#suggestions-discussion
1 messages · Page 128 of 1
No
The ore
We CLEARLY don't have enough jungle themed ore
So we should put a pre hardmode one

wdym jungle spores are an ore
chloronite
used to make phytoplankton armor
speaking of chlorophyte armor I still prefer if they kept the chlorophyte to shroomite/beetle/spectre direct upgrade because finding shimmer can be very unintuitive and many new player/old return player might not even know it exist
but yeah this is a bit off topic
anyways love that this might lead to the natural conclusion of all 3 of the auric tesla downgrades being reworked, leading to auric tesla itself being reworked to not be 3 armor sets in a trench coat
it also feels MORE interesting anyways
Auric is... Boring to say the least
like, these armors feel more interesting by being upgrades to an armor set
this is why we need desert perennial to pass voting
desert perennial would be pretty cool
I.e. we need to stop posting any suggs for the week
Sure
oh i have no intention of making any 
same 
Oh no
95 is good for how recent it got into voting, but im woried the drunk princess plate sugg might give it some challenges
Oh, it will
I mean it might still get into the batch
hopefully
the dev that made galaxia/ark line already leave the team so I think a further unique upgrade is unlikely
oh damn
i didnt know
i just stated this because imo biome blade line is much more interesting and fun to use than ark
and it being used in ark is
but yeah in a more practical sense
most of the "special mode" of galaxia is really like, not very useful
underwhelming to say the least
it is unique though
im made this sug because im doing a melee run and i think its just sad that prolly my fav weapon is used into something not as unique
AotC was designed with Galaxia's aspects in mind
but, I suppose if the devs are willing and able to match the quality of those weps, they can make a separated version and have the weapon lines not conjoin
hm, i see what you mean
but if possible i think it will be nicer to give seperate versions of each sword
yeah I also hate how the BB line is completely vored by ark by Aotc
but when are you going to change attunements in scal? or yharon?
i feel like that was designed in mind with the later arena-like boss fights
so it doesnt need any changes imo
wdym
You don't need solid ground to change Galaxia attunements afaik
yeah Galaxia attunements are a free cycle
they already got rid of the biome requirements when it became Galaxia
since they're less biome effect and more constellations effect that resemble some biome effects
it could be considered as guardian of terminus
if you dont know in infernum mode terminus is only accesible after defeating aew
ok and
Calamity is not Infernum
If Infernum does something it doesn't mean Calamity's supposed to do it too
i could see it being post scal/exo since thats the latest boss that shows up
yeah
p much like
why
who cares if you get terminus pre boss
we need to lock the chest in hell lab bc what if you get murasama early you could throw it out
You could trash every schematic
In order to trash them you would have to pick them up, which means you unlock the recipe for them
Nope
You need to decrypt most of them
Which already means you can't unlock all the recipes
I'm pretty sure just picking them up allows you to craft the schematic
Oh huh
Who goes to the depths of the abyss in pre hard mode without knowing what termanis is then throws out termanis like when you find a new item why would you ever throw it out
Who can get there phm without major Return Potion abuse tbh
Btw I feel like suggesting those to inflict Chaos State for the lols but
Amidas buff lets you I do it all the time
Yeah I always get termanis after skeleton
Getting the Terminus Pre Boss means absolutely jack shit
I think it's locked to post skeletron still
Saying it's "not Lore accurate" or that "it's kinda lame" is not an argument when you directly go out of your way just to go get that thing
Yeah
I can say it's lame to fight Yharon Pre ML, but that isn't changing the recipe
Non linearity is something Calamity always had and will always have
I know it's been harked on already, but who cares if you get it early. You won't be able to get far at all, and even if you could with bugs or something you get...... A rock.
did i caused this
That's a regular event in here, don't worry
go take a guess
Some posts cause heated debates and insults, this is just a discussion and criticism
Yeah
Yeah I've seen way worse on here
Yeah, that's what I was saying "this is just a discussion"
I can't read
The OP asked if they "caused this", so I was just pointing out nothing was really caused, people were just talking
Yeah
ok no offense about the suggestion but does op know about punctuation
it's ok some people had worse takes before
We will lock Terminus based on progression again, in the future
With a more effective lock, even
It's just not as simple to do
Will likely be added in an Abyss rework
We'll see...
isnt abyss reworked in the latest update?
There's more to come, it seems
or does new aesthetic throw me off
which is very cool
a lot of biomes were touched up with worldgen but there is more than just that thats planned iirc
Nope, not really
Just a very complex polish
None of the biomes were reworked entirely
doesnt break any rules as far as i can tell
it has reasoning other than it would be cool too
Yeah
It also isn't specific
i guess one could construe it as high effort or specific item if you really wanted to be a hardass about it but it's Fine
I was thinking about it possibly being high effort
I see no reasoning
Also BR KS makes sure you cannot just fight terminus
And this would also fall on removing non-linearity
@mmaatteesss#2084
?
maybe it's just my phone not loading it but that didnt look like a ping...
but you cannot just defeat the very first boss
@ashen warren A Galaxia upgrade would be extremely complicated to add
mfw 420k hp king slime 
Thats exactly what I said, you cannot kill the first boss at that stage
hey i mean just use daedalus sandstorm 
Not strong enough
mfw 2.6m hp DS
surely it will never just get nerfed
so thats why i made a suggestion about locking the chest and the aew will be able to unlock it
@twin cape
i even defeated aew its not that hard for endgame
okay u should read. everything else shade said
the bosses themselves are already a progression lock, you dont need a second one
you should have scarlet deil and all of endgame weapons/ armor and yummy yummy accessories
like bullshit you're able to take out a 2.6 MILLION hp desert scourge post skeletron
but not on aew since all you need to do is just teleport as soon as you get rod
your suggestion is pointless
i would rather be in hell than fighting this thing
this is second time my suggestion is pointless
exactly why terminus doesnt need a progression lock
👍
the sheer hp of everything is a progression lock in itself
unless if somebody crazy enough to defeat the boss rush pre boss but i dont thinks so
only time will tell
so you see why locking it behind... aew who isnt even an actual boss and they are actively trying to remove incentive to fight from doest make sense right
then what about to make the void insta kill in pre hardmode till you get into hardmode
even if you can make it past the 2.6m hp ds theres still the 500k hp eoc to do
and the 1m hp crab and the 1.1m hp eow and yknow you just wont be able to do it
it's like talking to a brick wall
is there literally any reason to do this
yea so the player would not obtain terminus just like murasama
??? mura already has a progression lock
you can obtain it preboss but you cant use it until post yharon
jetstream sam can solve that
do the devs give a shit about balancing around secrets
no
exactly
what about on marksman bullet
what about it??
marksman bullet? you mean it being pretty good with snipers?
its not unbalanced like it used to be
what about oathblade aiming based on cursor
you're just listing shit
i dont know whats the name of that blade dropped from demon
what are you trying to say here
then nvm

How the hell is that related
ok well anyway very funny how there have been 0 valid suggs this week
well recently i mean but w/e
How the hell is that even related to Terminus being not progression locked
I don't get it
i think he was trying to say that was. somehow an easter egg??
and because marksman has an easter egg henceforth it should not be balanced because murasama also has an easter egg that makes it unbalanced
or something
i refuse to believe they are actually 13+ with the reading comprehension they have but it's not my place to talk about this
I am more concerned about that they're making big accent on the Oathsword "aiming based on cursor"
Meanwhile Enchanted Sword
so that would make fighting more bearable
lol
meanwhile LITERALLY EVERY WEAPON WITH A PROJECTILE:
How the hell is that related to Terminus being not progression locked
Man I love when your interlocutor runs away from the conversation

this conversation was ???
i agree
this how sugg-disc work simply 
I wonder if the guy would just leave the server in a minute or so
got pinged by a dev who said no
continued to argue for the suggestion
i give it a 50/50
he had his suggs shot down before for barely even being ideas before so i dont think this will stop him
Why was galaxia sugg ❗ed
@errant bobcat
"best sword in the game" that you have nothing to use it on while the only thing you can use it on for some reason is resistant to it
I feel like that would be doable tho
im just gonna wait until Shade says it's too much work or not
the fact it's completely aesthetic does make it a bit hard to have reasoning for it
I will be honest I am unsure if this count as "reference" suggestion (since for obvious reason it is a reference, without being an actual reference suggestion) but yeah
There's also the fact that Galaxia is already pretty close to the endgame
they never explicitly mention MGS just an unsheathing animation which couldnt hurt ig
tldr is they can always just make galaxia viable for scal and exo yeah
just like, buffing the non-spinning modes (aka those that are harder to use)
it is not like pre-Yharon weapon being viable on scal and exo had never been seen before
I mean the animation could be as simple as the blade turning from a dull color to its sprite
Or just buffing it post yharon for those that still want that playstyle
It could be simple but then again it’s kind of iffy
Honestly I like the idea of giving an animation for unlocking the Murasama
But yeah this one is way too specific
Just make a simple unsheathing animation and then a small effect
Yea it seems like a cool idea
@deep field you think you could make it a little less specific and elaborate?
It just needs better reasoning
that too
I think there is already plenty
The Murasama is an iconic weapon and one you get SUPER EARLY ON
True
Finally getting to unsheath it is pretty cool
Less just, it don’t make sense, and more: would provide a better sense of accomplishment and satisfaction
Yeah, this
so true
it seems our suggestor is. not coming back
well someone else can just suggest it once this one gets flagged for being hyperspecific lmao
Nope
Weapons should have defined stats, without getting buffed after x boss
weapon scaling moment
Wdym, I love killing a boss for a 1% drop so I never need to get another weapon
I was going to make that suggestion regarding Divine Geodes today, but I think I should wait until the next group of suggestions are sent to the devs
Just to be safe
makes sense tbh
The odds are good, we might be able to finally kill jungle materials
Surprisingly, both of your Bloodworm suggestions are in the top 20%. I wasn't expecting that
Drunk scal 
i was thinking if polterghast's permanent upgrade item was given to old duke and more of old duke's weapons had post-DoG upgrades like the fetid emesis does, it would feel more rewarding to go for old duke rather than just doing it for the accessory
cause old duke's drop table and spawn method is weighed like duke fishron but unlike duke fishron its drops dont typically last you multiple phases of progression
Some of the OD drops are good for dog
With odd mushroom 
that's true but i never feel like its ultimately worth it in the end in my playthroughs since you'll need to kill it several times in order to get the weapon drop which is time you couldve spent just fighting DoG in the first place
and once you kill DoG... well the ranger drop is still relevant cause of its upgrade but i dont think the rest of them are materials
Considering most if not all of the rage and adrenaline upgrades are from bosses that are out of the way, it does seem a bit weird that randomly a boss that is in the mainline progression just gives you one
well polterghast is technically an optional boss i think but its like how eater of worlds is optional
Like, half of these are easily skippable
We do have some ideas on how to make OD more relevant
Someone just really wanted to make antidukeron
Operator NPC has entered the chat
Moving the adren upgrade do OD is weird, but at the same time
It kinda sucks that Polter has both a mana and an adren upgrade
I think I remember a dev mentioning that in the past. Something about making OD be less of an event boss and more of a main boss or something like that
all of em except rav can be skipped to beat the game so yeah
No, not really
I meant more of a normal player's playthrough, not a low% run
Like, Slime God, Ravager, and Polterghast are really the only ones you'd always fight
There were two main suggestions in dev afaik, of which I prefer the former
Making OD "lock" Acid Rain tier 3 and improve that event, or making OD post-DoG, as an optional gear-boost for Yharon
i feel like its very close to the dragonfolly's permanent upgrade too
like the polter perma upgrade
Not really, unless you're skipping bosses
yeah, providence is in between and a pretty major boss
fair enough
i do dragonfolly then polterghast but thats because im a sicko who likes pain
Oh yeah, I remembered about the Murasama suggestion.
It's supposedly too specific in how it wants it to be executed
I also don't think that an animation would work, because I don't think it's ever stated in game that Yharon unlocks the Murasama upon defeat
guh
i go away for 5 mins and theres been an entire conversation without me
this always happesn with sugg disc
It isn't afaik
Discord moment
Due to that, it would require the player to either have used the wiki, or just know about the unlock somehow
There could be something similar to Skeletron's status message regarding the Abyss Chests, I think.
Where it just says that the Murasama is ready for use but in a vague enough way that it doesn't tell you outright
@deep field suggestion has no reasoning
Make the tooltip for the Murasama clearer
The Murasama is well known for being locked behind Yharon. Despite this, there is nothing in game that tells the player that the Murasama has been unlocked after Yharon's defeat, with the only way of knowing is to already know when it is unlocked or look through the wiki. Because of this, I believe that the tooltip in Murasama should be clearer so the player would know which boss they would need to defeat to unlock the Murasama.
any changes before i send?
you could just do what Eclipse said and give it an in inventory effect that makes it obvious something changed, and then like, right clicking it plays the animation lol
hm
feels weird to have a single weapon get a status message tbh
like
what about roxcalibur
true
make the inv item icon animated
should i also include roxcalibur into the suggestion too?
i just dont love the idea
WoF has a ton of status messages too and like
it's ONE item
lmao, WoF 10th status message when
there has to be a better way to handle that
lo
i liked the inventory animation idea
the inventory animation wont work if you dont know its unlocked in the first place tho
maybe roxcalibur message only happens if a player has picked it up in pre hm?
i like the idea of it being very vague something like "you feel strength flowing through your veins!" and then players remember that sword that needed you to prove your strength and make the connection
thats a good solution, the message shows up if youve picked up the item in the past
for both swords
status message bloat 😭
i brought rox into this because i think just making the item shiny in ur chests would be enough
and like yeah i know it doesnt let u know if u already picked it up but also it's also craftable and we dont need to hold the player's hand 24/7
an item animation that you can then right click to "activate" the item feels like it'd be enough
make a "sheathed murasama" and "cursed roxcalibur" or something
throw a status message on em like the plantera keys
yknow?
ah yes tooltips. the most read thing on earth
which is why you have the in inventory animation
if it starts fuckin glowing you might actually read said tooltip bc like wtf no other item does that
whos going to look thru old chests with random shit in it
The Status message that I was thinking of was something like
"A famed swordsman's blade has unsheathed..."
But I can see how something else would be better
why would they do that if there was a status message either???
they'd assume it's something out in the world
because that's what we use status messages for
fine
Oh wow every suggestion today has been exclaimed
It's not going well in #suggestions-posting land
nope lmao
Past few weeks tbh
i mean that aint true we got plenty of good ones in voting right now
yesterday or the day before idr which was p good for suggs
There has been bloodshed. ;)
💥
Roxcalibur has an indication in its tooltip
wait @grim tusk Why exclam on the Galaxia suggestion?
status message for just one item feels weird
I think you should ask for a more clear indication from the tooltip
Instead of status message
the thing is like
Or just a general "Make Murasama's lock condition more clear"
murasama is kinda an easter egg enigma in itself
k ill change from status to tooltip
despite the community prominence it's basically a meme item
Feels strange to me
Feels like that should be a dev vote rejection moment and not an exclamation
a terrible enigma. has no clues
or maybe it's popular specifically because it's A meme item
probably both
Maybe instead of saying "ID and power-level locked
Prove your strength or have the correct user ID to wield this sword"
It should say "Only one that is worthy can wield this blade, perhaps slaying a Dragon may open this..."
as calamity gets bigger, you cant expect everyone to know when it unlocks
Just a thought
❗ sis
Agreed
lo
(i want it gone from my sight 
i thought referencing Auric Souls would be a cool way to tie in the name giving power and killing Yharon
murasama should totally just be preboss ng
LOL

terragrim 3!!1!1
I'm not suggesting it, I just think that rephrasing the tooltip would be useful
No
lol
That would give Lore implications for Murasama
true, should buff its damage to compensate though
fair
And that's the last thing we want
We just got rid of the Murasama from the lore, didn't we?
Yeah
Please don't involve lore in a shallow game reference
remove murasama from dreadon lab. implies lore
(The systematized valid exclamation for a "too much effort" is adding a whole new boss or biome or somesuch
Not one item)

i mean the lore isnt that deep
Honestly, if that was the case I would just

we could just make murasama a normal not-shoved-into-draedons-shit-for-no-reason weapon too 
Perhaps that rule should be discussed in the dev team, and/or rephrased in the doc
It would significantly help with clarity, I'd think
Ask for some kind of Attunement Integration into Ark of the Cosmos
so true
make aotc more complex
of course
😈
Not an entire new weapon that would also need a retheming for Ark itself since it's not "of the Cosmos" anymore
Trueeeeee
I'm irked by the implication that the Ark and Biome lines cannot be touched because nobody on the dev team has the skill or willingness to match its quality
At least let them try
fires 3 projectiles from the swing
spawns 3 projectiles from the sky
inflicts on fire frostburn plague ichor cursed flames
This surely hasn't been done before 
is this better?
Yeah
It's also a bit arbitrary to claim that one item upgrade is "too much effort"
wair wot
my brother in christ
thats 50% of melee weapons
AFUCK
🔥 ✍️
Mobile Discord moment
oh wait i did an edit
is this better now??
yeah 👍
Ye
you mean bbb and fark?
LMAO
Though yeah I doubt there's anyone in the team with the skill and knowledge to make an upgrade to fucking Galaxia
Hopefully I'm wrong
I feel like if this happens we’re gonna have the same issue with weapons we do with sprites
the average player struggles making them 
no shoot up down why??????
😭
i dont got any spelling or grammatical errors do i?
nah none that i saw
i trust u
reb cooking up a <><><><><><><><><><><><>
that also means ill blame you
thanks!
Make the Biome Blade Line more prevalent into the Ark of the Cosmos
The Ark of the Cosmos is one of Calamity's biggest accomplishments and most praised weapon without a doubt. However, as time went on, something became very clear with it, that being the fact that this weapon has almost no Biome Blade representation, the only part being taken from it being Galaxia, which is the throw. In the end, Ark of the Cosmos ends up feeling just like an upgrade to the Ark line, and not a combination of both items.
So, I propose a change for that, to give Ark of the Cosmos this true feeling of "ultimate sword". As we know, the sword being thrown and coming back is inherited from Galaxia, so why not make this part of the weapon alternate with different Attunements also inherited from Galaxia itself, or the past Biome Blade line. Just like Galaxia, it can be switched, and in several ways the special swing of the sword can be made to complement the Ark of the Cosmos swings in several ways.
This all would make for a more complex weapon, sure, but the players would still be able to choose how they use the sword, and in case someone didn't feel skilled enough to work with it, they could very well default to the Ark of the Cosmos we know today. This would open several new ways for using the sword, too, but still leave its rather simple nature intact.
no we dont do balancing
i know i pulled that number out of my ass
And they would still play out very similarly to current Ark
bro the astral attunements already suck balls and ive never seen them do shit about it
wats one more biome blade?
asstral
Only one part would change, that being the throw, which would change based on which Attunement you are using
For example, if you use the...
true
!wiki Galaxia
mm fair
asstral
If you use Polaris Gaze, for example, it could make so that the more powered up hits you got with Ark, the higher would be the damage of the "special" swing
making it simply change throw styles is simple enough i could see it not being too hard to improve
Up to a limit, of course
(thats 80% of core hp its not THAT bad)
Jeez that's almost new Terratomere against Polterghast levels of bad
wait i wonder if i can find bb too
unattuned is still very much usable and thats scary
simple make unattuned unusable 
how does this happen
which part
all of it
This is just unnecessarily complex
Adding more of Galaxia to AotC would be overwhelming
It's great as it is
And the attunements get condensed because it's meant to represent your mastery over the weapon
You don't need to separate its power into several attunements anymore, technically you're attuned to the weapon in its entirety
why are the times so wildly different
first off its from a different update
secondly tbb has always been like this
that makes sense, plus it prevents it from doing Literally Everything
which is a problem with even broken biome blade
it just does So Much Stuff
im attuned to copper shortsword since it shoots 0 (zero) projectiles

"Noooo we must add uber mega endgame upgrades that do everything their components did!!!11!11!!"
lmao
I don't think that the mastery of the sword would reduce it to just a small fraction of the former blade, and it's not really that complex, I don't think that players would feel overwhelmed when they read something like
"Every 5 swings, Ark of the Cosmos will perform a special swing with different effects, which will vary based on the Attunement the sword currently has"
Except there's snap, scissor rift, scissor rift with dash, the parry mechanic
Well, yes, but all of these are all inherited from the Ark line
Do keep in mind, some people feel overwhelmed with current
Honestly, if that's the problem just
Actually one sec
I need to see how is Big Rip currently
The visuals of the attacks are inherited a lot from Galaxia
Afaik the swings are meant to nod at Galaxia's, the cursor spin is straight out of Galaxia
It’s already relatively complicated compared to most weapons
Most melee weapons are point and click at that stage
why does rift even exist again
Speaking of... why not make laser swords be able to parry or reflect projectiles? It would be cool.
because of that exact reasoning right there
Pretty cool
And it's decently useful in my experience
i didnt ask if it was useful i asked why
For one, reflecting projectiles is already pretty powerful
I think that's been brought up at least
let me think
17 times between vanilla and Calamity
Second, it's better fit as an exclusive mechanic to some weapons
this reminds me how good are phasesabers
NO NOT GIANT PLANT BULBS
Honestly idk Ark just doesn't feel Galaxia enough to me
They ignore defense now and are boosted in damage
nothing else
wrong channel?
Please tell me we can still funny blockswap
Wrong channel moment
oh so theyd probably be better on vanilla bosses
The fact that no one here mentioned Plantera Bulbs
Bye!
bye stip
That and worms, maybe
Maybe they writing up a new suggestion
Oh, I was saying that to Rebecca
man i miss phasesabers being regularly used, they were an unintended casualty of meteor being moved post-eow and in vanilla compete with the volcano sword
I'm staying 
This is a mega bruh moment
phasesabers are truly one of the true melee options of all time
His head made of glass wtf
oh u never seen p3?
they're incredibly Fine and not much else
phasesabers are hardmode, you're probably thinking of phaseblades which are pre hardmode
im talking about both
people would use it first for like eow or something then upgrade it and use it for destroyer
both are mid and have no reason to be used over cooler tmelee options that exist
but my funny lightsabre reference
Phasesabers are just sad in vanilla
They never got buffed after being retiered which led to them being garbage against everything past that point
simply steal SLR's rework for them 
i havent ever used a phaseblade or saber
Not in 3-ds 
Ah yes
Arch Demons
Neither have I
arch demons, one of the enemies ever
yeah wasnt phasesaber pre boss at some point
3ds version is full of weird progression breaks
phase calamity rework?
phasesaber is preBoss rn if you waste your hell chest meteorite bars on them
As a true melee option, they're very underwhelming
Old mobile/3ds yeah, don't think it ever was on PC though
in 3ds, yes
That effort is better spent elsewhere in Cal
Cal be like
thats fine all just make doze do it
@half imp
and so continues the trend of nobody knowing which one is which because they're so similarly named
he did it
what
oh lol
arch demons dropped crystal shards which could then be used for phasesabers, and phaseblades have been preboss before 1.4
Phaseblades are meteor
Phasesabers are HM upgrade
but i could
would be funny
similar to star wars people hitting back lasers yea
give deflect to phaseblades so they are even more like thr thing theyre referencing
🤯
thats what Im talking about
can i become cal dev and show up with a phaseblade rework alr done and then leave
@hollow shell alr Galaxia sugg unexclamed you guys (notably Venus) provided better arguments of why it should be valid, just remove the randos’ exclams
give them a shitty single projectile reflect every full minute like the evolution :)
nah just make it escarf 2
Thank you Shade 👍
30 second cd
an upgrade to galaxia would be
incredibly hard to design
mostly bc you want it to be viable on exos and scal
Fr fr, I've wanted a Phaseblade/saber rework for the longest time. This wouldn't be the first time Cal reworked vanilla stuff
Try using Mercurial tides outside Elysium with a solid floor
this was a long time ago so no
and also tbb was also tested
phaseblade/saber rework and its just renaming the hardmode upgrade so people can tell which is which
mercurial tides is funny
i dont think ive ever gotten it right on the first try
Remember the name gets cooler on upgrading
I have a question regarding the Giant Plantera Bulbs: will the devs make it so that we can't break them in Pre-Hardmode?
renaming phaseblade to flashlight bc they're that pathetic 
i thought they couldnt bloom until hardmode
they alr did check changelogs
lol
like they become green
Oh. My bad.
they start green
And bloom in HM, becoming pink
wait a min, but i did break one in pre hard and got pincushioned
Real chill of WoF to just stop the world from going to shit
it doesnt make sense that they bloom when they have alr grown
its more like they ripen
flowers bloom, they were just bulbs before
imagine taking a big crunchy bite out of one
I guess if you break the tile underneath it breaks as well even not bloomed
that how plant work
half the plants make spores...
fucked up
Plants makes spores too
This
although plants with flowers do not
What about mutant plants the size of a bus
ssshhhh
maybe
it would be pretty cool if on a world that already has yharon defeated, if you resummon them, their spawn animation is changed to some sort of fiery wreath from which they are reborn to fit the whole phoenix thing
fighting bosses again isnt canon
so there's no real reason to do that
i guess it... would look cool, but you'd need stronger reasoning than that
maybe as its regular spawn animation then?
not in the reason of rebirth but in general
but alr makes sense
Looks cool usually isn't a good reason
Unless it looks really cool or the devs also think it looks cool
the fact that the devs decided to get rid of Yharon's "resurrection" despite the fact that he ALREADY still had phoenix themes (the phoenix connection back then was different, but still)
is uh
A
it's not fun mechanically to think you finally beat a boss just for him to heal back to full
for everyone except exactly existing cal fans it probably sucked ass
apparently fab hated it
wonder why
and i dont blame him the execution of pre 1.5 yharon doesnt seem great
i mean
Well, they first had yharon just bail after hitting the second phase and forcing you to do the eclipse
Which sucked.
mechanically, it was dumb, but I do think it spread out the pacing of endgame a lot better, I wouldn't mind an inbetween boss between dog and yharon
honestly, that bail mechanic could've been better... if there was ACTUAL big content between the fights
i guess if he didnt drop a treasure bag too it could've worked
otherwise yharon drops had to be good on yharon which is
weird for balancing
Then when you hit the second phase again he just full heals while invincible and goes to the second phase proper, which doesnt really make sense gameplay wise
it was about the level of "new content" you got after dog, a buffed up event and some usefull drops.
You dont have to do the thing you could just fight him instantly after and he actually does the whole fight
That is just really strange design
mhm
like maybe a good portion of Post-ML, if not immediately after Moon Lord (not tenable since dragonfolly)
plus im pretty sure yharon is going to somehow be involed in the yharim fight i think so
there's your pheonix part
iirc that was the last version of that two fights part
consider that back then yharon was considered the final boss, and scal was technically a superboss, balancing weapons for yharon did actually make sense at the time
Yeah
FFXVI
maybe like what I'm saying, having his two fights spread across Post-ML might've helped with this
perhaps you could fight Yharon almost right after Moon Lord, but you can only get to about half of his health (which would still be about the same rn) before he bails
although there is the issue of communicating this to the player
Yeah but thats also weird considering the existence of bumblebirb
Who is meant to be fought right after ML as well
I figured Dragonfolly c would be fought beforehand
do note that HM is already bloated with bosses
so pushing folly even earlier would
suck
Fighting mini yharon, then regular yharon, only for him to bail and you move onto providence
but
That structure feels kinda janky
Yharon's 2 phases could be separated if they didn't do it weirdly like last time
but I assume they don't want to do that
Also yeah Post ML does have issues of having too many boss fights without much break
we should have a tea time with dog before fighting him
Which this would kinda make worse
but they did say they plan to bring back Yharon in some capacity in Yharim's fight
The problem with Post ML is that there's quite frankly ZERO non-boss content aside from the post-DoG events... except that's literally just a material drop and basic buffs instead of ACTUAL new enemies and stuff
hence the new titles for him
I think for the current Yharin fight, there just needs to be a bigger break between the major phases
not to the point of new fights but just give it something cinematic that will make the phase transition as important as the 2 fights were before
right now once he hits the hp threshold of phase 2 it just
happened
which is I am going to suggest the totally reasonable idea and totally not an absurd hot take of moving astral infection to Post ML
yeah like that's ever gonna happen
making astrum aureus harder? no thanks
since there's 0 tie-ins to major bosses in pml jungle now, time to make plague biome in jungle real
fair

OH yeah
first we get rid of uelibloom
then we put plague on jungle
then we add some lore to justify pml plague
Based
Wait why remove uelibloom
ore bloat
it's not as bad as perennial but it's still contributing to the whole deal
at least the ore
the items exist rn just to add more stuff post provi and for auric tesla (guh-er)
also the recent changelogs of Tarragon armor losing lore bits might be interesting
not sure what's the direction of that one
you have acid rain and abyss stuff but yeah
after people brought up killing ueli i still started liking this idea tbh
also "kill uelibloom", "kill perennial"; how about we kill life alloy?
Wait doesnt that mess with life alloy though
With my current suggestion in voting regarding Perennial, that's looking more and more likely to happen
life alloy is zany and wacky
Its weird for what is clearly made of 3 different ores to only be made of 2 in crafting
Which you would have to do if you just move one to post ml
mfw i lock zero items and the items i do lock could literally just be made with my materials and nothing would change
not if we just murder life alloy in the process
life alloy has nothing that really strongly ties to it thematically
I'm pretty sure that Life Alloy exists solely to declutter recipes
it's just yet another combination material
elemental weapons i guess??? but also. cores of calamity + galatica singularities + luminite
True but then what, everything made of life alloy would now just be scoria?
Sure, Life Alloy's tacked onto a lot of stuff, but would adding three separate items onto every Life Alloy recipe be better?
honestly at that point I don't see much need for decluttering compared to post dog where everything exists
(which makes ase somewhat justifiable)
no just remove life alloy
these items dont even need it to exist
how about we simplify recipes instead of decluttering them 
So yes things would be made of scoria instead
so just reteir like a dozen items?
sounds about right
How about I simplify you
low% yharon runs just got one boss shorter 
Frick, donor items. The bane of Calamity changes
I'm already a simple organism, you cannot simplify me further
now that I think about it, maybe scoria, cryonic, and perennial should all just be removed

scoria has reason to exist
the other two
like, none of those armor sets are at a point where they are needed
really kinda don't
kill them all
I've said this before, and I'll say it again
The devs still have plans for Perennial, it won't be removed
Ornate shield though
Reaver is good what are you talking about
Hydrothermic and Daedalus I can agree on, but Reaver is fine as is
Scoria is a pretty good ore conceptually
I have already been over my thoughts on reaver
scoria's armor can go, I agree with you there, but I think what scoria actually makes you do (revisit the abyss and go a bit deeper) is beneficial to the pacing of the mod
Perennial is not gonna go to the chopping block anytime soon
no just remove life alloy it literally locks nothing that other items dont
it does
no it doesnt
you already do that post CalClone
nah
what does life alloy lock that scoria can't, or that moon lord items cant
etc. etc.
post calclone you're just rexploring the early layers of the abyss
I'm fuckin tired of this
I'll compile every single recipes with life alloy and see if anny of them needs replacements
you have zero reason to go deeper post-calclone
Cryonic can die
Solves the "You can kill this boss now but you can't use anything from it until later" issue and gets rid of the godawful Daedalus Armor
Calclone is when you unlock the new diving gear and drops, scoria you just mine like 5 veins then leave
i was looking at it earlier and some things would need scoria but like. it is a component of life alloy
okay yes if you replace life alloy with scoria then yes you can cleanly remove it
Is adding Scoria to the LIfe Alloy recipes really better?
That will, in most cases, make the theming even weirder, as suddenly the volcanic ore is crafted into a health upgrade
I'm fuckin listing everything here and you can't stop me
alternatively, just make cores of calamity require the 3 bars
unironically based
Yo based actually
Then we can kill the cores and Life Alloy
Problem solved!
and even then the only items it locks are like; resurrection butterfly, advanced display, barracuda gun, clock gat, hyperius bullets (which are problematic anyway), lucrecia (who needs to die), miracle fruit, omniblade, and high ruler (donor 🤮 )
Well actually hmm
Cores are locked behind plant, life alloy is locked behind golem
They are not actually the same tier
So getting rid of every core would be an issue
cores of calamity unlock virtually nothing when you actually get access to them
I thought they meant like
I forgot Hyperius Bullets exist 
I never use anything other than Chlorophyte and Musket Balls
oh
oyeah but that's uh it
core of calamity unlocks exactly asgard's valor and deadshot brooch and that is it
which like
just make those 2 shits require living shards
ez
also Astral Infection got ZERO post-ML content
True
I mean, tbf
Though that might change with the biome rework
once you kill deus theres not much astral could do to really challenge you
we could just move deus to mid-post ml
would fix the weird place in progression it has atm, if nothing else
Which means every astral bar item needs to be retiered
Which is also good
Ehh?
Honestly just shove Astral Bars into the immediate recipes of Life Alloy
Anything after Astral Bars requires Moon Lord or the Cultist to be killed, and anything before can be crafted immediately after getting Scoria
means we can rework those items
the astral items do be dogshit mechanically fr fr
Deus now in Post-Moonlord? His bar items better be reworked then!
the astral do be dogshit mechanically
actually thinking about it more, might not be a good idea (unless uelibloom goes, in which case the "mining fatigue" wouldn't be nearly as bad)
Yeah
Ark of Elements: nah
Blessed Phoenix Egg: nah, you can replace it with anything else if you really want to
Elemental tier weapons: nah
Exotic Pheromones: not necessarily needs replacements, but it can use Empty Droppers instead
Genisis: nah
TBB: nah
donor stuff: fuck em
Miracle Matter: nah
Barracuda Gun: any post golem materials should do, like Scoria
Clock Gatlingnum: honestly Nanites seem to be better here instead of Life Alloy
Arsenal items: nah
Hyperius Bullets: just remove this bullet laoo
Miracle Fruit: (this will be edited later)
Omniblade: (this will be edited later)
Star-Tainted Generator: (this will be edited later)
I wanna confirm what materials are actually post golem
This chat really vehemently hates donor stuff
think its cause ya gotta ask the FUCKING donors to change them
Ah
oh wait right isnt star-tainted dying or something
Thats fair
which is very very annoying for balance freaks like us
wait really?
ah
Hey some of the items are themselves very based
well I'll just consider the current state of the mod for now
But yeah most things that use life alloy can be made scoria
Freedom Star is Based it is a Cave Story reference and Really Good
It would just be thematically weird to do so
you don't need donor confirmation for balancing iirc
only for mechanical changes
this is recipes
We're more talking about recipe changes, yea
i don't think donors get a say if a material is completely removed tbh
For example making the health upgrades take only scoria is weird
maybe if the material still exists sure
idr the rules around donor stuff
statis blessing
Actually, now that I think about it, Tenebris got removed last update and a couple of Donor Items used that in their recipes
thank god
true
So it's not like there's no exceptions to not changing Donor recipes
so basically if you wanna change something not balance-related about a donor item, you need the permission of the original donor to do so
yeah any changes aside from balance needs the donors permission
Actually speaking of item bloat
which is a problem when you consider that most people who've had an item added arn't around anymore, left the server, lost intrest in terraria, ect.
so yeah the donor stuff would need contact with all the donors that got the items
iirc if we cant contact em or if they dont care we're free to go
Is there really a reason for there to be both depth cells and luminyl?
They both spawn at the same time
they're slightly different in how you get them
two materials in the same place isn't too weird to me honestly
prehardmode jungle:
i mean, we have those scrap materials (although they both should be obtained differently now that I think about it)
but as long as you slightly differ in how you obtain them
i think it be fine
honestly... life alloy can live imo
yee
it's a thematic item
depth cells are strictly an enemy drop, whereas lumin can be mined from the walls of the abyss similar to crystal shards
plus lumenyl is used for a lot of different stuff than depth cells
I'm a big person for killing items, and don't find life alloy all that bad
honestly, agree
they exist for thematic reasons, lumenyl is associated with stratus, while depth is more associated with the abyss itself
life alloy is fine... for now
I guess
ueli on the other hand could go and I genuenly would not care less
real and true
later on id say get rid of it but as of now theres no real reason to
But honestly the only real issue with the whole life alloy thing is more
ueli is getting changed sometime iirc
divine geodes + normal jungle mats for current uelicrafts ez
or just
If you were to get rid of ueli and move perennial then uh
Life alloy makes no sense
the uelibloom items have a reason to exist
nah
Mix Ueli with Silva ffs
Silva's basically the fucking plant goddess, why does Uelibloom have zero relevance to her?
ah yes remove almost an entire tier of gear because fuck em
Also that
tarragon armor 100% deserves to exist
blossom pickaxes is Kinda Of Necessary
Is an issue with this entire thing
anyways uelibloom is being changed Eventually™️
The Uelibloom items are fine, just the Uelibloom itself is bad
^
Which is why I'm going to suggest to replace it completely with Divine Geodes after my Perennial suggestion gets a result
real and true
in this case geodes would just spawn in hell or smth, correct?
That's the idea, ye
what was the perennial suggestion?
perennial cacti

That would actually make sense
i wasn't sure if you meant a different one
know something we don't?
don't think cacti are perennial
shhh
removing uelibloom crafts would remove like 40 items and almost all of them are directly post prov
Hey like
(this was rhetoric, for the record, the answer is yes 8k times over)
L
NICE
I KNEW IT
I didn't even think of that
Cacti are THE ultimate perennial plants
Suddenly it become much better
i did look it up actually, perennial literally means a hardy plant. which is what cacti are
perennial, any plant that persists for several years,
yeah that's what i thought it meant
i just realized something massive
the ones that are not are
-Aetherflux
-DSR
-Tacticians Trump Card
-Misltestorm
you forgot codebreaker
wait
nvm that's post provi
(and special/normal cacti of course)
none of which really have a reason to use ueli in the first place, tbf
but it would stop you from making later codebreaker items
Make ore trees spawn in the underground desert that are giant cacti
very cool ideas and ive always liked the idea of growing perennial but at the very least we can just move it to the desert for now if the sugg works out
Breaking them drops perennial
yep
the material of all time
Again, put Divine Geodes into the Uelibloom recipes
honestly i would love a perennial retier to either late prehardmode or early hardmode, move to desert (prolly early hardmode)
mfw the hardy sunlight plant ore finally actually gets associated with a hardy plant that likes sunlight 
Yeah but that does mean that you have to make a brand new ore
what
YES
Perfect connection to the tank armor
forest
perennial biome
vernal pass
.
.
??
desert
This
is that what vernal was supposed to be
what does this mean
oh
i c
whats the vernal pass again
plantera arena
desert is the clear odd one out here 
ah
that's what makes desert perennial so based tho
I think desert perennial is a good idea

obviously bc it has the least content rn
removes jungle ore #76 and gives a neglected biome content
time to introduce the infernum natural desert arena
I think giving more content to an underdeveloped area is better than further bloating the Jungle
that's why i had that move scoria idea a while back
and the pop of color would look good in desert
YES
?
crags are still one-and-done areas basically
It will make Desert truly epic
but perennial is not jungle and generic underground is neglected
green + yellow + reddish orange is literally what reaver armor already looks like lol
kinda
generic underground can explode
generic underground is just like


