#suggestions-discussion
1 messages · Page 117 of 1
@south notch This is already planned, and that is not at all how you write a suggestion.
^
And please keep in mind, adding whips is a very arduous process
We want to do it and hopefully we will, but it'll take some time and effort
I know that it is possible in tMod to add whips, as some other mods do it, but Calamity is much bigger than those other mods, and adding whips would require a complete rebalancing of the entire summoner class, as stated before by many others here
In sequence
- Making all summons consistent (we have few people, who aren't super experienced, handling items)
- Making sure whips work as intended
- Rebalancing the entire class to include whips
- THEN, we can implement new whips, which need to be designed, approved, sprited and coded
^
we need a read pins label on every channel at this point
That would fix
literally nothing
The only fix that would have large scale success is to use a bot that makes it so a certain message is always at the bottom, which reduces readability
It'd be the equivalent of every message being a text wall, yeah
Well the text itself could just say read pins, it wouldn't need to send the entire pins every time
The bot solution works in the Wiki channel, but that's probably just because it doesn't get messages very often
But still reduces readability for the channel
Yeah, definitely
dont you literally take less damage from projectile and straight up immune to contact damage from the parry? (for the hit you parried)
and also iirc they wanted to make ark more "newbie friendly", which was the main reason they buffed ark of the cosmos despite it already being decently strong even without parry
they don't want to create a 2nd drataliournus where you are rewarded with skill ceiling so much that drat straight up kill bosses at a nohit pace (adrenaline and nohit gear included) on a tester/balanced gear without adrenaline or rage
i am so confused
and also I dont see how the propose suggestion is any better than the current version, likely worse even: parry already reduce projectile damage/nullify contact damage of the hit you parried, all the suggestion does is just remove the "range of the parry"
and if all of that is to justify a bigger damage boost then as stated above, it will create another drat
and also there is a very clear reason why it don't nullify projectile damage: because dodges are broken, hence why passive dodges have 90s CD; ark has a short parry CD hence why it dont fully nullify projectile damage; contact at least you have aegis/asgard's valor line already so it is justifiable why it is allowed to remove contact damage
the way you propose it will just make it even more broken for no reason when it is already a very strong weapon (for most of the ark, iirc only ark of the ancient is kind of weak due to its awkward position in the progression)
yeah depend on the ark iirc, ark of the cosmos is 200 (which is a lot because you have defense) and fractured is 100 (which makes most boss deal 0 damage)
^
Not to mention how actually having a decent range for parries is nice
Running into damage sources is a much worse way of proccing a parry
and to certain degree more boring if it is omnidirectional (eg: right click = instant parry no matter the direction as long as the hit hits you at the time)
We want Ark to be a decent option for players that don't use its mechanics at all
And an incredible weapon (within reason) for those that use said mechanics
oh I just realise the suggestion is just asking to buff ark by making the parry easier to use while also giving bigger damage boost ^ (assuming that is the case)
There's also the fact that, by giving a damage bonus to successful parries, you encourage players to go after attacks
If you wanted a defensive parry, you definitely shouldn't encourage that type of thing
(Going after/running into attacks)
bots can send messages that could only be seen by a certain person
they could just send specific people with marked suggs (either formatting or ❗ ) messages related to their mark
but either way ark parries are weird
tbh except for ark of the cosmos this is an issue for all the arks (especially early ones getting a ranged component to what was essentially a true melee weapon with true melee level of damage)
all arks except aotc is unusable without parry, and ark of the elements while usable get a ridiculous buff with parry
Damn
Yea no this is too specific and barely has any reasoning whatsoever
That's a flat out lie what
AotE bc of the snap is better than without parries, 10 seconds better on Providence with 95% parry uptime, at least as of 2.0.1.5. If they haven't removed the charges from the snap I don't see how this is possible
damn prov must be hell for the parry
tbh in the end the issue is on terraria
parries kinda need telegraphed proper attacks to work good
when a lot of bosses and enemies just spew out projectiles with little to no real warning, parrying becomes a bit less interesting
It's obscenely easy to Parry on her
It just isn't worth it bc of the snap charges
yeah since shes so fat
tho the snap charges only charge 2 and can be gotten every 5 swings cant they
Avengers Civil War
Yeah while the parry itself can only be gotten like, every 18 or some shit bc the cooldown is weird
Then you have to spend time lining up the parry and actually parrying which takes away time from your combo that you could use just snap spamming
Which is more effective generally
AotC is completely worthless with parries on SCal and the only exo that is worth parrying is Ares due to the throw resistance
@hollow ridge - Your suggestion has received an updated status!
[Change the tooltip for Tarragon Helm]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@dense ferry - Your suggestion has received an updated status!
[Rewrite Eye of Desolation miscellaneous quote.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Wait wtf
Epic
Also pwease rotate that one gem in the popup UI for gem tech armour 🥺
Nope 🚎
:1984:
lol
hmm
I can see arguments going for and against dodge buffs
personally am slightly biased to dodge buffs / adjustments
I like the idea of there being a penalty for dodges
Dodge is funny cuz in theory it’s op as shit but in reality stubbing your toe on a 50 damage hit is awful
This does not solve the problem I have with it
Yeah, losing your dodge on a 1 damage hit just makes dodges worse than they already are with this suggestion
lol
I swear there was a sugg that asked for 1 damage to not affect dodges
and I starred it
Dodges should be better but this does not help lol
W sugg
@abstract forge do you have any argument besides the extremely outdated “glass cannon is the only build in existence”
mandatory
and yeah, the put it simply:
there is almost no reason to use dodge as your main defense IF you need to invest in it, because at that point just get defense/DR instead
unless a "dodge build" can scale to cooldown to stupid level, like 30 second per dodge, then it create an entirely different issue where it makes any other form of defense/DR completely redundant and you can just invest all into damage
so tldr because your main complain is dodge by itself being kind of shit you should just suggest the baseline dodges to be buffed rather than have an entire get around of "introduce dodge build"
(lowering dodge cooldown can be abit iffy, but make it not proc on random 1 damage attack by a slime and enter 1 year cooldown can be reasonable)
I think dodge should just not proc on literally any FUCKIN thing
hell I can sneeze in your general direction and it'd proc dodge
dodge can be procced in somewhat varying ways depending on the source
e.g. dodges only proccing on a single instance of damage that would deal at least 1-5% of your max HP, Brain of Confusion only proccing on projectiles, MNG upwards having reduced dodge cooldown when hit during dashing
right now everything that does dodge is just
oh a literal single digit of damage, let's waste your cooldown on that!
As much as I am a Void Sash stan for the dodge and how much it's saved me, yeah it not procing on something that does none of my health regardless would be nice
what does this even mean?
what other stats are worth investing other than defense/DR, damage?
or like nerf movement speed?
so you would prefer investing into damage just become never worth it because the player baseline damage investment option is nerfed?
theres a suggestion in voting for making dodge not proc in certain conditions to avoid getting boned in the ass
it would be funny if stacking dodge accs reduced the cd
but the problem is that they're stat sticks disugised as dodge accs
🥸
if you are able to dodge then 90s CD is actually plentiful
you get an adrenaline continuition every 90s and you just dodge the rest
Yipee!!
noooooo the strongest effect other than revives isnt strong enough blease buff it more 
add an item that throws a smoke bomb and gives you 50% do avoid all attacks
and also having it in your inventory increases your dodge chance everytime you don't dodge
and also at the end the reason "offensive tradeoff item" is rarely added is because they inherently incentivize a "glass cannon" playstyle where you get extremely rewarded massively for basically nohitting
for that I think adrenaline is already one massively overtuned incentive to just nohit a boss, and because of that I don't think there is a need for more
things like dimensional soul artifact, omega blue armor and old duke scale are rare case of "glass cannon" item but at the sametime as you can see all of them are old and available at late game where nohitting things are way harder, and there are really not more items that are added that is like them (closest is reworked gladiator's locket but at the sametime it is more like a side benefit)
in this sense dodge is the most overtuned defensive mechanic for glass cannon, effectively it is "infinite defense and DR" for 1 hit that will allow you to use all these other glass cannon items while also continue to build up adrenaline; the only way to balance dodges is to make them have a somewhat long cooldown (which 90 second is)
for a "pure dodge build" defense and DR never is relevant in the first place, hence why it is not a trade off and why it should not be a tradeoff for reducing dodge cooldown
a proper tradeoff will say if your dodge accessory reduce your damage in some way which of course (for most people) is not the point of the item since you use it often with a glassy build
dodge isn't really a stat
then you need to chain a change that is not a thing yet into justifying the thing you are trying to make happen
you'd have to change all dodge items in the game to make "proper dodge builds" work
dodge "undo some portion of adrenaline" is not a thing in the game, therefore it cannot be justification for reducing dodge cooldown
(and of course it leads to a problem for people who do want to use dodge at 90s CD as adrenaline continuition and are not asking for reduce cooldown options, while attaching it as a downside on the dodge accessories themselves is a weird thing to do)
and as stated (initially) at what point do these dodge accessories straight up is just worse than getting defenes and DR? I think the answer is sooner than you expected
unless each accessory reduce dodge cooldown by an absurd amount, like 15s per accessory where you stack like 6 of them you have 30s dodge, then at that point it become a different problem
but if it only reduce it by modest amount, say 10s per accessory and have a 30s CD reduction cap so the best you can get is 60s CD then people will just complain how they are worthless
(and of course dodge scale exponentially with difficulty increase but that is a different topic)
safer spaces....
No mobility, just dodge
mounts:
If bosses are alive:
Dodge cant proc on non-boss damage sources
That would be nice, but with boss zen already existing that isn't very needed imo, as there shouldn't really be enemies to hit you in the first place
it is more often that dodge get procced by random slime before you even activate the boss summon so I don't think it really help that much
Yeah, the amount of times I needed to wait a full 1.5 mins because I got hit by something just before using a summon is infuriating
dodge cooldowns can be reset when boss effects first appeared
(it's essentially the same as spawning a boss but it would not account for multiple boss spawns to avoid abuse)
Tbh, I really like that idea. If a boss is summoned and there isn't one already alive, reset all cooldowns
I sugged resetting dodge cooldowns when a boss spawns once, but it didn't go far in voting
It saves waiting for healing potions, dodges, etc
well I suggested this and get denied so I will guess it is abit pointless to suggest for lowering dodge CD
otherwise I can suggest "make dodge cooldown to scale proportionally to the HP loss the dodged hit would had caused"
and have like a min 30 second for hit that deal 0-1 HP in damage or something and scale to full 90s against medium/big hit so it is not a 90s time waste on 1 damage hit
The idea of it punishing all hits equally is something that defense and dr don't do, and might be valuable to keep specific to dodges
for uniqueness
the random slime in my pocket on its way to give me iframes for dog's head
Feedback on wording and reasoning would be appreciated
was this idea from something I just said in cmt 
Yes

I saw you mention nights ray was better, and I was like "wtf, Carnage Ray still exists?" I only just now saw you mention the comparison to bloody edge
I literally did not know this item existed.
I have been playing calamity for 6+ years
eye of night crimson variant uhh byeha
isnt the smart cursor thing some weird lack of tmodloader support
Tbh I would prefer both the corruption and crimson variants of both of those weapons should be removed as I find the "knights edge" weapon for every class boring and often just combines fodder items that only exist to turn into a usable one. However I feel that suggestion would be less likely to pass
SO FUCKING TRUE
I thought smart cursor not supporting calamity torch is a lack of support but I cant find it, but yeah guess just see if any dev respond
EXTREMELY TRUE
thorium removed p much every night and terra item
so big W
(they are now shadow chest items)
thank fuck rogue doesn't (technically) have that
guh????????????????????
It is just a thumbs up, meaning it's approved but not guaranteed for implementation, but still
it hardly means anything honestly
yeah it's approved but when it's gonna be added
basically what I view from the approval stamp
it's like my old murasama sugg
this one
plus devs change
it could be approved by the devs at the time but get different reaction from devs from another time if it's like
reposted or done by someone else later on
any phase of sugg posting aside from the implementation is purgatory
the illusion of choice
@lyric depot Am I missing something or is the parry mechanic you're suggesting already how the Ark's parry system works?
"player takes a reduce amount of dmg for a high dmg boost for their ark weapons"
"a timed blocking mechanic where the player has to touch or ram through an enemy or projectile to get the parry mechanic to activate and give the player its dmg boost. If the player fails or doesnt get hit, it will simply give a player a short cd before using it again"
https://calamitymod.wiki.gg/wiki/Fractured_Ark
"Right-clicking with the weapon performs a parry attack that grants the player brief invincibility frames on direct hits and reduce the damage of projectiles. Successful parries will also fill up the weapon's charge."
"If an enemy is hit by the sword during the parry, the owner will gain a little more than half a second worth of invincibility. If a projectile is hit by the sword, the projectile's damage will be lowered by a maximum of 100 damage for one second"
"After the parry finishes, successful or not, it will go on a cooldown, indicated by a rainbow bar above the player's head."
"Swinging the sword will consume one charge per swing, and landing a parry, be it on an enemy or a projectile will entirely refill the Ark's charges. When the ark holds any amount of charges, its damage will be multiplied by 1.5, the sword will get bigger, and each swing will fire a medium-ranged Ancient Beam projectile"
they want to change it into brand of inferno parry is my guess, but yeah I think they just completely unaware that the "parry" actually parry the attack rather than just give a buff
The Brand parry and Ark parry are almost identical in core functionality, it's just that Ark's has a bigger hitbox, a more extensive post-parry buff, and a longer cooldown I think
yeah brand is just worse in range but is not as precise, brand parry your entire front 180* degree
brand cant yes, but on contact it have basically no cd (have parry downtime but thats about it)
aight yeah so
I would like to hear wallsonbob elaborate on what the difference is to them
I noticed they weren't pinged yet
I assume what they want is basically this
There are a large number of items that I (as well as quite a few others based on discussion) feel should be removed, but the individual suggestions for each one don't seem to pass, and even if they do it would take a long time to get each individual item to pass. Would it be acceptable to compile them all into a document and use that document as the suggestion?
How many do you want removed 💀
no one will read them
I guarantee you
making a sugg about that (without actually adding the relevant items in the sugg) will just make it very generic and hard to vote on
there are 10 in the doc
Damn
just sugg them one at a time
you'll get to be more specific on the why
and people can separately vote on what they want
do note that you can only put max 2 suggs a day
I'd suggest just make like 3 a week
thats's what i was talking about in my question though, it will take a long time for 10 to pass, and you can only do 2 a day.
you can just post it here, all 10 of them
chances are people will argue many of them shouldn't be removed anyway
which is why separating each of them to a single sugg is better
no one will vote if there's even one item that they don't want to be removed
and that's at least 10% chance idk I Don't understand probability
if each item is its own sugg, people can just vote for one and not vote for the other
oops, sent early
it's much more complicated but it's better chance for a few of them to get in rather than a compilation of everything dying in voting
reformating
from what I saw some of them are already in voting yeah
Huh wut
Yo wut
Read the doc before suggesting
Fine, I'll add it myself
ok
if the last few days of #suggestions-posting has taught me anything
it's that literacy is hard for some people
wats with people currently
they think that anything is allowed or wat?
or know basic info about the game
Is it just me or have suggestions just been especially not good recently
(like that guy that asked for crafting recipe for extractinator despite it being in the hell lab)
calamity sugg ecosystem fell off!!
like peeps not reading pins
(honestly I kinda just stopped suggesting since I haven't played the goddamn mod in months)
me when addingread pins to a channel name doesnt change anything (im a regular in help advice so im allowed to make this joke)
flashback to the time when the astral chest was bugging 💀
NOOOO
every second message asking for help was my world breaking

was favourited for a while
They've all already failed in voting, that is part of what I mentioned in my original question, I can wait for friday to be sure if you would like though.
I may have contributed to this trend
Coming here to talk about the future of calamity ammo, as once the next 3 bosses (yharim, noxus and xeroc) are added, we shouldn’t expect cosmolite tier munitions to carry players for 6+ bosses of increasing difficulty
uhm
wot
6+?
ammo isnt supposed to be an upgrade its supposed to be a change
a sidegrade
something different
this wild thing called
currently cosmolite tier ammo is more than enough to deal with yharon, scal and exo
unique effects
aew no longer counts
No more ammo will be added as things are right now. they may add some when new bosses come out, but you would need to wait until then
there is no reason to add ammo with reasoning of existence based on the 3 bosses that havent even been in the game yet
cosmilite work fine (exceptional) for yharon, scal and draedon
theres no reason to add any more ammo. period.
if they think cosmilite ammo is too weak when those 3 bosses get added then they will add new ammo
but only when those 3 bosses actually get into the game
ammo shouldnt be a direct upgrade that would be stupid
its supposed to have a unique effect
90% of ammo is a direct upgrade
changing a weapons ammo can drastically change its performance
This
you wouldnt use chlorophyte on fucking sniper rifle would you
which also happens that ammo in later progression will often or not be better than earlier progression ammo
if you use god slayer slug compare to luminite bullet on weapons chances are on 99% of weapons slug will be better
thats more of a problem with calamitys scale
in vanilla theres way less difference between ammos
that is not a problem with how calamity scale, that is just how it should be
why will an ammo at later point of progression be weaker than those of the earlier
because at that point why not just use crystal bullet against yharon
because crystal bullet has a shit effect lo
the only thing it should not is just being "definitively outscale everything else" because then it will be boring, like a later ammo just does 5x damage or something
but as of currently it is not
they are still an upgrade, just not a gigantic upgrade
would asking to add more buff potions/flasks be considered a bad suggestion?
prob not buff pots
they just removed a bunch so likely no, or at least devs might not approve
been letting this guy in posting cook for a bit and it better be good
what if it is add the lorde for april fool
(in a video game)
me if this guy says the lorde or smthn stupid
guys, we're putting on a bit too much pressure! we need to let him cook!
My suggestion: Make DoG a waifu so watching my character get swallowed whole for the 983rd time this month can be slightly less painful
(this is joke)
silence...
this can't be good
you are so funny
"damn bro you got the whole squad laughing :|"
its gonna be like the Werewulfrum sugg aint it
Joke suggs are not allowed
what is this man cooking
I swear if it's just gonna be another two word suggestion
The fuck is going on
there is someone cooking in posting
Incredible
we r letting this guy cook
We're awaiting a suggestion & I'm being stupid
average day in Calamity discord
grammar eror
u forgor a for
?
?
?
awaiting isnt the same as waiting
we are wating for a suggestion
smh
fuck
im illiterate
ok?
That's... not what they said?
lmao
it's okay
theres a reason why im failing english
I'm struggling with math
im actually rlly good with words
aint you english
yea but english isnt like
english
its just
"find the connotations"
That and write 700 essays
Suggestion
Waiting for that one
I cooked faster than them
@golden sonnet why didnt u say to give it the rot/tooth balls and dank/blood clot treatement and make the 2 slightly different?
I sense that you really want those items gone
i hope i dont miss the sugg
hes cooking
mf writing a whole ass essay
Boutta be gamebreaking
Because slime god is for both evils, so it wouldn't make sense for it to drop one based on world evil, and if it drops both one will always be irrelevant as you will use the better one.
Is my Discord pissing or did them stop writing?
hype
you should probably use the word "or"
They did
rather than "/"
wat if its like that one chaos elemental suggestion
If it's just the most elaborate suggestion requesting maid calamitas I will actually scream
wait i think i still have the image
which one was that
and like make it capital " OR " too
I gotta see that lol
I think whoever was writing slept on the keyboard
currently from first read it sound like you want both gone rather than only 1 of them
Done, thanks
Aww
got it
They stopped
yeah even better
oof
Maybe we scared them
brah
that was an actual image posted into posting
Was it satire?
What the actual heck
also the image is called "english_final_essay_11"
chat gpt essay
maybe read it
TELEPORT THROUGH THE SCREEN
tl;dr: make the Chaos Elementals into Monika from DDLC
AND INTERACT WITH THE REAL WORLD
I like how 90% of it is just complaining about player having the brain cell to play the game rather than how the teleportation can be improved
like it just go so off topic
Hmmm yes teleport into your house
chaos elemental fucking kills you
When the Chaos Elemental becomes a hitman
i dont know if the person is still cooking or if discords just shitting itself
I don't see them typing anymore, so I presume they've stopped
damn no more cooking
simple quantum tunneling lo
Chaos Elemental: nice argument. Unfortunately, I am inside your walls
who was typing
THIS IS FUCKING AMAZING
rick and morty
new person cooking
hell yea
POV: a hoard of people are waiting to rip apart suggestion the moment it is posted
So true
UR COOKING TOO
man i rlly want to do a joke suggestion but like i dont feel like getting warned
based on past experience
Wouldn't that also get you warned
We are all your alts
Gotta take a test brb
question is why do we need an ammo upgrade at that point?
Because people really think that they need ammo for every stage of the game
unholy essence ammo (elysian arrow, holy fire bullet etc) and also bloodflare ammo which is just right after polterghast (right before old duke) exist already
guhh
I dont see why we need 1 more ammo progression just for the sake of it
sulphuric poisoning isnt even meant to be on duke items i heard
(which is why its so weak)
on a related note, why must DoG be immune to everything 😠
if it is the Hardmode post-AS "Sulphuric Ammo" then ehhh maybe, but yeah
WOOOOOOOOOO
Old duke ammo is just unnecessary
Bruh im just throwing things at the wall rn and seeing what sticks ok
tbh we alr have plague rounds too
Fuck i forgot about that
ah one of the devs told me this but i forgot who
Oh yeah, because olde duke stuff was originally much earlier, right?
Wait the guy who was cooking is back
I don't think there adding any new ammos
what's sp again
sulphuric poisoning
i see
with how ammo is designed in terraria and how cal doesn't really change it, cal has far more than enough ammos with godslayer
marksman rounds are funny
Old duke also doesn't drop any crafting materials, meaning he would need to drop ammo directly, or add another crafting material, but I guess you could just make it purchasable from npc.
poison bullet in post ml 
poison bullet in prehm 
yes
please don't own me
yea
THANKFULLY
Doesn't mean it's the best
yes
bloodflare bullets are good for healing
chicken nuggies
me when i use holy fire on cve
(It isn't some times)
I don't really think we need higher tiers of ammo
Accessory upgrades mostly stop at post-DoG, so why should ammo go further?
Not sure how it'd be done
The devs already rejected any post yharon ammo
remove marksman rounds and i will allow more post ml ammo
Ah ok mb
Do you really hate them that much?
I have found no such mod that puts the Cal mod extras in the game
isn't music stuff a don't
Old duke isn't post yharon, so it isn't directly related to your suggestion, was just replying to what someone else said.
I disagree with it, but your suggestion technically has not been rejected before
are you even sure calamity developers own the right to use cal mod extra songs?
There's one that adds the Interludes, but I don't think there's one that adds those specific songs
Oh no I was right about my suggestion being trash
It's not trash, don't put yourself down
What mod was BoTM put on?
or are you by any chance referring to "Vanilla Calamity Mod Music"
oh the DM Dokuro one extras, yeah those are not used and chances are they will not have the right to use it
it talks about dokuro songs but the same logic applies
Isnt curse of the dungeon already in "Calamity Extra Music"?
Along with all of turquoise/ennway themes
is that the turqoise song
oh no curse of the dungeon is ENWAY
it is
yeah thats the cem song
just use the mod lamo
yeah that one is a straight no, ENWAY left cal dev after a dispute or something and will definitely not allow cal dev to use their song
that is not even a Dokuro or HPU track
Extra was never official or even tangentially official
I see
You can just use calamity extra music tho, so no worries
Simply put every single song even remotely related to Calamity in the music mod
1.2gigabyte music mod
(this is a joke)
back to the suggestion drawing board
@unreal saffron WATER DEBUFF WATER DEBUFF ROUND
YEAAAAAAAA
holy shit debuffs
Real shit
and not a fire one too!
@unreal saffron I think the suggestion still haven't address that why do we need an ammo upgrade at that point
because as you listed yourself ammo upgrades are already pretty stacked at post-ML, especially at Old Duke tier where before you have elysian arrow/holy fire bullet and exactly 1 boss before you have bloodflare, exactly 1 boss after you have godslayer/vanquisher
the suggestion stated a lot of "how" it can be implemented as an ammo upgrade but not really "why" do we need one
Give it a water debuff, make that the reason
make it apply wet and nothing else
i will have your family for dinner
ye depth crush is a water debuff
depth crush is also useless late game, you need a new water debuff
its damage get reduced by defense aka it deal 0 damage when enemy start to have above certain amount of defense
My reasoning is that it adds diversity and fixes the main issue with using GSS for certain bosses. This new ammo would not have piercing, instead a DoT (Damage over Time) effect, helping with Dps without having to need to give certain bosses damage caps for the ammo.
why do we need this diversity, is holy fire bullet/elysian arrow + bloodflare arrows/bullets + if you count extreme case when mortar rounds, and then later GSS/vanquisher arrow not enough diversity?
and you can still use other previous tier ammo, I heard verium bullet in many case is still viable, luminite arrow is still a thing and luminite bullet is still very effective for DoG, those are not considered among ammo diversity?
what is the main issue with using GSS for certain boss? how is your sulphuric bullet will fix said issue, or better than holy fire bullet at single target?
how is debuff supposed to be the fix for that especially right after they nerfed debuffs?
and also from old duke drop, is its other items not enough of an additional options that you need to add a new ammo among its drop pools? iirc old duke already 7 weapons and 2 accessory and that is not counting drops from Acid Rain Tier 3
you use gss for 3 bosses currently
old duke ammo will make it 4 bosses
1 of which is immune to all debuff, which coincidentally is the next boss you fight
why would old duke ammo make you use gss on dog
Just wanted to clarify this again
then you should expect people to criticize yes
if people think it is not very good people will criticize, as simple as that
Also, DoG and Od are same progression tier, like calamitas and plantera. I mentioned the Gss piece as thanatos gets railed by them.
Nah i get it and accept the criticism. Im just saying i am throwing things and hope they stick. Im kinda trying to make them stick rn, but if they bounce off idc that much
are you sure that is the case? I havent heard people say something about using post-DoG weapon on OD
and in this case GSS is already an ammo that works, so Old Duke/Acid Rain Tier 3/Sulphuric Ammo will just be worse since it is supposed to deal with single target and no pierce
they arent?
od is post polter pre dog
and od doesnt unlock anything
and GSS IS a good ammo against Yharon, because it at the very least still have a double hit property to deal extra damage, it is not just piercing
oh godslayer slus not great sand shark
or using any od weapon on yharon+
me when abbreviations have different meanings
actually post dog weapons on od is common
while for exo needless to say GSS is quite strong against exo, and still very effective on scal because piercing works for hearts (pierce sepulcher) and also seekers
because people find it quite difficulty to beat
but that is a completely different thing
18th suggestion to add post-ML ammos and we still dont have any pre-HM poison ammos to pair with rusty medallion 
that's the same thing as using post golem things on aureus as a random example
poison who
or post ML things on deus
don't worry cogni
soon enough
there will be the 20th
and they will add more post ml ammos

all this suggesting and we still have only 2 water and 2 electricity debuffs
I know for certain at some random time there will be random new donor ammo crafted from armored shell from storm weaver
because apparently storm weaver just have a lot of donor item unlock
GOD
hey i mean seadragon water debuff sugg passed so maybe in 2030 we'll get the third water debuff
donors like sentinels for some reason
better sentinels than DoG AGAIN
by then we'll have 9 new fire debuffs
and yay one more water debuff

I LOVE FIRE DEBUFFS I LOVE FIRE DEBUFFS I LOVE FIRE DEBUFFS
super holy fire inflicted by providence 2
seadragon should just apply wet
You guys say dog and od arent on the same progression tier when you can literally fight the sentinels, DoG and yharon all before guardians and prov. Progression isn’t based on order, its based on difficulty and the strength level of the player. Dog is considered post polter, and so is od
not electrified
new electricity based debuff
godslayer surge
sotrue
progression isn't based on order, but balancing is
in fact they recently explicitly make it so that frost/pumpkin moons are considered post-Golem for the sake of balancing (and told Boss Checklist to update for it)
doesn't make sense for seadragon but sootrue
you can play however you want but from the balancing side they will balance item based on a designated progression order
this is the first time I see someone saying that od is the same tier as dog
and suggestion tend to get treated as the "balancing side" of things since you are adding a new item that will require balancing from the testers
as they should be
DoG is just such a big change that like
what if we pretend that od isnt real
OD is a very random boss
whats OD
Old duke
I really liked when it was fightable pre boss even though you stood no chance
who
overdose

I like how yharon was made fun of for being a fishron knockoff, so they went and made an actual fishron knockoff

yharon was fishron + betsy but strong or something
calamity 0.1 lore; yharon is son of fishron and betsy
No, old yharon was kinda just fishron, he shoots homing circles that spawn a tornado when it hits you, the spin and summon fire was fishron spin and summon bubbles, etc
Idk what you mean by betsy, didn't really have any of her attacks
at 90% health od explodes and reveals the stickbug creature
old duke reworked into even older duke
he just flops around on the ground bc he is a fish and cannot breathe air
Here is my reasoning. Im past the ammo btw i just wanna explain this. If you try to fight od past DoG, it seems easy due to how broken you are immediately after killing DoG. But they specifically made it to where you can only fight him after Polter, the boss considered before DoG progression wise. Keep in mind post dog unlocks spirit essence and all things related to it. And if od is supposed to be post DoG, the lore implications are fucked due to an old fish being stronger than a cosmic god slaying worm hailing from the Distortion. Cei has said ingame strength=lore strength
It only makes sense if he is on tier, meant to be fought alongside DoG, like Cal And Plant
od drops are literally balanced to be useed against dog
wait what are you even talking about
while dog drops are stronger than what you're supposed to use on od
holy fire and bloodflare ammos both exist
od being the same tier as dog
that is assuming OD is harder than DoG
at which point difficulty is subjective
Rev OD you can just dash away and ignore the predictive dash completely, because it cant catch up
im still trying to figure out how this is even relevant to his ammo sugg, man is literally just ignoring all the post-ML ammos to ask for what is basically almost an SiS
I think people complain OD as harder more often or not are associated with its summoning condition of either beating an entire event or to critter catch (which a lot of people don't want to bother)
meanwhile DoG you essentially have "infinite free tries"
OD by itself is like not hard, it is just not as straight forward as DoG
So is polterghast and bloodflare gear. This is literally THE pre DoG upgrade right before the fight. Od is unlocked alongside this gear as well
Has anyone mentioned that there aren't 5 layers of the abyss
LOL
Oops
still what are you talking about no endgame ammos
I thought the 1st layer is referring to "pre-abyss" layer now
Gtg
but yeah I havent keep track of the new abyss rework
lumi, holy fire, bloodfire, and godslayer are all equally viable even endgame
lol lmao
Also we past that
but yeah tldr is balance-wise OD is absolutely treated as post-Polter pre-DoG, hence why with post-DoG gear you destroy OD but OD gear don't destroy DoG
whether or not you agree with it in your playthrough is a different question, but that is just how it is currently balanced
can we also mention that
fetid emesis has an upgrade right post DoG
that's a vanilla item --> calamity item upgrade, not calamity item --> calamity item
i love instant upgrades
I mean, Hermes boots also have an upgrade at the same tier in vanilla, and then that upgrade and has an upgrade at the same tier and then that............ You get the idea, it isn't that abnormal
vanilla has a lot of that
calamity less so
True
but some times you get the same items at the same times
although i guess thanks to HM rework excalibur is kinda that
there really isn't a way to fix the excalibur issue i can think of
yeah no i'm clueless
What excal issue?
excalibur being instantly upgraded
true excalibur uses chloro bars
these are very much post 3 mechs
even if true excal was post plant there is this tiny small minor insignificant issue
of terra blade existing

so as far as i'm aware
clearly add ashes of cal
hm
yes
That's the same as readding broken sword
fetid emesis is fine because the upgrade is post-DoG
we have items and weapons that insta upgrade so frankly this is one of the lesser offenders
i'm trying to think of more instant upgrades uhh
I think it was mentioned to disprove OD being on tier with DoG, which was already thoroughly disproven
yeah that too
80% of all items
not necessarily insta especially if the +1 tier is after a fairly significant boss
like uh everything that happens after DoG

lol
cog is cooking nice and good
I think it's good
Gets another random old RIV out of DoG's drop table, and continues the upgrade line
yeah plus it makes it more of a through line since cultist/moonlord -> provi -> dog -> yharon
rather than cosmic discharge just kind of
falling out of the line
Wasn’t discharge going to get a rework at some point? Was that cancelled or just got stuck in dev hell
The only issue I see is adding another craft to cosmilite
When there's like a hundred
Although, it could just be a craft with the essences, rather than involving cosmilite
that was the idea, yes, make it an endothermic craft
who fuckin knows, sounds like a pre-devcident thing so im gonna make the sugg anyway. worse case scenario, they're reminded of the rework and reject my sugg lmao
"The xerocidilian power is coursing through the enhances foes of the lethal battle"
make everything look like future boss
Therefore they look different 
seem largely unnecessary for sprite work, at that point just throw a shader to make them look different
future bosses....
it would make more sense is not a reason
if "make them look different" is really the thing you ultimately want to achieve
also it woild not make more sense when boss rush doesnt make sny sense to begin with 
@winter anchor
need better reasoning
palpiting vein
what does that even mean anyway
constant demonshade filter
I don't even think the suggestion knows
"it would be cool" suggs be like 
shadowspec dye every boss
grim dye every boss and watch as all the graphics break
boss rush no hit shadow curse on diamond gemspark walls with shadow paint
dye with dust 😭
Someone'd do it
Dust moment
(not grim dye, but things seemed fine when I applied midnight rainbow dye to all npcs
amazing
This would be awesome to be in boss rush
palpiting veinln…
Oh yeah, before it just goes into voting, should the most recent suggestion be exclaimed?
i dont think it breaks any rules, may be wrong tho
Earlier, Blast mentioned it had little reasoning
"it would be cool" reasoning
also arguably breadth of work if you wanted to make them look good and not just slap... "pulsating vein" filters on them whatever the hell that means
Question before i go on to make my suggestion:
Is a Cnidrion resprite or anything similar planned, and is asking for a specific enemy to be tweaked (Not a resprite) against the rules?
I wanted to suggest making Cnidrion smaller, it's more of a personal gripe but i feel like it's wayyy too large and intimidating for something so. yk. its cnidrion
cnidrion rework is still planned just not what iban was doing basically
Idk but sounds like a very situational suggestion
You shouldn’t suggest something like that based on your personal preference
iunno it could have some merit to it
but, does seem subjective
Is it just me or should Enhanced Nano Rounds have no merit for existing? They instantly upgrade out of Nano Bullets just to replace the bounce with dust on kill.
I did not know that existed, I want it gone.
I'm pretty sure they existed before Nano Bullets got a rework
True, but since that happened, should I suggest their removal?
If the wiki is correct, it was introduced back in 2017
Sure, go ahead
Oh damn I didn't even know that
It's essentially Chlorophyte Bullet's homing but only if the bullet hits a wall
Ngl that's just chlorophyte but cooler
chlorophyte but shittier in vanilla actually
granted it's cheaper
but economy doesn't fuckin work in Terraria
Nano Bullets do not have active tracking
it only registers the targeted enemy's current location after a bounce
it'll not continuously track said enemy after bouncing
Indeed but it's still cool
yea
True, but have you tried a P90 + Nano Bullets?
it's just the gameplay boils down to shooting the floor and hope whatever you're fighting isn't fast enough unless you have bullet hoses
arguably chlorophyte arrows are worse with this mechanic considering (I think) it's still affected by gravity after a bounce
True, chloro arrows aren't too good
I think it'd be interesting if Cal makes a slight edge for nano bullets by increasing shot velocity after bounce somehow
and yeah remove enhanced nano round
It'd be more interesting to make them deal more damage after a bounce to incentivize unique gameplay
if you consider shooting to the floor as "unique gameplay", then uhhh I have bad news
but either way increasing shot velocity should be a minimum to me since it makes using it as intended more reliable
Fair point, Bone Lees dodge them often
It's at least more unique than "Here let's invalidate aiming"
Yeah, chloro just makes pretty visual and promptly ruins gameplay
well obviously if you use chloro as comparison
in isolation shooting to the floor is just
well I guess the entire Terraria is not too interesting gameplay wise
so it's probably good
Yeah, Matter Modulator has a similar effect to Nano Bullets
On the topic of useless items, does anybody use Amidias' Pendent?
the slow?
Fair point, it does slow enemies down
no one uses giant clam accessories they're both ass
i think there were plans to sort of conglomerate most of the shitty desert accessories but it was pre-devcident so it never went anywhere
There's a second??
That's the pendant, what's the second one?
amidias's pendant is the one that rains projectiles actually, giant pearl is the one with the aura that slows
and the third bad desert accessories is amidias' spark because its good for exactly like. preBoss blood moon and then never again
but it is from everyone's favorite enemy
cnidndcnirdnirdoconnn
The sparks do melee damage for some reason

clearly
hm
considering the context of when i last heard about said reworks i wonder if this is worth finally posting;
Giant Pearl, Amidias’ Pendant, and Amidias’ Spark have such mediocre effects that all three could be merged into a single accessory and it would only be a bit viable pre-Boss. Doing this would not only cut down on item bloat, but would actually give people a reason to try and obtain whichever one of these items survives and gets the effects of the other two.```
Terraria melee bias clearly
yeah sounds fine
Definitely, this would solve a ton
yes, kill all the items
Harpy ring could be killed
They're all pretty similar in theming too: Two of them being named after Amidias, and the third being from an inhabitant of Ilmeris' ruins, where Amidias lived
chlorophyte arrow is insane on some weapon, notably those that have tendency to miss alot
eg: daedalus stormbow
True, using that in one area and letting something go inside would be mayhem
LOL
based
Sea Horse man murder
me crafting 8000 nasty chollas for a single mediocre post-Scourge accessory
Boulders
Running on air would be sick theming but I feel like that would make them too all encompassing
That was discussed at some point
but hey thats what this channel is for
I think
we dont give wings horizontal boost because of wings like empress 
but yeah hover would be cool
there is a very simple reason there is none of them: because they are brokenly powerful
hover less so, boost is stupid
could change the sugg to only cover hover effects
even hover should be extremely good if it have extended flight time like many wings do, because you can use it for very precise dodging for things like providence, DOG or even Scal
not really, their whole shtick is horizontal speed for less flight time and usually flight time is reduced when using hover while gaining a beeg horizontal speed boost
but yeah I will rather the ability is given to the rumored " godslayer wing™️ "
totally coming one day
It will come once someone makes a satisfactory sprite
I'd say it's coming in just 1 to 3 business days™
as if godslayer could be MORE op than silva
soon™️
Bro just don't give any sprites for it, make the player move unflinchingly through the air
I'd take my hand at spriting it, but I have literally no art experience
make it like that one dev wing that just makes your eye glow
i dont remember whos that is, i think its yoraizors
remember when they requested sprites for it, got about a dozen, and rejected them all? good times...
Yoraizor's Spell
Agreed, but no animations, no falling, just unflinchingly staring foward
god
changed the sugg to not include boost effects
Kill Yharon using just the power of angry looks
i even tried making one and then never went to the calart server again after everyone was an asshole when i tried to get feedback on my submission
incredible stuff
stares to death
Defeat Supreme Calamitas by JoJo staring at them
I like the new quality of sprites but also sometimes the fact that sprites are just. never implemented is very fun.
Idea: Godslayer something gives you eye lasers as the special ability
That seems fun
me waiting for godslayer jetpack since 2018
so basically the same here for new posters but for suggestion
lol
unblinkingly shoots scal to death with a massive sniper rifle
sounds like it
Not even just breaking the shield, just shoot her
Enchanting is too expensive anyways
hey at least suggs are usually against the rules and dont require a lot of work
i was posting it in the channel specifically made for feedback, not even the submission channel and it was incredibly vitriolic
very fun times
there's probably 20 godslayer wings sprites just use a placeholder 😭
Reminds me of when I tried to help someone with a bug report earlier and they straight-up left the Discord server 
man you should've seen some of the old ones
LMAO
real
the entire mod is a placeholder why are we so against placeholder sprites

TRUE
insert blood orbs and potion shops
this one is simply awful 
what the FUCK
Is it bad that I mildly enjoy it?
why are the standards so high
That looks so good what the heck
this was like the third best from that batch of submissions too like
i dont fucking get it man
LMFAO
it's true
100%
it's like an hyperbolic function
insert iban scrapping like 10 sprites
Just add it in without any sprites or animations
you increase standards
the quality increases
you do it more
the quality doesn't increase as much
you repeat until it stagnates
understandable
i remember the first two sprites not the new one
Honestly maybe the maker of these can resubmitted or smth
Out of all the GS Wings or boosters these have been the best ones
i remember now
the new one (with anahita in there too because i stole it from the wiki)
Idea: Sneakily add in the wings without telling the rest of the team
tbf that thing took years to make iirc
Iban sprite
They will notice
💀
as is yharon's
which is. kind of a problem.
I remember Levi's old sprite was him holding an orb of some kind
bit hard to... not notice a new pair of wings even though its post dog which is so god damn many items
huh
i mean i guess i could ping the guy
the wings left enough of an impression on me for me to remember so id say that has to count for something
yharon will be finished when someone makes their own sprite
@unreal saffron abyss only has 4 layers, also reminder that holy fire bullets exist
pull a nitro
i think that was her stomach? not sure
Is Levi a she? huh
And heart has been working on it 
ye
person was doing provi sprite and took too long
nitro made their own provi and it's the one we have
just make a new one zzzzzz
It's not that simple
true
Animations hard
animate with draw code
Sprites for a large boss such as Yharon are difficult to make
@charred mortar well gonna suggest it to them with the context bc they're in here anyway lol
hi void pls read this msg thx
upscaling 🥹
now that iban's gone maybe we can upscale
Perhaps polish em a bit
SO TRUE
Similar to how people have done with resubmitions
upscale the fucking
yharon summon
Shade, is this suggestion exclaim-worthy
#suggestions-posting message
Im thinking about it
Alright, no rush
The only reasoning is “its weird that bosses have post-ML stats, so maybe a change to signify it?”
Although it could and would be a lot of work
Imagine reanimating levi (or having to resprite all the bosses that were sprited by former devs that retracted stuff)
It's essentially asking for a resprite of every boss, so I think it'd be quite a lot of work
Exclam
Perhaps just adding some colored armor pieces to a couple of bosses is all that's needed
Same thing
:sku
even adding colored armor pieces would be hard on big bosses like Levi or Provi
remove boss r
i imagined it was something like that dumb white shader future bosses had lmao
SO TRU
Exactly, it would be quite an arduous task
Not all bosses need it, just some weaker ones
GOD
But true, it'd be huge amounts of work
i mean a shader would work but like
Theres already one on the BG 
boss rush in itself is such a huge amount of work
🥴
Also too many shaders = bad pc shits itself
That could happen
But something of such a magnitude would have to come from the devs, not the suggestions channels
it really would be simpler if the devs didn't have to worry about boss rush,,,,
it's so shrimple
Thats what we do rn
CDMusic would have some bad news if BR is removed
true lmao
yeah
We pretend it doesnt exist
if you have a shit enough pc even no shaders can crash
then why is my scarlet devil not doing 50 billion dps......
just ignore boss rush until the games complete 
Cuz I balanced it a while back 
Spam is better
Stealth is worse
Removing Boss Rush would rid the last shred of Malice AI from the code, but the Rock and Boss Rush themes would be gone
so true
People being “nerf scarlet devil” 24/7 in several channels
So i buffed it
And rebalanced it
it's funny because dev items are disproportional
Make an aspect stronger, another weaker
When most havent been touched since ages 💀
like 90% of them
hover in cal SUCKS
The ones that have been balanced the most are the rogue ones


