#suggestions-discussion

1 messages · Page 107 of 1

crude geode
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God I love reworks that make an op item complete dogshit both in design and balance

drowsy plank
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lol

crude geode
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Godly Soul Artifact anyone

drowsy plank
crude geode
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Did it get it’s name changed to that

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And it’s effect remains the same

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also don’t ping me when a minute has passed

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Fuckin hell

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Actual dogshit

drowsy plank
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lol

crude geode
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@hollow shell bot dead

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I almost wanna make a suggestion to change the auric name because it's so incredibly bland compared to most of the other ones.

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like. imagine if dog's artifact was just. cosmilite soul artifact

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that's cuz it was purely a name change and not a sprite change

drowsy plank
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can we add this one to the donts

crude geode
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think it's on there

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yeah it is

drowsy plank
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oh cool

crude geode
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@limpid meadow that's been suggested so much it's a don't

limpid meadow
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my bad

crude geode
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it's at the very bottom in frequently suggested

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it's fine

grim tusk
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@inland saddle bot dead

inland saddle
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I won’t be home for another 7 and a half hours

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I’ll bring it back then

swift wharf
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BASED symbio suggestion

atomic shell
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fungal symbiote shroomer synergy please 🥺

swift wharf
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wasting TWO slots for a silly combo that's actually really strong

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calamity synergies when @ devs

atomic shell
swift wharf
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clump no longer lifesteals
gives the player a stronger version of mushy instead with greater healing

hollow shell
hollow shell
crude geode
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Fair

drowsy plank
atomic shell
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oh bruh

swift wharf
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scuffed suggestion but also true

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brothers suck

worldly basalt
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desperation attacks are cool so i approve of that part especially

crude geode
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I love how much this oversimplifies the SCal fight

hollow shell
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@worldly sparrow Are you ignoring the fact that her damage phase has her cycle between 4 different attacks, and that all of those attacks get buffed after her phase transition?

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AND that all of her bullet hells are different?

glass arch
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yeah all of the bullet hells are different

crude geode
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I would prefer it over a suggestion where most of it is suggested changes

glass arch
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you're vastly oversimplifying the fight

hollow shell
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And the moons persist for the rest of the fight including into the 2nd sepulcher

crude geode
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I agree that certain phases are lame (brothers and sepulcher) but like. The bullet hells are meant to be a slow escalation.

glass arch
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plus the last BH has a few new projectiles added in there

hollow shell
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You are indeed being very reductive to the point of absurdity

glass arch
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scal feels more of an endurance boss than anything

hollow shell
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That is unrelated to your suggestion

crude geode
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^^^^^

versed cape
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@toxic basalt really dont like your suggestion tbh

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If you remove that, what difficulty will yharon still have?

half imp
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about the scal submission

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she has plenty of attacks

glass arch
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yeah theres a lot of variety to the fight

half imp
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there's the four basic attacks
dash
fireblast
gigablast
dart spreads

glass arch
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as for this newest suggestion however

half imp
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no?>

glass arch
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i dont get this newest suggestion

half imp
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they all work completely different

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they shoot in different ways

glass arch
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??? no they arent

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those are all attacks

half imp
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no

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those are individual phases

glass arch
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the bullet hell is one attack

half imp
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where she uses those projectiles in a different way

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fireblasts she lines up next to you and spams them

atomic shell
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scal desperation in base calamity would make me die inside

half imp
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gigablasts she goes far away and shoots slow homing gigablasts

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dashes she dashes at you

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and dart spread she floats slowly around and shoots shotgun darts

hollow shell
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Is this the moment where I tell Pusheen to just go play Infernum

crude geode
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So true!

atomic shell
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yes

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bruh

half imp
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the stuff i listed all have different movement, attack rates, projectile speeds, etc

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calling them the same is like calling DoG ramming you and shooting lasers at you the same attack

glass arch
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??? i said that they are attacks because thats what they are
its not just a singular projectile
they are all used in different ways
hell, the dash isnt even a projectile

fossil finch
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id say something but honestly what even can i say that is useful to anyone

half imp
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anyway

drowsy plank
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okay guys i know we're all trashing the bad scal sugg but does anyone have any ideas what the fucked the charged weapons one is asking either

fossil finch
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sugg is prolly not passing considering the fact

glass arch
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yeah the charged weapon one is ???

hollow shell
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How are SCal's four damage phase attacks any different from Providence's like 6 non-cocoon attacks?

fossil finch
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that boss changes simply do not

swift wharf
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why are we talking about scal when the brothers are literally

bad

hollow shell
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"Providence has significantly more" according to you

half imp
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yeah

glass arch
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ah yes, 2 attacks
such a significant number

drowsy plank
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@mortal oracle can you explain what you mean by this

swift wharf
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they do indeed go up and down and fire a projectile 😭

crude geode
half imp
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anyway

scal has 4 main attacks, but then there's 5 distinct bullet hells, brimstone monsters, sepulchur, brothers phase, and seekers

crude geode
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Not that just the brothers are bad lmao

swift wharf
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still....

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the only things that kinda suck rn are brothers and the wall

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s

half imp
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the brothers are okay

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not gonna wow anyone

glass arch
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brothers phase is fine imo

crude geode
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The brothers are free adrenaline

half imp
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but not terrible

swift wharf
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but they're so boring

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smh

half imp
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it would be cool if they had more attacks i agree

swift wharf
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for a final boss, definitely

half imp
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they were saying brothers are boring, not scal as a whole

swift wharf
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i'd argue that clone brothers are more engaging

glass arch
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but then again
"it would be cool" isnt really a valid suggestion reason

lost valley
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my only gripe with brothers is that they dont spawn at 50% instead they spawn at 45% so you have to hit scal for like 2 seconds before they show up

half imp
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so true

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and then hit her 2 more seconds for her phase transition

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it's kinda weird

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ok? make brothers after bh 2

lost valley
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^

half imp
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like sep after bh1

swift wharf
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anyways what the hell is the last suggestion

half imp
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noidea

glass arch
half imp
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i can't understand it besides "make chargables a subclass"

glass arch
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you can already lump em into there ig

half imp
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actually

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i understand it

swift wharf
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i read a lot and absorbed nothing

lost valley
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draedon subclass?

hollow shell
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Yeah Aetern's sugg is very hard to understand cuz it rambles so much

half imp
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it's saying make charables a subclass with their own accessories

glass arch
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lmao

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thats probably an ❗

half imp
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like an "arsenal emblem" to increase arsenal damage

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or crit

swift wharf
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when the title misleads the description ! !

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tbf accs that buff the arsenal gear would be neat

glass arch
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wait wait wait
they specifically said they didnt want to make arsenals a subclass
and then suggested things that would make them a subclass

drowsy plank
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bro literally could've just said "make arsenal gear accessories that buff arsenal weapons" and it would've been perfect

half imp
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we need arsenal accessories that use power cells for charge

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would be sick tbh

grim tusk
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@worldly sparrow big scale rework

drowsy plank
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lol ez

crude geode
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So true

swift wharf
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boss change suggestion ( never happening

hollow shell
mortal oracle
drowsy plank
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yeah it fucking sucks

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more words doesnt mean good

swift wharf
hollow shell
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There is merit in being concise.

half imp
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the explanation is like

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really hard to understand

lost valley
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just rework all of scal ultimatesmug

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true and real

glass arch
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it goes on and on and on and doesnt really get the point across

grim tusk
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^ that as well

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why should she change besides little attack variety

drowsy plank
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if i have to read your sugg 3 times just to understand what you're trying to say, i dunno how you expect it to pass voting

hollow shell
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uhh wrong sugg Shade

grim tusk
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i was gonna get into arsenal sugg in a bit

mortal oracle
glass arch
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plus theres contradictory info in there, you say you dont want them to be made into a subclass but from what im seeing in there you're suggesting things that would make them a subclass

mortal oracle
cobalt pewter
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what does this user mean

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like literally I have 0 idea what the sugg is trying to say

grim tusk
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@mortal oracle yea this is pretty much a SIS

It asks for something they kinda already are, a kind of subclass/subweapon type
It asks for specific items that just specifically affects them
If they are too weak just ask on #1042197406776827914 (and a buff to arsenal weaponry was literally asked yesterday)
You know arsenal weapons already charge quite fast, and you could ask for the charging speed to be increased even if you consider it to take too long
and most important of all which the question does not answer: Why should we even do this?

crude geode
cobalt pewter
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lo

grim tusk
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the sugg also has a lot of unnecessary text and is quite informal

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if it didnt break any rule

undone cedar
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Very confusing suggestion

undone cedar
worldly sparrow
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i just realized my entire motivation behind that suggestion i made was that i just finished an scal nohit and i hated it

undone cedar
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It can be revised, and thought out, and considered

grim tusk
worldly sparrow
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yeah

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it really does

undone cedar
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Pro tip dont write whatever pops into ur head for a suggestion think about it first

mortal oracle
# glass arch plus theres contradictory info in there, you say you dont want them to be made i...

My definition of sub-class is more of what thrower was.
Kind of like having 1 set and it's own damage type, with like just a couple of weapons.
If there was some pre-hm set and "arsenal damage" type then I would see it as sub-class.
But oh well, non-calamity player tries making a calamity suggestion.
I might just quit the server right now due to how cringe everything I said in the last 20 minutes were.

lost valley
drowsy plank
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@mortal oracle here boom rewrote it for you in a less rule breaking kind of way

Charging weapons are a very unique mechanic in Calamity, and help add depth to its weapons, however, due to the complexity around using them and their damage fall off, many player likely overlook them for their equally powerful, non-charging counterparts. A great way to incentivize more players to use this mechanic would be to implement an accessory that interacts with charging weapons in some way. The accessory itself could even have a charge.

The reason this could help increase usage is the same way Daawnlight Spirit Origin helped sniper rifles for Rangers. If the player is given another item that directly synergizes with the weapon, they'd be more likely to experiment and try them out.```
crude geode
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Nohitters are both the least and most valid people in sugg posting ngl

hollow shell
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Subclasses are like
yoyos for melee, guns for ranger

worldly sparrow
lost valley
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bows

crude geode
hollow shell
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True melee is still a subclass it's just like the most expansive subclass
Because it gets boosted by melee bonuses

half imp
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yeah

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i agree

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it just also has it's own labeled damage type

cobalt pewter
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yea.

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I wouldn't say true melee is a subclass, I guess?

half imp
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(so does ranger guns/bows but those all say "ranged damage")

cobalt pewter
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it's like saying stealth rogue is a subclass of rogue

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which isn't really

half imp
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stealth isn't a weapon type

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it's a playstyle

hollow shell
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Eh hh kinda

half imp
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true melee is a type of attack

mortal oracle
grim tusk
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The following is just my opinion:

A suggestion must at least:
Not break the doc's rules
Be concise and clearly explain what it wants (EXTREMELY IMPORTANT)
Not ask for something already/planned on in game

For it to succeed #suggestions-voting 's judgement it must also:
Be something its considered necessary or agreeable by the general public
Not be a wall of text, short and concise
Easy to understand

lost valley
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stealth is more of a playstyle/build

grim tusk
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^

drowsy plank
fossil finch
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did you guys know stealth damage is a thi

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technically

grim tusk
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yea the first sugg from a person is usually an ❗ due to them not knowing how to properly write a suggestion

fossil finch
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if stealth damage is an internal, valid damage type

grim tusk
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but you get better at it

half imp
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stealth damage isn't a thing, it's just DamageClass.Rogue

fossil finch
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and theres stealth only damage boosts

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no it is

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this is because i made it up

crude geode
lost valley
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holy based

half imp
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source: just trust me

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:chad:

crude geode
grim tusk
hollow shell
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(mage subclasses are completely made up cuz there is nothing about the weapons themselves that defines it, only a vague concept of appearance)

half imp
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i was meaning like

half imp
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there's no damage class for rogue stealth

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just rogue

fossil finch
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mage subclasses are acutally the best because of that

drowsy plank
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they almost had something going on with tomes but nope lol

fossil finch
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no fucking weird playstyle weirness

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everything is just spawn projectile

undone cedar
fossil finch
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i can just call tomes tomes

undone cedar
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Theres just the class

drowsy plank
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are mushrooms a subclass now

crude geode
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Yes

half imp
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the only real subclasses are
melee no speed
true melee no speed
true melee
bow damage
arrow damage
rocket damage
summon melee speed

drowsy plank
crude geode
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The mushroom subclass is real!

lost valley
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^

half imp
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i could tell you every mushroom class weapon

fervent orbit
half imp
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there's like 7

half imp
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does yoyo have it's own damage class?

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huh

fossil finch
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MUSHROOM SUBCLASS

grim tusk
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melee speed is yoyo range

fervent orbit
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other than that, not that i know of

lost valley
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i mean so do the bee weapons

grim tusk
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arsenal :P

drowsy plank
half imp
fervent orbit
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yea but bee is more of a general term kinda thing

cobalt pewter
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let's just remove damage types

grim tusk
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you cant post 2 suggs per day

cobalt pewter
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boom everyone happy

hollow shell
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In a way
equipping yoyo bag in Calamity modifies the damage of yoyos exclusively, just... in a negative direction 🤔

half imp
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oh true

drowsy plank
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oh right it is per day

fervent orbit
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ture

grim tusk
hollow shell
drowsy plank
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still would've preferred if aetern just used it but whatever

crude geode
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How the fuck would summoner work

undone cedar
fervent orbit
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why do people want change with draedon arsenal weapons so much

fossil finch
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terraria if red never added damage types

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itd be so aweomse

fervent orbit
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i cant understand

grim tusk
fossil finch
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we could have lived in a world where 1.0 released and

cobalt pewter
fossil finch
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and funny mana weapons where just

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funny mana weapons

cobalt pewter
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(congratulatory)

fervent orbit
drowsy plank
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this isnt even a change lmao this is more of an addition (i want charging accessories ultimatesmug)

fervent orbit
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the charge mechanic as a whole is slightly flawed but not roo much

half imp
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ok yoyo isn't a defined damage class, just an ai style

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i want charging accessories too

grim tusk
undone cedar
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I think more stuff playing with the charging mechanic is cool

fervent orbit
half imp
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i could do that

undone cedar
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I like it when mods add mechanics and really get a lot of use out of them

fervent orbit
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you cant just give every type of weapon an accessory

crude geode
half imp
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if you wear a fish bowl all fish do 200% more damage

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bet

fervent orbit
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cant stuff be one off things

grim tusk
fervent orbit
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(like other ranger XD)

crude geode
grim tusk
drowsy plank
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the freedom star is real

fervent orbit
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tell me another class where it uses sand, darts and fucking stars as ammo

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exactly

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this is why other ranger is the best subclass

crude geode
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Ranger is the best subclass cuz it’s not a real class

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It doesn’t exist

drowsy plank
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ranger is a mass delusion

fervent orbit
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also wat was the reasoning of flamethrowers being picked over dart guns

fervent orbit
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as ammo

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throwing shit is boring

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i want to fucking launch it out of a cannon

half imp
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i would argue what you're throwing is your hand's ammo

drowsy plank
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tbh u make a valid point

fervent orbit
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anyone can throw a piece of sand or brick

drowsy plank
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me when weapon with 1 ammo type vs. vanilla weapon that already has like 5 ammo types that doesn't get any development

half imp
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darts also like

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have the coolest ammo of all vanilla ammos

fervent orbit
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how many people can engineer a gun to shoot sand at 100mph

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exactly

drowsy plank
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charged dart blaster clueless

half imp
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genuinely every dart is unique

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ignore seeds they don't exist

crude geode
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Seeds clueless

grim tusk
drowsy plank
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yes

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that is the joke

fervent orbit
undone cedar
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Seeds count as darts?

drowsy plank
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yeah

half imp
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yes

grim tusk
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yes

fervent orbit
#

mhm

crude geode
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No

undone cedar
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Bizarre

half imp
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who gonna nohit scal with seeds and dart pistol

grim tusk
fervent orbit
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should i compile every weapon that counts as other ranger

grim tusk
crude geode
#

You could compile grass and it’d probably be as interesting

crude geode
#

Anyways yeah something something unique good Ranger bad

drowsy plank
#

Poaceae (/poʊˈeɪsiaɪ/) or Gramineae (/ɡrəˈmɪniaɪ/) is a large and nearly ubiquitous family of monocotyledonous flowering plants commonly known as grasses. It includes the cereal grasses, bamboos and the grasses of natural grassland and species cultivated in lawns and pasture. The latter are commonly referred to collectively as grass.

With around 780 genera-

half imp
#

darts when they have 4 vanilla weapons and 5 ammos while flamethrowers have 2 vanilla weapons and 1 ammos

which will win in the mod community

fervent orbit
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flamethrowers

drowsy plank
#

fire cool

fervent orbit
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(unless ur thorium)

undone cedar
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Grass is genuinely so cool

half imp
fervent orbit
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ok but when sandgun subclass

drowsy plank
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hey at least cal adds one

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sandstorm is a weapon that exists

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unlike charged dart

crude geode
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Darts when they go against cal’s usual design (the weapon being the interesting thing)

half imp
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so true

fervent orbit
drowsy plank
#

marksman rounds ultimatesmug

drowsy plank
crude geode
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The one where we complain about design

drowsy plank
#

LOL

fervent orbit
fervent orbit
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its DISCUSSION

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not posting

drowsy plank
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ok so post a sugg to get sandstorm to get the special attributes

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coward

half imp
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hear me out

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make dirt rod a weapon

fervent orbit
#

you know what i can also do?

half imp
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bring back the sand dirt rod glitch

fervent orbit
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im going to make a whole mod

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TO CREATE A SANDGUN SUBCLASS

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(i like sandgun a bit)

crude geode
#

wtf

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You can’t do that

drowsy plank
swift wharf
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I'll pay you 10 bucks to make the mod remove marksman rounds

crude geode
#

Calamity is the only mod in existence

fervent orbit
#

wdym i cant do that?

fervent orbit
drowsy plank
#

you want me to PROGRAM things using my OWN HANDS??
what is this heresey

fervent orbit
#

me going to tml discord to ask a billion questions

swift wharf
#

hershley

crude geode
#

Mars

fervent orbit
#

galaxy

swift wharf
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milky way

crude geode
#

Starburst

fervent orbit
#

oh cool

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example mod has custom ammo gun!

drowsy plank
#

lol yeah

drowsy plank
cinder gust
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👍

hollow shell
#

@inland saddle Reminder in case you're available now or will be available very soon

inland saddle
#

Driving home from work rn, will probably be like ~30 minutes and it’ll be back

hollow shell
#

aighty aighty

inland saddle
#

Bot is back up

hollow shell
dense iris
#

A tool tip for the P90 reference to the Stargate SG-1 would be cool.
"This, is a weapon of war. Made to kill your enemies"

ashen warren
#

Nah, golden eye 007 64

drowsy plank
#

how about we remove it because bullet hoses are unoriginal and boring to use clueless

crude geode
#

P90 is slightly more interesting than some of the bullet hoses tbfh

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Onyx chain blaster hage

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Byeah a lot of the bullet hoses can be removed

grave zincBOT
#

@earnest jewel - Your suggestion has received an updated status!

[Rework the arena boundaries for Supreme Calamitas and how she behaves outside of them.]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@atomic shell - Your suggestion has received an updated status!

[Add a spawn blocker for the Cultists/Lunatic Cultist]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@surreal drum - Your suggestion has received an updated status!

[Reconsider Pumpkin/Frost Moon and The Eclipse buffs place in the game progression]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@versed cape - Your suggestion has received an updated status!

[give Teleportation Potions a small chance to teleport you directly to any shrine]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

small timber
versed cape
small timber
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reason is simple: "but what if it is free?"

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like, imagine if there is a spawn point shrine 20 blocks below your world spawn point in the dirt where you can find onyx excavator for speed mining Quality of Life changes

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holy shit 300 votes

glass arch
#

yeah and potentially infinite mushrooms for free healing potions

toxic basalt
#

Older versions of the fight, especially Dragon God, Yharon had that be the case

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Overlapping attacks should never be the main source of a boss' difficulty

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because it will get annoying

small timber
#

in fact personally I think the one that actually need fixing is not even SP7, it is SP4/5 which is complete bullshit with the bullet hell into flare ring -> charge -> bullet hell combo which gives you no room to dodge (unless you do very unintuitive strategy that you can only learn through pure trial and error)

(and of course in non-nohit you can actually take a hit rather than having to dodge everything, which is a GIGANTIC difference)

toxic basalt
#

one of my alt suggestions was to just make the Death BHs less dense

versed cape
versed cape
#

Why, straight up

versed cape
#

Very consistently, might I add

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This video has me dodge the entirety of sp5 with no hits for several minutes

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I then get shot a bunch in sp7 because that one is harder

toxic basalt
#

I don't care how "perfect" people think the fight is

inland saddle
toxic basalt
#

also, if the slowdown change was initially made, clearly people had a problem with him overlapping his attacks

versed cape
#

however

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around this somewhat unfair situation

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how exactly is it unfair?

toxic basalt
#

may not be unfair, but it's still annoying to deal with all the time

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I'll reword it in the suggestion post

inland saddle
swift wharf
#

I can see dodges recharging faster when no bosses are present but the other option is definitely abuseable

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actually nvm I was thinking of smth else

sullen swan
#

perhaps not activate when a projectile that would deal <5% of your hp hit you

cobalt pewter
#

I mean there are rarely cases in cal where there'll be supremely low, rapid fire damage from bosses

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take note how one of godslayer armor's sets (idr which) sets all single instances of damage below 80 to 1

sullen swan
#

I mean there is but instead of supremely low it’s supremely high

drowsy plank
#

adding seperation between boss and non-boss content BrimFace

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just add damage threshholds yeah

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this is dumb bc it would just trivialize events

#

hell you could even ask for summoning a boss to reset dodge cooldowns lmao

#

would still be better than this

cobalt pewter
#

just make a minimum damage for dodge to proc

drowsy plank
#

actually, @fringe otter why not do one of these instead? i really doubt they'd implement it the way you have it rn

cobalt pewter
#

rather than separating things between bosses and non bosses

#

cal said they're moving away from that yet Momentum Capacitor

grim tusk
#

The power of suggestions

drowsy plank
#

burden breaker when it when you

glass arch
#

thats probably because momentum capacitor

drowsy plank
#

regardless absolutely shocked that the last batch of suggs got hard rejected (not)

#

sucks we wasted a whole batch of votes on them tho lmao

glass arch
#

the spawn blocker is a good suggestion

drowsy plank
#

yeah that's why that one passed lol

#

been a while since there was more rejects than accepts is all

grim tusk
glass arch
#

which one is that

drowsy plank
#

hm yes no access

grim tusk
#

Wrong link

#

I linked the suggestion on dev

#

Not here

glass arch
#

oh lmao

drowsy plank
#

lol

grim tusk
hollow ridge
#

Isn't the point of a shrine to be difficult to find

drowsy plank
#

wild

glass arch
#

yes

grim tusk
glass arch
#

if i have like 5k teleportation pots i can find em but i can also find just about anything with that many

grim tusk
#

We are also nerfing its rewards

hollow ridge
hollow ridge
#

Is this one even a suggestion?

#

Needs more explanation also @orchid garnet

orchid garnet
hollow ridge
#

Also saying probably is a bit weak

#

Also there is workarounds to this

#

Just turn down your volume?

orchid garnet
grim tusk
#

Dynamic music in Terraria

#

Iirc its not possible

orchid garnet
drowsy plank
#

lol

hollow ridge
#

Gone

#

Reduced to atoms

#

A fine attempt however

swift wharf
#

reduce all volume

#

ez

small timber
#

(except like wulfrum door)

lean prairie
#

ah

#

oki 👍

#

so do you want me to delete it

small timber
#

depend on how much you want wulfrum door basically

#

the platform and wall part is delete yeah (because duplicate)

lean prairie
#

not very much

#

so ill get rid of it

#

i made a wulfrum build and my god is it the worst thing ive ever built

#

those are exo walls/platforms

small timber
#

"hmm yes greenish plastic looking metal buildings"

#

tbh a lot of these furniture suggestions end up being just whether the calart server provided the sprite to be implemented, but yeah

lean prairie
#

ah

drowsy plank
#

shrimply sprite it yourself clueless

glass arch
#

@scenic socket SIS

hollow ridge
#

Least obvious sis

#

Fuck

scenic socket
#

?

golden tulip
#

hell gell

glass arch
#

specific item suggestion

hollow ridge
#

Read do and donts

scenic socket
#

whats sius?

golden tulip
#

sus

scenic socket
#

oh

hollow ridge
#

.

glass arch
#

(reading the suggestion rules helps)

hollow ridge
scenic socket
#

sorry

#

i didnt see that

hollow ridge
#

💀

#

LMAO

glass arch
#

lmao

#

@kind gorge formatting and reasoning

hollow ridge
#

@kind gorge

#

Read dos and donts

#

Also yea

#

What they said

scenic socket
#

look, i just joined, and i am reading it now

half imp
#

asking for more gel is fine, but can't ask for specific gels

kind gorge
#

did i just made a no-no?

hollow ridge
#

Yes

kind gorge
#

oop

hollow ridge
#

Well kinda

scenic socket
#

taht makes sense

half imp
#

provide reasoning why we need more gels

scenic socket
#

i just thought those gels would make flame throwers more interesting

half imp
#

basically, treat it like you're trying to convince the devs that we do need this stuff

scenic socket
#

jsut some ideas i had for it

glass arch
kind gorge
#

ugh too lazy to type

#

ill do it later

scenic socket
#

where is the "do's?"

#

i read the donts but i dont see the dos

glass arch
#

the do's are basically anything that isnt on the donts doc

hollow ridge
#

Is darts a subclass?

#

Also that one is better

glass arch
crude geode
#

@scenic socket This is impossible

scenic socket
#

how?

half imp
#

but could be argued it is

#

However

#

I'm not saying for the sake of subclass runs, add more darts

hollow ridge
#

Was it Weapons?

#

Or ammo

half imp
#

I said primarily weapons

#

Ammo was a note at the end

eternal escarp
half imp
#

oh

hollow ridge
#

zad

half imp
#

i doubt it's impossible but it's way more work than it's worth

crude geode
#

code wise is the problem

scenic socket
crude geode
#

iirc

half imp
#

yes I code mods

scenic socket
#

im confused

eternal escarp
#

flamethrowers entire way of being is converting gel into a specific proj
so even if it was easy, itd cause a huge need to rebalance every flamethrower

half imp
#

^

grim tusk
#

Vanilla hardcoding

half imp
#

yeah it's just not practical

#

it is possible but requires way too much effort

hollow ridge
#

Make calamity into its own game

eternal escarp
#

i mean yeah everythings likely possible but its just not really feasable

scenic socket
#

dang

#

gels for flamethrowers would be interesting tho

hollow ridge
half imp
scenic socket
#

but i can see why it wouldnt be that possible

eternal escarp
#

thats why each flamethrower has a different proj

#

its as if each flamethrower has a different gel

scenic socket
hollow ridge
#

Yes

#

But what types

half imp
#

I saw a bouncy one

hollow ridge
#

Like surely just normal gel is enough

scenic socket
#

i had some prehardmode ones atm

#

but just some interesting ideas

half imp
#

More ammo variety is welcome but it's just not practical for flamethrowers

hollow ridge
#

And unique weapons have their own proj

scenic socket
#

if its ok, can i post the ideas here?

hollow ridge
#

Sure

scenic socket
#

even if i know they wont makek it

eternal escarp
hollow ridge
#

But it was already stated it'd be impossible to add

eternal escarp
#

i think

#

as for the dart thing

hollow ridge
eternal escarp
#

the only dart weapon previously in cal was removed
rest in piece, charged dart blaster 😔

#

i do agree though
a few more dart weapons could be cute

blazing kettle
#

this sugg just seems liek a hell and a half

eternal escarp
#

possibly in place of boring bow number 65

half imp
#

exactly

#

I'm still so sad the mod community chose flamethrowers over dart weapons when dart weapons are clearly cooler (and more fleshed out in vanilla)

hollow ridge
#

Cooler looking fire

blazing kettle
#

how tf do you even make ubique gels work for flamethrowers

#

there only liek 3 unique gels in terraria and calamity

crude geode
#

something being fleshed out in vanilla doesn't mean mods will interact with it

eternal escarp
#

arson my beloved

half imp
#

ideally

#

both are here

eternal escarp
#

so true

glass arch
blazing kettle
#

the most i could see is a difference in color

half imp
#

it's just odd that the 2 flamethrowers and 1 ammo are what most mods add to

#

instead of the 4 dart weapons with 5 ammos

scenic socket
#

no one really saw it, or at least, didnt seem to care

#

when i sent it there

blazing kettle
#

what

scenic socket
#

my gel types idea

hollow ridge
#

It'd never be implemented anyway?

glass arch
#

it would be a lot harder to implement without overhauling flamethrowers as a whole

scenic socket
#

i know

#

i just thought they sounded like some cool gel ideas

#

yk?

#

just wanna see what people think of them

#

even if they never are used or implemented

blazing kettle
#

again, how would you make unique gel effects work

scenic socket
#

and appearently it would require an entire flamethrower revamp

#

so yeah

#

chances are its a no

#

but the gels make for an interesting idea

drowsy plank
#

it would be very nice to get some dart weapons instead of just
gun/bow/other

#

like at least we have rocket launchers i guess

half imp
#

yeah

#

donors have dropped the ball tbh

#

not a single dart weapon

drowsy plank
#

so true

blazing kettle
#

has there ever been a donor wapon that has been removed?

drowsy plank
#

put in a dart gun that's a reference to metal gear solid or something cmon donors

#

i dont think so?

half imp
#

^^^

#

some donor on their way to request charged dart blaster 🧠

drowsy plank
#

lmfao god

glass arch
#

but i doubt it

ashen warren
#

should the zenith be moved to endgame and be given a stat boost across the board? It kinda doesn't have a place right now since it's too weak for exos and scal but too strong for yharon

drowsy plank
#

no

#

please read the rules

#

they're in the pins

blazing kettle
#

give zenith 2 more damage please

glass arch
#

not a donor item but Animus (a fab dev weapon) was removed according to the wiki

drowsy plank
#

also i somehow doubt you have actually tested zenith on those bosses

#

oh right animus

#

funny haha

fervent orbit
#

why ask for more gel

#

just ask for pink gel to work with flamethrowers

grim tusk
#

Even then it would be IL hell

fervent orbit
#

also flamethrowers dont need more

#

they dont deserve it

#

they only have 2 vanilla weapons anyway

distant gyro
#

get pink gel to work with flamethrower but all it does is 0 damage instead of -1

fervent orbit
#

where the sandgun subclass?

distant gyro
grim tusk
distant gyro
#

also it doesn't need IL but it's stupid

grave zincBOT
#

@spring sail - Your suggestion has received an updated status!

[Add biome torches to be consistent with vanilla]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

eternal escarp
#

opression

distant gyro
#

-1 dart weapon for charged dart blaster

fervent orbit
#

4 > 2

worldly basalt
#

auric blowgun when

eternal escarp
#

touche..

fervent orbit
#

tf is a warpipe

half imp
#

blowgun?

eternal escarp
#

wait its called blowgun?

fervent orbit
#

...

#

yes

eternal escarp
#

wtf i couldve sworn it was warpipe

fervent orbit
#

no

eternal escarp
#

oh well

half imp
#

there's a simple solution

#

add warpipe

hollow shell
#

then add a DoG item called "Warp Ipe"
iunno what an "ipe" is, but

glass arch
#

Ipe extensible drawing editor is a free vector graphics editor for creating figures in PDF or EPS format. It can be used for making small figures for inclusion into LaTeX documents as well as making multi-page PDF presentations. according to google

#

so a warp vector graphics editor

hollow shell
#

Also appears to be a type of wood from a Brazilian tree
so

DoG dimension tree HDfailure

glass arch
#

hmmmm

#

craftable cosmilite melee weapon thats just a giant fucking metal tree

north oracle
#

i support this

crude geode
#

As if we need more post dog weapons

swift wharf
#

as if we need more post dog melee* weapons

#

actually as if we need more weapons XD

crude geode
#

So true

grim tusk
#

Pre-Providence rogue

#

Pre-Exos/Scal summoner

#

Whips

#

Dev weapons for the new devs

#

Acid rain T3

#

Exhumed melee, rogue and ranger weapons

#

Mage exos drop

half imp
glass arch
#

cant wait for doze to break those tbe second they're released

half imp
#

I hope melee gets an exhumed AotC

#

I think that would go hard

grim tusk
#

Why would we exhume an Auric weapon

half imp
#

because it would be cool

grim tusk
#

And we are prob not adding something as complicated as AotC again

half imp
#

fair

grim tusk
#

At least for regular items

frosty trellis
#

Yeah that's fair

#

Especially with the fact AotC is balance hell

grim tusk
#

Maybe some dev will have a wacky idea for their item

glass arch
#

the curse of a cool weapon is to be very wacky with balance

half imp
#

so true

kindred skiff
half imp
#

ark of the cosmos

kindred skiff
#

Ohh

#

I’m mixed on all of the ark weapons

half imp
#

exhumed phosphorescent gauntlet that lets you become cataclysm

#

when

glass arch
#

oh zamn thatd be cool

half imp
#

it would be so cool

#

I have genuinely no clue what ranger could use

glass arch
#

it would be so awesome

half imp
#

exhumed malachite that becomes scal's brim darts and lives up to the malachite reputation

glass arch
#

ranged gets ummm an exhumed rocket launcher that has the gigablasts as projectiles

half imp
#

ooh

glass arch
#

thanatos shredder 2

half imp
#

actually

#

rogue could use gigablasts

#

normal is a small blast and stealth becomes gigablast

glass arch
#

tf does ranged get then

half imp
#

uhh

glass arch
#

exhumed minishark that rapid fires brimstone darts

half imp
#

clockwork bow that-

nvm that's just the ranged drop

#

seven's striker that uses your health as currency

glass arch
#

oooo

#

blood boiler 2 electric boogaloo

cobalt pewter
#

final dawn exh

half imp
#

the coin you choose as ammo could change how much health is taken but also greatly effect the damage

grim tusk
fervent orbit
#

if i can become a cal dev i can be immortalised in calamity forever

glass arch
#

@ashen warren no

#

this goes against like
everything in the donts doc

thin hill
#

no

#

lmao

ashen warren
#

Thats the point

blazing kettle
#

the hell did i miss

ashen warren
#

Me being an idiot

thin hill
blazing kettle
#

you dumy

#

he coems back every april 1st

atomic shell
#

I lov the lorde he’s so cool

hollow shell
#

funniest calmain user

half imp
half imp
blazing kettle
ornate kestrel
#

You could just set the date to April 1st so he is always there

blazing kettle
sly axle
#

where can I suggest changes for the wiki?

#

I believe Aerialite spawns on floating islands now and aerogel slimes spawn there too

#

oh

#

wiki discussions

#

mb

sly axle
#

the wiki still says its generated underground

#

"Aerialite Ore is a Pre-Hardmode ore which generates anywhere in the Underground and Cavern layers upon defeating The Hive Mind or The Perforators. It is used to craft Aerialite Bars at a Furnace. It requires at least a Nightmare Pickaxe or a Deathbringer Pickaxe to mine. It is also dropped by Aero Slimes."

#

this is the aero slime description too

#

"The Aero Slime is a Pre-Hardmode slime which spawns naturally in the Cavern layer after the player has defeated The Hive Mind or The Perforators. They exist to drop Aerialite Ore, so that the player cannot use up all the ore available to them. Unlike other ore slimes, they can fly around freely."

glass arch
#

not on the correct wiki

sly axle
#

oh shoot

#

theres multiple

#

mb you right

#

ty i didn't know there was 2 wikis

pale nacelleBOT
#
**Do not use the Fandom wiki**

It will no longer be updated nor maintained, and it is heavily vandalized with fake information.

Use the official Calamity Mod Wiki here at wiki.gg instead.

hollow shell
#

yea

sly axle
#

I thought i was so smart to figure that out too😭

hollow shell
#

It's confusing, and if we had our way, there would only be one.
But sadly this is the reality we live in

sly axle
#

if only google made the real wiki the top search

#

its like 3 websites down

hollow shell
#

Yep..

sly axle
#

well sorry bout that

hollow shell
#

Fandom is a scummy service that does everything to kiss up to Google for the top slots

#

It's alright, no fault of your own

sly axle
#

at least the fandom took me to the discord which had the right answers lol

hollow shell
#

m

sly axle
#

one more question

#

will we ever get malice mode back

glass arch
#

no

sly axle
#

fair

hollow shell
#

I wanna say no, but it's not outside of the realm of possibility.
It's incredibly unlikely because of how much of a controversy there was about it, that led to its removal so soon after implementation.
But, the devs that were most against Malice Mode have all left the team now, and the remaining devs are primarily former testers and nohitters

sly axle
#

honestly the only reason i wanted it was to really test the limits of how hard you can make terraria without just making it all bullet hell

#

is that a word i can say on here?

glass arch
#

yes

sly axle
#

okay thats good

hollow shell
#

yeah dw we're not a Christian server HDfailure

glass arch
#

the discord gives like 0 fucks about the language you use as long as it isnt a slur

hollow shell
#

fuckshit

sly axle
#

ahhh i seee

crude geode
#

peepee

glass arch
#

poopoo

sly axle
#

ive seen a few mods add back malice but theyre glitchy

#

and they usually get removed fast

hollow shell
#

But uh yeah you can go play the Infernum Mod if you want some extra challenge, assuming you haven't heard of it already

sly axle
#

wait whats that?

#

i have not heard

glass arch
#

so imagine malice
and do basically none of that

hollow shell
#

Mod that completely reworks the AIs of all Calamity bosses, in a new difficulty mode

#

Huge new attacks n stuff

sly axle
#

how have i not heard this.....

glass arch
#

plus a bit of worldgen (the biggest thing is a bit fucky with crags now but it should get fixed eventually)

sly axle
#

does it change and vanilla bosses?

#

any*

hollow shell
#

Uhh I think
yeah, it does
All the vanilla bosses have new stuff too

sly axle
#

i thought that 1700 hours of terraria was enough but l guess im in for another 150

hollow shell
#

lol

sly axle
#

i have a problem

cobalt pewter
sly axle
#

lmao

#

what was so wrong with it lol

#

i never heard the controvesy

hollow shell
#

I almost hope it does because that'd be so so funny

cobalt pewter
#

you're killing me

hollow shell
#

It's a long story

cobalt pewter
hollow shell
#

hang on

sly axle
#

i have a tag that says im new

cobalt pewter
#

rover boutta enact a bedtime story on malice mode

sly axle
#

ill sit by the campfire n listen then

hollow shell
cobalt pewter
#

damn

sly axle
#

ah i see

#

honestly, when i played I had qol mods that made it possible

crude geode
#

That. doesn’t sound like qol mods

ornate kestrel
#

Yeah

sly axle
#

well ig not but things like imksushi

#

where you could have infinite potion buff

hollow shell
#

mmmm

#

my favorite

sly axle
#

i just hate grinding plants and fishing every playthrough

ornate kestrel
#

I have a mod that adds stronger potion upgrades to the vanilla ones

#

I only got it cause infernum would kick my ass post ml

sly axle
#

alchemistnpc is one i sometimes use but if you use it with imk sushi it gets broken really fast

ornate kestrel
#

Everything before is easy

#

But post ml is truly difficult

north oracle
#

yep

#

that's infernum

ornate kestrel
#

It cranks the difficulty up from 11 to 20 on a scale of 10

#

It's fun

glass arch
#

ive heard post providence is where it mainly starts to get really hard

ornate kestrel
#

Yeah

#

Post ml

#

Most of post ml anyway

sly axle
#

i just finished another death ftw playthrough, got stomped 8 times by yharim then did a 1 take on sup cal and through i was dreaming only to get destroyed by mechs several times

glass arch
#

mfw hyperiif calls inf dog free because hes fought it countless times

ornate kestrel
#

DoG actually lives up to his name in infernum

sly axle
#

i gotta try it now

ornate kestrel
#

You might die a few hundred times

sly axle
#

i hope not

ornate kestrel
#

Maybe a thousand

#

If you're bad

sly axle
#

what qol mods are acceptible to remove grind but not make game op?

#

im not that bad

ornate kestrel
#

Alchemist npc lite

sly axle
#

i got too many hours tbh

ornate kestrel
#

I have like 2k hours

sly axle
#

damn

ornate kestrel
#

I need a new hobby

sly axle
#

fr but same

#

im approaching that

ornate kestrel
#

I think it's 2k hours

#

Cause I also played Mobile terraria a lot

sly axle
#

i played probably around 400 hours on mobile

ornate kestrel
#

I got like 600ish

sly axle
#

that was before i had a pc

ornate kestrel
#

Probably more

sly axle
#

im confused, is this a competition lol

ornate kestrel
#

I played mobile for 2-4 years probably

#

Then I got a pc

#

It was a great upgrade

cobalt pewter
#

in any case malice was a case of taking a sugg, twisting it for the worse, and forcing people to get 1% droprate stuff outta effectively impossible gamemode on tier

#

I hated it because of a personal beef but there's still lots of things wrong with malice

#

that led to its eventual removal

ornate kestrel
#

I cheated the malice exclusive stuff in

#

I refused to touch it

#

I'm just trying to play the game

sly axle
#

lmao

glass arch
#

i gotta play malice some day

north oracle
#

i don't want to play malice

ornate kestrel
#

Not have things that I used to grind for and got normally be locked behind a difficulty I don't wanna play

#

I tried malice once

#

It was worse than infernum in some cases with difficultly

#

The best example as stated was the exo mechs

#

I think I tried

#

And then said wow

cobalt pewter
#

malice existed in the time I had Terraria burnout, so I never touched it in its entire life

ornate kestrel
#

It's good you didn't

sly axle
#

now that i think abt it, i prolly playeed malice mode with fargos souls so i didn't notice the bosses were terribly hard

cobalt pewter
sly axle
#

which just breaks the progression of calamity

north oracle
#

i had just started playing the game when 1.5 was released and didn't get good enough till 2.0 when it was gone

ornate kestrel
#

I played before 1.5

#

I remember the old biome blade upgrade line

sly axle
#

the first time i played terraria was for bout a week straight on the og demo on mobile

crude geode
ornate kestrel
#

Does anyone else remember the omega biome blade

crude geode
#

Taking a perfectly good concept and turning the worst part of it and expanding upon that

cobalt pewter
#

a whole ass mode even

glass arch
sly axle
#

anyone remember on mobile when the pickase axe was found in shadow chests lol

cobalt pewter
#

yeah the renaming instances for BB line up until Galaxia were downgraded

#

BB to BBB
TBB to BB
OBB to TBB

ornate kestrel
#

OBB was an endgame weapon iirc

glass arch
hollow shell
cobalt pewter
#

(none to Broken
True to none
Omega to True)

cobalt pewter
cobalt pewter
#

ready to be spilled

#

🍵

ornate kestrel
#

Spill the tea

cobalt pewter
#

anyways yea I just

#

hate malice now

#

and glad it's not returning (for now)

hollow shell
#

I personally always held the belief that a challenge or special condition for a guaranteed drop is better than an RNG drop

I was one of the people who advocated for something like Malice Mode... in its original proposal, before it became what it became

sly axle
#

personally i play malice with the souls mod and just smash every boss like im the boss

ornate kestrel
#

Ok

ornate kestrel
#

If malice were to be reimplemented

#

Then make the drops not be exclusive

#

But low

#

Unless malice

sly axle
#

count you get the drops if you beat the boss, no hit

north oracle
#

that ship has sailed now

ornate kestrel
#

And make the fights fair enough to be beat

sly axle
#

or is that a fargos thing

#

too many mods to remember

hollow shell
#

I originally proposed ideas like
a challenge that is exactly the same for all the bosses it applied to, which would be like, 9 at the time?
Something like
having Badelines / Mario Cosmic Clones following you around during the fight, replaying your movements
or having chains spawn in streaks across the screen that stun you on contact

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But then it became an enrage thing
Then it became applied to all bosses
Then it became its own difficulty mode
Then it lost its exclusive drops (the entire reason why the mode was added in the first place)
Then it got removed.

ornate kestrel
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I feel the exclusive drops was annoying

north oracle
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that could've been pretty cool honestly

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although the concept of it being a refight mode was also very weird

ornate kestrel
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I might've been fine if the fights were fair and more balanced

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Cause I'm not refighting if I don't have to

sly axle
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okay, this could be a bad idea but what if they made malice slightly harder than infernium and made the drops a no hit so theres no rng

hollow shell
sly axle
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i did say it was a bad idea

ornate kestrel
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What about the poor normal people

alpine dawn
hollow shell
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Don't reward nohitters

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:(

ornate kestrel
hollow shell
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Dangerous slippery slope that Calamity slipped the fuck down

ornate kestrel
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Never reward no hitters

sly axle
alpine dawn
ornate kestrel
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No

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No hitters in general

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As a whole

ornate kestrel
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They don't need to be rewarded for doing something completely unnecessary

sly axle
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what if they made people think the no hit had an amazing reward and instead you give them an accessory that shows how many hours they wasted trying to no hit that boss

north oracle
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the nohit roles ended up causing a whole llot of superiority complexes iirc

ornate kestrel
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Probably

hollow shell
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Enforced an ideology of difficulty
People would get good at the hardest challenge then ask for something harder
People would exploit obscure mechanics then beg that they get patched out because they 'trivialize the fight'
Boss difficulty was determined by how many attempts it took to no-hit them

royal tapir
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They did?

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Hmm