#suggestions-discussion

1 messages · Page 102 of 1

drowsy plank
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hell, just put a wall up!

cobalt pewter
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yeah it is still signut drop to my knowledge

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what if

we nerf NR instead clueless

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make its hotkey function only work if it's chucked into an acc slot clueless

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clearly Spectral Veil is the problem here and not NR clueless

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(fuck)

drowsy plank
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id swap NR being in an accessory slot for removing the extra cooldown it has

crude geode
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can't wait for a donor item more problematic than NR

drowsy plank
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lmao

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does glorious end count?

crude geode
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what's a final dawn btw

cobalt pewter
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what IS final dawn

drowsy plank
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a mistake

atomic shell
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astral biome plopped down right next to dungeon

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I think they’re changing that in the next update but still

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you shouldn’t be limited in where you fight things because a couple of dinky cultists are sitting around

sinful violet
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I'd say that's a fair suggestion yeah

prime quest
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What about making fruits for the Suplhurous sea?

drowsy plank
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pretty sure that already passed and might even already be implemented

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idr

prime quest
sinful violet
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i believe that was going to be in sulph sea yeah

drowsy plank
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ok regardless there's no need to make a sugg since they already have it planned for implementation at least tho lmao

serene tendon
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@atomic shell Just make LC and cultists not spawn after killing ML.

atomic shell
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nuh uh

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that would lock off everything from lunatic cultist

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including stuff from other mods

serene tendon
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I know it's generally a good idea to keep content available at all points of progression, but the Cultists do more harm than good

serene tendon
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And thanks to enemies dropping pillar fragments and Exodium Clusters containing copious amounts of luminite, you never need to refight ML

sinful violet
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well if the LC summon item is still a thing then theoretically it's fine

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regardless of accessibility with other mods though, and even if you have alternate sources for pillar fragments, locking out that content isn't ideal

serene tendon
atomic shell
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why not make it an option

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which is literally what this does?

serene tendon
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A: 90% of people won't know about the spawnblocker unless it's shoved in their face. B: It feels too artificial, and a less complicated alternative already exists. There is statistically no reason you should ever need to fight LC again anyway

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Celestial Sigil exists for ML

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Deus drops fragments, not to mention what I said earlier

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And if you DO want to summon LC again for some reason, use the Eidolon Tablet lol.

sinful violet
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none of the spawn blocker items are that good tbf

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would be nice if it was integrated some other way

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because i agree about it being out of the way/artificial, but it seems like just letting it be an option would still be preferable

sinful violet
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that's

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kinda more out of the way and artificial

serene tendon
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And it's just as, if not less artificial imo

swift wharf
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config bloat

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💥

sinful violet
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Haven't bloated the GUI yet clueless

swift wharf
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must resist

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nhdghjgjhj

atomic shell
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I guarantee if it was a config people would say it’s dumb and unnecessary

swift wharf
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because it is

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just make the summon THE spawn blocker

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no need to add another item

atomic shell
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yeah but I also don’t want to go beat up eidolists

sinful violet
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TOO bad

atomic shell
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their drop is only really for non-linearity

atomic shell
swift wharf
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when the item isn't craftable

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😭😭😭

atomic shell
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become craftable NOW 😡😡

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I’d assume lore items for those bosses is coming in the upcoming lore rewrite?

fossil finch
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When the item is only for non linearity and not for general qol..,.

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All of them but deer

swift wharf
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deerclops calamity lore...

rotund tree
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lore items for Empress of Light and Queen Slime will be a thing in next update
Deerclops tho what

swift wharf
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where's betsy lore mr cal dev

atomic shell
glass arch
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deerclops will get no lore

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(crossover content)

rotund tree
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@dawn trellis you can remove your suggestion, as the lore items are already implemented for the next update

blazing kettle
drowsy plank
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there's literally no reason not to let you do this, keeps it on Eidolists for linearity break, but lets people who just need to grind the guy do so without needing to go the the Abyss for no reason

frosty trellis
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Then we just give Eidolists have Eidolon shards that can drop and that's how you craft it instead godoftroll

drowsy plank
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im killing you

sinful violet
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ill turn a blind eye

frosty trellis
drowsy plank
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so true

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frankly that is a fate worse than death, so you can live HDfailure

serene tendon
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OOA things (including Betsy) are minibosses

glass arch
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crossover content doesnt get lore

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and im pretty sure betsy is counted as a boss

glass arch
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@cedar grove why exactly does summoner need a weapon crafted with desert fossils?

cedar grove
crude geode
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Melee also doesn’t

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Unless you really count fossil pickaxe

cedar grove
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it should as well

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fossils are cool

glass arch
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a pickaxe isnt counted as a weapon

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its counted as a tool

small timber
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not all class have to get something in everything

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summoner dont exactly have pure bars summon (except for few, referring to prehardmode and hardmode ore)

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bone javelin is vanilla? so they are not changing it

grim tusk
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Yea only ranger gets stuff from fossil

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Rogue is also not thrower

glass arch
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mage has amber staff byah

cedar grove
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fair, thrower is rogue tho

crude geode
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It isn’t.

small timber
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thrower is not rogue

glass arch
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its not

small timber
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thrower is removed

cedar grove
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it is and should be

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lol

grim tusk
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@cedar grove you should elaborate as to why fossil should be rogue, reasoning is too vague (talks a lot but says barely anything)

glass arch
grim tusk
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Also stormjaw staff stuff should be its own suggestion (for it you actually have reasoning)

cedar grove
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discord communities are actually insanse

glass arch
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and since shades a dev im inclined to agree with him

small timber
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the tldr is: why does every class need to benefit from fossils

crude geode
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“Discord communities” aka actual developers of the mod

glass arch
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not every class needs a weapon from every material

small timber
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for other class they can always craft scarab bomb (which is a really good item), or they can just sift it for cash and ores

grim tusk
cedar grove
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game design paragraph blah

drowsy plank
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L, bad at explaining your points lmao

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also lmfao this literally breaks the rules

errant bobcat
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Me when there is throwing knives (ranger), wulfrum knives(rouge), shadowflame knives(melee), magic dagger(mage) All of which act almost if not exactly the same, but are each for different classes

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Also why is there bone javelins that are ranged, but then daybreak is melee

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They work the exact same

drowsy plank
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ask red

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wulfrum at least makes sense because rogue used be thrower, but he kind lost the whole idea for the class so now stuff is just kinda stitched together from what's left

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now wulfrum knives replace normal throwing knives

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in rogue's kit at least

drowsy plank
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@unique marten im pretty sure the plan is, once boss rush is actually being addressed, to tune the bosses so they're actually challenging and not just melt fests

unique marten
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hm

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makes sense but still

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just a tad bit annoying atm

drowsy plank
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ok

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doesnt really matter since i dont even think they're taking suggs on boss rush, similarly to how they just don't care to balance dev tier weapons atm either

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since they're just sort of visions of what's to be and they're still working on existing content atm

frosty trellis
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If they cared about BR balance, RPC would've been killed immediately

drowsy plank
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kinda like how the upgraded holiday events are annoying and weird, but since that whole thing is just gonna be replaced by distortion biome, it's kind of moot to sugg about it

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lmfao

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trueeeeee

frosty trellis
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They like
kinda care
In a sense of making sure something doesn't break everything in 2 or buff certain weapons so they aren't just horridly bad but yeah

unique marten
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i see

golden tulip
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i dont even think boss rush can be "fixed"

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your mobility at that point is just so insane that 90% of the bosses can be invalidated

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or just, your gear in general at that point

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the attacks of those bosses just arent a threat anymore trollage

bright crag
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BR just isn't the best test dummy, and the rules are really flexible
But there is some balance, and hopefully it will be done better

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Our methods are far from perfect, and we've been trying to think how to improve

bright crag
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Yeah, it's really hard to make it challenging when the player is so agile - but that's not the main problem

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A Boss Rush which you completely melt takes 10-25 minutes
Imagine how long it would take if each boss was an actual threat

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That's something to consider, and a big part of why Boss Rush is so hard to get right

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Hollow Knight's Pantheons, which inspired the Boss Rush, aren't afraid of taking forever
But I'm not sure that's the way to go given how people already complain about BR taking too long

golden tulip
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you could give it breaks

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like hk does

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checkpoints

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hk doesnt do checkpoints in pantheons but u could do that

bright crag
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Maybe

glass arch
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@frozen veldt lack of demon altars argument is kinda redundant because early hardmode rework

frozen veldt
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true but its annoying having to go across the world just to craft an item, theres not always one nearby

glass arch
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yeah that isnt the part im criticizing, apart from the lack of altars its good suggestion

half imp
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There is one that works as a demon altar

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draedon forge

glass arch
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to be fair

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there isnt much you're crafting post exos that needs a demon altar

frozen veldt
half imp
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yeah

frozen veldt
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demon altars are mostly used in phm, also alot of other mods have demon altar crafting stations like thorium and i think fargos has one too

drowsy plank
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simple

golden sonnet
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Magic storage has one, which is one of the most used mods

formal sphinx
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Alternatively they could make a demon altar guarantied to generate below spawn somewhere.

half imp
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nobody has said anything on my lance suggestion yet so I'll take that as a good sign that people don't disagree

fossil finch
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You're trying again?

formal sphinx
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I think it's neat. The only thing I've seen lances get used for is to One-shot Dungeon Guardian in vanilla.

half imp
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yeah exactly

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and cal removes that

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so like... why use them ever

swift wharf
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based lance suggestion

drowsy plank
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like you gotta look a bit but it's there

swift wharf
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it indeed does

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it spawns a ton of demon altars in a certain y level iirc

formal sphinx
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But it's rare to be able to see it while digging hell-o-vator.

drowsy plank
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0, in fact

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hm

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what if you added a "peak" like sword shrines have?

formal sphinx
drowsy plank
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99% of the time they do

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regardless

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i got an idea

serene tendon
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@frozen veldt Magic Storage adds a craftable one

formal sphinx
drowsy plank
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u arent the one making it armen is HDfailure

formal sphinx
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That's why I corrected myself.

drowsy plank
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lol

formal sphinx
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It's like, one out of 50 worlds you'll spot an altar while digging a hell-o-vator.

drowsy plank
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i dont mean directly underneath the spawn point, but pretty close if you spend some time looking, it aint that hard, but i get what u mean

formal sphinx
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I think that making a craftable/placeable altar alternative takes away from the feel of going somwhere specific to craft the ultimate pre-hardmode weapons.

golden sonnet
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I think it should be directly on top of spawn, so you just can't build anything there until Hardmode : )

formal sphinx
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Pfff

swift wharf
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you could just put a teleporter or a pylon near an altar

formal sphinx
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That's still post-skeletron for teleporters, and pylons still require you to find an altar that isn't in the world evil to place housing.

swift wharf
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i know

formal sphinx
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...What if Brimstone Crag were to have it's own altars?

swift wharf
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it's a solution for hardmdoe

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cuz adding a recipe for altars in prehm would be cringe

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also teleporters are post skeletron now?

formal sphinx
royal tapir
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1.4.4 change yeah

formal sphinx
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Fair

swift wharf
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So yeah just setup a teleporter lmao

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walking to an altar before skeletron will not kill you

fossil finch
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its not some special ritual place, say, its just

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hole in bad biome that will kill me

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like ive never felt it as some special deed i was doing, never in vanillla or modded

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its just "well i've got to arbitrarily got to that place with the closest altar now"

sinful violet
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should make it so that the placable altar is absolutely indestructible

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that'll show em

swift wharf
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true

glass arch
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i never really thought of going to the crimson or corruption as an special ritual place, i was mainly scared out of my mind because if i die ill have to go all the way back

fossil finch
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the funny starlight crystal from astral sorcery comes to mind, to start with the whole mod youre obligued to find one and youll eventually have to come back to it before you are able to make your own freely, but it doesnt feel like a slog and its actually treated importantly

swift wharf
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astral sorcery detected opinion rejected

fossil finch
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boot up a modpackj server i can run and show me the real magic tehen

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asshol

swift wharf
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tc:

fossil finch
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ok but still do it itd be funny i think

swift wharf
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ambiguous abbreviation xdd

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uhhhhh

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occultism

fossil finch
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anyways can you at least see the point i was making

blazing kettle
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isnt the profaned soul artifact sugg being implemented in the next update?

fossil finch
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(what is occultim

swift wharf
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i can see the point ya

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just make uhhhh crystal ball work like an altar like one of the qol mods idk i think its fargo that does that

formal sphinx
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I like the altar shrine idea.

fossil finch
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we still should do a mod pack smp eci

swift wharf
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never

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i have trauma

formal sphinx
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I'd say it could remove all other altars to make the shrine more special but that would remove an easy source of souls in hardmode. lol

drowsy plank
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true!! (even if i agree that it would be cooler)

blazing kettle
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just make a corruption/crimson planetoid clueless

fossil finch
drowsy plank
swift wharf
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i can literally never finsh a modded smp

drowsy plank
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ive finished 3

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=)

fossil finch
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i can literally never finish a minecraft world to begin with

formal sphinx
fossil finch
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but thats not the fun part

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if it was youd never have fun because of draconium

blazing kettle
swift wharf
drowsy plank
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lmao imagine if the altar like. upgraded after beatin evils2 so those bosses actually felt more significant ultimatesmug

fossil finch
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whats your secret to finishing things

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insane

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the altar is now level 2

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you can now attune yourself to something idk

drowsy plank
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i pester everyone into playing every day for a week straight and also being good at video games

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i havent done one in like 2 years bc of school tho HDfailure

fossil finch
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thatd convince me

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so sad i dont have a good pc to play actual gown up modpacks

formal sphinx
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My actual suggestion is comparatively quite small.

cobalt pewter
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....are evil altars really that bad?

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I can see demon altar because chasms suck (and they should be reworked)

but crimson altar is like piss easy even on day 1, just go to crimson clueless

small timber
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But imagine having to move 1 metre from your base

I think each boss should just drop 9999 of each of their materials that can be used to craft every single drop that they unlock

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That way we can stop wasting time on irrelevant content like farming so we can fight bosses

cobalt pewter
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the sugg really do be giving this vibe

drowsy plank
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it's because people complain about it

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altars already spawn near spawn anyway

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this is just to make it easier

cobalt pewter
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again, I only find this an issue with demon altars because their intended discovery spot is garbage compared to crimson altars

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but it's an inherent issue to corruption chasms

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so like

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lo

minor spindle
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just like go to a corruption and craft the thing, it's not hard

drowsy plank
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it's hard enough we've gotten multiple suggestions about it

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at least this keeps the spirit of the idea

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plus i think it's neat

swift wharf
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lamo

hollow shell
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going to kill

blazing kettle
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@velvet echo big ol' no to both, infernum is a seperate entity from calamity, and gifs arent allowed because they are are memey in nature and they are easy to spam

hollow shell
blazing kettle
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also no explaination to the sugg and no formatting at all

hollow shell
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Indeed
We don't control Infernum

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Also, discord server suggestions should be DM'd to the Staff Mail

blazing kettle
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is that why gifs arent allowed by the way?

hollow shell
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Pretty sure it varies heavily based on the channel

arctic atlas
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nah they should actually fix mp infernum

frosty trellis
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Inf works in mp....?

arctic atlas
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barely

hollow shell
arctic atlas
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ok and

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joking

hollow shell
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?

atomic shell
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this is truly the suggestion of all time

drowsy plank
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explodes you with my mind for bad worst sugg of all time

crude geode
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Sometimes I wish infernum was in the don’ts doc

atomic shell
grave zincBOT
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@small timber - Your suggestion has received an updated status!

[Buff and Rework Ninja Armor]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

glass arch
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damn

grave zincBOT
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@glass arch - Your suggestion has received an updated status!

[Allow Astrum Deus to drop meld blobs]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

glass arch
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YOOOOOOOOO

grave zincBOT
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@lost valley - Your suggestion has received an updated status!

[Remove the dye items from the health upgrades]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

glass arch
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based devs

grave zincBOT
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@small timber - Your suggestion has received an updated status!

[Rename the 'Stardust' Item in Calamity]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Give the Megashark upgrade line an actual Water debuff instead of a Fire one]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

glass arch
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yoooooo

lost valley
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based

small timber
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(did they decline it because I put the rogue armor idea in)

crude geode
grave zincBOT
#

@lost valley - Your suggestion has received an updated status!

[Remove the dye items from the health upgrades]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@glass arch - Your suggestion has received an updated status!

[Allow Astrum Deus to drop meld blobs]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

hollow shell
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Congratz

hollow shell
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guh

small timber
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you need to emphasize the suggestion more, it sounds you want to basically prevent you from changing slots if you right click on ground (which can be very annoying during combat where you press right click on ground and nothing happen)
from what I see I assume you are talking about the fact that when you hold right click it swap the slot before being attuned

hollow shell
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This is intentional @ashen warren
When you change attunements it's like a queue system
like, in sequence, Primary - Secondary go like this:
Start: None - None
Attune Snow: Snow - None
Attune Desert: Desert - Snow
Attune Forest: Forest - Desert

You see it always moves from primary to secondary

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iirc

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You lose whatever was in the secondary slot when you do a new attunement
What was previously primary now becomes secondary

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(and of course you can swap em at any time and their roles flip)

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Yeah, wiki says it too

cobalt pewter
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the question is

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is it obvious that the queue system happened on screen

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or do the players need to find that out themselves by testing out or go thru wiki

hollow shell
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The system can be suggested to be changed, or made more clear to the player
But this current sugg is worded like it's a fix, like the current method is unintended jank

cobalt pewter
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fair enough

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it's more of a question of mine than trying to defend the sugg anyways

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(I never touched the biome blades yet)

hollow shell
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I was around for the whole development process of every single one of them, and I used them all throughout one of my most recent PTs
So I suppose I know em better than most
But, probably not as well as like, testers and no-hitters who actually care about minmaxing and stuff

half imp
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hey at least we lost dye items

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and water debuff for minishark line

half imp
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I wouldn't want that changed, I feel it's better than the alternative

bright crag
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¯_(ツ)_/¯

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I did propose one thing we could do with that set

swift wharf
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ninja will forever stay in the abyss

bright crag
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I dunno if it'll be done

swift wharf
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it is now a vanity set

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like 1.0

small timber
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I mean tbf

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even if they just like, make the set bonus "+40% movement speed" at least it will be usable in some kind of speed minmax strat

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it probably will not be super good because your offensive stat will be shit but yeah, better than completely useless

half imp
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yeah

bright crag
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Building on that speed was my suggestion

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Giving it an activated ability which significantly increased your speed

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Kinda like an activated Panic Necklace, without being on-hit

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Just a big burst of speed

half imp
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ooh

half imp
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dang my deus dropping meld blobs mod gonna be useless

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good

fervent orbit
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no it wont we still have an unknown time until 1.4.4 tml

worldly basalt
half imp
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Portal is normal

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subworlds don't work in MP

worldly basalt
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sad

half imp
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idk about provi

worldly basalt
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other than those 2 everything worked fine at least

atomic shell
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aren’t shrines pretty much getting overhauled next update

versed cape
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thoughts on my suggestion?

versed cape
golden tulip
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your argument is rng but your suggested solution is more rng

versed cape
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yeah

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thats the point of shrines

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encourage rng and exploring the world

worldly basalt
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and the onyx drill one will have some way to track it down iirc?

drowsy plank
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awful sugg

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they aren't gonna make shrines easier to find

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they already confirmed that

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they're already bigger and im p sure onyx is getting a complete overhaul so like

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this is just a waste of a slot if it even passes at all

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furthermore, at that point you could just... use normal exploration tools?? like said tele pots? without this weird random hidden mechanic? idk

worldly basalt
drowsy plank
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yeah what im saying is if this gets in the top 20 it's gonna be a waste because other similar suggs have already been rejected

versed cape
worldly basalt
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well if its a bad sugg then it's not going to be in the 20%

drowsy plank
cobalt pewter
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this is an odd sugg

versed cape
drowsy plank
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if you want to randomly have a chance to find the shrines just... use tele pots as they exist now. this would just be bloat and weird

versed cape
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bloat??

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how

blazing kettle
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tele potions already teleport you near heart crystals or a gold chest

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this would just be an exoansion on that

versed cape
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^

worldly basalt
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what

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is that a thing?

blazing kettle
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yes

worldly basalt
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is that from calam or vanilla?

blazing kettle
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vanilla

drowsy plank
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then why explain it like you did? with the random extra rng tacked on? just add shrines to the table of things that attract tele pots

worldly basalt
blazing kettle
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said open spaces always have treasure near them

worldly basalt
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i've been teleported to somewhere else on the surface tons of times, no crystals or chests there

versed cape
blazing kettle
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even if its in the walls or not inmediately visible

worldly basalt
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theres no gold chests or life crystals on the surface though

drowsy plank
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i dont see it on here

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i feel like that would be a pretty important thing to include

worldly basalt
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yea

drowsy plank
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im pretty sure tele pots really are truly random

worldly basalt
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the only clauses are about avoiding danger

drowsy plank
#

which is again, why the whole shrine thing would be really weird

blazing kettle
#

i swear this is a thing be ayse most of the time there are valuables at the locations

worldly basalt
#

almost never for me

drowsy plank
#

ive been teleported 100 ft to the right of spawn on unexplored maps

#

im pretty sure this is just confirmation bias

worldly basalt
#

there's life crystals almost everywhere underground so if youre teleported to a random cave there's a good chance at finding one, but thats not because of the potion

eternal escarp
drowsy plank
#

i feel like we're overlooking the real issue here which is that caldev already said they arent going to do something like this

blazing kettle
#

true

#

cant believe that i got confirmation biased by rng

drowsy plank
#

crazy almost like that's how confirm bias works HDfailure

swift wharf
#

what if you wanted to explore the world

#

but god said

#

teleported to already found shrine

blazing kettle
#

its uncanny

drowsy plank
swift wharf
#

me when shrines are supposed to be found by exploring normally

worldly basalt
blazing kettle
#

well anyways im gonna gwt back to shiny hunting zorua

versed cape
swift wharf
#

me when there's no issue

versed cape
#

what?

drowsy plank
#

fixing it it just not implementing it ultimatesmug

swift wharf
#

i will make a shrine copypasta

worldly basalt
#

remove shrines, you'll never get teleported to an already found shrine again 🤯

blazing kettle
#

make everything craftable

#

ez

swift wharf
#

Anyways the point is that they're supposed to be hard to found

versed cape
swift wharf
#

Adding an item to help with that would ruin their meaning

#

that is because it is special

#

not the rule

worldly basalt
#

for granite, marble, underground, mushroom you just have to get lucky, you cant really look for them you just have to stumble into them

drowsy plank
#

which is a whole nother beast

swift wharf
#

They're a "Hey, I found this, nice!" item, not something that needs an item to help finding it

worldly basalt
#

they're going to make the shrine items good in 1.4.4 arent they?

#

it's not sad to miss most of them now since theyre not very useful

swift wharf
#

can we put shrine finders in the sugg dont pleadeline

drowsy plank
#

they're reworking them, yes. good? we'll have to see lmao

worldly basalt
#

they should make them even worse that would be funny

#

you open a shrine and get a glorified shackle

swift wharf
#

trinket of shi-t

distant gyro
#

real

swift wharf
#

and yeah fixing rng with more rng is

distant gyro
#

shrine finder but when you find it the chest is gone

swift wharf
#

TRUE

drowsy plank
#

shrine finder that requires the item from the shrine to be crafted clueless

swift wharf
#

only good suggestions

drowsy plank
#

also this would totally end up being a wiki mechanic which calamity is trying to avoid

#

(mechanic that is only documented on the wiki and not in game)

swift wharf
#

teleporting to a shrine should send you to the last layer of the abyss after 3 seconds

#

i hope that being able to teleport into the abyss never gets fixed

drowsy plank
#

it is very funny :)

swift wharf
#

a real skill issue

drowsy plank
#

i remember someone tried to get abyss tps fixed to help hardcore players and the counterargument was "why are you using tele pots in hardcore"

worldly basalt
#

there's already precedent for fixing that since teleporting to the dungeon isn't possible i think

drowsy plank
#

same with the temple yeah

swift wharf
#

yea but it is funney

worldly basalt
#

good idea, reverse the dungeon and temple clauses

drowsy plank
#

LOL

swift wharf
drowsy plank
#

tbh tbh sounds like a red change fr fr

swift wharf
#

gfb change

#

removes all teleportation rules

half imp
#

so incredibly niche but 15% ADR is so nice sometimes

small timber
#

Calamity should rework teleportation to be able to teleport you into blocks

worldly basalt
#

or into places without floors

small timber
half imp
#

chi also just is unfairly good for summonner compared to other classes

small timber
#

When trying it out you can have ip to 4 seconds of "still moving" deapite standing still if you didnt press the opposite direction button, because no one knows

Chances are you will just think you have the bonus because it is so unnoticeable unless you look directly at weapon damage number

half imp
#

or the buff slots

cobalt pewter
half imp
#

it's not super broken

#

still incredibly niche

#

just better than other classes get

swift wharf
#

huh

grim tusk
#

Im unsure about this suggestion

worldly basalt
#

it wants them to have slightly wider tunnels

swift wharf
#

I'm not sure if I follow

#

Can't you just throw another turtle

grim tusk
#

^

#

Yea that suggestion has barely any reasoning

#

@hollow shell ❗ or not?

swift wharf
#
  • aren't they like
    very cheap
hollow shell
#

uhh idk

worldly basalt
#

they cost 1 gel and some wulfrum iirc, thats like my entire life savings

swift wharf
worldly basalt
#

wait nvm its 5 gel

hollow shell
#

I can definitely envision the issue, but like
all you gotta do is throw a second one, or go down the tunnel while holding LMB with Smart Cursor, and it'll widen it

worldly basalt
#

super unaffordable ong

grim tusk
#

So maybe ❗ until he addresses those points? Yea im doing it

hollow shell
#

The pre-boss hand-crafted cheap item that crafts in batches of 3

hollow shell
#

You can just

#

break the block with smart cursor and Left Click

sinful violet
#

aren't the angles weird anyway

steep iron
#

that requires milliseconds of work though!

grim tusk
#

You should address those points Rover is making on the suggestion

hollow shell
sinful violet
#

it doesn't seem like there'd be a perfect way to address every angle you can throw it at unless you make it unrealistically wide

steep iron
#

its just something that bugs me idk what else to say, i think itd make life a bit easier

swift wharf
#

stop being lazy

#

it's a pre boss mining tool

sinful violet
#

use scarab bombs :thum

steep iron
grim tusk
#

The suggestion needs to stand strong against arguments, yours does not (although you still improved it at least and it seems more valid now)

ornate kestrel
#

Who actually uses the stupid things

swift wharf
#

Just because something makes your life easy doesn't mean it needs to be even lazier

ornate kestrel
#

Scarab bombs are better anyway

swift wharf
#

it's almost like scarab bombs are meant to be obtained later clueless

grim tusk
#

@ashen warren you should add reasoning as to why its a problem (or make it clearer)

ornate kestrel
#

You're already wasting your time playing the game anyway, might as well spend less than a second mining an extra block

swift wharf
#

roverquote.png

grim tusk
#

I removed the exclam on decald’s sugg for now, its at least passable now with the small edit

grim tusk
drowsy plank
#

the suggestion ever

swift wharf
#

is discord not working for me because the suggestion is still the same

drowsy plank
#

it looks like this rn;

Whenever I use the digging turtles diagonally I always hit my head on the block that isn't mined by the turtle. Giving the turtles an extra block of range could help mitigate this issue. ```
grim tusk
#

I see an edited and the last sentence was changed

swift wharf
#

it is still the same

#

lmao

steep iron
#

i was changing it a lil bit

grim tusk
#

Yea now it seems fine

steep iron
#

ok cool

swift wharf
#

mfw the entire reasoning is "i hit my head on the block"

#

truly

grim tusk
steep iron
#

mk

swift wharf
#

i still think it's laziness because the mod already adds other ways to make mining less painful

grim tusk
#

This one is pretty minor tbh

golden tulip
#

sounds like qol tbh

#

its fixing a minor inconvenience

steep iron
#

yeah

#

basically

steep iron
golden tulip
#

yea the point of those turtles is to create paths and if you cant properly walk through the paths then

#

whats the point

steep iron
#

exactly

golden tulip
#

if you throw another one it will look weird and split off and create its own branch

#

so i agree with this sugg

half imp
#

it's a valid reason

steep iron
#

it just helps fulfil the point of path building turtle things

golden sonnet
#

Its not a needed change, and might not be worth a recommendation spot, but I think it would be a nice QoL change and make the turtles better at their intended use

swift wharf
#

you could just use the better version of them but that's fair ig

blazing kettle
#

ftw moment?

glass arch
#

death mode moment

blazing kettle
#

oh dewth mode

fervent orbit
#

they have size changes? how have i never noticed

#

probably cuz i always leave cryo for last and do calclone after plant where i can wreck it easily

glass arch
#

yeah death brothers are like 1.5x the size of death calamitas, although i havent ever noticed cryos shield being smaller

drowsy plank
#

short calamitas real

pulsar marlin
#

Smolamitas Clone

small timber
#

I ran out of idea for the 3rd effect so I will just drop it

golden sonnet
#

None of the accessories that were previously part of HoTE are worth using now

swift wharf
#

chaos stone:

#

aero stone is also rlly good

golden sonnet
#

Aero stone is just identical to vital jelly, which is pre boss, and arguably worse than frog leg, also pre boss

#

And I tried chaos stone, but I feel like chaos stone isn't good enough to take a slot for, and astral injection does essentially the same thing without taking a slot. (Although chaos is earlier in progression, but only by 2 bosses)

#

I could be wrong on chaos stone, but cryo, aero, and bloom are all mid at best

fervent orbit
#

aero stone is better than vital jelly tho

half imp
#

so true

#

aero stone is great

#

chaos stone is niche

#

cryo stone is kinda insane but only with some exploiting

#

bloom stone is mid

golden sonnet
#

Tldr, aero is only better post skeletron, where you shouldn't be using jelly or aero

fervent orbit
#

so youre telling me that u cant use both harpy and aero stone? plus the bob thing doesnt matter since you can still use both accessories in hardmode where wings outclass.

#

(also wdym by next boss gives access to bob)

half imp
#

bob is pre skeletron

#

now, competing with magi is true

#

magi is also pre boss and kinda just... the best for horizontal movment

fervent orbit
#

also aero has flight time which magi doesnt

#

so its less competing and more like being used for other purposes

half imp
#

due to % movement speed doing near nothing and magi having 1.25x accel (one of, if not the highest accel boost in the game)

fervent orbit
half imp
#

yes

fervent orbit
#

cool

half imp
#

all horizontal accel

#

afaik

#

might even work on mounts

golden sonnet
#

I still feel aero is far too similar/has too much competition to justify it's existence.

swift wharf
#

me when i tell people that you can use two accessories

golden sonnet
#

There is a difference between "similar" accessories and "obtained later in the game, and only has one additional affect that cannot be used until post skeletron"

#

I'm not super passionate about this, It's by no means the worst offender in vanilla or calamity, but it just feels like an exact copy of an existing thing that just contributes to bloat

drowsy plank
#

aero, jelly, leg, and magni all have different uses, the main issue is the movement speed nerfs make this less obvious

golden sonnet
#

And my comment was more focused on the other accessories left over by being removed from recipies, such as chaos, bloom, and cryo stone, as well as arguably archaic powder

golden sonnet
drowsy plank
#

lmao lets just focus on the stone for now, there are plenty of stat sticks that need work in cal atm and i think that's quite know at this point

drowsy plank
#

i like to use frog until soaring a lot of the time because of the jump speed giving quicker take offs, like out of all the bloat items, these are the least offensive

golden sonnet
#

I just think aero stone is too similar to vital jelly, I just mentioned frog leg and other accessories to show the competition these items already have without each other

drowsy plank
#

i think aero works better as an all around, while vital serves as a preBoss + component for grand gelatin

#

aero is like the every man, grand jelly gives up some of the movement for other effects, harpy has more flight for no jump, frog goes all in on vertical, and magni goes all in on horizontal

golden sonnet
#

Like I've said though, jelly and aero are identical until post skele, where if you want flight time you can just use Harpie ring

small timber
#

aero is good because it is jump speed + flight time (specifically), frog leg or harpy both only provide 1 of them

generally you want to have some flight and some jump speed; aerostone coincidentally giving both which is what makes it good (treat it as "lite soaring insigina")

chaos stone tbh on minmax situation, except for super mana draining weapon like Yharim's Crystal, just using Permafrost' Concoction is better or for end game, use a sigil of calamitas (when ethereal talisman is available); tldr of chaos stone is that if a weapon is not drinking a mana pot for less than 5 seconds (aka you have 10s mana sickness constantly) it is worse

golden sonnet
small timber
#

cryostone currently is not worth using because of tesla potion (outside of exploit);

bloom stone is straight up underpowered

drowsy plank
#

cool, they do still exist

#

so my point still stands

#

and saying they're identical is just outright wrong

#

plus what xpc said

#

also this isnt an argument about how viable fledge is, the point is wings exist when they're obtainable and aero and balloons interactions with the two are different, and harpies and leg each only provide half of the effect you might want

#

so yeah out of all the stones, aero is the most okay rn

small timber
#

and generally if a lot of people are arguing against it then chances are that means at the very least it have some niche

#

if everyone is like "yeah this shit sucks" chances are it is bad

golden sonnet
drowsy plank
#

no

#

removable??

small timber
#

currently most removable is cryo because it serve no purpose

drowsy plank
#

bro have you LOOKED at preHM accessories

small timber
#

its core effect is replaced with tesla potion, otherwise you have a true melee range inferno potion accessory

golden sonnet
drowsy plank
#

vanilla

#

im talking about the like 8 stat sticks cal adds that are just outright awful

#

even if aero is stat stick-y at least it has a niche

small timber
#
#

(rotten brain is definitely one of them)

drowsy plank
#

when's the last time you unironically used like. radiant ooze

small timber
#

radiant ooze will actually be good if not because it is available at such an awkward position

#

you can use it on WoF (due to the chipping nature of the fight) but in HM you just get defense instead

glass arch
#

what does radiant ooze do again

small timber
#

4 life regen, basically; at night only
and emit light if you count that

glass arch
#

could be used for mechs but 4 regen is pretty low

drowsy plank
#

4 regen is 2 hp/s right?

#

id argue ooze gets outclassed by charm of myths which is avaliable at the same tier

#

and is unconditional

small timber
#

yeah charm of myth outclass it massively because turns out potions good

drowsy plank
#

shocking

#

id say the first step is kick the night condition to the curb

golden sonnet
small timber
#

but yeah I felt incline to post again since some like void of extinction and camper are on their way to slowly get fixed

golden sonnet
#

True

drowsy plank
#

lmao i just noticed

#

why has cal not capped mimic combo accessories to like

#

T2 mechs minimum

swift wharf
drowsy plank
#

at least then they'd stop being so auto upgraded

golden sonnet
#

I mean, they are post one mech because anvil

#

So it isn't an "auto" upgrade

#

But close enough

#

Also, maybe I'm dumb but sand shark necklace seems worse than class emblems like 90% of the time. Unless you are using fast attacking lower damage weapons I feel like 9% damage is better than 10 armor penetration.

drowsy plank
#

well

#

that's the thing

#

you'd only use it with fast attacking weapons

#

in which case, like all armor piercing it's kinda dumb

#

lmao

#

like you wouldnt use daawnlight with a minigun

#

also i was so used to cal moving recipies i didnt realize they didnt move mimic... wait no you can get myths prehardmode

drowsy plank
small timber
#

(and it actually is ok useful, just not for bosses)

golden sonnet
drowsy plank
#

bc vanilla likes to pretend crafting station uses are consistent

small timber
#

of course you dont exactly have 2 damage weapon, but just for ease of explanation
(yes it is +5 right now and go over base damage because it is bugged, fixed next patch)

drowsy plank
#

P90 XD

golden sonnet
#

Yeah, it's worse if your weapon has over 110 base

drowsy plank
#

i mean if all nearby weapons have like 500 and that 110 has like 1 usetime then

#

idk

small timber
#

not necessarily, even lower base damage weapon it can already be better (because you have damage bonus); the thing is enemy have defense and also that Armor Pen scale off attack speed and on-hit effect better

golden sonnet
#

Speed shouldn't matter, I could be wrong tho

small timber
#

things like Rogue's Nanotech all benefit from armor pen while largely don't care about your damage bonus

glass arch
small timber
#

I think easiest example is divine retribution, sec

golden sonnet
#

I'm aware, just saying it shouldn't scale with speed

drowsy plank
#

it doesn't, that's just how the math works out

small timber
#

this one, for example in the right one I used Sand Shark Tooth Necklace (not even Reaper Tooth Necklace) over Destroyer Emblem

#

speed do not just come from attack speed, but also on-hit effect (which often have soft caps);

Armor pen effectively bypass the softcap while damage increased is capped by it

swift wharf
#

oh i didnt read the next two lines

#

i thought that it was fixed a while ago

golden sonnet
#

Wouldn't 10 armor penetration result in 5 more damage? How is that a bug?

small timber
#

it is currently giving 10

#

tldr

golden sonnet
#

Oh, like adding 10 damage, the 5 you said was the intended, I see.

small timber
#

5 is intended, 10 is currently how it works yes

swift wharf
#

if the enemy has 0 defense, what happens?

glass arch
#

nothing

swift wharf
#

good

small timber
small timber
# glass arch nothing

it add +5 to damage if the enemy has 5 defense, funnily enough; but not if they have 0; only 2 defense it only add 2 etc

golden sonnet
glass arch
#

it makes sense

swift wharf
#

if it added damage when they had 0 defense then something would be really, really wrong

golden sonnet
#

I misunderstood what they were saying, I understand now. I thought they were saying the numbers were after 0

small timber
# golden sonnet Why. Terraria is such a mess

it is because armor pen (AP) currently scale twice

against 0 defense enemy AP is useless

if you have shark tooth necklace against 5 defense enemy:
intended: 5 defense = 2.5 damage reduction, you ignore 5 defense you gain 2.5 flat damage per hit
bugged: this is x2, = you gain 5 flat damage per hit instead

#

basically you can have 50% of your armor pen added to your base damage (even if all defense are already negated)

#1042197406776827914 message this is the link if you want to check out

golden sonnet
#

I understand how armor penetration works, just haven't had enough sleep and misinterpreted your words

hollow ridge
#

This is a good idea tbh

#

Kinda a common thing to do that tho

drowsy plank
hollow ridge
#

Of course you are gonna make an upgrade if its possible

swift wharf
#

instant upgrades.....

small timber
#

I will be honest chances are this suggestion will just make these accessories unused

#

putrid is used on its own on ranger so it is an exception (stalker quiver is bow only, putrid is for guns/others), cross necklace is basically star cloak anyway, flesh knuckle is like ok/debatable; for everything else they will just end up never being used

#

even philo stone is pretty bad after next patch nerf where you can no longer swap it, it really need that +2 life regen from charm of myth to be good (coincidentally I just calculated in #1042197406776827914 ); for others as you notice only those that are already used on their own (even now that there is combination) will be used as solo

#

like who tf will use titan glove by itself, even on true melee just feral claw will be better

drowsy plank
#

i mean that's why i included caveats for

#

the exact ones you mentioned

#

plus power glove still instas into beserkers

#

which is only mildly less awful than insta into mech like it did for a while there

golden sonnet
#

So titan is still good for true melee

small timber
#

and I think this suggestion missed the point of these accessories: they are usually from various different sources that are hard to collect; biome mimics are rare (and for those who dont wiki chances are they never know how to use key of light/night), and normal mimics is only this easy because calamity buffed it to drop more than 1 at a time

on balance many of them are never supposed to be used on their own because they are set up as a "reward for grinding" (in vanilla); separating them will just leave them underpowered and unused

sometime suggestions ("separte instant upgrade") like this I agree with but in this case this dont help anything

small timber
golden sonnet
#

I'm confused, isn't power glove a direct upgrade?

small timber
#

yes but in the suggestion it will be moved to post-Mech, so you will have to compare Titan Glove to Feral Claw

golden sonnet
#

They said power would stay tier 1 though, just berserker tier 2. And power is an upgrade to feral, even if only on size and true damage.

#

I do agree with your point though, it doesn't really make any accessories more usable or change much load out wise

drowsy plank
# small timber and I think this suggestion missed the point of these accessories: they are usua...

hardmode mirrors preHM. preHM does give the option to slam your accessories together preBoss but still requires you to at least beat an event. obviously it'd be weird to lock this behind like... pirates. so lock it behind T1 mechs. the whole point of HM is that it's a scramble around the world to get stuff, but that doesnt mean everything should be auto-upgradable. i mean cal puts BoB behind aerialite after all. the whole seperated mech tiers thing desperately needs more content spread anyway, and this is one of many ways to do so

#

at least like this it'll feel a bit more gradual

small timber
drowsy plank
#

like do u ever even really change ur accessories between mechs? weapons sure, but accessories? maybe wings i guess?

small timber
#

the suggestion just feel forceful and "do it for the sake of doing it" without really consideration of how much does the items included actually fit the idea

small timber
drowsy plank
#

i feel like they fit just fine, i pointed out that things might need small buffs in some cases

drowsy plank
small timber
#

if it is a small buff people will still not use it; the situation you end up with is still only use them after they are combined (just 1 boss later); it dont help with making the accessories useful

if it is a big buff then when they combine (1 boss later again) their power level will have to be considered due to inheritence

so you are stucked with mediocre buff to items that will already really not being use

#

tldr my rationale is that these items are supposed to be used after they are combined, so balance the combined item rather than separating the components

drowsy plank
#

yeah and im saying that's dumb

small timber
drowsy plank
#

the "do it" is so that mech tier can have more variety and these items can have more of an individual identity

#

it's not just "for the sake of it" like if ur just gonna ignore my reasoning i can't do much about that

#

i mention this in the sugg so

small timber
#

the entire basis of the suggestion is that "I feel mech tier should have accessory upgrade", so yes it is "do it" for me

drowsy plank
#

ok cool

#

lol

#

like cal is trying to seperate its own items to have more of an identity, hence the butchering of most of the giant combo accessories

i feel like extending that logic to vanilla ones makes sense AND would help with the lack of accessory content in the newly split mech tiers, without needing to rely on completely new items

small timber
#

ok imo there are several consideration here (I will be off soon so I will type all at once):

  1. I think the most obvious example is Ankh Shield, while it might not feel like it a lot of mimic accessories are supposed to work like Ankh Shield component because you are expected to upgrade them; they dont really have an effect that is unique, interesting or powerful enough to be use on their own because they didn't expect the player to use them on their own;

  2. calamity culled ultimate accessory didn't really help individual accessories stand up more, more often or not it is just deleting unnecessary overcomplicated effect that don't do anything in the accessory and is just amplifying grinding (eg: Drat bow, though it is more of a weapon)

  3. what builds identity is its own effect, in this case because they are so close in progression (1 boss apart) you have to consider inheritence of the effect, it cannot do it Core of the Blood God (which basically deleted Blood Pact during the combination) and Elemental Quiver (basically deleted Quiver) style; as stated these items are bad on their own so they warrant massive buffs that will have to be included in their upgrade as otherwise they are a downgrade

  4. I forgot what I wanted to talk about so I just insert one of my opinion here: mech tier do not really need accessory upgrade, you are already constantly bombarded with weapons and armor upgrades to keep track of + other mech alts that I dont think there is a necessity to insert accessory upgrade here; you dont have to always upgrade all gears available for it to feel like upgrading, to certain degree it is just overload

  5. opinion 2: if you want to separate them should be further than 1 tier apart, so they can be buffed accordingly to function on their own (refer point 3))

#

the only one I will agree should be separated in some way is Berserker's Glove (power glove I think should still be pre-Mech) because flesh knuckle is severely buffed; is flesh knuckle use on its own? not really, but berzerker glove is a bit too good

but yeah I will be off now

drowsy plank
#

tbf a lot of the ankh components are obtainable in preHM now anyway so ¯_(ツ)_/¯

swift wharf
#

ankh shield is so silly

drowsy plank
#

i guess it's just the fact a lot of calamity accessories ended up following the design logic of these items u say should only exist as materials

swift wharf
#

they should give ankh charm an unique effect

#

Keyword: charm

drowsy plank
#

makes me wonder why they're even accessories in the first place lmao

#

lol

#

and i mean

#

we could just move them to T3

#

if one boss isn't enough

#

plus people usually fight a LOT more stuff because of the sheer number of bosses and events and other such things available right at the start of hardmode

#

the more i look over it the more i just feel like this support my point even more; seperating upgrades would REDUCE overload, calamity removed those accessories because they were useless and just grind, which you admit is what these are, but they're vanilla so we can't remove them, so what's the next best thing? and the biggest caveat i feel like you're still overlooking is the fact i said to buff the weakest ones if they do end up doing this for things like Star Cloak and Philo Stone

crude geode
#

who tf is gonna mine out their entire world of silt and clay

cobalt pewter
#

I don't see why one can't craft mud into clay in water

#

but yeah who's gonna mine them

lavish condor
#

Is this really Calamity's job to fix?

cobalt pewter
#

and yes that's a point too

#

if you're so concerned about that just play journey mode clueless

#

it's the superior mode anyway

golden sonnet
#

not trying to be rude, but like, has anyone ever had this issue?

cobalt pewter
#

no

lavish condor
#

I feel like if you need so much clay that you mine the entire world out you can just world hop

crude geode
#

Theoretically, if the player were to
but no player is going to because that's incredibly dense

cobalt pewter
#

this is very much a first-world problem

fossil finch
#

Calamity Suggesters on their way to fix problems that do not exist and that never apply

cobalt pewter
#

they better fix deez nuts first

crude geode
#

what's first

cobalt pewter
#

byeah it's a weird sugg

fossil finch
#

Renewability would be nice except that like,,,,, this is not happening and everyone that could ever care about running out is gonna use journey or cheat sheet

cobalt pewter
#

@polar bison read above

golden sonnet
#

also, by the time you have mined the entire world of silt, wtf are you going to do with Throwing Bricks, Ancient Fossil, or hadal stew

cobalt pewter
#

Throwing Bricks are clay

polar bison
#

I'm just saying it is possible to deplete the world of clay and silt.

cobalt pewter
#

but yeah

cobalt pewter
#

okay sit down

lavish condor
#

It is possible, but a world will have thousands of silt/clay

polar bison
#

It is theoretical. Near impossible, but still possible.

#

Perhaps just crafting mud with dirt

cobalt pewter
#

WHEN would one realistically run out of these two in a normal playthrough

lavish condor
#

dirt is also not renewable

cobalt pewter
#

WHY not make another world

lavish condor
#

afaik

fossil finch
#

i feel you just want to have clay easier

lavish condor
#

Yet has anyone ran out of dirt

cobalt pewter
#

WHY is this a problem

golden sonnet
polar bison
#

dirt bombs reap more dirt than it takes to craft them

lavish condor
#

oh yeah dirt bombs

golden sonnet
#

solution, make a new world

fossil finch
#

It's still theoretically possible to run out before having dirt bi

cobalt pewter
lavish condor
#

A player could theoretically drain all the shimmer from their world and theoretically mine all the dirt and trash it, losing the ability to make dirt bombs

polar bison
#

I bring up the issue of renewability quite a bit, and am often met with the "what if we get rid of everything" scenario.

lavish condor
#

no more dirt

fossil finch
#

Anyways it's not a problem that needs fixing anyone who could ever care can use chest sheet or journey mode and none items it theoretically locks off are that important

cobalt pewter
polar bison
#

the issue if that you have a set amount of clay. You can get more dirt. Start with enough for a bomb, then you have more dirt than you started with. With clay, you can only get less and less.

fossil finch
#

And

cobalt pewter
#

well yeah theoretically you can drain dirt but it's physically impossible unless you're gunning to Celebration mk2 the whole world to emptiness

fossil finch
#

The point here is that it's not a real problem because it's an edge case that simply doesn't happen

drowsy plank
#

the only place this would be useful is like

cobalt pewter
#

the edge case is just too far ahead it doesn't matter in the end

drowsy plank
#

skyblock

lavish condor
#

Crispy is right in that silt and clay are not renewable, and that they theoretically can run out. However, the odds of this scenario happening is extremely small. A player would likely have to intentionally remove all the silt and clay from their world, destroying it through and through

fossil finch
#

And even if it happens you can just world hop or cheat some in

lavish condor
#

At that point, you would just create a new world or use another mod's features to make more

cobalt pewter
#

as I said, first-world problem

lavish condor
#

While world hopping is unideal for a lot of players, it is still a source of renewability

golden sonnet
fossil finch
#

I'd make some joke on this but I can't think of a good actual problem to make it with

polar bison
#

The point isn't that it happens a lot, it most likely never has. The situation is that it is a fringe case that can happen (and the only two nonrenewable items in Calamity that aren't nonrenewable for a reason).

crude geode
#

i'm certain there's other nonrenewable items

fossil finch
#

Wrong!

#

Let's go though all fucking tiles

polar bison
#

Oh right abyss rock

golden sonnet
drowsy plank
#

hive when it

fossil finch
#

Jakko Warner's countries of the world playing

lavish condor
#

Most naturally generated tiles are difficult to renew

polar bison
drowsy plank
#

arent abyss tiles obtainable via crates

lavish condor
#

If we're talking edge cases, the player could have removed the shimmer from their world

fossil finch
#

Almost all tiles in the game aren't renewable

undone cedar
#

Are there any realistic situations where this would be an issue

fossil finch
#

No

golden sonnet
undone cedar
#

Literally just make a new world if its a problem

#

Lmao

fossil finch
#

Therefore it's not a problem discussion over everyone go home

fossil finch
#

There's no point on "fixing" this if it's never going to happen

drowsy plank
#

luminite + bucket

fossil finch
#

There's another trillion tiles it could apply to

polar bison
#

Very few tiles are actually nonrenewable

crude geode
lavish condor
#

Nonrenewable items can be an issue, but I feel like that's a job for mods other than Calamity

fossil finch
#

The player could have theoretically removed all water from the world without having gained access to infinite water cube and therefore be unable to gain infinite water cube and therefore be unable to obtain shimmer

drowsy plank
fossil finch
#

Agains it's just never a problem it's not worth discussing

drowsy plank
polar bison
#

Abyss rocks (so voidstone and gravel [Tenebris and Planty Mush can be caught]), Clay and Silt, Brimstone Slag, Sulphurous Sandstone, and Eutrophic Sand

#

most being new biome sediments

fossil finch
#

It's not worth adding a recipe over specially not for silk or slush considering they could be abused due to extractination

crude geode
#

if you remove all the silt and clay from your world and don't save some for the crafts, that's not the game's fault lmap

fossil finch
#

Silk
Sulk
Whatever

drowsy plank
#

if a player removed every drop of liquid from their world they wouldn't be able to get water back (you can do fishing quests in honey, and obsidian lockboxes have water bombs)

fossil finch
#

Anyways can we legitimately stop this isn't going anywhere

fossil finch
drowsy plank
#

yes i prefaced it with no liquids

fossil finch
#

It's that simple

drowsy plank
#

you only have to remove ALL liquids to stop water renewability

fossil finch
#

Anyways not s problem can we like

drowsy plank
#

this is what this silt discussion is like

polar bison
#

Water can be duplicated lol

#

You just need a bucket and some blocks

drowsy plank
#

not if you have no liquids left in the world

crude geode
drowsy plank
#

if you delete ALL liquids you can't get new water

polar bison
#

I think you misunderstand the concept of renewability

lavish condor
#

their point is that silt and clay can't be duplicated

fossil finch
#

Technically only honey and water needs to be removed because lava fishing is locked off if you don't have
Shit we need to kill hell stone entirely prior to a net for that too god

drowsy plank
#

mhm

fossil finch
#

Crispy everyone knows what you want we just think it's ridiculous because nobody is running out of it legitimately so we're just doing situations were you run out of everything even the renewable things because that's also possible

golden sonnet
#

Vanilla also has a ton of nonrenewable tiles, and your world can straight up spawn without certain items making them unobtainable. You are not required or even able to get infinite of everything in a single world. Vanilla does not do this, calamity has no reason too. Make a new world, or spawn stuff in

fossil finch
#

No mob statues are renewable

polar bison
drowsy plank
#

just make rock golem drop silt clueless

fossil finch
#

Heart crystals arent in vanilla

polar bison
#

Heart crystals appear in crates

fossil finch
#

You can have no fishing as said before

#

Therefore still possible to run out theoretically

#

Therefo

golden sonnet
lavish condor
#

renewability != possible to run out of

fossil finch
#

anyways nobody cares can we actually stop this now

crude geode
#

@hollow shell I summon thee for latest sugg about renewability of an item extremely common in the world (silt and clay)

fossil finch
#

I know but it's funny

drowsy plank
#

im still mad about dungeon bricks and furniture
way bigger issue

polar bison
#

Again, the concept of renewability isn't that you can run out of something. It's the prospect of being unable to obtain more than a set amount you are given.

fossil finch
#

i know!!!!!! I do not care i think it's funny to make more hyperbole run out hypotheticals that are never happening

polar bison
#

I'm aware! I hope I don't come off as bickering!

fossil finch
#

Anyways as i said at the start this is a fix to a problem that doesn't exist

drowsy plank
#

ok running out of silt is funny and all but it's really annoying when dungeon furniture just doesn't spawn for you sometimes despite the bricks being obtainable seriously why is that shit not craftable it looks so good

fossil finch
#

Because the point is that it's not happening

lavish condor
#

If there are as few nonrenewable items as Crispy says, the sugg could be rephrased as make the non-renewable tiles renewable with the reason of consistency right?

polar bison
#

A lot of really good paintings can't even spawn in some worlds.

fossil finch
#

Running on theoreticals doesn't do anything helpful when it's not a reasonable theoreical

polar bison
drowsy plank
#

there are a lot more non-renewables than you think (<-- made a skyblock map where i tried to make everything obtainable)

polar bison
#

I remember during my fargo's playthrough I couldn't get the necro enchantment because it needed a painting that didn't generate in my world

fossil finch
#

builders should just use cheat sheet honestly

lavish condor
#

Something that would be relevant to Calamity's scope would be Calamity's biome blocks

drowsy plank
#

id say the only one that really needs that treatment is brimstone slag then

polar bison
#

Voidstone is a bit more major of an item

#

Brimstone slag too

fossil finch
#

Doesn't rolling shithead already drop brimstone slag

#

Or does it only drop ore

drowsy plank
#

i thought it was just ore

polar bison
#

despair stone?

drowsy plank
#

ill double check

#

enemies drop voidstone already

#

according to wiki

polar bison
#

oh right, then it's abyss gravel, which locks away fathom seer armor

lavish condor
#

wiki doesn't say brimstone slag is dropped by anything

drowsy plank
#

wh

polar bison
#

which locks away omega blue

drowsy plank
#

despair stones only drop bloodstone

polar bison
#

yeah brimstone slag only generates

fossil finch
#

seeing it in the way of "locks this" is unreasonable honestly

golden sonnet
fossil finch
#

Just see the "run out of it" part because you're not really gonna run out if it before making any of their recipes

drowsy plank
lavish condor
#

I feel like making Calamity's biome blocks renewable might be good

polar bison
#

Maybe even putting Brimstone slag in Brimstone crates. They did it with hellstone (an item in finite amounts ina world that could actually feasibly run out, locking away a big chunk of endgame content)

drowsy plank
#

indeed 😔

#

the only one that needs it is brim slag then

fossil finch
#

I think some irrelevant material recipe should have a single drop of web on it because afaik that's not dropped anywhere but really common and i think it should eventually be possible to not be able to fight.yharim because of it

golden sonnet
polar bison
#

what would you shimmer?

drowsy plank
#

that biome is small, has a lot of uses, and i could feasibly see someone actually run out of it

polar bison
#

ash is finite so you couldn't do that

fossil finch
golden sonnet
drowsy plank
#

hellstone isnt real clueless

fossil finch
#

Not a normal ore

#

Not part of ore progression

hollow shell
#

Surprised the sugg does not bring up the fact that silt and slush can be extractinated for resources

drowsy plank
#

lmao yeah

hollow shell
#

also it took me a minute or two to realize that the reason why Hadal Stew was included in the list was because of the Bowl item

#

then again I am quite tired

golden sonnet
lavish condor
#

haunted dishes is also locked by clay

crude geode
#

terrarian eating the container of food once again

lavish condor
#

and that's used in an exo weapon

polar bison
#

Revised it

fossil finch
#

Me when this does not include the major problem (dungeon stuff

hollow shell
#

The sugg is focused on like ground tile stuff so I get it

fossil finch
#

Also oops! That's s shimmer in my Sugg you kinda gotta remove that

#

Future content and all

drowsy plank
polar bison
#

shimmer isn't in yet? Oh right mod's in 1.4.3

hollow shell
#

mm, hard to believe ain't it

golden sonnet
#

Also, sulphur sandstone/sand/hardened sandstone is already renewable from crates

hollow shell
#

True apparently?

polar bison
#

huh

#

I thought sand was just obtainable through scourge

drowsy plank
#

why is acidwood in there

polar bison
#

weird

fossil finch
#

Rover is there any way I can write my way around the donts and somehow sugges a Pikmin reference into the calamity mof

golden sonnet
polar bison
#

I mean where are you gonna fish to catch an abyss crate

drowsy plank
#

the sulph sea is side dependant

polar bison
#

adding a sulphur crate would be a bit unecessary

fossil finch
#

It is

hollow shell
fossil finch
#

There are enough words in the English language to somehow accomplish this

#

Too bad I'm too lazy to actually try

hollow shell
#

Do you want like a
whistle for summoner class to force all minions in a radius to cancel their current aggro and return to the player?

golden sonnet
hollow shell
#

I'm pretty sure that's how the whistle in Pikmin works

fossil finch
#

I can't sprite don't start off like that

#

Yes that's how it works and yes that would be something you could suggest

#

Technically you could suggest that as an entire new mechanic if you somehow went around the big scope thing

hollow shell
#

You'd prolly have to be even less specific than that.

"Add a tool for cancelling minion aggro and returning them to the player"

fossil finch
#

Not giving anyone ideas this is completely s thought experiment ultimatesmug

hollow shell
#

It would be pretty nice for those minions that like to fuck off to the edges of the earth chasing enemies in walls

polar bison
#

Let's stretch this item a bit further. Change where your minions idle with the item.