#suggestions-discussion

1 messages · Page 138 of 1

bitter drift
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at least the ore should, it's super random on where and when it spawns, might not damage enemies, and has no way manually activate like let's say boulders

small timber
bitter drift
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but you were right on the sulfurous team vent

small timber
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you can simplify it as simple as "make it damage both enemy and player" in the suggestion

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also calamity only added 7 arrows because vanilla have 17 arrows covering all major point of progression

bitter drift
small timber
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calamity added 7 and among them large cover the post-ML section, the only point where there is no arrow upgrade is post-Yharon but that is intended because there is no need for better ammo than vanquisher arrow

bitter drift
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this is barely if not under half

small timber
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why is trap being compared to arrow?

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they accomplish completely different thing

bitter drift
small timber
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yes, what I mean is it is pointless to compare them in numbers

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it will be like comparing arrows to how many type of ores calamity added; they are just two completely unrelated thing

bitter drift
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that's not my logic also calamity did add a fair bunch of ores

worldly sparrow
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ores serve as a function of progression - arrows do not

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different thing

small timber
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in this case it is number of arrows calamity added to traps, which is like even less related

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just keep the reasoning as simple as you want them to setup decoration, dungeon map etc, there is no need to add additional reasoning that do not make sense

bitter drift
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my logic here is that calamity added fairly little of both arrows and traps which are specific to the mod (6 for arrows, 3 for traps and you can't use the three traps consistently or effectively)
now why did calamity add a small amount of arrows? because vanilla already had a ton of different arrows!
why did calamity add a small amount of traps? because calamity did not care about traps

ripe owl
#

How are traps and arrows related to each other

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Traps are environmental things
Arrows are an ammunition type

fervent orbit
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where auric ore in the suggestion

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it fucking launches you

ripe owl
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You're basically comparing a scrambled egg and a glass of wine

fervent orbit
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and does 300 damage

ornate kestrel
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I love that

ripe owl
worldly sparrow
wide river
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I 100% expected this. Neat that it even got that far, though

bitter drift
ripe owl
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Traps are environmental
Arrows are an ammunition

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You're comparing the incomparable

ornate kestrel
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LET'S GO

fervent orbit
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calamity mod adds 10 scrambled eggs but not 10 glasses of wine

bitter drift
small timber
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you are basically comparing like how many evil biomes vanilla and calamity added to how many type of different bullets calamity added

fervent orbit
ornate kestrel
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That's the better version of my suggestion I had made

small timber
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they dont relate to each other

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at all

ripe owl
wide river
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Arrows are very different from traps

ripe owl
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There's a shitton of swords

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Yet not as much ores

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Why? Why not?

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That's what your comparison looks like

bitter drift
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i'm bringing up arrows because that's another thing calamity adds fairly little of
calamity adds a lot of everything else (bosses, ores, weapons of every class and so on and so on) but not a lot of arrows and not a lot of traps
and in the case of the arrows there is already a good amount of verity from vanilla unlike with traps

small timber
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the consideration of adding new arrow is "hmm do we really need a new arrow at this progression, is there any other substitute, if we want to add it what kind of effect should we give to it"

traps are "hey we have this new biome rework I think it will be pretty cool to give it some environmental threats"

ripe owl
ornate kestrel
#

There's enough arrows

ripe owl
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Your point is pointless as you're comparing the incomparable, again

bitter drift
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calamity still adds a small amount of both

ripe owl
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Okay let me think of something

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Oh yeah, how about spears?

bitter drift
ripe owl
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There are so few spears

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And there are also very few traps

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And arrows

bitter drift
ripe owl
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Calamity definitely needs to add more traps to justify the lack of spears and arrows

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And yo-yos

bitter drift
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also calamity adds a good amount

ripe owl
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And, oh, how could you forget the lifesteal knives

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And repeaters

ornate kestrel
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Rockets

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Boom

bitter drift
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life steal should not be on every knife, and there are a good amount of knives

ornate kestrel
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Calamity adds very few

ripe owl
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And shotguns that are actually shotguns and not chainguns in disguise

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And uuuuuuuuuh

bitter drift
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isn't this still falls under "guns"

wide river
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Shotguns are different from guns

bitter drift
ripe owl
# ornate kestrel Rockets

Yeah rocket ammunition, Calamity doesn't add any rockets so they definitely should add more traps to justify the lack of rocket type ammunition

worldly sparrow
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woah

small timber
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if you treat it that way then traps fall under "blocks"

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calamity added a very large number of blocks, therefore there is no need to add more traps

wide river
ripe owl
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I just felt like I was going through a fever dream honestly

bitter drift
ornate kestrel
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There's not a lot of shortswords HDfailure

ripe owl
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Because it felt this surreal

ripe owl
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Calamity should add more traps because there are very few shortswords!

bitter drift
wide river
small timber
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at this point just post your suggestion yes, and if people find your reasoning is lacking they will just exclaim it
since obviously this is not going anywhere

worldly sparrow
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you see your logic?

ripe owl
wide river
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They're teeth, anyway

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Not knives

ornate kestrel
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Rogue has a lifesteal accessory, so everything is lifesteal

bitter drift
fervent orbit
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shotgun spread of sharp objects = copy of vampire knives clearly

fervent orbit
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u shoot one thing

worldly sparrow
ripe owl
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Every weapon is a ranged weapon that either used ammo or doesn't

bitter drift
wide river
small timber
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@drowsy plank but yeah at this point probably have to step in since this is like, going nowhere basically

worldly sparrow
bitter drift
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which i don't think should be a difacto trait of knifes (life steal)

fervent orbit
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but it is

ripe owl
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There are no other knives that don't lifesteal

worldly sparrow
wide river
bitter drift
ripe owl
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You've contradicted yourself here

fervent orbit
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monstrous

fervent orbit
ripe owl
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Didn't you say that "Jaws of Oblivion" are knives?

bitter drift
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oh ok ya i did contradict myself here
guess i got a bit of comment overload here

ripe owl
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A
NY
WAY

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I think we should get back to the point

random pasture
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What are we even arguing about at this point

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I'm lost

glass arch
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what in the god damn did i come in to

ripe owl
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Comparing an environmental block and an ammunition time is pointless because those are different things

drowsy plank
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hey gamers i just woke up wtf happened

worldly sparrow
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uhh

small timber
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tldr is "because calamity added 7 arrows and only 3 traps there should be more traps"

worldly sparrow
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well

ripe owl
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Then I went on a whole rant about "there are also very few of this and this and this"

bitter drift
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sure, i compared the sheer number of different arrows and different traps (both vanilla, calamity added and both combined) to deduce that traps really needed more traps

glass arch
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doesnt cal add an arrow for almost every bullet type it has

ripe owl
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And the whole channel is suddenly a shithole

bitter drift
small timber
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calamity only added 7 arrows because there is no need for more arrows

ripe owl
small timber
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you have viable arrows at all progression already

worldly sparrow
ripe owl
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You should compare arrows to bullets, not traps of all things

bitter drift
worldly sparrow
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one is required to shoot a bow

small timber
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likewise calamity added 3 traps because there is no need for more traps, they have 3 for 3 different custom biome already

worldly sparrow
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the other is idk

drowsy plank
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what happened to doze's that one was fine

small timber
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when they add traps it likely will be tied to brimstone crag, even sunken sea etc

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pointlessly adding more traps is pointless

bitter drift
ripe owl
fervent orbit
worldly sparrow
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theres a reason calamity adds ores post-ml

small timber
worldly sparrow
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its because they're a function of progression

drowsy plank
ripe owl
small timber
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like we keep saying

glass arch
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be completely honest here, who actually uses traps instead of one bucket of lava

small timber
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just keep the reasoning as simple as "I want to access these traps calamity already made but is unobtainable"

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instead of going through the trouble of arguing how there is not enough traps

ripe owl
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Anyway I still think we should wrap this

drowsy plank
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anyway im flagging this bc somehow the reasoning just keeps getting worse and tbh we're prolly gonna be able to place things like sulph vents with rubblemaker in 1.4.4 lol

small timber
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yeah sulph vent feels like a rubblemaker function

ripe owl
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This sugg is just like Onyx Excavator a few months ago

glass arch
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if we cant then we can suggest that when we get there

drowsy plank
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p much yeah

ripe owl
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No wait

small timber
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lab turret not so much but I heard they are adding something (0 spoiler given)

ripe owl
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This sugg is just "add new traps lmao lol"

fervent orbit
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why suggest more traps and not suggest craftable, player usable versions of the existing traps

small timber
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which is what I was saying yeah

ripe owl
small timber
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the suggestion just keep getting off track on itself

ripe owl
random pasture
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True

fervent orbit
bitter drift
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if people actually read it to the fullest

fervent orbit
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JUST

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JUST

small timber
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why would you suggest both, 2 different things in 1 suggestion

fervent orbit
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its all you need

worldly sparrow
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and alas

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the ❗ of doom

ripe owl
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Aight yall deal with this yourself, Imma go have my 8 hours of interrupted in the middle of the night sleep

glass arch
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have fun

ripe owl
ripe owl
drowsy plank
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i think the funniest part of this suggestion is that yeah the "traps" in the abyss dont even hurt enemies so besides aesthetics there's almost no reason to be able to obtain them

small timber
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I think part of the suggestion wants to make it so these craftable version of unobtainable traps will be able to damage both players and enemies, but it is getting so off track at this point I am not even sure anymore

drowsy plank
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yeah part of the reason im flagging is reasoning is so rambling i feel like it loses itself so i cant even tell why this should happen

wide river
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I expect this to not go well

small timber
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@wide river 👍 XD
one day it will actually get implemented

random pasture
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Ehhh I mean

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I don't see an issue with it beyond being somewhat vague (also yeah this was already supposed to happen smile)

wide river
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If it's got a 👍 from the devs, I see no reason to resuggest this

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I suppose your suggestion already got implemented because the recipe did get reworked clueless

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What with the Rover Drive, Tenebris, Depth Cells, and Lumenyl being removed from it

small timber
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last time number of votes was surprisingly high so my as well try again

golden sonnet
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I personally think knockback immunity is incredibly overrated, and don't ever use it until it just happens to be combined with a dash. It would be nice to have it for free with like a potion or something, but I really don't think it's needed

half imp
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knockback immunity is so incredibly strong for some bosses

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twins, skeletron prime, moon lord are some major ones

small timber
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for 90% of the bosses the fact that you just don't get "thrown off movement" can already do a lot, because it make sure you can continue to dodge the next hit

glass arch
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moon lord with no kb immunity is HELL

small timber
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not just useful for when you will get chain hit (eg: skeletron head spin)

fervent orbit
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deific should have kb immunity

golden sonnet
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I normally do all the mechs with KB and have like no problems, moon lord I wouldn't know because it's already included in the dash at that point

glass arch
small timber
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ML without kb immunity is get hit once by phantasmal eye you die

half imp
wide river
fervent orbit
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i meant rampart

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my point still stands

small timber
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rampart already have kb immune

fervent orbit
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(there is no point)

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it does?

small timber
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yes

fervent orbit
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fuck it does

small timber
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why do you think it is the best tank accessory in the game XD

fervent orbit
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uhh

wide river
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It's a shield what do you think

fervent orbit
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make rampart earlier

small timber
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because it does everything

wide river
small timber
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rampart post-ML lets go

half imp
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rampart isn't necessarily the best tank accessory tbh

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it's easily top 2

small timber
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the only other one that can compare is draedon heart

half imp
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only draedon heart has any competition

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yea

small timber
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which is like, post-exo which make it worse

half imp
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heart is way stronger for spaced hits

small timber
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main thing is just post-exo, power-wise draedon heart is stronger

glass arch
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rampart is better just because its available earlier

half imp
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while rampart is better for chain hits

small timber
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if rampart is post-scal and draedon heart is post-exo then draedon heart definitely stronger
but turns out rampart is post-DoG so

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"let me get my iframe to dodge 1/5 of every scal bullet hell and 1/2 of yharon fire balls everytime I get hit"

I just realise my suggestion included "buff Solar Armor" but oh well it was an old suggestion, pre 1.4 even

half imp
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buff solar armor :)

fervent orbit
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no

frosty trellis
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PLEASE NO

golden sonnet
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it's worse than beetle offensively, surely that means it should be buffed

drowsy plank
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buff solar armor by removing the dash clueless

worldly sparrow
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also please dont remove ball & chain, my fingers shake so much and i dash on accident, not the best thing to do while fighting infernum dog (4/5 of my health is gone)

worldly sparrow
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but yes

fervent orbit
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well thats a you problem

wide river
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The point risen was to just set the key to something you wouldn't use if you're prone to accidentally dashing

fervent orbit
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also ball and chain and dash override do the same thing anyway

wide river
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I'm confident that it's dying in voting, however, based on past results

golden sonnet
#

you could always just do the visibility toggle

worldly sparrow
fervent orbit
# golden sonnet you could always just do the visibility toggle

In previous versions of the mod, the ability to dash with certain accessories was tied to the visibility of that accessory, where the dash was enabled if visibility was on and disabled if visibility was off. The Ball and Chain replaced this system due to players complaining about their characters' desired appearance being affected.

wide river
fervent orbit
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unless ur in mp, it pauses the game

worldly sparrow
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i dont even know what a dash override is

fervent orbit
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so its even better than doing favouriting on ball and chain

fervent orbit
wide river
fervent orbit
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it disables double click dashes, and requires u to press a button to dash

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so literally just ball and chain but better

golden sonnet
worldly sparrow
golden sonnet
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I was there when it was added, but still feels weird

wide river
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Is my suggestion really this much of an argument causer?

worldly sparrow
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yeah

wide river
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I can ping a mod to remove it from voting, if you really want

worldly sparrow
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idc

golden sonnet
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no, I like it

fervent orbit
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no its good

worldly sparrow
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because i know it probably wont get implemented

fervent orbit
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this guy is just complaining about nothing

wide river
dense ferry
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Demons have annoyed me enough.

wide river
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Demons are annoying in vanilla
Calamity makes them far worse

dense ferry
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The fact that they can shoot insanely fast projectiles from off screen is just stupid

crude geode
#

Disagree purely on opinion, Byeah this is valid.

wide river
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The Voodoo Demon spawns being massively increased doesn't help either

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So if you want to kill them to be safe, you have a high chance of spawning the Wall of Flesh in doing so

dense ferry
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And the inconsistency of their shooting doesn't help either, sometimes they shoot you on sight endlessly and sometimes they just do nothing

wide river
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The only part that might be a bit iffy is the Death Mode argument, as that difficulty is intended to be hard

dense ferry
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They are just really frustrating to deal with specially when half the time you are fighting them they aren't even on screen, they are just fucking blasting you with Demon Scythes from off screen

wide river
dense ferry
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Yeah that's what I'm asking

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Because like, yeah, it's supposed to be difficult

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But getting sniped and losing 1/5 of your HP because a motherfucker decided to attack you off screen with a projectile that has infinite speed isn't difficult

wide river
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Yeah, that's just unfair

dense ferry
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Tho I think they can't accelerate infinitely

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Still enough to be basically unreactable

wide river
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I can't confirm, the wiki has little information on changes to Demons

dense ferry
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I legit just know they are coming because my minions go attack something and I get ready for some Demon Scythe to come to my ass

swift wharf
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demon scythes will now go through walls

dense ferry
#

The Death of God's Will

wide river
swift wharf
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they are now EXTREMELY slow

golden sonnet
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Make them home and go through blocks like the ones WoF shoots

swift wharf
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have fun dodging a barrage of slowmoving scythes from both sides

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: )

hollow ridge
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And make an incredibly loud sound for added effect

wide river
dense ferry
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Honestly if they just make so Demons can't shoot the Scythes from off screen and have an actual, consistent cooldown between each barrage then it's already perfectly fine

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Because as it is currently these enemies are just 🤢

wide river
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I think the shooting formula is something like
"If CanSeePlayer = Yes then fire DemonScytheProjectile"
"If CanSeePlayer = No then use Demon AI"
The problem is the CanSeePlayer variable is incredibly easy to break and half the time it just thinks it = yes

dense ferry
#

Vanilla Code Moment

wide river
#

🍝

swift wharf
#

rework demons

dense ferry
#

Delete Demons

wide river
#

Delete Spiked Slimes
I hate them so much

swift wharf
#

byea there are many ways to fix them

dense ferry
#

Knowing Terraria that will somehow make so DoG teleporting crashes the game

swift wharf
#

dog teleports but doesn't disappear

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reaches entity cap in 3 seconds and then it crashes

wide river
#

Slightly changing the lava flow speed will cause Moon Lord to never spawn
Vanilla coding!

golden sonnet
#

I love Lava slime IL update

drowsy plank
#

@spring valve okay; 1. this seems more like a #1042197406776827914 kind of thing, 2. Solar Flare IS broken right now, but not because of any of the things you said, but because of it's melee speed, which post-ML sets lack, 3. I don't understand how reducing the DR but giving the dash iframes fixes... literally any of the problems you're presenting

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this is both misinformed in terms of the stats, and seems completely lost on how to actually fix the set at all

spring valve
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Oh, I didn't realize there was a difference between balance suggestions and regular suggestions, I suggested a change to Blood Pact there earlier and it seemed pretty well received.

golden sonnet
#

adding to what Cognitive said, pretty sure terragon and bloodflare are currently better defensively, so it's definitely not the dmg reduction. Solar is just a more offensive option than the defensive ones, similar to how beetle mail is better offensively than most Melee armors late into Post ML

spring valve
#

If you want me to post a video of tanking hits between solar flare and it's alternatives, solar flare far outlasts it's counterparts.

golden sonnet
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beetle mail being the best offensive set until auric/demonshade

spring valve
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to the point where I am literally taking nearly double the hits with solar flare than I am with other sets.

drowsy plank
#

sure, i feel like something else is probably going on here

spring valve
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Really? What do you think could be causing that

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The only thing I'm swapping out is the sets.

drowsy plank
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i dont know that's why i wanted to see it

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you only have calamity on right

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also the dash already provides iframes

spring valve
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I suppose not? I'll DM you my mod list.

golden sonnet
drowsy plank
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it does

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im not saying it's a good amount of iframes but

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within the code it does provide 12 iframes

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you can check the wiki about this

golden sonnet
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it is listed to have the same amount of asguards, but has been repeatedly reported to still make you take damage

drowsy plank
#

maybe you could buff them but saying you have non is weird

golden sonnet
#

although this is probably a bug

drowsy plank
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so it's a bug

spring valve
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Oh it's a bug

drowsy plank
#

yeah

spring valve
#

huh

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I just thought it was a feature of the set to make the DR value it gave worth it.

drowsy plank
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no that

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would be weird

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cal used to nerf the DR before vanilla did it anyway

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what i can only assume is something cause the cal IL editing to break so its only giving 4 frames again

spring valve
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Yes but the DR value Solar Flare Armor gives ignores their logarithmic function.

drowsy plank
#

instead of 12

spring valve
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So it just adds onto it rather than actually playing a part in that.

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You can tell because it doesn't change the stat meter at all to equip it.

golden sonnet
#

yeah, solar armor DR is multiplicative for some reason

spring valve
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But yeah like I was saying

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the DR on solar flare armor is the biggest part of it, at least for me, stacking melee speed is really nice for DPS but it really doesn't end up mattering when I'm taking at best 50 damage a hit from the harder to dodge projectiles from Polterghast.

#

I'm dealing consistent enough DPS anyways

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Buff Crystal Assassin Armor In Some Way]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

wide river
#

YOOOOOO

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After all this time, our cries were finally heard

drowsy plank
#

real

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oh shit uh

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ok cool there aren't any other active crystal assassin suggestions rn

frosty trellis
#

(32% DR, high defense, good damage and melee speed does that to a mofo)

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(It's just slightly worse Auric Tesla)

golden sonnet
#

I knew it was much better offensively, but I was under the impression bloodflare+ was better defensively, thanks for the correction/info

frosty trellis
#

Yeah I've personally used it and the DR from the shield makes it incredibly dumb

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The only downside to it's defensive nature is the solar flare dash overrides any other dash which is annoying which is why you should never use it over godslayer on Yharon to keep aegis ram byeah

golden sonnet
#

RIP high ruler

frosty trellis
#

SOTHR is used for the ADR which makes it really fucking stupid

spring valve
blazing kettle
#

why are there ao many suggs recently talking about traps

drowsy plank
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idk

grim tusk
novel belfry
#

GOOD

drowsy plank
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LOL

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that's one way to "buff" it HDfailure

random pasture
#

Tbf

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The nerf was

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Literally completely unnecessary

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When calamity also buffed other armors to be objectively better

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Even without the nerf

spring valve
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Huh

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For whatever reason I thought the suggestions voting would be adapted to what we discussed about it rather than just taking my previous message, I guess I should've edited it to include what we discussed.

#

Well whatever, if this one doesn't go through I'll send a modified suggestion sometime later this month.

wide river
# spring valve For whatever reason I thought the suggestions voting would be adapted to what we...

For future reference, the process of suggestions moving from posting to voting works something like this:
First, the bot checks for any ❗ or 🗜️ reactions. If there is one, the bot doesn't move the suggestion. If there isn't, then the next step begins.
Once a suggestion reaches voting, it simply copies the text in the message, and says who it's by. It doesn't give a link to it because of how suggestions work, so people can't see the suggestion in posting after it reaches voting.
Once it's in the top 20% of suggestions, it heads to the devs. If it's not, then nothing happens, and it just sits forever in voting

#

Rather unfortunate that the stuff that we talked about before won't be seen by most people, but there's nothing we can do now

spring valve
#

That's alright, again, I just make a very refined suggestion later on.

#

I'll wait to see whether or not this one goes through or not first.

wide river
#

Yea, of course. Just making sure you knew

frosty trellis
#

@hollow shell Scam link

hollow shell
#

Brav got it thank you Brav

#

Also wew it seems our link filter isn't uhh working

wide river
#

Counter Strike links seem to be plaguing Discord recently, I've seen this happen in a different server as well

hollow shell
#

They were the first type of mass scam spam I saw on this platform

#

Free Nitro followed
And then the (porn) server invites followed, and stayed

wide river
#

Fortunately a lot of people are starting to avoid them, but then there's the people that just click any and all links that they see
...for whatever reason.

small timber
#

Abit late but I am pretty sure Solar Armor still give 12% dr, just there and completely not mentioned in the set bonus

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AND it also have a 32% adr shield that take 3 hits of damage

crude geode
#

If you do that, you kinda get what you deserve

small timber
#

AND it also give 6 life regen, 2 on each individual armor pieces

AND a dash that I am very sure have short iframe on it (at the vey least at somr point)

AND the only post-ML melee armor with melee speed

AND disregarding melee speed, its offensivr stat (damage and crit) straight up is more than tarragon

half imp
#

YESSAS

half imp
#

well

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30% then 20% then 10%

#

depending on charge

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Solar Dash has no iframes except on ram, where it has 12 (same as valor)

half imp
#

every single one out damages tarragon

small timber
#

Wait I just remember can you check

swift wharf
#

tbf this is kind of a tarragon issue

#

actually a pre-dog armor issue

small timber
#

Is it changed to 32% total, with 20% adr shield and 12% damage reduction naturally, 3 charges on the shield/dash but no matter the charges you always get 20% adr shield

#

I remember they rework to something like this

grim tusk
#

And more defensive use (but quite minor)

fervent orbit
#

ok i think i should post my scal arena sugg now

#

unless someone else wants to add anything

#

before i post

#

(the like infernum wont be put in obv, it was just a little funni joke, a haha if you please, for shade)

dense ferry
#

Yeah post that

ornate kestrel
#

That makes sense

#

They could make it a magic barrier

#

Of brimflame

#

Maybe

glass arch
#

like infernum

small timber
#

not just for "aesthetic", it will have actual performance function too

currently combined with the shader if you do not have additional setup the barrier block can look invisible to the player in the midst of fight which can cause them to run out of space constantly

drowsy plank
fervent orbit
#

wat would be funny is if i put in a secret code in the suggestion which spells out

#

"like infernum"

half imp
#

oh heck meant to remove ping rip

#

Summonner tarragon does have over double stardust defense though

small timber
#

yeah summoner make sense, ranger kinda (super high damage stealth vs high defense), rogue is nearly always an upgrade

half imp
#

Cal changed solar shield DR?

small timber
#

melee and mage are almost universally downgrade

half imp
#

bc in vanilla its

small timber
#

no, vanilla change

half imp
#

30/20/10

#

iirc

small timber
#

in 1.4.4 or 1.4 I forgot (probably 1.4 since it was a while ago)

#

originally it was that and then they decided "yo solar armor is too weak lets buff it"

half imp
#

oh

#

It was 1.4

small timber
#

yeah

half imp
#

anyway the 20% is the only ADR iirc

#

the 12% is effected by Dr scaling

small timber
#

ok so that is still the case, was wondering if 20% if just pure DR bonus

half imp
#

I'm not certain

#

but I think it's adr

small timber
#

I remember beetle works differently?

half imp
#

I can't check rn

small timber
#

it is not exactly ADR, it reduce damage taken post-mitigation

half imp
hollow shell
#

obligatory mention that it was in our plans to improve the look of the SCal arena, to at the very least make it multiple blocks thick and give it a more interesting design

iirc it was in our "plans for 1.5 that didn't make it into 1.5" future update plans, alongside Exo Armor and Demonshade helmets

small timber
#

rather than ADR which reduce pre-mitigation damage by % (hence making defense more effective)

#

soon™️

half imp
#

ADR is all post mitigation I thought

#

but I could be wrong

small timber
#

shield of the high ruler is pre-mitigation

half imp
#

I haven't looked into it much

hollow shell
#

I thought the term was SDR

small timber
#

I always am confused what ADR actually is so I didn't really use that word extensively, seems like yeah I am wrong (right) about that

#

ok so there is more variant to ADR / DR

half imp
#

ADR is anything that reduces damage taken that's not the player.endurance stat

#

(by a percentage)

hollow shell
#

S standing for "Separate" and it's when something reduces your damage taken by a percent that doesn't go into the DR stat

#

yes exactly

half imp
#

ADR for alternative DR

#

is what wiki has iirc

hollow shell
#

I know for a fact the wiki at least had "Separate" as the term

half imp
#

yea it's currently alternative

#

idk about the past

hollow shell
#

wack

half imp
#

I've only been playing since August

small timber
#

iirc bettle works by reducing post-mitigation damage, eg: 100 damage 40 defense (20 damage block), = 80 damage taken, a 50% beetle reduce it to 40
Shield of the High Ruler is reduce pre-mitigation damage, eg: 100 damage 40 defense (20 damage block), 50% high ruler, it straight up reduce 100 -> 50 damage and then subtract 20 defense = 30 damage taken

#

iirc at least from last time I tested it

wide river
#

I thought the A standed for "active", don't ask where I got that from

small timber
#

not sure solar, I assume same as beetle

half imp
#

I could try and look later

small timber
#

@worn pike the suggestion should be "readd", at some point that is a thing

hollow shell
#

I dunno of that's worth letsfuckinggo-ing over
considering... it's just another thing added to the Soon ™️ pile

polar pine
#

don't this be fixed after 1.4.4

fervent orbit
#

soon

polar pine
#

because shimmer

fervent orbit
#

:c

half imp
#

@worn pike beetle recipe was removed

#

In 2.0.2.1

wide river
#

Wasn't this removed due to anticipation for 1.4.4?

half imp
#

Its only turtle now

small timber
#

no they removed it in anticipation of 1.4.4

#

which, 1.4.4 havent happen yet

#

but in general I just don't like the fact that they removed it, it don't make sense to me

half imp
#

yeah but the recipe is still gone

small timber
#

most new player will not even be aware of shimmer's existence

half imp
#

what version are you on?

worn pike
#

Most recent ofc

polar pine
half imp
#

Did 2.0.2.2/2.0.2.3 re-add it?

#

because it WAS gone for sure

polar pine
#

how many people do you think would go through an entire vanilla playthrough without finding shimmer

small timber
half imp
#

I think it's fine

small timber
#

because shimmer pre-ML only exist in a specific part of world underground (at the edge of world too), and most people leave PT after ML

half imp
#

although really

#

If the recipe exists

polar pine
#

I don't think it really matters that much

half imp
#

it should be chloro into turtle

glass arch
worn pike
#

I think its fine, however i feel like it would be a good feature

wide river
polar pine
#

worst case scenario you mine for 20 minutes

half imp
#

yeah I think that's another mod

#

Or outdated calamity

glass arch
wide river
#

Fargo's Mutant mod might do it

glass arch
#

i think fargos has that ye

wide river
#

Unsure

worn pike
#

Lemme see if its still there

small timber
#

yeah the recipe dont exist anymore

worn pike
#

Or rather what its from

half imp
#

yeah

glass arch
#

recipe browser should say which mod adds the recipe (unless thats something wmitf does and not just regular recipe browser)

worn pike
#

Ah ok i appologize

fervent orbit
small timber
#

so yeah if anything, the suggestion should be based on "readding" and explain why having shimmer fix everything is a bad idea

wide river
small timber
#

(when many new player will not be aware of its existence)

polar pine
#

it's not the end of the world

wide river
#

I think some people still don't know about 1.4.4, somehow

half imp
#

issue is

polar pine
#

if they do

half imp
#

Reversion change suggestion

small timber
#

yes basically

polar pine
#

it's not like shimmer actually locks any game breaking stuff

golden sonnet
#

Honestly, vanilla should add an item like brimstone locus, while in inventory show what putting items in shimmer would give

polar pine
#

they should just add guide support

small timber
golden sonnet
small timber
#

it will be like if they removed hermes boots recipe and somehow make it shimmer tied

polar pine
#

yes but again if they don't know the only consequence is a little bit of minimg

half imp
small timber
#

most people will just thought it is entirely removed

half imp
#

not just what it makes

polar pine
#

Hermes boots is a completely different comparison

#

because that's like an important acc

small timber
#

hermes boots recipe sorry, not accessory

glass arch
#

vanilla guide is just bad ngl

polar pine
#

it feels unnecessary

small timber
#

it feels unnecessary to remove the recipe when it is the go to and more intuitive way for most people

polar pine
#

it's already removed

small timber
#

rather than knowing shimmer, decrafting and recrafting it, for most people "upgrade chlorophyte into beetle/shroomite/spectre" is much more intuitive

small timber
polar pine
#

fair enough

glass arch
#

i think its fine for it to be gone

small timber
#

because at first glance people will be disincentivized from crafting chlorophyte armor (again)

glass arch
drowsy plank
#

reversion and also inaccurate now so just gonna do that

small timber
#

yeah reversion is the main reason I only posted it in balance suggestion

worn pike
glass arch
#

turtle isnt craftable with chloro armor in cal anymore

small timber
#

yes

drowsy plank
#

i personally do want them back but rules be rules and this violates them atm so ¯_(ツ)_/¯

small timber
#

(they used the exact same amount of bar), but yeah reversion suggestion

#

not much can be done (unless the reversion rule is changed at some point)

glass arch
#

i doubt it would be changed

#

if something (such as the evil islands) were removed im guessing the channel would be flooded with suggestions to re add them (as if it already wouldnt be)

ornate kestrel
#

I don't use the evil islands

small timber
#

what alternative is evil island now, beside the HM seed (which is another super unintuitive and hidden solution)

#

I am sure the alt biome chest will have to be added in, what I mean is is there any way to get opposite evil biome pre-HM?

worn pike
small timber
#

beetle, shroomite, spectre all (had) crafting recipe with chlorophyte

#

all 3 are now removed

wide river
worn pike
small timber
#

personally I don't think it warrant a tooltip but yeah the suggestion itself don't have problem

ornate kestrel
#

Meh

#

I just feel like it'd help clear things up for some people

swift wharf
#

hopefully it will have support when it gets ported

ornate kestrel
#

Hopefully

wide river
#

Considering there was a thing added to tell people that Malice was removed, I think its fine
I know the Malice thing is getting removed but that's because it's been a long time since then

ornate kestrel
#

There's still people who don't know that custom stuff isn't supported yet

#

So it works

fervent orbit
#

hey xpc are you cool

wide river
#

You're on a roll today

fervent orbit
#

does xpc mind pings?

small timber
#

it fine

fervent orbit
#

oh ok

north oracle
fervent orbit
#

xpc are you cool

#

fluffy are you also cool

#

answer the question

north oracle
#

i'm exceedingly cool wedragud

fervent orbit
#

||and say yes or this will be awkward||

small timber
#

it better not be deez nuts joke
it is not deez nuts joke

fervent orbit
#

its a place for cool people

#

do you wanna join

wide river
#

I can confirm it's not a deez nuts joke

small timber
fervent orbit
#

UHHH

golden sonnet
#

dang, all the cool kids in one place

fervent orbit
#

oh wait thats the notes section not the dm section

ornate kestrel
#

Wait

#

What

#

I just got back

distant gyro
#

1.4.4 port actually adds support for this

ornate kestrel
#

Hmmm

wide river
#

Sooo.... Already planned, sorta?

ornate kestrel
#

Should I remove my suggestion or what?

distant gyro
#

yes for inevitability reasons

ornate kestrel
#

Got it

#

Thanks

drowsy plank
#

oh hey they have a homestuck name

#

funny

cold cosmos
#

I would pay actual money to never have to see or hear the word homestuck ever again

glass arch
#

homestuck

drowsy plank
#

i would post the time i draw calamitas as a witch of blood if it didnt break the rules lol

glass arch
#

whar

cold cosmos
glass arch
#

cool

drowsy plank
drowsy plank
#

i mean it's all public on the scal daily blog lol

north oracle
#

i don't know what that is XD

drowsy plank
#

prolly shouldnt self advertise so guess ill dm

half imp
#

seems like the trap suggestion isn't getting unexclaimed/fixed

#

so tomorrow i might post my own

drowsy plank
#

sounds good

north oracle
#

Didn't you already have one that he complained about you writing because you "copied his idea"?

small timber
#

once it leave posting they cant complain anymore

half imp
#

^

small timber
#

but yeah doze I think you can repost your trap suggestion now

#

since both are out of posting

half imp
#

yeah once i go get my phone i will

#

(it's pinned to my clipboard on it)

golden tulip
#

your own configurable lab turret would be pretty funny to set up around your house

#

shoot enemies or other players trol

half imp
#

yea

#

even if it's not configurable and shoots you too

#

would be funny

golden tulip
#

yea
until you go insane by the sfx

errant bobcat
#

Is it just me or is it really annoying to get rid of the turrets, ice rod and very careful block placement is the only way to get rid of them bc they do so much damage early game

half imp
#

ice rod isn't early game

errant bobcat
#

Ye ik

#

But for late game it useful for it

drowsy plank
#

i just walk into them lategame lmfao

fervent orbit
small timber
#

if they are easy to get rid of my as well just remove them completely
like the fact that their projectile are blockable by blocks is already a gigantic nerf in the first place

#

and ya they kind of just stop dealing damage outside of preboss

drowsy plank
#

they're hard to balance

small timber
#

can you still destroy turret with copper pickaxe?

fervent orbit
#

yes

small timber
#

so yeah: dirt block + copper pickaxe

fervent orbit
#

but more pickaxe power + pickaxe speed = faster destruction

#

so a bone pickaxe is the fastest way to destroy a turret pre boss without any skips

small timber
#

imo if they want to balance it make the turret use "skill shots" attack instead of a default projectile attack
like significantly increase their damage but decrease fire rate, and telegraph their attacks

#

and of course it should have wall piercing if that is the case

drowsy plank
#

add like a beam with a charge that fires for a set duration through blocks or something but has a long cooldown

small timber
#

that way it is more about dodging instead of blocking it with dirts

#

yeah basically something like that

fervent orbit
small timber
#

well turns out a grappling hook is more than dirt block + copper pickaxe

fervent orbit
#

true

small timber
#

and actually having to dodge is better than just dirt block line of sight

fervent orbit
#

and requires more effort

small timber
#

and you also tend to have to deal with more than 1 turret at a time so it might not be as simple without mobility item like double jump

fervent orbit
#

anyways ima play mario and luigi

small timber
#

can even give them a force field that you have to destroy with direct damage first so that they dont immediately become a joke once you close in

#

but yeah tldr is current turrets just kind of suck

drowsy plank
#

infernum lab turrets XD

small timber
#

not as in too annoying, but more of "they just dont really do anything"

drowsy plank
#

but fr it'd be cool if they had the beam in like rev and the shield in death

small timber
#

what did infernum do to turrets

drowsy plank
#

nothing i was making a joke

#

that you made them so complex they felt like an infernum feature

small timber
#

unironically the idea above definitely sound like something they would had done (if they liked the idea)

half imp
#

lab turrets doing nearly nothing is fine imo

drowsy plank
#

i think making these difficulty respective changes would work p well tho

half imp
#

they just chilling

drowsy plank
#

also true lol

half imp
#

they're just atmosphere idk

small timber
#

I mean why would draedon install a security system that is completely useless

drowsy plank
#

i mean it'd stop zombies

half imp
#

it's not useless, that would obliterate any prehardmode enemy

drowsy plank
#

yeah

half imp
#

and all labs exist prehardmode so

small timber
#

but yeah, on top of the idea above can also have "sniper turret" that focus on deterring outside invader as they start attacking as soon as you are close to the lab area rather than have to be really close/at the edge/inside

by having telegraphed wall piercing sniper shot

drowsy plank
#

this becomes a lot more obvious when looking at the onyx lab tbh

small timber
#

what is the first use of lab? in terms of progression

#

post-DS have lab crafts?

half imp
#

post hive

drowsy plank
#

sunken

#

i think

half imp
#

aerialite for the sunken items

small timber
#

then yeah I think it will be fine if they are more complicated and harder to deal with

#

since worse case scenario they come back at post-Evil1 and likely have the gear to deal with it

half imp
#

I don't think it matters much

#

tbh

drowsy plank
#

oh oh wait you could put the harder turrets in the more complex labs

small timber
#

I think it is fine for it to be very hard (even too hard) preboss

small timber
#

I mean the main lab

#

for the "side lab" then yeah, those can use less powerful turrets

half imp
#

I don't know how I feel about wall piercing turrets though

drowsy plank
#

leave the rando ones basically untouched

half imp
#

At least, not piercing outside the lab

drowsy plank
#

i mean they'd have a big telegraph

#

and be very slow

small timber
#

tldr is their attack are basically titanium railgun

#

if I want to compare it to a calamity item

half imp
#

but alos

#

Pre boss has diving gear in ice

#

that's very useful pre boss

small timber
#

which they dont have to get

half imp
#

Its incredibly useful

#

for sulphur chests

small timber
#

and it is definitely "can be dealt with" preboss

#

just require more effort

drowsy plank
#

i wouldnt say diving is required til post skele anyway, you can flub it with the scourge crest for a while

small timber
#

if you are skilled enough chances are just with a grappling hook and maybe 1 double jump you can dodge your way through it

half imp
#

I don't feel like the lab turrets are supposed to be a major threat at all is the thing

small timber
#

you dont have to destroy the turret, just do a snatch and run can work also

half imp
#

they're just a basic security system to keep out the fauna

drowsy plank
#

i dont disagree, but i think it could be a litle interesting to see what the devs think at least if xpc does suggest it

small timber
#

for gameplay perspective it just means they dont really do anything

#

let me see how much vote last time I tried to suggest it got

half imp
#

simply give current turrets reverse healing

#

:)

drowsy plank
#

they add flavor to draedon to show he's willing to obliterate anything that even attempts to touch his stuff

small timber
#

108, not good not bad

desert briar
#

"obliterate" they do like 40 damage per hit with most pre hardmode armors

small timber
#

it also just, make more sense that a security system actually does something

half imp
#

ok but what they should actually do is give each lab a unique turret

#

they all have pulse turrets rn

desert briar
#

Not exactly obliterating anything that isn't a green slime

small timber
#

I mean I am not suggesting a unique turret for each lab, it was just brainstorming

half imp
#

often more

#

it would make sense to have 5/6 turrets though

small timber
#

but I do like the titanium railgun/telegraph attack for all turrets idea though (except side lab/small lab/abandoned lab)

half imp
#

also it'd be funny for hell lab to have like

#

gauss nuke turrets

#

OH

#

hell lab also has pre boss/earlygame use

#

5 hellstone bars and a hellforge

#

and Jetstream Sam I guess but that's a terrible argument

small timber
#

the point of those is not to really to say "make it impossible to get in early", but more "it takes effort and skill to get in"

half imp
#

I'd argue it still takes effort to get in now

small timber
#

which is why they are telegraphed so that if you are skilled you definitely can dodge them

half imp
#

consider the fact we've all played this game for hundreds of hours

drowsy plank
#

alt turret types at least would be cool i agree

frosty trellis
#

Problem with that is that hellstone bars still need demon pick/reaver shark

And finding a hellforge isn't even that hard

(Also 5 hellstone bars gives you 0 useful recipes)

small timber
#

it takes effort but the effort is dirt block + copper pickaxe and move carefully

half imp
#

that makes 10 which is useful

frosty trellis
#

Ic fair

half imp
#

And 5 is enough for voodoo demon voodoo doll

frosty trellis
small timber
#

no every pt I did it with copper

half imp
#

I don't think so

small timber
#

unless they changed it

frosty trellis
#

Oh huh

drowsy plank
#

it used to require gold+

half imp
#

I played 3 days ago and used silver

drowsy plank
#

they changed it to no req

small timber
#

so yeah it really is dirt block + copper pickaxe

frosty trellis
#

Damn yeah that's just

#

Ouch

half imp
#

I think that's fine because

#

Consider a new player who doesn't know what they're getting into

#

they're 100% gonna die at least once to turrets unless they don't find lab till way later

#

advanced turret AI should only be on death imo

small timber
#

which is not changed with the idea I propose above

#

all it does it just change turret attack into a harder to dodge version, it do not inherently make it so it require much more to get into the lab

half imp
#

I think that advanced AI might be too much early on for a lot of players

small timber
#

(other than the ability to dodge, and the gear to assist with that like grappling hook)

half imp
#

Death mode having better turret AI would be sick though

small timber
#

I don't think so, if anything it give the idea that "fuck this place is heavily guarded, there definitely is SOMETHING valuable here, I will come back to here later"

half imp
#

It also just feels a bit non immersive to me to be shot a laser beam through a wall for finding a structure

small timber
#

and as stated, if the attacks are properly telegraphed and have a proper cooldown, it also reward for player skill because you might even be able to get in without any gear

drowsy plank
#

i still agree with doze that while id love new turret AI, it should definetly be difficulty locked

#

it would be perfect for death because that's explictly for people looking for a challenge

half imp
#

Yea

drowsy plank
#

and if you're blind playing rev you probably dont even know that your blocks can block turrets, or maybe you just rush in, like i think adv turrets in death is perfect

small timber
#

if that is the agreeable solution then yeah I will proceed with that idea, time to cook

#

(though tbh I dont really think it will be like "too challenging", just "more challenging")

drowsy plank
#

god yeah we need more death enemy AI changes fr

polar pine
#

death turrets walk around and attack you

small timber
#

"why have turrets guard your place when you can just have giant death robots instead"
Dreadong

polar pine
#

real

half imp
#

make the turrets be the real final boss

#

if you kill every turret it summons xp2147483647 - turret

frosty trellis
drowsy plank
#

lmao

dusty pagoda
#

sand skelemental sounds like it would be a fun thing to add

drowsy plank
#

what

#

what does that even mean

hollow ridge
#

Almost a SIS 👽

#

I feel like an would be better for SIS

#

If you pronounce each letter

novel belfry
frosty trellis
#

I mean Yharon, SCal and DoG have Very Obvious Changes
But other than that not a lot.

glass arch
#

doesnt cryo start in a different subphase same as yharon

dusty pagoda
drowsy plank
#

ah

worldly sparrow
#

its literally the same fight as revengance

glass arch
#

yep

#

makes sense as to why i crush them whenever i play on death

worldly sparrow
#

i should make a suggestion or something to fix that

#

keyword should

#

im bad at making suggestions

#

lmao the death mode wiki page

drowsy plank
#

i fixed it

#

made a little fuck up and mirrored the changes from the page itself which i then proceeded to remove

worldly sparrow
#

oh ok

drowsy plank
#

it now mirrors their boss pages

north oracle
#

Speaking of boss changes in death

Levi exists, so does skeletron, KS is a ton bigger, Provi has significantly shorter cool-downs between cocoon attacks, Destroyer is fucking massive

#

Voids energies are either more dense or just move faster, I’m not certain

#

Apart from cryo, yharon, SCal, and dog which were mentioned earlier I can’t think of any more obvious ones

frosty trellis
#

Ah right the horror I want to forget known as death destroyer

north oracle
#

Yeah
He has quite a large change

frosty trellis
#

Death Dest is The Single Worst death mode boss in the mod bar none

glass arch
north oracle
#

Right, so there’s more of them

glass arch
#

so denser and faster

frosty trellis
#

Dark energies could take kb at all????

north oracle
#

And they move faster

glass arch
north oracle
#

So fuck me XD

novel belfry
north oracle
#

I’ve never found death WoF too bad honestly

frosty trellis
#

I've never seen the dark energies take kb on rev at all

north oracle
#

Same lol

novel belfry
#

(i hate death wof)

frosty trellis
#

Same I never found death WoF bad

#

Master-Death for the record

worldly sparrow
#

same

novel belfry
north oracle
#

Not one I would’ve picked as a bad one XD

frosty trellis
#

I mean you're not wrong but I wasn't nearly the player I am now when I did my first md run

glass arch
#

death wof is a pretty large jump in difficulty from rev wof iirc but maybe rev wof is undertuned

drowsy plank
#

flagging that bc exos do have death changes

glass arch
#

whar

drowsy plank
#

was just trying to do some wiki magic and made it look weird

frosty trellis
#

Problem with WoF in general is that outside the homing scythes if you have a platform at mouth level and lighting boots or better you will never get hit

north oracle
#

Wait they do XD

drowsy plank
#

Ares: Further increased projectile velocity of all four weapons. Tesla Cannon, Plasma Cannon, and Gauss Nuke become even more predictive. Tesla Spheres connect from an even further distance. Gauss Nuke tracks the player more closely. Exo Overload Beams are telegraphed for less time.
Artemis/Apollo: Both of them have faster attacks, more predictiveness, and take less time to perform special attacks. Increased the number of lasers fired by Artemis during the Laser Shotgun Barrage attack, and it rotates the Exothermal Beam more. Apollo's rockets have greater homing speed and stronger anti-clump push.
Thanatos: Moves faster, slow down at a closer distance to the player, can have more segments open at once, takes less damage from open segments, and fires lasers with greater predictiveness. Increased the number of lasers resulting from the Gamma Disintegration Beam.

glass arch
#

damn never mind then

north oracle
#

So

Speed

drowsy plank
#

they're more accurate too

#

more projectiles as well

#

they spin more

frosty trellis
glass arch
#

also i never realized t hanos beam shot additional lasers

north oracle
#

Same lmao

novel belfry
#

those homing scythes

#

WHY DO THEY EXIST

north oracle
#

To stop people from first try nohitting him every single time

frosty trellis
frosty trellis
novel belfry
#

yknow... you could solve the "easy nohit" problem

#

itself, instead of homing scythes

frosty trellis
#

The homing scythes suck

north oracle
#

No

#

Get fucked

#

Homing scythes bitch

glass arch
#

wof is just a bad boss tbh

north oracle
#

Yeah

frosty trellis
#

I think the thing that would stop WoF from being a joke with a halfway decent arena is to give the mouth a laser as well so you actually have to dodge instead of just run then pray the homing scythes don't use the most bullshit physics ever

random pasture
#

I mean

drowsy plank
#

wof when he causes nothing but problems

#

and is lame

glass arch
#

everyone and their mother cheeses it with beenades in vanilla and modded wof is either bullshittingly hard or piss easy

random pasture
#

Not wrong but in vanilla he is also a pretty big joke

novel belfry
#

NO

frosty trellis
#

Infernum WoF is actually interesting

random pasture
#

WOF cheese is real

north oracle
#

Make him shoot big lasers instead of little lasers

frosty trellis
#

Infernum WoF is one of the few Infernum fights I actually enjoyed

drowsy plank
#

wof when his arena sucks and therefore his fight has to suck or else it would require ungodly terraforming

random pasture
#

that is also an issue

novel belfry
#

I HATE THE FOUR EYEBALL LASERS
I HATE THE FOUR EYEBALL LASERS
I HATE THE FOUR EYEBALL LASERS

frosty trellis
#

Skill issue tbh

north oracle
#

It was one I didn’t like as much tbh, but it was far far better than rev/death

frosty trellis
#

Everything after skele until guardians is piss easy

random pasture
#

WOF requires you to basically dig out a massive platform bridge

drowsy plank
#

can you go straight up and straight back down? then you've won

glass arch
#

people dont just bomb out half of the underworld or use obsidian instabridges?

north oracle
random pasture
#

Or cheese him and kill him in 30 seconds

north oracle
#

Basically everything needs a buff

frosty trellis
glass arch
drowsy plank
#

having to use instabridges are lame and points to a bigger issue that people are using as a bandaid
and bombing most of hell is also what i do but that dont mean it dont suck ass to do

frosty trellis
north oracle
#

I didn’t do that
Then I nohit him once in Elysium and had no clue why I’d never done it before HDfailure

novel belfry
#

You'd think it'd be standard, but lotta us don't actually think of that immediately, and thus wonder why the fuck is WoF so fucking overtuned

swift wharf
#

dom is reworking wof

frosty trellis
#

Really? Interesting

north oracle
#

Oh, nice

frosty trellis
#

I quite like infernum WoF

#

One of the few good infernum fights

north oracle
#

The laser wall attack tho

swift wharf
#

it's one of the bosses he doesn't like

frosty trellis
#

The laser walls attack is very fun

drowsy plank
#

i hope this is paired with more hell generation reworking too taxevasion

novel belfry
#

I mean, I know that he's reworking a whole lotta bosses for that final major infernum update

frosty trellis
#

Yeah which is thank god

drowsy plank
#

rn at least you have crag which does a decent job

frosty trellis
#

Rework Signus he needs to be less bullshit

north oracle
drowsy plank
#

bullshit as in easy or hard

frosty trellis
#

And exo Twins. Fuck inf exo twins

north oracle
#

Yeah

glass arch
north oracle
#

I agree with that

frosty trellis
drowsy plank
#

lmfao

north oracle
drowsy plank
#

he's inconsistent

#

still easy as piss to kill tho

north oracle
#

He is quite inconsistent

novel belfry
#

from the teasers i'm seeing jared is actually going to be a really cool boss

north oracle
#

He was literally the last Infernum boss to get nohit

drowsy plank
#

lmfao

glass arch
#

the super fast knives or whatever have gotten tuned down almost nonstop iirc

north oracle
#

And he’s been made less bullshit now

glass arch
#

the attack where the whole screen goes dark

north oracle
#

Yeah

#

That’s a well timed dash in the opposite direction to dodge, but if you get the timing wrong you’re fucked

frosty trellis
#

I am normally really, really good with normal cal and even in MD

In infernum,
Guardians are cancer,
Providence is fine after the crystal rain attack died,
Weaver is alright,
CV is okay but weird,
Signus I cannot understand,
Polter I'm still not sure on but the desperation attack can die
OD I didn't even try
DoG is the most boring modded boss in terraria
Yharon is fun
Exos are pure bullshit
SCal's weird arcing shotguns and Sepulture are pure bullshit

glass arch
#

thank fuck for guardians rework

frosty trellis
#

Oh, And every fight and their mother requires a fucking ram

drowsy plank
#

DoG is truly the most boring modded boss no matter what version he's in HDfailure

north oracle
#

Guardians are getting fixed, Provi is getting entirely reworked, sentinels are just kinda funky, polter desp can get fucked yeah. Who cares about OD anyway, never say that about DoG in Infernumcord XD and I agree on the last 3

frosty trellis
#

I hate ram required fights, especially when for base cal I use Void Sash on Exos and SCal

glass arch
swift wharf
#

nobody will like dog no matter how rework dog

drowsy plank
#

it's cause he's a worm

swift wharf
#

i can word sentences

north oracle
#

Yea, it’s the only reason hyper isn’t the second to nohit all of inf

frosty trellis
drowsy plank
#

that's how it feels when i fight him in death but maybe im just bad
i just dont enjoy his fight at all

swift wharf
#

if you dislike normal dog you will hate infernum doh

frosty trellis
#

His normal fight is etch but his infernum fight is just really annoying and inconsistent for having literally one attack

glass arch
#

when i nohit (not following the guidelines because its just for fun) dog i relied SO MUCH on melting with the RE guns n such

drowsy plank
#

oh right he has insta kill head in inf right

frosty trellis
#

No

glass arch
#

(this was pre deletion/hydra rework)

glass arch
frosty trellis
#

But his head does 1k base damage

drowsy plank
#

ah well that's something

#

LMAO

swift wharf
#

you can tank
one hit

frosty trellis
#

Pretty much

swift wharf
#

☝️

frosty trellis
#

And if you get clipped you're dead if you get hit by the head

#

He has three attacks:
Spam dash
Spam dash but uses portals
A laser walk that's boring bc no alternate method to dodge

novel belfry
#

i feel like dog is that one boss that probably deserves a really good rework... but no one has a clue how to actually pull that off

glass arch
#

sometimes you get Skill Issue'd with the portal dashes

#

hyperiif found a bug with those on 3 separate versions that made dog come from the opposite direction iirc

north oracle
#

and one where he shoots out of the portal and moves at light speed straight through you iirc

north oracle
#

should've seen that coming ngl

glass arch
#

hyperiif is insane at inf dog

north oracle
#

him and optrix are both unreasonably cracked at it

glass arch
#

why do i want to see someone who doesnt go in the internet much's reaction to this server

north oracle
glass arch
#

i can count on one hand the amount of times hyperiif has nohit inf dog provided i can grow several more fingers

drowsy plank
#

fucking christ

#

discord giving me a """super reaction""" when im trying to flag a suggestion