#suggestions-discussion

1 messages · Page 143 of 1

drowsy plank
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again

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even if you dont just

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fishing exists

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just get a corruption crate

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you know what

sleek turret
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just cheat in smh /s

swift wharf
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and like

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musket and undertaker are good weapons

sleek turret
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regardless of class tbh they're good early game weapons

drowsy plank
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@serene tendon the reasoning on this is just too weak, and the plantera case just isn't true anymore, maybe if you address why the player couldn't just... go fishing for corruption/crimson crates if they're... idfk playing hardcore and don't want to despawn the boss i guess????

eternal escarp
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imagine not being classless for early game,.,.,..,,.

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byeah

drowsy plank
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this is so ridiculously specific i just cannot imagine why cal would ever bother doing this

sleek turret
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give this man a True

eternal escarp
#

anyway yeah as i said

serene tendon
drowsy plank
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No

eternal escarp
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its prolly too much effort for any yield regardless of the actual ampunt of effort (since i dont think thid would rewlly yield anything)

drowsy plank
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hasn't since... idk 3DS edition

serene tendon
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Cal change or Vanilla change?

drowsy plank
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vanilla

serene tendon
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looking it up now

drowsy plank
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check wiki ¯_(ツ)_/¯

swift wharf
serene tendon
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ye

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Was confused at first because it looked like it said that was just for 3DS

swift wharf
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it is just for 3ds

serene tendon
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No, the 3DS part is referring to the percentage

sleek turret
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look to the weapon's wiki page

serene tendon
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14.29% on modern versions, 16.67 on 3DS and old gen console

swift wharf
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i'm opening the game

serene tendon
swift wharf
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i mean

drowsy plank
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regardless!!!!!!

serene tendon
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That part I didn't realize

drowsy plank
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still a pointless convo!!!!

swift wharf
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there's no expert or master in 3ds

drowsy plank
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because we are ignoring the fact that cal overhauls boss drops

swift wharf
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me maliciously creating a small world on calamity mod

drowsy plank
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so that every item has an independent chance to drop, but is always guaranteed to drop one minimum

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so sure you DO always get nade

swift wharf
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anyways glauncher is not the issue in the suggestion lmao

drowsy plank
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but you still have just as likely a chance to get any other item alongside it because they are independent rolls

drowsy plank
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so yeah

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¯_(ツ)_/¯

serene tendon
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The question for the sugg now is would it be simple deletion of a couple code lines, as possible as adding more liquids, or something in the middle?

drowsy plank
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the question is why bother still lmfao

serene tendon
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If 2 or 3, than I'll just delete the sugg

eternal escarp
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its still more hassle than worth even if its a few lines anyway

drowsy plank
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i already flagged it lmao

eternal escarp
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it doesnt really grant anything

drowsy plank
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very true

weak field
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Editing code is always hard

swift wharf
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the problem is not the code it's the suggestion 😭

serene tendon
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Alright, I'll just delete it

weak field
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That aside editing any vanilla behaviour is a hassle

drowsy plank
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the plantera point is inaccurate, and the orb point is irrelevant because fishing exists and also Why Would We Even Do That

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aight

weak field
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Incredible

serene tendon
drowsy plank
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fishing, the mechanic specifically made to allow you to get items renewably if the rolls are not favorable, yes

eternal escarp
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me when fishing is better than grinding

drowsy plank
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lmao

serene tendon
hollow ridge
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Nah

eternal escarp
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(i get good rewards with less effort)

hollow ridge
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It's tranquility

wide river
sleek turret
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fishing is where you fish

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grinding is genocide for loot

eternal escarp
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fishing is fine

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people just cant sit in place for like 5 minutes iirc

glass arch
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fishing is boring but like
its super easy and absolutely goated for some classes at certain stages

wide river
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If you aren't trying to get something in particular, or aren't trying to do a fishing quest, fishing is completely fine

weak field
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Ok well fishing and grinding mobs are both grinding and both can be fun

eternal escarp
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kids these days with their taktoks and their instant grans...

serene tendon
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Now time to go make a fishing overhaul sugg (I'm kidding)

eternal escarp
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number 43

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add it to the pile

blazing kettle
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more stardew fishing please

weak field
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5-S is if fishing was good

hollow ridge
drowsy plank
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it will get rejected for being too much work just like the last one 💥

weak field
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Fishing is hard mfs when I tell them to make another world instead

drowsy plank
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i wish fishing overhaul was real but even red doesnt want to do it

eternal escarp
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yeah

hollow ridge
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Byeah QoL in 2024 ruins alot including fishing tbh imo iir

sleek turret
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fishing overhaul number indeterminate with ideas coming from other games where in theory could work but it probanly doesn't practically

eternal escarp
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maybe fishing was meant to be simple.........

drowsy plank
serene tendon
serene tendon
blazing kettle
serene tendon
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Like how Stardew does it

eternal escarp
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frsnkly boring is subjective
who knoes maybe people like the sit still and click

swift wharf
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damn it did drop on the first kill

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:trill:

eternal escarp
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try again

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iirc

blazing kettle
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just do what minecraft did for its most recent snapshot

swift wharf
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no

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i don't want to play this game more

serene tendon
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lol

eternal escarp
drowsy plank
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tfw even minecraft has better fishing

wide river
blazing kettle
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mate its the exact same thing

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i was talking about the voting update

serene tendon
eternal escarp
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omw to fish up a suspicious stew and a lilypad (the real fish are hiding)

wide river
blazing kettle
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at least you can eat the stew

drowsy plank
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noooo! minecraft has the funny water particles that swim to your cursor c=

swift wharf
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the size 2

serene tendon
blazing kettle
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pokemon has better fishing

eternal escarp
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wrong

wide river
blazing kettle
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you fish simething up and beat the crap out of it

drowsy plank
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that's because pokemon fishing just has you play pokemon

worldly basalt
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duke fishron

eternal escarp
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i hate getting 79 magikarps to find a dratini

drowsy plank
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that's just blood moon fishing

serene tendon
worldly basalt
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pokemon fishing is pretty much the same as terraria

blazing kettle
worldly basalt
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you use the rod, wait a bit, then pull it back when something happens

swift wharf
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in minecraft you fish by stabbing the fish

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wdym

serene tendon
eternal escarp
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anyway the topic has died here iirc so buhbye

wide river
worldly basalt
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fish for dratini? everyone knows you gamble your life savings for it

blazing kettle
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EXACTLY

worldly basalt
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kid named voltorb flip calculator website

drowsy plank
glass arch
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i have never played enough pokemon to get past route 1

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i am not joking i stopped playing dpp like 10 minutes in because i couldnt find where i was supposed to be going

blazing kettle
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gen 4 is boring anyways

drowsy plank
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that's hilarious

worldly basalt
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looking up walkthroughs 👍
either that or gen 7 which literally marks where the next cutscene will be

glass arch
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nah i emulated that shit so i cant play any other gens

worldly basalt
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there's no gen 7 emulator? sad

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a speed-up function to skip the cutscenes would be great

blazing kettle
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gen 9 where you are given a map with every goal in sight

glass arch
worldly basalt
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i havent played gen 9 yet tbh

wide river
blazing kettle
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its good

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laggy as hell but good

worldly basalt
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gen 7 is cool but the cutscenes are so damn long and unskippable

glass arch
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hold on gen 7 is sun and moon right

worldly basalt
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yea

blazing kettle
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im currently trying to shiny hunt chespin

worldly basalt
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chespin best gen 6 starter 😤 😤

blazing kettle
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THIS IS WHAT I AM SAYING

worldly basalt
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furries just cant handle how epic chesnaught is

glass arch
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ok so yeah since gen 7 is fully 3d thats probably a big limiter for emulators

wide river
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I've only ever played gen 3, 4, and 8
Specifically, Pokemon Ruby, Pokemon Shining Pearl, and Pokemon Shield respectively

blazing kettle
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its also the only good grass type shiny

worldly basalt
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isn't 7 pretty much the same as 6 though?

drowsy plank
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chesnaught is like 7/10 i like the others more tbh tbh

worldly basalt
wide river
blazing kettle
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breloom is an exception

novel belfry
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Hey guys, is it just me or is Golem doing too much damage or something

drowsy plank
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i dont like x and y in general lmao

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hm?

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wdym

blazing kettle
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x and y is unfinished

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literally

worldly basalt
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kalos is a neat region, hopefully when Z inevitably gets made they'll make it actually good

dense locust
drowsy plank
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i wanna hear what Overdone is saying

blazing kettle
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we were meant to get a third game to tie up loose ends and we didnt

worldly basalt
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someone suggest adding pokemon to calam

novel belfry
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Lol

glass arch
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oh yeah x and y exist
the only pokemon i know of from them is yveltal and thats only because i had a yveltal pokemon card that hard carried my deck when i was like 5

blazing kettle
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yveltal is cool af

wide river
worldly basalt
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so many of the gen 6 pokemon never were seen again, it's unfortunate

novel belfry
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maybe its just my world gen somehow fucking up the big temple arena so now I have to deal with THOSE projectiles

blazing kettle
novel belfry
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I've had to resort to using cheat sheet to at least make it better

worldly basalt
blazing kettle
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gen 5 has it bad

novel belfry
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the fireballs though are especially annoying

wide river
drowsy plank
worldly basalt
worldly basalt
wide river
drowsy plank
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yes

blazing kettle
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but gen 9 brought back a lot of gen 6 mons

wide river
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It's excellently made
I like the part where the font changes mid sentence

novel belfry
blazing kettle
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including the goddamn keys

worldly basalt
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klefki overhated

novel belfry
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i would be happy if this was for some reason pinned or even better, just casually turned into a sticker

blazing kettle
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i like klefki but its funny to hate on it

worldly basalt
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wasn't a common strat in USUM to use klefki to use prankster toxic then stall necrozma?

blazing kettle
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?????

worldly basalt
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something along those lines

blazing kettle
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i dont know crap about competetive

worldly basalt
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although zoroark was more common

blazing kettle
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but klefki? useful? absurd

worldly basalt
drowsy plank
blazing kettle
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oh

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i never played usum

wide river
novel belfry
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im on death

wide river
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Fireballs on Death do 176, and lasers do 188

novel belfry
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well, these fireballs are a lil too numerous

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like

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WAY too many of them

drowsy plank
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golem LOVES his fireballs

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you said your temple got smushed?

novel belfry
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ye

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so it's pure suffering on the last phase

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EVEN after using cheat sheet to expand the arena, it's absurdly annoying

glass arch
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golem is a boss for the ages

wide river
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Golem is

novel belfry
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fuck it, killed him enraged

worldly basalt
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golem is, without a doubt, one of the bosses in terraria

drowsy plank
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are we sure tho?

novel belfry
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in a surface arena since I can't fucking handle him normally

drowsy plank
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like are we sure he is?

novel belfry
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yes

drowsy plank
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me trying to remember if you could just build a lihzard temple somewhere else in the jungle

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in 1.4.4 you can since you can get bricks from bohldors, turn them into walls, and then shimmer them lol

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and then use old power cell

wide river
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Frankly, what I'm more confused about is the fact that Dazed even exists

north oracle
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that is a very good poitn

glass arch
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vanilla unused debuff no clue why they didnt remove it

wide river
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It's a debuff that can't be inflicted under any normal circumstances in vanilla, yet for some reason Anahita inflicts it because ???

north oracle
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because you don't get to be immune to this one

glass arch
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yeah but like

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its worse than confused because unlike confused you dont get to move with it

north oracle
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i didn't even know dazed existed till about 10 minutes ago tbh

wide river
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I thought Dazed was a modded debuff until I looked it up

random pasture
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Anahita inflicts dazed?

glass arch
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and with the amount of stuff happening in analevis fight its a recipe for disaster

glass arch
random pasture
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Huh.

wide river
random pasture
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I don't think I have ever been hit by it

glass arch
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used to inflict confused with the music notes but now inflicts dazed

north oracle
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wait yeah, i thought that one inflicted confused lol
why was that changed HDfailure

wide river
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Even Confused is just better, because you can be immune to it
Not every attack needs to have a debuff attached to it that you can't prevent

glass arch
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or hell just nerf dazed so its not a complete freeze in movement

small timber
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You get hit you get punished

bright crag
small timber
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Personally I always hate that 99% of boss debuff do not matter since ankh shield give you immunity to all of it

glass arch
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with more hits
and this time, unlike freeze effects there isnt a way to get immunity to it

small timber
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But yeah I think most appropriate is make it Death Mode only

dense locust
wide river
glass arch
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i already hate freeze effects but at least the ones bosses inflict have some way of gaining immunity

small timber
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*only Death Mode anahita inflict dazed

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I dont think dazed kill your vertical mobility?

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You still can fall down/fly up right?

wide river
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The vanilla wiki states:
"Horizontal movement speed is reduced to a third
Reduced jump height"

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The jump height reduction is never otherwise specified

weak field
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It's not like most boss debuffs are interactive in the first place

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Get hit and get inflicted with it, not get hit and not get inflicted, grab an immunity accessory and never get inflicted

small timber
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Uncounterable debuffs create threats for specific attacks without requiring it to just deal like 2x the damage compare to other attacks, most notably to significantly telegraphed attack

Like AS poison cloud that just deal like 200 more damage from acid venom because it is telegraphed

bright crag
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Thinking here

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Maybe the notes can inflict Slow ig

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It's debilitating, but less so
And you can indeed nullify it

small timber
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I mean it used to be slow, then get buffed to dazed (other case is slime god iirc?) It just goes back to ankh shield solves everything

Imo just make dazed on notes Death Mode only

bright crag
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Hmm, alright then

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You should be able to suggest it officially

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Since it's not really balance, it's a boss attack

wide river
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I think Slow on Normal and Expert, Confused on Revengeance, and Dazed on Death might be fine

bright crag
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I think Slow on Rev-
Dazed on Death

wide river
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Yea, that works fine

drowsy plank
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tbh tbh i was fine with the notes inflicting confused

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attacks inflicting confused is neat

bright crag
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I would disagree
It's a very frustrating debuff

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It's doesn't just hinder your movement, it can directly lead you to getting hit again

drowsy plank
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idk i still feel like it's better than dazed

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but that's just me

weak field
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I wish we could just inflict debuffs in more interactive ways

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Look to most mmo raid boss

bright crag
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What would that be like?

weak field
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Like a debuff upon getting hit that spawns a movement affecting vortex if you don't remove it in time by running into some special projectile or an area or something

bright crag
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That seems heavily specialized
Could be quite an interesting fight gimmick if done correctly

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Though, outside of that... yeah a bit tricky to do

wide river
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That sounds better for the Stars Above bosses, since all of them are fought in smaller areas with specialized gimmicks
Not sure how well that'd fit in Calamity

wind lotus
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does anyone else have a connection lost issue? I have been trying to join a friends world and it allows me to join for a few seconds then kicks me out idk why

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ive verified files and reinstalled didnt work

wide river
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Or the tModLoader Discord, one of the two

bright crag
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It slots into vanilla in a way

small timber
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otherwise it will just be a dps check to destroy specific structure on the field which is not super interesting either when you removed the coordination part

drowsy plank
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just look at how we want to overhaul boss summons

small timber
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even in stars above don't fit, they just forced ff14 mechanics into terraria fight and it just feels bland (ngl)

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on some is ok (eg: "spell cast" telegraph) since it just depend on their approach on designing attacks, this type of telegraph allow for more complicated attacks without being unfair

but some like, "move to this block to dodge this attack" just feels out of place and unnecessary

bright crag
#

Infernum is innovative
See how it gets mixed reactions :p

drowsy plank
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true

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...how come craft galaxia gets a funny noise but upgrading it just gives you. nothing

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weird

drowsy plank
# dense locust ?

crafting galaxia makes a thunderbolt noise play but crafting arc of the cosmos is just. silent

dense locust
#

ah

worldly sparrow
hybrid steeple
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i mean

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yeah

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there isnt exactly much ai you can pull from for a player-sized swordsman boss

glass arch
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fighter ai yharim

worldly sparrow
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the only thing i know about what its gameplay will probably be like is that it will probably be similar to senator armstrong mgr

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and even then its not confirmed

hybrid steeple
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the only other player sized bosses at all are mages

wide river
hybrid steeple
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true

lucid flare
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slime ai yharim

hybrid steeple
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bat ai

worldly sparrow
worldly sparrow
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player-sized bosses seem to always be mages

lucid flare
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isn't yarim 9 feet tall
that probably means he'll be 150% the size of the player weh still tiney even compared to draedon

worldly sparrow
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lunatic cultist, scal, mutant, etc

lucid flare
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most ppl who aren't mages seem to be uncommonly big compared to normal terrarians

hybrid steeple
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well

worldly sparrow
hybrid steeple
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we dont know that because any boss that isnt a mage isnt human

lucid flare
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cataclysm, catastrophe,and draedon but since that is a recon body of his he might be normal guy sized in real

dense locust
hybrid steeple
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draedon is big because hes a robot

golden sonnet
lucid flare
#

me and my failed resurrection brother who is 7 times bigger than he was when he was alive

dense ferry
oblique geyser
worldly sparrow
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yharim is almost 10ft tall fun fact

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10ft is 5 terraria blocks

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thats still short though

wide river
lucid flare
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yharim should fight on a flamsteed ring kind of armor so you can hit him

worldly sparrow
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ok but what if yharim just asks xeroc to make him tall

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and then he becomes tall

lucid flare
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they would not do that...

worldly sparrow
bright crag
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Draedon is a robot so

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From what I gathered
Yharim will be a bit taller than the player

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But not massively taller

ripe owl
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He gon smack ya ass w that sword of his

swift wharf
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I mean I don't think it's gonna be hard to make yharim

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it'd be pretty much lc but melee

ripe owl
#

I mean Fargo and Terry somehow made bosses out of NPCs

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(let's pretend they don't use magic)

fossil finch
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They're all floaty bullet hells

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Yharim is kinda very different to like, 99% of tmod bosses so far

ripe owl
#

...?

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@neon tree could you post the link to the wiki page you might be referring to?

blazing kettle
ripe owl
#

They have DND

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Or DNFC

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Whichever you prefer

blazing kettle
#

???

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oh okay

pale nacelleBOT
#
**Do not use the Fandom wiki**

It will no longer be updated nor maintained, and it is heavily vandalized with fake information.

Use the official Calamity Mod Wiki here at wiki.gg instead.

ripe owl
blazing kettle
#

aye there we go

ripe owl
#

Gottem

neon tree
#

Bro what

blazing kettle
#

fandom wiki isnt offical anymore

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it also isnt moderated anymore

neon tree
#

Why tf does it bring me to the Fandom wiki when I google the Fractured Ark 💀

blazing kettle
#

so its outdated and has a bunch of misinformation in it

blazing kettle
ripe owl
wide river
neon tree
#

wtf

blazing kettle
#

its shitty and we cant do anything about it

neon tree
#

Thats fuckin cringe

blazing kettle
#

!wiki

red stormBOT
neon tree
#

ah

lavish condor
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It's best to bookmark it and use it's search bar to find items imo

neon tree
#

Yup

wide river
#

^

neon tree
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Just did

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Thank

blazing kettle
#

now can you delete your suggestion since it has been resolved?

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we have a bit of an issue where some people come see the sugg hours later and unnessacarily comment on it

drowsy plank
blazing kettle
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will do from now on

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just asked in the moment since the poster was in chat

ornate kestrel
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I feel golem is still too easy in rev+

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This suggestion would only make it easier

toxic basalt
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What I see is a boss that was attempted to be made hard by giving him a final phase that just devolves into sheer shitspam

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Also the golem head can just do that

cobalt pewter
toxic basalt
#

honestly my former suggestion was just gonna be "Decrease Golem's Aggression in Phase 3"

lucid flare
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that's why telegraphs exist

toxic basalt
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but people probably wouldn't like that

cobalt pewter
#

I haven't fought golem in recent cal playthroughs

lucid flare
#

just about every attack from the exo mechs are telegraphed and they're still hard

toxic basalt
#

the lower the health he's at, the faster everything gets, his attacks, his movement

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and the head becomes even more likely to just hit you point-blank

small timber
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you used an arena that is like 5x bigger than intended, the smaller your arena is the less golem's head "glide", therefore the more predictable where the attack will come from

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I will be honest this is just a nohitters problem

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especially with consideration that it is not a high damage attack

toxic basalt
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so why is the Elysium Golem Arena so massive then?

small timber
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Elysium Golem arena is designed for nohitters to basically cheese the fireballs

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the head you just melt it

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(as in that is what most people do)

toxic basalt
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fantastic

small timber
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because in a small arena the main threat is fireball

toxic basalt
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I have just wasted all this time redecorating the arena for a joke

small timber
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I mean golem's nohit timing is like, 1:05 or something

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the other way you can do it is ignore head completely and only try to destroy the body, it is harder but the head is less aggressive until the body is very low hp (if you damage head it become more aggressive based on head hp)

north oracle
#

You can kinda shred him

toxic basalt
drowsy plank
#

¯_(ツ)_/¯

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i dont think id mind a telegraph for golem's head tho tbh like it aint gonna hurt anything to give him a glowmask for 0.5 second before he shoots the inferno fork projectile

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the timing for it is p consistent tho tbh

toxic basalt
drowsy plank
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ive never had much of an issue with it tbh

ripe owl
toxic basalt
#

fireballs?

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no?

tired haven
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Yeah

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Although I suppose you don't really "focus" on body as a result

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The fireballs come from it but have low velocity and you can't really impact where they would be going

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So dodging them is a secondary reactive action on top of tracking where head is

cloud smelt
#

What are thoughts on making the abyss go all the way down to the very bottom of the world and cutting the underworld a little short? I think it would feel cooler and more "realistic" maybe since the abyss is supposed to be this scary bottomless hostile chasm. It feels a little cheap imo when you just go under the deepest part of the abyss at pretty much any point in the game.

ripe owl
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Nope

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Azafure is supposed to be under the Abyss due to some lore reasons, so we can't just suddenly make the Abyss go straight to the bottom of the world

glass arch
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wouldnt cut the underworld, itd cut crags in half

dense ferry
#

Uhum

cloud smelt
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What are the lore reasons? I haven't seen that before

dense ferry
#

Tl;dr

ripe owl
#

Well, Azafure as a whole is a reason

cloud smelt
#

That doesn't really explain anything

glass arch
#

azafure used life essence from the abyss to actually exist and also polluted the sulphur sea

ripe owl
#

Becca's writing it

dense ferry
#

Azafure being a metropolis caused a lot of pollution, this caused the Sulphurous Seas above to become Sulphurous

#

And not only that but Silva's Essence dripped from the Abyss to Azafure and allowed it to prosper despite the Underworld being not very friendly

cloud smelt
#

Ah ok I didn't realize it was that close. I know it's close in game but I thought lore wise the abyss and sulfurous sea were kind of far from everything except the dungeon

ripe owl
#

:wires:

golden sonnet
#

Dryad juice

ripe owl
#

The uh

cobalt pewter
ripe owl
#

The Sulphurous Sea is literally the surface of the Abyss

#

If you can call it like that

#

Oh, you meant them both being far away from everything ech

cloud smelt
#

Yeah. Does the abyss/sulfurous sea always spawn on the left side exclusively now? I know it's always on the same side as the dungeon but I thought it used to be able to generate on either side as long as the dungeon was there

ripe owl
#

You should definitely read those Draedon logs from time to time. Underworld logs actually tell about the Azafure and its relation to the Abyss

ripe owl
#

It's not restricted to right or left

#

I don't know how it's in Infernum though clueless

golden sonnet
#

Ignoring lore I think it would be a good idea, but you would also need to address a way to get water to not evaporate in hell, but only in a specific area

cloud smelt
#

But the crags always generate on the left side correct?

glass arch
#

always under the abyss

tired haven
#

They used to always generate on the left but now they should be under the abyss

golden sonnet
#

In calamity and vanilla nothing is ever side locked, it's always relative to the rest of the world

cloud smelt
#

Ah I thought it was always on the left. Okay that change makes sense now

cloud smelt
#

But that's obviously not the case anymore

ripe owl
#

Well, time to break your patterns

cloud smelt
#

I should read draedons logs more. The last couple updates were probably pretty big for them lol. I read the crags lore item and I didn't see anything abyss related so I didn't put things together

ripe owl
#

And, again, read some lore entries whenever you can, mainly Draedon logs. They contain some very important info from the new lore

#

Whichever you prefer

cloud smelt
#

Yeah I always read the lore items but I'll try to read the logs more too. I like to discover things in game if I can

#

So far the new lore has been chef's kiss

cloud smelt
drowsy plank
#

why

#

i just dont get why it needs to be done at all lmfao

ripe owl
#

Me neither

#

And probably every actual mod dev

cloud smelt
#

It doesn't. It was just an idea for a suggestion. If you don't want suggestions I understand

drowsy plank
#

i mean this is suggestion discussions yes i just

#

they need to have reasoning??

#

i think it makes more sense for azafure to be under the abyss because sure the abyss is supposed to basically be an oversized geothermal vent, but azafure is supposed to be in the place all the lava is anyway so

#

i just do not understand what the point of moving the abyss or azafure would be

ripe owl
#

Just for funny

small timber
#

tldr is: they have a different plan on how they intend the abyss - brimstone crag to be

#

it is not a "your idea is bad" or "suggestion is not welcome", it is just they already have a (different) plan on how things will work out and are working towards it

frosty trellis
# small timber I will be honest this is just a nohitters problem

I disagree entirely as golem has always been an un-telegraphed shit show in the pre-generated area

The lasers and stuff overlap so much with the fireballs and especially their explosions, while also having to dodge the jumps, everything overlaps and there is no warning on basically anything, especially in the pre-generated space it's small enough that the fireball explosions just cause a lot of unavoidable damage

I literally use a hook for the fireballs bc the overlap is that bad

#

And I haven't even tried to nohit golem

#

This has just been my experience since I started playing cal

dense ferry
#

I've never had any trouble with Golem, but I do think it needs a few telegraphs

frosty trellis
#

The lasers are somewhat annoying and a telegraph from the head would definitely help

But the fireballs need to die so bad and are the much more glaring issue imo

dense ferry
#

Fireballs are fine

#

They come out when Golem hits the ground

#

What annoys me is that they linger on for WAY TOO LONG

frosty trellis
frosty trellis
#

The overlap

#

And then the explosions lingers for like 10 seconds

drowsy plank
#

calamity sure does love its overlapping attacks

frosty trellis
#

It just causes bullshit

dense ferry
#

Never really had any "unavoidable" situation

#

The lasers the head shoot need some telegraph but that's about it

frosty trellis
drowsy plank
#

empress does it more than id personally like

#

makes for some janky patterns

frosty trellis
drowsy plank
#

fair

frosty trellis
#

I don't get any overlap whatsoever

drowsy plank
#

oh well i play in death lol

#

and she has overlap in all modes, it just gets worse with difficulty
well
rev+ at least

frosty trellis
#

I'll have to fight death empress then at some point but when testing stuff out on rev empress I never had any problems with her attack patterns, even randomized

drowsy plank
#

i never had a problem with them, i still first tried her, it was just annoying

frosty trellis
#

Ic

#

Again, I'll have to fight death empress later, but it's not something that I've ever seen

small timber
#

death eol just cast attack faster, no other notable change

frosty trellis
#

(Bc admittedly empress is the only d.mode fight I haven't done bc I accidentally forgor she existed on my m-d run)

drowsy plank
#

oh she definitely overlaps her attacks i spent so long testing her AI to document it for the wiki lol

#

lmao

frosty trellis
#

Fair

small timber
#

tldr for golem is the fight depend on how large your arena is, and how well you utilize vertical space

#

if you arena is small then no question the fight is just fireballs overlap heaven

#

if the arena is large enough what you tend to do is line up horizontally to golem so the fireball bounce horizontally while half circling over golem's head left and right

frosty trellis
#

Yeaaaaaah and the pre-generated space makes them overlap Fairly Easily

cobalt pewter
#

let's just say the intended temple altar room

frosty trellis
#

^

cobalt pewter
#

on tier that's your only option really

small timber
#

the intended temple altar room is definitely large enough

cobalt pewter
#

if you're not a nohitter

frosty trellis
#

Since modifying it I don't even think is possible with 1.4.4 since wires can't be seen in the temple anymore and I dunno how that affects actuating shit

small timber
#

but tbf I don't know what is the "intended" size, even when no bug sometimes I still saw it generate like at 2/3 the height only

#

horizontal space tend to be pretty consistent

frosty trellis
#

Yeah

I dunno on the vertical space but no matter what pt I've done I've always had a lot of overlap

small timber
#

to not make it overlap you have to do all of the above basically:

  • line up golem horizontally so that it shoots fireball horizontally, while you play with the vertical space upwards
  • golem jump is 1 low then 1 high, you try to get closer to golem during the high jump so that it dont jump over your head because its jump is lower in height if you are closer to it
  • head is always move to the opposite direction of where the head is moving, this tend to be counter clockwise (but if you want to mindlessly do it asgard's valor almost is mandatory because you will not dodge golem's jump effectively)
  • the lingering flares is basically a minefield that force you to fight elsewhere in the arena but as long as you are not like master ftw or something (or golem stay low hp for extensive period of time) it shouldn't really have to deal with more than 2 lingering flares at once, I just treat them like plantera/AS poison cloud
#

but yeah tldr is it do is a lot of trial and error to just get things right which is like not great
it is not exactly "don't have any solution", just purely trial and error

frosty trellis
#

Yeah

#

Especially since it's a non-obvious way to know how to prevent crap from happening

#

(Never said there wasn't a solution, I use Hoiks for a reason bc that's the solution I found to cause the least amount of headache).

small timber
#

I actually think the main culprit is golem's high jump not the head, but I think most people will disagree

frosty trellis
#

The high jump sucks yeah

#

Because it makes all the overlap worse

small timber
#

the fact that golem can immediately jump on top of you and are constantly forcing a (contact damage) hit box is the main thing that forced you to be unable to dodge anything else

frosty trellis
#

Exactly

cobalt pewter
#

just make Golem body stationary and connect the body to the head through flame lashes

turkor

frosty trellis
#

I still think the lingering fireball explosions show how bad it really is

But the high jump is bad

small timber
#

for the head with how large the arena is can always just make it stay slightly further away

#

telegraph is like fine but I dont think with the nature of the golem fight people will be able to pay attention to the head telegraph anyway so it is better to just straight up make it more intuitive and easier to dodge

frosty trellis
#

Problem then is that if you make it father away it's way more likely to get in blocks.

#

Which can cause issues

small timber
#

telegraph it by giving more reaction time instead of telegraphing when the attack will come

royal tapir
#

I've always preferred the old Golem head that circled around you with much tighter control
I mean, it doesn't necessarily have to be locked on, but I feel having it be tighter would help

small timber
#

yeah, the main thing about old head is just it is very hard to hit with many weapon, but generally it is surprisingly a lot more fair

#

(until it fire instantly after changing a position but that is a different topic)

royal tapir
#

It orbits on a timer so /shrug

small timber
#

I forgot if they can fire during the path of moving but I am not super sure about it, I just remember they can fire extremely close to you sometimes

#

ok yeah it definitely can fire in the middle of movement, which is why I remembered that

fervent orbit
#

but why

#

also feels like its getting too sis-y at the end

wide river
#

Ok, a couple of notes about the suggestion.

  1. Try not to give a function or name to weapons you want introduced.
  2. Not every tier has to have a weapon for all subclasses.
  3. The reasoning behind this feels like a yoyo-only playthrough
hasty rune
#

lol thats why I thought of it in the first place.
sry i only wanted to share my thoughts, i realized after it is a bit too much SIS

wide river
#

You may be able to suggest that a yoyo gets added on that tier, or one of the existing ones gets moved, but the current layout of the suggestion unfortunately breaks a couple of the suggestions rules

undone cedar
#

This is definitely too much of a SIS

swift wharf
#

the consequences of

#

having 3 post provi yoyos for no fucking reason

hasty rune
#

aww man, can I change it?

hasty rune
wide river
#

You can edit your suggestion, yea

undone cedar
#

You can instead suggest adding a new yoyo to fill the gap

swift wharf
#

Horrible

undone cedar
#

But you have to justify why a yoyo specifically

swift wharf
#

why does post provi need 3 yoyos

undone cedar
#

Because theres no obligation to add weapons for every subclass for every tier

hasty rune
#

well I would love to suggest moving the lacerator up a tier, but thats never gonna happen cuz of the memes

wide river
swift wharf
#

there's no obligation yes

#

but why 3 yoyos

#

when they all suck

hasty rune
#

thats what im saying!

#

anyways, do i repost or just edit the msg?

undone cedar
#

Either ig

random pasture
#

Hey not every yoyo sucks

wide river
#

Editing it is fine, you don't need to delete it

swift wharf
#

it would be so awesome if they moved lacerator to post polter

wide river
#

Sorta like Crimtane and Demonite

swift wharf
#

true

wide river
#

The current situation of Bloodstone equipment is like this.
All but one of the weapons (Scarlet Devil) is obtained right after Bloodstone Cores are available. The other two things you have to wait for are Bloodflare armor (Post-Polterghast) and the Brimstone Locus (Why would you need another one of these)
Literally everything else is available right as you get it

#

The rest being three melee weapons, three ranged weapons, two magic weapons, a summon weapon, and a set of ammo

hasty rune
#

ok im just throwing the lacerator part in for the heck of it

toxic basalt
#

you just said melee weapons twice

hasty rune
#

huh? they said 3 melee weapons

wide river
#

I had accidentally typed "Three melee weapons, three ranged weapons, two melee weapons"

#

For the second iteration of "melee" I had meant to put magic

hasty rune
#

oh lol it got corrected, got em

#

but yea i never understood why blood core weapons were available right after Providence

#

since ruinous souls are only used for the sirius/starlight series of weapons iirc

wide river
#

Ruinous Souls are used for the sorta spacey feeling set along with Bloodflare armor and Omega Blue armor, yea

hasty rune
#

yea i think the deep space theme is super cool, but i havent used them very much in playthroughs aside from halley's inferno

wide river
#

Makes me wonder if there's a point where Bloodstone would fit better. Maybe if Ravager gets moved to post-Providence he could be the set unlock instead of Providence

hasty rune
#

OH YEAH
i forgot that was a thing they were talking about doing

#

well that would kinda solve the problem, but the lacerator would have to be made viable on DoG KEKW

blazing kettle
#

why do both post provi sets have yoyos

hasty rune
#

thats the million dollar question

swift wharf
#

because

#

this is atheroy

#

idk when verdant was added

blazing kettle
#

i can understand one set javing one and provi having one

#

but

#

3

#

???

swift wharf
#

OH yea

#

uelibloom wasn't post provi

#

but then it got moved to post provi

hasty rune
#

oh?

swift wharf
#

i rember

#

👴

blazing kettle
#

when was its tier shifted

hasty rune
#

:oldge:

swift wharf
#

cal 1.4 i think

#

(not terraria 1.4

#

either cal 1.3 or 1.4 idk

blazing kettle
#

rumst and dumpst

swift wharf
#

maybe 1.5?

hasty rune
#

a long time ago, prob before then tbh

blazing kettle
#

not 1.5 for sure

hasty rune
#

cuz i remember uelibloom being post provi for a long time

blazing kettle
#

what was its tier beforehand?

hasty rune
#

oh wait, what happened to that weird dragon boss?

blazing kettle
#

dragonfolly?

swift wharf
#

it was post ml

#

needed lunar pick

golden sonnet
#

I remember it being on worldgen

swift wharf
#

spawned when you made the world

#

it was post pbg but that isn't relevant

hasty rune
#

oh nvm, i thought it was a post bumblebirb thing but post ml makes more sense

blazing kettle
#

plague ore❗

golden sonnet
#

According to wiki it used to spawn after PBG, that was before my time even

hasty rune
#

i remember cuz defeating moonlord used to clog the chat with messages more than now lol

golden sonnet
#

I played when it was on world gen tho

blazing kettle
#

how old are we talking though

hasty rune
#

ancient

wide river
#

I think almost every Calamity ore was once created on world gen

blazing kettle
#

like which DoG/PBG sprite was this on

hasty rune
#

the message was different too, it was something something about the jungle surface being charred and the charred wood was uelibloom

golden sonnet
#

which makes sense, because I started calamity like mid 2017

swift wharf
#

1.3.1

#

1.3.1 made providence generate uelibloom

#

waitn o 1.3.2

hasty rune
#

its so nice that cal wiki has the change logs since forever

blazing kettle
#

which pbg was this update on though

hasty rune
#

the third one i think

#

the second one is super old

swift wharf
#

i think it was black bee

#

unless

wide river
#

I've seen the third one, I never knew about the first and second ones

swift wharf
#

wait no

#

fly of beelzebub is older than that

#

so the last one

hasty rune
#

the third one is the plaguebringer enemy sprite currently, huh

swift wharf
#

(not 100% sure, the sprite appeared in the video before being implemented)

blazing kettle
hasty rune
#

ahhhh yes thats the one

swift wharf
#

recolor

hasty rune
#

anyways, I just hope to improve future yoyo only playthroughs :D

hollow ridge
#

yoyos

#

😔

#

Gone too soon

fervent orbit
#

just remove yoyos

#

simple

hollow ridge
#

Yoyos should stay

#

Tbh

#

It shouldn't really come down to completely removing em

#

Cus yoyos are cool and can do some cool things

#

And some crazy damage (sulp grabber)

wide river
#

Yoyos are one of the more creative "melee" weapons I've seen
Just a shame that broadswords are the most developed subclass of melee

drowsy plank
#

we will never ever ever ever get a post-Polter yoyo

#

it's practically a meme at this point

#

sugg is still invalid on the basis of being subclass only shit and nothing else

swift wharf
#

rare suggestion rules L

drowsy plank
#

i get why

swift wharf
#

we live in a society where you can't get a post polterghast yoyo but the "law" protects 3 post providence ones......

#

wait i am the law

drowsy plank
#

we'd get people asking for weapons for first letter of the weapon runs, and mage and ranger subclasses and like
a bajillion other classes that just Do Not Actually Exist Nor Deserve The Time Of Day

swift wharf
#

darts

drowsy plank
#

darts deserve another weapon they have like 6 ammo types and one weapon

#

but that's neither here nor there

wide river
#

But actually we need more dart stuff

drowsy plank
#

fucking flares got a weapon before darts got a good one

#

and you dont even use the flares spectralstorm is pratically just an ammoless homing weapon

swift wharf
#

trolled by subclass bias

fervent orbit
#

how tf did flares get more repesentation in calamity than dart guns

wide river
#

Darts being one of the most developed subclasses in pre-hardmode and early hardmode to just be abandonded

drowsy plank
#

eh idk about preHM
but it's weird they get so many unique ammos and then are never touched again

fervent orbit
#

the reed BLOWGUN isnt even a dart weapon

swift wharf
#

darts do actually have the most unique ammo type by ratio in the game

fervent orbit
#

i stg calamity avoids dart like the plague

wide river
swift wharf
#

i mean as

drowsy plank
#

truly incredible stuff

swift wharf
#

unique to boring ammo

wide river
undone cedar
#

I think adding more dart weapons on the basis of the ammo making them genuinely distinct would make sense

drowsy plank
#

well ichor has splitting, crystal has piercing, homing and ricochets, and cursed has the funny dripping effect

#

so 75% of their ammo has unique effects

fervent orbit
#

would a dart sugg even be possible

drowsy plank
#

because there are 4 XD

swift wharf
#

like arrows have
luminite arrows, chloro arrows, holy arrows
but also fire arrow, fire arrow(blue), fire arrow(green), fire arrow(purple)
when darts have
posion dart, bouncy dart, split dart and rain dart

wide river
fervent orbit
#

oh yea true

drowsy plank
#

sure, find a point in the game that lacks ranger weapons post-WoF, and then argue dart guns could fill that niche

#

shrimple clueless

wide river
#

Time to give the wiki a skim-through

drowsy plank
#

just go to ranged weapons and sort by rarity frfr

wide river
#

I can say in confidence that post-DoG is not that section

drowsy plank
#

post-DoG is ballsass what else is new

swift wharf
#

auric arrow hahahahahah

drowsy plank
#

💥

#

you know it would be really easy to spice up and also improve early game dart guns if they could just shoot planter box seeds too, and they gave different effects
but that's subclass shit so what can you do

swift wharf
#

underdeveloped weapon purgatory

wide river
#

God why is the vanilla wiki so bad when I just want to search for a specific tier of weapons

fervent orbit
#

theyre terrible at categorising stuff or smthn idk

wide river
#

Looks like Cyan rarity tier is the one with the least weapons past WoF
Five Calamity weapons, and two vanilla weapons

fervent orbit
#

cyan rarity is also weird af isnt it

wide river
#

Wait no, the pillar weapons aren't even Cyan rarity

#

So just five XD

fervent orbit
#

wait wat

#

why iss conference call cyan

drowsy plank
#

carry over

wide river
#

It uses Vortex Fragments
Meanwhile every vanilla weapon crafted with Fragments being Red rarity

halcyon zealot
#

impostor

fervent orbit
#

oh yea i see

#

it used to be a deus drop

#

which probably means this needs fixing

wide river
#

Here's a funny
Of the four weapons with Cyan rarity in vanilla, three of them are dev items and the fourth is removed

drowsy plank
fervent orbit
#

so cyan is just dev weapon in vanilla

wide river
drowsy plank
#

oh my fucking god

#

hey

#

guys

#

you wanna see something funny

wide river
#

Uhh sure

drowsy plank
#

this is literally where CDB used to be

wide river
#

Oh
Huh
Well then

drowsy plank
#

I don't?? fucking???? get it???????

#

why was it removed??????

fervent orbit
#

"because actually unique ranger subclass isnt allowed in modded!!1 everyone is going to use flamethrowers instead!"

wide river
#

So it's just going to be another "Aeries into Pearl God" situation, I guess

#

Remove a weapon and then make another weapon to fill its place

drowsy plank
#

tbf Pearl God was just the RIV of Aeries, similarly to Anti-mat and Skullmasher

wide river
#

I'm going to assume you meant Aeries for one of those

drowsy plank
#

i did

#

whoops

#

there are plenty of RIVs that replaced their original counterparts

#

i think this would be the first time we'd reimplement a weapon to fill the niche of a removed weapon but

#

frankly i think it is worth a shot

wide river
#

Right, let me give it a shot at suggestions

drowsy plank
#

gl

#

try not to mention CDB lol

#

cause that would make it invalid xd

wide river
#

Yea, that'd also probably make my point invalid as well

#

So what would I do, exactly?
Request a dart weapon post-Deus, or just request more dart weapons in general?

glass arch
#

id go with more in general

#

that gives enough room for the devs to potentially add more than just 1

#

plus it gives em more room for creativity with the designs

wide river
#

Aight, time to write this thing

drowsy plank
#

i would just mention tiers lacking ranged weapons like post-Deus

golden tulip
#

what the fuck

#

they can grow up

glass arch
#

yeah

golden tulip
#

since when

glass arch
#

i think next update they have a built in lock on how many can spawn from killing hornet queens

golden sonnet
#

they dupe like crazy

golden tulip
#

whatt

golden sonnet
#

like star cells on steroids

wide river
golden tulip
#

since when do bees grow up

glass arch
#

no no vortex pillar enemies

#

every pillar enemy has a cap of how many can spawn except for the alien larvae that spawn when you kill an alien queen

#

so thus when they grow up those enemies also arent capped

#

1.4.4 fixes that i believe

bright crag
#

We'll keep dart weapons in mind when designing/reworking weapons

#

One could've been added to Aerialite if Blowgun wasn't so close to it

#

And if we hadn't considered a better idea

glass arch
#

dart weapons are so cool
shame i never use them because i hate ranger

bright crag
#

Rocket launchers, and more importantly, harpoons and dart weapons are pretty few and underrated

drowsy plank
#

tbf darts in preHM aren't really the issue
it's the fact that HM's really cool ammo types just go completely unused practically

bright crag
#

Yeah

glass arch
#

pre hardmode rocket launcher when

#

(i dont actually know if there is one

bright crag
#

It's a general issue with the subclass, not secluded to a given progression point

#

There isn't I think

#

Spirit does have a pre-HM rocket launcher

wide river
glass arch
#

yeah just checked there isnt one

wide river
#

Wait, no. Rockets are post-Mech 1
Still, the earliest rocket launcher is post-Mech 2

drowsy plank
#

funny retiering

#

mineral mortar used to be pre-Mechs

#

what are people's thoughts on skele prime

wide river
#

They're a boss that exists
I've never had immense difficulty with them, but the Revengeance changes just being "Haha you cannot avoid the laser projectiles" seems a bit weird

drowsy plank
#

lmao

#

honestly i thought the nerfs he got were undeserved, ive never really had an issue with his lazers

drowsy plank
wide river
#

When you destroy the laser hand, he just starts firing the lasers from his head

drowsy plank
#

oh yeah

#

that was a bit weird

#

i get why tho because like
at least during the spinning phase he has all those laser blasters stick out

kindred skiff
wide river
#

The issue was never dodging the lasers

kindred skiff
#

Why’d you say it’s unavoidable then

wide river
#

Is it really that unclear

glass arch
#

dodging the lasers is p easy ye
the issue is that when you destroy the thing making the lasers the lasers get transferred to the main boss

wide river
#

^

glass arch
#

thus removing any incentive to actually destroy the arm aside from getting rid of the dr that i dont remember if it has or not

kindred skiff
#

Doesn’t it do that for the cannon too?

glass arch
#

yes

#

which is kinda an issue because it removes all incentive to actually destroy the arms

wide river
#

The arms are instantly destroyed when Skeletron hits 66% HP, if the wiki is correct
Which yea, makes destroying the arms nearly useless

glass arch
#

even if that didnt happen there still wouldnt be any considering the attacks from said arms just get transferred to the head

drowsy plank
#

it is very weird

north oracle
#

cool, so that was very inappropriate and in spanish

drowsy plank
#

@young arrow uh. not sure wtf that was, but googling it seems like it was not appropriate, and also, this is an english server, so please speak it so we may actually moderate it. thank you

errant bobcat
#

Wait what happened

wide river
frosty trellis
#

Probably based on what cog was saying, someone posted someone in posting that was in another language, cog translated it and it wasn't appropriate and then took action

errant bobcat
#

What I got from it was somebody probably making an enraged balancing sugg or something in Spanish

drowsy plank
#

let's just move on and talk about actual suggestions or something 👍

drowsy plank
#

i was hoping to get a more definite opinion about the skele prime thing but

#

idk

#

i honestly think he is easier than skeletron and that is lame

#

i dont know why cal nerfed him so hard

#

(both are still quite easy but that isn't the point)

golden sonnet
#

I'll repost one of mine that was so close to making it but didnt get enough votes

#

i rewrote it to hopefully be more convincing

wide river
#

All of my suggestions physically cannot be reposted
Either they failed horribly in voting, somehow made it to voting, or are already planned in some capacity

golden sonnet
#

Im happy jungle material death went through, but no update on implementation so scared it will be stuck in development hell or not actually implemented

ripe owl
#

So true Raesh, so based

ornate kestrel
#

It NEEDS to pass dev voting

north oracle
#

yes please merge crim/corro it's so dumb that they're seperate

lucid flare
#

ah yes my favorite items
slime staff 2 (purple) and slime staff 2 (red)
...why exactly were they made as two different items?

wide river
#

Someone, probably

golden sonnet
#

me omw to make suggestions to kill every crimson variant

lucid flare
#

probably that person who made the [Add new Soul item for Crimson Biome] or whatever suggestion

ripe owl
#

No more FallWithinMyCalculations

wide river
#

Remove the 1.2 update

lucid flare
#

no more crimson..... no more vampire knives... no more flesh knuckle; no more....perforator

wide river
#

It brought Golem upon the land of Terraria

wide river
lucid flare
#

put that in the glorruption easy

golden sonnet
#

just like, make bars of night or "Evil bars" and just have shared drops between evil biomes

drowsy plank
#

Egads! My biome is ruined! ...but... what if I were to copy Crimson items and disguise them as my own content? Delightfully devilish, Hive Mind!

night jolt
#

Any input on this? Seems pretty cut and dry to me

ripe owl
#

How much does the Ectoplasm cost?

night jolt
#

25

wide river
ripe owl
#

Reasoning: the original idea of Phantoplasm costing 100 to research is unreasonable

wide river
#

That's better than just stating "Why is this like this" and not elaborating, at least

glass arch
#

yeah 100 even if you get lucky and only get 3 phanto from the second highest phantom spirit (the angry one) and only spawn/kill that phantom spirit thats still enough to spawn polter

ripe owl
#

I've had a stroke trying to read this one

#

Jacob could you explain?

glass arch
#

ok so assuming only the Angry varient of Phantom Spirits spawn

ripe owl
#

Uh-huh

glass arch
#

and assuming you get the maximum amount of phantoplasm for it to drop (3 phantoplasm) every kill

ripe owl
#

Uh-huh

glass arch
#

thats still 33 phantom spirits to get to 99

#

and polter spawns after you kill 30

ripe owl
#

Yep

#

Here's the justification

distant gyro
#

no input required

night jolt
#

This better?

grave zincBOT
#

@ripe owl - Your suggestion has received an updated status!

[Make the Laboratory Plating and Pipe Plating take 100 blocks to research]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

ripe owl
night jolt
#

oh, speaking of which lmao

distant gyro
#

i will just do it

glass arch
ripe owl
glass arch
#

but ye altix is doing it so no need to continue

ripe owl
wide river
#

World record pace

night jolt
#

Suggestion any% speedrun, you can't beat me

ripe owl
#

So true

night jolt
#

11 minutes from proposal to commitment on implementation, that's gotta be the all time record

ripe owl
night jolt
#

OK, about that newest suggestion in voting, so?

ripe owl
#

What about it?

night jolt
#

Almost every boss in Calamity provides an extremely debilitating debuff that you can't get immune to before fighting it

ripe owl
#

Dazed, you can't get immune to it at all

glass arch
#

yeah dazed has absolutely no way to get immunity without external mods

ripe owl
#

Because the debuff isn't anyewhere in Vanilla

night jolt
#

Shouldn't the solution be to make a new item to become immune to daze instead of removing the debuff at all?

wide river
glass arch
#

there was a proposal to make dazed be death only but i missed that before i could edit it in

night jolt
#

I meant post Leviathan

ripe owl
#

There's still an argument about item bloating

night jolt
#

Like, you beat the boss, therefore you get an item that makes said boss easier

ornate kestrel
wide river
small timber
#

yeah that is not something that happens often

night jolt
#

I guess, but you could also just attach it to Pearl of Enthralling

small timber
#

in fact I think only DoG specifically does it

#

in the form of asgardian aegis

glass arch
#

issue with dazed is
its one of about 2 freeze debuffs inflicted by bosses
and you cant gain immunity to it period

night jolt
#

wait, thats the summon

#

OK, so the Leviathan Ambergris

ripe owl
#

Why make an item that gives immunity to a useless debuff when you can just

ornate kestrel
#

That thing I always forget about even when I get it

ripe owl
#

Remove that useless debuff clueless

ornate kestrel
#

^

glass arch
#

the easiest solution is to just remove the debuff from the attack

ornate kestrel
#

Also

small timber
#

or just tell the player to deal with it

glass arch
#

instead of all this roundabout fixing you can go straight into the root of the problem and fix it directly

drowsy plank
#

add dazed immunity item to ankh shield upgrade after we remove it from aegis line ultimatesmug

small timber
#

it is not a particularly difficult attack to dodge, just slap in onto death mode only if the player think it is too hard

ornate kestrel
#

I don't remember the last time I've actually gotten the dazed effect

drowsy plank
#

never

#

because only anahita inflicts it

ripe owl
#

Possibly

#

It's almost everywhere in there

north oracle
#

Yeah, everything inflicts it HDfailure

ripe owl
#

Well not everything everything

wide river
#

I think fall damage inflicts Dazed in Eternity Mode

ripe owl
#

But you see it far more often than in vanilla

dense ferry
#

Honestly quite incredible

ornate kestrel
#

Lmao

wide river
#

Ah yes
I love things that are introduced and made unobtainable

ripe owl
#

Who doesn't

dense locust
night jolt
wide river
#

I wonder how much file size the unobtainable stuff takes up
Probably not much

glass arch
#

in terms of cal stuff? basically none at all

#

its 3 items after all

wide river
#

I was wondering about Vanilla stuff more
Because, uhh

glass arch
#

vanillas got a bit more but not much

ripe owl
glass arch
#

all of the blocks are actually used for things

#

out of everything id say first fractal probably takes up most space

dense locust
drowsy plank
#

calamity should make the terratomere into the first fractal clueless

ripe owl
#

clueless

dense locust
#

garbage

glass arch
#

ff is unfinished HDfailure

ripe owl
#

No it's decent

#

Byeah it's unfinished

glass arch
#

plus the stats are identical to zenith aside from ff having 5 more usetime

golden sonnet
#

first fractal kinda just elemental shiv but with people

ripe owl
#

Is Elemental Shiv omegachungus on Providence?

wide river
#

When was that said again?

ripe owl
#

Some time ago by Ozzatron

#

He deleted it afterwards so Rover resurrected it

#

That was certainly the quote of all time

ornate kestrel
#

Beautiful

night jolt
#

thoughts?

crude geode
#

Just post it

drowsy plank
#

^

bronze badger
#

I think you guys should put a Patreon member role, actually you've a lot and a lot of people on the discord, it'd certenly boost a bit the patreon members

#

you deserve more people supporting the mod

cobalt pewter
#

patrons already got beta access to the mod

#

is that not enough

drowsy plank