#suggestions-discussion

1 messages · Page 135 of 1

half imp
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no?

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how so

dense locust
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Tbf the only time I actually do either moon is when I’m summoner and want spooky (and dark harvest)

glass arch
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more is gonna eventually turn into old cal

half imp
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not a ton more

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just a few earlygame

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so you don't start with 2 and get a 50% power boost the next slot

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which is obviously impossible to balance summons around

north oracle
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they could easily nerf minions slightly and give you slightly more slots

half imp
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like.. make every armor give you +2 slots to what it does now

north oracle
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as it is pre DS summons to post DS summons get a 50% boost

half imp
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balancing just became way better

wide river
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By Wall of Flesh, you should already have around 6-7 slots, which is about half of how many you can get now

glass arch
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or they could buff minions slightly and give you slightly less slots

wide river
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(Within reason, of course)

north oracle
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you can get 7 slots pre WoF afaik

half imp
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5-7 is what you get now

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at best

north oracle
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yeah, 7 at max

half imp
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but thing is

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they're planning for 2 slots pre boss

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3 slots post bee

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4 slots? post skeletron

north oracle
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so suddenly mid summons pre bee are cracked post bee

half imp
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maybe 4 post bee

small timber
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which means chances are you will have pre-boss summon weapon being viable on WOF

half imp
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either way yeah

wide river
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Summoner balancing going up in flames right now 🔥

north oracle
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summoner is going to have so many SS tiers HDhurdur

half imp
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with bee giving bee armor AND pygmy necklace

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uhh

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yeahhh

half imp
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either bee armor gives 1 minion

north oracle
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rogue still has more

half imp
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or

north oracle
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it won't be close after these changes

half imp
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summoner breaks in half

north oracle
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basically every pre bee summon will be op or completely useless

half imp
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^

wide river
half imp
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then tell me

north oracle
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there really isn't an in between

small timber
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the tldr is:

  1. you either go all the way and literally delete every single way to get minion slot (make them not stack delete options) other than the options you want to keep, aka: you basically have no build freedom

OR

  1. you go the other way, give the player much more minion slot (base or min/default minion slot stat in armor) and basically make it so getting +1 minion slot from stacking accessories become much less impactful
north oracle
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either prehardmode summoner is just straight up a nightmare

half imp
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how do you balance an at minimum 50% dps increase

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from 2->3 slots

north oracle
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or something viable for bee gets it's dps doubled for skeletron

half imp
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or 2->4 slots if bee gives 2 slots

wide river
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50% damage increase when the minion does 5 damage

half imp
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the only way to balance that is like

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reduce summons damage at higher slots

north oracle
half imp
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yeah

small timber
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or you literally have no option to get more slot

half imp
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basically

small timber
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as in even if you want there is nothing you can get

north oracle
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and 50% stronger between bee and skeletron is absurd

half imp
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if you cut down on slots, the Seabound staff issue

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becomes the entire game

north oracle
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seabound suddenly becomes insane post bee yeah

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just as it starts to drop off

small timber
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more slots generally is better, because the only other way is to delete all build variety

half imp
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^

wide river
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In any case, they'll get there when they get there. No need to worry about this stuff when it's probably a year away

north oracle
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^

small timber
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on the other than more slots give more build variety

half imp
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so anyway

north oracle
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it'll be so damn unbalanced when they do introduce it boohoo

half imp
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tldr make the player have 3 base minions

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instead of 1

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problems solved summoner is balanced we can all go home

north oracle
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trouble with that is
every currently decent summoner minion has to be halved in damage

half imp
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well yeah

north oracle
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which makes frost blossom and sun spirit really good

half imp
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everything needs to be adjusted to ANY slot changes

wide river
half imp
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but that's happening either way

north oracle
half imp
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the summons will be balanced around the slots

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lol

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in either scenario

north oracle
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you can't do that with a 50% increase at the same tier

half imp
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issue is yeah

small timber
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the only potential problem I can see with more minion slot is things scale much much better with armor pen but at the sametime armor pen at this point is sufficiently nerfed

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other than pre-HM (where AP is still good), other point AP is now very very situational, only effective on very specific weapon

half imp
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2 - > 3 slots is ALWAYS a 50% dps increase unless you're a uniquely scaling minion

small timber
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and even on those weapon chances are you do better with increased damage over AP

half imp
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or have static/global iframes

small timber
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static/global iframe is not ideal imo

half imp
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not at all

small timber
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they can just make those minion attack slower

north oracle
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also atm there'd be no reason to use anything except deathstare and cinder blossom while you have 2 slots

small timber
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instead of conflicting iframe

wide river
# half imp the summons will be balanced around the slots

Not initially. The summons will obviously be too powerful upon starting with the change, which leads to summoner getting nerfed, which leads to people complaining that it's weak, which leads to summoner getting buffed again, and then you have an endless cycle of pain for devs and community

small timber
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(if needed)

north oracle
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and will be getting nerfs

half imp
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in the legendary "summoner update"

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instead of nerfing minion slots and buffing all minions

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like they're planning

north oracle
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the cycle happens whether that gets changed or not

half imp
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nerf all minions and buff minion slots

small timber
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like -40% all minion weapon base damage and just literally double the slots (on EVERYTHING) yeah

north oracle
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yeah

half imp
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not double

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bc lag

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just a few more

north oracle
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not double but increase

half imp
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2 more over the whole game would be fine

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after prehardmode slots aren't busted anyway

north oracle
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and would stop stuff like deathstare from being quite as op

half imp
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very good but not the monsters they are in phm

north oracle
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indirect deathstare nerf

half imp
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true

small timber
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slots are (were) still too good even later, thats why eldritch soul artifact get nerfed

half imp
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well yeah

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but they'll be a bit worse with base slots

small timber
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but yeah they basically have to change their entire summoner plan for this anyway so the chance of it happening is like, slim, to say the least

north oracle
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2 minion slots from an accessory that stacks with everything is very good

half imp
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i hope that if they stick with their plan

wide river
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See, here's the thing. Calamity already nerfed both minion slots and minion damage after the scaling was toned down, but I really don't see how adding more slots is going to benefit summoner in the long run
Adding more slots doesn't solve the problem of summons being OP, that just gives more opportunities for summons to be even more OP.

north oracle
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i'm just going to enjoy finding soooo many completely broken summons

half imp
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how strong they are

small timber
half imp
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^

north oracle
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^

half imp
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too little slots prehardmode is why seabound is viable on WoF

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bc it's balanced for 2-3 slots

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and you have 5-7 on wof

small timber
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because if your tester setup is say 5 slots, but the player can go full ham damage and get 7 slots suddenly you have 40% DPS increase on top of everything

north oracle
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and why deathstare is so incredibly good

small timber
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let alone 2 vs 3 slots

half imp
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basically here's the issue

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say a weapon does 100 dps and that kills a boss on time

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the next boss needs weapons to deal 120 dps to kill it on time

wide river
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Getting up to 7 slots pre-hardmode is too little? Excuse me?
That's about half of what you'd get by endgame right now, do you want like 10 pre-hardmode??

half imp
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but if you got 1 minion slot

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100 dps goes to 150 immedately

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if you went from 2 to 3 slots

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bc each summon is dealing 50 dps

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150 is way above the 120 that later boss neds

north oracle
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the trouble with having only 7 slots prehardmode when preboss you have 2, is that somewhere there's a big jump

wide river
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Then just nerf the slots given from Queen Bee, problem solved

half imp
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no

north oracle
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even just scaling from 4 to 7 in prehardmode would make it much much better

half imp
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that doesn't

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that just moves the issue

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just look at 2 slots to 3 rn

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that is an issue that happens anywhere

north oracle
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it just means that either all summons later are worse, or the jump is just moved later

half imp
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you do see how 2 to 3 slots is a 50% increase in dps, right?

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so a minion that is balanced on one boss, then gets that 1 slot boost and suddenly does 50% more damage

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there's no boss you need a 50% dps increase on to be balanced for compared to beforehand

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not even CLOSE

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so suddenly that summon is cracked as soon as you get 3 slots

wide river
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This conversation is getting nowhere. It seems we're both talking to brick walls here, so I'm going to end it.
Don't take this as me being salty or rude, please. I'm just getting tired of an argument that neither of us can win

half imp
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dair

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fair

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i just think you're not really... seeing our point

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yeah, more slots is busted in current meta

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but more slots means a more smooth power curve

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less large jumps

north oracle
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the meta can be changed more easily to fit having more slots than having less

half imp
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that is all

north oracle
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i think thaat's all we're saying

half imp
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so a meta balanced around more slots has less random power spikes

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anyway

glass arch
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more data points = smoother graph

half imp
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time to move on

half imp
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oh i should have made a graph

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too late now

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i'll do that in case i talk to a dev about it later

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nah too much work

frosty trellis
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Stares in absolute fucking horror

half imp
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he he he ha

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i knew you would think that

frosty trellis
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Please no

north oracle
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hell yeah, make tank builds even better!

half imp
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nvm i made it

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from 1 slot to 2 slot is a 100% increase
from 2 to 3 is a 0.5 (50%) increase

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so on so forth

half imp
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... why did we even have summon slots here 💀

small timber
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on most (non-summoner) classes tank build is already the way to go, the damage difference between a complete full tank and 1 with like 2 damage accessories is surprisingly low

especially that many great tank accessories like The Affliction or Dark Sun Ring also gives damage; it is only when comparing Tank to Glass Cannon that the difference become obscure

halcyon zealot
small timber
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@tired plume meme suggestion is disallowed
(including bringing back bumble birb as one of the exact example provided)

blazing kettle
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also bumblebirb is coming back lmao

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in GFB

tired plume
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Oh

north oracle
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Funniest part about this is that Bumblebirb is coming back as a meme in GFB

north oracle
ripe owl
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Rules? What are those?

golden tulip
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true

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now that you mention it

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evil bosses have like no correlation to aerialite who thought of that trollage

north oracle
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There’s a lot of ores that have no correlation to their bosses

cosmic karma
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perennial comes from plantera, only connection is that its green
uelibloom comes from provi which has absolutely no connection

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those are the only 2 i could think of

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scoria is only connected to the abyss you just need a powerful pick to mine it

ornate kestrel
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A lot of stuff in this mod doesn't make sense if you start to think just a little about it

swift wharf
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scoria is connected to the abyss because hydrothermal vents

ornate kestrel
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Yeah, but perennial, aerilate, and uelibloom don't make much sense

swift wharf
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aerealite will get lore soon

ornate kestrel
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Ok

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So that should clear up aerilate

swift wharf
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and the term perennial is usually used with plants and nature

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uelibloom is IDK

north oracle
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Early hardmode ores

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Meteorite

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They’re other nonsensical ones

ornate kestrel
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Leave those out, that's vanilla

north oracle
ornate kestrel
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I still feel like perennial could have something else besides the fact it is a plant ore

north oracle
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I mean if this suggestion goes through it will be a desert ore XD

ornate kestrel
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Cactus ore

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Yay

lucid flare
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awesome now it will make even less sense

north oracle
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Exactly!

hybrid steeple
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uelibloom has a redesign planned iirc

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and perennial is becoming silva themed

lucid flare
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but is it a retheming

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because the correlation between providence; the sun goddess and fossil tree ore is none

drowsy plank
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the correlation is uhhhhhh
she looks like one

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petrified wood i mean

lucid flare
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the sun grows plants ultimatesmug

hybrid steeple
swift wharf
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good good

drowsy plank
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uelibloom is now... copper ore 2... and uh it uh.. . idk

hybrid steeple
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COPPER SHORTSWORD 2 letsgo

fossil finch
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Uelibloom is actually the ueli bloom

feral mountain
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My biome blade won't switch attunement what do I do

dense trail
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Find flat ground

grim tusk
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Uelibloom becomes [data expunged]

ornate kestrel
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Nooooooo

desert briar
ornate kestrel
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Just tell me

ashen warren
desert briar
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Uh

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How is this a suggestion

golden sonnet
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Thoughts on items being synergistic with each other? Shield of the ocean and ornate shield both give buffs when worm with their respective set, and harpy wings (are supposed to) give an additional benefit when worn with angel treads or harpy ring. It feels like a lot of later items, such as Asgardian aegis, elysian tracers, etc could have this same synergy. I don't feel particularly strong about this I just found it weird how some items have it while some don't, removing them from some items or adding them to others could help show if this is something calamity wants to lean into or not

wide river
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On one hand, it gives boosts for wearing certain builds
On the other, it can lead to reduction of build diversity

drowsy plank
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i think if they stopped being shit, sure

golden sonnet
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The ornate shield one is decemt

drowsy plank
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shield of the ocean needs to be like. an actually good item on its own first

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ornate is fine yeah

wide river
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Ornate giving some extra health is definitely fine

drowsy plank
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the problem is 90% of the synergy items are nothing beyond their synergies and their synergies are shit

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im hoping necro and bone wings are the first step towards fixing that

wide river
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I wish there was a way to easily check for stuff like that on the wiki

golden sonnet
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Currently it's just wings, ornate, and ocean shield

dense trail
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What if there was an item that uses up an adrenaline to slow time around you? It slows everything down - including bosses, enemies, players, projectiles, attacks, very much everything - but you move at normal speed? Could be made with shadowspec to make it post-sCal.

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Maybe there is a single boss or enemy that is immune to it

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Just to spice things up

golden sonnet
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Don't include a recipe or it becomes a SiS

drowsy plank
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😐

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oh my god i should go shut off auto emote

dense trail
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Wdym by Sis?

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SiS

drowsy plank
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specific item suggestion

dense trail
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Oh

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I meant just to lock it behind sCal

golden sonnet
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Specific item suggestion, they are against the rules that are laid out in the pinned message

dense trail
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Not to set a recipe

drowsy plank
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regardless this just sounds like time bolt

wide river
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Is it meant to be a JoJo reference
If so then it's just doubly wrong

drowsy plank
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and i know that the time stop from the jojo mod for the world was SUPER ASS to program and is still buggy to this day so

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let's not do that

dense trail
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Never watched jojo

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And didn't know there was a Jojo mod

small timber
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time stop also kind of just sucks to code without randomly screwing things up

golden sonnet
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I would also explain why you think this is needed, something like "draedons heart is a cool defensive alternative to the normally offensive adrenaline, it would allow for more diversity of there was access to a more defensive alternative earlier in the game"

dense trail
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Not stop just slow

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But I huess

drowsy plank
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regardless, unless another mod comes in and disagrees with me, i think if you suggested adren to have a time stop/time slow feature based on an accessory id probably flag it for excessive work

golden sonnet
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But what xpcqe said, sounds miserable to code

small timber
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which probably sucks even more to code than completely stopping it

drowsy plank
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we have time bolt anyway

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like

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just use time bolt if you wanna "slow time down"

dense trail
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OK sorry didn't know that existed already lol

drowsy plank
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it's fine

#
Calamity Mod Wiki

The Time Bolt is a craftable post-Moon Lord dagger. When thrown, a sky blue knife is thrown that releases a trail of cosmetic blue particles that glow. When the knife contacts an enemy or a block, it releases a large blue ring that inflicts the Time Distortion debuff onto enemies, reducing their movement speed by 15%. The knife will also releas...

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i think it's like. conceptually neat but this is the kind of feature you need to have plans to implement from like. the beginning of making your game

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implementing slow down in terraria's current state would be awful

golden sonnet
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Wdym, terraria's code is neat and easy to work with clueless

wide river
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Dash hotkey and lava slimes:

drowsy plank
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Golem:

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just like
in general, golem

golden sonnet
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Transmutation bug:

wide river
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Golem being literally unkillable with two specific mods:

drowsy plank
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oh man that bug is a deal and a half

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absolutely wild spaghetti code lmao

golden sonnet
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I fucking love transmutation lmao

drowsy plank
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Yes, Terraria multiplayer is well made what are you talking about clueless

golden sonnet
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It can break so much

wide river
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Transmutation is a perfectly balanced exploit with no flaws whatsoever

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And then there's the monolith duplication bug

drowsy plank
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pefectly balanced exploit
LeviKek

wide river
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👌Perfectly balanced

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Yes it took me that long to find that emoji

wide river
golden sonnet
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Me when transmutation works in modded and makes low% literally 2 bosses

wide river
drowsy plank
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oh i think the monolith teleporter bug seems to just be a branch off of the transmutation glitch

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with the trapdoor method only giving vortex monoliths

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it seems like a similar idea of how toggling the bast statue would transpose the sprite sheet to random values

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it's just a much smaller space to work with

blazing kettle
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(skipping over setting up transmutation of course)

golden sonnet
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Fuck with item ID's until you stumble upon every item needed for accursed altar and a compete codebreaker

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It hasn't been done yet or mapped by anyone, but it is possible

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Would take hours just to figure out though

wide river
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If I knew how to set it up, I'd likely make some attempts

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Unfortunately this kind of stuff is as complex as redstone in Minecraft

drowsy plank
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curious how it would even begin to work with modded ids

golden sonnet
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There's tutorials on ethyrials channel the person who found it

drowsy plank
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they're weird

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what happens if you transmute with an unloaded tile 🤔

golden sonnet
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I know you can get modded items with it, not entirely sure how it's reacts with scaling up the 36 IDs though

wide river
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Just get like 10 content mods and watch as the glitch breaks everything

blazing kettle
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arent modded ids just after vanilla ids?

golden sonnet
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generally modded items are just always referred to by name

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Id's aren't really used in the standard sense

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But maybe tmodloader assigns them an ID after loading mods yeah

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I'm not entirely sure, even though i've made mods myself

wide river
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If tModLoader does that, I'd assume that they do the same thing that the bestiary does

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Just put it at the end with its own category

blazing kettle
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would be funny if this is how a terraria missingno would be found

golden sonnet
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you can get itemname.BoringBow with it and other unobtainable items, which is kinda the equivalent

wide river
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Bone Blocks can be acquired too, and used as well

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They can't be picked up again, but they can be placed down

golden sonnet
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Transmutation my beloved

blazing kettle
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you could also get bone blocks by putting some in achesr in 1.3 and pirting it to 1.4

half imp
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that's whay ModContent.ItemType<>() does

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it returns the item id of the specified class

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but bc tmodloader loads ids dynamically hard programming a specific ID is a terrible idea

golden sonnet
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yes

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"but I want my edgy weapon to be Id 6666 : )"

half imp
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proceeds to program in enough blank items then force overwrite whatever ends up to be 6666 with their item

drowsy plank
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and then the game crashes

half imp
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nah it'd be fine

wide river
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When the faulty coding

half imp
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genuinely would be very doable to do something like that but obviously uh

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terrible practice

drowsy plank
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@hollow shell hey so should we lock that aerialite suggestion? i dont remember if we ever came to a solid conclusion on that

hollow shell
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Yes I think we got dev confirmation that Aerialite is going to be changed and not in the way that the suggestion recommends
So, 🔒

worldly basalt
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wow

grave zincBOT
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@ashen warren - Your suggestion has received an updated status!

[Change Aerialite's theming to make more sense]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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Suppose I should probably still do this so uh...

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@hallow sinew can you elaborate? what does this mean? do you mean the boss? the weapon? why? also we dont mess with vanilla content

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this is probably just a troll but

north oracle
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What is that sug HDfailure

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Just remove the most recognisable vanilla boss

drowsy plank
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ive seen worse ones that ended up being authentic so

north oracle
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This seems like it can just be deleted but maybe they have reasoning

swift wharf
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Malding

hollow shell
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Very likely "too hard i keep dying" yeah
Seen this before

hallow sinew
north oracle
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That’s
Not calamity’s problem

ashen warren
hollow shell
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I'll just delete the sugg and they can repost with something more reasonable if they want

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I assume the birb sugg was also extensively pinged and berated earlier?

north oracle
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Yes XD

ashen warren
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iirc they just said 'it's coming back in gfb' and then it stopped

north oracle
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Several people said it

glass arch
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what was the sugg

dense ferry
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Remove Eye of Cthulhu

glass arch
wide river
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Ah yes
Simply remove the cover boss of several versions
Good suggestion idea (no)

hollow shell
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you people really aren't good at handling bait

north oracle
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I have a lack of excitement in my workplace

glass arch
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i have a lack of anything to do

wide river
glass arch
crude geode
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They also aren’t good at not dogpiling

dense ferry
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I will always take a good laugh

north oracle
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Might as well meme on it while it’s here

frosty trellis
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^ meming on bad suggestions is part of the fun

golden sonnet
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Wasn't this not supposed to go to voting? it's been shot down in the past

wide river
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Removing the constructs was denied, but not the blobs

drowsy plank
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hm

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a weird little specification but i suppose? and there... isn't technically a rule against suggesting something again?

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just very, very unlikely to get a different response

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it probably just won't even get through voting if we're being fair

wide river
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According to the suggestions legend pin, at best it'll get a bluecheck

drowsy plank
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Pretty much, unless they do believe it's different enough

golden sonnet
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alright wegud

wide river
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I do wonder sometimes if that pin is outdated, because I've never seen a bluecheck before

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I assume it's not

drowsy plank
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I think it is from the old days when We didn't exist and didn't have every suggestion memorized to prevent duplicates from passing HDfailure

random pasture
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I live in hope for a shortswords purge 2 to occur and remove all item bloat

drowsy plank
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I imagine it might be from a time when all you needed to have a suggestion to pass was to get 200 stars, since I... don't think they had time limits back then?

random pasture
kindred skiff
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Damn people still asking for bumblebirb sprite back

drowsy plank
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GFB exists so

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¯_(ツ)_/¯

kindred skiff
drowsy plank
#

yeah

fervent orbit
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mhm

drowsy plank
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i think

kindred skiff
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Hold my drink

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I gotta go play GFB now

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Fuck 1.4.4 isn’t on Tmod

drowsy plank
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lol lmao

fervent orbit
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strange af

dense locust
wide river
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Strange. The suggestions history pin says that the legend pin was added in 2018, but the date of the pin is from 2022

fervent orbit
#

prob repinned for position purposes

dense locust
wide river
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Yea

fervent orbit
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oh

wide river
#

Remade for accuracy I guess

drowsy plank
#

they probably updated it

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yeah

dense locust
hollow shell
hollow shell
grim tusk
#

How the hell did you even add bluecheckmarks on the new system

wide river
#

The only difference is adding the 🔒 information, from what I can see

drowsy plank
#

the dark ages

hollow shell
#

I do indeed remember this

#

I just started using it without telling anybody what it meant HDfailure

wide river
grim tusk
dense locust
drowsy plank
#

truly

wide river
grim tusk
#

@hollow shell thoughts?

hollow shell
#

You may be able to still use ☑️, reacting it yourself

drowsy plank
#

uhhhhhhhhhhh

#

hm

#

okay yeah im gonna

bronze badger
#

Oh sorry

drowsy plank
#

it's fine lol

bronze badger
#

I though it was in that suggestion

#

How do you open the thread without clicking on it ?

drowsy plank
#

uh

wide river
#

You can follow the thread, if that's what you mean

#

It makes it appear in your channel list

drowsy plank
#

also there's the thread button in the upper right

bronze badger
#

ah ok ty

#

Should I copy paste the thing into this thread ?

drowsy plank
#

id say yeah, that's what most people do

bronze badger
#

Ok

drowsy plank
#

mmmmm wait i definetly think ive seen boss balance stuff go through here before im.

#

hm

#

balance suggestions is mostly for weapons but it's highly unlikely for actual balancing issues to get passed through voting so i feel like it's good to let the devs know in other ways too

wide river
#

Some rework suggestions go through here too, otherwise I would've had quite a few suggestions exclaimed

drowsy plank
#

im gonna

#

un exclaim it for now

#

no harm done

bronze badger
crude geode
#

you could always ask rover to expand balance suggs to include enemy/boss balance suggs

#

or clarify it in rules

drowsy plank
#

i think i should talk to him about that yeah

wide river
#

The name implies that it's a thread for balancing, but it only talks about weapon tests

drowsy plank
#

actually maybe i can just @hollow shell cause like, this is a pretty common problem, that suggestions to balance bosses or other such things just aren't popular with people so devs just never end up seeing a lot of them even though they're valid complaints

idk. at the very least maybe #1042197406776827914 should become #Weapon Balance or something

hollow shell
#

@hearty yew is kinda the lord of that thread so I'd like his opinion
Should that thread only be used for player weapon (and equipment) balancing, or is it fair to also include enemies and bosses there too?

crude geode
#

we're all just serfs to ozzatron

drowsy plank
#

^ unironically tho like at the end of the day it's all up the whims of the devs lmao HDfailure

hollow shell
#

Yeah cuz the entire sugg system is based around making changes to the mod

#

It's meant to be a system for the devs

novel belfry
#

whatever you think of this sugg, the fact that it starts off by unironically saying "the true chad of Sulphurous Sea" is truly hilarious

drowsy plank
#

step aside old duke, nuclear terrors and mauler, it's gamma slime's time to shine

#

fr tho dodging gamma slimes can be harder than dodging some bosses

#

i did old duke on like my second or third try but i died like 3 or 4 times during acid rains beforehand

#

it's just events dont end so never punished ezzzzzz

hollow shell
#

(kinda funny that when I think of Gamma Slimes I only think of their upward deathray attack and nothing else
when that's probably their least threatening move by far)

#

(cuz it, doesn't move, and is decently telegraphed)

drowsy plank
#

yeah lol

frosty trellis
#

Gamma slimes suck ass tbf

#

There are a billion of them and it just become pure projectile spam that makes death-maso destroyer's mouth water

drowsy plank
#

the stroyer when he laser feelsgreat

hearty yew
# hollow shell <@146333264871686145> is kinda the lord of that thread so I'd like his opinion S...

most of what I see people using that thread for is explicitly player equipment balance. I believe that it should stay that way. It definitely should not become a thread for boss balance or mechanical edits to bosses. That will be a 100% waste of time because Fabsol is never in that thread. In contrast, I and several other balance-focused devs frequent that thread and we commonly apply balance changes to weapons and other equipment based on what's been discussed there.

It ain't broke, don't "fix" it. I think that enemy balance suggestions should be discussed here in #suggestions-discussion and be considered normal suggestions. We use #1042197406776827914 as a kind of fastlane / sidelane for balance stuff because making a full suggestion for "nerf AMR it kills yharon too fast" both seems petty and a waste of time. It is neither, but it is a waste of a suggestion slot and people's screen space.

hollow shell
#

Alright
And that applies to regular enemies too, like the Gamma Slime suggestion we got just now? They don't have the same boss exclusivity

drowsy plank
#

makes sense

drowsy plank
#

i think making MOAB five jumps and making a frog leg + BoB upgrade and removing the jetpack from both would be cool and work fine

#

it's kinda like how tracers exist

#

you're taking the mobility that dominated the previous tier and compacting it into a single slot to make it more viable in a later stage in the game

#

kinda thematic almost?

wide river
#

That could work. Do we keep the souls in it, or remove them along with the Jetpack?

worldly sparrow
drowsy plank
#

yes that is the idea

golden sonnet
#

I would worry about making the vertical too strong alongside wings and just being a buffed soaring insignia, otherwise I very much like the idea

wide river
#

Tsunami, Fart, Cloud, Sandstorm, and Blizzard would be a part of it

drowsy plank
#

maybe throw honey balloon into the first one too just to make it a lil more worth

worldly sparrow
#

so we have the MOAB and the BFB?

drowsy plank
#

not calling it that

#

no bloons references

worldly basalt
#

unfortunate

drowsy plank
#

but if it helps you keep track of the idea, yeah

#

kinda

wide river
worldly basalt
#

"inconspicuous red blimp"

worldly sparrow
wide river
#

Suspicious-Looking Blimp

drowsy plank
#

oh he already fixed the formatting

worldly sparrow
#

pre-mechs and post-plant seems right

drowsy plank
#

im not used to first time suggesters actually having spacial awareness

worldly sparrow
#

lmao the bumblebirb

#

i dont think you could get less spatially aware with that one

drowsy plank
#

we had the guy who wanted to remove eye of cthulhu

novel belfry
#

What

worldly basalt
#

yea

worldly sparrow
novel belfry
#

the fuck?

worldly basalt
#

(was probably a troll but whatever)

wide river
worldly sparrow
#

thats what id figure

drowsy plank
#

and also very dumb

#

plus if we're removing any vanilla boss it should be golem clueless

placid quail
worldly sparrow
#

post-plant weapons are used for 30 minutes

novel belfry
#

or just make him optional

worldly basalt
#

already is

novel belfry
#

Oyeah

worldly sparrow
drowsy plank
wide river
worldly basalt
#

or duke

worldly sparrow
novel belfry
drowsy plank
worldly basalt
wide river
worldly sparrow
#

to avoid that

worldly basalt
worldly sparrow
#

^

worldly basalt
#

i dont think using tiger vs moonlord is a thing people do, like ever

#

dragon exists

drowsy plank
#

nah people do do it

worldly basalt
#

why

drowsy plank
#

some people hard stand by it

#

i dunno they like tigers

worldly sparrow
#

yknow

wide river
#

The third tier of the tiger is quite good, if you can get it to consistently run into the eyes

worldly basalt
#

thats to be expected from him i guess

worldly sparrow
#

that guy who overexaggerates weapons

drowsy plank
#

lol lmao

worldly sparrow
#

like man i fucking love the keybrand

worldly basalt
#

onyx blaster with chloro bullets 🤯

worldly sparrow
worldly basalt
#

i wonder, does tiger beat out cell?

wide river
worldly basalt
#

god i love shurikens, i use them until plantera

wide river
#

With the silhouette on the thumbnail that is obviously the weapon

worldly sparrow
#

his latest video is complimenting the SPORE SAC

worldly basalt
#

shield of cthulhu? brain of confusion? nah its all about the spores

worldly sparrow
#

that one expert planera drop

wide river
#

There's like 30 weapons that are even remotely similar in sprites there's no reason to silhouette a sprite

drowsy plank
#

anyway if no one makes the MOAB rework suggestion someone ping me once im off DND and remind me to do it

worldly sparrow
wide river
#

Those are what I'm referring to, along with wood and ore bow

worldly sparrow
#

so about the whole balloon thing

#

is 4 jumps actually enough pre-mech?

#

and is the frog leg really gonna make that much of a difference so that someone would use it over a wing?

wide river
#

Four jumps is somewhat decent, yes. Some people use it over wings because of the mobility it grants

dense locust
worldly sparrow
dense locust
worldly sparrow
#

sandstorm in a bottle is amazing, yes

dense locust
#

but sandstorm is still crazy mobility by that point

worldly sparrow
#

but sandstorm in a bottle is only one jump really

#

just one really good one

#

i would accept having just a bundle of balloons + frog leg pre-mech if the second one we were talking about needed a bit more grinding, like the transition from frostspark boots to terraspark

wide river
worldly sparrow
#

yeah its fine if you do that

#

im not great at making suggestions so

#

yeah

drowsy plank
#

it's got the extra mobility + a fun bonus effect

worldly sparrow
#

yeah

#

and honey balloon is somewhat hard to get

drowsy plank
#

also BoB + Frog is prolly gonna be HBoB + Frog in 1.4.4 anyway lol

#

so you're getting a lot out of it

worldly sparrow
#

thank god

#

that fixes the other problem with double jumps

#

no fall damage preventions

wide river
#

How's this look?

#

Rework the MOAB

In case it's not clear, the MOAB is a set of "wings' acquired after killing all three mechanical bosses. I call it "wings" because it's not blatantly called a pair of wings, but it does act the part of one. As it stands, it's just the Bundle of Balloons with a Frog Leg and Jetpack slapped on, where the Jetpack clashes with the functions of the Bundle of Balloons. Because of the Jetpack's abysmal horizontal speed, it cancels the speed gained from the Sandstorm jump, which leads to people not making this upgrade.

It's hard to buff this thing as it is because adding more jumps gets difficult once you hit 5 extra jumps, so why don't we move its obtainment method back a bit? Why don't we remove the Souls and the Jetpack from the recipe, and make it a pure jumping accessory? Doing this would warrant moving it back a tier, which would be a better spot for it considering its stats right now are comparable to pre-Hardmode wings.

In short, the MOAB is in a weird spot, I think it should be obtainable earlier.

worldly sparrow
#

hmm

#

looks good

#

the upgrade we talked about would fit better in a seperate suggestion

wide river
#

Yea

drowsy plank
#

a bit worried it will come off as SiS-y but i think making double jumps still functional is valid considering MOAB exists in the first place so clearly Calamity wants to try and address it

#

kinda like how we want a sidegrade to tracers

worldly sparrow
#

wait what does SiS mean again-

wide river
#

Well, I'll suggest it for now, and if a dev or someone else thinks it's a SIS, I'll rewrite it

wide river
#

A blanket term used to refer to any suggestion that is overly specific in what it wants

worldly sparrow
#

hmm yeah

#

could expand the suggestion to make it come off more like "we want double jumps to still be viable in hardmode" or smth

#

but idk

wide river
#

Maybe I'll remove the "Move to pre-Mech tier", and just say it should be obtainable earlier

worldly sparrow
#

yeah

drowsy plank
#

use the concept we drafted as an example, not a rule, and explain how tracers have two upgrades to support an alternative line of mobility just like what this would be doing

worldly sparrow
#

true

drowsy plank
#

but for jumps

#

basically

wide river
#

I'll give that a go, just give me about 40 minutes and I'll suggest it

worldly sparrow
#

like how tracers keep boots relevant post-ml the moab should keep double jumps in use in hardmode

wide river
north oracle
#

YES

worldly sparrow
#

yes what

north oracle
#

please rework moab

#

I’ve been waiting for someone competent at this to write a sug for a while lmao

worldly sparrow
#

im not competent so im letting someone else do it lmao

north oracle
#

Exactly

#

That’s why I hadn’t done it ages ago HDfailure

#

Just make it actually useful please

worldly sparrow
ripe owl
#

On time HDfailure

worldly sparrow
worldly sparrow
wide river
glass arch
#

💀

#

wtf is this

#

@nimble fox it will come in tmod 1.4.4

#

it isnt cal's job to add a vanilla feature before said feature is implemented in tmod

wide river
#

We don't need to add a feature that will be added soon™️

north oracle
#

What the hell

glass arch
#

plus reasoning being "it would be cool" is a massive no-no

blazing kettle
#

mate made a trashy sugg then left chat

#

💀

north oracle
#

We could not all bash it for every single reason it’s invalid

wide river
north oracle
#

I can see it beginning

wide river
#

We're talking about the Shimmer one
It was posted three minutes ago

glass arch
#

oh i thought you were actually replying to me and not telling the others that i proved it (unless you were talking to me)

north oracle
#

I could just see this rapidly turning into dogpiling this one suggestion that can just be deleted anyway

glass arch
#

dogpiling, the bane of this chat

north oracle
#

Now we can all talk about how moab desperately needs to be changed

blazing kettle
#

add a upgrade called the bfb lolmao

glass arch
#

we kinda already did in balance suggs

north oracle
#

Yeah

#

So did I

#

But now

We can do it again!

north oracle
glass arch
#

aint the bfb from like btd3

wide river
blazing kettle
north oracle
glass arch
#

oh never mind its from 4 not 3

#

if you really want a btd6 reference make it be called the B.A.D.

wide river
kindred skiff
#

Dang they really want shimer in calamity

blazing kettle
#

this also breaks the "major addition" rule

#

like that matters anyways

glass arch
#

dont dogpile

wide river
#

Mine, or the Shimmer one?

kindred skiff
glass arch
#

the person knows shimmer is coming now, we dont need to keep going

wide river
#

^

blazing kettle
#

sorry, i was just trying to make a harmless jab at it

kindred skiff
#

Dang there are so many Suggs including MOAB. Is it really that wonky

wide river
#

Right now the wing part of it cancels the momentum gained from any of the extra jumps

#

So yea

kindred skiff
#

Sounds amazing

half imp
#

about the moab the part about how to change it being hard bc of more than 5 jumps being weird

#

moab only gives 3 rn

#

that's still room for fart and tsunami to join in

#

i would focus personally less on the tier and how the wings kinda counteract a large benefit of balloons, their speed, so even without a tier shift a good option would be to add 2 more jumps and kill the wings

small timber
#

I dont think having 2 more jumps will benefit the accessory, unless all the jumps are identical to sandstorm or fart in a bottle

#

because the jumps get weaker as you use more, so the final 2 jumps will not achieve what you want (which is high horizontal speed) and is just blocking you from other function like rocket boots (if you want to fly up). It is from my own experience that you will need this because wingless BOB (MOAB) really lacks in vertical displacement so you want to acccess some form of flight as soon as possible (in this case only rocket boots).

It is likely better to keep 3 jumps which all are strong and then remove wings

warm dock
#

Any judgement?

small timber
#

it will never happen, to put it simply

eternal escarp
#

just use the other wings which have more flight time

small timber
#

if you think boots/wings are too weak just install Boots Slot mod or Wings Slot mod

eternal escarp
#

tracers have lesser flight time since they have built in angel treads

small timber
#

currently tracers are perfectly fine for the boss you can use them on, Elysian Tracer while is one of the weaker one is actually good enough for Yharon depend on your strategy

for Celestial Tracer just no, it is already way stronger (too strong) than Drew's Wing your only other option

small timber
warm dock
#

Huh

#

I did not know that

#

Thanks guys

#

This will go well with my playthrough now that i know

drowsy plank
#

another one of those "well this isnt against the rules but man do i not like it all" suggestions lmao

swift wharf
#

Would defeat the purpose of postml wings

dense ferry
#

I think that can be deleted, no?

#

The poster literally just said above that they didn't know that Tracers were balanced around having less wing time

small timber
#

not sure if this is under #1042197406776827914 but I dont think it really fit, it is all the meteorite crafts and not only for weapons

drowsy plank
# dense ferry I think that can be deleted, no?

I mean if they want to delete it sure, but there's nothing inherently wrong with it. I'm not really sure what the policy is in these kinds of scenarios. Seems more like a "Devs are just going to have to reject this" kinda thing.

small timber
#

just exclaim it imo

#

deleting it is like, last resort if the suggestion is completely inappropriate

swift wharf
#

undo the vanilla meteor change

#

😈

dense ferry
small timber
#

it can be unexclaimed later if a dev/tester come in and say "hey we like this idea why is it exclaimed"
which we all know is unlikely to happen on non-April Fools for this one

bright crag
#

Ah yes

#

Let's add Magiluminescence too

#

(clueless)

#

It doesn't break any rules, no need to exclaim it

small timber
#

Amphibian Boots to Tracer lets go

bright crag
#

Just not a good suggestion, I'd recommend the author to delete it :p

dense ferry
#

Add Wulfrum Acrobatic Packs too while at it

bright crag
#

I'd see anything else as overstepping our boundaries and regulations

small timber
#

it kinda break some rules, namely "lack of reasoning" and also with no prove whatsoever

#

(and also specific)

bright crag
#

"more balanced"

#

Poor word choice

small timber
#

it claim tracers need insignia to be useful without proving that it is actually weak, and didn't address the fact that tracers are already inherently 2 in 1 compare to wings (which is the main reason they are given less flight time to begin with)

#

(and also we can only assuming it is soaring insignia not yharim insignia because they didnt even write the name in full)

bright crag
#

Also it doesn't improve balance, it improves mobility

#

So yeah

small timber
#

what if they actually want melee damage on tracers clueless

bright crag
#

The argument is offset and generally weak

#

Ok, this does seem like an exclamation

#

Because there isn't really an argument being made

#

The only one being made, making post-ML "more balanced", isn't really true

#

There's also the fact that you can use Soaring Insignia along with Tracers so

small timber
#

and it also is specifically for seraph elysian tracer only

#

which is like, actually ok for yharon, depend on your strat

bright crag
small timber
#

and giving it flight time will just make it better than silva wing in every single way when it was its only weakness

small timber
#

oh right I keep mixing the name

bright crag
#

There's also that counter-argument

#

Tracers are ultimately QoL

#

A merge of boot and wing

#

With alright stats from both sides

small timber
#

yes I put myself in that situation, but as it can be seen tracer is still super useful for yharon

bright crag
#

You have standalone wings, which are better in flight
And hopefully we'll have standalone boots one day

#

Tbf, Elysian Tracers is the one available so

small timber
#

you just dodge the bullet hell by staying on platform over flying

bright crag
#

I'd be worried if it was bad

small timber
#

yeah, "pure boots" angel treads line soon™️

#

the rumored magiluminescence upgrade

and also godslayer jetpack™️ soon no copium

unreal saffron
#

I can see where that suggestion is coming from tbh. The issue is is that tracers are a middle ground

small timber
#

tracer have better horizontal speed than wings, and I mean flight speed not run speed

#

as in way more

unreal saffron
#

He is trying to fix the low flight time by incorporating insignia into the recipe. Issue is, that the tracers are intentionally designed to have less flight time. Its a good sugg, but incorporating it would invalidate all other wings by just being better than them

small timber
#

no it don't really is, it is trying to address the main intentional weakness of tracer without also stating other intentional benefit of the item

#

it only focus on the flaw while ignoring the strength of the item, they basically just want wings + boots in 1 slot without any cost

unreal saffron
#

@warm dock I suggest that tou reword. Your sugg is very broad, so bring up things like adding the 25% flight time to the wings. Keep in mind tho, they are an intended compromise for horizontal speed over vertical capability

bright crag
#

(It focuses on an intentional flaw, made to balance a solid advantage)

small timber
#

iirc soaring insignia still boost flight speed and on ground speed right? and by a large amount (even ascending speed but I forgot if calamity removed that one)

#

it is not just 25% more flight time

unreal saffron
#

Yeah, I simplified it

#

Mb

drowsy plank
#

red when he nerfs meteor's progression and then proceeds to not touch the items after doing so

#

i suppose vanilla has infinite laser gun but it's still very weird

small timber
#

in vanilla it make sense, meteorite item are still powerful
(by that I mean space gun therefore by that extent meteor armor, and star cannon)

#

but the thing is there is a slight power creep from Calamity weapon especially Hellstone crafts

unreal saffron
#

Wait, are drews wings considered a dev item?

fervent orbit
#

wiki doesnt say so

unreal saffron
#

Bruh

lucid flare
#

aren't dev items like, post scal & exos?

unreal saffron
#

It’s literally Drew(Fabsol)’s wings

fervent orbit
#

sometimes

lucid flare
#

yea they're named after him but wiki doesn't say they are dedicated to him

fervent orbit
#

the exceptions i can think of are cryogenic and aquas

sick owl
#

Let me guess, there has been a bunch of "revert yharon/DoG healthbar changes" suggestions and everyone has already got sick of them?

unreal saffron
#

Not to my knowledge

sick owl
#

that's odd

#

I thought it's one of those controversial changes that community agrees was unnecessary

unreal saffron
#

my knowledge tho. Im dumb as fuck

dense ferry
#

There has been a lot of them yeah

#

Don't really get why people go "NOOOOO BUT IT REMOVES THE SURPRISE!!!!"

#

When you either know of the second phase or not

#

And if you know about the second phase then it's not gonna be a surprise, period

#

And if you don't know, then it's gonna be a surprise

sick owl
#

It's one of those "one-timers" that you don't appreciate until it's removed imo

I'm currently playing Calamity with my three friends who never played it before, that's why I'm obsessed with it rn

dense ferry
#

It was cool tbh but meh

#

It changes nothing

sick owl
#

also calclone fakeout phase is what made me personally fall in love with Raw, Unfiltered Calamity so I'm probably biased

dense ferry
#

I liked the fakeout a bit more but

unreal saffron
#

Tf is fakeout

dense ferry
#

There was nothing to fake?

#

What was there to? A bad Boss?

sick owl
#

the music theme changing... yeah fakeout is not the most correct word here

dense ferry
#

Tho from the seems of it, it looks like when Clone gets resprited the fakeout will be back because the actual Calamitas Clone is hidden inside the thing

#

Just not the "Haha get an underwhelming fight! Sike!"

small timber
#

yharon make sense to "reborn" due to the new title change, DoG no, it just go out and come in again, there is no need (nor indication) that it should regen

cobalt pewter
#

Dead Cells does one-time thing nicely imo since they do it and they really became one-time, they literally vanished after the first and only encounter

#

Yharon regens the first time he gets to p2, then just never does it again after

dense ferry
#

A

bright crag
#

What would even be the need for a fakeout...?

#

There were some mentions in dev about making Calclone be a combo of the machine's defensive protocols and the clone using magic

#

So she'd be, in a sense, a taste of both Calamitas and Exos

dense ferry
#

Oh that's cool

bright crag
#

If you mean that the fakeout is "you don't know the clone is in there"....

Well, the player would only really find out when the Clone is defeated lol

unreal saffron
swift wharf
#

eye of desolation summons a random jardon robot and the clone kills it then fights you

#

definitely not ripped out of mor

unreal saffron
#

Realistically, what would attract the clone. Something yharim or azafure related?

undone cedar
drowsy plank
#

with the reworking of the lore we dont even know what the purpose of the clone was now

#

calclone draedon log when

fervent orbit
#

wah is cooking

halcyon zealot
#

it is just mere scrambled eggs pensive_bread

bright crag
#

Calclone is Draedon trying to experiment with Calamitas' power

fervent orbit
#

thanks for telling us the lore for free

bright crag
#

As one of the Logs mentions, he was quite interested in Calamitas' exceptional power

#

So you can assume it's that

drowsy plank
#

huh
fair enough

halcyon zealot
#

wait does the codebreaker/schematic system have some changes/reworks planned already

wide river
#

What kind of changes were you thinking of suggesting?
I can go check to see if it's been suggested before

halcyon zealot
#

gotcha

#

Not asking for rework, but asking for QoL changes

#

Make Schematics clearer in a couple ways

Change "Click to view its contents." into some form of "Use from hotbar to view lore."

Players are instead literally clicking on the item (to obviously no effect), and in the case they use it from the hotbar they might be expecting the recipes as the content, not lore.
Players cannot be trusted to know where to click from or what the "contents" refers to.
"to view lore" is indeed boring, but can instead be something like "view decrypted message"

Other optional changes but I can see why they wouldn't be done

  1. Rename Schematics to "[Biome] Schematic" instead of "Encrypted Schematic ([Biome])"

Feels weird to have an item called Encrypted Schematic, then have the tooltip of the item say has already been decrypted, perhaps could instead have the pre-decryption tooltip say that it's encrypted.
Understandable though since decrypting something could mean the thing is still encrypted.

  1. Disable decrypting the schematics again.

It just makes sense and is mostly self explanatory.
I can see if it's just inconvenient to do though.

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but these might be irrelevant if the whole system is gonna get reworked in the near future

wide river
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The only stuff I see about it is a denied suggestion about making the questline more intuitive, an implemented suggestion about properly decrypting schematics, and an implemented suggestion about making the Codebreaker easier to build

halcyon zealot
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ahh alright

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I will just post that for now

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the others will come if I feel like it

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ah shit I forgot to attach image

wide river
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The only stuff on devplans.png that I can infer is being able to talk with Draedon at the Codebreaker, which won't interfere with your suggestion

halcyon zealot
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W, thanks for checking MeowHeartHug

jovial spire
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i hope somebody is finally able to finished draetalk some day

swift wharf
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draedon speechbubble

hybrid steeple
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draete my beloved

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from what ive heard its my favorite upcoming feature with new bestiary a close second

drowsy plank
halcyon zealot
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draedon dating sim ???

wide river
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2.0.2.003 real

halcyon zealot
lucid flare
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you should fall within my calculations for me...NOW!!!

drowsy plank
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😳

hybrid steeple
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i
dont think thats something that needs consistency

wide river
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@sage furnace I think you need some more reasoning than "That's it really"

lucid flare
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just a minor gripe hoenstly

drowsy plank
wide river
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The double ping has been done

drowsy plank
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hey, im the mod here, im required to do it especially cause i exclaimed it lol

wide river
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Yes, I'm aware

glass arch
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didnt the devs vote against scals name change being Calamitas, Supreme Witch

drowsy plank
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no idea

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do you have a link for that?

glass arch
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ah they went with Supreme Witch, Calamitas so scal still works

dense ferry
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Yeah that's the point

glass arch
crude geode
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Damn no Calzone

drowsy plank
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should i flag this suggestion then? i feel like it's kinda "reversion"-y idk

golden sonnet
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CSW XD

bright crag
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We voted on a plethora of name options

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Calamitas, Supreme Witch included

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So it's safe to say that this won't pass

drowsy plank
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@lucid flare

bright crag
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As Cei said, we did want to keep SCal as a viable alias

lucid flare
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noted!

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sugg removed 👍

drowsy plank
bright crag
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Alright, thank you

swift wharf
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even if it was renamed people would still call her that XD

wide river
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Even if you renamed Supreme Witch, Calamitas to something completely different, people would still call her that

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LIke, if you renamed her to like "Cheese Block" but changed nothing else

hybrid steeple
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april fools 2024

undone cedar
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I would call her cheese block

hybrid steeple
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devs get on it

wide river
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When the Supreme Cheese Block

crude geode
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Would that make the clone just a Cheese Block

wide river
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Obviously

crude geode
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Pog

glass arch
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when the cheese block is calamitous

dense ferry
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Calamitous Cheese Block

wide river
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You have been a Calamity to my cheese farm

glass arch
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calamicheese

lucid flare
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mouse calamitas

swift wharf
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smoked cheddarmitas

hybrid steeple
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there is a terrible joke to be made here thats all ill say

lucid flare
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good thing i don't know what it is

sage furnace
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man am i gonna have to write out a whole paragraph detailing why the valor not having autoswing unlike every other yoyo is a bad thing

swift wharf
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1.4.4 has an omniswing option

drowsy plank
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lol

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idk maybe read the ping i sent you??

austere cargo
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so, "fix the MOAB" has come up yet again

drowsy plank
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/shrug i mean it does need it

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i love mobile

north oracle
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i mean it would be nice if it was useful

austere cargo
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I'll be honest, it's actually pretty solid as-is

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but nerfing the sandstorm jump still feels bad

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it's weird, because it's somehow caused by the wing animation overridding the sandstorm twirl

north oracle
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it's just kinda worse than normal wings honestly

austere cargo
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but autoswinging a weapon also overrides the sandstorm twirl but doesn't kill the speed

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(to see this is the cause, grab a bundle of balloons and put wings in a vanity slot. the sandstorm jump goes slow even though the wings are doing nothing)

drowsy plank
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i mean why use moab over bob rn?

austere cargo
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fall damage immunity

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though bundle of horseshoe balloons will be fixing that

drowsy plank
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so useless in 1.4.4 yeah

north oracle
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calcium potions exist anyway

austere cargo
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bundle of horseshoe balloons is legit better than early hardmode wings in vanilla

drowsy plank
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which is why making it HBoB + leg is an arguable upgrade, and then you can put an even stronger version later down the line

austere cargo
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basically, either some way to make the wing part not screw up the sandstorm

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or make it not wings

drowsy plank
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and considering the difficulty in the former, the latter seems more appealing, and like i said, with the tier shift down to hardmode this makes room for an upgrade with all 5 existing jumps to be added

austere cargo
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hmm, magic carpet instead of jetpack?

north oracle
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i mean cloud is kinda useless as is anyway

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so you'd never actually let it go that far

austere cargo
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you know it doesn't seem like the former should be that difficult. The only reason it can't be kludged by hiding the MOAB is that wings don't hide while falling. but surely that could just be overridden

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Also I feel like the further upgrade should be a balloons/boots combo like the tracers.

drowsy plank
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lmao nah

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that's just fargo's boot at that point

austere cargo
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I haven't played fargo

drowsy plank
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plus they already have an alt boot planned anyway

austere cargo
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fair enough then

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no Air Jordans for me

drowsy plank
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i think boot + tread level boots would be kinda busted too

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you'd still get to use them with wings it'd be kinda wacky

austere cargo
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well the whole point of this is that wings

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  • balloons don't actually go together at the moment
drowsy plank
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and i know we were just talking about how wings nerf them but

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it a whole lot less slots necessary to build it as such

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plus boots wacky ms boosts might be able to push past that

austere cargo
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well currently the tracers give you wings + boots

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in just one slot

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so wings + balloon boots doesn't seem an improvement on that front

north oracle
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honestly just have balloons + mobility accessory

austere cargo
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what are the other aerial mobility accessories aside from the carpet?

north oracle
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frog leg/ampib boots and aero stone directly buff jumps

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magi buffs movement

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cal doesn't have many mobility accessories ngl

austere cargo
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if there's a post-moon lord version, it should have gravity globe

frosty trellis
north oracle
lucid flare
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to be fair blimps do work like that

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n since people don't like the flying carped in auric tesler anyway

fervent orbit
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wat

lucid flare
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idk

glass arch
fossil finch
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U don't even have to use it from the hotbar just fucking say "Use to view contents"

worldly basalt
lucid flare
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i think my suggestion got bugged 🗿

frosty trellis
lucid flare
dense ferry
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How so?

lucid flare
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not even the suggestion bot itself reacted to it, which is super weird too

dense ferry
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Huh

drowsy plank
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prolly just discord not loading them

dense ferry
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No idea what that could be

frosty trellis
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Same for me

hybrid steeple
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so

frosty trellis
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It's same on my side

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So discord just
Shit it self

hybrid steeple
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yeagh

frosty trellis
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It removed my star from it

fervent orbit
# dense ferry How so?

@dense ferry you couldve said that draedon could have his monologue DURING the explosion (instead of after like normal) so the player has time to read it, which will make it easier for the player to keep up with draedons dialogue during the boss. just a thought tho

drowsy plank
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what a good platform

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so cool

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so awesome

fervent orbit
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fuck i didnt mean to reply to smthn

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lmao

hybrid steeple
drowsy plank
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discord is so functional

lucid flare
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you should allow me to suggest again so i can get more stars trolley

frosty trellis
drowsy plank
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so true

lucid flare
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or just remove frost barrier regardless trolleytrolleytrolleytrolley

fast helm
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yeah like

drowsy plank
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idk how discord keeps managing to make itself worse tho fr

fast helm
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most prominent endgame bosses have a death animation

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providence, dog, yharon, moon lord, and so on

dense ferry
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Draedon just casually walks while his machine is exploding and starts monologuing? That would take away the attention from the explosion, which is exactly the point of my suggestion, + Draedon isn't absolutely perfect, he would see the machine exploding and think "well, damn, gotta comment on that", it being instant is just weird

fervent orbit
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i never said it had to be the instantly

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i just said during