#suggestions-discussion

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north oracle
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wait

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really

small timber
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if they want to implement something like this they will have to intergrate it into OD's own attack

dense locust
small timber
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eg: OD have a telegraphed attack that you can interrupt in some way

north oracle
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i thought they just dealt more while dashing XD

fossil finch
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this is funny because it's either working (unnoticiable) or not working (unnoticiable

small timber
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this just, do not work

fossil finch
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Either way thank me we are the reason that's even documented on the wiki
It wasn't until we pointed it out

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... it speaks a lot about how obscure that change was to begin with

dense locust
fossil finch
lavish condor
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So a dynamic rest phase is a cool idea, but we'd need it communicated to the player very well to not cause confusion

fossil finch
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Probably 1.5 maybe 1.4.5

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Don't know

small timber
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very well yes

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because even the current "10 attack rest" is already very not noticeable to most player

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they just thought OD pause attack randomly

fossil finch
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By the time we pointed it out it had been a couple updates

lavish condor
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To make it noticeable we'd need to make payoff immediate, so something like hitting it with its own projectile or something to instastun it

small timber
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especially that OD's attack timing varied significantly, like obviously executing a vortex and a normal charge take significantly different amount of time, but both count as 1 attack

fossil finch
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This is why we think it should be solely player activated through, again the example, this hypothetical new/current modified attack by doing x

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That way the player knows they Did Something and that something left OD defenseless

small timber
dense locust
fossil finch
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And it's not just a random occurrence

small timber
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which is restricted beyond what a suggestion can suggest

fossil finch
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An actual stamina bar would be weirdly offputing

lavish condor
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Probably would have to make something more diegetic than a stamina bar

fossil finch
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No examples of npc stat bars anywhere else so the player may assume it's theirs
The player would also not know what its for in any case

dense locust
small timber
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can also do something about the health bar but yeah

lavish condor
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Maybe it attacks slower or turns to a color as it gets exhausted or something

small timber
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or another idea is just have OD perform set pattern, and only rest after a specific strong attack
eg: OD's pattern is always summon shark -> charge like 3 times -> vortex -> charge 4 times -> rest etc (I dont remember OD attack pattern)

fossil finch
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That'd also work

fossil finch
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Its lamer than the whole interaction shtick ~~but its markedly more realistic for calamity boss

dense locust
small timber
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terraria just don't have a universal mechanic to integrate something like this naturally yeah

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in other game you have like parry etc, cal dont have these

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at least not on non-specific accessories that is unreasonable to assume every player have it
(infernum worms but at the sametime they have much more freedom on implement just what they want, because it is basically 1 man deciding on boss design)

dense locust
small timber
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which I think is fine, can always increase rest phase duration if it ended up being 13-14 attacks chain for example

worldly basalt
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i dont think i ever even knew it had a rest phase until this sugg

fervent orbit
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the problem with implementing stagger phases into a boss fight is that no prior bosses have staggers (i call them staggers cuz ive played hk a bit)

dense locust
worldly basalt
small timber
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but yeah I will do the pattern based rest phase suggestion later, got work to do first

ripe owl
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Let's go unnecessary item bloat LETSFUCKINGGOOOO

ripe owl
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Yes

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We of course for no reason need another type of souls because there are souls of night for Corruption so why not make Souls of Blood for Crimson haha so funny, original and necessary

kindred skiff
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Do they mean blood souls like soul of night and stuff?

fervent orbit
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yes

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that is precisely wat theyre asking for

kindred skiff
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Pretty pointless suggestion

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They function identically

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Or they would

wide river
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The idea was to add a Crimson variant of Souls of Night, being Souls of Blood. The counter was that it fit better in a smaller mod

kindred skiff
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Definitely

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Also just very unnecessary

wide river
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Another idea that was brought up was to make it just be a visual thing, where if you got Souls of Night from a Crimson biome, it'd be red instead of purple

kindred skiff
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That definitely sounds better

small timber
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wait fuck I accidentally pressed enter, sec

hollow shell
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so uh

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What's goin on with the two suggestions asking for the same thing

small timber
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the tldr is the "more dynamic rest phase" one ended up coming to the conclusion of "yeah this is not happening unless they introduce a new mechanic or integrate it into OD's attack, eg: a telegraphed interruptable attack"

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since it just create variance and make it even harder for the player to keep track of when OD will rest, especially with the example provided in that one

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so tldr2 is that suggestion is lacking abit in reasoning and clarification on how it can be possible to be executed so I created my own that I think is easier to be implemented (and a more natural solution)

hollow shell
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Alright yeah I see they're not asking for the same thing, they're asking for two different solutions to the same problem
which means
the suggs will compete in voting

crude geode
small timber
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yeah, though for me that more dynamic one can be abit exclamable so I just created mine

crude geode
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part of the complaint of the original sugg is that it feels less like a weakness and more like a mechanic you have to account for

small timber
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because the dynamic one didn't really solved the problem where "you save adrenaline for rest", because OD definitely still rest just at a different timing, whether faster or slower

and of course the "degree of the charges" is extreme variance that is impossible for player to follow, and make it much easier to lose track of when OD will rest

small timber
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(because like we said for something like that to happen it will be very hard without straight up new attacks)

crude geode
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I don't think every suggester has to come up with the solution to the problem

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it's fine to just. leave it up to the devs on how a solution is implemented

small timber
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ok at least they removed the "based on degree of the charges" part

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the problem is where the suggestion didn't give anything that can be use to solve the problem at all

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it will be like "solve world hunger: world hunger bad people starving solve please", and then just there and ask people to think of something

especially that I think the dynamic one require much more effort than the one I suggested, mine pretty much is just move when the rest phase happen (and potentially maybe how long the rest phase duration is depend on the attack pattern length); more dynamic one pretty much requires new attack or redesign of old attacks

crude geode
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that's a pretty heavy exaggeration tbfh

small timber
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terraria just do not really have a "universal" mechanic to do something like that, other game like deadcell have parry etc but terraria don't really have 1
closest we get is ram or dash but it will be infernum OD all over again, or true melee strike to interrupt a special charge but then it have a hard weapon requirement (and of course "true melee size" is a meme right now)

crude geode
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it will be like "solve world hunger: world hunger bad people starving solve please", and then just there and ask people to think of something
I feel like this. kinda underestimates the dev's abilities to come up with solutions tbfh

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especially with the port happening, giving plenty of time to kinda just think over stuff

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it also doesn't help that I'm somewhat opposed to straight up rewritten suggs

crude geode
small timber
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if you want I can always save it and post it at a later date

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but yeah I genuinely think the dynamic one is just lacking in reasoning and execution on how it can be done (which is the main reason why I posted mine)

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because in addition to just the execution you also have to communicate to the player on the rest phase existing and/or doing something makes OD tires quicker without searching up the wiki

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otherwise for them it is still "OD just randomly stop attacking"

crude geode
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Focus more on the problem that must be solved, rather than ideas for how exactly to solve that problem. The majority of a suggestion's content should be the reason why the suggestion should be implemented.
direct quote from the don'ts doc (though directed under the SIS don't)

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you can complain about the lack of reason, but solutions have never been a requirement

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it's just something a lot of older suggestors tend to generate naturally

small timber
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solution is not a requirement, but the suggestion don't even present a probable example of how it can be done, especially that as of currently there is completely no precedent of "bosses react to the player" (I mean for calamity)

hollow shell
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The go-to solution for me for situations like this is always
Hold onto your own suggestion and wait a few days before posting it
So that both suggestions can stand on their own and not sap stars from each other

Crit's suggestion isn't the best but it's valid, and proposes a different solution, that being more player interactivity
If you have criticisms for their sugg then, you should ask em to edit it with those in mind

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Is this conversation you defending why your suggestion is better so only it should go through and not Crit's?

small timber
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no, to me I thought Crit's one would had been exclaimed which is why I made mine

hollow shell
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ok

small timber
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but yeah since it is valid I will just save it for a later date, no point in competing it against my own suggestion anyway

north oracle
cold cosmos
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Thatโ€™s a thing?

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Huh

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Well alright then

north oracle
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๐Ÿ‘

cold cosmos
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Should i just delete it and move it there then

north oracle
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you should probably delete the suggestion, as that channel isn't really meant for balance things

cold cosmos
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I havenโ€™t been on the server in a while

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Clearly some things have changed

north oracle
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yah lol

buoyant atlas
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not blood esc but Wright kinda works if viewed in the way how flesh regenerates and rebuilds on a cell by cell level

One that constructs or repairs something. Often used in combination.

that can be viewed aswell to how amalgamated the crimson monsters are.

drowsy plank
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idk why we're even still talking about this souls of night aren't a corruption thing and also this entire thing is pointless so it's like double never happening

buoyant atlas
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๐Ÿคทโ€โ™‚๏ธ

swift wharf
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Bloody edge was removed because it was just a red night's edge

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adding a red version of souls of night would be even more pointless

small timber
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and yeah souls of "night" is referring to "evil", not "corruption"

buoyant atlas
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probably just my mind set and how i interpret things

hollow ridge
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Meh

small timber
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currently they are just eye balls

hollow ridge
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Bros have the other placeable thing

small timber
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wait with the suggestion until they are resprited

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and yeah

hollow ridge
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And also it's to the point where if they both dropped 2 things (4 things) it'd be cluttered

small timber
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I don't remember "side boss" of the main boss having relics, at most just trophy (eg: scal brothers)

hollow ridge
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They aren't even bosses

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Or minibosses

golden sonnet
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Yeah, Levi and anahita, as well as the twins and exos all only have one relic for the sum of them

hollow ridge
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That's like giving cosmic gaurd a trophy in a way

small timber
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and they have separated trophies but 1 relic

hollow ridge
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Also fix the grammar

small timber
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since when did leviathan give abyss lore, they are not even abyss side

hollow ridge
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My brain can't take it

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It's a misspelling actually ig

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Oh there's 2

small timber
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but yeah tldr:
not a single boss drop relics for their minion, but they do drop relics
however calclone's brothers already have trophies

bright crag
swift wharf
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they do??????

bright crag
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Tldr, ||the Abyss was Anahita's former home||

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||She was evicted from there by Silva's burgeoning remains and Azafure's increasing pollution||

swift wharf
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kinda silly

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because you visit the abyss/ssea 3 times before levi

buoyant atlas
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well if it has a trophy its a boss in my view

swift wharf
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actually the abyss is visited twice

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after skel and after clone

bright crag
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And...?

swift wharf
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so having the abyss lore being dropped from a boss whose fight does nothing to the abyss itself is kinda silly

ripe owl
bright crag
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Also, keep in mind, Abyss wil be reworked at some point :p

ripe owl
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Wait doesn't it have no trophy?

swift wharf
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you couldve told me that earlier

swift wharf
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gameplay connection + lore connection >>>>

ripe owl
buoyant atlas
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oop

bright crag
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Can't give them a gameplay connection to the Abyss I think
Because well, they're not there anymore, they were cast out

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There is Strange Orb as a minor nod to this, though

swift wharf
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just put their abyss lore in their lore

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or in the strange orb

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then the actual abyss lore to something more connected to the abyss

bright crag
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The Abyss isn't really remarkable other than what's stated in the current lore item
Which is intimately connected to Anahita :p

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And the lore item is quite long, so putting it in either of those isn't ideal

swift wharf
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shrink the description or smth

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or hold shift to show contents

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like you already have an item that directly connects the siren to the abyss

bright crag
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*ordinary item*
hold shift to show contents

*wall of text appears*

swift wharf
buoyant atlas
bright crag
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Ah yes, cut some pretty nice information that we can't put anywhere else for now :p

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There's also the fact that it's Yharim's perspective on it

swift wharf
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breh

dense ferry
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As I love to say

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Actually as Phupper said

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Have to fix all Calamity problems instantly

civic sable
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screen turns into item text

bright crag
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That's not lore at all :p
And how do you suggest we reduce the Thank You list

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(We can't)

dense ferry
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Kill the Devs

golden sonnet
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So true

swift wharf
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remove the former devs

golden sonnet
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Fun fact most calamity players don't know!
the 22 incident was not a departure, it was a massacre. There were too many names on the painting

drowsy plank
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the names r still on the painting tho....,..,.

golden sonnet
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I know, I was making a joke

drowsy plank
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i know i was also messing around

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the real solution is to simply erase them from existence XD

glass arch
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you're crazy tbh

drowsy plank
dense ferry
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Re.

hybrid steeple
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becca

fossil finch
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Its still true it was a massacre, they were intentionally killed

swift wharf
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good suggestion

hollow ridge
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W sugg

golden sonnet
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Rare adding jungle materials W

ripe owl
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For some reason I thought of Terror whatever they are called

drowsy plank
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terror claws yeah

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one of the weapons ever

ripe owl
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Two thoughts brushed my head:
"Don't they have Chloro bars in the recipe?" But then I understood they were removed
And "If anything, they should be removed, they're literally useless"

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But then I read the suggestion 3 more times

small timber
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or they can just, you know

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delete the recipe and add some chest around vernal pass

ripe owl
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True

small timber
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with guaranteed rotation for loot

drowsy plank
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i mean im pre-DoG and i still havent found my vernal HDfailure

small timber
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JUST FIND IT LOL

drowsy plank
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unless they wanna add an item to track location

small timber
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but yeah

drowsy plank
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lmao

small timber
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with how many new locations they added right now they can totally do that

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the large hive can fit too since those tend to be connected to jungle

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and that one I think you have very high chance to find unless you never run to the end of the world

ripe owl
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They uh

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The Big Hive doesn't seem to always spawn with a chest

small timber
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which is what I mean by it should be spawned with chests

ripe owl
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But it spawns with it

small timber
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or rather have the chest guaranteed, and increase in amount is what I am saying

ripe owl
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It's just that they either have to fix the chance or guarantee it to be 100% if it's not already

grim tusk
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@half imp try to address the disable reforge rng config being able to be disabled

half imp
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ok

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done

grim tusk
glass arch
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god i loathe vanilla reforge system

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vanilla should implement auto reforge tbh

half imp
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I coded an external program to read my screen data and use that to reforge my weapons automatically

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I was so done with it

drowsy plank
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damn

golden tulip
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damn what

drowsy plank
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that's sick

golden tulip
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yall a special kind of petty ๐Ÿ’€

half imp
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it was when I was testing vanilla weapons

wide river
fossil finch
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Heros has a select reforge feature u didn't have to be that petty

glass arch
fervent orbit
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checkmate

golden tulip
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you can have heroes and cheat sheet at the same time

fervent orbit
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shhh

wide river
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Just have every cheat mod enabled ultimatesmug

glass arch
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or you can just use the AutoReforge mod

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actually does that still exist

fervent orbit
glass arch
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ok good to know

wide river
# fervent orbit so wing slot?

At this point I no longer consider that a cheat mod
Just me, though. A lot of other people probably consider it to be cheaty

glass arch
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wing slot is toeing the line of being a full cheat mod imo

fossil finch
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Theres an easy way to define cheat mod "does SGA disable it"

glass arch
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TRUE

fervent orbit
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calamity should just disable every other mod

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no more mod conflicts anymore

glass arch
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ture...,,.,..,,......,

toxic basalt
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Still holding up hope that destroyer gets laser telegraphs, because this still happens

wide river
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Is that... a Death Mode no-hit?

half imp
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I should try and make a mod to telegraph them

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hmm

toxic basalt
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Master and FTW don't affect his attack AI

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FTW only makes him even bigger

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Death Destroyer is just a disaster of a fight

wide river
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Usually I would say that Calamity shouldn't balance around any of those things, but if Death Mode is the only actual problem here, then I guess it would be fine?

half imp
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the problem isn't even just death

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it's destroyer in general

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death just makes it worse

blazing kettle
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erm actually its the probes

half imp
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Destroyer is notorious for being nearly RNG for nohitting

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because his lasers have no telegraph at all before or even right when they fire

wide river
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A telegraph might make the screen cluttered, but adding something that's a bit more fair than the Destroyer being the epitome of the Buzz LIghtyear meme would be fine, methinks

half imp
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I mean

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thanatos does telegraphs fine

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and he spams lasers like no tommorow

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literally just doing that same telegraph would likely work fine

golden tulip
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yeaa make destroyer even more of a thanatos clone

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epic

half imp
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I mean

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that makes sense lore wise

golden tulip
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we always tell everyone gameplay > lore

half imp
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this would improve both gameplay and lore :)

golden tulip
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literally the ONLY thing differentiating them would be thanatos has 1 extra attack

worldly basalt
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maybe thanatos needs new attacks then?

fervent orbit
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sure

golden tulip
golden tulip
worldly basalt
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it's still an aspect of the fight to keep track of

golden tulip
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my point still stands
this would not help the comparisons between the bosses

worldly basalt
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so yea, thanatos needs new stuff

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so it isnt just "destroyer but with telegraphs instead of probes"

fervent orbit
golden tulip
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and i was mocking you

fervent orbit
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no you werent

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???

golden tulip
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what

worldly basalt
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they used somewhat the same wording

fervent orbit
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you just made a statement about the probes

worldly basalt
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which could kind of count as mocking

half imp
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eh

worldly basalt
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i dont mind the probes at all tbh, they make the fight more interesting

golden tulip
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are you telling ME how i meant it. HDfailure

half imp
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it's not like adding telegraphs actually makes him more like Thanatos really

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The attacks aren't necessarily changing

fervent orbit
half imp
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thanatos is still very distinct in like

worldly basalt
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conveying information through text alone makes it easy to misread what someone's saying

if you're mocking someone, do it more blatantly so they know you're mocking them ๐Ÿ˜Š๐Ÿ‘

half imp
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  • segment need to open
  • no probes
  • literally only 1/3rd of it's boss fight
fervent orbit
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unless ur telling me the fact that probes are bad is a joke

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then u made a joke

golden tulip
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how much are you going to keep talking about semantics

golden tulip
fervent orbit
golden tulip
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can you stop reply pinging every time

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i am right here

fervent orbit
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no

golden tulip
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aight

half imp
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especially for summoner

fervent orbit
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the whole "reply ping" has only been an issue when they changed replies it seems

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somehow

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since replies where always here

swift wharf
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if you count chipping his health away as "doing damage" then yeab sure

half imp
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it drastically decreased the effectiveness of weapons that don't pierce

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unless you specifically aim for open

swift wharf
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some weapons don't work and some shred him

golden tulip
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eh, i havent played in a long time, youre probably right

swift wharf
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vent system is kinda bad

half imp
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if you have a weapon with high or infinite pierce then it doesn't matter that much

frosty trellis
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Vent system isn't great but after Thanatos got some speed back it's less bad

worldly basalt
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ares and arte/apol are both very different from sprime and twins, than needs more unique attacks imo

frosty trellis
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Also even stuff like Ataraxia which doesn't pierce does fine, the speed buff in 2.0.2 helped A LOT with non-piercing weapons

half imp
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doesn't ataraxia shards have piercing

swift wharf
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thanatos needs a segment that you can always damage

half imp
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tbh Thanatos is mostly fine

golden tulip
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do boss suggestions ever even get approved

half imp
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except he melts too easily to pierce

deep tulip
frosty trellis
frosty trellis
golden tulip
swift wharf
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if only

frosty trellis
deep tulip
half imp
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they listen sorta

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but large changes are unlikely

frosty trellis
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I was complaining about Thana when fab was in #calamity-update-talk and they looked at the speed of Thana and realized yeah that's too slow

golden tulip
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ic

half imp
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now complain about twins

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they need to buff back exo twins

frosty trellis
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I probably should bc they are now piss easy

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LITERALLY

half imp
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they're so incredibly free now

golden tulip
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you should complain about the state of the world. clueless

frosty trellis
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WHY DID THEY NERF TWINS

golden tulip
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lets see what he does

half imp
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twins were honestly the best designed one before imo

frosty trellis
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Exo Twins was more than fine

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Twins and Ares was fine
Thanatos before 2.0.1 was horrid and then got overnerfed and now is fine

swift wharf
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exo mechs are bosses

frosty trellis
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Ares is fine now

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But twins is completely free

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Like

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They shoot way slower and no double special attacks is just etch

glass arch
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i mean hey at least its not an infernum situation

half imp
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The dash being solo is

swift wharf
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they removed the synergy attacks?

half imp
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how do you even get hit by that if you have even an ounce of awareness

deep tulip
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Isnโ€™t the point of twins is they work together ๐Ÿ’€

half imp
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and Ohio pretty free now too

frosty trellis
half imp
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bc there's no reason not to stay right near the rotation point

toxic basalt
swift wharf
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the point of exo mechs was that they worked together

frosty trellis
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Oh yeah Ohio became way slower for some reason

toxic basalt
swift wharf
frosty trellis
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They turned
The most fun and interesting part of the fight
Into Signus

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Aka: A joke of a fight

glass arch
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ohio from what i remember was hell to dodge

half imp
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so true

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Ohio wasn't that bad but I agree it was fine to nerf it's speed like they did

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the issue is moving dash as well

glass arch
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though it may have been changed since very end of 1.5

frosty trellis
toxic basalt
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A&A were pretty much fine before and they got dragged through the mud again + their specials are now desynced which makes preparing for them even harder

frosty trellis
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Specials rn are independent and never sync

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Which is just

frosty trellis
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Not Interesting

half imp
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the specials rn are so easy

frosty trellis
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Yeah

glass arch
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but with dashes happening too it became EXTREMELY bullshit imo

half imp
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somehow easier than Thanos beam

toxic basalt
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I actually went back to release exos to see how bad A&A were and, sure they were bad, but even then it wasn't immensely bad

frosty trellis
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Twins are easier than Thanatos and that's WITH using something like item frame galaxia to annihilate Thanatos

half imp
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nah

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galaxia makes Thanatos such a joke

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they're harder than galaxia thanatos

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but easier than dragon rage thanatos

frosty trellis
lucid flare
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& no telegraphs

deep tulip
glass arch
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"ares was a little overtuned" me when the area denial attack HAS NO TELEGRAPH and none of the others did either

toxic basalt
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also atm, Artemis' prediction Ai is a bit too drunk

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and that still hasn't been fixed

frosty trellis
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A&A just suck

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They were my favorite mech

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And now they just suck

glass arch
toxic basalt
# frosty trellis A&A just suck

Best way I see A&A is that they were imposed changes that didn't fix anything and what actually needed fixing was promptly ignored

half imp
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the way I see art-apo changes is ????

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why

frosty trellis
#

A&A didn't need fixing or nerfing

#

Like

#

Maybe have the predictive dashes less annoying and have the special attacks always sync

#

But those were kinda nitpicky

half imp
#

the predictive dashes were fine

toxic basalt
#

if A&A were to of gotten nerfs, it would of been when Thanatos was present with them

#

that's when things get problematic

frosty trellis
#

A&A + Thanatos was fine what

#

The duo fights were fine if a bit easy at times

toxic basalt
#

wait no I messed up

glass arch
#

twins specials on their own are really easy to dodge but when you string em together they became pain incarnate, at least for me

toxic basalt
#

yeah that part is fine

glass arch
#

i am one of the few people who never uses rod

#

even if i have it i just dont use it

frosty trellis
toxic basalt
frosty trellis
#

I rarely use RoD

worldly basalt
#

no attack should require RoD imo

glass arch
frosty trellis
#

I use RoD if I have too, not something I rely on

#

I generally do every fight without RoD, I just have it in slot 2 as a backup

toxic basalt
#

due to the desync, now I struggle to know when one will do their special

glass arch
#

if an attack requires rod then you know that attack is bad

frosty trellis
#

^

#

There's a reason the Fargo's nohit community bans RoD

glass arch
#

if an attack sequence requires rod you know that sequence is bad

frosty trellis
#

Bc you shouldn't need it

#

It's a extra tool not a requirement

fervent orbit
frosty trellis
#

Hence I don't even use it most of the time

wide river
frosty trellis
#

I think the only times I really use RoD are moonlord's death Ray mainly but thats more to help with DPS uptime by not fuckign up my positioning and less something I have to do bc I can Fishron Wings around it just fine usually

worldly basalt
#

Does this seem okay?

More Unique Attacks for Thanatos

Of the exo-mechs, Ares, Apollo, and Artemis are very distinct from their standard-mech counterparts. Thanatos is not. Where the others are almost entirely different, Than is just destroyer with telegraphs instead of probes, and somewhat different movement. Only when in the final phase does it get an attack entirely different from its base, whereas the other's attacks hardly resemble the original mechs at all. Giving Thanatos an identity of its own would make it a much more interesting part of the exo-mech battle.

glass arch
#

if you have multiple separate attacks that are all fine to dodge without rod on their own the individual attacks are fine
if the attacks when strung together need rod to dodge then you either need to change the order of the attacks or give better transitions between the attacks

#

yeah looks fine

worldly basalt
#

nice

toxic basalt
#

ok what was I talking about earlier...oh right, Destroyer and a need for telegraphs

wide river
serene tendon
glass arch
toxic basalt
serene tendon
glass arch
fervent orbit
serene tendon
toxic basalt
#

If a boss has the ability to cheaply hit you regardless, then it's bad

#

nohitting or not

serene tendon
worldly basalt
#

a lot of vanilla bosses can get cheap hits under certain circumstances

glass arch
#

on thanatos the telegraphs work fine because you have the movement capabilities to not get stuck inside of thana

serene tendon
#

that too

toxic basalt
serene tendon
wide river
toxic basalt
#

still cheap hits

fervent orbit
#

probes lasers are very strong for no reason yknow

serene tendon
#

I'm exaggerating of course, but not by much

toxic basalt
#

oh yeah, probes

worldly basalt
#

just kill the probes then smh my head

serene tendon
#

also probes are way easier to dodge than body

toxic basalt
#

why in god's name do they fire a string of 3 lasers

fervent orbit
#

probes when 100 dmg per laser

glass arch
toxic basalt
worldly basalt
serene tendon
#

it isn't hard

fervent orbit
#

those buggers are hard to hit

worldly basalt
#

aim issue tbh

serene tendon
#

ye

glass arch
#

telegraphs with the destroyer would be very bad for visibility just because destroyer is almost always around you

fervent orbit
#

they also accelerate and decelerate nearly at random

toxic basalt
#

Probes get knocked back easily and you have a lack of weapons that can home

toxic basalt
#

it's not that "easy" lol

wide river
#

"Just kill them" That seems like saying "Just dodge"
The probes are annoying when piled up, but trying to kill them can often lead to getting more probes to spawn

fervent orbit
#

i literally just said that lol

worldly basalt
#

making sure they don't pile up is an important part of the fight though

serene tendon
#

yeah

wide river
glass arch
#

have you seen what it looks like when thanatos uses laser barrage while its coiled around you? its an absolute mess of lines that doesnt help you dodge

fervent orbit
#

thats fine, you were writing mid sentence

serene tendon
#

Precision is important, and that's a good thing

fervent orbit
toxic basalt
worldly basalt
serene tendon
glass arch
toxic basalt
deep tulip
#

Being able to test the bosses and give feedback would be cool

serene tendon
toxic basalt
drowsy plank
#

destroyer is a bad fight and making it more like thanatos would be nothing but beneficial just like making brain of cthulhu more like ceaseless void

serene tendon
deep tulip
toxic basalt
glass arch
worldly basalt
#

i like destroyer ๐Ÿ˜”

drowsy plank
#

i dont see why not, fargos does it and it looks fine

glass arch
#

it would mostly be a ton of lines that dont help you dodge because you cant get out of the destroyers loops

serene tendon
#

Not everything needs to be 100% avoidable in every circumstance. Trying to do so will only hinder the bosses

drowsy plank
#

obviously reworking the fight would be great but this is nothing but beneficial

worldly basalt
wide river
drowsy plank
#

this is true, but telegraphs are a start

fervent orbit
#

mmm i love being surrounded by a giant body, and being shot at by tiny, highly maneuvarable, knockbackable probes that shoot lasers on mass that all do 100 damage or more

serene tendon
#

Just make the lasers slower if you're that concerned about nohitters

toxic basalt
fervent orbit
#

dont act like its not

deep tulip
worldly basalt
drowsy plank
#

"might start cluttering the screen"

serene tendon
drowsy plank
#

you say this like dest isnt already screen clutter

fervent orbit
drowsy plank
#

at least with graphs you might be able to dodge his attacks

serene tendon
wide river
#

Is adding more screen clutter the solution to screen clutter

glass arch
#

take a look at what thanatos' telegraphs look like when you're inside of the loops, its a mess that doesnt help you dodge
at least there you have a reliable way to get out of the loops

worldly basalt
#

triple the amount of probes, it'd be funny

fervent orbit
#

this isnt about you, the experienced nohitter
this is about the normal person playing through the game

serene tendon
#

For certain fights, at least

fervent orbit
#

or know if its even good to use them during said fight

deep tulip
serene tendon
#

Grav potion turns destroyer from meh to cool

drowsy plank
#

idk why yall talk abour loops n staying close to dest, half of my fights with him are about staying as far away as possible from the thing because being close spellls death

worldly basalt
#

it's dodgable

drowsy plank
#

getting looped means ur doing something wrong and might as well be dead

worldly basalt
deep tulip
fervent orbit
drowsy plank
#

yeah me too you still dont wait by his head or in his coils or something lmao

glass arch
#

destroyer has no ram unless the player does destroyer as their last mech
and theres good reason to not do it last because some of the weapons it grants (like megashark) are useful for the other mechs

drowsy plank
#

you position so the head is far away and hit the body or tail

serene tendon
#

I've beaten Rev destroyer with Night's Edge, it's not super hard, just stay away until you have adrenaline and use grav potions to get a good angle on him

deep tulip
worldly basalt
toxic basalt
drowsy plank
#

indeed

serene tendon
glass arch
#

the issue is both how much destroyer spams lasers compared to thanatos and the fact that you dont have a reliable way to get out of loops if you ever get into them until you've already done the other mechs

deep tulip
toxic basalt
#

Passing his head is a strat to go to the other side of him so you have more room

serene tendon
#

*near enough for a laser burst to be dangerous

worldly basalt
toxic basalt
#

if you're close, far away

#

it's random

serene tendon
wide river
#

What are we even talking about anymore?
This started with talking about Destroyer, and now here we are still talking about Destroyer, but there's like three conversations happening

toxic basalt
glass arch
#

if there was a way to make destroyer more fair i would take it, but unfortunately telegraphs are not that way

toxic basalt
#

but he still does it from a decent distance

serene tendon
deep tulip
serene tendon
worldly basalt
toxic basalt
serene tendon
drowsy plank
#

ill be honest i know people are saying adding telegraphs would just add more noise to the fight but frankly id consider it helpful noise because at least you'd know the lasers are actually coming

serene tendon
drowsy plank
#

frankly the worm bosses in cal just kind of suck

#

deus is okay at least

serene tendon
#

Destroyer is C

toxic basalt
#

DOG is meh

drowsy plank
#

i dont like DoG at all

north oracle
drowsy plank
#

yeah but they're much slower and easier to see

hybrid steeple
#

worm bosses fire anything but lasers challenge

drowsy plank
#

plus no probes to exasterbate the issue

north oracle
drowsy plank
#

deus mines r cool

toxic basalt
#

Thanatos is probably my favourite as he is literally Destroyer if he was actually GOOD

serene tendon
drowsy plank
#

adds a good dynamic to the fight, keeps you on your toes

serene tendon
drowsy plank
#

DS is suprisingly good too tbh

hybrid steeple
serene tendon
north oracle
#

Except for when they spray lasers from a totally random direction to snipe you

toxic basalt
serene tendon
north oracle
#

Than is decent honestly

But his base is destroyer and he stayed far too close to that to be good

toxic basalt
#

in his final phase he goes literally apeshit with the lasers

fervent orbit
toxic basalt
#

if there was no telegraph, he would be at the bottom of the bin in terms of enjoyability

serene tendon
toxic basalt
drowsy plank
#

maybe laser spam is just a bad idea for an attack in general

north oracle
glass arch
#

crazy how projectile spam is bad

drowsy plank
#

truly

toxic basalt
serene tendon
drowsy plank
#

i feel like that is the opposite of a burn considering it give credibility to Meister's point anyway

fervent orbit
#

which dev do i ping to ask how to utterly delete thanatos telegraphs to prove how telegraphs are important as fuck

north oracle
#

Especially incredibly random untelegraphed and hard to predict projectile spam

drowsy plank
#

im more inclined to trust someone with more experience

glass arch
#

if you give any boss a huge amount of projectiles with a short cooldown it inevitably becomes bad

fervent orbit
drowsy plank
#

so true

fervent orbit
#

[instert the yuh message that said he found someone who thought doze was a rogue dev]

north oracle
glass arch
#

imagine sprime but it shoots 20 rockets and 20 lasers per attack
doesnt seem very fun now does it

drowsy plank
#

it is the reverse, doze is puppeting us all from behind the scenes clueless

fervent orbit
#

oh wait stip is online

#

i could ask him since he comes here often

wide river
drowsy plank
#

aight

#

duh

fervent orbit
#

@bright crag how shit would thanatos become if we deleted thanatos telegraphs? also how can i do it

toxic basalt
#

Doze: Ultimate Anarchist

north oracle
serene tendon
drowsy plank
#

i do not agree with you at all

drowsy plank
#

i just think you have bad takes mewk tbh

fervent orbit
#

that ARE SPAMMED

toxic basalt
drowsy plank
#

lmao

fervent orbit
north oracle
#

The damage to avoidability ratio on those lasers is dogshit

serene tendon
wide river
#

If someone is really good at the game, we should consider their opinion on if an attack is too difficult. Nothing more, nothing less

fervent orbit
#

is an opinion valid if it tries to pass itself as fact and is factually incorrect?

drowsy plank
#

i know a few people have said teles would be bad but more people have said they'd be good than bad from what ive seen, and considering my own experiences with the fight id be inclined to agree

obviously id rather just. idk fucking kill probes if you aren't gonna gives us a warning about those laser so we can focus on one thing at a time

north oracle
#

Also, if a boss is absolutely awful to nohit because itโ€™s unpredictable and shoots from offscreen, thatโ€™s still an issue with the boss

drowsy plank
#

dest unironically feels like a dps check sometimes

wide river
north oracle
#

Than would definitely be much more painful without telegraphs

fervent orbit
#

stip hasnt responded yet

#

:c

north oracle
#

Particularly berserk

toxic basalt
#

hey @drowsy plank , I actually made a video on 1.5.1 Destroyer with a joke song playing as its theme instead, wanna see it in dms?

fervent orbit
#

yall remember how class setups on fandom was all changed to murasama once? lets do that for pre mechs with avalanche

drowsy plank
wide river
drowsy plank
#

the fact dest spams both probes AND lasers makes him so so so bad

fervent orbit
#

that are also 100+ dmg

north oracle
fervent orbit
#

which is a 5th of ur hp without defense

#

about 1/7th posssibly with defense

north oracle
#

Itโ€™s only fun when you melt him HDfailure

drowsy plank
#

we have projectile spam with AS, and pretty minion intense fights with DS, and both of them are fine alone, but forcing both together just makes it cancer

fervent orbit
#

"minion intense"

north oracle
#

2 seekers

drowsy plank
#

much like what fargos does making the probes projectile fodder to stop you from hitting the boss is already detrimental enough, but like. probes do EVERYTHING

fervent orbit
#

literally 2 minions that get as melted as easily as ds himself

toxic basalt
#

AQ and Astrum Deus are minefield simulators

fervent orbit
#

the desert nuisances are unlike probes since probs are single target

#

with seperate ai

#

and also have kb

drowsy plank
#

there's the little guys too, the point im making is that they're pretty significant for the tier you fight them tbh, and they arent nearly as bad

north oracle
#

And theyโ€™re actually possible to hit HDfailure

toxic basalt
#

I don't think DS has ever been a problem...unless you're fighting them on bossrush, because there's a weird bug with FTW and the fact it spams so many projectiles it reduces my frames to about 1fps

fervent orbit
#

lo

toxic basalt
#

I think BR also increases it even further due to the more aggressive AI

fervent orbit
#

yes more speed and accel

glass arch
#

fun fact br ds has the most hp out of any br boss aside from exos (at least according to the wiki)

wide river
#

That's really funny what the heck

glass arch
#

yeah its kinda dumb

fervent orbit
#

stip still hasnt responded

#

๐Ÿ’”

wide river
#

Stip's playing Fortnite, just wait a bit

fervent orbit
#

that is so true

#

hes gotta get that battle royale

#

(was that wat its called)

glass arch
#

#1 victory royale

#

yeah fortnite we bout to get down

fervent orbit
#

oh yea

#

victory royale

#

wat if i click ask to join

toxic basalt
#

like

#

32Mil I think?

bright crag
fervent orbit
#

dev agreed

#

mewks whole point is moot

toxic basalt
#

I don't think it takes much to realise how bad of an idea it would be

fervent orbit
swift wharf
#

you don't need to do that you already have destroyer

fervent orbit
#

i mean

toxic basalt
fervent orbit
#

thats wat we have been talking about

glass arch
#

im convinced mewk hasnt fought dest recently because otherwise theyd know how awful it is

swift wharf
#

ummm ummmmm xd

fervent orbit
#

i still remember how shit dest is

#

and last ive played cal was a WHILE

north oracle
#

Destroyer is awful

fervent orbit
#

so doze didnt know how to

north oracle
#

Just reskin destroyer smh

fervent orbit
#

so true

toxic basalt
#

@glass arch one idea that sprung to mind was putting on a cap on how many probes can be alive at a time

#

such as around 5-10 probes

#

if the max is reached. None will come out of destroyer until there are less than the max

worldly basalt
#

Probes would have to be more aggressive to compensate

kindred skiff
#

I rarely get hit by destroyer probes

toxic basalt
#

if it's the former, that's because they deal no contact dmg on Rev+

kindred skiff
drowsy plank
#

@remote pasture okay so this is cool but also you should just tell the dev to message the cal devs himself

#

also that is not how to format a suggestion at all

#

nor the place to post something like that really?

remote pasture
#

Ok I deleted the comment so there is no issues

north oracle
#

average suggestions posting moment

drowsy plank
#

i was sort of hoping

#

that

#

you would tell the guy to come here himself but uh

#

that's

#

fine too i guess

ripe owl
#

What happened

#

Why do I keep missing all the interesting stuff?

wide river
#

A suggestion to make Calamity compatible with Advanced World Gen
Nothing else

ripe owl
#

Oh

small timber
#

@sharp iris how far are you away from it? because the "only" way to beat it definitely do not involve too much outmaneuver/running very very far away

#

at least from all the fights I done I havent have slime god to despawn yet, in fact it is kind of hard to out run it to the point of it despawning because it keep teleporting in front of you

#

you have to run so far away with like sandstorm jump to even be close to despawn it, or literally like 3-4 screens away'

north oracle
#

Only time I have it despawn is Infernum, but thatโ€™s their issue lol

#

You can just

Stay closer to the boss

small timber
#

my setup is of course not minmaxing speed

#

but I literally am unable to despawn it through purely just running away, you have to setup arena to repeatedly sandstorm jump it to even despawn it

#

at that point slime god will be barely on screen 90% of the fight

north oracle
#

maybe repeatedly hooking to recharge it and going up quite a bit too?

#

that's my guess anyway

small timber
#

at which point you are deliberately doing it to the point of trying to cheese it yeah

#

and despawning to certain degree is an anti-cheese mechanic aimed exactly at stopping this

north oracle
#

^

small timber
#

as long as it is not despawning at an unreasonably easy way (eg: you are just 1 screen apart instantly despawn) I think it is completely fine

#

(except Plantera which is exactly this)

north oracle
#

screw plantera despawn

small timber
#

plantera despawn literally 1 screen away

#

I still saw the tentacle at the edge of screen and it despawn instantly

north oracle
#

it's so dumb lol

small timber
#

which ironically Plantera already speed up if you are too far away (gain acceleration if moving in 1 direction) so it don't even make sense that it despawn this fast

north oracle
#

i can be trying to get it away from the bottom of my arena and it'll just suddenly despawn

small timber
#

they have to move at exceedingly fast rate to even despawn it, and at that point they are just trying to cheese the boss (which is the point of the range despawning: to prevent the player from just outrunning 24/7)

and also that their reasoning is "the only way to fight Slime God is by outmaneuvering it" which is entirely not true, you can fight it perfectly fine without just offscreening it 90% of the fight (and it definitely don't despawn if you off screen it slightly or even by a lot)

hollow shell
#

Yeah I'll exclam it until they return to explain their setup

#

Also @sharp iris are you in multiplayer, and are you playing Infernum?

sharp iris
#

In multiplayer, happened in single player too before

cold cosmos
#

No that just happens for some reason

#

Infernum and rev+

#

Idk about expert below

#

It despawns vertically iirc

hollow shell
#

only answered 1 of the 3 questions ๐Ÿ˜ 

#

Ok I guess someone test with as much vertical speed/acceleration as possible, then?

#

But uhh yeah mp
MP causes despawns a lot more often cuz of retargeting

north oracle
#

They're quite easy to despawn by moving vertically

#

i just BoB'd away from them up and to the left

#

could not despawn them by moving straight up

#

i could by fallgodding

#

jesus

#

it's not even easy to despawn them by moving diagonally by BoB

#

literally the only way i can consistently do this is by fallgodding

#

yeah, these despawns are a multiplayer thing

#

(this also answers the question about trying to cheese, as the only way in singleplayer appears to be fallgodding)

#

or getting exceptionally unlucky by running diagonally away

#

and yk
the point about having to outmanoeuvre them is just inaccurate

sharp iris
#

I mean on death mode there can be up to 6 high jumping fast slimes

sharp iris
#

Master Death there can be 6

north oracle
#

...nope

#

it's always been 4, in rev or death and in master or expert

#

master death, there are 4 + the little slime

sharp iris
#

Oh yeah wait ur right

#

Js them teleporting makes me think that

cobalt pewter
#

isn't a chunk of this recent sugg just "bring yharon healing back because lo"

small timber
#

@abstract forge "add-back" = "revert"

#

and there is a reason they are removed to begin with

cobalt pewter
#

I forgot about the reasoning for the yharon one

#

actually

#

it's been a while

small timber
#

no 2 hp bar

#

and yharon never have a "cinematic transition" to begin with, just a regen

#

DoG have the sentinels phase which is known to be extremely buggy and is removed for a good reason

cobalt pewter
#

also yharon is already planned to have some kind of revival in the future Yharim fight (at least that's what I remembered last time they were talking about Yharim)

small timber
#

outside of that unironically DoG have a more cinematic entrance now because at that time DoG literally just respawn

#

no context, none; just pop in

cobalt pewter
#

also config :jaja

small timber
cobalt pewter
#

basically commit to your idea

#

config removes any sense of commitment to the sugg

#

plus config bloat

small timber
#

oh right I just realise at some point the Calclone brothers' relic suggestion probably should be exclaimed too; not a single "side boss" or "minion" current in the game have relics, they all have trophies

and calclone brothers already have trophies @hollow shell (it entered voting now)
(which is the basis of the suggestion: "trophy for calclone brothers" when they literally drop an item called "trophy")

and the suggestion try to convince of the case of Scal which also don't have brothers relics, but in fact have trophies which current calclone brothers also already have

#

and also if you are still here, "bosses regening their hp bar" is in fact, deliberately removed

#

quoted from Fabsol he hate that bosses hide how much their HP actually is behind a hidden regen mechanics, and it is quoted "a hill he will defend and die on"

and also if you give every boss a "SUPRIRSE I HAVE A SECRET HIDDEN PHASE 2" it just stop being surprising and completely lose meaning

#

eg: the storm weaver one you plan to suggest

and also no, even if you add "make this config so that it don't lag with other mods" do not work as a reasoning: you are fighting a calamity boss with calamity changes, if that is the case then it just means the transition is poorly optimized not that there should be a config to disable them, this is just trying to pad the reasoning to make it looks justifiable

for DoG he is meant to never die to begin with, so using the reason you give ("underestimated the opponent") it make more sense for him to retreat instead of just die and randomly respawn (which is what currently happen: DoG retreat and get the armor/exoskeleton and fight you for Phase 2)

#

for Yharon specifically it do not necessarily have to regen, but I do agree something should happen, and there is a suggestion specifically for yharon for that currently

small timber
#

the basis of the suggestion havent change eventhough the wording is changed

small timber
#

so it is the "heal back" part that is breaking the suggestion mainly

#

and FYI, Fabsol is basically the main developer of the mod (and also owner), and also the main guy doing all the bosses

so tldr is if you remove the "heal back" part of the suggestion it probably is fine, but at the same time your suggestion will basically be left with "give us fancy transition animation/cinematics"

#

I think the suggestion (title) can remove this part yeah, since the reasoning now is basically only "add more"

Introduce more**/add back (probably without the reverting part, though) some** clear and/or cinematic phase transitions.

#

(there are really not many cinematic transition to begin with outside of healing)

#

nah no need

#

it is fine now
(at least I think so)

bright crag
#

And yeah, unfortunately boss healing won't be added :p

#

I do suport the transitions being more cinematic, though

austere cargo
#

While I understand Fabsol's dislike of second health bars, Yharon is the Dragon of Rebirth. A single exception for him does seem reasonable.

swift wharf
#

yharon doing the regen for the first time you fight him would be nice

#

well for the first time you get to second phase

cobalt pewter
#

naturally it's best to avoid doing any exceptions unless ABSOLUTELY needed

fossil finch
#

Me wanting to see yharons cool animation but its only on first time because people are allergic to transitions that last more than a second

#

Convinced that because of this subworld arenas are absolutely awful ideas because they take a couple seconds to load and youd need to access them every time for the bossfight

golden tulip
#

please use proper punctuation

#

holy lord

cobalt pewter
glass arch
#

i dislike second healthbars/regenning healthbars

#

like it doesnt give you an accurate read of how much HP this thing really has

fossil finch
#

We honestly don't care either way but why would that be important

half imp
#

I like it for yharon on FTW/GFB

#

which should do it tbh

fossil finch
#

A lot of games don't even have numeric healthbars if you think about it

half imp
#

(missed opportunity that it doesn't do that)

golden tulip
glass arch
#

yes

#

if i fight, for example, emode mutant to 10% hp and then it regens the entire fucking hp bar i will immediately quit

cobalt pewter
fossil finch
#

The surprise element stops existing after one time so like wdk if the healthbar is accurate or not honestly it doesn't matter but removing the cinematic stuff from these phase transitions is awful

golden tulip
#

it only matters for the first time. after that youll be like "oh ok he has a second phase"

glass arch
#

even so it feels like a slap in the face

swift wharf
cobalt pewter
swift wharf
#

no

golden tulip
swift wharf
#

untrue

fossil finch
#

Not really

cobalt pewter
#

we all know it happened already

swift wharf
#

calclone first phase sucked

#

because calclone sucked

#

lmao

cobalt pewter
#

but it keeps happening all the time

swift wharf
#

unique ai

cobalt pewter
#

there was no first time check for this

golden tulip
#

how is the argument for fakeout phases not being a surprise anymore after the first time valid, but not for second health bars

fossil finch
#

Calcones first phase sucked because it didn't really convey any surprise either way and it was also literally just retinazer

lucid flare
#

remember when hive mind had 2 HP bars

swift wharf
#

when the problem is the boss and not the fakeout

cobalt pewter
swift wharf
#

Anyways remember when sentinels stopped appearing after you defeated dog

j u s t d o t h a t

#

but no

#

we get [no transition]

lucid flare
#

not even defeat dog u just had to get past the sentinels once

swift wharf
#

YEAH

glass arch
#

first time you get there and it immediately undoes all your progress in the fight for a "cool phase transition" it doesnt really make it a cool phase transition, it just makes it seem like everything you just did was for nothing

swift wharf
#

my point strengthens

cobalt pewter
#

clearly the simpler option for fab was to just remove calclone's fakeout instead of making it a Good Boss

swift wharf
#

SO TRUE

cobalt pewter
#

basically why I give up on anything remotely related to bosses

swift wharf
#

so truer

cobalt pewter
#

looking at anything Else in calamity is much more interesting

fossil finch
#

Don't think many people even registered calclones first phase as a fakeout
Just as "oh the boss is lame the first 15% percent for no reason"

golden tulip
#

the argument for fakeout phases was "after the first time it wont be a surprise anymore" so why cant the same thing be true for second hp bars

#

youll KNOW it has a second hp bar

glass arch
#

i hate warrior of light almost exclusively because i cant tell how close i am to killing it because guess what 5 hp bars

golden tulip
#

you know how close you are

#

if youve been past 2 bars

#

theres 3 left

#

what

glass arch
#

by how many hp bars are left? how would i know that if its my first time fighting it

#

the boss should at least be readable when you start fighting it

fossil finch
#

All pizza tower bosses have second phases where they regen their health and none of them felt like a "fuck you, you weren't doing anything" whats the difference here exactly

cobalt pewter
#

some games tend to have multiple healthbars because it's easier to convey progress through 5 healthbars that scale down steadily throughout the fight than a single healthbar that Doesn't Move At All

glass arch
#

i dont play pizza tower

cobalt pewter
#

I think RPG games tend to do that

glass arch
#

in fact i never have played pizza tower

glass arch
fossil finch
#

No they usually are

#

Its an rpg those fights are long

glass arch
#

in terraria you should be dealing enough damage to not have the HP bar barely move

cobalt pewter
#

Fab sets arbitrary testing killtimes that makes fights unreasonably long clueless

glass arch
fossil finch
#

Not actually fab exactly but its true

glass arch
#

in terraria i know of 2 fights that are intended to be 5 minutes long, scal and exos

half imp
#

Especially because it's not balanced around an offensive loadout

swift wharf
#

nor adrenaline nor rage

half imp
#

^

swift wharf
#

boss killtimes are so silly

half imp
#

They make sense imo

#

better than most metrics to gauge a boss

glass arch
#

exos is 3 (4 if you count twins as 2) bosses which explains why its long and scal has 5 different guaranteed 15 second long periods of invulnerability plus several more phases where she is also invulnerable

half imp
#

it's just some kill times are flat out not accurate to the boss

swift wharf
#

the average player will never have a tester setup so

half imp
#

that's fine

#

The goal isn't for the average player to get that time, it's for all the weapons to have a point of reference to balance them all off

glass arch
#

so for those bosses it makes sense why they're long, but the hp bars dont stay stagnant

fossil finch
#

Boss killtimes are silly in our opinion because they incentive only paying attention to the damage things are doing honestly but don't have anything to add onto that so you can easily choose to not care

half imp
#

scal but each BH, seekers, brothers, and sepulcher is seperates by a full hp bar

glass arch
#

that doesnt seem very fun

fossil finch
#

It's literally the same you're getting placebo'd by numbers on a bar

half imp
#

Like ark of the cosmos is intended to get something like 4:45 or 4:30 scal with parries instead of 5:00 iirc

glass arch
#

and while each bar would go down pretty fast it would still be extremely disheartening to see what, 7? 8? different HP bars

half imp
#

solution:

#

remove hp bars entirely

glass arch
swift wharf
#

there's a difference between yharon regening once and fucking
8 bars

cobalt pewter
#

the ultimate boss fight experience

#

no more numbers game

#

we all just unga bunga

fossil finch
#

AWESOME

#

Dark souls doesn't have hp numbers on the boss health bars right

#

Therefore

cobalt pewter
#

a lot of games don't

#

a nearby example is Dead Cells

fossil finch
#

Yeah exactly

cobalt pewter
#

relogic only added it in a 1.4.4 patch

#

decades after Terraria launch

swift wharf
#

i mean

cobalt pewter
#

then again this is terraria

swift wharf
#

bosses have a tiny bar

cobalt pewter
#

no I mean the numbers

swift wharf
#

or do they idr

glass arch
#

(havent there been numbers on boss health bars for ages because of yabhb and similar mods)

swift wharf
#

oh

cobalt pewter
#

they actually added numbers on hp bar sometime after 1.4.4

#

I think

#

I don't remember exactly when

swift wharf
#

oh you mean that

cobalt pewter
#

but it's a config

cobalt pewter
#

but in modded, yeah it's been there for a while

#

imagine in 1.3 vanilla you had to put your cursor on bosses to actually read numbers of their hp mid combat

#

no wonder terraria wiki is very cash money

glass arch
#

numbers on the vanilla hp bar arent necessary imo

#

what i really want is for the bar to not be fucking tiny

#

(not sure what its like in 1.4+ pc but on mobile they stick it under the minimap)

cobalt pewter
#

that's fair point, most games tend to have a separate interface or just be long

#

Dead Cells has boss hp bars across the horizontal space of the top screen

#

I think what the bar really needs right now (aside from enlargement) is styles

#

like the minimap borders

glass arch
#

YES

cobalt pewter
#

take the current one, strip it off most of its ornaments, and make it the basic style

then put the current one as one of the selectable styles

swift wharf
#

abhb did that

#

ror bars...

drowsy plank
#

we should bring back hive mind fake out clueless

random talon
#

fuc off

grim tusk
#

I dmed mod mail already

random talon
#

cool

grim tusk
#

They will obliterate this idiot

dense ferry
#

Ok what

#

Whatever

golden tulip
#

epic

#

crypto