#suggestions-discussion
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๐
I wanna see Scal hit a Jig mid fight
totally wouldn't ruin the atmosphere
at least we would have a way to cheer her up, cure her depression with mandatory induced dancing
Argh no! You killed my brothers!!!
Busts a move
Scal proceeds to commit Fortnite Default Dance and give trauma to everyone fighting her
I mean, you could make the same argument about slime gun and sparkle slime baloons being given a combat purpose, or adding stats to fairy boots
you can nake the same argument for slime gun*
sparkle slimes baloons 100% fall under it as well, I can see fairy boots being seen as different, I just meant it's turning a niche item not intended for combat into something that can be used in fights
the slime itens make some sense though since they are flammable, fairy boots make sense as they basically were a missed opprotunity, but confetti simply does not
joy buzzer electricity debuff...,.,., tho fr...,.,. give it to clowns too....
I feel like that would be a bit hard or otherwise janky to implement
Enemy move speed
If you want enemies to move faster
Just play multiplayer 
They'll be going all over the place in no time
It was just an example for something thematic, if I specified exactly what the debuff did it would just be an SIS
Tru
Confetti debufffff
I feel like this is going to either completely flop or pick up 300 votes XD
True
someones cooking
Juicy meats are cooking
what are they cooking
Well juicy meat obviously 
How many suggestion rules is this one going to break
Taking bets
if its another sis
@ashen warren wow this sure is a lot of writing for what will be rendered moot when aerialite gets its lore next update 
Aerialite just got moved to the sky biome
lol
but do you see my point
It makes sense
But itโs already getting changed 
just give it some thought for next update
They got to this before you im afraid
also molten gets unlocked after evil 1 for no real reason too
it gets unlocked because PickAxe
just pretend i had something to do with it lol
While also being accessible preboss because fishing
technically its preboss
yeah that at least makes sense practically
Reaver Shark 
rest in peace
lives on in calamity
if you wanna look at post-evil 1 things that make no sense just look at meteors
true
yoo its usable again
"ah yes, the giant brain is now dead, now meteors can begin to fall from the sky"
Maybe the brain was using like telekinesis to hold the meteors at bay idk
calclone and abyss mats
ML/plantera and dungeon materials
i don't really think of it that way, it's more like 'yo i did something cool, oh look there's also something cool happening'
all of the abyss unlocks being completely unrelated to anything relating to the abyss or even water:
the way its implemented is really well done
but for hm and perfs its right after, so there's a direct cause and effect there
There is a lore explanation for that fact
the way this is implemented is also not bad, because it's a matter of strength: 'i die instantly there, oh i beat a cool boss and now i don't die because i got stronger stuff'
wat
lab is super different
elaborate
Your honor, tier locking
.
(I don't know the lore reason
but yeah if a dev can confirm aerialite is gonna be getting this next update anyway id be cool with them deleting or it just getting flagged or... well i suppose i can just ๐ it when it reaches voting, yeah?
I see
Suffice to say, evil biomes and Aerialite are polar opposites
yes
Not necessarily next update
Soon
Any time between rn and Sunken Sea update
you get the idea
lab has the same problems but lab also litterally just breaks if you change how it opperates (unless you make it available post SoI, which isn't a great idea), the only 2 "locks" in this case are one thats pickaxe based (which is fine) and one that, while not really making sense, also doesn't really make sense to do anything else with it
And no point making a sug about it when itโs getting changed already
i am not deleting it because i just want to see it get a vote because i never make vote-worthy suggestions
Why? It'll get denied in dev :p
im just going to ask a dev to lock it if it gets into voting
It is still โ-worthy then
Assuming it's accepted it'll just occupy the space of another suggestion that might not be denied
So it's just poor practice
Don't give them the pleasure of going into voting
They aren't breaking any rules
NOO
well it isn't invalid, so it would just be locked when it gets into voting but that's annyoing
Could be a ๐ maybe
exactly
yeah that's what we do with these
@hollow shell what do you think
Hold on lemme check the emojis
sorry but i did something like this a couple weeks ago and it was nice so i'm doing it again
Oh I swapped them nvm
๐
Anyways suggestions that are going to be implemented are pretty much always deleted so
We still gotta follow protocol
Rn I just recommend not submitting it
Depending on what Rover thinks, I'll give it a ๐
yeaa
It can be accepted into voting to push more suggestions into the top 20% 
^^^
uhh hm
Wondering if this would be a ๐ or if it'd actually be a ๐ ๏ธ
I do not know what the upcoming lore is
๐ is probably safer for now, because worse case scenario, they just end up being the same instead of conflicting, while if it was ๐ ๏ธ and it ends up being different, that'd be confusing
Oh, sorry
why is there a ๐on it in #suggestions-posting
dev put it on but also fr i think we should be able to put them on there in posting!
it would be very useful
venus put it then a whitename also reacted it and then venus retracted theirs so it was only the whitename's
and now I removed the whitename's
๐
Thank you
Whitename sounds so racist
heh
oh it was probably me who reacted too
nah not you
coulda sworn i reacted to that
Who was it 
It could be you, it could be me, it could even be-
new slur dropped
arenโt meld blobs already getting removed
or meld constructs
one of those suggs passed
there's a suggestion from february about removing the meld constructs
it passed but it was rejected
Huh.
Same
I mean I would absolutely prefer a rework if thats the direction they want to go, and if that is why it was rejected then sure
But currently I see no real reason for them both to exist
Literally the only thing you can do with blobs is turn them into constructs. That's it.
Would work because of fragments furniture
yea
all the other fragments have furniture yeah
meld coming up with a furniture set vastly different in style to the other fragments because that's how it is i guess
I see
But like, that would still be fairly different from constructs as they exist currently
And I feel that until that is done it would be better to make the change now, since if you are making constructs the lunar bricks you would still need to change all the recipes anyway
most "ore" materials are like that, just used to craft its "bar"
although meld is unfitting here, being the rogue class counterpart to the lunar fragments
Yeah its specifically because it is the rogue version of the lunar fragments that it stands out
Plus at least for ore
Its a placeable block
You can use it for building, it isn't just a pure material that exists only to make items out of that is not placeable
im not sure im following but construct bricks being made with stardust seems fine to me, and blobs replace the weapon crafts
yea!
Yes
(or just make the meld bricks with normal stone)
Assuming the speculation is correct, just redo the recipes to be meld now and readd constructs once they are turned into the bricks
You would have to do it anyway once the changes were ready
It would just be cutting bloat out right now while they are in a weird place
not to shut this down or anything because i 100% agree with it but havent almost all suggestions like this been denied
yes
they have;;
around how many votes does something have to have for devs to consider it
Well, if they remove it then they remove it
I really think they should consider it seeing as there really isn't a logical reason for it to exist even among its own item type
But if they don't want to get rid of it for whatever reason then eh
top 20% of suggestions in a certain period (i think its a week per period) so it depends on the quality of the suggestions surrounding it
N/A, the top 20% of the week get sent
It's around 100-200
its any suggestion older than 7 days and younger than 14 days
so if the sugg is more than 2 weeks old you'll have to resubmit it if it didnt go through
oh its recent i think
You gain so much money that Midas Prime is trivial to use, but I agree it would be good to have that functionality
It is weird that suggestions are not automatically culled
not if the devs just deny it like they did for coin guns 
#suggestions-voting message
is this one ok
Because suggestions from like 6 months ago will never be looked at but are still left up
That one's good, yea
it does kinda suck that it costs like half a plat per attempt
it should be fine, probably gonna be in the next group
slick
just like my "remove frost barrier" suggestion ๐
i still haven't remade it though 
what does frost barrier even do besides be a auric tesla material
you see, this accessory is VERY good
it gives chilled immunity 
and it freezes enemies (glacial state) if you get hit 
and 4 defense
Ah yes; there totally isnโt a potion for this
o damn I thought it was 12
ngl that sounds like a mid prehm accessory that's only being justified for early hm because of glacial state
how long does said glacial state even last
up to 2๏ธโฃ seconds
wonderfull
although tbf 2 seconds is actually pretty long for glacial state
most things seem to be only 0.5-1 second
f-barrier is 0.17-2 seconds
wait hold on aquatic heart litterally has the exact same effect
so it's only "good" quality is outclassed by a pre hm acc
Here's the thing
Aquatic Heart is actually good!
precisely
aquatic heart when it
when it completely replaces frost barrier 
if we made it as such
i mean if the devs decided to put it there
I'd want to know how the traveling merchant got the heart in the first place (and is still alive)
But ice claspers drop it
@neon tree 99% sure this will be implemented next update
the Devs confirmed they plan to make it placeable with rubblemaker
Hell yeah!
anyway chat should i remake my "remove frost barrier" suggestion?
Cause I plan on placing it in the center of my bace once I run out of uses for it
Byeah you can delete your sugg in this case, then
@neon tree ^
Did I post that right? I am not at all familiar with these systems. Went over the doc and all the rules but I can be rather blind sometimes.
I feel like you're overlooking Forbidden Circlet, and also you bring up Crystal Assassin a lot as a positive example but it's usually considered to be... Pretty Bad
Hm. Apparently I straight up missed that. Saw it briefly in the crafting menu and straight up thought it was a vanilla vanity item.
in part because calamity nerfs CA for some reason
That's a bit embarassing.
Also no mention of things like Fearmonger, the OOA sets, Mollusk, Fathom Swarmer, Astral, etc.
fathom swarmer?
tbf it DID need nerfs but maybe not that extreme
oh fair
i still consider them "multiclass" bc they're for. every class. but i get your point
Also: It's been a while since I had the chance to use it (went straight for Frost this time) but Crystal Assassin armor is a personal favorite of mine, I love the free dash and pure damage.
Yeah

no really how is fathom swarmer multiclass
it used to be
did Calamity remove the damage buff and I never noticed
ah
Fathom swarmer was multiclass got damn
Fearmonger is a multiclass (intended to be), omega blue kinda just you cant use stealth rogue
yeah.
Wiki says it's still around...?
...
also demonshade & gem tech (although they are kinda all the way at the end)
................
the one on the left is the old one
and it is a stupid nerf yes
it's Pretty Bad now xd
Also I was wrong about Fathom Swarmer I was thinking of some other set lmao
it was kinda always bad imo
Prolly
Funnily enough I have never seen someone use frost with both melee and ranged
^
also yeah gemtech, and demonshade is planned to be reworked
Really? It's one of my favorite armor sets.
Frost is more of a "this works with two classes"
I think aerialite is also supposed to be reworked into multiclass?
I love mixing ranger and melee.
Frost is just kinda bad iirc
or at least like ranged/melee and mage/summoner mixed armor or something

It's 100% a multiclass set, just pretty rare to see someone using it as multiclass
aerialite will be ranged & mage
because it is not really usable as multiclass
the only 2 class you can use multiclass is summoner (obviously) and also normally is mage because sometimes they have those "sentry" type weapon that lingers, like crimson rod
Anyways yeah I don't personally think classless/utility armor sets fit the same bill as Frost and Forbidden.
I think other classes could multiclass well you'd just need to engineer an armor or accessory to make the multiclass work
My goal here is, like I said, something that specifically works with Rogues and also something else.
Or multiple sets to fill it out who knows.
Yeah I think the suggestion is valid
iirc those type of effect are supposed to be reserved for demonshade
I heard something about demonshade making ranger able to use stealth (something like that)
oooooh
so I imagine a unique effect like that will be unlikely to be available earlier into the game (and also is just incredibly hard to be balanced)
Well, define earlier.
at least for demonshade you can say "fuck it you beat scal here have some power"
demonshade is post-Scal
My apologies, but I have not been very active here, no idea which boss Scal stands for.
Supreme calamitas
Would some endgame ranger weapons get stealth strike effects or no?
Most likely not
haven't actually gotten to her yet I will admit, Devourer of Gods wrecked me and I'm still trying to gear up better for that.
Or Yharon, whichever happens first.
I would imagine tyrannyโs end with daawnlight and nano tech and demonshade stealth would be ridiculous
isnt cal trying to drift away from multiclass/multuple helmet armors?
3 helmet armor, one for melee, one for range and rogue, and another for mage and summon
i'm such a loser i still remember those ๐
Those are two very different things.
ngl I kinda wish it was melee and summon that got paired totally not so we can have fearmonger 2: the mongering
Melee/Summon sounds kinda busted but very fun.
sorry i wasnt clear
As does Rogue/Summon, come to think of it.
cal is trying to drift away from multiclass in general
Summons with super crits from stealth
why do you thonk wulfrum armor got cut to only summoner?
why do you think they are making aerialite mage/ranger only?
they're trying to move away from 5-class helmets because it's cringe
while those changes do make it harder to multiclass, i'm pretty sure that multiclassing is not the reason why they're doing that
these mutliclass armors you are usggesting are basically multi-helmet armors mashed into one
like a super armor
Stealth strike universe splitter would be ridiculous
universe splitter already may as well oneshot just about anything
we still do have quite the fair bit of mixed-class armors such as, astral or omega blue
according to the plans i have heard from the devs, exo armor will also be a 1-helmet, all class armor
altho that was a while ago
abd if we wabt to expand the scope a little bit, cal got rud of a lot of multiclass weapons
with only like one or two still existing because donor
aethers whisper 
isnt that donor
Wasnโt there a old ranger weapon that could convert to a mage gun
aether whisper
Ah that was it?
there was also triactis' paladinian mage hammer of might being melee/rouge
that was true with like 30 different weapons, but that was two separate items
it used to be both before it split to the seperate varieties
Nope
One helmet is Ranged, other is Mage
mage has a seperate chestpiece too right
hello, developer
hey, is it true that the purging of 5-class armors is because "calamity wants to move away from multiclassing"?
mollusk (who uses mollusk)
reaver (3 helmets but its really only 2 and also I can't remember the last time I saw someone use it (besides me of course))
astral (ngl half the time I forget this armor even exists)
omega blue
fearmonger
gem tech (nohit momento)
demonshade (endgame so doesnt count)
7 (really only 6) and I'd argue that only 2 of them get used regularly
what was my point?
you think I know myself?
what was your point?
wasnt demonshade becoming mage/summober exclusive
no
my point was that I didn't have a point
or was that cut after the dev incident
if it was, then it..probably isn't anymore
more like, devs don't want to add more of those "armors with 5 classes per helm" thing
because the plan was for it to become 3 helmets, 2 of them favoring two classes at once
that's what i think but seems like discord user sparkofcourage here thinks that they're doing it to get rid of multiclassing
Demonshade, iirc, will be
Melee
Ranged + Rogue
Mage + Summoner
ah i got my info wrong
Hello!
We wanna move away from sets with 5 helmets
yeah this is what i was rrying to say but i got mixed up along the way
This should help make the path of each class feel more unique, and it also opens the possibility for more armor variety
cant blame ya, more often than not i mix things up
yea makes sense
you could make like, 2 different armors per tier , yea
like post-dog (although it has 3)
tbf one of those is a donor (and a really cool one at that)
Something something
Devplans.png
Mollusk and Reaver are very very good but niche by design, that's ok
Astral is the meta for mage and melee (no speed) and is used constantly
Omega Blue and demonshade are obviously very common
Fearmonger is BUSTED as heck with the summon penalty removal, same with Forbidden (Helmet)
Forbidden Rogue is bugged and bad
Gemtech is gemtech
I use mollusk.
Mollusk is very good
Reaver is more of a trade off armor
But it has very solid niches
Heck mobility reaver is extremely good
Due to being able to dash faster
Reaver sucks because it only works for 3/5 classes. It needs minions and stealth.
Of all Multiclass armors, mollusk, Reaver, and Forbidden (Magic) are the really good ones
reaver is actually 0๏ธโฃ class armor
in terms of design
wait nvm i see your argument
@silent coral
1- completely broke every rule of suggesting
2- you already can, go check the modโs configs

What happened
isn't the point of the party stuff being completely vanity?
sure they made something outta slime stuff
when you mean every rule, do you mean EVERY rule?!
every single vanilla party things are meant to be vanity
doesn't seem to compute too much to me to make it a functional effect as well
also @/thomasthepencil
why did you cut the ping
who is thomasthepencil
A user
also yeah at least meld blob sucks
just make the pillars themselves / deus drop constructs
oh I meant if blob is removed
A guy with a mod.
nah he doesn't do mod anymore
What the fuck
He's off living the big dream (making the ascensiongame
Oh that's great
does anyone know what this sugg was?
move ripper bars
move as in?
I think it more meant to move them somewhere to a different place on the screen
But, again, configs
Most of em*
yeah but!!!! what if!!! joy buzzer electric debuff!!! so items have a use + new electricity debuff!!! just saying!!! it WOULD work!!!!
amalgam kinda exist (for later bosses) but yeah
in general they should just last longer than 4 minutes when other potions last like, 8 easily
you shouldn't have to use a suboptimal accessory just to make sure your potions last the whole fight 
lol but fr i know amalgam is better ever since it inherited dodge but it doesnt make what im saying any less true
amalgam is not really "suboptimal", it is actually pretty good
yes i was joking
more like it shouldn't be using a specific accessory to fix your problem but yeah
the actual solution is to readd yharim stimulant, make it not stack with all potions but simultatenously have the effect of every single potion, or a specific way to brew it to make sure that you can select the specific potion effect you want and it make the buff last 30 seconds
clearly

Man, every time I look away from Discord, a suggestion just spontaneously appears
1.4.4
cake still avoids this tho
and like
i get it but
at least extend the duration man
cake kinda is intentional as a short duration buff (because it is very strong)
just like tipsy
and yet sake exists 
even sake is only 4 minute and you get it from travelling merchant
unless you buy 1000 of it you will be using ale which is 2 minute
i bought 2000 of it in early hardmode and still havent run out
money is of no consequence in calamity
actually
all the alcohols are 8 minutes
I dont remember cal changed ale/sake duration
Doesn't look it
dont think they did which is why im adding it lol
and also money is not the problem, the problem is more "when you encounter travelling merchant and have enough money"
if you are preboss buying more than 100 is out of the question, and you can straight up not have a travelling merchant with sake later on
tipsy is unironically better than almost all alcohols now, if not actually all of them
10% melee damage and 10% melee speed is almost an accessory (mech glove: 12/12), especially now that bloody mary is in the dumpster
i understand the argument but i feel like most cal players are gonna get the potions by any means necessary regardless, so i think making them 4 and 8 isn't that bad anyway
The thing that makes Tipsy the best: the +5 fishing power
Become a master fisherman by being drunk
I like this suggestion
Itโs got more raw damage increase than everything except everclear right
4 lets ale last most preHM fights, and 8 lets sake last most HM fights
And everclear has a far larger downside
if the player are gonna get potions effect by any means necessary regardless they can just press autobuff 1 more time in the middle of the fight
By making the buffs longer, you don't have to get stacks of them all the time
true!!
rage/wrath/endurance I kinda can understand because they are potion but not alcohols but yeah
In theory
tldr: make amalgam double potion duration effect actually comes at a relevant point of progression
surely 4th time is the charm
Surely this time it will pass. 
I don't remember about any hotkeys during boss fights that aren't directly next to the direction keys
Quick Buff is among those
unironically last time it did pretty ok, 168 votes
that batch was like 200+ or something, I unironically will just try again
the moment when sulphuric wall suggestion no.N
just like uh
what was that one thing that got suggested all the time but we mostly agreed was actually just a Bad Idea but got added anyway?
i remember there was something like that but idr exactly what it was
dash keybind?
Sooo true
TRUE
wasnt that mostly agreed to be a good idea
There are a number of things that fit that description
true
Approximately 10% of any suggestions that get through fall into that category
not exactly since it got suggested 84 times and only recently got accepted
potions shops, dash keybind, etc.
We need the potion shops to die, but at the moment there isn't much better to replace it with
oh what about uhhhhhhhhh turning OFF the base movement speed buff, that was one
dash keybind to me is the same deal as weapon autouse: vanilla should had it to begin with
That was so dumb
it was!!
Oh yeah, the one that was like "I don't like that Calamity Mod modded the game please remove it"
Whatโs wrong with the potions being sold exactly?
Everything
"erm....this Videogame Modification modified my videogame and now i'm not painfully slow plz fix" ๐ค
It completely invalidates herb farming, fishing, and other various ways of obtaining potions
me when I read the vanilla changes wiki page, and realize it's hundreds of changes 
ideally you want to "make potion easier to acquire" through better way to farm it, not by adding in AlchemistNPC Lite basically
Ok
But herb farming and fishing are boring as fuck for most players
people still use alchNPC anyway... 
considering cal had to rework the angler (granted not all fishing but it says something about the state of vanilla fishing) i can see why many might not want to fish
Unfortunately, most alternate ideas to remove the potion shops have been struck down in voting or in dev
Just like, multiply the prices by like 20 
this is why i said we should put more potions in more explorable places like pots and chests! but no one was interested
Like cog's "Turn the wooden armors into herb farming sets"

I liked that idea, personally
I should see if Catalyst is willing to adopt it hmu koolaid
Although, it might be hard to execute
Would it just make every form of herb destruction count as a Staff of Regrowth hit?
does anyone actually make wooden armor
That's the only way I can think of to improve herb yields from armor
we're doing this again chat
It begins
Does ash wood armor in get fixed boi count
That was one of the ideas, yeah, but I left it pretty open for them to do a TON of stuff with it and then it was unanimously agreed that they were practically joke sets lol
Ash Wood is justified because it has something other than "Haha get 1-2 extra defense"
Wood Armor will never be Real
pumpkin armor could easily be a farming armor
I think I made wood armor... a grand total of once.
no because it actually does something aside from stat stick defense
wood sets are too goofy though
10% damage 
ninja armor should have "every tree drop +1 wood"
๐ฅ
Pumpkin and Cactus armors are essentially just discount wood that does something infinitely better
lumber ninja
mobile game name
you stealth your way around the tree and scare it into dropping more wood
it will still be a buff and make it more useful than current version
of "9% crit 20% movement speed"
I know it's usually agreed upon to not impede on vanilla design for items with defined classes or identities but I never got why Ninja never just got a Rogue stat set slapped on top of it's vanilla design like Gladiator or something lmao
Just turn Ninja back into vanity
Could be worse for being barely post-boss
Oh, but it could be so, so much better
and also I just realised my buff master ninja gear suggestion never get a response (accepted/denied) so my guess is it is basically denied
tldr MNG users just need to get more copium since a buff will not come anytime soon
or maybe even melee like, melee has no armors before desert scourge (which rogue does in the form of snow ruffian)
gonna be honest considering how cool a couple of the wood sets look it sure does suck that they're useless as hell
It will be implemented in 2 years from now when a dev is like "Hmmm this will be a fine addition to the mod" and gives it the green light
the buff will be that MNG now provide 5% movement speed
not the upgrade lines though, they already have MS
Probably a really bad idea to fix dodges: Make the dodge cooldown scale throughout the game
I'm pretty sure that will be no better
xpcqe tried that, sugg got denied :lol:
now exactly that idea (or rather that way of implementation), but kinda
I'm pretty sure that the suggestion idea was making earlier dodges have shorter cooldowns
My idea is after killing certain bosses, the cooldown gets longer
very convoluted but at the sametime I am almost certain a "make dodge cooldown lower" or "make dodge cooldown lower in endgame" suggestion will get straight denied no question asked
aren't scaling items a total pain though?
I think it's less that they're a pain to make, and more they're a pain to balance, but yeah
The problem with a scaling dodge is that players could just skip the bosses that make it longer, keeping their dodge cooldowns at a minimum
Yes I can confirm items that scale are CBT to balance
Makes sense. Dodges are pretty hard to balance as well, but at least just having a fixed cooldown makes it easier, I suppose
oh right shade, what is the status on this suggestion
or basically in permanent limbo now
(I assume denied)
Wdym useless? They have +1 defense!

but what if they have +2 defense instead
it make green slime deal 50% less damage
2 -> 1
it is basically a 50% damage reduction buff
honestly there's little reason for the additional accs in auric tesla anyways
they're all just โจ fluff โจ
get rid of Frost Barrier and yeet Carpet off the recipe
That's why we killed Lead Core
the carpet on auric tesla is SO FUCKING ANNOYING
you wanna slow fall? fuck you! we dont do that here!
Just randomly starting to hover once you run out of flight time messes up movement somewhat, yea
auric tesla needs to be smashed into pieces with an endgame hammer and be remade into based
The featherfall potion in question:
why should i need a potion to do something an accessory should already be doing
(wings)
Fortunately the armor combining is planned to die, so a rework is likely going to happen once that happens
bullshit the average player doesnt have wings post yharon
you cant put the genderfluid in a accessory unfortanately
iirc the only reason auric tesla has carpet is for defiled players and that aint even in the base mod anymore
When the average player is suddenly lapsing into a challenge playthrough
:questionmark
Lmao
It Does Nothing except get in the way of otherwise fluid motion
Just rapidly change genders and have the particle effect repeatedly occurring
whats what being bi is right
no
bi is being attracted to more than one gender (might just be male/female not sure on the specifics)
Just remove auric entirely ngl
bi is attracted to male and female
pan is attracted to everyone
ah damn then what gender is the one where you like both vanilla parties
HELL no
i aint about to do scal with just silva armor
auric can be based if it's not trying to super glue parts of the material armors
or just god slayer armor either
Just reduce scal and exos damage to compensate
its probably how draedon designed and made the armor
combinations can work if the end result is mostly unique but still taking nods from the material
I donโt see the problem here
not fuckin taking them raw
Bi is being attracted to male and female (the two "vanilla" genders as you described them)
Terraria players when they have to go more than one boss between an armor upgrade 
nah draedon didnt design auric with mashing 3 other armors into it in mind
Honestly, post dog bloat wouldnโt be nearly as bad if the majority of the items werenโt just made irrelevant one boss later
eventually auric'll be changed to be actually unique
so i was right?
That's one of my main problems tbh
It feels like items that you just got 30 minutes ago immediately become obsolete after you beat another boss
And that goes for 90% of the mod
*90% of post moon lord
It happens in hardmode too
If we moved the accessory upgrades to post-Yharon instead of post-DoG, that might be a decent way of fixing it
to a much lesser extent
Not really
yes really
most of the time once you beat a boss you're gonna use the weapons you get from beating said boss
any genders
as long as it's more than one
It lets us remove the Elysian Tracers and removes some post-DoG bloat
accessories, on the other hand, typically last longer than one or 2 bosses
Bi-sexual implies two, because bi means two
cool
So bi-sexual is when your attracted to 2 genders
not what it means though
Which is exactly why I think they should stay post dog
the name is a relic from when the binary gender model was universally prevalent in queer spaces and is irrelevant to its current meaning
that wouldnt fix the horrifying amount of post dog bloat
We're both right
what did I walk in on
gay
A talk about the meaning behind the word "bisexual" and talking about moving post-DoG accessories
at least moving a bunch of post dog accessories to post yharon gets rid of post dog bloat
There's a separate discussion going on that has absolutely no relevance to the conversation, just ignore it
the calamity discord is a incredible place

Truly
being able to derail chat after one joke
main issue with post dog items is the fact that thats where patreon items max tier was
How did you know
Honestly, I think moving some to post Yharon and some to post dog might be best, avoids any one part feeling to bloated with acc upgrades
I thought Auric was the max for a little bit
Drataliornus and Dragon Pow, anyhap
so move some post dog accessories to post yharon as was the idea originally
donor items are one of the biggest issues with cal right now
The original idea as I heard it was to move them all to post Yharon
drat isnt a donor item but yes dpow is
Isnโt gem tech also a donor
then you're just taking the issue and Pushing It Over There
ye
I think keeping the Asgardian Aegis, Amalgam, and Sponge at post-DoG is fine
Exactly, albeit post Yharon bloat isnโt as bad as post dog bloat
though its for lilac so im hesitantly personally considering it lilac's dev item
????????but if you that then it....Will be as bad
what else are you gonna do aside from remove half the items
push it over to That Other Place?
Iโd say add core to that list
move them to different tiers, but not thr same one??? idk
Mostly because one of its effects is nearly useless post Yharon
post yharon doesnt have nearly as much stuff as post dog
yeah, definitely keep CotBG pre yharon
so moving a fraction of the stuff post dog to post yharon starts to balance out the bloat
is what i meant
In this case, moving the class accs and rampart
???????
you specifically said that it would just be taking the issue and Moving It Over There and how thats worded makes it sound like it would be doing absolutely nothing
deific just continues being viable for another boss 
We've got these accessories at post-DoG at the moment
Asgardian Aegis, Core of the Blood God, Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Nanotech, Nucleogenesis, Rampart of Deities, The Amalgam, The Sponge, Elysian Tracers, Dimensional Soul Artifact, Statis' Void Sash, Occult Skull Crown, Dark Sun Ring, Eclipse Mirror, and Venerated Locket
remove tracers 
theres no way to get rid of bloat without a) removing items or b) moving them to other tiers
what i meant is that taking ALL the post-dog accessories and making them post-yaron would Move It Over There
not some
The Tracers can definitely die
DSA should stay post dog
imo
noone uses DSA unless they want pain
Dimensional Soul Artifact is obviously themed after DoG, it wouldn't make sense to move it to Auric tier
would it be an Extremely Bad Idea to suggest moving ESA to post cultist instead of moon lord to fit in with all the former future boss summons being behind the boss that became the future boss
Not "Extremely Bad", but perhaps not favourable
It works except the part where youโd need to remove exodium from its recipe
replace it with fragments
True
the phantoplasm is the real issue
what are we talking about here
Oh wait, I'm not even thinking of the accessories made from Nightmare Fuel, Endothermic Energy, and Darksun Fragments
post dog accessory bloat
Yesโข๏ธ
I brought up the idea of moving some post-DoG accessories to post-Yharon instead
that does feel a bit like kick the can down the road
if its only some of then then it's not as bad i think
The express purpose was to reduce post-DoG bloat by a bit
But yeah, moving all of them would be bad
endo has no accessories, nightmare fuel has OSC, darksun has DSR and eclipse mirror
Statis' Void Sash wants to know your location
Whatโs Osc again
occult skull crown
Ah
Uhhhh
Sure
oh damn i really did miss that
shows how much i use it 
put the take in the microwave
oh no
does the take have water content
Ngl I think these can all stay (except void sash move that shit to post signus lmao)
So to add to this list, Statis' Void Sash, Occult Skull Crown, Dark Sun Ring, and Eclipse Mirror
if the answer is no then keep that shit outta the microwave it will start on fire
post-sentinel accessory.....bazed....
definitely don't put it in if there's metal in it
DSR could easily be moved to post yharon if you swap the uelibloom in it for auric bars (why does it have uelibloom??????????)
Venerated Locket also exists, for the final post-DoG accessory
well you see
why is uelibloom
uelibloom is a fossil
it's fossilized plant
but its tree based
it is the opposite of based
the plants had to have been not fossilized at some point
tree CRINGE material
If an Eclipse was happening would you truly think that plants would be growing well
No
this is terraria we have plants that bloom at night
So therefore we move it to Auric tier
it was originally auric tier too, wasnt it
well not exactly auric tier but real damn close
take the uelibloom out make it just darksun or auric idk
I believe it was post dark sun which is different
it still is post dark sun
Final verdict on what post-DoG accessories should be moved?
Let me just get open a WordPad doc to write down your responses
my verdict is that yes
i would say uh
maybe DSR
aegis, rampart, sash and each class accessory makes sense to be there
cotbg would die if moved
Keep dog: core, aegis, sponge, amalgam, osc, dsa,
Move to post yharon: everything else
Void sash: pre dog lmao
nah class accessories should be post dog
DSR, the class accessories, rampart, and sponge should be moved to post yharon
sash should be moved to post signus imo
same as jacob except DSA, you can't do that ๐ญ
DSA???? i dont got DSA on there
Dsr is
i got DSR
what
Dark sun ring
oh lol xDd
sash being post signus has an issue being that's prolly too early for it
acronyms am i right
it's too good an item
Reading comprehension 100
tbf
Calamity has too many acronyms
they're decently close on a keyboard
A ram is still preferable for the majority of upcoming bosses
and sometimes muscle memory kicks in (like sometimes i start to type fuck instead of fine)
anyway
here comes my biden blast
im not acronym master, i saw jacob type dsr i thought it was a typo
post dog accessories are bloated but none of them feel great to move imo besides DSR
got damn
Rampart
CotBG ravager drop

Rampart is way too good to be put earlier than DoG
The thing with rampart is that one of its components is still viable by the time you get there
oh
yeah rampart is way to good to be anywhere earlier
OSC should move
and?
that happens for like
all the accessories lol
man like two people responded to my points lmao
Apparently there was too much hubbub about Rampart
the point is simple, like, this have near 0% chance to pass
Rampart is fine ๐
Oh I'm not making this a suggestion this is just like
If I had control of the mod
I can see occult skull crown (mainly because it is not being considered at all for balancing)
I might try something like this
others, probably not gonna change
ok so issue is
nanotech competes with sheath way too close together
ravager to post dog is still sentis, polter, OD, dog
otherwise i agree with these tbh
Ah right I keep forgetting rogue accessories exist
elemental accessories being post ml would be much less confusing but at the same time they could rename the ones with elemental in them to not have elemental
Occult Skull Crown and Statis' Void Sash don't really have the power level of a post-DoG accessory, they could probably get put to post-Signus instead
tbf you also get eclipse mirror at the exact same time so
void sash is fine
Buffing them would be a volatile solution
void sash is actually
the thing about moving these accessories to post-Yharon is that you are so stacked with upgrades that it become a post-Yharon upgrade bloat
idk how you use rogue items so idk if those actually compete 
quite good
I think Eclipse Mirror is meant to be a stealth counterpart to Nanotech
you already have auric armor at that tier, now you gonna have all the accessories upgrade on post-yharon too
retier eclipse to post yharon with DSR
tbh
Just move it back?
nanotech is broken on stealth and spam tbh
at first i thought you meant the event and not the accessory
lol
Core being pre ml is crazy given how good it is
I did too and I was so confused
ravager is being moved to post provi
entirely
that's been confirmed
Oh
Ravager is post-ML in this theoretical rework
yeah
Cool
L
and in the meantime they could just make cotbg drop post provi
anyways i have an idea for a suggestion
Core of the Blood God doesn't match the rest of the post-DoG accessories sprite-wise
make cotbg better against being hit often
compared to BFC for being hit not often
imo
Also Nanotech not being able to be moved is fine, just associate it more with like, Nanoblack set and you'll be chill
yea
max hp benefit from being hit often
and I dont think you really want to reward being hit often
that is like, "if you deal high damage this accessory give you more damage"
if dark god sheath being too close to nanotech in this theoretical you could just
Remove it
and put the components in nanotech (i actually have no idea which accessory dgSheath goes in)
not reward being hit
but be strong against chain hits in particular
compared to bfc which is busted on spaced hits
I mean do we really want to further nerf defense damage when it is already mostly inconsequential
Making CotBG reward getting hit would just feed into the facetanking playstyle, we added defense damage to counter that
then literally just giving it DR will be more effective
well
reducing def dmg ONLY benefits it on chain hits
which clearly makes it an opposite to BFC
also
thematically
We got rid of that in the DR purge of a year ago
BFC increases defense damage
an opposite to reduce it and be better on chain hits
kinda makes sense
kinda make sense but it also is a not very great effect, not great as in by design
Eh, I like core as is tbh, it does things no other acc really does and the synergies it can create are fairly interesting, I like the idea of an acc like the one your describing, but I donโt think core should be changed into that
the accessory is basically planning for the worst case scenario, at that point deific amulet/cross necklace just dump it completely
no I dont think it stacks, it in theory stacks but it just is not
anyway it's not meant to be a huge buff
Which of the Summoner accessories are dying again?
just make it a little more a thematic opposite to BFC
only statis blessing
oh i see
majority of the time you get chain hit because you get stucked in an attack, eg: an attack is moving right but you didn't react in time and also move right; it is not often that bosses spam you with mass amount of projectile at the same place (only one come to my head is providence and yharon)
Ok yeah
One of the Statis ones, anyway
blessing is becoming curse
makes sense
cross necklace give you the "reaction time" for you to get out of an attack, COTBG (assume it reduce defense damage) is to compensate for basically didn't react in time and take rapid damage
Why are Curse and Sash on different tiers anyway lmfao
oh i see
Because ?????
ah
but they have reworks and such planned for talisman/mage accessories and equiver at minimum
Appartus
Sprite-wise?
yes
Sideways briefcase
me when im an apparatus ๐
ok so im glad to know no one has any fucking idea just like me
cool
If you rotate it 90 degrees to the left it looks like a bag
So true
it's 100% a backpack i think
which is why it's explosion internally is ApparatusExplosion
So thatโs where you store all those spare minions
Shove em in the bag
because like
statis blessing is a
headpiece?
i think?
wait no
it's a scarg
it has equip sprite
It's a scarf, according to the equipped sprite, yeah
Least confusing scarf item sprite
you're adding the star-tainted generator to your wearable scarf
making a backpack that contains said generator and scarf magic
when i look at nucleogenesis i see almost like a futuristic bed from clickbait news articles
Counter scarf is right there?????
That at least looks like a scarf
this thing looks a lot like a scarf
Rather than whatever the heck Statis' Curse and Blessing are supposed to be
Curse I can see as a scarf pretty easily actually
blessing looks like you're holding the matirials in it
blessing looks like a ring
(source: my memory)
What if when Blessing takes Curse's place we just turn Curse's sprite into a new accessory
like a jewish phylactery
yeah curse i can see as a scarf quite easily
yo wait hold the fuck up
one of statis's curse or blessing is dying right
blessing looks like a really fucked up crown ngl
Side note about Statis' Curse: It's only been nerfed since it's introduction, according to the wiki history section
And it's still too strong
curse is dying
i thought blessing was dying
no
turn Curse into an Evasion Scarf upgrade 
curse is dying
minon knockback
moved stardust fragments to the bottom of the recipe.
biggest nerf of all time
So true
Where is blessing in progression again
i was fucking right blessing is dying
yea
Statis' Blessing is an immediate upgrade to Papyrus Scarab
Design choices
so true
and it stacks
so like
???
post golem summoner on it's way to get
4 accessories
2 armors
before doing another boss
aint plaguebringer armor post pbg
?
not talking about plague
whats the other??????????
hydrothermic and spooky
oh yeah i forgot hydrothermic existed
Spooky is post plant though
statis blessing, papyrus scarab, necro scroll, star tainted gen
As you should
moons are post golem
in intended progression
on technicality, its intended post golem
as confirmed by leinfors and put in boss checklist
The moons are intended to be post-Golem, yea
Wtf
does that mean if blessing is getting removed, papyrus won't stack with curse anymore?
prolly
ye
anyway
It's a classic case of "You can do this now but you should wait until later"
this is the completely opposite way to go of where they should with summoner
less slots is gonna break the slot upgrades way harder
and kill accessory diversity
Adding more slots is going to be worse, though

