#suggestions-discussion

1 messages · Page 104 of 1

swift wharf
#

gold furniture clueless

hearty yew
#

auric is pretty visually distinct from vanilla gold

#

it doesn't look like butter

small timber
#

Hopefully auric furnitures will not require godslayer, silva, bloodflare snd tarragon furnitures

amber lodge
#

i could sprite them but i don't even know how xd

hearty yew
#

auric is gonna eventually stop being funny combo armor

amber lodge
hearty yew
#

so no, that shit is going

swift wharf
#

hopefully auric will not require -

#

beat me to it

amber lodge
swift wharf
#

auric finally becomes something good

glass arch
amber lodge
#

o

#

i meant like a suggestion

#

somewhere in this server

hollow shell
#

(well the thing is the bars and "Calamitous Essence" pre-date SCal herself which is funny)

hearty yew
amber lodge
#

i found out that uelibloom brick wall looks good with auric ore when placed together

#

happy

glass arch
amber lodge
#

wait what

#

WHAT

hearty yew
#

weird ancient calamity shit

#

i don't know what to tell you

#

ancient history is weird

amber lodge
#

my brain is melting now

hollow shell
#

Old Calamity was a strange entity

glass arch
#

calamity is a strange entitiy even now

amber lodge
#

yes

hollow shell
#

We still feel the echoes of that time to this day
if you look hard enough you can find some items that have passed by almost completely untouched since their implementation

#

But fortunately they are a small minority

amber lodge
#

like?

swift wharf
#

are you sire

#

sure

hollow shell
#

Nothing has their original sprites though

amber lodge
#

sad

hollow shell
#

I'm talkin more about functionality

amber lodge
#

i've seen videos of the old calamity boss sprites

#

they look funny

drowsy plank
#

dont look up chaos serpent shards worst mistake of my life

amber lodge
#

why

swift wharf
#

i think it's way mroe than a minority

blazing kettle
#

i would love for the history tab in the pages to show old and ancient sprites

drowsy plank
#

yeye ass looking recipe mf

amber lodge
#

what

drowsy plank
#

old cal resembles fandom more than it does the modern mod it's hilarious

hollow shell
#

I wonder if we'll add historical sprites to the wiki at some point, to automatically show up in these contexts
Vanilla wiki does that (or rather something like that)

amber lodge
#

they should

#

:<

hollow shell
blazing kettle
#

it has the old sprite next to the modern sprite

drowsy plank
#

vanilla does do that yeah, and i hope so but i have no idea rn and it might be difficult, maybe after the logs at least

hollow shell
amber lodge
#

can't say anything against that

swift wharf
#

like you go to the weapons page and see the same weapons from 3+ years ago

amber lodge
#

they could add a stick and call it "mighty stick of god" and we could be happy

blazing kettle
#

the thing is that terrsria barely has any old sprites from older versions

amber lodge
#

so why changing other sprites

swift wharf
#

me when da dev weapons

blazing kettle
#

so the history tab is the best place

#

maybe a historical version of existing pages?

hollow shell
#

Shoutouts to Gamma Fusillade
https://calamitymod.wiki.gg/wiki/Biofusillade

an item which was added in the FIRST release of Calamity and has never gotten a functional rework, only resprites and stat changes, and that name change

Calamity Mod Wiki

The Biofusillade is a craftable post-Moon Lord spell tome. It rapidly shoots green laser projectiles that can pierce twice.

glass arch
#

holy shit

swift wharf
#

meta weapon

glass arch
#

the current best mage weapon for exos has never been reworked and has been here since day 1

swift wharf
#

me when I figure out how to make a mage weapon

blazing kettle
#

traitorous is new though

#

if one year is old

amber lodge
#

i don't remember any gun name from when i finished calamity as a mage

glass arch
#

i will never forget shpc

amber lodge
#

YES

glass arch
#

that thing carried me through golem my first pt

amber lodge
#

i used it the first time i played calamity

amber lodge
#

i used shpc instead of torchs to see more in caves

#

i was playing melee so

frosty trellis
bright crag
drowsy plank
#

what? yall dont like the overgrown water bolt? HDfailure

fervent orbit
#

@amber lodge u still havent put the reasoning in ur suggestion lmao

amber lodge
#

OH RIGHT

#

THANK U

fervent orbit
#

r u editing the message or making a new one

amber lodge
#

both

#

like not putting the shadowspec thing cuz it was wrong

blazing kettle
#

just

#

edit the sugg?

amber lodge
#

i still think it lacks of something and will get deleted anyways

#

at least i tried

blazing kettle
#

like put thst in the suggestion you slready posted?

amber lodge
#

i did

fervent orbit
#

you didnt

blazing kettle
#

you did not

fervent orbit
#

u made a whole new message

amber lodge
#

damn

#

i'll try again in some weeks i guess

blazing kettle
#

just edit the suggestion

amber lodge
#

oh right

blazing kettle
#

it only has ab explanation mark because theres no explaination

amber lodge
#

still think it's wrong

frosty trellis
drowsy plank
#

fair

half imp
#

there is one better

#

that draedon weapon

glass arch
#

laser machinegun

half imp
#

if you use something else to get to 50% mana

glass arch
#

if laser machineguns shots were considered as different inputs itd be the best but since holding it is counted as one shot iirc it isnt

frosty trellis
half imp
#

lol

cobalt pewter
#

I mean I knew it's definitely planned because current auric tesla is garbage :D

but man it'll be a while huh

amber lodge
#

i only like shadowspec for summoner so auric is peak in other classes for me

atomic shell
glass arch
#

@summer drum they're coming eventually

#

summoner just needs to be balanced for them

amber lodge
#

summner is strong

#

it's a nightmare to play it but it's good

glass arch
#

@grim arch no

grim arch
#

yes

atomic shell
#

these are the suggestions of all time

grim arch
#

ofc it was a joke one too

amber lodge
#

i feel weird farming Scal

drowsy plank
#

truly the suggs of all time

hollow shell
#

@noble pilot you're so funny

noble pilot
#

He needs brought back I missed that fight

hollow shell
#

It won't happen

noble pilot
#

Dang

grave zincBOT
#

@half imp - Your suggestion has received an updated status!

[Give Elysian Tracers, Celestial Tracers, and Shield of the Ocean equip sprites]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@supple hare - Your suggestion has received an updated status!

[Draedon lab furniture changes]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@sudden knot - Your suggestion has received an updated status!

[Prevent the Astral Infection from spawning within Unique Biomes]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

versed lintel
#

I have a question about suggesting, can I suggest something that is a reference, but I also have a good reason for it

golden tulip
#

you can send the suggestion here and it can be discussed ig

versed lintel
#

ok

#

I do need time to think it all up

drowsy plank
#

you should read the rules in the pins, and no, probably not, because you could just make the suggestion without the reference item to fix it lmfao

#

just going to resubmit this because it was literally right on the edge of passing last time

eternal escarp
#

didnt this sugg already get through once?

drowsy plank
#

it got to voting but it literally missed getting through by a vote or smthn

eternal escarp
#

darn!

drowsy plank
#

i heard discussions of it being considered regardless, but im just being safe lol

#

worse case, it fails again and i scrap it

eternal escarp
#

well
yeah its something weve already thought of possibly doing

#

but doesnt hurt i suppose

swift wharf
drowsy plank
#

every day fandom wiki becomes more real

eternal escarp
#

if 1 more boss material gets added i will eat a couch

swift wharf
#

you probably could just remove pearl shards

#

and add demonite bars or shadow scales to the recipes instead

small timber
#

time to rename pearl shard again XD

eternal escarp
#

most of the pearl shard recipes may just lose the pearl shards
but they would likely remain as they are, thematically

cobalt pewter
crude geode
half imp
#

tbh

bright crag
#

Would make Victide preboss

#

I think this change would be for the Sunken Sea rework
Since I was suggesting to move Pearl Shards and Victide as a whole to Giant Clam

hollow shell
#

oh that's still happening?

bright crag
#

Was it before...?

#

If so, it's a mere coincidence
I came up with most of the suggestions for the Sunken Sea rework, and I didn't know much about the previous plans

#

Unfortunately I can't say my plans are set in stone

hollow shell
#

No I meant the SS rework at all

small timber
#

tbh victide being moved to giant clam is sound and kinda reasonable, but what I am worry about is if victide will just be turnt useless

#

because you kinda get the "underwater exploration armor" after you beat the "underwater exploration area"

bright crag
#

The biome is still outdated and in need of rework - having our plans reset didn't change that

golden tulip
#

their plans. they werent yours. Clueless

bright crag
#

I didn't even imply that

#

I just said that the plans were reset

hollow shell
#

deleted messages

golden tulip
#

altering the conversation to seem less stupid

bright crag
hollow shell
#

Yeah it do

#

need one.

small timber
#

if you are nerfing ocean crest then gill will have to be gone first

#

either that or change ocean crest effect completely

hollow shell
#

I tried coding that myself a long time ago, Crest slowing breath drain instead of granting full breathing
But it never got merged, sadge

bright crag
hollow shell
#

Gills is at the very least temporary, requires upkeep

bright crag
#

It is pretty OP tho
Might just reduce its duration

#

Gills is a consequence of vanilla having very little underwater exploration to begin with

small timber
#

nah if it is a change probably make it extend breathing instead of unlimited

#

nerfing duration is just make it more annoying not make it less powerful

#

(because amidias selling it doesnt help)

bright crag
#

Bruh

hollow shell
#

NPCs selling potions my beloathed

#

🗣️ Gardening is annoying and a waste of time because it doesn't involve killing bosses

bright crag
#

No wonder Cal has no exploration, the part that does have it is trivialized

small timber
#

still waiting for the calamity stardew valley update in year 2025

#

where you get to farm your own crops/plants and fishing ponds to breed fish and cattles

bright crag
#

Anyways, it's another thing we'll have to look into

drowsy plank
#

gills are easy to get regardless of buying, but i agree it'd be better to tweak the power of gills that the duration bc all it does means u need to make more of them. i do think that accessories being weaker than potions makes sense tho bc accessories are free and infinite while potions are short, cosumable, and temporary

swift wharf
#

accessories arent infinite

#

at least vanilla ones

crude geode
cobalt pewter
#

wouldn't it be funny if Gills buff duration only ticks down when underwater and has significantly nerfed duration

golden sonnet
crude geode
#

I dislike it because why tf should we care about if someone uses alch npc

#

If someone wants to trivialize potions then sure they can go ahead and use alch npc

small timber
#

it make people stop using alch npc by putting an in game alch npc

crude geode
#

Also yes that

golden tulip
#

i think potions are flawed anyway

swift wharf
#

they are yes

golden tulip
#

gardening is boring as fuck and having npcs sell them makes them overpowered

#

so what do you do

swift wharf
#

the way the game is designed makes them mandatory

golden tulip
#

i guess we have blood orbs

swift wharf
crude geode
#

Blood orbs is arguably more boring of a solution than selling tbfh

golden tulip
#

you are really just handicapping yourself if you dont use potions

golden tulip
swift wharf
#

@ cal devs where is my blood orb powered garden cloche

golden tulip
#

yea

#

i think the prices of blood orb potions are good

crude geode
#

Start blood moon
Hold left click on enemies while standing on a platform in air
Woah gameplay

golden tulip
#

thats a whole other problem

swift wharf
#

i think the prices of blood orb potions are good

crude geode
swift wharf
bright crag
#

Yeah, Blood Orb recipes exist

golden tulip
#

maybe its just me usually skipping blood moons because they are annoying as fuck

swift wharf
#

me when the average player gets their first blood moon after yharon

bright crag
#

Making potion selling an uneccessary addition which only serves to trivialize potions even further

crude geode
#

Indeed

swift wharf
#

potion shops are the bandaid fix to the bandaid fix that are blood orbs

golden sonnet
cobalt pewter
#

oh my zany idea flies by

#

had a problem with my phone earlier

swift wharf
#

exactly

#

it's that easy guys

crude geode
#

Just don’t play calamity

swift wharf
#

me putting two bandaids on my severed leg

#

(it's that easy)

golden sonnet
swift wharf
#

cal potion shops are inferior to alch npcs anyway

cobalt pewter
swift wharf
#

since it's spreadout through a lot of npcs instead of only one that sells p much all potions

#

my solution is cap the buff slots to 5

#

😈

golden tulip
#

im pretty sure testing is done without potions no?

cobalt pewter
#

no it does iirc

bright crag
#

You can disable each individual NPC in AlchemistNPC (both regular and lite) afaik
Considering the buff potions are sold only by the Brewer, you can disable all others

swift wharf
#

or cap just the potions

#

but still get other buffs

grim tusk
cobalt pewter
#

actually I haven't verified lately

#

they might've removed potions from balancing but I stopped paying a supreme amount of attention to cal stuff

grim tusk
#

44 on 1.4.4

swift wharf
#

i know

#

i am aware of that

#

ez fix to potion stacking

small timber
#

still waiting for the blood orb inflation so that people must do blood moon fishing to get any reasonable amount of blood orb for potion crafting

at least they have to do something that mildly resembling fishing

(that and make death mode actually increase blood moon enemy stat instead of multiplying their spawn rate which just make farming blood orb even easier as long as you didnt start the world 3 minute ago)

crude geode
#

Mmmm stat bloat

small timber
#

like if a single ironskin potion cause 100 blood orb and blood moon fishing drop 500+

swift wharf
#

event stat bloat ............

cobalt pewter
#

anyways remove potions from balancing (if they are right now) or make their recipe less of a pain

swift wharf
#

or just remove death mode and merge parts of it to revengeance

cobalt pewter
#

imagine using a single shark fin for a single potion

swift wharf
#

EZ

distant gyro
#

real and true

cobalt pewter
distant gyro
#

making the herb/fishing pot recipes yield 10x

swift wharf
#

remove all stat potions and just keep the funny ones

cobalt pewter
#

real

distant gyro
#

stink potion meta

crude geode
#

Stink potion best potion

swift wharf
#

increased weakness to sickness

cobalt pewter
#

love potion enjoyer

#

but fr gender change would be op

swift wharf
#

dog meta ong

#

or just make like

#

wrath give 1% damage so it gets cucked by rounding

crude geode
#

Watch balance nerds still complain about it

distant gyro
#

make wrath give -10% damage

swift wharf
#

watch me user has been blocked

distant gyro
#

outright just shits your stats

swift wharf
#

remove alcohols and give potions downsides

#

😈

crude geode
#

Based

#

bc I know this is a stepping stone to killing cirrus

swift wharf
#

I WAS THINKING OF THE SAME

#

maliciously remove cirrus and any related items

distant gyro
#

cirrus is immortal she has plot armor

cobalt pewter
#

and boobs

drowsy plank
#

same thing

distant gyro
#

that is her plot armor

swift wharf
#

we already have a princess and a tavernkeeper................

#

we don't need another one

#

I thought that the update was about removing stuff already added by vanilla

cobalt pewter
#

then again Princess was new and no one cares about Tavernkeep

#

like Tavernkeep doesn't even sell drinks

distant gyro
#

town npcs when

cobalt pewter
#

just ooa garbage

drowsy plank
#

you take a sniper rifle and try to blast cirrus's head off and it just bounces off her chest like a looney tunes character

distant gyro
#

no one cares except for the 3 relevant ones

crude geode
distant gyro
#

also ale

#

(singular drink)

swift wharf
#

he does sell ale

drowsy plank
#

tavernkeep is the npc ever

cobalt pewter
#

what the fuck is a tavern with just a sinlge type of drink

golden sonnet
cobalt pewter
#

get outta here

drowsy plank
#

thank u dungeon defenders very cool

swift wharf
#

brother

#

there is also sake

#

sold by the travelling merchant

drowsy plank
#

ale 2

swift wharf
#

ale 2 yes

distant gyro
drowsy plank
#

now it is longer

cobalt pewter
#

ale 2

swift wharf
#

ale but japanese

#

:soypoint:

cobalt pewter
#

ale but weeb

crude geode
#

ale but island

drowsy plank
crude geode
#

I love how we made potions 2, they’re even more op now

swift wharf
#

too bad all the good solutions will never happen

crude geode
#

solutions, you mean like chemicals and shit?

swift wharf
#

i will dip your balls in sulphuric acid

drowsy plank
#

potions are like chemistry

swift wharf
drowsy plank
#

never gonna get over the fact fandom wiki just straight up has crack on it as an item

swift wharf
#

WHAT

small timber
#

I will be honest if they just make fishing rod progression less dogshit and make herbs grow slightly faster they can just delete every bandaid potion shops and blood orbs and just tell people to actually not be lazy for once

potions are not that hard to craft anyway between things like angler accessory being easier to get, accessing high power bait early (next patch angler quest) and things like space planetoid just give you 200 planter box + herb bag to start your entire herb farm 20 minutes into the game

people just complain about potions alot because it is boring not because it is hard; all of the main thing that make fishing hard in vanilla is largely nullified with a lot of the changes above, people just have to actually work for it instead of complaining as soon as they have to farm for 2 minutes

like just move the supreme tackle box to pre-HM (why is the mod stopping people from fishing efficiently until HM anyway when they already have to grind for the parts), make fishing rod progression smoother in terms of how many rod they give, eg: golden fishing rod considered as top of preHM, but say move Navy Fishing Rod to HM Sunken Sea (if it still exist) with say 2 rods; then some kind of Aquatic Scourge rod that have 3, Perennial 4.... and scale it up constantly so if (you want to) you can easily keep getting better rods;

this is currently the biggest problem because you are stucked with 1 rod all the way to post-Plantera (2) and for it to matter it is post-Golem (3-5 random)

if they want to even further overdo the "make potion easier to craft" they can even make alchemist table like 50-66% to not consume material or make potions crafting yield more than 1 craft

#

preHM maybe still will be abit "hard" because you lack the mobility to travel quickly but if I remember correctly preHM is not balanced around potion anyway, at least they dont deal enough damage or tanky enough to warrant it, outside of Wall of Flesh I never fealt pressure to get potions in pre-HM (unless I just want to nuke the bosses)

even for HM combination potions are getting removed which was previously the hardest thing to craft anyway so you dont even have to farm a lot of stuffs

and ultimate solution for people who still are not willing to craft them: just install alchemist npc

crude geode
#

If cal players don’t have 500 stimulants and effects on screen it bores them

grim tusk
#

If only players didnt want stuff on a silver platter

strange oracle
grim tusk
#

@lyric depot not funny

atomic shell
#

I love suggestion channel

grim tusk
#

And no joke suggs allowed

frosty trellis
blazing kettle
#

cal fans try to read the suggestion rules (impossible)

safe crypt
#

Top 10 suggestion of all time

blazing kettle
#

werewuflrum takes the no.2 spot for sugg of all time

drowsy plank
grim tusk
drowsy plank
#

what about sdomfg or whatever the hell it was

#

cant forget that

#

<><><><>

distant gyro
#

number one suggestion is a tough choice

#

but it's probably Calamity GOD

#

SDOMG takes a solid second

blazing kettle
#

wait wait calamitygod was a suggestion????

#

i thought it was a meme that btanched off of THE LORDE

distant gyro
#

the one time where emotes other than suggestion emotes were used HDfailure

vagrant spindle
#

can we hang this in a museum

swift wharf
#

adir

fervent orbit
#

ok but can we improve the teleportation mechanic of the chaos elemental

blazing kettle
#

what was sdomg

small timber
drowsy plank
small timber
drowsy plank
#

fair enough

crude geode
#

I feel like using the word mandatory is a bit of a stretch tbfh

#

extremely encouraged? yes.

#

mandatory? no

small timber
#

I did elaborate it

#

is it intended? yes because stuffs are balanced with potion
does that mean if you dont have it you cant progress? no

hollow shell
#

This is a Puss In Boots reference I think, right?

crude geode
#

yes.

hollow shell
#

byeah you'd need to talk to @fossil torrent, the donor

fossil torrent
#

:kekwait:

hollow shell
fossil torrent
#

man idk i haven't watched that movie

#

i think it's fine as is

hollow shell
#

Fair enough
Probably wouldn't change the tooltip to a reference you don't understand, eh?

fossil torrent
#

ya

hollow shell
#

@ashen warren

frail mantle
#

yea

fervent orbit
#

leon in suggestions discussion??? real?

fossil torrent
#

literally 5 years ago but still

frail mantle
fervent orbit
#

thats uhm

#

very op

#

imagine starting every boss with full adren + rage

glass arch
#

its mainly the adren thing

#

although both of these you can farm

fervent orbit
glass arch
#

granted the deerclops cheese is a bit funky

#

but yeah this is kinda just a more easily accessible version of deerclops + darkened heart

fossil finch
#

it could just reset on boss spawn

#

xd

glass arch
#

adren resetting on boss spawn would be a great fix to deerclops cheese

#

and this if it were implemented

golden tulip
#

how would that be a great fix

#

you can still just kill him with the little amount of health he has left

glass arch
#

what

golden tulip
#

how is adrenaline resetting a "great fix" to deerclopse cheese

glass arch
#

so you cant use him to farm adrenaline

#

or if you can itll be a lot harder

golden tulip
#

is that what you mean with deerclopse cheese

#

who does that

glass arch
#

idk im not everyone

fervent orbit
#

people who want funni quick kills

drowsy plank
#

i have

#

a random hunch

#

that his rev+ AI will probably just remove that

#

lmao

#

but yeah, as long as this resets and is disabled during any mildly challenging boss encounter

#

i think it'd be fine

half imp
#

is he getting rev+?

drowsy plank
#

pretty sure

half imp
#

it'd be awesome for Betsy to get rev+

drowsy plank
#

i mean deerclops is in boss rush

#

betsy is not

half imp
#

that's an easy fix

#

(but I get why Betsy isn't)

drowsy plank
#

i do agree it would be nice for her to get something but OOA really do be like

#

just give her rev+ AI in your sentry mod doze godoftroll

half imp
#

rev+ could totally just rework ooa

half imp
#

lol

drowsy plank
#

lul that's why the trollgod, but still

#

i dont think cal is interested in reworking OOA but it could certainly be interesting

half imp
#

ooa could be so much more

#

some mod somewhere needs to make OOA a subworld event with a fixed arena to make it more interesting tbh

glass arch
#

nah just make the event trigger open DD2

half imp
#

dd1

#

once you finish that then it opens dd2

#

just to be thorough

drowsy plank
#

i unironically thing getting a loot bag for opening dd2 and playing a level would probably still be a better implementation than current OOA

glass arch
#

i should get dd2 someday

#

but that probably means i need a better pc

half imp
#

probably but since it's free wouldn't be hard to check

glass arch
#

no because i have a mac

#

and dd2 is windows exclusive

half imp
#

oh

#

L

graceful cove
#

We have Terrablade and Hydrothermic aromor and we want to defeat Astrum Aureus/ The plaguebringer Goliath ( We already did Plantera and Leviathan and Anahit) any tips?

#

Cause we struggle a little bit

half imp
#

wrong chat

glass arch
graceful cove
#

Oh yeah sorry

grim tusk
#

Im unsure about latest suggestion but even if it were to SOMEHOW pass it will get denied with vehemence

swift wharf
#

dummy testing 😭😭😭😭😭😭😭

grim tusk
#
  • Summon a Super Dummy
  • Get it to fill rage and adrenaline up
  • Summon boss
  • Use rippers to blow the boss the fuck up
half imp
#

I mean

fair ledge
#

Thinking of making some sort of suggestion about stopping the DoG from flying away for like 15 seconds randomly during phase 1, think it would be worth it?

half imp
#

boss spawn could reset adrage

grim tusk
#

Then you gut Dark Heart

half imp
half imp
#

bc rage you can already do with dark heart/statues

grim tusk
#

Then that makes Dark Heart worthless

#

Wait statues work?

half imp
#

Yes

grim tusk
#

That sounds like a bug

half imp
#

or make it not reset rage only with dark heart on

grim tusk
#

But im unsure

fair ledge
swift wharf
#

as it'd be nice to (somewhat) reliably test your Rage and Adrenaline DPS

#

dummies

half imp
#

so true

grim tusk
#

Dummies will never be reliable for DPS testing

#

They have 0 defensive stats and a deceptively tiny hitbox

swift wharf
#

just don't get hit by the testing boss

grim tusk
#

Heck Super Dummies having a slightly bigger hitbox than regular ones doesnt help much

fervent orbit
#

karasawa with superball on dummy vs yharon is large

swift wharf
#

dragon pow on dummies trollage

grim tusk
#

Any AoE on dummies godoftroll

#

(Remember the True Biome Blade sugg)

fervent orbit
#

no i dont

#

i have dementia

glass arch
#

the one to buff the biome blade line because of dummy testing?

grim tusk
#

Ye

half imp
#

yeah it was nerf

glass arch
#

bruh 💀

fervent orbit
#

it was need

half imp
#

They said they got 20k damage

#

with BBB

glass arch
#

oh yeah i remember that

grim tusk
#

And iirc it was the hardest and riskiest one to hit being the astral one

fervent orbit
#

let me guess? desert?

fair ledge
#

Did they by any chance spawn like 20 dummies on one tile

glass arch
#

that was hilarious

half imp
#

a suggestion of all time

fervent orbit
grim tusk
#

Yea sure it has the potential to blow Moon Lord the fuck up

#

But like how will you do it

fervent orbit
#

its also got the potential to kill you

half imp
#

it doesn't really have potential to blow up moon lord tbh

#

even with godmode it wasn't great

#

Iirc

glass arch
#

it has the potential to squash him flat

grim tusk
#

I remember one of the beta versions, complete comedy

#

ML core literally 2 shot

half imp
#

bruh

fervent orbit
#

i dont think the astral even works on platforms

half imp
#

it doesn't

grim tusk
half imp
#

it's pretty bad

#

sadly

fervent orbit
#

i dont think anyones gonna make a solid flat ground arena for tbb on ml

half imp
#

then again so are most of the TBB attunements

fervent orbit
#

(let alone use that for galaxia on yharon)

glass arch
#

truly a weapon of all time

half imp
#

the galaxia one is in ways worse bc it doesn't have lingering damage

grim tusk
#

It has very heavy burst

half imp
#

it is one homing projectile for each column

grim tusk
#

Great on a Yharon arena with solid walls

fervent orbit
#

column? it makes columns? i thought it just gives out like

#

6 sparks

half imp
#

for where each astral column was

#

there's like 10-12 sparks iirc

grim tusk
#

It used to be far better when Yharon took damage during bullet hells

#

Since those were free full charge hit

frosty trellis
#

(Other than keeping it and statue mobs yeah)

small timber
#

There is 0 point in testing specifically adrenaline on super dummy (other than to get funni big numbers which is not testing dps) which I think is the main thing that makes this suggesion invalid

#

You take your dps number and multiply it with a calculator, thats it, because super dummy have 0 defense and DR

#

All this suggestion does is just bound to be abused, resetting adrenaline is just a bandaid and even if it reset you can still do things like activate it before you summon the boss (by which you have to get another check to cancel the adrenaline buff)

fair ledge
glass arch
#

no

fossil finch
#

probably not worthy to flesh out because fabsol tm bosschanges tm

#

this same issue has been fixed like over 5 times now too

#

its getting kind of silly

fair ledge
#

Ah well, hopefully the issue disappears magically someday

amber lodge
#

@ashen warren bro pls

#

make that suggestion better so it doesn't get deleted

#

i really want it in the game so pls

#

FUCK

#

sad

#

sad day now

bright crag
#

Honestly I agree with that penultimate one

#

Unfortunately, not a valid suggestion

alpine dawn
#

why not have it just

#

cancel your adrenaline when a boss is summoned

small timber
#

what does "super dummy giving adrenaline" achieve other than big funni numbers?

alpine dawn
#

it doesn't need to be some grand scale change

#

it's just a simple way to test out rage and adrenaline

small timber
#

because it is not even useful for DPS testing because you can take your DPS number and multiply it on a calculator, chances are it is exactly the amount you get

alpine dawn
#

especially with accessories that give special effects when they proc (very little, but still)

worldly basalt
small timber
#

this is exactly what stacking adrenaline and rage does: you take the DPS number you get on a (normal) super dummy and multiply it by 2.8x, chances are it will be very close to what you get by actually having the two buffs

#

their is nothing else that complicates it because super dummy have 0 defense and DR, and adrenaline/rage is multiplicative

#

for it to be actually have useful results you will have to use it on bosses, which as the suggestion stated is to be excluded (as in specifically to avoid having to use it on bosses), so it just do nothing basically

frosty trellis
#

We don't need more abusable ways to generate adren

small timber
#

also I just realise

#

is it 100% sure if adrenaline is actually a 2.45x damage boost?

#

because I just realise it might be a 3.5x which is why it is so busted

frosty trellis
#

2.45x would mean it's a 145%x to your damage

#

So it's 3.45x

#

Bc that's how that works lol

#

200% damage increase is 3x DMG so yeah

small timber
#

ok ya I forgot to add the 1

frosty trellis
#

(But yeah just use Deerclops summoning to test adren if you are starving for that)

small timber
#

ok yeah after retesting it, it 100% is just take your DPS and multiply it by 3.8x

#

there is no variance, it account for on-hit effect and so on because adrenaline is one of the few thing that just affects everything

frosty trellis
#

God damn

#

It's 3.8x and not 3.45x

#

Which is

#

Wild

small timber
frosty trellis
#

Ah

#

Then yeah that makes sense

#

That adds up perfectly

small timber
#

but yeah which is exactly why I keep mentioning that testing adrenaline and rage on super dummy is completely pointless, if you want actual useful information you have to use it on bosses (which the suggestion don't want to so)

frosty trellis
#

Yeah

small timber
#

because on bosses you actually have DR, defense and even piercing/weapon resistance or weapon accuracy/boss movement affecting it, instead of just a multiplier with nothing else

frosty trellis
#

And if shit was tested based off of super dummies then Gsob would need a 3x damage buff HDfailure

small timber
#

and also mantis claw will be considered one of the best weapon in the game

cobalt pewter
#

if you really wanna test adren and rage, mess with them yourself

#

don't think cal really needs to facilitate testing tools for public use in the main mod

#

the foundation of the argument is flawed and it should've been flagged

#

@alpine dawn

alpine dawn
bright crag
#

I mean, the most reliable way to test ripper DPS on bosses is... fighting a boss

#

And making Super Dummies charge Adrenaline and Rage would also make them very easy to abuse

alpine dawn
#

k

grim tusk
#

@sweet mural Specific Item Suggestion
(Not allowed)

blazing kettle
#

the cannon and bunny cannon alread exist too

cobalt pewter
#

lo

ornate kestrel
austere cargo
#

That debuff damage suggestion sounds like how Providence used to have anti-healing stars

#

which was actually a pretty cool and unique mechanic for the fight even if I constantly got wrecked by them

fervent orbit
#

i love how this is like the

#

wat 6th time

#

someone made that comparison

fossil finch
#

this ripper situation would not exist if we removed them truly food for thought

austere cargo
#

why were those removed anyways?

fervent orbit
#

because it wasnt fun

austere cargo
#

I suppose fun is subjective

fossil finch
#

i remember it

#

r/calamity had spent a week malding about provi

distant gyro
#

so called unfair or something

austere cargo
#

I like bosses having unique challenges that hose some gameplay styles

#

such as my overreliance on defense and damage reduction

bright crag
#

It was pretty punishing if you weren't good at bhs
Though the gimmick was cool and unique... it will be missed

austere cargo
#

like, I wouldn't want it to show up any more than it did, but having it in just that one place really worked for me

small timber
#

I will be honest the "ignore defense and DR" part is not even a problem

#

the main problem is it give you no iframe so you can get hit by 3-4 in 1 second

austere cargo
#

was that inherent to the "anti-healing" mechanic?

#

that under the hood they're just hearts that happen to give negative health, and there's no iframes for hearts

fossil finch
#

yes

austere cargo
#

seems like it could be solved by reducing the density of projectiles or increasing the fraction of green stars

fervent orbit
#

or yknow

#

not

austere cargo
#

rather than pitching the whole mechanic

fossil finch
#

you could also just artificially give them iframes

#

xd

#

eitherway idc about the mechanic

fervent orbit
fossil finch
#

it wasnt anything very interesting{

#

that wasnt really a problem tho

austere cargo
#

It seems I found it more interesting than you did

#

which is fine

cobalt pewter
small timber
#

@dawn trellis vulture is a desert enemy

#

you dont exactly have "lens" as "demon eye lens" doesnt it

or like "soul of fright" as "soul of skeletron prime"

drowsy plank
#

why

cobalt pewter
#

non-problem suggs let's

drowsy plank
#

vulture are from desert
feathers are from vultures
desert feather

small timber
#

desert hint the location you can get it from, feather give you a pretty good hint that it is from a bird

drowsy plank
#

also vulture feathers wouldn't make any sense for most of the recipes they're in

small timber
#

in fact vulture feather is more confusing because you dont know where you can encounter vulture with how messy some of the biomes can be

drowsy plank
#

^

small timber
#

like "skeleton" is an underground normal spawn and "armored bone" etc is dungeon

sweet mural
#

so what kind of suggestions am I allowed to make?

worldly basalt
#

anything that isn't listed in the "Don'ts" i think

#

here

glass arch
#

so no specific item suggestions, no specific boss suggestions, no major overhauls of an entire class etc

sweet mural
#

yeah I mean it seems like most things are just off limits

fervent orbit
#

i mean

#

no

sweet mural
#

I am going to be honest it would be easier to make a list of what is allowed.

small timber
fervent orbit
#

alot is allowed

sweet mural
#

since so much isn't.

glass arch
#

just because a lot is disallowed doesnt mean that theres very little that is allowed

fervent orbit
#

just no overly specific items, no bosses and no major overhauls

sweet mural
glass arch
#

no

#

that is incorrect

worldly basalt
#

a lot isn't allowed, but there's also a lot more possible suggestions than there are banned

fervent orbit
#

no

worldly basalt
#

i'm pretty sure rebalances are in the don'ts lmao

glass arch
#

if the only thing that was allowed is rebalancing then we wouldnt have the dedicated #1042197406776827914 thread

small timber
#

The most major, common thing that people want to suggest but disallowed is "add this specific item with the exact function and idea I think of"

As long as you avoid that a lot actually can be suggested

#

You are allowed to suggest item as long as you give good reasoning, you just cant be specific to the point where "you must do exactly what I suggest"

sweet mural
#

I mean i see someone asking for a dedicated crafting station that acts like a demon altar. but when I suggested more siege weapons everyone told me it was not allowed.

glass arch
#

yes

small timber
#

You didnt give good reasoning as to why we need siege weapon

fervent orbit
#

you can suggest an item for lets say start a party, but dont make it too apecific

#

like the way to obtain and cost and go super in detail

#

its a suggestion, not a creation

small timber
#

Why will we use siege weapon when we can just use anything else, its usage is extremely limited for how much work they need to put into it

#

Just remember every item added have to be created by someone, code, sprite etc

If the item is just "useful for only very very niche purpose and useless everywhere else" why should they bother

glass arch
#

if i suggest "Add more stationary weapons/traps" it can go through as long as i have good reasoning and most importantly am not specific with the items that i want

small timber
#

The only thing I can think of is to give a "base defense flavour" and that is not a good enough reason

glass arch
#

base defense has been specifically stated to not be coming to terraria iirc

sweet mural
#

i mean my main reason for adding more siege weapons was a an extra source of optional damage and a decoration option. the cannon becomes useless almost immediately so having some upgrades to it would fit nicely with the added difficulty, bosses and armor and even if you don't want that personally they would be nice aesthetic additions as well.

fervent orbit
#

here let me give you a suggestion

#

a sentry

small timber
fervent orbit
#

just playing summoner gives you automatic base defense

small timber
#

You dont need optional damage option when you already have likez excessive amount of damage option elsewhere

worldly basalt
fervent orbit
small timber
glass arch
#

the problem with siege weapons is because for the most part they're gonna be used as decoration, so why would you add the attack functionality when very few people actually use it to attack

sweet mural
glass arch
#

idk the devs thought it would be cool

#

thing is this isnt the base game

small timber
#

Vanilla devs and calamity are different

glass arch
#

vanilla can add pretty much whatever they want and cal has the ability to not add similar things

small timber
#

Vanilla can add an armor where "you deal double damage but die instantly from anyhit" and no one can stop them

#

It is just the power vanilla dev have

sweet mural
#

then i guess adding sentries would be my suggestion, with some heavy sentry and trap options that only target bosses.

half imp
#

why only target bosses

small timber
#

Yeah seems like abit unnecessary

fervent orbit
small timber
#

Does summoner targeting works on sentry? Right click or whip

sweet mural
# half imp why only target bosses

for the heavy ones specifically, mainly because shooting a trebuchet at a single zombie seems a bit excessive. and I assume they might need reloading after a bit.

glass arch
#

only targeting bosses is unnecessary
if it dealt extra damage to bosses however

glass arch
#

and NO i do not recommend trying to get more weapons like coldheart/RE guns

fervent orbit
#

instant denial

sweet mural
#

yeah i was thinking ballista, catapult and trebuchet as mid tier options going up, but maybe bigger tech guns and turrets by the time you get to moonlord and beyond.

fervent orbit
#

no im saying

#

a ballista alr exists

sweet mural
#

where? i was looking through the optins and I don't see one.

glass arch
#

OOA

#

ballista staff, cane, and rod

fervent orbit
#

ballista rod/staf/cane i think

glass arch
#

not necessarily in that order

half imp
#

rod/cane/staff is the tier order

sweet mural
#

are those permanent?

fervent orbit
#

doze would know the order

glass arch
fervent orbit
#

(which is next update)

small timber
#

tldr this is allowed:

"Add more sentries to pre-Hardmode"
Reason: little options available, only limited to OOA... or whatever

People will argue against it but at least it is allowed if your reasoning is sound

this is disallowed:

"Add new sentries that are like siege weapon, such as catapult, ballista..."
Reason: there are no "heavy" sentry or siege weapons

#

your reasoning should be based on what is lacking and need improvement not what you want just because you want it

sweet mural
#

because I want to place these things down to keep my NPC's safe as well as to look cool on top of my builds.

glass arch
small timber
#

if you want to be specific you have to have a good reason as to why it should be the case

fervent orbit
#

when was this (i dont go on spoiler talk btw)

glass arch
#

i dont remember but like 3 different people confirmed it in cst

fervent orbit
#

huh

#

i should go in there more often

small timber
# sweet mural because I want to place these things down to keep my NPC's safe as well as to lo...

in what situation do you need to keep your NPC safe when you can even build a flying castle? or the fact that enemy NPC just dont spawn if you escape your castle (and fighting in the confined space of your buildings are clunky anyway); and they probably dont do much against enemies that can move through wall anyway

and look cool is not a reasoning, too much random stuff can use that exact reasoning

fervent orbit
#

but keeping track with 3 channels is alr hard i dont want a 4th

sweet mural
#

i get that. i am not saying it has to just be for these reasons. i would flesh it out more in discussion to make it fit but I wanted to suggest it to get a discussion on how to make them fit so everyone can be happy with a cool new defence option and a nice new decorative piece in one. just kind of disheartening that instead of talking about it people just flag it and say it isn't allowed or doesn't belong outright, but now I hear it could work if i tweak the suggestion a bit. this is the kind of discussion that would have been nice when i posted it instead of what I got.

#

adding more sentry option due to a lack of sentry option in the early game, adding extra base defence options, and as a bonus extra decorative options. is that a good enough reason to make the suggestion?

small timber
#

I think "base defense" option can be a bit lacking because of how it currently works

#

but you can probably post it and let the mods see if it is good enough

just remember to avoid directly quoting "they should add exactly siege weapon like ballista/catapult" in the title and instead suggest it as some example of how they can do the suggestion

sweet mural
#

i mean is it possible to make them stay in one spot permanently?

fervent orbit
#

you can just ask for sentry length to be long enough to just not need to replace em often

small timber
#

proper siege weapon yes, sentry no; but yeah it is hard to suggest siege weapon because of how "base defense" work

#

enemy dont spawn in your home because of "town" mechanic, only critters spawn

glass arch
small timber
#

the only time enemies spawn is during an event (including blood moon/solar eclipse etc) but those events have wall piercing enemy anyway so you cant exactly defend them with siege weapons

fervent orbit
#

oh u apr said it

small timber
#

and the best base defense is literally just teleport elsewhere because it completely stop enemies from spawning at your home

fervent orbit
#

fuck im so slow on mobile

#

also umm base defense? more like a lava moat

#

also i dont see why u need any other traps other than the lihzahrd ones

#

iirc theyre the strongest traps

small timber
#

I think if you want to move back to siege weapon you can use reasons like:
"siege weapons are an underutilized concept that can use more work";
"to (partially) overcome stat bloat from higher difficulty by adding optional but viable damage option without breaking progression or balance (master mode balance I know)" because currently you either get demolished by events or you demolish them with no second thought, no strategy involved
then finally you put "decorative options" there

#

does this mean if you use these exact reasoning the siege weapon suggestion will automatically get accepted? no, moderators will still see if it is acceptable

but I just think some of these are stronger reasoning (and you definitely can still improve a lot on these)

but yeah the main problem with siege weapon as a suggestion is just in terraria "base defense" dont exist, you can cheese 90% of enemy by building a single block in front of your door in a shoebox house, and only wall piercing enemy are a threat; thus even if you cant kill them quickly enough most enemy also can never touch you

sweet mural
drowsy plank
#

why not just

#

ask for placable draedon turrets

#

weren't those already planned to be a thing at some point anyway like

#

boom there u go

sweet mural
# drowsy plank boom there u go

that's not a bad idea I am just hoping for more variety. I will be fine with that but I am hoping for more options like catapults and ballista, maybe some big laser cannons and so on. im not thinking like tons of new things but maybe like 10 new sentry like objects that you place instead of summon so they don't despawn. you can have them defending yoru base so you don't have to fight off things if you want to build your castle on the ground. saying that you have to build your castle in the sky to keep your NPC's safe just limits your options. Personally I would like to be able to build a city on ground and take on the extra challenge but having some options to help you overcome that with dedication and hard work would be ideal. and having the option to have an extra source of damage against the stronger bosses is another great option. not that these would be free. you have to pu tin the work, put in the resources. mostly it's to fill out a part of the game that isn't expanded on with sentry options, adds a bit of base defence options and extra help during a boss fight if you choose to set them up, and has the added bonus of being aesthetic and cool.

drowsy plank
#

i aint reading all that

#

happy for u tho
or sorry that happened

#

fr just

#

make ur own mod dude

glass arch
#

yeah with this scale it would probably be easier to just make it yourself

drowsy plank
sweet mural
drowsy plank
#

better get some advil and go open stackoverflow then

sweet mural
#

I hope that request I just made is acceptable.

worldly basalt
#

like the forest and desert etc solutions added in 1.4.4

half imp
#

yeah

#

sulphur solution would be great

worldly basalt
#

brimstone and sunken sea would probably also be included

half imp
#

eh

#

i don't see those working as well

#

would'nt be bad but sulphur is the one i'd want 100%

grave zincBOT
#

@sudden knot - Your suggestion has received an updated status!

[Prevent the Astral Infection from spawning within Unique Biomes]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@supple hare - Your suggestion has received an updated status!

[Draedon lab furniture changes]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@half imp - Your suggestion has received an updated status!

[Give Elysian Tracers, Celestial Tracers, and Shield of the Ocean equip sprites]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

sigh

#

@versed lintel no sis

versed lintel
#

Alr

small timber
#

you do not really upgrade ammos every single tier, things like polterghast do not have ammo upgrade for example

#

same with accessory, and you upgraded at DoG tier

versed lintel
#

Yeah, I thought it would make sense because Yharon is a big boss

small timber
#

currently the DOG bullets/arrows are plentiful and powerful enough

#

yharon dont exactly also upgrade your entire arsenal of accessory despite it being a "big boss" doesnt it

versed lintel
#

I guess so..

small timber
#

nor do providence in that sense, in post-ML the only big upgrade is DoG

#

and also god slayer slug already basically have some of the best property possible for a bullet in the game, it is definitely not "weak"
infinite piercing and basically double your damage

versed lintel
#

Ok thank you for giving feedback

small timber
#

(and yes the suggestion is very specific, as in the reasoning given)

versed lintel
#

Yeah

#

I should have made it more clear that it was my rough idea of what it should do because I just tend to think of all of it at

small timber
#

"auric ammo" is not even really a out of the way idea, just yeah you put it too much specificity into the suggestion

#

(and it kinda is completely unnecessary because vanquisher arrow and god slayer slug is already way too strong, let alone having to balance every ranger weapon after a new ammo is added)

#

and yes ammo can make or break a weapon instantly, for example alluvion with luminite arrow is scal and exo viable just because the ammo is so good when paired with the weapon

versed lintel
#

I didn't even think about having to rebalance weapons

#

That's why I'm not a game dev I guess

small timber
#

probably should have considered it yeah, considering if it gets "+30 more damage from slug" it is more than double damage

versed lintel
#

No I mean 30 damage so it's just a bit stronger than the slug

#

So a jump from 28 to 30

small timber
#

ok that is a lot more reasonable, but yeah, overall the suggestion is way too specific

versed lintel
#

Thanks

versed cape
#

@versed lintel I disagree with auric bullets being based on piercing

versed lintel
#

Ok

versed cape
#

its helpful for neither exos nor scal

versed lintel
#

Ok, isn't there still gonna be more content past them two? And you're still gonna fight non bosses

#

Also we've already discussed it's not a good suggestion

versed cape
#

its not a good suggestion solely because of SIS

versed lintel
#

Sis?

versed cape
#

id actually like that bullet a lot

versed lintel
#

What is SIS

small timber
#

and yes the reasoning based on "piercing" will be lacking because god slayer slug does exactly that already, pretty well too

versed lintel
#

Ahh

#

The suggestion was mostly based on ricocheting to another enemy, but yeah I did make it too specific

#

I simplified the suggestion quite a lot

small timber
#

now it is lacking reasoning as to why it should exist

like I said, god slayer slug currently do the job for the bosses you will encounter (especially exo mechs) very well

#

we currently dont need an ammo upgrade just for the sake of having an upgrade

swift wharf
#

it's still a sis

#

and has no reasoning

#

other than "It'd be cool"

#

can we stop getting mid suggestions

versed lintel
#

Ok damn, you didn't have to insult my idea like that 🤣

versed cape
#

I tried to do terrences suggestion but better

versed lintel
#

Hey thanks, I appreciate it

celest tundra
#

👍

fossil finch
#

we should add 22 hornet bullet

drowsy plank
#

recreate the devcident

pulsar marlin
south flint
drowsy plank
rotund tree
#

Meanwhile the config that already disables the shadow potion visuals

drowsy plank
#

@ashen warren

drowsy plank
#

lul

ashen warren
#

lemme check

#

yep

#

im just stupid

#

imma go cry myself to sleep

drowsy plank
#

now we aren't just getting suggs for things that already passed like the health bars, we be getting suggs for things already in the game

drowsy plank
ashen warren
#

i should prolly do that

drowsy plank
#

yeh

ashen warren
#

done

drowsy plank
#

👌

ashen warren
#

sorry about that

drowsy plank
#

it's fine lmao

#

at least you actually listened to feedback and removed it instead of just disappearing like most people do

ashen warren
#

k thanks, ill check before suggestion posting again

grim tusk
#

@sweet mural “it would be very cool” is not valid reasoning

#

And there has to be more reasoning as to why it would be practical

#

Cuz rn all I see is:
Very minor nitpick
It would be cool
Devs could add (specific stuff)

hollow shell
#

s'not that bad but could be better, yes

small timber
#

doesnt sulphurous sea have a check for world position too? so it will do nothing other than decorative purpose

#

or to turn your ocean side into a 2nd sulphurous sea for some reason

grim tusk
drowsy plank
#

once 1.4.4 rolls around at least you'll have the precedent that every other biome has a solution now

#

but rn it's kinda baseless

half imp
#

Where is the jungle solution

#

hmm

#

I need to spread mud

small timber
#

where is the dirt to mud solution
or the dirt to sand solution

so that I can turn my forest into desert easily

glass arch
#

something something 1.4.4

half imp
#

in 1.4.4

#

but not to mud

#

as well as to snow exists

glass arch
#

iirc luiafk has a dirt to mud solution

half imp
#

white, yellow, and brown solutions (terraria devs knew what they were doing)

drowsy plank
worldly basalt
#

super quick an easy, all you have to do is mine a giant chunk, craft the mud, then manually place it all back exactly how it was before!

half imp
#

oh thanks

drowsy plank
#

👍

worldly basalt
#

i dont usually find how it swings a problem since the homing on the scythes is so strong

errant bobcat
#

Yes when I used it my first playthru against skeletron it shredded him, and I just had to get within about 20 blocks for them to home

swift wharf
#

When the weapon requires skill to use

small timber
#

when the weapon is powerful but is balanced around a clunky turnaround limit, but people just want both power and control

hollow shell
small timber
#

if they want to make bladecrest oathsword free to aim they need to lower the damage of the weapon by like 25% minimum, because that weapon is currently largely balanced around the fact that it can be clunky to use (it is very very good despite that)

worldly basalt
#

clunky? i found it convenient

#

i didn't even have to use the mouse at all since it basically aimed itself

frosty trellis
#

Yeah

#

It's like

#

Slightly annoying on prefs mainly

#

But other than that it's a bit broken

#

It's cracked as all fuck on hive mind

swift wharf
cobalt pewter
#

I'm still preaching towards a massive broadsword exodus

#

spare some and make them based

errant bobcat
#

It did like 1/20 of skeletron health with one swing if all of them hit, yea it doesn’t need this it’s balanced around that and kinda more fun to use like this

cobalt pewter
#

completely banish the basic broadsword usestyle so that melee speed will no longer be a problem clueless

errant bobcat
#

Yea too many swords just feel so generic

#

There’s like 30 “sword that shoots strait flying projectile”

cobalt pewter
#

they can clearly make goodtm swords with ark and bb lines

errant bobcat
#

Yea

#

Those are cool, if high skill floor

#

Honestly, I have a skill issue, but I would still prefer it if all the weapons were harder to use but had more fun and/or better payoff

small timber
#

but what if we can have mutated enchanted sword no.1984

#

that will truly help melee class to stand out

errant bobcat
#

Oh but this time it is a slightly different color

#

Totally different

#

I’m still kinda sad they removed bloody edge and terra edge, they would have been cool to see as 1.4.4 revamps

cobalt pewter
#

hell even something as simple as giving the melee weapons an attack combo would make them stand out better

they won't completely have new effects each but they at least swing differently and all

errant bobcat
#

Just make them swing differently instead of standard broadsword swing every time

swift wharf
#

guys why can't my sword get legendary

floral yoke
#

Just posted a suggestion on Astral Ore, ultimately don't mind if they take the specific suggestions, but it'd be nice to see something to tie in with the new Ore looks

worldly basalt
#

there's a status message for it i think

north oracle
#

the status message only displays after the boss is dead tho, and there's nothing ingame to suggest you can't mine it before killing him

crude geode
#

Except for like. the fact you can’t mine it????

#

(Why is this that difficult, it happens multiple other times both in calamity AND vanilla)

floral yoke
#

Yeah this is for before it

worldly basalt
#

hellstone:
charred ore:
lihzahrd brick:

floral yoke
#

I mean people just assume you need a better pickaxe then

worldly basalt
#

figuring out that deus exists isnt particularly difficult

glass arch
#

in vanilla its not necessarily a boss locked ore its a pickaxe power locked ore

floral yoke
#

That is really the only reason I suggested it for Astral Ore specifically

#

Though I think there are more now that I remember it

half imp
#

yeah there should be an indication imo

#

that it's boss locked

floral yoke
#

Like Charred ore

glass arch
#

theres not any specifically boss locked ores other than astral

north oracle
#

it's the only ore you can't mine when you have enough pickaxe power

half imp
#

maybe a forcefield effect when tried to mined or something

swift wharf
#

make so being near it gives you astral schizophrenia that shows illusions of astrum deus

small timber
#

isnt astral ore one of the thing that have visual rework next patch?

#

or I misremembered

crude geode
floral yoke
#

Yeah, and I jumped on the opportunity for them to add onto it

swift wharf
#

future suggestion question mark

floral yoke
#

Ah, got changed, I forgot about that

golden sonnet
#

I just don't see how you could state it can't be mined in a non intrusive way. For most vanilla stuff you find out after you have access to it, there is not vanilla indication that the temple is unlocked by plantera, you find it out by killing plantera. There is no indication the moon lord is summoned by killing the cultist, you find out by doing it. etc.

hollow shell
#

"With the upcoming"- ⚠️

swift wharf
#

future suggestion period

floral yoke
#

I suppose that's true, but you do have the key for the temple door

small timber
#

I think ideal is make astral ore mineable at aureus instead of deus and find some way to lock the crafts behind deus (with few exception left to be post-aureus)

#

but yeah there is really not much way to make it super intuitive with how it currently is

crude geode
#

The better idea is to rework the whole damn ore

#

Because it’s kinda generic and cringe

#

(Remind anyone of perennial)

grim tusk
#

Future content suggestion @floral yoke

floral yoke
#

Oh

grim tusk
#

Wait until the update and you may repost it

floral yoke
#

Fair enough

half imp
#

just remove the part about the future update

#

tbh

#

then it would be fine for now

north oracle
#

leave it to devs to decide on future implementation

floral yoke
#

Well the problem is that it is getting redesigned so

north oracle
#

have the suggestion as something for them to think aboutt in the redesign

#

just don't say that's part of the suggestion

floral yoke
#

Might be safer to just wait til the next update

north oracle
#

true

floral yoke
#

Technically it is in the rules against posting about content being worked on, just that I mis-interpreted it

#

Oh, and the idea was directly adding onto qualities of the redesign so again, best to suggest an add-on after the redesign becomes real

swift wharf
#

Not Viable

drowsy plank
#

lol lmao

hollow shell
#

HEH

#

It's even a yoyo suggestion

grim tusk
#

@unique marten read the pinned document (oh Rover and I were going at the same time lol)

hollow shell
#

Literally the example case

cobalt pewter
#

it starts with L

swift wharf
#

Suggestion Dos

cobalt pewter
#

or T?

hollow shell
#

from the Suggestion Don'ts doc

unique marten
#

whoops

#

forgot about that part lol

#

my bad 😊

hollow shell
#

👍

golden tulip
#

i dont remember why but apparently this is my note for rover

ripe owl
#

Based

bright crag
hollow ridge
#

Prolly needs more explanation

#

Also read the message at the top of that channel

hollow shell
#

I love accessories that just translate over the effects of their constituents without any change beyond stats

small timber
#

the amalgam suggestion no.N where I am trying to get the potion duration effect earlier into the game but failed everytime (though this time I am suggesting a different thing)

#

but yeah fire/elemental gauntlet, elemental quiver (even worse because it even loss the arrow damage), a lot are like that

especially after they simplified endgame accessories recipe which make them lose even more effect

swift wharf
#

It's funnier because amalgamated brain has 5 effects

hollow shell
#

Ozz and I had a very extensive and unique Amalgam rework idea but of course it just sat in a Trello and never went anywhere for like two years
Just like my Absorber/Ampoule/Sponge rework ideas
Just like, most things I proposed back then

small timber
#

all the soon™️ accessories rework ideas

drowsy plank
#

god

#

but yeah amalgam sure is one of the items of all time

#

a cool idea for amalgam would be to make the shade rain effect actually do something HDfailure

atomic shell
#

at least amalgam has a dodge now