#suggestions-discussion
1 messages · Page 108 of 1
a decent impression of fights is how long nohits take, but SCal is certainly not that hard
Just those who are coping
Seriously, I always get annoyed when people are like "remove (x) because it cheeses fight"
Just don't use it?
ong
It can be used by players who are worse
Take a shot every time someone with a nohit role says "skill issue"
indeed
Like, I could get it if it was something you'd be likely to come across in a normal pt
But if it's some obscure, like
Fucking konami code on penumbra pots type shit
Needing to account for every single Luigi% setup because "look! if you do this really specific thing that requires a lot of setup and knowledge then you can beat the fight 'without doing anything'! this isn't balanced!"
a rev nohit isn't even hard if you spend timee playing the game regularly for a while, it really doesn't mean much
I don't bother trying
so based
I am ranting now and we're goin offtopic from suggs, my apologies
I mean, it's still a Convo so
Oh yes
good thing you're an admin
Doesn't matter imo. But I'm not a mod, so
bruh i dont check suggestions for 40 mins since nothing happened in like 2 hrs
and there's a whole conversation 
wtf happened
i happened
rover showed up
all cuz i read the wrong wiki
Discussed the disgrace and mistake of what happened with malice
It technically had potential
But
It's gone for now
then got onto nohit clique behaviour
Play Infernum now 
yes
(I do not like the final few bosses)
I don't like the DoG fight
Yharon is good in the bullet hell segments, but I'm not a fan of the dash spam
DoG is the biggest road block
I don't like how there are just random extreme difficulty spikes
There’s only really polter and skeletron that are huge spikes
You forgot DoG
for no reason*
Mfw mach 9 dash that does 700 damage
It’s not a huge spike after polter
True
Dash spam looks cool at least
really feels like you're clashing with DoG, as opposed to his weirdly passive nature in base Calamity (laser walls)
I'll see how it feels when I fight Infernum DoG in like a year
I don't like DoG in base cal either
Good plan
For being such an arrogant, monsoon wannabe prick, he's such a fucking coward
whats dash spam
I love Infernum DoG, find him way more fun
it looks cool, it feels like a rhythm game
He is much more difficult
It is Infernum
I'm mainly mad at DoG because 300 inf attempts
go experience it for yourself ;) ;) ;)

Almost all the bosses are harder in Infernum
this convo scares me lol
ima try full calamity with no qol, wish me luck
Infernum DoG is better but kicks your ass
You should go fight Infernum DoG
It’s a great idea
Have fun 🙂
yeah infernum gonna be scary
Infernum really knocks it out of the park, especially with the Mechs, EoL, etc. Then, it drops the ball with Plantera, AS (receiving a rework thankfully) Brimmy, and some others
is it possible to do ftw infernum
Plant is pretty good honestly
No.
what if i try
Why would you want to tho
im a masochist, ig
You also gotta love how useless the blasted tophat is
It just stops giving you advice
Infernum doesn’t allow FTW to be on at the same time as it
Yeah I can't imagine that it would even work properly
same with master
Same*
Infernum bosses are really significantly reprogrammed
so theyre really that different?
They did it well
Yeah
Way way different
cuz death/ftw works
It’s quite a lot
Oh no
Get doze to 
honestly god is sparing you for making me not able to code
Sadly, infernum will only get updates to make sure it still works with calamity
😦
Yeah Dom is uhh
After AEW rework update
Yeah
Done with terraria
Well he was one of the devs that left the Calamity team as mentioned earlier
Can't blame em really
He’s said a few times that he’s had enough with terraria in general and wants to move on to other projects
And I won't be back until the next big update
Thorium is cool
Get a friend, play Healer
do you need subworld library for infernum
Calamity has a lot of catching up to do
Yes
Calamity sure does
If you do, you literally physically won't be able to play it without it
it takes you to different worlds in boss fights or sum?
Only 1
yes
spoilers
To meet the quality of new mods
And it's a boss added by infernum
dont say which
Only it’s Infernum exclusive one
That's all I'll say
You’ll see it if you get that far
It's cool
i will dw
Very fun fight
Unique
^
why does the drunk princess never have an accurate death count btw
just for the session
You need to beat it to even test them
fr?
I don't know actually
There's some technical explanation for it though
its not going to be fixed since nurse can do that
nurse can tell you how many times you died?
1.4.4 yea
ah but tmod loader still in 1.4.3
Tmod loader will get there
soon
ok but this update is going to be for 1.4.4 ACTUALLY this time
hopefully
Hopefully
Nah they’ll postpone again
eventually the next update will be for 1.4.4
in 2024
it just depends on how many updates is between this next update and that next update
That's when calamity gets it's next big update probably
tmodloader for terraria 1.5 /s
We could be waiting a few years
honestly i can see that coming before 1.4.4 actually releasing
does infernum work in multiplayer
yea
yes
okay thats good
It didn't for the longest time
beware of some funky worm shenanigans and uhhh beware of golems deathray
i think the prov bug has been fixed but im not sure
prepare for sans boss
i never said which one it was
and terraria's had their final update
it would be rlly funny of red decided to release 1.5 same day as tml releasing 1.4.4 just to troll tml devs
"we revamped the entire game engine for 1.5 release, I heard you love porting"
"we heard you wanted terraria 2, so we rewrote the whole engine from scratch and are making it update 2.0"
it also now runs in java or something
The one after the hotfix, YES
javascript terraria...
@north briar literally got accepted today my guy
@north briar here
lol
Thank god
hm
warmth is gaining a monopoly over hand warmer tbh
i mean
considering the potion gives you immunity to glacial state and hand warmer doesnt
i wasn't even really considering hand warmer because it's just
Bad
counterpoint: buff handwarmer and subsequent upgrades to be resistant to this single debuff
what
me when hand warmer gives me a Warmth buff immunity 
im gonna be honest
this wasn't even my original intention
i just kind of
assumed it already did that
i may have made a typo
lmao
i originally came in here to suggest getting more potions like (how i proposed it would work) Warmth to help expand on the advanced debuff system more cause i thought it would be neat to expand upon the defensive side of how the system works instead of just "Niche Bad Accessory #18357 Now Makes You Entirely Immune To One Debuff"
also Exo Freeze, Frostbite, Frostburn, Nightwither, and Temporal Sadness are not a "single debuff" lmao
cryogen might inflict frostbite
frostbite doesnt have a calamity page yet
regardless anahita, aurora spirit, cryo slime, cryogen, cryon, ravager's flame pillar???, ice clasper, rimehound, and torch god all inflict frostburn
ig nothing in cal inflicts it
iant frostburn a more powerful frostbite
frostbite is the stronger one
other way around
temporal sadness and exo freeze are boss stun debuffs
regardless there's a non-zero number of NPCs that inflict cold debuffs and the fact it doesn't already do this despite the caption is weird lol
yeah
i mean
it does reduce damage from cold sources
just not cold debuffs
me when 30% adr vs EVERY cryogen attack
lmao
it is weird that warmth is so much stronger than hand warmer despite hand warmer being the accessory
you'd think it'd be the stronger one
but nope
lmao
ehh it's fine in terms of flow/phrasing
I'd be more concerned with it still harping on the Twins's motif even after all our attempts to separate her from them
It is very similar to the twins one
yeah
why?? literally 0 lore reason lmao
because twins
technically
yes that is why i think that should be killed
@worldly sparrow Calamity does add SEVERAL rocket launchers
yeah lol
shit
!wiki rocket launchers
https://calamitymod.wiki.gg/wiki/Ranged_weapons
Not the correct result? Use !wiki page rocket launchers for a direct link or !wiki search rocket launchers for a list of all hits.
https://calamitymod.wiki.gg/wiki/Launchers @worldly sparrow
Launchers are ranged weapons that use Rockets as ammunition and fire powerful explosive projectiles.
although calamity does not add more ammo
We already need to rebalance every rocket launcher due to mini nukes lol
oh damn, they're really that op?
Yes
ok yeah 75 base damage is a yikes
just the increase from rocket 3/4s is insane
10 extra base damage in exchange for some shroomite?
yes
i think you're talking about the 4 to mini nuke 1
i was talking about 3/4s to mini nukes
yeah nah
Even number rockets have destructive properties
Yea they become stronger for just a bit of shroomite
i can only imagine chicken cannon with mini nuke 2s
Honestly a good nerf would be locking em until later in the game 
We’ll still need to rebalance all launchers tho
just imagine it with mini nuke 1s instead
yah like altering the recipe
mini nukes should use uelibloom imo
to craft
i think post-provi is appropriate for those monsters
hold on lemme check bullets from that tier (wont be the same but itll be a decent comparison)
hmmm using uelibloom would be an overlap with mortar rounds
although that only uses rocket 4s
werent mortar rounds removed?
no
not sure what to think of this sugg
me neither
main issue is theyd have to get sprites for it
true toilet builder gains
main issue is whatever yeah i mean
its true
everything does need sprites
i think toilets should still kinda exist
eh, they're debatable
stuff like plague toilet or profaned toilet would be funny as fuck thematically but who cares we already have pianos and beds of those
theyre debatable why
just because vanilla did one unfunny joke with them one time and calamity followed doesnt mean toilets are banned from existing
they have reason to exist, and people have reason for not wanting them to exist
the existence of toilets does not mean the game is reduced to toilet humor
the people who do not want them to exist because "but the unfunny!!" are lame and WRONG
yeah i know that
theyre just furniture
im saying that just like almost any feature its debatable
its not the fault of any builder out there who wanted to do some funny plague bathroom that calamity decided to be wholly unfunny about them
i...i just wanted to make bathrooms
u can store people in bathrooms XD kinda funny
this is literally just someone asking for more furniture
yeah
and im not saying its a bad suggestion
i was pointing out that toilets are debatable
not that i dislike them
i understand hehe
i did a try here with xenolith furniture, maybe i will paint the toilet there of purple
It's nice, but if you want to get, say, Menacing on your accessories, you might have to reforge it a ton to get Menacing. You're guaranteed to not get like Spiked or something bad, but there's no set order in which you get the top-tier reforges. This would make it less random
yes im saying
that's bad
i think leaving at least a tiny bit of randomness is fine
they already removed most of the bad stuff we dont need tinkerer to just hand it to you
Yeah that's the idea I still have, you have every kind of reforge (of course only the top tier), and it chooses a random reforge that hasn't been picked "this cycle"
unless you're the unluckiest mf in the world, you cycle through all reforges pretty quickly
already
Meaning that you can't get Lucky, Lucky Lucky, Warding, Spiked, then Menacing
Not that quickly. Like, as to which prefix you get, it's still random. I've wasted a lot of platinum just trying to get Warding or Menacing or Silent or whatever on, like, Terraspark Boots or something expensive (a lot of late-game accessories), and it's taken about 30 attempts sometimes. This way, you're guaranteed to get the one you want and if you skip past it, you only have to reforge a few more times to get back to it. It's to bring it in line with the current system for weapons: effectively no RNG, whatsoever.
At the end of the day, it's a quality of life change, its not meant to change progression or be super drastic, its meant to remove an annoying aspect of the game that does nothing to make it harder or more unique or challenging, just more annoying.
The toilet sugg could be better but its alright
Also its the first toilet sugg thats actually reasonable
And not “toilets funny ahaahahahahahah pls add”
"auric toilet should give +20 life regen when sit on it because late game toilet hoho haha"

i agree pleease
auric chair
Remove the camper, have toilets be the stationary regen items
add the toilet to the camper
camper gets reworked to portapotty
dont you
craft the blocks
with the plates
huh
like i think this is fine for consistency but
bro what
no i think they're talking about the furniture blocks
and not just the actual plating
the reasoning is awful but i think it makes sense for consistency instead
frankly i think this would prolly end up making them more costly since they would prolly still scale the furniture costs lmao
why not just keep it the same block costs as all the other furniture in the game though
We could just increase the block yield
lol
Yes
Triangle made them, right?
I remember it from a few months ago
Not in here but in CalVal
@gritty tiger ^
at this point my best guess is the reason it hadnt been added is just there is no support for adding new torches to torch god's favor or something like that
ah ok, i never saw those posts
Correct.
Torch god stuff requires IL editing
I mean I'm a bit concerned if you need to wait for potion cooldown right as you started fighting hive mind
but adren is a legitimate problem yea
not so much as in "you would need to" more so "you can if you happen to ever get hit in phase one"
none of hive mind's attacks should do more than 50% of your hp by that point in progression, unless you're in a stupid kinda difficulty stacking
(aka anything beyond rev)
but either way I can see how the passiveness of the fight can be a bit daunting
phase 1 just feels like filler
it does, I didn't bring it up to keep the suggestion concise, but it really bothers me how disconnected phase 1 feels from the rest of the fight
since P1 resembles brain of cthulhu
I think making p1 more concise should work if they don't wanna remove it
I think it should just spawn all of the blobs at once and teleport more aggressively, and once you destroyed all the blos it proceed to P2 immediately
like make it take way less time on the overall fight
instead of going through several mob spawning cycle
it definitely needs to take up less time yeah
that could work, if they don't want to do that they could also make it so spawning enemies happens x number of teleports automatically, regardless of hp
nah it wouldnt work because they capped the spawn to 1 for each type (or like 2 for creeper)
I think the spawns should be more aggressive as well if they really wanna keep the phase
so eventually they will either stop spawning or it become a dps race
just make it so P1 end quicker is probably more intuitive and less problematic
and maybe give it a barrier system like pillars, kill enough of the spawns and it starts its p2
me when the boc clone acts like boc
true.
toning the spawns further on the aggressiveness and giving a some sort of time limit on the phase would work together
or at least only the latter works too
ironically, the biggest parts of it that bug me are some of the parts where it differentiates itself from boc the most (is completely stationary post-port, hive mind just kinda sticks arround once all the minions are dead instead of going p2 immediately)
even just the 10s of spawn anim on Deus is already a huge boost for your first adren
mf really be giving an entire phase to work with
is it 10? Felt like 7 but lemme confirm
[[Astrum Deus]]
oh the wiki doesn't seem to mention the time
awesome
byeah p1 hive mind is indeed a drag
a drag that can easily be abused to get adren easily
which is why adren should be reworked 
no-hitters in shambles
this sounds like a bug
disregarding the codename (whether it is appropriate), codename should not be appearing in npc dialogue anyway
Tmodloader has not fully implemented happiness, that is why she does that
@dusty lance ^
and it's funny
... I raise Fargo's Mods to that. They have quotes (probably the generic like quote, but one nonetheless) for the Princess about their NPCs.
^
disregarding whether it is possible, this belongs to bug report
I believe you can get it to work using localization stuff based on what I've seen, but it's a fact that TML has not fully ported/implemented happiness
either way, it doesnt belong here
a bit late for this one but

why would other mods add "mid combat" abilities that use right click
overhaul iirc
theres so many weapons that use right click it doesnt sound very wise to add stuff that needs rmb
or you might bind tsa's things to rclick
Including vanilla ones, which makes me feel like this is more of an issue on the mods that add right click actions
but yeah you can just unbind things from rclick
these latest suggs sure, uh, are. they definetly do.
true, while it does make it more convenient when you have a large mod like calamity changing some special abilities to other buttons could be worth while
But still ig you could just manually change the keybinds
i will agree biome blades right click is a lil scuffy but yeai mean idk if "crossmod issues" is really what should be the main argument
The sugg is valid but im fairly certain that if it gets to dev its getting insta rejected
Also ye most mods tend to use other buttons than right click for abilities
I just don't see how biome blade is different than any other weapon or item with a right click feature, like this is an entire mechanic with vanilla and modded item.
what vanilla weapons have right click stuff again
what about sea's searing
or the 8 post-Golem swords with alt-fires
or Brand of the Inferno which is vanilla
just too many edge cases tbh
the suggestion is hella dumb but
mostly OOA stuff 
i dont think that the 4 sniper users will care about the right click
oh yeah ooa
🪦
tome of infinite cheese
not a weapon but the whole sniper scope line
oh yea true
brand, the tome mage weapon, other stuff im prolly forgetting
tunnel visioned into the sniper
Brand of Inferno, Sargent united, sky dragons fury, tome of cheese, literally every non-whip summon weapon (targeting)
and utility items like shellphone (guide to critter/enviroment and encumbering stone technically fall here as well, but WHO tf has those in hotbar)
is it the other mod that uses right click who's wrong? no, clearly it is vanilla and cal's fault
add more spaghetti to the spaghetti that is terraria code
should I like, direct the OP to this criticism, or just kinda let it die in voting/dev review
prolly worth telling them
@sharp cipher I have some criticisms regarding the reasoning of your post. Adding a hot key would lead to a lot of keybind/controls bloat, and your post does not mention the large number of other calamity weapons that also have a right click function. Most importantly, vanilla also uses right click on weapon features, including all of the above listed weapons, including pretty much an entire class. Whatever mod is adding a right click feature is the one at fault, and should have a keybind for that instead, as right click weapons are a vanilla feature.
I'm not very well versed in the ins and outs of Terraria modding, or the Terraria game overall for that matter. My thought that there might be a good way to do it that would allow rebinding in a broader sense. Or possibly change the item since the right click seems like something you prepare before combat, and not use during. To me, it would make sense to keep the RMB bind for things that are used in combat and use some other bind for "non-combat" actions.
Thank you for your criticism, it has cleared up my understanding of the issue. I will withdraw my suggestion.
The right click is used to set elements, but is also used to switch between the two elements you can store on the sword, which is why you might use it in combat.
as certain forms might be better for certain phases, and some can be used as forms of mobility
make necro armor buff all bone ranged weapons
ez synergy
(literally just marrow)
((and fossil gear and boens
@ashen warren #1042197406776827914 exists
Also, like what? If you are struggling against a boss, go to the wiki.
LaTeX moment
[[Moon Lord]]
no ❗?
akill issue
wait really? i've always found moon lord to be pretty easy in calam
@ashen warren please explain how moonlord should be nerfed and give a better reason why
Or rather explain what is particularly problematic about him
Also what difficulty mode are you playing?
moon lord feels easier in rev than expert imo
True eye of Cthulhu being in sync and not having deathrays is HUGE
inb4 Infernum
Oh

Yeah the fight should be basically the same
And it looks like he was running an all offensive loadout and didn't know how to dodge the deathray
didnt people tell him to use rod for that
infernum ml isnt even that bad tbh
suggestions like that are always either infernum master FTW or normal mode I feel like
yes
yeah
moon lord would be exactly the same
the only difference is the gear you have available to you
Moon lord should be significantly easier then probably
is defense damage expert+ exclusive
if not then thats the one thing that'd make it harder
i chan check
Shouldn’t be a huge thing still, its normal mode
yeah its not
normal mode bosses do 20 damage tho
Doesn't calamity also buff defense modifiers though? or is that higher diff only
master gives you extra defense
and yes defense modifiers scale
Its funny
yeah its a skill issue
yeah prov is a lot harder than ml
vanilla moon lord sucks
Little eye deathrays are awful
True!
the fact that the telegraph isn't practical to see
uhm actually infernum and master can't be active at the same time 🤓
sucks
Addon mod
the most skill issue sugg ever
i love it when people try to criticise something without any evidence
it would be funny if i just made a new sugg saying "Buff Moonlord. he is still too easy in calamity and can still be circled"
Do it 
Guys, good night, i'm playing calamity with my friend, and the machs dont spawning, somebody too? help-me pls
this probably isnt the right channel for this
ok, thank u
thank u hehe
i like to decorate a lot and make houses everywhere in my world
so this sugg really was just this giy being salty eh?
cant wait to see them come back for provi and DoG
Someone on Inf Discord was complaining about DoG being too easy
And made a suggestion "Buff DoG it's too easy I've literally beat it first attempt"
Ngl
He obviously was fucking
make DoG a sore loser again
i could see hyperiif doing this as a joke
give dog a blender
best idea ever
true
"Nerf Moonlord"
What
Moonlord in rev cal is nerfed because it doesn't have the stupid pop out eye beam that is bullshit in vanilla
the person was playing on classic apparently
That's probably why he's struggling 
he was on classic 💀
His ass is not cooking
(Even then expert mode ml in vanilla isn't that bad bc soaring is hilariously overpowered)
classic has ass in it for a reason i guess /j
Jokes aside, vanilla Moon Lord is genuinely unfair, I had to enable Rev just to beat him on my Expert pt
normal mode ml is not even cal

That's just vanilla AI
i abused heart statues
Damn
He is unfair but in pure vanilla he is completely cheesed thanks to Soaring Insignia + Fishron wings as I've found out
infinite flight moment
There is something very ironic about this
Genuinely
I spent like 5 attempts trying to accomplish nothing
And then enabled Rev and slapped this octodad protégé into his coffin in one
it only took me like 15 attempts maximum to nohit it
and i am not good at nohitting lol
(its not even rev ml its classic)
Yeah
classic ml is harder than rev ml tbh
Go ahead
Shit on me

so
daed and hydro both actually have clear uses as summon armour sets because of the set bonus
you forgot all of the post plant/golem class armor sets except for tiki/spooky lol
SO TRUE
i never use them as other classes, although hydro is good for mage too iirc
yeh hydro is good for mage until astral
Chlorophyte tier is essentially those, I just didn't want to write them down individually
My face when Rogue has to jump from Umbraphile to at least Astral 
no please i need to have both of my spectre headpieces in one headpiece 
who cares about rogue 
Devs
damn
who are those
(meanwhile rogue has the least weapons available)

So true!
All thanks to Rover
go rover
Because when a former dev says something is factually bad - it's time to think about it
now rework tarragon, bloodflare and silva
^
So true
Why would you come in this channel
lunar sets should not be used till post DoG for some classes 
Oh shut up
aka 80% of the sets in this mod
They are at least somewhat useful
because they make me eepy
rework all full class armour sets ngl
ON GOD
pre boss eats big and the rest of the game suffers from mid set bonuses
occasional W from idk chlorophyteb
omega blue as well
this is when I pull my one quote and replace terraria with calamity
something something stop adding new stuff and focus on current stuff
The fuck did Omega do to you?
i mean it's one of the good set bonuses for an all class armour set
:wires:
goofy ahh tentacles
at least it's unique
Just make every armor set have a helmet for every class
all with unique set bonuses that aren’t just extra projectiles or stat sticks 
and has it's own niche
Oh I thought you said it needs a rework
ofc
nah, just a cool sprite
Shouldn’t be that much work 
well we have 2 now 
So I don't say that the problem is only with those
there's a lot of sets that need something done with them honestly
when the summon set bonus is the best thing about them something's wrong
I think for now those three will be fine
Thank you Zavarski good sugg
"rework most of the sets in the mod"
No
but isnt Victide one of those "5 helmet ore" sets as well?
then again, having at least a couple of those would be good for the mod

I'll just delete the Empyrean part because I can't really flesh it out without a separate suggestion
having 5 helms is kinda bru
but i do know that Daedalus and Hydrothermic should get reworks, because one is just sad, and the other is mediocre at best
victide could easily be a single helm set
victide could be like an early game exploring set, like Reaver
ya
or if it still a 5 helm set, make it more interesting
it's way easier to make it more interesting with a single helmet
the only real loss are the cool sprites
i mean, you could give the melee set some form of thorns effect, maybe, but yeah, one helm may be better
I dislike multiple helm sets most times
fish head helm sob sob sob
Pretty sure hydrothermic is like better than umbraphile (because of nerfs)
In terms of usefulness hydro is better, but yeah in terms of boringness it is peak boring
and Daedalus is just sad
on fire! armor set
what does daedalus even do
yes
i have genuinely never bothered getting it
i dont know lmfao
Daedalus is so Nothing
gives a cool summon set bonus
it does things
i just get cryonic for life alloy
idk about the otrther effects'
i think melee has some block effect
i get cryonic for ornate shield
Like the entire set is just a complete ridiculous mess its sad
life alloy i can just farm rav for
i think for Daedalus summoner, a cooler set bonus could be a ring of floating crystal swords that shoot at enemies
that would be better then that.....crystal thing
actually, would the magic floating orbiting swords work better with summoner as a passive set bonus, or mage as an active one?
(they dont slash, they shoot, btw)
why not just kill cryo ore and its gear as a whole
Devs will decided what to do
I think at one point there was gonna be a cryo rework but i might be misremembering
I assume they have something planned ig
Whatever
Empyrean goes beyond just not having bonuses for stealth gameplay
It literally has the same set bonus as when it was all-class
It wasn't my main point tho
I like the suggs
The more attention drawn to them the better cuz they're wack as hell
It's just that stealth is a crucial part of Rogue
Whats empyrean again
the post moon lord rogue set
Rogue equivalent of Lunar sets
Ohhh that
this is the problem
Lunar armor equivalent, previously known as Xeroc
It gives you rage and wrath when below 50% hp, gives you another temporary rage and wrath when take damage, and spawn random projectile when you attack
I would have to get around to playing calamity again for that
i don't like rogue either tbf
ah, so not rogue related at all 
I.e. nonsensical benefits for nothing
Random bullshit go armor
I've made that joke twice already
there was a sugg about using new drawcode (the one from infernum polter) and im p sure it already passed
Dom has some work to do now 
god cal really just needs help in the armor department huh
armor, the bane of existence
just like in general
you could probably list all the good calamity armors
and then there's Everything Else
@thorny cloud - Your suggestion has received an updated status!
[Change Wulfrum furniture crafting so it uses Wulfrum Plating(The block) rather than Metal Scraps]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
well that was fast
YAAAAYYYYYY
nice
I would never read discord user’s messages
But
You write them
Also you've replied to my message, and even did it correctly
So you had to read my message first
Pure coincidence and random chance 
So true
While we are on the topic of armor, I feel like I should point out the issues with brimflame and astral
Brimflame: Unlocked at pretty much the exact same point as spectre. (Brimflame is post Cal Clone, while spectre is post Plant) This set is strictly better than Spectre in offence, meaning the only reason to use spectre is for healing, which cripples your damage.
Astral: This may be more of an issue with previous sets being too strong, but this set is useless for summoner (summons can't crit), useless for rogue (no stealth), outclassed by beetle for melee (30 melee damage/speed is balanced), outclassed by Shroomite for range (The helmet bonus is a multiplier, enough said), and on par or only better by a small margin than brimflame for mage. This armor feels like a mess with random potions effects and being an all class armor, when it might as well just be a mage only armor.
maybe this is something more for #1042197406776827914 , but theres some minor subjectivity I guess
Go ahead, make a sugg 
ok, if you don't see any issues guess I'll just port it directly to suggestions
astral is better than brimflame i believe
just barely
so yeah it's basically just a mage armor because HUGE mana bonuses + free minions lmfao
forbidden armor... 2!
Brimflame: Exchange your blood for a free adrenaline
Which is quite pointless because if you have less blood then you won't be able to transfer the adrenaline through your body as fast as a normal human

mom said it's my turn to post an armor rework suggestion
ASTRAL armor
Guhh astral armor
Brimflame isn't necessarily problematic, it's just that it completely invalidates specter
(You should probably mention the fact that Brimflame actively harms you in your suggestion
Mention why that's not a concern or something)
even without brimflame set bonus it does more damage than spectre, so yeah, the fact it drains your health means nothing.
Brim vs Spectre, Brim has
5% more dmg
8% more crit
10 more mana
1 less def
3% less movement
3% less mana reduction
Spectre in vanilla adds a cap of 400 dps with the ghosts, but calamity makes this a cap of 120 dps with the nerf, which is almost always more than compensated for by the 8% crit rate from brim
That would've been insane
@dire glen get rid of the it would be cool
because that is invalid reasoning for a suggestion
Exactly
Im simply that lucky
look what you started
I didn't mean to 😭
now everyone wants armours reworked
so its rovers fault
we should blame rover!
I JUST SAID TO NOT BLAME HIM 😭
😭😭😭
^
#suggestions-posting message kinda planned already, esp hydro fuck that shit
#suggestions-posting message good suggestion
there are like
a ton of empyrean armor rework sugg no?
still nothing came outta it since the first one 
@dire glen wdym there's no reason to use anything other than lunar?? bobbit so much better than lunar it's not even funny lmfao
bobbit is just better than anything
it practically invalidates literally any other hook
i feel like that might help your suggestion more tbh, there is a lack of hooks either way tbf
at least we have calamity's vanities to help with that in the meantime
I think the suggestion means "at post-ML you basically use either Lunar or Bobbit Hook and there is no other choices" not that "bobbit is worse than lunar"
maybe that's an opinion, but it still be lore and aesthetically pleasing to have some more thematically related post moon lord hooks
it's implied that lunar is the only thing remotely close to a bobbit alternative?
I will be honest
i read "even with bobbit there's no reason to use anything but lunar" as not using bobbit over lunar so maybe the wording could use some work if that is the case
I would just nuke Bobbit in favor of making a permanent hook upgrade like 1.4.4 mech cart
well it dose feel like their could be more hooks that just fit with the progression of the game play
lunar and polterghast is not that too far apart, and bobbit is definitely good enough to be used for the rest of the game
also true!
I dont think post-ML really need more hook just based on functionality alone, just because there is no need for better hooks when bobbit and lunar covers everything (lunar is insane, and bobbit is better; rather than both are weak and there is no choice)
bobbit has exactly the same issues as pre 1.4.4 mech cart
honestly I never saw what the bobet hooks advantages where
if anything I think they should buff the HM ones because currently you either use serpent's bite or bat hook until lunar (can make an argument for specifically christmas hook and thats about it)
it is insanely fast and insanely long range
that is everything you will need from a hook
in fact often or not it is too fast
it just feel like many of the hook up to the moon lord have a thematic and mechanic progression and then Post-moon lord that is all but lost
what exactly do you use hooks for?? bobbit is literally just like double the stats of lunar in every department except like... number of hooks i guess lmfao
and you're much less likely to miss a hook with double stats, so the amount of hooks aren't really a disadvantage
and less number of hook is a benefit because you only ever want 2 for usual usage of hooks
true
to me in HM there are actually too much hook that 70% of them you just stash and deleted
because there is always 1 on tier that is better than others making it pointless to use anything else
they still play a role in verity in gameplay tag and metagaming. The clamity devs have express that they like to see ore viriety promoted in game play and this would do it
there is no point in inserting bloat at a place where there is no need for it
look more hooks would be fine but fr i dont think this is gonna make it any more varied because hooks really are just "what has the biggest numbers"
lunar is way better than the rest of hooks (beside bobbit) that you can use it all the way to yharon and be fine
only one you might have problem is exo because of constant movement meaning lunar might not be good enough, but if you just use it for flight reset rather than movement it is still sufficient
that is how good post-ML hooks are
am I the only one who feel that calamity has not tapped into hooks more
the only hooks that matter in hardmode are like
serpent's bite, bat hook, christmas hook then lunar imo
serpent bite
bat hook
dissonance
static
antigrav
oh right dissonance
christmas and lunar
yeah lets expand into post monn lord more
I keep forgetting static and antigrave because they are so niche
but at least never outclassed entirely
static is mad nice for scal
no yeeting yourself into a brimmonster
I keep using dissonance for scal but that is mainly because I also have rails arena'
the fact remain II have seen that even with as powerful as lunar hook is even in then vanilla game player use hooks for unique strategies. I think this can be expanded in calamity
then to put it simply: what kind of hook do you want to add that can give unique strategy without straight up cheesy?
just give some examples
often or not these are easier said than done
dissoance with better shoot speed
I had seen some unique use of static hook for providence star dodging, which means static is good enough for that
or antigrav/static for scal, which also means it is good enough for that
antigrav + static fusion would be sick but possibly broken
the calamity mods have made it clear they don't except specific item suggestion so I'm leaving my suggestion to a concept
you can suggest ideas as long as their not too specific and not the basis of the suggestion
if the suggestion is "add HoD 2" then it's a no
no what I mean is if you want to make it so that the hooks you want to add is not just some random post-ML hooks with stats in between lunar and bobbit, then you have to make your point
otherwise you just have a hook that is unneeded because lunar and bobbit covers all needs
Astral outclassed by beetle for melee? Do people seriously forget that weapons that don't scale with melee speed exist? It's strictly better for Daybreak/Solar Eruption which are already two fucking fantastic weapons on their own
give hooks wing type bonuses
yeah nothing is gonna outclass beetle anytime soon I think (for melee speed scaling weapon)
all weapons scale with melee speed somehow iirc
for daybreak it helps you aim but like
less dps
Yes
They seam to be rather strict on this and my last engagement with them has left me wary to get mor specific
Astral has teh stupid fucking crit which makes it cracked as fuck for non-melee speed scaling weapons and Mage
hmm what would be some cool hook ideas
regardless astral is still balls conceptually
enemy grapple :)
god please
enemy grapple antigrav hook 🧠
i have a lot of dumb mod ideas but enemy grapple hook was def one of them
they just can't reach you
but yeah anti-grav, static, and dissonance upgrades would be based
fargo rich mahogany enchant 
static and dissonace especially
bc their shoot speed is so terrible
static with bobbit shoot speed
would be so useful
but not broken
fr that hook upgrade idea
honestly that be a cool mechanic if hook could grapple an enemy
fuck wait the cart upgrade is 1.4.4
i can't use it as a basis for the suggestion
i was about to go suggest the bobbit hook upgrade idea but i have to wait sadge
bobbit upgrade would be so broken
with dissonance
dissonance only deserves a small speed boost
hook bonus already exist in the game, it juts dont exist anywhere else
namely reaver mobility
reaver mobility armor gives hook speed and range or something
what way would you accesories improve hook
sound like you could have a couple addressing different boosts
one accessory would deal with range and shoot speed. The other could simply just add one extra hook projectile to any hook
why would i want to make a hook worse...?
fr extra hooks usually makes a hook worse because it's harder to rehook
#suggestions-posting message this one could be great hehe! some sinergy between bones (it can be made a undertale easter egg or something like that XD)
@clever lava SIS
we used to have more nights edge things
also god please no we're trying to get rid of those
those are gone because they fucking sucked

We don't need everything to have a night's edge upgrade line
everything having a same or similar upgrade line just cuts down on the uniqueness of the original upgrade line
not just an SIS its also catering to specific subclasses i think
No.
Subclass only runs are the reason subclass suggs get fucked over
Mentioning subclass weapons isn’t gonna get your sugg exclaimed
im sure if archivo didnt ditch they'd probably say it'd help subclass runs anyway 
yeah its a dont for an other reason, not a SIS
@clever lava this type of suggestion that asked for specific items to be added (also known as specific item suggestion) is disallowed
Additionally suggestion to make a subclass more viable for the sake of subclass only playthrough is also disallowed (though less applicable in your case)
either way the developers are in fact slowly moving away from the "Terra weapon for all class" approach because most of them end up being just really boring design-wise
imo it is SIS since they even like, added name for the weapons
damn bot hit em with the 🗜️ too
No clue why
"title" is too long
probably exceed suggestion title line limit or something
yeah the title is definitely too long
they didnt space out the first paragraph
i didnt see thode
its just a name so bordering byeah
i think i can exclam myself as a dev but its already non formative
“Bordering”
They laid out the function my dude
they specifically outline how they'd funtion so i think it counts lol
and the crafting recipes
oh i missed that too
its early in the morning dont judge 
lol same
im surprised i didnt miss em tbh
That’s our job smh my head 
true..
make a sugg for blast to have a better sleep schedule 
sleep schedules are a myth
do we really need a night and terra version of every weapon type tho
no in fact we are actively killing them
yeah they are dying as we speak
but imagine if we can have 200 more random useless filler weapons that we can combine into a mediocre terra weapon that is viable for like 1 boss only that can finally get combine into a semi-viable exo elemental weapon that we can use against 1 boss
Specific item suggestion?
yes

let's add "nights medusa head" for all the subclass lovers
nightsdusa
holy based
@north cypress "infernum does it" doesn't automatically make it so calamity also have to do it (in fact it only make it much more that calamity should not do it since it will be 'copying infernum' )
in fact more often or not I think the forced insertion of a title make it more "awkward" and "showy" when it doesn't have to
especially to make it shown in the middle of the screen
trust me not everyone like the forced title screen, and "make it a config to make it optional" is a bandaid fix: you either do it and expect most people will like it or you don't do it because you know half the community will dislike it
imo if you want to do a "boss entry" shock moment there are ways that can do it much more effectively than inserting words into the player's face, something like DoG turning the entire sky into a different colour (not the current one, current one is too sudden and give no time for the player to process), or things like Scal's bullet hell entry with the sky turning black and bullets start raining is much more effective at "telling the power" of the boss and what the rest of the fight is to be expected (aka in your world "this is gonna be one hell of a fight")
whats the point of making a cool intro if the boss is like
ML
true
What's the point of making a cool intro

True.
that has never been my experience I fine the hook that had more hooks gave me far more finesse and control
in what context
If my suggestions would actually cause a wave of armor rework suggestions
I am going to explode, implode back and then explode again, causing even more damage
It’s possible that some of the armors on your list were already on dev’s list
all of them are probably already on dev's list to be reworked and will be reworked before year 2050
@north cypress you literally have no reasoning.
“Infernum did it, you guys can” is not valid reasoning
the sugg of all time
i think it's funnier (?) considering that the first thing that was tagged was the formatting and not the content
that one is automatic
fair
the bot does it if it doesn't recognize proper formatting
When the bot manages to be more funny, that's how you know the joke was shit
yep checks out
Ah, yes, a sex joke


