#suggestions-discussion
1 messages · Page 97 of 1
skill issue 
clearly it's not the true melee infernum boss
IM SORRY BUT THIS ENTIRE THING
IS SKILL ISSUE
💥
yeah thats kinda what this boils down to
"I want to get the thing but I dont want to buy it from the dryad because eoc hard(?)"
isn't what the 90% of requested suggestions boil down to
the entire skill issue thing doesn't make sense as an argument at all
(I don't see a problem with wanting a flower to drop more than 5% of the time when it's used for two good weapons and 3 vanilla item recipes to help out with trying to explore and gear up better. Not everyone does eoc immediately)
yeah but are you gonna need all of those 5 items
okay tbf they didnt want all 5
(I don't see the point in having it not drop a bit more often. Just a 10% chance over 5% even would fix so much)
they couldnt even get 1
yeah the chance being upped to 10% would be better
you can p much disconsider the 3 items
like i understand both sides of the argument but i still think the way rose drops is idiotic
or you could remove donor items it from the recipe tbh
I understand eclipse thinking it's pointless but they still for some reason think I want it to be guarenteed??
for the wapons i mean
It's not needed to be guarenteed?
Literally
Just double the drop rate to 10%
Boom
you cant beat x boss on superultrafuckmyshitup9000 difficulty so you need the superultramegafuckshitupper9000 to be easier to get so you can beat it
Much better
yeah I figured it was stupid so I just changed it to "increased"
yaveto is losing acid next update it doesnt even matter
the point is there's no reason for this rose to be this stupid rare
it's like "skull" being a 0.2% drop
what skull 
i see
skeletron mask is just skull but better
very true makes me wonder why it exists
you need a jungle rose to get vivid clarity which is one of the penultimate mage weapons
and how is that relevant
by that time dryad already exists
so yeah i can see where you come from but theres no reason to make it guaranteed or even much more common
Oh more common absolutely
It's pre boss shit and vanilla recipes people are allowed to try and get at that point
what about for low percent 
i did say much more common, doubling it is fine
so like if it was a 30% boost id say thats unnecessary
You just said there is no reasont o make it guarenteed or even much more common
Wot
broken sentence structure I guess
again just fucking
i suck with sentences
remove jungle flowers from these recipes
they meant 'a lot more common' not 'any common at all'
yeah make it cosmetic just like vanilla
I don't know why some random ass rose has some magical power or some shit
i feel like there's a reason vanilla swapped it for spores lul
boy do I have some news for you https://calamitymod.wiki.gg/wiki/Dedicated_content
Dedicated Items and Dedicated NPCs are items or NPCs which have been made for, or simply attributed to, certain people for any reason. Some reasons include being a developer for the mod, donating to the developers, or completing organized challenges. Items that were made for Patreon Donators are labeled with the - Donor Item - (#8b0000 ●) tag in...
looking pretty gives magic powers 👍

woah mama!!!!!!!!!!!!!!
anyways I will agree that it is fair to make it more common but "vanilla item recipes people are allowed to try and get at that point" makes no sense
vanilla item recipes people are allowed to try and get at that point
I didn't make this argument
correct me if I am wrong
why is obsidian rose made out of a jungle item instead of fireblossom anyway
refering to this
well you see

byea goofy ahh recipes too
what was the first item to use jungle orse for its recipe
again just remake calamity
that way no yateveo
no weird balance
No arbitrary recipe materials
mana rose is ancient
no whatever the fuck half the mod's mechanics are
yo lmao
tbh I like the concept of the weapon
the venom sucks though
makes no sense
dw venom dies next update
its just a flail
truly a goofy ahhh donor moment
actualyy it's a spear too
tfw preboss weapon has a right click
being 2 types of weapons at the same time feels interesting to me idk
tbf it is a bit cool
oh i like the idea i just think it's very funny that the preBoss weapon is more complex than a lot of later game ones
but kinda bruh since melee already has blade of grass and thorn chakram
outdated content momento
I will try the bosses with fucking bog first, if they are beatable with it I will both feel stupid and withdraw the suggestion lol
oh i was talking about the weapon itself not the suggestion
ik
though the suggestion is in favor of the weapons
make x more common so i can craft y earlier and easier
tbf there are other things the rose does rn, and unless you pivot entirely to just asking rose to be removed from recipes, i think making rose more obtainable (even from a purely vanity standpoint bc i dont think just bc something is vanity it deserves to be impossible to get) is a perfectly reasonable suggestion
we just like arguing



🔫
like cuttlefish rare
donor items try not to cause issues challenge
not true something i consider frequently is asking calamity to buff the drop rates of these impossible to get vanities bc i think their drop rates are idiotic 
a certified hood classic
why not ask relogic instead
theybeen taking and doing this suggestions since 3 years ago
so yes they will def change that
that requires using reddit or twitter
true!!!
is complaining in discord to randos and calamity's mod dev team ay better
would be better to use a smoke signal
draw some stuff in a random ass cave instead
like you can literally go to twitter do @cenxx say "hi could you guys make jungle rose more common" and theyd do it instantly

I don't use twitter to tweet or reddit entirely

I don't tweet because I am shy 👉👈
what's that 24x24/4 pixels image in question
even though it would make more sense requesting it from cenx or red on twt than screaming at discord I don't think we are getting 1.4.5 tml in the near bright future
theyre literally doing 1.4.5 rn and i saw red rejecting a fucking wyvern pet as "out of scope" for the update it's dropping in like a month
not relevant because we could not be getting the calamity update in ages either
yeah I figured when I thought about it 2 minutes ago
doesn't the dye trader sell the dye materials?
well if you obtained one once in your pt
no?
oh
may be fargo's idk
probably
sounds like fargos
I am one of the 2 people that use fargo's lol
full of lies ^
anyways he does that with fargos but it has some batshit weird conditions
like you need to have it in your inventory but also not
or they should add dyes to the mana items to balance it out 
anyways I think the dye materials add some trait/point idk
like making the dye materials easier to obtain may solve it
i think it's bc the health kinda go that colour but then
mana does the same
and they dont need dye
hold on let me look at mana recipes
the mana ones are all fine
I mean the dye materials make sense for blood orange and elder berry
it feels like you are actually using them
yeah i guess but they suck balls
but not really on dragonfruit and miracle fruit
before the 22 devcident i remember they were originally gonna have the health fruit grow seperately just like life fruit
"22 devcident" 
that would suck actually
i mean i need to call it something lmao
I don't want to go into the hassle of finding 20 upgrades 5 times in one playthrough
life fruit has a recipe?
yea
since when
since cal
it’s planty mush + living shards
I didn't know lol
^
so post plantera
they exist ¯_(ツ)_/¯
anyways I think the dyes give the upgrades traits really
you literally only need them once
also they could have spawned in cool set structures
before the 22 devcident i remember they were originally gonna have the health fruit grow seperately just like life fruit
@drowsy plank
terraria players do not get limited by having 0 creativity on idea implementation challenge
YES!
it is some nice flavour but they add nothing
and thats what was going to happen
itd be set structures
and itd still only be needed once
though the former wasnt ever reaally stated
the latter is obvious they wouldnt cahnge that
indeed
I mean the dyes aren't that hard to get at the point of starting to get 25health upgrades
orange bloodroot is common
drink spelunker look for 3 mins
they aren't it's just an extra step that doesnt need to exist
ehhh the dyes are pretty rare
All of them show up on Spelunker's
those orange roots are elusive exactly when you go to look for them
I have mixed feelings about this really
overall if you dont have good luck you might be sticking around for hours waiting for a dye plant if you dont have bloom stone
you just posted a sugg about upping the chance for jungle rose you have no say in this matter sorry
like I both want it to be removed but at the same time I don't
dye plants are all visible on spelunker, but not everyone knows that and it's not going to be clear if you don't know it
Do we need to edit Spelunker's tooltip to say "Shows the location of ore, gems, pots, herbs, dye plants, chests, life crystals, life fruits, statues, and paintings"?
It would be informative ngl
no we should just remove the dyes from recipes
potentially changing it to "shows location of all rare items"
it also shows when a boss is good
tru
or change the recipes cause that'd still be unintuitive
the mana upgrades dont have em so i dont see why the health ones do
I personally like the dye plants being in the recipes because it gets you to actually go do something in the world
The problem with that
I think it's unique, but if you don't know spelunker shows the plants then it's pretty irritating
Is that blueberries and sky blue flowers are easy enough to find
teal mushrooms are the worst to get
Bloodroot if you aren't in a crimson world is Legitimately painful to come acrosss
And then teal mushrooms suck as well
That's why I thought bloodroot was common
Yeah
crimson always wins
(I don't see anything about them being more common in Crimson worlds)
They are way more common in crimson than corrupt worlds
fuck you corruption fans
i was gunna say they are stupid rare
They can spawn under crimstone but not ebonstone iirc
Vanilla wiki says they only grow from dirt
yeah
yea ht hw ath fuck ar eyou talking about
spawns on dirt
I've never found a bloodroot in a corruption biome
they grow in the upper underground reachers because of the dirt
Find tons in crimson worlds
well they still suck
they spawn on normal undeground/caverns
ok but ive never ever found a bloodroot in crimson biome ive always find them in just ug
Also I personally have never had trouble with Bloodroot or Teal Mushrooms or any other dye plant,
probably because I care about vanity so I pick up all the dye plants I spot
yeah most people don't care that much about dyes
(My dye is green so bloodroot doesn't matter for me)
no dye gaming
(Or chlorophyte, depending)
orange dye is hardly popular either
why not use something else than dyes if we want something to do in the world that isn't tedious
if you dont collect the dye plants before you need them, they become that much more painful to get when you do need them because things never spawn when you need them
^
indeed that is also an option however the dye plants already served a nice purpose of being uncommon and unique
And if you don't find them prior then they suck
We could add new plants to replace them in the recipes, but that would be redundant and we may as well just make the health upgrades grow directly
Which was... the plan!
so sad fab decided the mod was best mid
Bc frankly I'm not searching An entire large jungle to find a plant
man if only there was an easy way to make this better
youre overblowing the issue out of proportion imo
like removing the plants from the recipes
removing the dye plants from recipes not only makes it less tedious for people who dont use dyes, it lets people who do use dyes make more of those dyes
if you want to keep the unique aspects of them needing dye plants, why not let the plants spawn anywhere
that way you're far more likely to encounter them
holy based
(It is one singular instance of the plant)
Have an npc sell every item in the mod
can we get the calamity players on their way to suggest fixes for issues that do not exist quote

this is an issue, just not a major one
This quote is tangentially related
The reason microwaves were invented, is because we wanted to revive mice
That quote seems relevant yeah
what
the real question is why do the mana upgrades get treated differently than the hp upgrades
it is true
the reason is just tediousness
If you didnt know that a vanity item is required for a health upgrade then you need to spend an annoying amount of time looking for something that serves no purpose than to waste your time
mana upgrades got like 3 items in the craft max, all of which you can get from basic farming
personally i think making this less bad for no reason is good
small, home, practical microwaves kind of were invented by some scientists who were doing reanimation experiments
they consited on freezing mice to death and then reheating them in a short period of time and it actually worked it just did not work a lot of the time and most likely ended up with the mice getting burnt
so they made microwaves to heat them more consistently and shit and it actually made the survival rate better
it's not very fun searching for a teal mushroom post golem, especially because there isn't anything else that you really need underground at that stage
man what a time
now that sounds like it needs to exist
yknow why stop there? add dungeon paintings to recipes for crafting stations
I think Fargo's does that for its Enchantments 
comet shard: 3 items which arent hard to get
ethereal core: 4 items which are not hard to get
phantom heart: literally 2 items that you will have plenty of by just refighting polter once

I WAS GONNA SAY THAT LMFAO
like 2-3 enchants have painting in their recipes yea
this
I think all the Wood ones do, for the various biomes
molten enchantment does too
btw
It’s almost like the two are different upgrades

anyways ill let you know that this is going nowhere and that this sugg is passing but not getting implemented soon unless a dev descends upon us and just decides it to do it before its even actually passed or something and that the Calamity mod is mid
??????????????
3/5 classes don’t use mana
mana upgrades are equally important to mages as hp upgrades are
wrong!
mana is more so
just cause less classes use mana upgrades doesn't mean that they should be more or less tedious to get
did you mean 3.5/5
you wouldn't need to upgrade your mana at some point for summoner
mana is a non necesisity in statistically uhhhh
if 5- 3 then 100- what itd be 300/5 and thats like 60 or something so like in the 60% or so if your pts you never use mana
ok but its still miles easier to get than hp upgrades and unlike mana you dont drain your hp to attack (unless you use blood boiler but thats a special case)
the dye trader could sell the plants at a high price and you could leave the recipe as is
god I love when this chat has differing design opinions it gets so civil
just making the npcs sell everything isn't fun
like look at alchemist fucking npc
we should all just go make our own mod
they require you to do more of the same things you've already done
Kill more Astral enemies, kill more Dungeon enemies, kill Polterghast, probably kill Aureus for Fallen Stars
Does that feel like less of a "waste of time" compared to looking for the dye plants because it's more.. consistent?
the potions are nice but the other npcs are off
Or is it just the mindset that, killing enemies and bosses is inherently more fun than other tasks
Calamity players when
endless calamity gif
I mean I normally have almost all of the stuff for the mana upgrades in a normal pt
in the end mage basically requires mana upgrades, but you can get along just fine without any of the cal hp upgrades
yes
idk how you do that
i have to go out of my way to farm stardust in early hm to get comet shard
same with everything but core really
AUREUS DROPS FALLEN STARS??????????
I have never noticed they do lol
doesnt deus just drop stardust
since there's always a shitton of them in my inventory
(but for some reason not meld blobs)
indeed
Meld blobs try not to be confusing challenge
We had cool plans regarding this but I dunno their status after the exodus
Exo Deus?!??!!!!!! 👀
22devcident is actually a cool name for the exodus
it's like 9/11 for calamity community lol
Maybe don't say that
Comet shard is the only one of the 3 that's a bit annoying bc you need a good amount of stardust but seeming it's a brand new biome that get added I think that's fine
For the core and the heart, they are fine, it's all stuff you'll get from just progressing
I personally don't find any problems looking for the dye parts myself
They show up with spelunker potion I’m pretty sure
tbh as a whole it's just slightly annoying
but if majority of the playerbase is annoyed by this why not change the dye parts with something else
I would talk more about what our plans were for the 25HP fruits growing naturally but I dunno how public they are
if the entire purpose of dye parts is "do something in your world" like RoverdriveX said
I don't give two flying fucks about whatever happens
just trying to find a middle ground
if you wanna keep that idea in then there can be anything else in those slots
imma think of em now
this is a follow up to my previous message btw not the next one
maybe instead of removing dye plants, swapping orange bloodroot for something that can be grown with bloom stone would be nice
blood orange could need some hallowed ore
miracle could use any of the post calclone abyss parts
elder could be exodium clusters
and for dragonfruit i can't think of anything
i think the stone can grow em
might be wrong but i thought it just grew em upright
lol?
no bloodroot grows from the bottoms of tiles
i be spreading misinfo
problem there is that you get the bloom stone after you'd normally be able to craft the blood orange
solution is to stop playing calamity mod
play uhhh
Memes Unleashed instead
thing wasnt even ported to 1.4
afaik
yeah but that's just dumb, they also need to know that the bloom stone exists and does anything
I don't think that a new player is gonna trash them byeah it's a bit annoying
this argument is very funny because it assumes the player is stupid and will not know anything of anything and is dumb and stupid
they can still go find bloodroot it's not that hard to do
yes, calamity players are stupid, we know 
ah yes everyone who plays is scanning the wiki and looking at the recipes for everything
okay I'll just say it cuz it's not a big leak anyway
From what I recall correctly, you're kinda on the right track here with "it's a brand new biome that get added I think that's fine"
We planned on having Blood Orange grow in the Brimstone Crag,
Miracle Fruit grow in the Sunken Sea (which is why it looks like a "sea apple" now),
Elderberry grow on the undersides of Planetoids (which is why it has a "hanging" look now),
and Dragonfruit would grow in the long-planned Dragon Aerie biome
surely you will keep at least one of each dye plant
this is 100% of the playerbase
its also funny because it assumes people do not use the wiki (THE GAME OUTSIDE OF THE GAME EXISTS AND IS A VALID PART OF GAME DESIGN AND GAME BALANCE AND WHILE WIKI RELIANCE SUCKS ITS DUMB TO ASSUME YOUR PLAYERS WILL NEVER KNOW ANYTHING)
you do not have to scan the wiki to know these things
like if you were a new player youd be like wowie health upgrade and click on the article
Okay this is a lot better than looking for dye
dragon fruit turns you into stone
i think reworking the method of obtaining them is better than changing the recipe
Players all start from knowing nothing
Oh that would be really nice
tbf that's what I do lol I am a little gremlin that collects every fucking shit
really any way to have them be more reliably obtainable (especially bloodroot) is nice
no players all start from knowing a lot of things actually
Even if its not concrete stuff from the game theyre playing
even then, theyre quick learners
Or you assume they are anyway
if you come from base terraria, how would you make the connection that dye items turn into permanent upgrades
I got like the terrablade in my summoner run
life fruit being a material + guide
why would you come from base terraria
Although
?
also a lot of new players ask for mod lists or general betterances and thus end up with recipe browser
you could also just like
maybe the 4 dye plants should have a special tooltip
wdym ?
i assume people playing calamity have played base terraria
that indicates they have new use
have prior knowledge of these things before being new
indeed
I was gonna say "But editing the recipe is much easier so it can be done right away, while the environmental growing will be a longer term plan"
But
really it wouldn't be that hard to implement them growing
because they already had tile sprites
either because youve already consumed calamity content or just seen it from your friends and shit
after all new players dont come out of nowhere they find calamity interesting from something and play it
I personally don't mind the dye plants since I'll find all of them by the time I get to plant
that would solve the issue
.
by just exploring
yeah but they're coming in mostly blind
Granted, those tile sprites were made by a dev who left the team
and that dev's wishes may or may not have been "Please don't use my stuff, I'm fine with anything that's in the game but don't add anything I've made that hasn't been implemented yet"
so...
They may need to make new tile sprites from scratch
you don't need to be a completionist to do that
is there anyone who thinks of the hypothetical new players that just exist to make a point
the amount of people i've seen in #help-advice-read-pins without any of the health ups at like yharon is a lot higher than you'd think
ok but i think that shows something that is actually a good point
That is also a matter of letting players know that the upgrades exist at all
they aren't but a lot isnt needed
armor isnt required but its still helpful
^^^^^^^^^^^
it's not something imperious to get them
me when wiki digging
armor is overblowing my point
the 100 extra life is much less helpful than the armor progression the game has
or using weapons or accs
being down 75 max health is not like a 2% dmg boost of a dif
or any other simile you try to make
Both vanilla and Calamity have big problems with just having things exist and not telling the player about them
Both get away with it via wiki power and sheer word of mouth I suppose
Minecraft was like that too, especially before the crafting book was added
and as rover said players not having them at that point is less them having dye plants in their recipes and more their existence not being known by those players
mentioning the wiki is kinda cheaty because the main objective is not using it
which just circles back to wiki over reliance and to the point that informing the players solves the issue anyway if the problem is that they do not know
it is not cheaty if absolutely nothing is being done towards that objective
calamity assumes you will eventually use its wiki
add life crystals to the recipe 
Yeah ultimately it is just bad game design if the player needs to rely on an external resource in order to get important items or see important features or outright progress through the game
Unless you're making an intentionally cryptic puzzle secrety game, like.. iunno, PT
this is why minecraft modders invented patchouli
you could just add a tooltip to the specific dye plants stating they're a 'fragment of a larger food...' or something implying they're used for something new/important
to be fair rover the point of those games is not using a wiki either
is doing the cryptic puzzle secrety shit
yeah true
... those games do more stuff now though
la mulana.....
internet and datamining are wide spread activities now
ingredient
Binding of Isaac...
fragment of food 
you can't just put a secret in your game and expect it to remain hidden for ages
But uh yeah ^
They do state that they're Materials but they already stated that in vanilla, because they turn into dyes
Would be nice to have that extra bit
And, also, on Life Fruits too
that's a nice fix
the obvious win here is to remove health upgrades
i mean life fruits are used for other stuff so i dont think its needed for them
also theyre not materials in vanilla
life fruits aren't used for anything in vanilla yeah
unlike dye plants
in theory the player should check the recipe for the items they find
creatures of steel
!!!
not the recipe, what it can be used for
I see you are referencing the guide
its true
🤔 
its all part of my secret plant o remove the entirety of calamity and redo it
im actually referencing recipe browser because guide bad
no more weird dr formulas nobody knows about
his secret plantera

everyones been too distracted by the hp upgrades to notice my suggestion about meld blobs
i love when someone suggests something and we dig out 50 issues with the mod
this is what happens when you make a harmless suggestion
no jacob when nobody talks about your sugg is that its unremarkably agreeable
grahhhhh I disagree rogue players should suffer!!!1!1!
in time you will know the tragic extent of their failings (calamity's design flaws)
see im not used to people agreeing with my (very few) suggestions
I wonder what this suggestion will do to the chat
(ik it's gonna get like 2 votes but whatever)
Martian invasion
yes
yeah you can get it as soon as you can get the cyborg iirc
speaking of useless events
the original sugg asking for it even asked for it post-event, and it was still put post-golem instead
Wiki says he sells it after Golem
🏴☠️
martians unlock after golem so yea
I know bc I couldn't get it in low % (I checked though)
but yes i agree with this suggestion
I agree too tbh
probes are one of the only interesting and interactive ways to summon an invasion
this last two weeks has had way too many good suggestions
pretty sure it's literally the only one
anyways imagine if instead of the probe spawning every other blue moon itd be like an awesome like uh like imagine that like in one of the edges of the world you find some structure thats like just a pod and there you interact with an item and it summons the probe which sees you and goes up
Itd be kinda grandiouse for a shittey event but just imagine
yeah every other invasion type event has a summon
when is ay interact with an item i mean like some furniture thingy that like sends signals like "uhh probe come back" and the probe (clueless) does then finds you and remembers its purpose was seeing if there were any people to kill
again its grandiouse but its only grandious ebcause vanilla is alwasy boring and shitty as hell
I love being confusing for funny
dardon
🛸 
Guide voodoo doll my beloved
guide voodoo doll is the bare minimun imo
ks should only be summonable through slime rain 
oh i forgor slime rain existed
fake fan
honestly
i was thiking of the world thirds
having an item to start slime rain
doesnt know ks has a rare chance to spawn on the edges of the world if on a day and in a forust
would be cooler than directly summoning him
ks being able to spawn randomly at the outer thirds of the world is so random I forget about it consistently
^
I don't bc it happened to me in my funny pogo video
you never remember it happens until it happens to you preboss and he telefrags you
and because remix seed makes him able to spawn in the middle of the map underground
I like how I remembered about the spawn quirk and not slime rain
bosses spawning at the end of events.........
queen slime too
blatantly copied for old duke
I suppose
god that boss is so unoriginal
you have been a slime to my rain
🔥 🖊️
the world if fabsol did not
It's just a silly Duke Fishron upgrade wdym
eoc is meant to be the first boss players fight so it only makes sense it's an use and summon type of thing

hell its name is literally sus looking eye
treating this as a scream song lyrics makes it so much funnier
simply drops 4 times the loot... needs no unique bag sprite,......
the world if we didn't add a stupid unoriginal boss to an otherwise beautiful event progression
its be a secret challenge....
old duke isn't exactly unoriginal
society if nuclear terror was the event boss
no it is the most unoriginal thing ever
but terror would be better I agree
it was literally just going to be duke ex at first
then silly creepy scope made it a boss
no?
jaron slander.........
like legitimately no
yharon is my favorite fight in the mod ngl
yharon is pretty unique now
yharon is great
i like old duke's fight but the boss is
even if that's subjectively true at least yharon's fun
maybe an older version
👴
I like yharon way more than OD
my guilty pleasure....
od still sucks big balls so who cares
old duke literally has the rick and morty portals OF COURSE it sucks dick and balls
the sulphur vortexes are cool ideas and predictive dashes could be cool but man
never seen a better argument actually
I don't like them in practice
nobody will voice old duke now
im a shitty boss morty
nah I like od
it's fine to like bad things
can't be having od slander
i am an uncreative addition almost all devs disliked morty
old duke>yharon
yeah I like cp_dustbowl
morty im bored im gonna do horrible things to the development of the modification with the addition of an optional difficulty boss
you have been a calamity to this channel going offtopic
morty I am gonna abuse my wife morty
grah
id say to suggest to remove od but like
i think its obvious why that wouldnt pass
its fine though theyre making it actually a nuclear terror parasited dude
what
i am not joking
that is the plan yes
apparently it was an idea testers had to make old duke better because they couldnt remove it before the exodus happened and theyre using it now
insane
rad
infested juke
this will explain lorewise why old duke, despite being a dragon, is not ultra powerful, because its infected
100% real
i will die on the dukes are dragons hill because its stupid as hell specially with dragon attunment
make the od fight a fakeout and nuclear terror the real boss
factual
get stick bugged
itd be so awesome
make nuclear terror your loot and he just breaks out of it
i will simply ignore all lore
fabsol is sadly too weak for that
so uh why is this sugg still up considering there's already a version of this in voting
different ish suggestion
it's just a branch of the one in voting
tooltips =/= removal of the change entirely
i suppose it does have it listed as part of it
but id rather vote for something that just adds the tooltips than the one that wants it removed
because i dont want it removed
wait who wants the 20 tombstone change to be removed
id rather no tooltips and it stays the same than to have it removed so i just wouldnt vote for that one
@fierce mica
oh i
didnt think that was gonna work
discord just said "unknown user" so i assumed they had left
but yeah this person
sorry for the ping lmao
I mean b4 anyone says "skill issue" the bosses are hard
and mostly you beat them by trial and error
it's expected to a lot of tombstones to pile up
oh they just think we get too many complaints about needing more gravestones to purposefully make it
is seperating death-placed tombstones and player-placed tombstones a nightmare for devs
if it's an easy thing to do why not seperate those
i uh
dont even know if there is a difference?
yeah creating the difference
would it be, like, hard to do it
I imagine it being a nightmare
uhhhh
i dont exactly know a lot about terraria source code, but as a programmer i feel like it would be hard unless gravestones already have a flag to designated if they're "generated" like walls or something, or if that's something that would be easy to actually add and have checks for
even if the "generated" flag doesn't exist it wouldn't be hard to add right?
whatever it would be impractical as fuck
I think keeping the tombstone count at 20 is the best pick
unless you suck or it's your first time playing the mod it wouldn't take more than 15 attempts to beat the boss right?
it's not about beating the bosses it's about people who want to purposefully use the graveyard biome not understanding why it wont show up after 7 like in vanilla
I am a fucking moron lol
a natural graveyard like Thorium adds could help
informing players by adding a tooltip is better than removing the change entirely lol
exactly why there are two suggestions about it
because they are worded very differently
it would be plagiarising though
if they only worked when the player placed them would be the best outcome because making 20 tombstones look good is hard
true
cuz most of the time you end up having to hide them or place them on platforms
I mentioned it earlier but seperating the player-placed ones and the death-placed ones would be a nightmare to code from a dev's perspective
yea
It's a better version of the one in voting
Wow, most of the recent suggs have been really good
did the def of good change or is it the 3 exclamations youre counting as bad
When the auto trash is sus
Also that title is. bad
You could just say “that increases drop chances”
@serene tendon Probably change the title to just say what the item does and don't even name it. Not everybody's played Stardew Valley and it's not that hard to explain in a few words
reminds me of how people used to treat defiled lmao
It's not a weapon, it's a ring (which is the closest thing stardew has to accessories), but fair
(I did say "weapon" by habit but yeah I meant item)
Also yeah LOL defiled rune (defiled rune)
Fixed
should just be all suggs above a certain number of stars, 150 or something
I agree
That was how it used to work, we intentionally changed it to the system it has now
Because the server activity increases and decreases over time (generally trending toward increasing)
So any fixed number has to keep getting updated to account for that and keep the amount of suggs getting delivered reasonable
And we did have to do that
.
req was 35 stars, then 50, then 65, then 90, then 120, then 170, then 240, then lowered to 200 (special exception for server suggs being 140)
Then we jsut decided "Hey, if we have to constantly update the star req to have a reasonable amount of suggs flowing in, why don't we just make it so it's always that reasonable amount?"
We knew it was around 20% or 25%, that's the number we strived towards when updating the star reqs
(I made spreadsheets and tallied all the star counts, by hand, myself. In Excel. Every time the requirement had to be changed)
So
We had the bot just take the top 20% always
maybe making it take top 20% based on the last three weeks or something would be better
bc the last week has had so many good suggestions that it's a shame quite a few won't pass
Suggestions can be re-suggested if they fail
yea
And they often are, just unintentionally
so true
We had that Deus Meld Blob suggestion already a week or two ago
was it really that recent? wow
or uhhh hm I thought we did
Quick search isn't showing anything though
We may have just talked about it but no sugg actually resulted, oops
Happens a lot
Luck helps with getting items
Maybe address that
Also this feels or is a SIS
Maybe just change it to “item that increases drop chances” (although luck helps in that too)
I've never thought of it as significant enough to be worth mentioning, but I could very well be wrong
When I grinded RoD in vanilla luck was helpful as fuck
No? It's asking for an item that serves a useful and almost untapped purpose, not some random edgy weapon I want just because
So address luck and the specific item mentioned (on the title at least, you could say an item similar to the stardew valley item that increases droprates for arguing)
“The Burglar's Ring doubles drop rates when equipped. Common drops would drop twice as much, and rare drops are twice as likely. If you don't want a specific rare item, just don't equip the ring.”
This section is my main issue that flags it as a SIS in my eyes
The rest and the intention are fine
it's a SIS in all technicalities but isnt really the reason they were killed so it doesnt really matter either way
Rover did not say anything bout that it's ok
That's what I was thinking
I think so, maybe it resulted from my sugg about removing Meld Constructs
but also luck sucks as a system
so it might be easier to just suggest improvements to luck in terms of readability and accessibility
Aint luck in the stat meter? + Old die exists
We could make it so it'd synergize with luck. If the chance is doubled after luck takes effect, the boost that luck gives is effectively doubled
And you can also make luck potions with blood orbs
That would be even more specific (and is the same function Old die has)
Maybe like ask for an old die buff?
True, that does make stuff easier
wait what
No Mewk this isn't what I meant for you to do
I wanted you to remove all mentions of the Burglar's Ring
and just replace it with something like "Add an item that boosts drop rates"
oh, sorry
(but uh yeah vanilla luck does exist, and we do have Old Die)
(I forgot about that)
stat meter is a
moment
!wiki Old Die
so easily missable
It just increases luck by 0.2, seems minor
wouldn't be insanely difficult to have luck display as a choice alongside cellphone stats
well
Oh, so it isn't minor lol
the more important factor's how much capped luck really does
which im not familiar with
True. I never really thought it did much
also because outside of luck potions and old die the ladybug and garden gnome stuff's arguably just not worth the time spent because of such little visible impact

I see
Terraria luck truly is one of the game mechanics of all time
there's a more readable explanation yeah
it's not small, but the amount of random stuff you have to do and upkeep to manage it's just not really worth it when you can just brute force it with zerg or something
items not even affected by luck notwithstanding
I mean with just Old Die and Strong Luck Potion, that's 50% instantly
Have the right torches around and that's 70%
then you can start squeezing out further percentages from the weird mechanics
Ladybugs
?
And then 1.4.4 coin luck will push it even further
For like a 4% increase to a 10% chance drop
(having accs from the Horseshoe and Lucky Coin lines bring that up to 80%)
Then throw money into shimmer
Yes on average it is turning a 10% into about 15%
On average yeah
It adds a roll to your roll so you can see it turned into a 20% drop rate for a given roll
(which is kinda stupid and it'd be a lot more intuitive if it just boosted the rate directly)

Yeah and while there are easy things to do for it
Those get you like a tiny edge
And to Go Even Further Beyond you gotta minmax it for what seem like pretty diminishing returns for effort
-luck doubter
Done
I'm gonna add stuff about luck, give me a moment
was about to say yeah
indeed, would be prudent to mention
double lucks item-rate effect or stack on top of luck's already existing mechanic in that field
given that it doesnt apply to all items i assume it's gotta be manually added to drop rates??
Luck does at least show that we can globally boost drop rates now
Pre-1.4 that would have been impossible because every drop was a raw Rand roll right in the code
funny
i dont know what the fuck cal does to Lucky nowadays but that'd make it a direct upgrade to menacing lmao
at least
in vanilla
4% crit like vanilla, menacing is 4% damage
could also just give menacing something else
It's the same iirc
4% crit
That's literally a thing
iirc
or wait no
That's lucky horseshoe
nvm
@serene tendon remove the doubling (exact value) and we good
Ah, ok
I wonder if theres a way to make randos not react to messages if someone reacted, or at least remove their exclams
mods can remove reactions
I could copy the sugg's text, delete the sugg, and then paste it into a new but identical sugg
you cab make the bot autmatically block everyone
or anyone with manage message
Oh thats possible, good
Sounds good
Yea seems fine now
Altho its 2 exclams
@hollow shell could you snap the exclamations by 2 randos away
why cant you do it?
they're not server mod
Apparently only moderators can
Being a dev doesn't matter, it seems
👍
why would you want this
it actively makes your armor worse
and the cosmic plushie thing is an easter egg anyways
there is only 2 situation that I can think where you dont want your minion to be just there
underworld WOF (have blocker)
or cultist (destroy dungeon entrance or just suggest adding blocker)
in any other case why will you not want a minion that just kill things around you passively?
a free minion at that
~~me dev testing certain bosses and not wanting a minion to kill them while wanting the armor’s other bonuses
~~
more of a dev thing
Or just wanting to see how a weapon preforms without the minion killing stuff or trying to pre-damage for rage
adding clueless to this server was my greatest accomplishment this year
incredible
it absolutely was
“I think it would be a great rework” being the only reasoning while the rest is SIS item like suggestion is. bad
(I will say though that the r.click Mana drain is completely worthless bc Mana Regen pots and band)
Can’t you use it in addition to those
You Regen Mana way to fast for it to be useful
tf you using all that mana for
With Mana Regen pots + band or Mana jelly you Regen all of your 280-300 Mana in maybe 2 seconds
Truly a mana regen moment
Cal buffs Mana Regen by a lot
So the Mana drain is worthless
The r.click needs something to make it stand out though
it does?
Standing still your mana Regens extremely quickly and even when moving it's way better than vanilla
With Mana Regen pots
Just make it a debuff 
I do think the concept of increasing mana regen off of a weapon is interesting but uh yeah mana regen already op
Yeah
It does need a rework but it needs to be in a suggestion that's not sis as hell
Ah yes let me just use those pre boss 
Let me introduce you to: Drunk Seed
What’s a drunk seed
/j
(Thought you were about to start shouting curses at me for mentioning that)
(Someone make a seed where you can obtain auric pre boss so we can ignore seeds from here on out)
that prosthesis sugg is blatantly sis
also I'm fairly sure summoner wasn't initially meant to have exo mechs drop, but I guess they added 2 now
so yeah mage is now the only one left
yeah i think they'll just add em someday
just make each class have 3 weapons and each mechs have a weapon of each class 
I love clueless frfr
@solemn sleet You're not supposed to make suggestions like that
Read the Don'ts Doc we have in the pins
the shift+enter didnt do anything special
i mean, it did a regular enter
i did add intricate details though
💀
Yes that's the problem. You shouldn't do that.
you mean i should add a reason why i think this should be implemented in the game?
ah i see
so i should just delete all the stat details and post it again?
It’s recommended you elaborate less on the How of your suggestion and more on the Why
What problem are you trying to solve with your suggestion?
i want lifesteal potions to start existing xd
💀
or do we have that already in calamity and im just not aware of it?
there's a reason it isnt a thing
yeah its broken ik, but you see, i added a lot of things that balance it out
Not that I'm aware of
(and looking in the delete logs it actually kinda sounds like a cool idea. I am a fan of alt healing potions, and having one that provides 0 base healing but instead grants you a temporary strong lifesteal could be a cool idea, if perhaps hard to balance)
lifesteal is just a really hard thing to balance
-Capped at 2 hearts per second same as vampire knives
-applies 1 minute potion sickness just like healing potions. during which the player can't use healing potions OR lifesteal potions, limiting the lifesteal potion's use to once per minute and forcing the player to choose between them and regular healing potions
it's either absurd or useless
-it only lasts 10 seconds and can heal you up to 1000 health ONLY if your DPS is over 4000
so the amount of healing it provides scales with the amount of dmg you do
but uhh
Yeah, in general,
the purpose of the suggestion channels here is to solve problems, explaining what those problems are and why someone's proposed solution (if any) would be sufficient to solve it
Generally you should not start from a cool idea you came up with and then try working backwards to find what problem it solves. That's very cumbersome and usually quite obvious in the final product
it solves the problem of the game having no fun lifesteal shinanigens :c
i mean there's the rogue accs
ehhhhhh
The Vampiric Talisman is a craftable Hardmode accessory. While equipped, it increases rogue damage by 12% and heals the player on rogue weapon critical hits. The amount healed is 1.1% the damage dealt, rounded down and up to a maximum of 5, meaning a minimum of 92 damage (a crit of 46) must be dealt in order to receive any healing. The lifesteal...
I played back when it was pretty cracked so I have good memories of it
Here's a list of all the lifesteal sources in the mod
https://calamitymod.wiki.gg/wiki/Lifesteal#Lifestealing_Items
Lifesteal is a mechanic utilized by some weapons and other items which causes the player to be healed upon damaging an enemy. This is done via direct healing when the attack hits, the spawning of a healing projectile which heals the player on touch, or the spawning of Hearts.
Every class has access to it at multiple points
yeah the giant mosquito drop could act as an ingredient for half of these items :c
That's.. that's not how this works
im sorry for trying to be creative i should just keep my idea's for myself and my own cool game that i will never create because im no game dev ._.
mood

Yeah, these channels are not a good outlet for creativity, unfortunately
Great for discussing game design and working out practical solutions, and stuff
there ARE no good channels for creativity outlets
An engineer's channel rather than an artist's 
in ALL of terraria
0
the devs of the base game aren't looking forward to implementing crap in the base game anymore. they keep saying this update is the last update
you know what i mean?
here's a link to my original post where i first came up with the idea. if any of you calamity devs are reading this, feel free to check it out there.
https://www.reddit.com/r/Terraria/comments/yztesc/new_enemy_idea/



