#suggestions-discussion
1 messages · Page 113 of 1
buff stats slightly
buff dash a lot
The stats should be worse than cobalt/palladium, but a little better if you consider the free slot
... or honestly
maybe rework the whole armor to be a precursor to reaver mobility
Little combat stats, but boost mobility notably
same could happen to ninja!
that way ninja and assassin have niches that aren't just "we're better than the other armors so use us"
Chances are if they refuese to buff ninja they are not buffing crystal assassin
what did the ninja buff suggestion say again
I'll look it up
The ninja buff felt like it focused on stats
I feel like if you provided an argument focused on providing a niche not based on having stats, but based on a fundamentally different use than other armors, it may be accepted
I didnt want to be specific so that they can take it either way
Looking at crystal again; we do not need an armor stronger than cobalt or palladium as they're plenty strong
But from what I heard from Venus (?) They did suggest something along the line of what you provide/turn into mobility armor but get turnt down
Which is why I am leaning towards stat change because it is the simplest buff, because chances are if they ditched ninja armor it will be hard for other armor rework/mechanical buff suggestion to get through
Based on the fact that Shade asked why the suggestion should happen, I'd say it might be a less than desirable fix
Mm, ok.
Defense damage is arguably underpowered rn
It’s still a part of it
So like. Don’t have it in there.
@ashen warren suggest the two things you want separately, they are not connected to each other
for the projectile visibility you should suggest to "Make Profaned Guardian projectile more visible" by itself as a suggestion rather than combining both, and provide the example you give (like filter/outline projectile etc)
the 2nd part of defense damage and "500 damage big rock" is not a thing, unless you are playing Master FTW Death Mode or something
the mod is balanced around Expert Revengeance Mode
Me when Defence damage still happens in godmode
yeah profaned guardian have very shit visibility
potion of omniscience when it
especially if you fight it in underworld, it can literally have one of its projectile come from below (if your ground have any lava) and completely mixed together visually
potion of omniscience should not be the sole solution for a problem that can easlily be fixed in a non-bandaidy manner
in this case it is not just "hard to see", it is that some of the attack use literally the same colour as lava which makes it so it is completely invisible
i mean this is a lot like cryo so at least in the meantime
im sure they'll get around to fixing it soon
basically yes
that doesnt make the suggestion invalid
in fact they didnt fix cryogen projectile visibility until 20 suggestions or something got passed
maybe Crys AssAss armor change could lean into enhancing the multiclass aspect of the armorset?
@ashen warren oh right before I forget, probably should address Underworld too for Profaned Guardian
because in my experience it is even harder to see than Hallow because it can just mix into lava as mentioned above
if you don't mention it people will just tell you "well you can't see it in Hallow so just fight it in Underworld"
could be a muted version similar to how gemtech incentivizes weapon swapping
make Omniscience give outlines to projectiles 
yeah seems about right
Future content sugg
This might be a cool change to both buff the stats and enhance the multiclass feature of the armor @wide river @small timber @half imp @grim tusk
+2 life regen AND +10% crit for 5-8 seconds if a weapon of another class is used.
both bonuses are disabled for 3-5 seconds when hit for more than 1 damage (because it's annoying when a slime touches you)
- It pays homage to the passives of both Palladium / Cobalt! (just a cool touch lol)
- Potentially works as a small step up from T1 hm ore armors, but still weaker than T2 ore armors
- Incentivizes weapon swapping every 5-8 (tbd) seconds, otherwise the armorset is weaker than T1 hm ore sets
I do think leaning into the multiclass aspect is key to making this armor unique, maybe a dodge dash on top of that if it isn't too much
I have slight personal desire to see CA be used, since I use it decently often in Vanilla terraria and like it
getfixedboi needs no balance 
@restive kraken get fixed boi do not exist yet, this is a future content suggestion which is disallowd
Master FTW is not get fixed boi
I mean sure but yeah it is never gonna happen because specificity
the unfortunate truth 
well then it would always be swapping
and only swapping, maybe forcing high damage slow firerate weapons
that's a good point
yeee I like that
the suggestion of all time
I have hope!
and I have already said this before but I will mention again
Gem Tech & Crystal Assassin both are multiclass armors with mineral-like themes
Gems are specific types of crystals that are precious / rare, making gems a tier above crystals, much like how gem tech could be a tier above crystal assassin
It would make sense for CA to craft into Gem Tech armor, even moreso if the previous change was to be implemented!
of course with the permission of the donor @ Lilac (who is pretty active here)
I think that's probably too large of a rework
it probably makes more sense to be mobility focused
very true
it's pretty ambitious
actually no fuck that
it's literally just adding bonuses if you hit something with a different weapon
it's such an eloquent change
incentivizing multiclass, which is a hella fun playstyle
sure but it's still a huge change
Completely changing it's existing niche
imo it makes more sense to reinforce the existing niche it seems to be targeting
the niche it has now is being a mobility armor
cause imo the multiclass is the bigger niche that needs reinforcing to me
It just... Isn't very good at it
It's not really at all multiclass
besides just... Having all helmets in one
it doesn't do anything multiclass specific like forbidden, gem tech, fearmonger do
which are true multiclass armors
hmm
It's also clearly meant to be the queen slime mirror to ninja armor
like slimy saddle to pillion or slime hook to hook of dissonance
so what you mean is
it does practically the same as forbidden at least
gives related stats to the classes and have a quirky passive
we should delete the dash from Crystal Assassin Armor and give it 30% movement speed as set bonus instead
that way we can use counter scarf dodge with crystal assassin armor 
huh 
30% move speed sucks
especially in hardmode when wings
simply give it 1.5x accel or something stupid
sure but it does almost nothing in cal
once you are flying
move speed barely effects air speed in cal

no
It's bc cal had to nerf move speed iirc
they made it broken on accident
but now it doesn't do almost anything to air speed
God what's going on in here
Like five minutes ago you were discussing the CrystAss
And now there's like a hundred new messages
still discussing assassin
no make it worse
bc of the cal buff stacking with other stuff
so I believe that it's now worse than it was originally
Please no
that would be worse
earlygame without movement buff is so much worse
did they ever change the movement speed formula?
or they just nerf every movement speed sources to make it harder to stack
because if they havent change the formula this should still apply
TLDR movement speed is not really useless, it is just it have a "breaking point" where it starts to be extremely effective for air speed
but since movement speed stacking is harder now it is way harder to reach said breaking point
(50% MS is default if you have no speed bonus because of the buff)
0% vs 25% move speed with different gear
(frame skip was on, that's why it stutters sometimes but the timescale is the same)
I think this is the best way to really show it
wow
it's really not much on wings
and for boots, the big difference was in accel more than top speed
For the record the tests were:
No gear, walking
Fishron wings, flying
Drew's wings, flying
Celestial Tracers, flying
Celestial Tracers, walking
woah that's interesting
I could test with higher move speed when I get home next week to check out what XPC said about a breaking point
it is also strange that angel treads seem to have extremely big impact on flight speed eventhough you have the exact same movement speed especially at high movement speed
assuming they havent change formula (can refer to the file I posted above)
treads have a custom run speed threshold that probably has something to do with it
I'll do more research later
(for reference all the test done just fly up and start flying left/right, rather than run and then fly which is what you usually do)
Even if MS is good, it's only real good in extreme amounts it seems
yeah, which is what I meant by it is not "technically" useless
just it is extremely hard to stack that high
(and also exactly why things like ninja armor giving 20% is worthless because you need to get so much more from somewhere else for it to be worthwhile)
which means maybe we should suggest a movement speed rework
make it so like
it's good in low amounts and not busted in high amounts
bc as is without focusing entirely on speed it's kinda crappy
something that will work immediately is like give back the Quick scaling
25% move speed in my video is like, 2 accessories at least of move speed
not counting reforges
4% pre-HM (due to running on ground being more relevant on pre-HM which MS have a bigger impact on)
6% HM
8% post-ML
something like that
does it account for the 50% base movement speed given by cal?
at least according to stat meter it is 50, not a formula change
ok yeah, just to make sure it is not 0 vs 25
yup
let me just slap on 175% MS first before suggesting to revert Quick nerf to make sure the file is still correct
because Quick is currently just useless, it need something
ok 175% MS still apply, posting it (exactly the same)
This is a very good and informative video
Legitimately.
No better way to demonstrate the speed differences than to overlay them simultaneously like that
yeah it looks like an actual legit speed comparison video
@sand jewel
@sand jewel a suggestion that wants exactly the samething was just posted yesterday, vote on it instead
oh woops
oh there is even one that is passed
oh nvm that one has eutrophic glass
oh lol
it is kinda funny how they add an entire furniture set but no walls for it
yeah that's weird lol
they even updated the furniture to specifically use that block
anyway taking mine down since it's a duplicate (also that person knew more than me lol)
(most) of the furnitures/building items completely depend on whether the art server provided the resource anyway
if they make a set of furniture they will add it, it just happens that no one created a wall texture of these theme
nah heart is spriting those
Do you guys think lunarian bow should get a buff ?
For a post-slime god bow it falls insanely weak against WoF and even Archerfish has better damage output, which is post skele
Even it’s gimmick(sliding when it hits a block) is practically useless against WoF so I can’t see any proper usage of this thing
the gimmick I would completely agree on though
I don't see any proper niches in using it
is this the newest update?
what you want to shoot to the floor when most of the time your wof arena is with platforms?
it doesnt have piercing btw
yes, 2.0.2.001 (basically the patch before the newest one, and the newest one is the hotfix one not the big patch) and as far as I know there is no chances made to lunarian bow in the newest patch
Well if it’s true that’s fair
maybe my build was bad because my experience was that it performed worse than any other option
was also missing wrath & rage but shouldn’t really matter when comparing with other wps
do note that most of these comes from basically perfect arena
so if your arena is like, non-existent for WoF it probably will have an impact because that means an inaccurate/AOE weapon is much better than an accurate/single target high damage weapon
but yeah #1042197406776827914
thats prob why 
ty
also i dont think everyone is using both wrath and rage, i do know theyre easy to just buy now but, its still some money youve got to get there
grrrrrr mod potion availability and their consequences on my silly weapon testi
uhm akstually you could fish in the crimson island
theres no water there youd have to create the lake yourself
also not big enough for proper fishign bonuse
eitherway that's a whole other Thing
well yeah it’s just technically possible
we should keep having evil exclusivity discussions it would be very useful and definitely not end up with this channel screaming the same 3 things at everyone it would definitely be a useful expansive conversation
it is extremely easy, just kill a Queen Bee
and then Witch Doctor just starts selling it
I am not suggesting that you do it but those test runs use optimal equipment
what if not every player spends that much time getting money
ofc they dont cost eight trillion platinum but there may be players that dont just use the funny easy money getting ways
of which planetoid mining is already nerfed i mean
i personally think that's not exactly a good thing
Optimal Equipment and Playing Strategy is what a tester would use, it makes sense right? you're balancing against optimal
it is not big money
if you are at the point where you kill Queen Bee you will have way more than enough money
potion only starts to have their price inflated when you enter Hardmode
BUT THE COMMON PERSON DOES NOT
theres almost 2 million calamity players if averaged i am 100% certain people will not be using optimal most of the time
Which is an inherent issue with how balancing is done and its not really fault of anyone
I just think balancing shouldn't be done with only optimal
at pre-HM all of them are very cheap (unless you buy literally everyone, nightglow regen ironskin endurance rage wrath lifeforce heartreach switftness.......) instead of just buying the one you cant craft
Correct me if I’m wrong but those ar for comparing weapons and not about the actual time right?
those are actual times
i generally also don't agree with time testing but that's a bigger issue i cannot fix (as in, i cannot even conceptualize anything to fix it) because it is reasonable to do it this way
but it also makes damage look like the only important part of a weapon eventually which is obviously a preventable slope but i feel calamity fell in it quite a lot of time
ik just asking if the time alone matters other than comparison between different times
theoretically could also account that if you test with optimal gear, you get lower killtimes than the wanted
but yes i agree with this tbh,.,..,
basically an absolutely "average" weapon is supposed to kill WoF at 2 minute (in Expert Revengeance Mode)
that is the only meaning of the time if you are asking it
funny thing is the setup isnt even supposed to be optimal
that’s it thx
the setup is supposed to be "you have some damage but mostly defense and mobility"
the only "optimal" thing about it is rage and wrath potion, which as stated you can buy
ofc it runs into the issue of time and manpower but ideally balancing would be done with a variety of builds from suboptimal to optimal to get the sense of how real players would really feel with this gear
there's also the problem that testers know what you have to dow hich is kinda completely impossible to fix
or not do boss tests in a vacuum too but in actual playthroughs but thats another thing
yes
tied to this in some way
players do not fight bosses in perfect arena vacuums where they know exactly what theyre doing most of the time
funnily enough in pt I actually go for even more optimal setup because I don't want to retry bosses, like ever
and while one as a tester can try and play suboptimally too ultimately Knowing The Thing hinders your ability to experience what an actual player would
so my pt setup is even more minmaxing than when I am just trying weapons
so the sensible thing will be just "use not very optimal setup", which in this case they are pretty much not super optimal
they are optimal in terms of balancing both offense and defense (and mobility), but for damage no you can do way better than the ones being used
not every tester is god at the game ofc too i want to say but being a tester does mean that youll probably have more expansive knowledge and a better game sense than a lot of players so asasafasfa
crying
when the issue is complex! (like in real life
how hard will it for the player to figure out that ranger emblem boost your ranger damage?
not very
and "oh here is a new armor I should probably use it"
how hard will it be for a player to figure out the optimal setups for every boss? some time, unless directly asking
those are like
completely different things
because they are just Basic How The Game Works
like I said, you assumed optimal setups are being used
i am talking game sense, deep knowledge of what and how a boss will do things
the only one I know is bullshit is WoF because no one wants to bother (as in they use basically perfect arena), for others pretty much all setup are not optimal especially offensively
the general knowledge of whether or not a weapon is good also too
a lot of people come to this server simply to ask whether a weapon is good
they can't really tell even if they use it
which is why weapons are done independently by themselves
none of them are with "mixed weapon" or something like that (except Scal because some weapon can't kill hearts whatsoever)
i cant speak for everyone but i do tend to use multiple weapons in fights
simply because it's more fun that way imo
i know a couple of friends do too but ofc that doesn't really mean anything
not really something you can parametrize in balance because obviously you are not testing every possible way of playing or combination
which is perfectly fine? what are you arguing against?
the point of testing is to get weapon to the point where "it is good"
i am not arguing against anything?
so that if you use multiple weapons all of them feel good to play
i'm just saying it is very hard for a tester to get the same experience a "normal player" would, which is not something easy to fix and can create its own issues
simply because they are a tester and for that they have to know more about the game in some way than a "normal player"
reminds me of the whole nohitter is adrenaline op thing
which is why weapons are done on an unoptimal setup
it was talked about in this channel a lot, the idea that you could think adrenaline is too good because you're very good at dodging while the "normal player" isnt
obviously not really a problem inherent with nohitters just with
being skilled because youve played game for a thousand hours
i mean yes xpc
but ultimately terraria is not just numbers on an excel
you have to play something, even the setup won't completely replicate the experience of a "normal player"
I still don't get what you are arguing against
i am not arguing against anything
i am just commenting on issues balance had has or could have
imo weapon testing is a "background/internal work" to get weapons to a stat where it is good for the player to use, it is not supposed to simulate "normal player experience"
well yeah
aka it is just attempting to tweak the weapon to a point where normal player feel it is good to use in their playthrough and thats it
i mean yea
and for a normal player to have it feel good you'd have to balance it around a normal player experience
this is why player feedback exists
because a dev/tester team aren't normal players
which is why I stated specifically for WoF it is full of shit, and I admit it because of the unreasonable arena that you can't expect from most player
again, i am not arguing against testers or anything stupid like that
i am just saying it's a thing that exists
but "spending 8 gold to buy rage and wrath potion from Witch Doctor for easy damage boost" is not something that I will treat as completely out of the way for a normal player to do
that's fair
but remember its not just 8 gold
a player will, expectably, fail a couple times at wof
you have a lot of way to get money at that stage
that does make it a whole shakier because it's now based on skill level and the current mental state of the player and a wholla bunch of factors you just can't be thkining about because it's unreasonable
you can even just rapid kill king slime if you want
you cannot just assume that if the player fail 1 time they will surely also fail 1000 times more and never improve on anything from all of it
im not assuming that???
im just assuming it's more than 8 gold because i think everyone can speak for not really firstrying all the bosses on normal playthrough, even hardened nohitters, it's kinda normal to fail a couple times
eitherway if you say the setup isnt really optimal then its whatever
i don't have a problem with that
yes it is more than 8 gold, lets say they die 20 times, 1 plat 60 gold
is that "a lot"? somewhat
is it an amount that is completely unreasonable at that stage? no
yeah they are purposefully unoptimal especially damage wise (except WoF because everyone used basically perfect arena due to the boss being a WoF)
holy shit
argument
The idea is to have an unoptimal setup, although that is hard to achieve of course
We want weapons to kill bosses in the killtime, when using a fairly balanced cocktail of offense and defense
Having that middle parameter makes it easier to balance stuff, since you can usually cater to both pure offense and pure defense in a satisfying way
Of course, testing with more varied setups would be great, but that'd either require even more testing guidelines, or relying on tester intuition
In both cases, a solid amount of people testing
and just needing even like... two tests of a weapon makes it that much harder to do
the moment when beetle and chlorophyte armor
(and plaguebringer, and rogue daedalus armor, and maybe melee mythril and adamantite)
yeah exactly
yharim's crystal doing double damage with chaos stone and drat bow just get nohit level performance on unoptimal setup
(and omega blue armor)
I agree that we need a more natural approach which considers viability in a playthrough setting would be good
We should consider things like crowd control, exploration, means of obtainment
But to do that, we need to rethink how we test stuff
imo that is really not desperately in need of being adjusted right now (out of boss fight aspect)
since it will naturally be adjusted when things are being balanced on bosses
eg: if an AOE weapon get on time on a pure single target boss chances are it will be viable for all events and crowd control
meanwhile a single target weapon that get on time will be worse against events and crowd control but that is to be expected, and probably do better on single strong target eg: Moon event minibosses due to say accuracy or weapon property (eg: slow firing high damage weapon)
I dont think the current out of boss fight combats are really difficult enough for a need of extensive testing specifically just for them, especially with how lots of stat bloats are being removed or lowered (post-DoG moons, post-ML blood moon etc)
the problem is actually more that there really is no "difficult" combat scenario out of boss fight, the hardest you can get is zerg potion when you are undergeared which you basically bring upon yourself for farm efficiency
yeah time and manpower are the obvious problems here
It was
quick when somehow it's nearly as bad as arcane rn
at least for most of the game
earlygame quick is fine... but so is arcane
The movement speed enthusiast in me approves this suggestion
Though I'm not sure if it's a good decision
The current bonuses, although not too big, are good
I think one glaring issue is the lack of post-ML speed accessories, which forces you to spend more slots using technically obsolete gear
How so?
I've never found Quick a bad modifier, let alone Arcane level
i mean if you watch the vid it show just how little effect ms speed is having atm
I think mainly is just
you can either have Quick in pre-HM to try to outrun bosses by stacking 3-4 other movement speed accessories
or get +20 defense and be near invincible for anything but contact damage
@bronze tendon only reason this doesnt exist yet is lack of rubblemaker from 1.4.4
speed doesn't do much at all to wings
0 vs 25% speed, no other effects
In order:
Walking
Fishron Wings
Drew's Wings
Cel Tracers, Flying
Cel Tracers, Running
that's basically 6 accessories of quick
(also, technically it's 50 vs 75% speed, as the base cal boost exists)
since late game you fly so much, quick is basically pointless late game
it's not AS bad as arcane, but it's easily second worst late game by a huge margin
This could definitely work, but at that point it becomes a balance suggestion
The original suggestion is also kind of a balance suggestion, but I think it's enough of a normal suggestion to stay here
Yeah, but changing movement speed doesn't only affect wings
You have to consider that ground speed is still very important, and it's not as simple as "let ground speed be that high"
There's Soaring Insignia, which is a solid boost to air mobility, but... that's about it
I agree that players should be allowed to boost aerial movement more, just dunno if this is the right way
you could always just change how it effects wings, i keep hearing angels treads have a really weird effect on wings being a lot stronger than their listed stats should let them be
yeah
I think that reworking the formula is a better way
Me too, when I'm home next week I'll make a more complete comparison
@bronze tendon I believe the devs said they plan to make it placable with the rubble maker from 1.4.4
yeah i already pinged them about that, they don't seem to care tho 
Oh, my bad didn't see that
Dont mind me not paying attention.
And that is me not being on Discord.
Thank you for the info, will be a great addition to building.
cool lol
@mint nacelle We did want to add that, but if I'm not mistaken, tMod doesn't currently support it
yep this is planned and will be implemented as soon as tModLoader supports it
(It probably could be done now, but it wouldn't be very uhh stable, I'm guessing)
pretty sure it's already made iirc
Good. It's not in the current version of tML, so it can't be added
Sprites were made but they were from an exodus'd dev so I don't know if they can/will use them anymore
God, it gets harder when your team crumbles
it can be done, I've heard of other mods doing it, but yeah
it's not worth trying without official support
Oh
Well, I hope they can be used...
Damn, that background looks cool
I think we do plan on having a Crags background at some point
can someone embed it here?
neat
A shader would be way easier than drawing a whole new background, can at least be done in the meantime
Make it a crimson shade?
indeed
Cause why not
I am going to stab the next person to mention infernum in suggestion
maybe it's getting copypasta'd 
The lava isn't crimson anymore tho
Though fancy is better
probably because the hp bar just looks like that
who genuinely uses the bar healthbar anyways
me
what for
You guys have health?
so true
Sometimes infernum does it right
Yeah, Infernum does a lot of things very well
Sad that it'll only have 1 more big update
this update in particular is big-and-a-half
much more is being done than was initially planned
ah, alright
yeah whats it got now, 3 boss reworks plus the abyss and a butload of new attacks
in 1.4.4 (presumably the update tmod is gonna add support for custom bars anyway) there's going to be a version of the bars with numbers included which is what i use in vanilla, and i will presumably use it in cal when it is added
i just can't live without actually being able to see what my health is numerically at quickly tho lmao
indeed
me
wanna throw hands?
remind me later
@grim tusk Sorry for pinging you, but I remembered that you had some doubts about my suggestion.
I just wanted to make sure that you got to see my thoughts on your question
Just thought I'd ask about it before it gets into voting
Yea add this
Oh now that I want to reply ping it didnt
Oh well you’re here anyways so 
Ok, thanks for the feedback!
LGL said almost all bosses are getting changed and some are getting complete reworks
@rich oxide that's not really a suggestion. There's a bugs forum channel where you can report the optimization problems
Thanks again
has any one suggested that rarity colours not go into next tiers for weapons post-moonlord, it just felt special progressing through those but prefixes can bump up a post-DoG rarity into the pink
What next tiers again?
isnt that just how rarity works
yes but it feels weird, i was quite used to the previous calamity rarity system
grr
thing is, at the post-ml stage, you'd be stupid not to reforge the weapon all the way to its best rarity, its a very minor preference thing but i'll suggest it since no one has
@hollow shell (the Onyx Excavator key suggestion went into voting eventhough I think it was mentioned that the specific function will be provided by rubblemaker in 1.4.4)
@bronze tendon - Your suggestion has received an updated status!
[Make the Onyx Excavator Key Placeable]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
Eh. That works too
And now watch 10k more of the Onyx Key request
I personally wouldn't think so
They're not asking for a reversion necessarily, they aren't motivated by making something into the way it was before
They came up with the reasoning organically, it just so happens that in the past the system was already like that
Oh well it either dies in voting hell or gets denied
if it's just going to get rejected anyway it feels weird to let it waste a slot in voting
idk maybe that's just me
Who wants some non summoner exhumed weapons?
more exhumed weapons will be slowly added
iirc only items that are important to the lore get exhumed
So until we have more of those we aint getting more exhumed weapons
this, if you are going to reject it, boot it now then
enchants and exhumed weapons will have to go back to the drawing board due to scrapped cont
well no, you don't need to assign prefixed rarity for it to still use mod rarities
yeah, not asking for a reversion, definitely prefer the items actually having colour when picked up and other rarity support stuff added in
Mage:
that's just summoner but far less steps
both summon magical things, one of them keeps the magical things active while the other typically just spawns more of them that die after some time
the only non mage/summoner weapon that ive heard can be exhumed is braelors axe which is coming later on
idk you got the rogue axes
it could always be a photon ripper situation
a weapon and also a tool
which would also mean its melee
Axes are not defined by a class
If someone so desired they could make an axe a ranged weapon
Would be epic to exhume it into Catastrophe’s sword or something
exhume feral claws to get cataclysms fists
Honestly a sick idea
I've never used it in a serious sense, but it would be absurdly fun to make a parkour course with that and Auric Ore
Like a Getting Over It style parkour course
smh I literally talked about this earlier
(like weeks ago)
Exhumed phosphorescent gauntlet would be sick
what would it do though
Could work like the Hades Gauntlet
catastrophe and cataclysm exhume weapons for melee
Phospho but with more damage and self-knockback and it would also have a long windup
Landing a hit would let you spam it to shoot fist projectiles for a bit
sis 
(You don’t see me making an actual suggestion out of this
If ur friends with one of the devs you can skip suggestions entirely imo
do i need to add more trols to the message

@real oracle #1042197406776827914 but also scaling is dumb
If you want to make a suggestion to just add more water debuffs just say that
i think they already know but it can't hurt
probably
the water debuff population is in severe drought
I only suggested scaling because hardmode does exactly that
technically this is both a balancing and a progression scaling dont atm, so i think just moving to "add more water debuffs" would both lead to a more accurate reasoning, while also not breaking the rules id say 
but another debuff could be better
yeah and i think they want to ditch that
vanilla just has a stronger debuff now
caldev has been very diligant about killing every possible instance of scaling they can find
im sure crush depth will be hit eventually too
Ok, I'll try to change it
👍 gl
Ironskin
I AM GOING TO MURDER YOU
ironskin and warding are not real shut up shut up shut up
smile
ironskin makes me extremely angry
Defense actually has a purpose for scaling, unlike debuffs or weapons
tbf warding and ironskin scaling is mostly because it'd be weird to have hardmode and moon lord locked reforges lmfao
Remove damage reforges 
and ironskin being turned into like 4 potions would suck balls
They technically scale
Remove reforges 
Society if Terraria balance wasn’t supported by a four-dimensional layer of rotten scaffolding and weird code
im pretty sure they stay at 4% damage throughout the game
So true
so very true reforges did not need to exist 🙏
The joke was they get more effective through the game due to base damage increasing
crit chance is permanently locked to 1%
turn crit chance into ror2 crit chance like that one suggestion 
Honestly, if increasing crit chance was only available through accessories, and not through weapons or reforges, that would make the system so much better
The more I think about it maybe crits are just bad game design
it's ok it's only 0,05%
This is so true i hate reforges
is there any game where a random crit is actually balanced
LOL
Crits aren’t bad imo
They serve the purpose of being a secondary damage modifier
each 1 defense is 1% less damage
Endgame melee doing -360% damage
i think mechanical crits (crits given upon validating a certain condition) are good, but random ones just introduce unneeded variance on an already messy system
like unless your battle system is the simplest thing on the planet, (random) crits are just going to complicate it even more
I mean tbf terraria is simplistic
on the surface yeah
There's two ends of the spectrum
One end where crits break literally everything
The other where they do literally nothing
because your skin is made out of iron, your move significantly slower and cannot regen
balance :D
when i say simple i mean like. paper mario simple
alcohols be like
soooooo true
Unfortunately any suggestion regarding crit chance is almost guaranteed to be a grand scale suggestion
Just because crits are such a major part of gameplay
i dont think it's cal's place to deal with them anyway so idc it's just very funny to point out
Indeed
It's too far gone
the only change that would not break the game is like
uncapping crit
so at 101% you could 1% chance to double crit
it could still break stuff though probably
mechanical crits are amazing
one of the reasons i like dead cells (also because that game is fun as fuck but thats a different topic)
Actually, about my suggestion, I'll include sickness and electricity since they're affected as well
more non-fire debuffs would be nice
Considering Fire debuffs have almost the same amount as Sickness, Electricity, and Water debuffs all combined, yeah
I changed it, let me know what you think
If this vulnerability system is fully developed someday it would be so cool
It would enable a true support playstyle for other players
with things like water and slime gun, or inflicting irradiated
and flooded arenas being more important if a strong electricity debuff is added bc of the potential 10x debuff damage
I like it. I'm a bit biased toward debuff classes, but it should be good.
Not to turn this into genshin reactions or something like that
but electricity with water is cool and currently not very useful
It'd be really cool if like
If you had three debuffs of varying types, they could all be deapplied for a big boost of damage
ok removing it then
👍
we should just get more debuffs period like dw it isnt bloat it can't be any worse than fire atm lmfao
This would be op when playing multiplayer and not that good when playing solo, but it's a cool concept
If it ever got implemented
And that's a massive if
It would likely be percentage based, to be viable in the later game
Because if it was a flat value, it'd become irrelevant in the late game
Or it would demolish everything in the early game
Yeha that's a good idea
I think it'd be too complex for a suggestion, but it would be neat to see implemented
It's also a Xenoblade reference but that's besides the point
Obviously when I say "add more debuffs" I mean make already existing weapons inflict a new debuff and nerf their damage accordingly
Accesories is harder
yeah I get that
I think I'll add it to my list of mods to make
I've got two others from here as well
oh that's really nice!
They're mostly involving debuffs and elements
that's very cool
Maybe once I figure out how to make a mod, I'll make one big mod based on elements
hoping that day comes
And if I figure out how to add mod support, I'll make it compatible with Calamity too
sickness alr gets strong debuffs
I mainly like this as a way of having you use more weapons and accesories
also im pretty sure that one seadragon debuff suggestion exists
strongest dps is plague with -50, it's not bad at all for that stage, but it's not a sickness debuff mainly focused on damage and it falls off really hard post-ml
Oh yeah, cog's suggestion
sulphurous poisoning

half of dragonfire actually
since strongest cold debuff is nightwither with 100 dps
if I leave it I should add cold as well
but then I basically ask for everything except fire
90 damage per second versus the 1300000 health of Yharon
also i just realised how useless sulphurous poisoning is
pretty much all sulphurous poisoning is dropped from one boss: old duke
which is before dog
that isnt affected by ANY DEBUFFS
since it's the first time I do this suggestion thing and I think you need to keep it fairly simple
(except funni shellfish)
sp was initially vile toxins and exclusive to scourge of the seas
If someone were to only kill Yharon with Sulphurous Poisoning, it would take 10 hours if I did the math right
so it's not made to be powered with old duke in mind
oh right
you're forgetting the vulnerabilities tho
your best shot with sickness is probably still viral sprout gin toxic heart
it is viral spout
im not sure how good it is on tier
can we just get rid of dog being immune to everything
That would still be 2 hours
ok, let's check the strongest fire debuff now
in terms of dps
imagine if yharon was vulnerable to fire
Looks to be dragonfire
we need to treat it as a % increase in your dps
what's the average dps of any class pre-yharon
Going from Sulphuric Poisoning to Dragonfire halves the time to one hour
If Oiled is applied, the time goes down to about 52 minutes
dragonfire with vulnerability deals almost 1k dps
not counting increases from alcohols
and with vulnerability and slimed it deals 1.8k dps
The average dps at around that stage, I'd say, would be about 8-10k dps. At least, based on killtimes.
So let's say that it would be about 15% of the players dps
so not counting alcohols this means a 20% damage increase
Yes, about
or 15% yeah
not bad at all
now let's not forget yharon is not exactly vulnerable to fire
so the idea is to get this +-20% dps with all debuff types
Not only Infernum, but Fargo's as well
tfw cal's problem to fix an issue with fargo
At least infernum is used as an example and not the reasoning
Unlike several other suggs
Luiafk
Several mods have instabridges
The suggestion title says fargo's instabridges
the instabridge in question behaves the same way
@jade kraken Remove the mention of Fargos, other mods also add instabridges too
(Also with fargos specifically, mini instabridges exist to attempt to avoid these issues)
me when you're not supposed to fucking cut your underworld in half because of a single boss
The Calamity playerbase when you aren't supposed to delete the world for the Eye of Cthulhu arena
In any case, the Brimstone Crags are perfectly fine for an arena.
The instabridges literally have like a warning on them to be careful to not destroy stuff with them
Hope I didn't mess that up
why
why wouldnt you just use the money trough tho lmao
- sis (?)
it's not really an SIS it's kinda just asking for a sort of med box/1.4.4 mech cart kind of idea
it just feels pointless because money trough already exists
da one inventory slot though!!!
sooooo true
yeah not really a sis
Yeah I don't really see the use until I used it myself but it's actually great
*didn't
The extra slot helps
Sometimes you have a lot of coins in a dangerous situation and it's possible to store them
huh
just making me thinking about 1.4.4 void bag literally just being an extended inventory which like, who cares about a slot at that point
also these so far are just things you can do with money trough still
Like if a boss dies and you restart or if it's a boss like exos that drops money part way through
Can't really just pop out a money trough mid boss
brother
EXOS
People do that?
no because who cares
exos of all bosses to make an example of
there are easier ways to get money
by the time you're in ENDGAME money doesn't matter
I used exos as an example because that's the one I did recently so I know it's true lol
me having 10 plat in preHM 
you see. people forget void bag exists.

i love solving unexisting problems
so true
It's also just way less tedious to be able to quick stack
This sugg would probably be quite (very) hard to implement
but
It does have a pretty big consistency precedence due to the fix we did for Hermit's Box
Yeah I wasn't sure of the coding specifics but I understand it being a huge pain to implement
money trough is literally the exact same thing
Indeed, however, I don't think it's inherently a "grand-scale" suggestion, so it might be able to pass into voting
It's why I suggested a hotkey basically
Which isn't the best option imo but
Better than nothing
deerclops permanent upgrade 
Even though atp I'll admit it's even less of a difference
I'll upgrade you into dead permanently
awesome
Are you seriously complaining that the boss that doesn't give anything worthwhile would give something worthwhile
fr tho i think bobbit upgrade a la mech cart would be a more realistic kind of permanent upgrade than this lol
and money trough
deerclops is like post eye
Some people don't like using money trough, or forget it exists
it depends on who you believe
See: Void Bag
haha nice one manny
how do you forget money trough exists
I prefer Money Trough over Chester
I can't deal with the way Chester moves, I prefer it just being a static object
But that's me.
Deerclops you can do pre boss because it doesn't despawn
people don't like to use X is a shitty argument
pretty sure cal despawns him
When the blood moon never happens
and yea money through is kinda better
I don't think so because I died tonnes last time lol
that's a problem with blood moons
Unless I'm completely off
(it isnt actually bride and groom spawn in graveyard and drop blood orbs)
what the fuck
they're blood moon enemies 
the more you know ☄️
the amount of people who know this:
how many ppl are in this chat
no theres 3
me and the voices on my head
on
we're controlling you like mr. ratatouille
deep sigh
Look.
Some people don't do the same as the majority, and may prefer things to be different. That doesn't mean we should always cater to the minority groups, but it also doesn't mean that we should never cater to them. If it would be possible for Cal to do, then it would be a nice thing for people that don't like Chester or the Money Trough.
How's this, if it doesn't pass, I'll try and add it into a mod I'm planning on making. Deal?
sure lol
Please don't take this as being rude. It's just my personal opinion.
it just feels silly but yeah it's up to democracy if this is worth doing lol 
Sounds cool!
Yeah I can only speak personally here but for me, there's enough added QoL to having Chester over not having it that I can't really justify using any of the cool Cal or vanity mod pets (and there's not a mod for this as a standalone thing that I could find, there's one that makes Chester a light pet but that just removes more QoL)
I get that seems to be more of a me thing based on what everyone is saying though
Still would like to see it but completely understand the perspective of money trough doing enough
What’s the other pet item theyre talking about that has a permanent buff?
hermit box
Ah
I understand and kinda relate to the suggestion
But well, being a storage unit is part of Chester's inherent design :p
And you can always use Money Trough
exactly lol
Yeah I just
Use the trough
Fargo's Mutant makes it follow you anyways if you grab that so 
it's a cool idea but not something I feel like is needed
still need to get around to making a bobbit perm grade sugg but that needs 1.4.4 for basis
I also personally despise chester for getting in the way of auto cursor
especially with crystal crusher
please make it mine normally on L click
autocursor does not play well with rclick to mine
In Calamity's design philosophy, should a combined accessory be strictly better than each of its components individually?
no
(as made obvious by the camper)
a combined accessory is usually supposed to be better, but not always in the same ways
ie; core of the blood god gives less boost to healing potions and less max HP than Blood Pact, and loses the damage bonuses it can give too
but in exchange you don't get critically hit and also have the flesh totem effect
or another example; Mechanical Glove
melee emblem gives 15% dmg and power glove gives 12% speed, but it only gives 12% damage and speed
It's better, though, as it only takes one slot
@deft yew Seeing the latest post in #suggestions-voting by you.
We already had planned to make a Brimstone Crags backround already, we already have concept for it.
So I guess your suggestion was already technically planned.
so someone should probably mark it as planned for implementation, right?
Yep
Was it 🛠️ or ✅ for these?
🛠️ for planned


@deft yew - Your suggestion has received an updated status!
[Recolor the underworld background while in the Brimstone Crags]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
That was quick
zoom
not really what it was going for
because if your world is so old that it only have vanilla biomes (not even old version of calamity biome) then there is really no way to solve it
because most (if not all) the blocks you mentioned are obtainable as long as calamity mobs can spawn
brimstone crags are unob in those worlds
I will say
Despair Stone drops the brimstone crag blocks
Sulphur Sea Side Changer type item
only mob that drops brimstone slag is despair stone
if the world is so old to the point that you don't even have that mob then there is really no natural solution to it
Like for example
guess what
probably will have very bad impact such as deleting player building
yeah that's why it's a debug item
they're getting themselves into it
just create a new world, farm like 200 brimstone slab and then bring it to your world
not how challenges work dawg
but like say
you need to be in 1 world
some mod stops your planetoid from generating
but yeah being able to craft the biome blocks from a bunch of materials just feels extremely bandaidy for a specific problem that most people don't ever have teo deal with
Or actually even better your exodium planets fail to spawn
that is a self-imposed challenge on something that is not even a challenge
having an exodium planet force spawn item
would be really nice
or the sunken sea lab failing to spawn
etc
you are not getting new resources like multiple shrine items, you literally are just going in a different world to kill some mobs for some blocks so that you can actually get a biome but you chose to refuse to do it
I will say
for most people they just create a new world at this point which you dont want to do so
Once we have shimmer, a suggestion to get crag, sunken, abyss items in shimmer would be cool
but until then I'd say it doesn't make sense
and that's a future suggestion so it's not valid rn
yeah it will basically just completely dump down the exploration aspect because you can just say, craft a brimstone biome without ever visiting it
the sulphur sea side changer is basically a bandaid bug fix but this one is of a different nature
yeah
and it's kinda still not relevant to Skyblock
it's just relevant to mod conflicts and bugs
its also been added before
it is added to fix a bug, not to provide additional resources that might alter how you play the game
^
not having calamity biome in your old world is not a bug, it is just your world is so old that you don't have them which is easily solvable by creating a new world, and worst case scenario you just farm the blocks in the new world and bring it to your old world which will allow you to continue using your old world
the scenario right now is just you chose not to do it because the "1 character 1 world" challenge (which in this case is not even a challenge)
this is usually known as low%
this gone even greater into the challenge territory
like how does your world just not have a desert unless you alter it specifically to become like a skyblock?
caelum is different
im talking about skyblock, like the minimum you need to beat the game like the added stuff is just 101 brimstone slag
thats literally it
this might not be directly referring to it, but this kind of also applies to "challenge playthrough" in general
you are purposefully capping your own resources by editing the game in a way that limits it, and the suggestion is based on said challenges which are usually not a problem at all
^^^^^
like I will not suggest to "make every weapon and armors droppable at very low% chance on random on progression enemy" because I am doing a playthrough where I can't craft items and still want to obtain weapons to use as if I crafted them
so true
(I would hate so much if they did something like that, low% is fun because you're so limited)
this seems fine
it's a bandaid solution but it's not one that's going to be obvious to the casual player like potion shops or blood orbs or configs
it's one that if people really are looking to solve a problem they have (which can be many things we can't predict, thanks especially to mod conflicts) it'll be able to solve a lot of them
What message
glad that message went without a response for 4 and a half hours
exactly what it deserved 
I was gonna respond but I have better responsibilities at hand
I didn't even see it 
Does anyone know if a rogue is suitable for death mode at all? He has so little damage that even the shooter will envy
rogue is currently one of (if not) the most broken class in the game
as in overpowered
you just have to find the right weapon which is often plentiful
(and this belongs to #calamity-mod-talk , #help-advice-read-pins or #1042197406776827914 )
^
Yes, rogue is very strong but requires more thoughtful play and experimentation of how you mix weapons, accessories and stealth (or the lack of)
Rogue is imo the closest we've got to actual builds in Terraria
You can either equip whatever you want and spam the projectiles
Or you can go smart and do stuff with stealth strikes
And those require specific builds
But yeah, it doesn't really belong to here, I don't even know why I'm talking about all of this 
This is fundamentally a mechanical reversion / removal of mod consistency support and will never be accepted. It does not violate suggestion rules but I personally will veto it if it gets to dev server.
I agree that there is logic to it, and I would be more than willing to set up a compromise where things cannot "reforge up" to the dev item rarity, if that's the main issue at hand.
This would be done by making the rarities non-linear, i.e. dev items with poor reforges downgrade to Violet or Dark Blue, but dev items with positive reforges upgrade to Dark Red. Violet items with good reforges also go to Dark Red, but skip Hot Pink.
The net result is that Hot Pink becomes a "side rarity" to Violet, specially reserved for dev items at the end of the game as opposed to other endgame items.
I think that would be a good solution
Imo, the way that reforges change rarity of items is really stupid. I would prefer it if, at most, the best reforge gave it +1 rarity, and nothing else did anything
But TML added support for it, so we support it for consistency, even if I personally don't agree with the mechanic
Love me some Terraria mechanic bloat
Always
Just curious, is there a record for the most starred suggestion?
to my knowledge it's still this suggestion of demik's
#suggestions-voting message
...
A suggestion asking for a sprite to be flipped is the highest starred suggestion of all time???
yes.
At the very least it's not a toilet suggestion, so I'll take that
infinitely better than a toilet sugg
@empty veldt just saying now i think there are already plans for this? but it can't hurt to send in a suggestion to remind them i suppose. also tracer's special ability is just to have insane horizontal speed atm lol
true
The "It can't hurt to remind them" excuse doesn't always work, but every now and then is fine, I think
like I said it bc im just done being annoyed about the post-ml wings having buffs with them while tracers exist like
Ye, sorry. I wasn't saying the suggestion was a bad idea
It would be neat to have tracers be different in some way
void glasses
or just get the item that disables flight
That got purged, didn't it?
it's a little slower but iirc it scales with speed wackily
The tracers are faster
Dont forget theres also the 2 other upgrades
you can always just go for the fast wings
There's very little grounded combat in Post-Moon Lord, so using the Tracers is almost a waste, especially considering you could just use Tarragon Wings for the set boost
Re: the new suggestion, that's already planned, innit?
At least a rework is, anyway
is it still planned?
it was but idk the state of it now since it was iban reworking it
I'm not sure. I do remember plans were made, but yeah
If it was iban then it's scrapped for sure
I think the suggestion is fine, in any case. Even if the plans were scrapped, there is always a possibility that there are new ones.
Or, like the alternative states, simply remove them if they're not important anymore
there are plans to at least rename the line
Ah, right. Because Yharim isn't a "tyrant" anymore
im not positive if its coming with a rework too but theres definitely that possibility
We'll just have to see, I suppose.
iirc he is, just has a lot of other names too
Oh, ok.
this really feels like the crag and boot suggs tbh
not to be like
devplans.png but like
it'd be helpful if we could just get one in here to confirm/deny if these are a waste of time lmao
ive heard cei confirm the renames will happen
At least they're well written
true
I'd take a bunch of already planned suggestions over the #calamity-mod-talk meme ideas that usually come in
very true
You want to talk about removing broadswords? Tip your waiters, I’ll be here all night
Trying to remove toenail sword, 
We have some ideas for reworking this line
That's good, at least
...so is someone gonna flag the suggestion?
Who even does the flagging, devs or mods?
i would assume both but i have no idea lmao
I remember Shade being able to do it, so I guess devs have the permission
DevPlans.png goes against that sugg
Is this the mystical devplans.png
Jokes aside
Shade, would you mind exclaiming the most recent suggestion since it's already planned?
It’s just gonna get a 🛠️ when it goes into voting wdym
This is what I mean
I just wish to make sure that an already planned suggestion doesn't take away votes and screen space from other newer suggestions
As stated before, I suppose there's no harm in it passing, but if it's already planned then it might as well get deleted
Why would it take away votes?
Apparently some people don't scroll up
It's an unlikely scenario, and I'm probably just being paranoid, but I like to make sure
...Apologies, I forget myself sometimes. After all, it's not within my duties to monitor suggestions.
on god
we'll never see the end of it
does this new one fall into SIS territory
SIS?
very I think
Yes
specific item suggestion
Oh oops
It specifically describes what the pedestal should look like
Essentially it's a term used to refer to suggestions that are overly specific
and even if you're not trying to be specific you'd skirt close to giving rock usage
so there's not really a way to go about it
ok
you could but the rock on a pedestal of your own making
Yes
Jonas why did you not only leave your suggestion but also edited it to look like [Under Construction] :wires:
sorry
Doesnt break rules and just gets 🔒 if it ever gets to dev
We wont be deleting the swords
Cuz we have plans for em already
👍
@wide river
Mm, my bad. Just ignore the request, then.
tbh this is just my opinion, but for something that the dev already are planning to do, but especially that it is high effort (considering reworking the entire line), I think this should be like exclaimable? or get 🔒 as it enter voting
because in cases like this because it is so high effort that it will not really get "hasten" or "rework faster" just because of a suggestion, and the thing getting suggested is already planned to be done at some point anyway so it is not really providing a new idea
but most importantly the high effort part which means the "gather public opinion/interest" part of suggestion don't really apply just because it will take a significant time and is not something that can just be "oh since the community is interested in this we can just implement it real quick"
but yeah just my opinion
Sorry but 🐌
!wiki Tarragon Helm
you can tell an armor is old when it has lava charm and flippers attached to it
Fr
and that's 2 whole lines of the tooltip
speaking of tooltip there is also Victide summoner
its "+1 max minion" is at the bottom instead of at the top
(or the entire spreadsheet worth of tooltips worth changing but I will not rant about it for now)
I feel like this sugg could be shortened in some way cuz it’s kinda massive and takes up a lot of lines
^^^^^^^^^^^
I think the tooltips should use quotes and the actual problematic parts be bolded
this quote I mean
better readability at least
but formatting aside
isn't this a very
small issue? or is it just me
if you are fixing wording issue my as well post the an entire file worth of it yeah
Opening
Terraria Calamity - Wording Inconsistency
Inspecting all accessories and armors in the game to find inconsistency in their wording for basically the same effect
Only armors and accessories (and some potion) since these are the main sources of these type of complicated effect
If I notice...
yeah might as well compile everything
but good luck convincing an average cal player to star it
then again demik's icicle arrow sugg is all time highest voted sugg
so who knows
Yes it is a very very minor fix but we don't exactly have a field for trivially minor suggestion submissions
Also here I made a visual graphical guide for the suggestion
all of them go Red Blue
except for Summoner which has em combined cuz they're the same percentage
and Melee which has em flipped for no discernable reason
Summoner is kinda grouped in with Melee cuz it does still mention DR first even if it's the same line
Ultimately doesn't matter which is mentioned first it just matters that they're consistent cuz why wouldn't they be
@grim tusk Should I delete my suggestion?
imo the suggestion is not really necessary, mainly because the specific thing you are suggesting will be happening anyway (as in those specific weapons are among the ones targetted to be reworked)
but yeah sometimes dev plans might change, or not
(I'm obligated to mention they were among Iban's list of things to rework)
(He had a full mechanical rework ideas detailed for every sword and sprites made)
(Whoops!)
the

fuck you Discord
That's part of the reason I made the suggestion
As everything that Iban was working on got scrapped when he left
So I wanted to know if new plans had been made
mm
@worn pike I'm pretty sure you've just broken two suggestion rules there
Wait really?
Yeah
Which ones?


