#suggestions-discussion

1 messages · Page 96 of 1

serene tendon
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@quasi wigeon Switch to vanilla bossbars for pillars

grim tusk
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Suggestion is asking for Calamity to add bars for pillars when invulnerable

swift wharf
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is it really necessary

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just fight the event until the shield breaks

grim tusk
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Thing is vanilla has an indicator of how many enemies are left

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Cal doesnt

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This sugg aims to have one on the custom hp bar for consistency

worldly basalt
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makes sense

quasi wigeon
hollow shell
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I remember YABHB did

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Terraria Wiki

When a player is within the range of a boss or mini boss, a health bar will appear on the bottom of the player's screen / below the minimap that represents the boss's Health. When there are multiple bosses in the player's range, only the boss that is closest to the player will be shown.[1]

swift wharf
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I may be insane but I think cal had a healthbar for pillars in 1.3

half imp
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I feel like it did too but I don't actually know

cobalt pewter
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yeah vanilla boss HP bar is surprisingly efficient, especially with the added numerical display

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I wouldn't mind if cal messes with vanilla boss HP bar a bit and give that feature to CV

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my general sentiment with cal's boss HP bar has always been to get rid of it because it's old and why does it look like MGR while the rest is Terraria

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at the very least if they want to revamp Cal boss HP bar make it Draedon themed or smth

half imp
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if vanilla HP bar gave all the info Cal's did I'd use it

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the exact hp and percentage and especially the segments remaining thing

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is so useful

cobalt pewter
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honestly atp cal could just augment vanilla HP bar and it'd be miles better than their own HP bar currently

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the MGR have has never been looking well in Terraria setting

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the fonts aren't even MGR for half of the HP bar content

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and fucking hell it looks outdated

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surprisingly that's probably the only thing that hasn't been resprited in the entire mod

small timber
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I like the cal hp bar just because it is so clean

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it dont clog up the screen, no unneeded fancy information or graphics and just tells you what you need to know

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(and I think a suggestion related to "make the vanilla hp bar more fancy" or something like that did passed in the past)

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oh right no it is this I think

cobalt pewter
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honestly aside from the lack of certain infos vanilla HP bar strikes a really good balance imo as of 1.4.4

small timber
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the "make vanilla hp bar more fancy" with like calamity boss icon/graphic at the bar is just yet another boss health bar mod

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I dont like how it is positioned at the centre of the screen but it might be just me

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might be habit to look top right for my own hp so I am used to looking at corners instinctively

cobalt pewter
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honestly I just feel like the current cal hp bar is very outdated and inconsistent

cobalt pewter
small timber
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I mean really which part of it is outdated

cobalt pewter
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I can see how the center position alongside the bar graphics help gauge rough progress instantly by just a glance

small timber
#

lack of fancy graphics? you can always use the vanilla one for that

cobalt pewter
small timber
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the MGR one gets the job done and tells you everything you need to know

half imp
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i mean, a visual redesign would be fine but I do love how Cal's is so simple and concise for telling me so much

small timber
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it being a reference doesn't automatically mean it is bad

half imp
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there's not much they could change about it to make it better tbh

small timber
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murasama being a reference doesn't automatically make it a bad weapon, it is just the people constantly asking for jet stream sam's slash attack make it bad

same with the ultrakill coin guns

cobalt pewter
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but yeah MGR reference plays a big part into inconsistency

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some parts of it is MGR while some parts have Terraria fonts

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either go one way or another fully

small timber
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I mean if you ask most people they probably dont even know that there is "Terraria fonts" and "MGR" fonts

half imp
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using terraria font is one of the very few changes I could see that don't really make it worse

small timber
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it is not something you pay attention to unless you explicitly look for differences

cobalt pewter
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just because it's simple doesn't mean it can't have style and identity

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considering Calamity has been constantly upgrading its visuals, this thing just icks me the wrong way as it's been left like that for years

small timber
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make it so if you die a lot you dont get a shitton of graveyard randomly

frosty trellis
small timber
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but yeah tldr for me:
if they want to do some fancy hp bar just use the vanilla one, it is vanilla (and I think default option now) so it is what most people use anyway

for me the clean and simple style of the cal hp bar is fine as it is, font change sure (it is not really noticeable) but I dont think it really need like "extra style" for it

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it gets the job done and it is good enough at it

cobalt pewter
small timber
frosty trellis
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I don't like the cal bar because of the location and not being able to move said location and the yellow bar itself is really fucking annoying to see when fighting provi or Yharon since there is no outline for it and the text is just small when I have max resolution

small timber
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for me just like, add a favourite item that when favourite prevent you from dropping gravestone because why not

cobalt pewter
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god no

small timber
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or :nuclear_option:

cobalt pewter
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nuclear option indeed

half imp
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adding an outline to cal HP bar would be great

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and a config to move it

frosty trellis
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Like legit, make a config to move it/change it's size and an outline and it would be miles better already

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Yeah

fierce mica
fierce mica
small timber
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I mean as long as they do not change it to like "graveyard now require gravestones + some ghost orb or something" it do not really need a tooltip, all it does it just "you need more gravestone for a graveyard" so if you cant get it just try to stack more gravestones

just ya the way it is handled is not really efficient as 20 gravestones just mean you have to die min 20 times

half imp
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yeah I agree that 20 is a bit much

fierce mica
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Indeed ; my situation is that quite a lot of people will not continue to try to increase the number but regard it as a bug, and then start harassing people who "may know", such as video bloggers or similar things

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This may be a rare experience, I'm really tired of being asked these questions(

hollow shell
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I do remember seeing a lot of questions about this before

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At the very least we should have like
a tooltip on all the tombstones

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stating what the requirement is

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Because otherwise the only way for you to know what the new cap is is to go digging around on the wiki

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the massive oatmeal hodgepodge smorgasbord of a Vanilla Changes page

grim tusk
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Yea a tooltip will be nice

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Shouldnt be that bad to IL edit

hollow shell
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Yeah it'd be very easy, we do it for tons of other items already

cobalt pewter
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worm boss balance

grim tusk
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@ashen warren balance suggestions go in #1042197406776827914 also what are you even using to obliterate the worm

ashen warren
glass arch
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oh yeah piercing weapons shit on worms

grim tusk
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Ice clasper is known to be funky, similar to how the whole summoner class with minion slot bloat is

blazing kettle
frosty trellis
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Ice Claspers does well
Any t.melee weapon fucking annihilates
Frigidflash Bolt and Meteor Staff decimates
Any ranger weapon with halfway decent piercing is sub 1 minute

grim tusk
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About blazing star I assume thats when he’s coiled

ashen warren
frosty trellis
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Aquatic Scourge is very frail though

ashen warren
ashen warren
grim tusk
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Hmm

frosty trellis
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Anything that has any piercing whatsoever can 1.3 Daedalus Stormbow on Dest melt AS

grim tusk
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Perhaps he needs more pierce resistance

ashen warren
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prolly

frosty trellis
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Which is also reflected in it's killtime of 2 minutes in testing despite all the mechs being 3 and the fact he is a post 1 mech boss

frosty trellis
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Literally

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All debuffs

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Debuffs melt him

grim tusk
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More debuff resistance I guess

ashen warren
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OH true that could help aswel

frosty trellis
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I say straight up immunity as he has so many segments for debuffs to melt him with

grim tusk
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I did have to make [data expunged] ’s electrified last less so it doesnt nuke AS

frosty trellis
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Hell, frigidflash bolt is on fire and frostburn and it does a surprisngly decent chunk of damage

grim tusk
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AS’ killtime is 2 minutes

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With full glass cannon he should melt fast indeed

frosty trellis
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AS needs pierce res, debuff immunity and more hp as he is intended to be post 1 mech despite having the shortest killtime of any boss until storm weaver

ashen warren
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i did a nohit of two and it only took me 55 seconds for both

grim tusk
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Glass cannon moment

frosty trellis
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Don't even need glass cannon

glass arch
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worm boss moment tbh ngl iirc

grim tusk
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Yea DoT is dumb atm

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Thats fixed next patch

frosty trellis
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When I did my Master-Death AS nohit I fully min-maxed movement speed and only then with Axe of Purity did I manage to get like a second over mnl

grim tusk
frosty trellis
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Still in palladium armor, not cobalt

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Or mythril/orichalcum

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AS's stats just needs a complete overhaul to make him not just die, especially since dest is memed upon for dying to piercing weapons and even he stands up better to pre mech weapons than AS does

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At least with my master-death dest nohit I had like 3-4 offensive accessories in pre mech gear

ashen warren
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also maybe make spawned AS (from summon) naturally attack the player because otherwise you get a prefire (basically) before the boss even fights you

ashen warren
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Ok so i just tested it again with 0 accessories and only 1 stealthstrike with 3 stack i did 11% of its hp (hitting almost all of the segments), i was using titan heart armor

frosty trellis
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With no offensive shit wtf

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With filthy glove and a rogue emblem that would do waytoomuch

glass arch
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worm boss moment

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god i hate worm bosses

cobalt pewter
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can't wait for worm bosses to eventually be able to only be damaged on the head

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that'll solve balance problems

small timber
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Worm boss should have damage window of when you can deal damage to the body

atomic shell
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Aquatic Scourge can now only be damaged in a single middle segment. - Done ✅

ashen warren
cobalt pewter
atomic shell
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break 3 shadow orbs summon thanatos

drowsy plank
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all you really need is stuff like polarities convective wanderer being a single segment

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the problem isnt worm bosses, it's just how terraria handles them (poorly)

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another thing i hope they fix in terraria 2 with a better engine

small timber
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The only problem I see is then piercing become the exact same as single target (therefore no reason to use the other) but yeah it is a possible solution

crude geode
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Could you hit multiple times with a single piercing projectile though

crude geode
drowsy plank
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this is true but not the point

drowsy plank
gray nebula
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The "oh one segment worm" seemed so cool when i first looked into it

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but its actually

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really not the best

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like it entirely breaks with minions because the hitbox is super fucked up

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i tried it to check it out and ; mm gm mgmg

crude geode
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Figures there’s a reason it doesn’t happen

gloomy stone
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why is ranged nerfed this bad i fought wall of flesh for the half of the entire large world map in death mode but i couldn't kill him EVEN WITH A STAR CANNON lol

small timber
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star cannon is nerfed not ranged

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and ironically vanilla did the star cannon nerf iirc not calamity (I might be wrong on this one since wiki didn't stat that)

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ok it is indeed a calamity nerf, I misremembered

gloomy stone
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not just star cannon, archerfish, gunk shot, lunarian bow and other calamity weapons nerfed as well

small timber
sudden quartz
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i am curious why his damage is so low

swift wharf
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does the archerfish speed bug still exist?

sudden quartz
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are you not hitting the eye/mouth or smth

small timber
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no those are not nerfed, they are just not good to begin with

swift wharf
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tbf lunarian bow is mid

small timber
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and gunk shot (should be) pretty good with proper ammo

swift wharf
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and so is gunk shot

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or maybe i am wrong

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byeah lunarian bow is

gloomy stone
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archerfish has 9 base damage lol

swift wharf
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base damage != dps

sudden quartz
swift wharf
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like if you get any speed modifiers it breaks

sudden quartz
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alot of cal weapons hit bosses multiple times even with low base damage

gloomy stone
swift wharf
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smth smth unreal/rapid/deadly makes so the water projectile only hits once

sudden quartz
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like

small timber
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this is like months ago

sudden quartz
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is the wof becoming super fast

small timber
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but this probably just means that it benefit more from armor pen

swift wharf
small timber
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but yeah tldr except for star cannon (which is deliberate), I dont think they really intentionally "nerfed" those weapon, at most rebalanced

sudden quartz
small timber
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(and some weapon like lunarian bow are just weak from much earlier before)

swift wharf
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lunarian bow isnt real lunarian bow isnt real lunarianbowisntreallunarianbowisnt

sudden quartz
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i remember using drizzle fish for my ranged wof fight

gloomy stone
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half of the large world wasn't enough for me to kill wof with star cannon but i killed him 2 times easier with melee

sudden quartz
swift wharf
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i will not sugarcoat it

sudden quartz
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skill issue

small timber
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star cannon is nerfed to be like a post-BOC weapon

small timber
swift wharf
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drizzlefish + hellfire boots + slime gun + idk

small timber
serene tendon
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because you can just use another post-BoC weapon with less grindy ammo and it'll do just as well

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which is dumb

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@fierce mica They changed it because you die to endgame bosses a crap ton of times before actually beating them, so the low gravestone requirement would be really annoying.

hollow shell
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what a suggestion

blazing kettle
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the suggestion of all time

ashen warren
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hot take: what's wrong with star cannon?

blazing kettle
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megasharc jumpscare

glass arch
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you do know thats literally for everything next update

ashen warren
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what?

glass arch
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next major update is on 1.4.4

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which if you havent noticed already has this neat little button that gives every weapon in the game autouse

ashen warren
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no i mean

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i want guns that shoot faster

glass arch
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so just get a faster firing gun

blazing kettle
ashen warren
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there's so many buffs that make melee fire faster, why not give other classes some love?

hollow shell
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Because ranger doesn't need it

blazing kettle
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because they dont need it

glass arch
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yeah have you seen stuff like planar ripper

ashen warren
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and melee does?

blazing kettle
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have you actually beaten calamity before

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as ranger

ashen warren
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... i just did

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like a day or so ago

frosty trellis
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Ranger does not an accessory to make it's guns fire faster

ashen warren
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maybe it should

glass arch
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in vanilla it doesnt matter because melee speed only applies to true melee, but tmod did a funky and made it affect projectile firing speed

blazing kettle
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onyxia, minigun, soma prime, angellic shotgun, theh ordes of boes

frosty trellis
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It already has a good amount of fast firing megashark clones at pretty much every stage

ashen warren
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there's quite a few guns that fire at average or less speed

hollow shell
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For melee it's pretty uncommon to have a weapon that swings super fast
There are some like Fetid but overall they just swing at a moderate speed, leaving room for the speed to be boosted by equipment

For ranger, over half the guns in the game are machine guns

ashen warren
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even at endgame

frosty trellis
glass arch
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planar ripper

blazing kettle
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its faster than an average shotgun

glass arch
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that shit is stupid

ashen warren
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chicken cannon in particular

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star cannon early on

glass arch
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yeah because if that thing can shoot faster it can melt anything

frosty trellis
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SDFMG
Seadragon
Megalodon
D.Breath

hollow shell
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Of course Chicken Cannon fires slowly, because it's a huge beefy rocket launcher

frosty trellis
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Yeah

glass arch
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and star cannon needed the nerf

ashen warren
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near endgame gun though

hollow shell
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It's not a gun

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It's a rocket launcher

blazing kettle
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cannons are meant ti be slow?????

ashen warren
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sorry i want to have fun blowing things up

frosty trellis
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It's a fucking rocket launcher yeah

blazing kettle
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burst damage weapons are a tbibg

glass arch
frosty trellis
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Rocket launchers don't need to be fast

blazing kettle
frosty trellis
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That sounds like a fucking nightmare to balance

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Since the high damage of mini nuke is

ashen warren
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only 103 base damage on celebration mk II

glass arch
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ive seen what it looks like when you turn the usetime of things to 1 (at least on 1.3) and lets just say its fucking stupid

frosty trellis
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Base damage doesn't mean a whole lot

drowsy plank
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me adding a useSpeed modifier to an entire class because it definitely didnt immediately break the game the last time that happened clueless

glass arch
frosty trellis
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Cele Mk.II has a fast fire rate

blazing kettle
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in post ml

frosty trellis
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(It's the only real fast one period bc rocket launchers aren't meant to be fast. That doesn't really make any sense)

blazing kettle
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dont get me started on rifles

ashen warren
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i just don't see why one class has to have all the speed buffs for themselves

frosty trellis
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Also, add a fire rate increasing item and suddenly sniper rifles slow but hits like a fucking train thing goes out of wack and then it becomes a complete and utter balancing nightmare

blazing kettle
ashen warren
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if anything melee needs a fucking defense buff lol

blazing kettle
#

summoner hits every category pretty well but is limited by range

glass arch
blazing kettle
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mage is mostly about burst damage

glass arch
ashen warren
#

run up to thanatos with a sword and see what happens

blazing kettle
glass arch
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tell this user why they lack critical information

blazing kettle
frosty trellis
# ashen warren i just don't see why one class has to have all the speed buffs for themselves

Because it makes sense...?
Melee can have increased swing speed bc it makes sense that you can swing a sword faster easier (Although even so it's a balancing fucking nightmare)

I don't see how a firing speed increasing item would benefit rangers and wouldn't just break everything immediately

Already fast firing machine guns become worthless and sniper rifles and slower rocket launchers break in 17

blazing kettle
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melee can tacetank thanatos

frosty trellis
ashen warren
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so it's ok for a melee weapon to swing fast but for ranged it's a "balancing nightmare"

glass arch
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dont get mpg started on defense

frosty trellis
blazing kettle
frosty trellis
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But with Ranger it would be far worse

ashen warren
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sure

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i don't get that but ok

frosty trellis
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Because of sniper rifles and rocket launchers

glass arch
ashen warren
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insulting won't make your case bro

blazing kettle
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its not an insult its just you cannot read

frosty trellis
ashen warren
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your points make no sense

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it seems hypocritical that one class can have it and it's fine

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but the other can't

errant wren
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their points make perfect sense

blazing kettle
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okay so imagine a sniper rifle

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with the speed of fetid baghnakhs

ashen warren
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ok and what do you suppose would happen if we gave an endgame sword like murasama the same speed?

blazing kettle
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its limited by range

ashen warren
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"range" ok

glass arch
ashen warren
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last time i tried the weap it has a pretty decent range

blazing kettle
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i dare you

glass arch
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try hitting exo twins

ashen warren
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better than most swords

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k i can give it a go

blazing kettle
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AotC:

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also whats the normal varient of the skullcrusher rifle i forget

frosty trellis
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Yes, melee speed is a balancing nightmare. But some of it has already been balanced around and will be fixed

Ranger doesn't need something to add to it's balance as it already has balance hell in bullet/arrow types. Making quite literally everything fire faster breaks the entire class on the spot and would require a rebalance of every single fucking weapon

Not every melee weapon even scales with Melee speed, so some things are already still fine and is less of a balance hell than adding a completely new mechanic to ranger for no good reason

blazing kettle
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the huge purple one

blazing kettle
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yes thank you

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imagine that with chain guns fire rate

ashen warren
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can you even use AMR in endgame?

glass arch
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mura has the highest true melee range yes but that says absolutely fucking nothing when you look at projectile melee weapons

ashen warren
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legit question

frosty trellis
frosty trellis
glass arch
ashen warren
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ok but what if it did?

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oh ok

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i was thinking about getting it but i thought it was too late now

frosty trellis
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It's usable for SCal and Exos due to marked for death

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Sucks for Thana byeah

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And Tyranny's End is better anyways

ashen warren
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most guns do tbh

frosty trellis
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Tyranny's is beyond cracked

ashen warren
#

only gun that can reasonably damage thanatos is chicken cannon i think

glass arch
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i mean most slow firing single target weapons suck against thana

blazing kettle
#

i cannot remember the names of cals sniper rifles for the life of me

glass arch
blazing kettle
#

AMR is just the most reconizable to me because its ourple

glass arch
frosty trellis
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Nanogun is stronger than Chicken Cannon for Thana

ashen warren
#

i tried soma prime and couldn't do jack squat

frosty trellis
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Probably lack of piercing on Soma prime + Soma not being the best

ashen warren
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alswo this would probably be the best i can do with mura

blazing kettle
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and if you dont want to use minigun, onyxia is still there

ashen warren
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i don't have melee gear

frosty trellis
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You're on Master

ashen warren
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death

blazing kettle
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lmao

frosty trellis
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That's your problem HDfailure

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Your problem isn't the weapons your problem is master

ashen warren
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i think a lack of melee gear is probably a bigger issue lmao

frosty trellis
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Okay yeah argument immediately thrown out the window as cal does not balance Master

ashen warren
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ah ok

frosty trellis
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Master is ignored completely

ashen warren
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that's fair i suppose

frosty trellis
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The mod is balanced around Expert-Revengence

blazing kettle
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master death is the equivelant to exper malice

frosty trellis
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(Malice is worse)

ashen warren
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that's fair cause it's the expected experience

glass arch
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didnt fab say at some point he wanted to replace the master button on the select screen with rev

ashen warren
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does master affect death?

glass arch
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yes

blazing kettle
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yes

ashen warren
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interesting

glass arch
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it affects everything

blazing kettle
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why wouldnt it

ashen warren
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idk

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i just thought it was overriden by higher difficulties like expert

blazing kettle
#

dummy

ashen warren
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so yeah i'm on master death i guess

frosty trellis
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Master is a 1.5x multiplier to all enemy stats

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And that's it

ashen warren
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dang

swift wharf
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the suggestion ever

frosty trellis
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No AI changes or anything

ashen warren
#

today i learned

frosty trellis
#

Master is just flat out ignored and for good reason

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It's stat bloat and just bad

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It's why it's ignored

ashen warren
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so basically you'd have to be a sadistic bastard to even play this

frosty trellis
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And cal just sticks to expert balance

versed fox
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totally not me doing a master death run with my friend

swift wharf
#

expertt rev byea

swift wharf
#

anyways balance talk..................

ashen warren
#

yeah sorry

frosty trellis
ashen warren
#

i didn't mean to go off topic lol

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i just didn't want to be rude and say anything

versed fox
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Too late, already on moon lord lol

swift wharf
#

just read the pins

blazing kettle
#

aight so yeah attack rae up in other classes is bad and stinly

swift wharf
glass arch
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even with melee its pretty ech

ashen warren
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and can probs cause lag with certain weapons

grim tusk
#

@ashen warren vague and barely any reasoning and asking for a specific function.

Reasonings have to be more that “i want it” or the classic “it would be cool”

ashen warren
#

fair i guess

crude geode
#

“some guns shoot slow” is kind of the point of some guns

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So not every gun is just a minishark with varied effect

grim tusk
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Also imagine having to deal with yet another Glove of recklessness XD

drowsy plank
crude geode
#

Lmao

grim tusk
#

It has a -12% dmg for a reason

frosty trellis
#

Yeah

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And it's STILL cracked with some weapons

glass arch
#

@polar eagle formatting

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and reasoning

polar eagle
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oh ok

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fixed

hollow shell
#

Yeah indeed it should use Any Sand and not Sand Block

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Sort of an oversight

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(Maybe not the best idea to also ask that it be made non-consumable in the same suggestion, cuz that's an entirely separate thing)

crude geode
#

^

glass arch
#

just not stated in the tooltip

hollow shell
#

Let me check

#

shoulda did that earlier

glass arch
#

@unborn arch no

#

summoner already has 2 weapons from exos

#

they dont need a third in exchange for melee losing one

hollow shell
# glass arch isnt it already non consumable

... Okay I actually can't tell, because I don't know what the default state of an item is
Non-consumable items have Item.consumable = false;, consumable items have Item.consumable = true;
Arid Artifact doesn't have either

In-game check required

glass arch
#

id assume default state would be non consumable

hollow shell
#

I would also assume that but confirmation would be nice

glass arch
#

begoade checked a couple days ago and its no

hollow shell
#

@unborn arch It is meant to be a successor to weapons like Solar Eruption, Mourningstar, and Pulse Dragon

Calamity will add whips in bulk eventually, it will likely have its own dedicated update some time down the line

glass arch
#

plus if one class were to have more than all the other classes that have a drop it would be unfair to the other classes

glacial iris
unborn arch
#

Gotcha, I've just been using the Kalaidascope since I got it

glass arch
#

imagine if you gave ds 5 melee drops and 1 drop for each other class

hollow shell
glacial iris
hollow shell
#

Damn it >:(

glacial iris
#

I tested it ingame for mori

hollow shell
#

Alright yeah I see now

#

I'll make that very clear on the wiki so there's no further confusion

#

I just noticed that Torrential Tear also lacks that in its tooltip
I suppose it's more easy to intuit there considering it's an exclusive chest loot alongside weapons and accessories, unlike Arid Artifact which is a drop or craftable
It's much easier to assume that the former is nonconsumable and the latter is consumable

#

(oh Arid isn't a drop anymore. I wonder when that happened)

glass arch
#

i think about 1.5

blazing kettle
#

ah yes, summober weapon

crude geode
hollow shell
#

hey can we talk about how messed up it is that the summon damage penalty still has no in-game indication nor explanation to this very day, despite being added 5 years ago?

glass arch
#

it is

crude geode
#

Absolutely yes

glass arch
#

fuck it imma just post a sugg to give that an indication

hollow shell
#

Yes go ahead

glass arch
#

there

hollow shell
#

Thank you this looks good

#

Among the other possibilities are
a debuff that appears when the penalty conditions are met, which explains the mechanic in its hover-over debuff tooltip (won't be much of a problem with the raised cap and the fact that you're not supposed to be doing it anyway)
or
a new unique UI element which appears when the penalty conditions are met, to explain the mechanic when hovered over (like how the Stealth meter now contains the stealth strike explanation)

hollow idol
frosty trellis
#

That's

#

Not that useful tbh

crude geode
#

I feel like YuH knows that

frosty trellis
#

Fair

cobalt pewter
#

there's a more intricate issue with the modded loading messages

#

in that there's no real telling which mod it came from

#

even just a small icon beside the message would help a ton

hollow ridge
#

Might need more of a description

#

It's quite small

small timber
#

the suggestion do not make sense if it is for balance concern
if it is so "launchers can benefit from ammo property" then sure why not, but if it is for "buffing scorpio" then no

#

you can just use mini nuke with scorpio no? so it is always more damage than snowman cannon with mini nuke

ashen warren
#

Not for "buffing scorpio".I just think be affected by ammo features instead of only their damage.

small timber
#

then I think the scorpio and snowman cannon comparison is a bit unnecessary yeah

#

since only comparing base damage is a bit inaccurate of the weapon's performance

#

the reason can be just like "bow and guns use ammo property (and vanilla launchers too) so why not calamity launchers"

#

and how this effectively make ammo choice for launchers pointless as you just use the one with the highest damage always with calamity launcher

ashen warren
#

Yes, that's what I want to say.The comparison between snowman cannon and scorpio is unnecessary.My expression is not very good.

small timber
#

dont worry it is fine

#

mind me to to just make the suggestion for you?

ashen warren
#

I don't mind

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Decapodita Sprout (Crabulon's Summon Item) Spawns Naturally In Glowing Mushroom Biome (similar to Gelatin Crystal for Queen Slime)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@half imp - Your suggestion has received an updated status!

[Remove the Summon Damage Penalty during the Old One's Army]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

frosty trellis
#

LESGO

small timber
#

ok I just realise only cluster is not affected isnt it?

#

because mininuke seems to be working

blazing kettle
#

hype suggestions

#

hoping the crab summom gets a unique sprite though

small timber
#

ok the suggestion is a bit weird, this is why:

#

Calamity launchers are affected by ammo except for Clusters (mini nuke works)

otherwise, they are just unaffected by ammo at all because they have unique property (like Magnomaly Cannon), and if you change them to be affected by ammo then they will just be "boring rocket launcher"

#

so the suggestion only apply to Cluster Rocket

#

and yes this behaviour is consistent with Celebration MK2 which is a vanilla item

ashen warren
#

the mininuke dont change the calamity launchers blast radius I test.

small timber
#

those that do not changed all use unique property, as in they dont even destroy tiles

#

so similar to celebration Mk2 (other than destroy tile or not)

ashen warren
#

maybe could add the ammo property but keep their unique property?

small timber
#

maybe but I think it will be hard

#

all of those that use ammo property are "fire rocket do nothing else" launchers (other than whether they destroy tiles or not)

#

and of course like cluster rocket (if it work) can make some launchers really broken

ashen warren
#

yes,that hard.the vanilla create many kind of projectile for the launchers when they use different ammo

grave zincBOT
#

@half imp - Your suggestion has received an updated status!

[Remove the Summon Damage Penalty during the Old One's Army]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

inner anvil
#

Let's see if it actually works as intended.

#

As in, let's hope we did it right and you can't just spawn one goblin from OOA and fight a boss without the penalty.

cobalt pewter
#

lo

distant gyro
#

to be fair, who is going to do that

#

other than evil minmaxers looking to evilly minmax

frail mantle
#

how would you even do that without cheat sheet

#

All OOA enemies despawn when the event ends

distant gyro
#

as theoretically made

#

summon the event, set up a hoik trap, peace out, summon a boss

flint vine
#

Add yharim plz

thin hill
#

You have to wait for that, boy.

flint vine
#

Yharim looks cool

thin hill
#

He will get added eventually

frail mantle
#

yharim will be added once they're mostly done with the mod

#

this will not happen anytime soon

crisp lagoon
swift wharf
#

roadmaps:

serene tendon
serene tendon
royal tapir
drowsy plank
#

it'd be easier just to use a cross class armor set xd

half imp
#

OOA cheese is nothing new but nobody cares to do it

half imp
#

and have it empty all the way to the crystal so there's no tiles for them to phase up through on their way there

#

only way to do it besides hoiking the crystal itself as all etherian enemies just phase through hoiks

small timber
#

the skeletons summoned by dark mage will not despawn if you have a really shitty arena and it fall off platform

#

but yeah otherwise you have to have a very stupid and extensive setup just so you can use a summoner weapon with your main weapon

half imp
#

the flag for OOA is set by the crystal being active iirc

#

I'd imagine they just added an "or OOA active" to the summon penalty exceptions

#

not to mention melee can already use summon weapons with a handful of weapons

distant gyro
#

yeah just

#

DD2Event.Ongoing

#

nothing extra

unreal star
#

oh i didn't even see the already made tombstone suggestion

#

oh well

drowsy plank
unreal star
#

thanks

grim tusk
#

Before this

#

Lol

inner anvil
#

Comedy.

serene tendon
grim tusk
#

exactly that

half imp
#

although that isn't very good in calamity

grim tusk
#

but it takes ages to setup so lol

half imp
#

dg doesn't have insane hp

#

Not even 10k

grim tusk
#

Deus gets fucked by that method

#

so does ML to an extent

serene tendon
#

I love that stupid and funny exploits like that exist for people who want them.

half imp
#

deus also just dies to explosive traps

#

with a normal setup

hollow shell
serene tendon
#

At least this is creative and funny

hollow shell
#

Even if they don't resort to cheat sheet, the end result is them feeling defeated and angry
rather than amused and satisfied if they find something wacky to get through it

serene tendon
#

@grim tusk On the subject of cheeses, will Calamity be un-nerfing the Explosive Bunnies? Sorry if you're bothered by the ping

grim tusk
#

unlike lighting aura, explosive bunnies are considerably easier to set up

#

i dont see unnerfing em any time soon

serene tendon
grim tusk
#

OoA is a pain in the ass, let it have the op method

#

also cant you just use statues for the bunnies?

glass arch
#

or just a zerg potion

serene tendon
grim tusk
#

as I said OoA is a pain in the ass, meanwhile bunnies is easier and safer

#

if you want to cheese via OoA, the grind is longer, tedious and harder

peak sandal
#

Hey what mods outside of fargos work with calamity?

golden tulip
#

calamity devs when they find out players are using their own more fun ways to kill their bosses

glass arch
#

ture

glass arch
peak sandal
#

OK what Chanel

hollow shell
#

also damn

serene tendon
hollow shell
#

It was vanilla

serene tendon
hollow shell
#

Chances of that being reverted are even lesser

peak sandal
#

1.3.5 64bit is what I'm using

hollow shell
#

It'd be one thing if it was Calamity going back to what vanilla did, but it's another thing to add a cheese to the game

#

or re-add, rather

serene tendon
grim tusk
#

if you want the get out of jail free card for bosses, you gotta earn it

grim tusk
#

this discussion should end and we should focus on other issues

hollow shell
golden tulip
#

killing weird cheeses like lances and bunnies partially defeat the sandbox aspect

hollow shell
#

indeed it does

half imp
#

can't catch statue xritters

grim tusk
half imp
#

ofc either way OOA cheese is terrible to set up

grim tusk
#

well argument still stands as you can zerg the bunnies

half imp
#

yea

serene tendon
small timber
#

your assumption is that to beat the game the player will need to cheese
no they just dont have to

serene tendon
half imp
#

There is

small timber
#

on a non-challenge run on a non-ftw difficulty (even ftw) you can just beat the game, normally, without needing any cheese

hollow shell
serene tendon
half imp
#

also yeah I hope cal un-nerfs bunnies in 1.4.4 with cheese being patched but I get if not

small timber
half imp
#

bc bunnies cheese sucked but I like bunnies being good for non cheese

hollow shell
#

defense damage

(defense damage)

small timber
#

if you want to cheese you at least have to be creative about it

half imp
#

It's balanced around not making cheese so easy you can do it free

small timber
#

if it is uncreative and super easy then that is not cheese, that is called balance flaw

half imp
#

So true

golden tulip
small timber
#

no one knows

#

I still dont understand why they nerfed lance

serene tendon
hollow shell
small timber
#

then make them use cheat sheet, who cares

small timber
hollow shell
#

Cheat Sheet is the ultimate uncreative and super easy solution

grim tusk
grim tusk
golden tulip
half imp
#

pretty simple

#

water inner tube and teleporters

hollow shell
serene tendon
grim tusk
half imp
#

I'm glad they did though tbh

small timber
half imp
#

teleporters let you be creative with boss cheese often

#

unless the boss is like plantera

small timber
serene tendon
small timber
#

the mod is not removing the player's ability to press wasd if they cant use explosive bunny

half imp
#

explosive bunnies can still be used too

#

I used them to kill Providence without any weapons or armor or equipment

#

most boring 30 minutes of my life fr

golden tulip
#

what the hell

#

wheres the fun in that

half imp
#

being able to say I did it is the only fun in it

#

it was not worth it

#

this week I'll probably do DoG

serene tendon
small timber
#

you know there is a bunch of clutch mod that just exist right?

#

wing slot, boots slot or whatever

grim tusk
#

PBG is though again? its been ages

serene tendon
small timber
#

or lower difficulty, or minmax their gear, or search youtube for cheese that is not explosive bunny

grim tusk
serene tendon
grim tusk
#

i've seen more than enough for the opposite

#

its honestly surprising how many people want stuff on a silver platter (like literally 20 attempts into the boss)

serene tendon
serene tendon
small timber
small timber
serene tendon
glass arch
#

would it really be more fun though

small timber
blazing kettle
#

theres no fun in no challenge

glass arch
#

its just cheat sheet butcher with crafting involved

serene tendon
blazing kettle
#

ever wobder why everyon plays on expert mode and not classic?

small timber
#

I get fun from fighting them legitimately

golden tulip
serene tendon
serene tendon
#

The policy should not be "screw anyone who doesn't have the same definition of fun as us"

small timber
#

then why are you arguing for a part of the community that you are not even part of? why do you just assume they will be unwilling to install external mods to invalidate bosses and only by cheesing them is "fun" for them? if that part of the community exist how large is them? 0.1%? 1%? 10%?

there are even mods that are just supposed to "help" (in terms of how it feels at least) like boots slot and wing slots, or even alchemistnpc, fargos etc but the assumption is just that they will never use these when they can't defeat the boss and their only option is to cheese? and specifically only explosive bunny will work for their satisfaction?

tldr this is going in circle, the devs seem to not plan to unnerfing explosive bunny anyway so arguing for it is pointless

swift wharf
#

the nerf is GOOD but it also needs a buff

golden tulip
#

least stupid eclipse take

swift wharf
#

in vanilla they suck UNLESS you do the setup

#

otherwise, they fucking suck as regular weapons

#

they should've made a cap AND buffed them to work as normal weapons

#

now the 0.1% of people who use them went to 0.001%

small timber
#

I always felt the more natural solution would had been fixing inner tube giving infinity acceleration (for some reason) rather than cap lance damage but maybe just me

swift wharf
#

also it's way easier to do the funny trick in cal

#

not as easy because burden breaker 2 nerf byea

#

anyways why do we need to care about 0.1% of players.................

#

The REAL solution is simply keep nerfign the funny cheeses

#

so people find more of them

#

THAT is the fun

#

finding NEW ways to break the game

#
  • the people who "care" about them will get mad so extra points
serene tendon
golden tulip
#

are you implying that take is stupid or not stupid

serene tendon
golden tulip
#

hmm yes

swift wharf
#

he did not get it

#

anyways using known glitches and funnies is boring..,.,.,.,,.,.,.,.,.,.

#

just find new ways to abuse the game

serene tendon
swift wharf
#

but they did

#

just find them

serene tendon
#

I don't mean specific "perfectly balanced" weapons

golden tulip
#

theyve been doing this for 3 years mewk Clueless

#

you just havent found them

#

like that one time you could drown crabulon if you spawned him in water

serene tendon
#

Seems like a conspiracy theory. Unless the vent and wulfrum armor glitches and such were done on purpose

swift wharf
#

i do know a few

#

but i wont tell them

golden tulip
#

vent?

swift wharf
#

i still need to test to see if I can spawnglitch emechs

#

but that requires opening terraria

#

👴

half imp
#

or that are too practical ofc

serene tendon
hollow shell
half imp
drowsy plank
#

i feel like asking why lances got nerfed is ignoring the fact that this mod has momentum capacitor and the wulfrum hook

#

building up ludicrous speed in calamity is not hard, and im sure if lances didn't get capped people would eventually find something even simpler than the whole fuckin water tube setup that utterly broke them

half imp
#

yeah

#

wulfrum acro pack + pogo + glorious end + lances

#

would be so insane

drowsy plank
#

furthermore cheese strategies are
fucking stupid even vanilla agrees on this
it's like arguing that red should've never removed the chest dupe glitch because it """imposes on the sandbox nature of the game""" because people can't spawn in infinite items by places a chest on bars

glass arch
#

if you want to have infinite everything just play with cheat sheet or journey mode

golden tulip
#

the whole argument was just done why did you have to bring it back

drowsy plank
#

lol sorry

#

i showed up late

hollow shell
golden tulip
#

isnt momentum capacitator being removed too

#

or am i misremembering

#

or reworked

#

idk

half imp
#

won't work during a boss

golden tulip
#

is that it

#

ic

#

also how does using the wulfrum hook give you a lot of momentum? i havent used it a lot but i know it just makes you swing realistically

half imp
#

basically release glorious end and jump off the hook at the exact same moment

#

the hook is trying to pull you j to it's intended range with some insane speed so you just

#

zoom

#

(that video was on a large world)

golden tulip
#

so... its some oddly specific tech in hardmode+

#

...not that big a deal

drowsy plank
drowsy plank
half imp
#

you get a lance prehardmode

#

the other two are hardmode though

drowsy plank
#

no they are

#

all hardmode

#

i just checked

half imp
#

really?

#

huh

glass arch
#

dark lance isnt hardmode

#

its from shadow chests

drowsy plank
drowsy plank
glass arch
#

oh yeah jousting lances not dark lance

half imp
glass arch
#

i mix those up

half imp
#

yea

drowsy plank
#

it's not even actually a lance it's a spear the wiki even calls it that LeviKek

glass arch
#

names are confusing ok SAD

golden tulip
#

i swear theres a lance that you can get prehm wtf

half imp
#

I thought the first one was phm but ig not

drowsy plank
#

they're so forgettable and they're only 30% bestiary completion so it's easy to not realize they're locked to hardmode

#

plus zoologist

glass arch
golden tulip
#

maybe i was thinking of a whip

serene tendon
#

The normal one is

drowsy plank
#

there isnt

#

i just

#

posted the pictures

serene tendon
#

huh

#

I could have sworn the regular one was PHM

fossil finch
#

theres like

#

no reason to be rushing these items to preboss though

fervent orbit
#

"but i want my fairy boots/terrapsark boots pre boss"

grim tusk
#

Aint jungle rose used in a couple of recipes

glass arch
#

fairy boots and yatevo bloom are the ones i can think of

fossil finch
#

it is used in like

#

3 recipes

#

but like

#

two of them are those

#

no reason to be making it super easy to get them pre boss imo

grim tusk
#

Still 100% droprate is bruh

fervent orbit
glass arch
#

isnt the other one obsidian flower or smth

fervent orbit
#

so literally 3 recipes

glass arch
#

no no theres 4

#

because fairy boots

fossil finch
#

also itd probably be very quick in bloating your inv with shit

glass arch
#

wait no fuck you said that its yatevo bloom

fervent orbit
#

oh right yateveo bloom

fossil finch
#

ALL of you were WRONG

fervent orbit
#

mana rose.....exists

glass arch
#

mana rose is silly

fossil finch
#

anyways i dont think theres a reason to make it Ultra Easy to get these pre eoc

#

especially not a 100% drop rate

#

like this is just

glass arch
#

certainly not

fossil finch
#

such a non issue

fervent orbit
#

this guy was prob just complaining about how hard it is grinding terraspark preboss and decided to make a suggestion for jungle rose since it had more than one use

fossil finch
#

teh sugg itself also doesnt give any argument as to why you would need to craft any of these items pre boss

glass arch
fossil finch
#

simply dont use those

blazing kettle
#

omgee? my almost useless boots are hard to get? not on my watch

glass arch
#

flower boots are not almost useless

fossil finch
#

flower boots cringe anyway imagine ever using calamity reworked items

fervent orbit
blazing kettle
#

fairy boots are great

glass arch
#

oh terraspark

#

does that even need flower boots tho

fossil finch
#

terraspark arent really useless eithe

fervent orbit
#

yes

fossil finch
#

no it doesnt

#

it does use obsidian rose

#

(lava waders do)

fervent orbit
#

either boots use jungle rose in crafting

fossil finch
#

no?????

glass arch
#

no

fervent orbit
#

obsidian rose for terraspark
flower boots for fairy

glass arch
#

ok but you dont need to craft obsidian rose

fervent orbit
#

i never said u have to

grim tusk
#

@lament shore i suggest you suggest that we just increase the droprate, having them be 100% would be the opposite problem and just result in inventory bloat

lament shore
fervent orbit
#

yes

#

just change the title to

#

"Increase the drop rate of Jungle Rose"

#

and maybe give a reason as why it would be helpful pre boss

#

like saying how all the crafts are pre boss

frosty trellis
#

Enough to warrant a drop rate increase

#

Doesn't need to be guarenteed

#

But more than 5% is very reasonable

lament shore
#

aren't the purpose of QoL's in general just to fix specific tedious situations

#

and calamity has a lot of those last time I checked

drowsy plank
#

i was so confused for a minute so appearntly the thing jungle rose drops from is just part of normal jungle grass
i thought it was like nature's gift where it grows uniquely kinda like spores

#

why the fuck did they program it that way LMFAO

lament shore
#

it has it's own sprite too

drowsy plank
#

yes but it is also just considered part of the normal jungle grass spawn pool

#

hence the 5% drop chance

lament shore
#

oh I didn't know that

drowsy plank
#

nature's gift is explicitly unique and rarer

#

yeah i immediately went and looked this up

lament shore
#

when there's a lot of sprite variations you would think you'd have inventory bloat even with 5% chance

#

but nope

#

spent 45 mins looking for one

#

spamming my sword

#

but nah

#

eventually I just quit and used cheat sheet to get some

#

but since that's not legitimate I don't feel good getting it

drowsy plank
#

frankly id consider just asking jungle rose to be reworked to grow like nature's gift instead
this whole thing feels like it needs a hard look over because the way they're described on the wiki makes no sense

#

like why make it a 5% drop on top of a % chance for the flower to grow through normal grass variation instead of just... doing what nature's gift does

like it's literally right there and a better way to handle it

lament shore
#

no I can see it being a 5% drop on vanilla

#

it's purely cosmetic

#

"oh hey look at this random item clogging my inventory, looks nice on my character though"

#

but on calamity you use it for some early-game items

drowsy plank
#

i understand but it's a % on a % like i would just consolidate it into one thing, just make the rose unique and put the rarity into that

swift wharf
#

what is the point of this suggestion again

#

oh wait

worldly basalt
#

to make jungle rose more common

swift wharf
#

THERES NONE

#

yea but why

#

for 1 weapon

glass arch
#

2

worldly basalt
#

because it's needed for lots of early recipes

drowsy plank
#

2 weapons, 2 accessories, and a tool

swift wharf
#

yes those recipes are 100% needed for p r e b o s s

glass arch
#

2 weapons, obsidian rose, staff of regrowth, fairy boots

lament shore
#

why are people getting steamed up for 2 lines of code lol

swift wharf
#

you're not supposed to have everything in p r e b o s s

glass arch
#

yeah

drowsy plank
#

ok but

swift wharf
drowsy plank
#

if we made them less ass to get we wouldnt need dryad to sell them

glass arch
#

if its a pain in the ass to get preboss just... kill eoc and fucking buy it

worldly basalt
swift wharf
#

what does that even MEAN

#

maybe bloom

lament shore
#

man can you calm down

swift wharf
#

but mana rose is not

glass arch
#

isnt yateveo stupidly strong because of debuffs

lament shore
#

it is

#

combined with fungal it's great for crowd control too

glass arch
#

ok so that makes it kinda clear its viable past eoc

drowsy plank
#

dryad selling the roses is just like how NPCs sell potions
it's just proof of a bigger issue in obtaining those items
i dont get what the issue would be with just making rose more consistent, because the way it works right now makes no fucking sense at all

swift wharf
#

rng can still fuck you

drowsy plank
#

of course but at least with nature's gift once you see one you know you have it

lament shore
swift wharf
#

then kill eoc

#

or any of the bosses that let dryad spawn

#

do you really need those 5 items

lament shore
#

I am playing on infernum bosses aren't that easy

swift wharf
#

i dont see how that's relevant but ok

lament shore
#

I am also playing true melee yateveo really helps

fossil finch
drowsy plank
#

oh

#

huh

fossil finch
#

honestly

swift wharf
#

lma

fossil finch
#

you know what i think would be a better option

#

remove jungle rose from all those recipes

swift wharf
#

jonor item....

glass arch
#

or letting you craft jungle rose from natures gift

swift wharf
#

graveyard recipes......

fossil finch
#

why are we fixing a self created problem instead of removing the problem
Donor item more like i killa witha rocka

glass arch
#

although with shimmer thats less of a problem iirc

swift wharf
#

we are indeed fixing a problem that does not exist, yes

drowsy plank
#

true

#

it would be like if you could craft book of skulls but you had to get the skull vanity item

fossil finch
#

the solution to this problem is removing yateveo bloom too because it is a donor ite

swift wharf
#

TRUE AND REAL

drowsy plank
#

like maybe these are just supposed to be rare vanity items and not the crux of an entire branch of crafting lmfao

lament shore
#

this man's really pissed off for the suggestion of 2 LINES of code lmfao

fossil finch
#

how am i pissed what the fuck

lament shore
swift wharf
#

you're complaining because you can't make a true melee weapon

#

so like

fossil finch
#

also you know whats better than 2 lines of code

swift wharf
#

0 lines of code

#

:)

worldly basalt
#

good idea, lets delete the entire mod that would be funny 👍

glass arch
#

-2 lines of code is better

fossil finch
#

-X lines of code (because youre removing the lines that state jungle rose go in these recipes

worldly basalt
#

no code, no problems 😊

swift wharf
#

I mean you can keep jungle rose in some of those recipes

#

because dryad sells them

fossil finch
#

that is true too we need to redo calamity entirely for it to ever be something more than mid

swift wharf
#

calamity player complains about the game suggestion n3239

lament shore
#

also like I don't understand why you don't want this happening at all

glass arch
#

shimmer

swift wharf
#

shimmer W

lament shore
#

I admit, wanting it to be guarenteed is fucking stupid

#

but increased rate wouldn't hurt anyone

#

right?

fossil finch
#

1000% of this channel is just searching for better solutions because the suggestions usually go for the worst ones

swift wharf
#

you see theres no point

glass arch
#

wait what the fuck you cant shimmer them

fossil finch
#

i do not want this happening because if i were a dev id fix this by doing a totally different thing

swift wharf
#

also there are other true melee weapons.....

#

like idk blade of grass

glass arch
#

why the fuck can i not shimmer jungle rose to natures gift and the other way around

lament shore
#

blade of grass fucking sucks tbh

fossil finch
#

i am going back in time to get donors of the menu

#

that's righ

swift wharf
#

skill is

glass arch
drowsy plank
#

i still think it should be guaranteed and just turned back into something like spores or gift bc the original change away from being like them was Dumb

lament shore
glass arch
#

ease of obtainment

swift wharf
#

you could make it guaranteed but theres also the chance of you dont get any either

drowsy plank
#

wait yaveto inflict venom

swift wharf
#

or not finding the plant tile

fossil finch
#

yateveo should inflict your pc with a deadly virus so you never use a donor item ever again

lament shore
swift wharf
#

really Clueless

lament shore
#

also I am over on wanting to be guarenteed hello?

fossil finch
#

that statement is literally void

#

it contradicts itself

swift wharf
#

i know cal npc shops are scuffed but like

#

the solution is right there

#

😭

fossil finch
#

i just think this is a non issue

glass arch
#

like yes i could get the SuperMegaUltraFuckShitUpper9000 if i spend 30 days and 30 nights looking for the OneUseItem and beat everything in one shot, or i could get a different weapon that performs worse but is miles easier to use and is a lot easier to get

drowsy plank
#

okay actually i agree i hate this weapon

fossil finch
#

and if it was actually an issue the better way to fix it would be by like
removing jungle rose from recipes

#

instead of making jungle rose more common

swift wharf
#

yeah you see ender

#

you could do that

fossil finch
#

or you could beat fucking eoc anyway

swift wharf
#

so removing it or not does not matter

#

they're pretty much free after eoc

lament shore
swift wharf
#

by free i mean rng free ig

fossil finch
#

there is

swift wharf
#

i mean you're playing infernum

fossil finch
#

so many melee options that destroy eoc

#

that are not yateveo

swift wharf
#

but true melee 😭

fossil finch
#

true melee players when i

glass arch
#

true melee is a self imposed challenge

fossil finch
#

killa them with a rocka

swift wharf
#

when the challenging playstyle on the challenging difficulty is challenging

#

!!!!!!!!!!!!!!

frosty trellis
swift wharf
#

balance 🫰

frosty trellis
#

Debuff moment

drowsy plank
#

89 - Caustic Edge, Yateveo Bloom and Urchin Flail no longer inflict Acid Venom. - Done

#

at least it's gonna die

glass arch
#

the devs should not cater to a group of people to make one specific self imposed challenge easier

swift wharf
#

lma

lament shore
#

the items I want for them are tedious to get

drowsy plank
#

also that explains why caustic also shreads lmfaooooo

swift wharf
#

just buy the itemgnrjgdfgnfdgnd

#

what is stopping you from buying them