#suggestions-discussion

1 messages · Page 131 of 1

hollow ridge
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(CST)

fervent orbit
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we all do

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(i hate uelibloom for existing for so long)

blazing kettle
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git that mibdset i was talking about yesterday

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post every idea you want to implement in the game and act live a dev in the process

fervent orbit
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this is my mindset when i go into help advice and i see shitty advice

crude geode
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This reminds me of the time I posted about ravager like six times and annoyed the devs enough to placate me with promises of moving him

crude geode
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They say they will

blazing kettle
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jesus fucking christ why are my pojemon so dumb

fervent orbit
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problem solved

blazing kettle
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using blizzard when spike cannon is right there

fervent orbit
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wat

blazing kettle
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playing pokemon mystery dungeon

fervent orbit
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how can ur pokemon be dumb

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arent you contro

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ohhh

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wait r u not picking the moves urself????

novel belfry
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oyeah they were going to do it with that Iban resprite

blazing kettle
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you can just press A to have an ai pick moves automatically

fervent orbit
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đź’€

novel belfry
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but yknow

blazing kettle
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vecause some dungeons are LONG and sometiens you get bored

fervent orbit
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people actually play mystery dungeon like that???

unreal saffron
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Y has muh post been flagged

novel belfry
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im gonna be honest, i feel incredibly salty for iban taking away all of his concepts cause it included those contest concepts

fervent orbit
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too many reasons

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.

random pendant
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I know that specific item suggestions are a no-no for mod suggestions, but what if most of the legwork (spriting, animating, balancing, and/or coding) was already done

fervent orbit
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no

glass arch
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no

random pendant
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Good to know

glass arch
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thats an even bigger no lmao

fervent orbit
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if u can do it urself just make a mod

blazing kettle
unreal saffron
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Ah ok

fervent orbit
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also that remove uelibloom mod idea i had was awesome

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gotta ask doze how to do some shit

cosmic karma
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uelibloom should be much more common

crude geode
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uelibloom shouldn't exist

cosmic karma
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i had a world where there was like 5 veins total (though that may have been a bug)

crude geode
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sounds like one

glass arch
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ueliblooms spawn rate was like doubled in a recent update

cosmic karma
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cool

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good

crude geode
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uelibloom is like. the 4th jungle armor set that isn't actually called a jungle armor set

glass arch
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rework Eventually™️

crude geode
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more if you count bee and the two plague sets but I wouldn't count the later of those

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and beetle

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and turtle

cosmic karma
frosty trellis
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Oh shit just did backreading and yeah I can see why chat is happy for once with all the based suggestions passing

glass arch
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the jungle bloat is real

crude geode
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not passing

cosmic karma
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and also spectre and shroomite if you count that

crude geode
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implemented

frosty trellis
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Yeah implimentation

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So many based implementations

crude geode
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spectre and shroomite are a bit more their own biomes

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dungeon and mushroom respectively

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so they kinda have more to stand on

glass arch
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what is mushroon but dark blue jungle

cosmic karma
novel belfry
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it has good generation

cosmic karma
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me when uhh

crude geode
cosmic karma
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4 different armor sets stem from chlorophyte

grave zincBOT
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@serene tendon - Your suggestion has received an updated status!

[Give Lunatic Cultist's sprite a forcefield similar to Scal's]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
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this is already done silly bean

serene tendon
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Yeah, I thought it had been

wide river
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It technically will be available in the next update clueless

serene tendon
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true

wide river
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No one ever said it had to be a part of the update

grave zincBOT
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@coarse tartan - Your suggestion has received an updated status!

[Rework Aeralite generation]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
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x2

wide river
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A lot of people are going to be confused as to why they got pinged

grave zincBOT
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@native nebula - Your suggestion has received an updated status!

[** While the Old One's Army event is active, disable the Minion Damage Reduction when holding non-summoner weapons on Old One's Army Sentries .**]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
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x3

glass arch
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lao

wide river
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The implementation streak increases

north oracle
fervent orbit
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you should vote for my suggestion its good

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(unbiased)

wide river
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The Murasama tooltip one?

glass arch
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im guessing so

fervent orbit
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i love going thru the reactions on my suggestion and seeing which people i know of voted on it

north oracle
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Already have 👍

distant gyro
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implementation rate is now ~45%

fervent orbit
north oracle
fervent orbit
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wat i do know is that altix hasnt voted on it

glass arch
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do you know who ELSE-

distant gyro
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im not rigging voting

north oracle
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It’s been a full 36 hours since a good suggestion was made.

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Wow

fervent orbit
wide river
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Suggestion: stop talking about who's starred your suggestion
It's part of one of the pins

distant gyro
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you can if you want to

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i just dont

fervent orbit
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oh ok

unreal saffron
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Quick question: am i the resident “guy who wont shut tf up” for this channel. I have made so many arguments lol

glass arch
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depends on situation

distant gyro
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no because that is the descriptor for

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70% of the regular suggestion base

glass arch
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true

north oracle
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^

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Most suggestions start arguments XD

unreal saffron
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Yeah, but my tangent lasted, like, 6 hours

distant gyro
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people around here don't shut up in general

wide river
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Anything that is suggesting to make the simplest changes ever will instantly be the best suggestion

north oracle
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Flipping icicle arrows sprite

wide river
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Exactly

glass arch
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or suggesting to remove things that are usually seen as bloat

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(trapper bulbs)

distant gyro
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some day a suggestion will top icicle arrow flip

north oracle
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Unless it’s that suggestion about making them not waifus

glass arch
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or its that suggestion to add more things to it because god forbid 5 elementals is enough

fervent orbit
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no it was to rework hote and its components

distant gyro
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only a mere 400 stars required to top clueless

fervent orbit
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when only like

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2 of them needs it

north oracle
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Wait 400? Jesus

distant gyro
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currently sitting at 406

glass arch
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where is this suggestion i need to vote for it even though its already passed

distant gyro
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look up icicle arrow in voting

north oracle
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Wow, 400 votes

distant gyro
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number go up

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can we reach 420 clueless

fervent orbit
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no

keen zodiac
fervent orbit
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u just blind af then

north oracle
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Worked for me

hollow ridge
keen zodiac
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thank

hollow ridge
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👍

fervent orbit
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someones cooking

drowsy plank
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prolly dont need to pass the exact same thing twice

thorny cloud
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Ah

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I was not aware of this

drowsy plank
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understandable

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it's helpful to check the disc. bot's post with a quick search before posting just to make sure u aren't duping

thorny cloud
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good point, I will remember that for the future

drowsy plank
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ye

thorny cloud
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Funny enough, some of my ideas for said elemental perks were quite similar
Icy shield from Anahita was basically the exact same, lol

half imp
crude geode
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413 now

glass arch
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what can i say except people really like that suggestion

wide river
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Why are people still starring that suggestion

glass arch
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because its a classic

wide river
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Apparently

hollow shell
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What's wrong with Scrib's suggestion

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Was it edited extensively after the exclamation?

glass arch
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im not sure how much it was edited

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shade's message that i linked has good points

hollow shell
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  • First line is not necessarily chaining suggestions, there's no rule against mentioning co-authorship currently (might've been an edit?)
  • The pre-boss thing is meant not to talk about how it's a pre-boss weapon, it's meant to convey how the weapon is hyped up throughout the game because you can see and obtain it in its inactive state as early as that (which I see someone else also brought up)
  • Mura got brought up in the balance thread which is good, thank you xpcqe
  • I'm not sure what Shade is talking about with the endgame thing? The sugg talks about using it against SCal and Exos, which are the bosses that Mura is on-tier for, as it gets unlocked after Yharon
    • and iunno the reasoning seems pretty reasonable to me. Maybe a bit too wordy/fluffy, but I prefer that over not enough.
  • The two suggs we got recently about Murasama were about tooltip clarity and something purely aesthetic. The aesthetic (& sfx) additions would make the wep feel cooler to use, but that has nothing to do with its actual functionality or inherent conceptual unviability against bosses like Exo Twins and SCal Brothers who are fixated outside of Mura's range.
cobalt pewter
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god whenever a mura rework gets suggested I kept thinking about my old sugg that adds a sheathing launch to mura

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actually incredible

grim tusk
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If we go by aesthetic, we got two suggs already as you said.
Viability would fall under balance
A lot of the sugg was just ranting
For endgame I meant BR where its utterly outclassed by Earth and Elemental Excalibur

cobalt pewter
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Mura is not for BR though?

glass arch
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complaining about it being unviable on twins is just like what do you want the devs to do make it even bigger

cobalt pewter
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theoretically it shouldn't be

grim tusk
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edit did address the pre-boss but then post-Yharon aspect

glass arch
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twins are hard to hit for almost everything

cobalt pewter
grim tusk
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the pre-edit version was horrid, no offense

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but currently its still invalid due to balance and us just gotten an aesthetics sugg.

glass arch
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as for saying you need to go into the projectile source to deal damage... what true melee doesnt have you go towards the boss

swift wharf
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there's so much better reasoning for reworking murasama

glass arch
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thats like the core mechanic of true melee

cobalt pewter
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primal urge to not misspell the weapon into muramasa

swift wharf
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marsupial

cobalt pewter
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so true

grim tusk
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also unlike older Cal where every weapon had to be viable for everything, now thats no longer the case as well. Brothers also can be reached with Murasama with handful of techniques, Exo twins are indeed very tricky but Murasama compensates for its performance against Ares and Thanathos

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heck look at Dragon Rage which just nukes hearts and Thanathos, with some skill seekers

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and it has less range which makes it practically unusable for a large part of Exos

cobalt pewter
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this was honestly a very funny time

swift wharf
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literally never happening

glass arch
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"the weapon currently makes you dive head first into the projectile source in order to deal even the slightest bit of damage" no offense but have you ever wondered what true melee's main drawback is

grim tusk
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that too

cobalt pewter
swift wharf
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use Luxor's gift

grim tusk
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but that would have just gotten it downvotes in dev and not an exclam

errant bobcat
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True melee is meant to be ridiculously good damage or utility, but only if you can actually reach the target

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That’s the point of the subclass

blazing kettle
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yet anothwr deleted sugg i wish to know what it was

glass arch
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mura is the least offensive true melee weapon because with its range its practically a projectile melee weapon

glass arch
swift wharf
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two days without a decent sugg

glass arch
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which is coming

blazing kettle
glass arch
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ye

grim tusk
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if the Murasama sugg is reposted next week I can see it passing

glass arch
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what the fuck

cobalt pewter
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lao

glass arch
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there is no way youd be able to fit that in one world

cobalt pewter
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@hollow shell

glass arch
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at least not without having it being the entire goddamn world

drowsy plank
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lmao what did it say i dont see it

glass arch
glass arch
drowsy plank
grim tusk
glass arch
wide river
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Wasn't there a copypasta like that suggestion

glass arch
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how many items does cal have atm?

worldly basalt
wide river
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"I need to be able to collect every single item in a playthrough or I will die" or something like that

glass arch
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even if it could fit in one world that would be fucking horrible for any sort of balance

wide river
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Probably in the thousands

glass arch
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according to the forum post 1880+

worldly basalt
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wiki says there's 2,588 pages but that includes enemies and other stuff too

glass arch
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and considering the post also says 5 different difficulty modes its HEAVILY outdated

bright crag
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Normal, Expert, Exp. Rev, Master Rev, Exp. Death, Master Death

6 actually

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(Joking)

glass arch
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7 actually

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you forgot plain ol master

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and i dont blame you for it i wanna forget about it too

bright crag
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Tru

wide river
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master is a difficulty that exists

bright crag
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The voices LIED to me

bright crag
glass arch
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preposterous, the voices NEVER lie

bright crag
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That's what they want you to think

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Tell the voices I said hello

blazing kettle
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so many bad suggs that keep getting deleted today

wide river
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As they should be

hollow shell
hollow shell
bright crag
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Yeah, which is fair and decent suggestion material

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(Though I feel like that's on the boss, not the weapon, in a mod where true melee is a thing)

glass arch
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asking for a rework isnt a bad thing
they just could have done it so much better

hollow shell
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Would you like to try

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considering Shade seems confident in this one being invalid even post-edit

glass arch
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no i dont have a great concept

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i would suggest to make the bosses a bit more true melee friendly instead of reworking mura

swift wharf
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I mean murasama could be reworked because it's functionality is outdated

hollow shell
swift wharf
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its*

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Reworking it to be less mgr related would be even better tbh

bright crag
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*cough* Masamune *cough*

ornate kestrel
drowsy plank
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fr the singular "problem" with mura could just be fixed by giving twins the same tmelee flag that cal bros have

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no rework necessary

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and at that point there would be no excuse to give it one

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bc what problem would you even be fixing?

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if this is even worth considering a problem lmao

errant bobcat
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honestly it would be interesting to see bosses become more aggressive/come closer if you are holding a true melee weapon

drowsy plank
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several already do! it's really not that much of a problem unless you're like exactly callie clone and love staying a set distance away

wide river
drowsy plank
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blue...,.,.

wide river
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I was thinking grey, but blue is also an option

drowsy plank
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muramasa is blue henceforth murasama should also be blue ultimatesmug

grim tusk
# hollow shell considering Shade seems confident in this one being invalid even post-edit

One of the main issue is complaining about viability compared to other weapons (and not consistency, although True melee weapons are inconsistent by nature), which goes on #1042197406776827914. The first paragraph of the suggestion is the issue, the other 2 are now very good post-edit.

If it got less compared to other weapons, and instead did something more akin to the other 2 paragraphs argued and not other weapons as well as less on visuals (of which we literally got a sugg) I could see the exclam being gone

drowsy plank
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feel like this might be relevant to @unreal saffron

frosty trellis
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(I've done it before and bobbit launching makes it so actually decent DPS on Ares)

frosty trellis
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(And ofc with twins Void Sash is your best friend if you want to hit them since ethe dash is long enough to elongate your openings after Artemis dash)

half imp
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or high ruler :)

halcyon zealot
grim tusk
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Why is that so?

halcyon zealot
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"If it got less compared to other weapons like the other 2 paragraphs and not other weapons"
I do not comprehend what it's saying, maybe I am missing context

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it reads/flows goofy

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maybe it's 2 sentences in one

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maybe it just says the same thing twice and I'm overthinking

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o shit
homework due in 25 min

grim tusk
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Is it more clear now?

wide river
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I can understand it better now

halcyon zealot
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ahhh yeah upswag

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tyty

halcyon zealot
narrow mantle
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think of it like this: scal arenas will have symmetry and make sense

unborn idol
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Wong

hollow ridge
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that wont work iir

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cus the 2 mods are too big

ashen warren
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also calamity mod music isnt that big so adding like 50 megabytes wouldn't be a big issue

ripe owl
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Definitely

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Cal Music is 200mb at best

ashen warren
ripe owl
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Merging Calamity with Music will be like combining two unstable nuclear reactors together

ashen warren
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thats the usage from my last load

ashen warren
ripe owl
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👍

ashen warren
ripe owl
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Maybe you should've encased the "official" part

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But whatever, if devs will get it then fine

ashen warren
#

I personally don't agree with this, because no one will look at Infernum Mod Music and go, "Hmm, this is very official, this is to do with Calamity and not some other related mod called 'Infernum' I must download it!"

ashen warren
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theres so many music mods that it can create confusion

crude geode
unreal saffron
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@ashen warren if i were u, i would reword it. Say something like, “Add official to the name of the music mod”.

ashen warren
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thats just skill issue

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i cant read

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anyways

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done

thin hill
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very hilarious

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give this man an award‼️

hollow ridge
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April fools

ripe owl
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🥺

eternal escarp
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*remove

dense ferry
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Holy shit Blanana

north oracle
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I see no issues with this suggestion whatsoever

dense ferry
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Oh, yeah

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How many meme suggestions are we getting today?

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I say 10

thin hill
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april the first moment

random talon
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Guys look out there's a new suggestion coming in hot

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get the âť— ready

half imp
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@random talon the passive is based on the primary

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Two of them are Cancer and two are Capricorn

random talon
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hmmm

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that explains a lot

half imp
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Cancer vs Capricorn is shown in the sprite of the sword

random talon
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ok

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I guess I'll delete my suggestion then

swift wharf
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lmao

half imp
karmic stone
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@pseudo hill don't do that

drowsy plank
vernal moat
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how was i anyways

drowsy plank
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like wow post-Cultist drops are stronger than post-Golem... that is. the point

cobalt pewter
vernal moat
drowsy plank
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cultist being too easy isn't a reason either, he just got a +80% HP buff

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in the upcoming update i mean

vernal moat
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i mean the bosses that are sandwiched between golem and cultist

vernal moat
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well then I see my suggestion was pointless

drowsy plank
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it's fine

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i mean yes it is pointless but dont feel bad

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you prolly didnt know all this stuff

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regardless if weapons are too strong or bosses are too weak, calamity is just going to adjust the weapons and bosses for where they actually belong in progression, because all this would do is confuse people

random pasture
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I also disagree with Duke being in that list, most of his drops are pretty strong

drowsy plank
#

Briny Baron only recently finally got nerfed and that thing used to be BrimFace

small timber
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now it is quite shit
but yeah they probably can just buff left click instead rather than un-nerf (partially) right click

swift wharf
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hardmode progression moment

wide river
undone cedar
wide river
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This new one is radiating SIS energy

undone cedar
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The the the zero reasoning

swift wharf
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the reasoning is that it would

wide river
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It is certainly a suggestion of all time

drowsy plank
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@cloud panther please read the rules in the pins

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id argue this is SIS because you have zero reasoning for this

cloud panther
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on why

drowsy plank
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how can you be short on time

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if you dont have reasoning yet just dont post it until you do

ripe owl
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What is Geltic Blade

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Did I forget something?

random pasture
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The sword you can make when slime god dies

wide river
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Sword that can be crafted from Purified Gel

ripe owl
#

Oh

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That

random pasture
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Its pretty not great

ripe owl
#

Fsr I was thinking of King Slime

wide river
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Fires out a beam like every other totally original broadsword

random pasture
#

Hey it is original

eternal escarp
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but its a wave!!! its so unique!!!!!!!!

random pasture
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It goes through walls

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Unique!

drowsy plank
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if u mean design wise; yeah it sucks
but rn that thing is under KT on WoF and is arguably hardmode viable lmao

wide river
drowsy plank
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me when flask of fire + slimed + melee weapon privledge

ripe owl
cloud panther
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i gave an explanation

drowsy plank
swift wharf
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I mean

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that is a correct affirmation

eternal escarp
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i see multiple issues

swift wharf
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but it's not good

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the issue is that geltic blade is a weapon

eternal escarp
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A) makes sense isnt a reason
B) theres no material from QS you can upgrade the sword with anyways

wide river
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It's certainly an explanation, that's for sure

swift wharf
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that is in the mod

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why does geltic blade exist we already have ark........

ripe owl
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So true...

eternal escarp
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ark isnt a statigel weapon

drowsy plank
eternal escarp
#

perish

swift wharf
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it uses statigel

wide river
swift wharf
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🤫

eternal escarp
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so

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just because it uses it doesnt mean its part of the set silly...

swift wharf
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yeah but ti's

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boring

ripe owl
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My favorite

eternal escarp
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one gearset at a time

ripe owl
swift wharf
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i love when I

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kill boss and make a [material] broadsword that shoots [a projectile]

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! !! !

eternal escarp
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i hate boss materials

drowsy plank
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you'd arguably have an easier time saying queen slime doesnt drop weapons for every class and since she's slime god 2 she could drop thematically upgraded versions of slime god drops but

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please dont

swift wharf
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aero blade is literally the same thing

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i hate sets just make cool weapons instead

wide river
swift wharf
#

stop sticking to a theme
go crazy go stupi

eternal escarp
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no living shards are based
just make them not a boss drop

wide river
#

I can see that working

swift wharf
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tbf wulfrum does stick to a theme and DOES go crazy and stupid but i am biased against lame items

drowsy plank
#

iban moment

swift wharf
#

iban W

wide river
drowsy plank
#

look there is a way to make this suggestion actually work (even if i hate it) so im gonna tell him to do that

swift wharf
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i mean the suggestion is certainly fine but reasoning

drowsy plank
#

@cloud panther if you want to argue for a geltic blade upgrade it'd be a lot easier to just ask for queen slime to drop weapons for every class, since she only drops weapons for summoner right now, and since she's an upgrade to slime god, it'd make sense for her other class drops to be spiritually upgraded versions of slime god drops

small timber
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how many slime god drops actually upgrade on queen slime

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like none?

eternal escarp
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obviously none

small timber
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so yeah this should just be exclaimed for lack of reasoning

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at that point my as well be "make queen slime drop a weapon similar to geltic blade but stronger"

wide river
ripe owl
#

Guys guys guys the Perennial to Desert finally might get into the dev server clueless

wide river
#

Unless you count Blade Staff to be an upgrade of the Corroslime and Crimslime staves

drowsy plank
#

Real

wide river
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Which no one should do ever

drowsy plank
#

but it IS funny

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to think that

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regardless this sugg is grasping at straws but at least my logic is marginally less terrible

ripe owl
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There haven't been any suggs in voting for past two days

drowsy plank
#

very funny

ripe owl
#

Truly

wide river
#

My recent one is the only valid one in so long

drowsy plank
#

regardless this dude made one edit and then refused to make another gotta love ding dong ditching

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wonder how long it'll be til someone comes and flags it

ripe owl
wide river
#

Oh ye, I had glossed over that one

wide river
random pasture
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Queen slime mount is an upgrade

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Thats about it

golden sonnet
#

arguable since pogo exists preboss

undone cedar
random pasture
#

Its a direct upgrade to the slime mount

#

Even if others like it exist

undone cedar
#

Me absolutely destroying every single cookie cutter item set in existence i am filled with Wrath

wide river
swift wharf
#

GOOD chat

wide river
#

Death to Hydrothermic and Daedalus armor when

random pasture
#

Tbf it makes complete sense time wise for generic armor sets to exist.

wide river
#

I get that it's easier for generic armors to be a thing over unique armor, but when there's like 10 of them copypasted throughout the game it gets to be a bit annoying

random pasture
#

True

swift wharf
#

indeed

#

not really the mod's fault just old moment

serene tendon
#

@cloud panther The last thing we need in Calamity (or Terraria in general) is more worm melters

grim tusk
#

I am wondering if its an âť—

serene tendon
#

SIS, I think so

grim tusk
#

Cuz the reasoning is literally “why not”

serene tendon
#

and faulty reasoning

wide river
#

Considering it requests an upgrade to a specific weapon from a specific boss, I think it's definitely âť— worthy

small timber
#

and yeah it also kind of just request a specific upgrade from a specific boss with absolutely 0 precedent (no slime god items have had upgrade on queen slime before)

blazing kettle
#

arent these vanilla items???

swift wharf
#

good suggestion

drowsy plank
#

yes they are vanilla items but also i agree with this person why the fuck are those hardmode locked lmfao

wide river
drowsy plank
#

oh lmfao

#

well considering cal's rework yeah this seems like an oversight

wide river
#

Considering none of these are particularly "game-breaking" it definitely seems fine to suggest

golden sonnet
#

Honey sensors pre-Hm would trivialize every boss

drowsy plank
#

🤯

wide river
#

...I'm sorry, what??
Post-Providence is the first time you can get a honey source for crafting?

drowsy plank
#

in terms of stationary crafting stations;

#

Yes. BrimFace

wide river
drowsy plank
#

we literally have an item called honey dispenser and it doesn't dispense honey CirrusBreakdown

wide river
#

The time sensors aren't a problem to move, but the rest require you to kill a mech anyway so it doesn't matter that much to move its crafting station

random pasture
drowsy plank
#

it cant hurt if you want to craft them before mining tho and make it more consistent with the ones we did change

wide river
#

In particular: Cogs are from the Steampunker and the Soul of Sight is from the Twins

glass arch
wide river
#

And the Cogs

glass arch
#

yeah cogs too

half imp
#

player sensors too op

wide river
#

I'm unsure about a suggestion idea that I had.
I wanted to suggest another ranged weapon like the Eventide and Telluric Glare, but I don't know if I can suggest it without it being considered a SIS

drowsy plank
#

Also I think Void Chest's sprite might be displaced

wide river
drowsy plank
#

Well, I mean, we got Ultima

wide river
#

I refuse to acknowledge the existence of that thing

#

It's so bad

#

But I suppose it's something that exists, too. Just not the beams that I was thinking of.

lapis gyro
#

why does the ultima look like its plague themed

#

its post dog

wide river
#

It doesn't?

blazing kettle
#

this is gettibg fixed in the future with a proper abyss shrine

lapis gyro
glass arch
#

what green

lapis gyro
#

i supposed the other ones are more green than black but still

#

tf you talking about what green

wide river
#

You're telling me that you think these have the same design pattern

glass arch
#

theres like 10 pixels of green on there

dense ferry
#

Excuse me?

glass arch
#

i can go count exactly how many green pixels there are on ultima

lapis gyro
#

christ i get it

blazing kettle
glass arch
#

a total of 14 green pixels

blazing kettle
#

wheres the other 3?

worldly basalt
#

they're on the back

drowsy plank
#

Ultima is Starmada themed

#

whatever the hell their theme is

wide river
#

Space, I guess

drowsy plank
lapis gyro
#

the metal does seem to have green undertones though unless im going nuts

drowsy plank
#

ugh

glass arch
drowsy plank
#

i love discord image formatting!!!

blazing kettle
#

i only counted 13

wide river
drowsy plank
#

fair

worldly basalt
#

starmada is plague themed confirmed

glass arch
blazing kettle
#

theres 2 there and i still only coubted 13

lapis gyro
#

the lower bit of green on the string has 4, not three

#

for a total of 7 on the string

glass arch
#

it with all the green pixels turned blue

blazing kettle
#

oh thats yellow not green

glass arch
#

which one

blazing kettle
#

on the end of the bow

#

next to just the 1 dot

lapis gyro
#

so you were missing two?

drowsy plank
#

they really dont seem to have any more themeing to plague than they do to other random Space™️ shit on their tier

glass arch
blazing kettle
#

they look like random pieces of exo mechs turned into weapons

drowsy plank
#

if starmada and ultima are plague themed than so is prismatic armor

#

lmao true

#

but fr they use

#

0 plague items

lapis gyro
#

i was talking about the bow specifically, and i changed my mind

drowsy plank
#

they're not plague themed no matter how much green you added

lapis gyro
#

you dont have to keep convincing me

drowsy plank
#

i realize im just

#

confused as to why starmada and ultima are a set

lapis gyro
#

starmada and ultima go together

#

idk about the lower one

wide river
#

It's The Anomaly's Nanogun

blazing kettle
#

again, they look like you took off a random piece of exo mech for the items

wide river
half imp
#

ultima looks vaguely like an exos drop

wide river
#

It does!

half imp
#

actually i have a complaint about ultima

#

that is not how you hold a bow

random pasture
#

It's a gun

wide river
#

I think if it moves farther along, it completely obscures the player

random pasture
#

Not a bow

wide river
#

Pretty much

hollow ridge
#

Who's a good mod to ping

#

Lemme see

#

Ah

#

Thank you whoever it was

wide river
#

I don't think that having a weapon completely obstruct the player's vision of where they are is a good idea

half imp
#

you can see where you are

#

it's the center of your screen

#

and it's where the big bow is

hollow shell
#

Hitboxes tho

wide river
#

Is this a good suggestion or is it too SIS-y

Add more ranged weapons similar to the Eventide and Telluric Glare

The Eventide and Telluric Glare have a more unique method of firing compared to normal bows, in that they fire out beams of light rather than arrows. There's also the Ultima, although that is a dedicated item, and it doesn't have the same kind of attack pattern as the two aforementioned weapons. Adding more of these unique forms of attacking would allow for the Ranger class to be more interesting overall, as well as making Ranger less boring than "Sniper Rifle 2.0" and "Bullet Hose".

#

I think I need a bit more reasoning

blazing kettle
#

it seems okqy t me, but you already have 2 suggs up on posting

hollow shell
#

And there's also
Alluvion and Heavenly Gale, which shoot out beams too

#

their own kinda beams

blazing kettle
#

oh thats cognitive

#

not you

wide river
blazing kettle
#

screw lasers, give me more sharks and bees to throw

wide river
#

I'd like some either before Empress, or at Sentinel-tier, if at all possible. However, I can't add those tiers to the suggestion because that'd make it too specific

#

...Maybe for that last point, I could suggest that The Storm gets reworked instead.

#

I think I'll do that, considering The Storm is just a rapid-fire Daedalus Stormbow clone at the moment

drowsy plank
wide river
#

Hmm. Have there been any plans on adding a new Miracle Matter melee weapon?
I assume not, but I just thought I'd ask.

crude geode
#

Why

wide river
#

It doesn't matter that much. I was just thinking of suggesting to add one, but I looked and Exos give access to three separate melee weapons, so it doesn't need to happen.

errant inlet
#

Am i the only one that things that the soaring insignia should get a rework?

#

The devs saw "infinite flights" and went "oh we can't have that so we'll make it a hardmode harpy ring"

grim tusk
#

And then it was still broken as hell due to having a velocity multiplier and built in frog leg

#

And still has em but not as good

north oracle
#

^

#

even nerfed insignia was broken

wide river
#

It's still really good, I think

north oracle
#

definitely, still a super good movement accessory

errant inlet
#

Well that didn't stir up anything

#

Hmm

#

Ok not a serious suggestion but

#

I think it'd be funny if a plaguebringer Goliath turned into a queen bee upon death

drowsy plank
#

insignia is Boss Rush viable

#

just an absolutely wacky accessory

#

also i have
no idea what that's even supposed to mean

#

like the gores resemble queen bee or something??

north oracle
#

it made more sense as infinite flight, but that was obviously super broken

drowsy plank
#

"made more sense" lmao how

wide river
#

Anything that has percentage scaling can either be absurdly good or absolutely horrendous

drowsy plank
#

its current functionality makes about as much sense as the original

#

very true

north oracle
#

it's weird having a random really good mobility item placed in late hardmode with no connection
vanilla's version had it's own distinct purpose, even if it was really really strong

drowsy plank
#

with no connection?? empress is a flying fairy so she gives you a blessing that imbues your flight

#

why did she drop an infinite flight accessory in vanilla?

north oracle
#

because she's a flying fairy HDfailure

drowsy plank
#

frankly cal severly lacks good pure mobility accessories after like early hardmode

#

exactly

#

so it makes as much sesne

#

lol

grim tusk
#

Sheath stacking

north oracle
#

yeh true lmao

drowsy plank
#

like you get grand jelly and then... the next big upgrade is insignia lmao

north oracle
#

i just like infinite flight more than movement buffs SAD

grim tusk
wide river
#

How has Rotten Dogtooth survived for this long without being purged

grim tusk
#

SOON

#

Focus will kill that shit

drowsy plank
#

yeah we have infinite flight it's called mounts lol

errant inlet
north oracle
#

i dislike mounts for absolutely no reason XD

wide river
# grim tusk SOON

Just a 10% boost to stealth strike damage as well as giving a debuff that makes the enemy take even more damage isn't broken at all clueless

drowsy plank
errant inlet
#

The lore got updated?

#

Whoops

#

But wait

#

The queen bee thing makes way more sense

drowsy plank
#

i mean she is still a queen bee but

#

not a "queen bee on stereoids"

#

she's mauled beyond recognition at this point

glass arch
#

even if it was still the same as old lore uh

errant inlet
#

Because why would draedon make a whole new cyborg body and imbue it with the virus when you can just let the virus go ham at a queen bee

glass arch
#

the queen bee isnt there anymore

drowsy plank
#

it's a mechnically modified queen bee

#

that also is infused with the plague

glass arch
#

its just the plague stuff now

drowsy plank
#

the point im making is that there's no reason for her to "turn into a queen bee"... whatever that means... still. cause you haven't explained what that even means yet lmao

north oracle
#

he's just trying to instigate fights here

glass arch
#

if i replace my arm with a robotic arm and i cut my robotic arm off there isnt gonna be my organic arm in there

north oracle
#

ignore him

errant inlet
#

Basically the virus formed an outer shell "around" the queen bee

#

So you scrap that shell

drowsy plank
#

oh okay so i should've just stuck with blocking him the first time

#

good to know

#

will do that again now

errant inlet
#

Wow

#

Okay

drowsy plank
#

anyway the whole insignia thing got me thinking

#

about the fact that insignia is the last pure movment accessory cal has lmao

glass arch
#

ture

north oracle
#

exhumed insignia

drowsy plank
#

i mean there are dashes and wings but no pure boosts, and sure some have a pitiful amount of ms slapped on but that isn't a movement accessory

#

lmfao no exhumes are for lore items

north oracle
#

damn it

glass arch
#

(scom)

drowsy plank
#

true

#

that's bc devs get to break the rules

north oracle
drowsy plank
#

point is, i wanted to turn yharim's gift from a stat stick with a star cloak slapped on into an actual movement based accessory (a la old yharon lore prolly)

glass arch
#

that could work

north oracle
#

i like that

drowsy plank
#

ill prolly type up a draft but ill need to wait until tomorrow to post it anyway

errant inlet
#

If the insignia was to be upgraded past it's nerfed state, it would have to come with massive downsides to prevent it from being able to cheese all and any bosses that there are

north oracle
#

i can post it if you put it in here

errant inlet
#

The only logical conclusion i can come up with for an improvement of insignia is a post yharim upgrade which would let you kinda free roam the game

drowsy plank
#

oh cool

errant inlet
#

Other than that it would be too op for any stage before endgame

drowsy plank
#

yeah lemme just pop open my doc and ill get to work on it

north oracle
#

👍

drowsy plank
#

Rework Yharim’s Gift Into A Pure Movement Accessory
Did you know? The last pure movement accessory obtainable in Calamity is the Soaring Insignia you obtain from the Empress of Light.

This leaves accessory progression in a really weird spot because Insignia ends up being… viable until Boss Rush. It’s just THAT good, and there’s nothing else that even slightly competes with it because there are no other items added into progression that are even slightly like it.

Calamity needs more movement accessories (we’re also lacking in mid-Hardmode but that’s a problem for another time), so why not look to a very similar source to produce one?

Yharon’s old lore item was almost identical to the Vanilla implementation of Soaring Insignia and while such an effect was never added back in (for obvious reasons), it DOES make a connection between Yharon and flight/movement boosts.

My argument is to go all in with Yharim’s Gift. Turn it into an actual pure movement based boost, instead of the pathetic and confused stat stick it is today. It’s just an upgraded Star Cloak with 30 defense and 15% damage and movement speed slapped on to make it viable! That’s lame as hell! Making it into an actual spiritual successor to Soaring Insignia, or even just something entirely new (but still movement based) would help with both its identity and the lack of movement accessories in the late game.

drowsy plank
north oracle
#

looks pretty good to me

#

although as someone who doesn't write suggestions i don't know a ton

drowsy plank
#

fair, it just needs to be good enough for you to post, everyone else can just tell you to edit it if they don't like it after it's up HDfailure

wide river
#

Don't forget the fact that Yharim's Gift gives 30 defense as well!

drowsy plank
#

wh

#

Why.

wide river
#

For even more stat stick-ness

north oracle
#

true

#

I'll post it then, we'll see what happens HDfailure

blazing kettle
#

i dont get this suggestion

drowsy plank
#

i just noticed yharim's gift's meteors are active whenever the players iframes are
i wonder how that interacts with lucrecia...

wide river
#

Oh good lord

drowsy plank
#

this kills two birds with one stone

north oracle
#

^

drowsy plank
#

it gives yharim's gift a niche, and helps fill the progression gap between soaring insiginia and... well beating the game i guess

grim tusk
#

SISy

drowsy plank
#

it's an existing item??

wide river
#

A solution could be to remove the defense and damage boosts, and boost the movement speed by a bit

north oracle
#

it's a rework item

drowsy plank
#

im just asking for it to be more movement focused than just the 8th post-ML stat stick

grim tusk
#

Just remove the make it a spiritual successor to Old Yharon lore and Soaring insignia

drowsy plank
#

oh fair

north oracle
#

kk

wide river
#

It does go a bit into detail on how the rework should happen, I think removing that will fix it

grim tusk
#

^

blazing kettle
#

isnt yharims gift a melee accesory

wide river
#

No

grim tusk
blazing kettle
#

ah

glass arch
#

nah its just stat stick 129356187935

drowsy plank
#

👍 yharim's jarhim

glass arch
#

jharims yharim

drowsy plank
#

yharim's fat toke

wide river
#

Yharim and his Yharim lived in a Yharim

drowsy plank
#

i get yharim is important and all but maybe we should add like. another word to every item that's just Yharim's [Item]

#

i cant wait to beat him and then i upgrade my auric into Yharim's Armor HDfailure

glass arch
#

the Yharmor

undone cedar
#

Yharim’s Weapon

#

It Deals Damage

glass arch
#

it Deals Yharim's Damage

undone cedar
#

But specifically Yharim’s Damage

#

FUCK

north oracle
#

does that look better now?

wide river
#

Looks good 👍

drowsy plank
#

should prolly just uh... @grim tusk

north oracle
#

hm

#

yeah

grim tusk
#

Hämis 👍

drowsy plank
#

ez

north oracle
#

nice

half imp
#

yeah for this instead of saying make it into a soaring insignia

#

just say that we have no good movement accessories (barring wings and dashes) that are obtained after Soaring, or maybe just after Moon Lord

swift wharf
#

good suggestion

half imp
#

don't focus on the upgrade, focus on the fact that half the game is lacking a movement accessory

#

but honestly

#

movement accessories need a WHOLE lot more than just a new one

#

right now there's 3? good movement accessories that aren't boots, dashes, or wings; being Frog Leg, Magiluminescence, and Soaring

wide river
#

Considering movement speed becomes nearly irrelevant in the late game due to wings just being really fast, perhaps a few more would be good

half imp
#

and two of those are pre-boss

north oracle
#

aero stone too

half imp
#

aero isn't nearly as good as those

north oracle
#

yeah

drowsy plank
#

aero is pretty good

north oracle
#

at least it's an option HDfailure

half imp
#

it's mostly good bc of lack of good movement imo and the flight time ig

drowsy plank
#

aero + preHM wings is really good for the early game

#

considering fledgling and skyline exist

half imp
#

yeah

#

flight time is good

drowsy plank
#

but it does drop off hard after BoB and Literally Any Good Wings

#

since boots and leg also provide the same kind of bonuses

#

and it's less noticable with stronger wings

half imp
#

magiluminscense casually being viable the whole entire game because it provides the highest amount of one of the three movement boosts that matter:

#

(being accel, jump speed, and flight time)

#

(move speed matters earlygame but it falls off a cliff as soon as you're not using balloons)

drowsy plank
#

wait magiluminescence gives flight too? goddamn

half imp
#

no

drowsy plank
#

oh lol

half imp
#

it gives 1.25x accel

#

i was just saying those 3 are the only move boosts that genuinely make a large difference

drowsy plank
#

yeah but once you get tracers you dont need it... as much
or insignia

#

very true

half imp
#

a lot

#

like specifically boot run speed

drowsy plank
#

huh

half imp
#

not just move speed

#

and boot run accel

#

magi is very very good

drowsy plank
#

ill be honest maybe it's just how i play but tracers horizontal speed always felt like more than enough to the point it's almost hard to control, which is why i run it with soaring so much to make up for its lacking vertical

but i imagine magi is prolly really good with just wings

half imp
#

well

#

the big thing is magi's 1.25x accel

#

more than the 1.05x run speed

drowsy plank
#

fair

#

another accessory that Sucks is Plague Hive
been thinking, it might be cool if it somehow allowed you to bypass Plague Immunities, therefore making it better than just the World's Worst Instant Upgrade (It does nothing)

wide river
#

It used to have Toxic Heart in the recipe, but that got removed due to Toxic Heart being exclusive to Expert Mode at the time

drowsy plank
#

i remember

#

it also had hive pack

#

but that made it busted

swift wharf
#

make plague heart buff you if you're plagued

wide river
#

Maybe the Toxic Heart could be added back now that it's no longer Expert Mode exclusive

swift wharf
wide river
#

Before I post this suggestion, would adding an image mess things up or no

#

Here's the suggestion, for reference

Rework Violence

One might think that with Violence's sprite it'd be a standard spear or trident, but no. It's a spear you throw out that follows your cursor, which is just a glorified yoyo. Due to this, it is one of the more boring drops from Supreme Witch, Calamitas. Considering that this item has had the same behavior for a year and a half with only one change, I think it's time for it to be different. Changing this could lead to more unique weapons in the endgame, as well as giving Violence more of an identity.

#

I'm thinking that I should add the Violence sprite just so people know what I'm talking about

bright crag
#

Add a give of it being used

wide river
#

I'll see what I can do, but I can't promise that I can get one

drowsy plank
#

was checking to see if the wiki had a gif and

#

man remember when weapons had organic/inorganic bonuses

#

truly a funny moment

wide river
#

That existed?

drowsy plank
#

yeah and it was

#

based around hurt sounds

wide river
#

I thought the only "type damage" that existed was debuff resistances, huh

blazing kettle
#

wasbt that planned to be expanded upon at some point in the past?

drowsy plank
#

tbf it's kinda like a rudimentary version of what the debuff system is

wide river
hollow shell
#

Pretty sure it was meant to have a true melee combo and a throw-out
when it was originally proposed
But we only were able to do the throw-out

#

for whatever reason

#

Mighta been time restraints

wide river
#

Ah, so somewhat like what the Ark of the Cosmos is.

swift wharf
#

Imho the weapon is fine

#

And the sprite part is stupid

wide river
#

Why is it just a glorified yoyo?
It's literally everything a yoyo is, just with a bigger hitbox

swift wharf
#

Because why not

#

If you want to suggest a rework, go ahead, but the sprite part makes zero sense

wide river
#

How so?

swift wharf
#

"It looks like this so it MUST do this"

hollow shell
#

I don't understand

wide river
#

What don't you understand, sorry?

hollow shell
#

Oh Emmalyn is talking about the first line of your proposed suggestion

#

Ok

swift wharf
#

Fyi rover I'm eclipse

hollow shell
#

I thought Emmalyn was also saying that Violence had a stupid sprite for its function

#

ah yes I see in my funny notes

swift wharf
#

trolled by april fools

wide river
hollow shell
#

I think this was the legitimate inspiration for Violence and how it functions

#

I may have even been the one to propose that

swift wharf
#

I remember something else doing that but idk what

wide river
#

If I knew how to code I'd make a concept of what a Violence rework could look like, but again
That'd just become a SIS

swift wharf
#

Tbf I wouldn't mind it having a charge and throw animation

wide river
#

Let me see if I can describe what I was thinking about through text

drowsy plank
#

hey wait @wide river do you still have violence and the game open

wide river
#

Right, what did you want me to do?

drowsy plank
wide river
#

Yea, sure

#

Violence makes a bunch of sparks fly when the Exo Mechs are hit, and Rancor doesn't seem to do anything

drowsy plank
#

okay cool

#

Temp ended up getting me the code anyway but I appreciate the double checking 👍

wide river
#

I should get a better video of Violence before sending that suggestion
One that shows that it actually follows the cursor, preferably

crude geode
#

I feel like violence is a cool concept but it’s weakened by the fact that it’s just. Go wherever you click.

half imp
#

I like violence

#

maybe if we had more good yoyos I wouldn't

crude geode
#

Yeah atm it kinda just. feels like a yo-yo with how it works

half imp
wide river
#

...Why does it have the 🗜️react.

swift wharf
#

formatting

wide river
#

Here, let me repost it and you can see it.

#

Or rather, I will in 5 minutes

hollow shell
#

Oh uhhhhhhh

#

The video size

#

It must be below 8 megabytes

wide river
#

Here, let me send the video here instead

hollow shell
#

I'm not sure how this works considering you're not even Nitro yet you were able to send it up there

wide river
#

OH

#

It's 7.94 megabytes, so the bot is likely rounding it up to 8

hollow shell
wide river
#

Huh

#

I'll try compressing it a bit and see if that works

hollow shell
#

yeah

#

Or you could crop out the whole lower half if you have the ability to

wide river
#

I don't know how to crop videos, but I'll check if I can

hollow shell
#

m

wide river
#

Somehow just by removing a bit at the end and beginning it more than halved the size

half imp
#

50 mb

glass arch
#

level 2 is 50

proper granite
#

it seems like there isnt anything ingame that tells you when exactly the mech alts are fought

#

i know i had to look it up when i started playing calamity

hollow shell
proper granite
#

so for example aquatic scourge is pretty obviously supposed to be the first boss of hardmode since it mirrors the desert scourge that was fought previously but cryogen is also available immediately at the same time while brimstone elemental, which is a little before or the same tier as cryogen requires specifically a mythril pick from the first mech boss

drowsy plank
#

aquatic scourge is currently second CirrusBreakdown

proper granite
#

then calamitas, which is generally fought after or at the same time as third mech has a crafting recipe which is very similar but easier to make

drowsy plank
#

cryogen is supposed to be first

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and calamitas is on tier with plantera

proper granite
drowsy plank
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oh yes you can beat scooge in pre-Hardmode easily but he is still the second in progression

proper granite
drowsy plank
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you can fight Cultist as your first boss if you want to be bold

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that shouldn't be considered for progression

proper granite
#

the power spike is not very large in this case

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on my first death PT i did calamitas before destroyer cause it was just easier

drowsy plank
#

again

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subjective

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not important for progression discussions

proper granite
#

shouldnt be disregarded regardless

drowsy plank
#

callie is supposed to be fought on tier with plantera

wide river
drowsy plank
#

all it really means is maybe calamitas should be made harder, at most

proper granite
drowsy plank
#

okay we're getting off topic, what exactly is the point you're trying to make?

proper granite
wide river
#

If we don't assume that the players will use other mods or the wiki, then the only way of knowing about it would be the Guide, which most modded players ignore

drowsy plank
proper granite
#

and specifically with brimstone elemental i think you could work the required progression into the recipe so you could know when it's available

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since its already gated behind one mech

drowsy plank
#

we're already reorganizing them next update i think

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so that cryo is last, brimmy is second, and AS is first

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regardless that would probably interfere with non-linearity

ripe owl
drowsy plank
#

lmao

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i mean the devs

wide river
#

We are us
They am I

drowsy plank
#

so true

ripe owl
drowsy plank
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technically it was a suggestion that did it so im referring to the sugg-disc community obviously ultimatesmug

ripe owl
#

You're not a dev, Mr Longname

drowsy plank
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you can just call me Cog lol

ripe owl
proper granite
drowsy plank
#

yeah see it was eclipse obviously the "we" was referring to me and my very good friend eclipse i was definitely involved with this XD

proper granite
#

thats the reason i bring it up

drowsy plank
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yes i know unholy cores are locked behind mythril but if you just kill golem then you could do brimmy at any time HDfailure

proper granite
#

based, actually

drowsy plank
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the point is yes some spawners do have progression locks

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like ravager and brimmy

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but overall most bosses can be fought in any order

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i mean you DO need to beat WoF to do the Hardmode bosses still, after all

wide river
drowsy plank
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nah nah i needed abaddon for void of extinction, duh

proper granite
#

that big pre generated arena for plantera with a bunch of plantera bulbs makes skipping mechs very tempting

wide river
kindred skiff
#

I’ve never used violence

drowsy plank
#

discount emblem stacking 👍

proper granite
#

putting some relevant progression material like mythril or [any mech boss soul] as a crafting ingredient for unholy core would also alert the player of the tier of weapons you can craft with that material as well right when they become available

crude geode
proper granite
#

cause they exist but you have to specifically go down there and mine some suevites when you get your mythril pickaxe or else you might miss their use case

drowsy plank
proper granite
#

idk its weird and not an easy thing to solve

drowsy plank
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i dont really consider it a problem

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people use boss checklist

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if they dont they can also just check the wiki

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frankly, missing bosses is probably a good thing for the average player

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more replayability with new content to find

proper granite
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well again you also miss a tier of weaponry and the earlyHM progression rework can be frustrating if you dont find stuff like that

drowsy plank
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it's not exactly like you can just ignore the crags considering you need essence of havoc to summon calclone, and henceforth supreme calamitas anyway lol

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idk i dont exactly thing there is an easy solution for this besides just. have boss checklist or check the wiki

proper granite
#

you can absolutely ignore it

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we could add more status message bloat XD

drowsy plank
#

i mean yeah you can ignore the ore i meant you can't ignore the biome
which is the more important thing here

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if you HAVE to go to crags you might think "hm, i wonder if there's stuff here earlier, too?"

proper granite
glass arch
#

?

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it does almost nothing in relation to your ability to skip bosses

proper granite
#

like its frustrating enough for new players that guiding them a bit might be a good idea

drowsy plank
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i think they meant you can't skip them because you need the power from the drops or something

drowsy plank
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i know

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but like

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the bar drops are pretty strong

half imp
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being able to skip bosses is good

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but it shouldn't be overly common for a player to not realize a boss existed

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which is very much possible with crab and brimmy rn

proper granite
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yeah and especially if its being balanced with fighting those bosses in mind

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you can skip them, but in the case of unholy cores you also miss out on weapons that you didnt know you could craft

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that wouldve been really easy to craft and sometimes better then your current ones

glass arch
#

well id say more like just crab because you use essence of havoc for brimmy's and clones summon
if you can find clone's summon you can find brimmy's without too much more effort

drowsy plank
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just add cores to callie's summon :)

glass arch
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ah yes move it back a tier

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or would it be forward

drowsy plank
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it's the same tier

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lol

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cause you need T1 anvil

glass arch
#

what
cores are post plant and clone is same tier as plant

proper granite
glass arch
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or do you mean the other cores

proper granite
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so you have to go back, just to get the cores

drowsy plank
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i meant unholy cores

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add unholy cores to calamitas's summon

wide river
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There's way too many cores in Calamity

glass arch
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mfw multiple crafting materials are called cores

drowsy plank
#

so true

glass arch
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mfw this isnt even all of the things that have core in them just in cal

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(couldnt fit blazing core on there)

wide river
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Add in like two or three more from QoL mods and you have a recipe for confusion

crude geode
#

Godddddd

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Awful

cobalt pewter
#

lead core doesn't exist anymore at least

drowsy plank
#

bloodflare core bloodstone core

graceful walrus
#

are joke suggestions allowed?

glass arch
#

no