#suggestions-discussion

1 messages · Page 119 of 1

drowsy plank
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when you finish boss rush 2 it starts boss rush 3 which includes all the minibosses

ripe owl
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Oh come on

swift wharf
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and then you fight each enemy

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with 100x health

lavish condor
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28000 health green slime

ripe owl
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Green King Slime let's go LETSFUCKINGGOOOO

lavish condor
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also known as hardmode green slime (Does more damage than king slime)

random pasture
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Fair

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I just think it is weird that one of them requires repeatedly fighting an on tier boss and the other requires like 3 minutes of walking to get a stack of them when the game treats the two types of souls pretty much equally in importance is all.

drowsy plank
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did you know both of them only require 3 minutes of walking if you just go underground

lavish condor
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Could sugg to make demon alters not drop souls of night if it's consistency we're talking about

drowsy plank
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altars drop them as a consolation prize, and queen slime drops them to make it easier for players later on when you can just shred her, or if you feel it'd be easier to kill her than go underground (tho you need to go underground anyway so w/e, id say it's more just a reference to how people used to farm them with king slime AND also technically lore at this point)

swift wharf
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just increase the drop % from hallow/evil enemies lma

drowsy plank
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wait why the fuck didnt we do that from the start

swift wharf
random pasture
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That makes too much sense

swift wharf
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like just make chaos elementals and bats and slimes always drop a soul

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same with corruptors and whatever the other enemies are called

tardy geyser
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Remove demon altars dropping souls of night

swift wharf
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ja

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wyverns already have a 100% drop rate for souls

random pasture
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That is better idea tbh

drowsy plank
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you gonna use it or

tardy geyser
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Hivemind and perfs drop cursed flame and ichor too respectively, theres no reason to go to underground evil biomes lol

drowsy plank
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w/e there done

ripe owl
lavish condor
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Would a sugg to un-remove HM enemy scaling count as re-adding removed content?

drowsy plank
drowsy plank
random pasture
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Yeah

drowsy plank
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ex; small bees deal 120 damage in Master post-Plant Vanilla (i know this is an extreme example but like. what the fuck)

random pasture
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It was toned down but not removed

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Master mode scaling was kinda dumb at the extremes

lavish condor
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I've tested a couple enemies by spawning them in an endgame world and they have their pre-hm stats

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is there an example of one that didn't have scaling removed?

swift wharf
drowsy plank
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wait nvm it was fully removed

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but also

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it's stupid so let's not XD

ripe owl
random pasture
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Huh ok

drowsy plank
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i forgot

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it also

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nerfs hardmode enemies

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this shit stupid as fuck

lavish condor
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What about like re-adding it with the outliers toned down

drowsy plank
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why

random pasture
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Didn't turtles at like max scaling do more damage than most boss attacks

lavish condor
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I like the scaling personally because it keeps the enemies somewhat dangerous

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It's mostly pre-hm enemies that get scaling

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turtles don't scale at all, they just always do that much damage

drowsy plank
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again like

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why

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part of the point of hardmode enemies existing is to replace the older versions so they threaten you instead

random pasture
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Right thats just master mode being dumb

drowsy plank
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and making the weak enemies threaten you just

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undoes the feeling of progress you have

lavish condor
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I guess

swift wharf
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no you see the hardmode enemies are too strong

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and the prehm enemies are too weak

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😊

drowsy plank
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tfw this all happens post-Plantera where both are irrelevant

random pasture
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240 / 432 (while spinning)
Yeah this isnt scaling, I thought it was because of how absurd the numbers are

swift wharf
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me when I've seen suggestions about making prehm enemies scale stats for hm

lavish condor
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I feel like it's meant to be hardmode, but I don't think I've ever died to early-Hardmode enemies in Calamity because the gear is either too good or Calamity nerfs them to the ground

swift wharf
random pasture
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Why does a turtle do more damage than almost every boss in the game at default

drowsy plank
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urptle speen

swift wharf
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rune wizard trol

drowsy plank
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wait lemme

random pasture
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Oh yeah

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Rune wizard

swift wharf
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rune wizards are EXTRA funny

lavish condor
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I guess I'm the only person but I think getting one-tapped by a wizard is funny

swift wharf
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240 projectile damage

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600 contact damage

lavish condor
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And Calamity makes the respawn length tiny so it's hardly punishing

swift wharf
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🥹

random pasture
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600 (contact)
240 (Rune Blast)

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Bru

swift wharf
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🥹

lavish condor
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rune wizard contact doing 1.33x more than moon lord's phantasmal deathray

swift wharf
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le balance of terrara baunilla es un masterpiecd

random pasture
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Honestly fine with that because it is very funny and rune wizards are pretty rare

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Screw turtles though

drowsy plank
swift wharf
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skill issue

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tbf it's not really masters fault

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because they already do 200 contact damage in normal for nonfucking reason

drowsy plank
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tfw health halved bc i touched a wizard

lavish condor
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The wizard is actually a melee player with rune set in vanity which is why its melee damage is jacked

swift wharf
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weakest magicka wizard

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who would win

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a turtle at mach 3

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or some skeleton in pajamas

ripe owl
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Me with a funny hammer

swift wharf
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shadow wizard money gang

half imp
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that's hilarious

crude geode
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yeah pretty funny stuff

grave zincBOT
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@lean prairie - Your suggestion has received an updated status!

[Make abyssal diving suits work on mannequins.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Blood Moon Fishing Enemies/Minibosses Drop Way More Blood Orb]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@fringe oar - Your suggestion has received an updated status!

[Rename Supreme Witch, Calamitas' brothers from 'Cataclysm' and 'Catastrophe' to 'Supreme Cataclysm' and 'Supreme Catastrophe']

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@gritty wraith - Your suggestion has received an updated status!

[A mud bomb, similar to the dirt bomb but it just spreads mud around]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@oblique geyser - Your suggestion has received an updated status!

[Make a Wall for new blocks]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@frank mauve - Your suggestion has received an updated status!

[Crystyl Crusher suggestion: swap the left and right mouse button functions]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@oblique geyser - Your suggestion has received an updated status!

[Make a Wall for new blocks]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Blood Moon Fishing Enemies/Minibosses Drop Way More Blood Orb]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@fringe oar - Your suggestion has received an updated status!

[Rename Supreme Witch, Calamitas' brothers from 'Cataclysm' and 'Catastrophe' to 'Supreme Cataclysm' and 'Supreme Catastrophe']

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

ripe owl
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Wow

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For the long time it's quite empty in the posting

cobalt pewter
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oh no

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more potions in shops

ornate kestrel
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I don't care

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I'm just happy about the crystal crusher

small timber
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seriously, I think calamity need to fix their shop
whytf do they split the potion selling among all the NPCs, it is so annoying that to buy each potions you have to go to different NPC

I suggest that all the potions sold by NPCs should be moved to a single new NPC that sells all the potions, this way it is no longer a massive inconvenience that you have to build 20 houses just to keep all NPC to get potions

and add calamity potions to the shop too because I dont understand why when they acknowledge that potion grinding is a mess but only added vanilla potion to be purchasable, but the even MORE grindy calamity potions are ignored

ripe owl
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Try your luck then

ornate kestrel
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Hmmm

cobalt pewter
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also I think they went for thematic relations for which npc selling what

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just remove this stupid thing altogether

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make potion making not cringe

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for a mod which lead dev absolutely despises qol mods, they surely do suck a lot of them into the mod in question

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just remove the potion selling

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and revisit buffs and potion making

hollow shell
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:(

ornate kestrel
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Why you so angry

cobalt pewter
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rober

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he probably predicted that I wanted to post his legendary quote

hollow shell
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"Man I hate having to do literally anything between boss fights, why isn't everything just nonconsumable?"

cobalt pewter
ornate kestrel
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Hmmmm

robust lava
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Coming up on the 2 year anniversary

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How should we celebrate?

ornate kestrel
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I'm just bored of calamity for the time being, probably cause I haven't done any other big mod playthroughs recently

hollow shell
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Is there a mod that gives you the Journey Mode research UI in all modes? Can we just tell them to download that?

cobalt pewter
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just tell them to play journey

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be the mechanism male

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or female

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or whatever

hollow shell
cobalt pewter
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nah some potions are definitely unfairly grindy, but not all of them

and stat potions are kinda.........

small timber
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potion crafting is not even that hard yeah

hollow shell
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but uh yeah Ozza had plans for reworking Blood Orbs so that you can obtain potions in bulk easier
And he hasn't left the team yet, so it can happen any update now

cobalt pewter
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I like how that's a point now

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I doubt Calamity can go on further without ozz

small timber
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potion crafting itself is not hard, and if you beat each bosses/events in only few tries it is not really grindy either

it only really get "tedious" when you fail each boss 30+ times and have to grind potions everytime

so I think it is fair to increase potion yield from crafting but thats about it

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the mod had been consistently trying to make it easier to the point that potions definitely are no longer a requirement to beat expert rev, it helps a lot but it is not "mandatory"

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even from the damage department you can just use rage (or even adrenaline) and you will be way better than what testers had with full potions

ornate kestrel
hollow shell
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That is Ozz.

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Nanoblack is his item

ornate kestrel
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Oh

hollow shell
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idk anything about a full set

cobalt pewter
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(absolutely fucking insane)

ornate kestrel
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So what I'm getting is it's a possibility

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If it was a plan

hollow shell
# small timber potion crafting itself is not hard, and if you beat each bosses/events in only f...

indeed, having to refight bosses over and over sure will cut into your potion use
(it's almost like, maybe, bosses shouldn't take that many attempts to beat, cuz that's really annoying, and the game wasn't designed for it, and trying to design the game around it results in the diminishing of all the game's systems, and results in players fast-tracking to bosses even under normal circumstances)

cobalt pewter
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honestly good point yea

floral yoke
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And with having less potions to worry about in light of the recent changes means there is less to grind anyway which is good

small timber
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for potions I think "increase potion yield" is better than "make potion easier to obtain" because people tend to get potion material in bulk, eg: you fish 20 of corruption fish then switch to next biome, not 1 from corruption then jungle then snow .... then repeat back to corruption

so it is more beneficial if the player can create more potions in "bulk" (aka at once) than say "it is easier to catch up potion fish"

hollow shell
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I assume @vernal moat is playing something like Death Master Infernum to warrant making a suggestion like this

small timber
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maybe, but yeah healing potion really is not a resource you run out of often (unless you retry a lot)

small timber
# vernal moat i retry a lot

what difficulty are you playing on? because at some point it will just be better to just get say "alchemistnpc lite" mod

vernal moat
small timber
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well then you kind of have to deal with crafting

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the purpose of many "QoL mods" often revolve around "reducing crafting/grinding needs" so if you don't want to use them you kinda just have to bear with crafting for abit

hollow shell
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If you're suggesting a "QoL" feature like this be added to Calamity then maybe you should look into QoL mods

small timber
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yeah basically that

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because healing potion is really not that hard to craft, greater is very easy (especially that if you beat any HM boss they start to drop them), super is abit annoying but you can grind deus, supreme is changed to bloodstone which you can get a lot and in bulk in brimstone crag (enemies, not even have to fight bosses), and ascendant spirit essence you tend to have excess (and it is 20 per craft, you probably run out of supreme healing potion before you run out of ASE)

hollow shell
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(oh they changed around the recipes for Supreme and Omega?
Nice, that seems like a more reasonable spread. Was weird before that you get Supers immediately pre-ML then Supreme and Omega immediately post-ML)

small timber
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mana potion is still pretty much doing whatever it wants though

hollow shell
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(actually nvm Omegas have required Draedon's Forge (now Cosmic Anvil) for a while now I'm misremembering a bit)

random pasture
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But like

hollow shell
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(still good changes tho)

random pasture
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You can just buy mana potions from wizard

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You dont really need many mana potions anyway outside of a handful of weapons because regen is so strong

swift wharf
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shoutout to that one suggestion about adding another tier of mana potions because 400 mana isnt enough

distant gyro
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transformation accessories never work on mannequins HDfailure

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vanilla has ones of their own too, being Moon Charm and Neptune's Shell

fervent orbit
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wait diving suit is a transformation

distant gyro
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it is

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bonus mentions for Aquatic Heart, Profaned Soul Crystal, Magic Scarf and Hat

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and Abandoned Wulfrum Helmet if tried to equip in the accessory slot

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mannequins do not have a slot for these

bright crag
# fringe oar yeee baby

I will say, it's more likely that we'll rename the Clone versions than the Supreme versions
We just moved away from "Supreme Calamitas"

And well, supreme brothers are the real brothers, clone ones are just copycats

glass arch
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aint this one planned

swift wharf
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@cloud cloak planned, craft exo magic weapons

cloud cloak
swift wharf
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!wiki vivid clarity

red stormBOT
swift wharf
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!wiki submsuming vortex

swift wharf
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!wiki submissuming vortex

glass arch
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!wiki subsuming vortex

red stormBOT
swift wharf
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i cannot type imstuff

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!wiki miracle matter

red stormBOT
half imp
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they have planned an exo drop

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for mage

cloud cloak
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I know subsuming and this stuff

swift wharf
cloud cloak
swift wharf
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the unfortunate reality that exo mechs dont drop only melee, ranged and rogue weapons and scal doesnt only drop mage and summoner weapons

glass arch
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yeah exos also drop summon weapons

cloud cloak
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Well scal drops existed long before exo ones so removing drops from scal would be weird

bright crag
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Atlas Munitions Beacon:

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Oh wait nvm

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I don't see what's the problem here

swift wharf
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it would be so awesome if you were able to choose which boss to do first because of your class

golden sonnet
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You wouldn't be choosing then

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It would be forced on you

swift wharf
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exactl

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😎

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bosses dropping weapons for all classes is so boring zzz

small timber
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@cloud cloak the suggestion should (still) consider the fact that Exo give exo prism -> miracle matters, which is used to craft 2 mage weapons

ripe owl
half imp
ripe owl
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@cloud cloak your suggestion is neither properly reasoned nor formatted

blazing kettle
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isbt the murasama hitframes neing innacurate supposed to beca thing so that it could prevent a bug where you could spam click it to get way higher dps from it than you should?

half imp
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yes but they could still like

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make spam click not work

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make you need to finish a full slash before you can release the weapon like almost every melee weapon

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or make it have a cooldown before you can put the weapon back out after releasing it

blazing kettle
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true, i just wanted to point it out because the sugg got into voting a little bit ago

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its still there?

ashen warren
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yea

blazing kettle
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got damn

ashen warren
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half a year

grim tusk
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@ashen warren already done bud

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Was going to be done anyways for next update

half imp
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that feels so wrong

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but also so right

drowsy plank
#

malice more like huge miss bc it's bad HDfailure

fervent orbit
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i still see so many complain/ask why malice is gone even though it says ingame

hollow ridge
#

Unloaded item*

fervent orbit
#

gotta love calamity players

blazing kettle
#

why do peoole still complain about it?

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its just a stat stick on steroids for bosses

ashen warren
frosty trellis
drowsy plank
kindred skiff
#

Can’t you make a mage weapon with miracle matter

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Subsuming vortex is really good

glass arch
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you can make 2

kindred skiff
glass arch
#

vivid clarity

kindred skiff
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Dang never heard of it

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Looks cool

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Tf I never knew subsuming vortex had a right click

golden sonnet
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Astral meteor cannot fall in the center 16% of the map, or within 25 blocks of a chest or Npc

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what more protection do you want

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@strong topaz

wide river
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How would the meteor even have landed in the center
Sounds like a bug or something

drowsy plank
strong topaz
#

also i would've still been mad if the biome would've been next to my base

golden sonnet
#

thats the meteor itself, if the meteor is close enough it can still change the biome the npc is in

strong topaz
strong topaz
wide river
#

This legitimately sounds like a bug, please delete the suggestion and go report it in #1052323733961977947

strong topaz
#

eh i dunno man

drowsy plank
strong topaz
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yeah i switched it

buoyant idol
#

In the config settings, there is a boss HP% slider to multiply hp. Shouldn't that be moved to the difficulty area with the death and revengence toggles?

wide river
worldly basalt
#

they mean putting the boss hp slider next to the difficulty button

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its fine in config imo

half imp
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yeah it belongs in config

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it's not a main intended setting

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they placed it there to allow user choice but unlike difficulties, you're not really intended to change it

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just an extra option

drowsy plank
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anyone else ever find it weird aquatic emblem is just ocean crest 2
like i think having an upgrade to ocean crest is cool but why is it also scourge's expert drop instead of just... making emblem a craft and giving scourge an actual item

half imp
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because like

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all of AS drops are DS drops but wet

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at least all the primary drops

swift wharf
drowsy plank
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true but also they suck anyway :)

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at least the weapons are like

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spiritual upgrades bc they have bigger numbers

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aquatic emblem is literally just ocean crest but with some weird fucking defense mechanic tacked on which arguably makes it worse then its pre-grade because of how accessories work

swift wharf
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AS drops fucking suck

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also no

drowsy plank
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@ashen warren most of the old versions are already on the cal github

ashen warren
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really?

drowsy plank
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yeah

ashen warren
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where can i find it?

drowsy plank
ashen warren
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thankyou!

drowsy plank
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weird that it stops at v1.5.1.6

wide river
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Maybe GitHub can only store up to a certain amount of versions

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It wouldn't be too unreasonable to think that

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Or maybe older versions got deleted after a while

drowsy plank
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no i mean it's missing the newer ones

wide river
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Oh

drowsy plank
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also github having a version limit doesnt make sense considering what it is lmao

wide river
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Idk it was just a thought

drowsy plank
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im guessing that considering i think the next update was the 2.0 update i think, it's prolly something to do with the migration

glass arch
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yeah the last update on there is the one right before 2.0

drowsy plank
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damn really

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wtf weird

fossil finch
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it stops at 1.5 because it just does

grim tusk
#

GitHub snd Mod browser before were the only way you could get the mod (after trolls mass reported Fab and got him to lose MEGA access)

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GitHub is an archive for 1.3

ripe owl
#

Why are there no more updates on GitHub btw?

glass arch
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its an archive for 1.3

ripe owl
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...and that's it?

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Why not make a separate depository for 1.4 then?

glass arch
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no clue

ripe owl
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Like, there should be some reason devs don't post the mod on Git anymore

glass arch
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i aint a dev i just know shade had literally just said that the github is a 1.3 archive

wide river
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With a mod having such a following, it'd be wrong to think that someone wouldn't try and leak it

ripe owl
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Meanwhile TML-Patcher

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Which decompiles the code for you

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It's not perfect but it does its job

wide river
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I've seen that a decompiled code has inaccuracies when compared to the actual code

ripe owl
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Like I said, not perfect but does its job

cobalt pewter
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it doesn't do it's job if it's not accurate

ripe owl
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Its job is to decompile the code

cobalt pewter
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1 of these fuckers ; not existing is a death sentence

ripe owl
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Not to completely lick it out of the tmod file

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Which is already impossible (is it?)

cobalt pewter
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then it cannot do its job clueless

wide river
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In any case, the devs have a reason to not post updates on GitHub. Whether it be an attempt to reduce source code leaks, an issue with GitHub's policies, or something else, there's always a reason

ripe owl
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Oh

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Oi

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I think that uh

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Think I know whh

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y

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It's a speculation but every Calamity release has a "Autorelease" written with it, which might be, as the word says, automated by the tMod itself

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And I guess they've since moved from this

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The source code leak argument is complete bs as what's posted on GitHub is just a readme file

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The zip also has that readme so

grim tusk
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Its easier

grim tusk
ripe owl
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I gotta say, it's pain in the ass to post source code in batches on GitHub, especially when it reaches the file limit

drowsy plank
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lol

warped furnace
#

Just want to ask this before I make the suggestion.
Was starting work on a small Abyss base, and I noticed that the Abyss Gravel Wall can't turn back into Abyss Gravel. You can use the gravel to craft the wall, but the wall can't be turned back into the block.
Is this intended, or an oversight?

#

Note that it is not a material for anything.

ripe owl
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Looks to be an oversight

swift wharf
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wait there's a popping sound

swift wharf
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@ashen warren no

thin hill
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nah

blazing kettle
#

im pretty sure this sugg breaks this rule here

swift wharf
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oh I forgot about that

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I just think it's a horrible suggestion

blazing kettle
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i know the rule states its about adding back stuff like astralgeldon 'n stuff but im pretty sure this sugg breaks this rule

drowsy plank
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it does fit that dont yeah

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also

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calclone??? exists????? so like?

swift wharf
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crusty old sprites

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calclone is the rule for the sprite

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🥴

thin hill
#

it would be funny

ocean lynx
ripe owl
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@ocean lynx no it will not, also that's not a valuable reason

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I mean it is a bit funny but it doesn't make it a more valuable reason

swift wharf
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haha nice one manny

ripe owl
#

Who the hell's manny

drowsy plank
#

where mod to kill scal reversion sugg

swift wharf
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wait for me to get the tmod role

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and leave the server right after

drowsy plank
#

lmfao

dense ferry
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💀

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These suggs man

ripe owl
#

So true bestie

unreal saffron
kindred skiff
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The 2 suggestions of all time

swift wharf
#

shadow... banned?

kindred skiff
#

What

glass arch
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what did shadow do to get banned

unreal saffron
#

Rare item variants, and every other removed feature, cant be posted for reimplementation. Shadow banned was the wrong term lol, they just regular banned

drowsy plank
#

yeah
good

#

no blease bring back the weapons that can shred the next two tiers for no reason because i either got lucky or played a bad difficulty mode they're so awesome and cool and it's really fun how some of the most interesting weapon designs are locked behind this """feature"""

#

like thank GOD RIVs are banned forever

golden sonnet
#

Wdym, making it a 1/1000000 surely justifies completely invalidating every boss until moon lord (halibut moment)

drowsy plank
#

sooooooo true

#

1/one googleplexian chance starting copper shortsword is replaced with """RIV""" zenith clueless

swift wharf
#

when i'm in a bad game design competition and my opponent is old calamity mod

golden sonnet
#

Why spend 20 hours playing through the entire game when you can spend 19.5 hours resetting your character and 0.5 hours playing through the game

unreal saffron
#

You know they reworked most of them. Im just sad they axed some when others got reworks. For example, pearl god and conference call replaced their normal item variants, the legendary drops (seas searing, malachite, cold divinity, etc) were all kept in the game, and basically all of the accessories were re-tiered and reworked. The riv for the turtle shell was resprited and made as a brimstone drop

drowsy plank
#

the ones that got axed deserved it

#

the evolution is a former RIV and even after replacing it's non-rare variant it's still bad. which is just. so fucking funny

crude geode
#

Mfw I’m a “riv” that’s worse than a mid hardmode accessory that’s literally fuel for a combo accessory

drowsy plank
crude geode
#

I always said 90 second evolution was shit for the effect it granted (placebo effect looking shit) and I was proven immensely right

swift wharf
#

me on my way to make 20 items based solely on a videogame reference

drowsy plank
#

the only effect i miss is the stupid slip n slide from slime god lore

#

that one was so funny

golden sonnet
#

Lmao, and you could like stack it with ice physics

#

Good times

swift wharf
#

lore items on their way to either completely break the game or do fucking nothing

drowsy plank
#

BoC lore when preHM RoD 🤓

swift wharf
#

3 boc lore users rise up

drowsy plank
#

it's so funny they just gave you rod in exchange for inverting your controls for like 3 seconds and having to be in crimson and then eow is like. spore sac 2. take it or leave it.

swift wharf
#

fab wanted to make a spore sac item since 2017

#

it was originally the rev drop for eow or hive i dont remember

#

deadly microbe

dense ferry
#

Thanks God Lore Items are good now

unreal saffron
#

Just checked, out of all rivs, only 4 have not been reworked, that being the lead wizard, skull masher, quasar and grand dad. All of these are just a pointless upgrade that is on tier with the original weapon, which then promoted mindless grinding just to get a slight upgrade. Every riv was like this, so why are these 4 left out? Some make sense, as lead wizard just sucked, but the others have some potential. Btw, skullmasher was done dirty. It got a resprite, just to be removed a few weeks later and its new sprite given to antimat rifle

drowsy plank
#

they're literally the same weapon lmfao

#

in fact, they all were, which is why they died. they were either better or worse versions of other weapons, and not in the fun upgrade way. just. the weapons 2

crude geode
#

Grand dad is a stupid fucking meme

drowsy plank
#

we have zombie arm and titan arm now which are the better dumb slap hand sidegrades anyway

crude geode
#

Indeed

unreal saffron
# drowsy plank they're literally the same weapon lmfao

Lead wizard shot 2 streams of bullets at an outward angle, skullmasher was a shotgun version that fired slower, iirc grand dad was bigger and had more knockback, and quasar was the same tbf that shit was forgettable lol

drowsy plank
golden sonnet
#

Lead wizard was good meta wise for PBG, so I wouldn't call it gun but bad

drowsy plank
#

whu

unreal saffron
#

Im like 90% sure that skullmasher had the extra bullets rain down as well, which is why it was slower, to balance it against the Antimat. It just shot 4 antimat shots

drowsy plank
unreal saffron
#

I also have never heard of this

golden sonnet
#

Lead wizard just shredded PBG, and sucked for anything else

#

Not sure why, just know it did

dense ferry
#

Yeah Lead Wizard was really good for PBG

glass arch
drowsy plank
#

i refuse to believe carnage is actually usable clueless

#

but yeah this is a balance sugg thing

glass arch
#

what does carnage even do

drowsy plank
#

it's so fucking funny carnage outlived bloody edge

glass arch
#

i have genuinely never used it

drowsy plank
#

not much LMAO

#

"Whenever it deals a finishing blow, 6-8 homing blood bolts erupt out of the enemy. Each bolt deals damage and heals the player for 2 HP upon enemy contact."

cedar osprey
#

Carnage is the ultimate true melee weapon

drowsy plank
#

so it's basically useless on anything except event, which, tbf it's prolly decent on pirates and goblins in early hardmode but it sucks on anything else if you dont... abuse statues i guess

cedar osprey
#

It can cheese up to cultist with statue enemies

#

Cuz the bolts do 100% of damage

#

Each bolt is 130 base damage

#

225 with early hardmode gear

glass arch
cedar osprey
#

Apologies

#

My mistake

glass arch
#

dw its common for people to not know balance suggs exists

cedar osprey
#

I’ll grab a vid of it in action today lol

hollow shell
#

I wouldn't have said so so definitively

cobalt pewter
#

well ozz already fixed it

hollow shell
#

alright well fair enough

wide river
#

I don't really think asking for a weapon to not work on statues is inherently balance related, but yeah it's already fixed

hollow shell
#

Can't say I'm opposed to suggestions getting implemented like 2 weeks before a typical suggestion would even have its opinion state finalized

hollow shell
#

huh.

#

Weird oversight if true

warped furnace
#

Was trying to turn it back so.

#

Wasn't able to.

#

¯\_(ツ)_/¯

drowsy plank
#

why did remove "where's malice" get into voting when it's already confirmed for implementation

#

unless the plan was for someone to 🛠️ it immediately lmao

grave zincBOT
#

@ashen warren - Your suggestion has received an updated status!

[Remove the "Where's Malice?" button from the difficulty switcher]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

ez

hollow shell
#

heh

wide river
#

I remember seeing a discussion here a while back about Aquatic Scourge's drops
Maybe I'll suggest that they get a rework, considering they're all just buffed versions of Desert Scourge's drops

half imp
#

I think thematically it makes sense

#

they're just

#

not interesting

wide river
#

Copy-pasting a set of weapons and just giving it a numbers boost does not outweigh "making sense"

half imp
#

submarine shocker and whatever the DS shortsword is needs to die or be completely reworked

half imp
#

be related to the DS drops but not just stronger clones

swift wharf
#

remove AS

#

tbh

half imp
#

no

#

unless deep diver is from another source then ok

swift wharf
#

LMAO

#

literally

#

DS but hardmode

#

same drops

#

but green

half imp
#

I mean the fights a bit different

#

but the drops could use a rework

swift wharf
#

when the spam is projectileful

#

the drops dont need a rework

#

they need to be removed in favour of new ones

half imp
#

but but

swift wharf
#

(well you can say thats the same thing as a rework but yea

half imp
#

I can't come up with a counterargument because you're not wrong

drowsy plank
#

i like scooge even if he's bad
frankly if we were killing one i think desert worm should die first

half imp
#

but

#

only desert boss

#

otherwise I agree

swift wharf
#

something something prehm desert boss

wide river
#

I really don't think we need to kill any bosses yet, but I do agree. Desert Scourge is probably first up on the chopping block

half imp
#

solution:

underground desert boss luxor that drops luxor's gift

#

and kill ds

half imp
#

iirc fabsol said Levi is one of the only bosses he's not planning on doing even minor reworks to

swift wharf
#

rework DS into that cool as fuck resprite clearly

half imp
#

Ayo

wide river
# swift wharf levi:

Leviathan and Anahita are fine. Unlike most bosses, they've actually got a unique pattern, a dual boss fight, and completely unique drops

swift wharf
#

the
the worm boss that's not a worm enemy

wide river
drowsy plank
half imp
#

that's not a desert boss

#

smh

drowsy plank
#

i mean

#

basically

swift wharf
#

moist desert boss

drowsy plank
#

kill desert scourge upgrade giant clam upgrade great sand shark problem solved

half imp
#

oh gss

#

forgot

swift wharf
#

gss is simply not real

drowsy plank
#

make him real

swift wharf
#

never

drowsy plank
#

look i dont want to be like
"oh but infernum did it"
but like
oh but infernum did it and i think GSS is better for it
you get rid of DS and AS feeling the same because DS is gone
you don't have a random fucking "miniboss" in the sunken sea locked behind him because it is Literally Just A Boss Now
and GSS fills in the role of adding a desert boss
everyone wins

#

well besides desert scourge but fuck em

half imp
#

Iirc cal was planning to move GSS anyway

drowsy plank
#

exactly

swift wharf
#

to where

#

postml?

drowsy plank
#

plus

worm bosses
BrimFace

#

yeah that was the plan

swift wharf
#

early hardmode WOULD make it useful but

#

early hardmode

drowsy plank
#

so much content already...

#

plus we still need to move evil2 bosses there clueless

swift wharf
#

sand elemental.......

wide river
#

If one of you'd like to, you can suggest to remove Desert Scourge

drowsy plank
#

im not gonna do it this is just conjecture and the amount of systems that would need to shift to satisfy this insane request would probably quantify as "too much effort"

swift wharf
#

y'know that could work

wide river
#

It still very likely wouldn't pass, but it would have a slightly higher chance because of that

drowsy plank
#

hm

#

yeah it prolly wouldn't pass but like
if you want to submit it you've got the reasoning
i need to finish calc homework but ill consider it if you don't

wide river
#

Aight, I'll give it a shot later

desert briar
#

There are so many reasons she can't be her old sprite

#
  1. It doesn't fit with the lore at all anymore, unless you expect a full lore rewrite for her again
#
  1. It doesn't make any sense to have her break out of it, as she herself was never trapped in it
swift wharf
#
  1. the suggestion sucks
wide river
#

You're referring to the Supreme Calamitas sprite suggestion, right?

desert briar
#

Yeah

#

It's stupid

#

Makes no sense

wide river
#

Considering it's just a reversion suggestion, it breaks the suggestion rules if anything

desert briar
#

Also, I'm pretty sure the rules are to provide a reason for your suggestion. That person just went "pls do this" and left

wide river
#

It's single-handedly breaking like five rules lol

swift wharf
#

nutella & go

drowsy plank
#

tfw it's already flagged anyway

#

why are we talking about it lul

wide river
#

I really don't know

#

I got nothing better to do I guess

swift wharf
#

this channel's regulars in a nutshell

wide river
#

Pretty much

drowsy plank
#

i have now given the chat new material 👍
was considering this after the big discussion in #1042197406776827914 about it

wide river
#

I assumed it was based on that

tardy geyser
#

on kill effects definitely need to be killed

#

but yeah while those 2 weapons are a little boring I dont think they are too bad

wide river
drowsy plank
#

i think these two are like

#

the
only on kill effects in the game

#

gladiator's doesnt count bc sword shrine + accessory but

#

wow

wide river
#

Does Gladiator's Locket have an on-kill effect?

#

Huh, so it does

drowsy plank
#

yeah that's like half of its effect

#

also

#

i was wrong

#

burnt sienna, sparkling empress, and aquatic discharge also have on kill effects
you know
preHM weapons
where those kinds of effects BELONG XD

tardy geyser
#

would still be nice if they could proc on bosses, like on a cooldown or at a health percentage

wide river
#

I forgot that those first two existed

drowsy plank
#

oh and also enhanced nano rounds but those aren't real anyway considering nano rounds actually do something now

drowsy plank
wide river
drowsy plank
#

frankly even if carnage and evil smasher did get that they would still be lame as fuck because gimmick true melee weapons

wide river
#

I'd prefer if Evil Smasher got killed, but I'd like if Carnage got reworked

drowsy plank
#

it's funny, the only other weapons that ever had on kill effects either had them changed to on hit already or were removed HDfailure

#

ex; shivs

#

I think Evil Smasher is kind of iconic, in its own weird, annoying kind of way. I think turning it into a psuedo-hammerang would be fun, there isn't really a melee weapon like that in early hardmode considering light discs are now... on tier with pwnagehammer bc hallowed bars. And I guess Bananarangs and Sergant United do exist, but it wouldn't be hard to shuffle 'em a little, plus they don't work like Pwnage does, they're just ACTUAL boomerangs

half imp
#

y'know how someone attached a video the the murasama hit request

#

carnage video :)

#

but yeah carnage especially needs a rework

#

evil smasher is genuinely the most on generic tm broadsword to stay besides like

#

majestic guard

#

because it has an interesting if niche gimmick

drowsy plank
#

i still think it could use some work, maybe it could swing differently, like slamming into the ground and making shockwaves kinda like what ancient crusher used to do when it gets big enough

half imp
#

yeah

#

there is no TM broadsword that should stay

novel belfry
#

To me it kinda looks like a whip

half imp
#

but if there was one it would be majestic guard and it's upgrades

#

then probably evil smasher and avalanche

drowsy plank
novel belfry
#

actually? yeah

drowsy plank
#

ok well it'd been 9 minutes so im just bringing it up myself

#

the real issue is where'd you even move it if it did become a whip

novel belfry
#

hmmm

wide river
#

Considering there's already two start of hardmode whips, it'd have to get moved to later if it became a whip

half imp
#

carnage is fine as a true melee weapon

#

it just

#

needs to spread carnage instead of being lame broadsword

glass arch
#

the issue is that cal doesnt add any whips so far due to summoner being unbalanced for them

#

not where you'd move it

novel belfry
#

it would be probably be where whips are sorely needed

novel belfry
#

That's probably been my number one sore spot for this mod rn

drowsy plank
#

weird considering cal summons are perfectly viable without whips lol

#

im sure the mythical Great Summonner Rebalance will happen eventually and we'll get our whips

inner anvil
#

Give me time.

drowsy plank
#

oh yeah of course i didnt mean to sound rushed im saying that bc it's going to be

#

a LOT of work

glass arch
#

cal players when devs need time to do things /j

drowsy plank
#

so dont expect anything soon

inner anvil
#

And of course I cannot do things by myself, it would be nonsensical not talking it with the team.

half imp
#

my motto fr

#

(storm weaver minion my beloved)

drowsy plank
#

when you putting it on the workshop fr i want to use it already

half imp
#

after I get the resprite done

#

everquartz is spriting it

drowsy plank
#

nice

wide river
#

I'm going to say this now, so no one is startled by it
Text wall of moderate size incoming

#

I just now realized something.
I've seen some amount of support for like three boss removal suggestions so far, in my 2 months of having spoke here
Storm Weaver, Hive Mind and Perforators, and Desert Scourge are the ones I'm referring to
Storm Weaver had the idea come up in the lore channel, when it was mentioned that the devs were having issues thinking of good ideas for them; Desert Scourge was discussed here a while ago; and Hive Mind and Perforators were an idea that I had thrown around at some point
I haven't suggested any of them yet, but they stand the highest chance of getting past posting

inner anvil
#

Bro we already resprited Desert Scourge and y'all want to remove it? 💀

drowsy plank
#

i think weaver is in a good spot rn tbh

inner anvil
#

SMH my head.

wide river
#

Did Desert Scourge get a resprite?

inner anvil
#

Heart did, we didn't add it yet because it's missing the mini Desert Scourges still.

drowsy plank
#

lol it was being tossed around as a half joke because it would solve AS being too similar and Clam and GSS do exist but it seemed silly anyway

#

also Nice

wide river
#

I really wasn't planning on suggesting any of them

half imp
#

Weaver when it gives 0 melee weapons

glass arch
#

hive and perfs would be much better if they were retiered

half imp
#

and 1 summonner sentry

wide river
glass arch
fervent orbit
#

weaver when it gives prismatic

half imp
#

imo all bosses should have a reason to kill them

#

for all classes

wide river
#

Also where is the summoner sentry you're referring to

half imp
#

Aqua's Scepter

#

Made from armored shells

wide river
#

Ah, I thought you were referring to direct drops.

half imp
#

nah I meant from killing the boss in general

inner anvil
#

Remnants of Storm Weaver basically being a miniboss, oh well.

half imp
#

then there's like

glass arch
#

i personally think weaver is fine without a melee weapon
we have... WAY to many of them

half imp
#

CV with twisting nether having a billion uses

glass arch
#

signus drops twisting nether

half imp
#

wait

glass arch
#

cv drops dark plasma

half imp
#

that

#

dark plasma

glass arch
#

aint twisting nether also used for quite a bit of stuff

wide river
half imp
#

not as much as plasma

#

but yeah Signus and CV give weapons for every class i think

random talon
#

hey, would suggesting changing the "violent" line of equip reforges violate the rule on big, long changes?

#

It might, but I'm not too sure

#

Now that I've typed this, I can imagine it causing some balance issues

#

yea, nvm

drowsy plank
#

i mean violent already causes problems but what exactly did you want to do

sturdy vapor
#

guys is empress of ligth smash or pass?

drowsy plank
#

you aren't funny

south flint
blazing kettle
lavish condor
#

Is the Dreadnautlius sugg really Calamity's job to change? Does it interact with Calamity's content at all?

wide river
#

It's part of my master plan which involves another suggestion that I can't suggest yet

half imp
drowsy plank
lavish condor
#

If it does then it works I guess

wide river
drowsy plank
#

possibly

golden sonnet
drowsy plank
#

man i got a document for mine lmfao

wide river
#

I've got a document storing my suggestion ideas and it's 5000 characters and 1000 words LeviKek

drowsy plank
wide river
#

Good lord

glass arch
#

imagine making docs of suggestions and not suggesting at the spur of the moment

wide river
#

I mean I've started making these like two months ago and you've been here for almost 3 years

drowsy plank
#

tbf some of these are just archived but i could easily pull some of these out of retirement if i cared

drowsy plank
half imp
#

imagine having a document

glass arch
#

i just noticed all of our pfps have blue and some shade of grey/black

drowsy plank
#

blue gang

wide river
#

Huh, so they do

half imp
#

I have a mod documenting my suggestion

half imp
drowsy plank
#

im not touching a fucking terminal when thinking about the funny block game i come here to forget im failing comp sci

half imp
#

but

#

but it's easy

glass arch
drowsy plank
half imp
#

just don't do anything complicated

#

add generic broadswords :)

glass arch
#

ah yes, the one way to make things easy
dont do the hard shit

drowsy plank
#

i tried to make a hellstone drill once and then i never opened tml source again

wide river
swift wharf
#

mfw miniboss isn't a thing in vanilla

swift wharf
#

i mean this is a boss checklist issue lmao

half imp
#

drills suck to make tbh

drowsy plank
#

you know we clown on broadswords a lot but when is ranger gonna get a glow up to stop being ore bows But Not and minishark 3.0s

drowsy plank
swift wharf
#

and I thought that it was in the checklist huh

drowsy plank
#

he is not

wide river
swift wharf
#

why

half imp
#

I would rather make a storm weaver minion over a drill any day

swift wharf
#

calling it a boss would solve nothing

#

it's the same mid enemy

half imp
#

Calamity buffs nautalis

drowsy plank
#

lmfao ok maybe i should take a second look once i stop being exhausted

half imp
#

changes it's ai

drowsy plank
#

^

swift wharf
#

it's the same mid enemy

half imp
#

no it's not

wide river
swift wharf
#

nobody talks about it

half imp
#

Calamity changes it

swift wharf
#

nautilus ai is so good

#

!!!!

half imp
#

so it's not the same

drowsy plank
#

we were just talking about moving carnage to dread and making it rogue ultimatesmug

swift wharf
#

at least it has one useful drop

half imp
#

it has literally one drop

#

lol

swift wharf
#

SEE

half imp
#

(one unique drop)

#

so thus, all it's drops are useful

#

:)

drowsy plank
#

it literally only drops sanguine why doesnt it drop the other blood moon tools/weapons

swift wharf
#

the mod changes the AI
but nobody cares

small timber
#

Why is carnage and evil smasher on the same suggestion?

It just become more like "universally kill use style 1" rather than "kill uninteresting weapon"

Evil smasher is very useful as one of the first hardmode weapon you can get easily and is one of the more crucial true melee option especially in higher difficulty sue to its high knockback (higher difficulty tend to have kb resist)

half imp
#

Best boss bc it doesn't drop any useless weapons

swift wharf
#

because you get them from other blood moon enemies

small timber
#

Is the weapon interesting? Not really

Does it have use? Yeah

drowsy plank
#

i mean there u go

half imp
#

also evil smasher is way more interesting than like

drowsy plank
#

u answered ur own question

half imp
#

half the broadswords

#

why not feralthorn claymore

glass arch
small timber
#

If you are just wanting to kill and rework every single use style 1 weapon then you will have a LOT of weapon to just go through

drowsy plank
#

no im just picking these two in particular bc

on kill

distant gyro
half imp
drowsy plank
swift wharf
#

class setups

half imp
#

genuinely if I wasn't trying to make every sword the best sword in the mod but just good enough

#

it wouldn't take long to at least make them not use style 1 clones

swift wharf
#

just add more drops lma

#

but also making a boss drop an weapon for all classes is also zzzz

wide river
swift wharf
#

the real boss are nautilus + blood moon enemies..........

drowsy plank
#

mmmm mongolip

wide river
#

So what I'm getting from this is to add the changed AI point to the suggestion and it'll be good

small timber
#

Oh wait sry didnt realise I had reply on

drowsy plank
#

yeah lmao

small timber
#

So it is even more like a mini boss than an event boss

#

But yeah I think the main argument is: is mothron on the boss checklist as an event boss?

#

If it is you can make the case for it, if not probably not

swift wharf
#

actually it is a boss because it as an achievement

drowsy plank
#

why does it have an achievement

swift wharf
drowsy plank
#

lmfao

swift wharf
#

because it's a bot

drowsy plank
#

wowie

swift wharf
#

boss

#

ombgus

drowsy plank
#

eclipse are you having a stroke

wide river
small timber
#

I mean opening a dead man chest is an achievement

#

And of course riding a unicorn and using a rainbow gun too

swift wharf
#

doctor bones is a boss

blazing kettle
#

tim

worldly basalt
#

the first tree is a boss

wide river
#

I never strictly said that having an achievement qualifies something for being a boss

worldly basalt
#

too bad, ankh shield is a boss now

wide river
#

It may as well be

worldly basalt
#

although I do wish nautilus was a proper boss

wide river
#

The AI change honestly felt like a step towards doing that

grim tusk
#

@wide river big scale rework

#

Also does it actually have a trophy?

glass arch
#

no

#

at least not if cal doesnt add one

small timber
glass arch
#

but it does have blood moon monolith

grim tusk
#

Thats on boss checklist

wide river
#

But if you think it'd be too much effort, then eh.

small timber
#

oh so you actually want to turn it into an event boss

#

then ya if mothron didnt get that treatment I dont see why dreadnautilus should

#

because solar eclipse is even more of an "event" than blood moon

distant gyro
#

I feel like this is something you'd @ red about and he'd get done

#

adding a dread trophy/relic

small timber
# wide river How, exactly?

solar eclipse has more varied type of enemies, a lot more relevant drops, have most of its drops locked behind plantera (which make it "similar" to moons, it is a stretch but yes), but in calamity it also have a connection with post-DoG due to ascendant spirit essence

#

it is a stretch but yes, I will argue comparatively to blood moon more so

wide river
worldly basalt
small timber
#

currently you kind of have to get completely out of the way to fight it, rather than mothron which just spawn naturally no matter if you want it or not

#

but yeah it is just comparatively, obviously solar eclipse is not quite an "event", just when compared to blood moon more so; so if mothron didnt get any special treatment dreadnautilus don't really deserve it

obviously dread have more interesting moveset due to it being a newer content but at the same time the rest of the event is much lower quality

swift wharf
#

i think that the reason why it's a normal enemy accroding to vanilla is that you're intended to fish a lot during blood moons so it spawns a lot

novel belfry
#

you could pull a duke fishron and have the dreadnautlius only spawn if you use a special bait, perhaps obtained by fishing in blood moons to keep the connection there

wide river
#

As far as I'm aware, there is nothing that could redeem the suggestion, so there's no point in talking about it.
You're all free to keep discussing it, I'm just letting you know.

gritty wraith
blazing kettle
#

its not that they are lazy but its more that it doesnt fit in calamity

random pendant
#

imagine if you get extra damage if you have both rage and adrenaline active (outside the two combined percentage boosts)

would be cool as hell, but probably not balanced

small timber
#

the game is already not balanced around adrenaline and rage so you can imagine that, yes, they will not add it because it will be not balanced

#

both are already extremely powerful in their own way, there is no reason to give them extra power

random pendant
#

i mean there could be a drawback but like, what that could be is beyond me

small timber
#

then people will complain about the drawback, it is not worth the trouble

#

with both combined you are already deleting boss HP anyway, whether it is deleting it 10% slower or 10% faster but with a drawback do not matter to most player
chances are most don't want the (potential) drawback even

random pendant
#

shame really, cool as hell in theory but would need VERY careful developing to work

drowsy plank
#

i think that sounds lame as hell

#

adren and rage are enough tbh

cobalt pewter
#

hell I'd rather they remove adren

#

rage can stay, it's cool

ripe owl
#

Of course it is

crude geode
cobalt pewter
#

what sugg™

ripe owl
#

The Sugg™

ripe owl
#

Uuuh

#

But why is it mentioned here

#

Because it was finally made cool after that sugg?

cobalt pewter
#

ghuh

cobalt pewter
small timber
#

yeah post it there

swift wharf
#

holy fucking shit

small timber
#

@unreal saffron while not directly related, it is mostly because of this rule

because they can't change the vanilla ones, they have to follow the vanilla damage type as otherwise you just upgrade your class weapon into another class for no reason

#

yes it is shitty but it is what it is

#

for empyrean knife they can easily change the name, because vampire knife (and the preHM one) is already melee to begin with

for paladin hammer it is mostly just because the dungeon one is melee (and pwnagehammer is also melee)

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tldr: because their downgrade is a melee weapon their upgrade cant be a rogue weapon (except donor items which mostly dont really care about this rule but at the sametime this is not donor item suggestion)

#

also what do you classify as "endgame weapon" and rogue having only 2

swift wharf
#

rogue has like

unreal saffron
#

Counter argument: equanimity and nights gaze. Both are rogue upgrades to melee weapons, those being the flamarang and ice boomerang for equanimity, and the daybreak for nights gaze.

swift wharf
#

sacrifice, celestus, supernova, scarlet devil, nanoblack reaper

#

etc

swift wharf
#

I mean

#

Then you would remove melee's upgrades

hollow shell
#

Also Empyrean Knives and Empyrean Armor names are just a coincidence, they have no thematic connection whatsoever

swift wharf
#

and yea that

hollow shell
#

Empyrean is a real word that means something like "godly" or "heavenly"

swift wharf
#

also it surprises me that nights gaze uses daybreak instead of shards of antumbra

small timber
#

then ya the 2nd question will be whether it is a necessary move

#

because even if equanimity and night gaze exist, they kind of are an outlier rather than the standard, so it have an additional consideration of whether moving them to rogue is necessary

swift wharf
#

yeah

small timber
swift wharf
#

developer tier

#

but doesnt matter because post scal and exo gear is also endgame

small timber
#

I mean, if that is the case this suggestion have nothing to do with shadowspec tier

#

most is illustrous knife which turn out to be a dev item so

swift wharf
hollow shell
swift wharf
#

if it was NOT developer tier than it would've mattered

small timber
#

and galaxy smasher -> true tractis I guess, but both are dev weapon so you can't just suggest to change it

swift wharf
#

blame the developers not the class

ripe owl
#

Triactis' and Illustrious are both dev weapons, I don't think they'd really be fond to give the rogue variants back to them

hollow shell
#

We literally already did it (or, the opposite of it, I guess)

unreal saffron
small timber
#

depend on whether they want it to be rogue yeah

ripe owl
#

Also not we, them

#

Sorry to salt the wound

swift wharf
#

h uh

hollow shell
#

It was back when I was a dev so yeah I can say "we" HyperFailure

ripe owl
#

Oh yeah, that's right

unreal saffron
#

Maybe a thingy like the capricorn tail to switch between damage types? Idk im just throwing this out

small timber
#

because part of the reasoning is based on an upgradeline that do not exist yet

hollow shell
unreal saffron
#

Just speculation

unreal saffron
#

Possessed hatchet

small timber
#

currently the fallen paladin hammer is the melee end game upgrade line rather than hatchet, in this case your argument will work both way: make hatchet upgrades rogue and give them further upgrades

ripe owl
#

Seems bout right

swift wharf
#

i love when TWO items in the SAME progression point have SAME acronyms

#

brainfart

unreal saffron
#

Wow, Possessed Hatchet, Paladins Hammer. PH PH.

random talon
#

Me when the acronyms

swift wharf
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I LOVE PH

random talon
#

Pre hardmode?

hollow shell
ripe owl
swift wharf
ripe owl
#

PH is probably juuuuh

hollow shell
#

Pallen Haladin's Mammer

random talon
small timber
#

@random talon that happened before and is explicitly turnt off because of breaking every single melee weapon and throw their balance into the dumpster

ripe owl
#

So true

hollow shell
#

wait wdym

random talon
#

( ._.)

unreal saffron
small timber
#

oh sry what I mean is melee speed working on all melee weapons (not just violent)

ripe owl
#

It meant every weapon

#

Not "every melee weapon"

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With some exceptions I guess

random talon
#

though having a reductive measure could help to mitigate the imbalance

small timber
#

also fallen paladin hammer, pwnagehammer and to that extent galaxy smasher is vastly different from hatchet so I think it is unfair to say "melee already get hatchet"

random talon
#

like how DR buffs get less effective the more of them you use

small timber
#

like they are functionally different

#

oh all class of weapon you say

random talon
#

yes

unreal saffron
#

Oh I completely forgot about pwnge

small timber
#

glove of recklessness boost rogue attack speed by 12% at the cost of -13% rogue damage or whatever

unreal saffron
#

Lol

small timber
#

it is currently one of the most randomly broken accessory in the game

#

let alone ranger which traditionally have low usetime because their attack speed are not intended to be boosted

so yeah, this will break all balance

random talon
#

I see your point

small timber
#

only melee (and to certain degree rogue because of glove of recklessness) will not be broken with this change, any other class will break instantly

random talon
#

except mostly summoner

round ravine
#

I accidentally hit enter. Sorry about that.

random talon
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bc the speed boost usually only affects the initial summon

swift wharf
#

it wont be unbalanced because all weapons will be extremely op

random talon
#

:trol:

unreal saffron
#

Updated it to change pwnge

small timber
random talon
#

why cant i use it?

#

the trol emoji i mean

swift wharf
#

violent finna give me 1 use time weapons fr fr

random talon
#

fr

small timber
#

and currently zenith works too well on DoG but is conceptually unusable on Yharon

swift wharf
#

so no problem in making it pre-yharon

round ravine
swift wharf
#

wait yharon is not post dog

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💥

#

wait it doesnt need a canvil?

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canvil lmao

small timber
#

so it cant be pre-DoG because then it have to be nerfed hard which will cause it to die immediately after DoG, and it can't be post-DoG because then you have a conceptually weak weapon against specifically Yharon that you have to massively buff it which then will butcher Scal and Exo (both of which zenith is very strong mechanically due to them staying on the screen)

#

so it is either: make it post-Yharon, or make it pre-Yharon but make yharon take like 5x damage from zenith which is still feeling shitty to use mechanically so at that point just make it post-Yharon

wide river
round ravine
small timber
swift wharf
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I mean if it is crafting recipe consistency then ig it's fine

#

not even an ancient manipulator

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lmao

small timber
#

ok the suggestion still havent explain what do they mean by "2 rogue endgame weapon" other than potentially specifically shadowspec tier

cobalt pewter
#

the trollage

small timber
swift wharf
#

it does say now

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yeah make it use cosmic anvil it will troll the speedruners or smth

cobalt pewter
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"Empyrean Knives" referencing "Empyrean armor" is such a stretch Monkey D. Luffy can't even reach it

swift wharf
cobalt pewter
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and dude is a rubber

random talon
#

:trollface:

wide river
#

This is just nitpicky but saying Counter Argument in the suggestion makes it seem like you're countering your own suggestion

random talon
#

do you have

swift wharf
#

skill

random talon
#

ahh i see

cobalt pewter
small timber
#

(also the violent suggestion definitely have to be marked because it will break balance beyond believe)

cobalt pewter
#

Minishark becomes GOD

swift wharf
#

noo it will be fine

hollow shell
swift wharf
#

ja

small timber
#

I mean arcane don't exactly increase max stealth don't they, or silent increasing like, true melee damage (or something)
not all reforges exactly have to work on all classes

random talon
#

yea

cobalt pewter
#

I think the issue is that melee speed exists in the first place

small timber
#

or lucky for summoner crit which will be extra funny

cobalt pewter
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wasn't crit on summons breaking the hell outta the game

#

I remembered cal doing it for exactly one (1) patch

wide river
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BALANCE WILL LITERALLY DIE