#suggestions-discussion
1 messages · Page 111 of 1
so I'm tweaking that.
Usually it's used in this server as a term for an accessory that does nothing more than boost stats
But if you interpret it differently, then change it
Ahh. I'm coming into this with a different perspective on jargon, I guess.
yeah stat sticks are usually referred to in here as things that have no special effects other than +damage etc
But I'll keep "stat stick" here since it's the local lingo.
I might tweak the thing about guns since the quivers are also uninteresting and subclass only runs shouldn't be mentioned.
And raw damage is the single least interesting stat, since you can't directly see it in the same way as you see other stats.
I mean, you can see damage numbers.
I mean that if your weapon is bigger, that changes the size of its sprite, and it feels different. An increase in minions feels different, since you can see the extra minion. Even an increase in fire rate feels different, because it changes the number of projectiles on screen and makes things more "snappy". I guess damage is the second-least-visible stat, though, since some things affect aggro.
aggro is a mess in this game
ignore it
anyways just because you can see an extra minion doesn't mean it's unique
same for weapon size
I didn't say "unique". I said "interesting".
woohoo this acc makes your weapon 3x bigger
aggro does nothing unless mp
same thing
something unique is something interesting
aggro does nothing in mp most of the times
yeah but its the only time it can ever have some semblance of a use
i love when the person with less aggro gets fucked over because theyre hosting
anyways stats are not unique lmao
/interesting whatever
Extra slots aren't that interesting, but they're much more visible, and it feels cool to have another entire minion. And I agree that stats are uninteresting, but damage is the least interesting.
thats subjective
That's why I suggested that it should have a unique effect, such as the void thingy from Quiver of Nihility, or the whole thing for Daawnlight Spirit Origin
i could say that fishing power is the least interesting
yeah thats what something unique would be
But not being a straight rip, of course
Yeah, that's exactly the sort of thing I want.
then dont put balance in the mix
I didn't.
I didn't in the original post, and I never said which stat sticks were stronger or weaker.
All I meant is that a bigger weapon kind of changes how you play and how you can play, since it affects how you position yourself. It's not much, but it's something. I was mentioning the emblems just because if I didn't, it wouldn't be fair.
mm thats fair
otherwise I thought someone might say "why are you saying the ranger emblem is just a boring statstick, but not pointing out that the other classes have emblems which are equally boring and which they also tend to use".
ranger is kinda minging in general
how does this look (knowing it's 90% Enchilada's)?
Add a new ranger accessory for early-mid hardmode, ideally with a unique effect
Currently, there are very few ranger accessories for hardmode, and most of them are available shortly after beating the wall of flesh. You're basically stuck using the ranger emblem and a lot of generic accessories for most of hardmode, all the way up to Golem at least, simply due to a lack of specific options. The fact that the class guide suggests continuing to use the Ranger Emblem even after acquiring its direct upgrade (the Deadshoot Brooch) really highlights how few options are available.
Even for the options available, most of them are just relatively uninteresting stat sticks, and/or are exclusive to specific weapon types; if you're focusing on using guns, for instance, the ranger emblem is the only class-specific accessory you gain between Skeletron and Plantera, and after you defeat Plantera you only unlock the deadshot brooch (just a numerical bonus, although arguably the projectile speed qualifies as interesting). Archers get quivers, which technically also provide a projectile speed boost, but still only have numerical effects (except for the molten quiver, but that's strictly inferior to the stalker's quiver, which is a pure stat stick).
As I went through the game, I felt as though I wasn't progressing very much, and had little choice in what I used since I was using generic armor, generic accessories, and a small number of stat stick accessories for a long period of time.
It's a bit longer and more of a mess, but I didn't want to mention that "focusing on guns" thing exclusively because subclass-only runs should not be mentioned.
That looks perfect!
@lean prairie you need to provide more reasoning than that. Why should that be added?
I'm not sure they will
It's incredibly hard for aesthetic suggestions like this to have reasoning
Reasoning: Allows better builds
That could work, yeah
Yeah, just seems out of place without reasoning.
i think the reasoning is self explanatory
vanity accessories are supposed to show on mannequins.
what other reason is there
Put that in the suggestion
With that it will become valid
you need a reason or its unvalid
done
That should be good
It's a bit short but should be fine in voting
Source: this message
#suggestions-voting message
lack of post-ML rogue options and lack of ranger accessories are both definitely issues the team already knows about
the real issue is like
coming up with and actually implementing them 
Exactly
true
And stuff of this caliber is generally not taken from a community suggestion
also no, rusty medallion does not count that thing is still dick and balls there are like 0 sickness debuff ranger weapons so it's not even good as an irradiated applicator
p much plus "more post-ML rogue options" is a sugg that already passed anyway
same with the ranger thing i think too
they just
haven't done it yet lol
Still just hoping that the removal suggestions pass
Yes, kill all the bloat
I don't know why, but today feels rather slow, suggestion wise
its because we had like 7 yesterday
^
wait its more like 10 because theres still 6 up there
i want to send my progression rework again but i feel like it's going to have a lot of competition atm so im not gonna waste my time
Just looked at the diving suit thing, isn't that just a bug?
Yeah, just send it after the next batch is voted upon
It could be
It could also be it hasn't been thought about
tbh it does sound more like a bug thing
hm
It's hard to judge these things
does celestial shell or aquatic heart's transformations work on dummies?
I can check, I've got some free time
cause presumably it's working like that and if so that seems more like a technical limitation due to how the suit is implemented
aight
darts 
I still don't know what a sickness debuff is
poisons
google "calamity debuffs"
so venom, plague, astral blight, etc
I'd do that but fandom'd likely come up first
Ah, that makes sense
Why though?
it's the amplifier
if it amplified itself that would be
weird
it's like miracle blight where it just doesn't have a category
oh
o lma
still dunno why burning blood isn't a sickness debuff
you might actually be able to use rusty medallion if it was 
It's got burning in the name, make it a fire debuff 

that is why we should add a poison bullet
Or would it be a tmod issue

Because if it's a tmod issue then I'll leave it
If only it passed
It worked fine this time
Just a one-off thing, I guess
but don't worry! we're gonna get a suggestion for MORE AMMOS at POST-YHARON which OVERWHELMINGLY PASSED. 
because that's what post-ML needs
MORE RANGER OPTIONS
What if they only benefit fast guns
im gonna be honest early preHM ranger kinda sucks
It really does
Someone get on it
im gonna be honest ranger sucks
Somehow it becomes the most broken thing
Those don't work either
I think it's just an issue with mannequins
yeah
Probably a technical difficulty, especially the time based ones
so effectively the sugg is pointless 
Watch it get in the top 20%
It's got a decent bit of p unique weapons
guns try not to steal ideas from everything else in the game
someday we will have a gun that shoots a sword
considering the side thing was an unfixable bug caused by Something Else tm i think this one is actually infact not worth it over just Fixing The Issue (SS leaking water)
most of the cases of this isnt water dissapearing its just it leaking out of the sea because of funny liquid settling and all
Also, sunken sea already fills up over time by itself
Although I guess you can argue it won't be filled when you explore it as it's an early game biome
also old worlds unsupported anyway or whatves
@remote stone adress that sunken sea fills up itself overtime
@remote stone not to double ping but also older worlds are not a concern for the team and are not actively supported. just gen a new world tbh
if you do this it would be extremely laggy wouldnt it be
I thought of something actually neat, but I forgot
I don't see why I can't program a new boss for the mod RoverdriveX
because you arent a dev lol
not really
and I could also sprite it
that just becomes an SIS but for a boss
Make the music
at that point just make it your own mod
if you've gone that far implement it yourself
I'm real curious how calamity mod devs do the AI for the bosses
@pseudo wadi the devs know, they specifically havent given it true melee abilities for a reason
Goofy weapon
Still it feels wrong lel
Because the devs have their own plans, vision for the mod, and standards of quality

You know exactly what I mean though
it does? i never heard about this
Yeah, just like the abyss, the natural walls generate water
It can even be seen on your screenshot that its trying to fill up
its not a traditional melee weapon and theres nothing wrong with that
i thought it was some buggy water
Most likely always will be
should i delete the submission..?
Probably
Arguably nothing wrong with that
wether we know what you mean or not doesnt matter, suggestions also have to convince the devs why it needs to change
Tru
saying "it just doesnt feel right" wont do that
also about this, its not easy to just "switch worlds" im in hardmode and i have a load of builds laid out and i am familiar with the map
me when cheat sheet paint tool
burning sky rework fake
either use cheat sheet or get used to the fact that an update to world gen means you were gonna need to regen the world at some point anyway
ive abandoned plenty of worlds that i was midway through when a new update dropped, it's just how playing terraria is
gives you a chance to do new stuff anyway
cal used to try and support backwards compatability but it just isn't worth it, too much effort for no real payoff
@pseudo wadi Sorry for another ping but I am obligated to send this every time this gets brought up:
Basically, it's intentional that it's practically a magic weapon dealing melee damage, as a joke 
Bruh
Too high iq for the cal audience
Before it had a tiny little true melee swing, which nobody ever hit enemies with because the weapon filled the screen with projectiles already

Summoner weapon dealing Yoyo damage
Exactly
I've encountered a glitch where your health bar is on your mouse cursor all the time
A rework was indeed in the works for a while
Dunno what the status of that is now though
Not for this channel
#calamity-mod-talk or #other-mod-talk if you just wanna talk about it
me when swordsplosion is just as projectile melee than burning sky yet no one talks about it
because it fuckin sucks
and is rare
swordsplosion when it no longer has 12 dozen armor piercing and potion effects to let it abuse (it is actually a bad weapon in both design and execution) 
“melee weapon does what melee weapon isn’t supposed to do” my brother in christ just play true melee it’s an actual subclass
True melee is the only actual melee in this mod
Everything else is a ranged or mage hybrid
implying any class outside of summoner and rogue have any real identity
me when i shoot projectiles 
So classy
ah ah ah rogue and summoner both use projectiles
rogue is mage but not
Have you seen empyrean
true but they also have a big projectile and projectiles that move on their own


spam rogue doesnt exist 
what you really need is Extra True Melee, no projectiles on swing or on hit or any projectiles at all its just your fists
punch your computer
precisely
To fix rogue simply remove the ability to spam
lets see ravager recover from that
that will totally work and not break anything 
I thought that was a complete non sequitur for a moment which would have been based

Actually, I think I might have an idea that could remove spam rogue
It'd be a terrible fix and probably earn the ire of the Calamity playerbase for years to come, but it could work
I know that TSA has some weapons that can't be spammed, where you have to charge them first
“Fix” when it doesn’t actually do anything beneficial
yes, all rogue should be like that
I suppose
It really wouldn't be a good idea, but it could work
It would also remove funny hybrid rogue
Suddenly the glove of recklessness is destroyed
Just make it increase spread
Shotgun 2.0
@gritty wraith Specific Item Suggestion
yo
It's not an SIS
hmmm
But it does need proper formatting
oh mb
It's a valid idea
yeah valid idea just needs formatting, and probably a small bit more reasoning too
Basically just include a line break (shift + enter) to give the suggestion a separated 'title'
We have a bot that processes all the suggestions and that is required for it
on it rn
Perfect, thank you
@hollow shell @glass arch hows that look now
👍
looks great
okay i found the rules and i can see the no specific item suggestions
but i think the reasoning behind it was because the devs didnt want to code and create a whole new item with different rules n shit
like the ranged weapon example
ye i misidentified it
i think this would be quite easy
ok now THAT one. feels rule break-y
Yeah Mud Bomb shouldn't be hard at all
Probably would have been possible even before Dirt Bomb was added
But having Dirt Bomb as a reference will make it way easier
yeah this new one
im not sure what to think of it
mud bombs would be cool considering there's no easy way to spread it (1.4.4 solutions)
yeah but its such an easy thing to do and its more of just a quality of life thing and not like "I want a new weapon to fight with that has a bunch of moves and alt attacks" yknow what i mean?
Nah Cog is talking about the new Boss Rush suggestion in #suggestions-posting now
ty
here is what i am working on currently and it would be a lot easier to just use mud bombs instead of manually placing it
neat
(Is Xeroc still the entity in charge of the Boss Rush, lore wise?
I know Xeroc got a massive character change in the lore but maybe his end state is the same)
no idea tbh
Ahh yes, mushroom biome floating island
I always do that
oh i know why this one feels weird
@bronze tendon do you have... any reason why this animation should be added?
i dont think so
Two suggs in one and no reasoning for the first one, yeah
Honestly who doesnt lol
RoverdriveX. How do you do the dash AI part of a boss?
Because I don't know how to make a boss dash
you make it move really fast 👍 hope this helps
That's basic dashing
Also, there's more to that
changing the speed won't make it dash
you have to make timings for the dash
Why are you asking me in this channel and also why are you asking me at all?
Not to be rude but, I am not a programmer
I'm not offended at all actually
ohhhh
But that limitation does not exist anymore, we (Iban?) found a way around it
i see
well i suppose it's worth giving it a shot then
@frank mauve you need to give your suggestion a title and body section like the rest
this probably counts as a Specific Item Suggestion
@molten herald you cannot suggest specific items. Also your suggestion is not written properly, but even if it were the SIS still applies
Never posed there before, apologies, I should really read ahead of time
Your should always read
neat idea though 👍
Again sorry, not trying to break rules
Yeah, but do we really need another ranged armor? We have: Desert Prowler, Victide, Aerospec and then Necro
Okay yeah, maybe something in the middle because using Victide from Eye to Evil 2 is a bit lame
could be a post-calam one like fathom and brimflame
Supposedly Necro is bad despite having overall higher stats than Aerospec
Where would an appropriate place to put this be?
Idk why I was even thinking about pre-hardmode only
hell, a unique post-polter ranger armor could be neat
idk if there's a dedicated art channel, especially one for concepts
Media I guess? You can't suggest specific items, again, but you can share your ideas and concepts
Cal art server is a spot you could go
#general-media is usually the channel for this kinda stuff
Or yeah
Is that better?
Oh there’s an art server?
Yes
Is there anywhere I can find it?
Here, lemme get you a link
I can't seem to find a link, sorry

wait i got this
Yeah
nice
ye
Cheers
I keep meaning to make that crystl crusher suggestion
it's so annoying
messes with using shift, with using auto cursor, and a bunch of other stuff
why was the huge beam the default anyways?
because originally tmod doesn't support channeled attacks on right click
ah
Yeah
afaik tMod still doesn't "support" it but we found a workaround to make it work.
Maybe, as an alternative, make it switch on Right-Click?
At least after the mod gets ported to 1.4.4
its a little frustrating the suggestions compete against each other, because I really want all the items gone, but I also really want all the armor reworked
True
just make a bunch of useless suggestions to increase the amount that can get through, ez
we can repost the suggestions during lulls in the activity if needed
So true
Let's just vote for our own suggestions, ez 
I'm already doing it lol 
im still praying for my lacerator suggestion to pass
🙏
Or, as someone once pointed out, high five emoji
I'm just hoping the most recent 3 get passed
The first 2 remove item bloat
And the last fixes a confusing feature that should've been fixed
We live in hope
"subpar" lmao
do people actually try and use that thing to kill stuff
cause what most people do is abuse it for iframes 
Actually I did try to beat DoG with it once.
It's suuuper fun to try, but it's so janky that every time you punch his face it's a coinflip as to whether you'll be hit.
You can actually go faster than the DoG by hitting its face as he chases you.
Well
Um
Phos gauntlet isn't supposed to be your main source of damage
It's a bonk that gives iframes and it's fucking wild
It's a support weapon not a damage dealer
Well why shouldn't it be able to be a damage dealer?
I guess that the attack speed restriction is to restrict the iframes, then?
because weapons are also supposed to be balanced for utility
as it is so broken on giving iframe already it can't also just deal on-tier damage, you can't get everything
eg: as Tyranny's End already deal one of the most absurd damage in the game you can't simply just say give it homing because it is hard to aim, hard to aim is its downside
Same with phosphorent gauntlet not dealing a lot of damage
(and then Final Dawn exist but yeah, one day it will actually be nerfed)
Well I'm not exactly sure how the gauntlet is meant to be used. How does one utilize these i-frames?
when you see Yharon is about to charge you switch to it and use it, for the rest of the time when Yharon is away you simply use a different weapon
same with DoG
you can even just use it for movement to get away
Why not just use holy dash?
it is omnidirectional (instead of left right only) and easier to time
and you can use it for movement only because the cooldown is short and just get away instead of ramming into yharon like holy dash
Hmm...well, even then, it's not like the gauntlet would be broken if it were buffed damage-wise, right? It's not like that'd make using it as an off-hand would increase its strength or anything(though the attack speed breaking the i-frames would)
they can buff its damage yes (it is currently like, "ok/below average" damage wise)
but yeah definitely not by buffing attack speed, attack speed is already super fast for what it does
but I think even if they buff it it should still be slightly weaker than average weapon because it have other functions, but yeah
🤔
Well I'll exclam it for now cuz it's a balance sugg, should be brought up in the thread above
@alpine dawn - Your suggestion has received an updated status!
[Add an indicatior showing you how many minion slots you have]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dusty path - Your suggestion has received an updated status!
[Make bosses not despawn when in their death animation when the player dies]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Move Pearls Shards to Giant Clam and Give Desert Scourge a More Fitting Material]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@sleek anvil - Your suggestion has received an updated status!
[Add Wulfrum Plating Wall and Platform]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@versed cape - Your suggestion has received an updated status!
[Add more bullets and arrows post yharon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Add An Upgrade Line For Hero Shield]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

because we need more post ml ammo
ikr
Nice
I mean, the rest of the underworld do not really have anything else
the place where crag is at literally is just an empty space otherwise my as well make it prettier
yeah hell is the opposite of ultrakill's (pretty empty)
i could fit 100 blocks in like one screen
im sorry is 2/3rds of hell not enough room for you or something???
The ends of hell also have no buildings
also that is def with me drastically overexaggeratting crags size
It's just empty space
yeah
@ashen warren what hell farming do you need to do that the other 2/3rds of hell doesn't suffice for? also the crags are so big rn because they're making room for when we get the actual crags rework that's going to add like another 3 sub-biomes to the place so i sincerely doubt this will pass
you cant have lore items for scal and exos they build up for something that doesnt exist yet
I dreamt up a really weird idea the other night while editing some wiki pages
What if the tier 3 acid rain was renamed to something more relevant to Old Duke?
ehh
10pm ideas are not the best
i don't see why you would considering no event name changes when it's upgraded
Boomer brinestorm
I was thinking something like, "Army of the Sulphurous Duchy", since the Old Duke is who the player fights at the end
makes it feel like an actual kingdom
more interesting stuff to explore
not some village
At least on boss checklist, there are three different acid rain entries with different names
Yes, I suppose. I wasn't planning on actually suggesting the name change, as that would be a massive SIS.
u good?
What has transpired

average suugestion discusssion
yes
if so you'll need to spawn in a new item or reload the world, as those values are only set on individual item load
or item creation
i tried
its still not
and also i didnt need to spawn a new item when i changed the dmg on it a couple of days ago
what
yea
That's some slow sand
(the item is called "sand" btw)
i mean it would take you ages to gather a cubic foot of sand
ok but have you ever tried to collect a cubic foot of sand
Based metric user
99% of the world being based:
ok then have you ever tried collecting 30 cubic centimeters of sand
idk man sounds kinda easy
just kinda need a place to hold it in
YES ITS BACK TO NORMAL
my hell space 😭😭😭
(very valuable)
They're clearly trying to make a bridge that spans the entire length of hell to fight Master Infernum FTW Eternity Wall of Flesh
the biggest challenge for that is getting it to even enable in the first place
Truly
also you forgot nohit defiled and iron heart smh my head
nah bc those get overridden by infernum
Oh, do they?
Even so, there would be no enjoyment derived from such a challenge
Even Malice by itself is godawful
at that point just do it irl
you forgot that you can only see one pixel
oh yeah we forgot clueless mode
Whilst blindfolded and one handed
I've noticed over the years that most (if not all) of the death mode environmental changes got purged
Like, this is all that's left
Just thorns, spikes, the abyss, and blood moons
The thorn and spike ones seem pointless, it's true
those are goofy af
I think the Blood Moon one is funny, though
Plus it helps with farming in the later game
ya
I'll probs make a suggestion to remove the thorn and spike changes
idk man wooden spikes nearly killing u with just one hit is funni
Yes, but it's like how GFB made crispy honey turn into lava
It doesn't actually serve to create much difficulty, it's just annoying
I wonder if it's a side effect of it being so easily toggle-able and only changing the rewards given by bosses? It's almost only a mechanic for boss fights. I like the abyss and blood moon things, though (even though I've mostly just played on Revengance, not Death... but I might start an Expert Death playthrough soon, or maybe even Master Death if I'm feeling spicy).
Maybe, but I'd likely actually play Death mode if it wasn't so tedious due to thorns
I think I might try Master Death Mode and just expect to die a lot. Master Mode stuff seems fun, especially the ways in which it's not all negative (i.e. defense matters more, get an extra accessory slot... that one in particular gives me more room to play with builds, even if the game's still harder on the whole).
I'm not trying to dissuade you, but the accessory slot that master mode gives you is the same one that moon lord gives in other difficulties
its mainly useful early game
Ye
It just changes when you get the slot
I realize there isn't really much to talk about from my suggestion
i play in death by default
it really isnt that bad
frankly i hoped they'd eventually reimplement the weather but less shit some day
there were talks about that
calamity making difficulty changes to the rest of the world are some of my favorite since a ton of mods are mostly boss focused
and like the world gen changes are a good first step towards more non-boss content and difficulty
I know, right! It's so dumb that they removed the heat, cold and thunder mechanics
They were good concepts, Rework > Remove
Yes, adding non boss content is nice, but not when it has the same execution as half of GFB's "difficulty"
it really wasn't
Sorry, I wasn't referring to the weather
in fact it was removed for being too easy to circumvent and also, again, just looking like shit lol
I was referring to the thorns
i think that's fine
gives at least some penalty to them
like 90% of us dont just fuckin walk through those things most of the time
the only problem is that theyre half assed
thorns when i swing a pickaxe 
Yeah, the only thing thorns and spikes are good for is triggering dodges, without Cal's addition
exactly
like a lot of other features but anyways they could add more of those again
@wide river that's not even true medicated bandage is like super easy to get, and again, you can just. swing your pick to break them really quickly. id focus more on the fact it still barely punishes the player, and id honestly wouldnt mind a lil bit of a rework so thorns actually feel like something worth noticing
They will not because the cal devs HATE fun and unique things 😤
otherwise yeah just emphasize the pointlessness
They are simply here to oppress gamers
that's why the removed the shivs. because they hate fun
and everyone loved the shivs, that's why they saw so much usage 
By the point you can get medicated bandage, you have wings
fledgling wings
it's like silk and a health pot lmao
wouldnt that be
more of a reason the player does have ways to get around them then, anyway??
there are def reasons to kill or rework it, so it's good to at least be accurate lol
fair enough
What if the astral infection could land in the jungle biome? It's the biggest biome, meaning it would barely be touched while biomes like the snow biome would get less abuse from infection. I think having an infected hive would look really cool, although changing the look of the honey might be a pain. The living mahogany trees would look wicked if they could become monoliths.
ye 1.4.4 is probably gonna have astral be able to land in the jungle
astral plantera 
god no
Every idea on the Terraria fan idea wiki be like
if anything itd just be plantera in the astral
bc cryo works the same in the astral as it does out of the astral
it'd be funny if they had visual changes like deus in calval's astral blight, but yeah
I thought we were wanting to remove content lol
not add
Making a biome slightly smaller has nothing to do with removing bloat.
IK
The underworld is already so big as is
Adding content is fine
Even on Medium size
just as long as it's content that's useful and good
What about other mods that take some of the underworld?
Don't really know many aside from Infernum, but they usually don't touch the middle of the underworld if i'm not mistaken
I think the crag is bigger than it needs to be, but I don't see why it'd need to be smaller.
how about make it so prov enemies can't spawn in brimstone
unless they did that already but i didn't notice
Plus Calamity doesn't really pair well with big content mods
They didn't.
It works but still a little iffy
fuck'em
make a biome somewhere else
thorium doesnt have a hell biome checkmate
oh yae true
like just do that if you wanna be cal compatible bro
so true
your mod doesnt work with calamity, simply your problem 
LITERALLY
but what if there's a third mod that has the totally unique idea of putting a biome under the ocean, and I want to play all 3 of these content mods together
third ocean
we live in a society where you NEED to make your mod work with calamity otherwise john fabsol will summon his 1.5 million subscribers to complain that your mod doesnt work with calamitymodnomusic
but it's fine to ask for calamity work to some worldgen, like mor for example
this suggestion just sucks tho
😊
True!
The underworld stretches across the entire map the crag does not do that much
NOT REAL SUGGESTION: give me admin so i can destroy er i mean enhance your server.
Mod applications are open, feel free to submit one
Wow thank you for telling me its not a real suggestion i wouldnt have known otherwise
Feel free to not submit one actually
It's ok, we can rely on the application process
Do you feel mentally enhanced? In that case CALL ENH-ANC-EDDD
😐
Smh, how am I suppose to call a bunch of letters 
Man don’t know about the letters on keypad
That is the joke
HACK REALALITY
keypad? no thats for numbers. you have to type the leter butotons
Ah yes, let me hook my keyboard up to my rotary phone
your phone doesnt already have a keyboard? why not
physical keyboard
not virtual LOL
I can put windows 10 on my phone
Steamdeck basically
yea physical keyboard thats what i'm saying
HAHAHA FLIP PHONE
flip phone >>>>> smart phone 😤
flip phone ->TORNADO ANGER<-smart phone
my Calamity wont download can someone help?
this might just be because they havent gotten the tile sprites finished yet
Lmao just for fun, why not give duststorm in a bottle a tooltip of
"I got a jar of dirt, I got a jar of dirt, and guess what's inside it?"
Not rlly dirt but the jar on pirates of the carribean does look like sand inside
eh thats just a reference for the sake of references
Ik
another "this is prolly cause the art server hasnt made one yet"
And time for it to get 250 votes, marked as good and then wait for random amount of time between 2 days and 2 years to be implemented depending on if someone created it in art server
title should've stopped at floodtide
Except Floodtide is actually a pretty cool weapon
it's literally just a sword that shoots sharks
It does shoot 2 projectiles so it's already more interesting than a lot of other projectile swords 
@dawn trellis other mobs can't drop bones because bones gate stuff post-Skeletron
maybe make them drop bones post-Skeletron
at that point just dont make em drop bones
But then the Bone Dust stuff is pre-Skeletron
you get plenty of bones from the dungeon
Two of the three recipes already use bones
3 recipes and 2 of them use bones anyway
And Calcium potions are sold by the skeleton merchant
ancient and demonic bone ash are weird
does anybody usually use calcium potions in the first place
Which in this case, I prefer to having a crafting recipe
Yes
they exist but they jave little to no recipes
demonic is fine, its used for more stuff than ancient
Calcium potions are useful
how much more?
over double (7 total)
Yeah, demonic can make zerg potions and the demon conch
Two very useful items
their literal only use that doesn't have bones is CALCIUM POTION. Yknow, that one potion that should've been removed among the potion genocide... and yet didn't cause they didn't realize Bundle of Horseshoe Balloons existed
^
calcium potion would be fine to only be sold by skeleton merchant tbh
I use calcium pots with bob but that will soon be redundant
Considering it actually makes some sense for him to sell it, unlike pretty much every other potion seller, ye
defo more useful but you could cut it for something else
even if they didnt remove the potion entirely just making it be a sold only item would be good
the issue is what youd replace it with
could just do normal ass ash
yeah
That'd be somewhat boring, but it could work
Ash wood maybe?
gfb exclusive
No? just plant acorns on ash I thought
devils sunrise and zerg pot are the only two recipes thst im having trouble replacing demonic ash with
well itd give ash more than 2 recipes
maybe a witherflower (or whatever flower from the evil biome is) for zerg
deathbloom?
I thought we weren't supposed to change donor item recipes
wait thats a donor item?
Yeah
The Devil's Sunrise is a craftable post-Moon Lord melee weapon that is a direct upgrade to the Terragrim. While being swung, white blurred slashes will appear in the direction of the mouse, creating an illusion that the sword itself is being swung very quickly. Any enemies that are hit by the slashes will take damage and are inflicted with the B...
huh
fishing bad
Ash wood is not seed-locked. It can be acquired in any seed.
fishing is not fun (even with the "QoL" most mods do) and shouldn't really have any exclusives
If the chance was massively buffed, it could work. But as it is, yeah
how hard will be fishing be?
I only ever fish in Hardcore, personally
chances are if it is not 0.1% drop chance you fish it up in like 5 minutes
I'm pretty sure fishing only gets its bad rep cause of the angler
yeah it really is like, not hard at that stage
it is more that pre-HM and early HM is obnoxious (because those are when fishing is most useful and you have the most thing you do want to fish while having the weakest rod)
I never said it's hard
I even mentioned QoLs, which crazily speed up fishing because lol (like mutant (does mutant?))
yes mutant
or rather it can take 5 minutes only instead of 10 minutes (which is why I suggested multirod to be earlier)
There's also one that lets you have 200 lures
it's just a functionally garbage feature that shouldn't have any exclusives
and it just so happens that the weapon in question is also needed for another weapon
Multiple Lures, I think it's called
it's probably a personal tick of mine but fishing is just outrageously dumb
when compared to fishing in other games
holy shit waiting for 5 minutes
god forbid we grind for items that take longer
every 10% drop:
it's not relaxing pressing buttons every a few seconds and doing nothing else in-between
it tries to be relaxing but it really isn't
and it's just fuckin dumb
Insert the 2024 copypasta
I just realise this probably will not even take 5 minute
you just have to know the condition and chances are you get it super fast
Gaming be like
if I really need to fish I just use autofish because it actually makes fishing not annoying at least
Literally how to play a game
you dont even have to waste bait with sonar

Lmao
you can completely disregard bait consumption because post-Plantera Merchant just sell it, and you get a shit ton of bait from angler quest now
byeah statistically it's not hard
woah you get fishing gear from the angler NPC?
it's just fundamentally annoying to me that a dumb minigame can potentially have exclusives tied to other things
exclusivity on something that have no fundamental impact on your gameplay nor is mandatory
remove floodtide and remove ancient bone dust and if you wanna keep calcium potions just make them use fossils instead
zzzzzzzzzzzzzz
it is floodtide that is locked behind fishing not the profaned core
true!!!!!1!11!
goofy ahh sword used in terratomere because relic of old cal issue n3239103
calcium potions post-Skeletron 
kill calcium potions too because accessories exist
true
I'm probably just a bit irrationally angry over terraria fishing because it's just objectively so fuckin boring compared to fishing in other games
it's kinda like most terraria aspects actually
awesome
honestly I could see this, considering cal gives a recipe to horseshoe
minecraft isnt any better
why is there a need for calcium potion when you can just make horseshoe early on
worse* there isnt any mechanic to it
just put mending on ur rod and done, infinite rod
the fish you cstch cant be killed
- theres actual exploration in the sea
imo it is better than terraria
🤏
but better
theres rarely any interesting sights in the minecraft ocean though
idk buddy have you seen a coral reef
when there is though, i gotta admit, is pretty
anyways kill boring stuff yes yes
unrelated but have meterials been removed from donor items before?
does exploring the ocean count as fishing
fishing with these hands
probably
I think so, yes
yes
The Kelvin Catalyst is a craftable Hardmode boomerang that does rogue damage. It inflicts the Frostbite debuff and multiple boomerangs can be deployed at once, with the boomerang returning to the owner after a set distance and breaking upon contact with a solid block. Upon contact with an enemy, the boomerangs spawn five ice stars each, which do...
usually it's with permission
sometimes it just undergoes natural transition of the mod (ie. obviously moon energy/ase)
Catalyst's recipe was insane before
yeah catalyst's old recipe was beeg
well i ask because alongside normal bone ash in the most recent sugg, i think demonic bone ash should get removed as well
they both dont have many recipes (9 in total) and they can easily be replaced with normal ash or essences/cores
it could be replaced with crag materials
wait did we even bring up the fact that etomer is also a donor item
that too
!wiki scorched bone
etomer?
ye
!wiki the etomer
!wiki the etomer
oh yeah that
oh wait its not a donor item its a dev item
why does that have demonic bone ash
kinda offtopic but I like the 58 to 66 damage buff for Planetary Annihilation, something around a 14% base damage buff
it now has a bit better dps than SDMG (with Terra / Holy Fire bullets)
not the best dps ranger can get at that tier, but the homing makes up for it
As for the Blissful Bombardier buff sugg
Base Damage buffs are boring, it doesn't really give the weapon a unique identity/purpose (such as boss killing versus event killing)
it's still not that strong on bosses either iirc
but this is totally a #1042197406776827914 thing
I tested both weapons against moon lord with the same setups and got a 1:30 time for both weapons
Moon Lord is vulnerable to Holy Fire & has high defense
why on moon lord
shall I move it there?
Yea probably
true!!! that would be so cool actually replacing the bone ashes with the funny hell bone trees
also someone should prolly flag the blissful sugg unless @halcyon zealot is willing to delete it since balance suggs are against the rules lol
also frankly all "sky" weapons should just work like starfury at this point tbh
How should I word a suggestion for "add literally any whip but especially a post-moonlord one"? Because I didn't realize until now that none of those existed.
or is that already known and On The Docket?
they're working on it
Are there plans about reskinning omega blue/ especially the tentacles? Did suggestions about it already pass?
it's not exactly a resprite in traditional terms but
#suggestions-voting message
and it's approved
Ah nice^_^ hm its 5months+ old, one can still hope I guess
That'd fit in balance suggs @clear yacht
I seee
I got an idea to give the Archmage more of a use
What if we gave him a mana refill feature, similar to the Nurse's healing?
i don't see how a mana refill would be any useful
A mid fight refill, if someone's mana regen is really slow and they don't like to use mana flowers
Would you prefer he continues to just be yet another shop of mid weapons?
but that's just not worth it
I mean there are
better ways to make him useful
and turning him into a worse mana pot is not one of them
mana also takes like less than 2 seconds to fully regen when still
i remember a suggestion about connecting him to mana upgrades but i dont think it got approved
Actually, that sounds so much better than my idea
Maybe it could be like how the Party Girl gives cake during a party, where the Archmage gives them to the player after talking to him once conditions are met
I like the idea behind this suggestion
Although, making it entirely prevent the player from using mana potions for such a long time would essentially ruin mana flowers
Mana Flowers could become the Philosopher's Stones for Mana Sickness
Oh, that'd be a really cool fix!
I'll add that, thank you
Yeah, that looks good!
reworking chaos stone again 
Chaos Stone wasn't mentioned in the suggestion, I don't think
If Mana Sickness got reworked, it would still just get replaced with Mana Burn, no?
I think that message couldn't be in a less relevant channel
@hollow shell Sorry for the ping but we got a sitch on our hands
So @serene tendon , the problem with your suggestion is that some weapons become literally unusable with Mana flower
Any prism weapons gets completely fucked
Aetherflux Cannon relies heavily on it
Heresy and Rancor also needs it since continuous use
To name a few examples off of my head
Oh right, the rapid fire weapons
Dark Spark takes like a full 20 seconds to build up and drains the shit out of your mana as well
Serpentine also needs Mana flower due to the really fast fire rate and needing to keep as many of it's projectiles.on screen as possible to compensate for it's low base damage
Staff of the Blushie becomes a useless dev tier weapon because it needs Mana flower
The suggestion itself is not inherently breaking a rule, it just might not get implemented exactly as the example gives
now thats a first
I just flat out think reworking how Mana sickness works is just a bad idea
And makes some weapons literally unusable
This is not videos posting goofy
i know mans is desperate to have their channel kick off but here is not the place for it
🤦♂️
They posted it in like four other channels too
its spam and self advertising, so breaking multiple rules
I pinged rover 10 minutes ago but they're idle
Yup
Ok, the channels they've posted the link in are #suggestions-posting, #suggestions-discussion, #general-talk, and #general-media
@snow stump Don't do that
because of spam and self advertising
can you like
Move on
Move on
i am newbie youtube
Warned, move on
This sounds an awful lot like younger me on discord
I don't think it breaks any rules, it just likely won't pass
I also love how this suggestion is already the top suggestion of the group
#suggestions-voting message
Prism weapons (and other weapons that need to charge) could be made to not use up mana when charging, and get a big enough damage buff to compensate for the downtime
A valid concern, but I think it could be solved as simply as that
Chaos stone is also planned/in the works to be getting an upgrade line
Yeah
Because it needs to be a sidegrade to the Mana flower
Because it's currently rarely worth it ATM
Except with certain prism and continuous use weapons
Do we need to do anything with it? If you really want to mana potion spam so bad you take self damage, I say go ahead.
Maybe buff the self-damage a bit, Idk
You act like you actually take that much damage from chaos Stone
If you aren't in death your natural life Regen from gear and potions and shit is pretty much enough to counteract the debuff
And even in death it isn't horrible
Hah, I haven't used Chaos Stone, I always assumed it was significant
Sounds like we just need to make it significant
If you aren't on death it rarely is if at all
It just doesn't really.... Do a lot
The dps increase outside of certain weapons is negligible because you are sacrificing something like another emblem or good offensive accessory for it
Chaos stone before was just worse astral injection as it took an accessory, unsure now that injection is nerfed
I think it's more just
Chaos Stone needs it's own line to be useful
And Mana sickness doesn't need to be reworked really since it generally isn't nearly that bad
It would be if Mana Sickness didn't decrease damage. We just need to make the self damage more relevant too
Formatting is wrong
Also your suggestion is a don't because it's a server suggestion and this is a terraria mod not a mc thing
That means that since it's only one line long, the bot won't be able to identify it as a sugg
where do i post it then?
Just don't
No I've literally done tests
Chaos Stone is flat out worse than an emblem for most weapons save for stuff like Dark Spark, Aetherflux Cannon, Yharims Crystal and Staff of the Blushie off the top of my head
You don't
It's a terraria mod
Mc doesn't matter here at all
but that doesnt mean there shouldnt be a mc server
This isn't related to mc
It's
A
Mod
For
Terraria
It's focused on that for a reason
It doesn't need an mc server nor is there any reason for there to be one
i know
There is no reason for there to be anything mc related here
At all
So go somewhere else if you want something mc related
So this change... wouldn't effect Chaos Stone?
If you changed it yes it would because it would make it just flat out bad
If you want an mc server go play Hypixel
It would be effectively a worthless item instead of a niche one
hypixel is laggy
Then go play CubeCraft, AntiAC or something
The suggestions of all time
Today's just not the day for suggestions it seems
It does that whenever big updates roll around
Also I'm not referring to yours, Mewk
Yours is fine
What if it was reworked to increase the amount of mana gained by drinking mana potions, and/or reduce mana usage, but damaged you whenever you use a mana potion?
I don't think
I don't think that reworking something because you're reworking a mechanic is a good idea
Not really going to work since we have the vanilla hardcap of 550 Mana anyways so it doesn't really work out late game when you are chugging 400 Mana pots
I feel like mage has more issues
and mana sickness is not one of them
and "mana sickness has no connection with potion sickness" is a weak argument ngl
Yeah
and the reason why mana sickness reduces damage
is so you don't spam potions with no downside
because what would be the point of mana regen
@serene tendon big scale rework + why we should do it? + address chaos stone + manual mana potions + astral injection
Is it really a big scale rework? It's only like 5 items
Reworking how mana pots work affects mage in its entirety



