#suggestions-discussion

1 messages · Page 95 of 1

half imp
#

instead of spectre boots

glass arch
#

at the very least they need to be able to be made into terraspark so you dont get fucked out of angel treads

drowsy plank
#

im wondering if they're just gonna put waders and boots on treads

#

hence the whole "put hellstone in it" thing

drowsy plank
#

kinda like the shinobi infiltrator sugg where it doesn't remove the vanilla thing it just stacks it with what calamity does

half imp
#

make fairy + hellfire an angel tread competitor

#

probably post plant at the earliest bc that'll be an insane combo

#

but slower run speed and less flight time than angel treads gives a reason to pick one or the other

drowsy plank
#

i mean terra and treads already have that sort of dichotomy, and with the debuff nerfs im really not sure how much better treads would even be than spark if it had both boots and waders like in vanilla

half imp
#

well

drowsy plank
#

treads are slower, and fairy still kinda outclasses both of them, though i suppose one could see it as a damage/movement/defense triad (though fairy still has better movement than spark rn LOL)

half imp
#

it's more of

#

damage/movement/all-around versatility for HF/fairy/spark

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since spark does the lava and water walking stuff

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then later in the game it would be movement vs assorted stats for Treads vs a HF/Fairy upgrade

drowsy plank
#

i suppose i can see it

#

i know sabaton got buffs, i hope the rest of the boots do get addressed too lol

half imp
#

thank goodness

#

i wanted to love sabaton but man

#

it really needed buffs or a tinker that does more than just the sabaton effect

frail mantle
#

[[Siren Proof Earmuffs]]

frail mantle
#

fuck

#

!wiki siren proof earmuffs

#

i admit defeat

swift wharf
#

!wiki siren-proof earmuffs

frail mantle
#

anyway @old prism this item already exists, iirc crafted with flinx fur and some other shit

#

called siren proof something

swift wharf
#

!wiki sirenproof earmuffs

red stormBOT
old prism
#

thx

half imp
#

eventually

#

You got it

small timber
#

how does the suggestion work with multi-hook hook?

gray nebula
#

sounds like it'd accidentally make hooks p op

half imp
#

yeah hooks kinda broken already

#

maybe like

#

hook of dissonance could have that

#

make it so the absolutely abysmal speed it has isn't as big an issue

hollow shell
#

@serene tendon You actually can throw out a hook while you already have a hook out
with... most hooks, because they can have multiple simultaneous hooks

#

This sugg really only applies to the base grapple and Gem hooks

#

which I don't think is a bad thing because they're supposed to be your basic and worst hooks

frosty trellis
#

(You do realize diamond hook is your best hook until hardmode, right?)

serene tendon
#

But often 1-hooks are the best anyway

frosty trellis
#

Yeah

#

Besides Lunar, Diamond/Tendon/Bat/Bobbit are your best bests and those are one hook

serene tendon
#

Tendon is 3-hook

frosty trellis
#

Is it?

#

(Oh also hook of dissonance is 1 hook and that has it's uses)

serene tendon
#

Also you forgot the Hook of Dissonance, which can be better than all of those depending on the situation

#

I was in the middle of writing when you mentioned it

frosty trellis
#

LOL

#

Dissonance is great for dest pre ornate

frosty trellis
#

And bat

#

And bobbit

half imp
#

bobbit has 2

frosty trellis
#

Bobbit has 2?

#

Wot?

serene tendon
half imp
#

only one can be latched but it has 2

#

Like static

hollow shell
#

Dual Hook is like that too

frosty trellis
small timber
#

bobbit is 2

serene tendon
frosty trellis
#

Well, okay so gem, dissonace, and bat

#

That's like

#

The best hooks

#

Until lunar

#

And even then there are arguments otherwise

serene tendon
#

But I don't

half imp
#

The only hook I'd even consider giving the buff to is dissonance, but I think a better buff would be ever so slightly more flight speed

small timber
#

and the thing is chances are if you "miss hook" it is because the hook's length is garbage rather than bad aim

serene tendon
frosty trellis
half imp
#

hook length or speed

half imp
#

Static does

frosty trellis
#

(Also static is better for precision than car key)

#

(And brimrose)

half imp
#

ehh

serene tendon
frosty trellis
serene tendon
frosty trellis
#

If I need slow controlled shit void sash climbing claws effect or just not hook bc drew's gives a ton of flight time

#

(Yes, I am one of the two people who use Statis's Void Sash)

half imp
#

or just hook and unhook with static :)

#

for more flight time with tracers

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honestly though hooks in general are fine

frosty trellis
#

(Oh yeah, if using c.tracers bobbit is a lifesaver bc of how fast the hook reaches it's destination)

serene tendon
half imp
#

The only ones that could use a buff is like... Antigravity

#

maybe dissonance

small timber
#

I feel the best solution will be just make single hook act like bobbit

hollow shell
# frosty trellis Well, okay so gem, dissonace, and bat

And Dissonance is Hardmode which means the sugg no longer applies for fall damage (wings)

Diamond and Bat are fair I suppose
(I can't remember if we/vanilla added a reliable way to obtain Bat)

(though, if they're the best hooks already then why do they need to be buffed like this)

small timber
#

rather than press E to cancel because trust me if you panic hook last thing you want is accidently cancelling it by spamming E

frosty trellis
serene tendon
hollow shell
serene tendon
#

#Balloongang

frosty trellis
#

So true

serene tendon
#

Especially since you can craft Sandstorm in a Bottle

frosty trellis
#

Me who uses yellow horseshoe balloon until hardmode with no wings

serene tendon
small timber
#

or you can just use blizzard balloon with wings in vanity slot for vertical boost

serene tendon
#

I find it funny how Cal made BOB post-2ndevilboss, but the Sandstorm, which carries the bundle, is still pre-boss

drowsy plank
serene tendon
drowsy plank
#

that is just

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not true

#

bat is probably the best hook in vanilla

hollow shell
serene tendon
#

Didn't it get hard nerfed in 1.4?

drowsy plank
#

i dont think so

serene tendon
#

I'll look it up

hollow shell
#

Oh yeah there it is

serene tendon
#

The Bat Hook is a rare pre-Hardmode grappling hook which is received by opening Goodie Bags (0.67% chance). It launches a single hook which reaches 31.25 tiles at maximum length.

On Old-gen console version Old-gen console and Nintendo 3DS version, the Bat Hook has a pull-in speed of 16 and a hook velocity of 15.5. This is the fastest pull-in speed of any hook in the game.

On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, the Bat Hook has a pull-in speed of 13 and a hook velocity of 13.5, which still makes it a very fast hook that can be acquired in the early game. It has the longest reach of all pre-Hardmode hooks, as well; still, some players may find a multi-hook (such as the Ivy Whip) preferable.

drowsy plank
# hollow shell Is it??

https://calamitymod.wiki.gg/wiki/2.0.1.001
"Removed Bat Hook from the drop pool of Goodie Bags."

https://calamitymod.wiki.gg/wiki/Vanilla_changes/Drops
"Bat Hook Bat Hook Tool Vampire 1 2.5% / 5% Expert Mode"

Calamity Mod Wiki

The 2.0.1.001 (or 2.0.1.1) update reworked several early-game item sets, including Wulfrum, Desert Prowler, and Marnite, as well as overhauled how Calamity difficulties are toggled, and removed Malice Mode from the game. Additionally, this update added several Donor items and Pylons.

Calamity Mod Wiki
hollow shell
serene tendon
#

So the pull speed got nerfed a bit, but reach is the same

#

So it's probably still OP

hollow shell
#

myeahb

frosty trellis
#

Bat is the best just standard hook until lunar

#

Which has better stats

drowsy plank
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something else worth pointing out is im pretty sure bat's pull in speed is still higher than 90% of hooks

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even after getting nerfed

small timber
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the only contender is serpent's bite

drowsy plank
#

luckily the vanilla wiki
does not list this stat whatsoever :)

small timber
#

reason is because every single other vanilla hooks just sucks one way or another, they tend to have longer reach but their speed (either launch speed or the speed it pulls the player) is just garbage
(until lunar)

drowsy plank
#

serpent's bite has the same velocity as lunar KEKW

hollow shell
#

(according to vanilla wiki, Skeletron Hand is the best PreHM hook for pull speed)

small timber
#

serpent's bite trade some player pull speed for launch speed/velocity iirc

hollow shell
drowsy plank
small timber
#

the two are very close, I like bite more just because it is more annoying to hook cancel with bat

frosty trellis
#

And Aquatic Scourge

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I was wondering why serpents bite was doing way better than I expected

small timber
#

iirc bite is contender with lunar hook since it have about same velocity, but higher player pull speed but less reach

frosty trellis
#

28 blocks of reach iirc

small timber
#

a lot less reach, but yeah

frosty trellis
#

Which frankly isn't even that bad

#

28 blocks is plenty generally

small timber
#

nah reach is important, the later the game it is the more important reach become

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28 is useful for awhile for HM but when you reach post-ML it will be lacking

frosty trellis
#

(Actually for me 28 is fine for providence due to my platforms usually being closer together for her to help avoid the stars and spears)

hollow shell
drowsy plank
#

i should bother people in the vanilla wiki server more often about stuff like this

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i forgot they prolly also have wiki channels

blazing kettle
#

cant you hold down S to cancel a grapple without jumping?

frosty trellis
#

No

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At least, not that I'm aware of

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(I hold s a ton for the 1.4 fastfall and never experienced that)

drowsy plank
#

does seem like a much better option than this tho tbh lmao

hollow shell
#

1.4 fastfall??

frosty trellis
# hollow shell 1.4 fastfall??

Holding down the s key in 1.4 onwards immediately puts you at the fastest you can fall down normally which is so nice for dodging

hollow shell
#

That's Calamity.

frosty trellis
#

????

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Is it?

hollow shell
#

We even added a config for it

frosty trellis
#

I swore that was a vanilla thing bc I swore I remember using it in vanilla

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Huh

small timber
#

vanilla only works with featherfall

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calamity one dont have condition

frosty trellis
#

Ic

hollow shell
#

wow that's a scummy screengrab

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but yeah that was a thing we talked about in the dev server, had a vote to add these configs

hollow shell
serene tendon
#

Ok, fair

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I'll change it

#

done

hollow shell
frosty trellis
#

Phm:
Diamond has the best reach (29.125 blocks)
Skeletron hand has the best Launch velocity (15)
Amber and Ivy whip are tied for the fastest realback velocity (15)
(All phm hooks have the same pull velocity of 11)
Hardmode:
Static Hook has the best reach (37 blocks)
Serpents Bite and Lunar hook are tied for the best launch velocity (18)
Static Hook and lunar hook has the best realback (24), second place going to christmas and spooky (22)
Lunar has the best pull velocity (16) second place going to bat (13)

#

(Just a little hook thing I made after getting all the hooks in line)

hollow shell
#

oh god reelback velocity too
How much does that vary

frosty trellis
#

(Oh wait fish is phm I am dum)

hollow shell
#

I meant like, is it like pull speed where it's more or less the same globally with a few exceptions, or does it vary from hook to hook like launch velocity?

frosty trellis
#

To give some examples

hollow shell
#

Fuck.

half imp
#

hooks are minorly annoying to balance

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but unless they're incredibly strong it's not super notable usually

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ie prehardmode pre nerf bat hook was crazy

frosty trellis
#

Bobbit hook being just cheese:

swift wharf
#

make all hooks into accessories

hollow shell
#

based? (pain)

swift wharf
#

what i do not understand is why bat hook is good and candy cane hook is bad

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pre-nerf

hollow shell
#

Because vanilla funny

swift wharf
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maybe they're the same after the nerf

hollow shell
#

Nope Candy Cane is still worse in every aspect

frosty trellis
#

(Candy Cane is just worse diamond hook)

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(Bat is just goated until lunar)

hollow shell
#

Candy Cane is roughly equal to Emerald Hook

swift wharf
hollow shell
#

byeah and Bat still has an unlisted higher pull speed

swift wharf
#

bálànçê

#

candy cane is worth more money tho

fossil finch
#

npcs want that peppermint

frosty trellis
swift wharf
#

tbf presents are more common

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and they have other drops

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(useful drops)

frosty trellis
#

(Goodie bags give costumes which sell well for some ez money)

swift wharf
#

2 accs, the sword, pick, hook, rifle and snow globe vs hook and rotten eggs

hollow shell
frosty trellis
#

Just sell the costumes lol

half imp
#

goodie bags suck tbh tbh

hollow shell
#

I cannot I MUST hoard one of every item I get

swift wharf
#

auto trash 💅

half imp
#

only good thing in cal is rotten eggs

swift wharf
#

toolbox

frosty trellis
swift wharf
#

increases tool and tile placement range

swift wharf
#

oh shit true

frosty trellis
#

Yeah t3 foodstuffs

half imp
#

And the healing pot effect of some items

hollow shell
#

Presents do give nice foods

frosty trellis
#

Which is why I have Christmas at all times

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Farm a few blood moons and perma t3 food buff with fagos

half imp
#

there's also star anise but I don't think anyone uses those besides at most the first 10 minutes

swift wharf
#

fargo makes so present slimes that drop presents spawn but htat is not relevant

swift wharf
half imp
#

Lol

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The big ones are food, red Ryder, and maybe the pick or sword

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Idk how good they are

hollow shell
#

(I was about to say "Holly is good post-1.4 cuz of its area buff" but that's not a thing, I was thinking of Thorium Mod's "Mistletoe". No idea why I had that on the mind)

frosty trellis
#

Sword is alr
Pick is about the same as tungsten
Hook is worse than diamond
Ryder is decent
The Chakaram is surprisingly great if you can get it before thorn as it's nice ranged damage for melee

hollow shell
#

Reindeer Antlers are a great vanity too TrollModerate

frosty trellis
#

LOL

#

I'll keep my Chlorophyte melee set thanks

hollow shell
#

Also what Ryder is actually decent? I thought it was like the worst gun in existence

frosty trellis
#

It's fine for when you get it (and it's not The Undertaker that's for sure)

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Allows you to skip corruption cavern/crimson cavern exploration as well since it spawns the arms dealer

hollow shell
#

Yeah that's the best plus of it, being a very early and inexpensive gun (both in terms of literal price and low risk)

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.. provided you get good RNG

frosty trellis
#

Yeah

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But it's nice for it's stage

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Better than the bows you have if you don't have Frostburn arrows and a high ore tier bow that's for sure

half imp
#

exactly

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It's good because skip corruption for arms dealer

frosty trellis
#

Yep

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(Corruption caverns are ass. That's why I play crimson)

half imp
#

corruption is better tbh tbh

frosty trellis
#

The only reason corruption is better is bc it doesn't have the worst boss in vanilla to ever exist

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BoC

half imp
#

and it's purple

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and it has the cooler albeit worse armor and dungeon chest

drowsy plank
#

well new cal shadow is kinda cracked

worldly basalt
#

i prefer boc to eow tbh

serene tendon
glass arch
#

i prefer boc to eow except for one thing

frosty trellis
glass arch
#

the god damn DEBUFFS who the FUCK decided to give the creepers CURSED

serene tendon
glass arch
#

a couple seconds where i cant even heal

serene tendon
#

Alternatively you can just dodge the creepers

serene tendon
swift wharf
#

cursed is a shit debuff

serene tendon
#

Tbh it only exists so Nazar can be good

#

They make a horrible debuff so that a debuff-canceling acc can be good

glass arch
#

terraria moment

swift wharf
#

so true can we remove ankh shield from asgard's line

serene tendon
#

And dashes, if I remember correctly

frosty trellis
#

Put it on sponge so we can have a post ml knockback immunity accessory that isn't aegis

swift wharf
#

what if ankh charm gave a revive because spelunky haha

frosty trellis
#

NO

swift wharf
#

but then the effect is lost in ankh shield

#

because

serene tendon
swift wharf
#

nothing

frosty trellis
#

Lets not give us more revives thankyouverymuch

swift wharf
#

lets give more revives

frosty trellis
#

Noooooooooooooooooooooooooooo

swift wharf
#

the only other revive in that tier is for mhages

frosty trellis
#

Okay

#

But then

swift wharf
#

and because ✨ it fits ✨

frosty trellis
#

Revive stacking

swift wharf
#

simply remove it

serene tendon
#

Dodges > Revives, change my mind

frosty trellis
#

TRUE

swift wharf
#

make so revives are shared with dodges

frosty trellis
#

Statis's Void Sash my beloved

serene tendon
swift wharf
#

i worded that wrongly

#

make so revives are shared between them

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like dodges are shared with other dodges

serene tendon
#

Ah, ok

#

I agree with that

swift wharf
#

ez fix

#

anyways yeah can we remove ankh shield from asgard valor aha

#

then we add it to some goofy acceessory later on for the vine

serene tendon
#

although there should be some kind of benefit for using multiple dodge/revive accs. Shouldn't be full value, but yeah

swift wharf
#

maybe it could shave some seconds but ikd

frosty trellis
#

DO

#

NOT

swift wharf
#

im no balance man

frosty trellis
#

Abyssal/Eclipse Mirror dodge would fuck that up so much

swift wharf
#

me mirror.....

serene tendon
swift wharf
#

i remember when my username was actually eclipse mirror

frosty trellis
#

GOOD FUCKING LORD

swift wharf
#

brother i was thinking of like

frosty trellis
#

Mewk there is a problem

swift wharf
#

5 seconds MAX

frosty trellis
#

With that

#

Equip two dodges + e.scarf

swift wharf
#

4 accessories would be

frosty trellis
#

Boom

#

Invinicble

swift wharf
#

immortality

frosty trellis
#

Yeah

serene tendon
#

10 seconds

frosty trellis
#

Even 5 seconds per extra dodge is obscene

#

There is a reason it's 90

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In the first place

swift wharf
#

oh it's 90 not 60

serene tendon
swift wharf
#

lma

serene tendon
#

1 slot for 5 seconds is a horrible tradeoff

frosty trellis
#

Which is 30 seconds

serene tendon
frosty trellis
#

Wait it is....?

serene tendon
#

Yes

frosty trellis
#

(Please tell me that isn't that case)

#

F U C K

serene tendon
#

I'm not joking

frosty trellis
#

Jesus fuck that's

swift wharf
#

different cooldown?

frosty trellis
#

Apparently

swift wharf
#

you're supposed to know that .. . . .

frosty trellis
#

Can have e.scarf 30 second dodge and another 90 second dodge on top of it

#

That's

serene tendon
#

Escarf requires timing, it's like a worse ram

frosty trellis
#

Totally not broken at all

frosty trellis
#

No no no

#

E.scarf cheeses the fuck outta scal

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Bc you can dash through Projectiles

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It is not simply a "worse ram"

serene tendon
#

I get that I-frames exist but still

frosty trellis
#

It's far more broken than people give it credit for

#

And like, the only ram heavy fights are Duke Fishron and Yharon

serene tendon
frosty trellis
#

It's not even the iframes

#

Having a dodge on a 30 second cooldown on say SCal, a 5 minute fight, is beyond not okahy

serene tendon
frosty trellis
#

DoG isn't ram heavy unless you're playing infernum

serene tendon
#

Aureus to some extent

frosty trellis
#

Ravager phase 1 I can see but phase 2 no

#

PBG fair

#

Aureus no

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Bc you just dash under him

serene tendon
serene tendon
atomic shell
#

old duke can be dash heavy too tbh

frosty trellis
#

(Wait you get coil'd by DoG?)

atomic shell
#

but it depends on playstyle

frosty trellis
#

Ram heavy not dash heavy

#

But fair

#

OD can but I don't remember him being that ram heavy

atomic shell
#

yeah you can outrun him or play a close playstyle

serene tendon
frosty trellis
#

Rock pillars have contact damage and hp values so it makes sense

frosty trellis
#

I just run

serene tendon
atomic shell
atomic shell
#

but I’ve seen nohits involve just kiting dashes

#

with dashes

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I could never old duke’s dashes can be unpredictable af

serene tendon
frosty trellis
#

PBG, Duke and Fishron are the only actually ram heavy fights I can see
Ravager phase 1 being a bit on the ram heavier side I can see but after that not really

atomic shell
#

ravager phase 2 feels free when you have a dash?

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just dash through it when it stomps

frosty trellis
#

DoG I ram bc I have Aegis and only for that reason. it isn't necessary and there are a fair few fights where I just don't end up ramming him at all

serene tendon
#

not just rams

frosty trellis
atomic shell
#

idk I still ram through him a lot during that phase

drowsy plank
#

ravager 2 when i destroy the head first and then all you have to do is walk back and forth

atomic shell
#

wording was off but

#

sometimes through his hitbox

serene tendon
#

Rock Pillars should just be solid barriers

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that you can't walk or dash through, and won't damage you

drowsy plank
#

seriously the only hard part of ravi is the stupid arms and the missles

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otherwise he's kinda free if you just make sure not to move too much

frosty trellis
#

Yeah

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Th missles are ass

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I'll say it

serene tendon
drowsy plank
#

no

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just

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just dont move so much

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that's his whole thing

serene tendon
#

It's the most unintuitive gimmick in the mod

atomic shell
#

yeah that’s like the point of the boss

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keep movement limited

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honestly it’s a different approach compared to other bosses I can appreciate it

serene tendon
#

to the point nobody realizes it until someone tells them

frosty trellis
#

(I will say that a boss that forces you to limit your mobility is not fun or intuitive to fight)

frosty trellis
drowsy plank
#

tbf the missiles and arms dont help it feel like ur supposed to be close to him but everything else works fine

serene tendon
#

Players shouldn't be punished with unavoidable damage for not knowing an unintuitive gimmick

serene tendon
#

permanently

frosty trellis
#

All of ravagers shit just collide with each other and make it uninteresting and unreasonably difficult to dodge

serene tendon
#

Yeah

frosty trellis
#

It's a worse version of that problem which I have the same annoyance with in Leviana

serene tendon
frosty trellis
#

Try and dodge anahita? get vommited on

#

Try and Dodge the vomit? Any leviana projectile spawns on top of you

drowsy plank
#

tbf i dont find it that hard, but you gotta really solo ana first lmfao

frosty trellis
#

Death mode

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Makes that

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A problem

drowsy plank
#

i play in death lol

frosty trellis
#

I am nohitting them in death

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I have gotten sniped by the stupid vomit more than half of my failed attempts so far

drowsy plank
#

well you can't exactly expect it to be balanced around that
but yeah i can understand where you're coming from there

frosty trellis
#

It's not reasonable to dodge both at the same time

drowsy plank
#

the multi-boss fights in this game are no hollow knight that's for sure

#

lmao

frosty trellis
#

Getting levi vommited from offscreen in a split second while dodging anahita

atomic shell
#

I fucking hate the meteor vomit so much

#

“oh nothing’s happening I guess he’s lining up for a charge? oh that’s a rock i am dead”

frosty trellis
#

Literally

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It's very fast and the targetting on it makes no sense

#

Can just come up at a 70 degree angle at three times your ms

atomic shell
#

if they reduced the size it would be more fair

#

but that is one fat meteor

frosty trellis
#

Yeah

#

It is just a clashy fight that I don't enjoy

errant bobcat
#

It’s kinda supposed to be a Goliath and tiny person battle so I’m perfectly fine with the meteors being massive, it would be nice to have some sort of indication that it is coming however. Some jet of water or some indication from anahita would be cool, as would maybe some sort of sound effect

quasi wigeon
#

for the "make hell more open one" that was posted in voting, the best thing to do is just to download fargo's mutant mod and do a bit of grinding to make an instabridge

fossil finch
serene tendon
drowsy plank
quasi wigeon
#

i mean i do kinda understand cause there is a lot of worldgen that you wouldn't want to get rid of but my point still stands

swift wharf
#

just use another mod Clueless

quasi wigeon
frail mantle
#

@heavy ledge no.

heavy ledge
#

?

#

Is it not a cool pic?

quiet kernel
#

Wtf am I looking at

frail mantle
#

Warned

heavy ledge
#

Bro fr

blazing kettle
#

was that what was in sugg posts?

heavy ledge
#

Yes

blazing kettle
#

ah

versed lintel
#

They aren't adding angry birds to calamity

blazing kettle
#

also we have a strict no memes policy

versed lintel
#

Well not no memes, no excessive memes

inner anvil
#

I'm not allowed anywhere!

frail mantle
#

Yep

#

I’m banning you right now

#

One second

inner anvil
#

A second has indeed passed since you said that.
And nothing happened.
Clearly I'm more powerful.

frail mantle
#

Sorry I can’t ban people in other servers they aren’t in and I don’t want to risk accidentally banning you here so I can’t continue the bit

inner anvil
#

You don't have the same power as Spider Prov. HDfailure

frail mantle
#

i do because i lied

#

i can ban you in other servers on pc

inner anvil
#

Excuses.

#

🙄

frail mantle
#

if you say so

drowsy plank
#

😱

inner anvil
#

(He didn't do it). ultimatesmug

frail mantle
#

you have no way to know

inner anvil
#

I wouldn't be able to type right now.

#

If I were to be banned, that is.

frail mantle
#

you could've been banned in another server you aren't in

#

you would never know

inner anvil
#

Unfortunately for you, I was never in that "Another server".

#

Spider Prov was more poweful, he did mute me, 3 times!

cobalt pewter
#

leon is shrimply too kind

inner anvil
#

Or too scared, both could be valid.

small timber
#

hmm I wonder how much vote this will actually get (clueless)

cobalt pewter
#

Inferno should be generally buffed as well because Tesla was cal's old bandaid to Inferno being garbage

#

idk how but surely

small timber
#

just make inferno apply a unique debuff (on top of what it currently give) for short duration that amplify fire debuff damage taken

#

surely nothing can go wrong

glass arch
#

ah

cobalt pewter
#

I think removing its hit delay would help making it at least usable

(Inferno has a delay before it detects an enemy inside the area and hits it)

glass arch
#

another thing to stack with hellfire treads

#

this can never go wrong

cobalt pewter
#

you can tell by comparing with Tesla against caster enemies with breakable projectiles

small timber
#

debuff is nerfed anyway (10x to 4x max) and you have to be somewhat melee for it to work (if you make it like 1 second duration only for the debuff)

cobalt pewter
#

Tesla will instantly kill them while Inferno will take a brief time

small timber
#

so I think should be fine?

cobalt pewter
#

actually I should sugg that I think

#

it'd be a quick bump in making Inferno at least usable and adds another reason to remove Tesla for good

#

...not now tho I'm exhausted

swift wharf
#

make it inflict hellfire

small timber
#

well vanilla said no XD

cobalt pewter
#

oh wait what

#

I didn't realize they buffed Inferno

#

still shit tho because of the atrocious hit delay

#

so it went from 14dps to 35dps

#

that's like +150%

#

(if the enemy ain't immune to either fire debuffs)

#

I think something can also be done with the fact that it refuses to deal even its innate DPS if the enemy is immune to On Fire / Hellfire

glass arch
#

good sugg but needs reasoning

hollow ridge
#

Cool sugg, i would be surprised if this wasn't either, already planned or gonna be accepted.
May need more reasoning

quiet kernel
#

Tmod just doesnt have support for them yet

#

The sprites are there iirc

half imp
#

yeah iirc that's the issue

frosty trellis
#

@polar eagle tMod doesn't support those yet and I believe there is already sprites made for when tMod does support the other health/mana styles

It is currently quite literally impossible to do so

half imp
#

it's not impossible

#

just impractical

#

It's possible to draw the new sprites over them but it's just not worth it

swift wharf
#

It does have support now iirc

#

prob should be added to frequently asked suggestions

half imp
#

Oh

half sage
#

I know preview had it a while back because mod of redemption's preview build had support for it, not sure if it's come to stable yet tho

half imp
#

This suggestion is a great one

#

anything that makes the game more stable and easier to fix when it inevitably messes up

#

is awesome

swift wharf
#

I don't think that's even possible

half imp
#

what?

#

there's a check for astral ore I don't see why it wouldn't be possible for others

#

at least auric, cryonic, perennial, etc

swift wharf
#

and idk like

#

mod conflict.....

golden sonnet
#

As a modder myself one of my main thoughts was "is this too much effort for something that isn't very frequent" but because vanilla/calamity already scans the entire surface above 0, and not only scans for a specific block, but also counts how many of that block there are, I don't think it would be hard to just change what it's scanning for, and it doesn't even need to count how much there is

#

Also, as mentioned in the post the luminite spawning is a calamity only issue, it isn't just for mod compatibility

half imp
#

yeah exodium specifically should have this at least

#

imo

serene tendon
#

@polar eagle Myra Terraria, a really cool youtuber, made resource packs for it herself, and, after several requests, made them public on the Terraria (NOT TModloader) steam workshop page

#

From what I hear it is currently impossible for mods to change them

serene tendon
# polar eagle ok

You'll have to enable them manually for each point in progression, but that's just how resource packs work

#

Works for both fancy and bars

#

She made packs for both health and mana upgrades.

frosty trellis
#

Looks at the latest suggestion
I mean, Caltesthelpers exists and you can grab that off the nohit doc which is pinned in #help-advice-read-pins

#

Allows you to mark bosses as not dead

#

(Also the luminite planetoids thing not spawning is in fault of the inner planatoids being generated too close together or skybridges)

drowsy plank
#

for real what is the problem with fishing

#

cal gives plenty of methods of improving it and it basically exists as the failsafe

golden sonnet
drowsy plank
#

this feels like that old weird item cal used to have in its very first releases where it would spawn in ores upon use if your world didnt have any

swift wharf
#

cal had an abyss and crag spawner

#

and yeah that is true with fishing

#

shouldn't have mixed mods.....

golden sonnet
drowsy plank
#

regardless i still dont see what the issue is with just fishing if it doesn't gen

frosty trellis
#

The fact that without external information that a lot of people wouldn't know to fish for that stuff

drowsy plank
#

well that's an issue with terraria communication then, not ore gen

drowsy plank
#

it's just like the rav convo and how it's much easier to beat rav once you know he's supposed to be a close quarters fight, but the fight doesn't have much to communicate that

golden sonnet
#

some people dont like fishing, and its a lot more time consuming, you should not be forced to fish

orchid briar
#

Some people don't like mining, and it's a lot more time consuming, you should not be forced to mine

golden sonnet
#

literally my point

glacial iris
#

Why not add the ore gen change though

#

Gives the player more options on how to progress, and mining is more intuitive than fishing

glacial iris
drowsy plank
#

well because ore... already generates?? it feels weird to run a check to regen ore every time a boss is killed if none exists

#

also it was today o'clock i learned that jungle grass is what generates chlorophyte

#

i really thought it was generated on WoF defeat lmao

golden sonnet
drowsy plank
#

well that's because meteors are, well, meteors and fall from the sky and such, they're considered an "event" and cal already lets multiple astral meteors fall anyway

#

normal ore gen just feels different, i mean it's not like you can just generate new altars after breaking them all in vanilla

golden sonnet
drowsy plank
#

i realize but i feel like these are more the exception than the rule

golden sonnet
drowsy plank
#

im still just saying like... what is the point??

golden sonnet
#

the point of the suggesstion is not to add a way to get more ore, it is to make your world not fucked when moonlord decides to not spawn anything

drowsy plank
#

we just shouldn't have removed the exodium cluster recipe but that's future content and irrelevant

#

atm exodium can just be crafted, and luminite drops from ML directly

#

frankly id find it easier to just make the mechs drop their tier respective bars

#

not to mention it is VERY easy to completely remove the moon lord planetoids

#

so it would be a way to get more ore

#

lol

golden sonnet
#

with planetoids you can create a full set of armor, multiple accessories, and weapons, with just ML you get enough for one single piece of armor

drowsy plank
#

yeah it's a QoL thing just like how they plan to add cosmolite ore eventually

golden sonnet
#

the whole reason the planetoids exist is to make it less grindy, and when there is a serious issue with them spawning your response is "just grind"

drowsy plank
#

no the solution is just

#

fix the fucking spawn generation lmfao

#

this is just a bandaid and im pretty sure suggs like this have been denied before, and items that did this have literally been removed

golden sonnet
drowsy plank
#

that is not true

golden sonnet
#

no other boss mechanic I can think of only applies on the first attempt, regardless of success, they all heppen until their is a success

drowsy plank
#

i feel like that is the opposite bc as soon as you use the item it stops

frosty trellis
golden sonnet
golden sonnet
frosty trellis
#

I've talked with stip about it before where having them spaced out better would help them generate

swift wharf
golden sonnet
swift wharf
#

wait they stack now?

golden sonnet
#

I believe they always have? that or it isnt mentioned in the wiki history

drowsy plank
#

only cause of 1.4.4

#

or well

#

1.4 in general

#

i dont think they did originally

golden sonnet
#

Upon further testing it appears the exodium failure is indeed on a seed basis as mpgannihilator said, meaning additional attempts to spawn the planetoids will have no effect

#

As such I might just delete the suggestion, as it makes a niche suggestion even less helpful

drowsy plank
#

like i said, we've had suggs like this before, and while i get it, it'd be better to just fix the generation in the first place, and if it's bc of a mod conflict, well... it's just gonna keep conflicting lmao

golden sonnet
#

I searched for similar suggestions and could not find any (but there are over 2000 suggestion about ore) and it would still be a fairly easy to implement failsafe without many cons

silver pike
#

Im trying to make a custom biom in my world

#

called "wast land" just stone block

#

nothing

#

but stone

frosty trellis
#

Okay but like

#

Why here

silver pike
grim tusk
small timber
#

fuck I really need to save the quote

hollow shell
#

does an NPC sell it

small timber
#

no I dont think so'

#

but it is extremely easy to get anyway with zerg potion + chaos candle + battle potion

hollow shell
small timber
#

too useful

cobalt pewter
#

hold on

#

[[tgc:Pirate]]

red stormBOT
cobalt pewter
#

oh he doesn't

#

awesome

rich echo
hollow shell
rich echo
#

if my terraria playthrough last more than 10 minutes i will not enjoy it

small timber
#

ok 1% is like, not low, at all

#

because it is not a single enemy, it is every enemy including slimes as long as in ocean

rich echo
#

putting a jungle biome next to the ocean makes it rly easy

small timber
#

they dont even have to artificially make the jungle-ocean biome, just throw a zerg potion and you probably get in 1 min

rich echo
#

oh yeah calamity has that

cobalt pewter
#

It's not really a pressing issue yea

#

meanwhile Frost Legion still being the single most forgettable vanilla content:

rich echo
#

thought you were talking about frost moon

cobalt pewter
#

see

small timber
#

frost legion is amazing at giving infinite snows for builders

swift wharf
#

the item is non consumable

#

what the fuck is this suggestion

small timber
#

I literally cant think of another use

cobalt pewter
#

I think cal can probably add bits to it while making it earlier in the game

swift wharf
cobalt pewter
#

e.g. Snow Globe item being dropped by Deerclops

hollow shell
#

@frozen veldt convo for you

cobalt pewter
#

but eh, probably not a cal thing to do

swift wharf
#

cal should remove frost legion

cobalt pewter
#

besides cal doesn't have any events around post skelly

might as well

small timber
#

ok found it

cobalt pewter
#

that quote is isolated in its own folder on my phone

swift wharf
#

mf made it backup proof

small timber
#

I am surprise people havent ask for recipe for tattered cloth yet

#

because farming goblin scout is even more annoying because pre-HM + low spawn rate

cobalt pewter
#

I take it because it's actually simpler to just

#

break a ball and just continue doing your own thing until the event spawns on its own

#

people only need tinkerer anyways so they don't need to make a spawner

blazing kettle
#

pirate map is super easy to get though??? just sit at an ocean for a bit

glass arch
#

@past rune formatting

#

and that might just be the overall wrong chat

past rune
#

oh?

glass arch
#

the way it looks its just your everyday cmt post

#

i do know a sugg went through a while back to give provs attacks an outline but there hasnt been anything on it for a while

#

if you wanna do a suggestion it needs better reasoning than just the issue

small timber
#

I thought a providence visibility suggestion was recently passed

glass arch
#

yeah

#

(it was mine

swift wharf
#

society if all boss projectiles had outlines

glass arch
#

but that was like a month and a half ago at least

small timber
#

2 months is not like too early/too soon

#

I will say it is still within a short period

past rune
#

ah ok

small timber
#

(considering the current development cycle of waiting for 1.4.4)

past rune
#

yeah I just saw the mockup Rover posted back in december and the outline really does make a massive difference

drowsy plank
#

i love ding dong ditching HDfailure

#

seriously tho like goblin invasion and pirate invasion have the same """problem""" of needing to grind by the ocean for a bit

#

both of them can spawn naturally anyway, the manual spawners are just if you want to go out of your way to do it

#

downright baffling suggestion

crude geode
#

Pirate invasion is even less grindy considering you have spawn rate enhancers at that point

half imp
#

and it drops from any enemy

frosty trellis
grim tusk
#

@frozen veldt elaborate a bit more, also maybe address how the grind can be made easier with luck or zerg potions as well as Calamity making it so you only need to get one

grim tusk
#

Oh wait we got rid of npcs selling spawners HDfailure

frosty trellis
#

(Pirate Map isn't consumable anyways)

grim tusk
#

Well at least you only have to grind the map once since its non consumable

frosty trellis
#

(And is a joke to farm)

grim tusk
frosty trellis
#

(Just zerg and it will show up in no time)

versed lintel
grim tusk
#

Heck Prismatic Lacewings are also sold

versed lintel
#

ok

frosty trellis
quiet kernel
#

Its meant for actual suggestions for the devs

drowsy plank
#

sounds like someone wants to get a flag on their account XD

grim tusk
#

Yea they spammed every channel save for vcs, balance thread, wiki and bugs forum

glacial iris
#

They also dmd scoopy a slur

grim tusk
grim tusk
swift wharf
#

instant upgrades....

cobalt pewter
#

real

small timber
#

controversial suggestion no.N

glass arch
#

ok but

#

summoner is also high risk high reward, like true melee

#

plus you get pretty good range on whips

small timber
#

but where is the reward of the whips

glass arch
#

extra damage plus debuffs

small timber
#

currently calamity is (planning) to nerf whips with consideration of minions functioning on their own so whips is a very small reward

glass arch
#

because they dont intend for whip only runs

small timber
#

which is the point: it is nerfed to optional level

#

in vanilla summoner basically have to rely on whips to reach other class level (or even exceed) which means whips are actually high risk high reward

#

in calamity the boost you get is very small especially that they plan to make whips multiplicative which will heavily nerf a lot of early-mid whips which are when they are most powerful

#

so your best option is like, armor crunch debuff and ichor debuff? for the risk of basically putting yourself infront of the bosses

#

unless they completely change their plan and make whips much more valuable (by making it more relevant or even mandatory to the summoner's kit) then the reward will stay relatively small

glass arch
#

why would they ever make a certain type of weapon mandatory

#

thats just removing creativity from builds

small timber
#

to put it simply this is the rationale:

Vanilla = high risk high reward

  • whips basically double the effectiveness of your summoner but you are required to be close range, it is a risk there but there is also a reward

Calamity

  • whips are planned to be nerfed to make up like 10% of your DPS
  • Minions dealing 90% of your dps, which is always available disregarding the range
  • you put yourself in danger for 10% dps boost with no compensation of the defense loss compare to other classes
#

I know the whole defense is overpowered thing but this suggestion is focusing on the design of whips as a close range tool

hollow shell
#

I agree with xp's analysis (based on what questionable amount I know about summoner)

bright crag
#

It doesn't really constrast with Summoner's design

#

It's consolidated as a convenient glass cannon

#

So naturally, whips would trade safety for damage
That's what a glass cannon does

#

If anything, whips giving defensive bonuses would be counterintuitive

bright crag
#

It might be referring to raw whip damage
Because the intention is for whips to primarily improve minion DPS
Ultimately, using whips will definitely be a sizeable boost worth the risk

#

Specially considering how melee already has the high defense close range gimmick, I think we should keep whips as the close range glass cannon
There's nothing like it

swift wharf
#

devplanned

#

devratioed*

bright crag
#

I just expressed my opinion

drowsy plank
#

perhaps while xpc's idea doesnt really work as a blanket thing, but if whips do become more of a buff style weapon, i dont think it would be a bad idea for one of them to do something like this lol

#

sort of like the melee speed buffs durendall and snapthorn give you

small timber
# bright crag Who said it would be 10%...?

from what I heard that will be the "intended range" of what tag damage does, of course it is future content + dev plans but the general idea from what I heard is that that will be the case

and the suggestion disregarded that and look at the current whips: they apply debuff and rely on flasks and their base damage, tag damage is straight up bugged and I think only summoner crit is working

it will be no.1 priority to get summoner whip tag working as soon as possible but since that didnt happen I have to purely evaluate from their current (bugged) performance

swift wharf
#

before reading the suggestion I was thinking of that

small timber
# bright crag It's consolidated as a convenient glass cannon

that is the one thing I never understand about is which part of summoner really is glass cannon, the fact that they have more damage or just because they have less defense

that is traditionally just from vanilla deciding that "summoner have less defense because easier dodging" but for now I dont really see how summoner is anymore glass cannon than say melee

swift wharf
#

me when thorium bard buffs

drowsy plank
#

regen buff whip HDfailure

small timber
#

you can do glass cannon on every class, use +1 offensive accessory on melee and does it suddenly become a glass cannon? because that is just what summoner currently is: they use 1 more offensive slot than other class because minion slot

drowsy plank
#

just make nebula armor into a whip what could go wrong ultimatesmug

swift wharf
#

you could say that summoner is not glass cannon because its dps lets you be really tanky

small timber
#

summoner was bad before whips was added, like outright bad, they had no defense and damage hence why calamity have to buff them that much

swift wharf
#

anyways I feel like setups should be glass cannon and not classes but that is just me😊

small timber
#

if that is the basis of summoner being a glass cannon class then I can only call that version of summoner "paper pistol"

drowsy plank
#

real

small timber
#

like, to me whether something is glass cannon entirely depend on the gear/setup used, not a class

swift wharf
#

designing a class to be glass cannon is kinda crunge

small timber
#

melee is not that tanky if you just run full offensive gear, your class is not really much tankier than summoner beside like +40 defense on auric tesla armor (less on other stages); while a summoner is ultra tanky if you build tank

drowsy plank
#

mage being a "glass cannon" class when i equip astral armor godoftroll

swift wharf
#

3 defense helms.....

small timber
# small timber like, to me whether something is glass cannon entirely depend on the gear/setup ...

in this case because whips specifically forces you to play closer range (more close range than almost all classes other than true melee because projectile melee exist), so in my opinion it is perfectly justified for whips to give you some defense (I am not asking to buff them to melee tier); but ONLY IF YOU HIT WITH THE WHIPS, and for VERY LITTLE DURATION, aka: you must constantly hit with the whips to "prove that you are in melee range" to warrant the buff

#

otherwise make whips actually a high reward weapon, which is also an option but will require rebalancing summoner on all stage (if memes is willing to do it then I am fine too I guess, I don't like how the basis is still "summoner is glass cannon" but at least in that case there will be compensation in damage)

grim tusk
#

@small timber sorry bud but this technically qualifies as future content in my eyes (I might be wrong) as we have not added any whip at all. But the idea for a whip to give a defense buff is quite nice and will note it

small timber
hollow shell
grim tusk
#

Well that makes sense

#

Suggestion is free to go then

half imp
#

i think the bigger issue currently is most whips doing nearly nothing offensively

#

due to tag damage not working

#

at least, nothing to help minions

#

morning star, kaliedoscope are so strong because of the 5/10% dps boost they provide to minions

#

it's really a case of just needing tag effects to be fixed and/or rebalanced

#

imo

serene tendon
bright crag
#

We haven't even touched that yet afaik

#

As it was mentioned, whips are currently bugged

#

And we'll fix them before adding our own

serene tendon
#

Ok

bright crag
#

But I think it would be more than that

#

10% is too little

#

Whips are supposed to be a sizeable bonus

bright crag
serene tendon
#

Should be 50-50 between the total damage each adds, provided both are in use, in my opinion. Obviously the base damage of whips wouldn't make 50%, but it + tag would.

half imp
#

i wouldn't say 50-50

bright crag
#

I don't think it should be 50/50 because, in that case, minion-only is left incredibly weak

half imp
#

75-25 minion/whip at most

#

probably a bit less whip

serene tendon
bright crag
#

Not really

half imp
#

so that non-whip active summoner can like

#

play the game

serene tendon
#

You're supposed to use them together

half imp
#

yea and you get bonuses

bright crag
#

Minions are the core of the class
Whips are support weapons

half imp
#

^\

bright crag
#

Minions should be viable on their own, albeit much weaker than with whips

serene tendon
half imp
#

orr

#

you're using something like forbidden rogue set bonus

#

which actually is worse with whips

#

due to losing stealth damage

serene tendon
bright crag
#

But that would leave both minions and whips extremely impractical
And making their combination simply "just as good" makes the class overall less attractive

serene tendon
#

Something like 30% summon damage, 30% whip damage, 40% summon tag, in terms of how much each contributes to DPS

#

Maybe that's exaggerated just a little

bright crag
#

In fact, summoner with whips should be slightly better damage-wise than other classes

serene tendon
bright crag
#

And, in an ideal (imo) scenario, minion-only would be slightly worse damage-wise than other classes

#

Whips aren't the core of summoner, though
And you do have to pick one side, whips or minions, otherwise both will be very weak

serene tendon
#

If you must take a "side", you should take summon tag, in my opinion

bright crag
#

Yeah, but that would be excessively weak
And people should be allowed to ignore support weapons without being severely underpowered compared to other classes

half imp
#

^^

#

whips are actually not main dps for vanilla too

#

unless you use stuff like blade staff

slow sand
#

i think summoners could benefit from more support type stuff

#

like im in a thorium/calamity playthrough rn and our summoner is using bard stuff too to buff people and i think that would be cool to have in base or calamity

half imp
#

summoners need more active options for sure- forbidden armor and explosive traps have been a ton of fun for me but there's only a few bosses those are good on

slow sand
#

yeah

serene tendon
half imp
#

making sentries good is... complicated

slow sand
#

yeah a late game thing where you can combine sentries and minions would be cool

#

i think separating one makes people have to focus on minions or sentries

half imp
#

i would know as i'm making a mod expressley to make sentries viable in cal without making minions or both together busted

slow sand
#

oh thats sick

serene tendon
half imp
#

golden shower kinda does a ton

#

depending on weapon or boss

serene tendon
half imp
#

splitting them into subclasses of Summon

gray nebula
#

summoner is a "summoner" class

half imp
#

minion summon dmg and sentry summon dmg

gray nebula
#

and whips are dangerous to use cuz of their close range

slow sand
#

i think my main issues with whips is

gray nebula
#

If you HAD to use whips to have the same damage as other classes like, damn

slow sand
#

take base terraria, stardust armour has the lowest defense of any other class armour

gray nebula
#

ur forcing the low defense class to keep beign super aggressive

serene tendon
slow sand
#

you cant really get in close to utilise whips without being careful

gray nebula
#

how vanilla does it is fine enough

#

minions can do well on their own, but if u want to go up close u get extra damage

half imp
#

yeah

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and some minions benefit a ton from whips

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(blade staff is optimal for so long with whip stacking)

slow sand
#

i think summoners would benefit more from a longer ranged weapon

half imp
#

but sanguine does not that much worse with minimal or no whipping

bright crag
#

Comparing whips to debuff weapons and stationary spells is a mistake not only because they are not a formal subclass, but because their performance is just all over the place

serene tendon
#

Fair

half imp
#

the closest we have is like

#

golden shower and betsy's wrath

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as a "subclass" of support

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but that's only two debuffs/weapons

bright crag
#

As the MageGuy™️ I would like to revamp the stationary spells (like Nimbus Rod) one day
To make them more consistent and developed

novel belfry
#

As a Final Fantasy XIV Summoner main, I would like to make the Terraria Summoner's subclasses to be more diverse and epic

fervent orbit
#

wrath of the ancients would be cool to see improved on tho

swift wharf
#

(the existence of golden gun is fucking silly

bright crag
#

Agreed

#

Golden Gun should die

swift wharf
#

byeah making whips mandatory is kinda crunge.........

gilded scroll
#

Golden Gun is pretty much pointless
Rogue, Melee, and Summoner have flasks
Ranged has the bullets and arrows
and mage?
Piss book

half imp
#

I use golden gun all the time

swift wharf
#

golden shower is classless.

#

so are totality breakers

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and shit idr

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at one point we evolved backwards and made golden gun

#

also flasks are kinda bruh too

serene tendon
half imp
#

totality breakers don't do anything besides oiled right

swift wharf
#

they're rogue weapon

#

s

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that inflict oiled

half imp
#

yeah thought so

swift wharf
#

you can use it with other classes so

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classless

half imp
#

now that oiled just does 25 dps

#

not worth tbh

swift wharf
#

ya

#

but still

grim tusk
#

Oiled when it used to be a x2 boost XD

half imp
#

it was pretty silly when slimed exists

#

Oiled + slimed + hellfire treads + cinnamon roll was just

grim tusk
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Slimed being x5 unless the enemy resists fire where it just cancels it

half imp
#

quite something

#

it's 2x if they're already weak to fire too

grim tusk
grim tusk
glacial iris
#

jacuzzi

half imp
#

good thing debuffs are gonna be a bit more balanced next patch

grim tusk
#

Next patch Totality breakers inflict Hellfire btw

#

Instead of on fire

half imp
#

when using hellfire treads with them that's technically a nerf

fossil finch
#

great news for the totality breaker fans

half imp
#

but a buff to them by themselves

fossil finch
#

(the whole 0 of them)

grim tusk
fossil finch
#

ur a tester u dont count

#

its cheating

half imp
#

I was a fan of aflame totality breakers before oiled was made not broken

grim tusk
#

Thankfully it never got to public versions

royal tapir
fossil finch
#

no W opinion

grim tusk
#

L

fossil finch
#

me when i do not care about the rare quirky useless rogue weapon that does not contribute anything to the class in playstyle variety or conte

swift wharf
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but it's classless

turbid jackal
#

Also if calamity adds whips they will be long range and probably off screen range

glass arch
#

doubt

turbid jackal
glass arch
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incorrect

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if whips were the core weapons youd never use anything else

turbid jackal
#

Ur supposed to use both though

glass arch
#

not even

turbid jackal
#

No one plays summoner without whips

glass arch
#

calamity is completely balanced without whips

turbid jackal
#

Yea

glass arch
#

so you arent supposed to use them

#

but they are useful

turbid jackal
#

The devs r using it as an excuse to be lazy and not add more ,even though they would take a lot of balancing

glass arch
#

no

turbid jackal
#

No what lol

glass arch
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they aint using it as an excuse

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just because you like them doesnt mean the devs have to add them right now

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its coming eventually

turbid jackal
#

They should add them eventually

glass arch
#

yeah

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thats what i said

turbid jackal
#

They’re weird if they never add whips

glass arch
#

i mean they already have added one

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but its less of an addition and more of a rework

bright crag
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The tag damage mechanic exists precisely because whips are support weapons, meant to complement minions

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Not be used on their own

glass arch
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it wouldnt be summoner without the summons

bright crag
#

Yeah, basically

bright crag
glass arch
#

if it were just whips to begin with summoner would most likely just be a melee subclass

bright crag
#

Whips are supposed to be used, but you can't demand that from players

bright crag
cobalt pewter
#

clearly we should XD

distant gyro
#

diver is so based

crude geode
gray nebula
#

dreaded

frozen hornet
#

Making it's range be that long gets rid of the "get closer" part of "get closer to do more damage" which just gets rid of any risk with the playstyle

drowsy plank
#

they could get pretty long but off screen is just comical

#

1.4 obsdian armor type beat

frozen hornet
#

I'd love to see more yanmei style support weapons where you only have to apply it once in a while instead of needing to reapply it all the time

grave zincBOT
#

@half imp - Your suggestion has received an updated status!

[Remove the Summon Damage Penalty during the Old One's Army]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Decapodita Sprout (Crabulon's Summon Item) Spawns Naturally In Glowing Mushroom Biome (similar to Gelatin Crystal for Queen Slime)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

i love how sometimes the top 20% rules leads to things like this where only 2 suggs pass lmao

half imp
#

so true

small timber
#

I mean that week also only had like, 6 suggestions posted

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it is the next batch that is gonna be a lot of suggestions

drowsy plank
#

fair

half imp
#

so true

blazing kettle
#

this sounds like a bug

frosty trellis
#

Considering in my 950 hours I've never seen a cal healthbar for the pillars, no not rly

blazing kettle
#

oh the cal healthbar

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i thought they meant the vanilla one

#

how tf would calamity make the healthbar work for pillars anyways

sullen swan
#

they made a hp bar for mimics they can make one for pillars clueless

half imp
#

they support that for like, ravager and worms and whatnot