#suggestions-discussion

1 messages ยท Page 134 of 1

hollow ridge
#

Where they hit a move

#

And can't attack you

#

:5head:

golden sonnet
#

YO Boogie bomb debuff

#

let's fucking go

hollow ridge
#

๐Ÿ™

golden sonnet
#

I wanna see Scal hit a Jig mid fight

#

totally wouldn't ruin the atmosphere

#

at least we would have a way to cheer her up, cure her depression with mandatory induced dancing

hollow ridge
#

Argh no! You killed my brothers!!!
Busts a move

wide river
#

Scal proceeds to commit Fortnite Default Dance and give trauma to everyone fighting her

golden sonnet
#

I mean, you could make the same argument about slime gun and sparkle slime baloons being given a combat purpose, or adding stats to fairy boots

blazing kettle
#

you can nake the same argument for slime gun*

golden sonnet
#

sparkle slimes baloons 100% fall under it as well, I can see fairy boots being seen as different, I just meant it's turning a niche item not intended for combat into something that can be used in fights

blazing kettle
#

the slime itens make some sense though since they are flammable, fairy boots make sense as they basically were a missed opprotunity, but confetti simply does not

drowsy plank
#

joy buzzer electricity debuff...,.,., tho fr...,.,. give it to clowns too....

bright crag
#

I feel like that would be a bit hard or otherwise janky to implement

#

Enemy move speed

wide river
#

If you want enemies to move faster
Just play multiplayer HDfailure

#

They'll be going all over the place in no time

golden sonnet
bright crag
#

Tru

north oracle
#

Confetti debufffff

#

I feel like this is going to either completely flop or pick up 300 votes XD

golden sonnet
#

True

fervent orbit
#

someones cooking

north oracle
#

Juicy meats are cooking

drowsy plank
#

what are they cooking

north oracle
#

Well juicy meat obviously XD

#

How many suggestion rules is this one going to break

#

Taking bets

fervent orbit
#

if its another sis

drowsy plank
#

@ashen warren wow this sure is a lot of writing for what will be rendered moot when aerialite gets its lore next update HDfailure

north oracle
#

I think aerialite is getting changed anyway yeah

#

So this canโ€™t be implemented

ashen warren
#

bruhh i wrote all that for nothing

random pasture
#

Aerialite just got moved to the sky biome

drowsy plank
#

lol

ashen warren
#

but do you see my point

north oracle
#

It makes sense

But itโ€™s already getting changed XD

ashen warren
#

just give it some thought for next update

drowsy plank
#

yeah which is why they're already addressing it

#

lol

north oracle
#

They got to this before you im afraid

fervent orbit
#

also molten gets unlocked after evil 1 for no real reason too

drowsy plank
#

it gets unlocked because PickAxe

ashen warren
#

just pretend i had something to do with it lol

north oracle
dense locust
ashen warren
drowsy plank
#

Reaver Shark ultimatesmug

ashen warren
fervent orbit
dense locust
#

if you wanna look at post-evil 1 things that make no sense just look at meteors

fervent orbit
#

true

ashen warren
#

yoo its usable again

dense locust
#

"ah yes, the giant brain is now dead, now meteors can begin to fall from the sky"

fervent orbit
#

same with astral and wof

#

sometimes unlocks dont need to make sense

minor spindle
#

Maybe the brain was using like telekinesis to hold the meteors at bay idk

fervent orbit
#

calclone and abyss mats

north oracle
#

ML/plantera and dungeon materials

ashen warren
#

i don't really think of it that way, it's more like 'yo i did something cool, oh look there's also something cool happening'

dense locust
ashen warren
#

the way its implemented is really well done

#

but for hm and perfs its right after, so there's a direct cause and effect there

bright crag
#

There is a lore explanation for that fact

ashen warren
fervent orbit
#

wat

ashen warren
#

like redemption

#

the abandoned lab

dense locust
ashen warren
#

elaborate

swift wharf
#

Your honor, tier locking

swift wharf
#

(I don't know the lore reason

bright crag
#

Because it hasn't been given yet

#

Will be in the Aerialite rework

drowsy plank
#

but yeah if a dev can confirm aerialite is gonna be getting this next update anyway id be cool with them deleting or it just getting flagged or... well i suppose i can just ๐Ÿ”’ it when it reaches voting, yeah?

swift wharf
#

I see

bright crag
#

Suffice to say, evil biomes and Aerialite are polar opposites

ashen warren
#

yes

north oracle
#

Soon

bright crag
#

Any time between rn and Sunken Sea update

swift wharf
#

I swear there's another emoji for this situation

#

Reaction*

drowsy plank
#

you get the idea

dense locust
# ashen warren elaborate

lab has the same problems but lab also litterally just breaks if you change how it opperates (unless you make it available post SoI, which isn't a great idea), the only 2 "locks" in this case are one thats pickaxe based (which is fine) and one that, while not really making sense, also doesn't really make sense to do anything else with it

north oracle
#

And no point making a sug about it when itโ€™s getting changed already

ashen warren
bright crag
#

Why? It'll get denied in dev :p

drowsy plank
#

im just going to ask a dev to lock it if it gets into voting

swift wharf
#

It is still โ—-worthy then

bright crag
#

Assuming it's accepted it'll just occupy the space of another suggestion that might not be denied

#

So it's just poor practice

swift wharf
#

Don't give them the pleasure of going into voting

bright crag
drowsy plank
#

well it isn't invalid, so it would just be locked when it gets into voting but that's annyoing

bright crag
#

Could be a ๐Ÿ”’ maybe

ashen warren
#

exactly

drowsy plank
#

yeah that's what we do with these

bright crag
#

@hollow shell what do you think

swift wharf
#

Hold on lemme check the emojis

ashen warren
swift wharf
#

Oh I swapped them nvm

ashen warren
#

๐Ÿ’€

swift wharf
#

Anyways suggestions that are going to be implemented are pretty much always deleted so

bright crag
#

We still gotta follow protocol

#

Rn I just recommend not submitting it

#

Depending on what Rover thinks, I'll give it a ๐Ÿ”’

ashen warren
#

yeaa

north oracle
#

It can be accepted into voting to push more suggestions into the top 20% XD

half imp
#

^^^

hollow shell
#

uhh hm

#

Wondering if this would be a ๐Ÿ”’ or if it'd actually be a ๐Ÿ› ๏ธ

#

I do not know what the upcoming lore is

drowsy plank
#

๐Ÿ”’ is probably safer for now, because worse case scenario, they just end up being the same instead of conflicting, while if it was ๐Ÿ› ๏ธ and it ends up being different, that'd be confusing

bright crag
#

It will be different

#

(The suggestion and our plans)

hollow shell
#

Ok I see

bright crag
#

Oh, sorry

ashen warren
drowsy plank
#

dev put it on but also fr i think we should be able to put them on there in posting!

#

it would be very useful

hollow shell
#

venus put it then a whitename also reacted it and then venus retracted theirs so it was only the whitename's
and now I removed the whitename's

ashen warren
#

๐Ÿ‘

bright crag
#

Thank you

weak field
#

Whitename sounds so racist

hollow shell
#

heh

glass arch
hollow shell
#

nah not you

glass arch
#

coulda sworn i reacted to that

north oracle
#

Who was it BrimSus

drowsy plank
#

It could be you, it could be me, it could even be-

lucid flare
atomic shell
#

arenโ€™t meld blobs already getting removed

#

or meld constructs

#

one of those suggs passed

random pasture
#

Did it?

#

I didn't see it

lucid flare
#

there's a suggestion from february about removing the meld constructs
it passed but it was rejected

random pasture
#

Huh.

north oracle
#

Damn, thatโ€™s weird

#

It makes sense to do

random pasture
#

Same

#

I mean I would absolutely prefer a rework if thats the direction they want to go, and if that is why it was rejected then sure

#

But currently I see no real reason for them both to exist

#

Literally the only thing you can do with blobs is turn them into constructs. That's it.

drowsy plank
#

i think the plan was to make constructs the brick?

#

idk

lucid flare
#

like....

#

for furniture??

drowsy plank
#

yes

#

and also placeable obvs

swift wharf
#

Would work because of fragments furniture

lucid flare
#

yea

drowsy plank
#

all the other fragments have furniture yeah

lucid flare
#

meld coming up with a furniture set vastly different in style to the other fragments because that's how it is i guess

random pasture
#

I see

#

But like, that would still be fairly different from constructs as they exist currently

#

And I feel that until that is done it would be better to make the change now, since if you are making constructs the lunar bricks you would still need to change all the recipes anyway

lucid flare
#

most "ore" materials are like that, just used to craft its "bar"
although meld is unfitting here, being the rogue class counterpart to the lunar fragments

random pasture
#

Yeah its specifically because it is the rogue version of the lunar fragments that it stands out

#

Plus at least for ore

#

Its a placeable block

#

You can use it for building, it isn't just a pure material that exists only to make items out of that is not placeable

drowsy plank
#

im not sure im following but construct bricks being made with stardust seems fine to me, and blobs replace the weapon crafts

lucid flare
#

yea!

random pasture
#

Yes

lucid flare
#

(or just make the meld bricks with normal stone)

random pasture
#

Assuming the speculation is correct, just redo the recipes to be meld now and readd constructs once they are turned into the bricks

#

You would have to do it anyway once the changes were ready

#

It would just be cutting bloat out right now while they are in a weird place

glass arch
#

not to shut this down or anything because i 100% agree with it but havent almost all suggestions like this been denied

drowsy plank
#

yes

lucid flare
#

they have;;

crystal quartz
#

around how many votes does something have to have for devs to consider it

random pasture
#

Well, if they remove it then they remove it

#

I really think they should consider it seeing as there really isn't a logical reason for it to exist even among its own item type

#

But if they don't want to get rid of it for whatever reason then eh

glass arch
golden sonnet
swift wharf
#

It's around 100-200

crystal quartz
#

slick

#

so maybe one day midas will pull from safe

#

and i can finally use it

glass arch
#

its any suggestion older than 7 days and younger than 14 days

#

so if the sugg is more than 2 weeks old you'll have to resubmit it if it didnt go through

crystal quartz
#

oh its recent i think

wide river
random pasture
#

It is weird that suggestions are not automatically culled

drowsy plank
crystal quartz
random pasture
#

Because suggestions from like 6 months ago will never be looked at but are still left up

crystal quartz
glass arch
lucid flare
#

i still haven't remade it though smerk

dense locust
lucid flare
#

you see, this accessory is VERY good

#

it gives chilled immunity smerk

#

and it freezes enemies (glacial state) if you get hit smerk

#

and 4 defense

north oracle
dense locust
#

ngl that sounds like a mid prehm accessory that's only being justified for early hm because of glacial state

#

how long does said glacial state even last

lucid flare
#

up to 2๏ธโƒฃ seconds

dense locust
#

wonderfull

#

although tbf 2 seconds is actually pretty long for glacial state

#

most things seem to be only 0.5-1 second

lucid flare
#

f-barrier is 0.17-2 seconds

dense locust
#

wait hold on aquatic heart litterally has the exact same effect

#

so it's only "good" quality is outclassed by a pre hm acc

wide river
#

Here's the thing
Aquatic Heart is actually good!

dense locust
#

precisely

random pasture
#

Hey but

#

Can you make aquatic heart into auric tesla armor?

#

Hmmm?

drowsy plank
#

aquatic heart when it
when it completely replaces frost barrier ultimatesmug

#

if we made it as such

lucid flare
#

i mean if the devs decided to put it there

drowsy plank
#

you can even keep travelling merchant selling it too

#

bc it's "exotic" or w/e

dense locust
random pasture
#

But ice claspers drop it

dense locust
#

and traveling merchant

dense ferry
#

@neon tree 99% sure this will be implemented next update

golden sonnet
#

the Devs confirmed they plan to make it placeable with rubblemaker

dense ferry
#

Yeah, it's being added

lucid flare
#

anyway chat should i remake my "remove frost barrier" suggestion?

neon tree
#

Cause I plan on placing it in the center of my bace once I run out of uses for it

dense ferry
#

Byeah you can delete your sugg in this case, then

drowsy plank
#

@neon tree ^

warm rose
#

Did I post that right? I am not at all familiar with these systems. Went over the doc and all the rules but I can be rather blind sometimes.

drowsy plank
#

I feel like you're overlooking Forbidden Circlet, and also you bring up Crystal Assassin a lot as a positive example but it's usually considered to be... Pretty Bad

warm rose
#

Hm. Apparently I straight up missed that. Saw it briefly in the crafting menu and straight up thought it was a vanilla vanity item.

dense locust
warm rose
#

That's a bit embarassing.

drowsy plank
#

Also no mention of things like Fearmonger, the OOA sets, Mollusk, Fathom Swarmer, Astral, etc.

drowsy plank
swift wharf
#

Tbf astral and mollusk are more classless sets

#

tbf tbf tbf

drowsy plank
#

oh fair

#

i still consider them "multiclass" bc they're for. every class. but i get your point

warm rose
#

Also: It's been a while since I had the chance to use it (went straight for Frost this time) but Crystal Assassin armor is a personal favorite of mine, I love the free dash and pure damage.

drowsy plank
#

you dont

#

get that damage

#

Cal removes the set bonus damage

north oracle
#

Yeah

swift wharf
dense locust
drowsy plank
#

it used to be

warm rose
#

did Calamity remove the damage buff and I never noticed

dense locust
#

ah

swift wharf
#

Fathom swarmer was multiclass got damn

small timber
#

Fearmonger is a multiclass (intended to be), omega blue kinda just you cant use stealth rogue

warm rose
#

Wiki says it's still around...?

drowsy plank
#

no it's

#

the one on the right

warm rose
#

...

lucid flare
#

also demonshade & gem tech (although they are kinda all the way at the end)

warm rose
#

................

drowsy plank
#

the one on the left is the old one

warm rose
#

yeah I'm just blind

#

okay

small timber
#

and it is a stupid nerf yes

drowsy plank
#

it's Pretty Bad now xd

warm rose
#

So uh.

#

I think that makes my point stronger, in a way, despite my idiocy. :P

drowsy plank
#

Also I was wrong about Fathom Swarmer I was thinking of some other set lmao

cosmic karma
drowsy plank
#

Prolly

swift wharf
#

Funnily enough I have never seen someone use frost with both melee and ranged

small timber
#

also yeah gemtech, and demonshade is planned to be reworked

warm rose
swift wharf
#

Frost is more of a "this works with two classes"

small timber
#

I think aerialite is also supposed to be reworked into multiclass?

warm rose
#

I love mixing ranger and melee.

north oracle
#

Frost is just kinda bad iirc

small timber
#

or at least like ranged/melee and mage/summoner mixed armor or something

lucid flare
swift wharf
#

It's 100% a multiclass set, just pretty rare to see someone using it as multiclass

lucid flare
#

aerialite will be ranged & mage

swift wharf
#

I think that's the old concept

#

Ya

small timber
#

because it is not really usable as multiclass

#

the only 2 class you can use multiclass is summoner (obviously) and also normally is mage because sometimes they have those "sentry" type weapon that lingers, like crimson rod

warm rose
#

Anyways yeah I don't personally think classless/utility armor sets fit the same bill as Frost and Forbidden.

dense locust
warm rose
#

My goal here is, like I said, something that specifically works with Rogues and also something else.

#

Or multiple sets to fill it out who knows.

swift wharf
#

Yeah I think the suggestion is valid

small timber
#

I heard something about demonshade making ranger able to use stealth (something like that)

warm rose
#

oooooh

small timber
#

so I imagine a unique effect like that will be unlikely to be available earlier into the game (and also is just incredibly hard to be balanced)

warm rose
#

Well, define earlier.

small timber
#

at least for demonshade you can say "fuck it you beat scal here have some power"

#

demonshade is post-Scal

swift wharf
#

yeah demonsahde will have a rogue ranged set

#

helmet**

warm rose
#

My apologies, but I have not been very active here, no idea which boss Scal stands for.

errant bobcat
#

Supreme calamitas

warm rose
#

Oh the witch lady.

#

I think

errant bobcat
#

Would some endgame ranger weapons get stealth strike effects or no?

swift wharf
#

Most likely not

warm rose
#

haven't actually gotten to her yet I will admit, Devourer of Gods wrecked me and I'm still trying to gear up better for that.

#

Or Yharon, whichever happens first.

errant bobcat
#

I would imagine tyrannyโ€™s end with daawnlight and nano tech and demonshade stealth would be ridiculous

blazing kettle
#

isnt cal trying to drift away from multiclass/multuple helmet armors?

lucid flare
# swift wharf helmet**

3 helmet armor, one for melee, one for range and rogue, and another for mage and summon
i'm such a loser i still remember those ๐Ÿ˜„

warm rose
dense locust
warm rose
#

Melee/Summon sounds kinda busted but very fun.

blazing kettle
#

sorry i wasnt clear

warm rose
#

As does Rogue/Summon, come to think of it.

blazing kettle
#

cal is trying to drift away from multiclass in general

errant bobcat
#

Summons with super crits from stealth

blazing kettle
#

why do you thonk wulfrum armor got cut to only summoner?

#

why do you think they are making aerialite mage/ranger only?

lucid flare
#

they're trying to move away from 5-class helmets because it's cringe

lucid flare
#

while those changes do make it harder to multiclass, i'm pretty sure that multiclassing is not the reason why they're doing that

blazing kettle
#

these mutliclass armors you are usggesting are basically multi-helmet armors mashed into one

#

like a super armor

errant bobcat
#

Stealth strike universe splitter would be ridiculous

dense locust
lucid flare
#

we still do have quite the fair bit of mixed-class armors such as, astral or omega blue

#

according to the plans i have heard from the devs, exo armor will also be a 1-helmet, all class armor

#

altho that was a while ago

blazing kettle
#

abd if we wabt to expand the scope a little bit, cal got rud of a lot of multiclass weapons

#

with only like one or two still existing because donor

cosmic karma
#

aethers whisper aware

blazing kettle
#

isnt that donor

errant bobcat
#

Wasnโ€™t there a old ranger weapon that could convert to a mage gun

swift wharf
#

aether whisper

errant bobcat
#

Ah that was it?

blazing kettle
#

there was also triactis' paladinian mage hammer of might being melee/rouge

swift wharf
#

was both ranged and mage

#

that's more of there being two of the same weapon

golden sonnet
blazing kettle
#

it used to be both before it split to the seperate varieties

bright crag
#

One helmet is Ranged, other is Mage

blazing kettle
#

mage has a seperate chestpiece too right

lucid flare
#

hello, developer

#

hey, is it true that the purging of 5-class armors is because "calamity wants to move away from multiclassing"?

dense locust
#

what was my point?
you think I know myself?

lucid flare
#

what was your point?

blazing kettle
#

wasnt demonshade becoming mage/summober exclusive

lucid flare
#

no

dense locust
blazing kettle
#

or was that cut after the dev incident

lucid flare
#

if it was, then it..probably isn't anymore

novel belfry
lucid flare
#

because the plan was for it to become 3 helmets, 2 of them favoring two classes at once

lucid flare
bright crag
blazing kettle
#

ah i got my info wrong

bright crag
blazing kettle
bright crag
#

This should help make the path of each class feel more unique, and it also opens the possibility for more armor variety

novel belfry
#

cant blame ya, more often than not i mix things up

lucid flare
#

yea makes sense

#

you could make like, 2 different armors per tier , yea

#

like post-dog (although it has 3)

dense locust
grim tusk
#

Something something
Devplans.png

half imp
half imp
#

Mollusk is very good

unreal viper
#

Mollusk is actually pretty great with mixed sets.

#

Or for slow tanks with high dps.

grim tusk
#

Heck mobility reaver is extremely good

half imp
#

Yeah that's what I meant

#

Very very good but niche by design

grim tusk
#

Due to being able to dash faster

unreal viper
#

Reaver sucks because it only works for 3/5 classes. It needs minions and stealth.

half imp
#

Of all Multiclass armors, mollusk, Reaver, and Forbidden (Magic) are the really good ones

lucid flare
half imp
#

in terms of design

lucid flare
#

wait nvm i see your argument

grim tusk
#

@silent coral
1- completely broke every rule of suggesting
2- you already can, go check the modโ€™s configs

silent coral
#

Oh

#

MB

#

Shh never happened

lucid flare
ripe owl
#

What happened

cobalt pewter
#

sure they made something outta slime stuff

blazing kettle
cobalt pewter
#

every single vanilla party things are meant to be vanity

#

doesn't seem to compute too much to me to make it a functional effect as well

blazing kettle
#

why did you cut the ping

glass arch
#

who is thomasthepencil

wide river
cobalt pewter
#

just make the pillars themselves / deus drop constructs

glass arch
#

deus drops blobs

#

which is close enough

cobalt pewter
#

oh I meant if blob is removed

unreal viper
cobalt pewter
#

nah he doesn't do mod anymore

swift wharf
#

What the fuck

fossil finch
#

He's off living the big dream (making the ascensiongame

swift wharf
#

Oh that's great

blazing kettle
swift wharf
#

move ripper bars

ripe owl
#

Wow, just wow

blazing kettle
#

move as in?

lucid flare
#

move them across the screen

#

y'know, like you...can do

ripe owl
#

I think it more meant to move them somewhere to a different place on the screen

#

But, again, configs

drowsy plank
small timber
#

amalgam kinda exist (for later bosses) but yeah
in general they should just last longer than 4 minutes when other potions last like, 8 easily

drowsy plank
#

you shouldn't have to use a suboptimal accessory just to make sure your potions last the whole fight XD

#

lol but fr i know amalgam is better ever since it inherited dodge but it doesnt make what im saying any less true

weak field
#

What if we made potions non consumable

#

What if we kissed under the luiafk tree

drowsy plank
#

No.

small timber
#

amalgam is not really "suboptimal", it is actually pretty good

drowsy plank
#

yes i was joking

small timber
#

more like it shouldn't be using a specific accessory to fix your problem but yeah

drowsy plank
#

yeah

#

that's what i said right after the joke HDfailure

small timber
#

the actual solution is to readd yharim stimulant, make it not stack with all potions but simultatenously have the effect of every single potion, or a specific way to brew it to make sure that you can select the specific potion effect you want and it make the buff last 30 seconds

#

clearly

drowsy plank
wide river
#

Man, every time I look away from Discord, a suggestion just spontaneously appears

cobalt pewter
#

placeable buffs should

#

be permanent

small timber
#

1.4.4

drowsy plank
#

cake still avoids this tho

#

and like

#

i get it but

#

at least extend the duration man

small timber
#

cake kinda is intentional as a short duration buff (because it is very strong)

#

just like tipsy

drowsy plank
#

and yet sake exists smugyon

small timber
#

even sake is only 4 minute and you get it from travelling merchant
unless you buy 1000 of it you will be using ale which is 2 minute

drowsy plank
#

i bought 2000 of it in early hardmode and still havent run out

#

money is of no consequence in calamity

#

actually

#

all the alcohols are 8 minutes

small timber
#

I dont remember cal changed ale/sake duration

wide river
drowsy plank
#

dont think they did which is why im adding it lol

small timber
#

and also money is not the problem, the problem is more "when you encounter travelling merchant and have enough money"
if you are preboss buying more than 100 is out of the question, and you can straight up not have a travelling merchant with sake later on

#

tipsy is unironically better than almost all alcohols now, if not actually all of them

#

10% melee damage and 10% melee speed is almost an accessory (mech glove: 12/12), especially now that bloody mary is in the dumpster

drowsy plank
#

i understand the argument but i feel like most cal players are gonna get the potions by any means necessary regardless, so i think making them 4 and 8 isn't that bad anyway

wide river
#

The thing that makes Tipsy the best: the +5 fishing power
Become a master fisherman by being drunk

swift wharf
#

I like this suggestion

north oracle
drowsy plank
#

4 lets ale last most preHM fights, and 8 lets sake last most HM fights

north oracle
#

And everclear has a far larger downside

small timber
#

if the player are gonna get potions effect by any means necessary regardless they can just press autobuff 1 more time in the middle of the fight

swift wharf
#

By making the buffs longer, you don't have to get stacks of them all the time

drowsy plank
#

true!!

small timber
#

rage/wrath/endurance I kinda can understand because they are potion but not alcohols but yeah

swift wharf
#

In theory

small timber
#

tldr: make amalgam double potion duration effect actually comes at a relevant point of progression

#

surely 4th time is the charm

drowsy plank
#

Surely this time it will pass. clueless

wide river
small timber
#

unironically last time it did pretty ok, 168 votes

#

that batch was like 200+ or something, I unironically will just try again

#

the moment when sulphuric wall suggestion no.N

drowsy plank
#

just like uh

#

what was that one thing that got suggested all the time but we mostly agreed was actually just a Bad Idea but got added anyway?

#

i remember there was something like that but idr exactly what it was

lucid flare
#

dash keybind?

north oracle
#

Sooo true

golden sonnet
#

TRUE

glass arch
#

wasnt that mostly agreed to be a good idea

dense locust
drowsy plank
#

true

wide river
lucid flare
drowsy plank
#

potions shops, dash keybind, etc.

small timber
#

dash keybind is understandable

#

I will not call it bad, but not great either

wide river
#

We need the potion shops to die, but at the moment there isn't much better to replace it with

lucid flare
#

oh what about uhhhhhhhhh turning OFF the base movement speed buff, that was one

small timber
#

dash keybind to me is the same deal as weapon autouse: vanilla should had it to begin with

lucid flare
#

it was!!

wide river
dense locust
drowsy plank
#

Everything

lucid flare
#

"erm....this Videogame Modification modified my videogame and now i'm not painfully slow plz fix" ๐Ÿค“

wide river
drowsy plank
#

^

#

cal when it adds blood orbs and potion shops in the same breath

golden sonnet
small timber
#

ideally you want to "make potion easier to acquire" through better way to farm it, not by adding in AlchemistNPC Lite basically

north oracle
#

Ok
But herb farming and fishing are boring as fuck for most players

drowsy plank
#

people still use alchNPC anyway... HDhurdur

glass arch
#

considering cal had to rework the angler (granted not all fishing but it says something about the state of vanilla fishing) i can see why many might not want to fish

wide river
#

Unfortunately, most alternate ideas to remove the potion shops have been struck down in voting or in dev

dense locust
drowsy plank
#

this is why i said we should put more potions in more explorable places like pots and chests! but no one was interested

wide river
#

Like cog's "Turn the wooden armors into herb farming sets"

drowsy plank
wide river
#

I liked that idea, personally

drowsy plank
#

I should see if Catalyst is willing to adopt it hmu koolaid

wide river
#

Although, it might be hard to execute
Would it just make every form of herb destruction count as a Staff of Regrowth hit?

glass arch
#

does anyone actually make wooden armor

wide river
#

That's the only way I can think of to improve herb yields from armor

lucid flare
#

we're doing this again chat

wide river
#

It begins

dense locust
drowsy plank
#

That was one of the ideas, yeah, but I left it pretty open for them to do a TON of stuff with it and then it was unanimously agreed that they were practically joke sets lol

wide river
drowsy plank
#

Wood Armor will never be Real

swift wharf
#

pumpkin armor could easily be a farming armor

wide river
#

I think I made wood armor... a grand total of once.

glass arch
swift wharf
#

wood sets are too goofy though

drowsy plank
small timber
#

ninja armor should have "every tree drop +1 wood"

drowsy plank
#

๐Ÿ’ฅ

wide river
#

Pumpkin and Cactus armors are essentially just discount wood that does something infinitely better

swift wharf
#

lumber ninja
mobile game name

glass arch
small timber
#

of "9% crit 20% movement speed"

drowsy plank
#

I know it's usually agreed upon to not impede on vanilla design for items with defined classes or identities but I never got why Ninja never just got a Rogue stat set slapped on top of it's vanilla design like Gladiator or something lmao

wide river
#

Just turn Ninja back into vanity

dense locust
wide river
small timber
#

and also I just realised my buff master ninja gear suggestion never get a response (accepted/denied) so my guess is it is basically denied

#

tldr MNG users just need to get more copium since a buff will not come anytime soon

lucid flare
drowsy plank
#

gonna be honest considering how cool a couple of the wood sets look it sure does suck that they're useless as hell

wide river
small timber
#

the buff will be that MNG now provide 5% movement speed
not the upgrade lines though, they already have MS

wide river
#

Probably a really bad idea to fix dodges: Make the dodge cooldown scale throughout the game

#

I'm pretty sure that will be no better

lucid flare
small timber
#

now exactly that idea (or rather that way of implementation), but kinda

wide river
#

I'm pretty sure that the suggestion idea was making earlier dodges have shorter cooldowns

#

My idea is after killing certain bosses, the cooldown gets longer

small timber
#

very convoluted but at the sametime I am almost certain a "make dodge cooldown lower" or "make dodge cooldown lower in endgame" suggestion will get straight denied no question asked

lucid flare
wide river
#

I think it's less that they're a pain to make, and more they're a pain to balance, but yeah

#

The problem with a scaling dodge is that players could just skip the bosses that make it longer, keeping their dodge cooldowns at a minimum

grim tusk
#

Yes I can confirm items that scale are CBT to balance

wide river
#

Makes sense. Dodges are pretty hard to balance as well, but at least just having a fixed cooldown makes it easier, I suppose

small timber
#

oh right shade, what is the status on this suggestion

#

or basically in permanent limbo now

#

(I assume denied)

bright crag
drowsy plank
small timber
#

but what if they have +2 defense instead

bright crag
#

Omg that'd be so OP

#

!!!!

small timber
#

it make green slime deal 50% less damage
2 -> 1
it is basically a 50% damage reduction buff

cobalt pewter
#

honestly there's little reason for the additional accs in auric tesla anyways

#

they're all just โœจ fluff โœจ

#

get rid of Frost Barrier and yeet Carpet off the recipe

wide river
#

That's why we killed Lead Core

glass arch
#

the carpet on auric tesla is SO FUCKING ANNOYING

#

you wanna slow fall? fuck you! we dont do that here!

wide river
#

Just randomly starting to hover once you run out of flight time messes up movement somewhat, yea

cobalt pewter
#

auric tesla needs to be smashed into pieces with an endgame hammer and be remade into based

dense locust
glass arch
#

why should i need a potion to do something an accessory should already be doing

cobalt pewter
#

(wings)

wide river
glass arch
#

bullshit the average player doesnt have wings post yharon

blazing kettle
#

you cant put the genderfluid in a accessory unfortanately

glass arch
#

iirc the only reason auric tesla has carpet is for defiled players and that aint even in the base mod anymore

wide river
cobalt pewter
glass arch
#

It Does Nothing except get in the way of otherwise fluid motion

wide river
blazing kettle
#

whats what being bi is right

glass arch
#

no

#

bi is being attracted to more than one gender (might just be male/female not sure on the specifics)

dense locust
#

Just remove auric entirely ngl

cobalt pewter
#

bi is attracted to male and female

pan is attracted to everyone

blazing kettle
#

ah damn then what gender is the one where you like both vanilla parties

glass arch
#

i aint about to do scal with just silva armor

cobalt pewter
#

auric can be based if it's not trying to super glue parts of the material armors

glass arch
#

or just god slayer armor either

dense locust
blazing kettle
#

its probably how draedon designed and made the armor

cobalt pewter
#

combinations can work if the end result is mostly unique but still taking nods from the material

dense locust
#

I donโ€™t see the problem here

cobalt pewter
#

not fuckin taking them raw

desert briar
wide river
#

Terraria players when they have to go more than one boss between an armor upgrade boohoo

glass arch
dense locust
glass arch
#

eventually auric'll be changed to be actually unique

desert briar
#

It feels like items that you just got 30 minutes ago immediately become obsolete after you beat another boss

#

And that goes for 90% of the mod

glass arch
#

*90% of post moon lord

desert briar
#

It happens in hardmode too

wide river
#

If we moved the accessory upgrades to post-Yharon instead of post-DoG, that might be a decent way of fixing it

glass arch
glass arch
#

yes really

#

most of the time once you beat a boss you're gonna use the weapons you get from beating said boss

hybrid steeple
wide river
glass arch
desert briar
hybrid steeple
#

cool

desert briar
#

So bi-sexual is when your attracted to 2 genders

hybrid steeple
#

not what it means though

dense locust
hybrid steeple
#

the name is a relic from when the binary gender model was universally prevalent in queer spaces and is irrelevant to its current meaning

glass arch
desert briar
#

We're both right

golden sonnet
#

what did I walk in on

hybrid steeple
#

gay

wide river
glass arch
#

at least moving a bunch of post dog accessories to post yharon gets rid of post dog bloat

desert briar
blazing kettle
#

the calamity discord is a incredible place

hybrid steeple
blazing kettle
#

being able to derail chat after one joke

glass arch
#

main issue with post dog items is the fact that thats where patreon items max tier was

desert briar
dense locust
wide river
glass arch
blazing kettle
dense locust
glass arch
dense locust
#

Isnโ€™t gem tech also a donor

lucid flare
glass arch
#

ye

blazing kettle
#

i think that was dedicated

#

nvm

wide river
#

I think keeping the Asgardian Aegis, Amalgam, and Sponge at post-DoG is fine

dense locust
glass arch
# glass arch ye

though its for lilac so im hesitantly personally considering it lilac's dev item

lucid flare
#

????????but if you that then it....Will be as bad

glass arch
#

push it over to That Other Place?

dense locust
lucid flare
#

move them to different tiers, but not thr same one??? idk

dense locust
#

Mostly because one of its effects is nearly useless post Yharon

glass arch
#

post yharon doesnt have nearly as much stuff as post dog

north oracle
#

yeah, definitely keep CotBG pre yharon

glass arch
#

so moving a fraction of the stuff post dog to post yharon starts to balance out the bloat

lucid flare
#

is what i meantsmerk

dense locust
#

In this case, moving the class accs and rampart

glass arch
north oracle
#

deific just continues being viable for another boss XD

wide river
#

We've got these accessories at post-DoG at the moment
Asgardian Aegis, Core of the Blood God, Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Nanotech, Nucleogenesis, Rampart of Deities, The Amalgam, The Sponge, Elysian Tracers, Dimensional Soul Artifact, Statis' Void Sash, Occult Skull Crown, Dark Sun Ring, Eclipse Mirror, and Venerated Locket

north oracle
#

remove tracers XD

glass arch
#

theres no way to get rid of bloat without a) removing items or b) moving them to other tiers

lucid flare
wide river
#

The Tracers can definitely die

north oracle
#

noone uses DSA unless they want pain

wide river
#

Dimensional Soul Artifact is obviously themed after DoG, it wouldn't make sense to move it to Auric tier

glass arch
#

would it be an Extremely Bad Idea to suggest moving ESA to post cultist instead of moon lord to fit in with all the former future boss summons being behind the boss that became the future boss

wide river
#

Not "Extremely Bad", but perhaps not favourable

dense locust
glass arch
#

replace it with fragments

dense locust
#

True

glass arch
#

the phantoplasm is the real issue

drowsy plank
#

what are we talking about here

wide river
#

Oh wait, I'm not even thinking of the accessories made from Nightmare Fuel, Endothermic Energy, and Darksun Fragments

lucid flare
#

post dog accessory bloat

glass arch
wide river
drowsy plank
#

that does feel a bit like kick the can down the road

lucid flare
#

if its only some of then then it's not as bad i think

wide river
#

The express purpose was to reduce post-DoG bloat by a bit

#

But yeah, moving all of them would be bad

glass arch
wide river
dense locust
#

Whatโ€™s Osc again

glass arch
#

occult skull crown

dense locust
#

Ah

drowsy plank
#

Y'all wanna see a hot take?

#

Gimme a minute

wide river
glass arch
#

shows how much i use it XD

lucid flare
#

put the take in the microwave

north oracle
#

oh no

glass arch
dense locust
wide river
glass arch
lucid flare
#

post-sentinel accessory.....bazed....

north oracle
#

definitely don't put it in if there's metal in it

glass arch
#

DSR could easily be moved to post yharon if you swap the uelibloom in it for auric bars (why does it have uelibloom??????????)

wide river
#

Venerated Locket also exists, for the final post-DoG accessory

half imp
#

well you see

lucid flare
#

why is uelibloom

half imp
#

the sun grows plants

#

so dsr has plant bar

glass arch
#

uelibloom is a fossil

half imp
#

it's fossilized plant

lucid flare
#

but its tree based

glass arch
#

it is the opposite of based

half imp
#

the plants had to have been not fossilized at some point

lucid flare
#

tree CRINGE material

wide river
#

If an Eclipse was happening would you truly think that plants would be growing well

dense locust
#

No

lucid flare
#

this is terraria we have plants that bloom at night

wide river
glass arch
#

it was originally auric tier too, wasnt it

wide river
#

Yea

#

When Yharon unlocked the buffed Eclipse

glass arch
#

well not exactly auric tier but real damn close

lucid flare
#

take the uelibloom out make it just darksun or auric idk

dense locust
glass arch
#

it still is post dark sun

dense locust
#

Yes

#

But dark sun was in a different point of progression back then

wide river
#

Final verdict on what post-DoG accessories should be moved?
Let me just get open a WordPad doc to write down your responses

lucid flare
#

my verdict is that yes

half imp
#

i would say uh

#

maybe DSR

#

aegis, rampart, sash and each class accessory makes sense to be there

#

cotbg would die if moved

dense locust
half imp
#

nah class accessories should be post dog

glass arch
#

DSR, the class accessories, rampart, and sponge should be moved to post yharon
sash should be moved to post signus imo

lucid flare
#

same as jacob except DSA, you can't do that ๐Ÿ˜ญ

glass arch
#

DSA???? i dont got DSA on there

glass arch
#

i got DSR

lucid flare
#

what

dense locust
#

Dark sun ring

lucid flare
#

oh lol xDd

half imp
#

sash being post signus has an issue being that's prolly too early for it

lucid flare
#

acronyms am i right

half imp
#

it's too good an item

wide river
#

Reading comprehension 100

glass arch
#

tbf

wide river
#

Calamity has too many acronyms

glass arch
#

they're decently close on a keyboard

dense locust
glass arch
#

and sometimes muscle memory kicks in (like sometimes i start to type fuck instead of fine)

half imp
#

anyway

drowsy plank
#

here comes my biden blast

lucid flare
#

im not acronym master, i saw jacob type dsr i thought it was a typo

half imp
#

post dog accessories are bloated but none of them feel great to move imo besides DSR

drowsy plank
lucid flare
#

got damn

north oracle
#

CotBG ravager drop
boohoo

half imp
#

rampart should stay post dog

#

due to it's (light) theming

wide river
#

Rampart is way too good to be put earlier than DoG

dense locust
#

The thing with rampart is that one of its components is still viable by the time you get there

half imp
#

oh

glass arch
#

yeah rampart is way to good to be anywhere earlier

half imp
#

OSC should move

half imp
#

that happens for like

#

all the accessories lol

drowsy plank
#

man like two people responded to my points lmao

wide river
small timber
#

the point is simple, like, this have near 0% chance to pass

drowsy plank
#

Rampart is fine ๐Ÿ‘

#

Oh I'm not making this a suggestion this is just like

#

If I had control of the mod

small timber
#

I can see occult skull crown (mainly because it is not being considered at all for balancing)

drowsy plank
#

I might try something like this

small timber
#

others, probably not gonna change

half imp
# drowsy plank

ok so issue is

nanotech competes with sheath way too close together

ravager to post dog is still sentis, polter, OD, dog

otherwise i agree with these tbh

drowsy plank
#

Ah right I keep forgetting rogue accessories exist

glass arch
#

elemental accessories being post ml would be much less confusing but at the same time they could rename the ones with elemental in them to not have elemental

wide river
#

Occult Skull Crown and Statis' Void Sash don't really have the power level of a post-DoG accessory, they could probably get put to post-Signus instead

drowsy plank
#

tbf you also get eclipse mirror at the exact same time so

half imp
#

void sash is fine

wide river
#

Buffing them would be a volatile solution

half imp
#

void sash is actually

small timber
#

the thing about moving these accessories to post-Yharon is that you are so stacked with upgrades that it become a post-Yharon upgrade bloat

drowsy plank
#

idk how you use rogue items so idk if those actually compete HDfailure

half imp
#

quite good

wide river
small timber
#

you already have auric armor at that tier, now you gonna have all the accessories upgrade on post-yharon too

half imp
#

tbh

wide river
half imp
glass arch
half imp
#

lol

dense locust
wide river
half imp
#

entirely

#

that's been confirmed

dense locust
drowsy plank
#

yeah

dense locust
#

Cool

glass arch
#

and in the meantime they could just make cotbg drop post provi

drowsy plank
#

hey i mean i got responses now so im good with it

#

yeah p much

half imp
#

honestly

#

rework cotbg

glass arch
#

anyways i have an idea for a suggestion

wide river
#

Core of the Blood God doesn't match the rest of the post-DoG accessories sprite-wise

half imp
#

make cotbg better against being hit often

#

compared to BFC for being hit not often

#

imo

drowsy plank
#

Also Nanotech not being able to be moved is fine, just associate it more with like, Nanoblack set and you'll be chill

half imp
#

yea

small timber
#

max hp benefit from being hit often

#

and I dont think you really want to reward being hit often

half imp
#

just make cotbg like

#

reduce def dmg a bit

#

or something

small timber
#

that is like, "if you deal high damage this accessory give you more damage"

lucid flare
#

if dark god sheath being too close to nanotech in this theoretical you could just
Remove itclueless and put the components in nanotech (i actually have no idea which accessory dgSheath goes in)

half imp
#

not reward being hit

#

but be strong against chain hits in particular

#

compared to bfc which is busted on spaced hits

small timber
#

I mean do we really want to further nerf defense damage when it is already mostly inconsequential

wide river
#

Making CotBG reward getting hit would just feed into the facetanking playstyle, we added defense damage to counter that

half imp
#

once again

#

don't reward being hit

#

lessen the punishment

small timber
#

then literally just giving it DR will be more effective

half imp
#

well

#

reducing def dmg ONLY benefits it on chain hits

#

which clearly makes it an opposite to BFC

#

also

#

thematically

wide river
half imp
#

BFC increases defense damage

#

an opposite to reduce it and be better on chain hits

#

kinda makes sense

small timber
#

kinda make sense but it also is a not very great effect, not great as in by design

dense locust
# half imp rework cotbg

Eh, I like core as is tbh, it does things no other acc really does and the synergies it can create are fairly interesting, I like the idea of an acc like the one your describing, but I donโ€™t think core should be changed into that

small timber
#

the accessory is basically planning for the worst case scenario, at that point deific amulet/cross necklace just dump it completely

half imp
#

it stacks with them still

#

which also increases their synergy

small timber
#

no I dont think it stacks, it in theory stacks but it just is not

half imp
#

anyway it's not meant to be a huge buff

drowsy plank
#

Which of the Summoner accessories are dying again?

half imp
#

just make it a little more a thematic opposite to BFC

half imp
drowsy plank
#

oh i see

half imp
#

wait

#

curse

small timber
#

majority of the time you get chain hit because you get stucked in an attack, eg: an attack is moving right but you didn't react in time and also move right; it is not often that bosses spam you with mass amount of projectile at the same place (only one come to my head is providence and yharon)

drowsy plank
#

Ok yeah

wide river
half imp
#

blessing is becoming curse

north oracle
#

makes sense

small timber
#

cross necklace give you the "reaction time" for you to get out of an attack, COTBG (assume it reduce defense damage) is to compensate for basically didn't react in time and take rapid damage

half imp
#

anyway

#

biggest issue with the retier post dog

drowsy plank
#

Why are Curse and Sash on different tiers anyway lmfao

half imp
#

devs have already confirmed plans for most of these

#

like

drowsy plank
#

oh i see

wide river
half imp
#

changing the accessories

#

not neccessarily retiers

drowsy plank
#

ah

half imp
#

but they have reworks and such planned for talisman/mage accessories and equiver at minimum

drowsy plank
#

Yo btw anyone got

#

any fucking idea what Nucleogenesis is even supposed to be

half imp
#

Appartus

wide river
#

Sprite-wise?

drowsy plank
#

yes

half imp
#

it's name is just

#

apparatus

#

i think it's a backpack

wide river
#

Sideways briefcase

drowsy plank
#

me when im an apparatus ๐Ÿ‘

#

ok so im glad to know no one has any fucking idea just like me

#

cool

wide river
#

If you rotate it 90 degrees to the left it looks like a bag

ripe owl
#

So true

half imp
#

it's 100% a backpack i think

#

which is why it's explosion internally is ApparatusExplosion

dense locust
#

So thatโ€™s where you store all those spare minions

wide river
#

Shove em in the bag

half imp
#

because like

#

statis blessing is a

#

headpiece?

#

i think?

#

wait no

#

it's a scarg

#

it has equip sprite

wide river
#

It's a scarf, according to the equipped sprite, yeah

half imp
#

same with curse

#

curse and blessing are scarfs

wide river
#

Least confusing scarf item sprite

half imp
#

you're adding the star-tainted generator to your wearable scarf

#

making a backpack that contains said generator and scarf magic

glass arch
#

when i look at nucleogenesis i see almost like a futuristic bed from clickbait news articles

dense locust
wide river
#

That at least looks like a scarf

glass arch
#

this thing looks a lot like a scarf

wide river
#

Rather than whatever the heck Statis' Curse and Blessing are supposed to be

dense locust
#

Curse I can see as a scarf pretty easily actually

half imp
#

blessing looks like you're holding the matirials in it

lucid flare
#

blessing looks like a ring
(source: my memory)

drowsy plank
#

What if when Blessing takes Curse's place we just turn Curse's sprite into a new accessory

half imp
#

like a jewish phylactery

glass arch
#

yeah curse i can see as a scarf quite easily

half imp
#

is what blessing looks like

#

but on neck instead of head

drowsy plank
#

yo wait hold the fuck up
one of statis's curse or blessing is dying right

glass arch
#

blessing looks like a really fucked up crown ngl

wide river
#

Side note about Statis' Curse: It's only been nerfed since it's introduction, according to the wiki history section
And it's still too strong

half imp
#

curse is dying

glass arch
#

i thought blessing was dying

half imp
#

no

drowsy plank
#

turn Curse into an Evasion Scarf upgrade godoftroll

half imp
#

curse is dying

lucid flare
#

minon knockback

half imp
#

blessing is moved to being post cultist or post ml

#

so basically replacing curse

half imp
wide river
#

Yeah, here we are
A source from a dev

half imp
#

oh

#

so it was blessing

#

same effect

dense locust
#

Where is blessing in progression again

half imp
#

post plantera

#

well

#

post golem

#

(it's post pumpkin moon)

glass arch
#

i was fucking right blessing is dying

half imp
#

yea

wide river
#

Statis' Blessing is an immediate upgrade to Papyrus Scarab
Design choices

half imp
#

so true

#

and it stacks

#

so like

#

???

#

post golem summoner on it's way to get

#

4 accessories
2 armors

#

before doing another boss

glass arch
#

aint plaguebringer armor post pbg

dense locust
half imp
#

not talking about plague

glass arch
#

whats the other??????????

half imp
#

hydrothermic and spooky

glass arch
#

oh yeah i forgot hydrothermic existed

dense locust
#

Spooky is post plant though

half imp
#

statis blessing, papyrus scarab, necro scroll, star tainted gen

wide river
half imp
drowsy plank
half imp
#

in intended progression

glass arch
half imp
#

as confirmed by leinfors and put in boss checklist

wide river
dense locust
#

Wtf

north oracle
#

does that mean if blessing is getting removed, papyrus won't stack with curse anymore?

half imp
#

prolly

glass arch
#

ye

half imp
#

anyway

north oracle
#

phew

wide river
# dense locust Wtf

It's a classic case of "You can do this now but you should wait until later"

half imp
#

this is the completely opposite way to go of where they should with summoner

#

less slots is gonna break the slot upgrades way harder

#

and kill accessory diversity

wide river
#

Adding more slots is going to be worse, though