#suggestions-discussion

1 messages · Page 113 of 1

half imp
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simply

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buff stats slightly

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buff dash a lot

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The stats should be worse than cobalt/palladium, but a little better if you consider the free slot

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... or honestly

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maybe rework the whole armor to be a precursor to reaver mobility

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Little combat stats, but boost mobility notably

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same could happen to ninja!

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that way ninja and assassin have niches that aren't just "we're better than the other armors so use us"

small timber
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Chances are if they refuese to buff ninja they are not buffing crystal assassin

half imp
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what did the ninja buff suggestion say again

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I'll look it up

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The ninja buff felt like it focused on stats

small timber
half imp
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I feel like if you provided an argument focused on providing a niche not based on having stats, but based on a fundamentally different use than other armors, it may be accepted

small timber
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I didnt want to be specific so that they can take it either way

half imp
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Looking at crystal again; we do not need an armor stronger than cobalt or palladium as they're plenty strong

small timber
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But from what I heard from Venus (?) They did suggest something along the line of what you provide/turn into mobility armor but get turnt down

half imp
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ah

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well assassin still has a chance

small timber
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Which is why I am leaning towards stat change because it is the simplest buff, because chances are if they ditched ninja armor it will be hard for other armor rework/mechanical buff suggestion to get through

wide river
half imp
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I think shade was playing devil's advocate

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whether or not that's their own opinion

wide river
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Mm, ok.

crude geode
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Defense damage is arguably underpowered rn

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It’s still a part of it

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So like. Don’t have it in there.

small timber
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@ashen warren suggest the two things you want separately, they are not connected to each other

for the projectile visibility you should suggest to "Make Profaned Guardian projectile more visible" by itself as a suggestion rather than combining both, and provide the example you give (like filter/outline projectile etc)

the 2nd part of defense damage and "500 damage big rock" is not a thing, unless you are playing Master FTW Death Mode or something
the mod is balanced around Expert Revengeance Mode

errant bobcat
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Me when Defence damage still happens in godmode

small timber
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yeah profaned guardian have very shit visibility

drowsy plank
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potion of omniscience when it

small timber
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especially if you fight it in underworld, it can literally have one of its projectile come from below (if your ground have any lava) and completely mixed together visually

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potion of omniscience should not be the sole solution for a problem that can easlily be fixed in a non-bandaidy manner

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in this case it is not just "hard to see", it is that some of the attack use literally the same colour as lava which makes it so it is completely invisible

drowsy plank
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i mean this is a lot like cryo so at least in the meantime

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im sure they'll get around to fixing it soon

small timber
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basically yes

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that doesnt make the suggestion invalid

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in fact they didnt fix cryogen projectile visibility until 20 suggestions or something got passed

drowsy plank
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god

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i love the suggestion system XD

crude geode
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when I like the funny suggestion before it leaves my brain in 5 milliseconds

halcyon zealot
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maybe Crys AssAss armor change could lean into enhancing the multiclass aspect of the armorset?

small timber
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@ashen warren oh right before I forget, probably should address Underworld too for Profaned Guardian
because in my experience it is even harder to see than Hallow because it can just mix into lava as mentioned above

if you don't mention it people will just tell you "well you can't see it in Hallow so just fight it in Underworld"

halcyon zealot
cobalt pewter
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make Omniscience give outlines to projectiles clueless

small timber
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yeah seems about right

quiet kernel
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Future content sugg

halcyon zealot
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This might be a cool change to both buff the stats and enhance the multiclass feature of the armor @wide river @small timber @half imp @grim tusk

+2 life regen AND +10% crit for 5-8 seconds if a weapon of another class is used.
both bonuses are disabled for 3-5 seconds when hit for more than 1 damage (because it's annoying when a slime touches you)

  1. It pays homage to the passives of both Palladium / Cobalt! (just a cool touch lol)
  2. Potentially works as a small step up from T1 hm ore armors, but still weaker than T2 ore armors
  3. Incentivizes weapon swapping every 5-8 (tbd) seconds, otherwise the armorset is weaker than T1 hm ore sets

I do think leaning into the multiclass aspect is key to making this armor unique, maybe a dodge dash on top of that if it isn't too much
I have slight personal desire to see CA be used, since I use it decently often in Vanilla terraria and like it

blazing kettle
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future sugg moment?

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also that would be hell to balance?

halcyon zealot
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getfixedboi needs no balance lowtiergodgif

small timber
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@restive kraken get fixed boi do not exist yet, this is a future content suggestion which is disallowd

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Master FTW is not get fixed boi

small timber
halcyon zealot
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well then it would always be swapping

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and only swapping, maybe forcing high damage slow firerate weapons

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that's a good point

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yeee I like that

cobalt pewter
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the suggestion of all time

halcyon zealot
# small timber I mean sure but yeah it is never gonna happen because specificity

I have hope!
and I have already said this before but I will mention again
Gem Tech & Crystal Assassin both are multiclass armors with mineral-like themes

Gems are specific types of crystals that are precious / rare, making gems a tier above crystals, much like how gem tech could be a tier above crystal assassin
It would make sense for CA to craft into Gem Tech armor, even moreso if the previous change was to be implemented!
of course with the permission of the donor @ Lilac (who is pretty active here)

half imp
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I think that's probably too large of a rework

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it probably makes more sense to be mobility focused

halcyon zealot
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very true

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it's pretty ambitious

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actually no fuck that
it's literally just adding bonuses if you hit something with a different weapon

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it's such an eloquent change

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incentivizing multiclass, which is a hella fun playstyle

half imp
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sure but it's still a huge change

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Completely changing it's existing niche

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imo it makes more sense to reinforce the existing niche it seems to be targeting

halcyon zealot
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hmm

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what niche is this, the multiclass or the dash?

half imp
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the niche it has now is being a mobility armor

halcyon zealot
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cause imo the multiclass is the bigger niche that needs reinforcing to me

half imp
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It just... Isn't very good at it

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It's not really at all multiclass

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besides just... Having all helmets in one

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it doesn't do anything multiclass specific like forbidden, gem tech, fearmonger do

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which are true multiclass armors

halcyon zealot
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hmm

half imp
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It's also clearly meant to be the queen slime mirror to ninja armor

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like slimy saddle to pillion or slime hook to hook of dissonance

small timber
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so what you mean is

halcyon zealot
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it does practically the same as forbidden at least

gives related stats to the classes and have a quirky passive

small timber
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we should delete the dash from Crystal Assassin Armor and give it 30% movement speed as set bonus instead

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that way we can use counter scarf dodge with crystal assassin armor clueless

halcyon zealot
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huh FallWithinMyCalculations

half imp
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30% move speed sucks

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especially in hardmode when wings

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simply give it 1.5x accel or something stupid

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sure but it does almost nothing in cal

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once you are flying

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move speed barely effects air speed in cal

cobalt pewter
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remove wings then

halcyon zealot
half imp
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no

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It's bc cal had to nerf move speed iirc

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they made it broken on accident

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but now it doesn't do almost anything to air speed

ripe owl
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God what's going on in here

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Like five minutes ago you were discussing the CrystAss

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And now there's like a hundred new messages

half imp
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still discussing assassin

ripe owl
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Takes quite some time doesn't it

half imp
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no make it worse

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bc of the cal buff stacking with other stuff

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so I believe that it's now worse than it was originally

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Please no

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that would be worse

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earlygame without movement buff is so much worse

small timber
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did they ever change the movement speed formula?

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or they just nerf every movement speed sources to make it harder to stack

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because if they havent change the formula this should still apply

TLDR movement speed is not really useless, it is just it have a "breaking point" where it starts to be extremely effective for air speed

but since movement speed stacking is harder now it is way harder to reach said breaking point
(50% MS is default if you have no speed bonus because of the buff)

half imp
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(frame skip was on, that's why it stutters sometimes but the timescale is the same)

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I think this is the best way to really show it

drowsy plank
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wow

half imp
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it's really not much on wings

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and for boots, the big difference was in accel more than top speed

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For the record the tests were:
No gear, walking
Fishron wings, flying
Drew's wings, flying
Celestial Tracers, flying
Celestial Tracers, walking

halcyon zealot
half imp
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I could test with higher move speed when I get home next week to check out what XPC said about a breaking point

small timber
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it is also strange that angel treads seem to have extremely big impact on flight speed eventhough you have the exact same movement speed especially at high movement speed

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assuming they havent change formula (can refer to the file I posted above)

half imp
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treads have a custom run speed threshold that probably has something to do with it

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I'll do more research later

small timber
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(for reference all the test done just fly up and start flying left/right, rather than run and then fly which is what you usually do)

half imp
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Even if MS is good, it's only real good in extreme amounts it seems

small timber
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yeah, which is what I meant by it is not "technically" useless
just it is extremely hard to stack that high
(and also exactly why things like ninja armor giving 20% is worthless because you need to get so much more from somewhere else for it to be worthwhile)

half imp
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which means maybe we should suggest a movement speed rework

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make it so like

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it's good in low amounts and not busted in high amounts

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bc as is without focusing entirely on speed it's kinda crappy

small timber
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something that will work immediately is like give back the Quick scaling

half imp
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25% move speed in my video is like, 2 accessories at least of move speed

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not counting reforges

small timber
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4% pre-HM (due to running on ground being more relevant on pre-HM which MS have a bigger impact on)
6% HM
8% post-ML

something like that

small timber
half imp
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Yeah , it was technically 50% vs 75%

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due to the buff

small timber
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ok yeah, just to make sure it is not 0 vs 25

half imp
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yup

small timber
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let me just slap on 175% MS first before suggesting to revert Quick nerf to make sure the file is still correct

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because Quick is currently just useless, it need something

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ok 175% MS still apply, posting it (exactly the same)

hollow shell
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No better way to demonstrate the speed differences than to overlay them simultaneously like that

cobalt pewter
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yeah it looks like an actual legit speed comparison video

swift wharf
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@sand jewel

small timber
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@sand jewel a suggestion that wants exactly the samething was just posted yesterday, vote on it instead

swift wharf
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oh woops

small timber
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oh there is even one that is passed

swift wharf
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oh nvm that one has eutrophic glass

sand jewel
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oh lol

swift wharf
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it is kinda funny how they add an entire furniture set but no walls for it

sand jewel
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yeah that's weird lol

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they even updated the furniture to specifically use that block

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anyway taking mine down since it's a duplicate (also that person knew more than me lol)

small timber
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(most) of the furnitures/building items completely depend on whether the art server provided the resource anyway

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if they make a set of furniture they will add it, it just happens that no one created a wall texture of these theme

distant gyro
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nah heart is spriting those

jaunty pasture
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Do you guys think lunarian bow should get a buff ?
For a post-slime god bow it falls insanely weak against WoF and even Archerfish has better damage output, which is post skele

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Even it’s gimmick(sliding when it hits a block) is practically useless against WoF so I can’t see any proper usage of this thing

small timber
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also right now it seems, ok?

cobalt pewter
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the gimmick I would completely agree on though

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I don't see any proper niches in using it

jaunty pasture
cobalt pewter
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what you want to shoot to the floor when most of the time your wof arena is with platforms?

jaunty pasture
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it doesnt have piercing btw

small timber
# jaunty pasture is this the newest update?

yes, 2.0.2.001 (basically the patch before the newest one, and the newest one is the hotfix one not the big patch) and as far as I know there is no chances made to lunarian bow in the newest patch

jaunty pasture
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Well if it’s true that’s fair

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maybe my build was bad because my experience was that it performed worse than any other option

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was also missing wrath & rage but shouldn’t really matter when comparing with other wps

small timber
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do note that most of these comes from basically perfect arena

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so if your arena is like, non-existent for WoF it probably will have an impact because that means an inaccurate/AOE weapon is much better than an accurate/single target high damage weapon

fossil finch
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also i dont think everyone is using both wrath and rage, i do know theyre easy to just buy now but, its still some money youve got to get there

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grrrrrr mod potion availability and their consequences on my silly weapon testi

jaunty pasture
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uhm akstually you could fish in the crimson island

fossil finch
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theres no water there youd have to create the lake yourself

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also not big enough for proper fishign bonuse

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eitherway that's a whole other Thing

jaunty pasture
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well yeah it’s just technically possible

fossil finch
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we should keep having evil exclusivity discussions it would be very useful and definitely not end up with this channel screaming the same 3 things at everyone it would definitely be a useful expansive conversation

small timber
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it is extremely easy, just kill a Queen Bee
and then Witch Doctor just starts selling it

jaunty pasture
fossil finch
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what if not every player spends that much time getting money

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ofc they dont cost eight trillion platinum but there may be players that dont just use the funny easy money getting ways

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of which planetoid mining is already nerfed i mean

fossil finch
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Optimal Equipment and Playing Strategy is what a tester would use, it makes sense right? you're balancing against optimal

small timber
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it is not big money

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if you are at the point where you kill Queen Bee you will have way more than enough money

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potion only starts to have their price inflated when you enter Hardmode

fossil finch
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BUT THE COMMON PERSON DOES NOT
theres almost 2 million calamity players if averaged i am 100% certain people will not be using optimal most of the time
Which is an inherent issue with how balancing is done and its not really fault of anyone
I just think balancing shouldn't be done with only optimal

small timber
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at pre-HM all of them are very cheap (unless you buy literally everyone, nightglow regen ironskin endurance rage wrath lifeforce heartreach switftness.......) instead of just buying the one you cant craft

jaunty pasture
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Correct me if I’m wrong but those ar for comparing weapons and not about the actual time right?

small timber
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those are actual times

fossil finch
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i generally also don't agree with time testing but that's a bigger issue i cannot fix (as in, i cannot even conceptualize anything to fix it) because it is reasonable to do it this way

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but it also makes damage look like the only important part of a weapon eventually which is obviously a preventable slope but i feel calamity fell in it quite a lot of time

jaunty pasture
eternal escarp
small timber
fossil finch
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unless wanted killtimes are done with optimal

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XD

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so like

small timber
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funny thing is the setup isnt even supposed to be optimal

small timber
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the setup is supposed to be "you have some damage but mostly defense and mobility"

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the only "optimal" thing about it is rage and wrath potion, which as stated you can buy

fossil finch
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ofc it runs into the issue of time and manpower but ideally balancing would be done with a variety of builds from suboptimal to optimal to get the sense of how real players would really feel with this gear

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there's also the problem that testers know what you have to dow hich is kinda completely impossible to fix

eternal escarp
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or not do boss tests in a vacuum too but in actual playthroughs but thats another thing

fossil finch
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yes

fossil finch
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players do not fight bosses in perfect arena vacuums where they know exactly what theyre doing most of the time

small timber
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funnily enough in pt I actually go for even more optimal setup because I don't want to retry bosses, like ever

fossil finch
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and while one as a tester can try and play suboptimally too ultimately Knowing The Thing hinders your ability to experience what an actual player would

small timber
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so my pt setup is even more minmaxing than when I am just trying weapons

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so the sensible thing will be just "use not very optimal setup", which in this case they are pretty much not super optimal

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they are optimal in terms of balancing both offense and defense (and mobility), but for damage no you can do way better than the ones being used

fossil finch
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not every tester is god at the game ofc too i want to say but being a tester does mean that youll probably have more expansive knowledge and a better game sense than a lot of players so asasafasfa

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crying

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when the issue is complex! (like in real life

small timber
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how hard will it for the player to figure out that ranger emblem boost your ranger damage?

fossil finch
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not very

small timber
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and "oh here is a new armor I should probably use it"

fossil finch
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how hard will it be for a player to figure out the optimal setups for every boss? some time, unless directly asking

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those are like

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completely different things

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because they are just Basic How The Game Works

small timber
fossil finch
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i am talking game sense, deep knowledge of what and how a boss will do things

small timber
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the only one I know is bullshit is WoF because no one wants to bother (as in they use basically perfect arena), for others pretty much all setup are not optimal especially offensively

fossil finch
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the general knowledge of whether or not a weapon is good also too

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a lot of people come to this server simply to ask whether a weapon is good

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they can't really tell even if they use it

small timber
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which is why weapons are done independently by themselves

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none of them are with "mixed weapon" or something like that (except Scal because some weapon can't kill hearts whatsoever)

fossil finch
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i cant speak for everyone but i do tend to use multiple weapons in fights

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simply because it's more fun that way imo

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i know a couple of friends do too but ofc that doesn't really mean anything

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not really something you can parametrize in balance because obviously you are not testing every possible way of playing or combination

small timber
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which is perfectly fine? what are you arguing against?

fossil finch
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which again is just

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complexity

small timber
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the point of testing is to get weapon to the point where "it is good"

fossil finch
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i am not arguing against anything?

small timber
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so that if you use multiple weapons all of them feel good to play

fossil finch
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i'm just saying it is very hard for a tester to get the same experience a "normal player" would, which is not something easy to fix and can create its own issues

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simply because they are a tester and for that they have to know more about the game in some way than a "normal player"

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reminds me of the whole nohitter is adrenaline op thing

small timber
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which is why weapons are done on an unoptimal setup

fossil finch
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it was talked about in this channel a lot, the idea that you could think adrenaline is too good because you're very good at dodging while the "normal player" isnt

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obviously not really a problem inherent with nohitters just with

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being skilled because youve played game for a thousand hours

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i mean yes xpc

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but ultimately terraria is not just numbers on an excel

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you have to play something, even the setup won't completely replicate the experience of a "normal player"

small timber
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I still don't get what you are arguing against

fossil finch
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i am not arguing against anything

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i am just commenting on issues balance had has or could have

small timber
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imo weapon testing is a "background/internal work" to get weapons to a stat where it is good for the player to use, it is not supposed to simulate "normal player experience"

fossil finch
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well yeah

small timber
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aka it is just attempting to tweak the weapon to a point where normal player feel it is good to use in their playthrough and thats it

fossil finch
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i mean yea

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and for a normal player to have it feel good you'd have to balance it around a normal player experience

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this is why player feedback exists

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because a dev/tester team aren't normal players

small timber
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which is why I stated specifically for WoF it is full of shit, and I admit it because of the unreasonable arena that you can't expect from most player

fossil finch
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again, i am not arguing against testers or anything stupid like that

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i am just saying it's a thing that exists

small timber
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but "spending 8 gold to buy rage and wrath potion from Witch Doctor for easy damage boost" is not something that I will treat as completely out of the way for a normal player to do

fossil finch
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that's fair

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but remember its not just 8 gold

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a player will, expectably, fail a couple times at wof

small timber
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you have a lot of way to get money at that stage

fossil finch
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that does make it a whole shakier because it's now based on skill level and the current mental state of the player and a wholla bunch of factors you just can't be thkining about because it's unreasonable

small timber
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you can even just rapid kill king slime if you want

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you cannot just assume that if the player fail 1 time they will surely also fail 1000 times more and never improve on anything from all of it

fossil finch
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im not assuming that???

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im just assuming it's more than 8 gold because i think everyone can speak for not really firstrying all the bosses on normal playthrough, even hardened nohitters, it's kinda normal to fail a couple times

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eitherway if you say the setup isnt really optimal then its whatever

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i don't have a problem with that

small timber
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yes it is more than 8 gold, lets say they die 20 times, 1 plat 60 gold
is that "a lot"? somewhat
is it an amount that is completely unreasonable at that stage? no

small timber
cobalt pewter
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holy shit

argument

bright crag
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The idea is to have an unoptimal setup, although that is hard to achieve of course
We want weapons to kill bosses in the killtime, when using a fairly balanced cocktail of offense and defense
Having that middle parameter makes it easier to balance stuff, since you can usually cater to both pure offense and pure defense in a satisfying way

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Of course, testing with more varied setups would be great, but that'd either require even more testing guidelines, or relying on tester intuition
In both cases, a solid amount of people testing

half imp
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and just needing even like... two tests of a weapon makes it that much harder to do

small timber
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the moment when beetle and chlorophyte armor
(and plaguebringer, and rogue daedalus armor, and maybe melee mythril and adamantite)

bright crag
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Mostly longer, but also with the potential for harder

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Have fun testing glass cannon

half imp
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yeah exactly

small timber
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yharim's crystal doing double damage with chaos stone and drat bow just get nohit level performance on unoptimal setup
(and omega blue armor)

bright crag
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I agree that we need a more natural approach which considers viability in a playthrough setting would be good
We should consider things like crowd control, exploration, means of obtainment
But to do that, we need to rethink how we test stuff

small timber
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imo that is really not desperately in need of being adjusted right now (out of boss fight aspect)
since it will naturally be adjusted when things are being balanced on bosses

eg: if an AOE weapon get on time on a pure single target boss chances are it will be viable for all events and crowd control
meanwhile a single target weapon that get on time will be worse against events and crowd control but that is to be expected, and probably do better on single strong target eg: Moon event minibosses due to say accuracy or weapon property (eg: slow firing high damage weapon)

I dont think the current out of boss fight combats are really difficult enough for a need of extensive testing specifically just for them, especially with how lots of stat bloats are being removed or lowered (post-DoG moons, post-ML blood moon etc)

the problem is actually more that there really is no "difficult" combat scenario out of boss fight, the hardest you can get is zerg potion when you are undergeared which you basically bring upon yourself for farm efficiency

half imp
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there's like

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the seasonal moons

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That's about it

fossil finch
hollow ridge
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Bring back 8 percent quick

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I'm pretty sure that was a thing

bright crag
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It was

half imp
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quick when somehow it's nearly as bad as arcane rn

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at least for most of the game

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earlygame quick is fine... but so is arcane

bright crag
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The movement speed enthusiast in me approves this suggestion
Though I'm not sure if it's a good decision
The current bonuses, although not too big, are good
I think one glaring issue is the lack of post-ML speed accessories, which forces you to spend more slots using technically obsolete gear

bright crag
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I've never found Quick a bad modifier, let alone Arcane level

drowsy plank
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i mean if you watch the vid it show just how little effect ms speed is having atm

small timber
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I think mainly is just
you can either have Quick in pre-HM to try to outrun bosses by stacking 3-4 other movement speed accessories
or get +20 defense and be near invincible for anything but contact damage

drowsy plank
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@bronze tendon only reason this doesnt exist yet is lack of rubblemaker from 1.4.4

half imp
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0 vs 25% speed, no other effects

In order:
Walking
Fishron Wings
Drew's Wings
Cel Tracers, Flying
Cel Tracers, Running

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that's basically 6 accessories of quick

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(also, technically it's 50 vs 75% speed, as the base cal boost exists)

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since late game you fly so much, quick is basically pointless late game

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it's not AS bad as arcane, but it's easily second worst late game by a huge margin

wide river
bright crag
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Yeah, but changing movement speed doesn't only affect wings
You have to consider that ground speed is still very important, and it's not as simple as "let ground speed be that high"
There's Soaring Insignia, which is a solid boost to air mobility, but... that's about it
I agree that players should be allowed to boost aerial movement more, just dunno if this is the right way

drowsy plank
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you could always just change how it effects wings, i keep hearing angels treads have a really weird effect on wings being a lot stronger than their listed stats should let them be

half imp
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I think that reworking the formula is a better way

half imp
golden sonnet
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@bronze tendon I believe the devs said they plan to make it placable with the rubble maker from 1.4.4

drowsy plank
golden sonnet
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Oh, my bad didn't see that

bronze tendon
bronze tendon
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Thank you for the info, will be a great addition to building.

drowsy plank
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cool lol

drowsy plank
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posting this again

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hopefully it passes this time

wide river
#

I hope so too

#

They really are in a weird place right now

bright crag
#

@mint nacelle We did want to add that, but if I'm not mistaken, tMod doesn't currently support it

hollow shell
#

yep this is planned and will be implemented as soon as tModLoader supports it

#

(It probably could be done now, but it wouldn't be very uhh stable, I'm guessing)

crude geode
#

pretty sure it's already made iirc

ripe owl
#

Good. It's not in the current version of tML, so it can't be added

hollow shell
#

Sprites were made but they were from an exodus'd dev so I don't know if they can/will use them anymore

ripe owl
#

God, it gets harder when your team crumbles

half imp
#

it's not worth trying without official support

bright crag
#

Damn, that background looks cool

#

I think we do plan on having a Crags background at some point

novel belfry
#

can someone embed it here?

hollow shell
#

neat

#

A shader would be way easier than drawing a whole new background, can at least be done in the meantime

ornate kestrel
#

Make it a crimson shade?

hollow shell
#

indeed

blazing kettle
#

its always the same image with the hp bar suggs

#

why

ornate kestrel
#

Cause why not

crude geode
#

I am going to stab the next person to mention infernum in suggestion

deft yew
#

maybe it's getting copypasta'd trollge

bright crag
#

The lava isn't crimson anymore tho

ornate kestrel
#

Though fancy is better

hollow shell
blazing kettle
#

who genuinely uses the bar healthbar anyways

bright crag
#

You guys have health?

crude geode
#

so true

ornate kestrel
#

Sometimes infernum does it right

bright crag
#

Yeah, Infernum does a lot of things very well

ornate kestrel
#

Sad that it'll only have 1 more big update

deft yew
#

this update in particular is big-and-a-half

#

much more is being done than was initially planned

glass arch
drowsy plank
#

in 1.4.4 (presumably the update tmod is gonna add support for custom bars anyway) there's going to be a version of the bars with numbers included which is what i use in vanilla, and i will presumably use it in cal when it is added

#

i just can't live without actually being able to see what my health is numerically at quickly tho lmao

hollow shell
#

indeed

cobalt pewter
blazing kettle
#

remind me later

wide river
#

@grim tusk Sorry for pinging you, but I remembered that you had some doubts about my suggestion.
I just wanted to make sure that you got to see my thoughts on your question

#

Just thought I'd ask about it before it gets into voting

grim tusk
#

Yea add this

#

Oh now that I want to reply ping it didnt

#

Oh well you’re here anyways so HDfailure

wide river
#

Ok, thanks for the feedback!

north oracle
ripe owl
#

@rich oxide that's not really a suggestion. There's a bugs forum channel where you can report the optimization problems

rich oxide
#

Thanks again

abstract orchid
#

has any one suggested that rarity colours not go into next tiers for weapons post-moonlord, it just felt special progressing through those but prefixes can bump up a post-DoG rarity into the pink

ripe owl
#

What next tiers again?

swift wharf
#

isnt that just how rarity works

abstract orchid
#

yes but it feels weird, i was quite used to the previous calamity rarity system

#

thing is, at the post-ml stage, you'd be stupid not to reforge the weapon all the way to its best rarity, its a very minor preference thing but i'll suggest it since no one has

small timber
#

@hollow shell (the Onyx Excavator key suggestion went into voting eventhough I think it was mentioned that the specific function will be provided by rubblemaker in 1.4.4)

grave zincBOT
#

@bronze tendon - Your suggestion has received an updated status!

[Make the Onyx Excavator Key Placeable]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

ripe owl
#

Eh. That works too

hollow shell
#

Yeah technically

#

Cuz, it's a plan

ripe owl
#

And now watch 10k more of the Onyx Key request

grim tusk
#

Mf asking us to revert the mod rarity support

#

@hollow shell would this be an ❗ ?

hollow shell
#

I personally wouldn't think so
They're not asking for a reversion necessarily, they aren't motivated by making something into the way it was before
They came up with the reasoning organically, it just so happens that in the past the system was already like that

grim tusk
#

Oh well it either dies in voting hell or gets denied

drowsy plank
#

if it's just going to get rejected anyway it feels weird to let it waste a slot in voting

#

idk maybe that's just me

unreal saffron
#

Who wants some non summoner exhumed weapons?

small timber
#

more exhumed weapons will be slowly added

wide river
#

iirc only items that are important to the lore get exhumed

#

So until we have more of those we aint getting more exhumed weapons

abstract orchid
distant gyro
#

enchants and exhumed weapons will have to go back to the drawing board due to scrapped cont

distant gyro
abstract orchid
#

yeah, not asking for a reversion, definitely prefer the items actually having colour when picked up and other rarity support stuff added in

neat linden
#

both summon magical things, one of them keeps the magical things active while the other typically just spawns more of them that die after some time

glass arch
#

the only non mage/summoner weapon that ive heard can be exhumed is braelors axe which is coming later on

half imp
#

that sounds like a tool

#

so it is a summoner weapon

glass arch
#

idk you got the rogue axes

fervent orbit
#

it could always be a photon ripper situation

#

a weapon and also a tool

#

which would also mean its melee

wide river
#

Axes are not defined by a class
If someone so desired they could make an axe a ranged weapon

deft yew
glass arch
#

exhume feral claws to get cataclysms fists

deft yew
#

HOLD UP

#

EXHUMED PHOSPHO GAUNTLET WHEN

wide river
deft yew
#

Phospho Gauntlet is so darn much fun to use

#

(totally not biased)

wide river
#

I've never used it in a serious sense, but it would be absurdly fun to make a parkour course with that and Auric Ore

#

Like a Getting Over It style parkour course

half imp
#

(like weeks ago)

#

Exhumed phosphorescent gauntlet would be sick

neat linden
#

what would it do though

grim tusk
#

Could work like the Hades Gauntlet

fervent orbit
#

catastrophe and cataclysm exhume weapons for melee

deft yew
#

Phospho but with more damage and self-knockback and it would also have a long windup
Landing a hit would let you spam it to shoot fist projectiles for a bit

swift wharf
#

sis trol

deft yew
#

(You don’t see me making an actual suggestion out of this

undone cedar
#

If ur friends with one of the devs you can skip suggestions entirely imo

swift wharf
#

do i need to add more trols to the message

undone cedar
drowsy plank
#

If you want to make a suggestion to just add more water debuffs just say that

#

i think they already know but it can't hurt

real oracle
#

probably

swift wharf
#

the water debuff population is in severe drought

real oracle
#

I only suggested scaling because hardmode does exactly that

drowsy plank
#

technically this is both a balancing and a progression scaling dont atm, so i think just moving to "add more water debuffs" would both lead to a more accurate reasoning, while also not breaking the rules id say HDfailure

real oracle
#

but another debuff could be better

drowsy plank
#

yeah and i think they want to ditch that

swift wharf
#

vanilla just has a stronger debuff now

drowsy plank
#

caldev has been very diligant about killing every possible instance of scaling they can find

#

im sure crush depth will be hit eventually too

real oracle
#

Ok, I'll try to change it

drowsy plank
#

👍 gl

swift wharf
#

I AM GOING TO MURDER YOU

drowsy plank
#

ironskin and warding are not real shut up shut up shut up

deft yew
#

smile

swift wharf
#

ironskin makes me extremely angry

wide river
#

Defense actually has a purpose for scaling, unlike debuffs or weapons

swift wharf
#

so does warding

#

just give defense to armor sets

#

tbh

drowsy plank
#

tbf warding and ironskin scaling is mostly because it'd be weird to have hardmode and moon lord locked reforges lmfao

drowsy plank
#

and ironskin being turned into like 4 potions would suck balls

wide river
undone cedar
#

Remove reforges ultimatesmug

deft yew
#

Society if Terraria balance wasn’t supported by a four-dimensional layer of rotten scaffolding and weird code

drowsy plank
#

im pretty sure they stay at 4% damage throughout the game

drowsy plank
#

so very true reforges did not need to exist 🙏

wide river
deft yew
#

Remove critical strike chance

swift wharf
#

crit chance is permanently locked to 1%

drowsy plank
#

turn crit chance into ror2 crit chance like that one suggestion clueless

swift wharf
#

replace crit with chance to instakill enemies

#

on g

drowsy plank
#

this will surely have no long term consequences

#

LOL

wide river
#

Honestly, if increasing crit chance was only available through accessories, and not through weapons or reforges, that would make the system so much better

deft yew
#

The more I think about it maybe crits are just bad game design

swift wharf
#

it's ok it's only 0,05%

undone cedar
drowsy plank
#

is there any game where a random crit is actually balanced

swift wharf
#

give a penalty for using warding or ironskin

#

😈

drowsy plank
#

LOL

undone cedar
#

Crits aren’t bad imo
They serve the purpose of being a secondary damage modifier

swift wharf
#

each 1 defense is 1% less damage

wide river
drowsy plank
#

i think mechanical crits (crits given upon validating a certain condition) are good, but random ones just introduce unneeded variance on an already messy system
like unless your battle system is the simplest thing on the planet, (random) crits are just going to complicate it even more

undone cedar
#

I mean tbf terraria is simplistic

drowsy plank
#

on the surface yeah

wide river
neat linden
#

balance :D

drowsy plank
#

when i say simple i mean like. paper mario simple

wide river
#

Unfortunately any suggestion regarding crit chance is almost guaranteed to be a grand scale suggestion

#

Just because crits are such a major part of gameplay

drowsy plank
#

i dont think it's cal's place to deal with them anyway so idc it's just very funny to point out

half imp
#

genuinely crit chance cannot change

#

without breaking the game

wide river
#

It's too far gone

half imp
#

the only change that would not break the game is like

#

uncapping crit

#

so at 101% you could 1% chance to double crit

#

it could still break stuff though probably

glass arch
#

one of the reasons i like dead cells (also because that game is fun as fuck but thats a different topic)

real oracle
#

Actually, about my suggestion, I'll include sickness and electricity since they're affected as well

glass arch
#

more non-fire debuffs would be nice

wide river
real oracle
#

I changed it, let me know what you think

#

If this vulnerability system is fully developed someday it would be so cool

#

It would enable a true support playstyle for other players

#

with things like water and slime gun, or inflicting irradiated

#

and flooded arenas being more important if a strong electricity debuff is added bc of the potential 10x debuff damage

wide river
#

I like it. I'm a bit biased toward debuff classes, but it should be good.

real oracle
#

Not to turn this into genshin reactions or something like that

#

but electricity with water is cool and currently not very useful

wide river
#

It'd be really cool if like
If you had three debuffs of varying types, they could all be deapplied for a big boost of damage

drowsy plank
#

ok no dont

#

stop saying scaling

#

that's a dont

#

the rest of it is fine

real oracle
#

ok removing it then

drowsy plank
#

👍

#

we should just get more debuffs period like dw it isnt bloat it can't be any worse than fire atm lmfao

real oracle
wide river
#

If it ever got implemented
And that's a massive if
It would likely be percentage based, to be viable in the later game

#

Because if it was a flat value, it'd become irrelevant in the late game

#

Or it would demolish everything in the early game

real oracle
#

Yeha that's a good idea

wide river
#

I think it'd be too complex for a suggestion, but it would be neat to see implemented

#

It's also a Xenoblade reference but that's besides the point

real oracle
#

Obviously when I say "add more debuffs" I mean make already existing weapons inflict a new debuff and nerf their damage accordingly

#

Accesories is harder

wide river
#

I think I'll add it to my list of mods to make
I've got two others from here as well

real oracle
#

oh that's really nice!

wide river
#

They're mostly involving debuffs and elements

real oracle
#

that's very cool

wide river
#

Maybe once I figure out how to make a mod, I'll make one big mod based on elements

real oracle
#

hoping that day comes

wide river
#

And if I figure out how to add mod support, I'll make it compatible with Calamity too

fervent orbit
#

sickness alr gets strong debuffs

real oracle
#

I mainly like this as a way of having you use more weapons and accesories

fervent orbit
#

also im pretty sure that one seadragon debuff suggestion exists

real oracle
wide river
real oracle
#

true, completely forgot

#

changing my post then

#

still

#

it falls off

fervent orbit
#

i mean

#

90dps is good

real oracle
#

it's not that bad though

#

should I remove sickness then?

fervent orbit
#

half of dragonfire actually

real oracle
#

since strongest cold debuff is nightwither with 100 dps

#

if I leave it I should add cold as well

#

but then I basically ask for everything except fire

wide river
fervent orbit
#

also i just realised how useless sulphurous poisoning is

#

pretty much all sulphurous poisoning is dropped from one boss: old duke
which is before dog
that isnt affected by ANY DEBUFFS

real oracle
#

since it's the first time I do this suggestion thing and I think you need to keep it fairly simple

real oracle
#

I will ask for the urgent ones

#

and remove the rest

distant gyro
#

sp was initially vile toxins and exclusive to scourge of the seas

wide river
distant gyro
#

so it's not made to be powered with old duke in mind

fervent orbit
#

oh right

real oracle
distant gyro
#

your best shot with sickness is probably still viral sprout gin toxic heart

fervent orbit
#

it is viral spout

#

im not sure how good it is on tier

#

can we just get rid of dog being immune to everything

wide river
real oracle
#

ok, let's check the strongest fire debuff now

#

in terms of dps

#

imagine if yharon was vulnerable to fire

wide river
#

Looks to be dragonfire

real oracle
#

we need to treat it as a % increase in your dps

#

what's the average dps of any class pre-yharon

wide river
#

Going from Sulphuric Poisoning to Dragonfire halves the time to one hour

#

If Oiled is applied, the time goes down to about 52 minutes

real oracle
#

dragonfire with vulnerability deals almost 1k dps

#

not counting increases from alcohols

#

and with vulnerability and slimed it deals 1.8k dps

glass arch
#

another suggestion that mentions infernum in the reasoning

#

big lmao

wide river
#

So let's say that it would be about 15% of the players dps

real oracle
#

so not counting alcohols this means a 20% damage increase

wide river
#

Yes, about

real oracle
#

or 15% yeah

#

not bad at all

#

now let's not forget yharon is not exactly vulnerable to fire

#

so the idea is to get this +-20% dps with all debuff types

wide river
drowsy plank
#

tfw cal's problem to fix an issue with fargo

grim tusk
#

Unlike several other suggs

grim tusk
#

Several mods have instabridges

swift wharf
#

you dont need an insta bridge

#

you have the crags

wide river
swift wharf
#

the instabridge in question behaves the same way

grim tusk
#

@jade kraken Remove the mention of Fargos, other mods also add instabridges too

#

(Also with fargos specifically, mini instabridges exist to attempt to avoid these issues)

swift wharf
#

me when you're not supposed to fucking cut your underworld in half because of a single boss

wide river
#

In any case, the Brimstone Crags are perfectly fine for an arena.

undone cedar
#

The instabridges literally have like a warning on them to be careful to not destroy stuff with them

worthy path
#

Hope I didn't mess that up

drowsy plank
#

yeah there's nothing wrong with this

#

the only real counter argument is

swift wharf
#

why

drowsy plank
#

why wouldnt you just use the money trough tho lmao

swift wharf
#
  • sis (?)
drowsy plank
#

it's not really an SIS it's kinda just asking for a sort of med box/1.4.4 mech cart kind of idea
it just feels pointless because money trough already exists

crude geode
drowsy plank
#

sooooo true

crude geode
#

yeah not really a sis

worthy path
#

*didn't

#

The extra slot helps

#

Sometimes you have a lot of coins in a dangerous situation and it's possible to store them

swift wharf
#

huh

drowsy plank
#

just making me thinking about 1.4.4 void bag literally just being an extended inventory which like, who cares about a slot at that point
also these so far are just things you can do with money trough still

worthy path
#

Like if a boss dies and you restart or if it's a boss like exos that drops money part way through

#

Can't really just pop out a money trough mid boss

swift wharf
#

brother

drowsy plank
#

sure you can

#

put it on hotbar lmao

swift wharf
#

EXOS

worthy path
#

People do that?

drowsy plank
#

no because who cares

swift wharf
#

exos of all bosses to make an example of

drowsy plank
#

there are easier ways to get money

swift wharf
#

by the time you're in ENDGAME money doesn't matter

worthy path
#

I used exos as an example because that's the one I did recently so I know it's true lol

drowsy plank
#

me having 10 plat in preHM godoftroll

swift wharf
#

not even endgame like

#

YEAH

crude geode
swift wharf
#

i love solving unexisting problems

drowsy plank
#

so true

worthy path
#

It's also just way less tedious to be able to quick stack

hollow shell
#

This sugg would probably be quite (very) hard to implement
but
It does have a pretty big consistency precedence due to the fix we did for Hermit's Box

drowsy plank
#

tbf it's a vanilla thing

#

chester being a piggy bank is just flavor

worthy path
#

Yeah I wasn't sure of the coding specifics but I understand it being a huge pain to implement

drowsy plank
#

money trough is literally the exact same thing

wide river
swift wharf
#

just

#

put your money away before fighting a boss

worthy path
#

Which isn't the best option imo but

#

Better than nothing

drowsy plank
#

deerclops permanent upgrade XD

worthy path
#

Even though atp I'll admit it's even less of a difference

swift wharf
drowsy plank
#

awesome

wide river
drowsy plank
#

fr tho i think bobbit upgrade a la mech cart would be a more realistic kind of permanent upgrade than this lol

swift wharf
#

i mean

#

chester is already good enough

drowsy plank
#

and money trough

swift wharf
#

deerclops is like post eye

drowsy plank
#

lol

#

deerclops is "post-Skeletron"

#

well pre-Skele

wide river
drowsy plank
#

it depends on who you believe

wide river
#

See: Void Bag

swift wharf
#

haha nice one manny

drowsy plank
#

how do you forget money trough exists

hollow shell
#

I prefer Money Trough over Chester
I can't deal with the way Chester moves, I prefer it just being a static object

#

But that's me.

worthy path
#

Deerclops you can do pre boss because it doesn't despawn

swift wharf
#

people don't like to use X is a shitty argument

drowsy plank
#

pretty sure cal despawns him

wide river
swift wharf
#

and yea money through is kinda better

worthy path
drowsy plank
#

that's a problem with blood moons

swift wharf
#

then the problem are blood moons

#

not money through

worthy path
#

Unless I'm completely off

drowsy plank
#

(it isnt actually bride and groom spawn in graveyard and drop blood orbs)

swift wharf
#

what the fuck

drowsy plank
#

they're blood moon enemies ultimatesmug

swift wharf
#

the more you know ☄️

crude geode
#

the amount of people who know this:

swift wharf
#

how many ppl are in this chat

crude geode
#

2

#

compared to the amount of people who play cal especially

glass arch
#

no theres 3

swift wharf
#

me and the voices on my head

crude geode
#

on

deft yew
#

(me and mine

crude geode
#

we're controlling you like mr. ratatouille

wide river
#

deep sigh
Look.
Some people don't do the same as the majority, and may prefer things to be different. That doesn't mean we should always cater to the minority groups, but it also doesn't mean that we should never cater to them. If it would be possible for Cal to do, then it would be a nice thing for people that don't like Chester or the Money Trough.
How's this, if it doesn't pass, I'll try and add it into a mod I'm planning on making. Deal?

drowsy plank
#

sure lol

wide river
#

Please don't take this as being rude. It's just my personal opinion.

drowsy plank
#

it just feels silly but yeah it's up to democracy if this is worth doing lol HDfailure

worthy path
#

Yeah I can only speak personally here but for me, there's enough added QoL to having Chester over not having it that I can't really justify using any of the cool Cal or vanity mod pets (and there's not a mod for this as a standalone thing that I could find, there's one that makes Chester a light pet but that just removes more QoL)

#

I get that seems to be more of a me thing based on what everyone is saying though

#

Still would like to see it but completely understand the perspective of money trough doing enough

errant bobcat
#

What’s the other pet item theyre talking about that has a permanent buff?

crude geode
#

hermit box

errant bobcat
#

Ah

bright crag
#

I understand and kinda relate to the suggestion
But well, being a storage unit is part of Chester's inherent design :p

#

And you can always use Money Trough

drowsy plank
#

exactly lol

frosty trellis
#

Yeah I just
Use the trough
Fargo's Mutant makes it follow you anyways if you grab that so HDfailure

half imp
#

it's a cool idea but not something I feel like is needed

drowsy plank
#

still need to get around to making a bobbit perm grade sugg but that needs 1.4.4 for basis

half imp
#

I also personally despise chester for getting in the way of auto cursor

#

especially with crystal crusher

#

please make it mine normally on L click

#

autocursor does not play well with rclick to mine

austere cargo
#

In Calamity's design philosophy, should a combined accessory be strictly better than each of its components individually?

half imp
#

no

#

(as made obvious by the camper)

#

a combined accessory is usually supposed to be better, but not always in the same ways

#

ie; core of the blood god gives less boost to healing potions and less max HP than Blood Pact, and loses the damage bonuses it can give too

#

but in exchange you don't get critically hit and also have the flesh totem effect

#

or another example; Mechanical Glove

#

melee emblem gives 15% dmg and power glove gives 12% speed, but it only gives 12% damage and speed

#

It's better, though, as it only takes one slot

inner anvil
#

@deft yew Seeing the latest post in #suggestions-voting by you.
We already had planned to make a Brimstone Crags backround already, we already have concept for it.
So I guess your suggestion was already technically planned.

drowsy plank
#

so someone should probably mark it as planned for implementation, right?

ripe owl
#

Yep

grim tusk
#

Was it 🛠️ or ✅ for these?

crude geode
#

🛠️ for planned

ripe owl
grave zincBOT
#

@deft yew - Your suggestion has received an updated status!

[Recolor the underworld background while in the Brimstone Crags]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

ornate kestrel
#

That was quick

half imp
#

zoom

small timber
#

I will be honest just get cheat sheet

#

or farm the blocks in a different world

hollow pendant
#

not really what it was going for

small timber
#

because if your world is so old that it only have vanilla biomes (not even old version of calamity biome) then there is really no way to solve it

#

because most (if not all) the blocks you mentioned are obtainable as long as calamity mobs can spawn

hollow pendant
half imp
#

I will say

small timber
#

Despair Stone drops the brimstone crag blocks

half imp
#

Sulphur Sea Side Changer type item

hollow pendant
#

only mob that drops brimstone slag is despair stone

half imp
#

for force generation of biomes

#

would be nice

small timber
#

if the world is so old to the point that you don't even have that mob then there is really no natural solution to it

half imp
#

Like for example

hollow pendant
small timber
hollow pendant
#

it spawns in brimstone crag

half imp
#

they're getting themselves into it

small timber
hollow pendant
#

not how challenges work dawg

half imp
#

but like say

hollow pendant
#

you need to be in 1 world

half imp
#

some mod stops your planetoid from generating

small timber
#

but yeah being able to craft the biome blocks from a bunch of materials just feels extremely bandaidy for a specific problem that most people don't ever have teo deal with

half imp
#

Or actually even better your exodium planets fail to spawn

small timber
half imp
#

having an exodium planet force spawn item

#

would be really nice

#

or the sunken sea lab failing to spawn

#

etc

small timber
#

you are not getting new resources like multiple shrine items, you literally are just going in a different world to kill some mobs for some blocks so that you can actually get a biome but you chose to refuse to do it

half imp
#

I will say

small timber
#

for most people they just create a new world at this point which you dont want to do so

half imp
#

Once we have shimmer, a suggestion to get crag, sunken, abyss items in shimmer would be cool

#

but until then I'd say it doesn't make sense

#

and that's a future suggestion so it's not valid rn

small timber
#

yeah it will basically just completely dump down the exploration aspect because you can just say, craft a brimstone biome without ever visiting it

#

the sulphur sea side changer is basically a bandaid bug fix but this one is of a different nature

half imp
#

yeah

#

and it's kinda still not relevant to Skyblock

#

it's just relevant to mod conflicts and bugs

small timber
half imp
#

^

small timber
#

not having calamity biome in your old world is not a bug, it is just your world is so old that you don't have them which is easily solvable by creating a new world, and worst case scenario you just farm the blocks in the new world and bring it to your old world which will allow you to continue using your old world

#

the scenario right now is just you chose not to do it because the "1 character 1 world" challenge (which in this case is not even a challenge)

hollow pendant
#

i edited my message

#

also thats not what i meant by challenge

crude geode
#

this is usually known as low%

small timber
#

this gone even greater into the challenge territory

#

like how does your world just not have a desert unless you alter it specifically to become like a skyblock?

hollow pendant
hollow pendant
#

thats literally it

small timber
#

this might not be directly referring to it, but this kind of also applies to "challenge playthrough" in general

#

you are purposefully capping your own resources by editing the game in a way that limits it, and the suggestion is based on said challenges which are usually not a problem at all

crude geode
#

^^^^^

small timber
#

like I will not suggest to "make every weapon and armors droppable at very low% chance on random on progression enemy" because I am doing a playthrough where I can't craft items and still want to obtain weapons to use as if I crafted them

half imp
#

so true

#

(I would hate so much if they did something like that, low% is fun because you're so limited)

hollow pendant
#

alright this is like a damn courtroom

#

im deleting the messagew

crude geode
#

this seems fine

#

it's a bandaid solution but it's not one that's going to be obvious to the casual player like potion shops or blood orbs or configs

half imp
#

it's one that if people really are looking to solve a problem they have (which can be many things we can't predict, thanks especially to mod conflicts) it'll be able to solve a lot of them

kindred skiff
#

What message

ashen warren
#

i ahve a suggustion

#

add 9 rings of hell to the mod

hollow shell
#

glad that message went without a response for 4 and a half hours
exactly what it deserved HDfailure

cobalt pewter
#

I was gonna respond but I have better responsibilities at hand

ripe owl
#

I didn't even see it clueless

shrewd timber
#

Does anyone know if a rogue is suitable for death mode at all? He has so little damage that even the shooter will envy

small timber
half imp
#

^

grim tusk
ripe owl
#

Rogue is imo the closest we've got to actual builds in Terraria

#

You can either equip whatever you want and spam the projectiles

#

Or you can go smart and do stuff with stealth strikes

#

And those require specific builds

#

But yeah, it doesn't really belong to here, I don't even know why I'm talking about all of this ech

hearty yew
#

I agree that there is logic to it, and I would be more than willing to set up a compromise where things cannot "reforge up" to the dev item rarity, if that's the main issue at hand.

#

This would be done by making the rarities non-linear, i.e. dev items with poor reforges downgrade to Violet or Dark Blue, but dev items with positive reforges upgrade to Dark Red. Violet items with good reforges also go to Dark Red, but skip Hot Pink.

#

The net result is that Hot Pink becomes a "side rarity" to Violet, specially reserved for dev items at the end of the game as opposed to other endgame items.

half imp
#

I think that would be a good solution

hearty yew
#

Imo, the way that reforges change rarity of items is really stupid. I would prefer it if, at most, the best reforge gave it +1 rarity, and nothing else did anything

#

But TML added support for it, so we support it for consistency, even if I personally don't agree with the mechanic

deft yew
#

Love me some Terraria mechanic bloat

ornate kestrel
#

Always

wide river
#

Just curious, is there a record for the most starred suggestion?

cobalt pewter
wide river
#

...
A suggestion asking for a sprite to be flipped is the highest starred suggestion of all time???

cobalt pewter
#

yes.

wide river
#

At the very least it's not a toilet suggestion, so I'll take that

cobalt pewter
#

infinitely better than a toilet sugg

drowsy plank
#

@empty veldt just saying now i think there are already plans for this? but it can't hurt to send in a suggestion to remind them i suppose. also tracer's special ability is just to have insane horizontal speed atm lol

wide river
empty veldt
wide river
#

Ye, sorry. I wasn't saying the suggestion was a bad idea

#

It would be neat to have tracers be different in some way

swift wharf
#

🧎‍♂️

#

based boot suggestion

spring saffron
hollow pendant
half imp
#

about this suggestion

#

that's basically what using angel treads does

wide river
half imp
#

it's a little slower but iirc it scales with speed wackily

empty veldt
half imp
#

and there are wings that are faster than tracers are

#

so

empty veldt
#

Dont forget theres also the 2 other upgrades

half imp
#

you can always just go for the fast wings

wide river
#

There's very little grounded combat in Post-Moon Lord, so using the Tracers is almost a waste, especially considering you could just use Tarragon Wings for the set boost

#

Re: the new suggestion, that's already planned, innit?

#

At least a rework is, anyway

long ridge
#

is it still planned?

half sage
#

it was but idk the state of it now since it was iban reworking it

wide river
#

I'm not sure. I do remember plans were made, but yeah

long ridge
#

If it was iban then it's scrapped for sure

wide river
#

I think the suggestion is fine, in any case. Even if the plans were scrapped, there is always a possibility that there are new ones.

#

Or, like the alternative states, simply remove them if they're not important anymore

glass arch
#

there are plans to at least rename the line

wide river
#

Ah, right. Because Yharim isn't a "tyrant" anymore

glass arch
#

im not positive if its coming with a rework too but theres definitely that possibility

wide river
#

We'll just have to see, I suppose.

glass arch
wide river
drowsy plank
#

this really feels like the crag and boot suggs tbh

#

not to be like

#

devplans.png but like

#

it'd be helpful if we could just get one in here to confirm/deny if these are a waste of time lmao

glass arch
#

ive heard cei confirm the renames will happen

drowsy plank
#

true

wide river
#

I'd take a bunch of already planned suggestions over the #calamity-mod-talk meme ideas that usually come in

drowsy plank
#

very true

deft yew
#

You want to talk about removing broadswords? Tip your waiters, I’ll be here all night

golden sonnet
#

Trying to remove toenail sword, FallWithinMyCalculations

bright crag
#

We have some ideas for reworking this line

wide river
drowsy plank
#

...so is someone gonna flag the suggestion?

wide river
drowsy plank
#

i would assume both but i have no idea lmao

wide river
#

I remember Shade being able to do it, so I guess devs have the permission

grim tusk
#

DevPlans.png goes against that sugg

wide river
#

Is this the mystical devplans.png

#

Jokes aside
Shade, would you mind exclaiming the most recent suggestion since it's already planned?

crude geode
#

It’s just gonna get a 🛠️ when it goes into voting wdym

wide river
#

I just wish to make sure that an already planned suggestion doesn't take away votes and screen space from other newer suggestions

#

As stated before, I suppose there's no harm in it passing, but if it's already planned then it might as well get deleted

undone cedar
wide river
#

Apparently some people don't scroll up

#

It's an unlikely scenario, and I'm probably just being paranoid, but I like to make sure

#

...Apologies, I forget myself sometimes. After all, it's not within my duties to monitor suggestions.

cobalt pewter
#

we'll never see the end of it

glass arch
#

does this new one fall into SIS territory

random talon
#

SIS?

cobalt pewter
#

very I think

undone cedar
#

Yes

glass arch
random talon
#

Oh oops

undone cedar
#

It specifically describes what the pedestal should look like

random talon
#

Sorry guys

#

I'll delete the post I guess

wide river
cobalt pewter
#

and even if you're not trying to be specific you'd skirt close to giving rock usage

#

so there's not really a way to go about it

random talon
#

ok

worldly basalt
#

you could but the rock on a pedestal of your own making

grim tusk
ripe owl
#

Jonas why did you not only leave your suggestion but also edited it to look like [Under Construction] :wires:

random talon
#

sorry

grim tusk
#

We wont be deleting the swords

#

Cuz we have plans for em already

ripe owl
#

👍

grim tusk
#

@wide river

wide river
small timber
#

tbh this is just my opinion, but for something that the dev already are planning to do, but especially that it is high effort (considering reworking the entire line), I think this should be like exclaimable? or get 🔒 as it enter voting

because in cases like this because it is so high effort that it will not really get "hasten" or "rework faster" just because of a suggestion, and the thing getting suggested is already planned to be done at some point anyway so it is not really providing a new idea

but most importantly the high effort part which means the "gather public opinion/interest" part of suggestion don't really apply just because it will take a significant time and is not something that can just be "oh since the community is interested in this we can just implement it real quick"

#

but yeah just my opinion

ripe owl
#

Sorry but 🐌

hollow ridge
#

!wiki Tarragon Helm

red stormBOT
distant gyro
#

you can tell an armor is old when it has lava charm and flippers attached to it

crude geode
#

Fr

distant gyro
#

and that's 2 whole lines of the tooltip

small timber
#

speaking of tooltip there is also Victide summoner

#

its "+1 max minion" is at the bottom instead of at the top

#

(or the entire spreadsheet worth of tooltips worth changing but I will not rant about it for now)

crude geode
#

I feel like this sugg could be shortened in some way cuz it’s kinda massive and takes up a lot of lines

cobalt pewter
#

I think the tooltips should use quotes and the actual problematic parts be bolded

this quote I mean

#

better readability at least

#

but formatting aside

isn't this a very

small issue? or is it just me

small timber
#

if you are fixing wording issue my as well post the an entire file worth of it yeah

cobalt pewter
#

yeah might as well compile everything

but good luck convincing an average cal player to star it

#

then again demik's icicle arrow sugg is all time highest voted sugg

#

so who knows

hollow shell
#

Also here I made a visual graphical guide for the suggestion

distant gyro
#

icicle arrow sug can no longer be topped

#

tbh

hollow shell
#

all of them go Red Blue
except for Summoner which has em combined cuz they're the same percentage
and Melee which has em flipped for no discernable reason

#

Summoner is kinda grouped in with Melee cuz it does still mention DR first even if it's the same line

#

Ultimately doesn't matter which is mentioned first it just matters that they're consistent cuz why wouldn't they be

long ridge
#

@grim tusk Should I delete my suggestion?

small timber
#

imo the suggestion is not really necessary, mainly because the specific thing you are suggesting will be happening anyway (as in those specific weapons are among the ones targetted to be reworked)
but yeah sometimes dev plans might change, or not

hollow shell
#

(I'm obligated to mention they were among Iban's list of things to rework)

#

(He had a full mechanical rework ideas detailed for every sword and sprites made)

#

(Whoops!)

cobalt pewter
#

the

long ridge
#

That's part of the reason I made the suggestion

long ridge
#

So I wanted to know if new plans had been made

hollow shell
#

mm

wide river
#

@worn pike I'm pretty sure you've just broken two suggestion rules there

wide river
#

Yeah

worn pike
#

Which ones?