#suggestions-discussion

1 messages · Page 94 of 1

half imp
#

but especially considering Exos drops are not random so you only have to do one kill if you're wanting a specific drop

#

it would be nice to not have scal's be as random

grim tusk
#

For Crushsaw I’d rework it first before adding another upgrade

#

Rn its identity is scuffed

crude geode
#

Evil2's rotten matter kinda. has a scuffed identity.

drowsy plank
#

Evil2s in general have scuffed identity

half imp
#

so true

crude geode
#

very factual

drowsy plank
#

this is why you should vote for my evils2 progression rework :)))))

#

@whole tundra that is not how you should format a suggestion, infact, you should probably remove the "personal opinons" label and make that part more of the suggestion, because right now, your reasoning is very weak besides "well items do not look like crafting materials!" which like... yeah none of the weapons do lmao

#

but using that as a method to force the player to explore more

#

well that is actual reasoning

#

cause atm all im hearing is "make it harder to get victide items because.....????"

#

and like a lot of them suck rn anyway so like a double bad idea lmfao

whole tundra
#

Yeah Victide items right now are literally haha go beat Desert Scourge 3 times

crude geode
#

"more about the suggestion" is entirely unneccessary

#

in terms of titling

#

it just seems weird and out of place

#

bc we know the text is supposed to be about the sugg

drowsy plank
#

write a suggestion properly impossible challenge

hollow shell
#

overall good suggestion tho

fervent orbit
#

the title explains better than the actual suggestion

novel belfry
#

Reed Blowgun should use darts, but also have a right-click option that does what it currently does
change me mind

crude geode
#

I don't like arguing with people who think dart weapons deserve rights

drowsy plank
blazing kettle
#

i used dart pistol for twins once, they were okay

crude geode
#

It’s really just. something that can be put on arrows to make them cooler when they kinda have the shining identity of wet paste

#

Instead of yet another underdeveloped ranged weapon type

naive sky
#

I have deleted my suggestion.

hollow shell
#

Coulda worked, imo. With edits

naive sky
#

Nah.

#

I didn't even read the rules, it was my fault.

worldly basalt
#

what did it say i forgot

naive sky
#

Doesn't matter.

drowsy plank
#

lol

swift wharf
#

but the suggestion was good 😭

worldly basalt
#

what was it though

naive sky
worldly basalt
#

but what even was it

naive sky
#

Augment the Monk and Shinobi Infiltrator armour sets into rogue class.

It really feels like it was meant to be a rogue set, especially the Shinobi Infiltrator with its theme. I always thought it felt a little out of place that they're both melee sets when we already have that in the form of the Squire and Valhalla Knight.

swift wharf
#

turn shinobi armor into rogue

worldly basalt
#

oh that one yea

drowsy plank
#

didnt rover literally change the rules so it could pass

#

lmao

worldly basalt
#

the reason it broke the rule was cause it took off the melee damage, so just tack on the rogue without removing melee and it would be fine

swift wharf
#

melee has two armors fuck melee

drowsy plank
#

frankly melee/rogue armor sounds cool anyway lol

naive sky
#

That'd make it overpowered.

swift wharf
#

triple hybrid armor

worldly basalt
swift wharf
#

trybrid armor

worldly basalt
#

except summoner but thats not the point

#

and the sugg just makes sense, isn't the set inferior for melee compared to squire and val anyway?

swift wharf
naive sky
#

I thought everyone hated the suggestion.

swift wharf
#

no i hate melee

worldly basalt
#

nah it just broke a rule on a technicality

#

the idea itself just makes sense

swift wharf
#

rare occasion where we have a good suggestion that breaks a rule

drowsy plank
#

im gonna be honest we bash people hard sometimes bc people usually arent open to feedback that would easily make their suggestion valid HDfailure

naive sky
#

I didn't read the rules before posting, that's my fault.

drowsy plank
swift wharf
#

yeah i'm gonna start getting mad NOW

#

you should READ the RULES so that your suggestion is VALID and can be sent to #suggestions-voting because it is actually GOOD ..... NOW

drowsy plank
naive sky
#

I did, that's why I deleted it.

worldly basalt
#

just edit it to say adding rogue damage without removing the melee and it won't break it anymore

drowsy plank
#

^

swift wharf
#

i mean does melee really need a second set ShitpostSelfawareness

drowsy plank
#

also it would still suck so dw about it being broken like just look at fearmonger HDfailure

naive sky
#

There's no way to fix it without making it superior to every other OOA set and making them completely useless.

worldly basalt
#

stinky melee doesnt deserve a second set

worldly basalt
drowsy plank
swift wharf
#

melee has like

#

cobalt to orichalcum in the monk tier

#

and hydrothermic + 2 beetle + valhala in the post golem tier

drowsy plank
#

rogue has uhhhhh that astral wood one

swift wharf
#

make monk good ppl actually do the event for the armor

#

but not that good so it's not mandatory or smth

drowsy plank
#

and that's it

naive sky
#

Plus, if I repost my suggestion that's just removing the issues it got flagged with. It'd be unfairly advantaged and I'd likely get banned or something for trying to circumvent the rules.

swift wharf
#

you don't get banned from posting an invalid suggestion

#

please don't be hard on yourself

worldly basalt
#

if there's an issue fixing it is what your supposed to do

#

also you're allowed to post 2 suggestions per 24 hours anyway

swift wharf
naive sky
#

I thought that if there's an issue, you have to give up because that means it's a bad suggestion.

worldly basalt
#

there's a thing in the doc that says after posting a suggestion you should stay online for a few minutes for input from this channel or something

drowsy plank
#

if you dont post it i will HDfailure

worldly basalt
#

so thats like. this channels whole purpose

drowsy plank
#

later but yeah

naive sky
#

Yeah, do it. See what'll happen to you.

worldly basalt
#

(it will be voted on)

naive sky
#

I promise it won't.

worldly basalt
#

I promise it will.

naive sky
#

They'll recognise the suggestion, they'll question why it's back after the verdict was no, they'll realise someone "stole" it, they'll punish both of us.

fossil finch
#

we d i==o we ghave to bloat recipes

#

failure

worldly basalt
#

the verdict wasn't no, you deleted it

#

huh

naive sky
#

Oh no, is that the fuckin zoo symbol in your username?

fossil finch
#

no?

worldly basalt
#

idk looks like a squiggle to me

fossil finch
#

it is not my fucking business what greek symbol people with problems in the head use to represent their shit

ashen warren
#

@ashen warren how will your suggestion work with multiplayer

#

will it calculate upon the bag opening?

swift wharf
#

that is up to the devs iirc

fossil finch
#

itd just implode

#

honestly id ont really agree with make it drop class weapon

#

specially cuz a lot of bosses drop materials for another set you can get a better class weapon out of to refarm the boss if you want

worldly basalt
#

what if they made it so the lore items could be crafted into one of any drop

ashen warren
#

thats just Calamity Loot Swap

fossil finch
#

lore items only drop once and outisde that theyre crafted from trophies

#

feels bloaty and convoluted

worldly basalt
#

yea so you'd only get guaranteed the first time

ashen warren
#

once again multiplayer is an issue

fossil finch
#

i think the solution is not doing this becaus eits not really an actual problem

#

terrarias about farming

#

i think

#

imo

#

honestly

#

dog taking 56 kills for the armor is too much yeah but killing a boss once or twice for a weapon isnt an issue

fossil finch
# naive sky I'm so sorry.

you dont really have to be i just think people should not assume so much when th esymbols are pretty pre stablished before someone used it for their shit

naive sky
#

To furries, it's like seeing a Buddhist swastika. It means peace but our first thought is immediately the bad one.

#

Again, I'm so sorry.

fossil finch
#

i thought using it for that was pretty recent but whatever

#

best to move on

#

it's ok

naive sky
#

Sorry for the tangent.

fossil finch
#

imo boss farming for specific weapon is a non issue because

#

a lot of bosses have useful side stuff aside from just weapon

#

and a lot of them also just have a whole other material set for them

#

AND for the latest sugg i really just want to ask why would we ever do this

#

why bloat recipes

#

theyre sea remains yeah theyre already include everything you need for the weapon

#

no need to make them more complicated arbitrarily

worldly basalt
#

Does this seem good?

Give Monk and Shinobi Infiltrator sets Rogue damage and effects

Rogue has no OOA hybrid sets. Meanwhile, Melee has two. On top of that, the sets' themes more closely align with Rogue than Melee. To align with the suggestion rule, Melee damage would have to be kept on the set, but using Melee and Rogue damage at the same time would not be much of an issue. Optionally, the Melee stats could simply be removed, as the sets are overshadowed by the Squire and Valhalla knight anyway.

swift wharf
#

looks fine

frosty trellis
#

Simple, straight to the point, and thematic theming while not breaking any rules

#

Looks good to me

worldly basalt
#

is it too short or did i forget to mention something?

swift wharf
#

i'd add maybe removing melee stats as a possiblity to it

swift wharf
#

as a possibility

worldly basalt
#

not allowed to remove an item from a class because that would be 'taking away options'

#

oh i see what you mean

swift wharf
#

it is VERY silly

#

does melee need more options 😭

fossil finch
#

imagine if it applied to every

worldly basalt
#

i don't recognize that sprite

fossil finch
#

you do not

#

it is heart rapier

swift wharf
#

GOOD

fossil finch
#

a prehardmode lance like weapon that was used for nothing

#

it gives name to The Heart Rapier Syndrome

worldly basalt
#

really? looks like it could be a dragonfolly drop

fossil finch
#

a physicological effect caused by removing weapons nobody ever cared about and suddenly everyone cares

worldly basalt
#

anyway should i post the sugg?

fossil finch
#

it doesnt what

swift wharf
#

it kinda does

worldly basalt
#

looks like the feather item

fossil finch
#

neither folly's reds or weird yellowish colors look like that

swift wharf
#

it's yellow ish and red

frosty trellis
fossil finch
#

failure

frosty trellis
#

It does

fossil finch
#

it doesnt

swift wharf
#

it looks

worldly basalt
#

it kinda do tho

frosty trellis
#

Look at golden eagle and then tell me it doesn't

fossil finch
#

yall see something purple and go "oh it looks like cosmilite

swift wharf
#

it's more dragonfolly themed than heart rapier themed

worldly basalt
#

anyway though should i post the revision?

swift wharf
#

ender where is the heart in the heart rapier....

fossil finch
#

it fucking doesnt the style and colors ae insane different

#

skill issue

worldly basalt
swift wharf
#

hold on

worldly basalt
#

tell me they dont look similar

fossil finch
#

i'm killing you

#

they do not

frosty trellis
#

They do

fossil finch
#

anyways post the sugg so i can kill you

frosty trellis
#

Stop coping Neko

worldly basalt
#

ok

fossil finch
#

they do not!!! yall the ones coping

worldly basalt
#

ok posted

worldly basalt
swift wharf
fossil finch
#

as the person with the right opinions it doesnt

#

look how much you had to satureate it for it to look even slightly close

worldly basalt
#

it totally does

fossil finch
#

even then its still so wildy different

worldly basalt
#

its the brownish yellow with red spiraling around it

fossil finch
#

the reed bit is clearly crystal!!!!!! if you think its elect

swift wharf
#

severe heart rapier syndrome

frosty trellis
swift wharf
#

very ill

#

LMAO

#

EVEN WITHOUT THE SATURATION

fossil finch
#

they fucking do not

swift wharf
worldly basalt
#

they totally do

swift wharf
#

extreme amounts of copium

#

overdose of copium

fossil finch
#

go fuck yourselves

worldly basalt
#

sorry for associating dragonfolly to the lance thing for you, now you will get ptsd later when you fight dragonfolly 😔

#

@naive sky the revision is officially posted

frosty trellis
swift wharf
#

i dont even remember this one

worldly basalt
#

old dragonfolly drop sprite discovered

glass arch
#

is that fucking swordsplosion

fossil finch
#

ok thats literally bloodstone i will give thatto you

swift wharf
fossil finch
#

insane to think this got 3 sprites before anyone went "who uses this"

swift wharf
#

uncanny

naive sky
#

sorry i was in a dreadful mood

#

hence why i was so harsh on myself and the suggestion

#

i've sorta calmed down a bit now

#

thanks for believing in it, despite the rules it didn't follow

#

but the funny thing is that i actually copied it to clipboard before deleting it, so i must've known it was a good idea. just couldn't even commit to deleting it.

swift wharf
grim tusk
#

@worldly basalt suggestion dont

worldly basalt
#

the one about not taking options away? i already accounted for that

grim tusk
#

Im still conflicted it being allowed since the rule change happened without approval from Ozz or Fab and it was made by someone not in the dev team

worldly basalt
#

thats what the third line is for, just keeping both because it wouldnt cause that many problems

grim tusk
#

Also in the case of OoA armors being 3 classes its wack

#

Also similarly Rogue obsidian got anhilated due to it being a vanilla summoner armor and would conflict with its vanilla identity

worldly basalt
#

shinobi's vanilla identity is 'inferior to valhalla'

grim tusk
#

Have you tried messing with the melee speed tho?

#

Also I’d rather add a new armor rather than converting an existing one

#

Maybe it could drop from enemies?

worldly basalt
#

why does melee get two armors for the exact same purpose anyway

crude geode
#

melee bias

grim tusk
#

@hearty yew thoughts on this?

hearty yew
#

I approve. @grim tusk @hollow shell

#

That is well worded and I think that converting vanilla items to rogue is not something that should be suggested.

#

Well, uh, Throwing Knives but

#

_>

grim tusk
worldly basalt
#

nice

hearty yew
#

yeah

#

shinobi infiltrator sounds like a fucking rogue set

worldly basalt
#

shinobi in particular really fits in rogue

#

yea

hearty yew
#

why does melee get two sets? idk, dd2 shit

#

screw that it can be a hybrid rogue melee set

#

that's already way more interesting

worldly basalt
#

technically my sugg was just a revision of someone else's who deleted it cause they thought it was invalid

crude geode
#

rogue melee summoner

hearty yew
#

what an accursed combination

#

i love it

worldly basalt
naive sky
#

it's a lie it cannot be true

naive sky
#

theory: they're just afraid of what the man behind the slaughter will do to them if they reject it

worldly basalt
#

no i have standards, only children will be harmed

grim tusk
#

Bro I have a scythe to defend myself anyways

#

Anyways maybe we should add a rogue item to go along with the armor if it passes

worldly basalt
#

like to ooa?

crude geode
#

I was about to say 'i mean summoner doesn't get a drop', completely forgetting the 4 different weapons

#

shows how either my memory is shit or the weapons are dogshit

worldly basalt
#

tbh i forgot everything BUT the sentries

half imp
#

Shinobi is better for a lot of weapons in terms of DPS in vanilla, especially if you do a mixed armor set

#

however since cal nerfed OOA armor set mixing

worldly basalt
#

either way it fits rogue

half imp
#

now it's basically just inferior to vallhalla

#

technically not from a crossover perspective but I don't think that's a worry

#

then again, they don't touch crossover boss loot or AI

#

so idk

worldly basalt
#

and the new version will still boost melee anyway, it will just also boost rogue

half imp
#

yeah if it's both it's much less an issue

#

The real suggestion though is reduce summon damage penalty on OOA armors

#

they did it for forbidden armor but not OOA afaik

crude geode
#

there's been a couple of suggestions regarding it

#

drumming up support for OOA is always a pain though

worldly basalt
#

how did that one suggestion about disabling the summon penalty during ooa end up?

half imp
#

we've had them pass before

#

Rn my recent one is at 162 stars

worldly basalt
#

nice

half imp
#

It's making it to next stage at least

#

by far the most stars recently

#

(second is destroyer getting worm map)

serene tendon
hearty yew
serene tendon
#

Both armors that were converted to rogue in Cal

frosty trellis
#

Ninja didn't what

serene tendon
#

It did

#

used to if not currently

frosty trellis
#

Ninja is a shitty mobility armor bc movement speed in cal does very little unless you go for a full ms build

serene tendon
half imp
#

yeah bc vanilla made it actually armor

half imp
cobalt pewter
#

they will only chnsge sets to rogue if they have practically no effects

#

obsidian armor was reverted

cobalt pewter
#

KB immunity is literally nothing

#

the pieces only give defense still

gilded scroll
#

we have a ❗ here

drowsy plank
#

@glossy pelican please read the rules

#

in the pins

glass arch
#

@glossy pelican no

glossy pelican
#

:/

gilded scroll
#

besides, if you want a weapon, time travel back to when you can pay to be a donor

#

or REALLY convince a dev its a good idea

glass arch
#

or just make the weapon yourself

gilded scroll
#

(the first two are impossible)

#

devs dont really care, to be honest

drowsy plank
#

lol mod it yourself impossible challenge

gilded scroll
#

i might make my own weapon and see if it passes XD

#

(we all know that wont happen)

worldly basalt
#

new weapon
gun (crafted with 1 iron bar
99999999 damage

half imp
#

I decided I was done with cal ignoring sentries and decided to mod them to be good myself

#

and I have been

worldly basalt
#

wdym ignoring sentries???? there's literally like two of them 😡

half imp
#

beta version is out

#

balanced for vanilla mostly

#

I'm in the process of balancing for calamity

#

(gonna take ages)

gilded scroll
#

im thinking about doing Thorium sentry only lmfao, anyways, goodbye

swift wharf
#

just ditch the melee stats on god

blazing kettle
#

weapon sugg? in this day and age?

#

was it a melee weapon or a refrence

worldly basalt
#

neither

#

it was classless and had some sort of rhythm game baked in

blazing kettle
#

ah

#

fun

worldly basalt
#

holy hell friday night funking refernece???

blazing kettle
#

sounds like somebody liked thorium too much

worldly basalt
#

i'm pretty sure it was a DDR style one not just thorium's system

blazing kettle
#

how the hell would that work

swift wharf
#

sis moment

worldly basalt
#

it froze you in place and gave like 85% dr for the duration and would give buffs depending on performance i think?

blazing kettle
#

play osu to nuke the screen!!!

worldly basalt
#

pretty much

half imp
#

for example

#

Flying Dragon - vallhalla knight - ballista

#

are all "squire"

#

Sky Dragon's Fury and Sleepy Octopod are the monk weapons for OOA

crude geode
#

they're referring to the stupid interaction with lightning aura that rogue stealth has

half imp
#

what

#

what does it do

#

does it buff lightning aura damage for some reason

grim tusk
#

Wait doesnt Lightning aura only take summoner stats?

half imp
#

it does

#

Or well

#

It should

frosty trellis
#

Someone needs to see if lighting aura scales with stealth now....

half imp
#

that changes a lot if so

#

adding rogue stealth to Shinobi would be so broken

grim tusk
#

Its prob just double armor pen being funky

half imp
#

it already has one of the best set bonuses in terms of DPS increase on a weapon

half imp
frosty trellis
#

Aura's just ignore defense entirely

half imp
#

They just add the damage that defense would reduce to their strike

#

Effectively ignoring defense

#

It would be nice if they ignored DR too (if it was below 90% or something to prevent cheesing worms and provi)

#

since DR makes them kinda useless

swift wharf
#

What I mean is

#

Each set buffs a weapon

#

Shinobi and monk already buff lightning auta

#

aura*

#

So you don't need to add a rogue weapon

#

or a rogue related sentry weapon idfk

#

but if you wanna add rogue weapons to betsy das ok

worldly basalt
#

no other class had a sentry

#

they were definitely referring to the ogre and betsy stuff

crude geode
#

I remember someone complaining about stealth/summoner

grim tusk
#

Clearly Forbidden Circlet

#

(Its very bad)

crude geode
#

true

#

something about like. stealth buffing the damage of other classes

#

I cannot remember the details for the life of me (cuz i'm not a nerd about balance 😎 )

frosty trellis
half imp
#

it's actually meta

#

for summonner

#

fastest plant kill time of all armors with micro of tornado

#

assuming no whips

#

(The tornado gets stealth damage bonus)

glass arch
#

doze on his way to make everything meta with minmaxing and extreme micro

frosty trellis
#

Lmaooooo

half imp
#

So true

#

I made magical conch meta

#

nothing is safe

frosty trellis
#

We also found out the hydrothermic vent minion from the armor shreds Cultists

#

(Or rather, Doz found out)

half imp
#

true

#

1:00 cultist with just the vent

naive sky
#

sus

half imp
#

I think I didn't even have reforges when I got the 1:00 cultist

#

oops

#

or buffs

small timber
#

I think it was bugged and the set bonus only works 1 way because I remember testing it for bug report

glass arch
#

everything is good if doze can find out how to use it correctly

small timber
#

which is why it is so dogshit

half imp
#

it's not bad

#

fun fact

#

Forbidden circlet tornadoes inflict flask debuffs

#

I wonder if they proc other rogue effects

glass arch
small timber
novel belfry
#

(i mean whips get flask debuffs, but that's)

naive sky
#

y'know what i don't get?
why the explosive trap sentry is for the ranger class and the ballista sentry is for melee

novel belfry
#

hilarious

half imp
#

Huntress places explosive traps

#

And Squire places ballista

small timber
#

forbidden being a multiclass set just straight up have no "reduce summon penalty"

small timber
#

so you have dogshit summon damage and an armor that is just dogshit for rogue because the stealth is pre-HM level

half imp
#

not unique

half imp
#

the tornado is so broken

#

carries the bad stats

#

I can get my kill time numbers one sec

#

Daedalus

#

Forbidden Mage

#

Forbidden Rogue

#

it's so broken

small timber
# half imp the tornado is so broken

that do not excuse the fact that the set bonus is just bugged to work only 1 way and is just shit for a summoner multiclass armor because your summon will just do 1 damage due to defenes and low summon stat on it

half imp
#

ok true it's sucky as multiclass if the summon damage penalty doesn't get reduced

#

also what do you mean by one way set bonus

small timber
#

how shit will it feel if your weapon do really nothing while entirely rely on the set bonus to deal like most of your damage, imagine if omega blue just have tentacle deals 90% of your damage but the stat itself is like -50% weapon damage

half imp
#

does rogue scale off summon or vice versa

small timber
#

but yeah it is a design flaw, but I did miss the storm being strong though (I just thought the extra maintenance to activate set bonus constantly was not worth it)

half imp
#

bc if summon scaled off rogue that explains a lot

#

summons when they get rogue stealth damage boost

small timber
# small timber

rogue can scale with summoner damage if it is higher but if rogue damage is higher than summoner damage it dont scale

half imp
#

ok good

small timber
half imp
#

maybe

#

but honestly

small timber
#

and low minion slot to balance it out, but instead storm is doing majority of the work

half imp
#

it doesn't need a buff to the summoner side at all

#

idk about rogue side

#

It's nice having an active thing to do with summoner

small timber
#

I just think if they want to do it that way they should at least clarify in the tooltip (currently it looks like it work both ways), but yeah this is just my opinion but I always feel armor set that are overly relying on the set bonus itself to do majority of the work just feels awful

#

like imagine if spectre mask have less weapon damage but most of your damage comes from the homing projectile spawn on hit

half imp
#

I think it's okay to have a few of them

#

For variety

small timber
#

the thing is when you have case like this your weapon basically stop mattering

half imp
#

That's why forbidden rogue existing is okay

half imp
small timber
#

which is what I dont like about it, but yeah I guess a few outlier is fine

half imp
#

weapons definitely matter still

#

but yeah anything that gives summonner an option to play actively and be rewarded well for it

#

is amazing

small timber
#

w**ps

half imp
#

why I love explosive trap staff too

#

whips are uh

#

things that exist

small timber
#

one day tag damage will work

#

one day

half imp
#

They're not really that active

#

mostly good for Kalei crit and flasks

#

which is a once in a while hit them thing

#

having a primary damage source being active is so nice

small timber
#

I always thought that whips should have lower tag duration (but the tag do more stuffs) and give some sort of non-offensive buff (like increase armor or something) to basically make it so that you are more on-par with other class in terms of defense if you use (hit) with whips

#

but yeah it is a completely different idea from what the current execution is
basically instead of hitting once in a while you have to constantly hit to have any sort of benefit and when you stop it immediately fall off
and the armor buff is to compensate for the fact that you are basically forced to play close range with whips

novel belfry
#

i'd wish there were other weapon types than whips that had different ways to buff the summons

#

if yknow what i mean

grim tusk
glass arch
#

allegedly it gets affected by flasks

half imp
#

it gets the stealth damage

#

And flasks

#

And probably other rogue effects?

#

it's the only reason the armor is at all good

trim oracle
#

how do suggestions get posted into voting?

half imp
#

but the tornado is also kind hard to use due to the 1 second time to spawn it in meaning you have to lead it far ahead

glass arch
trim oracle
#

gotcha

grim tusk
#

@trim oracle thats not from us

#

Go to Jopojelly server

trim oracle
grim tusk
#

Oh wait you mean that

trim oracle
#

yeah

grim tusk
#

Yea i thought you meant the timer that shows up when you have boss checklist

trim oracle
#

nahnah

#

uh i guess i should edit it a tad

grim tusk
#

Nah I just misread it

#

Sugg seems fine but i dont think this will pass

#

Players will always pick the easiest config

#

See: turning lethal lava off (when it existed)

trim oracle
#

hmm

grim tusk
#

Unless you’re the 0.1%

trim oracle
#

any ideas on how to improve it?

#

the best i could think of was a config feature

swift wharf
trim oracle
#

with a simple slider

#

for respawn time

grim tusk
#

Perhaps a config to disable Calamity’s forced respawn time

#

So if you disable it you get 10 seconds unless edited with another mod

trim oracle
#

ooh that worksz1

#

!

#

uhh

#

there we go

#

i think that edit makes more sense

grim tusk
#

👍

serene tendon
swift wharf
#

i would like an acidwood sofa

lean prairie
#

acidwood toilet also doesn't exist

#

but nobody cares about toilets

#

also acidwood piano is bugged you cant place items on top of it

swift wharf
#

true suggestion however
formatting

thin hill
#

that is not the proper suggestion format at all clueless

lean prairie
#

is there a format

thin hill
#

yes

quiet kernel
lean prairie
#

is a format necessary for a suggestion as simple as this.

thin hill
#

it's in pins

#

yes

hollow shell
thin hill
#

you need reasoning

hollow shell
thin hill
#

for any suggestion

lean prairie
#

alright hold on

#

ill edit it

hollow shell
lean prairie
#

is it better now

#

yes i added other stuff i hope they fix it

swift wharf
#

You should focus in only one thing

#

That being the acidwood sofa

lean prairie
#

ok ill edit it again

rotund tree
#

piano bug ?

#

also the lighting of acidwood furniture is already changed for next update

lean prairie
hollow idol
#

Acidwood already has a sofa (bench, which counts as a sofa)

#

unless all furniture sets that use benches instead of sofas should additionally get more traditional sofas

rotund tree
#

i don't think there's a single calamity piano that lets you place stuff (tried with a candle) on top of it

swift wharf
#

does it work with vanilla

rotund tree
#

the vanilla pianos work

swift wharf
#

o

rotund tree
#

most of them aren't even the same height, so you wouldn't even expect to be able to place stuff on them

#

the only ones with the same "shape" are acidwood, statigel and plague

swift wharf
#

i see

#

also only wood, palm wood and mushroom have benches and sofas

#

the rest of vanilla sets have only sofas

trim oracle
#

for me its mostly a mp fix

#

either way it would be toggle-able and available if necessary

#

you can ctrl F respawn times in the server and see more than 1 thread or question about turning it off as well

grim tusk
#

@lean prairie light has been changed already (will be on next patch), rest of the sugg is fine

swift wharf
#

better multiplayer mod....

trim oracle
novel belfry
#

Thank god there's no Acidwood toilet

undone cedar
#

Acidwood toilet would be awesome

versed cape
#

Acidwood shower

drowsy plank
#

woah lets not get too crazy here

quiet kernel
#

Hear me out: acidwood acidwood

trim oracle
#

acidwood squared

quiet kernel
#

What about acidwood cubed

glass arch
#

cube? in MY 2d game??? preposterous

serene tendon
trim oracle
#

i cant

#

since calamity forces a 30 sec respawn

serene tendon
trim oracle
#

Better multiplauer

#

disables respawns entirely

serene tendon
#

I know

trim oracle
#

not the idea my friend, shorter respawn is unusable as well

#

along with nycros (to an extent)

serene tendon
trim oracle
#

i wish to edit these times for any reason i can't

#

in this case

#

to make it 40 sec during bosses

#

i cant

serene tendon
trim oracle
#

it only disables

serene tendon
#

Huh

#

Maybe I'm thinking of another mod

trim oracle
#

Nycros goes up to 30 sec

#

BM disables

serene tendon
#

Just disable

trim oracle
#

Shorter Respawn becomes incompatiable

serene tendon
trim oracle
#

make them longer

#

or shorter

#

in expert norms etc.

serene tendon
trim oracle
#

the issue is brought up like every other week in 3 different servers

#

plus i wanna do mp with friends and not have to disable respawns lol

#

so i thought itd be nice to make it toggleable

serene tendon
# trim oracle make them longer

My advice for you is to just get Better Multiplayer, even with increased respawn times, being able to respawn in MP at all is just OP

trim oracle
#

making it compatible

serene tendon
#

10 seconds won't make a difference

trim oracle
#

with nycros and other respawn mods

#

is a bonus

trim oracle
#

we did it last year before the addition

#

and had hella fun

#

on cryogen especially

#

disabling kinda gets rid of the fun of respawning

#

imo

serene tendon
rich echo
#

me when people have different definitions of fun

#

me and my friend had fun with respawn timers on a boss because when one of us died it meant the other had to try even harder to stay alive

#

being forced into a certain respawn timer is just kinda stupid lol

serene tendon
rich echo
#

even then the question is kinda oddge

serene tendon
rich echo
#

no point in adding a hard capped respawn timer

#

literally just makes it less fun for some ppl lol

serene tendon
rich echo
#

i mean the devs don't necessarily need to make a config to change how long it takes to resapwn, but if other mods are unable to alter the timer because of calamity (as the suggestion claims) then its just kinda dumb

#

also you don't need to reply to messages right above yours hornetsip

trim oracle
#

on how to turn off calamity respawn times

#

im only thinking of a small toggle

#

nothing more

serene tendon
#

ok

half imp
#

yes

#

it's really the single most asked thing I think I see besides when is tmodloader gonna be on 1.4.4

serene tendon
#

So a larger percentage than I thought. Still, with the reactions of the devs regarding configs I think it's unlikely

half imp
#

what reaction regarding configs

fossil finch
#

:nuclearoption:

#

though here it is valid

#

the point of the sugg is the config

#

not "add something and if people dont like my sugg ad a config to toggle it

drowsy plank
#

the hell/craigs rework in the corner godoftroll

fossil finch
#

i dont think youll be able to use that for wof ill be real

drowsy plank
#

but fr i think something like this already passed, it's just sort of waiting for implementation

frosty trellis
#

(Hell being more open would be really nice though since on repeating pts having to just vein mine ash or double obi instabridges due to the enormous task of it gets really annoying)

drowsy plank
#

i realize but im p sure hell gen rework did pass and it was originally gonna be paired with that

frosty trellis
#

Ic

drowsy plank
#

but who knows now, so no issue in passing it again lol

swift wharf
#

hell arena....

frosty trellis
#

That... Would unironically work really well to just have a pre-built WoF Arena by the hell lab

#

Or just a giant open space around there

cobalt pewter
#

honestly nah

just adapt remix hell gen to base with cal

#

that's more than enough space for everyone

half imp
#

just play on drunk seed and use water walking potion fr

cobalt pewter
#

or just play remix XD

glacial iris
#

what does drunk change again

#

forgot

cobalt pewter
#

the objectively best seed

#

drunk swaps hell gen

half imp
#

remix is literally not on this version

cobalt pewter
#

buildings on sides and lava in middle

half imp
#

^

cobalt pewter
bright crag
#

We do have plans for making a WoF arena in worldgen

glacial iris
#

oh nice

half imp
#

oh my goodness yes

#

best change ever

bright crag
#

Like the Remix ash forest

cobalt pewter
#

remix is drunk but with an additional ash island in the middle

half imp
#

^

#

I love drunk worlds I can kill WoF in like

#

an hour

#

no need to build an arena + pre skeletron lionfish

cobalt pewter
#

pre skeletron what

half imp
#

lionfish

cobalt pewter
#

lionfish is post skeletron?

and don't you give me the

#

dungeon bypass

half imp
#

drunk world dungeon bypass

cobalt pewter
#

shut up

#

ahh

half imp
#

so yeah

cobalt pewter
#

drunk is funny

half imp
#

I play a lot of minimum bosses runs so I play on drunk a lot

grim tusk
#

@hearty yew @hollow shell latest suggestion would fall under large scale right? (The make hell more open one)

hearty yew
#

it being a lot of edited terrain does not guarantee it's a lot of work, it might be quite simple to simply lower the average terrain height of hell's floor

#

by 10-15 blocks or something

crude geode
#

it's also been passed and approved before

hollow shell
grim tusk
#

so no ❗

hollow shell
#

I don't think so, no.
Not the best suggestion overall but not in any violation of a Don't

cobalt pewter
#

uhh

#

how do I say this

frosty trellis
#

(Honestly I absolutely agree with this suggestion)

cobalt pewter
#

crags will never be completely gone unless you're stupid enough to use like

6 of them

#

but some protection does help

frosty trellis
cobalt pewter
#

I mean it's not like there are much of unique loot in there no

#

it's same old shadow chest content

#

but again, protection is nice, just like se

frosty trellis
#

Phm philosophers stone says hi

tardy geyser
#

The instabridges being the length of the world is the issue imo

gray nebula
#

how tf are you a newer player and unaware that crags is a thing

#

but experienced enough to know that fargos has an insta hellbridge n all

frosty trellis
#

Tbf

gray nebula
#

well yeah b ut like

#

idk i feel like ud know its a thing at least

frosty trellis
#

(Also just given a modlist and such)

#

(Newer players asking for mods to use, and then see the bridge as an option to make wof arenas)

cobalt pewter
#

the combination of world length and it destroying everything kinda

whole tundra
frosty trellis
#

They don't work

whole tundra
frosty trellis
whole tundra
#

Im gonna check once i come home from school

drowsy plank
#

sus sugg

#

craigs isnt like profaned temple anyway

#

it's supposed to be destroyable

#

just like

#

Don't Hellbridge It

#

lol

drowsy plank
#

at most maybe add some way to obtain brimstone slag outside of the biome renewably like how living fire blocks drop from demons or in obsidian crates or something

serene tendon
half imp
#

that doesn't happen now

#

either A) you were on an old version of calamity

#

or b) another mod, usually Fargos, made it not drunk

#

DG doesn't spawn for 100 blocks below the "dungeon point", which is where old man and cultist spawn

serene tendon
half imp
#

yeah

#

cal broke dungeon guardian for a while

serene tendon
#

@fluid tartan Just don't use Fargos Mutant. Problem solved

half imp
#

if the issue was with world seeds

#

fargo mutant config needs to have each world seed enabled

rotund tree
half imp
#

yeah

half imp
#

iirc i was the one to report the bug unless it was known before my report

#

it also has a "dungeon guardian has awoken" text

serene tendon
drowsy plank
#

fr the sugg almost seems invalid lmao

like it's so dependant on another mod and like, what if you want to hellbridge it. it's actually breakable unlike the thing they're comparing it to. i really think just making slag obtainable outside of crag would be enough

serene tendon
half imp
#

doesn't really matter either way, it got fixed and that's what is important

serene tendon
#

yeah

serene tendon
#

Easy and sensible way to make it renewable

cobalt pewter
#

Uelibloom

#

copy that and remove the content in brackets on the title

serene tendon
#

thanks

frail mantle
#

i don't think diminishing chlorophyte's uniqueness is the solution to perennial and uelibloom ore being boring

atomic shell
#

you mine perennial and uelibloom like

#

immediately after they generate

drowsy plank
#

true

atomic shell
#

as opposed to chlorophyte

#

which is why it has growing mechanics

serene tendon
#

The point is to allow you to farm them

atomic shell
#

you don’t need to farm uelibloom and Ravager drops perennial

serene tendon
#

2: Nobody is going to kill Ravager for perennial

blazing kettle
#

i do...

drowsy plank
#

plenty of people do when all you need it for is life alloy

half imp
serene tendon
#

For context DoG is my favorite modded or vanilla boss ever

blazing kettle
#

ravager? hard?

versed cape
#

ravager is just unusual

#

you get destroyed by it the first few attempts, sure, but once you understand the boss and the timings, its just a medicore boss (which isnt necessarily good but neither are most bosses in this mod)

serene tendon
versed cape
#

the flesh missiles are quite managable if you know anything about the fight

half imp
#

yeah

#

they're the only thing that keeps ravager phase 1 from being incessantly cheesed too

#

and it's still pretty cheesable

serene tendon
#

The fact a flesh golem gets rock pillars is just stupid.

atomic shell
#

ok how would you change it

#

to make an interesting and non cheesable fight

serene tendon
#

I'll have to think about that for a while

#

Remove the flame pillars and flesh missile, and making the rock pillars into flesh pillars (so it fits thematically) would be a good start

#

Making it not a worse golem clone needs to be done, but not sure what I would replace it with just yet

drowsy plank
#

how does changing a sprite improve the fight

#

furthermore the flame pillars and missles are like the one thing keeping him different from golem lmao

serene tendon
drowsy plank
#

???

atomic shell
#

how would it not have

#

rocks?

serene tendon
atomic shell
serene tendon
atomic shell
#

it’s a huge colossal titan made of flesh

#

I’m assuming it can knock some rocks around

tidal plaza
#

Anime logic

serene tendon
#

like it does in the fight

atomic shell
#

well he can’t just pull the rocks out of the ground

#

that wouldn’t work in the actual fight lol

#

tbh I never saw any problem with him using some rocks

#

him summoning flesh would be weirder

tidal plaza
#

Also it drops things called geodes, so maybe he does have some sort of stone material to him?

atomic shell
#

yeah exactly

serene tendon
drowsy plank
#

me when bloodstone doesnt exist

atomic shell
#

it does seem to have some earth connection

half imp
#

yeah it has stone connections

#

geodes, bloodstone

atomic shell
#

just looking at its sprite too

#

not all of that is flesh

half imp
#

also like, vesuvius and spikecrag staff

tidal plaza
#

Also you do have to suspend your disbelief somewhat, damaging Calamitas in any form with Brimstone Magics makes zero sense

serene tendon
#

huh, I guess it does have a stone core, after all, the flesh and bones have to be attached to something. Still doesn't explain the creation of rocks.

tidal plaza
#

Also Leviathan has an infinite supply of boulders in it apparently

serene tendon
tidal plaza
#

Maybe abominations just have rock pocket dimensions in Calamity

serene tendon
cobalt otter
#

Are the future boss relics going to be reverted?

tidal plaza
cobalt otter
#

For example DoG’s resprite, the sentinels, ravager, brimstone, polter, and deus all had their resprites cancelled

#

But their relics are still the same

tidal plaza
#

Generating a barrier that nullified that wouldn't even be a second thought

serene tendon
tidal plaza
#

Literally trying to kill a campfire with a matchstick

#

Because she's a supreme witch that could easily stop it?

#

It's magic, she didn't need to forge it out of specific material

tidal plaza
small timber
#

bosses are not lore accurate? WOAH what a plot twist

#

I didnt know that was the case

serene tendon
tidal plaza
#

My main point being that some stuff just won't necessarily make sense, so I could imagine Ravager being able to throw a big brick at me somehow

small timber
#

or at least that is what I remembered when the same question was asked

serene tendon
tidal plaza
#

I don't think you know what a magic is

serene tendon
cobalt pewter
#

since it was Betsy's legendary

#

but eh, close enough

tidal plaza
serene tendon
#

SCal just has more mana than we can dream of, having dedicated her life to magic

dense ferry
#

You can damage SCal with Brimstone stuff because that would be stupid

#

You can't make everything 1 to 1 with the lore because it gets boring

small timber
serene tendon
dense ferry
#

Specially when you literally negate an entire weapon archetype just for the sake of it

half imp
small timber
#

I think it is pretty obvious that there is disconnection between in-game bosses and their lore

tidal plaza
cobalt pewter
#

why the hell did people start talking about rav again

small timber
#

like why does DoG drop an item that summon another NPCs as a mount when under specific buff, what lore reason is behind it

obviously none

tidal plaza
#

Exactly, game logic

serene tendon
# cobalt pewter why the hell did people start talking about rav again

It went from my sugg about plant ores, to whether Ravager is a worthwhile source of perennial, then to me criticizing ravager (one of the things I said was that rock pillars don't even make sense), to leviathan vomiting an endless amount of meteors, to arguing about why SCal doesn't make her shield immune to brimstone magic

serene tendon
#

It's one of his dedicated items

#

he can do whatever the heck he wants with it

small timber
#

that applies to every single boss in the game, so it is pretty obvious how pointless it is to compare in-game bosses with their lore and how they should be functioning

serene tendon
serene tendon
#

At the end of the day, Terraria itself is a game about adding whatever random crap the devs want, trying to make sense of it (including through lore, vanilla or modded) is inherently ridiculous. However, often the most ridiculous things in life are the most fun

tidal plaza
#

How does DoG use reddit with no hands

serene tendon
#

Why do you think he does?

tidal plaza
#

His vocabulary

serene tendon
#

That can develop apart from social media

#

Assuming he has seen reddit, Yharim would have to have shown him it some time in the past

#

So that they can both crack up about how stupid it is that the first place people go for answers to questions in games is reddit

tidal plaza
#

Yharim destroying your local city because you called him Cringe

serene tendon
tidal plaza
#

No I just meant it seems like something he'd do

serene tendon
#

Ah, ok

tidal plaza
#

If they ever get voice acting Yharim should just be voiced by Gianni

#

I wish I could make that a real suggestion lol

serene tendon
# tidal plaza How does DoG use reddit with no hands

Wait, I figured it out! When Draedon made DoG's armor, he implemented a built-in reddit browser that DoG can browse through with his mind! Draedon did this on purpose so DoG would get more self-obsessed, and eventually die from overconfidence, so Yharim would direct his resources to the in-progress Exo Mechs instead!

#

Anyone who looks at the chat now will be very confused

tidal plaza
#

Incredibly lol. My man was looking at r/boneappletea and he died

serene tendon
tidal plaza
#

Oh shit did he?

serene tendon
#

I think I remember reading that he did in one of the comments for the Boss Rush 3 theme, at the end of which he gave the teaser

tidal plaza
#

He's kinda everywhere so I'm not surprised

serene tendon
#

It's the first I've heard of him

#

but I don't pay attention to celebrities at all, so that's not too surprising

tidal plaza
#

He's Gabriel in Ultrakill, which is where people usually recognize him from. He's mostly a YT guy, Max0r videos and cameos in indie stuff

serene tendon
#

ok

swift wharf
#

mewk going on a streak with good suggestions

#

fuck ore slimes

#

on g

drowsy plank
#

very true

cobalt pewter
#

I don't see value in making those ores just grow randomly

#

but ore slimes are kinda an issue at least visually

serene tendon
cobalt pewter
#

I would take zanier approaches to making perennial or uelibloom renewable instead

like maybe instead of being ores Uelibloom can replace rich mahogany in tree sprites and drops when broken down

#

since I think Uelibloom was supposed to be dead plant fossil or something?

atomic shell
#

oh that would be cool actually

cobalt pewter
#

idk but either way the ore slime approach is bad but making irrelevant ores use Chlorophyte's growth system dumbs down on its uniqueness

#

as for Perennial

#

guh, really

#

they kept saying devplans_2.pdf for Perennial but no one outside of dev really have any idea what's up

#

so I wouldn't bother

frail mantle
#

there were plans for perennial but afaik they went along with the devs who left

#

no idea if there are any new ones

atomic shell
#

aw

#

tbh it would just be cool if they generated in little pockets with living leaves and stuff

#

make it really look like some plant life is breaking through

serene tendon
#

Can we just remove it now?

half imp
#

no

#

reaver armor my beloved

atomic shell
#

reaver armor 🥱🥱
aureate booster 🤑🤑

half imp
#

ok but hear me out

#

reaver mobility + aureate booster

atomic shell
#

ok but hear me out most classes have better options already

half imp
#

ok but speed

atomic shell
#

I mean ig go sonic mode if you want

#

use tracers then

half imp
#

uh

#

me when post plant

atomic shell
#

just beat yharon

half imp
#

true

atomic shell
serene tendon
# half imp no

We don't need 3 plant ores anyway. Perennial is boring and unoriginal. Chlorophyte is a better fit for Life Alloys

half imp
#

ok but what happens to the perennial items

atomic shell
#

chlorophyte life alloy would suck

half imp
#

quite a few of them are unique and interesting

atomic shell
#

ig perennial items could be converted to chlorophyte + living shards?

half imp
#

also i'd much rather perrenial in life alloy

serene tendon
tidal plaza
half imp
#

maybe

serene tendon
#

The unique ones

#

kill the boring ones

half imp
#

not many of them are boring

#

i think perennial could use with a little bit of distinguishing from chlorophyte, make it more clearly about the savage and feral parts of nature

#

because while the gear kinda gets that across, the bar and ore does not

serene tendon
half imp
#

everglade spray is goated

serene tendon
#

It's still boring

#

It's just Golden Shower 2.0

half imp
#

debuff builds be like

drowsy plank
#

what are you people talking about aureate booster that thing is probably the worst set of wings in the game

#

i hope they die

tidal plaza
#

Having a direct upgrade to a weapon always felt nice to me, something I know is reliable that I can have again

half imp
atomic shell
#

vertical speed godoftroll

half imp
#

aureate booster when they're just fishron wings post-plant (with less flight time)

drowsy plank
#

they dont feel like that lmao

#

wing stats hurt my head because the ones listed in game and on the wiki and on the vanilla wiki are all different so i can never actually tell what that translates to use

swift wharf
#

wing stats

#

💥

drowsy plank
#

fair enough lol

half imp
#

it's literally just fishron with less flight time at least at base

#

barring the water physics thing

#

(and fishron has more accel)

drowsy plank
#

there it is

#

lmao

swift wharf
#

midrennial ore...

half imp
#

yeah i forgor to write the accel

drowsy plank
#

well that explains why i dont like them at least

versed cape
#

slime god is such a fucking awful boss

drowsy plank
#

they always felt a bit weird, but im surprised to hear how similar the rest of their stats are

versed cape
#

its just hage deaths constantly

swift wharf
#

get in the queue

drowsy plank
#

why are we talking about slime god suddenly

versed cape
#

because I thought this was cmt

#

oops

drowsy plank
#

amazing

#

i could probably beat slime god with minmaxed preBoss gear if i really wanted to, man is literally just two king slimes

half imp
#

me when dragoon drizzlefish + hellfire treads

drowsy plank
#

true

#

it's so funny that dragoon and treads are both preBoss

#

they dont seem like it but

half imp
#

yea

#

post-king slime you get slime gun too

swift wharf
#

they aren't technically

half imp
#

make it just that much more crazy

swift wharf
#

because hell is post skeletron in vanilla

#

by progression rules

half imp
#

idk you don't have to beat a boss

glass arch
#

eh not really

half imp
#

that's like calling jungle post eoc

glass arch
#

at most hell is post eow in vanilla

half imp
#

yea

drowsy plank
#

progression rules aren't real
plus calamity has most hell gear as like pre-Skele/Evils2 which would be post-Evils1 yeah

#

which is very funny

#

depending on how much Hellfires get changed by Cal in 1.4.4, you could probably put Hellstone in them to make them a bit less wacky

half imp
#

they're probably fine as is

#

with 1.4.4 debuff changes

drowsy plank
#

right right

half imp
#

do hope they keep hellfire as lava waders

#

in cal