#suggestions-discussion
1 messages · Page 141 of 1
mod in chat
does nothing 
I banned em 🙂
nice
What the fuck happened to the reactions in #suggestions-voting ???
Wdym?
The 4 newest got all of them reset
Its not even the bot who reacted to them
Oh shit u right
DISCORD!!!!!!
it's doing it again
Again?!?
Discord try not become worse every update challenge
yea it happened to asuggestion of mine a few days back...
it had 90 stars and reset to 7
but then it came back 
Am I able to redo a post similar to one I did before but with additional stuff on it? Since the old post will likely not get passed at this point
I had the idea to redo the Destroyer Telegraph post and have it simply be "Rework Destroyer" with a list of suggestions
i wish this could just go in #1042197406776827914 but yeah i think that's fine, probably? it'll be a while until it gets into #suggestions-voting anyway
I'll make a draft and post it in #1042197406776827914
i think Ozz said balance is mostly for just weapons, but it can't hurt
fab doesnt check balance suggs so iirc ozz said its highly unlikely itd go to the devs
yeah
Rework/Rebalance Destroyer
At this point it has been debated and accepted that Destroyer is still an absolutely garbage fight to do. Laser spam that, due to the velocity change, now causes them to be unreliable to dodge and still has the issue of randomly flying about from off-screen with no telegraph. Probes that can spawn in mass hordes and also spam lasers, also with no telegraph. Another thing is its flying AI often causes him to fly ahead and cut you off which is really problematic if he isn't the last mech as at point you'll have to either RoD or somehow run away in the other direction.
So here are a list of things I think can finally make Destroyer an actually enjoyable fight:
- Remove the lower velocity/gradual acceleration nerf.
- Lower fire rate increase on Deathmode.
- Limit the amount of probes that can be present to around 8-10.
- Give the probes a form of "blink" telegraph to show when they will fire.
- Tweak his flying AI so he flies at you instead of ahead of you when in his flying phase.```
(This is a more revised version of an older post, since at this point that ain't gonna pass)
@drowsy plank how does this sound?
I would say "Here are some possible changes that could be made to make the fight more enjoyable;" instead of what you have now before the table since it comes off as more suggestive instead of saying it like a definite plan
@frigid ermine well... that isn't entirely true. demon scythe is a 2% drop.
bladecrest also has a lower drop
yeah but bladecrest is guarnteed in brim crag
i always get a shitton of those when im in hell not even looking for them
also bone worms are significantly more rare than other enemies
oh i didn't know about that
alright yeah that looks better
okay adjusted my post to reflect my reasoning
the first part is still wrong, or discord is trolling
its 8% base drop chance
oh yeah you should mention it gets boost to 15% in expert+ since rev is the default
and rev is higher than expert
yeah
still, not great considering how unique and important the weapon is
and im pretty sure bone serpents become even less common in hardmode
which means you could miss out on the whole line without some kinda tedious grinding
so having some other method of obtaining one would be nice
ya
making the bone serpent method more of a backup if you lose it
yeah, thats why i put the craftable option in there
but offered alternatives if that method wasnt wanted
Tbh, just wait for 1.4.4 and make it shimmerable with the other sword
oh right I forgot to add one more thing
crafting sucke but i get why since that's how cal handles most of em lol, and yeah im hoping it's something more like roxcalibur
real
tbf bladecrest is still kinda rare tho
increase the KB resistance of the probes
that should make them easier to consistently hit
It's garentee in chest and demons are very common
yknow i never got why rox never got a unique structure instead of just spawning Somewhere in the world
i was thinking itd be ideally made at a hell forge so you can grind it early, or make it a bit later
yeah i getchu
My ass I have 5 Bladecrests
6% drops but demon spam really do be Just That Bad
also uh.. not really no. not comparatively
lmfao
Anyways Old Lord Oathsword could be obtained in the Crags
In some way, kinda like Roxcalibur
yeah
I think having the two swords for free would be kinda ech
speaking of rox's current random gen kinda sucks >=0
shimmer is funnier
i kinda wanna ask for it to get a structure tbh
at @ rox donator
thats why i suggested either crafting or higher drop rate or something
nah the sugg is fine dw
No not really
Bc of the stupid amounts of demon spawns you get far more bladecrests and demon scythes then OLC, bc bone serpents are a more-rare-enemy on its own with a low drop rate of the item
me maliciously posting the shimmer idea as soon as the port drops
Based
something to add to The List
I've gotten so many accidental bladecrests but maybe 2-3 accidentally OLC
I do feel like 15% is alright for such a solid weapon
i have used 2 calcium potions and gotten 4 bone worms
thats
not very good
Why Calcium potions?
wait calciu
Maybe could be 20%, then
Or we could increase the spawn chances
https://calamitymod.wiki.gg/wiki/Ancient_Bone_Dust
Not the correct result? Use !wiki page calcium potions for a direct link or !wiki search calcium potions for a list of all hits.
hello
Close enough
hold on hold on
Impossible
a most intriguing conundrum
Love the cinematic stuff for Bosses
yea unfortunately its good suggestion season
clarity after the storm
yo is that a mfing dm dokuro calamity interludes reference
it is....
clarity after the calamity
the interlude theme that plays after you beat yarim
honestly it would be a cool name for a song, esp a credits theme
yea i had that in mind.... it could play if calamari mod switched the credits roll to post-yharim
or at least a brand new calamity credits
ideas for the future i suppose
awesome suggestions that got 130 votes won't be passed to dev because the top 20%'s filled with suggestions that got 170+
got a sugg to make i asked a donor about earlier
think it's a pretty long running one that has gotten rejected a couple times but i think now is a good a time as any to send it in
Why did my brain see remove in the title of damisters sugg
remove destroyer 
the best way to deal with problems is to remove them 
but i do agree that dest needs some changes tbh
killing is lame
make them cool
@jagged bloom That sort of ruins the whole purpose of using it to grind
🤨
The thing is supposed to break
Wulfrum is a weak material
That's the point tbh
Like it still breaks, but now it just uses the wulfrum scrap to make one to throw.
a trade off could be that it breaks a bit faster
i just suddenly realized that excalibur can immediately upgrade to true form, so they both had to be balanced around that
when i first saw the turtles, i thought they were infinite
like you craft an item to use them
Also you can just mine lol
Or use scarab bombs
Wulfrum utilities are kinda outta the way
And really really early game
And flimsy
thats the point this could be an early game alternative to scarab bombs
Why would you need an alternative
at the point youd get it it make sense
wulfrum scrap is used as ammo for the blunderbuss, armor and scaffolding kit
Early game mining
But there are plenty of methods of making mining faster
And cal decided to make another on top of this
yea i just thought itd be kind of a neat way to handle early game mining
cuz wulfrum is replaced pretty quickly
i use turtles in landscaping
^
this just sounds like laziness
and there are better options later on
like onyx drill
That isn't even nessarilly later on
Wulfrum has a neat setof mechanics that get left behind rather quickly
but they're COOL
and they don't really get replaced by cool shit
(Including itself)
From what I know about the turtles, they're consistently useful
should we move this to #calamity-mod-talk
Easier to get than Scarab Bombs, more directed than regular Bombs
and easier to use
^
HM ore digging turtle
Or suggest a "cancel" functionality for the existing one
good point
i have an idea for a calamity inspired mod i wanna make
if i really wanna have infinite digging turtles i can just install dupe frame
make like one turtle then use the frame
or journey mode
it would be stupid but what if what if hardmode and moon lord made a new set of wulfrum enemies with basically just wulfrum but upgraded
the stuff is cool 👍 and fun to use
that was actually the original idea for the expansion mod i wanted to make
no, no, theyve got a point tbh
wulfrum inherently cool, so adding wulfrum to cool stuff makes even cooler stuff
sticking to tiers is kinda cringe and less unique
those mechanics arent exclusive to wulfrum
EXACTLY
its just the material
🔥 ✍️
plastic is cool i want to pollute the environment
it wouldnt make a difference if the wufrum turtle were, say, demonite turtles
the more wulfrum stuff you add the more watered down it becomes
same function different theme
YES
demonite vermin that eats blocks > reinforced wulfrum turtle
indirect upgrades >>>>>>>>>>>
yea if i ever get to making my mod itll have similar mechanics to wulfrum but it wont just be "wulfrum but i edited the stats and sprites"
i just had an idea actually
dont know if itd work tho
its a thing you place and you right click it with a specific item and you take control of a small drill like the turtles
itll be crafted with like 5 different materials
that can definitely be coded into the game but then you fall into specific item suggestion
yeagimme a few hours i might be able to flesh this out
i mean if you want this to be a suggestion, it can't be too specific
yea
(and doesnt break any of the other suggestion rules for that matter)
ok i just had a better idea for the turtles
instead of being infinite
when a turtle breaks theres a small chance it drops itself
like a throwing weapon but for digging
again, kinda specific
you can suggest "add more mining tools like wulfrum turtles" but not "add this mining item that does this and this"
ok
how they will work is up to the devs
im gonna spend a few hours brainstorming ideas for a mod i wanna make at some point
ill let you guys know what i come up with if you wanna hear later
k ill cya guys in a few hours
I like the wulfrum theme
this one will be funny i think
also i already asked the donor and was reminded of the old roxcalibur discourse
Good suggestion imo
Or you could add it to an existing structure or something
Make it spawn on center planetoids or something
In the lava?
Otherwise it would look weird
On the top of it like the normal sword shrine planetoids was my thought
Or replace the sword shrine planetoids with roxcalibur shrine planetoids as enchanted sword is already craftable and dropped by enemies in cal
That too lmao
you should add that it could be added to the planetoids in your suggestion, definitely not because I'm biased
is it ok if i post discord suggestion?
Suggestions for changes to the discord should be addressed to the mod mail bot, just send a semi-formal Dm
sugg posting is only for game suggestions
ok
2 and a half pages of ideas for my mod. wow
I've seen a couple of people express confusion over not having life regen while wearing omega blue, should I make a suggestion to move the disabled life regen from the chest piece to the set bonus? or is it not worth the suggestion
Ignoring the life regen disabling, the chestplate by itself gives 12% increased damage, 8% increased crit chance, and Crush Depth on all attacks. Considering how mixed sets are highly discouraged in the late game, I don't think losing a set bonus is worth those stats.
That felt a bit off track halfway through, but go ahead. It's a fine suggestion, in my eyes
i looked at the bonuses first yeah to make sure nothing would be too broken, the boots don't give crush depth, but give more bonuses so I didn't feel particularly worried about armor mixing
Go ahead, then. It's not like it breaks a rule
I think it'd clear up confusion of people who don't read the chest plates individual stats and just check the set bonus
Yeah, I only made the suggestion because I just saw someone ask in #help-advice-read-pins , and have seen it asked before
but I wasn't sure if it was worth suggesting or just the usual terraria players inability to read
i for one didnt know the regen negation didnt come from the set bonus
makes sense as to why, i never use omega blue
The only thing I'd maybe suggest is mentioning how it's easy to gloss over the individual parts of the bonuses, as the life regen negation is mentioned at the bottom of the chestplate's tooltip at the moment
It's in a spot most wouldn't check
alright, I kinda did that, hopefully that works
It'd be cool if Roxcalibur was in a hell version of a sword shrine
Yea, looks good 👍
Underworld Shrine Version 2.0
hold on i gotta check something relating to an old suggestion
never mind tmod crashed
ok now tmods back up
that suggestion to make the vamp knives line rogue? technically that was a reversion suggestion
yeah we knew that lol
o
cause they used to be rogue/melee
never mind anything i just said
lol
Please that would be awesome
@glass arch I posted a more revised version of a Destroyer rebalance suggested
because the probes aren't the only problem
@vernal moat - Your suggestion has received an updated status!
[Stop profaned enemies from spawning in the brimstone crag]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Move Nadir to Auric Tier]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@glass arch - Your suggestion has received an updated status!
[**Rename Elemental Gauntlet and Elemental Quiver **]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Update the Void Shrine Chest's Contents]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@random talon - Your suggestion has received an updated status!
[Add Auric Bricks or similar]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Add "Official" to the name of Music Mod]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
i hope this one makes it tbh
(i hope they all make it i just like that one alot
Is there a way to see an armor's set bonus without either crafting and equipping the full set or looking it up on the wiki?
no iirc
I think recipe browser had something like that in items tab?
Where you would see the full set icon alongside its pieces. Might need to verify that
Lmao
I didn't know CrabBar was a dev!
Okay yeah, there it is, surprisingly hidden
Need to press "Armor Sets" filter on the "Items" tab
(also it took like 30 seconds to load) 
Yeah it takes quite a while to do it but it is very useful
Marnite doesn't have leggings wtf
Unfortunately I don’t think this shows the calamity set bonuses for reworked vanilla sets
Nope, it doesn't
Huh, just checked again, and it doesn't
Wack. Wonder what it calculates if it doesn't even track those
it might use the wiki as like a database for set bonus stuff
That sounds like it'd backfire really quickly
Also no way it'd make sense of forbidden circlet that way 
Yeah it could be something about calamity's implementation of the reworked setbonuses that doesn't work with it or smt
Hmm, that might be a problem
There's two separate suggestions in voting regarding changing Destroyer
Mine was essentially combining other suggestions and my old one as chances are, they aren't gonna pass at this point
shouldnt be an issue
there were 2 evil island suggestions in voting at the same time and nothing broke
the only thing I hope now is that this one actually gets somewhere
i keep forgetting voting exists
It's not a matter of things breaking, it's just the fact that both of them might fail now
Maybe I'm just being paranoid again, I don't know
also did alot of people just vote last night or smthn, feels like theres way more votes than the last 2 days
I think so? Idk
I would love to see some modded whips
They'll be added eventually, once some other things are taken care of first
Good. Maybe I'll not give up on summoner when it drops 🙏
not like summoner is already good
eh, doesn't feel enjoyable with just vanilla whips to me
you can use other stuff too
like slime puppet, sentries, right-click targeting, classless weapons
you dont need it
some endgame item
only
names out 5 weapons
that are all obtained via other, simply ways
except terragrim
shrimply give terragrim a crafting recipe
Correction: One of the 99% of donor items you want dead
so true :)
tbh id love to see it reworked but i just have no ide what they'd do with it lmao
Idk either as I've played the EBF games and it's not like it has any special animations or anything to base the reference off fo
Could be fished up
Or we can increase drop chance from Shrines
I prefer the latter
Ehhh
You can use Enchanted Sword iirc
Fishing 🤮
Yeah, you can
But in defense of Cosmic Elemental
I did get a Terragrim from it once
Damn
Infact, the first Cosmic Elemental I killed on my last pt dropped it 
I always get Bone Sword
When I get anything at all
I don't have any particular interest in Cosmic Elemental
It can go imo
Cei is cooking something with the Bestiary so idk
I hope it will end up tied to the Distortion 🙏
I don't think I've ever gotten any swords from a Cosmic Elemental
The drop rates are too low to reliably get anything from an already somewhat uncommon enemy, and changing the rates would either lead to nothing changing or getting a sword literally every Elemental
shimmer 
AUGH reply ping
It really feels like a lot of suggestions are just better once 1.4.4 is available
There's probably like a dozen suggestions waiting at this point
A bit too easy imo
if it was a fishing drop it would be at least some motivator to fish
other than reaver shark (which many people probably dont know is unnerfed in cal) or the fishing weapons
shimmer beam blade or smth
or enchanted sword if you want ppl to use it in prehardmode
wait...
why is arkhalis in the same vein as dev vanity sets
its a fully functional weapon why not make it the shimmer variant of terragrim relogic
isn't terragrim going to be sold in 1.4.5 or whatever the next vanilla update is
no clue
no clue
but give it a decent obtainment method before that
¯_(ツ)_/¯
because fuck porting
Where have you heard this
I'm curious
probably chippy if i had to guess
the voices in my head
Maybe because Arkhalis is dropped with the Arkhalis set...?
mmm good point i forgot about that
Terragrim was added precisely because Arkhalis was cool and they wanted a weapon of the same functionality to stay as rare shrine drop
It's already sold by the Princess in Celebration seed, during Blood Moons iirc
the 3 ppl who play that seed are celebrating rn
Yeah, looks like that's what I was thinking of
was just looking into it
as you should with the celebration seed
That'd just remove the point of being "rare shrine drop" :p
I don't think it should be as easy to obtain as Enchanted Sword
Shimmer isn't hard to get...? And making Terragrim a shimmered Enchanted Sword would make them pretty much equal in rarity
Yeah, just saying that I disagree with putting them on the same level
no problem,
Out of principle due to how they work and were established, but also because making Terragrim this easy to get also seems hard to balance
if you want it to be a rare shrine drop, but easy to get, make it a shimmered version of a later sword
It's ok, it's bad even preboss. Only reason it needs a method to get is because it's a material in Cal
(That would remove the theme)
you got terragrim in prehardmode? neat, it's a good weapon to have
you just want it for a later recipe? get it from hardmode
It certainly doesn't look bad for preboss
It's tiny range just makes it not worth it, it works for worms like EoW and DS, but other weapons are better. Plus with calamity AI it can't stunlock bosses like it can in vanilla
If I have time I could try to do some actual tests this weekend to give numbers instead of just "I said so"
That would be ideal
Because while yeah, it has a low range
It seems capable of some serious damage
but anyways there are other pre-boss weapons that are just as hard or even easier to get that perform better than terragrim
so you'd have to balance either them or terragrim, which is not worth it tbh
Honestly, if Terragrim is average... what the fuck Re-Logic
just give terragrim the exact same recipe as enchanted sword but with emeralds instead of ruby
problem fixed
get home safely
goodnight
I know it suck against all bosses but BoC in vanilla, unsure about in Cal
Because they do balance more organically than Calamity
Considering, among other things, ease of obtainment
Which is why Shadow Chest loot immediately outclasses Dungeon Chest loot
not that they are reliable source, but terrasteel even made a video about how bad it is in vanilla recently
If we were to give them equal ease of obtainment, Shimmer is just
The clear best option
maybe lock the shimmer to like
post eoc or smth if terragrim is best around post eoc
Yeah it doesn't need onr
I sense a skill issue in suggestions posting
I do kinda feel that if using the transformer / stem cells it is too easy, but without those it becomes a bit obnoxious
While he’s right, it gets boring and repetitive
He hasn’t even beaten phase 1 
Which seems more like not knowing you need to attack the tail tbh
Hey can we ban the combo of skill and issue in this chat kthxbai
Electrified debuff damage is so much 
Lmao
Has anyone ever made a suggestion about making it clearer that you’re meant to attack the tail?
that would be a good idea
@frozen spruce try equipping "the transformer" accessory, it changes the whole fight (his electric attacks are not a threat anymore and no more electrified debuff)
I'm surprised that suggestion has so many words in it with so little elaboration
using big words doesnt always make you more photosynthesis
Yeah
It’s just “this fight is boring and repetitive and I can’t beat it”
Osprey what do you find annoying about the fight?
I mean, it is boring and repetetive, I agree with that
it’s also not that bad with melee
boring and repetitive is most sentinels imo
Literally
2/3 yeah (I will stand by Ceaseless being fun and not boring, can maybe see an argument of repetitive tho)
I feel like he should’ve taken to help advice instead of going straight to suggestions honestly
ah, yeah
…yeah
@frozen spruce can I suggest you go to #help-advice-read-pins and ask for help beating the fight before asking for it to be changed?
mans didnt even ask for help
It's probably the easiest as melee bc Stellar Contempt is a Very Big Funny
Oh that explains a lot 
cv on it's way to be the only interesting sentinel
lightning attacks mainly
technically doesnt break any rules as far as i can tell
!wiki the transformer
thx doing that
Glad you agree, I really like CV rn

!wiki tesla potion
reduces the duration of electrified by 50% iirc
yea
The lighting isn't even the thing that makes the fight hard tbh
so true
the dashes aren't bad at all tbh
Cancer
nah
The dashes are really dumb at times
the only time they're dumb is when he gets out of sync
and dashes at the same time as ice rain
Phase 1 needs to be interesting and the dashes need to not be bad
the dashes are mostly fine though but a bit too much of the fight is just dashes
The main thing I have with the dashes is the fact it can dash horizontal WITH more delayed lighting afterwards which feels bullshit
phase 1 needs to not be ⭕
I admit, I am a bit salty from the sudden difficulty compared to the other two Sentinels
here's a tip
hit the tail or use holy collider
holy collider flames always hit the tail, meaning you can hit the body and kill phase 1
No worries gamer, it happens
Oh yeah Holy Collider MELTS
in sw p1 you gotta aim for the ass
Or holy Collider if you're melee byeah
and just circle the thing
thats what ive been trying
same with that
I think the transformer will be the main goal
@frozen spruce try to reword the sugg to be less of a rant
last time I fought SW as melee I could just pretty much face tank the entire thing using the true biome blade, the healing from that on worms is tremendous
And try to be a bit more objective
Currently the sugg also has barely any valid reasoning
Storm Weaver is also a lot harder (at least for melee) than Ceaseless Void and Signus, as I have defeated Ceaseless Void on the first try, Signus on the second try, and I haven't gotten past Storm Weaver's 1st phase even after like 5 tries. I have already defeated Polterghast, just FYI.”
This paragraph kills your sugg
“Maybe give it less annoying attacks, make its first phase easier, and maybe even get rid of some segments.”
Elaborate on this
Lucrecia incident
Lemme guess it doesnt proc lifesteal cooldown
what's Lucrecia?
It may have not existed back then not sure
Post-Golem shortsword that gives invincibility on hit
when was the cooldown added?
sounds pretty strong
it is incredibly broken
Ages ago, although it was more of a hidden mechanic but now its very clear and pops up in the cooldown display
full invincible vs all worms and a lot of bosses
huh guess it does not proc it then
that said i have not played melee in like half a year or so
unique phase 1 ai
k
@half imp thanks for giving a better suggestion than mine
not gonna lie I find ceaseless void significantly harder than storm weaver
like the only reason cv might be easier is that you can tank it more easily
I also find it by far the hardest of the sentinels, but it's also the only one that actually feels like a fight
yeah
and honestly I still don't know what's happening in the signus fight because you just annihilate him
Yea Singus has been on the rework backburner for a while
im guessing itll come around whenever the resprite comes?
honestly
All sentienels besides CV feel like they should also be longer fights
on top of being reworked
CV is great though
Oh that's why
CV has a 3:00 kill time
Weaver has 2:15
question does cv have an indication of how many sets of orbs are left
Signus has 2:00
sw needs to have the threshold for phase transitioning bumped up imo (like transition sooner)
plus probably a bit more HP added and a couple new attacks
I feel like to a new player it'd be super annoying because you have no clue how long the fight is
true
one can take an educated guess
yeah fair enough
CV is a well designed boss, though they dont do very much damage so they end up being pretty easy tbh, SW is harder purely because the electrified debuff is really strong especially on Death mode
If you throw on anything to negate electrified SW instantly becomes far easier
I found CV much harder even on master death
I first tried CV this run, but took several attempts on storm weaver
Idk
CV just really doesn't do much damage
That isn't the problem with CV, it's the fact that actually avoiding his dark energies is painful
Same
CV is impossible to dodge
I’d say just lock it like it’s vulnerable phases the whole time
that would probably be too much
Would make it a little too easy, increase dmg ig, maybe a new attack
also doesn't SW still have somewhat of an attack overlap issue?
CV is actually not that hard to dodge
that depends on difficulty
Lies
if it's rev it ain't so bad
Death mode is agony
on death it's a whole different story
I needed post DoG items to win at a point
Post OD was still very, very hard
Scal was easier
He acts in a set way every fight with a completely consistent pattern
Lol
Ok thats just actually a skill issue
I literally first tried it this run on death mode and I am not good at the game.
It might be the latter in this case
how many times did you get hit?
Multiple times
ok so that didn't answer what I said earlier
I said before that he is a pain to avoid at all
by that I mean, not get hit
That’s what I say, doesn’t deal much but hits you so much
If a boss is really inconsistent to avoid, then there's a problem
But the thing is, CV is not inconsistent. He is hard to dodge but not inconsistent. He always follows a fixed pattern every fight.
Yes yes I know he has 8 different positions
Sure, the energies are constant but the boss isn’t
but he also follows your position no matter what
He needs to hold still more imo
Because he is fixed to your relative position like ares is
If you stand still, he also stands still
If you move, he will chase you in whatever position he is in
The problem is that he doesn’t slow very quick, kinda just wobbles and messes you up
him moving + the dark energies also moving is a recipe for disaster
Agreed, that’s why it’s so hard
Perhaps somebody could make a suggestion about this? I gtg and on mobile
eh I would but I'm more concerned about Destroyer atm
he seriously needs changes so he isn't unenjoyable asf
I mean every class has a way of deleting the destroyer tho
And the rest of his stuff can usually be ran from
void is one of the most painful bosses to actually nohit, which means he's super inconsistent to avoid hits from
he's really easy to beat normally
But to nohit is.... Yeah he becomes pure bullshit
Ehh
When nohitting, you have enough damage to counter its relative difficulty
You just need to learn the ram patterns for each phase
you don't have enough dps unless you're going to go way under MNL lol
^^^
Even with shit like Nuclear Fury which deletes the dark energies you will get hit by them way more often than not
even dazzling stabber which melts the fuck out of void (while being right around MNL) they're still inconsistent
I think with forbidden achieve existing they should just say fuck it and make cv static
isn't that what inf phase 1 is looking like?
Currently a large part of what makes CV really annoying to deal with is that it "moves as you move", so you dodge an attack only to have the attack move with you and smack you in the face
i think thats gonna be the whole fight
not positive, not in inferncord anymore
awesome
Which makes it so you either have to melt the energies or ram is near mandatory to not get hit
Not in my experience :p
Of course it's not easy, but it definitely helps
the trailers i saw mostly seemed to be phase 1 and summoning, but it would be awesome to be the whole fight
yeah, cal doesn't seem to like nearly forcing ram dashes 
Yeah
I think that we should make CV stationary in the Archives
And stationary during the fight
Would fit pretty much every aspect of CV
yeah uh how does a portal move and for old lore how does a black hole move
when the portal to the distortion moves and is aggressive but only to the terrarian apparently
You can argue that the seal enveloping it is enchanted
Which would make a lot of sense
And it'd use the portal's energy to neutralize threats
CV being stationary would be awesome
yeah but why isnt yharim considered a threat
just gotta make sure it's not fucked up on custom arenas or an edited archives
Maybe because Yharim didn't try to attack it
If we adjust it to be stationary, could have the fight be started by the player damaging the seal
what seal
the casing around the portal
^
sure
Make cv only summonable in archieve
Make signus only summonable in brimstone crag
And then somehow make a sky structure
nah cv shouldn't be limited to archives
We have an idea for Sigsus already
I do think CV should be in the Archives, yes
by native you can only spawn it in archives but at some point you could move it anywhere else in its legal area
It matches with its lore and gives the fight a controlled environment
Though priority will be make archieve really hard to be destroyed
Game becomes unplayable if you instabridge the crags
I mean
it's not like signus is particularly necessary
why signus on crags specifically
Yes Ik about the cosmic worm alternative crafting recipe
Pre-built "Arena" of sorts
seems out of place especially since signus' main goal is to fuck provi up
retconned iirc
oh my fucking god what is it this time
n/a
this is why knowing the lore is important 
its just kinda.
there
we dont really know what it wants
You do realize the lore was re-written recently right Pizza?
I'm looking at Signus's lore and there is NOTHING that mentions any connection to provi or anything
More that he is an unfair fighter and that statis struck a deal with him to kill Braelor, whoever the fuck that is
"this time" as if this isnt the first time lore has changed in actual years
what
no
statis struck a deal with it to escape DoG
^
he wouldve been thrown into the distortion with braelor if he didnt
Oh whoops
Statis and Braelor were thrown into the Distortion
Statis struck a deal with Signus and got out of there
I must've misread signus's lore item
Bc that's what it seemed like to me
Braelor is still stranded lol
If statis is so important why does Statis's Ninja Belt suck ass
Weaver isn't too hard to make a summon for
CV would be in the Archives
When will Cal devs realize they don't need to add lore to Terraria?
Idk ask Cei that question
We don't need to
We want to :p
you say that like its a bad thing
A game like Terraria is inherently nonsensical. Trying to make it make sense is a horrible idea in my opinion. But if they DO want to add lore, at least make it present within the game itself, like in Hollow Knight.
!wiki lore
!wiki bestiary
And a surprising amount of stuff is actually explainable
I dare you to explain to me how shark guns make sense
If anything, having lore helps figure out our direction and how everything fits into the mod
its a gun shoved through a shark corpse
- Magic is real in Terraria
And we don't make lore for shark weapons :p
We rarely make lore for any weapon
yeah the only ones with really any lore are the exhumable items (and the exhumed ones too) afaik
Exhumable items have... not lore, more like
Lore-relevant descriptions
Victide weapons have lore
Terraria is a game that's filled with random stuff the devs made while high at 2 AM. I like the charm that comes from such randomness
Wulfrum has a bit of worldbuilding
ah yeah victide
And Aerialite will have lore
crazy
Why do you fight a giant plant after a robot trio? Because why not?
I don't think adding lore compromises much of the randomness
You still have the same set of bosses, except you can choose to learn about why they're there and how they relate to the world
I'm just giving my 2 cents, that's all
yeah the lore is there for people who want it
if you dont wanna care about it dont care about it
But the whole point is there isn't any deeper meaning or reason, that's what makes them random and nonsensical
thats where you can choose to ignore the lore
again you dont have to care about any of it
when the video game doesnt cater exactly to your want for random disjointed nonsense and includes things for people who like games with story

Eh
It's an extra layer of randomness
And I understand how you prefer that
Just that some people would rather have lore and an overarching narrative
Those people are both in the community and the dev team
shove Weapon" [in] Shark (dead body)
the arms dealter does say that "you don't want to know" how the minishark works
config sugg :wires:
I don't think it's necessarily asking for a config
It could be like a visibility toggle, although in some cases that's worse than a config
how much faster are they than angel treads?
4 mph faster
feels kinda pointless then
It's at the cost of 12% acceleration as well
oh yeah definitely pointless then
Also, if you have a difficult time progressing with the Seraph Tracers, then don't use the Tracers?
Just have any lunar wings or the Celestial Starboard instead
@long aspen they are making a line that is purely boots, aka angel treads upgrade
instead of "making tracers not wing", that is in fact intended: tracers are meant to be wings + boots
soon™️
awesome
isnt those rockets very glassy?
which is the main way you are supposed to deal with them
you can hit them?
I mean, it's quite a small target
yeah
Yea, you can damage them
thing is though they're super fucking hard to hit and often times they bunch up
so you kill one but then theres also 4 others there that are ready to steal your vital organs
I mean when you are running in a single direction they also come from a single direction
the only time when I have trouble to deal with them is on master ftw, but I also have like no actual damage to kill them
When are you running in a single direction against PBG
when rockets are fired, PBG have a dedicated phase to stand still to just spawn rockets and mines
Which leaves them spread out anyways
and a large part of dealing with charges is to just keep moving to identify what direction PBG is charging from
You're not really purely moving in one direction
the only phase I didn't really run is plague nuke barrage but that is also down to preference, I just like standing still more for that phase
you just have to run in 1 direction enough that the rockets turn to you and chase in one direction
which as you stated the rockets have strong homing which help to achieve that, since you only need 1-2 second
Even small fluctuations in vertical movement can throw things off considering they still have tiny hitboxes
you need to be using like fault line for it to be a problem
I don't think being forced to kill a minion like this just to survive is good design
because once they chasing you you just fire in their general direction and it is done
Definitely not true from experience
the main issue ive had with em is they seem to invalidate any piercing
can you specify what difficulty mode you are using?
this is rev and the rockets are like, a joke
unless death significantly change it, sec
it get faster at later phase but I am also using fault line yoyo bag
which is like, bugged and dealing 33% damage I am supposed to be dealing
Why does damage matter
death mode
And yes it getting faster in later phases is the biggest issue
they just dont take enough damage in my experience
they clump up and then it takes forever to kill em
I still maintain that in their current state they force either using a movement build to outrun them or a weapon with fast firing/homing
I never had problem with these missiles
because if you have enough damage you can straight up kill it
you can just drink a tesla potion and totally invalidate them too, and with a strong enough build that doesn't even seem to matter
Tesla Potion is an edge case
Oh and not to mention the fact if you're in the underground jungle while fighting him to prevent him from enraging, the natural green jungle bg from the leaf walls makes them really hard to see
if anything about PBG I want to complain about it is the fact that it still can do charges from suspiciously vertical position
for rockets it is definitely something I don't really have a problem with
If you need post optional boss gear to reasonably dodge a bosses attacks on the same tier
Then like
No
That IS a big issue
and a boxed in arena
i tend to fight pbg on the surface for more room which means usually no walls
I
I fight him underground so I don't accidentally enrage him
wait he enraged above ground?
Don't see how that's a problem tbh
Bc he enrages outside the jungle
oh I see
Idk I never had a problem with these missiles
i notice the walls break a good chunk of the missiles
I mean
I tend to use Tyrant's Ultisword for PBG tho so idk
Well there you go
If the missles are keeping up with fishron wing speed with perfect homing
Then if you have lesser wings bc you haven't fought fishron yet you cannot outrun them in any reasonable capacity or kill them
I've been hit by their ridiculous speed and being kinda hard to see in the underground jungle multiple times
sometimes even rams cant reliably hit them
yall been busy christ
Far more than I am willing to admit
THAT AS WELL
Ram's aren't reliable
Genuinely seems like a skill issue but idk
Rams can Kill Them and then you take the explosion damage
I will see when I eventually™️ reach PBG in my pt
Not super frail
Based on my experience with a more balanced setup, they might need a tiny velocity/HP decrease
I'd be more inclined to the latter
I mean if someone who has nohit boss rush is complaining about how bs a homing mechanic is for a pre-moonlord boss then I'm not sure where the skill issue lies
I do like the missiles being so precise
Nohitting doesn't have much to do with this really
they could have a bit less precision imo
Authority argument is bullshit 👍
I would like less precision
Besides, Boss Rush is completely different from fighting PBG normally
But if the minions are forcing a certain playstyle just to be manageable then that's not a skill issue lol
like they can still be precise
just not this precise
^
That is just boring
That's not a skill issue that's just boring
Anyways yeah idk I legit never had an ounce of trouble with these minions
And I fought PBG A LOT
Not to mention if they have fishron wing speed then like, they are a bit fast
Their precision encourages clever movement
Idk, I just like how hard it is to shake the missiles, it has always proven to be an interesting gimmick
The subs have jecting with tives
a lot of times i dont do duke until post pbg and i can tell you for a fact the rockets are pretty damn hard to dodge if you dont have the speed from fishrons
i don't use fishron wings often, i usually just have tattered fairy
don't often have issues with them tbh
Exactly
I've always had problems with PBG
People in cmt always got mad at me bc I said PBG is harder than Yharon
The plague misses are a good part of that
The plague debuff causing visibility issues after you get hit doesn't help anything
the minions are pretty much the only part about it i dont like (i really fucking hate it when bosses have minions)
It depends on the boss tbh
^
Leviathan's minions are fine
I guess they can be toned down a bit tbh I wouldn't mind
Eehhhhh
That isn't the issue with Leviana by any stretch
On a separate tangent, can I talk about how Plague reduces your damage by 15%
Leviathan's are far more managable than PBG's
no they're not
And they are also very tanky
Anyways I should go write now bye

death mode
i hate those minions
But before I leave
I have quite literally never found an issue with thiem
They really aren't
Leviana's minions are fine for the most part, unless they cuck you
Yeah that's quite fast
Most of the time it's just a matter of dodging to the side
Can confirm, those things are a nightmare
Well, then we have completely different game experiences :p
but not outrunning the player
abberations are a huge pain 
Where did I say outrunning
and I definitely am not mobility focus build, I use 1 angel treads
I used hadal mantle
because if it is not outrunning the player it mean it can be dealt with
especially in this case you just have to run around long enough to destroy them
Hadal Mantle I think did get a vertical speed boost recently
Y'all may find them annoying
They are FAR from the worst part about leviana
The vomit needs to die hard
and it is a tier of wing you are expected to have
not sure if this has been changed since i last fought levana (earlier today on 1.4.5 xd) but levi seems to spit the cookies at a close distance to the player
Having to move at full speed in the air to keep them manageable on god
fishron is straight up better, let alone empress (which have a press W function)
The levi vomit is the part about leviana that's just bullshit
I dislike how the vomit really stopscyou from turning back
if rockets is currently indestructible then yes this speed is a problem
the fact that it is destructible (you kind of is intended to), and it is glassy I think it is fine
It's offscreen dest destroyer lasers but half your fucking screen
especially that this is death mode low HP
I think the biggest problem is the lack of coordination and synchrony between Levi and Ana
They work in entirely separated patterns
I would rather their speed be toned down or precision reduced, it still seems quite overtuned from that video
Just uncoordinated overlap
Like, the levi vomit in combination with leviana making you have to not move alot to dodge her is the entire reason I haven't gone back to nohit bc I am not dealing with this bullshit
Everything is contradictory and overlaps too much
I hate comparing the two mods at all
But the coordination is why I love Infernum Levana
I don't remember the fight tbh
you can straight up just destroy them with any weapon that have piercing or aoe, you can ram them, tesla potion also works; I was intentionally let them live for extended period of time for showcase purpose
That moment when Cal doesn't have a single boss with legitimately solid coordination
it's so much more enjoyable
the worst part about levana is the massive damage sponge that is levi imo
calamity bosses are just
vanilla bosses
and we know how coordinated multiple Terraria bosses are
and I dont even have mobility aside from wings (that everyone has, for PBG in fact you have to kill golem so you definitely have access to it), and angel treads
Deus has the best coordination imo but that's because it relies on the player
A smart player can make the worms synchronize pretty well
and my weapon was a fault line which is definitely not ideal for clearing rockets
Guardians are ok
at least Infernum gives a damn about collaboration fights
No
It's the levi vomit
And the fact both of their attacks in the duo part of the fight overlap a lot and leads to a TON of bullshit
That's what I've learned when trying to nohit them on death is that there is a ton of overlap and bullshit offscreen deaths
and of course it is death mode low hp
I just hate how with Deus they're just fuckin
Off Screen 80% of the time
^^^^^^^^^^^^^^^^^
i was referring to the vomit as part of the massive damage sponge that is levi
why fight bosses that you can barely see unless they charge
but i can see how you didnt get that because like my glasses im not clear with what i say
Levi is very exploitable with pierce weapons or stuff that hits more than once
guardians current problem is the "switch side" mechanics feels really forceful
I was using pre-nerf christmas tree sword at the time to try and melt him and was doing pretty well
you are forced to switch side with it or you definitely get contact damaged
other attacks of guardian I am fine with
Leviathan is easier to kill than Anahita in fact
Why does everyone say Guardians is a rungod fight anyway
Especially with both on the field
I've like barely had to run at all when fighting them
I have some gripes with the Guardian fight on principle
Guardians is a circle fight
the strategy i instantly go to is rungodding phase 1
anyone who says rungod are stoobid
Okay Pizza what era are you living in?
circling phase 2
if there is an easy way to deal with the boss people will always say it is ideal, eg: "fallgod mandatory exo mechs"
and hoping like hell i don't get fucked in phase 3
yesterday 
because its such a massive hitbox its harder to not hit it
Fabled rest phases
how are you circling the healer phase
And because it gets shred by piercing
Leviathan when it sees our tears of heaven
I haven't touched the mod in ages
Or Terra Ray
idk the fights surrounding plant arent my favorite in general
especially not aureus fuck aureus
Leviathan when I pull out the Aurora Blazer
is Aureus still garbage
No
No not at all
the rest phases actually exist and do something now
Aureus is much more interesting and less bs now
(i still hate it from Bad Experiences™️)
he's still not terribly fun imo, but he's way less bs and much more entertaining
If leviana wasn't such a bullshit problem with Aureus fixes I would've returned to nohitting by now
Why not just
skip it 
Because I like doing it in a pt
Like
I was doing my nohit journey as a pt
Lol
You do you ig
I don't use Elysium at all or any of that crap
I build my own shit in a pt and all
It is public since the nohit doc is in #help-advice-read-pins 
wasn't it unpinned?
I don't like pre-built stuff
It always feels off to me
I like building my own stuff bc it fits my playstyle better
Nah it's at the very bottom of the pins list



