#suggestions-discussion

1 messages · Page 93 of 1

drowsy plank
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LOL

eternal escarp
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(its not post skele in vanilla either)

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(im quite sure its post evils there too)

swift wharf
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deerclops conosseiour has arrived

eternal escarp
swift wharf
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and difficulty wise it's defo not post skeletron

eternal escarp
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mhm

swift wharf
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even in infernum (unrelated)

eternal escarp
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wtf

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(but yeah)

drowsy plank
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clops is fuckin weird where it is rn bc like
it's after QB but before skele but why the fuck would you use deerclops drops over QB drops CalWheeze

grim tusk
eternal escarp
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its more like, same tier as QB

drowsy plank
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fair but still

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why

small timber
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I think just leave deerclops alone for now

eternal escarp
swift wharf
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deerclops is a crossover boss therefore is absent of balance

small timber
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It doesnt even have rev ai or stat buff how do you even determine how hard it is supposed to be

grim tusk
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It does have stat buff

eternal escarp
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because we already like, talked where it will be placed
in pre skeletron post evils ish

swift wharf
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master mo

frail mantle
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give deerclops a clown nose

eternal escarp
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because thats where it fits

frail mantle
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that would be pretty funny i think

frosty trellis
eternal escarp
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okay
but vanilla is like

swift wharf
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yea the drops fit for pre skel

eternal escarp
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for babies clueless

swift wharf
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vanilla progression is a fucking

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💥

eternal escarp
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when the spawn requirement is to have 8 defense you are not a post skeletron boss

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be real

small timber
swift wharf
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the thing in vanilla is that

small timber
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Was referring to boss specific one

eternal escarp
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also it said pre/post
which in actually just means nothing

swift wharf
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all bosses are p much the same tier ShitpostSelfawareness

eternal escarp
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obviously it will be either before or after skeletron HDfailure

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yeah

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prehm atleast

drowsy plank
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deerclops is now skeletron

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they're the same boss

frosty trellis
eternal escarp
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i am pretty sure it was said somewhere externally its not a post skele intended boss

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wiki is just stupid iirc

frosty trellis
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Possibly

swift wharf
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vanilla wiki is dumb yes

frosty trellis
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Either way

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Re-tiering it to post brain/eow I think would be good

swift wharf
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vanilla changelogs 🤡

drowsy plank
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vanilla wiki when it thinks yoyos are viable CalSmug

swift wharf
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1.4.4 changelog

frosty trellis
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Since yeah it feels super weird to do evil1 and then go mine some hellstone for five minutes and craft some obsidian and then fight evil2

drowsy plank
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oh god the vanilla wiki changelogs really do just say "we did things" sometimes

swift wharf
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IT IS

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HELL

small timber
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The corrct move is obviously to move evil2 to post-evil1 post-deerclops pre-queenbee pre-skeletron

frosty trellis
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Yeah

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I agree there

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Moving crab pre evil2 would be cool as well to give it a better purpose and to make it's drops more applicable

drowsy plank
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you see what i mean

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it makes sense

frosty trellis
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Makes a ton of sense

small timber
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I still think that they should just massively buff all ripper upgrade bosses to the point that they are wya overtier

Tldr "challenge boss" (aureus was basically the case of being way harder than other bosses around the same tier but now it is nerfed so I am unsure how hard it is now; ravager have the most complicated moveset of any post-golem boss; polter is weird in that it is basically a progression boss but it do have stupid amount of defense that is very overstated, dragonfolly is a bit weak)

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Even slime god have way overstated amount of hp nowadays

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So basically really only crabulon is way too weak even compare to on tier boss

Tldr just buff crabulon massively and dont intentionally put it on a later tier, just make it so it is something the player can try to challenge early on but obviously will be difficult

At least in my opinion
(That and move post-ML adrenaline upgrade from polter to OD)

drowsy plank
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feels kinda weird tbh
i like the idea of moving them to this tier because it fixed the other problem of the evil bosses feeling same-y as well

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i dunno about how the other ripper upgrade bosses are doing atm so maybe that could be true, but im just looking at the smaller picture of preHM progression being jank

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but making crab really hard just bc of ripper upgrade kinda feels like malice or daytime eol kind of weird difficulty kind of stuff

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if people like it i could easily just see both ideas being implemented lol

small timber
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I mean is slime god like "really hard"? Not really

What I mean is just it is harder than your average on tier boss and thats it

drowsy plank
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fair

small timber
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Even aureus is very meltable if you use postgolem weapon, and aureus being super hard was apparently because of a bug too (that basically cause its idle phase to be nonexistent)

But yeah I dont mind some bosses being intentionally harder than other things on tier to serve as an optional challenge so that there is no need to just shove them into certain fitting progression just because it will be hard otherwise

sinful violet
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Why balance the bosses around them giving adren/rage buffs

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Too many of them also have other content associated with them to do that

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Polter has acid rain, aureus unlocks astral drops, etc

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Even just ignoring their drop pools

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Crab/folly/ravager all have relevant tier filling drop pools

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Actually maybe not ravager clueless

drowsy plank
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im gonna say crab doesn't contribute a ton either, hence my suggestion lol

small timber
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Which is why I felt that polter dropping adrenaline never make any sense to me other than it is that way since old duke didnt exist, now that old duke exist I think it should just be from old duke instead

drowsy plank
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like the weapons are good but they aren't really something you go out of your way for and crab is just an out of the way boss

swift wharf
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i dont think you can even balance bosses around them dropping the upgrades

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because bosses arent even tested with rippers

small timber
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Aureus one is a bit weird since you have so many postPlant upgrade that those unlocked weapon will be just optional sidegrade rather than upgrade so really no solid drops

sinful violet
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Also how’d that carry over to non rev, unless the bosses get disproportionately buffed in rev only

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It’d be strange in normal and expert to have crab and the others buffed beyond where they’re meant to fit now

small timber
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My logic is bascially that these bosses should be hard not because they have ripper upgrades, but rather that because they are hard it is justifiable to lock something powerful like ripper upgrades behind them

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For normal/expert they dont even have rev AI change so just lock the "harder AI/stat buff" itself behind rev so that it is not really a much harder boss if they fight them on normal/expert

sinful violet
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most of them aren't particularly harder than the other bosses around them in their tier though, crab's definitely pretty easy but so are eoc/brain/eow, etc

small timber
sinful violet
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In terms of upgrades to your DPS or survivability either, ripper upgrades also just aren't that impactful

swift wharf
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rev accessories are stronger than the upgrades lo

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but I could see the bosses being harder and more optional

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but there are too many of them

small timber
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Which is related to my 2nd complain of why does adrenaline start at 200% and end at 245% and rage start 9 sec end at 12 but yeah I am just rambling at this point

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It is stupid how much 200% adrenaline melts the entirety of preHM

fossil finch
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remove adren and rage

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pure bliss

errant bobcat
fossil finch
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Like you cannot overstate how mechanics like these 2 really just make the whole scenario really weird

errant bobcat
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Jousting Lance cheese with adrenaline…oh noes

fossil finch
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you can't blame any weird balancing on them, because they're not used for testing, except some weapons have taken adren in the past for consideration, and then because everyone who plays rev uses them, they're getting higher kill times and technically easier battles, adrenaline is ultra weird because of its skill based nature, that makes some testers really bad at discerning whether or not its broken because they're better than your average player, and rage that's just a passively fills up extra damage bar

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it's just a lot of not that significant issues at all that end up piling up and overcomplicating themselves with time as testing gets increasingly complex

swift wharf
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adrenaline config

frosty trellis
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(It has one good weapon drop, Golden Eagle)

sinful violet
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look im old all i remember is rouge slash or w/e being meta

frosty trellis
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Rouge Slash is like

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Top 5 worst weapons in the mod

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It's horredous

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It's like, 20-30min provi

sinful violet
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point stands in that too many of the bosses already have stuff connected to them and it's not worth it at all to tier them around their adren/rage upgrades

frosty trellis
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(Also I just remembered you don't need folly for Yharon bc draconic swarmers so HDfailure )

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Folly and Crab are basically only useful for their rage/adren upgrades right now

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(Well, except for ranger for crab. Fungicide is pog for brain but sucks for eow)

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Folly doesn't really have relevant drops or unique unlocks is what I'm saying

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And is entirely skippable if it weren't for the rage upgrade

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If we are going to compare the relevancy of the rage/adren upgrade bosses outside their upgrades:
Non-relevant:
Crab has fungicide for ranger brain but like, jester arrows + a decent bow and a minishark HDfailure
Folly has golden eagle but there are just far better options (Clockwork Bow and Celebration Mk.II to give immediate examples) and the accessory isn't super useful dps-wise and has been pretty much relegated to being dragonfire immunity for deathmode Yharon
Relevant:
Slime God unlocks a new set of armor and allows the "Night's Edge" variant weapons for all classes to be crafted and used later on
Aureus has all the astral shit
Ravager has bloodstone and is a farmable source of life alloy's/cores of calamity
Polter has the abyss stuff and acid rain tier 3 as well as being necessary for Auric Tesla

fossil finch
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i mean crab and folly having no use outside of the ripper upgrade is just calamity mod being calamity mod

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what i mean by this is that they should be made useful instead of turning their ripper upgrade into their whole use

drowsy plank
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Real

half imp
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gilded proboscis was the best true melee weapon I could find for provi by a good margin

frosty trellis
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Oh right that

half imp
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if 10% move speed was actually 10% move speed then maybe dynamo stem would be useful

drowsy plank
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i think it is very funny that all i was saying was to make the evil tiers less garbage and now we're talking about rippers

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lmao

half imp
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true

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crab has it worst of all ripper bosses since there's pretty much zero reason to do it most of the times besides the upgrade

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folly at least drops effulgent feathers which is a way better way to get them than draconic swarmers

fossil finch
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evil tiers less garbage is simple move evil 2

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except!

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you cannot

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because there is nowhere to

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i love calamity and its 48 bosses

drowsy plank
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i mean my sugg makes a pretty decent argument on how you could fix it lmfao

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it does require kind of "inventing" a new tier but it was already considered a new tier anyway lmao

frosty trellis
half imp
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yea

frosty trellis
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Yeah that's not going to cut it

half imp
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very true

grim tusk
swift wharf
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gilded proboscis is not restricted to true melee

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what the fuck

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it's a really good weapon

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you don't have to play true melee only to use it

grim tusk
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Rn they are like RoR2 AtG but rarely ever proc

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Rouge Sash needs a glow up

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Either rework or at least be made more visually pleasing

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Rather than giving 1.2 Terraria vibes

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And a huge dmg buff ofc

swift wharf
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same to all weapons

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where are the cool effects...

grim tusk
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Golden Eagle and Probsics are fine I suppose

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One is just gun, other is true melee

swift wharf
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ihatetruemleeihatetruemleeihatetruemlee

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can we just refer to it as a melee weapon 😭

grim tusk
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And theres Swordslplosion which just needs dmg buff

swift wharf
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wait does it

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it like

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shreds cv

grim tusk
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So does any on tier gun + luminite bullets XD

swift wharf
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nerf luminite bullets

grim tusk
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Swordsplosion could get the Hell’s sun treatment buffed but boss weak as fuck against it gets resist

swift wharf
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das true

grim tusk
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Cuz Hell’s sun was garbo on anything not named Providence

swift wharf
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tenebrous tides resist when

grim tusk
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Rework*

swift wharf
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actual rework or rebalance

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welp I think it's most likely the latter

grim tusk
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As of now it currently is stupid due to its speed

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Maybe hitting that

swift wharf
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doesnt it also have infinite pierce

grim tusk
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But might be overkill

swift wharf
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just remove it lma

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(the inf pierce not the weapon)

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did it ever get a change after being added

half imp
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just due to how she flies

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and that's the next major boss

swift wharf
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how

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the boss has a big ass hitbox

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it's good for polter too

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  • life steal
half imp
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polter yea

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but also lol daybreak

swift wharf
half imp
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and also lol elemental shiv or daybreak

fossil finch
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melee class

swift wharf
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when she's close

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gilded proboscis

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when she's far

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another weapon

half imp
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true

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it's not not viable it's just

swift wharf
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when my health is low
gilded proboscis

half imp
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not notable for normal melee

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liar melee

frosty trellis
# swift wharf how

She does not like to stay above you
She strafes side to side faster than you can move so true melee isn't the easiest

swift wharf
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melee is MELEE

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maybe im just too good at using

half imp
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I'm good at it it's just

swift wharf
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or maybe some weapons are very good in situations

frosty trellis
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When my health is low
Vampire Knives bc it doesn't have lifesteal cooldown HDfailure

half imp
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not worth it when ele shiv

frosty trellis
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Yeah Ele Shiv just

half imp
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or daybreak

swift wharf
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ele shiv is broken

frosty trellis
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Melts provi

swift wharf
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nerf it

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lo

frosty trellis
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Okau

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Greatsword of Judgement

swift wharf
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it's not worth it because some weapon is broken

frosty trellis
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2:3x

swift wharf
half imp
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bc most other melee are better

frosty trellis
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There is like

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A bunch of better options

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Hell star wrath is better

half imp
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star wrath my beloved

swift wharf
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then buff it

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my point is taht

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my original* point is that

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it is not restricted to true melee

half imp
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yea

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my point was it's niche for non true melee

frosty trellis
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Vamp knives is more consistent and generally stronger lifesteal

swift wharf
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nerf vamp knives......,.,.,,.,

half imp
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true

frosty trellis
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And then you don't have to kill folly if you don't want to

swift wharf
half imp
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it doesn't need a buff

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swordsplosion does though

swift wharf
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splosion is even nichier yea

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good for cv balls and uhhhhhhhhhh

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yea

drowsy plank
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good weapon yes

swift wharf
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ok but

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mirror blade

half imp
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mirror blade is insane for dog

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although like

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terror blade lol

swift wharf
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does mirror blade effect even work on provi

half imp
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uh

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idk

swift wharf
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stratus is abyss themed???????

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I am pretty sure it's like

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star moon theme

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d

oblique geyser
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it has the abyss colors and such

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and anyways reaper teeth still makes more sense than Ruinous Souls

drowsy plank
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and it's so easy to abuse with rams it's prolly like top 10 true melee weapons because cal contact damage just be like that sometimes

atomic shell
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farming for reaper teeth is pain

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unless you go on an all out fishing escapade with 50 lures godoftroll

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but that’s also only post old duke

swift wharf
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mirror blade sweep wtf

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my main doubt is provi because she doesn't have contact damage

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and idk stratus doesnt really look abyss themed

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unlike

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stratus is just its own thing

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galileo gladius and cresceent moon fires moons

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halley's inferno is literally named after the comet

drowsy plank
swift wharf
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clamor noctus has star projectiles

swift wharf
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etc etc

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no abyss item does that

fossil finch
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its literally called statu

swift wharf
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and the only abyss material it uses

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is lumenyl

fossil finch
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yea

swift wharf
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and exodium clusters is space themed

fossil finch
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stretch to call it abyss set

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it is not at all

swift wharf
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^

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tldr space gear is not abyss themed

frosty trellis
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Or anything else with high contact damage

swift wharf
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i wonder how it behaved with instakill dog

frosty trellis
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If the head still had a contact damage value it probably still got the 750 extra damage from the head

swift wharf
frosty trellis
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Yeah the cap is 750

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(or is it 700? Either way it gets a shit ton of base damage)

half imp
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It cannot deal more than 750 damage.

frosty trellis
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Ah

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Still, pre-charge it on DoG and get dumb as fuck damage

blazing kettle
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?????

swift wharf
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core keepr

worldly basalt
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stardew valley calamity mod when

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i want to marry scal 😍 😍 🤤

frail mantle
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no

worldly basalt
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(good)

stable kiln
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bruh

fossil finch
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TREUE

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move calamity to core keeper immediatly

south flint
drowsy plank
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what does this even mean

south flint
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they're bad

drowsy plank
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@vagrant needle the rules are in the pins im begging you to just read them before you break another

drowsy plank
blazing kettle
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why make a mod fir a game nobody knows about?

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and why specifically have the calamity devs do it?

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and the thought about talking in sugg posting gives me a headache

drowsy plank
errant bobcat
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not in a separate mods discord in a channel for suggestion for that mod

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why people no read

drowsy plank
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they wanted a calamity mod for core keepers

errant bobcat
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a separate mod...?

crude geode
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a separate game

errant bobcat
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or did they want a weapon based on it

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ohhhhhhhhhh a mod for that game based on calamity

drowsy plank
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yeah

errant bobcat
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then put that in that games discord bruh

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or take a course on coding lang game in made in and make it urself

small timber
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What does "Stratus set" even means

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Like, the Stratus block and dye?

cobalt pewter
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yeah those

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and the associated weapons

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like uhhhhh

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Halley's Inferno

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basically the post-polter galaxy themed weapons

small timber
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Yeah no

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The word stratus already probably have no relation to water/abyss whatsoever

cobalt pewter
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yeah the reasoning is flat out wrong

crude geode
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it's more space than anything else

cobalt pewter
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stratus is so far apart from abyss theming wise it's not even funny

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@oblique geyser above

tardy geyser
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Sort of the same colors, but yeah thats it

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the weapons names are space themed and they take exodium

crude geode
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I will say it's kinda. inconsistent with it's materials being kinda all over the place

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but yeah space is it's major theme

oblique geyser
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bruh

small timber
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The assumption is that "stratus" is abyss theme to begin with which probably is not the case due to what the word stratus means (cloud/spread out) which definitely resembles space/galaxy more, especially when referring to stratus sphere

I can see replacing lumenyl for reaper tooth (though it just makes it more expensive for no reason) but definitely not ruinous soul for reaper tooth

oblique geyser
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I suggested it because I went on a rant about the crafting materials and then someone said to suggest this

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ok I'm just gonna delete PensiveCore

cobalt pewter
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lo?

crude geode
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straight up removing lumenyl solves the problem tbfh

swift wharf
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^

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but blue and black....

cobalt pewter
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the fact that the set doesn't use any stars is confusing

crude geode
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factual

drowsy plank
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stardust fragments godoftroll

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if we're being realistic tho you could prolly just replace the lumenyl with galactica singularities

atomic shell
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tbh stardust fragments would work with theming

drowsy plank
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@oblique geyser you know you could just suggest to replace the lumenyl with stardust fragments, galactica sigularities, or you know, literally anything space themed lol

small timber
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Nah their assumption was that stratus was abyss theme to begin with so ruinous soul is non-sensical (probably because of the colour theming of the items); not necessarily to "reinforce galaxy theming"

frozen hornet
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Putting stardust frags would be redundant since exodium already uses fragments to make

hollow shell
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(That's just the emergency recipe though. 99% of people will just mine them)

half imp
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and unless it's been changed, that's being removed next patch according to the recipe doc

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(which it really should NOT be in case planetoids can't spawn)

small timber
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if there is an alternative way to obtain exodium cluster (fishing crate bullshit) then it is justifiable, but as of now yeah if it didnt spawn (which happens very frequently) you are just fucked

frosty trellis
hollow shell
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At some point it was in the plans to add an Exodium enemy for space to be a renewable resource, like the ore slimes (except not a slime)
... I think

I don't think it ever actually reached officialization via the Trellos

small timber
small timber
hollow shell
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Another alternative option is adding a troubleshooting/emergency-backup item that lets you spawn the planetoids upon using it. May be unobtainable so only accessible with Cheat Sheet

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That way you don't have to make a new world at least

hollow shell
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(We had space enemy plans but none of them had the purpose of dropping Exodium
... and also they were concepted and sprited by devs who are gone now so they won't be happening anyway . _. )

small timber
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now they just have to add exodium slime as a temporary measure for soon™️ proper enemy rework for ore drops XD
just grab ice slime and paint it black and grey

half imp
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me irl

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i just recolored golden slime and called it an auric slime tbh

small timber
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time to create "better calamity slime mod" where we have copper/tin/iron/lead/silver/tungsten/gold/platinum and cobalt/palladium/orichalchum/mythril/adamantite/titanium, exodium and auric slime XD

truly inspiring contents
and before I forgot of course cosmilite slime

half sage
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no luminite slime 0/10

hollow shell
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Slimes for all boss material drops so you don't have to re-fight them trollmoderate

half sage
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slimes for every crafting material ever

small timber
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we need slimes that drop gels so that we dont have to farm slimes for gel
just like have a "gel slime" that drops 500 gels instead of normal amount
and "coin slime" that drop 1 platinum coin each so we dont have to farm money

what if I unironically make a mod that do this and see how many people unironically think it is the best idea ever

novel belfry
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for some godforsaken reason i kinda actually like the idea of a gel slime

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not sure how to go about it but

half imp
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sorta

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they're all together in one resource slime but

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same thing

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drops a gel you can craft into the resources based on conditions like location and bosses dead

hollow shell
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wew

small timber
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"universal slime"
description: it just drops everything

drowsy plank
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did you know KS doesnt actually drop gel from his treasure bag in vanilla

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funniest shit ive ever seen

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well no

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his minions do though

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if you were to max out the entity limit and kill him you wouldnt get any gel

half imp
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wow

serene tendon
swift wharf
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raiden and armstrong handshake scene

bright crag
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🙄

blazing kettle
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no auric slime?

drowsy plank
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more like auric die

fervent orbit
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do you guys like the mandatory dye plants needed for hp upgrades?
just curious

swift wharf
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You're gonna find one by the time you craft one so I think they're fine

crude geode
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I love hating new players

drowsy plank
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i remember there were mumblings of giving the cal HP upgrades new methods of obtaining but i cant remember if they were just pre-22 devs plans or if there are still ideas there

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if there is someone who knows id make a suggestion if there are no plans anymore

crude geode
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Dye plants being in hp upgrades is kinda. weird and doesn’t really add a whole lot (besides forcing players who don’t know about it to go scouring their world)

drowsy plank
#

monoliths are weird atm
im p sure calval used to have one but tmod broke it

steady cloud
#

Oh fr?

steady cloud
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Should I remove it I had no clue lol

hollow idol
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na its a valid sugg

steady cloud
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Ok cool

hollow shell
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good image

crude geode
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Very good image

worldly basalt
drowsy plank
#

we already made that joke

worldly basalt
#

i cant read sorry

sullen swan
#

rock slime clueless

swift wharf
#

me when

#

when thank you painting

glass arch
#

yeah lmao

#

literally just the thank you painting

swift wharf
#

also the mod isnt even finished how do you add credits

tame mountain
#

you could put them behind SCal and if a new final boss gets added you just move the credits

swift wharf
#

but scal is not the final boss

errant bobcat
#

Or behind aew

swift wharf
#

currently

#

aew isn't a boss

#

it would work better for boss rush

errant bobcat
#

Ye behind boss rush would be better ye

tame mountain
tame mountain
swift wharf
#

the thing is

#

exo mechs is the same tier for scal

crude geode
#

Yep

swift wharf
#

putting it after boss rush would also let me avoid it

tame mountain
#

then let the credits play when both are beaten

swift wharf
#

because I'm sorry but I fucking hate terraria credits

#

Actually does anyone even like it

crude geode
#

I barely even hear opinions on it

swift wharf
#

I love having to wait for the silly journey end music

crude geode
#

or even the acknowledgment that it exists

swift wharf
#

or just place the credits in the menu

crude geode
#

Byeah thank you painting exists

swift wharf
#

^

crude geode
#

that works fine

swift wharf
#

no

#

actually exo mechs makes more sense to scal

#

than scal*

#

because boss rush progression

tame mountain
swift wharf
#

you can

#

what

crude geode
#

Have you not read the tooltip

swift wharf
#

this is when cursed says cal player moment

crude geode
#

Truly

tame mountain
#

no, I am actually do not read the descriptions of pictures because every time I have done it there were just "funny" comments

swift wharf
#

skill issue

crude geode
#

As far as I know tooltips of paintings tend to be. important

#

Even in vanilla it’s pretty much development/testing staff for the most part

blazing kettle
#

what would even be in the calamity credits? the vanilla one shows all the npc's in the future having their good ending after you have defeated moon lord

drowsy plank
#

scal being depressed still bc even with yharim dead she's still an orphan

#

and a war criminal

blazing kettle
#

she goes back to her gremlin cave where she used to live in

atomic shell
#

the credits would actually just show draedon hitting that griddy

swift wharf
#

the image of draedon hitting the griddy has now plagued my mind

grim tusk
#

same

#

Im unsure of the sugg’s validity

crude geode
#

Isn’t the reasoning extremely lackluster

#

and subjective

sullen swan
#

that painting is a 1% drop from bosses

#

sure there’s a lot

#

but it’s entirely possible to have that painting just not drop

frosty trellis
#

(I have never had the painting drop in all of my time playing cal)

crude geode
#

@ YuH when the fuck was the 'Thank You' painting added

drowsy plank
#

last update wasnt it

frosty trellis
#

It's shocking bc I've fought Yharon like, 500-600 times at this point as well
You would think based on that statistic alone it would've dropped at some point

crude geode
#

I'm just lazy

grave zincBOT
#

@rain jewel - Your suggestion has received an updated status!

[Make celestial sigil usable without needing to kill Golem]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@rapid pivot - Your suggestion has received an updated status!

[Add a 'Spelunking Mega-Accessory', in the same sense that the Supreme Bait Tackle Box Fishing Station is a 'Fishing Mega-Accessory'.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Rework the Heart of the Elements and its Components]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
#

m

cobalt pewter
#

m

#

1.4.4 when loadouts

sullen swan
#

boss rush music box recipes should be changed
they still use the old recipes

rotund tree
#

boss rush music box recipes ??

swift wharf
stable kiln
#

i dont get the spelunking accessory thing either, its not like reaching max mining speed is hard right now. and omnisciense potion is well, pretty much that

cobalt pewter
#

it's the classic

stable kiln
#

i'd buy it

versed cape
drowsy plank
#

i made a suggestion about it previously and it was just about opportunity cost in early hardmode

#

but with loadouts and everything else that has changed since then im really not sure it's nearly as necessary as it seemed back then

#

plus vanilla has one already so like...

drowsy plank
#

it would be nice to be able to benefit from mining armor in hardmode without exploding if you get touched by a wraith or something tho

novel belfry
# cobalt pewter

i feel like the only reason why this statement isn't pinned is because the statement could come across as... unprofessional, I suppose?

hollow shell
#

the OG

hollow shell
#

Would be a bit late to pin it now, almost the two year anniversary of it being posted XD

half imp
#

never too late

drowsy plank
#

it would be very funny

inner anvil
#

It feels like it was posted 2 months ago.

drowsy plank
#

it really does

serene tendon
bright crag
#

I do like the idea of an ultimate mining accessory, but considering how OP mining speed is rn that's a questionable addition

#

I personally think we should just review and rework some mining gear, then make said accessory

swift wharf
#

you could just add a strong mining accessory later in the line

#

because you don't need speed

blazing kettle
#

why is mining speed so powerful?

swift wharf
#

maybe something that does smth special for mining and that is useful lateron

#

and ultimate accessories are kinda

#

cringe

#

Maybe an item that protects you while mining

#

instead of stacking all accessories for 200% mining sped and omniscience

#

I will excuse the ultimate angler poopshitter accessory because fishing fucking sucks

glass arch
#

doesnt vanilla already have an ultimate mining accessory

crude geode
#

not really?

#

like hand of creation but that kinda. barely counts.

swift wharf
#

oh shit

#

well vanilla already adds one soooo

novel belfry
#

holy smokes, i didn't even know this was coming https://terraria.wiki.gg/wiki/Hand_Of_Creation

Terraria Wiki

The Hand Of Creation is a post-Skeletron accessory. It combines the effects of the Ancient Chisel, Architect Gizmo Pack, Step Stool, and Treasure Magnet, providing increases to mining speed, block and wall reach and placement speed, and item pickup range, as well as the ability to increase jump reach and automatically apply paints.

#

it doesn't have toolbox and tool belt as its materials tho, so a (Elemental?) Hand of Creation could exist if the devs are willing to add something

swift wharf
#

why

drowsy plank
#

what

bright crag
#

Not to mention that, currently, there are many different items buffing mining speed

#

If you stack them, you'll get insanely fast - and you shouldn't

crude geode
#

mining pot + cake is so free and it gives you enough mining speed for like. most things

dense locust
fossil finch
# cobalt pewter

its not even been 30 messages and we already have to use this again

dense locust
fossil finch
#

well you already do that

#

it just takes some time to get there

#

in all sense

swift wharf
#

L + ultimate accesory + comparing mining to fishing + rover quote + already added by vanilla + <><><><><>

fossil finch
#

GOD

#

that last one is the most obscure

swift wharf
#
  • coming from israel + nuclear option
crude geode
#

I love when like. 2/3rds of the world is completely invalidated in terms of exploration

swift wharf
#

shrimply just make mining more interesting

#

(instead of adding the acc)

worldly basalt
#

add silver fish from mine craf, very good idea probably

swift wharf
#

add drg

blazing kettle
crude geode
#

yes but also that cap is kinda. meaningnless

#

cuz you outspeed your fall speed

worldly basalt
#

just fall faster then smh my head

bright crag
worldly basalt
#

it's already pretty trivial by late hardmode tbh

crude geode
#

in vanilla or modded

worldly basalt
#

mostly in modded because it's easier to get longer lasting food buffs, but as long as you have food and slice of cake in vanilla too

crude geode
#

indeed

bright crag
bright crag
royal tapir
#

At this point can we pin that message in this channel

bright crag
#

Yeah

cobalt pewter
#

laoo

royal tapir
#

Zamnit

nimble magnet
#

I saw the latest suggestion vote about dev credits and im wondering if its possible to create animations like the credit roll after killing Moon lord?

#

Slap some cool animation after killing scal for the first time or something

swift wharf
#

That is the goal of the suggestion iirc

small timber
#

@winter anchor first part (jungle temple entrace) can be valid but second part is too specific and do not really make sense

frosty trellis
#

Astral Arcanum is not only an accessory, but the teleport isn't even it's main use

small timber
#

either way you need to follow suggestion format so that the bot can actually process the suggestion:

[Suggestion Title]
(Space+Enter)
Body/Reason/Explanation of the suggestion

frosty trellis
#

Astral Arcanum is to help with debuffs and it does that job better than any other accessory from a pure defensive standpoint

#

(Can cancel the debuff from vuln hex even)

#

(Well, the DoT, byeah)

small timber
#

and combining with shellphone (1.4.4 even so future content), normality relocator and pylon just do not make any sense, it is literally an equipable accessory

frosty trellis
#

Ye

#

An accessory
That's teleport

#

Isn't even the primary functionality

#

I don't get the point of this

serene tendon
frosty trellis
#

Yes

#

Bc

#

That's

#

in

#

The future

small timber
#

you still cannot refer to future content yes

#

which is why any suggestion relating to shimmer is still shot down

frosty trellis
#

Can't refer to anything in the changelogs despite it being in the next update

#

So yeah

small timber
#

you cannot suggest for something you havent experience in game yet, in this case you havent play calamity with 1.4.4 content
tldr is that

frosty trellis
#

Ye

serene tendon
# frosty trellis The future

It won't be future in the next update, which is when the sugg will be added. Seems to me like a different beast compared to, say, a sugg about how Yharim will be confronted

small timber
#

it is the next update, next update havent happen right now which makes it the future

serene tendon
rich echo
#

nah but like i think the wording is p clear

#

any future or upcoming content

frail mantle
#

it's an update releasing in the future

#

hence it's a future update

rich echo
#

shellfish phone whatever is future/upcoming content

frail mantle
small timber
#

just write the suggestion you wanted to make down or something and then just suggest it when the next update goes live

#

tldr is that

serene tendon
rich echo
swift wharf
#

based mewk suggestion

small timber
#

iirc part of the reason is that if you suggest for something that you havent experience chances are your suggestion will be inaccurate and have a weak basis

#

otherwise it will just become an idea dump that the developers may or may not already plan to implement which makes it useless, with things like "oh this calamity item should have special shimmer effect and turn it into this"

serene tendon
#

I could easily be wrong

rich echo
#

i think its also just more efficient to suggest things that can be coded within a certain patch

rich echo
#

like yeah it's guaranteed to come in a future patch but until then its just sitting there rotting

small timber
# serene tendon Perhaps

an example is like "Buff Damage Over Time of All Debuff" with reason like 'because calamity nerfed debuff vulnerability from 10x to 4x max all debuffs are useless now, they should be buffed' but since I havent play the game with the nerfed debuff system how can I be so sure that DOT are weak

but yeah something like that

serene tendon
#

The devs have access to TMod 1.4.4

inner anvil
#

No we don't.

rich echo
#

lol

inner anvil
#

We don't have access to something that hasn't been made.

frail mantle
#

yea they're just preparing things in advance

serene tendon
distant gyro
#

getfixedboi in its current state is Master FTW

#

it'll be getfixedboi when it's available

inner anvil
#

Altix.

golden tulip
serene tendon
inner anvil
#

Alright, let's be more specific for your standards then.

#

It isn't finished.

distant gyro
#

and any 1.4.4 items mentioned are commented out

#

that's how 1.4.4 changes are being made

#

there is no zenith seed in 1.4.3

serene tendon
rich echo
#

yeah thats

rich echo
distant gyro
#

yes

inner anvil
rich echo
#

the changes apply to master FTW

distant gyro
#

hence, there is no tMod 1.4.4 involved

rich echo
#

and they'll be changed to getfixedboi later

inner anvil
#

5head.

rich echo
#

they're treating master ftw as getfixedboi

distant gyro
#

you found that out yourself with that statement

serene tendon
distant gyro
rich echo
inner anvil
#

This is a certified hood classic.

small timber
#

as long as my pt dont randomly turn into facing exomechdusa because 1.4.4 comes out I am fine

inner anvil
#

It would be funny.

distant gyro
#

ok but what if

#

hypothetically speaking

inner anvil
#

Allegedly.

serene tendon
#

Are either of you devs able to show a screenshot of Exomechdusa, or is that confidential?

inner anvil
#

It's up to the dev that made it, and I believe he wants to keep it secret until it comes out.

#

Respectable decision.

serene tendon
#

ah, ok

#

A shame

#

but I understand

#

I can only hope it looks more cursed than regular Mechdusa

distant gyro
#

YuH has shown an image of emd before

inner anvil
#

Did he? Lol. Lmao.

distant gyro
#

non-final version

#

you can dig it though, go find it yourself

inner anvil
#

So true.

distant gyro
golden tulip
#

this it

frosty trellis
#

ExomechAureus

golden tulip
#

how is this a mix of the 4 exo mechs kekW

#

this is just ares but with a torch head

versed cape
#

yeah

crude geode
#

how is it ares if he doesn't have 4 separate unique arms

#

checkmate liberal

glass arch
#

its fucking exo aureus

serene tendon
inner anvil
#

Lmao that's not it.

crude geode
#

I can't believe that yall are posting exo aureus instead of the actual exomechdusa

#

smh my head

serene tendon
#

lol

inner anvil
#

Me when I spread misinformation in the Internet.

crude geode
golden tulip
#

there was literally no way to tell that was a joke dont blame me

golden tulip
#

oh my god i somehow thought that said mechdusa

crude geode
rotund tree
crude geode
#

mfw even the people making fun of those that lack reading comprehension can't read

fossil finch
#

Fun fact that image was made to showcase arm design withouy showcasing Ares himself iirc

grim tusk
#

@serene tendon how about just changing the recipe for them?

serene tendon
fervent orbit
#

wheres solar constructs?

grim tusk
#

Honestly I could see meld constructs being placeable

#

Like solar bricks

fervent orbit
#

its literally a pyramid

#

ur gonna be building with a pyramid

half imp
#

About the astral arcanum thing, that sounds like a ton of bloat on one item to be an entire shell phone, NR, and pylon in one

#

pylon also doesn't make much sense at all to include

grim tusk
#

And its barely useful due to pylons XD

half imp
#

so true

#

astral arcanum doesn't need an upgrade tbh

#

it does its job very well

#

very strong anti-debuff option

#

and the teleport is nice ig

drowsy plank
#

constructs being turned into bricks really would be the best option

#

and also change the recipe

frail mantle
#

i think(?) meld constructs becoming the meld block and meld blobs being the actual material has been suggested before

drowsy plank
#

it has

#

i dont remember if it passed

#

it should if it hasnt

fervent orbit
#

probably not

#

didnt pass

frail mantle
#

if it has passed and been accepted it might've been put on the backburner because

drowsy plank
#

L

frail mantle
#

tile sprites

fervent orbit
#

couldnt get enough votes

frail mantle
half imp
#

just bc it didn't pass doesn't mean it's not possible tbf

#

just less likely

swift wharf
#

i mean if someone sprites it then it's pretty much guaranteed

grave zincBOT
#

@dreamy burrow - Your suggestion has received an updated status!

[Elemental Summon Accessories should be visible in Vanity Slot]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

meld is

#

a bizarre entity

#

they're somehow still teetering on it being either an all class thing or a rogue thing

dreamy burrow
#

ayo forgot this server existed for a while, but good to know my suggestion made it in :D

modern ruin
#

new whip?

blazing kettle
#

?

drowsy plank
glass arch
#

no

cobalt pewter
#

no.

glass arch
#

@fast current no

#

thats just reference for the sake of reference

#

and would be very op iirc

fossil finch
#

Never interacting

hybrid steeple
#

calamity discord users walking into #suggestions-posting with their awesome original idea for a reference to railcoining

cobalt pewter
#

scrumptious

blazing kettle
#

wasnt this suggested specifically 4 other times before?

crude geode
#

specifically 4? no fucking clue

#

a couple times before? absolutely

frozen hornet
#

the 4 in that message means for not four

fossil finch
#

This will be needed

gray nebula
#

4 seems about right, if not a bit low

half imp
#

so true

subtle marsh
#

feel like it’s bad design regardless to make weapons play with each other’s unique mechanics?

swift wharf
#

me when the suggestion rules

subtle marsh
#

if the structure exists already (debuff vulnerabilities eg) then yeah sure
but going out of your way to do that? ehh

#

¯_(ツ)_/¯

swift wharf
#

refer to the image above

#

it's a silly reference it doesn't need to have the entire media its referencing added to it

grim tusk
#

One of the easiest ❗ I’ve seen

drowsy plank
#

can we get this added explicitly to the dont doc if it isnt already there

crude geode
#

don't think it is

drowsy plank
#

god it really should be

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Rework the Heart of the Elements and its Components]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@rapid pivot - Your suggestion has received an updated status!

[Add a 'Spelunking Mega-Accessory', in the same sense that the Supreme Bait Tackle Box Fishing Station is a 'Fishing Mega-Accessory'.]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@rain jewel - Your suggestion has received an updated status!

[Make celestial sigil usable without needing to kill Golem]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
distant gyro
stable kiln
#

I would have been floored if it passed tbh

small timber
#

I mean the suggestion is like, reasonable depend on how it is executed (not that I would vote for it)

#

if it is a late hardmode accessory then what is the difference between having 1 accessory that just give you the mining speed and having to equip full set for it especially that loadout exist

#

all it does is just make it more annoying to mine since you are equipping an armor with no defense so every enemy just bulldoze your hp bar

cobalt pewter
#

I remembered seeing a suggestion on r/Terraria sugg to "favorite" equipment (armor and accs) to be used across all loadouts

#

which is frankly would be an interesting mod at least

swift wharf
#

veinminer trollmoderate

small timber
#

@naive sky they are (probably) not doing that mainly because it is a vanilla set

naive sky
#

they did it with the gladiator set!

swift wharf
#

was gonna say that

small timber
#

gladiator set at the sametime just have no stats

#

so anything is an improvement rather than a change

swift wharf
#

doesn't the set have kb resistance

small timber
#

just look at obsidian armor, it used to be a rogue armor but as soon as vanilla changed it to summoner they just follow

small timber
#

the armor have no offensive stat therefore is class neutral

#

so they either make it like ore armor (all class) or make it specific class (eg: rogue), either way it is always an improvement

swift wharf
small timber
#

rather than monk/shinobi infiltrator which are melee to begin with, because people will complain about it, like "why is muh perfectly fine OOA melee armor my go to armor everytime I reach mech bosses changed to a class I dont play ohmegud calamity with their shit changes"

swift wharf
#

vanilla is not gonna change Shinobi armor

small timber
#

but yeah, the suggestion do make sense, but it is their policy so

swift wharf
#

is it a don't i'm not so sure

small timber
#

because currently OOA armors are 2 melee, 1 ranger, 1 magic, and obviously the extra melee one (was) themed for thrower
just the suggestion rule is against it so (probably) still cant suggest it

swift wharf
#

damn rip

cobalt pewter
#

just make a whole new sentry and armor sets for summon / rogue

#

and delete Tavernkeep while you're at it

swift wharf
#

you could

#

but where the fuck are you gonna put it in the shop

small timber
#

all of the OOA armors are basically summon armor anyway

#

they have stat equivalent to summon armor on tier just for sentry

cobalt pewter
#

that what I meant by deleting Tavernkeep

naive sky
#

that'll make the community go fucking wild

swift wharf
#

they could repurpose the entire lightning aura to be rogue

#

lightning aura line*

#

but too much effort for an event 3 ppl play

small timber
#

or just add rogue sentry armor and avoid all the vanilla altering hassle

#

and it is definitely gonna happen soon™️ before year 2050

swift wharf
#

me when the mod supposed to change the base game changes the base game

cobalt pewter
#

and maybe rework Tavernkeep to only sell ooa sentries all the time and armors based on ooa sentries you have while held / in inventory

small timber
#

why does that need to happen again?

#

that just mean you get shoehorned into a specific class because sentry choices are classless (other than summoner)

swift wharf
#

make them not classless...

cobalt pewter
#

no I'm saying if you're trying to add another rogue stuff

or just make them drop from enemies because clearly meld stuff works that way XD

swift wharf
#

true...

cobalt pewter
small timber
cobalt pewter
#

I'm only specifically talking about Tavernkeep's shop

swift wharf
#

is it really a restriction

#

it's not nerfing other sentries

small timber
#

I like my ballista rod when fighting OOA then suddenly I am locked into valhalla armor?

cobalt pewter
#

fuckin

#

read again

#

the context was Tavernkeep

#

you know how by T3 there ain't like

small timber
#

yes

cobalt pewter
#

anymore space for adding stuff

small timber
#

but how intuitive do you think that would be

cobalt pewter
#

in the shop

small timber
#

or just add a 2nd page

cobalt pewter
half imp
#

a second page would be easy

#

and probably best because then people can see what they'd be getting before they buy the sentry

#

I don't think Shinobi Infiltrator should change to rogue, though

#

a seperate rogue set makes more sense but honestly? It'll probably not be associated with OOA

#

considering they didn't give Betsy a rogue drop or even Rev AI

drowsy plank
#

squire is true melee and shinobi is normal melee XD

#

also like
does thorium add ooa sets for its classes? like i think there's a point of whether or not it's even worth bothering considering how hard ignored OOA is

someone just needs to make a calamity OOA overhaul mod HDfailure

sullen swan
#

make your idea on the fandom wiki and tag it as community remix

drowsy plank
#

im banned from fandom lol

hollow shell
drowsy plank
#

i see... it's more than cal does i spose

drowsy plank
inner anvil
#

We'll do it eventually.

frail mantle
#

I hope the elementals die

small timber
#

imagine having 5 screen clutters on your screen to deal mediocre damage and still immediately get outclassed 1 boss later

#

must be heart of the elements
at this point heart of the elements is just a glorified rare elemental in a bottle upgrade because that healing is actually pretty strong (when it hit)

drowsy plank
#

i still like them, like really all they need are some buffs cause their components are not good too

#

kill heart would be really sad anyway like the elementals are a major part of the mod at this point

cobalt pewter
swift wharf
#

it doesn't havw the effect anymoee

hollow shell
#

One of the suggestions of all time

grim tusk
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@naive sky read suggestions donts

hollow shell
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m, that is indeed in the Don'ts, isn't it

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I actually agreed with the suggestion funnily enough

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Why does melee just get two armor sets from Tavernkeep on both tiers

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while magic and ranged get one

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and rogue none of course

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I am frankly tempted to remove that Don't or add caveats to it

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Because the core reasoning of the Don't is that it edits vanilla too much and harms mod compatibility
Yet, since the Don't's creation, we've made really major armor set bonus reworks

All the PreHM ore armors, all the Hardmode ore armors, Chlorophyte armor
Eskimo, Mining, Molten
We made Gladiator into a rogue armor

We completely rework some vanilla weps like the Hardmode ore weps
Pearlwood Bow, Magic Missile, Amber Staff, Falcon Blade, Beam Sword

So, it doesn't feel fair to say that we'd never do it out of concern for editing too much or for mod compatibility

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Granted, we've still never changed the damage class of anything from vanilla
Closest we get is Gladiator which was classless before, so an option wasn't "lost" from any other classes by adding class-specific bonuses to it

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So
we could add rogue damage to Monk and Shinobi, have them be triple class armor sets
That way, no options lost

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Or it could be a config (dreaded)

Or we could add copies of those armor sets which are rogue instead of melee, swap with a crafting recipe (which would be wack especially after we removed the melee/rogue variant boomerangs from the mod not long ago)

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I say "we" out of habit

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Yeah fuck it I'm editing the Don't

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Alright there we go

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@naive sky You can adjust/clarify your suggestion accordingly

grim tusk
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But the idea sounds nice

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I’d rather add a similar item rather than a copy of a vanilla one

hollow shell
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I am indeed in an awkward spot still being the lead suggperson but having no dev authority anymore

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Some dev will have to replace me at some point
(which was already gonna happen cuz I ain't gonna be doing this when I'm like, 30)
but now even more so

grim tusk
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Yea I suppose. Question is who takes your place HDfailure

hollow shell
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byeah, nobody immediately comes to mind as being Basically Me except still a dev

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Pixl took some of the responsibility at some point and has pins here
but, oops! She left dev even before I did

grim tusk
hollow shell
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Not a connection I would have made

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I guess they are almost the same tier

half imp
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melee does have two OOA armor sets although they have different purposes

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the reason behind that is based on the four base characters from dungeon defenders 2- the others fit one class exactly, but monk is a mix of melee and magic- just like Sky Dragon's Fury , except SDF only does melee

grim tusk
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@ashen warren
1- why?
2- having it be a sword wouldnt fit

half imp
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so they just made squire tank/melee dmg while monk is melee damage and speed

ashen warren
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Also sword

half imp
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gonna need a better reason than why not

grim tusk
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[facepalm]

half imp
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It would be cool to have catastrophe's sword though I honestly wouldn't wanna replace Violence for it

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violence is a unique melee weapon while change it would just be another sword

ashen warren
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That or have weapons based on the brothers. Death mode drops maybe. cataclysm is hard to think of, but a sword or summon weapon that uses said sword could work for catastrophe

blazing kettle
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just make catasrophy gaels greatsword

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problem fixed

drowsy plank
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we could just have them drop directly from the brothers like how they do in the calclone fight

ashen warren
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Yes.

rich echo
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also replacing the weapon on the sprite would be a shitton of work for a questionable result

grim tusk
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No mode exclusive drops (other than relics)

ashen warren
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Makes sense

half imp
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ok actually Gael Greatsword being catastrophe's sword would be awesome but isn't that a dedicated item

grim tusk
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Yes

grim tusk
ashen warren
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Catastrophe’s sword could be a post scal crated weapon using ashes of scal shit

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Can’t figure out the name lol

grim tusk
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(Literally I just said the name)

ashen warren
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The upgraded ver.

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not the cal clone ver

grim tusk
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Ofc

half imp
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ashes of annihilation iirc

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would love brothers themed weapons

ashen warren
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Thinking broken hero sword + devils devastation + ashes + core of chaos + souls

half imp
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we got cinders of lament ofc

ashen warren
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That’s just “bros kick everyone’s ass” stick

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Still

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It would be cool

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cinders of lament is enough imo

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no need for more content bloat

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True

frosty trellis
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(No we need ashes of annihilation crafts bc they are mostly decorative outside of shadowspec bars rn)

drowsy plank
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huh

quiet kernel
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Isnt demonshade rework (if its still happening) gonna make demonshade post scal armor

drowsy plank
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i think i could prolly type something up for this

quiet kernel
drowsy plank
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yes but that still isn't much crafting content for post scal

drowsy plank
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considering literally every other tier has armor + weapon + tool + random other obscure thing

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nah im p sure demonshade is moving it to post SCal just like how exos is gonna get their own armor, and then gem tech just. Exists. and shadowspec would be moved further ahead again lol

half imp
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yep

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That's what I was told

crude geode
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Has someone posted the quote in response to this suggestion

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Rover’s one

drowsy plank
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not yet

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definitely fits tho lmfao

grim tusk
drowsy plank
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i did it guys i saved the suggestion

crude geode
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cognitiveAfflatus is credit to team

hollow shell
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"Yes, they are currently used for Shadowspec bars, but when later bosses will be added Shadowspec will be moved because it is a developer tier item."

sus

drowsy plank
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i realize it's kind of "future content" kind of thing but i know someone is gonna bring it up

worldly basalt
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shadowspec aren't even a scal thing they're a "congrats on beating all endgame bosses" thing

drowsy plank
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plus i think the whole miracle matter being a ravager drop comparison kind of explains what i mean

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yeah

hollow shell
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Also the intended dichotomy is that Exo Mechs grant the Exo Weapons while SCal grants access to Enchantments, not just Exhumed weapons although those are included
And enchantments apply to all classes

drowsy plank
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fair

worldly basalt
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the exo weapons are a lot more impactful than the enchantments imo

drowsy plank
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i would say the other way around, but either way i dont really think they're comparable, and if you dont have a good weapon for that tier the enchantments aren't going to help much in that department anyway

hollow shell
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🤔

frosty trellis
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(Exo Weapons are definitely more impactful than enchantments if your name isn't traitorous I will say)

hollow shell
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You have the weapons you just killed SCal with

frosty trellis
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(Since it's a lot of risk with them vs the clean benefit from Exo Weapons themselves)

drowsy plank
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very true

frosty trellis
hollow shell
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And with SCal you have at least one per class, plus Enchantments which can be applied to any weapon

frosty trellis
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Exoblade and Spine of Thanatos (Melee)
Photovisorator, Heavenly Gale and The Jailor (Ranger)
Vivid Clarity and Subsuming Vortex (Mage)
Ares Exoskeleton and Cosmic Immateralizer (Summoner)
Supernova, Refractor Rotor, Celestus, The Atom Splitter (Rogue)

frosty trellis
hollow shell
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If you gave Ashes of Annihilation a weapon set then SCal will be the better kill by far
Not only having a roughly equal amount of weapons gained compared to Exos but also getting Reforges 2

frosty trellis
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No

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Enchantments risk factor

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Also like

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Exo Box

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From Exos

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Makes SCal so much easier

drowsy plank
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im not saying even a set, i only mention 2 weapons at most, which cover the exact classes which are weak anyway

frosty trellis
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^

worldly basalt
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doing exo after scal is about the same for anyone but mage and summoner, doing scal after exo is a breeze

frosty trellis
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Condemnation is cool but is just harder to utilize than just Tyranny's or Nanogun
Sacrifice is fine with spam and stealth is... Needs dragon scales to be good

frosty trellis
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SCal would give all classes weapons + enchants if the player is okay with the risk factor (which most aren't)
Exos give all classes weapons + Exo box, the best mobility item in the mod and extremely useful for SCal due to the precision it gives for her bullet hells

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It's basically just personal preference at that point

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I don't see the issue

worldly basalt
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exo also gives draedon heart which is much more useful than adrenaline for scal due to invincibility phases

frosty trellis
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That as well yeah

crude geode
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exo box is far more useful than enchantments

frosty trellis
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^^^^°°

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(If the enchant isn't Traitorous) godoftroll

crude geode
hollow shell
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Alright fair enough with the Exo Box

half imp
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making enchantments better would be a decent solution too although it wouldn't fix ashes being niche

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maybe allow ashes to craft the drops scal already has at the very least?

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would give them a purpose and help if you didn't get the drop you want, since unlike Exos her drops are random

worldly basalt
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true

hollow shell
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Wasn't that already a thing for the Evil2 bosses and I think partially Slime God and Cryogen too
then those all got removed from them?

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... nevermind it's still there for Evil2s

worldly basalt
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i don't know why its for specifically those two and no others tbh

hollow shell
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Pretty wack yeah

half imp
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yeah