#suggestions-discussion

1 messages · Page 117 of 1

wide river
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Oh, huh.

wide river
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@south notch This is already planned, and that is not at all how you write a suggestion.

bright crag
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^

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And please keep in mind, adding whips is a very arduous process
We want to do it and hopefully we will, but it'll take some time and effort

wide river
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I know that it is possible in tMod to add whips, as some other mods do it, but Calamity is much bigger than those other mods, and adding whips would require a complete rebalancing of the entire summoner class, as stated before by many others here

bright crag
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In sequence

  • Making all summons consistent (we have few people, who aren't super experienced, handling items)
  • Making sure whips work as intended
  • Rebalancing the entire class to include whips
  • THEN, we can implement new whips, which need to be designed, approved, sprited and coded
wide river
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^

blazing kettle
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we need a read pins label on every channel at this point

wide river
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That would fix
literally nothing

golden sonnet
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The only fix that would have large scale success is to use a bot that makes it so a certain message is always at the bottom, which reduces readability

wide river
golden sonnet
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Well the text itself could just say read pins, it wouldn't need to send the entire pins every time

wide river
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The bot solution works in the Wiki channel, but that's probably just because it doesn't get messages very often

golden sonnet
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But still reduces readability for the channel

wide river
atomic shell
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isn’t this literally what ark of the cosmos parry does

small timber
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dont you literally take less damage from projectile and straight up immune to contact damage from the parry? (for the hit you parried)

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and also iirc they wanted to make ark more "newbie friendly", which was the main reason they buffed ark of the cosmos despite it already being decently strong even without parry

they don't want to create a 2nd drataliournus where you are rewarded with skill ceiling so much that drat straight up kill bosses at a nohit pace (adrenaline and nohit gear included) on a tester/balanced gear without adrenaline or rage

swift wharf
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i am so confused

small timber
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and also I dont see how the propose suggestion is any better than the current version, likely worse even: parry already reduce projectile damage/nullify contact damage of the hit you parried, all the suggestion does is just remove the "range of the parry"

and if all of that is to justify a bigger damage boost then as stated above, it will create another drat

and also there is a very clear reason why it don't nullify projectile damage: because dodges are broken, hence why passive dodges have 90s CD; ark has a short parry CD hence why it dont fully nullify projectile damage; contact at least you have aegis/asgard's valor line already so it is justifiable why it is allowed to remove contact damage

the way you propose it will just make it even more broken for no reason when it is already a very strong weapon (for most of the ark, iirc only ark of the ancient is kind of weak due to its awkward position in the progression)

swift wharf
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i think it does nullify projectile damage until a certain damage threshold

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idr tho

small timber
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yeah depend on the ark iirc, ark of the cosmos is 200 (which is a lot because you have defense) and fractured is 100 (which makes most boss deal 0 damage)

bright crag
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Not to mention how actually having a decent range for parries is nice

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Running into damage sources is a much worse way of proccing a parry

small timber
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and to certain degree more boring if it is omnidirectional (eg: right click = instant parry no matter the direction as long as the hit hits you at the time)

bright crag
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We want Ark to be a decent option for players that don't use its mechanics at all
And an incredible weapon (within reason) for those that use said mechanics

small timber
bright crag
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There's also the fact that, by giving a damage bonus to successful parries, you encourage players to go after attacks

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If you wanted a defensive parry, you definitely shouldn't encourage that type of thing

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(Going after/running into attacks)

cobalt pewter
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they could just send specific people with marked suggs (either formatting or ❗ ) messages related to their mark

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but either way ark parries are weird

small timber
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all arks except aotc is unusable without parry, and ark of the elements while usable get a ridiculous buff with parry

bright crag
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Damn

grim tusk
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Yea no this is too specific and barely has any reasoning whatsoever

frosty trellis
gray nebula
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damn prov must be hell for the parry

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tbh in the end the issue is on terraria

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parries kinda need telegraphed proper attacks to work good

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when a lot of bosses and enemies just spew out projectiles with little to no real warning, parrying becomes a bit less interesting

cobalt pewter
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do a dead cells and give everything an ❗

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smh

frosty trellis
gray nebula
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yeah since shes so fat

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tho the snap charges only charge 2 and can be gotten every 5 swings cant they

frosty trellis
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Then you have to spend time lining up the parry and actually parrying which takes away time from your combo that you could use just snap spamming

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Which is more effective generally

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AotC is completely worthless with parries on SCal and the only exo that is worth parrying is Ares due to the throw resistance

grave zincBOT
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@hollow ridge - Your suggestion has received an updated status!

[Change the tooltip for Tarragon Helm]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@dense ferry - Your suggestion has received an updated status!

[Rewrite Eye of Desolation miscellaneous quote.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

hollow ridge
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Epic

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Also pwease rotate that one gem in the popup UI for gem tech armour 🥺

ripe owl
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Nope 🚎

hollow ridge
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:1984:

halcyon zealot
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lol

crude geode
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Myes defense bad

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(I have not tried a defense build in my life)

halcyon zealot
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hmm
I can see arguments going for and against dodge buffs
personally am slightly biased to dodge buffs / adjustments

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I like the idea of there being a penalty for dodges

crude geode
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Dodge is funny cuz in theory it’s op as shit but in reality stubbing your toe on a 50 damage hit is awful

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This does not solve the problem I have with it

north oracle
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Yeah, losing your dodge on a 1 damage hit just makes dodges worse than they already are with this suggestion

halcyon zealot
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lol

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I swear there was a sugg that asked for 1 damage to not affect dodges

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and I starred it

north oracle
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Dodges should be better but this does not help lol

halcyon zealot
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W sugg

crude geode
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@abstract forge do you have any argument besides the extremely outdated “glass cannon is the only build in existence”

small timber
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mandatory

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and yeah, the put it simply:
there is almost no reason to use dodge as your main defense IF you need to invest in it, because at that point just get defense/DR instead

unless a "dodge build" can scale to cooldown to stupid level, like 30 second per dodge, then it create an entirely different issue where it makes any other form of defense/DR completely redundant and you can just invest all into damage

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so tldr because your main complain is dodge by itself being kind of shit you should just suggest the baseline dodges to be buffed rather than have an entire get around of "introduce dodge build"

(lowering dodge cooldown can be abit iffy, but make it not proc on random 1 damage attack by a slime and enter 1 year cooldown can be reasonable)

cobalt pewter
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I think dodge should just not proc on literally any FUCKIN thing

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hell I can sneeze in your general direction and it'd proc dodge

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dodge can be procced in somewhat varying ways depending on the source

e.g. dodges only proccing on a single instance of damage that would deal at least 1-5% of your max HP, Brain of Confusion only proccing on projectiles, MNG upwards having reduced dodge cooldown when hit during dashing

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right now everything that does dodge is just

oh a literal single digit of damage, let's waste your cooldown on that!

frosty trellis
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As much as I am a Void Sash stan for the dodge and how much it's saved me, yeah it not procing on something that does none of my health regardless would be nice

small timber
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what does this even mean?

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what other stats are worth investing other than defense/DR, damage?

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or like nerf movement speed?

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so you would prefer investing into damage just become never worth it because the player baseline damage investment option is nerfed?

swift wharf
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theres a suggestion in voting for making dodge not proc in certain conditions to avoid getting boned in the ass

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it would be funny if stacking dodge accs reduced the cd

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but the problem is that they're stat sticks disugised as dodge accs

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🥸

small timber
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if you are able to dodge then 90s CD is actually plentiful

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you get an adrenaline continuition every 90s and you just dodge the rest

drowsy plank
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noooooo the strongest effect other than revives isnt strong enough blease buff it more clueless

swift wharf
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add an item that throws a smoke bomb and gives you 50% do avoid all attacks

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and also having it in your inventory increases your dodge chance everytime you don't dodge

small timber
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and also at the end the reason "offensive tradeoff item" is rarely added is because they inherently incentivize a "glass cannon" playstyle where you get extremely rewarded massively for basically nohitting

for that I think adrenaline is already one massively overtuned incentive to just nohit a boss, and because of that I don't think there is a need for more

things like dimensional soul artifact, omega blue armor and old duke scale are rare case of "glass cannon" item but at the sametime as you can see all of them are old and available at late game where nohitting things are way harder, and there are really not more items that are added that is like them (closest is reworked gladiator's locket but at the sametime it is more like a side benefit)

in this sense dodge is the most overtuned defensive mechanic for glass cannon, effectively it is "infinite defense and DR" for 1 hit that will allow you to use all these other glass cannon items while also continue to build up adrenaline; the only way to balance dodges is to make them have a somewhat long cooldown (which 90 second is)

for a "pure dodge build" defense and DR never is relevant in the first place, hence why it is not a trade off and why it should not be a tradeoff for reducing dodge cooldown

a proper tradeoff will say if your dodge accessory reduce your damage in some way which of course (for most people) is not the point of the item since you use it often with a glassy build

swift wharf
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dodge isn't really a stat

small timber
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then you need to chain a change that is not a thing yet into justifying the thing you are trying to make happen

swift wharf
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you'd have to change all dodge items in the game to make "proper dodge builds" work

small timber
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dodge "undo some portion of adrenaline" is not a thing in the game, therefore it cannot be justification for reducing dodge cooldown

(and of course it leads to a problem for people who do want to use dodge at 90s CD as adrenaline continuition and are not asking for reduce cooldown options, while attaching it as a downside on the dodge accessories themselves is a weird thing to do)

and as stated (initially) at what point do these dodge accessories straight up is just worse than getting defenes and DR? I think the answer is sooner than you expected

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unless each accessory reduce dodge cooldown by an absurd amount, like 15s per accessory where you stack like 6 of them you have 30s dodge, then at that point it become a different problem

but if it only reduce it by modest amount, say 10s per accessory and have a 30s CD reduction cap so the best you can get is 60s CD then people will just complain how they are worthless

(and of course dodge scale exponentially with difficulty increase but that is a different topic)

swift wharf
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safer spaces....

north oracle
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No mobility, just dodge

swift wharf
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mounts:

thorn dock
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If bosses are alive:
Dodge cant proc on non-boss damage sources

golden sonnet
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That would be nice, but with boss zen already existing that isn't very needed imo, as there shouldn't really be enemies to hit you in the first place

small timber
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it is more often that dodge get procced by random slime before you even activate the boss summon so I don't think it really help that much

golden sonnet
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Yeah, the amount of times I needed to wait a full 1.5 mins because I got hit by something just before using a summon is infuriating

cobalt pewter
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dodge cooldowns can be reset when boss effects first appeared

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(it's essentially the same as spawning a boss but it would not account for multiple boss spawns to avoid abuse)

golden sonnet
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Tbh, I really like that idea. If a boss is summoned and there isn't one already alive, reset all cooldowns

lavish condor
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I sugged resetting dodge cooldowns when a boss spawns once, but it didn't go far in voting

golden sonnet
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It saves waiting for healing potions, dodges, etc

small timber
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well I suggested this and get denied so I will guess it is abit pointless to suggest for lowering dodge CD

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otherwise I can suggest "make dodge cooldown to scale proportionally to the HP loss the dodged hit would had caused"
and have like a min 30 second for hit that deal 0-1 HP in damage or something and scale to full 90s against medium/big hit so it is not a 90s time waste on 1 damage hit

lavish condor
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The idea of it punishing all hits equally is something that defense and dr don't do, and might be valuable to keep specific to dodges

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for uniqueness

swift wharf
golden sonnet
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Feedback on wording and reasoning would be appreciated

thin hill
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was this idea from something I just said in cmt clueless

thin hill
golden sonnet
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I saw you mention nights ray was better, and I was like "wtf, Carnage Ray still exists?" I only just now saw you mention the comparison to bloody edge

swift wharf
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add flesh of infidelity

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to the sugg

golden sonnet
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I have been playing calamity for 6+ years

thin hill
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eye of night crimson variant uhh byeha

small timber
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isnt the smart cursor thing some weird lack of tmodloader support

golden sonnet
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Tbh I would prefer both the corruption and crimson variants of both of those weapons should be removed as I find the "knights edge" weapon for every class boring and often just combines fodder items that only exist to turn into a usable one. However I feel that suggestion would be less likely to pass

swift wharf
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SO FUCKING TRUE

small timber
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I thought smart cursor not supporting calamity torch is a lack of support but I cant find it, but yeah guess just see if any dev respond

swift wharf
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EXTREMELY TRUE

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thorium removed p much every night and terra item

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so big W

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(they are now shadow chest items)

cobalt pewter
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thank fuck rogue doesn't (technically) have that

thin hill
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guh????????????????????

golden sonnet
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It is just a thumbs up, meaning it's approved but not guaranteed for implementation, but still

cobalt pewter
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it hardly means anything honestly

yeah it's approved but when it's gonna be added

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basically what I view from the approval stamp

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it's like my old murasama sugg

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this one

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plus devs change

eternal escarp
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you pass sugg hell to enter sugg purgatory

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pick your poison :(

cobalt pewter
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it could be approved by the devs at the time but get different reaction from devs from another time if it's like

reposted or done by someone else later on

cobalt pewter
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the illusion of choice

hollow shell
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@lyric depot Am I missing something or is the parry mechanic you're suggesting already how the Ark's parry system works?

"player takes a reduce amount of dmg for a high dmg boost for their ark weapons"
"a timed blocking mechanic where the player has to touch or ram through an enemy or projectile to get the parry mechanic to activate and give the player its dmg boost. If the player fails or doesnt get hit, it will simply give a player a short cd before using it again"

https://calamitymod.wiki.gg/wiki/Fractured_Ark
"Right-clicking with the weapon performs a parry attack that grants the player brief invincibility frames on direct hits and reduce the damage of projectiles. Successful parries will also fill up the weapon's charge."
"If an enemy is hit by the sword during the parry, the owner will gain a little more than half a second worth of invincibility. If a projectile is hit by the sword, the projectile's damage will be lowered by a maximum of 100 damage for one second"
"After the parry finishes, successful or not, it will go on a cooldown, indicated by a rainbow bar above the player's head."
"Swinging the sword will consume one charge per swing, and landing a parry, be it on an enemy or a projectile will entirely refill the Ark's charges. When the ark holds any amount of charges, its damage will be multiplied by 1.5, the sword will get bigger, and each swing will fire a medium-ranged Ancient Beam projectile"

small timber
hollow shell
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The Brand parry and Ark parry are almost identical in core functionality, it's just that Ark's has a bigger hitbox, a more extensive post-parry buff, and a longer cooldown I think

small timber
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yeah brand is just worse in range but is not as precise, brand parry your entire front 180* degree

hollow shell
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Also I don't think Brand can parry projectiles

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might be wrong

small timber
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brand cant yes, but on contact it have basically no cd (have parry downtime but thats about it)

hollow shell
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aight yeah so
I would like to hear wallsonbob elaborate on what the difference is to them

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I noticed they weren't pinged yet

small timber
golden sonnet
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There are a large number of items that I (as well as quite a few others based on discussion) feel should be removed, but the individual suggestions for each one don't seem to pass, and even if they do it would take a long time to get each individual item to pass. Would it be acceptable to compile them all into a document and use that document as the suggestion?

hollow ridge
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How many do you want removed 💀

cobalt pewter
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no one will read them

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I guarantee you

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making a sugg about that (without actually adding the relevant items in the sugg) will just make it very generic and hard to vote on

golden sonnet
hollow ridge
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Damn

cobalt pewter
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just sugg them one at a time

small timber
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you can also suggest 10 different times to remove each of them

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yeah

cobalt pewter
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you'll get to be more specific on the why

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and people can separately vote on what they want

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do note that you can only put max 2 suggs a day

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I'd suggest just make like 3 a week

golden sonnet
small timber
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chances are people will argue many of them shouldn't be removed anyway

cobalt pewter
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which is why separating each of them to a single sugg is better

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no one will vote if there's even one item that they don't want to be removed

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and that's at least 10% chance idk I Don't understand probability

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if each item is its own sugg, people can just vote for one and not vote for the other

golden sonnet
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oops, sent early

cobalt pewter
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it's much more complicated but it's better chance for a few of them to get in rather than a compilation of everything dying in voting

golden sonnet
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reformating

small timber
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from what I saw some of them are already in voting yeah

hollow ridge
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Refrence sugg

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@thick sinew

thick sinew
hollow ridge
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This is a "dont"

small timber
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yeah a suggestion purely for the sake of reference is disallowed

thick sinew
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Yo wut

hollow ridge
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Read the doc before suggesting

thick sinew
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Fine, I'll add it myself

cobalt pewter
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ok

hollow ridge
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Literally scroll up 6 messages

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In posting

cobalt pewter
fervent orbit
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wats with people currently

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they think that anything is allowed or wat?

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or know basic info about the game

undone cedar
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Is it just me or have suggestions just been especially not good recently

fervent orbit
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(like that guy that asked for crafting recipe for extractinator despite it being in the hell lab)

cobalt pewter
cobalt pewter
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(honestly I kinda just stopped suggesting since I haven't played the goddamn mod in months)

fervent orbit
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me when addingread pins to a channel name doesnt change anything (im a regular in help advice so im allowed to make this joke)

cobalt pewter
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last time I opened base Terraria is to

test some things with Deerclops

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that's it

hollow ridge
fervent orbit
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NOOOO

hollow ridge
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every second message asking for help was my world breaking

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was favourited for a while

golden sonnet
random talon
unreal saffron
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Coming here to talk about the future of calamity ammo, as once the next 3 bosses (yharim, noxus and xeroc) are added, we shouldn’t expect cosmolite tier munitions to carry players for 6+ bosses of increasing difficulty

small timber
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then they will add those ammos when those 3 bosses are added

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as simple as that

orchid briar
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6+?

fervent orbit
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ammo isnt supposed to be an upgrade its supposed to be a change

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a sidegrade

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something different

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this wild thing called

small timber
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currently cosmolite tier ammo is more than enough to deal with yharon, scal and exo

fervent orbit
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unique effects

unreal saffron
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Yharon, Scal, Draedon, AeW, Yharim, Noxus and Xeroc

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If u count aew

fervent orbit
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aew no longer counts

golden sonnet
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No more ammo will be added as things are right now. they may add some when new bosses come out, but you would need to wait until then

small timber
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there is no reason to add ammo with reasoning of existence based on the 3 bosses that havent even been in the game yet

cosmilite work fine (exceptional) for yharon, scal and draedon

fervent orbit
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theres no reason to add any more ammo. period.

small timber
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if they think cosmilite ammo is too weak when those 3 bosses get added then they will add new ammo
but only when those 3 bosses actually get into the game

fervent orbit
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ammo shouldnt be a direct upgrade that would be stupid

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its supposed to have a unique effect

small timber
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90% of ammo is a direct upgrade

fervent orbit
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changing a weapons ammo can drastically change its performance

unreal saffron
fervent orbit
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you wouldnt use chlorophyte on fucking sniper rifle would you

small timber
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if you use god slayer slug compare to luminite bullet on weapons chances are on 99% of weapons slug will be better

fervent orbit
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thats more of a problem with calamitys scale

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in vanilla theres way less difference between ammos

small timber
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that is not a problem with how calamity scale, that is just how it should be
why will an ammo at later point of progression be weaker than those of the earlier

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because at that point why not just use crystal bullet against yharon

fervent orbit
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because crystal bullet has a shit effect lo

small timber
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the only thing it should not is just being "definitively outscale everything else" because then it will be boring, like a later ammo just does 5x damage or something
but as of currently it is not

they are still an upgrade, just not a gigantic upgrade

random talon
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would asking to add more buff potions/flasks be considered a bad suggestion?

fervent orbit
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prob not buff pots

small timber
fervent orbit
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and flasks we dont rlly need more

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the ones we have are fine as is imo

random talon
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ok

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glad I asked before making another crappy suggestion XD

fervent orbit
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been letting this guy in posting cook for a bit and it better be good

small timber
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what if it is add the lorde for april fool

fervent orbit
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i will shoot myself then

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ill go to america

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get a gun

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and shoot it

golden sonnet
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(in a video game)

fervent orbit
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me if this guy says the lorde or smthn stupid

random talon
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guys, we're putting on a bit too much pressure! we need to let him cook!

fervent orbit
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looks its gonna be a 1.4.4 sugg isnt it

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like some shimmer mechanic

random talon
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My suggestion: Make DoG a waifu so watching my character get swallowed whole for the 983rd time this month can be slightly less painful
(this is joke)

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silence...

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this can't be good

fervent orbit
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you are so funny

random talon
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"damn bro you got the whole squad laughing :|"

glass arch
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its gonna be like the Werewulfrum sugg aint it

random talon
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oh crap

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I need to re-review the rules doc

glass arch
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what is this man cooking

wide river
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I swear if it's just gonna be another two word suggestion

random talon
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finished rereading the doc

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very interesting read, 8/10

dense ferry
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The fuck is going on

glass arch
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there is someone cooking in posting

dense ferry
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Incredible

fervent orbit
random talon
#

average day in Calamity discord

fervent orbit
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u forgor a for

glass arch
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?

random talon
#

?

golden sonnet
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?

glass arch
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awaiting isnt the same as waiting

fervent orbit
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smh

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fuck

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im illiterate

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ok?

wide river
glass arch
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lmao

random talon
fervent orbit
#

theres a reason why im failing english

random talon
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I'm struggling with math

fervent orbit
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im actually rlly good with words

glass arch
fervent orbit
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english

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its just

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"find the connotations"

wide river
hollow ridge
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Suggestion

glass arch
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damn it wasnt the person whos cooking

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but yes good sugg

hollow ridge
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Waiting for that one

golden sonnet
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I cooked faster than them

fervent orbit
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@golden sonnet why didnt u say to give it the rot/tooth balls and dank/blood clot treatement and make the 2 slightly different?

wide river
random talon
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:/

fervent orbit
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also this guy is

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COOKING

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its been over 10 minutes

glass arch
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i hope i dont miss the sugg

fervent orbit
#

hes cooking

glass arch
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mf writing a whole ass essay

hollow ridge
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Boutta be gamebreaking

golden sonnet
dense ferry
#

Is my Discord pissing or did them stop writing?

random talon
#

hype

small timber
#

you should probably use the word "or"

hollow ridge
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They did

small timber
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rather than "/"

fervent orbit
wide river
fervent orbit
#

wait i think i still have the image

glass arch
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which one was that

small timber
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and like make it capital " OR " too

random talon
dense ferry
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I think whoever was writing slept on the keyboard

small timber
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currently from first read it sound like you want both gone rather than only 1 of them

golden sonnet
hollow ridge
#

Aww

fervent orbit
#

got it

hollow ridge
#

They stopped

small timber
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yeah even better

random talon
#

oof

fervent orbit
wide river
#

Maybe we scared them

swift wharf
#

brah

hollow ridge
#

Skull emoji

swift wharf
#

im not reading any of that

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congrats or sorry for your less

fervent orbit
#

that was an actual image posted into posting

hollow ridge
#

Was it satire?

wide river
#

What the actual heck

fervent orbit
#

also the image is called "english_final_essay_11"

fervent orbit
swift wharf
#

chat gpt essay

fervent orbit
#

maybe read it

dense ferry
random talon
dense ferry
#

AND INTERACT WITH THE REAL WORLD

small timber
# fervent orbit

I like how 90% of it is just complaining about player having the brain cell to play the game rather than how the teleportation can be improved
like it just go so off topic

wide river
swift wharf
#

chaos elemental fucking kills you

wide river
#

When the Chaos Elemental becomes a hitman

glass arch
#

i dont know if the person is still cooking or if discords just shitting itself

wide river
#

I don't see them typing anymore, so I presume they've stopped

glass arch
#

damn no more cooking

fervent orbit
#

simple quantum tunneling lo

random talon
#

Chaos Elemental: nice argument. Unfortunately, I am inside your walls

swift wharf
#

who was typing

dense ferry
fervent orbit
#

hederopheles i think?

#

it was some long af name startign with he

#

one word

swift wharf
#

rick and morty

fervent orbit
#

new person cooking

random talon
#

hell yea

golden sonnet
#

POV: a hoard of people are waiting to rip apart suggestion the moment it is posted

wide river
#

So true

fervent orbit
random talon
#

a bit

#

I doubt it'll go well

fervent orbit
#

man i rlly want to do a joke suggestion but like i dont feel like getting warned

random talon
#

based on past experience

fervent orbit
#

maybe ill make an alt

wide river
#

Wouldn't that also get you warned

fervent orbit
#

only if they know my alts name

#

heck

#

it could be in here

#

RIGHT NOW!

wide river
#

We are all your alts

fervent orbit
#

true

#

wat if im just fab?

#

you would never know

unreal saffron
#

Gotta take a test brb

small timber
#

question is why do we need an ammo upgrade at that point?

wide river
#

Because people really think that they need ammo for every stage of the game

small timber
#

unholy essence ammo (elysian arrow, holy fire bullet etc) and also bloodflare ammo which is just right after polterghast (right before old duke) exist already

fervent orbit
#

guhh

small timber
#

I dont see why we need 1 more ammo progression just for the sake of it

fervent orbit
#

sulphuric poisoning isnt even meant to be on duke items i heard

#

(which is why its so weak)

swift wharf
#

MORE POST ML AMMO AAAAAAAAAAAAAAAAAAAAAA

#

old duke ammo.................

random talon
#

on a related note, why must DoG be immune to everything 😠

fervent orbit
#

THE GUYS COOKING AGAIN

#

ALERT

#

THE COOKER IS COOKING

small timber
#

if it is the Hardmode post-AS "Sulphuric Ammo" then ehhh maybe, but yeah

random talon
#

WOOOOOOOOOO

small timber
#

Old duke ammo is just unnecessary

unreal saffron
#

Bruh im just throwing things at the wall rn and seeing what sticks ok

fervent orbit
#

tbh we alr have plague rounds too

unreal saffron
#

Fuck i forgot about that

fervent orbit
wide river
hollow ridge
#

Wait the guy who was cooking is back

fervent orbit
#

nvm found it

hollow ridge
#

I don't think there adding any new ammos

swift wharf
#

what's sp again

fervent orbit
swift wharf
#

i see

fervent orbit
#

currently the strongest normally sickness debuff

#

i thhink

cobalt pewter
#

with how ammo is designed in terraria and how cal doesn't really change it, cal has far more than enough ammos with godslayer

#

marksman rounds are funny

golden sonnet
#

Old duke also doesn't drop any crafting materials, meaning he would need to drop ammo directly, or add another crafting material, but I guess you could just make it purchasable from npc.

fervent orbit
#

mf its called godslayer

#

wat else do we want to call it

cobalt pewter
#

what

#

I meant progression wise

swift wharf
#

poison bullet in post ml repent
poison bullet in prehm happcat

cobalt pewter
#

ammo stops at godslayer slug

#

right....?

swift wharf
#

yes

cobalt pewter
#

please don't own me

fervent orbit
#

yea

swift wharf
#

THANKFULLY

hollow ridge
#

Doesn't mean it's the best

swift wharf
#

or maybe we should add a jaron bullet

#

yeah

fervent orbit
swift wharf
#

bloodflare bullets are good for healing

cobalt pewter
fervent orbit
#

me when i use holy fire on cve

hollow ridge
#

(It isn't some times)

wide river
#

I don't really think we need higher tiers of ammo
Accessory upgrades mostly stop at post-DoG, so why should ammo go further?

hollow ridge
#

Not sure how it'd be done

golden sonnet
#

The devs already rejected any post yharon ammo

swift wharf
#

remove marksman rounds and i will allow more post ml ammo

hollow ridge
#

Just play with that mod?

#

@random talon

unreal saffron
wide river
swift wharf
#

yes

#

they're horrible

random talon
swift wharf
#

isn't music stuff a don't

golden sonnet
# unreal saffron Ah ok mb

Old duke isn't post yharon, so it isn't directly related to your suggestion, was just replying to what someone else said.

#

I disagree with it, but your suggestion technically has not been rejected before

small timber
#

are you even sure calamity developers own the right to use cal mod extra songs?

wide river
random talon
#

Oh no I was right about my suggestion being trash

swift wharf
#

lma

wide river
hollow ridge
#

What mod was BoTM put on?

small timber
#

or are you by any chance referring to "Vanilla Calamity Mod Music"

hollow ridge
#

Oh

#

Lost themes

#

Best mod

small timber
#

oh the DM Dokuro one extras, yeah those are not used and chances are they will not have the right to use it

swift wharf
#

it talks about dokuro songs but the same logic applies

golden sonnet
#

Isnt curse of the dungeon already in "Calamity Extra Music"?

#

Along with all of turquoise/ennway themes

swift wharf
#

is that the turqoise song

small timber
#

oh no curse of the dungeon is ENWAY

swift wharf
#

it is

hybrid steeple
#

yeah thats the cem song

swift wharf
#

just use the mod lamo

small timber
#

yeah that one is a straight no, ENWAY left cal dev after a dispute or something and will definitely not allow cal dev to use their song

hollow shell
#

that is not even a Dokuro or HPU track

#

Extra was never official or even tangentially official

swift wharf
#

300mb music mod

#

🫃

golden sonnet
wide river
# swift wharf 300mb music mod

Simply put every single song even remotely related to Calamity in the music mod
1.2gigabyte music mod
(this is a joke)

random talon
#

back to the suggestion drawing board

fervent orbit
#

@unreal saffron WATER DEBUFF WATER DEBUFF ROUND

random talon
#

YEAAAAAAAA

glass arch
#

holy shit debuffs

golden sonnet
#

Real shit

glass arch
#

and not a fire one too!

small timber
#

@unreal saffron I think the suggestion still haven't address that why do we need an ammo upgrade at that point
because as you listed yourself ammo upgrades are already pretty stacked at post-ML, especially at Old Duke tier where before you have elysian arrow/holy fire bullet and exactly 1 boss before you have bloodflare, exactly 1 boss after you have godslayer/vanquisher

#

the suggestion stated a lot of "how" it can be implemented as an ammo upgrade but not really "why" do we need one

fervent orbit
#

reason: others had upgrades

golden sonnet
#

Give it a water debuff, make that the reason

small timber
#

make it apply wet and nothing else

golden sonnet
#

Lmao

#

Slime gun looking mf

fervent orbit
small timber
#

ok fine, poisoned instead

#

fit the theme

unreal saffron
#

Im back

#

Is depth crush water related?

#

I said that in the thing

glass arch
#

ye depth crush is a water debuff

small timber
#

depth crush is also useless late game, you need a new water debuff

#

its damage get reduced by defense aka it deal 0 damage when enemy start to have above certain amount of defense

unreal saffron
small timber
# unreal saffron My reasoning is that it adds diversity and fixes the main issue with using GSS f...

why do we need this diversity, is holy fire bullet/elysian arrow + bloodflare arrows/bullets + if you count extreme case when mortar rounds, and then later GSS/vanquisher arrow not enough diversity?

and you can still use other previous tier ammo, I heard verium bullet in many case is still viable, luminite arrow is still a thing and luminite bullet is still very effective for DoG, those are not considered among ammo diversity?

what is the main issue with using GSS for certain boss? how is your sulphuric bullet will fix said issue, or better than holy fire bullet at single target?

how is debuff supposed to be the fix for that especially right after they nerfed debuffs?

and also from old duke drop, is its other items not enough of an additional options that you need to add a new ammo among its drop pools? iirc old duke already 7 weapons and 2 accessory and that is not counting drops from Acid Rain Tier 3

glass arch
#

you use gss for 3 bosses currently

small timber
#

old duke ammo will make it 4 bosses

#

1 of which is immune to all debuff, which coincidentally is the next boss you fight

glass arch
#

why would old duke ammo make you use gss on dog

unreal saffron
small timber
#

then you should expect people to criticize yes
if people think it is not very good people will criticize, as simple as that

unreal saffron
#

Also, DoG and Od are same progression tier, like calamitas and plantera. I mentioned the Gss piece as thanatos gets railed by them.

unreal saffron
small timber
#

are you sure that is the case? I havent heard people say something about using post-DoG weapon on OD

small timber
swift wharf
#

od is post polter pre dog

#

and od doesnt unlock anything

small timber
#

and GSS IS a good ammo against Yharon, because it at the very least still have a double hit property to deal extra damage, it is not just piercing

swift wharf
#

oh godslayer slus not great sand shark

swift wharf
neat linden
#

me when abbreviations have different meanings

swift wharf
#

actually post dog weapons on od is common

small timber
#

while for exo needless to say GSS is quite strong against exo, and still very effective on scal because piercing works for hearts (pierce sepulcher) and also seekers

swift wharf
#

because people find it quite difficulty to beat

#

but that is a completely different thing

drowsy plank
#

18th suggestion to add post-ML ammos and we still dont have any pre-HM poison ammos to pair with rusty medallion AnahitaHug

neat linden
small timber
#

poison who

neat linden
#

or post ML things on deus

swift wharf
#

don't worry cogni

#

soon enough

#

there will be the 20th

#

and they will add more post ml ammos

drowsy plank
swift wharf
#

because thats how frequently asked suggestions work

#

: )

neat linden
#

all this suggesting and we still have only 2 water and 2 electricity debuffs

small timber
#

I know for certain at some random time there will be random new donor ammo crafted from armored shell from storm weaver

#

because apparently storm weaver just have a lot of donor item unlock

swift wharf
#

GOD

drowsy plank
neat linden
#

donors like sentinels for some reason

drowsy plank
#

better sentinels than DoG AGAIN

neat linden
#

and yay one more water debuff

drowsy plank
swift wharf
#

I LOVE FIRE DEBUFFS I LOVE FIRE DEBUFFS I LOVE FIRE DEBUFFS

drowsy plank
#

super holy fire inflicted by providence 2

small timber
#

seadragon should just apply wet

swift wharf
#

seadragon should apply wet and the rockets electrified for 1 second

#

synergié 🍷

unreal saffron
#

You guys say dog and od arent on the same progression tier when you can literally fight the sentinels, DoG and yharon all before guardians and prov. Progression isn’t based on order, its based on difficulty and the strength level of the player. Dog is considered post polter, and so is od

neat linden
#

new electricity based debuff

swift wharf
#

godslayer surge

neat linden
#

sotrue

small timber
neat linden
#

doesn't make sense for seadragon but sootrue

small timber
#

you can play however you want but from the balancing side they will balance item based on a designated progression order

swift wharf
#

this is the first time I see someone saying that od is the same tier as dog

small timber
#

and suggestion tend to get treated as the "balancing side" of things since you are adding a new item that will require balancing from the testers

neat linden
#

as they should be

undone cedar
#

DoG is just such a big change that like

swift wharf
#

what if we pretend that od isnt real

undone cedar
#

OD cant compare

#

OD is NO tier.

#

It doesnt exist

neat linden
#

OD is a very random boss

swift wharf
#

whats OD

unreal saffron
#

Old duke

neat linden
#

I really liked when it was fightable pre boss even though you stood no chance

swift wharf
#

who

drowsy plank
undone cedar
golden sonnet
#

I like how yharon was made fun of for being a fishron knockoff, so they went and made an actual fishron knockoff

swift wharf
#

it's a way to put it

#

(it's true)

neat linden
drowsy plank
#

yharon was a betsy knockoff you gotta be accurate

#

that's why he had the speeeeeens

neat linden
#

yharon was fishron + betsy but strong or something

drowsy plank
#

calamity 0.1 lore; yharon is son of fishron and betsy

golden sonnet
#

No, old yharon was kinda just fishron, he shoots homing circles that spawn a tornado when it hits you, the spin and summon fire was fishron spin and summon bubbles, etc

swift wharf
#

od should be reworked into a completely different boss

#

on god

golden sonnet
#

Idk what you mean by betsy, didn't really have any of her attacks

swift wharf
#

at 90% health od explodes and reveals the stickbug creature

drowsy plank
#

old duke reworked into even older duke

#

he just flops around on the ground bc he is a fish and cannot breathe air

unreal saffron
#

Here is my reasoning. Im past the ammo btw i just wanna explain this. If you try to fight od past DoG, it seems easy due to how broken you are immediately after killing DoG. But they specifically made it to where you can only fight him after Polter, the boss considered before DoG progression wise. Keep in mind post dog unlocks spirit essence and all things related to it. And if od is supposed to be post DoG, the lore implications are fucked due to an old fish being stronger than a cosmic god slaying worm hailing from the Distortion. Cei has said ingame strength=lore strength

#

It only makes sense if he is on tier, meant to be fought alongside DoG, like Cal And Plant

swift wharf
#

od drops are literally balanced to be useed against dog

drowsy plank
#

wait what are you even talking about

swift wharf
#

while dog drops are stronger than what you're supposed to use on od

drowsy plank
#

holy fire and bloodflare ammos both exist

swift wharf
small timber
#

that is assuming OD is harder than DoG

#

at which point difficulty is subjective

#

Rev OD you can just dash away and ignore the predictive dash completely, because it cant catch up

drowsy plank
small timber
#

I think people complain OD as harder more often or not are associated with its summoning condition of either beating an entire event or to critter catch (which a lot of people don't want to bother)

meanwhile DoG you essentially have "infinite free tries"

drowsy plank
#

trueeeee

#

plus he is lame and not progression so why bother

small timber
#

OD by itself is like not hard, it is just not as straight forward as DoG

unreal saffron
wide river
#

Has anyone mentioned that there aren't 5 layers of the abyss

drowsy plank
#

LOL

unreal saffron
#

Oops

drowsy plank
#

still what are you talking about no endgame ammos

small timber
#

I thought the 1st layer is referring to "pre-abyss" layer now

unreal saffron
#

Gtg

small timber
#

but yeah I havent keep track of the new abyss rework

drowsy plank
#

lumi, holy fire, bloodfire, and godslayer are all equally viable even endgame

#

lol lmao

unreal saffron
drowsy plank
#

well that is the sugg so like

#

i dunno why yall discussing this part anyway

small timber
#

whether or not you agree with it in your playthrough is a different question, but that is just how it is currently balanced

swift wharf
#

if od was the same tier, od weapons would be good against yharon

#

ya numpt

neat linden
#

can we also mention that
fetid emesis has an upgrade right post DoG

half imp
#

paprus scarab has an upgrade right when you get it

#

tiers are wacky sometimes

neat linden
#

that's a vanilla item --> calamity item upgrade, not calamity item --> calamity item

swift wharf
#

i love instant upgrades

golden sonnet
#

I mean, Hermes boots also have an upgrade at the same tier in vanilla, and then that upgrade and has an upgrade at the same tier and then that............ You get the idea, it isn't that abnormal

swift wharf
#

my favourite is ankh shield

#

i mean it takes effort to get all boots

neat linden
golden sonnet
#

True

swift wharf
#

but some times you get the same items at the same times

neat linden
#

although i guess thanks to HM rework excalibur is kinda that

swift wharf
#

that's also one

#

by the time you get ankh charm, you can craft ankh shield

neat linden
#

there really isn't a way to fix the excalibur issue i can think of

#

yeah no i'm clueless

golden sonnet
#

What excal issue?

neat linden
#

excalibur being instantly upgraded

#

true excalibur uses chloro bars

#

these are very much post 3 mechs

#

even if true excal was post plant there is this tiny small minor insignificant issue

#

of terra blade existing

random talon
#

terra blade is awesome

#

especially in 1.4.4

neat linden
#

so as far as i'm aware

distant gyro
#

clearly add ashes of cal

neat linden
#

hm

distant gyro
#

and then it becomes a 1 boss hop twice consecutively

neat linden
#

yes

golden sonnet
#

That's the same as readding broken sword

neat linden
#

that's a very good solution

drowsy plank
#

fetid emesis is fine because the upgrade is post-DoG

we have items and weapons that insta upgrade so frankly this is one of the lesser offenders

neat linden
#

i'm trying to think of more instant upgrades uhh

golden sonnet
drowsy plank
#

lol true

#

if you count +1 tiers being insta i mean

swift wharf
neat linden
#

like uh everything that happens after DoG

drowsy plank
#

lol

fervent orbit
#

cog is cooking nice and good

drowsy plank
#

this one is eh

#

just a weird thing i noticed

wide river
#

I think it's good
Gets another random old RIV out of DoG's drop table, and continues the upgrade line

drowsy plank
#

yeah plus it makes it more of a through line since cultist/moonlord -> provi -> dog -> yharon

#

rather than cosmic discharge just kind of

#

falling out of the line

half sage
#

Wasn’t discharge going to get a rework at some point? Was that cancelled or just got stuck in dev hell

wide river
#

The only issue I see is adding another craft to cosmilite

#

When there's like a hundred

#

Although, it could just be a craft with the essences, rather than involving cosmilite

drowsy plank
#

that was the idea, yes, make it an endothermic craft

drowsy plank
hollow ridge
#

"The xerocidilian power is coursing through the enhances foes of the lethal battle"

blazing kettle
#

make everything look like future boss

hollow ridge
small timber
#

seem largely unnecessary for sprite work, at that point just throw a shader to make them look different

blazing kettle
#

future bosses....

eternal escarp
#

it would make more sense is not a reason

small timber
#

if "make them look different" is really the thing you ultimately want to achieve

eternal escarp
#

also it woild not make more sense when boss rush doesnt make sny sense to begin with clueless

#

@winter anchor

#

need better reasoning

swift wharf
#

remove all color from the sprites and give them a red filter

#

😈

hollow shell
#

palpiting vein

eternal escarp
#

what does that even mean anyway

distant gyro
#

constant demonshade filter

wide river
drowsy plank
#

"it would be cool" suggs be like clueless

swift wharf
#

shadowspec dye every boss

drowsy plank
#

nah nah

#

shadow dye every boss

#

cant see shit now

wide river
#

grim dye every boss and watch as all the graphics break

fervent orbit
drowsy plank
#

dye with dust 😭

crude geode
hollow idol
drowsy plank
#

amazing

undone cedar
#

palpiting veinln…

wide river
#

Oh yeah, before it just goes into voting, should the most recent suggestion be exclaimed?

glass arch
#

i dont think it breaks any rules, may be wrong tho

wide river
#

Earlier, Blast mentioned it had little reasoning

drowsy plank
#

"it would be cool" reasoning

#

also arguably breadth of work if you wanted to make them look good and not just slap... "pulsating vein" filters on them whatever the hell that means

river lily
#

Question before i go on to make my suggestion:
Is a Cnidrion resprite or anything similar planned, and is asking for a specific enemy to be tweaked (Not a resprite) against the rules?
I wanted to suggest making Cnidrion smaller, it's more of a personal gripe but i feel like it's wayyy too large and intimidating for something so. yk. its cnidrion

drowsy plank
#

cnidrion rework is still planned just not what iban was doing basically

kindred skiff
#

You shouldn’t suggest something like that based on your personal preference

river lily
#

Ah i see

#

makes sense

hollow shell
#

iunno it could have some merit to it
but, does seem subjective

buoyant idol
#

Is it just me or should Enhanced Nano Rounds have no merit for existing? They instantly upgrade out of Nano Bullets just to replace the bounce with dust on kill.

golden sonnet
#

I did not know that existed, I want it gone.

wide river
buoyant idol
#

True, but since that happened, should I suggest their removal?

wide river
hollow shell
#

Oh damn I didn't even know that

wide river
#

It's essentially Chlorophyte Bullet's homing but only if the bullet hits a wall

buoyant idol
#

Ngl that's just chlorophyte but cooler

cobalt pewter
#

chlorophyte but shittier in vanilla actually

#

granted it's cheaper

#

but economy doesn't fuckin work in Terraria

#

Nano Bullets do not have active tracking

#

it only registers the targeted enemy's current location after a bounce

#

it'll not continuously track said enemy after bouncing

hollow shell
#

Indeed but it's still cool

cobalt pewter
#

yea

buoyant idol
#

True, but have you tried a P90 + Nano Bullets?

cobalt pewter
#

it's just the gameplay boils down to shooting the floor and hope whatever you're fighting isn't fast enough unless you have bullet hoses

buoyant idol
#

Dungeons are much cooler with it though

#

It works much better around corners too

cobalt pewter
#

arguably chlorophyte arrows are worse with this mechanic considering (I think) it's still affected by gravity after a bounce

buoyant idol
#

True, chloro arrows aren't too good

cobalt pewter
#

I think it'd be interesting if Cal makes a slight edge for nano bullets by increasing shot velocity after bounce somehow

#

and yeah remove enhanced nano round

buoyant idol
#

It'd be more interesting to make them deal more damage after a bounce to incentivize unique gameplay

cobalt pewter
#

if you consider shooting to the floor as "unique gameplay", then uhhh I have bad news

#

but either way increasing shot velocity should be a minimum to me since it makes using it as intended more reliable

buoyant idol
#

Fair point, Bone Lees dodge them often

wide river
buoyant idol
#

Yeah, chloro just makes pretty visual and promptly ruins gameplay

cobalt pewter
#

well obviously if you use chloro as comparison

#

in isolation shooting to the floor is just

#

well I guess the entire Terraria is not too interesting gameplay wise

#

so it's probably good

lavish condor
#

that one draedon weapon makes you shoot to the floor right?

#

matter modulator

cobalt pewter
#

I think???

#

I don't remember

wide river
#

Yeah, Matter Modulator has a similar effect to Nano Bullets

buoyant idol
#

On the topic of useless items, does anybody use Amidias' Pendent?

crude geode
#

the slow?

buoyant idol
#

Fair point, it does slow enemies down

drowsy plank
#

no one uses giant clam accessories they're both ass

#

i think there were plans to sort of conglomerate most of the shitty desert accessories but it was pre-devcident so it never went anywhere

wide river
crude geode
#

one that rains down projectiles

#

pretty sure

wide river
drowsy plank
#

amidias's pendant is the one that rains projectiles actually, giant pearl is the one with the aura that slows

crude geode
#

riiiight

#

got them confused

drowsy plank
#

and the third bad desert accessories is amidias' spark because its good for exactly like. preBoss blood moon and then never again

#

but it is from everyone's favorite enemy

#

cnidndcnirdnirdoconnn

crude geode
#

corn

#

we need a texture pack that turns cnidrion into corn

wide river
drowsy plank
crude geode
#

cuz they're melee range

wide river
#

clearly

drowsy plank
#

hm

#

considering the context of when i last heard about said reworks i wonder if this is worth finally posting;

Giant Pearl, Amidias’ Pendant, and Amidias’ Spark have such mediocre effects that all three could be merged into a single accessory and it would only be a bit viable pre-Boss. Doing this would not only cut down on item bloat, but would actually give people a reason to try and obtain whichever one of these items survives and gets the effects of the other two.```
frosty trellis
buoyant idol
#

Definitely, this would solve a ton

golden sonnet
#

yes, kill all the items

buoyant idol
#

Harpy ring could be killed

frosty trellis
#

My angel treads flight time

#

Nyo

wide river
small timber
#

eg: daedalus stormbow

buoyant idol
#

True, using that in one area and letting something go inside would be mayhem

swift wharf
#

merge them and make them drop from amidias when he died

#

s

drowsy plank
#

LOL

glass arch
#

based

buoyant idol
#

Sea Horse man murder

drowsy plank
#

me crafting 8000 nasty chollas for a single mediocre post-Scourge accessory

buoyant idol
#

Boulders

glass arch
#

yoo wait just give tracers hover

#

probably a bad idea

lavish condor
#

Running on air would be sick theming but I feel like that would make them too all encompassing

wide river
glass arch
#

but hey thats what this channel is for

wide river
#

I think

drowsy plank
#

we dont give wings horizontal boost because of wings like empress HDfailure

#

but yeah hover would be cool

small timber
#

there is a very simple reason there is none of them: because they are brokenly powerful

#

hover less so, boost is stupid

lavish condor
#

could change the sugg to only cover hover effects

small timber
#

even hover should be extremely good if it have extended flight time like many wings do, because you can use it for very precise dodging for things like providence, DOG or even Scal

glass arch
small timber
#

but yeah I will rather the ability is given to the rumored " godslayer wing™️ "

#

totally coming one day

glass arch
#

i have seen a solid 2 unique sprite submissions for it on calart

#

both were denied

wide river
buoyant idol
crude geode
small timber
buoyant idol
#

Bro just don't give any sprites for it, make the player move unflinchingly through the air

wide river
#

I'd take my hand at spriting it, but I have literally no art experience

glass arch
#

i dont remember whos that is, i think its yoraizors

drowsy plank
wide river
buoyant idol
#

Agreed, but no animations, no falling, just unflinchingly staring foward

lavish condor
#

changed the sugg to not include boost effects

buoyant idol
#

Kill Yharon using just the power of angry looks

drowsy plank
#

i even tried making one and then never went to the calart server again after everyone was an asshole when i tried to get feedback on my submission

#

incredible stuff

glass arch
#

stares to death

wide river
#

Defeat Supreme Calamitas by JoJo staring at them

crude geode
#

I like the new quality of sprites but also sometimes the fact that sprites are just. never implemented is very fun.

buoyant idol
#

Idea: Godslayer something gives you eye lasers as the special ability

swift wharf
#

me waiting for godslayer jetpack since 2018

small timber
drowsy plank
#

lol

glass arch
#

unblinkingly shoots scal to death with a massive sniper rifle

buoyant idol
#

Not even just breaking the shield, just shoot her

#

Enchanting is too expensive anyways

drowsy plank
#

hey at least suggs are usually against the rules and dont require a lot of work
i was posting it in the channel specifically made for feedback, not even the submission channel and it was incredibly vitriolic

#

very fun times

swift wharf
#

there's probably 20 godslayer wings sprites just use a placeholder 😭

wide river
drowsy plank
#

man you should've seen some of the old ones

swift wharf
#

LMAO

crude geode
swift wharf
#

TRUE

crude geode
#

insert blood orbs and potion shops

drowsy plank
swift wharf
#

what the FUCK

buoyant idol
#

Is it bad that I mildly enjoy it?

swift wharf
#

why are the standards so high

wide river
#

That looks so good what the heck

drowsy plank
#

this was like the third best from that batch of submissions too like

#

i dont fucking get it man

swift wharf
#

it's because cal standards are higher than cal quality

drowsy plank
#

LMFAO

swift wharf
#

it's true

crude geode
#

100%

swift wharf
#

it's like an hyperbolic function

crude geode
#

insert iban scrapping like 10 sprites

buoyant idol
#

Just add it in without any sprites or animations

swift wharf
#

you increase standards
the quality increases
you do it more
the quality doesn't increase as much
you repeat until it stagnates

crude geode
#

yepyep

#

yharon and levi's resprites have been a detriment to the cal standards

swift wharf
#

i don't remember how levi looks like

crude geode
#

understandable

swift wharf
#

i remember the first two sprites not the new one

grim tusk
#

Out of all the GS Wings or boosters these have been the best ones

swift wharf
#

i remember now

glass arch
#

the new one (with anahita in there too because i stole it from the wiki)

buoyant idol
#

Idea: Sneakily add in the wings without telling the rest of the team

swift wharf
#

tbf that thing took years to make iirc

buoyant idol
#

💀

crude geode
#

which is. kind of a problem.

wide river
glass arch
#

bit hard to... not notice a new pair of wings even though its post dog which is so god damn many items

drowsy plank
swift wharf
#

yharon will be finished when someone makes their own sprite

grim tusk
#

@unreal saffron abyss only has 4 layers, also reminder that holy fire bullets exist

swift wharf
#

pull a nitro

glass arch
wide river
#

Is Levi a she? huh

grim tusk
glass arch
swift wharf
#

person was doing provi sprite and took too long
nitro made their own provi and it's the one we have

just make a new one zzzzzz

swift wharf
#

it's that shrimple

#

it's not easy

#

that's the difference

crude geode
#

true

grim tusk
#

Animations hard

swift wharf
#

animate with draw code

wide river
#

Sprites for a large boss such as Yharon are difficult to make

drowsy plank
#

hi void pls read this msg thx

swift wharf
#

upscaling 🥹

crude geode
#

now that iban's gone maybe we can upscale

swift wharf
#

SO TRUE

grim tusk
#

Similar to how people have done with resubmitions

swift wharf
#

upscale the fucking
yharon summon

wide river
grim tusk
#

Im thinking about it

wide river
#

Alright, no rush

grim tusk
#

The only reasoning is “its weird that bosses have post-ML stats, so maybe a change to signify it?”

#

Although it could and would be a lot of work

#

Imagine reanimating levi (or having to resprite all the bosses that were sprited by former devs that retracted stuff)

wide river
#

It's essentially asking for a resprite of every boss, so I think it'd be quite a lot of work

grim tusk
#

Exclam

buoyant idol
#

Perhaps just adding some colored armor pieces to a couple of bosses is all that's needed

swift wharf
#

why

#

it's boss rush

swift wharf
#

:sku

lavish condor
#

even adding colored armor pieces would be hard on big bosses like Levi or Provi

swift wharf
#

remove boss r

drowsy plank
#

i imagined it was something like that dumb white shader future bosses had lmao

grim tusk
wide river
buoyant idol
#

Not all bosses need it, just some weaker ones

swift wharf
#

GOD

buoyant idol
#

But true, it'd be huge amounts of work

swift wharf
#

i mean a shader would work but like

grim tusk
crude geode
#

boss rush in itself is such a huge amount of work

swift wharf
#

🥴

grim tusk
#

Also too many shaders = bad pc shits itself

swift wharf
#

like literally just remove boss rush

#

someone will make a mod that adds it back

wide river
crude geode
swift wharf
#

it's so shrimple

buoyant idol
#

CDMusic would have some bad news if BR is removed

crude geode
#

true lmao

hybrid steeple
#

yeah

grim tusk
#

We pretend it doesnt exist

glass arch
swift wharf
#

then why is my scarlet devil not doing 50 billion dps......

hybrid steeple
#

just ignore boss rush until the games complete HDFailure

grim tusk
#

Spam is better

#

Stealth is worse

swift wharf
#

but why balance the endgame item

#

zzzz

wide river
#

Removing Boss Rush would rid the last shred of Malice AI from the code, but the Rock and Boss Rush themes would be gone

crude geode
#

people make youtube videos and devs got angy

swift wharf
#

so true

grim tusk
#

So i buffed it

#

And rebalanced it

swift wharf
#

it's funny because dev items are disproportional

grim tusk
#

Make an aspect stronger, another weaker

grim tusk
swift wharf
#

like 90% of them

cobalt pewter
#

hover in cal SUCKS

grim tusk
#

The ones that have been balanced the most are the rogue ones