#suggestions-discussion

1 messages · Page 101 of 1

worldly basalt
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nice

serene tendon
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Coming Soon TM

fossil finch
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what if we did not do events

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itd be awesome

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again distortion will take at least the seasonal energies

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i do not have the slightest clue as to where darksun is going though

half imp
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as a low% player I don't like making sentinels drop them

serene tendon
blazing kettle
#

i-zor....

fossil finch
fervent orbit
fossil finch
#

nah jk i dislike the concept too much (still hate low

surreal drum
#

You have a good point, all post-Polter progression feels like a boss rush, where you have nothing else to do

fossil finch
worldly basalt
#

and tons of people have suggestions about making between boss stuff earlier faster too lol

half imp
#

I think the issue there is the events themselves being just wave 15 high spawn rate stat bloated

worldly basalt
serene tendon
fossil finch
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i know distortion isnt coming for a while but like
Distortion IS taking the seasonal energies at least

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i dont like doing "temporal" changes because theyre lame

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just do the Actual Thing or wait until The Actual Thing can be done honestly

serene tendon
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lol

surreal drum
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I like that you can choose who to fight first: Exo Mechs of SCal

The variety is what matters

blazing kettle
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this also doesbt really solve the problem

serene tendon
#

#tormentlow%playersandspeedrunners

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because funny

drowsy plank
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yeah DoG bloat we all know about it

half imp
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low% is already gonna be torment

worldly basalt
half imp
#

PSC is gonna be

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aghh

fossil finch
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i think low players have no rights like nohitters in general

fossil finch
#

i know theyre not related at all

drowsy plank
#

moving the seasonal energies doesn't fix that because you wouldn't be able to move all the gear crafted from them anyway

fossil finch
#

but still

serene tendon
#

#bringlinearityback

fossil finch
#

unlesss you actually moved the gear

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then youd have to rebalance it

fervent orbit
drowsy plank
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lol lmao

fossil finch
#

and then youd have the same problem anyway because sentinels are done back to back

fervent orbit
serene tendon
fervent orbit
#

no

half imp
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nah

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9 required bosses in theory for 1.4.4 port

fossil finch
#

actually 1 required boss

glass arch
#

yeah shimmer is crazy

fossil finch
#

i can spawn scal with cheat sheet

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low players destroyed

serene tendon
fervent orbit
#

we already laid out a full plan

glass arch
surreal drum
drowsy plank
#

yes im saying

fossil finch
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oh its until shadowspec

drowsy plank
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that you would need to rebalance those entirely

fossil finch
#

then i can get low in 0 bosses

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i can just spawn shadowspec with cheat sheet

half imp
#

it's until beating the two bosses needed for Shadowspec

fossil finch
#

you made tha tup now

half imp
#

If it was just to get Shadowspec then we would cut out 3 more bosses

fossil finch
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still though low in 2 bosses

half imp
#

wait no

serene tendon
half imp
#

we'd need only four bosses

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To get Shadowspec

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five I forgot donuts

fervent orbit
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doze should i show mewk the plan

glass arch
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oh yeah because providence

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i forgor

half imp
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¯_(ツ)_/¯

surreal drum
#

Reposted it to remove the mispells

fervent orbit
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( @serene tendon how do i pronounce ur name)

fossil finch
drowsy plank
# surreal drum There are some weapons crafted just from the materials, as I remember

okay i got posted over but yes, there may be some weapons crafted with just the energies but then you have to rebalance them all and you have the fight the three sentinels in a row anyway so it doesn't really help much. DoG still has a ton of content bloat either way and shoving the already universally agreed upon bad event buffs in between what are effectively mini-bosses to fight before DoG isn't going to help

fossil finch
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youd still basically be entering pre dog with an insane amount of weapons that was simply post dog before

half imp
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yeah

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it doesn't really change anything notable

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just reduce post dog variety

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increase pre dog variety

drowsy plank
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i blame donors being locked to post-DoG pre-Yharon tier

fossil finch
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simply add good content at post dog

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simply remove donors

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i know how to fix all these problems

drowsy plank
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so true

fossil finch
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such a shame people do not listen

worldly basalt
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simply add a fourth phase

fossil finch
worldly basalt
fossil finch
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true actually

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TRUE

drowsy plank
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what if we just killed the upgraded events clueless

fossil finch
#

TURE

worldly basalt
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i'd prefer remixed events to that

surreal drum
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I would love to play vanilla with calamity's QoL changes though

half imp
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nah upgraded events are interesting except they're just stat bloat rn

fossil finch
#

remiuxed events zxzzzzzzzz

half imp
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reworking them would be better

fossil finch
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i am very sorry for you goose

drowsy plank
#

we kill them until distortion biome is added and then you can reimplement the materials

fossil finch
#

that will not happen because for some reason fabsol doesnt want to make a mod that just includes them

worldly basalt
fossil finch
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idk if someone else did

serene tendon
drowsy plank
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some of them have been seperated

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not all tho

fossil finch
#

mewk is literally pronounced mewk

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its that easy

worldly basalt
#

mook 👍

fossil finch
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no its mewk

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smh

serene tendon
glass arch
fossil finch
#

awesome fabsol L

fervent orbit
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doesnt a c just copy other letters sounds?

fossil finch
#

community W

drowsy plank
surreal drum
fossil finch
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no i do blame the devs

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because fab's reason made no sense

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literally

drowsy plank
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this is literally the one time blaming the devs makes sense bc the only reason they dont want to do it is

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uh

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cause

fossil finch
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being a human does not excuse your actual mistakes like

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if i commit a mistake people can infact blame me for it

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its also not even "the devs" wahtever that is it was just fab

serene tendon
fossil finch
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its pronounced mewk

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"its not like i can hear it said" loser does not mentally narrate every single string of text they read

half imp
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so true

serene tendon
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lol

surreal drum
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Maybe it's hard to just pull the QoLs from the code, who knows?
We don't have the open code to see it

fossil finch
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no it is not

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also if it were they could've said that lol

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(also accessing that code is possible and easy but i do not know how nor is it moral to do, or at least, not moral to do and spread anyway)

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its ok u dont have to defend fab its not worth it

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anyway we should get back to actual suggestions

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what were we talking about evil 2 again

half imp
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it's not moral to do so and copy/spread it yourself no

swift wharf
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we should kill the fuels

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simple as that

fossil finch
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eciipse choomfie as always naturally based

swift wharf
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there's a mod that removes the literally worst feature of the mod already so xd

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(material bloat)

fossil finch
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BAsed

swift wharf
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you take the mask off calamity's materials and find tremor's materials

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i want to gut life alloys so BAD

swift wharf
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anyways

fossil finch
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holy shit grizzo

fair ledge
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The real grizzco from Splatoon

fossil finch
swift wharf
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brb

fair ledge
grim tusk
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Pretty sure we had plans to shift darksun

worldly basalt
grim tusk
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And nightmare and endotermic energy had plans for when distortion comes out

fossil finch
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do i look surprised

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i mixed it up in purpose because

worldly basalt
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the demon of babylon cloaks itself in the coat of the righteous

fossil finch
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if i said it right itd make no sense

worldly basalt
fossil finch
#

chadiums calamity addon or smt

serene tendon
worldly basalt
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oh

half imp
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problem solved

worldly basalt
fossil finch
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i will go on a murderous rampag

half imp
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honestly that would be super easy to do just

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take a while bc that's a ton of items

swift wharf
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i have made a funny but i will not post it

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anyways

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the problem are redundant materials

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zzzzzzzzz

worldly basalt
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like the three abyss ones, and the several materials that are just multiple materials combined?

drowsy plank
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abyss is getting turned into one next update so

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prolem solv

worldly basalt
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oh neat, which one?

drowsy plank
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lumenyl i think is the one they kept? idr it's in changelogs

half imp
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they only removed tenebris I thought

swift wharf
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ya

worldly basalt
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good, lumenyl looks cool

half imp
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Depth cell, lumenyl, reaper tooth

swift wharf
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only lumenyl and depth cells exist now

drowsy plank
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oh? i thought depths cells got the axe too

half imp
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still exist

drowsy plank
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huh alright

worldly basalt
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oh ok, depth cells are fine i guess

swift wharf
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and reaper teeth ya

half imp
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I don't know if depth cells got killed I didn't think they did

drowsy plank
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seems weird considering enemies dropped both anyway... but w/e

half imp
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yeah

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I don't mind losing depth cells

fossil finch
#

to be fair lumenyl are tile stuff

half imp
#

thank goodness tenebris is gone that was the worst one

worldly basalt
half imp
#

hated getting tenebris for Silva armor

half imp
drowsy plank
#

also yall talking about "all the combo mats" but there's only like 3, the cores, life alloy, and ASE. i dont count miracle cause like. it's just like the core of the exo weapons and you only need one each so i think it's fine. kinda like wulfrum cores or smthn

swift wharf
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doesnt silva need planty mush

half imp
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it will next patch

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rn it's tenebris

swift wharf
#

a

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cores are scuffed

worldly basalt
worldly basalt
swift wharf
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ascendant is silly

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oh you forgot singularities

fossil finch
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combo mats are funny but the real problem is half the mods content

drowsy plank
#

tbf ascendant is literally just a check if you've beaten the events

worldly basalt
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since its just stat ups and you already get better weapons

drowsy plank
#

i dont count singularities bc it's just. the four fragments. they only exist to condense recipies

half imp
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Singularities are weird

swift wharf
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the problem is the event itself ShitpostSelfawareness

worldly basalt
half imp
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I hate them but I don't feel like there's a good replacement

worldly basalt
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like solar for melee, etc

half imp
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for some recipes

swift wharf
half imp
#

maybe there could just be

drowsy plank
swift wharf
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like aote using solar fragments

half imp
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an "any fragment"

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for stuff like cosmic anvil, tracers, etc

worldly basalt
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and there's already luminite in most of those recipes

half imp
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and also exodium

swift wharf
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exodium is bazed now

drowsy plank
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look i hate gala sigs as much as the next guy but they already said they won't remove them

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so

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here we are

half imp
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yeah

swift wharf
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materialz......

worldly basalt
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they should make a combo material of all other combo materials that would be funny i think

half imp
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life alloy is also an odd one

fossil finch
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calamity if it removed things

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truly the liberals vs the conseravti

half imp
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I don't get the purpose of life alloy tbh

worldly basalt
#

scoria+

drowsy plank
#

but yeah ASE could explode if we just got rid of the DoG events bc then you could just use cosmolite in them all

swift wharf
#

your honor
living shards

half imp
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like ase, singularities I get

fossil finch
#

perennial

half imp
#

by the time you get scoria you already have perennial and cryonic easily

fossil finch
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i wann be the very worst
Worst material to be ever had

half imp
#

perennial makes some cool gear though

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reaver armor my beloved

swift wharf
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the problem is theming

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but i think they're changing it

half imp
#

yeah the theming is weird

worldly basalt
#

chlorophyte but it has a little flower on it now

half imp
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Especially bc it's literally right after chlorophyte

worldly basalt
#

and its not even in jungle

half imp
#

one boss (maybe two)

drowsy plank
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life alloy is fucking baffling

swift wharf
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jungel materiel numero tres
....

drowsy plank
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does it even count as a jungle material

half imp
#

no

swift wharf
#

i mean perennial

half imp
#

it just

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Oh yeah

swift wharf
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not life alloy

half imp
#

more like jungle material number 7 or so

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vine, spore, stinger, chlorophyte, living shards

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maybe one more I forgor

swift wharf
#

tarragon

half imp
#

Uelibloom is what I was forgetting oop but that's #7

worldly basalt
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what about 6

half imp
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so perennial is #6

worldly basalt
#

oh

swift wharf
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i count prehm as one material

worldly basalt
#

thats how forgettable perennial is i guess, we were literally talking about it and i forgot

half imp
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lol

swift wharf
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so spore, chlorophyte, perennial and ueliblook

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m

half imp
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and arguably feathers

swift wharf
#

huh

worldly basalt
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if you kill harpies in the jungle i guess

half imp
#

effulgent feathers*

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swarmers only spawn in jungle

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and folly is jungle only

drowsy plank
#

beetle juice

half imp
#

OH AND PLAGUE

drowsy plank
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we're at 9 now

half imp
#

jungle speedrunning most materials

worldly basalt
#

oh and murky

drowsy plank
#

10

#

trapper bulbs

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11

half imp
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my goodness

worldly basalt
#

wait if you're counting effulgent then you have to count beeswax too

half imp
#

nah

drowsy plank
#

does infected armor plating count? what about beeswax

half imp
#

Effulgent is from natural spawns

swift wharf
#

plague cell canisters

worldly basalt
drowsy plank
#

got that one already

half imp
#

beeswax, soul, plating are boss only

swift wharf
#

jungle rose

drowsy plank
#

draconic swarmers rarely spawn and drop feathers

half imp
swift wharf
worldly basalt
drowsy plank
#

do rose and gift count

swift wharf
#

na

half imp
#

uhh

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rose maybe

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do solar tablet shards count

worldly basalt
#

they're cosmetics

half imp
#

I'd say temple is distinct enough to be it's own

swift wharf
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do you use solar tablets for anything other than whistle and tablets

drowsy plank
#

rose is used in 2 weapons, a tool, and 2 accessories

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ah fuck goddamn temple

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that's like

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15

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jesus christ

worldly basalt
#

jungle grass seeds 😳

drowsy plank
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no shut up

half imp
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and to think we were like "oh wow abyss has five materials"

worldly basalt
#

you can make string or something

drowsy plank
worldly basalt
#

mud block 🤯

drowsy plank
#

does mahogany wood count

half imp
#

technically pygmy necklace is a jungle exclusive material

undone cedar
#

Mfw jungle content bloat

drowsy plank
#

if we aren't counting rose im not counting necklace

swift wharf
#

jungle dragon jaron

drowsy plank
#

i mean gift

half imp
drowsy plank
#

whatever

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fair

half imp
#

(yeah it was a joke)

drowsy plank
#

lmao

worldly basalt
#

life fruit is also materials 👍

drowsy plank
#

jungle when 15 materials clueless

worldly basalt
#

seedler material 🤔

half imp
#

I still don't think we got them all

swift wharf
#

life fruits

worldly basalt
#

we got the material materials but we need to make more technicalities

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i already said life fruit

half imp
#

Turtle shells

swift wharf
#

ballz

half imp
#

That's what it was

swift wharf
#

living shards too?

fossil finch
#

i think we should remove terraria

drowsy plank
#

17 jungle materials...

worldly basalt
undone cedar
drowsy plank
#

(19 if you count QB and PBG)

worldly basalt
swift wharf
#

the block button isnt enough ill reach through the skin and kill regedit myself

half imp
#

beetle shell if you count golem too

drowsy plank
#

i know i was adding turtle shells and life fruit

swift wharf
#

bamboo trol

worldly basalt
half imp
#

neon tetra FallWithinMyCalculations

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OH

swift wharf
#

we're reaching levels never reached before

half imp
#

MOONGLOW

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THAT WAS IT

swift wharf
half imp
#

how did I forgor moonglow

worldly basalt
#

dont forget the two fish

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variagated and double cod iirc

swift wharf
#

you've been a material to my jungle

worldly basalt
#

she jungle on my material til i something

drowsy plank
#

she jungle on my material til i 22 devcident

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which is about how many materials the jungle has

half imp
#

each dev had a dedicated material

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that's my theory

worldly basalt
#

donor materials when

drowsy plank
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amazing

drowsy plank
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i think i might die if that happened

half imp
#

me omw to donate to make zenith a material

worldly basalt
#

im going to bribe fabsol to add 57 more random jungle materials that each craft like 2 useless things

fossil finch
#

dont add items actually

swift wharf
#

pirana teeth

worldly basalt
fossil finch
#

simply use already existing items as materials

half imp
#

death fruit

fossil finch
#

jungle seeds are now materials

half imp
#

bamboo

worldly basalt
#

they already are, green thread or somehting

swift wharf
#

so true enderos

fossil finch
#

doesnt count

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uhhh

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fucking wasp statue is a material

half imp
#

make angry trapper kite a material for like five items

fossil finch
#

beehive block is a material
every qb drop is a material

drowsy plank
#

add green thread to a tiki armor QoL recipe

fossil finch
#

evry golem drop is a material

worldly basalt
#

add pokeballs so you can catch and use EVERY ENEMY and boss as a material

fossil finch
#

YES

worldly basalt
#

the pokeballs being materials too ofc

drowsy plank
#

me crafting the dickshitter 5000 with 16 eyes of cthulhu and a goldfish

half imp
#

don't forget the 5000 bobbit worms required

drowsy plank
#

we're just talking about the fandom wiki now

half imp
#

true

swift wharf
#

there are micromaterials in my bloodstream

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REMOVED MATERIALS

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💥

half imp
#

actually I should add a recipe to bobbit hook

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on fandom

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for 500 bobbit worms

drowsy plank
#

micromaterials im fucking dying

worldly basalt
half imp
#

lock bobbit?

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idk

worldly basalt
#

fandom wiki

half imp
#

not that I know of

drowsy plank
#

only for like a week after the raids

worldly basalt
#

oh

drowsy plank
#

it's been unlocked for a while

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and keeps getting worse

worldly basalt
#

then yea add it

worldly basalt
fossil finch
#

you can do that thing some mc mods do

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you pulverize a material into smaller materials but not for duping

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just

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a 1:1 conversion rate

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smaller mat does not do anything at all

worldly basalt
#

minecraft mods are weird

half imp
#

iron ore dust

fossil finch
#

it jsut exists

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no iron ore dust is for duping

swift wharf
#

diamond dust....

fossil finch
#

im refering to like

swift wharf
#

calamity 1.1.......

fossil finch
#

tiny coals

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or some shit

half imp
#

Minecraft mod materials actually make sense though

fossil finch
#

not all of them

swift wharf
#

tiny coal is based fuck you

half imp
#

bc limited to a 9x9 grid

fossil finch
#

tiny coal is not based

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ok i guess for the 1:1 item burning but

swift wharf
#

refined iron is balls

half imp
#

and you need to avoid mod incompatibility

swift wharf
#

it is literally iron 2 why is it a thing

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fuck ic2

fossil finch
#

refined iron crying

drowsy plank
#

anyone remember energy orbs

fossil finch
#

me when wrought iron

half imp
#

ic2's only good thing is uu matter tbh

swift wharf
#

anyways

fossil finch
#

i should make a terraria mod that overhauls the game and makes it good

half imp
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(makes the mod crash terraria on load)

drowsy plank
#

be glad they just killed energy orbs and twisted serpent essence

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cal 1.1 was wild

half imp
#

ectoblood

swift wharf
fossil finch
#

anyways we should make pikmin mod

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itd add no materials

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not joking at all

drowsy plank
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ectoblood was fine for when it was implemented but man am i glad it just drops directly now

fossil finch
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no it wasnt fine for when it was implemented

drowsy plank
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could you il edit vanilla materials onto vanilla enemies back then?

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if so yeah i guess it was dumb

glass arch
fossil finch
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and even then yes you could alwasys make enemies drop more stuff

glass arch
drowsy plank
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huh

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aight

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yeah idk what they were smoking then lmfao

worldly basalt
fossil finch
#

like

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...... ectoblood already dropped from these vanilla enemies,.,.

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you could have always just made them drop

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ectoplasm

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,,,,,

glass arch
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some has blocks that you can craft with it

atomic shell
#

why do the dog unlock materials actually fit so incredibly well for sentinels

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was that intended

worldly basalt
#

probably not since they ended up being unrelated

austere cargo
#

Usually when you have two groups of 3 things, it's not too hard to find a way to pair them up sensibly

fossil finch
#

they dont fit well at all but ok

drowsy plank
#

^

half imp
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the closest to fitting is darksun and void

fossil finch
#

no

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i cant argue connections again i already got destroyed

half imp
#

I said closest

fossil finch
#

still no

half imp
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then what

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endothermic energy doesn't make sense for weaver at all it just kinda

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had to go somewhere

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ig nightmare fuel could fit signus

fossil finch
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NONE OF THEM MAKE SENSE

swift wharf
#

and then you get

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the already existing materials

half imp
#

I agree but there's still a closest

swift wharf
#

💥

fossil finch
#

theres no need to make weirdd uuhhh actually closes no id ont care

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i forgot about those

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funny as hell

half imp
#

oh my goodness yeah

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They all already have materials

swift wharf
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explain to me why sentinels need TWO materials each

half imp
#

that kinda throws this entire suggestion out the window lol

fossil finch
#

it doesnt really because like

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theres a big chunk of bosses that drop a material and unlock another material (good game design i swear

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HOWEVER

swift wharf
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i must go back in time and kill francis stronger moons

fossil finch
#

its still dumb and the sugg is still dumb and

half imp
#

do any bosses drop two materials

fossil finch
#

no bosses drop two but the sugg is suggesting to move the event too it hin

half imp
#

not counting ravager's geodes besides for bloodstone

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yeah this suggestion was already

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thin at best

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but considering they have materials already on top of everything else?

fossil finch
#

still bad sugg

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anyways

half imp
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just... doesn't make sense at all

swift wharf
#

it was always mid

#

events suck and I'll eat them

#

😋

half imp
#

moving it does not spread it out on progression at all

#

bc the sentinels are all at the same time, just like the events

swift wharf
#

we already have a GOOD post ml event ruined by a boss we don't need THREE

half imp
#

so true

fossil finch
#

eciipse you should join me to make the good terraria overhaul mod (a completely different game

swift wharf
#

i will make a game that kills you if you have terraria installed

fossil finch
#

true

half imp
#

good calamity overhaul (dog drops 999 of all three event items and deletes old duke in favor of nuclear terror)

swift wharf
#

my suggestion is that i should give up on cal

fossil finch
#

eciipse you should join me play pikm

#

in

swift wharf
#

i have magicka to play

#

YOU should join me it is coop

half imp
#

magicka is so based

swift wharf
#

but it needs good pc I think

half imp
#

does it?

#

isn't it from like

swift wharf
#

mayb

half imp
#

2015

swift wharf
#

idk

#

the entire material bloat when I cast arcane lightning steam

half imp
#

2011

#

oh my goodness

#

Magicka is 12

swift wharf
#

@ ender you should magicka..... NOW

half imp
#

I knew it was old but like, Minecraft and terraria old???

swift wharf
#

precursor of noita

fossil finch
#

it being 2012 may not mean my salvation

#

let me search it on google

swift wharf
#

see the specs

half imp
#

yeah you may not be able to run it but like

#

I don't recall it being anything too crazy

swift wharf
#

and i am currently in riskey rainer the two and deep glock galactic

fossil finch
#

its nine dolla i cant

swift wharf
#

it was on sale last week 😭

fossil finch
#

i THINk i could run it but like

#

no yeah i could run it def..,.,. i trust

#

but its nine dollah

swift wharf
#

its okay we will wait for the next sale

fossil finch
#

watch it not happen

alpine oasis
#

other then that i don't think so

swift wharf
#

ds drops 4 materials

half imp
#

only one is it's unique material

#

but yeah

#

no boss drops two unique materials

#

very few even drop 2 period

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Give the Megashark upgrade line an actual Water debuff instead of a Fire one]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Rename the 'Stardust' Item in Calamity]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@lost valley - Your suggestion has received an updated status!

[Remove the dye items from the health upgrades]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@glass arch - Your suggestion has received an updated status!

[Allow Astrum Deus to drop meld blobs]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Buff and Rework Ninja Armor]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

small timber
#

using balancing as the sole reasoning tend to be weak, try to be more like, "properties based", like if these weapons are basically just lower damage version of another weapon (eg: spectre staff and spectre rifle; where the two are identical except different class)

#

because no matter how shitty a weapon is they can be buffed; but chances are the devs will not go through great effort to rework random, irrelevant weapons so their performance stay the same

lost valley
#

my gripe is they feel out of place, for the PHM one, i cannot think of a reason to use this over any melee weapon

#

even in the TM catagory

#

the HM one is more defensible as a weapon that works bc it does alright damage and it's good for destroyer ig (ig you could buff this and it'd be fine as a thing you pick up to kill metal worm man)

#

it'd basically just be in the same boat as the aftershock and the avalanche

lost valley
#

PHM one do be indefensible tho

surreal drum
#

I always wondered about a complex shortsword rework to make them actually usable

As main issue is obviously their range, I've thought about giving all of them some "dash n' cling" ability

For example, you can use a special hook to grab onto enemies and stab them a few times during the i-frames, than retire for a recharge

blazing kettle
#

polarities has a shotgun that does this

#

not polarities

#

starlight river

drowsy plank
#

wh

#

@earnest jewel callie enrages outside of the border already

earnest jewel
#

yes, but too weak

drowsy plank
#

i mean she's nearly impossible to fight outside the borders due to her 99% DR so

#

also im pretty sure the thin walls are due to how SCal's projectiles work with regards to collision

earnest jewel
drowsy plank
#

yes i know you dont see it, that's why im mentioning it, it's already part of the meta to thicken scal's arena walls manually because this makes it more likely for her attacks to pop on contact outside of her arena due to how her projectiles work

#

so no, thickening the walls isn't exactly a simple thing to do

crude geode
#

I think if you mention infernum in a sugg you deserve to be kicked in the shins

swift wharf
#

^^^^^^

drowsy plank
#

real

swift wharf
#

it's true that the walls suck massive nuts ttho

drowsy plank
#

we should add it to the bad suggestion practices

swift wharf
#

it's teh same square since 2018(?)

drowsy plank
#

yeah

swift wharf
#

provi's square is even older i think

#

but imho it is fair to make the walls prettier

#

just PLEASE not another fire debuff

drowsy plank
#

i wouldnt mind them looking better but that's different than making them thicker

crude geode
#

I love the focus on final boss when SCal isn’t the exclusive final boss anymore lmao

swift wharf
#

true

drowsy plank
#

yeah

crude geode
#

This suggestion overthinks itself tbfh

#

In terms of what if the player does this insane thing normal people don’t do

#

Although cheese suggestions are always pretty controversial

small timber
#

tbh

#

the suggestion is abit overkilling yeah

#

it can be boil down to just "make the border prettier and make scal actually dangerous when enraged" and done, instead of like, an essay
not like I am the one that should be saying it

#

more blocks for the border actually have combat impact because it increase the chance the gigablast hitting the border, but I think it is fine since it means that there is a less difference between fighting in open area and encasing yourself in 100 blocks thick solid stone block because that is the optimal arena

swift wharf
#

just fix the projectiles clearly

#

make them only explode when in contact with the inner walls

#

or in an area around the altar

small timber
#

or you can just make them ignore walls XD

#

but it will make scal like, 5x harder, instantly; if they want to do that they seriously need to make bullet hell projectile lesser

cobalt pewter
#

anyways the point of making those blocks is I guess because Scal is supposed to be super accurate, and making a limiter that actively tries to kill you would probably be opposite of intended

#

it could be prettier tho

#

right now it's just

#

black

#

also it's already mentioned that she enrages if you're outside of the area yea (through the magic that is rod)

#

and I think it boils down to common sense

#

"oh I wonder, why does the boss got pregenerated blocks surrounding the altar?"

#

"surely it's nothing and just for decoration clueless "

glass arch
#

the worst part is misjudging the spawn timer and accidentally beginning the fight outside of the arena

#

which is absolutely hell

half imp
#

the arena should have a visual before it appears for sure

#

imo

drowsy plank
#

p sure a sugg for that already passed?

#

or something like that

sharp rapids
#

if it disabled the life regen, wouldnt it basically "destroy" the regenator?

crude geode
#

This suggestion works under the principle that every debuff gets at least it’s own immunity

#

Which I’m not sure happens

small timber
# sharp rapids if it disabled the life regen, wouldnt it basically "destroy" the regenator?

debuffs had always been meant (or at least one of the main way) to counter life regen, to certain degree, that and heavily defensive build (because debuff "ignore" defense and DR)

the rationale behind the suggestion was that because debuff dont properly remove your life regen many of them have to be given completely bullshit amount of DPS (you can notice this easily in death mode) to basically "counter" the amount of life regen you have, which makes it extremely unfair against low regen build

so for best of both world it should just remove regen but at the sametime (maybe) able to reduce the DPS on those debuffs (and to make crown jewel line actually work, and make investment into immunity worthwhile)

#

iirc except for like, god slayer inferno and vulnerability hex you basically can get on-tier immunity for most debuffs in the game

half imp
#

I think the two shortswords should stay and be reworked tbh

#

we don't have many shortswords

#

so it'd be nice to make them usable and interesting

half imp
#

I guess and miracle blight next patch probably

drowsy plank
#

how would you even rework the worm swords

#

i mean typically if a weapon stayed it's bc they have ideas for it

#

but also they could have also just been so bad they were forgotten lmao

half imp
#

idk cal devs would find something

#

just hurts an already niche subclass even more by killing them

frosty trellis
eternal escarp
#

those specifically likely stayed because without them, there would be no melee drop

sinful violet
#

The issue that boils down to is

eternal escarp
#

they could be changed in the future but for now they arent the worst weapon offenders, theyre kinda just mid

sinful violet
#

With the new swing-style of broadswords

swift wharf
#

imho DS weapons are fine

#

AS weapons are not

sinful violet
#

What defines a shortsword differently from a spear

swift wharf
#

because they're DS weapon reskins

sinful violet
#

^

eternal escarp
sinful violet
#

Besides being

half imp
sinful violet
#

Short

#

listen you

half imp
#

also shortsword doesn't get longer with melee speed

undone cedar
#

Shortswords were a mistake and should be ignored

eternal escarp
half imp
#

spears do

swift wharf
sinful violet
#

anyway the point being

half imp
#

spears also don't attack faster with melee speed in vanilla I think?? unsure

sinful violet
#

you can make a shortsword as mechanically interesting as possible, but in the end "shortswords" don't have a really unique mechanical identity

#

and you could make them like

half imp
#

but besides melee speed interactions they're just shorter spears yes

sinful violet
#

really wacky and cool like a slashing blink dagger or something!!!!!

#

but then there's no real point trying to distinguish weapons as shortswords

#

it could just be Make a cool close range true melee

swift wharf
#

cosmic shiv trol

eternal escarp
#

lance subclassers rise up 😔 ✊

#

byeah

swift wharf
#

lances are literally dumb as fuck

crude geode
#

Reminds me of how mage doesn’t really have any unique mechanical identity in it’s “subclasses”

half imp
#

it's subclasses are just visual yeah

#

usually

swift wharf
#

eclipse rant about lance's nerf being rarted because they weren't buffed to be VIABLE WEAPONS in return

#

numero 5

half imp
#

how do you even make them viable

#

without being broken

eternal escarp
#

you dont
they are already a mistake

swift wharf
#

give them damage but dont let them deal 1392092 damage

#

ez

weary plaza
swift wharf
#

mage is based because it doesnt have subclasses

weary plaza
eternal escarp
#

there aeent subclasses in mage

half imp
#

maybe give them a right click dash attack or something

distant gyro
#

subclasses are a good way to get away with copypasting

eternal escarp
#

people just like categorizing things

crude geode
#

^

half imp
#

so true

swift wharf
#

true and real can we remove true mleee

half imp
#

mage's subclasses are:

shoots a bolt of magic
other

distant gyro
#

instead of needing to make 500 designs for each magic weapon

#

make most of them a gun, book, or staff

sinful violet
half imp
#

lances are great just wish they had any reason to ever use them

sinful violet
distant gyro
#

so that you don't have to spend time thinking about how to sprite a weapon clueless

swift wharf
#

wwhat is the difference between staves and tomes

weary plaza
weary plaza
crude geode
swift wharf
#

subclasses if they were good

swift wharf
distant gyro
#

lances moment

swift wharf
#

(this will literally never happen because 2 people use them)

crude geode
#

Yep

#

Remember when bows and guns were different in terraria

drowsy plank
#

i mean
they still are clueless

crude geode
#

Yeah they have different sprites

drowsy plank
#

i cant use luminite arrows in a gun HDfailure

swift wharf
#

they work slightly different

#

🤏

sinful violet
#

ultima vs minigun

#

🤨

swift wharf
#

i dont know what ultima does

crude geode
#

God

swift wharf
#

!wiki ultima

red stormBOT
drowsy plank
#

also guns!! dont benefit from quiver of anhiliation so!! that's. something

eternal escarp
drowsy plank
#

gun 2

distant gyro
#

if only terraria is like gungeon where literally anything can do anything

crude geode
#

What about the melee weapons from gungeon

distant gyro
#

"here's a bracket key
it god damn deletes the entire screen"

swift wharf
swift wharf
#

anyways i iwll go back to the problem of

#

aquatic scourge's weapons being literally just DS weapons but with more damage

crude geode
#

Yep

swift wharf
#

so called indirect upgrades when they do the exact same fucking thing

crude geode
#

Literally always been a problem and why I think aquatic scourge lacks a fuckin identity outside of sulphurous sea and desert scourge

#

Concept: kill the sulphurous sea bosses

sinful violet
#

this man said what ive been thinking

swift wharf
#

TRUE

#

old duke gif

swift wharf
swift wharf
#

with perfect dark and vein burster and the summons

sinful violet
#

you've been mental to my calamity state

swift wharf
#

that is such a powerful gif it lags my phone sometimes

eternal escarp
sinful violet
#

well

#

and SG

#

the corro/crimson theming of SG is

swift wharf
#

o ya the summons

sinful violet
#

basically entirely unnecessary

crude geode
#

I love slime God’s weapons basically just being the night’s edge equivalents because why would you bother using the cooler things

#

kill those lines

swift wharf
#

we must kill all weapon lines and just make cool stuff with its own theming instead

#

😈

sinful violet
#

issue of

#

boss that tier locks stuff's drops vs

#

said tier locked stuff

swift wharf
#

indeed

half imp
#

simply make recipes not work till boss is dead GanonBigBrain

undone cedar
#

No

drowsy plank
#

i like aquatic scourge

#

also i feel like it would be very easy to just

#

rework his drops to actually be mechanically different

half imp
#

the only AS drops I care about are deep diver and deepsea staff

#

maybe sea's searing

drowsy plank
#

sea's searing is cool feelsgreat

#

i still one of the biggest issues with boss themeing is just the fact that all the evil biome stuff is so frontloaded to preHM and early hardmode. even old duke is like, mostly fine. his drops could use some help, but even the most egregious sulph sea stuff isn't as bad as evils1->evils2->sg within the span of like 5 bosses

#

and then ichor and cursed flames and then you never touch the evil biomes again

half imp
#

yeah

#

jungle may have 20 materials

#

but at least they're spread out through the whole game

drowsy plank
#

im gonna be honest i could very easily see hive mind and perf getting moved to like. post-ML HDfailure

#

it's the only section of the game with no evils content and is already lacking in content in general

#

plus it'd let those evil weapons have their own identity without getting muddied by brain/eow or evil mimic weapons, and without shoving them into the slurry of hardmode boss content

swift wharf
#

maybe we should have less bosses clueless

sinful violet
#

could maybe just do less boss items

#

fights remain, but just for the fights

#

no worries about balancing

#

no weapons having to constantly cycle out of your inv

drowsy plank
#

lmao

swift wharf
sinful violet
#

no more boss drop VS boss craft

drowsy plank
#

the idea of fixing the evil2 bosses by just... removing all their drops is very funny

#

they would still unlock aerialite i suppose

sinful violet
#

yeah

#

which in itself is

#

🤨

crude geode
#

Indeed

swift wharf
#

it only exists because progression locking ShitpostSelfawareness

sinful violet
#

since they're moving it to the sky now they could just lock aerialite behind pickaxe power or some other more subtle tier lock than "oh this boss spawns it"

crude geode
#

Yes

drowsy plank
#

evils1 pickaxe

sinful violet
#

used to spawn naturally before but My Hellevator! so

#

spawn on death

swift wharf
#

bosses should have less weapons overall

#

not really the mod's fault because it kind of follows a vanilla pattern

small timber
#

Bosses drop lore items only

#

And food item, it is important

swift wharf
#

but then now every boss must drop a weapon for each class and its mother

bright crag
drowsy plank
#

oh huh

bright crag
#

Not to mention that, with Reaver Shark around, mining power is a really unneffective lock in pre-HM

drowsy plank
#

reaver shark is weird

sinful violet
#

if it's what i think it is anyway, it's still janky as hell

sinful violet
bright crag
#

It does contribute
It means that it isn't just pure gameplay and actually means something other than "ok new resource"

sinful violet
bright crag
#

And that it makes sense for its current position

sinful violet
#

queen bee, duke, ML

sinful violet
#

nothing to the conversation besides just handwavin the topic

#

on the vanilla bosses thing, i think

#

plenty of cal bosses could just do without drop pools

#

boss drops tend to make up the most generally forgettable items in the mod unless they happen to be really strong

#

and when they do happen to be really strong it's not always a good thing?

#

because what happens is they push weapons that're crafted or have trees out of place, makes holding onto old weapons feel less rewarding

#

to just immediately get a stronger option like that

#

like leviathan teeth or the star shaped aureus flamethrower

#

most of aureus' drops really

small timber
#

Nth time to add "Generic Gun no.N" to "X" boss' loot pool just to make sure it have weapons of all class

sinful violet
#

PLEASE no

bright crag
#

I do see the problem

small timber
#

But yeah I always considered indirect upgrades also as part of their drop but NO exo need mage weapon drop because they dont have mage weapon drop

bright crag
#

And we'll keep that in mind for the future

sinful violet
#

at the same time it's easy to jsut say "remove all boss weapon drops" but of course you can't really do that

#

so it comes down to another

#

case by case look

#

at every tier, every boss

#

despair

bright crag
#

Also, it doesn't help that a lot of boss drops are forgettable or straight up bad

sinful violet
#

that's the crux of it yeah

bright crag
#

Also

sinful violet
#

who's picking up brackish flask over

bright crag
#

The sword bloat is real

sinful violet
#

whatever other bomb you have at that tier

sinful violet
#

im picking on leviathan because i have its page open the same applies to almost every other boss

#

oh yeah PBG is

#

one of the worst

#

offenders

swift wharf
#

bright crag
#

Expect forgettable swords to either vanish or be reworked to not be swords

swift wharf
#

actually 4 because bow

#

i think if bosses stuck with 2 classes it would be fine tbh

sinful violet
#

like imagine ultimus cleaver having to compete with

#

whatever fancy post golem sword tree you craft

swift wharf
#

pbg makes sense to be ranged and summoner

sinful violet
#

its pushed to the wayside

swift wharf
#

uhhhhhhh

#

biome blade

sinful violet
#

whichever tier that is yeah

#

the issue is terraria just really doesn't have use cases for weapons ig

#

you apply pretty much every weapon to every scenario because they're sitting in your hotbar

small timber
#

And donor weapon dont help

sinful violet
#

and all the weapons end up being balanced against bosses

swift wharf
#

this convo implies that profaned guardians are good bosses

small timber
#

I know like obviously people paid, they should get what they paid for

crude geode
sinful violet
#

well donor weapons are a separate thing

#

but they contribute to the feeling of too many weapons yeah

#

cant be denied

small timber
#

But at the sametime it just force add a lot of "fancy weapon" (due to having to meet the donator's idea) that often exceed the "normal weapon" in many ways

sinful violet
small timber
#

Especially modern ones

swift wharf
small timber
#

Which only cause a lot of old boss drops to be even more forgettable

crude geode
#

Isn’t there a config to turn off dono weapons/stuff? I might be thinking of thorium

swift wharf
#

you are in the wrong mod

sinful violet
#

that sounds like thorium

crude geode
#

Not that that’s a great solution

sinful violet
#

im just here to Discuss Things

swift wharf
#

youre in the admin............

sinful violet
#

doesnt make me in the mod......

swift wharf
#

GOOD

#

😭

sinful violet
#

changelog 13945 removed mrrp

#

sorry dude

#

living in the past

swift wharf
#

at last a good changelog

sinful violet
#

wtf

swift wharf
#

for your mental health

half imp
#

dang

#

oh

swift wharf
#

this mod will never stop being boss centric

bright crag
sinful violet
#

feature creep is a Real Thing yeah

bright crag
#

Calamity weapons are overall pretty outdated and meh, save for some exceptions in each tier
Of course fancy weapons will be incredibly cool in comparison

sinful violet
#

big numbers and high multipliers get scary and are either broken if you do know or too annoying for people to want to use

#

final dawn just being One example

#

just the first thing that comes to mind

swift wharf
#

NR

sinful violet
#

im not up to date with all the cool abbreviations dude

swift wharf
#

the rod upgrade

bright crag
#

Normality Relocator

sinful violet
#

oh that’s

swift wharf
#

but do not worry

sinful violet
#

kinda old

small timber
sinful violet
#

nvm

swift wharf
#

there are more donor weapons to come :)

bright crag
#

Don't people use that...?

sinful violet
#

yeah I’d say NR is simple enough

bright crag
#

If they don't, I assume it's the higher cooldown working as intended

sinful violet
#

I’d say it sits right on the border, some people don’t like it some people swear by it

bright crag
#

Making it a sidegrade rather than an upgrade

sinful violet
#

Just because they’re more used to hotbar rod

swift wharf
#

prenerf NR

sinful violet
#

I still didn’t use prenerf nr tbh

swift wharf
#

it was funny

half imp
#

imagine using NR or RoD

sinful violet
#

Granted that’s also because I didn’t really use rod either because I was lazy

half imp
#

Hook of dissonance gang rise up

swift wharf
#

not as funny as weapons out's hook of discord but external mods ! !

sinful violet
#

we live in 1.4 era now

#

hook of dissonance IS real

#

dont know how that compares to weaponout’s though

half imp
#

probably worse

swift wharf
#

weapons out is straight up broken

sinful violet
#

Probably

half imp
#

HoD shoots kinda slow

sinful violet
#

They should’ve replaced rod with hook of dissonance imo!!!

swift wharf
#

it's a hook and a rod of discord

sinful violet
#

Just to watch what happens

swift wharf
#

basically you'd just press e to teleport and use it as a hook while on cooldown

bright crag
#

I use mostly RoD
Because NR has the bigger cooldown, and I'm used to switching to RoD enough so that it isn't a debilitating factor

sinful violet
#

Right yeah

sinful violet
#

The muscle memory alone was enough to keep me on rod

#

Even pre nerf

#
  • another hotkey is
#

:/

small timber
#

Imagine using rod when you can use glorious end instead

swift wharf
#

mf just DODGE

half imp
#

glorious end and acro pack is the real good teleport

sinful violet
#

glorious end + wulfrum hook or w/e

#

You want your burden breaker?

#

Fine

swift wharf
#

pylon arena

sinful violet
#

iban could’ve fixed it

#

didnt because it was funny

#

by popular vote

small timber
#

Or this

#

How tf is this not nerfed yet

swift wharf
#

because i never use it sigmachad

half imp
#

NR is just spectral veil at home

sinful violet
#

b/c stealth is a busted ass mechanic and everything that benefits from it is constantly fighting against each other and regular weapon attacks

#

Average players pick it up, either hardly read it, aren’t playing rogue or don’t see damage numbers associated with it and just ignore it

swift wharf
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I can confirm

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  • it costs an accessory slot
mental olive
swift wharf
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or that

sinful violet
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Yeah a lot of people just Kill Signus then

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Never Again

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If that is signus’ drop

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Don’t remember ultimatesmug

mental olive
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i know the boss isn't that hard though

grim tusk
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And yea its very underrated atm

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If you play very aggressive you kinda deserve killing bosses a bit faster

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But how faster does it allow you to kill stuff

half imp
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it's also kinda a 15 second cooldown NR with extra iframes

grim tusk
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The accessory cost balances it out a bit

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If the item sucked there would be no reason to use it over NR

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And you also sacrifice damage

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It all lies on opportunity cost

drowsy plank
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why the fuck are you fighting things next to lunatic cultist

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my brother in christ just build your arena SOMEWHERE ELSE