#suggestions-discussion
1 messages · Page 131 of 1
git that mibdset i was talking about yesterday
post every idea you want to implement in the game and act live a dev in the process
This reminds me of the time I posted about ravager like six times and annoyed the devs enough to placate me with promises of moving him

did they move him
They say they will
jesus fucking christ why are my pojemon so dumb
using blizzard when spike cannon is right there
wat
playing pokemon mystery dungeon
how can ur pokemon be dumb
arent you contro
ohhh
wait r u not picking the moves urself????
oyeah they were going to do it with that Iban resprite
you can just press A to have an ai pick moves automatically
đź’€
but yknow
vecause some dungeons are LONG and sometiens you get bored
people actually play mystery dungeon like that???
Y has muh post been flagged
im gonna be honest, i feel incredibly salty for iban taking away all of his concepts cause it included those contest concepts
I know that specific item suggestions are a no-no for mod suggestions, but what if most of the legwork (spriting, animating, balancing, and/or coding) was already done
no
no
Good to know
thats an even bigger no lmao
if u can do it urself just make a mod
i dont do it all the time, i just do it when im trudging through some boring floors on a long abd easy dugneon like stormy sea
Ah ok
also that remove uelibloom mod idea i had was awesome
gotta ask doze how to do some shit
uelibloom should be much more common
uelibloom shouldn't exist
i had a world where there was like 5 veins total (though that may have been a bug)
sounds like one
ueliblooms spawn rate was like doubled in a recent update
uelibloom is like. the 4th jungle armor set that isn't actually called a jungle armor set
rework Eventually™️
more if you count bee and the two plague sets but I wouldn't count the later of those
and beetle
and turtle

jungle, bee, chlorophyte, turtle, beetle, tarragon
Oh shit just did backreading and yeah I can see why chat is happy for once with all the based suggestions passing
the jungle bloat is real
not passing
and also spectre and shroomite if you count that
implemented
spectre and shroomite are a bit more their own biomes
dungeon and mushroom respectively
so they kinda have more to stand on
what is mushroon but dark blue jungle
however chlorophyte
it has good generation
me when uhh
less bloated
4 different armor sets stem from chlorophyte
@serene tendon - Your suggestion has received an updated status!
[Give Lunatic Cultist's sprite a forcefield similar to Scal's]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
this is already done silly bean
Yeah, I thought it had been
It technically will be available in the next update 
true
No one ever said it had to be a part of the update
@coarse tartan - Your suggestion has received an updated status!
[Rework Aeralite generation]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
x2
A lot of people are going to be confused as to why they got pinged
@native nebula - Your suggestion has received an updated status!
[** While the Old One's Army event is active, disable the Minion Damage Reduction when holding non-summoner weapons on Old One's Army Sentries .**]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
x3
lao
The implementation streak increases

The Murasama tooltip one?
im guessing so
i love going thru the reactions on my suggestion and seeing which people i know of voted on it
Already have 👍
implementation rate is now ~45%
I know. No need to tell me.

wat i do know is that altix hasnt voted on it
do you know who ELSE-
im not rigging voting
wait r devs not meant to vote on suggs?
Suggestion: stop talking about who's starred your suggestion
It's part of one of the pins
oh ok
Quick question: am i the resident “guy who wont shut tf up” for this channel. I have made so many arguments lol
depends on situation
true
Yeah, but my tangent lasted, like, 6 hours
people around here don't shut up in general
Anything that is suggesting to make the simplest changes ever will instantly be the best suggestion
It's a secret code of #suggestions-discussion
Flipping icicle arrows sprite
Exactly
or its related to hote
some day a suggestion will top icicle arrow flip
Unless it’s that suggestion about making them not waifus
or its that suggestion to add more things to it because god forbid 5 elementals is enough
no it was to rework hote and its components
only a mere 400 stars required to top 
Wait 400? Jesus
currently sitting at 406
where is this suggestion i need to vote for it even though its already passed
look up icicle arrow in voting
Wow, 400 votes
no
doesn't work
u just blind af then
Worked for me
thank
👍
someones cooking
@thorny cloud #suggestions-discussion message
prolly dont need to pass the exact same thing twice
understandable
it's helpful to check the disc. bot's post with a quick search before posting just to make sure u aren't duping
good point, I will remember that for the future
ye
Funny enough, some of my ideas for said elemental perks were quite similar
Icy shield from Anahita was basically the exact same, lol
w h a t
413 now
what can i say except people really like that suggestion
Why are people still starring that suggestion
because its a classic
Apparently
What's wrong with Scrib's suggestion
Was it edited extensively after the exclamation?
- First line is not necessarily chaining suggestions, there's no rule against mentioning co-authorship currently (might've been an edit?)
- The pre-boss thing is meant not to talk about how it's a pre-boss weapon, it's meant to convey how the weapon is hyped up throughout the game because you can see and obtain it in its inactive state as early as that (which I see someone else also brought up)
- Mura got brought up in the balance thread which is good, thank you xpcqe
- I'm not sure what Shade is talking about with the endgame thing? The sugg talks about using it against SCal and Exos, which are the bosses that Mura is on-tier for, as it gets unlocked after Yharon
- and iunno the reasoning seems pretty reasonable to me. Maybe a bit too wordy/fluffy, but I prefer that over not enough.
- The two suggs we got recently about Murasama were about tooltip clarity and something purely aesthetic. The aesthetic (& sfx) additions would make the wep feel cooler to use, but that has nothing to do with its actual functionality or inherent conceptual unviability against bosses like Exo Twins and SCal Brothers who are fixated outside of Mura's range.
god whenever a mura rework gets suggested I kept thinking about my old sugg that adds a sheathing launch to mura
actually incredible
If we go by aesthetic, we got two suggs already as you said.
Viability would fall under balance
A lot of the sugg was just ranting
For endgame I meant BR where its utterly outclassed by Earth and Elemental Excalibur
Mura is not for BR though?
complaining about it being unviable on twins is just like what do you want the devs to do make it even bigger
theoretically it shouldn't be
edit did address the pre-boss but then post-Yharon aspect
twins are hard to hit for almost everything
make it stop time whenever you swing 
the pre-edit version was horrid, no offense
but currently its still invalid due to balance and us just gotten an aesthetics sugg.
as for saying you need to go into the projectile source to deal damage... what true melee doesnt have you go towards the boss
there's so much better reasoning for reworking murasama
thats like the core mechanic of true melee
primal urge to not misspell the weapon into muramasa
marsupial
so true
also unlike older Cal where every weapon had to be viable for everything, now thats no longer the case as well. Brothers also can be reached with Murasama with handful of techniques, Exo twins are indeed very tricky but Murasama compensates for its performance against Ares and Thanathos
heck look at Dragon Rage which just nukes hearts and Thanathos, with some skill seekers
and it has less range which makes it practically unusable for a large part of Exos
literally never happening
"the weapon currently makes you dive head first into the projectile source in order to deal even the slightest bit of damage" no offense but have you ever wondered what true melee's main drawback is
that too
shut up let me dream
but that would have just gotten it downvotes in dev and not an exclam
True melee is meant to be ridiculously good damage or utility, but only if you can actually reach the target
That’s the point of the subclass
yet anothwr deleted sugg i wish to know what it was
mura is the least offensive true melee weapon because with its range its practically a projectile melee weapon
rework uelibloom sugg
two days without a decent sugg
which is coming
again??
ye
if the Murasama sugg is reposted next week I can see it passing
what the fuck
lao
there is no way youd be able to fit that in one world
@hollow shell
at least not without having it being the entire goddamn world
lmao what did it say i dont see it
vanilla on its own has over 5k items
add a museum that has every item in vanilla and calamity


hell its closer to 5.5k
Wasn't there a copypasta like that suggestion
how many items does cal have atm?
isnt that just builder's workshop
"I need to be able to collect every single item in a playthrough or I will die" or something like that
even if it could fit in one world that would be fucking horrible for any sort of balance
I have no idea and it's too hard to count them either in game or on the wiki
Probably in the thousands
according to the forum post 1880+
wiki says there's 2,588 pages but that includes enemies and other stuff too
and considering the post also says 5 different difficulty modes its HEAVILY outdated
7 actually
you forgot plain ol master
and i dont blame you for it i wanna forget about it too
Tru
master is a difficulty that exists
The voices LIED to me
We should make Murasama right-click summon a sword-gun Murasama that shoots magic bullets which stealth strike on crits
preposterous, the voices NEVER lie
so many bad suggs that keep getting deleted today
As they should be
That's why we have a suggestion-level suggestion asking for a rework
Not something that can be (gracefully) handled with just balancing
Alright
Yeah, which is fair and decent suggestion material
(Though I feel like that's on the boss, not the weapon, in a mod where true melee is a thing)
asking for a rework isnt a bad thing
they just could have done it so much better
Would you like to try
considering Shade seems confident in this one being invalid even post-edit
no i dont have a great concept
i would suggest to make the bosses a bit more true melee friendly instead of reworking mura
I mean murasama could be reworked because it's functionality is outdated
Alright yeah I understand that
I think it's good that you can/should use different weapons for different purposes even within the same fight
That's one of the things that single-weapon "boss kill time" testing really detracts from
*cough* Masamune *cough*
The voices know all and are omnipotent
fr the singular "problem" with mura could just be fixed by giving twins the same tmelee flag that cal bros have
no rework necessary
and at that point there would be no excuse to give it one
bc what problem would you even be fixing?
if this is even worth considering a problem lmao
honestly it would be interesting to see bosses become more aggressive/come closer if you are holding a true melee weapon
several already do! it's really not that much of a problem unless you're like exactly callie clone and love staying a set distance away
I'm pretty sure that if all you did was recolor and rename Murasama people wouldn't see it as a reference anymore
blue...,.,.
I was thinking grey, but blue is also an option
muramasa is blue henceforth murasama should also be blue 
One of the main issue is complaining about viability compared to other weapons (and not consistency, although True melee weapons are inconsistent by nature), which goes on #1042197406776827914. The first paragraph of the suggestion is the issue, the other 2 are now very good post-edit.
If it got less compared to other weapons, and instead did something more akin to the other 2 paragraphs argued and not other weapons as well as less on visuals (of which we literally got a sugg) I could see the exclam being gone
feel like this might be relevant to @unreal saffron
(Actually with bobbit hook and Drew's it's very reasonable to just use it on Ares)
(I've done it before and bobbit launching makes it so actually decent DPS on Ares)
(And ofc with twins Void Sash is your best friend if you want to hit them since ethe dash is long enough to elongate your openings after Artemis dash)
or high ruler :)
Unrelated, but Shade that last sentence bends my brain
Why is that so?
"If it got less compared to other weapons like the other 2 paragraphs and not other weapons"
I do not comprehend what it's saying, maybe I am missing context
it reads/flows goofy
maybe it's 2 sentences in one
maybe it just says the same thing twice and I'm overthinking
o shit
homework due in 25 min
Is it more clear now?
I can understand it better now
also, nice nickname good sir
think of it like this: scal arenas will have symmetry and make sense
Wong
fair, then i guess adding official to name of real mod would be better?
also calamity mod music isnt that big so adding like 50 megabytes wouldn't be a big issue
oh well thas an L
Merging Calamity with Music will be like combining two unstable nuclear reactors together
thats the usage from my last load
fair, il edit it out to just be adding official to calam music
👍
alright done
Maybe you should've encased the "official" part
But whatever, if devs will get it then fine
I personally don't agree with this, because no one will look at Infernum Mod Music and go, "Hmm, this is very official, this is to do with Calamity and not some other related mod called 'Infernum' I must download it!"
fair, but infernum music was just an example
theres so many music mods that it can create confusion
You say that, but knowing the amount of suggs related to infernum in here, it’s not out of the realm of possibility
@ashen warren if i were u, i would reword it. Say something like, “Add official to the name of the music mod”.
@karmic stone hi could you please give a man in the #suggestions-posting an âť— "award"?
🥺
*remove
Holy shit Blanana
I see no issues with this suggestion whatsoever
april the first moment
@random talon the passive is based on the primary
Two of them are Cancer and two are Capricorn
Cancer vs Capricorn is shown in the sprite of the sword
lmao
@pseudo hill don't do that
@vernal moat this sounds more like a #1042197406776827914 thing but also... why??
i didn't know that thread existed...
how was i anyways
like wow post-Cultist drops are stronger than post-Golem... that is. the point
pins
obviously they should be, but not for post golem bosses
cultist being too easy isn't a reason either, he just got a +80% HP buff
in the upcoming update i mean
i mean the bosses that are sandwiched between golem and cultist
oh
well then I see my suggestion was pointless
it's fine
i mean yes it is pointless but dont feel bad
you prolly didnt know all this stuff
regardless if weapons are too strong or bosses are too weak, calamity is just going to adjust the weapons and bosses for where they actually belong in progression, because all this would do is confuse people
I also disagree with Duke being in that list, most of his drops are pretty strong
Briny Baron only recently finally got nerfed and that thing used to be 
now it is quite shit
but yeah they probably can just buff left click instead rather than un-nerf (partially) right click
hardmode progression moment
How has this one not been exclaimed yet
#suggestions-posting message

This new one is radiating SIS energy
The the the zero reasoning
It is certainly a suggestion of all time
@cloud panther please read the rules in the pins
id argue this is SIS because you have zero reasoning for this
i was short on time and forgot to elaborate
on why
how can you be short on time
if you dont have reasoning yet just dont post it until you do
The sword you can make when slime god dies
Sword that can be crafted from Purified Gel
Its pretty not great
Fsr I was thinking of King Slime
Hey it is original
but its a wave!!! its so unique!!!!!!!!
if u mean design wise; yeah it sucks
but rn that thing is under KT on WoF and is arguably hardmode viable lmao
People that say "The projectile goes through walls" when I enter their house through their walls
me when flask of fire + slimed + melee weapon privledge

i gave an explanation

i see multiple issues
A) makes sense isnt a reason
B) theres no material from QS you can upgrade the sword with anyways
It's certainly an explanation, that's for sure
So true...
ark isnt a statigel weapon
sparkle slime balloons. technically 
perish
it uses statigel
Let's just make a new material that only drops from Queen Slime for the sole purpose of adding this weapon
🤫
Good ol' material overbloat
My favorite
one gearset at a time

i love when I
kill boss and make a [material] broadsword that shoots [a projectile]
! !! !
i hate boss materials
you'd arguably have an easier time saying queen slime doesnt drop weapons for every class and since she's slime god 2 she could drop thematically upgraded versions of slime god drops but
please dont
That's why we are trying to get rid of Rotten Matter, Blood Samples, and Living Shards
stop sticking to a theme
go crazy go stupi
no living shards are based
just make them not a boss drop
I can see that working
tbf wulfrum does stick to a theme and DOES go crazy and stupid but i am biased against lame items
iban moment
iban W
Just so long as it's not more stuff locked behind Plantera
Aren't we all
look there is a way to make this suggestion actually work (even if i hate it) so im gonna tell him to do that
i mean the suggestion is certainly fine but reasoning
@cloud panther if you want to argue for a geltic blade upgrade it'd be a lot easier to just ask for queen slime to drop weapons for every class, since she only drops weapons for summoner right now, and since she's an upgrade to slime god, it'd make sense for her other class drops to be spiritually upgraded versions of slime god drops
so yeah this should just be exclaimed for lack of reasoning
at that point my as well be "make queen slime drop a weapon similar to geltic blade but stronger"
Literally none
Guys guys guys the Perennial to Desert finally might get into the dev server 
Unless you count Blade Staff to be an upgrade of the Corroslime and Crimslime staves
Real
Which no one should do ever
but it IS funny
to think that
regardless this sugg is grasping at straws but at least my logic is marginally less terrible
very funny
Truly
My recent one is the only valid one in so long
regardless this dude made one edit and then refused to make another gotta love ding dong ditching
wonder how long it'll be til someone comes and flags it
And dragonfly's
Oh ye, I had glossed over that one
I give it five minutes
arguable since pogo exists preboss
FACTS
Me absolutely destroying every single cookie cutter item set in existence i am filled with Wrath
Makes me wish that we didn't have materials that craft stuff for every class at all stages of the game
In particular, the multiclass helms
GOOD chat
Death to Hydrothermic and Daedalus armor when
Tbf it makes complete sense time wise for generic armor sets to exist.
I get that it's easier for generic armors to be a thing over unique armor, but when there's like 10 of them copypasted throughout the game it gets to be a bit annoying
True
@cloud panther The last thing we need in Calamity (or Terraria in general) is more worm melters
I am wondering if its an âť—
SIS, I think so
Cuz the reasoning is literally “why not”
and faulty reasoning
Considering it requests an upgrade to a specific weapon from a specific boss, I think it's definitely âť— worthy
and yeah it also kind of just request a specific upgrade from a specific boss with absolutely 0 precedent (no slime god items have had upgrade on queen slime before)
arent these vanilla items???
good suggestion
yes they are vanilla items but also i agree with this person why the fuck are those hardmode locked lmfao
Here's why
Every single one of them requires a hardmode item to make
Considering none of these are particularly "game-breaking" it definitely seems fine to suggest
Honey sensors pre-Hm would trivialize every boss
🤯
...I'm sorry, what??
Post-Providence is the first time you can get a honey source for crafting?
Here's the thing
Cogs and Magic Droppers
we literally have an item called honey dispenser and it doesn't dispense honey 
The time sensors aren't a problem to move, but the rest require you to kill a mech anyway so it doesn't matter that much to move its crafting station

it cant hurt if you want to craft them before mining tho and make it more consistent with the ones we did change
In particular: Cogs are from the Steampunker and the Soul of Sight is from the Twins
arent they still hardmode locked because of the dropper
And the Cogs
yeah cogs too
player sensors too op
I'm unsure about a suggestion idea that I had.
I wanted to suggest another ranged weapon like the Eventide and Telluric Glare, but I don't know if I can suggest it without it being considered a SIS
Well, what about it makes you wish there was another one?
Also I think Void Chest's sprite might be displaced
They have a more unique method of firing as compared to normal bows, in that they fire out beams rather than arrows
Well, I mean, we got Ultima
I refuse to acknowledge the existence of that thing
It's so bad
But I suppose it's something that exists, too. Just not the beams that I was thinking of.
It doesn't?
this is gettibg fixed in the future with a proper abyss shrine
the dark grey and the green definitely make it look plague themed
what green
i supposed the other ones are more green than black but still
tf you talking about what green
You're telling me that you think these have the same design pattern
theres like 10 pixels of green on there
Excuse me?
i can go count exactly how many green pixels there are on ultima
christ i get it
erm actually its 11
a total of 14 green pixels
wheres the other 3?
they're on the back
Space, I guess
the metal does seem to have green undertones though unless im going nuts
ugh
theres some in the star at the bottom, a few at the front, and most in the string
i love discord image formatting!!!
i only counted 13
That's why I just stitch the images together at this point
fair
starmada is plague themed confirmed
did ya count the one in the line at the front
theres 2 there and i still only coubted 13
it with all the green pixels turned blue
oh thats yellow not green
which one
so you were missing two?
they really dont seem to have any more themeing to plague than they do to other random Space™️ shit on their tier
is it the line of yellow and white because that one is the same color as about 4 other pixels
they look like random pieces of exo mechs turned into weapons
if starmada and ultima are plague themed than so is prismatic armor
lmao true
but fr they use
0 plague items
i was talking about the bow specifically, and i changed my mind
they're not plague themed no matter how much green you added
you dont have to keep convincing me
It's The Anomaly's Nanogun
again, they look like you took off a random piece of exo mech for the items
Anyway, back to this.
Now that I think of it, where would one even go?
Adding one after DoG seems more like a "Please add a weapon like this for every tier", but adding one before Empress doesn't seem that great either
ultima looks vaguely like an exos drop
It does!
It's a gun
I think if it moves farther along, it completely obscures the player
Pretty much
I don't think that having a weapon completely obstruct the player's vision of where they are is a good idea
you can see where you are
it's the center of your screen
and it's where the big bow is
Hitboxes tho
Is this a good suggestion or is it too SIS-y
Add more ranged weapons similar to the Eventide and Telluric Glare
The Eventide and Telluric Glare have a more unique method of firing compared to normal bows, in that they fire out beams of light rather than arrows. There's also the Ultima, although that is a dedicated item, and it doesn't have the same kind of attack pattern as the two aforementioned weapons. Adding more of these unique forms of attacking would allow for the Ranger class to be more interesting overall, as well as making Ranger less boring than "Sniper Rifle 2.0" and "Bullet Hose".
I think I need a bit more reasoning
it seems okqy t me, but you already have 2 suggs up on posting
And there's also
Alluvion and Heavenly Gale, which shoot out beams too
their own kinda beams
No I don't
My major gripe with the "subclass" is that every single one that Calamity adds is post-Providence
screw lasers, give me more sharks and bees to throw
I'd like some either before Empress, or at Sentinel-tier, if at all possible. However, I can't add those tiers to the suggestion because that'd make it too specific
...Maybe for that last point, I could suggest that The Storm gets reworked instead.
I think I'll do that, considering The Storm is just a rapid-fire Daedalus Stormbow clone at the moment
lol lmao
Hmm. Have there been any plans on adding a new Miracle Matter melee weapon?
I assume not, but I just thought I'd ask.
Why
It doesn't matter that much. I was just thinking of suggesting to add one, but I looked and Exos give access to three separate melee weapons, so it doesn't need to happen.
Am i the only one that things that the soaring insignia should get a rework?
The devs saw "infinite flights" and went "oh we can't have that so we'll make it a hardmode harpy ring"
And then it was still broken as hell due to having a velocity multiplier and built in frog leg
And still has em but not as good
It's still really good, I think
definitely, still a super good movement accessory
Well that didn't stir up anything
Hmm
Ok not a serious suggestion but
I think it'd be funny if a plaguebringer Goliath turned into a queen bee upon death
insignia is Boss Rush viable
just an absolutely wacky accessory
also i have
no idea what that's even supposed to mean
like the gores resemble queen bee or something??
it made more sense as infinite flight, but that was obviously super broken
"made more sense" lmao how
Anything that has percentage scaling can either be absurdly good or absolutely horrendous
it's weird having a random really good mobility item placed in late hardmode with no connection
vanilla's version had it's own distinct purpose, even if it was really really strong
with no connection?? empress is a flying fairy so she gives you a blessing that imbues your flight
why did she drop an infinite flight accessory in vanilla?
because she's a flying fairy 
frankly cal severly lacks good pure mobility accessories after like early hardmode
exactly
so it makes as much sesne
lol
1.5 stealth moment
Sheath stacking

yeh true lmao
like you get grand jelly and then... the next big upgrade is insignia lmao
i just like infinite flight more than movement buffs 
Hmm yes, Silencing Sheath is stronger than DSA
How has Rotten Dogtooth survived for this long without being purged
yeah we have infinite flight it's called mounts lol
12504
Canonically, the Plaguebringer Goliath is a Queen Bee that got eaten away at by the plague nanovirus (the bestiary states so). So in the end, plaguebringer is just a green QB on stereoids
i dislike mounts for absolutely no reason 
Just a 10% boost to stealth strike damage as well as giving a debuff that makes the enemy take even more damage isn't broken at all 
nooooooo... that's old lore. she's a explicit cyborg that draedon himself makes and then also happens to imbue with the plague.
i mean she is still a queen bee but
not a "queen bee on stereoids"
she's mauled beyond recognition at this point
even if it was still the same as old lore uh
Because why would draedon make a whole new cyborg body and imbue it with the virus when you can just let the virus go ham at a queen bee
the queen bee isnt there anymore
its just the plague stuff now
the point im making is that there's no reason for her to "turn into a queen bee"... whatever that means... still. cause you haven't explained what that even means yet lmao
he's just trying to instigate fights here
if i replace my arm with a robotic arm and i cut my robotic arm off there isnt gonna be my organic arm in there
ignore him
Basically the virus formed an outer shell "around" the queen bee
So you scrap that shell
oh okay so i should've just stuck with blocking him the first time
good to know
will do that again now
anyway the whole insignia thing got me thinking
about the fact that insignia is the last pure movment accessory cal has lmao
ture
exhumed insignia
i mean there are dashes and wings but no pure boosts, and sure some have a pitiful amount of ms slapped on but that isn't a movement accessory
lmfao no exhumes are for lore items
damn it
yeah that makes sense thinking about it actually
point is, i wanted to turn yharim's gift from a stat stick with a star cloak slapped on into an actual movement based accessory (a la old yharon lore prolly)
that could work
i like that
ill prolly type up a draft but ill need to wait until tomorrow to post it anyway
If the insignia was to be upgraded past it's nerfed state, it would have to come with massive downsides to prevent it from being able to cheese all and any bosses that there are
i can post it if you put it in here
The only logical conclusion i can come up with for an improvement of insignia is a post yharim upgrade which would let you kinda free roam the game
oh cool
Other than that it would be too op for any stage before endgame
yeah lemme just pop open my doc and ill get to work on it
👍
Rework Yharim’s Gift Into A Pure Movement Accessory
Did you know? The last pure movement accessory obtainable in Calamity is the Soaring Insignia you obtain from the Empress of Light.
This leaves accessory progression in a really weird spot because Insignia ends up being… viable until Boss Rush. It’s just THAT good, and there’s nothing else that even slightly competes with it because there are no other items added into progression that are even slightly like it.
Calamity needs more movement accessories (we’re also lacking in mid-Hardmode but that’s a problem for another time), so why not look to a very similar source to produce one?
Yharon’s old lore item was almost identical to the Vanilla implementation of Soaring Insignia and while such an effect was never added back in (for obvious reasons), it DOES make a connection between Yharon and flight/movement boosts.
My argument is to go all in with Yharim’s Gift. Turn it into an actual pure movement based boost, instead of the pathetic and confused stat stick it is today. It’s just an upgraded Star Cloak with 30 defense and 15% damage and movement speed slapped on to make it viable! That’s lame as hell! Making it into an actual spiritual successor to Soaring Insignia, or even just something entirely new (but still movement based) would help with both its identity and the lack of movement accessories in the late game.
this look good, you think?
looks pretty good to me
although as someone who doesn't write suggestions i don't know a ton
fair, it just needs to be good enough for you to post, everyone else can just tell you to edit it if they don't like it after it's up 
Don't forget the fact that Yharim's Gift gives 30 defense as well!
For even more stat stick-ness
i dont get this suggestion
i just noticed yharim's gift's meteors are active whenever the players iframes are
i wonder how that interacts with lucrecia...
Oh good lord
oh no
yharim's gift is boring and there are 0 pure movement accessories post-Empress
this kills two birds with one stone
^
it gives yharim's gift a niche, and helps fill the progression gap between soaring insiginia and... well beating the game i guess
SISy
it's an existing item??
A solution could be to remove the defense and damage boosts, and boost the movement speed by a bit
it's a rework item
im just asking for it to be more movement focused than just the 8th post-ML stat stick
Just remove the make it a spiritual successor to Old Yharon lore and Soaring insignia
oh fair
kk
It does go a bit into detail on how the rework should happen, I think removing that will fix it
^
isnt yharims gift a melee accesory
No
No thats yharim’s insignia
ah
nah its just stat stick 129356187935
👍 yharim's jarhim
jharims yharim
yharim's fat toke
Yharim and his Yharim lived in a Yharim
i get yharim is important and all but maybe we should add like. another word to every item that's just Yharim's [Item]
i cant wait to beat him and then i upgrade my auric into Yharim's Armor 
the Yharmor
it Deals Yharim's Damage
does that look better now?
Looks good 👍
should prolly just uh... @grim tusk
Hämis 👍
ez
nice
yeah for this instead of saying make it into a soaring insignia
just say that we have no good movement accessories (barring wings and dashes) that are obtained after Soaring, or maybe just after Moon Lord
good suggestion
don't focus on the upgrade, focus on the fact that half the game is lacking a movement accessory
but honestly
movement accessories need a WHOLE lot more than just a new one
right now there's 3? good movement accessories that aren't boots, dashes, or wings; being Frog Leg, Magiluminescence, and Soaring
Considering movement speed becomes nearly irrelevant in the late game due to wings just being really fast, perhaps a few more would be good
and two of those are pre-boss
aero stone too
aero isn't nearly as good as those
yeah
aero is pretty good
at least it's an option 
it's mostly good bc of lack of good movement imo and the flight time ig
aero + preHM wings is really good for the early game
considering fledgling and skyline exist
but it does drop off hard after BoB and Literally Any Good Wings
since boots and leg also provide the same kind of bonuses
and it's less noticable with stronger wings
magiluminscense casually being viable the whole entire game because it provides the highest amount of one of the three movement boosts that matter:
(being accel, jump speed, and flight time)
(move speed matters earlygame but it falls off a cliff as soon as you're not using balloons)
wait magiluminescence gives flight too? goddamn
no
oh lol
it gives 1.25x accel
i was just saying those 3 are the only move boosts that genuinely make a large difference
magi also buffs run speed
a lot
like specifically boot run speed
huh
ill be honest maybe it's just how i play but tracers horizontal speed always felt like more than enough to the point it's almost hard to control, which is why i run it with soaring so much to make up for its lacking vertical
but i imagine magi is prolly really good with just wings
fair
another accessory that Sucks is Plague Hive
been thinking, it might be cool if it somehow allowed you to bypass Plague Immunities, therefore making it better than just the World's Worst Instant Upgrade (It does nothing)
It used to have Toxic Heart in the recipe, but that got removed due to Toxic Heart being exclusive to Expert Mode at the time
make plague heart buff you if you're plagued
Maybe the Toxic Heart could be added back now that it's no longer Expert Mode exclusive
or any of the accs idk their differences
Before I post this suggestion, would adding an image mess things up or no
Here's the suggestion, for reference
Rework Violence
One might think that with Violence's sprite it'd be a standard spear or trident, but no. It's a spear you throw out that follows your cursor, which is just a glorified yoyo. Due to this, it is one of the more boring drops from Supreme Witch, Calamitas. Considering that this item has had the same behavior for a year and a half with only one change, I think it's time for it to be different. Changing this could lead to more unique weapons in the endgame, as well as giving Violence more of an identity.
I'm thinking that I should add the Violence sprite just so people know what I'm talking about
Add a give of it being used
I'll see what I can do, but I can't promise that I can get one
was checking to see if the wiki had a gif and
man remember when weapons had organic/inorganic bonuses
truly a funny moment
That existed?
I thought the only "type damage" that existed was debuff resistances, huh
wasbt that planned to be expanded upon at some point in the past?
tbf it's kinda like a rudimentary version of what the debuff system is
I don't know how to crop the video so this is what you get
Pretty sure it was meant to have a true melee combo and a throw-out
when it was originally proposed
But we only were able to do the throw-out
for whatever reason
Mighta been time restraints
Ah, so somewhat like what the Ark of the Cosmos is.
Why is it just a glorified yoyo?
It's literally everything a yoyo is, just with a bigger hitbox
Because why not

If you want to suggest a rework, go ahead, but the sprite part makes zero sense
How so?
"It looks like this so it MUST do this"
I don't understand
What don't you understand, sorry?
Fyi rover I'm eclipse
I thought Emmalyn was also saying that Violence had a stupid sprite for its function
ah yes I see in my funny notes
trolled by april fools
Oh I had known ever since I saw how you were talking
You have a distinct talking style
The battle with Ganon in the Pyramid from The Legend of Zelda: A Link to the Past.
Brought to you by Zeldapedia
http://zelda.wikia.com
The Legend of Zelda themes, characters, and games are the property of Nintendo. Zeldapedia does not claim ownership of The Legend of Zelda series. All rights reserved to their respectful owners. I have a...
I think this was the legitimate inspiration for Violence and how it functions
I may have even been the one to propose that
I remember something else doing that but idk what

If I knew how to code I'd make a concept of what a Violence rework could look like, but again
That'd just become a SIS
Tbf I wouldn't mind it having a charge and throw animation
Let me see if I can describe what I was thinking about through text
hey wait @wide river do you still have violence and the game open
I don't have the game open, but I can get that set up easily.
Right, what did you want me to do?
could you check if rancor and violence have their onhit organic effects work on exos?
Yea, sure
Violence makes a bunch of sparks fly when the Exo Mechs are hit, and Rancor doesn't seem to do anything
okay cool
Temp ended up getting me the code anyway but I appreciate the double checking 👍
I should get a better video of Violence before sending that suggestion
One that shows that it actually follows the cursor, preferably
Right, I think this one will be better
I feel like violence is a cool concept but it’s weakened by the fact that it’s just. Go wherever you click.
Yeah atm it kinda just. feels like a yo-yo with how it works
but I might be able to add it to doze melee reworks if I have enough time and like it enough :)
Want me to tell you the idea?
...Why does it have the 🗜️react.
formatting
Oh uhhhhhhh
The video size
It must be below 8 megabytes
Thas why we got this pinned https://8mb.video/
Here, let me send the video here instead
I'm not sure how this works considering you're not even Nitro yet you were able to send it up there
heh
I don't know how to crop videos, but I'll check if I can
m
Right, that should've done it
Somehow just by removing a bit at the end and beginning it more than halved the size
i think due to boosting we can send like
50 mb
oh
level 2 is 50
it seems like there isnt anything ingame that tells you when exactly the mech alts are fought
i know i had to look it up when i started playing calamity
Ahh you right you right
so for example aquatic scourge is pretty obviously supposed to be the first boss of hardmode since it mirrors the desert scourge that was fought previously but cryogen is also available immediately at the same time while brimstone elemental, which is a little before or the same tier as cryogen requires specifically a mythril pick from the first mech boss
aquatic scourge is currently second 
then calamitas, which is generally fought after or at the same time as third mech has a crafting recipe which is very similar but easier to make
ig it depends on your class equipment cause i melt that boy right at the start
oh yes you can beat scooge in pre-Hardmode easily but he is still the second in progression
yeah like after third mech i say during cause you can do it if youre bold
you can fight Cultist as your first boss if you want to be bold
that shouldn't be considered for progression
the power spike is not very large in this case
on my first death PT i did calamitas before destroyer cause it was just easier
shouldnt be disregarded regardless
callie is supposed to be fought on tier with plantera
It shouldn't be disregarded, but it also shouldn't be taken as fact
all it really means is maybe calamitas should be made harder, at most
well thats why i used general language
okay we're getting off topic, what exactly is the point you're trying to make?
its confusing if you dont look it up
If we don't assume that the players will use other mods or the wiki, then the only way of knowing about it would be the Guide, which most modded players ignore
boss checklist
and specifically with brimstone elemental i think you could work the required progression into the recipe so you could know when it's available
since its already gated behind one mech
we're already reorganizing them next update i think
so that cryo is last, brimmy is second, and AS is first
regardless that would probably interfere with non-linearity
Who are "we"? 
We are us
They am I
so true
Then it's them
technically it was a suggestion that did it so im referring to the sugg-disc community obviously 
You're not a dev, Mr Longname
you can just call me Cog lol

oh you cant summon brimstone elemental pre-mech if you have earlyHM progression rework on
yeah see it was eclipse obviously the "we" was referring to me and my very good friend eclipse i was definitely involved with this 
thats the reason i bring it up
yes i know unholy cores are locked behind mythril but if you just kill golem then you could do brimmy at any time 
based, actually
the point is yes some spawners do have progression locks
like ravager and brimmy
but overall most bosses can be fought in any order
i mean you DO need to beat WoF to do the Hardmode bosses still, after all
When you don't want to do a mech so you progression skip to like two tiers past to kill a boss to craft the summon to a boss whos drops are irrelevant at that point
nah nah i needed abaddon for void of extinction, duh
that big pre generated arena for plantera with a bunch of plantera bulbs makes skipping mechs very tempting
Ah yes, the stat stick accessory
Yharim's Gift 0.5
I’ve never used violence
it's not a stat stick, that would imply any of its effects were actually good! i just use it for brimflames immunity, brimflames on attack, and 12% damage 
discount emblem stacking 👍
putting some relevant progression material like mythril or [any mech boss soul] as a crafting ingredient for unholy core would also alert the player of the tier of weapons you can craft with that material as well right when they become available
implying stat sticks have to be good
kinda cringe bro
cause they exist but you have to specifically go down there and mine some suevites when you get your mythril pickaxe or else you might miss their use case
true, but the only stat it actually gives is damage, so im saying it's worse than a stat stick :)
idk its weird and not an easy thing to solve
i dont really consider it a problem
people use boss checklist
if they dont they can also just check the wiki
frankly, missing bosses is probably a good thing for the average player
more replayability with new content to find
well again you also miss a tier of weaponry and the earlyHM progression rework can be frustrating if you dont find stuff like that
it's not exactly like you can just ignore the crags considering you need essence of havoc to summon calclone, and henceforth supreme calamitas anyway lol
idk i dont exactly thing there is an easy solution for this besides just. have boss checklist or check the wiki
i went down to the crags with my cobalt pickaxe and tried to mine it at one point
you can absolutely ignore it
we could add more status message bloat 
.
i mean yeah you can ignore the ore i meant you can't ignore the biome
which is the more important thing here
if you HAVE to go to crags you might think "hm, i wonder if there's stuff here earlier, too?"
i think earlyHM progression rework twists your arm a little bit in terms of skipping bosses
like its frustrating enough for new players that guiding them a bit might be a good idea
i think they meant you can't skip them because you need the power from the drops or something
hard for new players i mean
being able to skip bosses is good
but it shouldn't be overly common for a player to not realize a boss existed
which is very much possible with crab and brimmy rn
yeah and especially if its being balanced with fighting those bosses in mind
you can skip them, but in the case of unholy cores you also miss out on weapons that you didnt know you could craft
that wouldve been really easy to craft and sometimes better then your current ones
well id say more like just crab because you use essence of havoc for brimmy's and clones summon
if you can find clone's summon you can find brimmy's without too much more effort
just add cores to callie's summon :)
what
cores are post plant and clone is same tier as plant
youll probably get the idea that infernal suevites can be mined at the start of hardmode which is when you need to go to the crags to get crafting materials but its impossible to mine until you kill a mech
or do you mean the other cores
so you have to go back, just to get the cores
There's way too many cores in Calamity
mfw multiple crafting materials are called cores
so true
mfw this isnt even all of the things that have core in them just in cal
(couldnt fit blazing core on there)
Add in like two or three more from QoL mods and you have a recipe for confusion
cores that make up core of calamity (or as would be a more appropriate name, coc) could very well be banished
lead core doesn't exist anymore at least
bloodflare core bloodstone core
are joke suggestions allowed?
no
