#suggestions-discussion

1 messages · Page 112 of 1

wide river
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It's completely changing a fundamental aspect of the class, ye

grim tusk
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Since its the class’ mechanic

golden sonnet
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It's like reworking stealth or minion slots

wide river
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Or is planned to be reworked, I don't know

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If it's neither then just ignore me

golden sonnet
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I'm not saying those things can't be reworked, i am saying suggesting them to be reworked would probably be considered a big scale rework

wide river
serene tendon
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I always thought that don't was based on the amount of stuff you'd have to change. In the case of the don't example, adding a blocking mechanic to every sword would be a very long and tedious process.

grim tusk
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Well, if we did what the sugg does mage would need to be rebalanced in its entirety

serene tendon
grim tusk
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You are 100% missing a lot

wide river
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I think if the dev who understands how the code works is saying it's going to be difficult, then it's probably going to be difficult

golden sonnet
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it might not be difficult to code even, it just requires a lot of testing and balancing which is thus time consuming.

grim tusk
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^

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And we all know how badly 1.5 got delayed cuz of that

golden sonnet
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lmao

grim tusk
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Yea sure you could idk give the player an extra minion slot but then the game goes to shit

serene tendon
#

I'm sure he'd enjoy it

golden sonnet
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"hire" as if they get paid

grim tusk
serene tendon
grim tusk
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We’ll see

wide river
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Hiring new peeps for dev teams is something that should be taken into heavy consideration
Not just something to decide on the spot

serene tendon
#

I do think he'd like it tho

wide river
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Hard to tell over text on a screen, sorry

serene tendon
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I understand

serene tendon
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Well, Shade, if it's too large-scale for a sugg, think you could at least bring it up with the other devs? If not I understand

frosty trellis
bright crag
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I already have kept the suggestion in mind, as the mage guy™️

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As Shade mentioned, it would take a lot of balancing

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Pretty much the entire class

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Maybe we can, at some point, restructure Mage and change a lot of stuff at the same time
Ideally, in a very big update that would naturally take very long

fervent orbit
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i bet someone out there, reading this, will think "omg why cant they just do it rn its not that big of a deal, people dont like mage anyway"

wise yew
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add more bosses xd

hollow shell
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Really weird Mana Sickness suggestion

frosty trellis
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Weird indeed and just really isn't strong enough or considers enough

serene tendon
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Ok, not gonna post this in sugg posting cause it's another idea for a mage rework (more radical and has more conflicts), but what if we reworked mana itself? Each magic weapon could have a certain amount of "charge", after which you'd have to retire it for a bit and use a different weapon. Instead of weapons consuming mana, you could "assign" mana to a weapon, and you'd need to for it to charge. More mana, more assigned weapons. Weapons could be balanced by assignment cost as well as by DPS, with better weapons requiring you to assign more mana to them. Again, I don't really consider this idea to be genuinely be considered, it's even more work, might not even be possible, just throwing it out there cause why not

lost valley
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just rework the entire class lul

frosty trellis
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So we playin' thorium now

serene tendon
frosty trellis
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This just sounds like the bard class's thing

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Inspiration or whatever it's called

hollow shell
serene tendon
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I've never played a souls game or Thorium

hollow shell
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Nah this is nothing like Inspiration, at least since the last time I played
Inspiration is just mana 2

lost valley
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^

frosty trellis
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True yeah fair

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The idea is interesting

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But the problem is

serene tendon
frosty trellis
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How do you balance that

glass arch
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i dont remember what mod it is but it has weapons that act kinda like this

hollow shell
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Inspo regenerates extremely quickly

frosty trellis
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If you aren't moving

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If you move it doesn't and can be a bit annoying until like mid hardmode

hollow shell
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That's, mana

glass arch
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i think its Enigma that has a special type of class with 3 different mana things that each impact how the weapon functions

serene tendon
glass arch
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but ye i dont think a full class rework would happen for a while if it happens period

frosty trellis
lost valley
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mage do needs some work doe

serene tendon
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It's a joke

frosty trellis
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(AotC is broken as fucking shit without parries rn)

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(It's the best melee weapon for SCal first rn)

serene tendon
lost valley
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"scal first"

frosty trellis
serene tendon
frosty trellis
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AotC is the strongest melee weapon to fight SCal first with

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As in, fighting SCal pre Exos

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For Gaels or Violence depending on the difficulty

serene tendon
frosty trellis
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Yeah

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I think Spine is still hilariously op and better than AotC but AotC is ridiculous

lost valley
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most of the time it's better to do exos first but melee is an exception (death mode tho)

frosty trellis
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They buffed it.... When it was already broken for Exos and fine for SCal

hollow shell
#

But uh yeah point is

Your mana sickness suggestion in posting needs more reasoning to it
You don't even really say what the problem is, aside from the class "getting memed" (which, I don't know what that entails)
And I don't see how your solutions would fix the apparent issue of, magic users needing to stop firing ever? How would forcing users to use mana regen builds fix things (by introducing a harsh cooldown on mana potions when mana drains way faster then health), especially when you consider mana regen builds to be part of the problem too apparently?

glass arch
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i do exos first because i actually know what to use for exos first
i have no idea what to use for scal first or if its even worth it the way i play

frosty trellis
lost valley
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Ah yeah that works

serene tendon
lost valley
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AoTc is pre

frosty trellis
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Melee goes either way
Ranger is Exos
Rogue goes either way bc Wrathwing Stealth is busted
Summoner goes Exos since Pole Warper destroys them and then Ripper + Exoskeleton annihilates SCal

serene tendon
hollow shell
#

ok

serene tendon
glass arch
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mana is wacky and theres no ideal way to completely fix it

frosty trellis
serene tendon
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You were also talking about spine

frosty trellis
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They buffed AotC from 1670 -> 1770 in 2.0.2

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Spine is for SCal

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Probably better than AotC

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For SCal

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AotC is fucking bonkers on Exos

serene tendon
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huh

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they really do need to hire you as beta tester

frosty trellis
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AotC was already sub 5 minute Exos in the previous update without parries and was 4:4x SCal

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So it was fine

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And then buffed

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I was the one who figured out that parrying with AotC and AotE was actually completely worthless and either slowed the kt down or was a marginal improvement at best because of the snap giving 2 Parry charges

hollow shell
frosty trellis
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Yeah

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I think Mana for now is a fine and serviceable system

crude geode
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mfw not every single weapon in existence is perfectly balanced against every other weapon

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(there are 600 of them this is an impossible task)

hollow shell
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just 600?

glass arch
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thats just melee class

frosty trellis
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It's far more than that

crude geode
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yeah probably

frosty trellis
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They just buffed an already broken weapon

glass arch
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seriously why the fuck does melee have so many weapons

frosty trellis
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For no reason

crude geode
hollow shell
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swords are the easiest to program

crude geode
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summoner is the hardest

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hence the gap

hollow shell
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indeed

crude geode
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(insert people being mad about funny hermit crabs getting stuck)

glass arch
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throwback to that one time i looked through almost every melee weapon to see if one had an older sprite than yharon

hollow shell
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btw
Your Warn has been elevated to a Time Out because of how many channels you spammed your video in. Do not do that. Thank you.

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ok got that out of the way before I forgot

crude geode
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fair

swift wharf
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make weapons consume no mana
fable 2 style

crude geode
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what the fuck is a style

hollow shell
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It's a lump you get in the inside of your eyelid iirc

swift wharf
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(it is one of the worst mana implementations ever)

crude geode
swift wharf
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unbalance?

crude geode
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yes

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but also rdr bc I'm pretty sure it was a bad mechanic but I don't think even einstein or stephen hawking would confidently say anything about rdr

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bc they're dead

swift wharf
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but dont worry

gilded scroll
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RDR and TDR were probably the two worst ideas conceived in the mod.

swift wharf
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calamity may get a funny feature from another game

crude geode
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they should implement gacha

gilded scroll
hollow shell
swift wharf
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that fixes all issues actually

hollow shell
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(that was the gist of the mechanics)

gilded scroll
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TDR artificially making fights longer was just.....why

hollow shell
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Timed Aggression "You're taking too long!"
Reactive DR "You're going too fast!"

glass arch
swift wharf
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i love adding a half assed mechanic that is a reference to a popular game at the time

glass arch
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plus this would let all bosses have their attacks synced to the music\

swift wharf
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so turn the mod into a rhythm game

glass arch
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exactly

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(god i would fuckin hate this)

crude geode
atomic shell
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holy shit tbingingoisaac

kindred skiff
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Binding of ballsack 🤣

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What the fuck is RDR

glass arch
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reactive damage reduction

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more damage you deal = higher DR on the boss

kindred skiff
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Br

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That sounds ass

glass arch
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it is

kindred skiff
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Broken as hell

glass arch
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afaik the only boss that still has it is night prov

atomic shell
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oh so it’s hush

fossil finch
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Why the fuck

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Me when I am 4 blocks talk (i am completely unable to use normal doors

worldly basalt
hollow shell
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@limpid forum Why?

glass arch
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yeah just why

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why would i need to be an extra block taller
why would i need to be unable to use most doors

wide river
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I assume the entire reasoning is just "It'd be funny"

worldly basalt
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make the character 1 block wide and tall instead

wide river
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And they've went offline as well

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This is just swell

hollow shell
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Being able to become smaller has benefits
cool build potential, some exploration potential, smaller hitbox
And Thorium already has stuff for that, transformations

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But taller is just
It's a downside, it's the kind of thing that would come with some big buff in some other area to make up for the fact that you're now a fat oaf who can't fit through doorways

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And bigger hitbox

wide river
glass arch
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blood pact makes you bigger

wide river
worldly basalt
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would you get smaller as you get hit or max-hp?

glass arch
hollow shell
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new Cirrus drink
+50% damage
You are now 10 blocks tall.

undone cedar
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Taller would be funny for like a random gimmick item that makes you quite significant

glass arch
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the Boss Drink
you are now a boss
this is not a good thing

wide river
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Reverse community HDfailure

worldly basalt
glass arch
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actually fuck it just make odd mushroom make you 50% bigger too just for the lols

worldly basalt
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mario refernece

glass arch
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i didnt even think of that

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i just thought "hey this is a funny accessory lets make it funnier"

swift wharf
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matter modulate yourself and become the size of the screen

limpid forum
# hollow shell <@690410699524014080> Why?

i was thinking along the lines of a vanity or tank accessory, maybe dropped by paladins. why? because its awesome. what tank player doesn't aspire to become a nigh-vunerable holy knight.

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and yes, you can fit through some doors

hollow shell
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.

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Something tells me it's going to take a long time and a lot of explaining to get this suggestion into a valid state

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I don't know if it's worth it

limpid forum
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it probably isnt

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but it'd be awesome

ripe owl
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A reasoning "It would be cool" is not a valid one

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And it never will be, no matter what you do or how you look at it

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¯_(ツ)_/¯

limpid forum
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alright then

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adds "paladin buff"- increases player size, decreases movement, decreases regeneration to 0, increases immunity to various debuffs, increases armour by a %

worldly basalt
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specific item suggestion

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also a 'Don't'

hollow shell
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oh boy

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Yeah we have a Don't Doc in the pins which is essentially What Not To Do, would be helpful to give a glance

drowsy plank
small timber
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You dont try to justify a change by adding arbitrary addition to make it happen

You justify it by using reasons that are already in the game

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Like why should we have ways to increase player size in the first place? What benefit does it bring?

Beside "an item that increase defense but also player size" which is not in the game yet

limpid forum
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have read don'ts

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might redact that idea

drowsy plank
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we already have this kinda anyway? flamesteed mech increases your size in exchange for massive power boosts

limpid forum
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sorry lads

drowsy plank
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lmao

blazing kettle
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ghost sugg moment?

glass arch
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scammer

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spammed a fake nitro link in every channel

hollow shell
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Yeah, concerningly it got past our whitelist filter

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If it happens again we may need to make some changes

blazing kettle
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oh shit

drowsy plank
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man they really need to fix fairy boots

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i guess i should probably make a bug report about this instead but it'd be nice if we could get the fairies to not block the cursor too

grave zincBOT
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@small timber - Your suggestion has received an updated status!

[Add An Upgrade Line For Hero Shield]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@versed cape - Your suggestion has received an updated status!

[Add more bullets and arrows post yharon]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@sleek anvil - Your suggestion has received an updated status!

[Add Wulfrum Plating Wall and Platform]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Move Pearls Shards to Giant Clam and Give Desert Scourge a More Fitting Material]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@dusty path - Your suggestion has received an updated status!

[Make bosses not despawn when in their death animation when the player dies]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@alpine dawn - Your suggestion has received an updated status!

[Add an indicatior showing you how many minion slots you have]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

lost valley
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updated clueless surely they will do it

crude geode
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I love needing more bullets with op or completely unnoticeable effects

lost valley
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i love the progression of bullets and arrows going all the way to dog and then stopping

grave zincBOT
#

@sleek anvil - Your suggestion has received an updated status!

[Add Wulfrum Plating Wall and Platform]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

lost valley
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i figured

swift wharf
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me when we stop getting ammo because we don't need new ammo

candid grove
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ammo should be removed

small timber
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Suggestion: "Add Post-Yharon, Post-Exo and Post-Scal and Shadowspec Bar Accessories Upgrades"
Reason: 'plez give me upgrades, how tf do you play this game without getting upgrades every bosses, it just feel shitty that upgrades stop at DoG and you get nothing for these bosses eh mi gud'

candid grove
#

dradeons heart

crude geode
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Accessories upgrades are half the reason dog is considered a major boss ngl

cobalt pewter
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we should nuke most upgrades

crude geode
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Especially upgrade lines

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It’s a lazy justification to milk unique weapons into the ground

swift wharf
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bad suggestion

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zenith should require less swords

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tbh

ripe owl
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So true

cobalt pewter
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"this would make the progression of terra blade more straightforward"

just say you have the hots over indefinitely upgraded weapons

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which still isn't a valid reasoning

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(if you can call that reasoning to begin with)

small timber
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@vernal moat suggesting zenith to use calamity sword is actually one of the don't

vernal moat
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oh

small timber
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and this change will, in fact, be even more confusing

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because zenith use terra blade visual in its swing animation, and terratomere is now basically a downgrade exoblade (because of its new rework)

vernal moat
small timber
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you can just suggest terratomere to not use terra blade or something

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which will not violate any suggestion rule (though you still need to give reasons)

vernal moat
ripe owl
#

Suggest Zenith to not use Terra Blade

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@jagged crane your suggestion is literally just a single line. No reasoning, not properly written, also it's one of the suggestions you can't suggest

hollow ridge
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Actually make a good fleshed out sugg

jagged crane
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oh ok

hollow ridge
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Give reasoning

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Oh

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Yeah

frosty trellis
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We will have a subworld in the future for DoG

hollow ridge
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That would come under this likely anyway

ripe owl
#

Yes

versed cape
small timber
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we should remove ammo from ranger and make mage use resources like blood rune

south flint
#

yeah this is explicitly deemed something you shouldn’t suggest by the don’ts doc

ripe owl
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@jagged crane I see your name lives up to your behavior. Please read the Suggestions Don'ts doc in the top of the channel

swift wharf
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spirit mod in real

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wait not spirit

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mor

ripe owl
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SO TRUE!

cobalt pewter
#

laoo

stable kiln
#

amazing suggestion

hollow ridge
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Again

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Code another mod at this point

versed cape
#

great new suggestions. so calamity devs, whens the new class done? I hope I dont have to wait for more than 2 weeks

swift wharf
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new class added
updates delayed by one year each

candid grove
#

remove mana too

umbral gazelle
candid grove
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based af

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just make a timer for bosses to die

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oh wait

umbral gazelle
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to beat a boss you must do a tea party until they satisfied

fossil finch
#

BIOME BLADE CLASSS

hollow shell
#

A class that has like one Biome Blade type weapon per tier, or even per two tiers, and nothing else
might be fine actually
as its own modded class

cuz BB is basically multiple weapons in one anyhow

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Not for Calamity though of course

fossil finch
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technically mystic enigma, has you cycle through 3 dif uses for every weapon
no combo fanciness or anything but it does make all weapons 3

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and while i say no combo fanciness they are worked in a way youll be cycling through them constantly so

hollow ridge
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What happened there?

hollow shell
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(@random talon I spotted that, and while I think that would be a very unpopular suggestion, I think you might actually be on the right track)

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(in short: based.)

random talon
hollow shell
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👍understood

random talon
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👍

hollow ridge
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The examples were put that way by calamity for a reason tbh

dense ferry
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Ahem

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Terraprisma isn't even a "grind" item, it was taken out of the funny nohit because it's stupid to lock something behind it

The Slime Staff literally works for early game and early game only, by the point you have Zerg Potions it is completely obsolete, it needs a creating recipe

Crystal Hearts are easily obtainable no matter where you look for them, and I doubt people even use the crafting recipe

hollow ridge
#

Bad examples

dense ferry
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RoD is the only acceptable one, but being one of the most important items in the game, it being obtainable through mindless grind and low chances isn't good

hollow ridge
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Also when you only listed 4 is that cus you only wanted these changes in the game?

undone cedar
small timber
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  1. is not really a grind, it is a deliberate attempt to remove a "challenge drop" because of the daytime empress nohit thing

(I know cal nerfed daytime empress but at the sametime it is not really drastically better than other drops now to warrant the extra challenge it give)

  1. I disagree with mainly because if you need zerg potion to farm slime staff it is WAY too late, zerg is post Slime God; slime staff become obsolete after like your first boss; that is the main reason why the crafting is added is so that it is actually usable

  2. sure why not, rewards exploration and really the 1.4 world gen is pretty generous on life crystal now

  3. depends, if they remove the buying they have to add an alternative method

dense ferry
small timber
#

but yeah, as stated above you really used some of the worst example to "reintroduce grinding"

dense ferry
swift wharf
#

can we PLEASE stop posting HORRIBLE suggestions

dense ferry
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But it's still a important item because of the sheer mobility it offers

hollow ridge
#

Crazy day for suggs posting

swift wharf
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No boss is tested with rod

dense ferry
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Yeah

glass arch
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rod can make it easier but it is by no means required

undone cedar
#

Im not saying its required

swift wharf
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Anywyays I do like the heart crystal recipe idea

dense ferry
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And honestly Slime Staff? Like

hollow ridge
#

This one

dense ferry
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Bro that shit is already useless past Pre Boss

hollow ridge
#

Prolly needs a heading

small timber
swift wharf
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Me omw to make the obscure weapon even more obscure because "grinding"

dense ferry
#

Bro if you go an entire pt without a Blood Moon 💀

hollow ridge
#

Ah

small timber
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I am surprise they havent just throw bloody tear into like crimson shrine chest

hollow ridge
#

Its already been sugged

swift wharf
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rng is fucked

glass arch
hollow ridge
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I got it on my 3rd night this pt

dense ferry
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Byeah I wouldn't mind a way of getting them

hollow ridge
#

Strange

swift wharf
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fortunately fargo mutant trollmoderate

dense ferry
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Without needing a Blood Moon

glass arch
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yeah at least mutant mod exists so i could get blood orang

dense ferry
#

At last, we have broken the cycle

hollow ridge
#

So many people play with QoL

dense ferry
#

No more God awful suggs

hollow ridge
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That there are easy ways to get em

cobalt pewter
#

ong

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what is this sugg

swift wharf
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stop reading

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stop reading

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stop reading

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it only gets worse

hollow ridge
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Avert your gaze

swift wharf
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LOOK AWAY

cobalt pewter
#

👁️

dense ferry
swift wharf
dense ferry
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What the fuck...

swift wharf
#

this suggestion is like that rover quote but the opposite

maiden plume
glass arch
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i like the grind suggestion

swift wharf
dense ferry
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Not yet, but yeah

glass arch
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takes away from nonstop bosses

dense ferry
#

Still, not needed to delete your sugg

small timber
maiden plume
#

Oh alright
Well that's a relief

swift wharf
#

simply don't rush bosses.........

cobalt pewter
#

I mean tbf neither the proposal or the current situation are good to me

hollow ridge
#

Minimaxx

dense ferry
cobalt pewter
small timber
#

still, they really can just throw bloody tear into the evil shrine of the world and be done with it

swift wharf
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me when I tell people that the game has other features

small timber
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which is a surprise they havent done it yet (probably just forgor)

hollow ridge
#

Huh

hollow ridge
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Boss bags don't show up on minimap

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Strange

cobalt pewter
#

what, do you want me to blame boss checklist now?

glass arch
cobalt pewter
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because everyone and their mother downloaded it

swift wharf
#

learn to build

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do golfing

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explore

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idk

cobalt pewter
#

golfing is cool tho actually

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far more fun than fishing

swift wharf
#

auric golfing.....

cobalt pewter
#

TRUE

hollow ridge
#

Cal should add something to golfing

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Ah

swift wharf
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@ devs please make golf balls interact with auric ore

undone cedar
swift wharf
#

remind yourself that the idea of post ml is fabrication and it is still part of hardmode (the boss rush part of the game isnt real it isnt real it isnt real)

undone cedar
#

The game becoming a boss rush isn’t an issue of player choice, its a design flaw

cobalt pewter
#

exploration largely died along with wof

undone cedar
cobalt pewter
#

since the game's initial scope was just phm

random talon
#

I think I accidentally started a war 😐

cobalt pewter
#

nah this is average Tuesday

glass arch
#

the main reason for exploring in hardmode is literally just to find the astral and evil strips

random talon
#

darn it discord keeps turning my emoticons into emojis

swift wharf
#

what week huh!

small timber
#

(for reintroducing grinding you really can use a lot better examples)

swift wharf
#

captain it's sunday

undone cedar
#

I can certainly choose to avoid making the game a boss rush, and i do but that doesn’t mean there isnt issues with the game’s and mod’s design

cobalt pewter
#

a lot of examples in the sugg are to bring back the "surprise" or "wow factor" of things

#

when that will wear down fairly quickly no matter what you do anyways

swift wharf
#

yeah the examples are uhhhhhhhhhh

#

🥴

cobalt pewter
#

eventually you'll be good enough that Terraprisma is just another Sunday

random talon
#

sorry guys

swift wharf
#

bring back old post ml recipes

#

100 endothermic energy and nightmare fuel scal altar

#

300 auric ore

dense ferry
#

Using every single Post ML crafting material for Auric Bars

undone cedar
hollow ridge
#

Old Auric ore recipe

#

Tbh...

swift wharf
#

pre auric ore recipes were messed up

ripe owl
#

Maybe pre Auric Bar?

#

Those were for sure ridiculous

undone cedar
grim tusk
#

@random talon your suggestion has no reasoning which is why it got ❗ , furthermore do you even think you’re going to get past #suggestions-voting asking for that?

distant gyro
#

I think the 4 points are relatively divisive

small timber
# small timber

since it was passed before but I didnt realise it is September of 2022 not November of 2022
nvm

fervent orbit
#

life crystals require ruby

#

idk about you but i barely get more than 20 ruby per pt

distant gyro
#

mm yeah

#

rubies aren't even in planetoids anymore

small timber
#

if you are searching for it you will find a lot

#

dig to lava level and that is where ruby and diamond spawn (a lot)

fervent orbit
#

uhm ok how did i not know this

#

vanilla ore armours had recipe changes

#

made cheaper for some reason

#

also the whole terraprisma being unnerfed?

#

no

golden sonnet
#

The rest of the points are fair, but a weapons power level being balanced by it's difficulty to get is a bad concept. It part of the reason why legendary drops were removed and why halibut cannon was changed.

#

Prisma was nerfed because it was overpowered, not because it was easier to get now

swift wharf
#

i do agree that some recipes could be tweaked

drowsy plank
#

i love how this dude only picked like

#

one good recipe to remove

distant gyro
#

unnerfed terraprisma reasonably being usable for scal

drowsy plank
#

that's so normal that's such a normal thing for a weapon to do

small timber
#

"but I nohitted Empress of Light, I should be rewarded accordingly" clueless

grim tusk
swift wharf
#

technically it is GRINDIER now

#

because if you fight daytime eol theres a chance that terraprisma wont drop

#

so youll have to do it again

distant gyro
#

it does

small timber
distant gyro
#

you can get 2 terraprisma from dayemp

swift wharf
#

crystal planetoids trollge

grim tusk
swift wharf
#

wait it has a guaranteed drop if it's daytime?

drowsy plank
#

heart crystal's recipe was only useful for heart lanterns anyway lul

#

also ye it does

swift wharf
#

oh ok

grim tusk
swift wharf
#

well what if you need TWO terraprismas

#

FUCK

small timber
hollow ridge
#

What was the reasoning for the planetoids nerf

grim tusk
drowsy plank
#

the solution is to go look for more

small timber
#

either way even if you are lucky and found like 6 the moment you get there, ruby easily fill you to 15

distant gyro
#

planetoids nerf is pretty self explanatory when you think about it

swift wharf
#

yeah they kinda

drowsy plank
swift wharf
#

make ore/gem exploration redundant

distant gyro
#

"you can get 360 platinum ore from a single grass one, that's enough to get everything meta immediately"

grim tusk
distant gyro
#

"wait that's broken"

hollow ridge
#

I thought it was they made it be the intended way to do early game

small timber
#

my hardcore start strat was literally get ropes day 1, get hand warmer (previous dmode environmental) and try to luck a ruby planetoid yeah

drowsy plank
#

starfury, esword, full plat, fledgling wings

hollow ridge
#

Full hp

#

And a hook

drowsy plank
#

yeah

hollow ridge
#

And pots

small timber
#

wait is it ore or gem planetoid that is removed? or bothh
high tier ore I mean

distant gyro
#

both at higher tiers

#

gems down to first tiers only (up to topaz)

grim tusk
distant gyro
#

ores down to lead

drowsy plank
#

we can put aeriaite in them ultimatesmug

distant gyro
#

(or palladium if you're worthy)

grim tusk
#

No more mythril there lmao

#

It was comedy

distant gyro
#

pre-boss ravager is dead

grim tusk
#

Hmm yes, today I will get stormfront razor pre-boss and destroy ravager

drowsy plank
#

there was gonna be preBoss PBG if it stuck around until shimmer was added

#

so sad

drowsy plank
#

shrimply not real clueless

swift wharf
#

wtf fun hater.....

distant gyro
#

all furniture losing their cell canisters and psc losing its recipe :trol

small timber
#

ok I will just dump this suggestion before I forgot it exist, still waiting for Dmode blood moon spawn rate nerf that will never gonna happen so my as well post it

fossil finch
#

im very sad for jonas because no one else has spoke up against the idiocy that is wizard rod

distant gyro
#

rod is such rod

sullen hare
#

he has a point though

small timber
#

make it so entering Hardmode generate a hallow shrine with ROD in it

sullen hare
#

if someone wants to grind less they'll just get a grind reducing mod

fossil finch
#

HE DOES he just chose all the wrong examples

small timber
#

I am sure everyone loves testing world gen changes

sullen hare
#

if someone likes grinding then He'll just have to ignore the 40 easier routes

fossil finch
#

except rod

#

that one is bad

sullen hare
#

which gets kind of Eh

fossil finch
#

The Calamity Mod If I

distant gyro
#

the problem is just that

#

rod is so ingrained that you can't just

hollow ridge
#

Also NR

fossil finch
#

dont you explicitly never use rod in testing

#

nr is stupid

distant gyro
#

i dont

fossil finch
#

legitimately should be removed

distant gyro
#

however people do

fossil finch
#

like

#

and honestly

hollow ridge
#

Wait you shouldn't use rod in testing?

fossil finch
#

nr isnt even really the problem after all

distant gyro
#

and people will use whatever qol to get it

sullen hare
#

i feel like if someone want to get rod more easily they should just download a mod that addresses that

fossil finch
#

it's rod being RoD

small timber
#

more like "rod isnt considered in testing"

dense ferry
sullen hare
#

i dont think it should be calamity that changes that

dense ferry
#

You don't use Rippers during test

hollow ridge
#

And whips

small timber
#

eg: providence will not do a 360 degree 2 beam sweep that you can only dodge using rod

fossil finch
#

i think wizard rod is stupid because it makes rod so easy to get you just Always Get It

hollow ridge
#

I have a hotbar of RoDs tho

distant gyro
#

qol is the dividing line between vanilla and modded balance

distant gyro
#

wrath and rage pots for example

fossil finch
#

like it makes RoD this Essential Thing You WILL get Every Single Playthrough

#

and i think thats stupid

distant gyro
#

it's actually insanely stupid that in modded you can just

dense ferry
distant gyro
#

get both handed on a silver platter but it's how it is

fossil finch
#

specially because it should be an exploration tool first and foremost anyways

blazing kettle
#

teleporters are better anyways

distant gyro
#

not just 1 of the 2 potions, you outright get both

fossil finch
#

does calamity still nerf it comically even outisde bossfights

small timber
#

just readd the fishing crafting recipe I am sure everyone will love it

sullen hare
#

i honestly preferred the fishing route for it

hollow ridge
#

Yeah

distant gyro
#

rod and evil exclusivity generally does not exist in modded

hollow ridge
#

It makes people fish!

#

We love fishing

sullen hare
#

people shouldnt be forced to take the easy route though

#

especially with something like life crystals

small timber
distant gyro
#

and you either have to live with balance itself being prone to breaking to trivial levels or otherwise

sullen hare
#

and like everything else

hollow ridge
distant gyro
#

embrace nerfed qol

sullen hare
#

you can ignore the easy route but the game gets a bit worse if you do that

fossil finch
#

slightly controversial but like

#

think about how much of this is somewhat self generated

distant gyro
#

calamity principle tends to lean towards nerfed qol

#

((except coin gun

dense ferry
#

Very funny weapon

small timber
#

use coins from money trough suggestion no.N because people don't want to lose money on death

distant gyro
#

coin gun somehow remains the only item that is never folded to the devils of qol

#

in any conventional mod

sullen hare
#

do terraria qol mods even count as qol

dense ferry
#

No one really cares about it

sullen hare
#

most of the time they feel like heavy grind reducing mods

#

Which isnt really qol

dense ferry
#

It's like, the weapon that needs way too much shit to use properly

distant gyro
#

that is generally what the community defines qol as

#

glorified reduced grinding and increased item accessibility

dense ferry
#

Grinding shouldn't exist anyways so

sullen hare
#

i'd define qol as saving time from things like cutscenes and such

sullen hare
dense ferry
#

I don't want to spend one hour trying to get a cool item

fossil finch
#

reb

#

there is like

sullen hare
#

there should be a balance about grinding

small timber
#

but what if you could spend 5 hours trying to get an aglet

fossil finch
#

5 whole distinct big genres

sullen hare
#

obviously grinding 3 years for 1 thing is annoying

fossil finch
#

whose sole purpose is Spending Hours Getting Cool Items

#

idles exits

sullen hare
#

but grinding 0 seconds the entire game is terrible game design

fossil finch
#

mmos exist

fossil finch
#

rps in general exist

dense ferry
#

And when did I fucking say they were good?

fossil finch
#

you cant just say "shouldnt exit actually"

dense ferry
#

I can

#

Infact I just did

blazing kettle
#

tmod fans cant imagine their favorite items being hard to get

fossil finch
#

ok let me rephrase it: can you not be fucking stupid and not generalize away with a statement like 5 whole distinct game genres just because you personally do not like them

sullen hare
#

terraria without grinding is not a sandbox game anymore

#

its just a boss rush

dense ferry
#

And to me there is a very clear difference between "farming" and "grinding"

sullen hare
#

grinding is an integral part of the game

fossil finch
#

twentytwentyfour

dense ferry
#

One is just "yeah do this thing for a bit and you get your reward"

#

The other is "spend two days to get a part of what you need"

hollow ridge
#

It's just gonna be a boss rush at that point

fossil finch
#

ok but you kinda made that distinction up rn

#

it's semantics anyway

dense ferry
#

I always had it

sullen hare
#

to most people ive talked to farming and grinding are synonyms

dense ferry
#

Well, not to me

sullen hare
#

whether it takes 5 minutes or 5 days theres no difference in wording

sullen hare
dense ferry
#

I don't mind if I like

blazing kettle
sullen hare
#

please do consider that we did not mean grinding 8 hours for 1 thing though

dense ferry
#

Yeah, I know

blazing kettle
#

most of which are not that strong

dense ferry
#

I do think shit like Potions should just be more avaliable anyways because fishing and planting is ass

blazing kettle
#

fishing is relaxing

dense ferry
#

"Haha wait for a Blood Moon for your deathweed"

fossil finch
#

its almost like we could just make fishing and planting better

sullen hare
#

personally i prefer vanilla potions making

blazing kettle
#

bit i can never for the life of me understand plants

sullen hare
#

qol potions make me die

fossil finch
#

instead of doing away the whhole fucking game that is not bossfights

#

it's insane

sullen hare
#

having 30 potions and having that buff forever makes no sense to me

#

it trivializes literally the entire game

dense ferry
fossil finch
dense ferry
#

I don't want to waste half an hour clicking one button gambling to get an item

blazing kettle
#

you gotta have a different mindset when fishing

fossil finch
#

i dont think ive ever had to fish for an hour straight

#

anyways

blazing kettle
#

that too

sullen hare
#

i mostly fish for 10 minutes or so

dense ferry
#

What mindset? I don't like fishing because I could be just doing a billion other stuff that are way more engaging than clicking a singular button

sullen hare
#

and i have enough <fish> for enough <potion that requires said fish>

#

for a long time

blazing kettle
#

you'll usually get soemthing wothwhile in at most 30 minutes

dense ferry
#

I could be mining, fighting an event, fighting an Boss, exploring, building, fucking golfing

sullen hare
#

when i fish for weapons or accessories its almost instant

dense ferry
#

I'm not going to spend my Terraria time fishing

sullen hare
#

That is fair

fossil finch
#

Can i already say this discussion is going nowhere or do yall choose to go on

sullen hare
#

but then again you cant put a feature that kills fishing in a mod like calamity

#

that should be a different mod

blazing kettle
#

but you shouldnt undermine fishing just because it isnt the greatest thing to do in terraria

blazing kettle
#

yeah

#

planting is a confusing mess

sullen hare
#

idk i like it

blazing kettle
#

that's fair but i personally dont understand it

#

and with planting you are literally doing nothing while waitibg for something to bloom

sullen hare
#

i mostly just setup my farm very close to my main base

#

so everytime i gothere i can see if any plant has grown

#

and harvest it

#

i dont pay much attention to it

#

but seeing the plants chest filled with stuff is pretty rewarding

swift wharf
#

we should go back in time when qol didnt exist

hollow ridge
#

Shrimply don't play with QoL

sullen hare
#

yea

wide river
sullen hare
#

i find qol-less gameplay more fun

hollow ridge
#

Slower maybe

#

But you intake more cal gameplay

#

And terraria

drowsy plank
#

i got rod rather quickly after setting up my hallowed grinding farm, but much like how NPCs sell food now, i don't exactly enjoy having to sit in the thing for hours just to get exq stuffed to try and actually have a chance fighting GFB duke fishron (who i still have to basically nohit because numbers funny)

#

even if rod is just an exploration too

#

i mean

#

mechanic's shed was added literally this update

#

and i love it

#

like Perhaps QoL Isn't Actually A Bad Thing

#

out of all the dumb stuff cal does, making rod easier to get is one of the least

half imp
#

I just saw the suggestion to un nerf prisma

#

lol

#

I get the reasoning for like.. RoD

#

And Heart Crystals

#

but slime staff and Prisma especially are ???

#

(although if RoD is not buyable it DOES need a better way of obtaining than vanilla)

wide river
half imp
#

yeah

#

maybe a drop from queen slime or something

#

but it doesn't need to change

wide river
#

Increasing the drop rate would be a volatile fix, as it could lead to massive yields of farms

half imp
#

more grind for the sake of more grind makes no sense

#

Removing or nerfing heart crystal recipe is the one with the most sense, as that encourages exploration

wide river
half imp
#

yeah

wide river
#

Also, just my two cents on the rest of the suggestion:

  1. Terraprisma should be un-nerfed & drop from Daytime EoL. As it stands right now, fighting Daytime EoL has no purpose and Terraprisma has no uniqueness anymore.

Not only is this requesting a reversion, but it is essentially asking for Malice challenge drops again

  1. Make the Slime Staff uncraftable/make its recipe harder. We have Zerg potions + easy Luck potions via Blood Orbs/infinite King Slime summoning to make getting the staff easier. Nothing is more depressing (to me at least) than getting a natural Slime Staff and remembering "that's not very special. I can just craft it with barely any effort."

Making the recipe harder would defeat the entire point of it being an early game summon, and Zerg Potions are only available after Skeletron. By the time you'd be able to reliably farm it, you'd have much better summons and equipment.

  1. Make Heart Crystals harder to craft. I don't think craftable Heart Crystals on their own is bad. My issue comes from how easy it is to craft them. Perhaps they could require Blood Orbs or Demonite to not trivialize caving?

This one I can somewhat understand, as the Life Crystals have an "Oh cool, I found a rare gem" vibe that I like, but it's hard to change the recipe too much without invalidating it entirely.

half imp
#

slime staff isn't even good

#

why should it be rare

#

it's outclassed even pre-boss

wide river
#

Like, there's Belladonna Spirit Staff, Sun God Staff, Frost Blossom Staff, Wulfrum Controller, the list goes on!

half imp
#

yeah

#

Also un-nerfing Prisma no matter how hard it is to get is a terrible idea

#

it was viable on yharon before iirc

#

it's much better to have it be easier to get and not invalidate other weapons for a third of your playthrough

wide river
half imp
#

that's what I was told

drowsy plank
#

rod is now a 10% drop from queen slime clueless

wide river
drowsy plank
#

terra was scal viable along with kaleido

dense ferry
drowsy plank
#

very funny stuff

dense ferry
#

And it's not even a Zenith

#

It's just

#

Summon

half imp
#

yea

drowsy plank
#

surprised no one mentioned the latest sugg
very based idea

half imp
#

it's honestly in a pretty good spot rn, maybe a bit too strong

#

for it's ease to get

wide river
drowsy plank
#

glass

#

xpc posted the blood orb one like yesterday

#

tho that one is also good

#

we need more building rep tho fr fr

wide river
drowsy plank
#

disappointed we're never gonna get iban's perennial builder support reworks but maybe we'll get something close dunno

wide river
#

Or something like that

drowsy plank
#

very true

wide river
#

Iban had plans to turn Perennial into a full builder's set

drowsy plank
#

as in the weapons and tools and such

wide river
#

As sort of a Hardmode version of Marnite

drowsy plank
#

like a spiritual upgrade to wulf scaffolding n such

#

im not sure about that but i knew he wanted to make some p unique perennial tools at the least

#

which won't happen anymore but maybe we could get something similar idk lul

half imp
#

Would be so cool

wide river
half imp
#

Reaver armor is honestly one of the coolest and most interesting sets rn

#

would fit it to have building gear

wide river
half imp
#

I mean, two armors are combat armors

wide river
#

Like, these are the three set bonuses

half imp
#

but they're not just give damage stats

#

they're specialized focus on tank, mobility, or exploration and they're all GOOD at their jobs

#

Mobility's 33% less dash cooldown and better hook speed is so good

wide river
#

I think it would be cool if we got more armors like that, where the sole focus isn't to be good at combat, but they can help with it

#

Kinda like Crystal Assassin armor, where it gives meh boosts, but gives a dash

halcyon zealot
#

Crystal Assassin armor is a very unfortunate multiclass armor

#

it could and imo should get some kind of rework/change

#

as it is now it is weaker than cobalt/palladium for melee/ranger/mage

#

and doesn't have any special multiclass quirks like GemTech does

half imp
#

assassin needs buffs yes

#

it's just not worth it

#

give it scarf dodge effect or something

#

then it has a niche

#

rn it's dash is just... not worth losing ram/dodge despite the length

wide river
#

Challenge playthroughs of course are never considered for these things, but I just thought I'd bring it up

halcyon zealot
#

lol

crude geode
half imp
#

what

#

it's based on what dash you use

crude geode
#

In terms of progression

half imp
#

oh

crude geode
#

Cuz I don’t remember there being a dodge dash early Hm

half imp
#

...

#

Scarf

crude geode
#

Right

#

Funny Scarf

half imp
#

but anyway

#

giving crystal assassin scarf dodge would make it actually usable for stuff

#

Since by wearing it rn you always lose ram/dodge in exchange for longer dash and worse damage and defense than ore armors

wide river
crude geode
#

(Ninja armor is so bad now)

dense ferry
#

(It has always been God awful)

wide river
#

Ninja was never worth it

crude geode
#

You could argue for it at least as like an early of early game armors

#

Byeah

wide river
#

The wood armors aren't even good as a "I'll get this until I have better armor" armor

half imp
halcyon zealot
#

leaning into the multiclass idea would be a cool idea as well

#

I love how they incentivized weapon switching with GemTech

#

maybe crystal assassin can be used to craft gemtech flushedchoob

wide river
#

We'd have to get the permission of the donor, but that could happen

halcyon zealot
#

ah true that

golden sonnet
#

I don't think it's as big of a deal to change the recipe rather than the function, and Lilac is on the Dev team so they shouldn't be hard to contact, but it is something to keep in mind.

wide river
#

Aren't we not supposed to suggest recipe changes to donor items?

glass arch
#

we can suggest them as long as the donor is fine with it

#

or i think the permission thing ends if the donor/dedicatee leaves the community (may be wrong with this, feel free to correct)

drowsy plank
#

also you can DM Rover for the deets about any donor you wanna contact if you want to ask for an item to get changed

#

still waiting on the devil's sunrise rework tho

wide river
drowsy plank
#

also ninja should at least be on par with victide

#

people keep saying the 9% crit and 20% ms makes it worth it but that just

#

is not true at all

#

lmao

wide river
hollow shell
#

@charred gate You don't need to give it a name.

glass arch
#

would the name bump it into SIS territory or am i incorrect with that line of thought

fossil finch
#

technically does yes

hollow shell
#

Yeah, giving something its own name, especially presented at the start of a sugg like that, is a very distinct symptom of SIS

#

The rest of the sugg is fine though, it's just asking for a clearer glass
If the name is removed then it's alright

#

Could have a bit more reasoning to it I spose, but it's ultimately for an aesthetic purpose, so..

charred gate
#

Aaand done

#

Also congrats on the promo, Rover

hollow shell
#

Thanks feelsgreat

charred gate
#

It's purely for aesthetics. Terraria does the same thing as Minecraft when it comes to glass, and that is not make it completely clear

hollow shell
#

I feel obligated to mention Echo Blocks

charred gate
#

Except those are completely invisible. It's that in-between where you have a proper sheet of glass and you can see right through it, but it has a distinct outline, that should be sought for.

drowsy plank
#

i kinda just assumed it was going for a "mostly clear except an outline" like real glass

#

yeah

#

that

hollow shell
#

yeh

half imp
#

yeah

#

I almost mentioned echo but it's definitely not the same thing

swift wharf
#

sounds like something vanilla should add but I wouldn't mind having it in cal

half imp
#

vanilla should add a stat meter too tbh

#

Or quite a few things cal does

swift wharf
#

actually i wonder if theres a resource pack that clears the glass

glass arch
#

probably

swift wharf
#

oh there is

glass arch
#

@noble gazelle already exists

#

vernal pass

noble gazelle
#

oh

#

ok then

#

🙏

kindred skiff
swift wharf
#

plantera arena most likely

kindred skiff
#

Ah

glass arch
#

a naturally generated assorted jungle boss arena

kindred skiff
#

Already exists lol

glass arch
#

which is what i said

kindred skiff
#

Mfw people don’t read update changelogs

golden sonnet
#

tbh tho, why is big hive real when vernal pass exists. Big hive just feels unnatural and ugly while vernal pass is cool, and big hive does nothing pass doesn't.

kindred skiff
#

It saves me time

wide river
swift wharf
#

Vernal pass is

#

one of the first listed changes in the wiki page

#

But anyways

wide river
#

My point stands

kindred skiff
#

Why not ask around either

swift wharf
#

I am pretty sure that the hive is not finished yet

kindred skiff
#

If they suggested an arena, surely they could’ve asked around before, right?

wide river
swift wharf
#

Nah

#

I mean

#

Removals are literally

#

the last thing listed in the wiki page

wide river
#

I'm aware of how the page layout is.

kindred skiff
#

Why not ask before suggesting smth

swift wharf
#

Kinda picked the worst examples

#

But I see your point

wide river
#

I love it when the entire point of my argument is invalidated by people on the internet

golden sonnet
#

I think people should read changelogs as they come out and the problem is solved. People suddenly surprised and upset their favorite potions are gone, when it was announced 2 months ago

gilded scroll
#

people dont have the mental capacity to read half the time

swift wharf
#

I think that people shouldn't read the changelogs

glass arch
wide river
swift wharf
#

And not everyone is in the discord

gilded scroll
golden sonnet
wide river
gilded scroll
#

lemme guess, a buncha big reports complaining that yharoids are gone?

#

*bug

golden sonnet
wide river
golden sonnet
#

I've been responding to posts with "read the pins" for over 3 years now

wide river
golden sonnet
#

lmao, my favorite was when it was all one channel, I would answer someone, and the very next message someone would ask the exact same question. The channel was also called "Bugs-Read-Pins".

glass arch
#

a lot of issues can be solved if people just read

golden sonnet
#

we should probably move on from this though as it isn't discussing suggestions

glass arch
#

but since this is calcord reading is an impossible task

wide river
#

Would it be a good idea

glass arch
#

yeah

#

currently the dash is barely a dash

#

if you dash into anything with damage you will take damage

wide river
#

I just love how there were three people there that all agreed it would be a good suggestion and then none of us did it

glass arch
#

it once took me like 5 days to suggest giving prov's attacks an outline after having a discussion about it here

wide river
#

Ah, fair point. Sometimes it's good to think it over

glass arch
#

no like i just forgot to do it

swift wharf
#

now make one for giving an outline to all boss projectiles

halcyon zealot
#

lol

wide river
#

I'll do it now, since I have the idea in my mind

halcyon zealot
#

I want to make it lean into multiclass stuff

#

and also craft into Gemtech (which needs the donor perm)

golden sonnet
swift wharf
#

it doesn't need to become a gemtech material

glass arch
wide river
halcyon zealot
swift wharf
#

you can make it multiclass without interfering with gem tech

#

not everything needs to be upgraded into something else

#
  • less bureaucracy
halcyon zealot
#

that is indeed a +

drowsy plank
#

crystal assassin dash is like one of the longest dashes in the game atm, but it still sucks because half of what makes a dash good is the associated bonk/bash/dodge lmao

swift wharf
#

or make omniscience give projectile outlines

#

so then people complain about it being mandatory for bosses and the outlines are moved to the projectiles themselves

#

😈

halcyon zealot
#

not sure what exactly though

drowsy plank
#

would be was cooler than 90% of multiclass armors atm tbh

halcyon zealot
#

gemtech executed it perfectly

#

with great risk/reward

wide river
#

Do any other armors give dashes?

halcyon zealot
#

Plaguebringer / solar

#

both are rams

swift wharf
#

rams are dashes........

drowsy plank
#

ye

swift wharf
#

and godslaywe

#

r

#

and auric but we dont talk about auric

drowsy plank
wide river
#

I wouldn't count Auric in this suggestion's context

#

Considering the dash is just the same as God Slayer's

halcyon zealot
wide river
#

Looks like a total of four armors uniquely give dashes or rams

#

Plaguebringer, God Slayer, Solar Flare, and Crystal Assassin

#

Each of which has something to the dash aside from crystal assassin

#

I should put that in the suggestion

halcyon zealot
#

sounds good

wide river
#

How's this look?

Buff Crystal Assassin armor's dash

Currently, Crystal Assassin is a somewhat unique armor, in that it innately gives a dash, a characteristic shared with only three other armors: God Slayer, Plaguebringer, and Solar Flare. Each of these has something unique about their dash: God Slayer with it being omnidirectional, Solar Flare's being a ram, and Plaguebringer's spawning bees and getting a ram. Dashes aside, Crystal Assassin got shafted by Calamity, what with removing the stats part of the set bonus and simply leaving the dash. Just something to keep in mind, as it's worse than Cobalt or Palladium even accounting for a freed up accessory slot. I propose giving Crystal Assassin's dash a dodge, similar to the Counter Scarf. The dash it gives is often seen as a downgrade, as it's only benefit at the moment is distance, which isn't very important compared to rams or dodges.

half imp
#

I agree

#

maybe edit the end to say like..

"I propose giving Crystal Assassin's dash a dodge, similar to the Counter Scarf. Currently the dash is often a downgrade to using Counter Scarf, Shield of Cthulhu, or Ornate Shield, as having a ram, bonk, or dodge is often more important than the distance a dash travels."

#

Also note plaguebringer dash has a ram

#

literally every other armor dash can ram through enemies at least

ornate kestrel
#

Crystal assassin is the odd one out

#

I think it should be reverted to it's old state if they won't improve it's dash

half imp
#

it needs something better yes

#

equipping it's dash is genuinely usually a downgrade

wide river
#

How about that

half imp
#

perfect

grim tusk
#

@wide river why buff the dash when we could buff the stats?

#

Yes its worse than palladium and cobalt but why exactly

wide river
half imp
#

easy

#

Provide more variety

#

more stats makes it have to directly compete with cobalt/palladium

#

make it having a unique niche means the stats don't have to be better than cobalt/palladium while being relevant

small timber
#

If you treat crystal armor dash as replacement of an emblem yes crystal arnor is stupidly understated

half imp
#

bc as it is now, crystal assassin needs on par stats to be worth using over cobalt and palladium, maybe better

#

As the dash is genuinely usually a downgrade over a ram or scarf

small timber
#

And I dont think crystal armor having a unique dash helps, because at that point why not just use a different armor with counter scarf

half imp
#

because you save the slot

#

at least the dash is not basically directly worse than another armor + scarf anymore

small timber
#

The thing about the other dash armor is that the dash is an "additional benefit" rather than the main point of the armor

half imp
#

tbh... it's kinda a drawback in most situations

#

as you can't override it with scarf

wide river
#

Ok, thinking time over.
In vanilla, the set bonus of 10% increased crit chance and damage allowed Crystal Assassin armor to be on par with Cobalt and Palladium
It has comparable defense to both of them, damage stats are somewhat fine, and it lets the player free up an accessory slot if a dash was equipped.

half imp
#

in vanilla there's also only shield of Cthulhu to compete against for dashes

#

not counter scarf which is both longer and arguably better

wide river
half imp
#

anyway basically; emphasize that buffing the dash as opposed to buffing stats is provides more variety in armor choices, and provides it a niche that isn't based on being stronger than other armors for stats

wide river
half imp
#

imo

wide river
#

As those are the three armors most players would use at that stage

half imp
#

focus less on how it compares to their unique bonuses

#

and how it makes it viable even if it has worse stats

#

like how reaver mobility is viable despite 0 combat stats

small timber
#

You either make the dash do something extraordinary that it is worth the cost or you buff the stat, I dont think you do both

half imp
#

^

wide river
#

I wasn't inherently suggesting both would happen. Those were just options.

small timber
#

Imo I am leaning towards just buffing stat

Because buffing dash means it need to compete with evasion scarf and ornate shield

#

Both of which are already incredibly broken item that for crystal dash to compete it need to be even more absurd

half imp
#

ok but it saves an accessory slot over those two

wide river
half imp
#

While also being a much longer dash than either of them

#

it doesn't need to directly be better, it needs to provide a use case for it

#

buffing the stats just makes it good because the stats are good, when instead it could be a more interesting armor set by having a unique niche

wide river
half imp
#

yes

small timber
# half imp ok but it saves an accessory slot over those two

Without stat buff you just use a normal armor and use the aforementioned dash items, because you loss more stat than an emblem can compensate

Buffing both stats and dash will be a problem because you save an accessory slot which basically beat over all other armor except like melee mythril and adamantite (and rogue/summoner)