#suggestions-discussion

1 messages · Page 108 of 1

ornate kestrel
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Not everyone

north oracle
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a decent impression of fights is how long nohits take, but SCal is certainly not that hard

ornate kestrel
#

Just those who are coping

alpine dawn
#

Seriously, I always get annoyed when people are like "remove (x) because it cheeses fight"
Just don't use it?

sly axle
#

ong

ornate kestrel
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It can be used by players who are worse

alpine dawn
#

Take a shot every time someone with a nohit role says "skill issue"

north oracle
#

indeed

alpine dawn
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Like, I could get it if it was something you'd be likely to come across in a normal pt

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But if it's some obscure, like

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Fucking konami code on penumbra pots type shit

hollow shell
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Needing to account for every single Luigi% setup because "look! if you do this really specific thing that requires a lot of setup and knowledge then you can beat the fight 'without doing anything'! this isn't balanced!"

north oracle
#

a rev nohit isn't even hard if you spend timee playing the game regularly for a while, it really doesn't mean much

ornate kestrel
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I don't bother trying

north oracle
#

so based

hollow shell
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I am ranting now and we're goin offtopic from suggs, my apologies

alpine dawn
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I mean, it's still a Convo so

ornate kestrel
#

Oh yes

north oracle
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good thing you're an admin

alpine dawn
#

Doesn't matter imo. But I'm not a mod, so

fervent orbit
#

bruh i dont check suggestions for 40 mins since nothing happened in like 2 hrs

north oracle
#

and there's a whole conversation HDfailure

fervent orbit
#

wtf happened

sly axle
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i happened

north oracle
#

rover showed up

sly axle
#

all cuz i read the wrong wiki

ornate kestrel
#

Discussed the disgrace and mistake of what happened with malice

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It technically had potential

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But

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It's gone for now

north oracle
#

then got onto nohit clique behaviour

alpine dawn
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Play Infernum now clueless

north oracle
#

yes

alpine dawn
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(I do not like the final few bosses)

ornate kestrel
#

DoG is annoying

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But besides that

alpine dawn
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I don't like the DoG fight
Yharon is good in the bullet hell segments, but I'm not a fan of the dash spam

north oracle
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They get easier after him imo

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Dash hot key help with yhorn apparently

ornate kestrel
#

DoG is the biggest road block

alpine dawn
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I don't like how there are just random extreme difficulty spikes

ornate kestrel
#

Wait

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This is off topic

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Oh well

north oracle
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There’s only really polter and skeletron that are huge spikes

ornate kestrel
#

You forgot DoG

alpine dawn
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Mfw mach 9 dash that does 700 damage

north oracle
#

It’s not a huge spike after polter

north oracle
hollow shell
#

Dash spam looks cool at least
really feels like you're clashing with DoG, as opposed to his weirdly passive nature in base Calamity (laser walls)

I'll see how it feels when I fight Infernum DoG in like a year

alpine dawn
north oracle
#

Good plan

alpine dawn
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For being such an arrogant, monsoon wannabe prick, he's such a fucking coward

sly axle
#

whats dash spam

north oracle
#

I love Infernum DoG, find him way more fun

ornate kestrel
#

It does feel more included

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But

fervent orbit
ornate kestrel
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He is much more difficult

north oracle
#

It is Infernum

alpine dawn
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I'm mainly mad at DoG because 300 inf attempts

hollow shell
alpine dawn
north oracle
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Almost all the bosses are harder in Infernum

sly axle
#

this convo scares me lol

fervent orbit
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i love how fast they made inf dog tho

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its like a minute long fight

sly axle
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ima try full calamity with no qol, wish me luck

ornate kestrel
#

Infernum DoG is better but kicks your ass

north oracle
#

It’s a great idea

ornate kestrel
sly axle
#

yeah infernum gonna be scary

alpine dawn
#

Infernum really knocks it out of the park, especially with the Mechs, EoL, etc. Then, it drops the ball with Plantera, AS (receiving a rework thankfully) Brimmy, and some others

sly axle
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is it possible to do ftw infernum

north oracle
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Plant is pretty good honestly

north oracle
sly axle
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what if i try

north oracle
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Why would you want to tho

ornate kestrel
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I love the exo mehcs

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Tho

sly axle
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im a masochist, ig

alpine dawn
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You also gotta love how useless the blasted tophat is
It just stops giving you advice

north oracle
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Infernum doesn’t allow FTW to be on at the same time as it

sly axle
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oh really

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damn

hollow shell
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Yeah I can't imagine that it would even work properly

fervent orbit
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same with master

ornate kestrel
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Same*

hollow shell
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Infernum bosses are really significantly reprogrammed

sly axle
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so theyre really that different?

ornate kestrel
#

They did it well

hollow shell
#

Yeah

north oracle
#

Way way different

sly axle
#

cuz death/ftw works

north oracle
#

It’s quite a lot

fervent orbit
#

if i knew how to do boss ai i would totally try to do ftw infernum addon

north oracle
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Oh no

fervent orbit
#

honestly god is sparing you for making me not able to code

ornate kestrel
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Sadly, infernum will only get updates to make sure it still works with calamity

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😦

hollow shell
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Yeah Dom is uhh

north oracle
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After AEW rework update

ornate kestrel
#

Yeah

north oracle
hollow shell
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Well he was one of the devs that left the Calamity team as mentioned earlier

alpine dawn
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Can't blame em really

ornate kestrel
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As soon as I'm done with infernum

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I'm going to thorium

north oracle
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He’s said a few times that he’s had enough with terraria in general and wants to move on to other projects

ornate kestrel
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And I won't be back until the next big update

hollow shell
#

Thorium is cool
Get a friend, play Healer

sly axle
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do you need subworld library for infernum

alpine dawn
#

Calamity has a lot of catching up to do

north oracle
ornate kestrel
#

Calamity sure does

hollow shell
sly axle
#

it takes you to different worlds in boss fights or sum?

ornate kestrel
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Only 1

grim tusk
hollow shell
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spoilers

alpine dawn
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To meet the quality of new mods

ornate kestrel
#

And it's a boss added by infernum

sly axle
#

dont say which

north oracle
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Only it’s Infernum exclusive one

ornate kestrel
#

That's all I'll say

sly axle
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wait

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oh shi

north oracle
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You’ll see it if you get that far

ornate kestrel
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It's cool

sly axle
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i will dw

north oracle
#

Very fun fight

ornate kestrel
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Unique

north oracle
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^

sly axle
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why does the drunk princess never have an accurate death count btw

ornate kestrel
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It has great weapons btw

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You'll love them

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Just

fervent orbit
ornate kestrel
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You need to beat it to even test them

sly axle
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fr?

hollow shell
fervent orbit
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its not going to be fixed since nurse can do that

sly axle
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nurse can tell you how many times you died?

fervent orbit
#

1.4.4 yea

sly axle
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ah but tmod loader still in 1.4.3

hollow shell
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Yeah.

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It's taking em quite a while to port but it's alright

ornate kestrel
#

Tmod loader will get there

sly axle
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soon

fervent orbit
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ok but this update is going to be for 1.4.4 ACTUALLY this time

sly axle
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hopefully

ornate kestrel
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Hopefully

north oracle
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Nah they’ll postpone again

glass arch
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eventually the next update will be for 1.4.4

sly axle
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in 2024

glass arch
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it just depends on how many updates is between this next update and that next update

ornate kestrel
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That's when calamity gets it's next big update probably

drowsy plank
#

tmodloader for terraria 1.5 /s

north oracle
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We could be waiting a few years

fervent orbit
sly axle
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does infernum work in multiplayer

fervent orbit
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yea

glass arch
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yes

sly axle
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okay thats good

ornate kestrel
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It didn't for the longest time

glass arch
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beware of some funky worm shenanigans and uhhh beware of golems deathray

ornate kestrel
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And uh

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Lot's of dying

glass arch
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i think the prov bug has been fixed but im not sure

fervent orbit
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prepare for sans boss

ornate kestrel
#

Shush

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No spoiling the funny change

fervent orbit
#

i never said which one it was

half imp
fervent orbit
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it would be rlly funny of red decided to release 1.5 same day as tml releasing 1.4.4 just to troll tml devs

small timber
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"we revamped the entire game engine for 1.5 release, I heard you love porting"

half imp
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"we heard you wanted terraria 2, so we rewrote the whole engine from scratch and are making it update 2.0"

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it also now runs in java or something

grim tusk
drowsy plank
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javascript terraria...

grim tusk
#

@north briar literally got accepted today my guy

drowsy plank
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@north briar here

grim tusk
drowsy plank
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lol

north briar
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Thank god

atomic shell
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who is ___ and why do they keep posting nothing

drowsy plank
#

hm

distant gyro
#

warmth is gaining a monopoly over hand warmer tbh

drowsy plank
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i mean

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considering the potion gives you immunity to glacial state and hand warmer doesnt

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i wasn't even really considering hand warmer because it's just

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Bad

blazing kettle
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counterpoint: buff handwarmer and subsequent upgrades to be resistant to this single debuff

drowsy plank
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what

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me when hand warmer gives me a Warmth buff immunity XD

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im gonna be honest

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this wasn't even my original intention

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i just kind of

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assumed it already did that

blazing kettle
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i may have made a typo

drowsy plank
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lmao

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i originally came in here to suggest getting more potions like (how i proposed it would work) Warmth to help expand on the advanced debuff system more cause i thought it would be neat to expand upon the defensive side of how the system works instead of just "Niche Bad Accessory #18357 Now Makes You Entirely Immune To One Debuff"

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also Exo Freeze, Frostbite, Frostburn, Nightwither, and Temporal Sadness are not a "single debuff" lmao

half imp
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uh

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are any of those besides frostburn and nightwither able to be inflicted on player

drowsy plank
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no idea tbh

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id have to look

half imp
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without multiplayer pvp

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i don't think they are

fervent orbit
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cryogen might inflict frostbite

drowsy plank
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frostbite doesnt have a calamity page yet

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regardless anahita, aurora spirit, cryo slime, cryogen, cryon, ravager's flame pillar???, ice clasper, rimehound, and torch god all inflict frostburn

fervent orbit
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ig nothing in cal inflicts it

blazing kettle
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iant frostburn a more powerful frostbite

drowsy plank
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frostbite is the stronger one

half imp
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other way around

blazing kettle
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oh

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funky

half imp
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temporal sadness and exo freeze are boss stun debuffs

drowsy plank
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regardless there's a non-zero number of NPCs that inflict cold debuffs and the fact it doesn't already do this despite the caption is weird lol

half imp
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yeah

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i mean

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it does reduce damage from cold sources

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just not cold debuffs

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me when 30% adr vs EVERY cryogen attack

drowsy plank
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lmao

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it is weird that warmth is so much stronger than hand warmer despite hand warmer being the accessory

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you'd think it'd be the stronger one

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but nope

swift wharf
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lmao

hollow shell
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ehh it's fine in terms of flow/phrasing

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I'd be more concerned with it still harping on the Twins's motif even after all our attempts to separate her from them

dense ferry
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That could work too

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Infact it would be preferred

north oracle
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It is very similar to the twins one

drowsy plank
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give her a completely new line lmao

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is she still nighttime restricted too?

glass arch
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yeah

drowsy plank
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why?? literally 0 lore reason lmao

swift wharf
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because twins

fossil finch
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technically

drowsy plank
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yes that is why i think that should be killed

fossil finch
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they already canonized unique ai with od

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they could do it again

grim tusk
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@worldly sparrow Calamity does add SEVERAL rocket launchers

worldly sparrow
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wait, really?

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how did i miss that

glass arch
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yeah lol

worldly sparrow
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shit

grim tusk
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!wiki rocket launchers

red stormBOT
worldly sparrow
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no need to even keep it in the channel

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im takin this L

grim tusk
worldly sparrow
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although calamity does not add more ammo

grim tusk
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We already need to rebalance every rocket launcher due to mini nukes lol

worldly sparrow
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oh damn, they're really that op?

grim tusk
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Yes

worldly sparrow
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ok yeah 75 base damage is a yikes

glass arch
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just the increase from rocket 3/4s is insane

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10 extra base damage in exchange for some shroomite?

worldly sparrow
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dont 3s and 4s have the same base damage

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?

glass arch
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yes

worldly sparrow
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i think you're talking about the 4 to mini nuke 1

glass arch
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i was talking about 3/4s to mini nukes

worldly sparrow
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oh yeah

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i though you meant the increase from rocket 3 to rocket 4

glass arch
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yeah nah

grim tusk
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Even number rockets have destructive properties

grim tusk
worldly sparrow
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i can only imagine chicken cannon with mini nuke 2s

grim tusk
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Honestly a good nerf would be locking em until later in the game godoftroll

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We’ll still need to rebalance all launchers tho

glass arch
worldly sparrow
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yah like altering the recipe

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mini nukes should use uelibloom imo

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to craft

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i think post-provi is appropriate for those monsters

glass arch
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hold on lemme check bullets from that tier (wont be the same but itll be a decent comparison)

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hmmm using uelibloom would be an overlap with mortar rounds

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although that only uses rocket 4s

worldly sparrow
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werent mortar rounds removed?

glass arch
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no

worldly sparrow
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oh nvm

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im thinking of the magnum round

glass arch
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not sure what to think of this sugg

worldly sparrow
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me neither

glass arch
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main issue is theyd have to get sprites for it

fossil finch
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true toilet builder gains

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main issue is whatever yeah i mean

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its true

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everything does need sprites

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i think toilets should still kinda exist

glass arch
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eh, they're debatable

fossil finch
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stuff like plague toilet or profaned toilet would be funny as fuck thematically but who cares we already have pianos and beds of those

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theyre debatable why

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just because vanilla did one unfunny joke with them one time and calamity followed doesnt mean toilets are banned from existing

glass arch
#

they have reason to exist, and people have reason for not wanting them to exist

fossil finch
#

the existence of toilets does not mean the game is reduced to toilet humor

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the people who do not want them to exist because "but the unfunny!!" are lame and WRONG

glass arch
#

yeah i know that

fossil finch
#

theyre just furniture

glass arch
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im saying that just like almost any feature its debatable

fossil finch
#

its not the fault of any builder out there who wanted to do some funny plague bathroom that calamity decided to be wholly unfunny about them

loud shore
#

i...i just wanted to make bathrooms

fossil finch
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and like

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yeah that

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weve gotten way worse toilet suggs before

loud shore
#

u can store people in bathrooms XD kinda funny

fossil finch
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this is literally just someone asking for more furniture

glass arch
#

yeah

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and im not saying its a bad suggestion

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i was pointing out that toilets are debatable
not that i dislike them

loud shore
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i understand hehe

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i did a try here with xenolith furniture, maybe i will paint the toilet there of purple

drowsy plank
#

is tinkerer rework really not strong enough already

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also ARCANE OMEGALUL

spice bolt
# drowsy plank is tinkerer rework really not strong enough already

It's nice, but if you want to get, say, Menacing on your accessories, you might have to reforge it a ton to get Menacing. You're guaranteed to not get like Spiked or something bad, but there's no set order in which you get the top-tier reforges. This would make it less random

drowsy plank
#

yes im saying

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that's bad

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i think leaving at least a tiny bit of randomness is fine

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they already removed most of the bad stuff we dont need tinkerer to just hand it to you

spice bolt
#

Yeah that's the idea I still have, you have every kind of reforge (of course only the top tier), and it chooses a random reforge that hasn't been picked "this cycle"

swift wharf
#

unless you're the unluckiest mf in the world, you cycle through all reforges pretty quickly
already

spice bolt
#

Meaning that you can't get Lucky, Lucky Lucky, Warding, Spiked, then Menacing

#

Not that quickly. Like, as to which prefix you get, it's still random. I've wasted a lot of platinum just trying to get Warding or Menacing or Silent or whatever on, like, Terraspark Boots or something expensive (a lot of late-game accessories), and it's taken about 30 attempts sometimes. This way, you're guaranteed to get the one you want and if you skip past it, you only have to reforge a few more times to get back to it. It's to bring it in line with the current system for weapons: effectively no RNG, whatsoever.

#

At the end of the day, it's a quality of life change, its not meant to change progression or be super drastic, its meant to remove an annoying aspect of the game that does nothing to make it harder or more unique or challenging, just more annoying.

grim tusk
#

The toilet sugg could be better but its alright

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Also its the first toilet sugg thats actually reasonable

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And not “toilets funny ahaahahahahahah pls add”

small timber
#

"auric toilet should give +20 life regen when sit on it because late game toilet hoho haha"

drowsy plank
swift wharf
#

auric chair

golden sonnet
#

Remove the camper, have toilets be the stationary regen items

spice bolt
#

add the toilet to the camper

golden sonnet
#

camper gets reworked to portapotty

drowsy plank
#

dont you

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craft the blocks

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with the plates

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huh

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like i think this is fine for consistency but

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bro what

glass arch
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huh

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nah wulfrum plating isnt used for anything

drowsy plank
#

i meant

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metal scraps

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you use the scraps to make the plates which are the blocks

worldly basalt
#

most furnitures are made of the building block

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wulfrum isn't

glass arch
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no i think they're talking about the furniture blocks

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and not just the actual plating

drowsy plank
#

the reasoning is awful but i think it makes sense for consistency instead

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frankly i think this would prolly end up making them more costly since they would prolly still scale the furniture costs lmao

worldly basalt
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why not just keep it the same block costs as all the other furniture in the game though

grim tusk
#

We could just increase the block yield

distant gyro
#

understandable

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wulfrum furniture was made before plating existed

drowsy plank
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lol

thorny cloud
#

I remember it from a few months ago

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Not in here but in CalVal

distant gyro
#

yes

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plating is made by heart pretty close to end of update

thorny cloud
#

Ah

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I hope we get the rest of the bits for wulfrum(walls, platforms, doors)

small timber
#

@gritty tiger ^
at this point my best guess is the reason it hadnt been added is just there is no support for adding new torches to torch god's favor or something like that

gritty tiger
undone cedar
cobalt pewter
#

I mean I'm a bit concerned if you need to wait for potion cooldown right as you started fighting hive mind

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but adren is a legitimate problem yea

dense locust
cobalt pewter
#

none of hive mind's attacks should do more than 50% of your hp by that point in progression, unless you're in a stupid kinda difficulty stacking

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(aka anything beyond rev)

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but either way I can see how the passiveness of the fight can be a bit daunting

glass arch
#

phase 1 just feels like filler

dense locust
small timber
#

since P1 resembles brain of cthulhu

cobalt pewter
#

I think making p1 more concise should work if they don't wanna remove it

small timber
#

I think it should just spawn all of the blobs at once and teleport more aggressively, and once you destroyed all the blos it proceed to P2 immediately

cobalt pewter
#

like make it take way less time on the overall fight

small timber
#

instead of going through several mob spawning cycle

glass arch
#

it definitely needs to take up less time yeah

dense locust
small timber
cobalt pewter
#

I think the spawns should be more aggressive as well if they really wanna keep the phase

small timber
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so eventually they will either stop spawning or it become a dps race

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just make it so P1 end quicker is probably more intuitive and less problematic

cobalt pewter
#

and maybe give it a barrier system like pillars, kill enough of the spawns and it starts its p2

fervent orbit
#

me when the boc clone acts like boc

cobalt pewter
#

true.

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toning the spawns further on the aggressiveness and giving a some sort of time limit on the phase would work together

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or at least only the latter works too

fervent orbit
#

clearly the best solution is to make p1 just boc

cobalt pewter
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true

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make the brain be captured by tentacles mid fight and turn it into hive mind

glass arch
#

excellent idea

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unfortunately
why there boc in corruption

dense locust
# fervent orbit me when the boc clone acts like boc

ironically, the biggest parts of it that bug me are some of the parts where it differentiates itself from boc the most (is completely stationary post-port, hive mind just kinda sticks arround once all the minions are dead instead of going p2 immediately)

cobalt pewter
#

even just the 10s of spawn anim on Deus is already a huge boost for your first adren

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mf really be giving an entire phase to work with

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is it 10? Felt like 7 but lemme confirm

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[[Astrum Deus]]

red stormBOT
cobalt pewter
#

oh the wiki doesn't seem to mention the time

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awesome

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byeah p1 hive mind is indeed a drag

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a drag that can easily be abused to get adren easily

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which is why adren should be reworked clueless

dense locust
small timber
#

this sounds like a bug

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disregarding the codename (whether it is appropriate), codename should not be appearing in npc dialogue anyway

blazing kettle
#

aaaaahhhh the grammar mistakes

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it hurts

golden sonnet
#

Tmodloader has not fully implemented happiness, that is why she does that

grim tusk
#

@dusty lance ^

golden sonnet
#

and it's funny

dusty lance
small timber
golden sonnet
fervent orbit
#

either way, it doesnt belong here

gray nebula
#

a bit late for this one but

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why would other mods add "mid combat" abilities that use right click

glass arch
#

overhaul iirc

gray nebula
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theres so many weapons that use right click it doesnt sound very wise to add stuff that needs rmb

glass arch
#

or you might bind tsa's things to rclick

golden sonnet
glass arch
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but yeah you can just unbind things from rclick

drowsy plank
#

these latest suggs sure, uh, are. they definetly do.

swift bone
gray nebula
#

i will agree biome blades right click is a lil scuffy but yeai mean idk if "crossmod issues" is really what should be the main argument

grim tusk
#

The sugg is valid but im fairly certain that if it gets to dev its getting insta rejected

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Also ye most mods tend to use other buttons than right click for abilities

golden sonnet
#

I just don't see how biome blade is different than any other weapon or item with a right click feature, like this is an entire mechanic with vanilla and modded item.

swift wharf
#

what vanilla weapons have right click stuff again

drowsy plank
#

what about sea's searing
or the 8 post-Golem swords with alt-fires
or Brand of the Inferno which is vanilla

just too many edge cases tbh

swift wharf
#

the suggestion is hella dumb but

drowsy plank
#

mostly OOA stuff HDfailure

swift wharf
#

i dont think that the 4 sniper users will care about the right click

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oh yeah ooa

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🪦

glass arch
swift wharf
#

oh yea true

drowsy plank
#

brand, the tome mage weapon, other stuff im prolly forgetting

swift wharf
#

tunnel visioned into the sniper

golden sonnet
#

Brand of Inferno, Sargent united, sky dragons fury, tome of cheese, literally every non-whip summon weapon (targeting)

#

and utility items like shellphone (guide to critter/enviroment and encumbering stone technically fall here as well, but WHO tf has those in hotbar)

drowsy plank
#

is it the other mod that uses right click who's wrong? no, clearly it is vanilla and cal's fault

swift wharf
#

truly

#

add a different keybind for each weapon

quiet kernel
#

Add a keybind for each and every little thing in the game

glass arch
#

add more spaghetti to the spaghetti that is terraria code

golden sonnet
drowsy plank
#

prolly worth telling them

golden sonnet
# golden sonnet Brand of Inferno, Sargent united, sky dragons fury, tome of cheese, literally ev...

@sharp cipher I have some criticisms regarding the reasoning of your post. Adding a hot key would lead to a lot of keybind/controls bloat, and your post does not mention the large number of other calamity weapons that also have a right click function. Most importantly, vanilla also uses right click on weapon features, including all of the above listed weapons, including pretty much an entire class. Whatever mod is adding a right click feature is the one at fault, and should have a keybind for that instead, as right click weapons are a vanilla feature.

sharp cipher
# golden sonnet <@202408808964816896> I have some criticisms regarding the reasoning of your pos...

I'm not very well versed in the ins and outs of Terraria modding, or the Terraria game overall for that matter. My thought that there might be a good way to do it that would allow rebinding in a broader sense. Or possibly change the item since the right click seems like something you prepare before combat, and not use during. To me, it would make sense to keep the RMB bind for things that are used in combat and use some other bind for "non-combat" actions.

Thank you for your criticism, it has cleared up my understanding of the issue. I will withdraw my suggestion.

golden sonnet
#

The right click is used to set elements, but is also used to switch between the two elements you can store on the sword, which is why you might use it in combat.

#

as certain forms might be better for certain phases, and some can be used as forms of mobility

swift wharf
#

make necro armor buff all bone ranged weapons

#

ez synergy

#

(literally just marrow)

#

((and fossil gear and boens

atomic shell
#

great sugg

glass arch
dusty lance
#

Also, like what? If you are struggling against a boss, go to the wiki.

#

LaTeX moment

#

[[Moon Lord]]

red stormBOT
blazing kettle
#

no ❗?

swift wharf
#

akill issue

worldly basalt
#

wait really? i've always found moon lord to be pretty easy in calam

north oracle
#

Skill issue suggestion

blazing kettle
#

@ashen warren please explain how moonlord should be nerfed and give a better reason why

hollow shell
#

Or rather explain what is particularly problematic about him

#

Also what difficulty mode are you playing?

half imp
#

moon lord feels easier in rev than expert imo

#

True eye of Cthulhu being in sync and not having deathrays is HUGE

hollow shell
#

inb4 Infernum

golden sonnet
#

They were on normal difficulty

hollow shell
#

Oh

#

Yeah the fight should be basically the same

#

And it looks like he was running an all offensive loadout and didn't know how to dodge the deathray

glass arch
#

didnt people tell him to use rod for that

worldly basalt
half imp
#

suggestions like that are always either infernum master FTW or normal mode I feel like

undone cedar
#

Normal mode huh

#

Wouldn’t moon lord be the same in that pretty much

half imp
#

yes

glass arch
#

yeah

#

moon lord would be exactly the same

#

the only difference is the gear you have available to you

undone cedar
#

Moon lord should be significantly easier then probably

half imp
#

is defense damage expert+ exclusive

#

if not then thats the one thing that'd make it harder

glass arch
#

i chan check

swift wharf
#

no

#

it's not

undone cedar
#

Shouldn’t be a huge thing still, its normal mode

glass arch
#

yeah its not

swift wharf
#

normal mode bosses do 20 damage tho

golden sonnet
#

Doesn't calamity also buff defense modifiers though? or is that higher diff only

glass arch
#

master gives you extra defense

swift wharf
#

calamity buffs player defense

#

with ironskin and warding

glass arch
#

and yes defense modifiers scale

swift wharf
#

it's a skill issue

#

why are we discussing this

undone cedar
#

Its funny

glass arch
#

yeah its a skill issue

swift wharf
#

get good

#

i recommend stop playing because provi is the next major boss

glass arch
#

yeah prov is a lot harder than ml

undone cedar
#

Probably need to play more vanilla

glass arch
#

vanilla moon lord sucks

north oracle
#

Little eye deathrays are awful

undone cedar
#

True!

half imp
#

the fact that the telegraph isn't practical to see

worldly basalt
half imp
#

sucks

drowsy plank
#

the most skill issue sugg ever

fervent orbit
#

i love it when people try to criticise something without any evidence

#

it would be funny if i just made a new sugg saying "Buff Moonlord. he is still too easy in calamity and can still be circled"

worldly basalt
#

i should do that

#

also harder LC

#

infernum isnt enough i want more

ripe shore
#

Guys, good night, i'm playing calamity with my friend, and the machs dont spawning, somebody too? help-me pls

worldly basalt
#

this probably isnt the right channel for this

ripe shore
#

ok, thank u

loud shore
#

i like to decorate a lot and make houses everywhere in my world

blazing kettle
#

so this sugg really was just this giy being salty eh?

#

cant wait to see them come back for provi and DoG

ripe owl
north oracle
#

They should revert it back to 1.6

ripe owl
#

And made a suggestion "Buff DoG it's too easy I've literally beat it first attempt"

north oracle
#

Ngl

ripe owl
#

He obviously was fucking

blazing kettle
#

make DoG a sore loser again

half imp
#

ok but actually

#

buff infernum dog tbh tbh

glass arch
atomic shell
#

give dog a blender

glass arch
#

best idea ever

hollow shell
frosty trellis
#

"Nerf Moonlord"
What
Moonlord in rev cal is nerfed because it doesn't have the stupid pop out eye beam that is bullshit in vanilla

glass arch
#

the person was playing on classic apparently

hollow shell
#

That's probably why he's struggling HDfailure

north oracle
#

he was on classic 💀

ripe owl
#

His ass is not cooking

frosty trellis
#

(Even then expert mode ml in vanilla isn't that bad bc soaring is hilariously overpowered)

glass arch
#

classic has ass in it for a reason i guess /j

ripe owl
#

Jokes aside, vanilla Moon Lord is genuinely unfair, I had to enable Rev just to beat him on my Expert pt

frosty trellis
#

normal mode ml is not even cal

north oracle
frosty trellis
#

That's just vanilla AI

frosty trellis
ripe owl
#

Soaring Insignia

#

Rings a bell but can't tell exactly

glass arch
#

infinite flight moment

ripe owl
#

Oh that

hollow shell
ripe owl
#

Genuinely

#

I spent like 5 attempts trying to accomplish nothing

#

And then enabled Rev and slapped this octodad protégé into his coffin in one

glass arch
#

it only took me like 15 attempts maximum to nohit it
and i am not good at nohitting lol

kindred skiff
#

Most recent post lmao

#

“Boss too hard pls nerf”

glass arch
#

(its not even rev ml its classic)

kindred skiff
#

Yeah

glass arch
#

classic ml is harder than rev ml tbh

ripe owl
#

Go ahead
Shit on me
XD

north oracle
#

so

#

daed and hydro both actually have clear uses as summon armour sets because of the set bonus

glass arch
#

you forgot all of the post plant/golem class armor sets except for tiki/spooky lol

north oracle
#

i never use them as other classes, although hydro is good for mage too iirc

glass arch
#

yeh hydro is good for mage until astral

ripe owl
north oracle
#

just make hydro/daed summon armours clueless

#

emp does have nothing unique about it tho

ripe owl
glass arch
ripe owl
#

Devs

north oracle
#

damn

glass arch
#

who are those

ripe owl
#

(meanwhile rogue has the least weapons available)

glass arch
north oracle
#

ikr

#

it's got a large lack of armour progression

#

just make it worse

ripe owl
#

So true!

swift wharf
#

🧎‍♂️

#

based suggestion

ripe owl
#

All thanks to Rover

north oracle
#

go rover

ripe owl
#

Because when a former dev says something is factually bad - it's time to think about it

swift wharf
#

now rework tarragon, bloodflare and silva

north oracle
#

^

ripe owl
#

So true

swift wharf
#

and auric

#

zzzzzzzzzzzzzzzz sets

#

wrong chat pal

ripe owl
#

Why would you come in this channel

swift wharf
north oracle
#

lunar sets should not be used till post DoG for some classes HDfailure

vocal tendon
#

ty

#

and sry 😄

swift wharf
#

it's fine

#

oh and rework victide and statigel

#

and aerealite

ripe owl
#

Oh shut up

swift wharf
#

aka 80% of the sets in this mod

ripe owl
#

They are at least somewhat useful

swift wharf
#

because they make me eepy

north oracle
#

rework all full class armour sets ngl

swift wharf
#

ON GOD

#

pre boss eats big and the rest of the game suffers from mid set bonuses

#

occasional W from idk chlorophyteb

north oracle
#

omega blue as well

swift wharf
#

this is when I pull my one quote and replace terraria with calamity

#

something something stop adding new stuff and focus on current stuff

ripe owl
swift wharf
#

omega blue is lacking

#

needs new visuals

north oracle
ripe owl
#

:wires:

swift wharf
#

goofy ahh tentacles

north oracle
#

at least it's unique

errant bobcat
#

Just make every armor set have a helmet for every class XD all with unique set bonuses that aren’t just extra projectiles or stat sticks XD

north oracle
#

and has it's own niche

ripe owl
ripe owl
#

Also, like I said

#

"at least two armor sets"

north oracle
errant bobcat
#

Shouldn’t be that much work HDfailure

north oracle
ripe owl
#

So I don't say that the problem is only with those

north oracle
#

there's a lot of sets that need something done with them honestly

#

when the summon set bonus is the best thing about them something's wrong

ripe owl
north oracle
#

true

#

those are the main ones really

#

post ML would be next

hollow shell
#

Thank you Zavarski good sugg

ripe owl
#

I know right

#

Actually wait let me rewrite the suggestion

swift wharf
#

"rework most of the sets in the mod"

ripe owl
#

No

gilded scroll
#

but isnt Victide one of those "5 helmet ore" sets as well?
then again, having at least a couple of those would be good for the mod

swift wharf
ripe owl
#

I'll just delete the Empyrean part because I can't really flesh it out without a separate suggestion

swift wharf
#

having 5 helms is kinda bru

gilded scroll
#

but i do know that Daedalus and Hydrothermic should get reworks, because one is just sad, and the other is mediocre at best

swift wharf
#

victide could easily be a single helm set

gilded scroll
#

victide could be like an early game exploring set, like Reaver

swift wharf
#

ya

gilded scroll
#

or if it still a 5 helm set, make it more interesting

swift wharf
#

it's way easier to make it more interesting with a single helmet

#

the only real loss are the cool sprites

gilded scroll
#

i mean, you could give the melee set some form of thorns effect, maybe, but yeah, one helm may be better

undone cedar
#

I dislike multiple helm sets most times

swift wharf
#

fish head helm sob sob sob

small timber
#

Pretty sure hydrothermic is like better than umbraphile (because of nerfs)

In terms of usefulness hydro is better, but yeah in terms of boringness it is peak boring

gilded scroll
#

and Daedalus is just sad

swift wharf
#

on fire! armor set

glass arch
#

what does daedalus even do

swift wharf
#

yes

glass arch
#

i have genuinely never bothered getting it

gilded scroll
#

i dont know lmfao

undone cedar
#

Daedalus is so Nothing

north oracle
#

gives a cool summon set bonus

swift wharf
#

it does things

gilded scroll
#

i just get cryonic for life alloy

north oracle
#

idk about the otrther effects'

swift wharf
#

i think melee has some block effect

glass arch
#

i get cryonic for ornate shield

undone cedar
#

Like the entire set is just a complete ridiculous mess its sad

glass arch
#

life alloy i can just farm rav for

gilded scroll
#

i think magic has a reflect effect, for no reason

#

why does mage need a reflect?

glass arch
#

mage needs the defense lol

#

but yeah why specifically a reflect

gilded scroll
#

i think for Daedalus summoner, a cooler set bonus could be a ring of floating crystal swords that shoot at enemies
that would be better then that.....crystal thing

small timber
#

Daedalus rework suggestion no.N

#

Let me check if my last one is passed

gilded scroll
#

actually, would the magic floating orbiting swords work better with summoner as a passive set bonus, or mage as an active one?
(they dont slash, they shoot, btw)

ripe owl
#

Dumped out a whole lotta suggestions for whole lotta no reason

upbeat yacht
#

why not just kill cryo ore and its gear as a whole

ripe owl
#

Devs will decided what to do

undone cedar
#

I think at one point there was gonna be a cryo rework but i might be misremembering

#

I assume they have something planned ig

small timber
#

For some reason ctrl F dont work for me, but yeah it is passed

ripe owl
#

Whatever

hollow shell
#

Empyrean goes beyond just not having bonuses for stealth gameplay
It literally has the same set bonus as when it was all-class

ripe owl
#

It wasn't my main point tho

hollow shell
#

I like the suggs
The more attention drawn to them the better cuz they're wack as hell

ripe owl
#

It's just that stealth is a crucial part of Rogue

undone cedar
#

Whats empyrean again

glass arch
#

the post moon lord rogue set

ripe owl
#

Rogue equivalent of Lunar sets

undone cedar
#

Ohhh that

north oracle
hollow shell
#

Lunar armor equivalent, previously known as Xeroc

undone cedar
#

Yeah I remember now

#

I don’t really play rogue i dont like it XD

ripe owl
#

Coward

#

Go and play Rogue

small timber
#

It gives you rage and wrath when below 50% hp, gives you another temporary rage and wrath when take damage, and spawn random projectile when you attack

undone cedar
#

I would have to get around to playing calamity again for that

north oracle
#

i don't like rogue either tbf

north oracle
ripe owl
undone cedar
#

Random bullshit go armor

ripe owl
drowsy plank
ripe owl
#

Dom has some work to do now XD

drowsy plank
#

god cal really just needs help in the armor department huh

glass arch
#

armor, the bane of existence

drowsy plank
#

just like in general

#

you could probably list all the good calamity armors

#

and then there's Everything Else

ripe owl
#

Good Calamity armors:

#

Bad Calamity armors: everything else

#

Obviously joking

grave zincBOT
#

@thorny cloud - Your suggestion has received an updated status!

[Change Wulfrum furniture crafting so it uses Wulfrum Plating(The block) rather than Metal Scraps]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

glass arch
#

well that was fast

drowsy plank
#

nice

undone cedar
ripe owl
#

But

#

You write them

#

Also you've replied to my message, and even did it correctly

#

So you had to read my message first

hollow shell
#

Pure coincidence and random chance HDfailure

ripe owl
#

So true

golden sonnet
#

While we are on the topic of armor, I feel like I should point out the issues with brimflame and astral
Brimflame: Unlocked at pretty much the exact same point as spectre. (Brimflame is post Cal Clone, while spectre is post Plant) This set is strictly better than Spectre in offence, meaning the only reason to use spectre is for healing, which cripples your damage.

Astral: This may be more of an issue with previous sets being too strong, but this set is useless for summoner (summons can't crit), useless for rogue (no stealth), outclassed by beetle for melee (30 melee damage/speed is balanced), outclassed by Shroomite for range (The helmet bonus is a multiplier, enough said), and on par or only better by a small margin than brimflame for mage. This armor feels like a mess with random potions effects and being an all class armor, when it might as well just be a mage only armor.

ripe owl
#

Go ahead, make a sugg FallWithinMyCalculations

golden sonnet
#

ok, if you don't see any issues guess I'll just port it directly to suggestions

drowsy plank
#

astral is better than brimflame i believe

#

just barely

#

so yeah it's basically just a mage armor because HUGE mana bonuses + free minions lmfao

#

forbidden armor... 2!

ripe owl
#

Brimflame: Exchange your blood for a free adrenaline

#

Which is quite pointless because if you have less blood then you won't be able to transfer the adrenaline through your body as fast as a normal human

swift wharf
#

mom said it's my turn to post an armor rework suggestion

hollow shell
#

ASTRAL armor
Guhh astral armor

atomic shell
#

I think brimflame is fine but astral I agree

golden sonnet
#

Brimflame isn't necessarily problematic, it's just that it completely invalidates specter

hollow shell
#

(You should probably mention the fact that Brimflame actively harms you in your suggestion
Mention why that's not a concern or something)

ripe owl
#

Imagine

#

Armor Rework Suggestion Week

golden sonnet
#

even without brimflame set bonus it does more damage than spectre, so yeah, the fact it drains your health means nothing.
Brim vs Spectre, Brim has
5% more dmg
8% more crit
10 more mana
1 less def
3% less movement
3% less mana reduction

Spectre in vanilla adds a cap of 400 dps with the ghosts, but calamity makes this a cap of 120 dps with the nerf, which is almost always more than compensated for by the 8% crit rate from brim

ripe owl
#

That would've been insane

glass arch
#

@dire glen get rid of the it would be cool

#

because that is invalid reasoning for a suggestion

undone cedar
#

Im simply that lucky

ripe owl
#

You did it again

#

You're walking on a really thin ice

north oracle
#

look what you started

ripe owl
#

I didn't mean to 😭

north oracle
#

now everyone wants armours reworked

ripe owl
#

Rover was the one who gave me this idea

#

Not to blame him, he actually is right

glass arch
#

so its rovers fault

north oracle
#

we should blame rover!

ripe owl
glass arch
#

ok

#

i will proceed to ignore that statement

ripe owl
#

😭😭😭

north oracle
#

^

ripe owl
#

Nooooooo!

#

What have I done?

grim tusk
cobalt pewter
#

there are like

#

a ton of empyrean armor rework sugg no?

#

still nothing came outta it since the first one clueless

drowsy plank
#

@dire glen wdym there's no reason to use anything other than lunar?? bobbit so much better than lunar it's not even funny lmfao

#

bobbit is just better than anything

#

it practically invalidates literally any other hook

#

i feel like that might help your suggestion more tbh, there is a lack of hooks either way tbf
at least we have calamity's vanities to help with that in the meantime

small timber
#

I think the suggestion means "at post-ML you basically use either Lunar or Bobbit Hook and there is no other choices" not that "bobbit is worse than lunar"

dire glen
#

maybe that's an opinion, but it still be lore and aesthetically pleasing to have some more thematically related post moon lord hooks

cobalt pewter
#

it's implied that lunar is the only thing remotely close to a bobbit alternative?

small timber
#

I will be honest

drowsy plank
#

i read "even with bobbit there's no reason to use anything but lunar" as not using bobbit over lunar so maybe the wording could use some work if that is the case

cobalt pewter
#

I would just nuke Bobbit in favor of making a permanent hook upgrade like 1.4.4 mech cart

dire glen
#

well it dose feel like their could be more hooks that just fit with the progression of the game play

small timber
#

lunar and polterghast is not that too far apart, and bobbit is definitely good enough to be used for the rest of the game

small timber
#

I dont think post-ML really need more hook just based on functionality alone, just because there is no need for better hooks when bobbit and lunar covers everything (lunar is insane, and bobbit is better; rather than both are weak and there is no choice)

cobalt pewter
#

bobbit has exactly the same issues as pre 1.4.4 mech cart

dire glen
#

honestly I never saw what the bobet hooks advantages where

small timber
#

if anything I think they should buff the HM ones because currently you either use serpent's bite or bat hook until lunar (can make an argument for specifically christmas hook and thats about it)

#

it is insanely fast and insanely long range

#

that is everything you will need from a hook

#

in fact often or not it is too fast

dire glen
#

it just feel like many of the hook up to the moon lord have a thematic and mechanic progression and then Post-moon lord that is all but lost

drowsy plank
cobalt pewter
#

and you're much less likely to miss a hook with double stats, so the amount of hooks aren't really a disadvantage

small timber
#

and less number of hook is a benefit because you only ever want 2 for usual usage of hooks

drowsy plank
#

true

small timber
#

because there is always 1 on tier that is better than others making it pointless to use anything else

dire glen
#

they still play a role in verity in gameplay tag and metagaming. The clamity devs have express that they like to see ore viriety promoted in game play and this would do it

small timber
#

there is no point in inserting bloat at a place where there is no need for it

drowsy plank
#

look more hooks would be fine but fr i dont think this is gonna make it any more varied because hooks really are just "what has the biggest numbers"

small timber
#

lunar is way better than the rest of hooks (beside bobbit) that you can use it all the way to yharon and be fine

#

only one you might have problem is exo because of constant movement meaning lunar might not be good enough, but if you just use it for flight reset rather than movement it is still sufficient

#

that is how good post-ML hooks are

dire glen
#

am I the only one who feel that calamity has not tapped into hooks more

half imp
#

the only hooks that matter in hardmode are like

small timber
#

serpent's bite, bat hook, christmas hook then lunar imo

half imp
#

serpent bite
bat hook
dissonance
static
antigrav

small timber
#

oh right dissonance

half imp
#

christmas and lunar

dire glen
#

yeah lets expand into post monn lord more

half imp
#

unique hooks are a W bc they're never just outclassed

#

niche, yes

small timber
#

I keep forgetting static and antigrave because they are so niche

half imp
#

but at least never outclassed entirely

#

static is mad nice for scal

#

no yeeting yourself into a brimmonster

small timber
#

I keep using dissonance for scal but that is mainly because I also have rails arena'

dire glen
#

the fact remain II have seen that even with as powerful as lunar hook is even in then vanilla game player use hooks for unique strategies. I think this can be expanded in calamity

small timber
#

then to put it simply: what kind of hook do you want to add that can give unique strategy without straight up cheesy?

#

just give some examples

#

often or not these are easier said than done

half imp
#

dissoance with better shoot speed

small timber
#

I had seen some unique use of static hook for providence star dodging, which means static is good enough for that

#

or antigrav/static for scal, which also means it is good enough for that

half imp
#

antigrav + static fusion would be sick but possibly broken

dire glen
#

the calamity mods have made it clear they don't except specific item suggestion so I'm leaving my suggestion to a concept

half imp
#

you can suggest ideas as long as their not too specific and not the basis of the suggestion

#

if the suggestion is "add HoD 2" then it's a no

small timber
#

no what I mean is if you want to make it so that the hooks you want to add is not just some random post-ML hooks with stats in between lunar and bobbit, then you have to make your point

#

otherwise you just have a hook that is unneeded because lunar and bobbit covers all needs

frosty trellis
#

Astral outclassed by beetle for melee? Do people seriously forget that weapons that don't scale with melee speed exist? It's strictly better for Daybreak/Solar Eruption which are already two fucking fantastic weapons on their own

half imp
#

give hooks wing type bonuses

small timber
#

yeah nothing is gonna outclass beetle anytime soon I think (for melee speed scaling weapon)

half imp
#

for daybreak it helps you aim but like

#

less dps

frosty trellis
#

Yes

dire glen
#

They seam to be rather strict on this and my last engagement with them has left me wary to get mor specific

frosty trellis
#

Astral has teh stupid fucking crit which makes it cracked as fuck for non-melee speed scaling weapons and Mage

half imp
#

hmm what would be some cool hook ideas

drowsy plank
#

regardless astral is still balls conceptually

half imp
#

enemy grapple :)

drowsy plank
#

god please

half imp
#

enemy grapple antigrav hook 🧠

drowsy plank
#

i have a lot of dumb mod ideas but enemy grapple hook was def one of them

half imp
#

they just can't reach you

drowsy plank
#

as if anything with knockback can touch you anyway after like. mid hardmode

#

lol

half imp
#

honestly

#

hook bonuses could be interesting

drowsy plank
#

but yeah anti-grav, static, and dissonance upgrades would be based

#

fargo rich mahogany enchant clueless

half imp
#

static and dissonace especially

#

bc their shoot speed is so terrible

#

static with bobbit shoot speed

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would be so useful

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but not broken

drowsy plank
#

fr that hook upgrade idea

dire glen
#

honestly that be a cool mechanic if hook could grapple an enemy

drowsy plank
#

fuck wait the cart upgrade is 1.4.4

#

i can't use it as a basis for the suggestion

#

i was about to go suggest the bobbit hook upgrade idea but i have to wait sadge

half imp
#

bobbit upgrade would be so broken

#

with dissonance

#

dissonance only deserves a small speed boost

small timber
#

hook bonus already exist in the game, it juts dont exist anywhere else

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namely reaver mobility

half imp
#

yeah

#

oh a grappling accessory would be cool

#

just boosts hooks

dire glen
#

whait what hook bonuses ext already]

#

which way would it boost the hooks

half imp
#

reaver mobility armor gives hook speed and range or something

dire glen
#

what way would you accesories improve hook

half imp
#

range, shoot speed, reel speed

#

maybe even hook count

dire glen
#

sound like you could have a couple addressing different boosts

#

one accessory would deal with range and shoot speed. The other could simply just add one extra hook projectile to any hook

drowsy plank
#

why would i want to make a hook worse...?

#

fr extra hooks usually makes a hook worse because it's harder to rehook

loud shore
#

#suggestions-posting message this one could be great hehe! some sinergy between bones (it can be made a undertale easter egg or something like that XD)

drowsy plank
#

@clever lava SIS

glass arch
#

we used to have more nights edge things

drowsy plank
#

also god please no we're trying to get rid of those

glass arch
#

those are gone because they fucking sucked

drowsy plank
ornate kestrel
#

We don't need everything to have a night's edge upgrade line

glass arch
#

everything having a same or similar upgrade line just cuts down on the uniqueness of the original upgrade line

drowsy plank
#

@hollow shell this would be an SIS right

#

also terra shiv mention XD

glass arch
#

not just an SIS its also catering to specific subclasses i think

drowsy plank
#

right cause

#

yoyos and flails

#

lol

crude geode
#

Subclass only runs are the reason subclass suggs get fucked over

#

Mentioning subclass weapons isn’t gonna get your sugg exclaimed

drowsy plank
#

im sure if archivo didnt ditch they'd probably say it'd help subclass runs anyway HDfailure

eternal escarp
#

yeah its a dont for an other reason, not a SIS

small timber
#

@clever lava this type of suggestion that asked for specific items to be added (also known as specific item suggestion) is disallowed

Additionally suggestion to make a subclass more viable for the sake of subclass only playthrough is also disallowed (though less applicable in your case)

either way the developers are in fact slowly moving away from the "Terra weapon for all class" approach because most of them end up being just really boring design-wise

small timber
glass arch
#

damn bot hit em with the 🗜️ too

crude geode
#

No clue why

drowsy plank
#

"title" is too long

small timber
#

probably exceed suggestion title line limit or something

glass arch
#

yeah the title is definitely too long

crude geode
#

Didn’t even realize there was one

#

Huh.

drowsy plank
#

they didnt space out the first paragraph

eternal escarp
#

i think i can exclam myself as a dev but its already non formative

crude geode
drowsy plank
#

they specifically outline how they'd funtion so i think it counts lol

glass arch
#

and the crafting recipes

eternal escarp
#

oh i missed that too
its early in the morning dont judge HDfailure

drowsy plank
#

lol same

glass arch
#

im surprised i didnt miss em tbh

crude geode
#

That’s our job smh my head PensiveCore

eternal escarp
#

true..

drowsy plank
#

make a sugg for blast to have a better sleep schedule XD

glass arch
#

sleep schedules are a myth

blazing kettle
#

do we really need a night and terra version of every weapon type tho

drowsy plank
#

no in fact we are actively killing them

glass arch
#

yeah they are dying as we speak

small timber
#

but imagine if we can have 200 more random useless filler weapons that we can combine into a mediocre terra weapon that is viable for like 1 boss only that can finally get combine into a semi-viable exo elemental weapon that we can use against 1 boss

blazing kettle
#

mass extinction

north oracle
#

Specific item suggestion?

glass arch
#

yes

north oracle
gray nebula
#

let's add "nights medusa head" for all the subclass lovers

fathom aspen
#

nightsdusa

small timber
#

@north cypress "infernum does it" doesn't automatically make it so calamity also have to do it (in fact it only make it much more that calamity should not do it since it will be 'copying infernum' )

in fact more often or not I think the forced insertion of a title make it more "awkward" and "showy" when it doesn't have to

especially to make it shown in the middle of the screen

#

trust me not everyone like the forced title screen, and "make it a config to make it optional" is a bandaid fix: you either do it and expect most people will like it or you don't do it because you know half the community will dislike it

imo if you want to do a "boss entry" shock moment there are ways that can do it much more effectively than inserting words into the player's face, something like DoG turning the entire sky into a different colour (not the current one, current one is too sudden and give no time for the player to process), or things like Scal's bullet hell entry with the sky turning black and bullets start raining is much more effective at "telling the power" of the boss and what the rest of the fight is to be expected (aka in your world "this is gonna be one hell of a fight")

swift wharf
#

whats the point of making a cool intro if the boss is like
ML

untold pagoda
#

true

ripe owl
dire glen
ripe owl
#

If my suggestions would actually cause a wave of armor rework suggestions

#

I am going to explode, implode back and then explode again, causing even more damage

crude geode
#

It’s possible that some of the armors on your list were already on dev’s list

small timber
#

all of them are probably already on dev's list to be reworked and will be reworked before year 2050

grim tusk
#

@north cypress you literally have no reasoning.
“Infernum did it, you guys can” is not valid reasoning

safe crypt
#

This is certainly a suggestion

#

I think

cobalt pewter
#

the sugg of all time

errant wren
#

i think it's funnier (?) considering that the first thing that was tagged was the formatting and not the content

cobalt pewter
#

that one is automatic

errant wren
#

fair

cobalt pewter
#

the bot does it if it doesn't recognize proper formatting

tidal plaza
#

When the bot manages to be more funny, that's how you know the joke was shit

hybrid steeple
#

yep checks out

ripe owl
#

Ah, yes, a sex joke