#suggestions-discussion
1 messages · Page 104 of 1
Hopefully auric furnitures will not require godslayer, silva, bloodflare snd tarragon furnitures

i could sprite them but i don't even know how xd
auric is gonna eventually stop being funny combo armor
ye
so no, that shit is going
damn
auric finally becomes something good
attaching sprites to it to use would probably be considered as an SIS, so even if you could it would be better to not
(well the thing is the bars and "Calamitous Essence" pre-date SCal herself which is funny)
scal

i found out that uelibloom brick wall looks good with auric ore when placed together
happy
1.1.7
- now dropped by supreme calamitas instead of bone lees and necromancers
what the fuck
my brain is melting now
Old Calamity was a strange entity
calamity is a strange entitiy even now
yes
We still feel the echoes of that time to this day
if you look hard enough you can find some items that have passed by almost completely untouched since their implementation
But fortunately they are a small minority
like?
Nothing has their original sprites though
sad
I'm talkin more about functionality
dont look up chaos serpent shards worst mistake of my life
why
i think it's way mroe than a minority
i would love for the history tab in the pages to show old and ancient sprites
yeye ass looking recipe mf
what
yes
old cal resembles fandom more than it does the modern mod it's hilarious
I wonder if we'll add historical sprites to the wiki at some point, to automatically show up in these contexts
Vanilla wiki does that (or rather something like that)
it has the old sprite next to the modern sprite
vanilla does do that yeah, and i hope so but i have no idea rn and it might be difficult, maybe after the logs at least
Because yeah seeing this ^ is very goofy
can't say anything against that
like you go to the weapons page and see the same weapons from 3+ years ago
they could add a stick and call it "mighty stick of god" and we could be happy
the thing is that terrsria barely has any old sprites from older versions
so why changing other sprites
good point
me when da dev weapons
so the history tab is the best place
maybe a historical version of existing pages?
Shoutouts to Gamma Fusillade
https://calamitymod.wiki.gg/wiki/Biofusillade
an item which was added in the FIRST release of Calamity and has never gotten a functional rework, only resprites and stat changes, and that name change
The Biofusillade is a craftable post-Moon Lord spell tome. It rapidly shoots green laser projectiles that can pierce twice.
holy shit
meta weapon
the current best mage weapon for exos has never been reworked and has been here since day 1
me when I figure out how to make a mage weapon
i don't remember any gun name from when i finished calamity as a mage
i will never forget shpc
YES
that thing carried me through golem my first pt
i used it the first time i played calamity
nice
i used shpc instead of torchs to see more in caves
i was playing melee so
And became the BEST Mage Weapon when Maddie figured out it could be used with Traitorous and I proceeded to break the entire mod with it :))))
Not yet 
(It definitely needs a rework)
what? yall dont like the overgrown water bolt? 
@amber lodge u still havent put the reasoning in ur suggestion lmao
r u editing the message or making a new one
like put thst in the suggestion you slready posted?
i did
you didnt
you did not
u made a whole new message
just edit the suggestion
oh right
it only has ab explanation mark because theres no explaination
still think it's wrong
No it's Blossom Flux but mage silly
fair
theoretically
there is one better
that draedon weapon
laser machinegun
if you use something else to get to 50% mana
if laser machineguns shots were considered as different inputs itd be the best but since holding it is counted as one shot iirc it isnt
Yeah I'm not getting an autoclicker to try, thanks :)
lol
m
I mean I knew it's definitely planned because current auric tesla is garbage :D
but man it'll be a while huh
i only like shadowspec for summoner so auric is peak in other classes for me
I remember gamma fussilade
@grim arch no
yes
ofc it was a joke one too
i feel weird farming Scal
truly the suggs of all time
@noble pilot you're so funny
He needs brought back I missed that fight
It won't happen
Dang
@half imp - Your suggestion has received an updated status!
[Give Elysian Tracers, Celestial Tracers, and Shield of the Ocean equip sprites]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@supple hare - Your suggestion has received an updated status!
[Draedon lab furniture changes]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@sudden knot - Your suggestion has received an updated status!
[Prevent the Astral Infection from spawning within Unique Biomes]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
I have a question about suggesting, can I suggest something that is a reference, but I also have a good reason for it
you can send the suggestion here and it can be discussed ig
you should read the rules in the pins, and no, probably not, because you could just make the suggestion without the reference item to fix it lmfao
just going to resubmit this because it was literally right on the edge of passing last time
didnt this sugg already get through once?
it got to voting but it literally missed getting through by a vote or smthn
darn!
i heard discussions of it being considered regardless, but im just being safe lol
worse case, it fails again and i scrap it
well
yeah its something weve already thought of possibly doing
but doesnt hurt i suppose
every day fandom wiki becomes more real
if 1 more boss material gets added i will eat a couch
you probably could just remove pearl shards
and add demonite bars or shadow scales to the recipes instead
time to rename pearl shard again 
most of the pearl shard recipes may just lose the pearl shards
but they would likely remain as they are, thematically
somehow fandom is realer
I thought this said conch and I was like that’s shockingly reasonable
Nope
Would make Victide preboss
I think this change would be for the Sunken Sea rework
Since I was suggesting to move Pearl Shards and Victide as a whole to Giant Clam
oh that's still happening?
Was it before...?
If so, it's a mere coincidence
I came up with most of the suggestions for the Sunken Sea rework, and I didn't know much about the previous plans
Unfortunately I can't say my plans are set in stone
No I meant the SS rework at all
tbh victide being moved to giant clam is sound and kinda reasonable, but what I am worry about is if victide will just be turnt useless
because you kinda get the "underwater exploration armor" after you beat the "underwater exploration area"
Oh, of course
The biome is still outdated and in need of rework - having our plans reset didn't change that
their plans. they werent yours. 
deleted messages
altering the conversation to seem less stupid
We'll see... I personally think that's perfectly fine
Also Ocean Crest absolutely needs a nerf, because it's not fine to trivialize underwater exploration like it does
if you are nerfing ocean crest then gill will have to be gone first
either that or change ocean crest effect completely
I tried coding that myself a long time ago, Crest slowing breath drain instead of granting full breathing
But it never got merged, sadge
I'm aware of that
Gills is at the very least temporary, requires upkeep
It is pretty OP tho
Might just reduce its duration
Gills is a consequence of vanilla having very little underwater exploration to begin with
nah if it is a change probably make it extend breathing instead of unlimited
nerfing duration is just make it more annoying not make it less powerful
(because amidias selling it doesnt help)
Bruh
NPCs selling potions my beloathed
🗣️ Gardening is annoying and a waste of time because it doesn't involve killing bosses
No wonder Cal has no exploration, the part that does have it is trivialized
still waiting for the calamity stardew valley update in year 2025
where you get to farm your own crops/plants and fishing ponds to breed fish and cattles
Anyways, it's another thing we'll have to look into
gills are easy to get regardless of buying, but i agree it'd be better to tweak the power of gills that the duration bc all it does means u need to make more of them. i do think that accessories being weaker than potions makes sense tho bc accessories are free and infinite while potions are short, cosumable, and temporary
So true
wouldn't it be funny if Gills buff duration only ticks down when underwater and has significantly nerfed duration
I like the potion change, because it gets some people to stop using alchemist npc.
I dislike it because why tf should we care about if someone uses alch npc
If someone wants to trivialize potions then sure they can go ahead and use alch npc
it make people stop using alch npc by putting an in game alch npc
Also yes that
i think potions are flawed anyway
they are yes
gardening is boring as fuck and having npcs sell them makes them overpowered
so what do you do
the way the game is designed makes them mandatory
i guess we have blood orbs
it's even enforced by the mod
Blood orbs is arguably more boring of a solution than selling tbfh
you are really just handicapping yourself if you dont use potions
yea but at least its not as easy as bulk buying them
@ cal devs where is my blood orb powered garden cloche
Is it.
Start blood moon
Hold left click on enemies while standing on a platform in air
Woah gameplay
thats a whole other problem


Yeah, Blood Orb recipes exist
maybe its just me usually skipping blood moons because they are annoying as fuck
me when the average player gets their first blood moon after yharon
Making potion selling an uneccessary addition which only serves to trivialize potions even further
Indeed
potion shops are the bandaid fix to the bandaid fix that are blood orbs
Alch npc full is an unbalanced mess, while alch npc lite allows you to buy every item in the game. If you don't want to trivialize potions you can just not buy them, but if you want an option to buy them calamity having it super nice as you can avoid unnecessary mods and items you don't want
Just don’t buy them

Just don’t play calamity
NPCs will still cuck my housing
cal potion shops are inferior to alch npcs anyway
either remove potions from balancing or make their recipe not a pain in the posterior
since it's spreadout through a lot of npcs instead of only one that sells p much all potions
my solution is cap the buff slots to 5
😈
im pretty sure testing is done without potions no?
no it does iirc
You can disable each individual NPC in AlchemistNPC (both regular and lite) afaik
Considering the buff potions are sold only by the Brewer, you can disable all others
Alch npc lite when it has op as fuck potions too
actually I haven't verified lately
they might've removed potions from balancing but I stopped paying a supreme amount of attention to cal stuff
still waiting for the blood orb inflation so that people must do blood moon fishing to get any reasonable amount of blood orb for potion crafting
at least they have to do something that mildly resembling fishing
(that and make death mode actually increase blood moon enemy stat instead of multiplying their spawn rate which just make farming blood orb even easier as long as you didnt start the world 3 minute ago)
Mmmm stat bloat
like if a single ironskin potion cause 100 blood orb and blood moon fishing drop 500+
event stat bloat ............
anyways remove potions from balancing (if they are right now) or make their recipe less of a pain
or just remove death mode and merge parts of it to revengeance
imagine using a single shark fin for a single potion
EZ
real and true

remove all stat potions and just keep the funny ones
real
stink potion meta
Stink potion best potion
increased weakness to sickness
Watch balance nerds still complain about it
make wrath give -10% damage
watch me user has been blocked
outright just shits your stats
cirrus is immortal she has plot armor
and boobs
same thing
that is her plot armor
we already have a princess and a tavernkeeper................
we don't need another one
I thought that the update was about removing stuff already added by vanilla

then again Princess was new and no one cares about Tavernkeep
like Tavernkeep doesn't even sell drinks
town npcs when
just ooa garbage
you take a sniper rifle and try to blast cirrus's head off and it just bounces off her chest like a looney tunes character
no one cares except for the 3 relevant ones
Wrong
he does sell ale
tavernkeep is the npc ever
what the fuck is a tavern with just a sinlge type of drink
and the hot ones
get outta here
thank u dungeon defenders very cool
ale 2
ale 2 yes
we take those out of the equation
now it is longer
ale 2
ale but weeb
ale but island

I love how we made potions 2, they’re even more op now
too bad all the good solutions will never happen
i will dip your balls in sulphuric acid
potions are like chemistry

never gonna get over the fact fandom wiki just straight up has crack on it as an item
WHAT
I will be honest if they just make fishing rod progression less dogshit and make herbs grow slightly faster they can just delete every bandaid potion shops and blood orbs and just tell people to actually not be lazy for once
potions are not that hard to craft anyway between things like angler accessory being easier to get, accessing high power bait early (next patch angler quest) and things like space planetoid just give you 200 planter box + herb bag to start your entire herb farm 20 minutes into the game
people just complain about potions alot because it is boring not because it is hard; all of the main thing that make fishing hard in vanilla is largely nullified with a lot of the changes above, people just have to actually work for it instead of complaining as soon as they have to farm for 2 minutes
like just move the supreme tackle box to pre-HM (why is the mod stopping people from fishing efficiently until HM anyway when they already have to grind for the parts), make fishing rod progression smoother in terms of how many rod they give, eg: golden fishing rod considered as top of preHM, but say move Navy Fishing Rod to HM Sunken Sea (if it still exist) with say 2 rods; then some kind of Aquatic Scourge rod that have 3, Perennial 4.... and scale it up constantly so if (you want to) you can easily keep getting better rods;
this is currently the biggest problem because you are stucked with 1 rod all the way to post-Plantera (2) and for it to matter it is post-Golem (3-5 random)
if they want to even further overdo the "make potion easier to craft" they can even make alchemist table like 50-66% to not consume material or make potions crafting yield more than 1 craft
preHM maybe still will be abit "hard" because you lack the mobility to travel quickly but if I remember correctly preHM is not balanced around potion anyway, at least they dont deal enough damage or tanky enough to warrant it, outside of Wall of Flesh I never fealt pressure to get potions in pre-HM (unless I just want to nuke the bosses)
even for HM combination potions are getting removed which was previously the hardest thing to craft anyway so you dont even have to farm a lot of stuffs
and ultimate solution for people who still are not willing to craft them: just install alchemist npc
3rd paragraph is definitely a large part of it
If cal players don’t have 500 stimulants and effects on screen it bores them
If only players didnt want stuff on a silver platter
dont forget the literal meth
@lyric depot not funny
I love suggestion channel
And no joke suggs allowed
Literally first point please yes
cal fans try to read the suggestion rules (impossible)
Top 10 suggestion of all time
werewuflrum takes the no.2 spot for sugg of all time
could we just make this like... an actual sugg? you could throw my idea of moving scarab rod in there too bc that thing is a fucking anomaly
“I call it the Fogbound…”
number one suggestion is a tough choice
but it's probably Calamity GOD
SDOMG takes a solid second
wait wait calamitygod was a suggestion????
i thought it was a meme that btanched off of THE LORDE
the one time where emotes other than suggestion emotes were used 
can we hang this in a museum
adir
ok but can we improve the teleportation mechanic of the chaos elemental
what was sdomg
Go off…
scarab rod etc you have to suggest yourself since it dont fit the suggestion I am making
just thought moving it could help with that problem because rn it's redudant and useless lmao. also might be worth noting that sunken rod is also just objectively worse than evil metal rods which are preBoss too
the suggestion is focusing on calamity rods (because of the way I write it), it don't have the room to include scarab rod which is vanilla
fair enough
I feel like using the word mandatory is a bit of a stretch tbfh
extremely encouraged? yes.
mandatory? no
I did elaborate it
is it intended? yes because stuffs are balanced with potion
does that mean if you dont have it you cant progress? no
This is a Puss In Boots reference I think, right?
yes.
byeah you'd need to talk to @fossil torrent, the donor
:kekwait:
Fair enough
Probably wouldn't change the tooltip to a reference you don't understand, eh?
ya
@ashen warren
yea
leon in suggestions discussion??? real?
literally 5 years ago but still
just because i rarely have anything to say here doesn't mean i rarely actually come here
granted the deerclops cheese is a bit funky
but yeah this is kinda just a more easily accessible version of deerclops + darkened heart
adren resetting on boss spawn would be a great fix to deerclops cheese
and this if it were implemented
how would that be a great fix
you can still just kill him with the little amount of health he has left
what
how is adrenaline resetting a "great fix" to deerclopse cheese
idk im not everyone
people who want funni quick kills
i have
a random hunch
that his rev+ AI will probably just remove that
lmao
but yeah, as long as this resets and is disabled during any mildly challenging boss encounter
i think it'd be fine
is he getting rev+?
pretty sure
it'd be awesome for Betsy to get rev+
i do agree it would be nice for her to get something but OOA really do be like
just give her rev+ AI in your sentry mod doze 
rev+ could totally just rework ooa
I can barely manage polyphemalus AI
lol
lul that's why the trollgod, but still
i dont think cal is interested in reworking OOA but it could certainly be interesting
ooa could be so much more
some mod somewhere needs to make OOA a subworld event with a fixed arena to make it more interesting tbh
nah just make the event trigger open DD2
i unironically thing getting a loot bag for opening dd2 and playing a level would probably still be a better implementation than current OOA

probably but since it's free wouldn't be hard to check
We have Terrablade and Hydrothermic aromor and we want to defeat Astrum Aureus/ The plaguebringer Goliath ( We already did Plantera and Leviathan and Anahit) any tips?
Cause we struggle a little bit
wrong chat
Oh yeah sorry
Im unsure about latest suggestion but even if it were to SOMEHOW pass it will get denied with vehemence
dummy testing 😭😭😭😭😭😭😭
- Summon a Super Dummy
- Get it to fill rage and adrenaline up
- Summon boss
- Use rippers to blow the boss the fuck up
I mean
Thinking of making some sort of suggestion about stopping the DoG from flying away for like 15 seconds randomly during phase 1, think it would be worth it?
boss spawn could reset adrage
Then you gut Dark Heart
that's just called passive phase
it's a feature 
oh then just adren
bc rage you can already do with dark heart/statues
Yes
That sounds like a bug
or make it not reset rage only with dark heart on
But im unsure
Not a great feature, it just slows the fight to a halt. I don't want to be fighting a boss called The Devourer of Gods and have to sit there for 15-20 seconds doing nothing as I wait for the music to start again
so true
Dummies will never be reliable for DPS testing
They have 0 defensive stats and a deceptively tiny hitbox
just don't get hit by the testing boss
Heck Super Dummies having a slightly bigger hitbox than regular ones doesnt help much
karasawa with superball on dummy vs yharon is large
dragon pow on dummies 
the one to buff the biome blade line because of dummy testing?
Ye
Nerf actually
yeah it was nerf
bruh 💀
it was need
oh yeah i remember that
And iirc it was the hardest and riskiest one to hit being the astral one
let me guess? desert?
Did they by any chance spawn like 20 dummies on one tile
that was hilarious
a suggestion of all time
(and also requires solid ground)
Yea sure it has the potential to blow Moon Lord the fuck up
But like how will you do it
it doesn't really have potential to blow up moon lord tbh
even with godmode it wasn't great
Iirc
it has the potential to squash him flat
bruh
i dont think the astral even works on platforms
it doesn't
Yea it needs solid blocks
i dont think anyones gonna make a solid flat ground arena for tbb on ml
then again so are most of the TBB attunements
(let alone use that for galaxia on yharon)
truly a weapon of all time
the galaxia one is in ways worse bc it doesn't have lingering damage
It has very heavy burst
it is one homing projectile for each column
Great on a Yharon arena with solid walls
It used to be far better when Yharon took damage during bullet hells
Since those were free full charge hit
(I mean you can just use fall damage to get your rage up so it's not really super useful anyways)
(Other than keeping it and statue mobs yeah)
There is 0 point in testing specifically adrenaline on super dummy (other than to get funni big numbers which is not testing dps) which I think is the main thing that makes this suggesion invalid
You take your dps number and multiply it with a calculator, thats it, because super dummy have 0 defense and DR
All this suggestion does is just bound to be abused, resetting adrenaline is just a bandaid and even if it reset you can still do things like activate it before you summon the boss (by which you have to get another check to cancel the adrenaline buff)
So, think this would be worth fleshing out into a full suggestion?
no
probably not worthy to flesh out because fabsol tm bosschanges tm
this same issue has been fixed like over 5 times now too
its getting kind of silly
Ah well, hopefully the issue disappears magically someday
@ashen warren bro pls
make that suggestion better so it doesn't get deleted
i really want it in the game so pls
FUCK
sad
sad day now
🤷♀️
why not have it just
cancel your adrenaline when a boss is summoned
what does "super dummy giving adrenaline" achieve other than big funni numbers?
it doesn't need to be some grand scale change
it's just a simple way to test out rage and adrenaline
because it is not even useful for DPS testing because you can take your DPS number and multiply it on a calculator, chances are it is exactly the amount you get
especially with accessories that give special effects when they proc (very little, but still)
counterpoint: big numbers good
this is exactly what stacking adrenaline and rage does: you take the DPS number you get on a (normal) super dummy and multiply it by 2.8x, chances are it will be very close to what you get by actually having the two buffs
their is nothing else that complicates it because super dummy have 0 defense and DR, and adrenaline/rage is multiplicative
for it to be actually have useful results you will have to use it on bosses, which as the suggestion stated is to be excluded (as in specifically to avoid having to use it on bosses), so it just do nothing basically
Rage can be tested via taking fall damage or Dark Heart
Adren can be tested via summoning Deerclops and not killing him
We don't need more abusable ways to generate adren
also I just realise
is it 100% sure if adrenaline is actually a 2.45x damage boost?
because I just realise it might be a 3.5x which is why it is so busted
2.45x would mean it's a 145%x to your damage
So it's 3.45x
Bc that's how that works lol
200% damage increase is 3x DMG so yeah
ok ya I forgot to add the 1
(But yeah just use Deerclops summoning to test adren if you are starving for that)
ok yeah after retesting it, it 100% is just take your DPS and multiply it by 3.8x
there is no variance, it account for on-hit effect and so on because adrenaline is one of the few thing that just affects everything
rage + adrenaline, forgot to mention (since the suggestion say both)
but yeah which is exactly why I keep mentioning that testing adrenaline and rage on super dummy is completely pointless, if you want actual useful information you have to use it on bosses (which the suggestion don't want to so)
Yeah
because on bosses you actually have DR, defense and even piercing/weapon resistance or weapon accuracy/boss movement affecting it, instead of just a multiplier with nothing else
And if shit was tested based off of super dummies then Gsob would need a 3x damage buff 
and also mantis claw will be considered one of the best weapon in the game
if you really wanna test adren and rage, mess with them yourself
don't think cal really needs to facilitate testing tools for public use in the main mod
the foundation of the argument is flawed and it should've been flagged
@alpine dawn
it's not that deep lol\
I mean, the most reliable way to test ripper DPS on bosses is... fighting a boss
And making Super Dummies charge Adrenaline and Rage would also make them very easy to abuse
k
@sweet mural Specific Item Suggestion
(Not allowed)
the cannon and bunny cannon alread exist too
lo
I mean, you can just turn on god mode and they'll charge even if you get hit
That debuff damage suggestion sounds like how Providence used to have anti-healing stars
which was actually a pretty cool and unique mechanic for the fight even if I constantly got wrecked by them
this ripper situation would not exist if we removed them truly food for thought
why were those removed anyways?
because it wasnt fun
I suppose fun is subjective
so called unfair or something
I like bosses having unique challenges that hose some gameplay styles
such as my overreliance on defense and damage reduction
It was pretty punishing if you weren't good at bhs
Though the gimmick was cool and unique... it will be missed
like, I wouldn't want it to show up any more than it did, but having it in just that one place really worked for me
I will be honest the "ignore defense and DR" part is not even a problem
the main problem is it give you no iframe so you can get hit by 3-4 in 1 second
was that inherent to the "anti-healing" mechanic?
that under the hood they're just hearts that happen to give negative health, and there's no iframes for hearts
yes
seems like it could be solved by reducing the density of projectiles or increasing the fraction of green stars
rather than pitching the whole mechanic
you could also just artificially give them iframes
xd
eitherway idc about the mechanic
that wouldnt help with negative healing tho
rage is infinitely cooler than adren 
@dawn trellis vulture is a desert enemy
you dont exactly have "lens" as "demon eye lens" doesnt it
or like "soul of fright" as "soul of skeletron prime"
why
non-problem suggs let's
vulture are from desert
feathers are from vultures
desert feather
desert hint the location you can get it from, feather give you a pretty good hint that it is from a bird
also vulture feathers wouldn't make any sense for most of the recipes they're in
in fact vulture feather is more confusing because you dont know where you can encounter vulture with how messy some of the biomes can be
^
like "skeleton" is an underground normal spawn and "armored bone" etc is dungeon
so what kind of suggestions am I allowed to make?
anything that isnt on the Donts doc
so no specific item suggestions, no specific boss suggestions, no major overhauls of an entire class etc
yeah I mean it seems like most things are just off limits
I am going to be honest it would be easier to make a list of what is allowed.
Everything you see in #suggestions-voting right now are suggestions that are allowed to be made
alot is allowed
since so much isn't.
Just for some example
just because a lot is disallowed doesnt mean that theres very little that is allowed
just no overly specific items, no bosses and no major overhauls
so the only thing we are allowed to suggest are rebalances. got it.
a lot isn't allowed, but there's also a lot more possible suggestions than there are banned
i'm pretty sure rebalances are in the don'ts lmao
if the only thing that was allowed is rebalancing then we wouldnt have the dedicated #1042197406776827914 thread
The most major, common thing that people want to suggest but disallowed is "add this specific item with the exact function and idea I think of"
As long as you avoid that a lot actually can be suggested
You are allowed to suggest item as long as you give good reasoning, you just cant be specific to the point where "you must do exactly what I suggest"
I mean i see someone asking for a dedicated crafting station that acts like a demon altar. but when I suggested more siege weapons everyone told me it was not allowed.
yes
You didnt give good reasoning as to why we need siege weapon
you can suggest an item for lets say start a party, but dont make it too apecific
like the way to obtain and cost and go super in detail
its a suggestion, not a creation
Why will we use siege weapon when we can just use anything else, its usage is extremely limited for how much work they need to put into it
Just remember every item added have to be created by someone, code, sprite etc
If the item is just "useful for only very very niche purpose and useless everywhere else" why should they bother
if i suggest "Add more stationary weapons/traps" it can go through as long as i have good reasoning and most importantly am not specific with the items that i want
The only thing I can think of is to give a "base defense flavour" and that is not a good enough reason
base defense has been specifically stated to not be coming to terraria iirc
i mean my main reason for adding more siege weapons was a an extra source of optional damage and a decoration option. the cannon becomes useless almost immediately so having some upgrades to it would fit nicely with the added difficulty, bosses and armor and even if you don't want that personally they would be nice aesthetic additions as well.
rip otherworld
^, and the thing about it is also that you can just use any other weapon to accomplish the same
just playing summoner gives you automatic base defense
You dont need optional damage option when you already have likez excessive amount of damage option elsewhere
more sentries and sentry options would be great yea
if only someone cared enough to make them tho
But yeah tldr if you suggest this instead of "siege weapon" at least it will not be instantly disallowed
the problem with siege weapons is because for the most part they're gonna be used as decoration, so why would you add the attack functionality when very few people actually use it to attack
i mean why can you fire the cannons in the base game?
Vanilla devs and calamity are different
vanilla can add pretty much whatever they want and cal has the ability to not add similar things
Vanilla can add an armor where "you deal double damage but die instantly from anyhit" and no one can stop them
It is just the power vanilla dev have
then i guess adding sentries would be my suggestion, with some heavy sentry and trap options that only target bosses.
why only target bosses
Yeah seems like abit unnecessary
im going to become a terraria dev so i can become someone more powerful than fab when it comes to calamity mod

Does summoner targeting works on sentry? Right click or whip
for the heavy ones specifically, mainly because shooting a trebuchet at a single zombie seems a bit excessive. and I assume they might need reloading after a bit.
only targeting bosses is unnecessary
if it dealt extra damage to bosses however
ballista:
and NO i do not recommend trying to get more weapons like coldheart/RE guns
yeah i was thinking ballista, catapult and trebuchet as mid tier options going up, but maybe bigger tech guns and turrets by the time you get to moonlord and beyond.
where? i was looking through the optins and I don't see one.
ballista rod/staf/cane i think
not necessarily in that order
rod/cane/staff is the tier order
are those permanent?
doze would know the order
they're sentries
theyre 10 minutes in 1.4.4
(which is next update)
tldr this is allowed:
"Add more sentries to pre-Hardmode"
Reason: little options available, only limited to OOA... or whatever
People will argue against it but at least it is allowed if your reasoning is sound
this is disallowed:
"Add new sentries that are like siege weapon, such as catapult, ballista..."
Reason: there are no "heavy" sentry or siege weapons
your reasoning should be based on what is lacking and need improvement not what you want just because you want it
because I want to place these things down to keep my NPC's safe as well as to look cool on top of my builds.
ive heard next update is gonna be on 1.4.3 still because of 1.4.4 taking longer than expected
if you want to be specific you have to have a good reason as to why it should be the case
rlly?
when was this (i dont go on spoiler talk btw)
i dont remember but like 3 different people confirmed it in cst
in what situation do you need to keep your NPC safe when you can even build a flying castle? or the fact that enemy NPC just dont spawn if you escape your castle (and fighting in the confined space of your buildings are clunky anyway); and they probably dont do much against enemies that can move through wall anyway
and look cool is not a reasoning, too much random stuff can use that exact reasoning
but keeping track with 3 channels is alr hard i dont want a 4th
i get that. i am not saying it has to just be for these reasons. i would flesh it out more in discussion to make it fit but I wanted to suggest it to get a discussion on how to make them fit so everyone can be happy with a cool new defence option and a nice new decorative piece in one. just kind of disheartening that instead of talking about it people just flag it and say it isn't allowed or doesn't belong outright, but now I hear it could work if i tweak the suggestion a bit. this is the kind of discussion that would have been nice when i posted it instead of what I got.
adding more sentry option due to a lack of sentry option in the early game, adding extra base defence options, and as a bonus extra decorative options. is that a good enough reason to make the suggestion?
I think "base defense" option can be a bit lacking because of how it currently works
but you can probably post it and let the mods see if it is good enough
just remember to avoid directly quoting "they should add exactly siege weapon like ballista/catapult" in the title and instead suggest it as some example of how they can do the suggestion
i mean is it possible to make them stay in one spot permanently?
you can just ask for sentry length to be long enough to just not need to replace em often
proper siege weapon yes, sentry no; but yeah it is hard to suggest siege weapon because of how "base defense" work
enemy dont spawn in your home because of "town" mechanic, only critters spawn
not without making them placeables, but if they are placeables then it is possible
the only time enemies spawn is during an event (including blood moon/solar eclipse etc) but those events have wall piercing enemy anyway so you cant exactly defend them with siege weapons
blood/festive moons and solar eclipase in question:

oh u apr said it
and the best base defense is literally just teleport elsewhere because it completely stop enemies from spawning at your home
fuck im so slow on mobile
also umm base defense? more like a lava moat
also i dont see why u need any other traps other than the lihzahrd ones
iirc theyre the strongest traps
I think if you want to move back to siege weapon you can use reasons like:
"siege weapons are an underutilized concept that can use more work";
"to (partially) overcome stat bloat from higher difficulty by adding optional but viable damage option without breaking progression or balance (master mode balance I know)" because currently you either get demolished by events or you demolish them with no second thought, no strategy involved
then finally you put "decorative options" there
does this mean if you use these exact reasoning the siege weapon suggestion will automatically get accepted? no, moderators will still see if it is acceptable
but I just think some of these are stronger reasoning (and you definitely can still improve a lot on these)
but yeah the main problem with siege weapon as a suggestion is just in terraria "base defense" dont exist, you can cheese 90% of enemy by building a single block in front of your door in a shoebox house, and only wall piercing enemy are a threat; thus even if you cant kill them quickly enough most enemy also can never touch you
this is very helpful thank you.
why not just
ask for placable draedon turrets
weren't those already planned to be a thing at some point anyway like
boom there u go
that's not a bad idea I am just hoping for more variety. I will be fine with that but I am hoping for more options like catapults and ballista, maybe some big laser cannons and so on. im not thinking like tons of new things but maybe like 10 new sentry like objects that you place instead of summon so they don't despawn. you can have them defending yoru base so you don't have to fight off things if you want to build your castle on the ground. saying that you have to build your castle in the sky to keep your NPC's safe just limits your options. Personally I would like to be able to build a city on ground and take on the extra challenge but having some options to help you overcome that with dedication and hard work would be ideal. and having the option to have an extra source of damage against the stronger bosses is another great option. not that these would be free. you have to pu tin the work, put in the resources. mostly it's to fill out a part of the game that isn't expanded on with sentry options, adds a bit of base defence options and extra help during a boss fight if you choose to set them up, and has the added bonus of being aesthetic and cool.
i aint reading all that
happy for u tho
or sorry that happened
fr just
make ur own mod dude
yeah with this scale it would probably be easier to just make it yourself
like my sugg is within scope bc im 75% sure they've talked about adding player placed draedon sentries before but this just isn't going to happen dude. go learn C# and make it urself if u want it so badly. the cal team has more important things to tackle
unfortunately I lack the skills to do it myself or I would. I can do the art, animation, even work out balance and integration, But I lack coding skills. I have a degree in game design and can do everything except replicate code and even that gives me a migraine.
I hope that request I just made is acceptable.
like the forest and desert etc solutions added in 1.4.4
brimstone and sunken sea would probably also be included
eh
i don't see those working as well
would'nt be bad but sulphur is the one i'd want 100%
@sudden knot - Your suggestion has received an updated status!
[Prevent the Astral Infection from spawning within Unique Biomes]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@supple hare - Your suggestion has received an updated status!
[Draedon lab furniture changes]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@half imp - Your suggestion has received an updated status!
[Give Elysian Tracers, Celestial Tracers, and Shield of the Ocean equip sprites]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Alr
you do not really upgrade ammos every single tier, things like polterghast do not have ammo upgrade for example
same with accessory, and you upgraded at DoG tier
Yeah, I thought it would make sense because Yharon is a big boss
currently the DOG bullets/arrows are plentiful and powerful enough
yharon dont exactly also upgrade your entire arsenal of accessory despite it being a "big boss" doesnt it
I guess so..
nor do providence in that sense, in post-ML the only big upgrade is DoG
and also god slayer slug already basically have some of the best property possible for a bullet in the game, it is definitely not "weak"
infinite piercing and basically double your damage
Ok thank you for giving feedback
(and yes the suggestion is very specific, as in the reasoning given)
Yeah
I should have made it more clear that it was my rough idea of what it should do because I just tend to think of all of it at
"auric ammo" is not even really a out of the way idea, just yeah you put it too much specificity into the suggestion
(and it kinda is completely unnecessary because vanquisher arrow and god slayer slug is already way too strong, let alone having to balance every ranger weapon after a new ammo is added)
and yes ammo can make or break a weapon instantly, for example alluvion with luminite arrow is scal and exo viable just because the ammo is so good when paired with the weapon
I didn't even think about having to rebalance weapons
That's why I'm not a game dev I guess
probably should have considered it yeah, considering if it gets "+30 more damage from slug" it is more than double damage

No I mean 30 damage so it's just a bit stronger than the slug
So a jump from 28 to 30
ok that is a lot more reasonable, but yeah, overall the suggestion is way too specific
Thanks
@versed lintel I disagree with auric bullets being based on piercing
Ok
its helpful for neither exos nor scal
Ok, isn't there still gonna be more content past them two? And you're still gonna fight non bosses
Also we've already discussed it's not a good suggestion
- in like 5 years
- not really
its not a good suggestion solely because of SIS
Sis?
id actually like that bullet a lot
What is SIS
and yes the reasoning based on "piercing" will be lacking because god slayer slug does exactly that already, pretty well too
Ahh
The suggestion was mostly based on ricocheting to another enemy, but yeah I did make it too specific
I simplified the suggestion quite a lot
now it is lacking reasoning as to why it should exist
like I said, god slayer slug currently do the job for the bosses you will encounter (especially exo mechs) very well
we currently dont need an ammo upgrade just for the sake of having an upgrade
it's still a sis
and has no reasoning
other than "It'd be cool"
can we stop getting mid suggestions
Ok damn, you didn't have to insult my idea like that 🤣
I tried to do terrences suggestion but better
Hey thanks, I appreciate it
👍
we should add 22 hornet bullet
recreate the devcident

yay
those already exist! check the real and legitimate wiki

Meanwhile the config that already disables the shadow potion visuals
@ashen warren
im just dumb then
lul
now we aren't just getting suggs for things that already passed like the health bars, we be getting suggs for things already in the game

...you gonna delete the sugg?
i should prolly do that
yeh
done
👌
sorry about that
it's fine lmao
at least you actually listened to feedback and removed it instead of just disappearing like most people do
k thanks, ill check before suggestion posting again
@sweet mural “it would be very cool” is not valid reasoning
And there has to be more reasoning as to why it would be practical
Cuz rn all I see is:
Very minor nitpick
It would be cool
Devs could add (specific stuff)
s'not that bad but could be better, yes
doesnt sulphurous sea have a check for world position too? so it will do nothing other than decorative purpose
or to turn your ocean side into a 2nd sulphurous sea for some reason
It checks abyss’s position, which save corruption can mess with its nbt and flip side
once 1.4.4 rolls around at least you'll have the precedent that every other biome has a solution now
but rn it's kinda baseless
where is the dirt to mud solution
or the dirt to sand solution
so that I can turn my forest into desert easily
something something 1.4.4
dirt to sand exists
in 1.4.4
but not to mud
as well as to snow exists
iirc luiafk has a dirt to mud solution
white, yellow, and brown solutions (terraria devs knew what they were doing)
just craft all the dirt into mud manually at water 
super quick an easy, all you have to do is mine a giant chunk, craft the mud, then manually place it all back exactly how it was before!
oh thanks
👍
i dont usually find how it swings a problem since the homing on the scythes is so strong
Yes when I used it my first playthru against skeletron it shredded him, and I just had to get within about 20 blocks for them to home
When the weapon requires skill to use
when the weapon is powerful but is balanced around a clunky turnaround limit, but people just want both power and control
^ I was about to say the same thing
if they want to make bladecrest oathsword free to aim they need to lower the damage of the weapon by like 25% minimum, because that weapon is currently largely balanced around the fact that it can be clunky to use (it is very very good despite that)
clunky? i found it convenient
i didn't even have to use the mouse at all since it basically aimed itself
Yeah
It's like
Slightly annoying on prefs mainly
But other than that it's a bit broken
It's cracked as all fuck on hive mind
yeah let's turn it into a boring sword
I'm still preaching towards a massive broadsword exodus
spare some and make them based
It did like 1/20 of skeletron health with one swing if all of them hit, yea it doesn’t need this it’s balanced around that and kinda more fun to use like this
completely banish the basic broadsword usestyle so that melee speed will no longer be a problem 
Yea too many swords just feel so generic
There’s like 30 “sword that shoots strait flying projectile”
they can clearly make goodtm swords with ark and bb lines
Yea
Those are cool, if high skill floor
Honestly, I have a skill issue, but I would still prefer it if all the weapons were harder to use but had more fun and/or better payoff
but what if we can have mutated enchanted sword no.1984
that will truly help melee class to stand out
Oh but this time it is a slightly different color
Totally different
I’m still kinda sad they removed bloody edge and terra edge, they would have been cool to see as 1.4.4 revamps
hell even something as simple as giving the melee weapons an attack combo would make them stand out better
they won't completely have new effects each but they at least swing differently and all
Just make them swing differently instead of standard broadsword swing every time
guys why can't my sword get legendary
Just posted a suggestion on Astral Ore, ultimately don't mind if they take the specific suggestions, but it'd be nice to see something to tie in with the new Ore looks
the status message only displays after the boss is dead tho, and there's nothing ingame to suggest you can't mine it before killing him
Except for like. the fact you can’t mine it????
(Why is this that difficult, it happens multiple other times both in calamity AND vanilla)
Yeah this is for before it
hellstone:
charred ore:
lihzahrd brick:
I mean people just assume you need a better pickaxe then
figuring out that deus exists isnt particularly difficult
in vanilla its not necessarily a boss locked ore its a pickaxe power locked ore
That is really the only reason I suggested it for Astral Ore specifically
Though I think there are more now that I remember it
Like Charred ore
theres not any specifically boss locked ores other than astral
it's the only ore you can't mine when you have enough pickaxe power
maybe a forcefield effect when tried to mined or something
make so being near it gives you astral schizophrenia that shows illusions of astrum deus
isnt astral ore one of the thing that have visual rework next patch?
or I misremembered
Charred ore is only pickaxe power
Yeah, and I jumped on the opportunity for them to add onto it
future suggestion question mark
Ah, got changed, I forgot about that
I just don't see how you could state it can't be mined in a non intrusive way. For most vanilla stuff you find out after you have access to it, there is not vanilla indication that the temple is unlocked by plantera, you find it out by killing plantera. There is no indication the moon lord is summoned by killing the cultist, you find out by doing it. etc.
"With the upcoming"- ⚠️
future suggestion period
I suppose that's true, but you do have the key for the temple door
I think ideal is make astral ore mineable at aureus instead of deus and find some way to lock the crafts behind deus (with few exception left to be post-aureus)
but yeah there is really not much way to make it super intuitive with how it currently is
The better idea is to rework the whole damn ore
Because it’s kinda generic and cringe
(Remind anyone of perennial)
Future content suggestion @floral yoke
Oh
Wait until the update and you may repost it
Fair enough
leave it to devs to decide on future implementation
Well the problem is that it is getting redesigned so
have the suggestion as something for them to think aboutt in the redesign
just don't say that's part of the suggestion
Might be safer to just wait til the next update
true
Technically it is in the rules against posting about content being worked on, just that I mis-interpreted it
Oh, and the idea was directly adding onto qualities of the redesign so again, best to suggest an add-on after the redesign becomes real
Not Viable
lol lmao
@unique marten read the pinned document (oh Rover and I were going at the same time lol)
Literally the example case
it starts with L
Suggestion Dos
or T?
from the Suggestion Don'ts doc
👍
Based
Oh, hi Rover ^-^
Congratulations on admin 
I love accessories that just translate over the effects of their constituents without any change beyond stats
the amalgam suggestion no.N where I am trying to get the potion duration effect earlier into the game but failed everytime (though this time I am suggesting a different thing)
but yeah fire/elemental gauntlet, elemental quiver (even worse because it even loss the arrow damage), a lot are like that
especially after they simplified endgame accessories recipe which make them lose even more effect
It's funnier because amalgamated brain has 5 effects
Ozz and I had a very extensive and unique Amalgam rework idea but of course it just sat in a Trello and never went anywhere for like two years
Just like my Absorber/Ampoule/Sponge rework ideas
Just like, most things I proposed back then
all the soon™️ accessories rework ideas

god
but yeah amalgam sure is one of the items of all time
a cool idea for amalgam would be to make the shade rain effect actually do something 
at least amalgam has a dodge now



