#suggestions-discussion
1 messages · Page 93 of 1
deerclops conosseiour has arrived

and difficulty wise it's defo not post skeletron
mhm
even in infernum (unrelated)
clops is fuckin weird where it is rn bc like
it's after QB but before skele but why the fuck would you use deerclops drops over QB drops 
So boss checklist is wrong too 
its more like, same tier as QB
I think just leave deerclops alone for now
¯_(ツ)_/¯
It doesnt even have rev ai or stat buff how do you even determine how hard it is supposed to be
It does have stat buff
because we already like, talked where it will be placed
in pre skeletron post evils ish
master mo
give deerclops a clown nose
because thats where it fits
that would be pretty funny i think
I mean it's advised on the vanilla wiki to possibly wait until post skele
okay
but vanilla is like
yea the drops fit for pre skel
for babies 
when the spawn requirement is to have 8 defense you are not a post skeletron boss
be real
Sry you mean the generic global buff from rev mode or the boss specific stat buff
the thing in vanilla is that
Was referring to boss specific one
also it said pre/post
which in actually just means nothing
all bosses are p much the same tier 
(On the bosses page it's between skele and wof)
i am pretty sure it was said somewhere externally its not a post skele intended boss
wiki is just stupid iirc
Possibly
vanilla wiki is dumb yes
vanilla changelogs 🤡
vanilla wiki when it thinks yoyos are viable 
1.4.4 changelog
Since yeah it feels super weird to do evil1 and then go mine some hellstone for five minutes and craft some obsidian and then fight evil2
oh god the vanilla wiki changelogs really do just say "we did things" sometimes
The corrct move is obviously to move evil2 to post-evil1 post-deerclops pre-queenbee pre-skeletron
Yeah
I agree there
Moving crab pre evil2 would be cool as well to give it a better purpose and to make it's drops more applicable
Makes a ton of sense
I still think that they should just massively buff all ripper upgrade bosses to the point that they are wya overtier
Tldr "challenge boss" (aureus was basically the case of being way harder than other bosses around the same tier but now it is nerfed so I am unsure how hard it is now; ravager have the most complicated moveset of any post-golem boss; polter is weird in that it is basically a progression boss but it do have stupid amount of defense that is very overstated, dragonfolly is a bit weak)
Even slime god have way overstated amount of hp nowadays
So basically really only crabulon is way too weak even compare to on tier boss
Tldr just buff crabulon massively and dont intentionally put it on a later tier, just make it so it is something the player can try to challenge early on but obviously will be difficult
At least in my opinion
(That and move post-ML adrenaline upgrade from polter to OD)
feels kinda weird tbh
i like the idea of moving them to this tier because it fixed the other problem of the evil bosses feeling same-y as well
i dunno about how the other ripper upgrade bosses are doing atm so maybe that could be true, but im just looking at the smaller picture of preHM progression being jank
but making crab really hard just bc of ripper upgrade kinda feels like malice or daytime eol kind of weird difficulty kind of stuff
if people like it i could easily just see both ideas being implemented lol
I mean is slime god like "really hard"? Not really
What I mean is just it is harder than your average on tier boss and thats it
fair
Even aureus is very meltable if you use postgolem weapon, and aureus being super hard was apparently because of a bug too (that basically cause its idle phase to be nonexistent)
But yeah I dont mind some bosses being intentionally harder than other things on tier to serve as an optional challenge so that there is no need to just shove them into certain fitting progression just because it will be hard otherwise
Why balance the bosses around them giving adren/rage buffs
Too many of them also have other content associated with them to do that
Polter has acid rain, aureus unlocks astral drops, etc
Even just ignoring their drop pools
Crab/folly/ravager all have relevant tier filling drop pools
Actually maybe not ravager 
im gonna say crab doesn't contribute a ton either, hence my suggestion lol
Which is why I felt that polter dropping adrenaline never make any sense to me other than it is that way since old duke didnt exist, now that old duke exist I think it should just be from old duke instead
like the weapons are good but they aren't really something you go out of your way for and crab is just an out of the way boss
i dont think you can even balance bosses around them dropping the upgrades
because bosses arent even tested with rippers
Aureus one is a bit weird since you have so many postPlant upgrade that those unlocked weapon will be just optional sidegrade rather than upgrade so really no solid drops
Also how’d that carry over to non rev, unless the bosses get disproportionately buffed in rev only
It’d be strange in normal and expert to have crab and the others buffed beyond where they’re meant to fit now
My logic is bascially that these bosses should be hard not because they have ripper upgrades, but rather that because they are hard it is justifiable to lock something powerful like ripper upgrades behind them
For normal/expert they dont even have rev AI change so just lock the "harder AI/stat buff" itself behind rev so that it is not really a much harder boss if they fight them on normal/expert
most of them aren't particularly harder than the other bosses around them in their tier though, crab's definitely pretty easy but so are eoc/brain/eow, etc
Which is exactly why I think they should be harder, currently it is only aureus and ravager (partially slime god, it just have like 2x the hp of wof for some reason) that is the case of that
But yeah it is not gonna happen before year 2050 anyway because it conflict with their progression design so
In terms of upgrades to your DPS or survivability either, ripper upgrades also just aren't that impactful
rev accessories are stronger than the upgrades lo
but I could see the bosses being harder and more optional
but there are too many of them
Which is related to my 2nd complain of why does adrenaline start at 200% and end at 245% and rage start 9 sec end at 12 but yeah I am just rambling at this point
It is stupid how much 200% adrenaline melts the entirety of preHM

Like you cannot overstate how mechanics like these 2 really just make the whole scenario really weird
Jousting Lance cheese with adrenaline…oh noes
you can't blame any weird balancing on them, because they're not used for testing, except some weapons have taken adren in the past for consideration, and then because everyone who plays rev uses them, they're getting higher kill times and technically easier battles, adrenaline is ultra weird because of its skill based nature, that makes some testers really bad at discerning whether or not its broken because they're better than your average player, and rage that's just a passively fills up extra damage bar
it's just a lot of not that significant issues at all that end up piling up and overcomplicating themselves with time as testing gets increasingly complex
adrenaline config
Folly with 2 weapons that suck, a ranger accessory that's entire niche is deathmode Yharon and being a requirement for Yharon:
(It has one good weapon drop, Golden Eagle)
look im old all i remember is rouge slash or w/e being meta
Rouge Slash is like
Top 5 worst weapons in the mod
It's horredous
It's like, 20-30min provi
point stands in that too many of the bosses already have stuff connected to them and it's not worth it at all to tier them around their adren/rage upgrades
(Also I just remembered you don't need folly for Yharon bc draconic swarmers so
)
Folly and Crab are basically only useful for their rage/adren upgrades right now
(Well, except for ranger for crab. Fungicide is pog for brain but sucks for eow)
Folly doesn't really have relevant drops or unique unlocks is what I'm saying
And is entirely skippable if it weren't for the rage upgrade
If we are going to compare the relevancy of the rage/adren upgrade bosses outside their upgrades:
Non-relevant:
Crab has fungicide for ranger brain but like, jester arrows + a decent bow and a minishark 
Folly has golden eagle but there are just far better options (Clockwork Bow and Celebration Mk.II to give immediate examples) and the accessory isn't super useful dps-wise and has been pretty much relegated to being dragonfire immunity for deathmode Yharon
Relevant:
Slime God unlocks a new set of armor and allows the "Night's Edge" variant weapons for all classes to be crafted and used later on
Aureus has all the astral shit
Ravager has bloodstone and is a farmable source of life alloy's/cores of calamity
Polter has the abyss stuff and acid rain tier 3 as well as being necessary for Auric Tesla
i mean crab and folly having no use outside of the ripper upgrade is just calamity mod being calamity mod
what i mean by this is that they should be made useful instead of turning their ripper upgrade into their whole use
Real
True melee wants folly
gilded proboscis was the best true melee weapon I could find for provi by a good margin
Oh right that
if 10% move speed was actually 10% move speed then maybe dynamo stem would be useful
you forgor vesuvius

i think it is very funny that all i was saying was to make the evil tiers less garbage and now we're talking about rippers
lmao
true
crab has it worst of all ripper bosses since there's pretty much zero reason to do it most of the times besides the upgrade
folly at least drops effulgent feathers which is a way better way to get them than draconic swarmers
evil tiers less garbage is simple move evil 2
except!
you cannot
because there is nowhere to
i love calamity and its 48 bosses
i mean my sugg makes a pretty decent argument on how you could fix it lmfao
it does require kind of "inventing" a new tier but it was already considered a new tier anyway lmao
So a subclass
yea
Yeah that's not going to cut it
very true
Why would we even give OD adren upgrade 
gilded proboscis is not restricted to true melee
what the fuck
it's a really good weapon
you don't have to play true melee only to use it
Stem Cells just need more proc rate tbh
Rn they are like RoR2 AtG but rarely ever proc
Rouge Sash needs a glow up
Either rework or at least be made more visually pleasing
Rather than giving 1.2 Terraria vibes
And a huge dmg buff ofc
And theres Swordslplosion which just needs dmg buff
So does any on tier gun + luminite bullets 
Swordsplosion could get the Hell’s sun treatment buffed but boss weak as fuck against it gets resist
das true
Cuz Hell’s sun was garbo on anything not named Providence
tenebrous tides resist when
Rework*
doesnt it also have infinite pierce
But might be overkill
just remove it lma
(the inf pierce not the weapon)
did it ever get a change after being added
ok but like... for provi it's not great
just due to how she flies
and that's the next major boss

yea but she flies to the corner of your screen so like, at best 50% of the time you can actually hit her
and also lol elemental shiv or daybreak
melee class
when my health is low
gilded proboscis
She does not like to stay above you
She strafes side to side faster than you can move so true melee isn't the easiest
I'm good at it it's just
or maybe some weapons are very good in situations
When my health is low
Vampire Knives bc it doesn't have lifesteal cooldown 
not worth it when ele shiv
Yeah Ele Shiv just
or daybreak
ele shiv is broken
Melts provi
it's not worth it because some weapon is broken
2:3x

bc most other melee are better
star wrath my beloved
then buff it
my point is taht
my original* point is that
it is not restricted to true melee
Vamp knives is more consistent and generally stronger lifesteal
nerf vamp knives......,.,.,,.,
true
And then you don't have to kill folly if you don't want to
lma
does mirror blade effect even work on provi
it has the abyss colors and such
and anyways reaper teeth still makes more sense than Ruinous Souls
mirror blade works on way more than you expect
and it's so easy to abuse with rams it's prolly like top 10 true melee weapons because cal contact damage just be like that sometimes
farming for reaper teeth is pain
unless you go on an all out fishing escapade with 50 lures 
but that’s also only post old duke
mirror blade sweep wtf
my main doubt is provi because she doesn't have contact damage
and idk stratus doesnt really look abyss themed
unlike
stratus is just its own thing
galileo gladius and cresceent moon fires moons
halley's inferno is literally named after the comet
tbf mirror is technically post provi anyway plus yeah no contact, but anything with contact that thing shreads
clamor noctus has star projectiles
oh thats fair
they all inflict nightwither
etc etc
no abyss item does that
its literally called statu
yea
and exodium clusters is space themed
You can pre-charge mirror Blade on DoG's head if you're worried about that
Or anything else with high contact damage
i wonder how it behaved with instakill dog
If the head still had a contact damage value it probably still got the 750 extra damage from the head

It cannot deal more than 750 damage.
?????
core keepr
no
(good)
bruh

what does this even mean
they're bad
@vagrant needle the rules are in the pins im begging you to just read them before you break another
#suggestions-posting is not for discussion like how much more obvious do we need to make it

wjat even happened
sugg to make a mod for core keepers for some reason and then they started talking in sugg posting
why make a mod fir a game nobody knows about?
and why specifically have the calamity devs do it?
and the thought about talking in sugg posting gives me a headache
bc terraria cross over
just put that in tmod discord
not in a separate mods discord in a channel for suggestion for that mod
why people no read
they wanted a calamity mod for core keepers
a separate mod...?
a separate game
or did they want a weapon based on it
ohhhhhhhhhh a mod for that game based on calamity
yeah
then put that in that games discord bruh
or take a course on coding lang game in made in and make it urself
yeah those
and the associated weapons
like uhhhhh
Halley's Inferno
basically the post-polter galaxy themed weapons
Yeah no
The word stratus already probably have no relation to water/abyss whatsoever
yeah the reasoning is flat out wrong
it's more space than anything else
stratus is so far apart from abyss theming wise it's not even funny
@oblique geyser above
Sort of the same colors, but yeah thats it
the weapons names are space themed and they take exodium
I will say it's kinda. inconsistent with it's materials being kinda all over the place
but yeah space is it's major theme
bruh
The assumption is that "stratus" is abyss theme to begin with which probably is not the case due to what the word stratus means (cloud/spread out) which definitely resembles space/galaxy more, especially when referring to stratus sphere
I can see replacing lumenyl for reaper tooth (though it just makes it more expensive for no reason) but definitely not ruinous soul for reaper tooth
I suggested it because I went on a rant about the crafting materials and then someone said to suggest this
ok I'm just gonna delete 
lo?
straight up removing lumenyl solves the problem tbfh
the fact that the set doesn't use any stars is confusing
factual
stardust fragments 
if we're being realistic tho you could prolly just replace the lumenyl with galactica singularities
tbh stardust fragments would work with theming
@oblique geyser you know you could just suggest to replace the lumenyl with stardust fragments, galactica sigularities, or you know, literally anything space themed lol
Nah their assumption was that stratus was abyss theme to begin with so ruinous soul is non-sensical (probably because of the colour theming of the items); not necessarily to "reinforce galaxy theming"
Putting stardust frags would be redundant since exodium already uses fragments to make
(That's just the emergency recipe though. 99% of people will just mine them)
and unless it's been changed, that's being removed next patch according to the recipe doc
(which it really should NOT be in case planetoids can't spawn)
if there is an alternative way to obtain exodium cluster (fishing crate bullshit) then it is justifiable, but as of now yeah if it didnt spawn (which happens very frequently) you are just fucked
If they don't spawn and you have to fish for them then there are doing to be a number of players who can't beat the mod bc they can't find where to fish it up and it's required for the Cosmic Anvil
At some point it was in the plans to add an Exodium enemy for space to be a renewable resource, like the ore slimes (except not a slime)
... I think
I don't think it ever actually reached officialization via the Trellos
the tldr is yeah I dont like the recipe being removed, like at all
I will assume the idea will be delayed even more now
Another alternative option is adding a troubleshooting/emergency-backup item that lets you spawn the planetoids upon using it. May be unobtainable so only accessible with Cheat Sheet
That way you don't have to make a new world at least
(byeah I dunno if it was ever official at all, it might need to be re-proposed from scratch)
(We had space enemy plans but none of them had the purpose of dropping Exodium
... and also they were concepted and sprited by devs who are gone now so they won't be happening anyway . _. )
now they just have to add exodium slime as a temporary measure for soon™️ proper enemy rework for ore drops 
just grab ice slime and paint it black and grey
time to create "better calamity slime mod" where we have copper/tin/iron/lead/silver/tungsten/gold/platinum and cobalt/palladium/orichalchum/mythril/adamantite/titanium, exodium and auric slime 
truly inspiring contents
and before I forgot of course cosmilite slime
no luminite slime 0/10
Slimes for all boss material drops so you don't have to re-fight them 
we need slimes that drop gels so that we dont have to farm slimes for gel
just like have a "gel slime" that drops 500 gels instead of normal amount
and "coin slime" that drop 1 platinum coin each so we dont have to farm money
what if I unironically make a mod that do this and see how many people unironically think it is the best idea ever
for some godforsaken reason i kinda actually like the idea of a gel slime
not sure how to go about it but
done
sorta
they're all together in one resource slime but
same thing
drops a gel you can craft into the resources based on conditions like location and bosses dead
wew
"universal slime"
description: it just drops everything
did you know KS doesnt actually drop gel from his treasure bag in vanilla
funniest shit ive ever seen
well no
his minions do though
if you were to max out the entity limit and kill him you wouldnt get any gel
wow
Ore slimes are the worst thing Calamity has ever done
raiden and armstrong handshake scene
No Demonite/Crimtane Slime?
🙄
no auric slime?
more like auric die
do you guys like the mandatory dye plants needed for hp upgrades?
just curious
You're gonna find one by the time you craft one so I think they're fine
i remember there were mumblings of giving the cal HP upgrades new methods of obtaining but i cant remember if they were just pre-22 devs plans or if there are still ideas there
if there is someone who knows id make a suggestion if there are no plans anymore
Dye plants being in hp upgrades is kinda. weird and doesn’t really add a whole lot (besides forcing players who don’t know about it to go scouring their world)
monoliths are weird atm
im p sure calval used to have one but tmod broke it
Oh fr?
Should I remove it I had no clue lol
na its a valid sugg
Ok cool
good image
Very good image
gel slime 🤯
we already made that joke
i cant read sorry
rock slime 
also the mod isnt even finished how do you add credits
you could put them behind SCal and if a new final boss gets added you just move the credits
but scal is not the final boss
Or behind aew
Ye behind boss rush would be better ye
It's the end of the current lore journey
I've always seen the boss rush as something optional
Yep
putting it after boss rush would also let me avoid it
then let the credits play when both are beaten
because I'm sorry but I fucking hate terraria credits
Actually does anyone even like it
I barely even hear opinions on it
I love having to wait for the silly journey end music
or even the acknowledgment that it exists
Byeah thank you painting exists
^
that works fine
rejoin
no

actually exo mechs makes more sense to scal
than scal*
because boss rush progression
that's true, but I can't see the names of the cal devs there, or anywhere in-game
this is when cursed says cal player moment
Truly
no, I am actually do not read the descriptions of pictures because every time I have done it there were just "funny" comments
skill issue

As far as I know tooltips of paintings tend to be. important
Even in vanilla it’s pretty much development/testing staff for the most part
what would even be in the calamity credits? the vanilla one shows all the npc's in the future having their good ending after you have defeated moon lord
scal being depressed still bc even with yharim dead she's still an orphan
and a war criminal
she goes back to her gremlin cave where she used to live in
the credits would actually just show draedon hitting that griddy
the image of draedon hitting the griddy has now plagued my mind
that painting is a 1% drop from bosses
sure there’s a lot
but it’s entirely possible to have that painting just not drop

(I have never had the painting drop in all of my time playing cal)
@ YuH when the fuck was the 'Thank You' painting added
last update wasnt it
It's shocking bc I've fought Yharon like, 500-600 times at this point as well
You would think based on that statistic alone it would've dropped at some point
@rain jewel - Your suggestion has received an updated status!
[Make celestial sigil usable without needing to kill Golem]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@rapid pivot - Your suggestion has received an updated status!
[Add a 'Spelunking Mega-Accessory', in the same sense that the Supreme Bait Tackle Box Fishing Station is a 'Fishing Mega-Accessory'.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Rework the Heart of the Elements and its Components]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
please die 
(the suggestion
m
boss rush music box recipes should be changed
they still use the old recipes
boss rush music box recipes ??

i dont get the spelunking accessory thing either, its not like reaching max mining speed is hard right now. and omnisciense potion is well, pretty much that
i'd buy it
live sharzz reactio n
i made a suggestion about it previously and it was just about opportunity cost in early hardmode
but with loadouts and everything else that has changed since then im really not sure it's nearly as necessary as it seemed back then
plus vanilla has one already so like...
it would be nice to be able to benefit from mining armor in hardmode without exploding if you get touched by a wraith or something tho
i feel like the only reason why this statement isn't pinned is because the statement could come across as... unprofessional, I suppose?
the OG
I just got it today lol
Would be a bit late to pin it now, almost the two year anniversary of it being posted 
never too late
it would be very funny
What the fuck, 2 years?
It feels like it was posted 2 months ago.
it really does
People who play with "QoL" mods be like:
I do like the idea of an ultimate mining accessory, but considering how OP mining speed is rn that's a questionable addition
I personally think we should just review and rework some mining gear, then make said accessory
you could just add a strong mining accessory later in the line
because you don't need speed
why is mining speed so powerful?
maybe something that does smth special for mining and that is useful lateron
and ultimate accessories are kinda
cringe
Maybe an item that protects you while mining
instead of stacking all accessories for 200% mining sped and omniscience
I will excuse the ultimate angler poopshitter accessory because fishing fucking sucks
doesnt vanilla already have an ultimate mining accessory
holy smokes, i didn't even know this was coming https://terraria.wiki.gg/wiki/Hand_Of_Creation
The Hand Of Creation is a post-Skeletron accessory. It combines the effects of the Ancient Chisel, Architect Gizmo Pack, Step Stool, and Treasure Magnet, providing increases to mining speed, block and wall reach and placement speed, and item pickup range, as well as the ability to increase jump reach and automatically apply paints.
it doesn't have toolbox and tool belt as its materials tho, so a (Elemental?) Hand of Creation could exist if the devs are willing to add something
why
what
Because, if I understood correctly
It reduces the time it takes for you to mine
So in practicality, a 45% buff is actually more than double that value
Not to mention that, currently, there are many different items buffing mining speed
If you stack them, you'll get insanely fast - and you shouldn't
mining pot + cake is so free and it gives you enough mining speed for like. most things
why shouldn't you? whats so "broken" about mining quickly
its not even been 30 messages and we already have to use this again
counterpoint: holding controll left click as I fall and watching the blocks go poof is peak gameplay
L + ultimate accesory + comparing mining to fishing + rover quote + already added by vanilla + <><><><><>
- coming from israel + nuclear option
I love when like. 2/3rds of the world is completely invalidated in terms of exploration

add silver fish from mine craf, very good idea probably
add drg
isnt there a cap on how fast you can go?
just fall faster then smh my head
You mine hilariously quickly, up to the point that you fall slower than you mine (iirc)
That's bad, because it makes mining a trivial activity
it's already pretty trivial by late hardmode tbh
in vanilla or modded
mostly in modded because it's easier to get longer lasting food buffs, but as long as you have food and slice of cake in vanilla too
indeed
Doesn't mean it needs to be even more :p
Mining is an important part of the Terraria experience, trivializing it just removes the depth of that activity
^
At this point can we pin that message in this channel
Yeah
laoo
Zamnit
I saw the latest suggestion vote about dev credits and im wondering if its possible to create animations like the credit roll after killing Moon lord?
Slap some cool animation after killing scal for the first time or something
That is the goal of the suggestion iirc
@winter anchor first part (jungle temple entrace) can be valid but second part is too specific and do not really make sense
Astral Arcanum is not only an accessory, but the teleport isn't even it's main use
either way you need to follow suggestion format so that the bot can actually process the suggestion:
[Suggestion Title]
(Space+Enter)
Body/Reason/Explanation of the suggestion
Astral Arcanum is to help with debuffs and it does that job better than any other accessory from a pure defensive standpoint
(Can cancel the debuff from vuln hex even)
(Well, the DoT, byeah)
and combining with shellphone (1.4.4 even so future content), normality relocator and pylon just do not make any sense, it is literally an equipable accessory
Ye
An accessory
That's teleport
Isn't even the primary functionality
I don't get the point of this
Is it really future content if the update in which the sugg would be implemented will be the 1.4.4 port?
you still cannot refer to future content yes
which is why any suggestion relating to shimmer is still shot down
Can't refer to anything in the changelogs despite it being in the next update
So yeah
you cannot suggest for something you havent experience in game yet, in this case you havent play calamity with 1.4.4 content
tldr is that
Ye
It won't be future in the next update, which is when the sugg will be added. Seems to me like a different beast compared to, say, a sugg about how Yharim will be confronted
it is the next update, next update havent happen right now which makes it the future
I know, I'm talking about the spirit of the rule, not the technicality
shellfish phone whatever is future/upcoming content

just write the suggestion you wanted to make down or something and then just suggest it when the next update goes live
tldr is that
I always thought the reasoning for it was that the thing can't be added in the next update, and there's no context for the content surrounding it. In this case neither is true

based mewk suggestion
iirc part of the reason is that if you suggest for something that you havent experience chances are your suggestion will be inaccurate and have a weak basis
otherwise it will just become an idea dump that the developers may or may not already plan to implement which makes it useless, with things like "oh this calamity item should have special shimmer effect and turn it into this"
Perhaps
I could easily be wrong
i think its also just more efficient to suggest things that can be coded within a certain patch
This can be though
like yeah it's guaranteed to come in a future patch but until then its just sitting there rotting
an example is like "Buff Damage Over Time of All Debuff" with reason like 'because calamity nerfed debuff vulnerability from 10x to 4x max all debuffs are useless now, they should be buffed' but since I havent play the game with the nerfed debuff system how can I be so sure that DOT are weak
but yeah something like that
Did you see the "getfixedboi" changes in the changelog?
The devs have access to TMod 1.4.4
No we don't.
lol
We don't have access to something that hasn't been made.
yea they're just preparing things in advance
How are you all making changes based on 1.4.4 stuff then?
getfixedboi in its current state is Master FTW
it'll be getfixedboi when it's available
Altix.
ok but dont act like "it isnt made". theres already mods on 1.4.4 even if just for testing, it is already made 
No, it's the zenith seed. That's Legendary mode you're thinking of, I think
and any 1.4.4 items mentioned are commented out
that's how 1.4.4 changes are being made
there is no zenith seed in 1.4.3
I know, therefore there is no getfixedboi in 1.4.3
yeah thats
what this message means
yes

the changes apply to master FTW
hence, there is no tMod 1.4.4 involved
and they'll be changed to getfixedboi later
5head.
they're treating master ftw as getfixedboi
you found that out yourself with that statement
ooooooooooooh I get it


This is a certified hood classic.
as long as my pt dont randomly turn into facing exomechdusa because 1.4.4 comes out I am fine
It would be funny.
Allegedly.
lol
Are either of you devs able to show a screenshot of Exomechdusa, or is that confidential?
It's up to the dev that made it, and I believe he wants to keep it secret until it comes out.
Respectable decision.
ah, ok
A shame
but I understand
I can only hope it looks more cursed than regular Mechdusa
YuH has shown an image of emd before
Did he? Lol. Lmao.
So true.

this it
ExomechAureus
yeah
its fucking exo aureus
How is this a mix of the 3?
Lmao that's not it.
I can't believe that yall are posting exo aureus instead of the actual exomechdusa
smh my head
Me when I spread misinformation in the Internet.

there was literally no way to tell that was a joke dont blame me


mfw even the people making fun of those that lack reading comprehension can't read

Fun fact that image was made to showcase arm design withouy showcasing Ares himself iirc
@serene tendon how about just changing the recipe for them?
They're pointless. Just make the stuff craftable with Meld Blobs
wheres solar constructs?
About the astral arcanum thing, that sounds like a ton of bloat on one item to be an entire shell phone, NR, and pylon in one
pylon also doesn't make much sense at all to include
And its barely useful due to pylons 
so true
astral arcanum doesn't need an upgrade tbh
it does its job very well
very strong anti-debuff option
and the teleport is nice ig
constructs being turned into bricks really would be the best option
and also change the recipe
i think(?) meld constructs becoming the meld block and meld blobs being the actual material has been suggested before
if it has passed and been accepted it might've been put on the backburner because
L
tile sprites
couldnt get enough votes

i mean if someone sprites it then it's pretty much guaranteed
@dreamy burrow - Your suggestion has received an updated status!
[Elemental Summon Accessories should be visible in Vanity Slot]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
meld is
a bizarre entity
they're somehow still teetering on it being either an all class thing or a rogue thing
ayo forgot this server existed for a while, but good to know my suggestion made it in :D
new whip?
?
what are you talking about
no
@fast current no
thats just reference for the sake of reference
and would be very op iirc
Never interacting
calamity discord users walking into #suggestions-posting with their awesome original idea for a reference to railcoining
scrumptious
wasnt this suggested specifically 4 other times before?
the 4 in that message means for not four
This will be needed
4 seems about right, if not a bit low
so true
feel like it’s bad design regardless to make weapons play with each other’s unique mechanics?
me when the suggestion rules
if the structure exists already (debuff vulnerabilities eg) then yeah sure
but going out of your way to do that? ehh
¯_(ツ)_/¯
refer to the image above
it's a silly reference it doesn't need to have the entire media its referencing added to it
One of the easiest ❗ I’ve seen
can we get this added explicitly to the dont doc if it isnt already there
don't think it is
god it really should be
@drowsy plank - Your suggestion has received an updated status!
[Rework the Heart of the Elements and its Components]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@rapid pivot - Your suggestion has received an updated status!
[Add a 'Spelunking Mega-Accessory', in the same sense that the Supreme Bait Tackle Box Fishing Station is a 'Fishing Mega-Accessory'.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@rain jewel - Your suggestion has received an updated status!
[Make celestial sigil usable without needing to kill Golem]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
the world crisis has been averted

I would have been floored if it passed tbh
I mean the suggestion is like, reasonable depend on how it is executed (not that I would vote for it)
if it is a late hardmode accessory then what is the difference between having 1 accessory that just give you the mining speed and having to equip full set for it especially that loadout exist
all it does is just make it more annoying to mine since you are equipping an armor with no defense so every enemy just bulldoze your hp bar
I remembered seeing a suggestion on r/Terraria sugg to "favorite" equipment (armor and accs) to be used across all loadouts
which is frankly would be an interesting mod at least
veinminer 
@naive sky they are (probably) not doing that mainly because it is a vanilla set
they did it with the gladiator set!
was gonna say that
gladiator set at the sametime just have no stats
so anything is an improvement rather than a change
doesn't the set have kb resistance
just look at obsidian armor, it used to be a rogue armor but as soon as vanilla changed it to summoner they just follow
yes, but the whole stat is defense + kb immune
the armor have no offensive stat therefore is class neutral
so they either make it like ore armor (all class) or make it specific class (eg: rogue), either way it is always an improvement
that's because vanilla changed it
rather than monk/shinobi infiltrator which are melee to begin with, because people will complain about it, like "why is muh perfectly fine OOA melee armor my go to armor everytime I reach mech bosses changed to a class I dont play ohmegud calamity with their shit changes"
vanilla is not gonna change Shinobi armor
the tldr is calamity is following vanilla changes/vanilla version if it exist
but yeah, the suggestion do make sense, but it is their policy so
is it a don't i'm not so sure
because currently OOA armors are 2 melee, 1 ranger, 1 magic, and obviously the extra melee one (was) themed for thrower
just the suggestion rule is against it so (probably) still cant suggest it
damn rip
just make a whole new sentry and armor sets for summon / rogue
and delete Tavernkeep while you're at it
all of the OOA armors are basically summon armor anyway
they have stat equivalent to summon armor on tier just for sentry
that what I meant by deleting Tavernkeep
that'll make the community go fucking wild
they could repurpose the entire lightning aura to be rogue
lightning aura line*
but too much effort for an event 3 ppl play
or just add rogue sentry armor and avoid all the vanilla altering hassle
and it is definitely gonna happen soon™️ before year 2050
me when the mod supposed to change the base game changes the base game
and maybe rework Tavernkeep to only sell ooa sentries all the time and armors based on ooa sentries you have while held / in inventory
why does that need to happen again?
that just mean you get shoehorned into a specific class because sentry choices are classless (other than summoner)
make them not classless...
no I'm saying if you're trying to add another rogue stuff
or just make them drop from enemies because clearly meld stuff works that way 
true...
each set in t2 and t3 directly affects a certain type of sentry (idr if t2 does, but def t3)
and each set in t2 and t3 is summon + a single class
so by that logic each sentry is indirectly related to a class
but why does the sentry itself have to restrict you to specifically that class?
I'm only specifically talking about Tavernkeep's shop
I like my ballista rod when fighting OOA then suddenly I am locked into valhalla armor?
fuckin
read again
the context was Tavernkeep
you know how by T3 there ain't like
yes
anymore space for adding stuff
but how intuitive do you think that would be
in the shop
or just add a 2nd page
yes 
a second page would be easy
and probably best because then people can see what they'd be getting before they buy the sentry
I don't think Shinobi Infiltrator should change to rogue, though
a seperate rogue set makes more sense but honestly? It'll probably not be associated with OOA
considering they didn't give Betsy a rogue drop or even Rev AI
squire is true melee and shinobi is normal melee 
also like
does thorium add ooa sets for its classes? like i think there's a point of whether or not it's even worth bothering considering how hard ignored OOA is
someone just needs to make a calamity OOA overhaul mod 
make your idea on the fandom wiki and tag it as community remix
im banned from fandom lol
No, but it does add weapon drops to the OOA bosses which extend into their classes
Thorium does not add any Tavernkeep wares, presumably because he's completely full
i see... it's more than cal does i spose
anyway
hell yeah
now lets hope it doesnt die in implementation hell
We'll do it eventually.
I hope the elementals die
imagine having 5 screen clutters on your screen to deal mediocre damage and still immediately get outclassed 1 boss later
must be heart of the elements
at this point heart of the elements is just a glorified rare elemental in a bottle upgrade because that healing is actually pretty strong (when it hit)
i still like them, like really all they need are some buffs cause their components are not good too
kill heart would be really sad anyway like the elementals are a major part of the mod at this point
doesn't the healing orb home in with heartreach effect?
then it'll hit often, with just the cost of 1/22 (1/44 by 1.4.4) of buff slots
it doesn't havw the effect anymoee
One of the suggestions of all time
@naive sky read suggestions donts
m, that is indeed in the Don'ts, isn't it
I actually agreed with the suggestion funnily enough
Why does melee just get two armor sets from Tavernkeep on both tiers
while magic and ranged get one
and rogue none of course
I am frankly tempted to remove that Don't or add caveats to it
Because the core reasoning of the Don't is that it edits vanilla too much and harms mod compatibility
Yet, since the Don't's creation, we've made really major armor set bonus reworks
All the PreHM ore armors, all the Hardmode ore armors, Chlorophyte armor
Eskimo, Mining, Molten
We made Gladiator into a rogue armor
We completely rework some vanilla weps like the Hardmode ore weps
Pearlwood Bow, Magic Missile, Amber Staff, Falcon Blade, Beam Sword
So, it doesn't feel fair to say that we'd never do it out of concern for editing too much or for mod compatibility
Granted, we've still never changed the damage class of anything from vanilla
Closest we get is Gladiator which was classless before, so an option wasn't "lost" from any other classes by adding class-specific bonuses to it
So
we could add rogue damage to Monk and Shinobi, have them be triple class armor sets
That way, no options lost
Or it could be a config (dreaded)
Or we could add copies of those armor sets which are rogue instead of melee, swap with a crafting recipe (which would be wack especially after we removed the melee/rogue variant boomerangs from the mod not long ago)
I say "we" out of habit
Yeah fuck it I'm editing the Don't
Alright there we go
@naive sky You can adjust/clarify your suggestion accordingly
You are not a dev anymore
But the idea sounds nice
I’d rather add a similar item rather than a copy of a vanilla one
I am indeed in an awkward spot still being the lead suggperson but having no dev authority anymore
Some dev will have to replace me at some point
(which was already gonna happen cuz I ain't gonna be doing this when I'm like, 30)
but now even more so
Yea I suppose. Question is who takes your place 
byeah, nobody immediately comes to mind as being Basically Me except still a dev
Pixl took some of the responsibility at some point and has pins here
but, oops! She left dev even before I did
Similar to how Vampiric Talisman turns any weapon into Vampire Knives for Rogue
melee does have two OOA armor sets although they have different purposes
the reason behind that is based on the four base characters from dungeon defenders 2- the others fit one class exactly, but monk is a mix of melee and magic- just like Sky Dragon's Fury , except SDF only does melee
@ashen warren
1- why?
2- having it be a sword wouldnt fit
so they just made squire tank/melee dmg while monk is melee damage and speed
Why not?
Also sword
gonna need a better reason than why not
[facepalm]
It would be cool to have catastrophe's sword though I honestly wouldn't wanna replace Violence for it
violence is a unique melee weapon while change it would just be another sword
That or have weapons based on the brothers. Death mode drops maybe. cataclysm is hard to think of, but a sword or summon weapon that uses said sword could work for catastrophe
❗
we could just have them drop directly from the brothers like how they do in the calclone fight
Yes.
also replacing the weapon on the sprite would be a shitton of work for a questionable result
No mode exclusive drops (other than relics)
Makes sense
ok actually Gael Greatsword being catastrophe's sword would be awesome but isn't that a dedicated item
Yes
How about just ashes of Calamity crafts?
Catastrophe’s sword could be a post scal crated weapon using ashes of scal shit
Can’t figure out the name lol
(Literally I just said the name)
Ofc
Thinking broken hero sword + devils devastation + ashes + core of chaos + souls
we got cinders of lament ofc
That’s just “bros kick everyone’s ass” stick
Still
It would be cool
cinders of lament is enough imo
no need for more content bloat
True
(No we need ashes of annihilation crafts bc they are mostly decorative outside of shadowspec bars rn)
huh
Isnt demonshade rework (if its still happening) gonna make demonshade post scal armor
i think i could prolly type something up for this
That uses ashes of annihilation
yes but that still isn't much crafting content for post scal
i dont think so
considering literally every other tier has armor + weapon + tool + random other obscure thing
nah im p sure demonshade is moving it to post SCal just like how exos is gonna get their own armor, and then gem tech just. Exists. and shadowspec would be moved further ahead again lol

i did it guys i saved the suggestion
cognitiveAfflatus is credit to team
"Yes, they are currently used for Shadowspec bars, but when later bosses will be added Shadowspec will be moved because it is a developer tier item."
sus
i realize it's kind of "future content" kind of thing but i know someone is gonna bring it up
shadowspec aren't even a scal thing they're a "congrats on beating all endgame bosses" thing
plus i think the whole miracle matter being a ravager drop comparison kind of explains what i mean
yeah
Also the intended dichotomy is that Exo Mechs grant the Exo Weapons while SCal grants access to Enchantments, not just Exhumed weapons although those are included
And enchantments apply to all classes
fair
the exo weapons are a lot more impactful than the enchantments imo
i would say the other way around, but either way i dont really think they're comparable, and if you dont have a good weapon for that tier the enchantments aren't going to help much in that department anyway
🤔
(Exo Weapons are definitely more impactful than enchantments if your name isn't traitorous I will say)
You have the weapons you just killed SCal with
(Since it's a lot of risk with them vs the clean benefit from Exo Weapons themselves)
very true
Exo Mechs give at least two weapons per class via drops and or crafts
And with SCal you have at least one per class, plus Enchantments which can be applied to any weapon
Exoblade and Spine of Thanatos (Melee)
Photovisorator, Heavenly Gale and The Jailor (Ranger)
Vivid Clarity and Subsuming Vortex (Mage)
Ares Exoskeleton and Cosmic Immateralizer (Summoner)
Supernova, Refractor Rotor, Celestus, The Atom Splitter (Rogue)
Which are also risky and not something the general player base is going to use
If you gave Ashes of Annihilation a weapon set then SCal will be the better kill by far
Not only having a roughly equal amount of weapons gained compared to Exos but also getting Reforges 2
No
Enchantments risk factor
Also like
Exo Box
From Exos
Makes SCal so much easier
im not saying even a set, i only mention 2 weapons at most, which cover the exact classes which are weak anyway
^
doing exo after scal is about the same for anyone but mage and summoner, doing scal after exo is a breeze
Condemnation is cool but is just harder to utilize than just Tyranny's or Nanogun
Sacrifice is fine with spam and stealth is... Needs dragon scales to be good
Exo Box ye
SCal would give all classes weapons + enchants if the player is okay with the risk factor (which most aren't)
Exos give all classes weapons + Exo box, the best mobility item in the mod and extremely useful for SCal due to the precision it gives for her bullet hells
It's basically just personal preference at that point
I don't see the issue
exo also gives draedon heart which is much more useful than adrenaline for scal due to invincibility phases
That as well yeah
exo box is far more useful than enchantments

Alright fair enough with the Exo Box
making enchantments better would be a decent solution too although it wouldn't fix ashes being niche
maybe allow ashes to craft the drops scal already has at the very least?
would give them a purpose and help if you didn't get the drop you want, since unlike Exos her drops are random
true
Wasn't that already a thing for the Evil2 bosses and I think partially Slime God and Cryogen too
then those all got removed from them?
... nevermind it's still there for Evil2s
i don't know why its for specifically those two and no others tbh
Pretty wack yeah
yeah







