#suggestions-discussion
1 messages · Page 135 of 1
Tbf the only time I actually do either moon is when I’m summoner and want spooky (and dark harvest)
more is gonna eventually turn into old cal
not a ton more
just a few earlygame
so you don't start with 2 and get a 50% power boost the next slot
which is obviously impossible to balance summons around
they could easily nerf minions slightly and give you slightly more slots
like.. make every armor give you +2 slots to what it does now
as it is pre DS summons to post DS summons get a 50% boost
balancing just became way better
By Wall of Flesh, you should already have around 6-7 slots, which is about half of how many you can get now
or they could buff minions slightly and give you slightly less slots
(Within reason, of course)
you can get 7 slots pre WoF afaik
yeah, 7 at max
but thing is
they're planning for 2 slots pre boss
3 slots post bee
4 slots? post skeletron
so suddenly mid summons pre bee are cracked post bee
maybe 4 post bee
which means chances are you will have pre-boss summon weapon being viable on WOF
either way yeah
Summoner balancing going up in flames right now 🔥
^
summoner is going to have so many SS tiers 
As it already does 
either bee armor gives 1 minion
rogue still has more
or
it won't be close after these changes
summoner breaks in half
basically every pre bee summon will be op or completely useless
^
Surely those aren't the only two choices
then tell me
there really isn't an in between
the tldr is:
- you either go all the way and literally delete every single way to get minion slot (make them not stack delete options) other than the options you want to keep, aka: you basically have no build freedom
OR
- you go the other way, give the player much more minion slot (base or min/default minion slot stat in armor) and basically make it so getting +1 minion slot from stacking accessories become much less impactful
either prehardmode summoner is just straight up a nightmare
or something viable for bee gets it's dps doubled for skeletron
or 2->4 slots if bee gives 2 slots
50% damage increase when the minion does 5 damage
if it's viable on bee, that makes it 50% stronger for skele anyway
yeah
or you literally have no option to get more slot
basically
as in even if you want there is nothing you can get
and 50% stronger between bee and skeletron is absurd
more slots generally is better, because the only other way is to delete all build variety
^
In any case, they'll get there when they get there. No need to worry about this stuff when it's probably a year away
^
on the other than more slots give more build variety
so anyway
it'll be so damn unbalanced when they do introduce it 
tldr make the player have 3 base minions
instead of 1
problems solved summoner is balanced we can all go home
trouble with that is
every currently decent summoner minion has to be halved in damage
well yeah
which makes frost blossom and sun spirit really good
everything needs to be adjusted to ANY slot changes
You were complaining about a 50% damage increase and here you are spouting the claim that summoner should get a 200% damage increase upon starting
but that's happening either way
???
no
bc uh
you can nerf damage for all summons to fix that issue
you can't do that with a 50% increase at the same tier
issue is yeah
the only potential problem I can see with more minion slot is things scale much much better with armor pen but at the sametime armor pen at this point is sufficiently nerfed
other than pre-HM (where AP is still good), other point AP is now very very situational, only effective on very specific weapon
2 - > 3 slots is ALWAYS a 50% dps increase unless you're a uniquely scaling minion
and even on those weapon chances are you do better with increased damage over AP
or have static/global iframes
static/global iframe is not ideal imo
not at all
they can just make those minion attack slower
also atm there'd be no reason to use anything except deathstare and cinder blossom while you have 2 slots
instead of conflicting iframe
Not initially. The summons will obviously be too powerful upon starting with the change, which leads to summoner getting nerfed, which leads to people complaining that it's weak, which leads to summoner getting buffed again, and then you have an endless cycle of pain for devs and community
(if needed)
i mean
i'm saying
summoner is already completely op anyway
and will be getting nerfs
in the legendary "summoner update"
instead of nerfing minion slots and buffing all minions
like they're planning
the cycle happens whether that gets changed or not
nerf all minions and buff minion slots
like -40% all minion weapon base damage and just literally double the slots (on EVERYTHING) yeah
yeah
not double but increase
and would stop stuff like deathstare from being quite as op
very good but not the monsters they are in phm
indirect deathstare nerf
true
slots are (were) still too good even later, thats why eldritch soul artifact get nerfed
but yeah they basically have to change their entire summoner plan for this anyway so the chance of it happening is like, slim, to say the least
2 minion slots from an accessory that stacks with everything is very good
i hope that if they stick with their plan
See, here's the thing. Calamity already nerfed both minion slots and minion damage after the scaling was toned down, but I really don't see how adding more slots is going to benefit summoner in the long run
Adding more slots doesn't solve the problem of summons being OP, that just gives more opportunities for summons to be even more OP.
i'm just going to enjoy finding soooo many completely broken summons
i think you're too stuck on how summons are right now
how strong they are
no the problem with summoner being OP right now is in fact, because you have too little slots
^
^
too little slots prehardmode is why seabound is viable on WoF
bc it's balanced for 2-3 slots
and you have 5-7 on wof
because if your tester setup is say 5 slots, but the player can go full ham damage and get 7 slots suddenly you have 40% DPS increase on top of everything
and why deathstare is so incredibly good
let alone 2 vs 3 slots
basically here's the issue
say a weapon does 100 dps and that kills a boss on time
the next boss needs weapons to deal 120 dps to kill it on time
Getting up to 7 slots pre-hardmode is too little? Excuse me?
That's about half of what you'd get by endgame right now, do you want like 10 pre-hardmode??
but if you got 1 minion slot
100 dps goes to 150 immedately
if you went from 2 to 3 slots
bc each summon is dealing 50 dps
150 is way above the 120 that later boss neds
the trouble with having only 7 slots prehardmode when preboss you have 2, is that somewhere there's a big jump
Then just nerf the slots given from Queen Bee, problem solved
no
even just scaling from 4 to 7 in prehardmode would make it much much better
that doesn't
that just moves the issue
just look at 2 slots to 3 rn
that is an issue that happens anywhere
it just means that either all summons later are worse, or the jump is just moved later
you do see how 2 to 3 slots is a 50% increase in dps, right?
so a minion that is balanced on one boss, then gets that 1 slot boost and suddenly does 50% more damage
there's no boss you need a 50% dps increase on to be balanced for compared to beforehand
not even CLOSE
so suddenly that summon is cracked as soon as you get 3 slots
This conversation is getting nowhere. It seems we're both talking to brick walls here, so I'm going to end it.
Don't take this as me being salty or rude, please. I'm just getting tired of an argument that neither of us can win
dair
fair
i just think you're not really... seeing our point
yeah, more slots is busted in current meta
but more slots means a more smooth power curve
less large jumps
the meta can be changed more easily to fit having more slots than having less
that is all
i think thaat's all we're saying
more data points = smoother graph
time to move on
exactly
oh i should have made a graph
too late now
i'll do that in case i talk to a dev about it later
nah too much work
Stares in absolute fucking horror
Please no
hell yeah, make tank builds even better!
nvm i made it
from 1 slot to 2 slot is a 100% increase
from 2 to 3 is a 0.5 (50%) increase
so on so forth
yes
... why did we even have summon slots here 💀
on most (non-summoner) classes tank build is already the way to go, the damage difference between a complete full tank and 1 with like 2 damage accessories is surprisingly low
especially that many great tank accessories like The Affliction or Dark Sun Ring also gives damage; it is only when comparing Tank to Glass Cannon that the difference become obscure
Great visual of diminishing returns
@tired plume meme suggestion is disallowed
(including bringing back bumble birb as one of the exact example provided)
Oh
Funniest part about this is that Bumblebirb is coming back as a meme in GFB
Sometimes I wonder how so few people read the rules 
Rules? What are those?
true
now that you mention it
evil bosses have like no correlation to aerialite who thought of that 
There’s a lot of ores that have no correlation to their bosses
perennial comes from plantera, only connection is that its green
uelibloom comes from provi which has absolutely no connection
those are the only 2 i could think of
scoria is only connected to the abyss you just need a powerful pick to mine it
A lot of stuff in this mod doesn't make sense if you start to think just a little about it
scoria is connected to the abyss because hydrothermal vents
Yeah, but perennial, aerilate, and uelibloom don't make much sense
aerealite will get lore soon
Leave those out, that's vanilla

I still feel like perennial could have something else besides the fact it is a plant ore
I mean if this suggestion goes through it will be a desert ore 
awesome now it will make even less sense
Exactly!
but is it a retheming
because the correlation between providence; the sun goddess and fossil tree ore is none
the sun grows plants 
yea h
good good
uelibloom is now... copper ore 2... and uh it uh.. . idk
COPPER SHORTSWORD 2 
Uelibloom is actually the ueli bloom
My biome blade won't switch attunement what do I do
Find flat ground
Uelibloom becomes [data expunged]
Nooooooo
Nice suggestion
Just tell me
very cool, hopefully it becomes better than vanilla armors
Thoughts on items being synergistic with each other? Shield of the ocean and ornate shield both give buffs when worm with their respective set, and harpy wings (are supposed to) give an additional benefit when worn with angel treads or harpy ring. It feels like a lot of later items, such as Asgardian aegis, elysian tracers, etc could have this same synergy. I don't feel particularly strong about this I just found it weird how some items have it while some don't, removing them from some items or adding them to others could help show if this is something calamity wants to lean into or not
On one hand, it gives boosts for wearing certain builds
On the other, it can lead to reduction of build diversity
i think if they stopped being shit, sure
The ornate shield one is decemt
shield of the ocean needs to be like. an actually good item on its own first
ornate is fine yeah
Real and true
Ornate giving some extra health is definitely fine
the problem is 90% of the synergy items are nothing beyond their synergies and their synergies are shit
im hoping necro and bone wings are the first step towards fixing that
I wish there was a way to easily check for stuff like that on the wiki
Currently it's just wings, ornate, and ocean shield
What if there was an item that uses up an adrenaline to slow time around you? It slows everything down - including bosses, enemies, players, projectiles, attacks, very much everything - but you move at normal speed? Could be made with shadowspec to make it post-sCal.
Maybe there is a single boss or enemy that is immune to it
Just to spice things up
Don't include a recipe or it becomes a SiS
specific item suggestion
Specific item suggestion, they are against the rules that are laid out in the pinned message
Not to set a recipe
regardless this just sounds like time bolt
Is it meant to be a JoJo reference
If so then it's just doubly wrong
and i know that the time stop from the jojo mod for the world was SUPER ASS to program and is still buggy to this day so
let's not do that
time stop also kind of just sucks to code without randomly screwing things up
I would also explain why you think this is needed, something like "draedons heart is a cool defensive alternative to the normally offensive adrenaline, it would allow for more diversity of there was access to a more defensive alternative earlier in the game"
regardless, unless another mod comes in and disagrees with me, i think if you suggested adren to have a time stop/time slow feature based on an accessory id probably flag it for excessive work
But what xpcqe said, sounds miserable to code
which probably sucks even more to code than completely stopping it
OK sorry didn't know that existed already lol
it's fine
The Time Bolt is a craftable post-Moon Lord dagger. When thrown, a sky blue knife is thrown that releases a trail of cosmetic blue particles that glow. When the knife contacts an enemy or a block, it releases a large blue ring that inflicts the Time Distortion debuff onto enemies, reducing their movement speed by 15%. The knife will also releas...
i think it's like. conceptually neat but this is the kind of feature you need to have plans to implement from like. the beginning of making your game
implementing slow down in terraria's current state would be awful
Wdym, terraria's code is neat and easy to work with 
Dash hotkey and lava slimes:
Transmutation bug:
Golem being literally unkillable with two specific mods:
I fucking love transmutation lmao
Yes, Terraria multiplayer is well made what are you talking about 
It can break so much
Transmutation is a perfectly balanced exploit with no flaws whatsoever
And then there's the monolith duplication bug
pefectly balanced exploit
I assume that you know what I mean by this, in any case
The funny monoliths on teleporters bug

oh i think the monolith teleporter bug seems to just be a branch off of the transmutation glitch
with the trapdoor method only giving vortex monoliths
it seems like a similar idea of how toggling the bast statue would transpose the sprite sheet to random values
it's just a much smaller space to work with
so then, what do you do to get low% now
(skipping over setting up transmutation of course)
Fuck with item ID's until you stumble upon every item needed for accursed altar and a compete codebreaker
It hasn't been done yet or mapped by anyone, but it is possible
Would take hours just to figure out though
If I knew how to set it up, I'd likely make some attempts
Unfortunately this kind of stuff is as complex as redstone in Minecraft
curious how it would even begin to work with modded ids
There's tutorials on ethyrials channel the person who found it
I know you can get modded items with it, not entirely sure how it's reacts with scaling up the 36 IDs though
Just get like 10 content mods and watch as the glitch breaks everything
arent modded ids just after vanilla ids?
generally modded items are just always referred to by name
Id's aren't really used in the standard sense
But maybe tmodloader assigns them an ID after loading mods yeah
I'm not entirely sure, even though i've made mods myself
If tModLoader does that, I'd assume that they do the same thing that the bestiary does
Just put it at the end with its own category
would be funny if this is how a terraria missingno would be found
you can get itemname.BoringBow with it and other unobtainable items, which is kinda the equivalent
Bone Blocks can be acquired too, and used as well
They can't be picked up again, but they can be placed down
Transmutation my beloved
you could also get bone blocks by putting some in achesr in 1.3 and pirting it to 1.4
that's whay ModContent.ItemType<>() does
it returns the item id of the specified class
but bc tmodloader loads ids dynamically hard programming a specific ID is a terrible idea
proceeds to program in enough blank items then force overwrite whatever ends up to be 6666 with their item
and then the game crashes
nah it'd be fine
When the faulty coding
genuinely would be very doable to do something like that but obviously uh
terrible practice
@hollow shell hey so should we lock that aerialite suggestion? i dont remember if we ever came to a solid conclusion on that
Yes I think we got dev confirmation that Aerialite is going to be changed and not in the way that the suggestion recommends
So, 🔒
wow
@ashen warren - Your suggestion has received an updated status!
[Change Aerialite's theming to make more sense]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Suppose I should probably still do this so uh...
@hallow sinew can you elaborate? what does this mean? do you mean the boss? the weapon? why? also we dont mess with vanilla content
this is probably just a troll but
ive seen worse ones that ended up being authentic so
This seems like it can just be deleted but maybe they have reasoning
Malding
Nyeh heh heh
Very likely "too hard i keep dying" yeah
Seen this before
i donjt like him very much
That’s
Not calamity’s problem
Nah what da hell is #suggestions-posting bruh 
I'll just delete the sugg and they can repost with something more reasonable if they want
I assume the birb sugg was also extensively pinged and berated earlier?
Yes 
iirc they just said 'it's coming back in gfb' and then it stopped
Several people said it
what was the sugg
Remove Eye of Cthulhu

Ah yes
Simply remove the cover boss of several versions
Good suggestion idea (no)
you people really aren't good at handling bait
i have a lack of anything to do
Suggestions are slow recently
I take these chances to do something
(i have been stuck at home for 2 days because of a blizzard and i dont think its stopping any time soon)
They aren’t
They also aren’t good at not dogpiling
I will always take a good laugh
Might as well meme on it while it’s here
^ meming on bad suggestions is part of the fun
Wasn't this not supposed to go to voting? it's been shot down in the past
Removing the constructs was denied, but not the blobs
hm
a weird little specification but i suppose? and there... isn't technically a rule against suggesting something again?
just very, very unlikely to get a different response
it probably just won't even get through voting if we're being fair
According to the suggestions legend pin, at best it'll get a bluecheck
Pretty much, unless they do believe it's different enough
alright 
I do wonder sometimes if that pin is outdated, because I've never seen a bluecheck before
I assume it's not
I think it is from the old days when We didn't exist and didn't have every suggestion memorized to prevent duplicates from passing 
I live in hope for a shortswords purge 2 to occur and remove all item bloat
I imagine it might be from a time when all you needed to have a suggestion to pass was to get 200 stars, since I... don't think they had time limits back then?

Damn people still asking for bumblebirb sprite back
Wait it adds back bumble?
yeah
mhm
i think
lol lmao
you indeed did not have time limits back then
Strange. The suggestions history pin says that the legend pin was added in 2018, but the date of the pin is from 2022
prob repinned for position purposes
I think they mean that the post itself is from 2022
Yea
oh
Remade for accuracy I guess
which is pretty funny considering I think it adds all of like 3 sentances
Yeah the bluecheck kinda died in recent history
Not that I would be able to enforce it easily anymore cuz I don't have dev server access, but even when I still did, it was used less and less often
Oh yeah the original message is way older than that
this here #suggestions-discussion message
How the hell did you even add bluecheckmarks on the new system
The only difference is adding the 🔒 information, from what I can see
the message right above this talking about how great a... voodoo doll crafting recipe is... 
the dark ages
I do indeed remember this
I just started using it without telling anybody what it meant 
The times when everything that was even slightly hard to get needed a recipe
Yea the system has us react between
✅ ❎ 🛠️ 🏁 and 🔒
☑️ is just gone
2018 calamity was a different breed
truly
[Rover Quote goes here]
Maybe the legend pin should get edited to account for that
@hollow shell thoughts?
You may be able to still use ☑️, reacting it yourself
uhhhhhhhhhhh
hm
okay yeah im gonna
@bronze badger balance changes should go in #1042197406776827914
Oh sorry
it's fine lol
I though it was in that suggestion
How do you open the thread without clicking on it ?
uh
You can follow the thread, if that's what you mean
It makes it appear in your channel list
also there's the thread button in the upper right
id say yeah, that's what most people do
Ok
mmmmm wait i definetly think ive seen boss balance stuff go through here before im.
hm
balance suggestions is mostly for weapons but it's highly unlikely for actual balancing issues to get passed through voting so i feel like it's good to let the devs know in other ways too
Some rework suggestions go through here too, otherwise I would've had quite a few suggestions exclaimed
im gonna
un exclaim it for now
but i still think it should also be in #1042197406776827914 anyway so
no harm done

you could always ask rover to expand balance suggs to include enemy/boss balance suggs
or clarify it in rules
i think i should talk to him about that yeah
The name implies that it's a thread for balancing, but it only talks about weapon tests
actually maybe i can just @hollow shell cause like, this is a pretty common problem, that suggestions to balance bosses or other such things just aren't popular with people so devs just never end up seeing a lot of them even though they're valid complaints
idk. at the very least maybe #1042197406776827914 should become #Weapon Balance or something
@hearty yew is kinda the lord of that thread so I'd like his opinion
Should that thread only be used for player weapon (and equipment) balancing, or is it fair to also include enemies and bosses there too?
we're all just serfs to ozzatron
^ unironically tho like at the end of the day it's all up the whims of the devs lmao 
Yeah cuz the entire sugg system is based around making changes to the mod
It's meant to be a system for the devs
whatever you think of this sugg, the fact that it starts off by unironically saying "the true chad of Sulphurous Sea" is truly hilarious
step aside old duke, nuclear terrors and mauler, it's gamma slime's time to shine
fr tho dodging gamma slimes can be harder than dodging some bosses
i did old duke on like my second or third try but i died like 3 or 4 times during acid rains beforehand
it's just events dont end so never punished ezzzzzz
(kinda funny that when I think of Gamma Slimes I only think of their upward deathray attack and nothing else
when that's probably their least threatening move by far)
(cuz it, doesn't move, and is decently telegraphed)
yeah lol
Gamma slimes suck ass tbf
There are a billion of them and it just become pure projectile spam that makes death-maso destroyer's mouth water
the stroyer when he laser 
most of what I see people using that thread for is explicitly player equipment balance. I believe that it should stay that way. It definitely should not become a thread for boss balance or mechanical edits to bosses. That will be a 100% waste of time because Fabsol is never in that thread. In contrast, I and several other balance-focused devs frequent that thread and we commonly apply balance changes to weapons and other equipment based on what's been discussed there.
It ain't broke, don't "fix" it. I think that enemy balance suggestions should be discussed here in #suggestions-discussion and be considered normal suggestions. We use #1042197406776827914 as a kind of fastlane / sidelane for balance stuff because making a full suggestion for "nerf AMR it kills yharon too fast" both seems petty and a waste of time. It is neither, but it is a waste of a suggestion slot and people's screen space.
Alright
And that applies to regular enemies too, like the Gamma Slime suggestion we got just now? They don't have the same boss exclusivity
makes sense
just going to continue the convo from #1042197406776827914 here but like
i think making MOAB five jumps and making a frog leg + BoB upgrade and removing the jetpack from both would be cool and work fine
it's kinda like how tracers exist
you're taking the mobility that dominated the previous tier and compacting it into a single slot to make it more viable in a later stage in the game
kinda thematic almost?
That could work. Do we keep the souls in it, or remove them along with the Jetpack?
if it was 5 jumps as said in the discussion then shouldn't we add tsunami in abottle?
yes that is the idea
I would worry about making the vertical too strong alongside wings and just being a buffed soaring insignia, otherwise I very much like the idea
Tsunami, Fart, Cloud, Sandstorm, and Blizzard would be a part of it
i think the idea is the frog leg + BoB would lose the souls, and the 5 jump MOAB would be pushed deeper into progression
maybe throw honey balloon into the first one too just to make it a lil more worth
so we have the MOAB and the BFB?
unfortunate
I think the latest that the 5-jump MOAB would be useful is post-Cultist. So putting it at either Plantera tier or Golem tier would be best
"inconspicuous red blimp"
post-plant seems about fitting
Suspicious-Looking Blimp
oh he already fixed the formatting
pre-mechs and post-plant seems right
im not used to first time suggesters actually having spacial awareness
lmao the bumblebirb
i dont think you could get less spatially aware with that one
we had the guy who wanted to remove eye of cthulhu
What
yea
lmao is it even possible to remove vanilla bosses?
the fuck?
(was probably a troll but whatever)
It might be possible, but it'd be very problematic for cross-mod issues
thats what id figure
oops. forgot to use my eyes for a minute there
ikr
post-plant weapons are used for 30 minutes
or just make him optional
already is
Oyeah
he is optional in clamty
it's fine you fixed it really quickly, most people dont catch on until we thoroughly explain it to them 
In Vanilla you use post-Plantera weapons pretty much until pillars or even Moon Lord
or duke
the only post-plant weapons i can think of using for moon lord are terra blade or maybe vamp knives
It's going to be called the BFB and you can do absolutely nothing about it
me suggesting multiple bosses spawn the dungeon cultists
even if it has a different name people are going to call it that

Sniper Rifle, Resonance Scepter, Desert Tiger Staff, just to name a few
the most you could do is to name the first one the ceramic balloon bundle and the later one the MOAB
to avoid that
generally those would be replaced by the lunar weapons though
^
i dont think using tiger vs moonlord is a thing people do, like ever
dragon exists
nah people do do it
why
The third tier of the tiger is quite good, if you can get it to consistently run into the eyes
thats to be expected from him i guess
that guy who overexaggerates weapons
lol lmao
like man i fucking love the keybrand
onyx blaster with chloro bullets 🤯
such long range and crowd control
i wonder, does tiger beat out cell?
"You won't BELIEVE how good the Paper Airplane is for pre-boss!!!1"
Something like that, I take it
god i love shurikens, i use them until plantera
With the silhouette on the thumbnail that is obviously the weapon
his latest video is complimenting the SPORE SAC
shield of cthulhu? brain of confusion? nah its all about the spores
that one expert planera drop
There's like 30 weapons that are even remotely similar in sprites there's no reason to silhouette a sprite
wood and ore swords 👍
anyway if no one makes the MOAB rework suggestion someone ping me once im off DND and remind me to do it
even then a few of them are similar
Those are what I'm referring to, along with wood and ore bow
so about the whole balloon thing
is 4 jumps actually enough pre-mech?
and is the frog leg really gonna make that much of a difference so that someone would use it over a wing?
Four jumps is somewhat decent, yes. Some people use it over wings because of the mobility it grants
bear in mind that most pre-mech wings are just kinda.... bad, mobility wise
most are still quite a bit better than double jumps
maybe the weaker ones
sandstorm in a bottle is amazing, yes
but sandstorm is still crazy mobility by that point
but sandstorm in a bottle is only one jump really
just one really good one
i would accept having just a bundle of balloons + frog leg pre-mech if the second one we were talking about needed a bit more grinding, like the transition from frostspark boots to terraspark
Right. If you don't mind, I'll use your message from #1042197406776827914 as a basis, and edit it from there using the points that have been brought up.
i feel like going from BoB + Frog Leg to five jumps + honey balloon is a pretty similar leap in terms of power tbh
it's got the extra mobility + a fun bonus effect
also BoB + Frog is prolly gonna be HBoB + Frog in 1.4.4 anyway lol
so you're getting a lot out of it
thank god
that fixes the other problem with double jumps
no fall damage preventions
How's this look?
Rework the MOAB
In case it's not clear, the MOAB is a set of "wings' acquired after killing all three mechanical bosses. I call it "wings" because it's not blatantly called a pair of wings, but it does act the part of one. As it stands, it's just the Bundle of Balloons with a Frog Leg and Jetpack slapped on, where the Jetpack clashes with the functions of the Bundle of Balloons. Because of the Jetpack's abysmal horizontal speed, it cancels the speed gained from the Sandstorm jump, which leads to people not making this upgrade.
It's hard to buff this thing as it is because adding more jumps gets difficult once you hit 5 extra jumps, so why don't we move its obtainment method back a bit? Why don't we remove the Souls and the Jetpack from the recipe, and make it a pure jumping accessory? Doing this would warrant moving it back a tier, which would be a better spot for it considering its stats right now are comparable to pre-Hardmode wings.
In short, the MOAB is in a weird spot, I think it should be obtainable earlier.
hmm
looks good
the upgrade we talked about would fit better in a seperate suggestion
Yea
a bit worried it will come off as SiS-y but i think making double jumps still functional is valid considering MOAB exists in the first place so clearly Calamity wants to try and address it
kinda like how we want a sidegrade to tracers
wait what does SiS mean again-
Well, I'll suggest it for now, and if a dev or someone else thinks it's a SIS, I'll rewrite it
Specific Item Suggestion
A blanket term used to refer to any suggestion that is overly specific in what it wants
hmm yeah
could expand the suggestion to make it come off more like "we want double jumps to still be viable in hardmode" or smth
but idk
Maybe I'll remove the "Move to pre-Mech tier", and just say it should be obtainable earlier
yeah
use the concept we drafted as an example, not a rule, and explain how tracers have two upgrades to support an alternative line of mobility just like what this would be doing
true
I'll give that a go, just give me about 40 minutes and I'll suggest it
like how tracers keep boots relevant post-ml the moab should keep double jumps in use in hardmode
(Oh yeah, if any of you wanted to suggest it before then go ahead)
YES
yes what
please rework moab
I’ve been waiting for someone competent at this to write a sug for a while lmao
im not competent so im letting someone else do it lmao
if you forgot you said that, here's a remindewr
On time 
if you forgor to read the previous reminder then heres another
i gave the other man an hour, i think this counts as if someone doesnt post it
Sorry that took much longer than expected
💀
wtf is this
@nimble fox it will come in tmod 1.4.4
it isnt cal's job to add a vanilla feature before said feature is implemented in tmod
We don't need to add a feature that will be added soon™️
plus reasoning being "it would be cool" is a massive no-no
I think the suggestion has been proven invalid pretty thoroughly already
We could not all bash it for every single reason it’s invalid
Asks for an already added feature
Refuses to elaborate
Leaves the chat
I can see it beginning
We're talking about the Shimmer one
It was posted three minutes ago
oh i thought you were actually replying to me and not telling the others that i proved it (unless you were talking to me)
cool
Oh no
Not at all lmao
I could just see this rapidly turning into dogpiling this one suggestion that can just be deleted anyway
dogpiling, the bane of this chat
add a upgrade called the bfb lolmao
we kinda already did in balance suggs
Omg btd6 😱
aint the bfb from like btd3
This is explicitly stated in the Frequently Suggested section of the don'ts

I only know btd6 so it’s a reference to that 
oh never mind its from 4 not 3
if you really want a btd6 reference make it be called the B.A.D.
If any context is needed about the suggestion topic, look from these messages downwards
#1042197406776827914 message
#suggestions-discussion message
Dang they really want shimer in calamity
dont dogpile
Mine, or the Shimmer one?
Shimer*
the person knows shimmer is coming now, we dont need to keep going
^
sorry, i was just trying to make a harmless jab at it
Dang there are so many Suggs including MOAB. Is it really that wonky
Right now the wing part of it cancels the momentum gained from any of the extra jumps
So yea
Sounds amazing
about the moab the part about how to change it being hard bc of more than 5 jumps being weird
moab only gives 3 rn
that's still room for fart and tsunami to join in
i would focus personally less on the tier and how the wings kinda counteract a large benefit of balloons, their speed, so even without a tier shift a good option would be to add 2 more jumps and kill the wings
I dont think having 2 more jumps will benefit the accessory, unless all the jumps are identical to sandstorm or fart in a bottle
because the jumps get weaker as you use more, so the final 2 jumps will not achieve what you want (which is high horizontal speed) and is just blocking you from other function like rocket boots (if you want to fly up). It is from my own experience that you will need this because wingless BOB (MOAB) really lacks in vertical displacement so you want to acccess some form of flight as soon as possible (in this case only rocket boots).
It is likely better to keep 3 jumps which all are strong and then remove wings
Any judgement?
it will never happen, to put it simply
just use the other wings which have more flight time
if you think boots/wings are too weak just install Boots Slot mod or Wings Slot mod
tracers have lesser flight time since they have built in angel treads
currently tracers are perfectly fine for the boss you can use them on, Elysian Tracer while is one of the weaker one is actually good enough for Yharon depend on your strategy
for Celestial Tracer just no, it is already way stronger (too strong) than Drew's Wing your only other option
^ and yeah, tracers intentionally have lower flight time than wings, but have much higher horizontal flight speed compare to wings
the fact that tracers have lower flight time is not "an imbalance", it is deliberate
Huh
I did not know that
Thanks guys
This will go well with my playthrough now that i know
another one of those "well this isnt against the rules but man do i not like it all" suggestions lmao
Would defeat the purpose of postml wings
I think that can be deleted, no?
The poster literally just said above that they didn't know that Tracers were balanced around having less wing time
not sure if this is under #1042197406776827914 but I dont think it really fit, it is all the meteorite crafts and not only for weapons
I mean if they want to delete it sure, but there's nothing inherently wrong with it. I'm not really sure what the policy is in these kinds of scenarios. Seems more like a "Devs are just going to have to reject this" kinda thing.
just exclaim it imo
deleting it is like, last resort if the suggestion is completely inappropriate
Yeah, this
it can be unexclaimed later if a dev/tester come in and say "hey we like this idea why is it exclaimed"
which we all know is unlikely to happen on non-April Fools for this one
Ah yes
Let's add Magiluminescence too
(
)
It doesn't break any rules, no need to exclaim it
Amphibian Boots to Tracer lets go
Just not a good suggestion, I'd recommend the author to delete it :p
Add Wulfrum Acrobatic Packs too while at it
I'd see anything else as overstepping our boundaries and regulations
it kinda break some rules, namely "lack of reasoning" and also with no prove whatsoever
(and also specific)
it claim tracers need insignia to be useful without proving that it is actually weak, and didn't address the fact that tracers are already inherently 2 in 1 compare to wings (which is the main reason they are given less flight time to begin with)
(and also we can only assuming it is soaring insignia not yharim insignia because they didnt even write the name in full)
what if they actually want melee damage on tracers 
The argument is offset and generally weak
Ok, this does seem like an exclamation
Because there isn't really an argument being made
The only one being made, making post-ML "more balanced", isn't really true
There's also the fact that you can use Soaring Insignia along with Tracers so
and it also is specifically for seraph elysian tracer only
which is like, actually ok for yharon, depend on your strat
And that isn't even a problem, if you consider that the suggestion mentions bullet hells (which very few boses have)
and giving it flight time will just make it better than silva wing in every single way when it was its only weakness
Elysian*
(??)
oh right I keep mixing the name
There's also that counter-argument
Tracers are ultimately QoL
A merge of boot and wing
With alright stats from both sides
and also elysian tracer is just not bad against yharon https://www.youtube.com/watch?v=fd_oliLo3Xc
yes I put myself in that situation, but as it can be seen tracer is still super useful for yharon
You have standalone wings, which are better in flight
And hopefully we'll have standalone boots one day
Tbf, Elysian Tracers is the one available so
you just dodge the bullet hell by staying on platform over flying
I'd be worried if it was bad
Ooooh Boots?
yeah, "pure boots" angel treads line soon™️
the rumored magiluminescence upgrade
and also godslayer jetpack™️ soon no copium
I can see where that suggestion is coming from tbh. The issue is is that tracers are a middle ground
tracer have better horizontal speed than wings, and I mean flight speed not run speed
as in way more
He is trying to fix the low flight time by incorporating insignia into the recipe. Issue is, that the tracers are intentionally designed to have less flight time. Its a good sugg, but incorporating it would invalidate all other wings by just being better than them
no it don't really is, it is trying to address the main intentional weakness of tracer without also stating other intentional benefit of the item
it only focus on the flaw while ignoring the strength of the item, they basically just want wings + boots in 1 slot without any cost
@warm dock I suggest that tou reword. Your sugg is very broad, so bring up things like adding the 25% flight time to the wings. Keep in mind tho, they are an intended compromise for horizontal speed over vertical capability
(It focuses on an intentional flaw, made to balance a solid advantage)
iirc soaring insignia still boost flight speed and on ground speed right? and by a large amount (even ascending speed but I forgot if calamity removed that one)
it is not just 25% more flight time
red when he nerfs meteor's progression and then proceeds to not touch the items after doing so
i suppose vanilla has infinite laser gun but it's still very weird
in vanilla it make sense, meteorite item are still powerful
(by that I mean space gun therefore by that extent meteor armor, and star cannon)
but the thing is there is a slight power creep from Calamity weapon especially Hellstone crafts
Wait, are drews wings considered a dev item?
wiki doesnt say so
Bruh
aren't dev items like, post scal & exos?
It’s literally Drew(Fabsol)’s wings
sometimes
yea they're named after him but wiki doesn't say they are dedicated to him
the exceptions i can think of are cryogenic and aquas
Let me guess, there has been a bunch of "revert yharon/DoG healthbar changes" suggestions and everyone has already got sick of them?
Not to my knowledge
that's odd
I thought it's one of those controversial changes that community agrees was unnecessary
my knowledge tho. Im dumb as fuck
There has been a lot of them yeah
Don't really get why people go "NOOOOO BUT IT REMOVES THE SURPRISE!!!!"
When you either know of the second phase or not
And if you know about the second phase then it's not gonna be a surprise, period
And if you don't know, then it's gonna be a surprise
It's one of those "one-timers" that you don't appreciate until it's removed imo
I'm currently playing Calamity with my three friends who never played it before, that's why I'm obsessed with it rn
also calclone fakeout phase is what made me personally fall in love with Raw, Unfiltered Calamity so I'm probably biased
I liked the fakeout a bit more but
Tf is fakeout
the music theme changing... yeah fakeout is not the most correct word here
Tho from the seems of it, it looks like when Clone gets resprited the fakeout will be back because the actual Calamitas Clone is hidden inside the thing
Just not the "Haha get an underwhelming fight! Sike!"
yharon make sense to "reborn" due to the new title change, DoG no, it just go out and come in again, there is no need (nor indication) that it should regen
Dead Cells does one-time thing nicely imo since they do it and they really became one-time, they literally vanished after the first and only encounter
Yharon regens the first time he gets to p2, then just never does it again after
Nope
A
What would even be the need for a fakeout...?
There were some mentions in dev about making Calclone be a combo of the machine's defensive protocols and the clone using magic
So she'd be, in a sense, a taste of both Calamitas and Exos
Oh that's cool
If you mean that the fakeout is "you don't know the clone is in there"....
Well, the player would only really find out when the Clone is defeated lol
Which is essentially what we had before, with the player fighting cal, and then learning about the clone
eye of desolation summons a random jardon robot and the clone kills it then fights you
definitely not ripped out of mor
Realistically, what would attract the clone. Something yharim or azafure related?

with the reworking of the lore we dont even know what the purpose of the clone was now
calclone draedon log when
wah is cooking
it is just mere scrambled eggs 
Calclone is Draedon trying to experiment with Calamitas' power
thanks for telling us the lore for free
As one of the Logs mentions, he was quite interested in Calamitas' exceptional power
So you can assume it's that
huh
fair enough
wait does the codebreaker/schematic system have some changes/reworks planned already
What kind of changes were you thinking of suggesting?
I can go check to see if it's been suggested before
gotcha
Not asking for rework, but asking for QoL changes
Make Schematics clearer in a couple ways
Change "Click to view its contents." into some form of "Use from hotbar to view lore."
Players are instead literally clicking on the item (to obviously no effect), and in the case they use it from the hotbar they might be expecting the recipes as the content, not lore.
Players cannot be trusted to know where to click from or what the "contents" refers to.
"to view lore" is indeed boring, but can instead be something like "view decrypted message"
Other optional changes but I can see why they wouldn't be done
- Rename Schematics to "[Biome] Schematic" instead of "Encrypted Schematic ([Biome])"
Feels weird to have an item called Encrypted Schematic, then have the tooltip of the item say has already been decrypted, perhaps could instead have the pre-decryption tooltip say that it's encrypted.
Understandable though since decrypting something could mean the thing is still encrypted.
- Disable decrypting the schematics again.
It just makes sense and is mostly self explanatory.
I can see if it's just inconvenient to do though.
but these might be irrelevant if the whole system is gonna get reworked in the near future
The only stuff I see about it is a denied suggestion about making the questline more intuitive, an implemented suggestion about properly decrypting schematics, and an implemented suggestion about making the Codebreaker easier to build
ahh alright
I will just post that for now
the others will come if I feel like it
ah shit I forgot to attach image
The only stuff on devplans.png that I can infer is being able to talk with Draedon at the Codebreaker, which won't interfere with your suggestion
W, thanks for checking 
Why have a log when you can ask him himself

i hope somebody is finally able to finished draetalk some day
draedon speechbubble
draete my beloved
from what ive heard its my favorite upcoming feature with new bestiary a close second
because it's dependent on someone actually finishing draetalk
(this will happen eventually)
2.0.2.003 real

you should fall within my calculations for me...NOW!!!
😳
i
dont think thats something that needs consistency
@sage furnace I think you need some more reasoning than "That's it really"
just a minor gripe hoenstly
@sage furnace i think that would be a #1042197406776827914 thing tbh
The double ping has been done
hey, im the mod here, im required to do it especially cause i exclaimed it lol
Yes, I'm aware
didnt the devs vote against scals name change being Calamitas, Supreme Witch
ah they went with Supreme Witch, Calamitas so scal still works
Yeah that's the point
Damn no Calzone
should i flag this suggestion then? i feel like it's kinda "reversion"-y idk
CSW 
We voted on a plethora of name options
Calamitas, Supreme Witch included
So it's safe to say that this won't pass
@lucid flare
As Cei said, we did want to keep SCal as a viable alias
Alright, thank you
even if it was renamed people would still call her that 
Even if you renamed Supreme Witch, Calamitas to something completely different, people would still call her that
LIke, if you renamed her to like "Cheese Block" but changed nothing else
april fools 2024
I would call her cheese block
devs get on it
When the Supreme Cheese Block
Would that make the clone just a Cheese Block
Obviously
Pog
when the cheese block is calamitous
Calamitous Cheese Block
You have been a Calamity to my cheese farm
calamicheese
mouse calamitas
smoked cheddarmitas
there is a terrible joke to be made here thats all ill say
good thing i don't know what it is
man am i gonna have to write out a whole paragraph detailing why the valor not having autoswing unlike every other yoyo is a bad thing
1.4.4 has an omniswing option
so, "fix the MOAB" has come up yet again
i mean it would be nice if it was useful
I'll be honest, it's actually pretty solid as-is
but nerfing the sandstorm jump still feels bad
it's weird, because it's somehow caused by the wing animation overridding the sandstorm twirl
it's just kinda worse than normal wings honestly
but autoswinging a weapon also overrides the sandstorm twirl but doesn't kill the speed
(to see this is the cause, grab a bundle of balloons and put wings in a vanity slot. the sandstorm jump goes slow even though the wings are doing nothing)
i mean why use moab over bob rn?
so useless in 1.4.4 yeah
calcium potions exist anyway
bundle of horseshoe balloons is legit better than early hardmode wings in vanilla
which is why making it HBoB + leg is an arguable upgrade, and then you can put an even stronger version later down the line
basically, either some way to make the wing part not screw up the sandstorm
or make it not wings
and considering the difficulty in the former, the latter seems more appealing, and like i said, with the tier shift down to hardmode this makes room for an upgrade with all 5 existing jumps to be added
hmm, magic carpet instead of jetpack?
i mean cloud is kinda useless as is anyway
so you'd never actually let it go that far
you know it doesn't seem like the former should be that difficult. The only reason it can't be kludged by hiding the MOAB is that wings don't hide while falling. but surely that could just be overridden
Also I feel like the further upgrade should be a balloons/boots combo like the tracers.
I haven't played fargo
plus they already have an alt boot planned anyway
i think boot + tread level boots would be kinda busted too
you'd still get to use them with wings it'd be kinda wacky
well the whole point of this is that wings
- balloons don't actually go together at the moment
and i know we were just talking about how wings nerf them but
it a whole lot less slots necessary to build it as such
plus boots wacky ms boosts might be able to push past that
well currently the tracers give you wings + boots
in just one slot
so wings + balloon boots doesn't seem an improvement on that front
honestly just have balloons + mobility accessory
what are the other aerial mobility accessories aside from the carpet?
frog leg/ampib boots and aero stone directly buff jumps
magi buffs movement
cal doesn't have many mobility accessories ngl
if there's a post-moon lord version, it should have gravity globe
Okay let's not get into broken territory here

to be fair blimps do work like that
n since people don't like the flying carped in auric tesler anyway
wat
idk
it really sucks to use if you want slow fall without needing feather fall potions
U don't even have to use it from the hotbar just fucking say "Use to view contents"
gravity globe is annoying tbh
i think my suggestion got bugged 🗿
Who in the fuck
Carpet is fucking broken what
@drowsy plank sorry for the ping but can you help me out with this one
How so?
#suggestions-voting message
i remember my suggestion having like 40 or so stars when i woke up today, but now it has 7???
not even the suggestion bot itself reacted to it, which is super weird too
Huh
prolly just discord not loading them
No idea what that could be
Same for me
i starred it and it took mine off
so
yeagh
It removed my star from it
@dense ferry you couldve said that draedon could have his monologue DURING the explosion (instead of after like normal) so the player has time to read it, which will make it easier for the player to keep up with draedons dialogue during the boss. just a thought tho

Makes no sense tbh
discord is so functional
you should allow me to suggest again so i can get more stars 
Just be glad we don't have to use FB Messanger
so true
or just remove frost barrier regardless 



yeah like
idk how discord keeps managing to make itself worse tho fr
most prominent endgame bosses have a death animation
providence, dog, yharon, moon lord, and so on
Draedon just casually walks while his machine is exploding and starts monologuing? That would take away the attention from the explosion, which is exactly the point of my suggestion, + Draedon isn't absolutely perfect, he would see the machine exploding and think "well, damn, gotta comment on that", it being instant is just weird


