#suggestions-discussion

1 messages · Page 105 of 1

atomic shell
#

it used to be even lamer before

frosty trellis
#

Amalgam used to suck
Rn it's actually fucking amazing but yeah it is just another dodge accessory with a weird conditional effect and not unique in any sense

small timber
#

What if we get rid of the damage and dodge from amalgam and rework it into an actual amalgam accessory combining rain effect like amidias pendant, gehenna and rotten brain into the ultimate garbage unique passive damage accessory

Can combine like spore sac and volatile gelatin too

#

I am sure the idea is perfect XD

drowsy plank
#

wow i love passive damage accessories! they work so well!

#

star cloak and it's consequences have been a disaster for terraria modding

#

it has both on hit and projectile barf from the sky
two of the worst effects in the game babie

grim tusk
#

(And it sucked)

small timber
#

But what if you can have the INSANE effect of having a projectile rain down at any position of your screen dealing 400 damage every 9 second

drowsy plank
#

i wish it at least aimed at your cursor or something

golden sonnet
#

Combines all the on hit accessories, but makes them trigger when within 5 blocks of an enemy, encouraging you to get close, but not necessarily get hit

#

: )

small timber
#

Tbf there is a singular (1) passive damage item that works, in fact a bit too well

#

Chlorophyte armor (calamity version), so just make everything into a literal free summoner summons

drowsy plank
#

yeah...

small timber
#

All it takes is for it to deal like 1k damage in a massive aoe that heal you for stupid amount like every 5 seconds

(Clear plantera tentacles in 1/2 waves on its own)

drowsy plank
#

only clueless

drowsy plank
#

@ashen warren that sounds like a bug/oversight

hollow ridge
#

They doesn't seem intended

#

Cus why would they say all

#

If it didn't do all

ashen warren
#

it just says on true melee strikes so maybe they dont affect weapons that do stuff on hit? idk

drowsy plank
#

it's likely just something to do with how weapons are flagged "true melee" by the game or something

#

because i know it can be janky at times

ashen warren
#

wait nvm it affect brimlance

drowsy plank
grim tusk
#

@ashen warren this is a bug

ashen warren
grim tusk
ashen warren
#

tbh not gonna suggest this since its a minor thicg but they should add hide of deus to rampart of deities

#

fits

glass arch
#

ah yes just make rampart better

#

totally necessary

distant gyro
#

creating the ultimate broken accessory

distant gyro
#

(reference to fargo soul)

grim tusk
#

Or actually how about adding Ambrosial ampoule back to sponge

swift wharf
#

how about removing ambrosial ampoule

ashen warren
ashen warren
#

and the thing drops stars too

#

its basically gonna be rampart + true melee damage XD

swift wharf
#

no

ashen warren
glass arch
ashen warren
glass arch
#

no

#

rampart is already stupid

#

it Does Not Need more shit to make it Even More Stupid™️

drowsy plank
#

isnt hide a variant of rampart anyway

#

or used to be or something

distant gyro
#

variant of astral bulwark

#

which is dead

drowsy plank
#

ah

#

i always end up associating them bc rampart has the star cloak as a component lmao

glass arch
#

oh hell nah evolution was an RIV??

drowsy plank
#

yeah lol

glass arch
#

wrong channel?

versed lintel
#

oh shit it is

#

thanks

obsidian heron
#

guh

#

who ghost pinged me

versed lintel
#

I did because I thought I was in cmt

half imp
#

(i'm assuming you're not counting summoner armor passives)

dense ferry
#

😭?

thin hill
#

whar

#

Jesse what the fuck are you talking about

crude geode
#

it will never happen again

thin hill
#

also yeah we had a meme channel and it went not good

hollow shell
#

@thick sinew Server suggestions should be directed to our Staff Mail rather than the suggestion channel
The suggestion channel pertains to the Calamity Mod itself, not the server

Also it is unbelievably unlikely that we will ever re-add our meme channel

glass arch
#

yeah iirc in the rules it specifically says that it got to be too much to handle

thick sinew
glass arch
#

i mean uh

hollow shell
#

eh, it's not often we get people confusing them

#

also that'd make the three channels' names quite long

glass arch
#

the content of all the other suggestions would be an indicator that its for the mod and not the server

crude geode
thick sinew
hollow shell
#

And we do have this in the pinned Suggestion Don'ts doc

thick sinew
hollow shell
#

Not even kidding

#

The reason why it's gone is because Fabsol deleted it in a fit of rage

thick sinew
#

Rip

hollow shell
#

That was like 5 years ago lol

thick sinew
#

Wow

#

Ohigtgbye

hollow shell
#

aight

thick sinew
#

Back

#

I've got it

#

What if only moderators could upload memes

#

And the memes were REQUIRED to be lore related

small timber
#

why will the moderators set an example to upload memes just to tell people that "no fuck you you cant do the same"

thin hill
#

That does not sound like fun idk

thick sinew
#

That's how it is on terrarias official server

#

Actually, bow that I think about it

small timber
#

and why should the moderators be bothered to upload memes just for the sake of it?

#

just like "now I have the obligation to upload shitty memes beside the usual moderating works"

thick sinew
#

The memes are suggested FIRST, then reviewed, before being posted

errant bobcat
#

Too complicated for a meme channel

small timber
#

and yes, regardless this is not the channel for server suggestion stuff, it goes to staff mail

small timber
thick sinew
#

@hollow shell was just here

errant bobcat
#

Read the pins please boohoo

thick sinew
errant bobcat
#

I know

#

Still, delete the suggestion

thick sinew
#

Yo @hollow shell, what if only admins or mods could upload memes

errant bobcat
#

Maybe could have a annual meme contest like vanilla server does but I think that’s the farthest they’ll go

thick sinew
#

I was also gonna say, I really want lore related memes, because I find it helpful to learn about lore stuff

errant bobcat
#

Cei does good stuff there

thick sinew
#

Yeah but that's boring lol

errant bobcat
#

Not really

thick sinew
#

Stuff sticks in my head better if it makes me laugh

errant bobcat
#

Me and another guy had a whole convo about physics of black holes in there

thick sinew
#

I have ADHD

errant bobcat
#

Fair enough

#

Alr I gtg

#

Seya

thick sinew
#

Byee

gray nebula
#

dreaded official memes channel in the terraria discord

#

where its mrgametheory posting the least memees ever

cobalt pewter
#

lmao memes

#

anyways

#

on-hit effect should scale with damage taken if possible

#

mf be taking 80% of hp as damage only to get a piss ass 1hp or smth

crude geode
#

mfw spikes = 900 damage bullet hell hit in the eyes of on-hit effects

drowsy plank
#

im just suggesting things i saw in this channel bc while it was originally a joke i unironically thought it was a decent idea

#

the main issue is you can't even really use these effects casually atm so that's why i made the suggestions

cobalt pewter
#

mhm

drowsy plank
#

if mine fails i think i might suggest something like that instead lol

small timber
#

should there be a pin where "to suggest new things you should give it a week" or something like that?

#

I assume right after people get on the patch suggestions will pour in

floral yoke
#

I'm going to repost my Astral Ore idea, but before that, there wasn't already some QoL features tied to it that was similar to what I suggested, correct?

hollow shell
floral yoke
#

Such as the Ore giving an effect before the defeat of Deus?

hollow shell
#

It's possible that the new update solved your issue already

#

I wouldn't know

floral yoke
#

That's true, maybe I can wait a few days and give it a feel while I'm at it to make sure

undone cedar
#

Lmfao

#

Funny suggestion

grim tusk
hollow shell
#

(ok I'll delete it now, didn't realize that he didn't do it himself)

cobalt pewter
#

seeing this sugg again, I can see how some of these accs can be treated differently

small timber
#

I just realised amalgam had got even shittier

cobalt pewter
#

e.g. Mana Cuffs could get the Rage treatment while Honeycomb and its upgrades could scale its damage to player dmg taken

small timber
#

well just in time for the suggestion I posted I guess

half sage
#

would "make the draedon lab theme not play until turrets have been destroyed" count as asking for something to be reverted cuz iirc in the original mod the theme wouldn't play until you broke the turrets or if you were in a player created lab, hence the calming theme, whereas now the calming theme can be playing while turrets are actively shooting at you

fossil finch
#

Doesn't count

#

Change was prolly not purposefully removed

hollow shell
#

hm

fossil finch
#

Rather simply unimplemented when it transitioned from unofficial to calamity

grim tusk
#

Wait some days

half sage
#

ok

crude geode
#

What

#

Most of the time spoilers lines happen lmao

#

Like ||this||

distant gyro
#

the black mass growing

grim tusk
#

Black Mesa

grim tusk
#

@jagged zealot Sugg is mostly fine but the fish’s functions get you flagged for specific

jagged zealot
#

I didn't think it was that specific?

hollow shell
#

It's pretty tangentially related to the rest of the suggestion

#

The sugg starts out just asking for astral Quest Fish, which is valid, it does indeed not have any (afaik)
But then you say "Also add a new Flask of Astral Infection potion that is crafted with a new astral fish"

#

(also you don't need to add spoilers on wiki links for things that aren't even from the new update
If you're just trying to prevent them from embedding, < and > would work just fine
<https://calamitymod.wiki.gg/wiki/Brimstone_Fish>)

jagged zealot
#

Well, doesn't have to be a new fish, just any astral fish.

I was trying to follow this line:

You should instead ask that an item get added for a specified reason or to solve a certain problem, without going into the exact deals of how you want that item to be executed.

I was just trying to make the fish post stay consistent and have a fished item from astral that is used in the same vein as the brim fish. Was trying to avoid anything super specific

drowsy plank
#

ew

#

how about we remove the fish from the flask

#

better idea

#

astral quest fish would still be nice tho

hollow shell
jagged zealot
#

let me fix that

hollow shell
#

And even if we did re-use an existing fish, that'd make it even more tangentially related to the previous point of the sugg
Cuz then that's just... add a new flask

#

You should just post it as a separate suggestion

drowsy plank
#

astral does have accessory and weapon fish already tho so it's not like it's absolutely aching for more

hollow shell
#

One for quest fish, one for the flask

jagged zealot
hollow shell
#

aight

drowsy plank
#

looks fixed to me

hollow shell
#

Yep that's fine

#

@grim tusk

jagged zealot
hollow shell
#

Alright cool

Now you need to add a reason why to that suggestion

hollow shell
#

Kind of a nothing reason
No reason to not just use Astral weapons, and I'm not sure why that debuff is particularly desirable either

jagged zealot
#

I mean, post Sentinels, I would rather use a certain red blade with the debuff still.

And I do like the debuff aesthetic

hollow shell
#

alright fine I don't wanna be an asshole nor do I wanna backseat too hard
It's fine as is
I don't get it, but, iunno, maybe other people will see merit in it

hollow shell
# hollow shell <@613133259563466755>

(also I removed your exclam from the quest fish sugg cuz they took the flask bit out
You can re-add it to the now separated sugg if you still feel it problematic)

jagged zealot
# hollow shell alright fine I don't wanna be an asshole nor do I wanna backseat too hard It's f...

I mean, I get using astral weapons, but why have a debuff if it can be used for stronger weapons?

what if I want a early pre-hm mode weapon to have it because now I am doing another run where I have to manage a limited amount of flasks?

I would love to have the debuff be able to be used in many tiers of the game instead of just half way through post ml and only early hm.

Also, nothing you said seemed like an asshole?

small timber
#

so the entire basis of the suggestion is just "I want Astral Infection Flask" or I misunderstood?

hollow shell
#

(that PreHM weapon flask thing sounds like the most weirdly specific challenge I've ever heard)

small timber
#

because if that is the case you can just ditch everything else and change your 2nd suggestion to "add astral infection flask" and mention maybe having a fish that serves as its ingredient like brimstone flask
(instead of "add astral flask" which can be anything from astral infection to whatnot)

hollow shell
#

And yeah sorry I just get tired of the constant feedback back-n-forth sometimes

jagged zealot
jagged zealot
drowsy plank
#

didnt astral flask already get rejected

crude geode
#

Flasks in general got rejected pretty sure

small timber
#

it was more than just astral infection

#

but yeah with holy flame being the case there is like, a chance

hollow shell
#

Interesting that Flask of Holy Flames didn't become a thing considering the Providence lore item used to give Holy Flames to all of your attacks

#

Totally coulda
had that still exist in a slightly different form, afterwards

#

Dunno if that'd be a good idea but, it coulda happened

crude geode
#

Yeah I was gonna say

#

Still waiting on extended grab range upgrades PensiveCore

hollow shell
#

1.4 did it before we did HDfailure

crude geode
#

The only good lore item

#

I’d rather not give up a acc slot for slightly increased grab range

hollow shell
#

m

crude geode
#

(Shows how much I remember how much treasure magnet increase grab range)

#

(Or lore items)

hollow shell
#

At least it'll be less of a waste once 1.4.4 comes around, and you get all the other Hand Of Creation benefits

crude geode
#

Ye

#

You could tell me both were placebo and they did nothing and I might honestly believe you

hollow shell
#

nahhh Treasure Magnet is really apparent

#

Like
really really apparent

crude geode
#

Jesus

hollow shell
#

Pretty sure it's the item with that visual effect where they like
kinda bob and hover in a line on their way towards you, before getting sucked in normally

crude geode
#

Damn I am shocked i don’t remember that

drowsy plank
#

still waiting for ceaseless hunger to get reworked into an accessory tho

distant gyro
#

thief's dime upgrade HDfailure

drowsy plank
#

walls i get, but are you sure every crafted block has a platform too? i mean i wouldnt mind them but i dont think it's a blanket kind of thing. seems like the only reason they dont exist yet either is a lack of a sprite lol

sleek anvil
#

The crafted blocks with a furniture set have platforms, except Ancient

distant gyro
#

the wulfrum set does come with a platform in the preview image but there's somehow no isolated sprite of it

#

bugging triangle for this

undone cedar
#

triangle..

lavish condor
#

@ebon hemlock You need to format your suggestion a special way for it to go through the bot. Put a line break between the title and the body of the suggestion with shift+enter
Title
Suggestion

Like that

drowsy plank
#

i feel like a bit more detail would be nice too

#

like said timer should probably reset when hit

polar bison
#

you little weasel you

half imp
#

Rover drive doing that would kinda

#

make wulfrum drones rclick kinda pointless

#

the biggest reason it's good at all is recharging the energy shield

glass arch
#

@dire glen no

#

SIS moment

swift wharf
#

the exo whip has a simple recipe

#

can we add it to the game

cobalt pewter
#

I won't even

#

@hollow shell

glass arch
#

jesus christ its 4 pages long

small timber
#

the reason calamity dont have whip yet is because they are balancing the existing (vanilla) one first before adding any new one @dire glen

dire glen
#

ok

hollow shell
#

guh

small timber
#

so yes eventually they will add more whips, just not now

glass arch
#

4 pages of whips and recipes

swift wharf
#

rover you don't understand it uses just kaleidoscope and miracle matter

glass arch
#

thats like SIS^2

dire glen
#

I spend a lot of my free time designing recipes

swift wharf
#

you are a good person

cobalt pewter
#

even if new whips are planned, specific items are a hard no in suggs

drowsy plank
#

<><><><><><><><><><><<>

#

aren't we killing tag damage anyway

swift wharf
#

it's been a while since I've seen a sis with well designes recipes

glass arch
#

its becoming % based iirc

swift wharf
#

it legit has better recipes than the mod

drowsy plank
#

why does demon lord flamelash inflict fucking daybroken....,,,

dire glen
#

only for a shot while

drowsy plank
#

bro just use a normal fire debuff we have like two dozen

glass arch
#

jesus fuck i thought it was just 4 pages of recipes its also fully balanced

swift wharf
#

THAT'S WHAT I'M SAYING

drowsy plank
#

why are 4 of them all on the exact same tier...

dire glen
#

three are yellow cause fill around the same point gameplay wise

drowsy plank
#

THIRTY ARMOR PENETRATION

glass arch
#

WHAT THE FUCK

swift wharf
#

🤮🤮🤮🤮

#

shut up cogni you know nothing

drowsy plank
#

look i appreciate the effort put into this but there are definitely some big balancing issues, barring the fact that this was all pointless anyway

swift wharf
#

😍😍😍😍

drowsy plank
#

lmfao

glass arch
#

didnt even put multiple whips in lo

swift wharf
#

GOOD

dire glen
#

you me teh multi hit damage penalty that in the tablle

drowsy plank
#

augh not minion crits boohoo

grim tusk
#

Which is way easier said than done

drowsy plank
#

i see

swift wharf
#

i don't understand what that message meant but i 100% agree

grim tusk
#

And if we could finally, finally do it as well as rebalance summoner from the ground up, whips will finally be put into the mod

#

Heck iirc theres some ideas drafted ages ago as well as more recently for possible ones

drowsy plank
#

best of luck
maybe 1.4.4 will make it easier
i dont actually know what they're doing over there lmao

#

why does aurora terraria inflict like
7 debuffs

swift wharf
#

exo mix

dire glen
#

cause other wise it wind up being weeker then gteh twopreviuose whips

swift wharf
#

wait isn't there an exo debuff now

glass arch
#

yes

drowsy plank
#

exo mix isnt real, also miracle blight exists, and even before it did they only did like 4 so like

#

???

#

exo mix isnt a real debuff it was literally just how the wiki handled the group of like 4 debuffs that cal used to slap on every endgame weapon because the weapon template only allows like 2 or 3

dire glen
#

ok so that info that hasn't mad it to the offical wiki yet when I made this file

drowsy plank
#

yes i realize but it was in changelogs
not that you read the rules either because you wouldn't have made this in the first place if you had xd
most people dont tho so w/e
regardless, calamity whip mod already exists, so you'd prolly have more luck making it yourself, and even then i feel cal whips (which is getting assimilated by catalyst) has cooler ideas anyway lol

dire glen
#

I do try and check the change logs but its hard to keep up with them

swift wharf
#

calamity whips will have big recipes and I'll cry

undone cedar
#

So true

drowsy plank
#

lol

grim tusk
dire glen
#

I'm curiose teh chnaglog dont say what miracle blight will do

drowsy plank
#

boot up tmod and cheat sheet

small timber
#

It does damage

dire glen
#

cheat sheet broke a few of my world so I don't use it any more

drowsy plank
#

somehow i dont feel like it was cheat sheet's fault

crude geode
#

Same

drowsy plank
#

regardless this is why you make a testing world

bright crag
cobalt pewter
bright crag
#

And don't worry, we will add whips eventually

#

In fact I forwarded an idea for one recently

dire glen
#

I'm moving my response top cogntiveAfflatus to the bug report cause that where it most approriate

drowsy plank
#

oh thanks lol

crude geode
north oracle
#

i'm impressed by the commitment... ngl

dire glen
#

I have other ideas too but not sure if I should share them

grim tusk
#

@hollow shell thoughts?

north oracle
#

or subclass fleshing which is also banned

dire glen
#

ok

#

most just some accesre for yoyos

north oracle
#

specific item suggestions?

grim tusk
#

Subclass fleshing

north oracle
#

that too

#

this is doubly illegal

grim tusk
#

Most recent sugg im unsure if its SIS or not

bright crag
#

Any type of specific suggestions falls into SIS, which are banned
You can maybe suggest something like "Add an accessory/weapon that has x main purpose"

You can't ask for anything spcific

dire glen
#

understood

north oracle
#

it's right on the line

bright crag
#

Also, do keep in mind, if you suggest something for a subclass
You'll need to make more/better points than simply making that subclass more feasible or fleshed out
That's not how additions work, though I do think we should give some care to subclasses - specially since doing that improves variety

dire glen
#

so if I just suggest adding in general some more accessories for a type of weapon that be fine?

north oracle
#

there are some quite distinct subclasses with very little relating to them

north oracle
bright crag
#

Well, you can always discuss stuff here before sending

#

We can tell you if it might break rules

north oracle
#

people that know more about the rules (not really me) can help

grim tusk
fossil finch
#

Honestly at this point i think we should open up the disc of what actually increases variety
I say this because while adding things DOES add more options that doesn't necessarily translate to variety
Ej: adding more broadswords
Ofc it's more nuanced because this is about actually adding things that are lacking but i still think that's worth discussing

small timber
#

The main thing I am against the candle suggestion is that the more/stronger candles getting added the more the player is incentivied to just build gigantic arena and farm like 2000 plats just to put candles everywhere

bright crag
#

Yeah, broadswords are super bloated and don't need additions

grim tusk
#

They need reworks

crude geode
#

They need culling

small timber
#

To be honest I think with how there is still like 200 donor items to be added they dont have to add new items for a while

bright crag
#

But I assume most suggestions would target less developed subclasses

north oracle
bright crag
crude geode
#

True

grim tusk
fossil finch
#

Rogue scythes aren't even a thing

grim tusk
#

Final dawn

small timber
#

My favourite rogue subclass kunai

bright crag
#

Where more pre-HM javelins

#

My favorite rogue subclass, kusarigama ultimatesmug

north oracle
#

kunais are the best rogue subclass

fossil finch
#

Donor weapons don't count
Final down is literally designed to be quirky as shit

grim tusk
#

Subduction slicer

fossil finch
#

It's a unique weapon not a subclass

grim tusk
#

Grave grimreaver

small timber
#

The moment when shield of the high ruler is just master ninja gear but better for the majority of the game

north oracle
#

aren't scythes also melee weapons?

crude geode
#

No

drowsy plank
#

i wish shield of the high ruler a very die

crude geode
#

And they never will be if we don’t want to repeat history

north oracle
#

or different types of scythes

crude geode
#

Well technically yes

#

What’s it called is a scythe

#

Death Sickle

fossil finch
#

Doesn't only grave work slightly similar
Doesn't matter anyway they're just a visual style of weapon it's like saying tomes differ from staffs mechanically

glass arch
#

we dont want another melee/rogue scythe (old nanoblack reaper)

fossil finch
#

Ice Sickle is also a thing

north oracle
#

deaths ascension too or whatever it is

drowsy plank
#

i just realized even if we get an asgard's valor rework to take ankh out of it shield of the high ruler will still exist

crude geode
fossil finch
#

Celestus and nanoblack are boomerangs they just look like scythes
Point being rogue scythes isn't a subclass that exists you will not gaslight me into believing it does

small timber
#

Covalt shield + life alloy = ankh shield, it is the new formula dont you know

drowsy plank
#

of course

north oracle
drowsy plank
#

i mean the ankh charm takes basically the same amount of effort as getting 3 life alloy BrimFace

crude geode
#

That statement hurts my brain so much

fossil finch
#

Wasn't shield supposed to parry like in botw and they just didn't implement that or smt

drowsy plank
#

no idea

north oracle
#

wait that would be awesome

crude geode
#

What shield

drowsy plank
#

shield of the high ruler

north oracle
#

high ruler

north oracle
#

it would be nice to have more parry effects scattered around

grim tusk
#

What the hell ya smoking, gimme some of that zaza

fossil finch
#

Idk I'm probably just confused
It'd be better than whatever it is rn

grim tusk
#

It’d also be op as shit

drowsy plank
#

i mean it does give 15% DR for facing at a projectile so that's basically a parry HDfailure

crude geode
#

LMAO

#

Typical donor item being funny af

north oracle
#

yet another way to get a boost in DR

small timber
fossil finch
#

Clearly i am right and they implemented that because they couldn't code a parry

#

Clearly

small timber
north oracle
#

lets go with that neko

fossil finch
#

Parry op mfs when i tell them perfect timing in the heat of battle in terraria is hard to get

#

Like in botw you get insane assists for parrying and the timing is very strict

drowsy plank
#

i mean xpc got like... 20 parries in a row on duke

#

so perhaps it is just how terraria implements them

#

or maybe duke is just a funny boss clueless

crude geode
#

maybe xpc is not your average player

drowsy plank
#

fair

crude geode
#

I would ask for the timing window over everything

#

Over the results*

fossil finch
#

Doesn't brand not require you to time anything ever

small timber
#

It is pretty easy to parry with brand because the window is stupidly long

fossil finch
#

See I'm still right

small timber
#

I think most people is just facing the wrong way (only work from front) and they thought they mistimed

#

At least when you dont need to switch weapon, if you are quickswapping it for parry it is pretty hard because of delay

(So imagine if you dont have to because it is on accessory)

crude geode
#

Gotcha

#

Implement parries on the shield line pls pls pls they totally need it fabsol

north oracle
#

asgards needs something else yeah

small timber
#

Asgard need to have parry, longer dash and also an active stance like elysian aegis to allow for more defensive option, a 2nd stance to allow for sacrificing defense but have lower dash cooldown, a 3rd stance that lower mobility but increase stats and better dash in underwater and also to give you an aggro toggle (massively increase or decrease) because I think hero shield have that so why asgards valor do not when it is the same tier

north oracle
#

also give it the ability to inflict evvery debuff ever because why the hell not

cobalt pewter
#

reading back into this chat

#

broadswords need to be culled

#

at first

#

like give about

#

60% at least

#

the rest could then be reworked to be not broadswords, thus eliminating the need to balance melee speed because why the hell do you need melee speed when broadswords no longer exist clueless

crude geode
#

For my death sickle and ice sickle range

cobalt pewter
#

and for rogue subclasses

#

I feel like there's just not much distinction between them aside from general playstyle and visual

north oracle
#

i need my melee sickles to actually have a subclass

#

instead of like 4 weapons

cobalt pewter
#

in the end everything rogue is just something you throw

#

and the equipment barely leave a wiggling room to make subclasses more distinct

#

there was Scuttler's Jewel but I guess they just don't wanna bother anymore

north oracle
#

yeah, rogue doesn't seem to have clear distinctions

#

other than consumable and not

small timber
#

I wanted to post the hero shield line suggestion but now with how shield of the high ruler kinda just suddenly exist I dont know how does it fit anymore

#

inb4 there is "shield bloat" now

cobalt pewter
#

what does the shield do btw

small timber
#

45 max hp 20 defense aggro increase

#

it is not bad but it is pretty filler (frozen shield is 13 defense no HP, valor is 16 defense 20 max hp)

dire glen
#

if I remember correctly the hero shield just combined the effect of paladin shield and the flesh knuckles

cobalt pewter
#

and why does the high ruler make it confusing

#

what does that one do

small timber
#

it is a shield

#

or rather "another shield"

cobalt pewter
#

ah

small timber
#

with how much here complain about content bloat so yes that is a concern

distant gyro
#

kinda is ""shield bloat""

#

but a lot of it is vanilla adding as much upgrades as possible for the sake of it

small timber
#

just hope there are no more shield donor item

#

shirley clueless

distant gyro
#

(there is) clueless

small timber
#

"supreme omega shield of high paladin" recipe: combine 3 paladin's shield 1 armored shell and 33 dark plasma, effect that will allow you to take 75% damage from your allies until you are lower than 50%, allies who you tanked damage for in the recent 5 seconds receive 10% damage boost

sounds like a donor item to me

glass arch
#

@dim flax no

dim flax
#

:(

#

you have no taste

glass arch
#

not my decision

#

the devs have said before there isnt gonna be a plague biome

dim flax
#

that stinks

glass arch
#

plus it would be against the suggestion rules

dim flax
#

why add it, include a decent bit of lore and it's own lab, then leave it out to dry?

blazing kettle
#

why would the gungle spread though

dim flax
#

the jungle? no, just the plague through the jungle. doesnt matter though. devs say no

glass arch
#

making a new infection type biome would be a bit much for something that overall has very little in game importance

dim flax
#

then why tie lore, a lab, a boss, and other such stuff to it? seems ludicrous if you ask me

glass arch
#

im not talking about lore significance

dim flax
#

i know, im talking in general

#

why add so much to what amounts to a second long stepping stone. its quite sad

glass arch
#

either way im pretty sure it goes against the suggestion rules as a large scale content addition/rework

drowsy plank
#

ew biome spread

#

EW biome spread in jungle

#

also im p sure the green haze is planned already for jungle in general after the plague shows up

#

and i think it would go away after PBG was defeated?

#

but that might've been pre-devcident plans so idk

#

also like the plague does go somewhere

#

to PBG

#

which frankly is more than i can say for the evil biomes in vanilla lmfao

small timber
#

why do we need specifically an upgrade to flurrystorm cannon?

#

to me it feels and use just like any other gun, the only distinction is that it uses snowball which is not exactly super unique when the weapon itself makes it feels basically like bullet

#

and no if you make a flurrystorm cannon (upgrades) that fires bullets will only even further make it just a normal gun

#

@lost obsidian ^

#

currently there are not exactly a lack of gun at any point, especially later progression like Hardmode (which as it is "upgrade" is implied)

lost obsidian
#

The thing about flurrystorm cannon is that it takes a bit of times before firing and not only shoot the ammo but also chunk of ice with different size, it's clearly not just a gun, compared to the other pre-hardmode gun it's one of the most unique. And why would we need an upgrade ? Because (from what I know) there's no other gun that takes time to be at the max speed to shoot (a bow post-yharon but that's all). Also I think you missed one part of my suggestions (or I wasn't explaining it enough), I was thinking of the bullet changing a bit more what the weapon would fire compared to other weapons to keep it unique, for example the explosive bullet would transform into little rocket and the chance to fire something else would be another type of rocket. Because of that I was thinking it should be put around Moon-Lord since bullet change what it fires, though I don't know how many gun there already are just before/after Moon-Lord. @small timber

drowsy plank
#

butcher is right there

lost obsidian
#

isn't butcher hardmode ?

small timber
#

that rocket thing is oddly specific but I will leave that aside from now

what "type" of projectile the weapon fire do not exactly make the weapon unique, for example dragon's breath and minigun, despite dragon's breath firing special ammo and have bullet it is not really much more creative than minigun which essentially is just an end game minishark

same with flurrystorm cannon, it firing some ice chunk alongside the "normal ammo" is not exactly a unique quality, otherwise I can also suggest to add upgrade to Darkecho Greatbow (which fire a crystal dart), or Hoarfrost Bow firing 2 arrows

drowsy plank
#

yeah and flurry is preHM? and then you have the phatasm line

small timber
#

there are a lot of guns that uses ammo directly depend on the ammo being inserted into it so I will not call it unique property (in fact that kinda is what makes many weapons feel the exact same)

#

you put luminite bullet into any gun that can use ammo and suddenly all of them have infinite piercing, instead of having piercing be a unique quality making it great against worm etc

drowsy plank
#

also the line about the lack of charge up guns is just wrong lmfao

lost obsidian
small timber
#

(and yes mentioning specifically only flurry storm cannon do make it sound like you just want another snowball gun instead of what you are trying to get)

drowsy plank
#

no you said there was a lack of weapons like flurrystorm

#

which is obejctively not true

lost obsidian
drowsy plank
#

...butcher

#

ok wait so what do you mean if you're not talking about charging

#

because that is like the only unique thing about flurrystorm

lost obsidian
lost obsidian
#

I didn't knew this gun

drowsy plank
#

it's fine

lost obsidian
drowsy plank
#

no that's still a bad idea

#

you'd still be asking them to basically double the number of bullets in the game if each had a unique "rocket"

#

plus that's just vortex beater at that point

lost obsidian
#

I wasn't just thinking of rocket, only for the explosive one

#

So not just another vortex beater

drowsy plank
#

im saying you cannot ask them to make a unique secondary rocket for every bullet in the game just for this wep

#

so yes it'd just end up like vortex beater

lost obsidian
#

Except that it's not a rocket for each bullet in my idea, but still like you said it would take too much time to make, I agree on that

drowsy plank
#

regardless flurry just... isnt that unique

#

you need a better reason

golden sonnet
#

I think suggesting more guns/changing current guns to have unique effects when used with basic musket balls, similar to alluvion line could be a decent change, as it pulls away from the standard of all guns feeling the same. But I don't see a reason to upgrade flurrystrom like the others said.

drowsy plank
#

i mean there are plenty of conversion guns like pearl god and the hydra we just got this update too tho if u look hard enough lol

golden sonnet
#

Pearl god is an override, not on option, but I guess it kinda accomplishes the same thing, just with less choice.

#

Where with alluvion line you choose to use ammo effects, or the bow effects

lost obsidian
# drowsy plank you need a better reason

Honestly I got this idea because of the bug with it and the wulfrum armor but I don't think it would work as a good reason, still I feel like it's one of the more unique of the pre-hardmode gun

golden sonnet
#

Where with overrides you just choose whatever ammo has most base atk as it gets overridden anyway. (Also pearl god still fires your selected bullets, so not really a great example for conversion weapons)

grim tusk
#

@lost obsidian do not go into specifics

errant bobcat
#

Doesn’t flurrystorm already have spectralstorm anyway?

#

Wait what why is that not a direct upgrade

#

Ah wait nevermind I’m dum

fervent orbit
#

spectralstorm is firestorm lmao

drowsy plank
#

i mean it would certainly be an... interesting change to merge those two lmao

golden sonnet
#

All the garbage ammo weapons combined

#

Flares + snowballs. Make it eventually combine with stakes, candy corn, and explosive jack O lanterns. It just spews random ammo kinda like temporal umbrella.

robust lava
#

Candy Corn Rifle my beloved

golden sonnet
#

Oops, that too

small timber
#

legendary auric blowing dartgun
donor weapon in 2025

drowsy plank
#

im sure something like that exists

#

well

#

not auric because for some reason donos are capped at DoG but

#

u get the idea

#

they should really change that arbitrary restriction so post-DoG stops getting so fuckin bloated

swift wharf
#

the backlog:

drowsy plank
#

i know all the donos already exist but just the offer to let things go past him would help make it so he stops being like

#

That

swift wharf
#

just remove the cal weapons clueless

drowsy plank
#

so true

golden sonnet
#

Calamity just becomes the fandom wiki, just a mishmash of fan ideas

drowsy plank
#

dont need to worry about dono bloat if there are no dono weapons SandJudge

errant bobcat
#

The impractical conglomeration: a ranger weapon that requires a ammo crafted from candy corn, stakes, snowballs, darts, exploding jack o’ lanterns, flares, and nails. Fires one of each ammo type every shot in a extremely wide shotgun spread. Looks like a censored version of all the weapons combined to make it. XD

small timber
#

everyone wants to be sentinels and post-DoG tier while no one bothers with preHM
(no new ones at least)

drowsy plank
#

hey we got uh

#

that yoyo

small timber
#

iframeissue™️ yoyo

drowsy plank
#

so true

swift wharf
#

starfury yoyo

fossil finch
#

What calamity needs

#

Isn't another plague biome

drowsy plank
#

lol flurrystorm upgrade got flagged

swift wharf
#

I wonder why]

fossil finch
#

It does not provide a reason at all

crude geode
#

It does technically but the reasoning sucks

swift wharf
#

and ngl you could make ambrosial ampoule a good item and give it to hero shield later

#

and then remove ankh shield from asgard valor and make it use just ornate shield and deep diver instead of shield of the ocean

#

and then for ankh shield

#

idk i dont really care about it

crude geode
#

Just remove it

swift wharf
#

true

#

il edit ankh shield out of the game and give a revive to ankh charm

crude geode
#

I love spelunky

swift wharf
#

ankh charm + spelunker amulet accessory when

drowsy plank
#

that sounds really cool

#

reminds me of when iban came up with a funny spelunky helmet idea when my combined mining accessory sugg passed
too bad it will never exist now boohoo

#

that's okay tho vanilla gave us something at least

#

still think the arch powder line could use work tho lmao

swift wharf
#

the accessories ever

drowsy plank
#

you gotta time travel back to when dono items still existed and get that item added

drowsy plank
#

i think some wing set bonus should just explode

crude geode
#

Most*

half imp
#

I think that's fair but like

#

since they're here might as well make it so we have viable alternatives to Drew's/Tracers

frosty trellis
#

Tarragon Wings my beloved

drowsy plank
#

yeah

#

i dont hate the idea of wings having stats, or having them get bonuses when wearing certain armor, but it should buff the wings, not the armor, otherwise you end up having to design around its use

half imp
#

yeah

#

I agree

drowsy plank
#

which usually results in mediocre stats, or in the case of silva revive, something that really should just be on the base armor

half imp
#

ooh

alpine dawn
#

I think I made a banger suggestion this time around

#

:^)

crude geode
#

Add summoner’s association to calamity mod

alpine dawn
#

What's that?

grim tusk
#

A mod that does exactly what you’re asking for

crude geode
#

and more

fossil finch
#

minecart rails are one of the last things to generate in vanilla

#

i dont think making biome passes after it is a good idea

#

structur epasses is ok )you could also just prevent rails from spawning there

swift wharf
#

not all structures are generated before rails i think

#

my onyx laboratory was fine

cobalt pewter
#

Summoner's Association is expanded Summoner stats first and foremost and its additional content are fairly negligible as there are nothing that drop from enemies or anything

#

just craftables

fossil finch
#

SS is one of the earliest ones

#

I just feel there may be a reason for that (?)

golden sonnet
#

Previously it was to avoid overriding the temple, but as of like a year ago that appears to no longer be the case

#

as now sunken sea eats up temple

swift wharf
#

why not just

#

make so terra edge becomes a terra blade

#

what the fuck is this solution

#

(i don't know if that is possible but what the fuck is this solution

hushed torrent
#

sorry this is my first

#

i didn't mean just for edge

#

like the potions that got removed or something could be replaced with its ingredients

#

idk

swift wharf
#

potion shops

golden sonnet
#

you can just spawn in items with another mod

hushed torrent
#

oh thats true

glass arch
swift wharf
#

also true

#

yea

hushed torrent
#

eh

#

i'll probably delete

swift wharf
#

tbf I feel like this could be somewhat solved if tmod warned you before entering a world if something from a mod was removed

hushed torrent
#

probably yeah

swift wharf
#

but it's more of a tmod issue

hushed torrent
#

i just see people go "why did [blank item] get removed :( i have to go find a replacement now"

#

minor inconvience ig

small timber
#

what was the suggestion? revert terra edge removal?

#

revert changes suggestion are disallowed anyway so not much point in arguing

swift wharf
#

make so removed items became grab bags of their materials

#

there's also the issue of having to code a grab bag for evere future removed item

small timber
#

they cannot just make a config that just say "revert random changes into the game just so people are happy", because it will be impossible

#

there will be people who like the new changes more and those who hate it, it is just how it is

swift wharf
#

i don't think that's the point of the suggestion

hushed torrent
#

thats... not what im saying

small timber
#

(I mean the suggestion is deleted so I can only guess)

swift wharf
#

it's that so you don't just lose your item

#

it was about having your shit back

golden sonnet
swift wharf
#

like if you had a terra edge, you just wasted your time because it was removed

golden sonnet
#

like, the potion removals have been there since the new year

swift wharf
#

so you'd have to farm it again

#

not everyone will see those

small timber
#

oh ok that

swift wharf
#

as you can see by "where are yharim stims" every 10 mins

small timber
#

but yeah that will really annoying, but to fix it I imagine is even more annoying

hushed torrent
#

thats true

glass arch
#

to fix it would probably result in even more item bloat than was removed

small timber
#

because they have to somehow turn the itemID and use a specific code for each specific ID to give you the ingredient items (which means code each removed item individually)

swift wharf
#

it is possible to turn tiles into other tiles but idk for items

small timber
#

the easiest solution is to revert to pre-patch version but yeah, I dont think there is good solution for this

hushed torrent
#

ok good to know

distant gyro
#

no good way to refund a calamity item into a vanilla one

swift wharf
#

a warning could work but that's up for tmod devs

distant gyro
#

or crossmodding even

#

the only item that gets refunded for real is both holy potions funneling into the flask instead of one other potion being removed

#

RE guns funneling into hydra would be a tier jump in either direction

#

other potions who knows

#

and it would be funny if edge refunds into terra lance but that's lol

hushed torrent
#

the original was grab bags of ingredients but i can see why that is theoretically a massive pain to program in

swift wharf
#

IOU an item

obsidian heron
glass arch
#

yez why the fuck did you reply to that

hollow shell
#

@serene tendon

serene tendon
#

oops

#

wonder how I missed that tbh

hollow shell
#

Also it's debatable that iframes are the most powerful defensive stat "by far"

But yeah it's really weird that that's on a mobility accessory

#

Comes out of nowhere

serene tendon
hollow shell
#

If your goal is facetanking then I suppose so
but if you're actually trying to dodge then you'll rarely feel the benefits of extra iframes, because your hits will be spaced out

serene tendon
#

Not exactly Post-Yharon, but the fireballs he spews are supposed to make you have to dodge well or get hit multiple times. However, if you tank one hit you can waltz through all the others, at least with a dodge

cobalt pewter
#

yeah the effect is weird

#

it literally never existed on its materials

#

and it's rather an antithesis of a speed accessory

why does it need more iframes if it's already helping a lot in mobility

#

it's probably a relic from times where movement speed didn't work and they had to give tracers something to be on par with drew's flight capabilities

drowsy plank
#

if it at least used like

#

cross necklace or something that gave you frames id get it

#

i dont mind differentiating the wingboots a little so they aren't just "this but with bigger numbers" but at least do something reasonable lmao

glass arch
#

@dim flax a) that is against the suggestion rules and b) formatting

#

and why do we need another fishron like boss

dim flax
#

why did we need old duke? we didn't, but we did nonetheless!

glass arch
#

ok but why does that make it fine to add another

dim flax
#

sometimes what the heart needs is beyond reason, like 4 patties on a burger, or pickles in pizza crust

crude geode
#

you're gonna need to be more logical than that here.

dim flax
#

also, i did not know any of the suggestion rules

glass arch
#

reading helps

crude geode
#

mfw

dim flax
#

i am quite iliterart

glass arch
#

skill issue

blazing kettle
#

calamity fans try to read the rules challenge (impossible)

glass arch
#

@hollow shell sorry to ping but can we get an ❗ on this suggestion

crude geode
#

🗜️ my beloved unofficial ❗

drowsy plank
#

L sugg

amber lodge
#

@dim flax i think that suggestion for ancient dke could be boring

#

cuz why a third one

thin hill
#

Infant Duke

quiet kernel
#

Calamity 2.3

frosty trellis
grim tusk
thin hill
#

I remember Young Duke

#

Wasn't the guy pink or something

glass arch
#

duke fishron ex

grim tusk
#

It was like the only high effort thing there

#

I made a few weapons for the mod, few Stormbow clones basically

small timber
#

@kindred skiff specific item suggestion is disallowed, check the pins

kindred skiff
#

Ok

small timber
#

Especially that the suggestion you make is specifically the case mentioned

kindred skiff
#

Someone told me to suggest something I was complaining about

#

Didn’t realize it wasn’t allowed

small timber
#

(trust me I want a dog viable yoyo) but yeah sadly it is disallowed by rule

kindred skiff
#

Well the grind begins

#

Thanks

small timber
#

I can only try to convince them to move lacerator to polterghast but thats about it

blazing kettle
#

a CV themed yoyo...

glass arch
#

moving lacerator would probably be the best bet yeah

#

it would make sense too because theres 3 yoyos directly post providence

half imp
#

yea

crude geode
#

I’d rather just make it so cragmaw mire doesn’t spawn in tier 3 and move the nuclear rod to either of the two other minibosses

#

Also I’d say this would make the tiers less unique

#

As every one of them then just has a pretty generic miniboss slapped onto it instead of something unique (such as tier 1 mostly being about mobs, 2 about mobs plus the mire, and 3 mostly about the minibosses)

atomic shell
#

I mean that’s fair

#

it’s just mauler is cool and this could help distinguish everything

#

mauler could probably drop nuclear rod and shit too

#

thematically slapping mauler and nuclear terror together doesn’t make a ton of sense too imo

#

there could also be more focus on enemies as opposed to minibosses if they make it so acid rain doesn’t just spam minibosses I guess

#

glares at tier 3 nuclear terrors

kindred skiff
#

I’ve never cared to do acid rains, so idk what happens

cobalt pewter
#

hmm

I still find it kinda weird that only the armor is post polter

everything else bloodstone core themed is all pre provi

kindred skiff
#

Yeah

crude geode
#

Bloodstone is indeed weird

cobalt pewter
#

wait actually post provi

#

I am dum

#

I forgot you get bloodstone post provi

#

but still

#

it's weird how the armor is separate from the rest of the kit for seemingly no reason

glass arch
#

its because tarragon is an armor set too

cobalt pewter
#

then why not put the bloodstone stuff post polter

blazing kettle
#

its complicated if i had to guess

glass arch
golden tulip
#

ancient duke

versed cape
#

elder duke

bright crag
#

Some people already take issue with Old Duke's existence, why add another one

drowsy plank
#

@glass arch i feel like you should mention bloodflare armor being post Polter in this sugg, would strength the argument quite a bit i think

mental olive
#

There are memes about duke / queen be remakes

small timber
#

everyone asked for older duke but never newborn duke pet

golden sonnet
#

Everybody always says old duke this, young duke that, I want midlife crisis duke. Make him relatable.

thin hill
#

midlife crisis duke

#

suddenly stops in the middle of the fight to contemplate life?

golden sonnet
#

Woke: Pausing during the fight to have an existential breakdown
Broke: Pausing during the fight because you are old and in the sulphur sea

fossil finch
#

ANCIENT DUKE

undone cedar
#

ANCIENT DUKE

#

goes hard

fossil finch
#

Killing myself rn

undone cedar
#

This is an awesome thumbs up moment

drowsy plank
#

ancient duke drops sdomg

prime quest
#

Are recipes for White and Yellow Seeking Mechanisms mixed up?

hollow ridge
#

Add*

cobalt pewter
#

unless you're referring to a different situation

prime quest
atomic shell
#

you can’t make a suggestion to add a whole boss

cobalt pewter
#

so it's likely an oversight

winter anchor
#

A refight isn't a boss

south flint
#

if we get another boss suggestion in the next 12 hours everyone in this server receives a free hot dog

drowsy plank
#

fogbound 2

golden sonnet
drowsy plank
#

@hollow shell yo can you flag the boss suggestion

#

👍

hollow shell
#

indeed boss suggestions are not allowed

#

Also if you think the lore is hinting at a future boss then why do you feel the need to suggest it

winter anchor
#

Because i'm only feeling not sure

small timber
#

it also means that "it is dead here"

cobalt pewter
#

basically it was vored by wof?

small timber
#

the last line can also be interpreted as "yeah you probably should had make sure they are dead"

hollow shell
#

Weirdly worded

#

Call to action after confirming that it just died

small timber
#

yeah

hollow shell
#

@ cei Work on it

cobalt pewter
#

just replacing "know" with "knew" would probably help

#

without even changing anything else

#

maybe

#

"must've chased" instead of "must chase"

#

wait hold on my English is corroding

hollow shell
#

just remove that last sentence, iunn even know what it's trying to convey

eternal escarp
#

(i think "them" refers to gods as a whole)
((dont quote me on anything lore though))

cobalt pewter
#

I see what it's trying to convey now, but it's too convoluted

golden sonnet
#

omg, Goozma reconfirmed???

cobalt pewter
#

or just replace the entire last line with "Good job." complete with the funny italics

gray nebula
#

ancient fishron versus slime god EX

cobalt pewter
#

the battle of the millennia

flat night
#

doesn’t a mod add a stat sheet that tells you

#

(I forgor name)

golden sonnet
#

Calamity has the stat meter, and if you mean a dynamic indicator just showing how many you have left and not total, then yes there are other mods for it. like most suggestions it would be nice to have, but because only a few get chosen probably won't get many votes.

hollow shell
#

@prime veldt Didn't your timeout just expire?

prime veldt
#

Im sorry

#

I will stop acting bonkers

hollow shell
#

ok thank you

flat night
#

that was a moment inside the vicinity of time

prime veldt
cobalt pewter
#

is high ruler donor

#

I have a feeling that it is

atomic shell
#

yeah it is

cobalt pewter
#

of fuckin course

#

nerf the donor then

and maybe bump MNG a bit as well

broken whale
#

how hard would it be to implement support for world generation of worlds bigger than x8400 y2400?

atomic shell
#

difficult probably

small timber
#

oh right I even forgot to mention both shield give you kb immune

cobalt pewter
#

honestly just the cut down cooldown on successful bonk is such a major effect already that the other fluff is not even fuckin needed

#

delete everything (but kb immune probably)

#

and keep the cdr on bonk hits

#

that's already a huge ass fuckin investment over soc

#

it doesn't need all these fluff

half imp
#

it wouldn't almost ever be worth using then

small timber
#

well only way to know what can be deleted is for a dev to come and say what are required under the donor's request

#

chances are all of these effects are asked

half imp
#

bc the bonk only has 6 iframes (literally the same dash as SoC) and so can often get you hit even on a successful ram

small timber
#

I imagine it is something along the line of "Shield of Cthulhu upgrade item that give debuff and knockback immune like Asgard's Valor, but also reduce cooldown if you successfully hit an enemy with the dash and reduce damage taken from projectile from the front"

#

if it is something like this (probably is close) then it means none of these effects can be deleted
best I can see is they nerf the projectile reduction down to like 10% normal damage reduction instead of 15% Retroactive Damage Reduction

half imp
#

the ADR is almost certainly requested

#

since that's a reference to the actual hylian shield itself

crude geode
#

MNG is so insanely underpowered

#

Like it has a dodge but there’s 5 other dodges with infinitely better effects than dash that is purely for mobility and climbing gear

half imp
#

yeah

small timber
#

the ironic thing is asgard's valor is probably still better because SoC dash is a bit shit

half imp
#

And now that high ruler has the same length

small timber
#

the bounce back more often screw you over than anything else

half imp
#

there's literally no reason to use mng

#

unless you need a dodge

small timber
#

MNG loses to Evasion Scarf, it now just outclassed in every single way possible

half imp
#

(even then, get your dodge from brain or something)

#

Yeah

#

MNG should have the evasion scarf effect

#

tbh

small timber
#

and MNG makes you unable to use Abyssal and Eclipse Mirror or Amalgam

#

nah that will be cracked

half imp
#

well like

small timber
#

on tier not so much and then suddenly scal cant deal damage something something

half imp
#

maybe longer cooldown and stuff but like

#

same idea as scarf

#

or really even just having a seperate cooldown from amalgam/eclipse dodges

#

would be enough to be decent

drowsy plank
#

mng should absolutely have scarf effect i dont even care at this point

#

shield of the high ruler has cemented that dashes will always be stupid, so the least we can do is make it so both sides of the spectrum are

#

if that's really a problem then just bump the time up like how normality relocator works

#

the whole line is gonna end up in the trash at this rate if they aren't given something

#

before at least it was kinda like "oh well shield are for contact and scarf is for proj" but with mng on a long ass timer and high ruler existing i have no idea why you'd use it over a free 15% ADR

crude geode
#

I love dashes being as required as flight

hollow shell
#

more required than flight in some cases

half imp
#

honestly yeah

#

dashless cal is harder than flightless cal

#

tbh

frosty trellis
#

^^^

hollow shell
#

Not having an option to instant gain a burst of speed is brutal for dodging anything

frosty trellis
#

Yeah

#

Especially bosses like Yharon and Polter

drowsy plank
#

reminds me of MrJFL doing no accessories and getting plaguebringer armor just for the dash lmfao

half imp
#

yeah

#

plaguebringer/crystal assassin/solar carry in no accessories

crude geode
#

When are we getting the dash slot mod

swift wharf
#

already a thing

#

(probably)

#

just nerf asgard valor and the funny shield

#

ez

drowsy plank
#

👍

hollow shell
#

@dawn yoke Try not to mention 1.4.4 in your suggestion, Calamity still isn't on it yet

cobalt heath
#

damm rover is fast

#

admin no slowing them down

swift wharf
hollow shell
#

Is that the Astral Undergrowth that will be released later

swift wharf
#

prob

grim tusk
#

@dawn yoke
1- future content
2- planned

hollow shell
#

aight

glass arch
#

@tame mountain i dont see how the devs would be able to implement this without making the abyss completely re-generate after a certain boss

hollow shell
#

Wait what

#

I thought the Abyss's biome detection was defined purely by world position and had nothing to do with nearby tiles?

drowsy plank
#

i know how to fix it, it's called go generate a new world lmfao

crude geode
#

so true

glass arch
drowsy plank
#

there's no reason to fix this unless it's happening on a currently generated world

eternal escarp
hollow shell
#

Okay, makes sense that it would've changed with the new gen

eternal escarp
#

pretty sure thats how it is now

#

either way

tame mountain
glass arch
#

i thought it was third layer that had broken though

drowsy plank
#

regardless this seems like a reversion dont or something

#

ok so build new stuff idk man

hollow shell
#

But uh yeah
This change is only for backwards compatibility ig

eternal escarp
#

option 1 is impossible normally
option 2 is eh i guess

its just easier to make a new world like every other update

hollow shell
#

If it got implemented like right now it could be worth it, but as time goes on it'll only get less and less relevant

#

Option 1 could be possible, we can provide like, a debug item that lets you regenerate your Abyss

eternal escarp
#

conaidering the amount of gen changes id say its more worth it to just ignore compstibility unless something is inheritely broken
in which case id call this a lesser issue personslly

eternal escarp
glass arch
#

is there anything specific to layer 2 thats required for progression anyways

eternal escarp
#

you can transport builds with cheat sheet if you wish to

#

or simply build new things

golden sonnet
eternal escarp
#

clueless

glass arch
#

ok theres literally one mob exclusive to layer 2 and it doesnt have any exclusive drops

golden sonnet
glass arch
#

doze i think i know what you're thinking

half imp
#

a suggestion to add debug items to regenerate abyss/crags/sunken sea

#

would be cool

glass arch
#

oh ok it wasnt that

half imp
#

lol

#

if it was "i could do that myself" i am not about to try to learn worldgen code

hollow shell
#

Nah you'd just have to decompile Calamity and copypaste it all HyperFailure

#

Or learn reflection and access Calamity's functions for it in your own mod

swift wharf
#

literally just make a new world sku

crude geode
#

or using bug reports and being patient

hollow shell
#

I mean they added the Sulphur Sea position flip item, didn't they

swift wharf
#

wouldn't swapping it twice fix the problem

#

(huge stretch)

hollow shell
#

I do not think it does anything regarding generation, only biome detection

#

If someone's current generation - that is already in the correct orientation - is having a problem
then that item won't help

#

I am presuming.

swift wharf
#

surely you can turn the abyss off and on and it will fix it

hollow shell
grim tusk
#

@tame mountain this is a bug, heck a known one. Go get the Sulphur sea flipper

hollow shell
#

Are you sure

swift wharf
#

pre update world

grim tusk
#

Why would it not be?
Abyss is determined by an nbt, he getting caverns is the seas being flipped

#

Otherwise you’d get regular abyss

glass arch
#

its only in the one layer though

grim tusk
#

Well even then if only layer 2 didnt register its still a bug

#

But a different one

glass arch
#

@oak bison this seems a lot like an SIS

oak bison
#

what does SIS stand for?

crude geode
#

I’m going to stab someone

hollow shell
#

"Specific Item Suggestion", a blanket term for when any suggestion is way too specific and focused more on exact execution rather than the reason why it should be implemented

oak bison
#

i see

#

any ideas on how to improve it, or should i delete

hollow shell
#

You could keep it around though it would need to be rewritten
You need to add a reason why to your suggestion, explain how this would benefit the mod
And you should cut down on your ideas for what each elemental would do, you can leave a few as examples but mostly you should leave that up to the devs

crude geode
#

You could maybe sugg ice and cosmic elemental be added but earth has been suggested so much it’s on the frequently suggested list

oak bison
#

Ok, i'll try to refine it

hollow shell
#

Yeah adding Earth Elemental to HotE is legitimately one of the most common suggestions we've ever gotten lol

oak bison
#

i was not aware of that lol

#

Ok i refined it, is it better now?

distant gyro
#

actually

#

the plan is that the placed drill is placed using Rubblemaker

#

when the item is accessible

drowsy plank
#

based

distant gyro
#

and log is being written zzzz

oak bison
#

If there's anything else I should tweak with my suggestion, lmk

hollow shell
oak bison
#

Ok, assuming there are no current issues, ill get back to school work now, ill come back later to see if anything needs changed

hollow shell
#

aighty, good luck with your schoolwork

oak bison
drowsy plank
#

i am sorry but i really hope this does not pass

#

not only are said elementals lame as hell, but i really just want the existing HotE to be reworked to be less awful, and adding them would not help at all

#

it's just more projectile spam when you already have to deal with 5 that do that

#

like idk

oak bison
#

I didn't request it to make it stronger, i requested it to make it feel more unique.

drowsy plank
#

bro

hollow shell
#

Well that's the thing, adding even more attackers wouldn't help its uniqueness

drowsy plank
#

HotE is probably already one of the most unique accessories in the game lmfao, and yeah that ^

oak bison
#

and as stated, it could be more valuable this way as a support attack accessory

drowsy plank
#

it wouldnt

#

how would this actually help it lol

oak bison
#

I believe it would work, considerign the point you obtain it

hollow shell
#

Unless it's a big brain play where you bloat up its attackers-ness so much that the devs feel obligated to make the existing elementals more distinct

drowsy plank
#

lmao

#

cosmic elemental doesnt even do anything it just flies at you slowly...

crude geode
#

Replace Cosmic Elemental with Cosmic Cone from CalVal

drowsy plank
#

so true

swift wharf
#

cosmic elemental is literally granite elemental 2

golden sonnet
#

at least earth elemental is a miniboss/boss like the rest of the elementals in HotE, I literally forgot cosmic elementals exist

drowsy plank
#

im pretty sure there were plans to axe it once they figured out what to do with the sword drops

swift wharf
#

the elementals are eother bosses or minibosses
why would you add an enemy to the item

drowsy plank
#

one of the lamest enemies too

swift wharf
#

TWO of the lamest enemies

drowsy plank
#

Real

swift wharf
#

granite elemental 2 and fucking