#suggestions-discussion
1 messages · Page 144 of 1
benefits of being a patron for the mod is a mad ton already
hell even a long while ago patrons on $50+ could get a fuckin item (proven to be a terrible plan in the long run because of the Backlog™)
I don't want to be announced or get benefit I just think it'd be a good idea to help more devs by giving people on discord the willing to go on patreon and subscribe
????
mb didn't know where I should put that suggestion I didn't see anything about a discord channel
read the pins
Normality Realocator
Shield of the High Ruler
Where can I find infos about Mod Mail ?
Normality Relocator will forever be The Item
infused with so much capitalism powers not even those who created it can destroy it
@sonic torrent
ah Ok I can DM it
i whole-heartedly support raesh's slime god staff idea
Allow astral arcanum to be combined with shell phone (it doesn't have enough materials)
spittin 😤
shell phone now crafts with normality relocators and all the critter books too
Based
Put every from inventory item in one slot
To toggle effects you right click to bring up a menu that covers your entire screen with the different options
fr tho it would be cool if arcanum teleported to crags instead of hell since
well shellphone DOES exist and all
It's doesn't
is going to 💥
hellphone
hellophone
they can't talk.
Isnt there already a suggestion in voting for this?
@past viper already passed
oh okay
This one, it got a "Good idea" from the devs
#suggestions-voting message
Oh yeah
"Balancing"
Hmmm
I wonder if there's a specific place for this
@gentle hound this suggestion would likely do better in suggs balancing
tracers are also perfectly viable
The thread in this channel
tracers are only bad for like
post polter to yharon
even then they're still useable for dog
didn't even know that thread existed, it's not visible by default
Well
you should have read the message above in posting
Or the doc
Or the pins
¯_(ツ)_/¯
I did read the doc and the pins
but I guess I missed that
either way, moving it now
👍
the #1042197406776827914 section should probably be mentioned in the pins of #suggestions-posting
even in the doc it's buried under a 'weapons balance' section
i guess i could ask rover to add it, it is pinned in here tho
I feel like you could just separate the teleportation function of Astral Arcanum to a separate tool
I feel like astral arcanum is a very cluttered accessory
splitting arcanum sounds like nothing but good ideas tbh
We already have good teleports for most of the locations
Dungeon doesn’t really need a teleport, as you can use your mushroom biome pylon to create a pseudo teleport or just make an actual teleport
and random teleports being free kinda kills the point of chaos fish tbfh
So I feel like the teleportation effect of astral arcanum is kinda made redundant by vanilla changes
or you can use momentum capacitor, which is earlier than celestial jewel
Also true!
The teleport function just feels extremely redundant with this point
and I feel like it can easily be removed
so are you going to make it or
tracers discussion
it's very funny how tracers good from good->mid->great lmao
I'm already tracer
fr why did they give them a cross necklace for free 
*good -> bad -> great
ok so here we are going to talk about how elysian tracers needs a buff

💥
balance sugg is weapon balance and yall still need to make the recipe sugg dont @ me
also someone should make that arcanum sugg fr
true, but if they didn't have it you would just use wings instead to be fair
ok sure ill speedrun make it
cool
also if the idea is going wings or boots post-ML, it's not communicated very clearly I think
Replace "Any Wings" in Seraph Tracers to Souls of Flight
This is a simple change to replace the Any Wings in Seraph Tracers to Souls of Flight to reduce confusion that they are a direct upgrade to all wings without any downsides. It also makes little to no sense that wings are used in the crafting recipe for them, as Souls of Flight would work just as well in the recipe. It also justifies them not having the unique effects of Boost, Hover and stat boosts being incorporated into the Tracers line.
idk if this sounds well
yeah, I think it was either that or angel wings that were the favored ideas
You could add a part where it also removes ambiguity about wing's potential effects being erased in process of upgrade
stat buffs, hover, etc.
I mean if they're still mutually exclusive with wings, you couldn't use wing effects anyway, no?
Yeah
like that?
I mean like, if I upgrade demon wings that have damage stats on them, into tracers, then tracers kinda "lose" that effect in process
ah gotcha
but if using souls of flight, wouldn't have that issue
what are angel wings' effects btw?
some defensive buffs (def and life regen)
i think
honestly that's part of a reason i don't want angel wings because then everyone would want 60 max hp and 2 regen on tracers
makes sense
so souls is better
i thought angel gave like 30hp or smthn
souls works, and since you're not using wings anymore there's no chance of burning something valuable by mistake
it's just a full upgrade all around
k im posting

as far as the question of balance, it seems there's a lot of debate around them being -good- or not
but that might just be a healthy wings vs boots debate and it's better for #1042197406776827914 anyway

ok but according to the wiki
💥
that is weird
From what I see ingame, their movement is identical
its their accel bonus so its how fast they get to their top speed
a cook has arrived
just now i learnt that moon charm has 4% ascent speed
They both have 1.5 accel in their tooltip, and they both increase vertical velocity by 0.15 per frame, as opposed to normal wings like steampunk increasing by 0.1
So, it's 99.9% wiki inaccuracy
Aside from universal 24% jump speed buff, I don't think so
interesting
It does have that funny 103 mph boost thanks to the universal buff
yea ig it does have a boost
That is the only reason its' stats are a bit lower across the board than other post-1mech wings, yea
yea
Well, fin obviously
It is always the answer
I guess it'd be a good decision to move to balance and track down the wings
i hate that after some thought this isnt that terrible of an idea
skyline wings alr have 1.3 seconds
while angel and demon have 1.6
(also im not counting leaf due to 1.4.4)
Well, the terrible part of the idea is that demon is putrid scent on top of wings
and angel wings is similar
ok but fairy wings is 60hp and is better wings at the same time
Mhm
also frozen wings are just like
???
"2% increased melee and ranged damage
and 1% increased melee and ranged critical strike chance
while wearing the Frost Armor"
like wat is this effect
literally worse flame wings and bat wings
but are also wings at the same time
for the "stacks with downgrades" suggestion, seems like the real issue is a general level of inconsistency
I think it spiraled out of the same thing as harpy wings
They are balanced to premech but then were mistakenly moved by anvil
Well, a lot of things aren't mentioned at all, there is no way to know the ammo and velocity of quivers don't stack unless you check the wiki, and the Ele quiver has no info of this on the wiki either. Same with the true melee stacking, Ele Gauntlet mentions it in wiki but not in game, and there is no way to know if the Fire Gauntlet or Mech glove stack melee dmg with their downgrades either as they don't have their own pages. I know stat meter exists but some stats don't show up on stat meter iirc like velocity, and you shouldn't need to use the stat meter to figure out what effects your accessories are actually giving you
Making a balancing system that requires everything made from Hardmode ores to be moved and rebalanced does that, I feel
is there a reason those stats don't stack?
Indeed
Quivers not stacking Vel and Ammo is a vanilla thing, I don't even know if elemental quiver does it too because it doesn't say
Sometimes yes
Quiver velocity doesn't stack because it's bound to extraupdates (it already refuses to work with extraupdate arrows)
extraupdate is just weird
literally makes electrosphere launcher electrospheres last shorter lmao
It ticks down projectile lifetime too, so that's to be expected
smh just make a new system for velocity
also for that statis's blessing/curse thing, is curse stacking with the components of blessing intended behavior?
is that even possible
Most definitely not
Not really, and also why? 
I mean, it's like literally only for the quiver line, don't think anything else does it
That is a lot of effort to fix like a dozen items
I'm pretty sure making a new system would just make the same problem but again
yea thats wat i thought
Celestial stone not stacking with sun/moon stones
so two of those 3 suggestions are actually bugfixes
two?
yeah, I guess frozen shield does it as well
Anything that gives you a buff icon also doesn't really stack, yeah
well sounds like the quiver stuff isn't going to be changed
the ammo res should be stackable tbh
but the other two are mistakes?
I thought that's what you were saying here
With buff icons you can just say "the player should know you can't have two of a buff" like with paladins shield and frozen shield, but with all of the things I mentioned there is no way to expect the player to know that
oh
im saying its probably a limitation of how its implemented
(i havent checked the code in a while)
that being it just sets a variable/boolean
Yeah, I'm mostly saying that it's not a new or rare problem and partially reinforcing the "terraria is a wiki game" problem 
And the worst part is the reasons for not stacking are different every time
celestial stone case is pure malice
dear god i had an idea for a new item
Summoner stuff doesn't stack for balance reasons I assume
I don't think it's particularly problematic that Terraria is wiki heavy, but if the main wiki wasn't as unclear with what it was trying to get across, it'd be fine
You'd be correct on that
I don't know how true is that. It's one of the best maintained wikis out there
Let me just see if what I'm talking about is still there, it might've changed since the last time I checked
Obviously there will be some mistakes here and there, wikis just kinda work like that. Community notices them and fixes them
balloon isnt mentioned that it cant be stacked in vanilla wiki
(or makes new ones)
(unless it can which i never knew)
I swear there was some table where the wiki said which jump boosters stack
Okay, what I was talking about seems to have been clarified since I was last there. Complaint revoked
They cannot, as their effect is a bool (the true/false parameter). It would not track how many balloons you equipped, just if you have one
it also led to a very funny bug back then where stacking balloons in calamity was reducing your jump speed because penalty applied per balloon but bonus was only given once
TIL that the step stool actually increases the height of your jump in addition to increasing your starting height
yea
did the "wording consistency" doc pass?
xpcs one?
I think so
uhh doesnt seem like it
which was this?
as I just realized all of the quivers say "Greatly increases arrow speed", while deadshot and Ele quiver say "Greatly increases projectile velocity".
Like MF how much is "greatly" and is it velocity or speed
what the fuck is that message embed it looks so weird
I feel like it would conflict too much with the current sugg over votes
its been like this on desktop for like
nearly 2 weeks now
true
@small timber you wanna add this to your doc, even if it doesn't pass probably worth adding for documentation, and it would give you something to put in the "quiver line" section instead of crossed out text
speed is the more proper term for what is being increased
also the elemental quiver working with guns is..odd
thats a deadshot brooch thing but ok
equiver is a fucking anomaly tbh
trying to come up with something more weapon type neutral
a change for equiver is planned
my name change sugg passed so hopefully something happens with that to make it less of an anomaly
Wait, really?
Even without getting items, you can still get good shit?
You get a """free""" beta every now and then
Or so I've heard
man I wish there was a different way to get betas, I really need to move my mod to 1.4.4
From what I've heard, Patreon supporters get early viewing of concept art
I don't actually know if that's true, I just inferred it from Lumenos talking in #lore-discussion
memes basically confirmed it in cst a while back when i was talking about the polter concept art
see
like the perks are listed
im too lazy to go look
old suggestion attempt no.N
Please give him any form of transistion istg, even just going to a teleport, roaring, and starting phase 4 would be so much better
Shadowspec is
whatever endgame is currently in cal
so it'll be moved further if Yharim is added
@river path shadowspec is not a Calamitas material, it's a constant endgame material that you can get only by killing both Exo Mechs and Calamitas, which makes your suggestion senseless
Ashes of Annihilation doesn't craft into anything while Exo Prism (for some reason) crafts into Miracle Matter
both bosses are the mod's endgame right now, so both of their materials are needed for Shadowspec
fair enough
we should suggest a set of Ashen weapons 
Also by doing SCal first you get a few exhumed options. It would be nice if there were more of those tho
we should shrimply add ashes of annihilation to miracle matter
or make it either-or
because miracle matter isnt tied to draedon anymore
Exo Prism and Ashes being interchangeable in Miracle Matter doesn't sound too bad
The weapons fit much better with draedons aesthetic than scals atm
they dont fit with either
just resprite for the 6th time or smth
granted the design is leaning more towards plant / tech than anything scal is
theyre something entirely different than either of them and meant to be the player character's own creations, without influence by some other character's theming
having it just be gated by one of the penultimate bosses would be good imo
Miracle Matter is still intended as just post-Draedon
bleh

yeah they definitely misunderstood that shadowspec is intended as "post Scal + Draedon"
They are influeneced highly by the Exo Prisms...?
and also just like usual exhume is completely forgotten from Scal's loots
which give you some of the most stupidly overpowered weapons in the game
i think i should just flag this
I mentioned it 
shadowspec isn't staying there anyway
yeah
@river path the reason shadowspec isn't a true counterpart to miracle matter is because it. isn't a counterpart to miracle matter. shadowspec will be moved to post-Yharin after he is implemented, so your entire suggestion is on the basis of a misinterpretation, so I've flagged it.
furthermore, more ashes crafts are in the work anyway, as ive already personally suggested as such and had pass so
no big issue there
I already said enough bruh you didn't have to tell it twice
more ashes crafts 
im the moderator here, it's my job to tell them why im flagging their suggestion 
Aight, fair
I understand, thanks
There should be an option to toggle the light that glowing projectiles emit
And i dont mean the projectile sprite
No
I mean the ability to illuminate shit
dust limit
blindness
Its like with glowsticks
anyways why
turn down the lighting settings
Some PCs are too shite to handle light emitting projectiles
That only makes my framerate worse
thats why you turn the lighting to retro
Somehow i get the highest fps when using color lighting
I tried already
It didn't work
Its an easy fix right
Just make an extra graphics option
not only that its a vanilla thing so im guessing theyd have to IL edit it too
It plays a key role in how laggy the game is
I kinda feel like suggesting it just because of how unbearable it makes my game
The entire fight goin smooth
Ares does blender beam
Boom
Near game freeze
I've started enraging ares to avoid blender beam cause i can literally nohit that but other bosses aren't so easy to cheese
do you have frameskip on or frameskip on subtle
On
Subtle or off makes my game slow mo
At that point just use cheat engine and slow the game down to make all bosses free
terraria lighting has always been notoriously
terrible for performance
Figured
there's nothing much to be done about it unless you wanna make a new game
What about calamity exclusive projectiles
When creating a projectile, you can decide whether or not it emits light
Right?
....right?
W suggestion
no it will be a lot of work because they basically need to assign every single projectile that emit lights to it manually rather than "just make it don't have light" iirc
there is a mod called nycro nohit efficiency that straight up turn off all dust, if you just want improved performance that one is the main choice
I had a REALLY specific Suggestion as to what I wanted this ambience to be like, but well, would be too SIS-y
But still, Polter deserves some special treatment
Lets hope shade does come in and ratio the post
I already have dust turned off using a mod called lag remover and my game still lags
Hi
then chances are turning light off doesnt even help
Oh no it will
Proven by:
Ares blender beam hypothesis
His beam consists of multiple lasers that spin around quickly
All those light updates drop my fps massively
are you even sure that have anything to do with light? that is drawcode or something
The moment the beams are gone?
Yes.
to test if it is light you need to like, go into water and use asgard's valor and dash once, if it instantly lag your game then yes it is light problem
Ill be back to debate further, my presence in taking out the trash has been requested
What would it be like?
ok no this should work, ram a dummy underwater with asgard's valor
I meeeean, you know it but
if it instantly lag the game it is light problem
Just a sec
but yeah tldr even if that is the case it is more the job of a "anti-lag" mod
My idea was to add whispers in the background whenever you enter the dungeon, which would alude to the Polterghast. Once you can spawn it, killing a ghost would make the whispering louder, at some point completely drowning out the music. After killing the last Phantom, everything would go silent and a few seconds later, you would hear a scream, and The Polterghast would spawn.
That sounds awesome
:D
common Rebecca W
so true
^^^^
I think, in the suggestion, you can mention "whispers and wails" as a potential ambience
Just not delve deeper than that
You should change to "...maybe something like whispers and wails..."
It gives a more "suggestion" tone to it
As it is, it's implied as an essential part of the suggestion rather than just a potential idea
Yeah I was thinking of that
Just didn't put in a "maybe" because I already have a "perhaps" and that's redundancy
Thats a sick sugg
Also hey dev by the name of vetrasyl
How doable would my sugg be
And now we pray that shade doesn’t strike this down from the heavens
🙏
Also @night jolt that suggestion is the best i have seen in a while
i dont mind an item that lets you TP to say, dungeon, jungle temple, vernal path, crags, etc. but it would need to be something else lol
It should be a seeking mechanism thing
Tps are a really cheap workaround to finding shit
And a title
and a reasoning
for dungeon and crags theres momentum capactitor
Also Angel treads are fast enough walking speed
im not saying for finding it, you could make it craftable from the items found in those areas
Trying to wrap my head around the sugg
also fab thought of creating a temple finder
(don't you have the ability to hook up teleporters at that point)
yes but u still have to find it
(thus my suggestion of a temple seeking mechanism)
.
my idea mostly was to give easy tp to the pre-made cal arenas by putting part of some teleporting item in those areas, and yeah you could, but idk i felt like this could be a neat way to preserve some version of arcanum's functionality
I'll update the suggestion
Arcanum?
How do you make the text white like that?
**
Thanks.
yea look up from: Fabsol#9706 temple#
like this
and scroll under the changelog
*** or with three asterisks to make it italicized***
Also wouldn't it be cool if the plagued draedon lab had a chunk of it explode when you beat golem
Like its pre exploded even when golem isn't dead
That doesn't make sense
It'd imply that the plague is already present in the jungle
Enchilada writing a ny best seller
plague minibiome is planned i think
i leanrnt how to delete multiplayer hook ups now i will never accidentially click on it when i meant to click on balance suggestions
Not a mini biome
well there’s probably a place where the plague started
well the question is if the plague is natural or genetically created
My thoughts on the Astral Arcanum suggestion, although it's a bit late:
The Jungle teleport is now functionally useless, due to the Jungle pylon existing
The Underworld teleport is also useless, due to the Demon Conch existing
That only leaves the "random" and Dungeon teleport, and "random" is fulfilled by Teleportation Potions
At this point, do we just remove the thing and make some other form of Dungeon teleportation?
!wiki Astral Arcanum
defensive accessory with a tp function built into it as well
@south hollow same suggestion was made and passed at some point
(with how it is currently going I dont think a new suggestion that ask for the samething will make it happen any sooner)
(just like godslayer jetpack™️)
why the fuck can it teleport
ever thought about that
momentum capacitor

Yeah thats a thing
Also its solvable by other mods already
Alch NPC lite
Has temple, dungeon, hell, ocean and other tp potions
ok but thats other mods
Ah, I know why. Celestial Jewel has a "Teleport to a random location when no bosses are alive" function slapped on to it, for some reason
We should add alternative to seraph tracers to frequently suggested at this point
Can we just do that now?
Why even combine wings and boots
@hollow shell Thoughts on adding tracer alts to frequently suggested?
It makes using elysian wings extremely annoying
Since you don't have any running speed whatsoever
Can we just stop talking about the damn boots at this point we've beaten it to death harder than Starbound was by its devs
Fine ig
LMAO
Rip Starbound, had so much potential
boot alts are happening already, there is no problem
so true
anyway saw a funny idea in #calamity-update-talk about moving Evil2 to where Ravager is after Ravager is moved to post-Providence
it's a funny idea but like
why not just move evil 2's to preboss 
technically they already are 
if that was implemented then who unlocks aerialite? skeletron?
except hive mind / perfs are actually feasable preboss
except that wof is also (definitely) feasable preboss and yharon is also feasable post-ML
no just move aerialite to pre ml
we always talk about post-Plantera bloat but with the confirmation that Holiday moons are post-Golem that now puts 3 events and 4 bosses post-Golem, while Plant now just has 2 bosses and 1 "event" (GSS is getting moved eventually anyway)
the "possible now, do it later"s of terraria
move martian madness to same tier as pillars
honest martians with deus isn't a bad idea
Don't you mean pre-ml?
it's because most people see anything post plant as post plant and not post golem (golem will never not be shat on)
no it's because we used to actually think moons were post-Plant, even boss checklist did
this is all changing include balancing next update
It doesn't help that 2 of 4 post-golem bosses are optional at vanilla level 
Everyone assumes it's post plant because that's when it's accessable, literally the only thing that makes it post golem is "the devs said so"
and the one that calamity adds is also optional...
you could say the same thing about vanila empress and yet
the point im making is trying to shift stuff; aerialite could just be moved to EoW/BoC because they're literally the same bosses, Evils2 could be moved to post-Plant because it's actually lower on the content end now than any other section of Hardmode, Maritans could be moved to post-Cultist with Deus and Betsy, Ravager and GSS get moved to post-ML
Yeah that's the problem I have with the moon re-tier
Most people including like, all the YouTubers and more popular members of the community all think moons are post plant
maritans
gss?
great sand shark
That is strictly stated as post golem on the wiki tbf and most people fight her post golem due to her difficulty
wtf
calamity mod and its 7000 acronyms
Is sand shark not getting killed
"all the youtubers"

by that logic wall of flesh is a preboss boss
by that logic all of pre-hardmode is preboss*
Yeah
didn't you know, the word "all" means "40% or more" in internet terms
Moons have always been more post plant than anything
the last thing desert needs is to become even more irrelevant
I did, and that's what makes it funny
Especially when the Martian Invasion was introduced
because turns out moons are post-Plant, because it is available post-Plant
Not the first time it happens
Did you know hellstone is post-dungeon?
Me neither
Wtf
to certain degree it is relogic enforcing the idea of "moons are not post-Plant", if they want to make it actual post-Golem they could had very easily make it so it is mandatory post-Golem (eg: crafting mat restriction)
No way that's true
empress is post-WoF in cal so avaliability really isn't an arguement towards intended progression
I personally prefer to recognize these on post golem for these anyways because plant just has way too much
yeah something about hellstone being post-Skeletron which is why hellstone stuffs are so strong
and yes, hell is supposed to be after dungeon
It's post plant still
but really, dungeon is an enigma in and of itself
me when 2 bosses and 2 events is "too much" (post golem would have more even if moons wern't post-golem)
Cirrus doesn't sell it until post plant
No empress is post-wof in cal
I've accidentally summoned her farming pixie dust
they can
spawn at any time in hm
yea the lacewings can just show up
plant unlocks EVERY FUCKING THING
The butterflies spawn in the Hallow at any time yes
such as....
not even Golem will be on par with plant after the moons are officially post golem
Oh, I didn't know cal changed their spawn time, thought it was just making them purchasable
Plant literally just gives you Dungeon and Analevi and Aureus now
Wack
hm dungeon
jungle temple
the moons
I genuenly cannot think of a single other thing that plant "unlocks"
no golem will be on-par, because golem unlock a shit ton of things
Eclipse too but myeah
oh right
Temple 💀
Eclipse upgrade yeah
????????
post-Golem is already more bloated than post-Plant now that it lost moons
yeah
so confused
3 events, 4 bosses, arguably more
good
martian madness
4 optional bosses (basically)
LC
scoria bar
now 2 more events
I definitely missed some
calamity kinda does that because you can skip every boss in pre-hardmode (except wall of flesh obviously)
while just about half the bosses in vanilla hardmode are mandatory to finish the game (also skeletron)
was this the initial point because like
it's less a specific boss and more the entire tier
.
like besides the broken ones like hive pod who remembers the aureus unlocks and weapon drops
Nebulash is decent, and the flamethrower is cool
I guess you mean the enemy drops tho
Without the moons post plant suddenly has a lot less and post golem has way-too-much bc Martians already existed and were balanced around that point in progression
So moons being post golem doesn't make sense when we have another event that's already hard as nails for some people with great drops that are almost always better than the moon drops anyways so like
Just confuses me on why that change is necessary or why moons are post golem
I remember abandoned slime staff because funny haha reference
aureus is a boss that exists that drops weapons that exist
i mean aureus drops too because realistically there's like a millimeter of distinction
aureus mostly is adrenaline upgrade, hive pod, borealis bomber, jelly bean (?), and then drunk princess alcohols
p much
Cause Lenifors said so ¯_(ツ)_/¯
I mean the relevant ones, nebulash is ok I guess
plus aureus cells for mage
gravity normalizer too
true
Nebulash
Aurora Blaster
Something aurealis
Heavenfall stardisk
Starburster Core
Astral Scythe
g normalizers are potions that exist
G normalizer yes those are great
If everyone considers moons to be post plant, and the drops are balanced for post plant, why do we need to care about vanilla's progression
^^^^^
Evident by how hellstone is balanced around post-evil1, nobody does indeed care
i honestly never use g normalizers aside from dog
Astral Scythe
Aka: Bye Bye Levi
well the terraria dev said- this isn't vanilla
that is correct
Because we don't anymore?? I talked to Ozz, and Ozz talked to boss checklist, and on top of it improve summoner balance, the moons are getting moved.
no to put it simply they basically used an excuse of it being post-Golem to not nerf the weapon
because very obviously most of moons weapon are way above post-Plant (except the nerf one which tend to be overnerfed)
the only hell gear that is balanced for post skeletron is shadow chest gear
I mean vanilla
what tier is hellstone supposed to be in vanilla
Molten fury also is but, shhh
oh ok
reaver shark exists
yea because instead of saying "errm... this is post skeletron actually 🤓" , they actually made it so
lol!
Volcano after a rework is getting there I guess
i will kill
Yeah hellstone and shadow chest drops are post skele
In vanilla
Always have been
what makes it post skeletron instead of post evil remind me
i was just about to say if someone said post skeletron i was gonna kill something
i know shadow chests are shadow key locked but
Intent. Nothing else
something something shadow chest bullshittery
i thought you could break hellstone with nightmare stuff
you can
you can
and everyone does
Hell, Deerclops is supposed to be post skeletron despite all of his drops dealing 100> DPS
Dungeon doesn't even give a pickaxe so
deerclops isn't real
but its still intended for post skele
hellstone=/=shadow chest "tier" right
^
He is meant to be an alt but yeah
still very poor
In cal yes
In vanilla no
wat is sugg disc arguing discussing about this time
Hellstone = Shadow Chest tier in vanilla
i have legit never actually done deerclops
progression
if we can move past arguing where it should be, because we already did that, id just like to address the original idea of shifting stuff around
He is an alt that gets outclassed by post crab weapons 
oh yea its hell
we should just remove half the calamity bosses that fixes the prob
out of curiosity where's that established?
like just a random arbitrary thanos snap or something
is it like some wiki guide or is there something im forgetting
shadow chest is slightly higher because it requires you to visit both dungeon and underworld
but it's likely not enforced at all
shadowchest tend to be stronger than hellstone yeah, though not super sure about calamity
because i always assumed vanilla's intended design was going down for molten stuff pre skeletron and coming back post skeletron for the chests and WoF
ture.....
most calamity hellstone stuffs are super strong
an alt of king slime, if anything
literally nowhere is any set progression and tiering stablished
All you can go off is based on how vanilla devs balance things around which is why the post golem festive moons is a thing now (leinfors said in the forums once that festive moon stuff is balanced for post golem)
I mean vanilla design also includes goblin tinkerer being post-EoC
Mostly a gartic phone with devs 
due to purification powder instead of bombs
we find it very hard to believe thats the case
at the same time, skeletron was the final boss for a while before wof was added
when it is actually easier to figure out using bombs than purification powder just because it is so unintuitive
i never actually knew hellstone was intended post skele
but then again ive only ever finished 2 vanilla pts 
so the only reason we know what's "intended" is because of a bunch of random comments from devs ?
tldr, yes
i mean have you seen the lore
basically
what is that supposed to mean
well that sounds about right
true
Vanilla includes it post-eow because apparently you are not allowed to get 2 orbs and dip, you should get all 3 and win 
understandable
Although take that last one with a bit of salt
have a good day
vanilla devs watching me magic mirror out after getting enough shadow scales from eow segments to craft nightmare
eow should be a joke but i fucking hate that fight in vanilla because you cant see half the projectiles
well they made and designed the game so you better believe them
terraria design (nonexistent) (stuff was just added the game is not designed)
there is kinda literally no reason to not believe them
it is also mostly because the intended way of getting it is purification powder which is post-eye iirc
that's probably why they made you have to beat the evil boss to get meteor instead of just breaking the shadow orb/crimson heart
eow in vanilla projectiles can be tanked so easily that they dont matter at least 💪
refer this one
😊
never been anything TRUER in this channel
^
i se
To quote the official wiki on the hellstone bar page:
"Hellstone Bars are bars crafted from Hellstone and Obsidian. They are used to craft some of the most powerful equipment available pre-Hardmode, and remain useful, if not necessary, in dealing with the shift in difficulty upon entering Hardmode"
Meaning it's supposed to be strong enough to help manage the brutal early parts of early hardmode as well as being some of the strongest gear for phm
Not explicitly stated, but the point comes across
yeah that makes sense
remove crabulon
remove evil 2's
remove cryogen
remove brimstone
remove calclone
remove ani/levi
remove aurous
remove ravager
remove pbg
remove dragonfolly
remove signus
remove exo mechs
calamity is now balanced
they watched and they fixed. kinda. slightly
it doesnt really specify when you should go for it though
why are we using the wiki its easier to dig up some redigit message in discord going "uhhhhhhhhhhh yes hellstone is post skeletron"
KILL
you DO NOT GET RID of my MACHINATIONS
im so behind on vanilla development did they try to address that or something
all that does is return us to like cal 1.0 xd
not enough
remove all cal bosses
they're kinda terrible anyways
They shifted the ratio of scales you get from the boss to the bag
that sounds familiar yeah
keep the exos :/
Still not a complete lockdown iirc
dont think the wiki should be used for this because while its officially endorsed and has had multiple times dev input not all of it is specifically curated or revised by devs
not enough to stop me though :walter
Yeah
yall can just... disable the mod...
why would we keep mechs 2.5
i had NO IDEA you were supposed to break the things with the purification powder
haha beeg robot
anyways purification powder usage was shown in the very first terraria trailer so skill issue honestly
opinion: exos can go i dont want to do zig zag up down simulator again until like the last attacks from ares and thanatos
terraria 1.0 lore
dont think its unintuitive at all specially when npc dialogue REALLY carries you through that one
I remember when 1.4 first came out wiki listed empress as "filling the brief gap between plantera and golem"
who even uses purification powder
npc dialogue should NEVER be included as part of the intended experience due to how shit it is
people who want the tax collector (why)
i didnt even know you could break orbs with powders considering the demolishonist is always talking about blowing up the world evils lmfao
wrong opinion
I somehow hate that more than premech duke
like thats just a very shitty opinion
no its a true one
Bombs my beloved
the good opinion is redesign npc dialogue from the ground up
dont expect people to exit and enter a UI menu to roll into applicable advice
🫵
npc dialogue is the only line between terraria beeing a reasonable game and it being fucking pre recipe book minecraft where good fucking luck finding out how things are done
Redesign npcs 👍
guide help menu
that's just the guide recipe browser...
everything that the dryad says is for you to use the purification powder on the ebonstone/crimstone & given that her thing is purifyign the world i thought she just wanted you to. use them in the stone, to clear the world xDDDDD
that's not dialogue.......
redesign terraria 👍
thats fine but acting like npc dialogue as is shouldnt be taken into account is a shitty as fuck opinion
npcs are bad but just because they're bad doesnt mean we should make them worse 
Terraria is a very wiki reliant game for new players
well what part of the game should it be taken into account for?
Dark souls did it right where you see the repeating line and instantly realize "yeah I exhausted dialogue"
Meanwhile terraria, you might as well use crystal ball vending machine from isaac, it'd give better advice on average

all of the vanilla relevant ones because npc dialogue literally tells you about a bunch of shit
amidias..,.,..
as I said, guide help dialogue
guide would be so awesome
the guide should just give me advice without my consent so i actually am forced to learn about how the game works
like you cant just ignore that half the quotes you get in early game are about breaking the fucking orbs
revamp the whole game, fix every single one of its problems, town npcs included
as it is it CAN be helpful but the way its designed is Not Good
the guide should give you a manual like ralsei in deltyrune
the guide should be riding your back while you're starting out
Amidias advice at least loops
the voices in my head
true
amidias help menu was another mistake
but it fuckin sucks because you need to get the material first to see the recipes it unlocks
and if that thing is part of a crafting tree good luck finding its componenets
anyways terraria sucks at conveying information we all know that
🤝
we should just make a new dialogue system like the stars above this will be incredibly simple 
take a shot every time a negative terraria review mentions not knowing what to do and quittin in the first half an hour because of being stuck doing nothing interesting and the game is slow
I'm looking at all the walkthroughs and stuff on the official wiki and no where does it ever recommend hellstone gear for anything until WoF
QB and Skeletron have stuff like Crimson/Shadow/Jungle/Meteor armor and weapons that aren't from the underworld
Which if the intended progression was hellstone after evil1, doesn't make sense to not recommend hellstone gear at that point
alcohol poisoning calamity reference
We should make every NPC canonically mute so they don't have to talk
NPCs should be able to parkour through enemies as a bare minimum for survival
add patchouli support for terraria
it's amazing how much this convo has spiraled
Patchouli knowledge
nooo guys you dont get it haha imbibing all these hard liquors until my blood alcohol level is at 70% is just a calamity reference
true!
like we are actually impressed terraria managed to be top 1 positive with how fucking awful it is for starter players to do not know anything about it beforehand
Mrrp moment
that's because the community carries the game
^
yo is that a vanilla mining speed cap reference?!?!?1?!
because tmod
lol! !! !
i mean just look at minecraft
do you think people play vanilla
it doesn't do that either and it's the best sold game like, ever
if it isn't for the community it's a shit game internally
lmao!
well people obv do play vanilla
i honestly wouldnt be surprised if they were the majority
there are bajilion more games with better internal design and optimization
on the mining sped note love the latest changelogs making changes that just worsen the game experience for no actual reason
Vanilla has a large player base
we also love fixing problems that do not exist
was mining speed being too strong an issue or something
vanilla has to be the majority for every game with a prominent modding scene anyway because consoles and phones dont get those
I think like 80% of my hours are on vanilla, and I play modded a good bit
most of my hours in vanilla are actually tmod 1.3 hours
Just because I started with vanilla
most minecraft players play on bedrock
i guess they didnt like how fast you reached the mining cap or something
arround 35% of my time is on modded
oops!
uncanny
vanilla is the majority.
as much as the delusional mod players would believe, outside of cal, modding is a minority of Terraria playerbase
unironically around 99.9% of my time is on modded
i suspected as much
True truth
i want them to do a poll or something
<- 2k hours on tmod
this is with every game with a modding scene
id love to see the info
it just so happens that cal is carried by DM Dokuro to break through the modding (and terraria) circle
And most often than not they aren't as annoying as we are about the mistakes of Vanilla
We are surrounded by people who Play Mods
can't believe fabsol removed mining speed buffs from ore armors, said that ancient chisel was good enough, then nerfed that too
therefore, everyone must play mods
echo chamber? whats that?
what happened with cal's base mining speed buff
still exists
still exists
we love fixing problems that do not exist!!! we love fixing problems that do not exist!! we love fixing problems that
It's still there

curious
vanilla players aren't real they're all figments of your imagination
idk i guess they just didnt like 2 items hitting the cap
damn this chat needs correction 💢
getting supremely derailed
good lord we have the fucking
Indie World stream on our phone and we got
Jumpscared by rockstar freddy jumpscare on the security breach for switch showcase
lmao
True!
release day switch running security breach
alright thats not even terraria design anymore
its true!
im just lurking here dont mind me
anyways terraria design conclusion is that terraria was not designed
this is why golem should be removed
emtesh true is a new phrase i shall now use
still havent seen a single video essay speaking about terrarias design
this is how you know its bad
more fun anyway, people don't laugh at your opinions if you never share them
people only make essays of good games ender
YES let me beat the game pre hardmode!!!!!!!!!
This is why people shouldn't play Terraria
yeah thats our point
soo true
s
Anyways bye I need to school
can we blame that on terraria being 93 years old videogame
the only fun ive seen veteran terraria plays have with terraria was breaking it over their knees
terraria design is also bad because never you're made to look up
no u dont
no we cant beacuse its still constantly updated
i saw a terraria design essay once
swag
i disagreed with like half his points lmao
so true!
jfl has a terraria design video essay iirc
me trying to find out how terraria did it
Not naming names tho 😊
and because Super Mario Bros for the Nintendo Entertainment System, originally the Famicon, short for Family Console, is a good game and is old as fuck
they did not care
terraria was just popular
the whip video from shy guy mask does not count by the way
you see it was in the right place in the right time
what the fuck are you talking about
wait a minute this reminds me of something
terraria did it bc it's a sandbox game

honestly true
one hell of a sandbox
Terraria was way more of a sandbox early on
kinda reminds me of another block placing game...
probably combination of the standards back then being way different from nowadays and riding the sandbox hype
terraria was like one of the first sandboxes they were just starting and it got aht push early
wrong answer
it's like minecraft where the novel fact you could do anything carried the game for like half a decade until they realized they actually needed to design a game
hardmode ruined terrarias sandbox
2d minecraft
Like first release basically is a sandbox
incorrect buzzer
mincraft but I fight things instead of build things
factual
its also not like mc in that it instantly automatically lost any pull of its sandbox aspect
xd
minecraft isnt hard necessarily it just gets old fast (for me)
it becamse weird 2d game where you flew around and killed things
Yeah terraria has become less and less of a sandbox
minecraft touhou........
it was new and interesting and it had dragons and space worms and big damage
that is why it was succesful
tbf I've still seen it's sandbox aspect from time to time
like we Really Would Not call terraria a sandbox at all
i have gotten diamonds once and i burned in lava almost immediately after and i havent touched mc since
my exploration....... where did my exploration go.........
you just have to know where to look
always dig around your diamonds to check theres no lava
no no i was just mining and directly behind a block was a lava pool
surely clueless emoji

it wasnt near any diamonds
They should have added subworlds in vanilla ong
terraria 2
oh u meant after the diamonds
yea u were mining on the incorrect y level
do u guys think this is going to be real
subworlds are hell because you either have to handsculpt the whole experience, put in basically as much effort as it took to gen the entire overworld, or it'll end up feeling underwhelming as shit
want to know something fun after nether was implemented they had to rewrite the entirety of minecraft so itd work with the nether in multiplayer
shouldve known lava spawns at y level 10 and u shouldnt do any stripmining under that
alternatively just make good generation we think
terraria 2 is something they're working on, they've made it clear that they want to keep working on terraria as an idea but the engine is holding it back
plus the funny poll
like just dont reuse vanilla gen or use the same gen for the entire subworld
when re logic physically cant add anything more to terraria probably
that falls under put in basically as much effort to gen as the entire overworld
because it's going to be a much smaller space
ah yes it's because of "the engine" and not "not trying to optimize and reworking their own code"
you underrestimate the power of crossovers
truee
did you know numerical ids are a curse
they did stardew valley in like labor of love
that's why mc removed them in 1.8
yes their shit code is the engine 
whens the monster hunter crossover
well um reLogic said that they were doing Terraria's True Super-Omega Final Update (ver5_final) [For real this time] so um
there are no bad engines just bad coders

we are very glad capcom paid no attention to the monster hunter thing so we dont have yet another crossover to worry about
no when they physically cant add anything more because of shit code and a massively outdated engine
the ultimate finale would be minecraft crossover
me when i built my sandbox touhou game off of my super mario bros fangame
ah
literally payday 2
the creeper suit:
mc crossover already happened
LMAO
but in the one timeline where vaema finally finishes and releases a mod minecraft and terraria fuse in like 2096
we already got that we got the creeper suit and minecraf got. a single status message 
damn...
Terraria also got a status message!
terraria risk of rain crossover i will literally stop complaining about the game
theyd never do that because itd be good
wither spawn method was based off terraria spawn methods iirc
terraria 2 with twice as many crossovers
terraria just ends up like fortnite and smash where most of it is just other people's stuff
anyways smbx and terraria communities obviously overlap because we all share the same pain
the curse of red
just buy smm2
this is important because united we may be able to destroy relogic as a company and prevent this from happening again


