#suggestions-discussion
1 messages · Page 107 of 1
lol
Godly Soul Artifact anyone
don't you mena auric soul artifact 
Did it get it’s name changed to that
And it’s effect remains the same
also don’t ping me when a minute has passed
Fuckin hell
Actual dogshit
lol
@hollow shell bot dead
I almost wanna make a suggestion to change the auric name because it's so incredibly bland compared to most of the other ones.
like. imagine if dog's artifact was just. cosmilite soul artifact
that's cuz it was purely a name change and not a sprite change
can we add this one to the donts
oh cool
@limpid meadow that's been suggested so much it's a don't
oh, i didnt see it in the rules
my bad
@inland saddle bot dead
BASED symbio suggestion
fungal symbiote shroomer synergy please 🥺
wasting TWO slots for a silly combo that's actually really strong
calamity synergies when @ devs

clump no longer lifesteals
gives the player a stronger version of mushy instead with greater healing
Ping Nycro, not me. I can't do anything about that.
yeah Shade's got it
Fair
that's already in the game lmao
oh bruh
desperation attacks are cool so i approve of that part especially
I love how much this oversimplifies the SCal fight
@worldly sparrow Are you ignoring the fact that her damage phase has her cycle between 4 different attacks, and that all of those attacks get buffed after her phase transition?
AND that all of her bullet hells are different?
yeah all of the bullet hells are different
I would prefer it over a suggestion where most of it is suggested changes
you're vastly oversimplifying the fight
And the moons persist for the rest of the fight including into the 2nd sepulcher
I agree that certain phases are lame (brothers and sepulcher) but like. The bullet hells are meant to be a slow escalation.
plus the last BH has a few new projectiles added in there
You are indeed being very reductive to the point of absurdity
scal feels more of an endurance boss than anything
That is unrelated to your suggestion
^^^^^
@toxic basalt really dont like your suggestion tbh
If you remove that, what difficulty will yharon still have?
yeah theres a lot of variety to the fight
there's the four basic attacks
dash
fireblast
gigablast
dart spreads
as for this newest suggestion however
no?>
i dont get this newest suggestion
the bullet hell is one attack
where she uses those projectiles in a different way
fireblasts she lines up next to you and spams them
scal desperation in base calamity would make me die inside
gigablasts she goes far away and shoots slow homing gigablasts
dashes she dashes at you
and dart spread she floats slowly around and shoots shotgun darts
Is this the moment where I tell Pusheen to just go play Infernum
So true!
the stuff i listed all have different movement, attack rates, projectile speeds, etc
calling them the same is like calling DoG ramming you and shooting lasers at you the same attack
??? i said that they are attacks because thats what they are
its not just a singular projectile
they are all used in different ways
hell, the dash isnt even a projectile
id say something but honestly what even can i say that is useful to anyone
anyway
okay guys i know we're all trashing the bad scal sugg but does anyone have any ideas what the fucked the charged weapons one is asking either
sugg is prolly not passing considering the fact
yeah the charged weapon one is ???
How are SCal's four damage phase attacks any different from Providence's like 6 non-cocoon attacks?
that boss changes simply do not
why are we talking about scal when the brothers are literally
bad
"Providence has significantly more" according to you
yeah
ah yes, 2 attacks
such a significant number
@mortal oracle can you explain what you mean by this
they do indeed go up and down and fire a projectile 😭
Because the sugg is worded that all of SCal is bad and needs reworking
anyway
scal has 4 main attacks, but then there's 5 distinct bullet hells, brimstone monsters, sepulchur, brothers phase, and seekers
Not that just the brothers are bad lmao
brothers phase is fine imo
The brothers are free adrenaline
but not terrible
it would be cool if they had more attacks i agree
for a final boss, definitely
they were saying brothers are boring, not scal as a whole
i'd argue that clone brothers are more engaging
but then again
"it would be cool" isnt really a valid suggestion reason
my only gripe with brothers is that they dont spawn at 50% instead they spawn at 45% so you have to hit scal for like 2 seconds before they show up
so true
and then hit her 2 more seconds for her phase transition
it's kinda weird
ok? make brothers after bh 2
^
like sep after bh1
anyways what the hell is the last suggestion
noidea
i mean thats a lot easier considering clone doesnt have arena restrictions
i can't understand it besides "make chargables a subclass"
you can already lump em into there ig
draedon subclass?
Yeah Aetern's sugg is very hard to understand cuz it rambles so much
it's saying make charables a subclass with their own accessories
when the title misleads the description ! !
tbf accs that buff the arsenal gear would be neat
wait wait wait
they specifically said they didnt want to make arsenals a subclass
and then suggested things that would make them a subclass
bro literally could've just said "make arsenal gear accessories that buff arsenal weapons" and it would've been perfect
@worldly sparrow big scale rework
lol ez
So true
boss change suggestion ( never happening
uhh ehh
Man I wrote an essay with 10 characters remaining and you want me to explain my explanation with less explaining?

There is merit in being concise.
it goes on and on and on and doesnt really get the point across
if i have to read your sugg 3 times just to understand what you're trying to say, i dunno how you expect it to pass voting
uhh wrong sugg Shade
it's called being concise
i was gonna get into arsenal sugg in a bit
Dammit I needed to remember the term "arsenal".
plus theres contradictory info in there, you say you dont want them to be made into a subclass but from what im seeing in there you're suggesting things that would make them a subclass
I am unable to keep a conversation irl because of this.
My communication skills are as low as can be in the terms of "explaining a very simple message".
what does this user mean
like literally I have 0 idea what the sugg is trying to say
@mortal oracle yea this is pretty much a SIS
It asks for something they kinda already are, a kind of subclass/subweapon type
It asks for specific items that just specifically affects them
If they are too weak just ask on #1042197406776827914 (and a buff to arsenal weaponry was literally asked yesterday)
You know arsenal weapons already charge quite fast, and you could ask for the charging speed to be increased even if you consider it to take too long
and most important of all which the question does not answer: Why should we even do this?
It’s about making it a subclass but also don’t bc that’s against the rules
lo
the sugg also has a lot of unnecessary text and is quite informal
which would basically kill it in #suggestions-voting
if it didnt break any rule
Very confusing suggestion
The nice thing about writing a suggestion is that it isnt a conversation
i just realized my entire motivation behind that suggestion i made was that i just finished an scal nohit and i hated it
It can be revised, and thought out, and considered
yea it happens, but hey the feeling of finally nohitting scal feels amazing
Pro tip dont write whatever pops into ur head for a suggestion think about it first
My definition of sub-class is more of what thrower was.
Kind of like having 1 set and it's own damage type, with like just a couple of weapons.
If there was some pre-hm set and "arsenal damage" type then I would see it as sub-class.
But oh well, non-calamity player tries making a calamity suggestion.
I might just quit the server right now due to how cringe everything I said in the last 20 minutes were.
brb gunna ramble into #suggestions-posting
@mortal oracle here boom rewrote it for you in a less rule breaking kind of way
Charging weapons are a very unique mechanic in Calamity, and help add depth to its weapons, however, due to the complexity around using them and their damage fall off, many player likely overlook them for their equally powerful, non-charging counterparts. A great way to incentivize more players to use this mechanic would be to implement an accessory that interacts with charging weapons in some way. The accessory itself could even have a charge.
The reason this could help increase usage is the same way Daawnlight Spirit Origin helped sniper rifles for Rangers. If the player is given another item that directly synergizes with the weapon, they'd be more likely to experiment and try them out.```
Nohitters are both the least and most valid people in sugg posting ngl
If it has its own damage type, it's not a subclass
It just is a class
Subclasses are like
yoyos for melee, guns for ranger
i hate how correct you are
true melee?
bows
Die
True melee is still a subclass it's just like the most expansive subclass
Because it gets boosted by melee bonuses
then again nohitters are some of the most dedicated non-dev playerbase, which is
yea.
I wouldn't say true melee is a subclass, I guess?
(so does ranger guns/bows but those all say "ranged damage")
Eh hh kinda
true melee is a type of attack
Man after that one I realized I just talk like fucking ChatGPT.
Will improve in the future.
The following is just my opinion:
A suggestion must at least:
Not break the doc's rules
Be concise and clearly explain what it wants (EXTREMELY IMPORTANT)
Not ask for something already/planned on in game
For it to succeed #suggestions-voting 's judgement it must also:
Be something its considered necessary or agreeable by the general public
Not be a wall of text, short and concise
Easy to understand
stealth is more of a playstyle/build
^
i mean yeah but also if you're still interested in suggesting something like that ur free to use what i wrote
that does look nice
yea the first sugg from a person is usually an ❗ due to them not knowing how to properly write a suggestion
if stealth damage is an internal, valid damage type
but you get better at it
stealth damage isn't a thing, it's just DamageClass.Rogue

holy based
Just like classes and subclasses
its actually a bool + projectile ai
(mage subclasses are completely made up cuz there is nothing about the weapons themselves that defines it, only a vague concept of appearance)
True true
mage subclasses are acutally the best because of that
they almost had something going on with tomes but nope lol
No they arent real!!!!
i can just call tomes tomes
Theres just the class
are mushrooms a subclass now
Yes
the only real subclasses are
melee no speed
true melee no speed
true melee
bow damage
arrow damage
rocket damage
summon melee speed

The mushroom subclass is real!
^
i could tell you every mushroom class weapon
me when 1.4.4 combines rocket and other ranger

there's like 7
yoyo
MUSHROOM SUBCLASS
melee speed is yoyo range
it has its own accessories
other than that, not that i know of
i mean so do the bee weapons
arsenal :P
wait FUCK the bot is down so i still have two suggestions in #suggestions-posting and cant post more 
mycoroot
clawmerang
puff shroom
hyphae rod
mycelial claws
shroomer
hammush
mushroom spear
shroomerang
yea but bee is more of a general term kinda thing
nah
let's just remove damage types
you cant post 2 suggs per day
boom everyone happy
In a way
equipping yoyo bag in Calamity modifies the damage of yoyos exclusively, just... in a negative direction 🤔
oh true
oh right it is per day
ture
only the second yoyo, got changed latest update
based (pog) based (pog) based (pog)
still would've preferred if aetern just used it but whatever
How the fuck would summoner work
ONG
why do people want change with draedon arsenal weapons so much
i cant understand
because charge mechanic and some weapons being weak
we could have lived in a world where 1.0 released and
they won't
(congratulatory)
if a weapon is weak theres #1042197406776827914
this isnt even a change lmao this is more of an addition (i want charging accessories
)
the charge mechanic as a whole is slightly flawed but not roo much
the 1000th sugg asking to remove chargeable weapon's main gimmick
I think more stuff playing with the charging mechanic is cool
ok but then wheres "fish" boosting accessoires

i could do that
I like it when mods add mechanics and really get a lot of use out of them
you cant just give every type of weapon an accessory
People want to explore more of a underused mechanic until it isn’t underused
cant stuff be one off things
yea and we have gotten 3 (well 2, dynamic pursuer is an upgrade to an arsenal weapon) weapons with that for now
(like other ranger
)
Insert Iban quote
:ranger:
the freedom star is real
tell me another class where it uses sand, darts and fucking stars as ammo
exactly
this is why other ranger is the best subclass
ranger is a mass delusion
also wat was the reasoning of flamethrowers being picked over dart guns
rogue
i would argue what you're throwing is your hand's ammo
tbh u make a valid point
anyone can throw a piece of sand or brick
me when weapon with 1 ammo type vs. vanilla weapon that already has like 5 ammo types that doesn't get any development
charged dart blaster 
Seeds 
didnt it get deleted?
Seeds count as darts?
yeah
yes
yes
mhm
No
Bizarre
who gonna nohit scal with seeds and dart pistol

should i compile every weapon that counts as other ranger
@ whateverguythatisinsane
You could compile grass and it’d probably be as interesting
fuck you
Anyways yeah something something unique good Ranger bad
Poaceae (/poʊˈeɪsiaɪ/) or Gramineae (/ɡrəˈmɪniaɪ/) is a large and nearly ubiquitous family of monocotyledonous flowering plants commonly known as grasses. It includes the cereal grasses, bamboos and the grasses of natural grassland and species cultivated in lawns and pasture. The latter are commonly referred to collectively as grass.
With around 780 genera-
darts when they have 4 vanilla weapons and 5 ammos while flamethrowers have 2 vanilla weapons and 1 ammos
which will win in the mod community
flamethrowers
Yo he spitting facts
fire cool
(unless ur thorium)
Grass is genuinely so cool
i raise you
ok but when sandgun subclass
Darts when they go against cal’s usual design (the weapon being the interesting thing)
so true
yea but it doesnt even have the uniqueness of sandgun that gets extra dmg and pierce with evil sand
marksman rounds 
lmao i mean
what channel are we in
LOL
stfu
exactly
its DISCUSSION
not posting
you know what i can also do?
bring back the sand dirt rod glitch
im going to make a whole mod
TO CREATE A SANDGUN SUBCLASS
(i like sandgun a bit)

I'll pay you 10 bucks to make the mod remove marksman rounds
Calamity is the only mod in existence
wdym i cant do that?
calamity mod.......music?
you want me to PROGRAM things using my OWN HANDS??
what is this heresey
me going to tml discord to ask a billion questions
hershley
Mars
galaxy
milky way
Starburst
lol yeah
👍
@inland saddle Reminder in case you're available now or will be available very soon
Driving home from work rn, will probably be like ~30 minutes and it’ll be back
aighty aighty
Bot is back up
Awesome, thank you Nycro 👍 👍
A tool tip for the P90 reference to the Stargate SG-1 would be cool.
"This, is a weapon of war. Made to kill your enemies"
Nah, golden eye 007 64
how about we remove it because bullet hoses are unoriginal and boring to use 
P90 is slightly more interesting than some of the bullet hoses tbfh
Onyx chain blaster 
Byeah a lot of the bullet hoses can be removed
@earnest jewel - Your suggestion has received an updated status!
[Rework the arena boundaries for Supreme Calamitas and how she behaves outside of them.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@atomic shell - Your suggestion has received an updated status!
[Add a spawn blocker for the Cultists/Lunatic Cultist]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@surreal drum - Your suggestion has received an updated status!
[Reconsider Pumpkin/Frost Moon and The Eclipse buffs place in the game progression]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@versed cape - Your suggestion has received an updated status!
[give Teleportation Potions a small chance to teleport you directly to any shrine]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
ah would had been funny if it is just marked as implemented
(we should make it so teleportation can't teleport you a certain amount of tiles near a shrine and make sure the radius is always large enough that the shrine is out of vision
)
Yeah idk how it got enough upvotes
reason is simple: "but what if it is free?"
like, imagine if there is a spawn point shrine 20 blocks below your world spawn point in the dirt where you can find onyx excavator for speed mining Quality of Life changes
holy shit 300 votes
yeah and potentially infinite mushrooms for free healing potions
his core area of difficulty should be with his dashes alone, not an overlap
Older versions of the fight, especially Dragon God, Yharon had that be the case
Overlapping attacks should never be the main source of a boss' difficulty
because it will get annoying
I already posted it before elsewhere therefore I will post it here again, it is a matter of practice https://www.youtube.com/watch?v=-7dDwvsga8c (this particular video is death mode yes)
in fact personally I think the one that actually need fixing is not even SP7, it is SP4/5 which is complete bullshit with the bullet hell into flare ring -> charge -> bullet hell combo which gives you no room to dodge (unless you do very unintuitive strategy that you can only learn through pure trial and error)
(and of course in non-nohit you can actually take a hit rather than having to dodge everything, which is a GIGANTIC difference)
one of my alt suggestions was to just make the Death BHs less dense
And yet its the main reason I love the fight
This uh is just no?
Why, straight up
bh into big flare rings is indeed one of the hardest of yharons attacks, but completely doable
Very consistently, might I add
This video has me dodge the entirety of sp5 with no hits for several minutes
I then get shot a bunch in sp7 because that one is harder
whatever, suggestion is made, I'm fed up with how P2 is
I don't care how "perfect" people think the fight is
Damn it
also, if the slowdown change was initially made, clearly people had a problem with him overlapping his attacks
may not be unfair, but it's still annoying to deal with all the time
I'll reword it in the suggestion post
Okay it’s back again
I can see dodges recharging faster when no bosses are present but the other option is definitely abuseable
actually nvm I was thinking of smth else
perhaps not activate when a projectile that would deal <5% of your hp hit you
I mean there are rarely cases in cal where there'll be supremely low, rapid fire damage from bosses
take note how one of godslayer armor's sets (idr which) sets all single instances of damage below 80 to 1
adding seperation between boss and non-boss content 
just add damage threshholds yeah
this is dumb bc it would just trivialize events
hell you could even ask for summoning a boss to reset dodge cooldowns lmao
would still be better than this
just make a minimum damage for dodge to proc
actually, @fringe otter why not do one of these instead? i really doubt they'd implement it the way you have it rn
rather than separating things between bosses and non bosses
cal said they're moving away from that yet Momentum Capacitor

The power of suggestions
burden breaker when it when you
thats probably because momentum capacitor
regardless absolutely shocked that the last batch of suggs got hard rejected (not)
sucks we wasted a whole batch of votes on them tho lmao
the spawn blocker is a good suggestion
yeah that's why that one passed lol
been a while since there was more rejects than accepts is all
To be fair #suggestions-voting message this one was an ❗ that got away
#suggestions-voting message this one too
which one is that
hm yes no access
oh lmao
lol
#suggestions-voting message no need to do this since its already the case; was also an exclam due to that
Isn't the point of a shrine to be difficult to find
wild
yes
#suggestions-voting message
Worldgen testing moment
It also hits corruption quite often too
if i have like 5k teleportation pots i can find em but i can also find just about anything with that many
Maybe except surface but the rest yes
We might make surface harder to find tho
We are also nerfing its rewards
Yea, mine carved itself through one of my ice mountains, wasn't that hard to find 
What more is there to explain?
Also saying probably is a bit weak
Also there is workarounds to this
Just turn down your volume?
Edited it
Well im deleting it then
lol

@lean prairie #suggestions-voting messagea a recent suggestion does almost the same thing
(except like wulfrum door)
depend on how much you want wulfrum door basically
the platform and wall part is delete yeah (because duplicate)
not very much
so ill get rid of it
i made a wulfrum build and my god is it the worst thing ive ever built
those are exo walls/platforms
"hmm yes greenish plastic looking metal buildings"
tbh a lot of these furniture suggestions end up being just whether the calart server provided the sprite to be implemented, but yeah
ah
shrimply sprite it yourself 
@scenic socket SIS
?
hell gell
specific item suggestion
Read do and donts
whats sius?
sus
oh
.
(reading the suggestion rules helps)
Specific items suggestion or something
look, i just joined, and i am reading it now
asking for more gel is fine, but can't ask for specific gels
did i just made a no-no?
Yes
ohhhh
oop
Well kinda
taht makes sense
provide reasoning why we need more gels
i just thought those gels would make flame throwers more interesting
basically, treat it like you're trying to convince the devs that we do need this stuff
jsut some ideas i had for it
yes, mainly because you forgot reasoning and formatting
the concept on its own is good, just isnt fleshed out enough to be a suggestion
the do's are basically anything that isnt on the donts doc
i dont think so
@scenic socket This is impossible
how?
Internally, no
but could be argued it is
However
I'm not saying for the sake of subclass runs, add more darts
well it will be instantly off'd
adding more unique gel is impossible
oh
zad
i doubt it's impossible but it's way more work than it's worth
code wise is the problem
how is it impossible?
iirc
yes I code mods
im confused
flamethrowers entire way of being is converting gel into a specific proj
so even if it was easy, itd cause a huge need to rebalance every flamethrower
^
Vanilla hardcoding
Make calamity into its own game
i mean yeah everythings likely possible but its just not really feasable
What sort of ideas did you have?
I'm saying because darts are genuinely some of the more fun ranged weapons due to having such unique ammo, but you only have access to it for 3 tiers, and only one of those has the cool ammos
but i can see why it wouldnt be that possible
thats why each flamethrower has a different proj
its as if each flamethrower has a different gel
adding types of gels for flamethrowers
I saw a bouncy one
Like surely just normal gel is enough
More ammo variety is welcome but it's just not practical for flamethrowers
And unique weapons have their own proj
if its ok, can i post the ideas here?
Sure
even if i know they wont makek it
prolly better tpo move to like
#calamity-mod-talk for that
But it was already stated it'd be impossible to add

the only dart weapon previously in cal was removed
rest in piece, charged dart blaster 😔
i do agree though
a few more dart weapons could be cute
this sugg just seems liek a hell and a half
possibly in place of boring bow number 65
exactly
I'm still so sad the mod community chose flamethrowers over dart weapons when dart weapons are clearly cooler (and more fleshed out in vanilla)
Cooler looking fire
how tf do you even make ubique gels work for flamethrowers
there only liek 3 unique gels in terraria and calamity
something being fleshed out in vanilla doesn't mean mods will interact with it
too far
arson my beloved
so true
you really dont
iirc all flamethrowers have a different projectile so more gels wouldnt really work
yeah
the most i could see is a difference in color
it's just odd that the 2 flamethrowers and 1 ammo are what most mods add to
instead of the 4 dart weapons with 5 ammos
what
my gel types idea
It'd never be implemented anyway?
it would be a lot harder to implement without overhauling flamethrowers as a whole
i know
i just thought they sounded like some cool gel ideas
yk?
just wanna see what people think of them
even if they never are used or implemented
again, how would you make unique gel effects work
idk, i just thought it would be cool
and appearently it would require an entire flamethrower revamp
so yeah
chances are its a no
but the gels make for an interesting idea
it would be very nice to get some dart weapons instead of just
gun/bow/other
like at least we have rocket launchers i guess
so true
has there ever been a donor wapon that has been removed?
put in a dart gun that's a reference to metal gear solid or something cmon donors
i dont think so?
lmfao god
i can check
but i doubt it
should the zenith be moved to endgame and be given a stat boost across the board? It kinda doesn't have a place right now since it's too weak for exos and scal but too strong for yharon
give zenith 2 more damage please
not a donor item but Animus (a fab dev weapon) was removed according to the wiki
also i somehow doubt you have actually tested zenith on those bosses
oh right animus
funny haha
plus that would go in #1042197406776827914 anyway lol
Even then it would be IL hell
also flamethrowers dont need more
they dont deserve it
they only have 2 vanilla weapons anyway
get pink gel to work with flamethrower but all it does is 0 damage instead of -1

Pretty sure its now decent against em after some tweaks as of lately.
Remember that Exos and Scal are just long fights in general
also it doesn't need IL but it's stupid
@spring sail - Your suggestion has received an updated status!
[Add biome torches to be consistent with vanilla]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
cal adds more sandguns than dart weapons
opression
-1 dart weapon for charged dart blaster
yea but theres an overall more dart weapons than sandgun weapons

4 > 2
auric blowgun when
blowpipe, warpipe, dart rifle, dart pistol..
huh i guess there are only 4
touche..
tf is a warpipe
blowgun?
wait its called blowgun?
wtf i couldve sworn it was warpipe
no
oh well
then add a DoG item called "Warp Ipe"
iunno what an "ipe" is, but
Ipe extensible drawing editor is a free vector graphics editor for creating figures in PDF or EPS format. It can be used for making small figures for inclusion into LaTeX documents as well as making multi-page PDF presentations. according to google
so a warp vector graphics editor
Also appears to be a type of wood from a Brazilian tree
so
DoG dimension tree 
i support this
As if we need more post dog weapons
So true
Pre-Providence rogue
Pre-Exos/Scal summoner
Whips
Dev weapons for the new devs
Acid rain T3
Exhumed melee, rogue and ranger weapons
Mage exos drop
ayo
cant wait for doze to break those tbe second they're released
Why would we exhume an Auric weapon
because it would be cool
And we are prob not adding something as complicated as AotC again
fair
At least for regular items
Maybe some dev will have a wacky idea for their item
the curse of a cool weapon is to be very wacky with balance
so true
What’s aotc
ark of the cosmos
oh zamn thatd be cool
it would be so awesome
exhumed malachite that becomes scal's brim darts and lives up to the malachite reputation
ranged gets ummm an exhumed rocket launcher that has the gigablasts as projectiles
ooh
thanatos shredder 2
actually
rogue could use gigablasts
normal is a small blast and stealth becomes gigablast
tf does ranged get then
uhh
exhumed minishark that rapid fires brimstone darts
clockwork bow that-
nvm that's just the ranged drop
seven's striker that uses your health as currency
final dawn exh
the coin you choose as ammo could change how much health is taken but also greatly effect the damage
Donor weapon 
Thats the point
the hell did i miss
Me being an idiot
"Add the lorde back"
I lov the lorde he’s so cool
funniest calmain user
oh my goodness
will he though
he does every year, just like santa every christmas
You could just set the date to April 1st so he is always there

where can I suggest changes for the wiki?
I believe Aerialite spawns on floating islands now and aerogel slimes spawn there too
oh
wiki discussions
mb
thats on the wiki already
the wiki still says its generated underground
"Aerialite Ore is a Pre-Hardmode ore which generates anywhere in the Underground and Cavern layers upon defeating The Hive Mind or The Perforators. It is used to craft Aerialite Bars at a Furnace. It requires at least a Nightmare Pickaxe or a Deathbringer Pickaxe to mine. It is also dropped by Aero Slimes."
this is the aero slime description too
"The Aero Slime is a Pre-Hardmode slime which spawns naturally in the Cavern layer after the player has defeated The Hive Mind or The Perforators. They exist to drop Aerialite Ore, so that the player cannot use up all the ore available to them. Unlike other ore slimes, they can fly around freely."
not on the correct wiki
Official wiki: https://calamitymod.wiki.gg/
It will no longer be updated nor maintained, and it is heavily vandalized with fake information.
Use the official Calamity Mod Wiki here at wiki.gg instead.
yea
I thought i was so smart to figure that out too😭
It's confusing, and if we had our way, there would only be one.
But sadly this is the reality we live in
Yep..
well sorry bout that
Fandom is a scummy service that does everything to kiss up to Google for the top slots
It's alright, no fault of your own
at least the fandom took me to the discord which had the right answers lol
m
no
fair
I wanna say no, but it's not outside of the realm of possibility.
It's incredibly unlikely because of how much of a controversy there was about it, that led to its removal so soon after implementation.
But, the devs that were most against Malice Mode have all left the team now, and the remaining devs are primarily former testers and nohitters
honestly the only reason i wanted it was to really test the limits of how hard you can make terraria without just making it all bullet hell
is that a word i can say on here?
yes
okay thats good
yeah dw we're not a Christian server 
the discord gives like 0 fucks about the language you use as long as it isnt a slur
fuckshit
ahhh i seee
peepee
poopoo
that's us
ive seen a few mods add back malice but theyre glitchy
and they usually get removed fast
But uh yeah you can go play the Infernum Mod if you want some extra challenge, assuming you haven't heard of it already
so imagine malice
and do basically none of that
Mod that completely reworks the AIs of all Calamity bosses, in a new difficulty mode
Huge new attacks n stuff
how have i not heard this.....
plus a bit of worldgen (the biggest thing is a bit fucky with crags now but it should get fixed eventually)
Uhh I think
yeah, it does
All the vanilla bosses have new stuff too
i thought that 1700 hours of terraria was enough but l guess im in for another 150
lol
i have a problem
I fucking hope it doesn't come back
I almost hope it does because that'd be so so funny
you're killing me
It's a long story

hang on
i have a tag that says im new
rover boutta enact a bedtime story on malice mode
ill sit by the campfire n listen then
No need
Here is the official message on the subject: #changelogs message
damn
That. doesn’t sound like qol mods
Yeah
i just hate grinding plants and fishing every playthrough
I have a mod that adds stronger potion upgrades to the vanilla ones
I only got it cause infernum would kick my ass post ml
alchemistnpc is one i sometimes use but if you use it with imk sushi it gets broken really fast
ive heard post providence is where it mainly starts to get really hard
i just finished another death ftw playthrough, got stomped 8 times by yharim then did a 1 take on sup cal and through i was dreaming only to get destroyed by mechs several times
mfw hyperiif calls inf dog free because hes fought it countless times
DoG actually lives up to his name in infernum
i gotta try it now
You might die a few hundred times
i hope not
Alchemist npc lite
i got too many hours tbh
I have like 2k hours
damn
I need a new hobby
i played probably around 400 hours on mobile
I got like 600ish
that was before i had a pc
Probably more
im confused, is this a competition lol
in any case malice was a case of taking a sugg, twisting it for the worse, and forcing people to get 1% droprate stuff outta effectively impossible gamemode on tier
I hated it because of a personal beef but there's still lots of things wrong with malice
that led to its eventual removal
I cheated the malice exclusive stuff in
I refused to touch it
I'm just trying to play the game
lmao
i gotta play malice some day
i don't want to play malice
Not have things that I used to grind for and got normally be locked behind a difficulty I don't wanna play
I tried malice once
It was worse than infernum in some cases with difficultly
The best example as stated was the exo mechs
I think I tried
And then said wow
malice existed in the time I had Terraria burnout, so I never touched it in its entire life
It's good you didn't
now that i think abt it, i prolly playeed malice mode with fargos souls so i didn't notice the bosses were terribly hard
but seeing this sugg being the catalyst for that stupidity is enough to make me angy
#suggestions-voting message
which just breaks the progression of calamity
i had just started playing the game when 1.5 was released and didn't get good enough till 2.0 when it was gone
the first time i played terraria was for bout a week straight on the og demo on mobile
It’s so fucking cringe that that happened
Does anyone else remember the omega biome blade
Taking a perfectly good concept and turning the worst part of it and expanding upon that
a whole ass mode even
isnt that just true biome blade now
anyone remember on mobile when the pickase axe was found in shadow chests lol
yeah the renaming instances for BB line up until Galaxia were downgraded
BB to BBB
TBB to BB
OBB to TBB
OBB was an endgame weapon iirc
i dont remember it (didnt play mobile back then) but its still funny that the devs thought that was fine
Ah, I do not think that sugg caused Malice at all
(none to Broken
True to none
Omega to True)
oh? is that tea
Yes
Spill the tea
I personally always held the belief that a challenge or special condition for a guaranteed drop is better than an RNG drop
I was one of the people who advocated for something like Malice Mode... in its original proposal, before it became what it became
personally i play malice with the souls mod and just smash every boss like im the boss
Ok
it was a good concept
If malice were to be reimplemented
Then make the drops not be exclusive
But low
Unless malice
count you get the drops if you beat the boss, no hit
that ship has sailed now
And make the fights fair enough to be beat
I originally proposed ideas like
a challenge that is exactly the same for all the bosses it applied to, which would be like, 9 at the time?
Something like
having Badelines / Mario Cosmic Clones following you around during the fight, replaying your movements
or having chains spawn in streaks across the screen that stun you on contact
But then it became an enrage thing
Then it became applied to all bosses
Then it became its own difficulty mode
Then it lost its exclusive drops (the entire reason why the mode was added in the first place)
Then it got removed.
I feel the exclusive drops was annoying
that could've been pretty cool honestly
although the concept of it being a refight mode was also very weird
I might've been fine if the fights were fair and more balanced
Cause I'm not refighting if I don't have to
okay, this could be a bad idea but what if they made malice slightly harder than infernium and made the drops a no hit so theres no rng
Yeah that was just Copium. It was never intended to be like that
No
i did say it was a bad idea
What about the poor normal people
It was a ✨ lie ✨
A cover up of a mistake
Dangerous slippery slope that Calamity slipped the fuck down
Never reward no hitters
ah
The roles?
oh lol 💀
They don't need to be rewarded for doing something completely unnecessary
what if they made people think the no hit had an amazing reward and instead you give them an accessory that shows how many hours they wasted trying to no hit that boss
the nohit roles ended up causing a whole llot of superiority complexes iirc
Probably
Enforced an ideology of difficulty
People would get good at the hardest challenge then ask for something harder
People would exploit obscure mechanics then beg that they get patched out because they 'trivialize the fight'
Boss difficulty was determined by how many attempts it took to no-hit them


