore reason for them disenchanting aerialite
which is the only thing i can see conflicting lore-wise
it would be hard yes, but frankly it'd be better than whatever the fuck they are now
the lore is modified all the time for the game honestly it doesnt matter
Good stuff shouldnt be stopped by silly stuff like "the lore"
boc and eow are the same boss it would cause 0 lore issue tbqh
real but also like it has to BE good
yeah i just know cei is adamant that this is the last version of the lore
tbqh moving the bosses around doesn't change what they are
give me like 10 minutes and i could type up a doc explaining how all this shit could still work while im in class
oh i have no problem with like the world integration aspect
im more concerned about how you dont immediately invalidate perforators with mid HM gear 
it'd need a total redesign
Make them like Aureus and give them massive DR and Defense 
yeah when you move a boss with pre hm mobility in mind to mid hm you kinda have to alter a lot of things
but like, perf and hive mind are already both damn good bosses, and I feel like a rework might honestly make them worse 
hive is a unique and fun boss with a lame af first phase
the curse of calamity first phases
the calamitas clone in the room:
real
im SCARED of HM getting fucked up
of
of calamity bosses as a whole doesnt it
of
simply let terry rework it
So true


yeah
I believe it is, which is why a lot of suggestions are waiting until then to be suggested
@woven yarrow you can't use 1.4.4 as reasoning
im giving him like 5 minutes until i flag it
suggestions posters waiting until the second cal for tmod 1.4.4 drops
replace the shellphone and 1.4.4 bit with like
Vanilla already has Demon Conch, an item that serves the exact same purpose as Astral Arcanum's teleport while being available much earlier.
That's pretty much what I'm doing 
same
also true conch is also craftable in cal so
he changed it but didn't say anything in here
even if it wasnt its still available post evil1
weird but aight
i dont know why we need a tp to the desert but it isn't invalid anymore
well
blatantly at least
good luck
umm
Oh great, I was about to make a suggestion regarding the Crown Jewel upgrade line, but now that this one is here I can't do it, otherwise they'll conflict
antlion queen…….
it's usually right next to spawn anyway??
Sometimes it's past the Jungle, for some reason
a fucking pylon
what the fuck……….
why don't people just use pylons....................
okay @woven yarrow im pinging again because you lack any reasoning for this, why desert? cal is notorious for it's utter lack of desert content, furthermore, desert has a pylon, and on top of ALL of this, the desert is usually right next to your spawn anyway?
So true can we just remove the teleport part of Astral Arcanum 🙏
I mean, it's nice to have a pylon for underground and a teleport for suface
we should add a forest conch
recall potion
this is why i liked my cal structure tp idea better but regardless if you can't come up with a better reason ill prolly flag it for lack of reasoning, arcanum needs work obviously, but this just isn't it
Spawn conch 
magic mirror
shellphone has that
funnily enough
anyways sunken sea pylon exists if you want to mention underground desert
so desert gets TWO pylons
what if I play multiplayer though
L
TRUE
also there is like 0 underground desert content anyway 
it's all sunken
which. has pylon
That's a point what about snow? It's often far away from spawn and at least has cryonic
temple?
jungle has too and is an option
yeah places like temple, dungeon, cal structures were all ones i gave
dungeon is already on there tho
dungeon has an option iirc
yeah
oh
being able to quick access the forsaken archives could be useful tho, same with vernal pass and jungle temple
anyways you only mine cryonic ONCE why do you need an item to teleport you to the snow
I really don't think the Astral Arcanum needs a quick teleport point function, considering Pylons essentially make the thing useless
The only two places that don't have Pylons are the Dungeon and the Temple, but you can just use a Magic Conch for the Dungeon and a Jungle Pylon for the Temple
crimson imo,
thats true, but if you think about it basically every other option of Astral Arcanum is kinda redundant
yes
which is why people are mostly just asking for it to die
the only real niche it could fill is the one i mentioned
because everything else already has a quick travel option
and even then
teleporters exist
at least hell is far away, so. idk. redundant methods of access or something
The teleportation function is just weird and out of place and useless imo
p much
but that's basically all this accessory offers apart from 12 defense and Astral infection immunity which are really not worth mentioning
Yeah so rework the accessory completely 
probably the best solution actually
yeah imma just hit the desert thing for now
if you wanna make a sugg about arcanum u can just write a new one
I would make a suggestion to rework it but typing on mobile is annoying
that's okay, I also realised how useless this little of a change would be by now. Ill think about a knew one
Oh cool
I think I might need a bit more reasoning in the second half, but for now it might be fine
I think you could mention that the accessory lacks identity
I figured I should also mention the fact that the teleport of the Astral Arcanum is mostly rendered useless by Pylons, as that's probably a key point for this matter
such a true and real suggestion
Why are you posting memes in suggestions
@jade cargostay on topic
because there isint a meme channel duh
💀
There isn't one because there shouldn't be
do it again and you won't be able to post images at all :)
I am not fully sure on the crown jewel one
I can get the useless effects stuff but Astral Arcanum is actually a fantastic defensive accessory as the life regen it gives actually cancels out Vuln Hex entirely which is huge
It doesn't even need to be a full rework, just something better than "Here's Crown Jewel's effect but stronger with immunity to a debuff that is irrelevant and a teleport that's useless"
it is quite literally just a bigger stat stick with each upgrade 
I had another idea about Astral Arcanum, although I don't think I can add it to the suggestion.
What if we just made Astral Arcanum a full Astral-themed survivability accessory?
Just make it focus on defense and life regen, then we could throw Ursa Sergeant into it to justify the "Immunity to Astral Infection" part
i thought it'd be funny if it got an effect that gave you stat boosts while under chaos state to reference its (presumably old) ability to teleport
oh true
Like, these two together would just be a perfect combo, would they not?
I had the idea to move it post astrum deus, remove the teleportation and throw Hide of Astrum Deus into the recipe. Do you think thats worth a suggestion?
hide upgrade..,.,... 
Hide of Astrum Deus is already incredibly broken as an accessory, giving it an upgrade would break the fabric of true melee playstyles
ah yes give my defensive accessory even more defensive capabilities
(Also yeah Arcanum isn't in need of a buff it's good on it's own and frankly We really do not need defense to be stronger than it already is)
If you're worried about it being too broken, we could always put it later than post-Ceaseless Void
It also wouldn't be a full upgrade to both of them, because that style of upgrade is lame
what's the fuckin star veil upgrade again
deific amulet?
Deific Amulet?
Deific Amulet and Rampart afterwards
Two of the most hilariously broken accessories
Also technically Universal Genesis but that's beside the point

rampart 2
that's what rampart does
not that this should be a reason for changing teleport to sunken sea but
sunken pylon is completely useless in multiplayer worlds right now
forsaken archives tp would actually be useful but it doesn't make sense to put on an astral-themed accessory
your right that doesnt matter because we dont design around bugs
also why does astral teleport to the jungle, hell, and dungeon rn?
Well, 2 out of 3 are relatively far locations that had no ease of access (hi demon conch)
No clue about jungle, especially considering you can't really guarantee going on its surface to fight yharon
dungeon is a bit ironic in itself because you need to get there to get arcanum, but polter exists so eh, fair enough
i meant like
how does the places i mention make any less sense than the ones it already has if you're trying to justify it with its astral themeing
yharon isn't jungle related anymore btw
Can you just summon him anywhere now?
Huh, that's news to me. Good to know
Mmm, from what I see it just doesn't 
it's basically kinda outdated with a mechanic which did'nt ever make much sense for the item in the first place
I'm pretty sure it's a relic of when Astral Bulwark and Arcanum of the Void were still parts of it, as well as when Celestial Jewel wasn't an upgrade of Crown Jewel, but I could be wrong.
Yeah, probably but after those were removed it really didn't age well
Just how broken is it? How long is it good for?
I fail to see how 50% t.melee damage after you get hit isn't broken tbh
Not saying it isn't
It's viable for a long time that's for sure
Post-Provi? Post-DoG? Post Exos?
I forget exactly how long but Gauntlet/Warbanner/HOAD isn't uncommon for t.melee and can break shit
Post Exos it probably falls off but I've used it on DoG easily
Yharon is etch but Yharon is already a Not True Melee Friendly Fight
Ok
wow, I didn't know this thing would be viable for such a long time but im really not a t meele guy tbh. not at all
maybe Astral Arcanum could be reworked into a magic accessory due to the astral infection already beeing kinda built around magic and rogue class.
And while the latter has enough specific pre ML accessorys magic is kinda lacking in my opinion
Based tbh
Mhage could definitely use the accessories
Eldritch Soul Artifact becoming a mage accessory when
mage needs something more than what it has
(a few misc accessories and all of the damn mana flower sidegrades
Mage needs mana to become both an impactful mechanic and not a dang handicap before anything can be done about it 🥺
no matter how many times i see it i still hate the new 🥺
technically you only need to fix one of those problems
albiet fixing only one requires doing overtime on the other
or removing mana
Well, yes but nobody would actually appreciate the fix in that case 
crank mana consumption on all weapons to around 200/s
bam, mana is now impactful
If the "Mana Sickness" debuff did more than just reducing damage, then mana might be a better mechanic
Usually if you're able to get Mana Sickness, then you're able to keep applying it repeatedly
my solution (which I don't think cal should do) would be to make magic weapons stupid as all hell but then make methods of regaining mana both more scarce and more debilitating
reduces max mana based off duration, longer duration more max reduction maybe
in other words, I'd be advicating for removing mana potions entirely, which I don't think is within calamities scope
That reminds me of that one "powerful magic" mod where it triples damage and mana cost
needless to say such a simple premise does not last a long time 
so you can chug potions all you want you're just paying for it with less mana overall
I have a magic rework idea, although it would literally never be able to go through suggestions:
Make all magic weapons have a "charge" mechanic, where charging it for longer increases the power of the spell, but it also makes the mana cost go up proportionally
Think of the Titanium Railgun, but as an entire class style
so kinda like draedons arsenal charge but affecting mana cost too?
Sorta?
Except the magic charge isn't something that slowly ticks down per use, it's just a "hold to make more powerful" kinda thing
this is the issue with fixing mage
any rework that actually fixes the problems with mage is to grand scale or otherwise outside of calamities scope
so uhhhh
make more mana directly increase magic damage ig 
one way to instantly make mana potion mage drastically weaker is just make mana sickness 10s by default and make the duration applied (per potion) reduced slightly with some notable mana potion upgrades (eg: manaflowers -1s, manaflower upgrades -1.5s, sigil of calamitas -2s, ethereal talisman -2.5s) etc etc
this will very notably fuck over anything that drink mana potion at a fast rate because you start to stack at 10 instead of 0
if you want to make it even worse can have a debuff where "if you drink a new mana potion within 15 seconds the next one inflict even longer mana sickness"
or "mana sickness damage reduction capped at 10 but duration can exceed 10" etc, or "mana sickness increase mana cost proportion to mana sickness duration"
I focused on mana sickness because the main problem mage cant be balanced around mana is because mana potion is so drastically more effective than mana regen that it is not even comparable, therefore cannot be balanced as otherwise no mana potion mage will be fucked over even more.
That seems like a recipe for disaster in a mod with a massive, classless and free burst damage mechanic
Yea, I had thought so
It might be able to work if either 1. Rippers were removed, or 2. The idea doesn't let rippers be active, but both of those seem like they would be too much effort for a change that probably wouldn't benefit mage too much
Honestly, I just don't use mana pots even if I happen to have the mana flower
maybe unless i have to yknow, use last prism-type weapons
hello
Was the exclamation on the Astral Arcanum suggestion from before it got edited, or is it staying exclam'd due to "future plans"?
Or some other reason
It was exclaimed due to having poor reasoning, I think
Let me look what the actual reason was
I did not exclam that one iirc
Looks like it was @drowsy plank ?
it was from before, most of its reasoning was because it was referring to shellphone
Okay, read from here down for context to the exclaim
it was changed to just say demon conch
it was changed to demon conch but after a while i asked what exactly the reason switching hell for desert was, not to mention the suggestion of desert having "beeing a key location" just not being true, and the fact that the desert is usually right next to spawn, i just couldnt find a reason to even do this
plus pylons
Arcanum Imo needs a buff, also defense is only broken as hell when you min max it a fuckton
I could see nerfing other easier and less opportunity cost sources of it or clearly broken ones (such as Rampart) but arcanum atm needs help in some way
plus it's like. post-CV
The finding reasons to do it come up to the dev team
I might also find some suggs non-sensical but if they have some reasoning they go into voting and die
I was thinking of suggesting to throw Ursa Sergeant into the accessory, but that felt like a bit too much
well that's the point, i just really didn't see a reason to replace hell with desert
they just said it "is a key location" and didnt elaborate
Actually thats true
It could stay ❗ tbh
But desert being a key location like also just makes sense
Such as how jungle is
which i dont really feel like is enough of a reason to switch hell, which, yes i get it is repetitive with hell conch, is still further away and better than a biome which already has a pylon and is right next to spawn, with 0 content post-ML
id argue hell is more important
signus is down there, you need unholy essense for a lot of crafts
what do you use desert for?
I can see how that would be the case. It's a major biome that has unique enemies, a unique music track, different enemies on surface and underground, and a Pylon attached to it
Kinda touching on the issue that changing Astral Arcanum to go to any location is redundant because of pylons (and the many teleports 1.4 added and 1.4.4 will reinforce)
It's a product of pre-1.4 Terraria
Crag does have a pylon tho
Not hell itself indeed, it shares the underground one for some reason
yeah i realize but AA takes you to hell not crags specifically 
i know but i can just point to desert pylon too like
it's a zero sum game both are pointless
at least hell has actually relevant ML content tho
I figure this suggestion is fine to go through because of that
Both locations already have a teleport method, either one is redundant
I feel like this is more a matter of subjective disagreement over which one is the less redundant option,
rather than something that makes the suggestion invalid
fair enough i guess
Oh btw on my opinion on the flesh of infidelity and carnage ray suggs is:
Tiershift flesh, kill carnage ray
i can just let it die in voting if yall really want
Yea let it die in voting
there's no way it's passing lmao
byeah
At the very least it draws even more attention to Arcanum being obsolete
i mean so does enchiladas 
Then the next sugg comes up
I'm now just worried about the fact that three suggestions about Arcanum being in a single batch
No it cancels the damage from vuln hen. it's fine
It does what
Yep
Is that the prov drop or is it even more obscure
Astral arcanum cancels out the dot from vuln hex
Blazing Core is the Providence ""Expert"" drop yes
I remember how everyone didnt knew Spectral veil existed (the only class specific defensive acc
) while the balance thread was screaming to nerf it
lmfao
I eventually gave it a smol nerf
Good for it I guess, needs more reason to use
Oh I had one from before I got into beta testing
Outdated as fuck now
lmfao

At least half the accessories in the game are in that doc
The issue is that half the accs in them will end up being broken somehow
(btw yes I saw this ping, I am thinking about it)
i cant remember if it was with you but i remember mentioning that i wish there were more movement accessories, but i was countered with the fact that late game wings made adding new movement accessories too strong or something
maybe i should just write up another suggestion for this
Ah yes bc an e.scarf, which is already More Than Viable For SCal, with Half the dodge cooldown, which can be stacked with Evasion scarf and another dodge, is very much fair and balanced, especially when dodge iframes scale with stuff like oh idk, Rampart and Godslayer Iframes
Spec veil is the signus drop right
Yea
i mean tbf
you dont really ever expect a sentinel drop to be horribly overpowered
so i can see why people didnt know it was busted
Yeah
Ah, fnuy
Since The Evolution has been memed on forever
But yeah spectrail viel is NR with a dodge that can be stacked with another Extremely Broken Dodge on-top of your normal dodges
For playing stealth rogue 
not just that, iirc the weapons are pretty mid compared to ones surrounding them
For the most part yeah
Evolution needs either:
Rework
Tiershifted into post-DoG and made into an astral arcanum upgrade
would that even fix the problem? tiershifting it i mean
Storm is storm
Lamp is outclassed
Kunai I dunno I don’t touch rogue
Mirror blade is uhhhhhh
mirror blade is stupid but it got nerfed a little
Bc it gives more reasons on why Statis's Ninja Belt is Kinda Garbo
SPEAKING OF WHICH
PLEASE BUFF NINJA BELT
IT'S BAD
Used to be*
It sucks ass now
damnnnnn
speaking of ninja
how does ninja armor fare compared to almost literally anything else
Make the dash even longer 
Mid
Ninja armor is
an armor
Not the worst thing ever
Would never call it good
Storm is daedalus stormbow but bad
Lamp is fine but it's on par with stabbers for being a boss after which is etch
Kunai is dog viable but you need to be within 8 blocks of dog to hit him so it's etch
Mirror blade is bad
PLEASE
Statis's Ninja Belt is literally MNG + Ampibean Gear
No dash length increase
It's 24 blocks still
Which is shorter than Elysian Aegis, which is supposed to be the more "ultilty/defensive counterpower" With the shorter dash but with a ram
Elysian Aegis being 28
I can confirm that the Storm is bad
I did a test a while back and it was over killtime with Quiver of Nihility and Luminite Arrows
oh damn xpc's ninja armor sugg got hit with the "No"
Yeah :/
Oh I thought you meant void sash lol
Yeah buff ninja belt too
Nah void sash is mostly fine
I can personally attest to how Void Sash Is Not Bad At All
I actually prefer it over aegis on SCal/Exos
Having the dodge + 12 block longer dash + climbing claws for scal just suits my fancy
im way too used to having a ram, it is for this reason that i suck ass until post 2 mechs and cryo
actually wait does deep divers dash have a ram
I don't think so
I can make do with scarf but yeah lol
if so then OHH BOY time to bust out the old terraria crashing strat of water arena
(i am not joking i have crashed terraria many times trying to make water arenas)
It does not


Me trying to lower my oceans:
(with cheatsheet)
i did the same thing but in reverse
lets just say mass copy pasting of water blocks is a Very Bad Idea
accessories are a problem
fix everything grr
Nah there are only a few that need immediate fixes
The Evolution, Statis's Ninja Belt, Blazing Core, Elysian Tracers, Spectrail Veil, Both Scarfs
Nothings a problem if everyone has acess to it
Simply make them like Hollow Knight charms
overcharms and nohits
god actually that'd sound kinda fun y as a way to "softcap" accs
https://docs.google.com/document/d/17SUHBgjAjO2BKks2WkgJ7M4kGQFcCEgRTPhfttLid_o/edit?usp=sharing shitty accessory doc
TERRARIA CALAMITY - BAD/BELOW AVERAGE ACCESSORY Verdict: Accessories will be judged of 3 things, with the following consideration: Ultimately, accessories are to provide a certain “benefit”: “What” benefit does the accessory bring Be it raw stat or other benefit like debuffs or immunities “How” ...
(some might no longer apply eg: Void of Extinction, I kind of havent been maintaining it)
Yeah should remove that and trinket
Scarfs aren’t THAT dumb
They’re viable on scal for a blatant “I do something no other acc can” reason not a “I am grossly overpowered” reason
also for Arcanum of the Void: I think teleport function is kind of neat, there is surprising amount of people who don't know about pylon (because happiness + shoebox apartments) and teleporters can be hard to gauge for player who never tinker with wiring
however I think the main buff it need is that it need to be "moved to be usable early into the progression"
eg: what is Celestial Jewel have the full TP function of (current) Arcanum and Arcanum straight up can right click select location on map and teleport yourself to it after a channeling delay
Void of Extinction is still kinda mid but it isn't bad
void of extinction still is mid, but it's not bad
lol
same braincell
A 30 second dodge is not balanced in any regard
There is a reason dodges are 90 seconds
Most hardmode bosses have a kt of 3 minutes
That's giving you about 6 dodges per boss
That's 6 extra hits you can take WITHOUT losing HP and WITHOUT losing Adrenaline
it is no longer downgrade yes
at the very least
brimstone flame on hit is not like, too bad
not amazing but at least not straight up useless
Statis's Ninja Belt should be added onto the shitty accessories doc
it is still often worse than just adding an emblem
yeah when it was eocs rev drop it had a dodge cd of 15 seconds
Beyond broken wtf
ninja belt is not really "shitty" or "below average", just "super average compare to other dashes"
by itself ninja belt is actually incredibly overpowered, if aegis/valor and high ruler dont exist
No it's literally
I've tried to use it
It Does Not Preform Well Or Do It's Job
high ruler is broken for tanking, rams are ram dashes
void sash is just long cooldown dodge
it is still a dash tho lol
im not joking when i say it was good enough that i could have used it until fuckin moon lord and probably beyond
that's absurd, i'd use that on SCal lmao
it is shitty because every other option on tier is literally better ig
It has literally nothing to do with Valor or High Ruler
It has two problems:
One: Lack of knockback immunity at that stage so you don't have kb immunity
Two: It does not get a dash length increase from MNG so it's literally just a shittier Elysian Aegis bc that has better dash distance with the ram, where MNG to Valor is Longer Dash + Dodge VS Shorter dash but ram and defensive benefits, same with Void Sash VS Asgardian
Give Ninja Belt a dash length increase
Give Some Form Of Knockback Immunity Between Frozen Shield And Rampart
And it will be fine
I deleted mine now myself, I just think reworking it is the way to go and not switching actually useless teleports
might make a suggestion about a rework for the line after Enchilada's got through
i just realized we have like 5 suggestion in voting rn which are the top suggs and they all are like the same fuckin thing asking for better boss animations lmfao
I mean last batch is also 99% cosmetic suggestion 
I made like 4-5 suggestions last week with only 1 (?) of them being cosmetic and it is the only one that got enough vote, truly is the state of suggestion voting
(I am so tempted to suggest to mod mail that suggestion is divided into 2 categories "cosmetic" and "non-cosmetic" just so non-cosmetic/functional changes suggestion have a chance but I am pretty sure this will just get rejected)
And the polter one is about to get through too
plus uhhh rebeccas polter sugg whenever it gets into voting is gonna be another """""cosmetic""""" one
right lmao
god we're turning into snake, nonstop visual suggs
it's worth a shot, but ur prolly right lmao 
Based tbh
since the alternative is that 99.99% of the time cosmetic suggestion take like 90% of the votes
I mean it's not like there's much to be suggested in terms of boss fights 
the other half of the suggestion rn are about boss fights 
visual improvements are easy stars and not that hard to implement*
*depending on the actual effect
this is true
I mean you can make boss fight suggestion, you just have to be really convincing
and a tracers thing
so true
I think the fact that Terraria modding in general is moving a lot towards some cooler effects and Calamity itself is getting some, everyone wants to jump on the train to suggest these
And well, I am good at tinkering ambience stuff
Terraria modding is definitely going towards more visually appealing stuff
I mean cosmetic suggestion is not inherently bad, just in this case it just mean anything else dont stand a chance
Damn
no, xpc will just be like the only person to ever post there 
SO TRUE
Byeah I do think I have good ideas for ambience in general
Now it's a matter of whether or not the Devs like said ideas 
stip seemed to like the concept of the polter sugg
Yeah, I'm SPECIALLY proud of my Polterghast idea
what if polterghast jumped out of the screen and cried hyperrealistic blood
but fr it's a cool idea
sadako
funny ghost girl go brrrrrrrrr
The fact that Polter has like
Faith referenc?
polter-chan jumpscare
Nothing related to it ambience wise makes me sad
SOO TRUE
Specially when there is so much potential
Also because the new concept art looks awesome even though I haven't seen it 
And there needs to be something as terrifying as that sprite to go with it
And a Moon Lord-esque spawning sequence is absolutely perfect imo
ok the channel suggestion is sent, well just try to bet on the 0.1% chance it get accepted
speaking of cosmetic suggestions that are way too specific to ever be not exclaimed in posting I also had this idea that I probably will never post 
iirc abyss stealth is planned to be more fleshed out at some point
im... not sure when that point is
Focus is real
maybe after another stealth rework 
Ok so i have an idea
You know the new cd music draedon teaser?
And you know how there's a really tense buildup
That buildup should be playing before draedon spawns in the mechs
You have like a few seconds to choose
The song isn't even ingame yet my man
no it is pointless, just fully implement it when the music is done
And once the song drops, the mechs spawn
why tease the build up and then have a completely different song played
Once it's released duh
??
AFTER its released?
then you can wait until the release to suggest that
And what is to say what you said isn't going to be done?
currently with have no ETA for when the music will be released
Well
Uh
Damn
:p
we already have a buildup track lmao
like yes this is probably just What Is Actually Going To Happen
Anyways hype train
"calamity should uuuuhhhhh be soul crushingly hard because uuuhhhhh its the hard mod"
yeah idk what moving the spawn point would really accomplish
idk why spawning in the underworld would be "too easy" for specifically calamity
its because calamity has a reputation as "the hard mod" like dark souls has a reputation as "the hard game"
so obviously we should make it harder 
which honestly still arent hard enough for me sometimes lol
that too
not to mention moving it to the surface means reworking some items
to make them good or bad again
Lmao. As I was typing I was wondering if it was considered “future content”. I didn’t know if the devs had caught up with vanilla yet
Yea tml 1.4.4 aint out
there is also the other approach, which is make calamity underworld for GFB actually dangerous
such as basically make all the underworld swords (old lord's claymore/oathsword etc) drop only post-Skeletron (only for that seed)

????
incredible
(underworld enemies do not spawn in the middle of remix / gfb hell iirc)
enemies
ENEMIES
That’s true too, make it so if you choose to play legendary mode in calamity you should feel tortured 😂
underworld enemies generally are more dangerous than surface enemy yeah
just currently calamity kind of give you a lot of way off-tier item in underworld
notably because surface you can be safe by being behind blocks, underworld you definitely cant with imps and bone serpent
im gonna be honest i think we should just leave it
is it really a bad thing that calamity gives you more options?
gfb early game is like dragging your hand along a cheese grater, im not gonna lose any sleep if someone crafts flame blossom to actually make the early game withstandable
the bosses are gonna be hellish enough (no pun intended)
would suggesting to add achievements violate the suggestion rules?
already planned but no tmod support yet
just like funny life bars
bc Infernum did it
it is, but yeah it is pointless to add it right now when it soon will be available
infernum did some funny stuff to do that i believe
good point
yeah toasty coded the entire death wish system from scratch
what a gigachad
This sugg is so awesome we should destroy calamity
whar
Yeah
Remix seed's entire structural setup is designed around a bottom -> top progression
It would be easier to just make hell harder
one more thing to poke at this sub is that remix seed is about (not) digging up, and then by swapping the spawn point we remove the entire premise of it 
We should make touching Crispy Honey blocks crash the game
That'll be challenging
🍿
^
(also idk how being forced to live in dirt tunnels is a """challenge""" of any sorts)
TRUE
blue screen of death, yippie
bsod of death on hit but crispsy honey
Touching crispy honey turns off all PC fans
Make a crash screen featuring the Lorde unleashing an army of bees on you
you think my pc has a fan
(it probably does but i wouldnt be surprised if it didnt)
well, it's very inconvenient to live in a bunch of tunnels
Tedium =/= difficulty (fortunately)
yes
I mean that's kind of the point
but jesus christ the fucking beehives they're everywhere they're in the walls
Bees: i am in your walls
the beehives ARE the walls
that means the bees are in the walls
It's nice that I don't need to be reminded of why I won't play gfb outside of testing and maaaaaybe one short and painful pt
and the crimson/corruption grass do the samething as jungle spike, aka acid venom
and lava immunity do not work

It's not hard to see why merely entering the seed with legitimate intent would bring about everlasting suffering and psycological damage
I'll just stick to Remix
My beloved
I feel like that better fits Aerialite
Speaking of which, we should make Aerialite spawn in Hell in Remix/Gfb
im going in with cheats on to see the funny
other than that
Have fun mining a hostile ore in the middle of lava, during mid pre-HM
people r like "we need to make hell harder on gfb" my brother in christ all the actual hell content is located on the far ends of hell which are protected by full strength hell enemies anyway
hellstone and aerialite siwtches perhaps?
oh god mining hellstone in gfb sky islands
also will there be more remixed items?
Yeah, Hellstone in either the Islands, or the Planetoids, or the Mushroom layer
Nah
not enough
trippled hp and damage
sadge
Imagine Planetoids made entirely of Hellstone
so like ftw but even worse
So just mining it will fill the world with lava
gotcha
It's just an idea btw
arent planetoids just lifted up earth?
Yes
They're ancient geological formations caused by material being flung into low orbit
The Islands were artificially lifted to the skies
Gfb anything when the journey player with 3 red potions
I'm glad I didn't buy into the gfb hype
turns out it's just terraria players being dumbass masochists that they are
no wonder the game never improved 
remix, however, is berry good
Gfb is imo a fun thing to do with friends, would never want to do it alone
if you told me to choose between playing remix 100 times and playing gfb once for 50 million dollars I'll probably choose the former
gfb really isn't nearly as bad as it seems
progress is slow but that's honestly part of the fun
bosses are bs sometimes but nothing outwardly frustrating (with 2 exceptions)
What are the two exceptions
mechdusa
ml
wall if you don't cheese the shit out of him
the first point is precisely why I hate gfb, at least that's one of the reasons
i love obnoxious features created with the purpose of being obnoxious 😍
progression being arbitrarily slowed down because haha fuck you
at least with just remix there's a reason why people would initially approach things slower
but no with gfb your deaths per minute rate is obnoxiously raised up to the possible limit
another reason is
fuck terraria players honestly
i wonder how mechdusa will work with calamity
do u not get ores until all 3 are dead

this isn't really true
once you get past the super early game you really shouldn't be dying more than once every 10 minutes or so
probably
fuck wrong reply
since mechdusa is treated as all mechs
so it's either all or none
still a fuckin dumb rate but whatever
they still drop the bags though right?
Yes but when you kill parts of mechdusa it counts as killing the individual bosses
oh yeah that's a thing
yea thats wat i thought
mechdusa is just a fucking mess
messdusa
so true
@toxic basalt, bro, u got ratio’d and want to change the boss because you cant beat it. Its rng. It exists. Be prepared for it.
doesn't change anything
of all the things that should be dependant on RNG, his bullet hells shouldn't be
yeah adding a bunch of rng in the tightest way possible is a bad idea especially on one of the most patterned bosses
also I don't see you doing what I'm doing
also yes scrib
its generally a bad idea to immediately insult someone making a suggestion
hell its generally a bad idea to insult someone making a suggestion period
Doesnt stop xp when i make one lol
/joke
Seriously though, the pattern isn’t randomized, just the projectile speed. You need good reaction to successfully beat the boss. If we make the speed have a pattern, people will just wait for slow phase, dash in, and pop rage and adren and kill him. The randomness keeps the fight on a level playing field. As said, he is one of the most patterned bosses, but the random speeds arent in this, maybe for that reason. DaMeister, imo, the bullshit rng part of that wasnt the projectile speed, but the fact that yharon tp’d on to you and instantly popped the attack. That is the bs, not the speed
teleporting bosses :WhereIsMySalad:

Oh
I know this bc I specifically manipulate myself to be going down with the slimy saddle right before the bhs in subphase 7 start so I can consistently get the fast bhs
Since the slow ones suck
It's more just
It's really not easy to be able to tell that at times
I've just fought Yharon over 600 times easy so I've basically just have a strat I go with all the time and that is what gives me the most consistent fast bhs
just why
I was so close to finally being done with him
and I get fucked over by a niche mechanic that I didn't even know existed
he was at 2%
also now I just realised something
@frosty trellis The wiki has no explanation on SP7
it only explains up to SP6
SP7 is merely mentioned in the death changes
sp7 is in rev changes
????
outside of rev+ he only has up to sp6
oh god damnit
"Teleports near the player and does the flare dust bullet hell, and waits for 3 seconds before repeating."
that is
what?
"flare dust bullet hell"
aint there 2 of those
Subphase 2's BHs are always the same speed
Subphase 3's BHs are always the same speed
Subphase 2's are relatively slow while Subphase 3's are always fast
Oh huh yeah
That's
Weird
I swore I've seen fast bhs in sp2 but I digress
Not even the saddle manip can give me fast bhs
Either the BH speed in P2 are random, or based on position, doesn't matter. And the fact that the wiki lacks any statement on this only makes it worse. They need to be made to be more consistent
so again, making Yharon cycle between the two types each time he does a BH attack could help
I will be honest a lot of these are very much based on the fact that "you cannot make a single mistake therefore rng bad" because of (we know it), the main reasoning behind the suggestion being almost purely based on nohit
Okay, so after doing a bit of messing around:
Sp2 BH: Always slow
Sp3 BH: Always fast:
Sp4-6 BH: Always slow
Sp7 BH: Fast/Slow based on player positioning/remaining hp, that one I'm not sure on but I was getting consistent fast for awhile and then consistent slow for awhile
(This is on Rev)
SP7 is extremely consistent, and you have ways to dodge both very consistently, I will just post this again (previously it was posted in mountain of salt)
ok so then explain to me, how could I have lived in that clip?
I had just dealt with a fast BH, avoided 2 dashes, and was preparing to go up
you lived by never being in the position for that to happen
^
but then he does yet another fast BH right above me
how was I supposed to know he would do another fast BH after the initial one?
I'm not a psychic
I can't read which one he's about to do
(I mean dodge consistently yes, but fast vs slow bh has no consistency which is just kinda etch since it's random and there appears to be no way to manipulate that which is very etch to me when all the other subphases are one or the other consistently)
or you want this can work too https://www.youtube.com/watch?v=iVF4-UOhpwM (yes this is death mode, you can see yharon skipping SP1)
and in a normal setting, this would just be considered a cheap hit
on a normal setting you also dont die in 1 hit
still a cheap hit
It's not necessarily cheap, just don't be right next to Yharon's spawnpoint for when he does his bhs
That's not cheapness that's learning his patterns
I was already moving away from him ffs
he gave me almost no fucking time to react to yet another fast BH when I was also trying to reset my wing time
in a specific setting like nohit which is a self imposed challenge especially with the condition that you are expected to learn the boss to the point that you will not get hit a single time through the course of the fight: if something is avoidable in a pattern you are expected to learn it
in this case yharon SP7 is consistent to the point of boring: in the video you should never fly up before a BH start, because that is exactly where yharon will teleport to hence you cannot dodge efficiently which is already a gigantic mistake that is totally avoidable (because no matter which BH it is you never fly up before a BH start, that is a death sentence)
additionally for SP7 specifically dashing left always works as long as you do not move up, it always give you enough reaction time to dodge the incoming BH no matter it is fast or slow
I just can't push any changes at all
if yharon is complete rng I am fine with it, but the fact is yharon is completely consistent especially SP7, in fact I think even the bullet hell spread is consistent because otherwise it can't explain why the same strategy nearly always work for me outside of my own poor execution
I'm tired, if he had done a slow Bh then, I would of lived
but no
and here you are, trying to justify that apparently him doing that is fine
Sp7 I don't agree is super consistent and that's literally bc getting either slow or fast bhs is random
.... Albeit that's the only thing that isn't consistent with Yharon
im gonna be honest most of your changes have just been complaints about nohitting specific bosses, which... isn't really the biggest concern atm
in a normal setting that still would of been seen as an unfair hit
If its a big enough issue then fair ig
if right now the suggestion is exo or scal instead I will be fine with it, because those two have rng involved which is understandable with the frustration; but the current context is that it is specifically yharon which is a boss which extreme consistency (especially SP7) and the context is that it is for a nohit
there's nothing wrong with these but either way i doubt you're going to get a lot of traction in voting
so tldr to me it is basically your own fault in that case
But if its just every common inconvenience like this one then it kinda gets spammy
Like it might kill you once or twice
I hate this
That hardly warrants you making a sugg in a way ig
that is the only "inconsistency", and both can be dodged in the same way: you assume it is a fast bullet hell (always) and see if the bullet is not coming you change to a strat that you use to dodge slow bullet hell
Death Yharon has constantly sapped the life out of me, I took an extensive break, I come back, and this happens
and the way you dodge both BH have the exact same setup
(The slow/fast bh thing is random which does cause cheapness, and after doing it a bit more in rev, the slow bh density also feel like a bit too much at times and gives very little room, if any, to dodge properly even at a far distance bc if you are at a far distance you will be dashed which makes it more likely to dash into a fireball, or if your close there isn't an opening to go through that's large enough with all the wavy fireballs to not get hit)
(This is what I am figuring out just messing around rn)
So its the positioning that determins the slow or fast BH?
(And getting the same setup to dodge both bhs consistently has Not Really Been Consistent, at least imo, and I generally call myself really good at normal yharon)
That's kinda strange
No it's completely random
Oh
Ture tbh
But it doesn't really have to be that way
An attack that's entire pattern is purely random doesn't reallly seem consistent
Especially when the slow bh is just anything but consistent without perfect positioning imo
It could be changed a bit
There is a difference between
RNG from bosses
And an attack that's rng can cause a lot of really dumb shit
One fight that has a completely RNG rotation that has not once felt cheap in any regard for me is Empress
To give an axample
So its like have a more defined animation or something that shows which BH yharon is about to enter in SP7
But her attacks are evenly spread out to make things fair and none of her attacks themselves aren't rng in any regard and are easily dodgable and can be manipulated
remove bosses
Remove calamity
Fun fact: Empress is actually not as random as you think
huh
maybe an audio cue instead since he most likely wont be onscreen
Yeah that could work actually
Empress' randomness is that she can randomly skip over an attack in her vanilla pattern
Its slight lack of randomness is random enough to be random
That would be great
But it doesn't solve the core issue of He is going to bh almost immediately and which is still random
And the audio cues are not going to be obvious in any regard
And also doesn't change the slow bh density being very much a little much
That's why only dashes are the attack she can do twice in a row, and only in phase 1
And why the stationary rainbow bolt attack in phase 2 is always followed up by either lance walls or normal rainbow bolts
Interesting
Didn't know that's how she worked
I just found her easy enough and any rng in what moves she used to be fine
Remove Slow BHs
There
Done
Nah, this is what I think
just, reduce the density of them
I wouldn't argue for the latter parts having the slow bhs dead or at the very least tuned down
Yeah
when the slow bh is too slow and becomes harder than the fast bh
The density, on rev since that's what I was testing, was just etch to dodge in any reasonable manner
I could do it
But it was not consistent
emode mutant moment
i did effectively dodge a slow BH in SP7 by getting yharon to attack before they showed up for me, and then slipped through
although it felt like luck
yes
Only in subphase 7 though
The other subphases are fine in density outside of mabye SP6 using slightly less but it didn't feel downright unreasonable at times to dodge like SP7 does
fuck that bh
Yeah, SP6's were fine to avoid
i agree the eyes in desperation are the hardest despite it looking the easiest in a nohit
(easier than the final laser imo)
also the dash override has been a godsend
I do think having it as random poses an interesting challenge
You have to be ready to dodge whichever comes your way
And it's definitely doable
Because it's just two variations of one attack
I think the issue in the clip is, you chose to grapple right before the BH (which you can time)
It slowed you down considerably
So you weren't prepared for a fast BH, as you should've been
I don't see that as a cheap hit, it just requires better positioning
While you didn't know that a fast BH would come, you knew that one could come
Arguably, the pattern to dodge Slow BHs is much more unfair because its positioning is relatively hard to get right
Fast are satisfying to dodge
There's a dragon yeeting fireballs at supersonic speeds in all directions
And you're just standing still
Fast are also significantly easier to dodge
Yeah
ok this took way too long to edit, I definitely will never want to do this this late again
so yeah, slow BHs in fact do have RNG, while fast BH have 0 variance
slow BHs seems to have a "fixed" position where the fireballs will appear in multiple circles, but which part of each "circle" is filled is random (some of the pattern are fixed as can seen from the more concentrated part, but some are random)
- however the "movement" of the fireballs seems to be consistent as can be seen from general pattern especially when it is far away, it doesn't perfectly overlap because my positioning is not perfectly central for all of them
fast BHs have 0 variance and is always consistent (the only variance was how fast I get into the centre of the BHs for recording purpose)
both slow and fast above are taken from at least 4 clips, fast BHs I had 6 clips since it had less positioning variance
channel ideas would go to the mod mail but i dont even know what that would entail
Oh ok cool
Something like the trivia channel in the main Terraria Discord, I'd assume
dont know what that is
uhhh terramain has a trivia bot? not sure what that would entail for the server as a whole though
basically it asks a question, first person to answer correctly wins... something, then theres a little while between that and the next question iirc
Yea
You get points which can be redeemed for role colors, although that'd be too much of a hassle for here, methinks
sounds like a lot of work to set up and not really the kind of thing this server is for
that's fine, and you can certainly ask mods about it, i just feel like we've got a lot on our plates already + someone would need to program a trivia bot so unless someone else steps up to do it or you did it's probably not going to happen
I'll ask the people in the yugioh discords I'm in that have a trivia bot how they do it
Maybe I can gain some insight from them and their bot
aight
its live in 1.4.4 i heard
cool
i moreso meant planned by cal, so maybe it is live next update, but we don't know if/when cal is gonna do it
ye
i remember when we were all speculating about what an ankh shield upgrade line would look like if it was removed from aegis line and i think it'd be neat if transformer was added in to whatever speculative shield upgrade might exist
it provides a lot of defensive stuff too
but yeah the immunity to a vanilla debuff too
add ankh shield to rampart 
DEAR GOD
💥
i mean
they're both shields
so uhhhhhhhhhhhhhhhhhhhh its still a bad idea
Let me actually take a look and compile all the accessories that give immunity to a debuff, then we can go from there to see which ones would actually make sense to be shoved into an Ankh Shield line
You are thinking too small
Endgame accessory that merges Asgardian Aegis and Rampart of Deities
YES
👍
PERFECT idea
(1 of which is the DoT and the other is a stun)
totally not a bad idea
GREAT
This surely wouldn't create the strongest accessory in the game 
tbf electrified is one bitch of a debuff
NONONONONONONO
dont speak of the devil or else a donor might invite him in 
we already have high ruler
Me when you cant dono for Post-DoG items + dead
Thankfully donor items are dead now 🙏
true
the backlog is gone????????
becoming a cal dev just to make aegis x rampart shadowspec fusion
No lmfao
🚪 🚶♂️
When the accessory removes build variety
i mean asgardian aegis should fucking die

❓
based idea
Return Ambrosial ampoule + honey dew + sponge (it will totally not be op as fuck)
actually wait that already exists
So true
Purge the combo accessories
its called The Verboten One
the line could just stop at elysian
which is an INDIRECT upgrade which is BETTER than direct upgrades
I'm convinced you guys want half the game to be deleted
that is exactly my point
if you want to keep asgardian you could just move it to shadowspec fr
SO TRUE
ender wants the entire thing to be deleted so uhhhhhhh
at least it would be further away and be at a tier more accommodating of its powerlevel
i know polter and the sentinels are technically between provi and dog but uhhhhhhhhhhhhh
yeah 
I don't want half the game to be deleted
I just want all the bad stuff to be gone
So true
half the game being deleted would be like neko who wanted to delete half the bosses for being "bad" (did not elaborate)
Correction, you want the stuff that can be potentially reworked into cool stuff to be gone already 
People can't distinguish bloat from potential rework tbh
ah yes let me just rework crimson flask 
Truly a redeemable accessory
im more on the side of rework rather than remove
some things should be removed though
What the fuck is Crimson Flask
ljghvkjmdshojfd
Exactly
goes into ambrosial ampoule iirc
The Crimson Flask is a Pre-Hardmode accessory that increases defense by 6 and damage reduction by 4% while in The Crimson. It also grants immunity to the Burning Blood debuff. It is the Crimson counterpart to the Corrupt Flask.
Ok no this shit can be gone

But I'm talking about the good stuff, not fucking
im actually dying
Crimson Flask 😭
let's rework every melee broadsword let's rework every primordial earth material let's rework
you FOOL there are TWO HUNDRED CRIMSON FLASKS

asgardian aegis is elysian but stat stick
godslayer already has a dash we don't need that shit
hey it also gives an immunity to GSI
Asgardian Aegis is Elysian but GOOD





