#suggestions-discussion
1 messages · Page 96 of 1
Suggestion is asking for Calamity to add bars for pillars when invulnerable
Thing is vanilla has an indicator of how many enemies are left
Cal doesnt
This sugg aims to have one on the custom hp bar for consistency
makes sense
yeah thats basically what i was aiming at
It does?
I remember YABHB did
When a player is within the range of a boss or mini boss, a health bar will appear on the bottom of the player's screen / below the minimap that represents the boss's Health. When there are multiple bosses in the player's range, only the boss that is closest to the player will be shown.[1]
I may be insane but I think cal had a healthbar for pillars in 1.3
I feel like it did too but I don't actually know
yeah vanilla boss HP bar is surprisingly efficient, especially with the added numerical display
I wouldn't mind if cal messes with vanilla boss HP bar a bit and give that feature to CV
my general sentiment with cal's boss HP bar has always been to get rid of it because it's old and why does it look like MGR while the rest is Terraria
at the very least if they want to revamp Cal boss HP bar make it Draedon themed or smth
if vanilla HP bar gave all the info Cal's did I'd use it
the exact hp and percentage and especially the segments remaining thing
is so useful
honestly atp cal could just augment vanilla HP bar and it'd be miles better than their own HP bar currently
the MGR have has never been looking well in Terraria setting
the fonts aren't even MGR for half of the HP bar content
and fucking hell it looks outdated
surprisingly that's probably the only thing that hasn't been resprited in the entire mod
I like the cal hp bar just because it is so clean
it dont clog up the screen, no unneeded fancy information or graphics and just tells you what you need to know
(and I think a suggestion related to "make the vanilla hp bar more fancy" or something like that did passed in the past)
oh right no it is this I think
honestly aside from the lack of certain infos vanilla HP bar strikes a really good balance imo as of 1.4.4
the "make vanilla hp bar more fancy" with like calamity boss icon/graphic at the bar is just yet another boss health bar mod
I dont like how it is positioned at the centre of the screen but it might be just me
might be habit to look top right for my own hp so I am used to looking at corners instinctively
honestly I just feel like the current cal hp bar is very outdated and inconsistent
ye that's probably preference and habits
I mean really which part of it is outdated
I can see how the center position alongside the bar graphics help gauge rough progress instantly by just a glance
lack of fancy graphics? you can always use the vanilla one for that
MGR reference 
the MGR one gets the job done and tells you everything you need to know
i mean, a visual redesign would be fine but I do love how Cal's is so simple and concise for telling me so much
it being a reference doesn't automatically mean it is bad
there's not much they could change about it to make it better tbh
murasama being a reference doesn't automatically make it a bad weapon, it is just the people constantly asking for jet stream sam's slash attack make it bad
same with the ultrakill coin guns
but yeah MGR reference plays a big part into inconsistency
some parts of it is MGR while some parts have Terraria fonts
either go one way or another fully
I mean if you ask most people they probably dont even know that there is "Terraria fonts" and "MGR" fonts
using terraria font is one of the very few changes I could see that don't really make it worse
it is not something you pay attention to unless you explicitly look for differences
just because it's simple doesn't mean it can't have style and identity
considering Calamity has been constantly upgrading its visuals, this thing just icks me the wrong way as it's been left like that for years
what's the point of this graveyard change again?
make it so if you die a lot you dont get a shitton of graveyard randomly
(For the record it doesn't exist anymore and it just a texture pack for the color scheme, gotta use BetterBossBars to get the % hp)
but yeah tldr for me:
if they want to do some fancy hp bar just use the vanilla one, it is vanilla (and I think default option now) so it is what most people use anyway
for me the clean and simple style of the cal hp bar is fine as it is, font change sure (it is not really noticeable) but I dont think it really need like "extra style" for it
it gets the job done and it is good enough at it
I feel like making graveyards harder to "settle" near each other would be a better approach than just adding graveyard tomb minimum
that you have to ask the devs how they approach it yes
I don't like the cal bar because of the location and not being able to move said location and the yellow bar itself is really fucking annoying to see when fighting provi or Yharon since there is no outline for it and the text is just small when I have max resolution
for me just like, add a favourite item that when favourite prevent you from dropping gravestone because why not
god no
or :nuclear_option:
nuclear option indeed
Like legit, make a config to move it/change it's size and an outline and it would be miles better already
Yeah
It's more because the last change was not only meaningless, but also confusing and troublesome for players who only completed the vanilla process
And players who don't care about changelog or even don't visit discord, or at least in game the tombstone's tooltip has been edited and told about this change?
I mean as long as they do not change it to like "graveyard now require gravestones + some ghost orb or something" it do not really need a tooltip, all it does it just "you need more gravestone for a graveyard" so if you cant get it just try to stack more gravestones
just ya the way it is handled is not really efficient as 20 gravestones just mean you have to die min 20 times
yeah I agree that 20 is a bit much
Indeed ; my situation is that quite a lot of people will not continue to try to increase the number but regard it as a bug, and then start harassing people who "may know", such as video bloggers or similar things
This may be a rare experience, I'm really tired of being asked these questions(
I do remember seeing a lot of questions about this before
At the very least we should have like
a tooltip on all the tombstones
stating what the requirement is
Because otherwise the only way for you to know what the new cap is is to go digging around on the wiki
the massive oatmeal hodgepodge smorgasbord of a Vanilla Changes page
Yeah it'd be very easy, we do it for tons of other items already
worm boss balance
@ashen warren balance suggestions go in #1042197406776827914 also what are you even using to obliterate the worm
kk, Many things can work I was using stealth strike with the blazing stars but the ice clasper summon performs similarly
oh yeah piercing weapons shit on worms
Ice clasper is known to be funky, similar to how the whole summoner class with minion slot bloat is
wow suprise
Ice Claspers does well
Any t.melee weapon fucking annihilates
Frigidflash Bolt and Meteor Staff decimates
Any ranger weapon with halfway decent piercing is sub 1 minute
About blazing star I assume thats when he’s coiled
especially as its not event that bad of an issue
Aquatic Scourge is very frail though
no, when hes full length coming towards you
^
Hmm
Anything that has any piercing whatsoever can 1.3 Daedalus Stormbow on Dest melt AS
Perhaps he needs more pierce resistance
prolly
Which is also reflected in it's killtime of 2 minutes in testing despite all the mechs being 3 and the fact he is a post 1 mech boss
And immunity to all debuffs
Literally
All debuffs
Debuffs melt him
More debuff resistance I guess
OH true that could help aswel
I say straight up immunity as he has so many segments for debuffs to melt him with
I did have to make [data expunged] ’s electrified last less so it doesnt nuke AS
Hell, frigidflash bolt is on fire and frostburn and it does a surprisngly decent chunk of damage
AS needs pierce res, debuff immunity and more hp as he is intended to be post 1 mech despite having the shortest killtime of any boss until storm weaver
i did a nohit of two and it only took me 55 seconds for both
Glass cannon moment
Don't even need glass cannon
worm boss moment tbh ngl iirc
When I did my Master-Death AS nohit I fully min-maxed movement speed and only then with Axe of Purity did I manage to get like a second over mnl
This was after DoT vulnerability was nerfed btw
And mind you I was in pre mech gear
Still in palladium armor, not cobalt
Or mythril/orichalcum
AS's stats just needs a complete overhaul to make him not just die, especially since dest is memed upon for dying to piercing weapons and even he stands up better to pre mech weapons than AS does
At least with my master-death dest nohit I had like 3-4 offensive accessories in pre mech gear
also maybe make spawned AS (from summon) naturally attack the player because otherwise you get a prefire (basically) before the boss even fights you
AS I had one
Ok so i just tested it again with 0 accessories and only 1 stealthstrike with 3 stack i did 11% of its hp (hitting almost all of the segments), i was using titan heart armor
With no offensive shit wtf
With filthy glove and a rogue emblem that would do waytoomuch
can't wait for worm bosses to eventually be able to only be damaged on the head

that'll solve balance problems
Worm boss should have damage window of when you can deal damage to the body
Aquatic Scourge can now only be damaged in a single middle segment. - Done ✅
yep
oh god no ;-;
all worm bosses are replaced with thanatos
break 3 shadow orbs summon thanatos
all you really need is stuff like polarities convective wanderer being a single segment
the problem isnt worm bosses, it's just how terraria handles them (poorly)
another thing i hope they fix in terraria 2 with a better engine
The only problem I see is then piercing become the exact same as single target (therefore no reason to use the other) but yeah it is a possible solution
Could you hit multiple times with a single piercing projectile though
I feel like you can replace worm bosses with so many things and have it be valid
this is true but not the point
considering you can do it with bosses like levi and aureus, yeah, probably? at the very least you'd have more control over how it behaved if you didnt have to worry so much about segments
The "oh one segment worm" seemed so cool when i first looked into it
but its actually
really not the best
like it entirely breaks with minions because the hitbox is super fucked up
i tried it to check it out and ; mm gm mgmg
Figures there’s a reason it doesn’t happen
why is ranged nerfed this bad i fought wall of flesh for the half of the entire large world map in death mode but i couldn't kill him EVEN WITH A STAR CANNON lol
star cannon is nerfed not ranged
and this goes to #1042197406776827914
and ironically vanilla did the star cannon nerf iirc not calamity (I might be wrong on this one since wiki didn't stat that)
ok it is indeed a calamity nerf, I misremembered
not just star cannon, archerfish, gunk shot, lunarian bow and other calamity weapons nerfed as well
i am curious why his damage is so low
does the archerfish speed bug still exist?
are you not hitting the eye/mouth or smth
no those are not nerfed, they are just not good to begin with
tbf lunarian bow is mid
and gunk shot (should be) pretty good with proper ammo
archerfish has 9 base damage lol
this is true
anyways
like if you get any speed modifiers it breaks
alot of cal weapons hit bosses multiple times even with low base damage
i did hit wall of flesh all the time
smth smth unreal/rapid/deadly makes so the water projectile only hits once
is the wof becoming super fast
but this probably just means that it benefit more from armor pen
i guess it is fixed then
but yeah tldr except for star cannon (which is deliberate), I dont think they really intentionally "nerfed" those weapon, at most rebalanced
(and some weapon like lunarian bow are just weak from much earlier before)
lunarian bow isnt real lunarian bow isnt real lunarianbowisntreallunarianbowisnt
i remember using drizzle fish for my ranged wof fight
half of the large world wasn't enough for me to kill wof with star cannon but i killed him 2 times easier with melee
you sure you arent
i will not sugarcoat it
skill issue
star cannon is nerfed to be like a post-BOC weapon
^ as in literally
drizzlefish + hellfire boots + slime gun + idk
and ya this really is #1042197406776827914 kind of deal
And therefore nobody will ever use it
because you can just use another post-BoC weapon with less grindy ammo and it'll do just as well
which is dumb
@fierce mica They changed it because you die to endgame bosses a crap ton of times before actually beating them, so the low gravestone requirement would be really annoying.
what a suggestion
the suggestion of all time
hot take: what's wrong with star cannon?
megasharc jumpscare
you do know thats literally for everything next update
what?
next major update is on 1.4.4
which if you havent noticed already has this neat little button that gives every weapon in the game autouse
so just get a faster firing gun
and why did you ask for a fast gun when calamity adds 50 upgrades to this
there's so many buffs that make melee fire faster, why not give other classes some love?
Because ranger doesn't need it
because they dont need it
yeah have you seen stuff like planar ripper
and melee does?
Ranger does not an accessory to make it's guns fire faster
maybe it should
in vanilla it doesnt matter because melee speed only applies to true melee, but tmod did a funky and made it affect projectile firing speed
onyxia, minigun, soma prime, angellic shotgun, theh ordes of boes
It already has a good amount of fast firing megashark clones at pretty much every stage
there's quite a few guns that fire at average or less speed
For melee it's pretty uncommon to have a weapon that swings super fast
There are some like Fetid but overall they just swing at a moderate speed, leaving room for the speed to be boosted by equipment
For ranger, over half the guns in the game are machine guns
even at endgame
(Angelic Shotgun isn't that fast)
planar ripper
its faster than an average shotgun
that shit is stupid
yeah because if that thing can shoot faster it can melt anything
SDFMG
Seadragon
Megalodon
D.Breath
Of course Chicken Cannon fires slowly, because it's a huge beefy rocket launcher
Yeah
and star cannon needed the nerf
near endgame gun though
cannons are meant ti be slow?????
sorry i want to have fun blowing things up
It's a fucking rocket launcher yeah
burst damage weapons are a tbibg
ok so pull out a celebration mk2 then
Rocket launchers don't need to be fast
celebration mkII
That sounds like a fucking nightmare to balance
Since the high damage of mini nuke is
only 103 base damage on celebration mk II
ive seen what it looks like when you turn the usetime of things to 1 (at least on 1.3) and lets just say its fucking stupid
Base damage doesn't mean a whole lot
me adding a useSpeed modifier to an entire class because it definitely didnt immediately break the game the last time that happened 
base damage isnt everything you wet sack of meatballs
Cele Mk.II has a fast fire rate
its the only fast rocket launcher
in post ml
(It's the only real fast one period bc rocket launchers aren't meant to be fast. That doesn't really make any sense)
dont get me started on rifles
i just don't see why one class has to have all the speed buffs for themselves
Also, add a fire rate increasing item and suddenly sniper rifles slow but hits like a fucking train thing goes out of wack and then it becomes a complete and utter balancing nightmare
melee is the only class that needs it
if anything melee needs a fucking defense buff lol
summoner hits every category pretty well but is limited by range
because before 1.4 tmod melee projectile fire rate wasnt increased with melee speed and true melee usually does fucking nothing
mage is mostly about burst damage
mpg tell him
run up to thanatos with a sword and see what happens
the sentance of all time
tell this user why they lack critical information
another sentance of all time
Because it makes sense...?
Melee can have increased swing speed bc it makes sense that you can swing a sword faster easier (Although even so it's a balancing fucking nightmare)
I don't see how a firing speed increasing item would benefit rangers and wouldn't just break everything immediately
Already fast firing machine guns become worthless and sniper rifles and slower rocket launchers break in 17
melee can tacetank thanatos
(Thanatos Dies bc The Enforcer melts Thana)
so it's ok for a melee weapon to swing fast but for ranged it's a "balancing nightmare"
dont get mpg started on defense
Oh with melee it's already a balancing nightmare
melee has mostly slow swords
But with Ranger it would be far worse
Because of sniper rifles and rocket launchers
mpg literally said its a balancing nightmare you illiterate lump of cheese
insulting won't make your case bro
its not an insult its just you cannot read
Not listening to our points isn't making yours
your points make no sense
it seems hypocritical that one class can have it and it's fine
but the other can't
their points make perfect sense
ok and what do you suppose would happen if we gave an endgame sword like murasama the same speed?
its limited by range
"range" ok
we have literally said its a balancing nightmare for melee thats why i called you an illiterate lump of cheese in the first place
last time i tried the weap it has a pretty decent range
try hitting exo twins
Yes, melee speed is a balancing nightmare. But some of it has already been balanced around and will be fixed
Ranger doesn't need something to add to it's balance as it already has balance hell in bullet/arrow types. Making quite literally everything fire faster breaks the entire class on the spot and would require a rebalance of every single fucking weapon
Not every melee weapon even scales with Melee speed, so some things are already still fine and is less of a balance hell than adding a completely new mechanic to ranger for no good reason
the huge purple one
anti material rifle
can you even use AMR in endgame?
mura has the highest true melee range yes but that says absolutely fucking nothing when you look at projectile melee weapons
legit question
A: It can't hit SCal in stationary, her brothers or Exo Twins
B: Murasama doesn't scale with melee speed
Marked for death so yeah
it has a direct upgrade so i dont see why you would but its possible
ok but what if it did?
oh ok
i was thinking about getting it but i thought it was too late now
It's usable for SCal and Exos due to marked for death
Sucks for Thana byeah
And Tyranny's End is better anyways
most guns do tbh
Tyranny's is beyond cracked
only gun that can reasonably damage thanatos is chicken cannon i think
i mean most slow firing single target weapons suck against thana
i cannot remember the names of cals sniper rifles for the life of me
no minigun does decent damage iirc
AMR is just the most reconizable to me because its ourple
the only one i forget is amr, for some reason i can remember shroomer but not amr
Minigun and The Anomoly's Nanogun come to mind
Nanogun is stronger than Chicken Cannon for Thana
i tried soma prime and couldn't do jack squat
Probably lack of piercing on Soma prime + Soma not being the best
alswo this would probably be the best i can do with mura
and if you dont want to use minigun, onyxia is still there
i don't have melee gear
Oh
You're on Master
death
lmao
i think a lack of melee gear is probably a bigger issue lmao
Okay yeah argument immediately thrown out the window as cal does not balance Master
ah ok
Master is ignored completely
that's fair i suppose
The mod is balanced around Expert-Revengence
master death is the equivelant to exper malice
(Malice is worse)
that's fair cause it's the expected experience
didnt fab say at some point he wanted to replace the master button on the select screen with rev
does master affect death?
yes
yes
interesting
it affects everything
why wouldnt it
dummy
so yeah i'm on master death i guess
dang
the suggestion ever
No AI changes or anything
today i learned
Master is just flat out ignored and for good reason
It's stat bloat and just bad
It's why it's ignored
so basically you'd have to be a sadistic bastard to even play this
And cal just sticks to expert balance
totally not me doing a master death run with my friend
expertt rev byea
don't
anyways balance talk..................
yeah sorry
(No I've beaten the game several times on Master-Death and nohitting on Master-Death. It's just making my life unnecessarily hard)
Too late, already on moon lord lol
just read the pins
aight so yeah attack rae up in other classes is bad and stinly

even with melee its pretty ech
and can probs cause lag with certain weapons
@ashen warren vague and barely any reasoning and asking for a specific function.
Reasonings have to be more that “i want it” or the classic “it would be cool”
fair i guess
“some guns shoot slow” is kind of the point of some guns
So not every gun is just a minishark with varied effect
Also imagine having to deal with yet another Glove of recklessness 

Lmao
Yeah how about NO
It has a -12% dmg for a reason
Yeah indeed it should use Any Sand and not Sand Block
Sort of an oversight
(Maybe not the best idea to also ask that it be made non-consumable in the same suggestion, cuz that's an entirely separate thing)
^
isnt it already non consumable
just not stated in the tooltip
@unborn arch no
summoner already has 2 weapons from exos
they dont need a third in exchange for melee losing one
... Okay I actually can't tell, because I don't know what the default state of an item is
Non-consumable items have Item.consumable = false;, consumable items have Item.consumable = true;
Arid Artifact doesn't have either
In-game check required
id assume default state would be non consumable
I would also assume that but confirmation would be nice
begoade checked a couple days ago and its no
@unborn arch It is meant to be a successor to weapons like Solar Eruption, Mourningstar, and Pulse Dragon
Calamity will add whips in bulk eventually, it will likely have its own dedicated update some time down the line
plus if one class were to have more than all the other classes that have a drop it would be unfair to the other classes
yup, it's nonconsumable but doesn't say it in the tooltip
Gotcha, I've just been using the Kalaidascope since I got it
imagine if you gave ds 5 melee drops and 1 drop for each other class

he was trolling
Damn it >:(
I tested it ingame for mori
Alright yeah I see now
I'll make that very clear on the wiki so there's no further confusion
I just noticed that Torrential Tear also lacks that in its tooltip
I suppose it's more easy to intuit there considering it's an exclusive chest loot alongside weapons and accessories, unlike Arid Artifact which is a drop or craftable
It's much easier to assume that the former is nonconsumable and the latter is consumable
(oh Arid isn't a drop anymore. I wonder when that happened)
i think about 1.5
ah yes, summober weapon
Yeah that’s ridiculous and would never ever happen

hey can we talk about how messed up it is that the summon damage penalty still has no in-game indication nor explanation to this very day, despite being added 5 years ago?
it is
Absolutely yes
fuck it imma just post a sugg to give that an indication
Yes go ahead
there
Thank you this looks good
Among the other possibilities are
a debuff that appears when the penalty conditions are met, which explains the mechanic in its hover-over debuff tooltip (won't be much of a problem with the raised cap and the fact that you're not supposed to be doing it anyway)
or
a new unique UI element which appears when the penalty conditions are met, to explain the mechanic when hovered over (like how the Stealth meter now contains the stealth strike explanation)

Poor mage with zero
well, one of the loading messages says so now 
I feel like YuH knows that
Fair
there's a more intricate issue with the modded loading messages
in that there's no real telling which mod it came from
even just a small icon beside the message would help a ton
the suggestion do not make sense if it is for balance concern
if it is so "launchers can benefit from ammo property" then sure why not, but if it is for "buffing scorpio" then no
you can just use mini nuke with scorpio no? so it is always more damage than snowman cannon with mini nuke
Not for "buffing scorpio".I just think be affected by ammo features instead of only their damage.
then I think the scorpio and snowman cannon comparison is a bit unnecessary yeah
since only comparing base damage is a bit inaccurate of the weapon's performance
the reason can be just like "bow and guns use ammo property (and vanilla launchers too) so why not calamity launchers"
and how this effectively make ammo choice for launchers pointless as you just use the one with the highest damage always with calamity launcher
Yes, that's what I want to say.The comparison between snowman cannon and scorpio is unnecessary.My expression is not very good.
I don't mind
@small timber - Your suggestion has received an updated status!
[Make Decapodita Sprout (Crabulon's Summon Item) Spawns Naturally In Glowing Mushroom Biome (similar to Gelatin Crystal for Queen Slime)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@half imp - Your suggestion has received an updated status!
[Remove the Summon Damage Penalty during the Old One's Army]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
LESGO
ok I just realise only cluster is not affected isnt it?
because mininuke seems to be working
ok the suggestion is a bit weird, this is why:
Calamity launchers are affected by ammo except for Clusters (mini nuke works)
otherwise, they are just unaffected by ammo at all because they have unique property (like Magnomaly Cannon), and if you change them to be affected by ammo then they will just be "boring rocket launcher"
so the suggestion only apply to Cluster Rocket
and yes this behaviour is consistent with Celebration MK2 which is a vanilla item
the mininuke dont change the calamity launchers blast radius I test.
those that do not changed all use unique property, as in they dont even destroy tiles
so similar to celebration Mk2 (other than destroy tile or not)
maybe could add the ammo property but keep their unique property?
maybe but I think it will be hard
all of those that use ammo property are "fire rocket do nothing else" launchers (other than whether they destroy tiles or not)
and of course like cluster rocket (if it work) can make some launchers really broken
yes,that hard.the vanilla create many kind of projectile for the launchers when they use different ammo
@half imp - Your suggestion has received an updated status!
[Remove the Summon Damage Penalty during the Old One's Army]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Let's see if it actually works as intended.
As in, let's hope we did it right and you can't just spawn one goblin from OOA and fight a boss without the penalty.
lo
to be fair, who is going to do that
other than evil minmaxers looking to evilly minmax
how would you even do that without cheat sheet
All OOA enemies despawn when the event ends
as theoretically made
summon the event, set up a hoik trap, peace out, summon a boss
Add yharim plz
Yharim looks cool
He will get added eventually
yharim will be added once they're mostly done with the mod
this will not happen anytime soon
Probably never then lol, there is always something new to add or something to change
roadmaps:
No? Just add the base damage, and make the AOE that of the rocket used. They would also determine whether the launcher can break blocks
Yeah. I say let the cheesers cheese if they wish
Man, if someone wants to actually go through the effort of doing this just for a hybrid build, be my guest
it'd be easier just to use a cross class armor set xd
I mean you can already spawn 500 explosive traps by storing etherian mana
OOA cheese is nothing new but nobody cares to do it
Actuate the floor so wave one just falls into a pit immediately
and have it empty all the way to the crystal so there's no tiles for them to phase up through on their way there
only way to do it besides hoiking the crystal itself as all etherian enemies just phase through hoiks
the skeletons summoned by dark mage will not despawn if you have a really shitty arena and it fall off platform
but yeah otherwise you have to have a very stupid and extensive setup just so you can use a summoner weapon with your main weapon
the flag for OOA is set by the crystal being active iirc
I'd imagine they just added an "or OOA active" to the summon penalty exceptions
not to mention melee can already use summon weapons with a handful of weapons
your's is way better lmao
thanks
There were already reasons to spawn one goblin
Before this
Lol
Comedy.
Like that one DG instakill method with lightning traps
exactly that
although that isn't very good in calamity
but it takes ages to setup so lol
I love that stupid and funny exploits like that exist for people who want them.
nah now we gotta patch it out
No cheese methods are allowed to exist no matter how impractical they are

Removing creative cheeses like that will just make people who are fed up with the boss in question resort to Cheat Sheet
At least this is creative and funny
Even if they don't resort to cheat sheet, the end result is them feeling defeated and angry
rather than amused and satisfied if they find something wacky to get through it
True
@grim tusk On the subject of cheeses, will Calamity be un-nerfing the Explosive Bunnies? Sorry if you're bothered by the ping
unlike lighting aura, explosive bunnies are considerably easier to set up
i dont see unnerfing em any time soon
Not really? If by easier we just mean more time-consuming, you still have to spend a while collecting bunnies. It's less grindy, but not quick by any means
OoA is a pain in the ass, let it have the op method
also cant you just use statues for the bunnies?
or just a zerg potion
Why can't we have both? People who would be using either clearly don't want to fight the boss normally, or can't due to a player-created challenge. Why should they be stopped?
as I said OoA is a pain in the ass, meanwhile bunnies is easier and safer
if you want to cheese via OoA, the grind is longer, tedious and harder
Hey what mods outside of fargos work with calamity?
calamity devs when they find out players are using their own more fun ways to kill their bosses
True
ture
wrong channel
probably ask in #other-mod-talk
OK what Chanel
also damn
Fargos doesn't work well from what I've heard, The Stars Above seems to work alright, although I didn't use the weapons so I don't know how they're balanced
It was vanilla
yeah
Chances of that being reverted are even lesser
1.3.5 64bit is what I'm using
It'd be one thing if it was Calamity going back to what vanilla did, but it's another thing to add a cheese to the game
or re-add, rather
Why should we force people to go through pain for cheese? What purpose does that serve? And what if the player, for some reason, cannot do the OOA cheese, due to a self-imposed challenge or something?
if you want the get out of jail free card for bosses, you gotta earn it
bunnies still is easy as shit compared to OoA
this discussion should end and we should focus on other issues
Not a great argument, self-imposed challenges
Long established via the Subclass Don't that the devs don't want to cater to those
killing weird cheeses like lances and bunnies partially defeat the sandbox aspect
indeed it does
That was removed in like, 1.3 or 1.4
can't catch statue xritters
oh
ofc either way OOA cheese is terrible to set up
well argument still stands as you can zerg the bunnies
yea
Fair, that was not the main argument however, just a side point
your assumption is that to beat the game the player will need to cheese
no they just dont have to
Is there even a bunny statue? I didn't think there was
There is
on a non-challenge run on a non-ftw difficulty (even ftw) you can just beat the game, normally, without needing any cheese
who cares
You still have to go out of your way to do it, and then do it again from scratch for any other boss
It's not something you can just stumble upon to "ruin" your experience
No, I'm saying that if the player is going to cheese something, he or she might as well have multiple options
also yeah I hope cal un-nerfs bunnies in 1.4.4 with cheese being patched but I get if not
why is the mod balance around assuming the player want to cheese again?
bc bunnies cheese sucked but I like bunnies being good for non cheese
defense damage
(defense damage)
if you want to cheese you at least have to be creative about it
It's balanced around not making cheese so easy you can do it free
if it is uncreative and super easy then that is not cheese, that is called balance flaw
So true
then why were lances cucked 
Again, it's not. However we shouldn't patch out alternatives for players who want to cheese something, because at the end of the day he or she can and will just resort to Cheat Sheet if given no other options
because cal devs/testers see ALL possible cheeses as "balance flaws"
then make them use cheat sheet, who cares
meanwhile recall and teleporters got unhooked
truly a moment
Cheat Sheet is the ultimate uncreative and super easy solution
also very simple to create
because if you want I could take Rover's "Cal dev" mindset and go kill OoA cheese too
is it
Give them a few months, they'll revert whatever the current state is. They did it before
The players care, they'd much rather use an ingame thing than resort to Cheat Sheet, especially if that cheese is quirky and funny in its own right, like blowing up stuff with bunnies with dynamite strapped to them is
mostly multiplayer reasons
I'm glad they did though tbh
that sounds acceptable yeah
teleporters let you be creative with boss cheese often
unless the boss is like plantera
player do not suddenly dont get to play the game because they cant 1 shot brain of cthulhu or wof with bunnies
They inherently nerfed that one by making Planterra shoot seeds in second phase
the mod is not removing the player's ability to press wasd if they cant use explosive bunny
explosive bunnies can still be used too
I used them to kill Providence without any weapons or armor or equipment
most boring 30 minutes of my life fr
being able to say I did it is the only fun in it
it was not worth it
this week I'll probably do DoG
Obviously, but you're making a straw man out of my argument. I'm thinking more about people who have sunk hundreds of attempts into Provi, PBG, SCal or DoG and just want it to end. I wouldn't resort to cheese, but I can see why people would
you know there is a bunch of clutch mod that just exist right?
wing slot, boots slot or whatever
PBG is though again? its been ages
Brain of Cthulhu was possibly the worst example, it can't be 1-shot due to the creepers
or lower difficulty, or minmax their gear, or search youtube for cheese that is not explosive bunny
the bosses that you are not supposed to attempt to cheese (however they still can be lol)
Like I've said before, people would rather use an ingame method, especially if that method is silly and fun, like blowing a sun god to bits with bunnies that have explosives tied to them is
i've seen more than enough for the opposite
esp when peaking at #help-advice-read-pins and #calamity-mod-talk and other servers like Terramain
its honestly surprising how many people want stuff on a silver platter (like literally 20 attempts into the boss)
If playing on Revengeance, lowering the difficulty to expert will likely make the boss harder (and less interesting) since you don't have rippers. Minmaxing can only go so far.
Yes, other cheeses exist, therefore there is no reason to allow some and ban others
your assumption is that people's definition of "fun" is blowing up bosses with explosive bunny, instead of playing the game
if they want to invalidate bosses by instantly killing them then let them install their butchers and cheat sheets
reason is simple: one is literally that if you know dynamite combine with bunny you can think of, others are some sophisticated random stuff that people probably will never think of outside of discovery by really creative people on youtube
No, I'm saying it'd be way more fun than just installing cheat sheet (which is boring)
would it really be more fun though
exploding bosses with bunny to instantly kill them is boring for me
theres no fun in no challenge
its just cheat sheet butcher with crafting involved
So is killing a boss knowing that you've cheated in stuff you're not supposed to have
ever wobder why everyon plays on expert mode and not classic?
you are the one trying to invalidate bosses, not me
I get fun from fighting them legitimately
because the bosses are more fun
I agree with this, but I am making the argument for those who do not agree
And neither you nor I would be likely to resort to cheese for a difficult boss. But not everybody's brain works that way
The policy should not be "screw anyone who doesn't have the same definition of fun as us"
then why are you arguing for a part of the community that you are not even part of? why do you just assume they will be unwilling to install external mods to invalidate bosses and only by cheesing them is "fun" for them? if that part of the community exist how large is them? 0.1%? 1%? 10%?
there are even mods that are just supposed to "help" (in terms of how it feels at least) like boots slot and wing slots, or even alchemistnpc, fargos etc but the assumption is just that they will never use these when they can't defeat the boss and their only option is to cheese? and specifically only explosive bunny will work for their satisfaction?
tldr this is going in circle, the devs seem to not plan to unnerfing explosive bunny anyway so arguing for it is pointless
lances were always cucked
the nerf is GOOD but it also needs a buff
least stupid eclipse take
in vanilla they suck UNLESS you do the setup
otherwise, they fucking suck as regular weapons
they should've made a cap AND buffed them to work as normal weapons
now the 0.1% of people who use them went to 0.001%
I always felt the more natural solution would had been fixing inner tube giving infinity acceleration (for some reason) rather than cap lance damage but maybe just me

also it's way easier to do the funny trick in cal
not as easy because burden breaker 2 nerf byea
anyways why do we need to care about 0.1% of players.................
The REAL solution is simply keep nerfign the funny cheeses
so people find more of them
THAT is the fun
finding NEW ways to break the game
- the people who "care" about them will get mad so extra points
Nope, that honor would go to his hatred of ore slimes
are you implying that take is stupid or not stupid
Hating ore slimes is a very good take
hmm yes
he did not get it
anyways using known glitches and funnies is boring..,.,.,.,,.,.,.,.,.,.
just find new ways to abuse the game
You know, it'd be really cool if Cal added random hidden cheeses for the players to discover, that were patched each update and replaced with new ones
I don't mean specific "perfectly balanced" weapons
theyve been doing this for 3 years mewk 
you just havent found them
like that one time you could drown crabulon if you spawned him in water
Seems like a conspiracy theory. Unless the vent and wulfrum armor glitches and such were done on purpose
vent?
i still need to test to see if I can spawnglitch emechs
but that requires opening terraria
👴
only nerf the cheeses that are funny but not funny enough
or that are too practical ofc
The sulphurous seas vents glitch


i feel like asking why lances got nerfed is ignoring the fact that this mod has momentum capacitor and the wulfrum hook
building up ludicrous speed in calamity is not hard, and im sure if lances didn't get capped people would eventually find something even simpler than the whole fuckin water tube setup that utterly broke them
furthermore cheese strategies are
fucking stupid even vanilla agrees on this
it's like arguing that red should've never removed the chest dupe glitch because it """imposes on the sandbox nature of the game""" because people can't spawn in infinite items by places a chest on bars
if you want to have infinite everything just play with cheat sheet or journey mode
the whole argument was just done why did you have to bring it back
at the time they got nerfed, those items didn't exist in their current functionality
isnt momentum capacitator being removed too
or am i misremembering
or reworked
idk
won't work during a boss
is that it
ic
also how does using the wulfrum hook give you a lot of momentum? i havent used it a lot but i know it just makes you swing realistically
hehe I get to post the video
basically release glorious end and jump off the hook at the exact same moment
the hook is trying to pull you j to it's intended range with some insane speed so you just
zoom
(that video was on a large world)
that's fair but i feel like the important part is the whole "people would eventually find something even simpler... that utterly broke them"
i mean that is also when you get jousting lances
the whole point i was making is slapping this + lances together would be easy as hell if they were uncapped
like the biggest issue would probably be lining it up at most
jousting lances, should've specified. regardless dark lance isn't even a lance, it's a spear lmfao
oh yeah jousting lances not dark lance
That's not a jousting lance
i mix those up
yea
it's not even actually a lance it's a spear the wiki even calls it that 
names are confusing ok 
i swear theres a lance that you can get prehm wtf
I thought the first one was phm but ig not
they're so forgettable and they're only 30% bestiary completion so it's easy to not realize they're locked to hardmode
plus zoologist
it might just be dark lance being confusing
maybe i was thinking of a whip
Isn't there?
The normal one is
"but i want my fairy boots/terrapsark boots pre boss"
Aint jungle rose used in a couple of recipes
fairy boots and yatevo bloom are the ones i can think of
it is used in like
3 recipes
but like
two of them are those
no reason to be making it super easy to get them pre boss imo
Still 100% droprate is 
staff of regrowth
flower boots
obsidian rose
isnt the other one obsidian flower or smth
so literally 3 recipes
also itd probably be very quick in bloating your inv with shit
wait no fuck you said that its yatevo bloom
oh right yateveo bloom
ALL of you were WRONG
mana rose.....exists
mana rose is silly
anyways i dont think theres a reason to make it Ultra Easy to get these pre eoc
especially not a 100% drop rate
like this is just
certainly not
such a non issue
this guy was prob just complaining about how hard it is grinding terraspark preboss and decided to make a suggestion for jungle rose since it had more than one use
teh sugg itself also doesnt give any argument as to why you would need to craft any of these items pre boss
they wanted to make yateveo bloom and flower boots for eoc
simply dont use those
omgee? my almost useless boots are hard to get? not on my watch
flower boots are not almost useless
flower boots cringe anyway imagine ever using calamity reworked items
blade of grass also inflicts a good debuff on eoc, just use that
referring to terraspark
fairy boots are great
terraspark arent really useless eithe
yes
either boots use jungle rose in crafting
no?????
no
obsidian rose for terraspark
flower boots for fairy
ok but you dont need to craft obsidian rose
i never said u have to
@lament shore i suggest you suggest that we just increase the droprate, having them be 100% would be the opposite problem and just result in inventory bloat
I am no balancer, is it enough if I just say "increase"?
yes
just change the title to
"Increase the drop rate of Jungle Rose"
and maybe give a reason as why it would be helpful pre boss
like saying how all the crafts are pre boss
Mana Rose
Obi Rose
Flower Boots
Staff of Regrowth
Yateveo Bloom
Enough to warrant a drop rate increase
Doesn't need to be guarenteed
But more than 5% is very reasonable
i... want to?
aren't the purpose of QoL's in general just to fix specific tedious situations
and calamity has a lot of those last time I checked
i was so confused for a minute so appearntly the thing jungle rose drops from is just part of normal jungle grass
i thought it was like nature's gift where it grows uniquely kinda like spores
why the fuck did they program it that way LMFAO
no it grows uniquely like nature's gift
it has it's own sprite too
yes but it is also just considered part of the normal jungle grass spawn pool
hence the 5% drop chance
oh I didn't know that
nature's gift is explicitly unique and rarer
yeah i immediately went and looked this up
when there's a lot of sprite variations you would think you'd have inventory bloat even with 5% chance
but nope
spent 45 mins looking for one
spamming my sword
but nah
eventually I just quit and used cheat sheet to get some
but since that's not legitimate I don't feel good getting it
frankly id consider just asking jungle rose to be reworked to grow like nature's gift instead
this whole thing feels like it needs a hard look over because the way they're described on the wiki makes no sense
like why make it a 5% drop on top of a % chance for the flower to grow through normal grass variation instead of just... doing what nature's gift does
like it's literally right there and a better way to handle it
no I can see it being a 5% drop on vanilla
it's purely cosmetic
"oh hey look at this random item clogging my inventory, looks nice on my character though"
but on calamity you use it for some early-game items
i understand but it's a % on a % like i would just consolidate it into one thing, just make the rose unique and put the rarity into that
to make jungle rose more common
2
because it's needed for lots of early recipes
2 weapons, 2 accessories, and a tool
yes those recipes are 100% needed for p r e b o s s
2 weapons, obsidian rose, staff of regrowth, fairy boots
why are people getting steamed up for 2 lines of code lol
you're not supposed to have everything in p r e b o s s
yeah
ok but

if we made them less ass to get we wouldnt need dryad to sell them
if its a pain in the ass to get preboss just... kill eoc and fucking buy it
then why is the stuff you craft with it balanced for preboss
man can you calm down
but mana rose is not
isnt yateveo stupidly strong because of debuffs
ok so that makes it kinda clear its viable past eoc
dryad selling the roses is just like how NPCs sell potions
it's just proof of a bigger issue in obtaining those items
i dont get what the issue would be with just making rose more consistent, because the way it works right now makes no fucking sense at all
rng can still fuck you
of course but at least with nature's gift once you see one you know you have it
it did me IN THE ASS for a solid 2 hours
then kill eoc
or any of the bosses that let dryad spawn
do you really need those 5 items
I am playing on infernum bosses aren't that easy
i dont see how that's relevant but ok
I am also playing true melee yateveo really helps
it used to be more common drop chance because it held the place of jungle spores
honestly
lma
you know what i think would be a better option
remove jungle rose from all those recipes
jonor item....
or letting you craft jungle rose from natures gift
graveyard recipes......
why are we fixing a self created problem instead of removing the problem
Donor item more like i killa witha rocka
although with shimmer thats less of a problem iirc
we are indeed fixing a problem that does not exist, yes
true
it would be like if you could craft book of skulls but you had to get the skull vanity item
the solution to this problem is removing yateveo bloom too because it is a donor ite
TRUE AND REAL
like maybe these are just supposed to be rare vanity items and not the crux of an entire branch of crafting lmfao
this man's really pissed off for the suggestion of 2 LINES of code lmfao
how am i pissed what the fuck
no I am not talking about you
also you know whats better than 2 lines of code
good idea, lets delete the entire mod that would be funny 👍
-2 lines of code is better
-X lines of code (because youre removing the lines that state jungle rose go in these recipes
no code, no problems 😊
that is true too we need to redo calamity entirely for it to ever be something more than mid
also like I don't understand why you don't want this happening at all
shimmer
shimmer W
I admit, wanting it to be guarenteed is fucking stupid
but increased rate wouldn't hurt anyone
right?
1000% of this channel is just searching for better solutions because the suggestions usually go for the worst ones
you see theres no point
wait what the fuck you cant shimmer them
i do not want this happening because if i were a dev id fix this by doing a totally different thing
why the fuck can i not shimmer jungle rose to natures gift and the other way around
blade of grass fucking sucks tbh
skill is
debuffs tho
i still think it should be guaranteed and just turned back into something like spores or gift bc the original change away from being like them was Dumb
venom vs poison
ease of obtainment
you could make it guaranteed but theres also the chance of you dont get any either
wait yaveto inflict venom
or not finding the plant tile
yateveo should inflict your pc with a deadly virus so you never use a donor item ever again
the plant itself is fairly common or rare depending on who you ask
really 
also I am over on wanting to be guarenteed hello?
i just think this is a non issue
like yes i could get the SuperMegaUltraFuckShitUpper9000 if i spend 30 days and 30 nights looking for the OneUseItem and beat everything in one shot, or i could get a different weapon that performs worse but is miles easier to use and is a lot easier to get
okay actually i agree i hate this weapon
and if it was actually an issue the better way to fix it would be by like
removing jungle rose from recipes
instead of making jungle rose more common
or you could beat fucking eoc anyway
theres this too
but you're not meant to get all of those items at the start of the game
so removing it or not does not matter
they're pretty much free after eoc
yeah there's the fact: it kinda hard with certain classes and difficulties
by free i mean rng free ig
there is
i mean you're playing infernum
but true melee 😭
true melee players when i
true melee is a self imposed challenge
killa them with a rocka
when the challenging playstyle on the challenging difficulty is challenging
!!!!!!!!!!!!!!
(It's SS Tier on the nohit tier list for a reason. It melts shit)
Debuff moment
89 - Caustic Edge, Yateveo Bloom and Urchin Flail no longer inflict Acid Venom. - Done
at least it's gonna die
the devs should not cater to a group of people to make one specific self imposed challenge easier
lma
i aint complaining the bosses being challenging though
the items I want for them are tedious to get
also that explains why caustic also shreads lmfaooooo


