#suggestions-discussion
1 messages · Page 143 of 1
even if you dont just
fishing exists
just get a corruption crate
you know what
just cheat in smh /s
regardless of class tbh they're good early game weapons
@serene tendon the reasoning on this is just too weak, and the plantera case just isn't true anymore, maybe if you address why the player couldn't just... go fishing for corruption/crimson crates if they're... idfk playing hardcore and don't want to despawn the boss i guess????
true
this is so ridiculously specific i just cannot imagine why cal would ever bother doing this
give this man a True
anyway yeah as i said
Wait, it doesn't always drop a grenade launcher first time anymore?
No
its prolly too much effort for any yield regardless of the actual ampunt of effort (since i dont think thid would rewlly yield anything)
hasn't since... idk 3DS edition
Cal change or Vanilla change?
vanilla
check wiki ¯_(ツ)_/¯
it is just for 3ds
No, the 3DS part is referring to the percentage
look to the weapon's wiki page
14.29% on modern versions, 16.67 on 3DS and old gen console
i'm opening the game
"and on non-Expert or Master Mode worlds, it is guaranteed to drop the first time Plantera is defeated."
i mean
regardless!!!!!!
That part I didn't realize
still a pointless convo!!!!
there's no expert or master in 3ds
because we are ignoring the fact that cal overhauls boss drops
me maliciously creating a small world on calamity mod
so that every item has an independent chance to drop, but is always guaranteed to drop one minimum
so sure you DO always get nade
anyways glauncher is not the issue in the suggestion lmao
but you still have just as likely a chance to get any other item alongside it because they are independent rolls
Forgot about that
The question for the sugg now is would it be simple deletion of a couple code lines, as possible as adding more liquids, or something in the middle?
the question is why bother still lmfao
If 2 or 3, than I'll just delete the sugg
its still more hassle than worth even if its a few lines anyway
i already flagged it lmao
it doesnt really grant anything
very true
Editing code is always hard
the problem is not the code it's the suggestion 😭
Alright, I'll just delete it
That aside editing any vanilla behaviour is a hassle
the plantera point is inaccurate, and the orb point is irrelevant because fishing exists and also Why Would We Even Do That
aight
Incredible
Mmm, yes, fishing. Every Terrarian's favorite part of the game
fishing, the mechanic specifically made to allow you to get items renewably if the rolls are not favorable, yes
me when fishing is better than grinding
lmao
Fishing IS grinding
Nah
(i get good rewards with less effort)
It's tranquility
Fishing is fun, given the right circumstances
fishing is boring but like
its super easy and absolutely goated for some classes at certain stages
If you aren't trying to get something in particular, or aren't trying to do a fishing quest, fishing is completely fine
Ok well fishing and grinding mobs are both grinding and both can be fun
kids these days with their taktoks and their instant grans...
Now time to go make a fishing overhaul sugg (I'm kidding)
more stardew fishing please
5-S is if fishing was good
Let's get you back to bed grandpa...
it will get rejected for being too much work just like the last one 💥
Fishing is hard mfs when I tell them to make another world instead
i wish fishing overhaul was real but even red doesnt want to do it
yeah
Byeah QoL in 2024 ruins alot including fishing tbh imo iir
fishing overhaul number indeterminate with ideas coming from other games where in theory could work but it probanly doesn't practically
maybe fishing was meant to be simple.........

There's a mod that does that already, thankfully.
It can be simple without being boring
i want more
Like how Stardew does it
just do what minecraft did for its most recent snapshot
lol
mood
tfw even minecraft has better fishing
I'm not a fan of the "sit still and click" method, but it's better than endless bosses and events for sure
The ONE thing it has over Terraria
omw to fish up a suspicious stew and a lilypad (the real fish are hiding)
When you fish up another fishing rod
at least you can eat the stew
noooo! minecraft has the funny water particles that swim to your cursor c=
the size 2
In both games, the last thing you want is fish
pokemon has better fishing
wrong
So true
you fish simething up and beat the crap out of it
that's because pokemon fishing just has you play pokemon
duke fishron
i hate getting 79 magikarps to find a dratini
that's just blood moon fishing
True
pokemon fishing is pretty much the same as terraria
you fish for dratini? skill issue ig
you use the rod, wait a bit, then pull it back when something happens
Yeah
anyway the topic has died here iirc so buhbye
"A wild Duke Fishron appeared!"
"Go, Sanguine Bats!"
fish for dratini? everyone knows you gamble your life savings for it
EXACTLY
kid named voltorb flip calculator website
SO true
the actual fishing is for books 
i have never played enough pokemon to get past route 1
i am not joking i stopped playing dpp like 10 minutes in because i couldnt find where i was supposed to be going
gen 4 is boring anyways
that's hilarious
looking up walkthroughs 👍
either that or gen 7 which literally marks where the next cutscene will be
nah i emulated that shit so i cant play any other gens
there's no gen 7 emulator? sad
a speed-up function to skip the cutscenes would be great
gen 9 where you are given a map with every goal in sight
if there is i havent found it
i havent played gen 9 yet tbh
Gen 7 is literally "You walked 2 steps? Here's another person to tell you where to go"
gen 7 is cool but the cutscenes are so damn long and unskippable
hold on gen 7 is sun and moon right
yea
im currently trying to shiny hunt chespin
chespin best gen 6 starter 😤 😤
THIS IS WHAT I AM SAYING
furries just cant handle how epic chesnaught is
ok so yeah since gen 7 is fully 3d thats probably a big limiter for emulators
I've only ever played gen 3, 4, and 8
Specifically, Pokemon Ruby, Pokemon Shining Pearl, and Pokemon Shield respectively
its also the only good grass type shiny
isn't 7 pretty much the same as 6 though?
chesnaught is like 7/10 i like the others more tbh tbh
wrong opinion
X and Y
The two Pokemon games I always forget about
breloom is an exception
Hey guys, is it just me or is Golem doing too much damage or something
kalos is a neat region, hopefully when Z inevitably gets made they'll make it actually good
ehhhhhh
we were meant to get a third game to tie up loose ends and we didnt
someone suggest adding pokemon to calam
Lol
oh yeah x and y exist
the only pokemon i know of from them is yveltal and thats only because i had a yveltal pokemon card that hard carried my deck when i was like 5
aegislash line:
yveltal is cool af
I too am curious about this
so many of the gen 6 pokemon never were seen again, it's unfortunate
maybe its just my world gen somehow fucking up the big temple arena so now I have to deal with THOSE projectiles
the gen 8 and 9 in question
I've had to resort to using cheat sheet to at least make it better
try getting hit less 👍 hope this helps 😊
The fireballs or the lasers?
gen 5 has it bad
Yes
the fireballs though are especially annoying
Thank you for elaborating 👍
what about them? 8 had goodra (best pokemon in existence) and also H-goodra which is nice but what about the other ones
1984
Did you make this on the fly
yes
i dont actually remember fuck
but gen 9 brought back a lot of gen 6 mons
It's excellently made
I like the part where the font changes mid sentence
This is absolutely hilarious
including the goddamn keys
klefki overhated
i would be happy if this was for some reason pinned or even better, just casually turned into a sticker
i like klefki but its funny to hate on it
wasn't a common strat in USUM to use klefki to use prankster toxic then stall necrozma?
?????
something along those lines
i dont know crap about competetive
although zoroark was more common
but klefki? useful? absurd
no, the necrozma bossfight in story
idk you can send suggestions for stickers via modmail
In any case, the fireballs should be doing 160 damage at most, and the lasers should be doing 172
These measurements are from Revengeance, so if you're getting higher values than that, check if you're on Revengeance
Fireballs on Death do 176, and lasers do 188
ye
so it's pure suffering on the last phase
EVEN after using cheat sheet to expand the arena, it's absurdly annoying
golem is a boss for the ages
Golem is
fuck it, killed him enraged
golem is, without a doubt, one of the bosses in terraria
are we sure tho?
in a surface arena since I can't fucking handle him normally
like are we sure he is?
yes
me trying to remember if you could just build a lihzard temple somewhere else in the jungle
in 1.4.4 you can since you can get bricks from bohldors, turn them into walls, and then shimmer them lol
and then use old power cell
Frankly, what I'm more confused about is the fact that Dazed even exists
that is a very good poitn
vanilla unused debuff no clue why they didnt remove it
It's a debuff that can't be inflicted under any normal circumstances in vanilla, yet for some reason Anahita inflicts it because ???
because you don't get to be immune to this one
yeah but like
its worse than confused because unlike confused you dont get to move with it
i didn't even know dazed existed till about 10 minutes ago tbh
I thought Dazed was a modded debuff until I looked it up
Anahita inflicts dazed?
and with the amount of stuff happening in analevis fight its a recipe for disaster
ye
Huh.
The Treble Clef attack does, ye
I don't think I have ever been hit by it
used to inflict confused with the music notes but now inflicts dazed
wait yeah, i thought that one inflicted confused lol
why was that changed 
Even Confused is just better, because you can be immune to it
Not every attack needs to have a debuff attached to it that you can't prevent
or hell just nerf dazed so its not a complete freeze in movement
You get hit you get punished
Because it's a fairly debilitating effect that isn't Confused
That's why it was added
Personally I always hate that 99% of boss debuff do not matter since ankh shield give you immunity to all of it
with more hits
and this time, unlike freeze effects there isnt a way to get immunity to it
But yeah I think most appropriate is make it Death Mode only
me when I didn't bother getting ankh shield (I am suffering)
At least there's a reason behind it
i already hate freeze effects but at least the ones bosses inflict have some way of gaining immunity
*only Death Mode anahita inflict dazed
I dont think dazed kill your vertical mobility?
You still can fall down/fly up right?
The vanilla wiki states:
"Horizontal movement speed is reduced to a third
Reduced jump height"
The jump height reduction is never otherwise specified
It's not like most boss debuffs are interactive in the first place
Get hit and get inflicted with it, not get hit and not get inflicted, grab an immunity accessory and never get inflicted
Uncounterable debuffs create threats for specific attacks without requiring it to just deal like 2x the damage compare to other attacks, most notably to significantly telegraphed attack
Like AS poison cloud that just deal like 200 more damage from acid venom because it is telegraphed
Thinking here
Maybe the notes can inflict Slow ig
It's debilitating, but less so
And you can indeed nullify it
I mean it used to be slow, then get buffed to dazed (other case is slime god iirc?) It just goes back to ankh shield solves everything
Imo just make dazed on notes Death Mode only
Hmm, alright then
You should be able to suggest it officially
Since it's not really balance, it's a boss attack
I think Slow on Normal and Expert, Confused on Revengeance, and Dazed on Death might be fine
I think Slow on Rev-
Dazed on Death
Yea, that works fine
tbh tbh i was fine with the notes inflicting confused
attacks inflicting confused is neat
I would disagree
It's a very frustrating debuff
It's doesn't just hinder your movement, it can directly lead you to getting hit again
I wish we could just inflict debuffs in more interactive ways
Look to most mmo raid boss
What would that be like?
Like a debuff upon getting hit that spawns a movement affecting vortex if you don't remove it in time by running into some special projectile or an area or something
That seems heavily specialized
Could be quite an interesting fight gimmick if done correctly
Though, outside of that... yeah a bit tricky to do
That sounds better for the Stars Above bosses, since all of them are fought in smaller areas with specialized gimmicks
Not sure how well that'd fit in Calamity
does anyone else have a connection lost issue? I have been trying to join a friends world and it allows me to join for a few seconds then kicks me out idk why
ive verified files and reinstalled didnt work
#1052323733961977947 is a better place to ask than here
Or the tModLoader Discord, one of the two
It depends
It sounds quite innovative
I guess that's part of the "would it fit Calamity?" question since Cal fights aren't massively innovative or gimmicky
It slots into vanilla in a way
the only reason that work in mmo is because it requires multiplayer coordination, therefore it creates sufficient difficulty because you need to have 8 players (in ff14 case) all doing basically different things to coordinate perfectly to dodge the attack
that style of attack do not work in singleplayer, it will just be "boss stop attacking and move to this location please"
otherwise it will just be a dps check to destroy specific structure on the field which is not super interesting either when you removed the coordination part
I feel like Cal fights are mostly not innovative or gimmicky due to a lack of desire to put all the extra effort in to do so, not due to a lack of a desire from making more individualistic or unique fights tbh
just look at how we want to overhaul boss summons
even in stars above don't fit, they just forced ff14 mechanics into terraria fight and it just feels bland (ngl)
on some is ok (eg: "spell cast" telegraph) since it just depend on their approach on designing attacks, this type of telegraph allow for more complicated attacks without being unfair
but some like, "move to this block to dodge this attack" just feels out of place and unnecessary
Possible
It's also the fact that there are multiple perspectives on boss design
Infernum is innovative
See how it gets mixed reactions :p
true
...how come craft galaxia gets a funny noise but upgrading it just gives you. nothing
weird
?
crafting galaxia makes a thunderbolt noise play but crafting arc of the cosmos is just. silent
ah
this makes me just wonder about if yharim will actually be an innovative fight compared to the others in calamity
i mean
yeah
there isnt exactly much ai you can pull from for a player-sized swordsman boss
fighter ai yharim
the only thing i know about what its gameplay will probably be like is that it will probably be similar to senator armstrong mgr
and even then its not confirmed
the only other player sized bosses at all are mages
Nebula Floater AI Yharim
true
slime ai yharim
bat ai
but what about THE LORDE sized
but like yeah it'll be hard to pull from a player-sized swordsman boss
player-sized bosses seem to always be mages
isn't yarim 9 feet tall
that probably means he'll be 150% the size of the player
still tiney even compared to draedon
lunatic cultist, scal, mutant, etc
most ppl who aren't mages seem to be uncommonly big compared to normal terrarians
well
bro cataclysm and catastrophe are huge compared to scal
cataclysm, catastrophe,and draedon but since that is a recon body of his he might be normal guy sized in real
what's-his-face from shadows of Abaddon
draedon is big because hes a robot
those are constructs the result of necromancy, so also can't really be used to gauge things
me and my failed resurrection brother who is 7 times bigger than he was when he was alive
If you consider a CPU to be a normal guy 
Stars above casually having the worst hitboxes possible
yharim is almost 10ft tall fun fact
10ft is 5 terraria blocks
thats still short though
Oh, absolutely
Their bosses either have really big hitboxes or really small ones
yharim should fight on a flamsteed ring kind of armor so you can hit him
they would not do that...
ok but what if
Necromancy moment
Draedon is a robot so
From what I gathered
Yharim will be a bit taller than the player
But not massively taller
I mean I don't think it's gonna be hard to make yharim
it'd be pretty much lc but melee
I mean Fargo and Terry somehow made bosses out of NPCs
(let's pretend they don't use magic)
They're all floaty bullet hells
Yharim is kinda very different to like, 99% of tmod bosses so far
...?
#suggestions-posting message
They do require the gel, what's the issue?
@neon tree could you post the link to the wiki page you might be referring to?
@neon tree this sort of issue is for #wiki-discussion , not #suggestions-posting . #suggestions-posting is for ingame changes
Official wiki: https://calamitymod.wiki.gg/
It will no longer be updated nor maintained, and it is heavily vandalized with fake information.
Use the official Calamity Mod Wiki here at wiki.gg instead.

aye there we go
Gottem
Bro what
Why tf does it bring me to the Fandom wiki when I google the Fractured Ark 💀
so its outdated and has a bunch of misinformation in it
because fandom abuses a system i forget the name of
Something something botting the wiki to boost it in the search engine

Fandom makes it so their pages appear high up via SEO or something
wtf
its shitty and we cant do anything about it
Thats fuckin cringe
ah
It's best to bookmark it and use it's search bar to find items imo
Yup
^
now can you delete your suggestion since it has been resolved?
we have a bit of an issue where some people come see the sugg hours later and unnessacarily comment on it
if yall need a suggestion deleted because it is horribly invalid just ping me lmfao
you sure about that?
What I see is a boss that was attempted to be made hard by giving him a final phase that just devolves into sheer shitspam
Also the golem head can just do that
no? unpredictable chaos is not a difficulty, it's an annoyance
honestly my former suggestion was just gonna be "Decrease Golem's Aggression in Phase 3"
that's why telegraphs exist
but people probably wouldn't like that
I haven't fought golem in recent cal playthroughs
just about every attack from the exo mechs are telegraphed and they're still hard
the lower the health he's at, the faster everything gets, his attacks, his movement
and the head becomes even more likely to just hit you point-blank
you used an arena that is like 5x bigger than intended, the smaller your arena is the less golem's head "glide", therefore the more predictable where the attack will come from
I will be honest this is just a nohitters problem
especially with consideration that it is not a high damage attack
so why is the Elysium Golem Arena so massive then?
Elysium Golem arena is designed for nohitters to basically cheese the fireballs
the head you just melt it
(as in that is what most people do)
fantastic
because in a small arena the main threat is fireball
I have just wasted all this time redecorating the arena for a joke
I mean golem's nohit timing is like, 1:05 or something
the other way you can do it is ignore head completely and only try to destroy the body, it is harder but the head is less aggressive until the body is very low hp (if you damage head it become more aggressive based on head hp)
You can kinda shred him
hard to ignore the head when my projectiles keep going for that and not the body
¯_(ツ)_/¯
i dont think id mind a telegraph for golem's head tho tbh like it aint gonna hurt anything to give him a glowmask for 0.5 second before he shoots the inferno fork projectile
the timing for it is p consistent tho tbh
it's hard to pay attention to when the body exists
ive never had much of an issue with it tbh
Body is not that much of an issue honestly
You can focus on the head and not struggle at it
Yeah
Although I suppose you don't really "focus" on body as a result
The fireballs come from it but have low velocity and you can't really impact where they would be going
So dodging them is a secondary reactive action on top of tracking where head is
What are thoughts on making the abyss go all the way down to the very bottom of the world and cutting the underworld a little short? I think it would feel cooler and more "realistic" maybe since the abyss is supposed to be this scary bottomless hostile chasm. It feels a little cheap imo when you just go under the deepest part of the abyss at pretty much any point in the game.
Nope
Azafure is supposed to be under the Abyss due to some lore reasons, so we can't just suddenly make the Abyss go straight to the bottom of the world
wouldnt cut the underworld, itd cut crags in half
Uhum
What are the lore reasons? I haven't seen that before
Tl;dr
That doesn't really explain anything
azafure used life essence from the abyss to actually exist and also polluted the sulphur sea
Becca's writing it
Yeah that works too
Azafure being a metropolis caused a lot of pollution, this caused the Sulphurous Seas above to become Sulphurous
And not only that but Silva's Essence dripped from the Abyss to Azafure and allowed it to prosper despite the Underworld being not very friendly
Ah ok I didn't realize it was that close. I know it's close in game but I thought lore wise the abyss and sulfurous sea were kind of far from everything except the dungeon
:wires:
Dryad juice
The uh

The Sulphurous Sea is literally the surface of the Abyss
If you can call it like that
Oh, you meant them both being far away from everything 
Yeah. Does the abyss/sulfurous sea always spawn on the left side exclusively now? I know it's always on the same side as the dungeon but I thought it used to be able to generate on either side as long as the dungeon was there
You should definitely read those Draedon logs from time to time. Underworld logs actually tell about the Azafure and its relation to the Abyss
It spawns on the same side the Dungeon spawns at
It's not restricted to right or left
I don't know how it's in Infernum though 
Ignoring lore I think it would be a good idea, but you would also need to address a way to get water to not evaporate in hell, but only in a specific area
But the crags always generate on the left side correct?
always under the abyss
They used to always generate on the left but now they should be under the abyss
In calamity and vanilla nothing is ever side locked, it's always relative to the rest of the world
Ah I thought it was always on the left. Okay that change makes sense now
I was thinking of how it used to be. Crags used to always be left side no matter what I think
But that's obviously not the case anymore
I should read draedons logs more. The last couple updates were probably pretty big for them lol. I read the crags lore item and I didn't see anything abyss related so I didn't put things together
And, again, read some lore entries whenever you can, mainly Draedon logs. They contain some very important info from the new lore
Or you could visit #lore-discussion's pins and read the lore document in there
Whichever you prefer
Yeah I always read the lore items but I'll try to read the logs more too. I like to discover things in game if I can
So far the new lore has been chef's kiss
I think lore wise it could still work having the city next to the abyss instead of under it. You would just need to have a wall of ash that transitions to voidstone. Mechanically it probably wouldn't be a good idea though since it would cut off the city like people have said
It doesn't. It was just an idea for a suggestion. If you don't want suggestions I understand
i mean this is suggestion discussions yes i just
they need to have reasoning??
i think it makes more sense for azafure to be under the abyss because sure the abyss is supposed to basically be an oversized geothermal vent, but azafure is supposed to be in the place all the lava is anyway so
i just do not understand what the point of moving the abyss or azafure would be
Just for funny
tldr is: they have a different plan on how they intend the abyss - brimstone crag to be
it is not a "your idea is bad" or "suggestion is not welcome", it is just they already have a (different) plan on how things will work out and are working towards it
I disagree entirely as golem has always been an un-telegraphed shit show in the pre-generated area
The lasers and stuff overlap so much with the fireballs and especially their explosions, while also having to dodge the jumps, everything overlaps and there is no warning on basically anything, especially in the pre-generated space it's small enough that the fireball explosions just cause a lot of unavoidable damage
I literally use a hook for the fireballs bc the overlap is that bad
And I haven't even tried to nohit golem
This has just been my experience since I started playing cal
I've never had any trouble with Golem, but I do think it needs a few telegraphs
The lasers are somewhat annoying and a telegraph from the head would definitely help
But the fireballs need to die so bad and are the much more glaring issue imo
Fireballs are fine
They come out when Golem hits the ground
What annoys me is that they linger on for WAY TOO LONG
I usually defeat golem on my first try in any given pt
I just hate the overlap that causes a lot of unavoidable damage
EXACTLY
The overlap
And then the explosions lingers for like 10 seconds
calamity sure does love its overlapping attacks
It just causes bullshit
Never really had any "unavoidable" situation
The lasers the head shoot need some telegraph but that's about it
It's really only a problem with Golem and Leviana as of this patch
There isn't another boss that I can think of that overlaps with itself a lot
Having several lingering fireball explosions when I'm trying to dodge the lasers and the body jumping on me has proved to be awkward enough that I just hoik abuse the fireballs bc I am so done with them
fair
That
I don't get
Rev empress is kinda easy imo
I don't get any overlap whatsoever
oh well i play in death lol
and she has overlap in all modes, it just gets worse with difficulty
well
rev+ at least
I'll have to fight death empress then at some point but when testing stuff out on rev empress I never had any problems with her attack patterns, even randomized
i never had a problem with them, i still first tried her, it was just annoying
Ic
Again, I'll have to fight death empress later, but it's not something that I've ever seen
death eol just cast attack faster, no other notable change
(Bc admittedly empress is the only d.mode fight I haven't done bc I accidentally forgor she existed on my m-d run)
oh she definitely overlaps her attacks i spent so long testing her AI to document it for the wiki lol
lmao
Fair
tldr for golem is the fight depend on how large your arena is, and how well you utilize vertical space
if you arena is small then no question the fight is just fireballs overlap heaven
if the arena is large enough what you tend to do is line up horizontally to golem so the fireball bounce horizontally while half circling over golem's head left and right
Yeaaaaaah and the pre-generated space makes them overlap Fairly Easily
let's just say the intended temple altar room
^
on tier that's your only option really
the intended temple altar room is definitely large enough
if you're not a nohitter
Since modifying it I don't even think is possible with 1.4.4 since wires can't be seen in the temple anymore and I dunno how that affects actuating shit
but tbf I don't know what is the "intended" size, even when no bug sometimes I still saw it generate like at 2/3 the height only
horizontal space tend to be pretty consistent
Yeah
I dunno on the vertical space but no matter what pt I've done I've always had a lot of overlap
to not make it overlap you have to do all of the above basically:
- line up golem horizontally so that it shoots fireball horizontally, while you play with the vertical space upwards
- golem jump is 1 low then 1 high, you try to get closer to golem during the high jump so that it dont jump over your head because its jump is lower in height if you are closer to it
- head is always move to the opposite direction of where the head is moving, this tend to be counter clockwise (but if you want to mindlessly do it asgard's valor almost is mandatory because you will not dodge golem's jump effectively)
- the lingering flares is basically a minefield that force you to fight elsewhere in the arena but as long as you are not like master ftw or something (or golem stay low hp for extensive period of time) it shouldn't really have to deal with more than 2 lingering flares at once, I just treat them like plantera/AS poison cloud
but yeah tldr is it do is a lot of trial and error to just get things right which is like not great
it is not exactly "don't have any solution", just purely trial and error
Yeah
Especially since it's a non-obvious way to know how to prevent crap from happening
(Never said there wasn't a solution, I use Hoiks for a reason bc that's the solution I found to cause the least amount of headache).
I actually think the main culprit is golem's high jump not the head, but I think most people will disagree
the fact that golem can immediately jump on top of you and are constantly forcing a (contact damage) hit box is the main thing that forced you to be unable to dodge anything else
Exactly
just make Golem body stationary and connect the body to the head through flame lashes
turkor
I still think the lingering fireball explosions show how bad it really is
But the high jump is bad
for the head with how large the arena is can always just make it stay slightly further away
telegraph is like fine but I dont think with the nature of the golem fight people will be able to pay attention to the head telegraph anyway so it is better to just straight up make it more intuitive and easier to dodge
Problem then is that if you make it father away it's way more likely to get in blocks.
Which can cause issues
telegraph it by giving more reaction time instead of telegraphing when the attack will come
I've always preferred the old Golem head that circled around you with much tighter control
I mean, it doesn't necessarily have to be locked on, but I feel having it be tighter would help
yeah, the main thing about old head is just it is very hard to hit with many weapon, but generally it is surprisingly a lot more fair
(until it fire instantly after changing a position but that is a different topic)
It orbits on a timer so /shrug
I forgot if they can fire during the path of moving but I am not super sure about it, I just remember they can fire extremely close to you sometimes
ok yeah it definitely can fire in the middle of movement, which is why I remembered that
Ok, a couple of notes about the suggestion.
- Try not to give a function or name to weapons you want introduced.
- Not every tier has to have a weapon for all subclasses.
- The reasoning behind this feels like a yoyo-only playthrough
lol thats why I thought of it in the first place.
sry i only wanted to share my thoughts, i realized after it is a bit too much SIS
You may be able to suggest that a yoyo gets added on that tier, or one of the existing ones gets moved, but the current layout of the suggestion unfortunately breaks a couple of the suggestions rules
This is definitely too much of a SIS
aww man, can I change it?
truuuuu
You can edit your suggestion, yea
You can instead suggest adding a new yoyo to fill the gap
Horrible
But you have to justify why a yoyo specifically
why does post provi need 3 yoyos
Because theres no obligation to add weapons for every subclass for every tier
well I would love to suggest moving the lacerator up a tier, but thats never gonna happen cuz of the memes
The consequences of Providence having two material sets locked behind her death as well as her own drop pool
Either ig
Hey not every yoyo sucks
Editing it is fine, you don't need to delete it
it would be so awesome if they moved lacerator to post polter
What if Bloodstone was a sort of "split" set, where part of the gear is acquired slightly early, and the full set is obtained later
Sorta like Crimtane and Demonite
true
The current situation of Bloodstone equipment is like this.
All but one of the weapons (Scarlet Devil) is obtained right after Bloodstone Cores are available. The other two things you have to wait for are Bloodflare armor (Post-Polterghast) and the Brimstone Locus (Why would you need another one of these)
Literally everything else is available right as you get it
The rest being three melee weapons, three ranged weapons, two magic weapons, a summon weapon, and a set of ammo
ok im just throwing the lacerator part in for the heck of it
you just said melee weapons twice
huh? they said 3 melee weapons
I had accidentally typed "Three melee weapons, three ranged weapons, two melee weapons"
For the second iteration of "melee" I had meant to put magic
oh lol it got corrected, got em
but yea i never understood why blood core weapons were available right after Providence
since ruinous souls are only used for the sirius/starlight series of weapons iirc
Ruinous Souls are used for the sorta spacey feeling set along with Bloodflare armor and Omega Blue armor, yea
yea i think the deep space theme is super cool, but i havent used them very much in playthroughs aside from halley's inferno
Makes me wonder if there's a point where Bloodstone would fit better. Maybe if Ravager gets moved to post-Providence he could be the set unlock instead of Providence
OH YEAH
i forgot that was a thing they were talking about doing
well that would kinda solve the problem, but the lacerator would have to be made viable on DoG 
why do both post provi sets have yoyos
thats the million dollar question
oh?
when was its tier shifted
:oldge:
rumst and dumpst
maybe 1.5?
a long time ago, prob before then tbh
not 1.5 for sure
cuz i remember uelibloom being post provi for a long time
what was its tier beforehand?
oh wait, what happened to that weird dragon boss?
dragonfolly?
I remember it being on worldgen
oh nvm, i thought it was a post bumblebirb thing but post ml makes more sense
plague ore❗
According to wiki it used to spawn after PBG, that was before my time even
i remember cuz defeating moonlord used to clog the chat with messages more than now lol
I played when it was on world gen tho
how old are we talking though
ancient
I think almost every Calamity ore was once created on world gen
like which DoG/PBG sprite was this on
the message was different too, it was something something about the jungle surface being charred and the charred wood was uelibloom
It was changed from being spawned by PBG in this update
which makes sense, because I started calamity like mid 2017
its so nice that cal wiki has the change logs since forever
which pbg was this update on though
I've seen the third one, I never knew about the first and second ones
the third one is the plaguebringer enemy sprite currently, huh
(not 100% sure, the sprite appeared in the video before being implemented)
not exactly but yeah
ahhhh yes thats the one
recolor
anyways, I just hope to improve future yoyo only playthroughs :D
no
Yoyos should stay
Tbh
It shouldn't really come down to completely removing em
Cus yoyos are cool and can do some cool things
And some crazy damage (sulp grabber)
Yoyos are one of the more creative "melee" weapons I've seen
Just a shame that broadswords are the most developed subclass of melee
we will never ever ever ever get a post-Polter yoyo
it's practically a meme at this point
sugg is still invalid on the basis of being subclass only shit and nothing else
rare suggestion rules L
i get why
we live in a society where you can't get a post polterghast yoyo but the "law" protects 3 post providence ones......
wait i am the law
we'd get people asking for weapons for first letter of the weapon runs, and mage and ranger subclasses and like
a bajillion other classes that just Do Not Actually Exist Nor Deserve The Time Of Day
darts deserve another weapon they have like 6 ammo types and one weapon
but that's neither here nor there
But actually we need more dart stuff
fucking flares got a weapon before darts got a good one
and you dont even use the flares spectralstorm is pratically just an ammoless homing weapon
trolled by subclass bias
how tf did flares get more repesentation in calamity than dart guns
Darts being one of the most developed subclasses in pre-hardmode and early hardmode to just be abandonded
eh idk about preHM
but it's weird they get so many unique ammos and then are never touched again
the reed BLOWGUN isnt even a dart weapon
darts do actually have the most unique ammo type by ratio in the game
i stg calamity avoids dart like the plague
4 darts and 4 weapons
Funny
i mean as
truly incredible stuff
unique to boring ammo
Cal used to have a dart weapon
Then it got deleted
I think adding more dart weapons on the basis of the ammo making them genuinely distinct would make sense
well ichor has splitting, crystal has piercing, homing and ricochets, and cursed has the funny dripping effect
so 75% of their ammo has unique effects
would a dart sugg even be possible
because there are 4 
like arrows have
luminite arrows, chloro arrows, holy arrows
but also fire arrow, fire arrow(blue), fire arrow(green), fire arrow(purple)
when darts have
posion dart, bouncy dart, split dart and rain dart
Doze made one in February, so yes
oh yea true
sure, find a point in the game that lacks ranger weapons post-WoF, and then argue dart guns could fill that niche
shrimple 
Time to give the wiki a skim-through
just go to ranged weapons and sort by rarity frfr
I can say in confidence that post-DoG is not that section
post-DoG is ballsass what else is new
auric arrow hahahahahah
💥
you know it would be really easy to spice up and also improve early game dart guns if they could just shoot planter box seeds too, and they gave different effects
but that's subclass shit so what can you do
underdeveloped weapon purgatory
God why is the vanilla wiki so bad when I just want to search for a specific tier of weapons
theyre terrible at categorising stuff or smthn idk
Looks like Cyan rarity tier is the one with the least weapons past WoF
Five Calamity weapons, and two vanilla weapons
cyan rarity is also weird af isnt it
carry over
It uses Vortex Fragments
Meanwhile every vanilla weapon crafted with Fragments being Red rarity
impostor
Here's a funny
Of the four weapons with Cyan rarity in vanilla, three of them are dev items and the fourth is removed

so cyan is just dev weapon in vanilla
Looks it
Uhh sure
this is literally where CDB used to be
Oh
Huh
Well then
"because actually unique ranger subclass isnt allowed in modded!!1 everyone is going to use flamethrowers instead!"
So it's just going to be another "Aeries into Pearl God" situation, I guess
Remove a weapon and then make another weapon to fill its place
tbf Pearl God was just the RIV of Aeries, similarly to Anti-mat and Skullmasher
I'm going to assume you meant Aeries for one of those
i did
whoops
there are plenty of RIVs that replaced their original counterparts
i think this would be the first time we'd reimplement a weapon to fill the niche of a removed weapon but
frankly i think it is worth a shot
Right, let me give it a shot at suggestions
Yea, that'd also probably make my point invalid as well
So what would I do, exactly?
Request a dart weapon post-Deus, or just request more dart weapons in general?
id go with more in general
that gives enough room for the devs to potentially add more than just 1
plus it gives em more room for creativity with the designs
Aight, time to write this thing
i would just mention tiers lacking ranged weapons like post-Deus
yeah
since when
i think next update they have a built in lock on how many can spawn from killing hornet queens
they dupe like crazy
whatt
like star cells on steroids
I didn't realize what you were talking about for a second, so I was incredibly confused by that
since when do bees grow up
no no vortex pillar enemies
every pillar enemy has a cap of how many can spawn except for the alien larvae that spawn when you kill an alien queen
so thus when they grow up those enemies also arent capped
1.4.4 fixes that i believe
We'll keep dart weapons in mind when designing/reworking weapons
One could've been added to Aerialite if Blowgun wasn't so close to it
And if we hadn't considered a better idea
dart weapons are so cool
shame i never use them because i hate ranger
Rocket launchers, and more importantly, harpoons and dart weapons are pretty few and underrated
tbf darts in preHM aren't really the issue
it's the fact that HM's really cool ammo types just go completely unused practically
Yeah
It's a general issue with the subclass, not secluded to a given progression point
There isn't I think
Spirit does have a pre-HM rocket launcher
At least a pre-Mech launcher
Why can we craft rockets pre-Mech when we can't use them yet
yeah just checked there isnt one
Wait, no. Rockets are post-Mech 1
Still, the earliest rocket launcher is post-Mech 2
funny retiering
mineral mortar used to be pre-Mechs
what are people's thoughts on skele prime
They're a boss that exists
I've never had immense difficulty with them, but the Revengeance changes just being "Haha you cannot avoid the laser projectiles" seems a bit weird
lmao
honestly i thought the nerfs he got were undeserved, ive never really had an issue with his lazers
wdym by "cannot avoid the lasers" btw im not really sure what u meant
When you destroy the laser hand, he just starts firing the lasers from his head
oh yeah
that was a bit weird
i get why tho because like
at least during the spinning phase he has all those laser blasters stick out
Running away allows you to dodge the lasers with ease
The issue was never dodging the lasers
Why’d you say it’s unavoidable then
Is it really that unclear
dodging the lasers is p easy ye
the issue is that when you destroy the thing making the lasers the lasers get transferred to the main boss
^
thus removing any incentive to actually destroy the arm aside from getting rid of the dr that i dont remember if it has or not
Doesn’t it do that for the cannon too?
yes
which is kinda an issue because it removes all incentive to actually destroy the arms
The arms are instantly destroyed when Skeletron hits 66% HP, if the wiki is correct
Which yea, makes destroying the arms nearly useless
even if that didnt happen there still wouldnt be any considering the attacks from said arms just get transferred to the head
it is very weird
cool, so that was very inappropriate and in spanish
@young arrow uh. not sure wtf that was, but googling it seems like it was not appropriate, and also, this is an english server, so please speak it so we may actually moderate it. thank you
Wait what happened
Obviously something bad
Probably based on what cog was saying, someone posted someone in posting that was in another language, cog translated it and it wasn't appropriate and then took action
What I got from it was somebody probably making an enraged balancing sugg or something in Spanish
let's just move on and talk about actual suggestions or something 👍
i was hoping to get a more definite opinion about the skele prime thing but
idk
i honestly think he is easier than skeletron and that is lame
i dont know why cal nerfed him so hard
(both are still quite easy but that isn't the point)
I'll repost one of mine that was so close to making it but didnt get enough votes
i rewrote it to hopefully be more convincing
All of my suggestions physically cannot be reposted
Either they failed horribly in voting, somehow made it to voting, or are already planned in some capacity
Im happy jungle material death went through, but no update on implementation so scared it will be stuck in development hell or not actually implemented
We live in hope 🙏
So true Raesh, so based
It NEEDS to pass dev voting
yes please merge crim/corro it's so dumb that they're seperate
ah yes my favorite items
slime staff 2 (purple) and slime staff 2 (red)
...why exactly were they made as two different items?
No we need two identical weapons to clog up the loot pool, there has to be a corruption and crimson equivalent for everything 
Someone, probably
me omw to make suggestions to kill every crimson variant
probably that person who made the [Add new Soul item for Crimson Biome] or whatever suggestion
We should kill Crimson in general
No more 
Remove the 1.2 update
no more crimson..... no more vampire knives... no more flesh knuckle; no more....perforator
It brought Golem upon the land of Terraria
We can shove that stuff into a minibiome called "The Maroon" 
Totally not just a synonym for Crimson nope nope
put that in the glorruption easy
just like, make bars of night or "Evil bars" and just have shared drops between evil biomes
Egads! My biome is ruined! ...but... what if I were to copy Crimson items and disguise them as my own content? Delightfully devilish, Hive Mind!
Excellent meme
Any input on this? Seems pretty cut and dry to me
How much does the Ectoplasm cost?
25
That draft gives almost no reasoning as to why it should happen
Try to find some points that benefit the suggestion, then you should be able to post it
That's better than just stating "Why is this like this" and not elaborating, at least
yeah 100 even if you get lucky and only get 3 phanto from the second highest phantom spirit (the angry one) and only spawn/kill that phantom spirit thats still enough to spawn polter
ok so assuming only the Angry varient of Phantom Spirits spawn
Uh-huh
and assuming you get the maximum amount of phantoplasm for it to drop (3 phantoplasm) every kill
Uh-huh
no input required
This better?
@ripe owl - Your suggestion has received an updated status!
[Make the Laboratory Plating and Pipe Plating take 100 blocks to research]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

oh, speaking of which lmao
i will just do it
(for that last sentence its technically possible it just requires an ungodly amount of luck)
Definitely better
but ye altix is doing it so no need to continue
World record pace
Suggestion any% speedrun, you can't beat me
So true
11 minutes from proposal to commitment on implementation, that's gotta be the all time record

OK, about that newest suggestion in voting, so?
What about it?
Almost every boss in Calamity provides an extremely debilitating debuff that you can't get immune to before fighting it
Dazed, you can't get immune to it at all
yeah dazed has absolutely no way to get immunity without external mods
Because the debuff isn't anyewhere in Vanilla
Shouldn't the solution be to make a new item to become immune to daze instead of removing the debuff at all?
What is the point of having the Dazed debuff if you can just become immune to it?
there was a proposal to make dazed be death only but i missed that before i could edit it in
I meant post Leviathan
There's still an argument about item bloating
Like, you beat the boss, therefore you get an item that makes said boss easier
^
Eh, oh well. If it fails, I'll suggest the Death Mode thing
That's not eternity mode
yeah that is not something that happens often
I guess, but you could also just attach it to Pearl of Enthralling
issue with dazed is
its one of about 2 freeze debuffs inflicted by bosses
and you cant gain immunity to it period
Why make an item that gives immunity to a useless debuff when you can just
That thing I always forget about even when I get it
Remove that useless debuff 
^
the easiest solution is to just remove the debuff from the attack
Also
or just tell the player to deal with it
instead of all this roundabout fixing you can go straight into the root of the problem and fix it directly
add dazed immunity item to ankh shield upgrade after we remove it from aegis line 
it is not a particularly difficult attack to dodge, just slap in onto death mode only if the player think it is too hard
I don't remember the last time I've actually gotten the dazed effect
Fargo's Eternity Mode
Possibly
It's almost everywhere in there

Yeah, everything inflicts it 
Well not everything everything
I think fall damage inflicts Dazed in Eternity Mode
Honestly quite incredible
Lmao
Ah yes
I love things that are introduced and made unobtainable
Who doesn't
old sdmg moment
Soul Eater reference be like
I wonder how much file size the unobtainable stuff takes up
Probably not much
I was wondering about Vanilla stuff more
Because, uhh
vanillas got a bit more but not much
I remember the present variations
all of the blocks are actually used for things
out of everything id say first fractal probably takes up most space
lesser restoration potion used to be obtainable before restoration pots got changed
calamity should make the terratomere into the first fractal 
isn't ff like
clueless
garbage
ff is unfinished 
plus the stats are identical to zenith aside from ff having 5 more usetime
first fractal kinda just elemental shiv but with people
When was that said again?
Some time ago by Ozzatron
He deleted it afterwards so Rover resurrected it
That was certainly the quote of all time
Beautiful
thoughts?
Just post it
^
I think you guys should put a Patreon member role, actually you've a lot and a lot of people on the discord, it'd certenly boost a bit the patreon members
you deserve more people supporting the mod
We announce all the Patreons once a month in #mod-announcements


