#suggestions-discussion

1 messages · Page 92 of 1

swift wharf
#

I think they mean holding a non summon weapon reduces the damage of sentries

#

when they're supposed to be used by other classes during the event

placid moth
#

ah that makes more sense

half imp
#

^

errant bobcat
#

Boulder statue cheese be like: XD

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Rework Daedalus Armor Set Bonus (They Feels Outdated)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fervent orbit - Your suggestion has received an updated status!

[Astrum Deus should drop Super Healing Potions]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Post-Moon Lord Melee Armors Have Melee Speed]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

frosty trellis
#

(Something tells me the latter is unfortunately, not going to pass but eh, I digress)

small timber
#

yeah I cant exactly say "well since melee balance havent actually start so this is the only time (probably the last time) melee speed can actually be added to post-ML armor" so yeah

#

can't exactly just say "balancing havent actually start yet is the main reason of the suggestion" in the suggestion itself

frosty trellis
#

Fair

#

I hope it passes

ruby plover
#

@mortal aurora read the pins

#

simple as that

thin hill
#

I'm pretty sure there's one already

ruby plover
#

also yeah what

hollow shell
#

Tears of Heaven man

ruby plover
#

water bolt
fire bolt
frigidflash bolt
tears of heaven

hollow shell
#

It exists

thin hill
#

just check recipe browser lmao

ruby plover
#

god what even

thin hill
#

bro is clueless

hollow shell
mortal aurora
ruby plover
#

what is confusin' there

hollow shell
#

Pins issue is less relevant than the "already exists" issue

thin hill
hollow shell
#

but yeah it's not formatted correctly either

mortal aurora
#

Oh wait I’m bricked

#

I forgot ab figidflash bolt

#

goofed up

hollow shell
#

indeed

thin hill
#

clueless

mortal aurora
#

ion play mage lol

mortal aurora
thin hill
#

I literally don't

mortal aurora
#

name one item uon know

#

exactly

#

you know all of them

thin hill
#

frozen hornet
#

ghalax on his way to name a weapon that he doesn't know about (he can not because he does not know about it)

thin hill
#

yeah uh

#

how does one name an item he doesn't know of

mortal aurora
#

that’s the joke

#

genuinely clueless

frozen hornet
#

jokes on you I am also joking

thin hill
small timber
thin hill
#

the

#

(I genuinely forgot what that is)

ruby plover
#

whaaat

#

is that the Triple-AntiSulphuric-Rifle

small timber
#

close enough

ruby plover
#

did i miss anything

thin hill
#

ah

#

I see what's going on

#

no wonder I saw anti material rifle there

ruby plover
#

well, anti-materiel is easier to recognise by the barrel, heh

grim tusk
drowsy plank
#

this sugg feels weird

#

i suppose wikithis was a sugg for compatability

drowsy plank
#

@tranquil geyser you should probably read the pins

tranquil geyser
#

no

glass arch
#

@tranquil geyser SIS, not allowed

#

plus formatting

tranquil geyser
#

this aint no email

glass arch
#

its not hard

#

literally just shift + space with your title at the top

#

and boom, formatted

tranquil geyser
#

thats too dificult

glass arch
#

then dont suggest.

frail mantle
#

then your suggestion will never pass through

tranquil geyser
frail mantle
#

even if it wasn't a SIS

#

simple

errant bobcat
#

You could say a melee weapon dropping from aew, but you can’t suggest the specific item as per the pins

errant bobcat
#

Which, frankly, melee doesn’t need a super endgame weapon, it already has earth, exo blade, etc, plus some of the better enchantments, need I say more

frail mantle
#

stop being stupid

#

clown somewhere else

errant bobcat
#

Read the pins

#

And don’t troll

blazing kettle
errant bobcat
blazing kettle
#

why not

frail mantle
#

quirky ancient dev item

errant bobcat
#

Fair enough

tranquil geyser
errant bobcat
tranquil geyser
errant bobcat
hollow shell
#

Oh, it's you

serene tendon
drowsy plank
#

i mean it makes sense

#

it's triactis' hammer, it needed to be differentiated from the paladin hammer, the only part that doesn't really fit is mage since even in the old days it was just melee/rogue, not melee/mage or something

#

oh and it used souls of might

#

it is the most literal name in the mod

molten haven
#

I think the mage part is just saying its magical

drowsy plank
#

fair enough

hybrid steeple
#

calamity but every weapon follows this naming scheme
[creator of weapon]'s [true/false depending on whether it is the final upgrade for any given weapon] [adjective describing root weapon] [mage/brute depending on whether the weapon is magical]-[type of weapon] of [crafting material with relevant name]

half imp
#

Redigits' True terra mage sword of copper shortsword

#

did I do it right?

small timber
#

the suggestion will be hard when they are like, implementing exactly more summon weapons that move erratically

#

mainly is because more summon weapons are given higher speed (thus moving eratically) to catch up to bosses

hybrid steeple
half imp
#

I mean, it could have movement speed reduced when not tracking an enemy

half imp
plush plank
half imp
#

Yea

hybrid steeple
#

redigit's true copper mage-sword of wrath is the best sounding one

half imp
#

yeah but wrath potions aren't an ingredient

hybrid steeple
#

you can get wrath from star wrath

half imp
#

true

#

redigits' true seeding mage sword of terra

#

zenith has so many possibilities

cerulean garden
#

anyone has guide for equipments like google spreadsheet for best equips per boss

small timber
serene tendon
swift wharf
#

you are not wrong

errant bobcat
gray nebula
#

jump => rehook => jump => rehook

frosty trellis
#

^

hollow shell
#

@prime quest ^

#

Doesn't invalidate the sugg outright but you should at least address that

sullen swan
grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Post-Moon Lord Melee Armors Have Melee Speed]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@fervent orbit - Your suggestion has received an updated status!

[Astrum Deus should drop Super Healing Potions]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Rework Daedalus Armor Set Bonus (They Feels Outdated)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
grave zincBOT
#

@fervent orbit - Your suggestion has received an updated status!

[Astrum Deus should drop Super Healing Potions]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

glass arch
hollow idol
#

speedrun

cobalt pewter
#

real

frosty trellis
#

I am legit shocked that it wasn't rejected

hollow shell
frosty trellis
#

Legit though how and why

#

I'm not going to complain

#

Just shocked

hollow idol
#

it was like
we all knew it should happen, but didnt want it to because the rebalancing effort, but didnt object to the sugg because the former
(in the end it was 2v0)

small timber
#

tbh the main reason the suggestion was created was because xyk said he havent balance melee yet before 1.4.4 is out

frosty trellis
#

(I mean you were going to have to rebalanced anything related to melee speed anyways, so just give shit melee speed so you can better balance around it and stuff wont break as easily to one random melee speed accessory giving 15% melee speed)

small timber
#

so I thought that this will be like the only time where armor can actually be given melee speed because they havent actually carry out the balance work

#

(chances are if the melee speed isnt added after the 1.4.4 patch and xyk start balancing it will never happen again)

frosty trellis
#

Fair

#

(And then solar armor will be the best melee armor until godslayer since I presume the Dr is going to die very quickly)

fervent orbit
#

cool i got into calamity (real)

blazing kettle
#

why would destroyer need this

#

it cant fly

frosty trellis
#

Glances at death destroyer yes

blazing kettle
#

and its tiny

frosty trellis
#

Death mode

#

Is not tiny

blazing kettle
#

well tiny compared to DoG

#

in length

frosty trellis
#

Death mode dest is larger than DoG

cobalt pewter
#

it's still obscenely big

frosty trellis
#

In width

cobalt pewter
#

and you have barely any mobility at that point compared to pre dog

#

so destroyer feels much bigger than dog is on their respective tiers

glass arch
#

plus dog doesnt have as many body lasers

blazing kettle
#

solution: true melee

glass arch
#

solution: no

#

i will not play true melee

frosty trellis
#

Solution: Don't make a boss designed around a fucking subclass

glass arch
#

and yeah that too

#

its fine if a subclass is good at a boss but if theres nearly no other options then its a bad boss

small timber
#

because destroyer's laser is completely dependent on segment position

blazing kettle
#

yeah i know its a bad idea its just fun to laugh about rediculous destroyer gets

small timber
#

without its body displaying on maps you are basically dodging lasers blind folded or are forced to keep destroyer on screen and coil it (which of course make probes a big problem)

frosty trellis
#

Yeah

#

Which is amplified further on death mode and makes him just complete bullshit

#

(I would know as I've nohit him and he is just not fun)

blazing kettle
#

will the scale down in size in the changelog make it marginally better?

glass arch
#

i hope so

frosty trellis
#

Marginal but still not fun due to lack of mobility and lack of being able to get proper positioning reliably

#

Since the minimap thing with his head displacement might not be fixed

small timber
#

the other one is deus but they probably will never add that one

#

their original reason to "not add map icon for all worm boss" was not because "it is not needed", but was because "it looks ugly on shorter worm bosses"

#

but turns out destroyer and deus P1 is pretty long

glass arch
#

deus is definitely a lot less positioning relevant iirc

small timber
#

deus is massively positioning relevant (because you have to keep track of both worms and the mine/lasers they fire, which direction they come from etc), just P2 deus is so short that it will run onto the problem above

crude geode
cobalt pewter
#

wdym XD

#

that's as optimistic as I can ever be

finite swallow
# blazing kettle why would destroyer need this

DM destroyer can definitely fly below 50%, even above 50% it can cheat enough momentum to stop any trapping strategies, it is obscenely big, to the point where, with on-tier mobility, it's ridiculously difficult to react to just based on it entering the screen. It also gets difficult to tell if you're surrounded. Furthermore, a destroyer head hit in on-tier gear is roughly equivalent to - if not more punishing for some classes - as a DoG head hit in on-tier gear. In fact, as melee, I routinely recover from a DoG head hit slightly undergeared but find it far more difficult to recover from a destroyer head hit in on-tier gear with an ML-tier weapon. The whole rework is honestly pretty badly designed in my opinion, so at least it could be made fairer by the map not straight up lying to you.

bright crag
#

And it feels like we're bound to rebalance melee speed anyways
So it's better to have the whole kit

#

I don't remember voting, though

#

It's likely that I chose to abstain

half imp
#

so basically melee stay winning

frosty trellis
#

Ye (and needs to be fully rebalanced)

half imp
#

that makes uh

#

a lot of classes/subclasses

crude geode
#

Balance nerds when the game is unbalanced (this is completely new and out of nowhere)

versed cape
frosty trellis
#

I don't exactly agree with removing the sound, but turning it down by like 66% would be nice on the ears
I like the idea of it having a sound just to make it more unique in a sense

#

But yeah the positioning thing is annoying

short carbon
#

i personally love the vigilance noise (funny teehee birds) so maybe adding in a "summon noise" scalar as opposed to just nuking it from orbit. but yeah the positioning is very annoying

half imp
#

The positioning definitely agree with

#

but I really like the sound, although making it quieter and less common would be fine

quick burrow
#

make yharim himself into a boss very cool character

frosty trellis
#

Planned for 3+ years from now

grave zincBOT
#

@sick musk - Your suggestion has received an updated status!

[Prevent lava from generating inside and around the Sunken Sea, and make its water color override the desert's.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

atomic shell
#

no more pissen sea 😦

sick musk
silver pike
#

make this armor easier to get by making flixes SPAWN in snow block and bassicl anywhere in the snow

#

cause how do you find a snow flinx naterualy

golden tulip
#

i think 1.4.4 fixes that

silver pike
golden tulip
#

(yes)

silver pike
#

or calamity isent at lest

golden tulip
#

no but that means it will be fixed

silver pike
atomic shell
#

what else are rogues supposed to get 😭😭

swift wharf
#

tin

#

gladiator trollage

fervent orbit
#

it doesnt need fixing since next update is gonna be for 1.4.4 anyway

worldly basalt
silver pike
#

mainly the snow flinx

worldly basalt
#

yea thats why the suggestion is to make it easier

glass arch
#

i mean

#

the sugg isnt needed

#

next major update is gonna be on tmod 1.4.4

fervent orbit
#

i literally said this

glass arch
#

yeah

#

i did see that

#

i was reiterating because boberson didnt seem to get the message

drowsy plank
#

i love the number of "fix this thing 1.4.4 already fixed" suggs we get lmao

#

im wondering if tmod 1.4.4 and terraria 1.4.5 are gonna end up releasing at the same time at this point lol

inner anvil
#

There's a possibility.

swift wharf
drowsy plank
#

truly the content train never stops

#

i really hope they just do terraria 2 after this instead of 1.4.6 or 1.5 lmfao

crude geode
#

I think most people do

drowsy plank
#

the number of people who know nothing about programming that want 1.5 is suprising tbh

crude geode
#

I would say it’s unsurprising

#

It’s probably why they want a 1.5, because they think it can realistically happen

drowsy plank
#

yeah

tawny garden
#

lmao I've just looked at the latest sugg in voting and I legit thought that Vigilance is some new game mechanic for a second there

#

I'm so disconnected from this game now

frosty trellis
#

LOL

grave zincBOT
#

@fleet bobcat - Your suggestion has received an updated status!

[Add in a mini map icon for Cragmire Maw, and Nuclear Terror]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

glass arch
frosty trellis
#

Based suggestion implementation

fervent orbit
#

ok but r they part of life analyser or not? i forgor

drowsy plank
#

nice

glass arch
#

that emoji activates every bone in my body and sets them all to attack mode

crude geode
#

Did we not have enough Pog emotes

novel belfry
#

Here's all of them

serene tendon
serene tendon
#

yeah

#

that's what I said

rugged belfry
ruby plover
#

ah yes

#

can't believe we didnt think of this

#

kekekekeke

blazing kettle
#

holy shit

ruby plover
#

@severe inlet the wiki can't be taken down without a huge amount of effort and money, so long as the wiki becomes a money-maker for fandom, they won't get rid of it

blazing kettle
#

somebody finally did it

ruby plover
#

if you didnt already know, that is

#

just, ignore the fandom wiki, its purposely a cesspool of despair

blazing kettle
#

a wiki for community content sounds like a bad idea

ruby plover
#

indeed

cobalt pewter
#

@severe inlet

  • fandom is garbage
  • calamitymod.wiki.gg is the current official wiki, even in-game the mod tells you
#

oh I didn't read the 2nd point

#

no.

frail mantle
#

Fandom is basically becoming the calamity fan ideas wiki at this point

#

Not exactly much we can do about it

rugged belfry
#

Terminate the Calamity Fandom Wiki
Already tried

Make a separate wiki for community content
We have

quiet kernel
#

And the name is fandom

hollow shell
thin hill
#

Terminate the Calamity Fandom Wikiclueless

hollow shell
#

We would love to kill the Fandom wiki but we can't because the parent company loves money

thin hill
#

Yeah, if we could we would have done that from the start

distant gyro
#

one day the war will be won

hollow idol
#

one day (when the internet itself is gone)

cobalt pewter
hollow idol
#

hm, well, the sugg is for depth in general while the changelog is specifically corruption pits

cobalt pewter
#

hmmm, fair then

hollow shell
#

The sugg's reasoning uses Corruption chasms as the sole example though

#

Tho I suppose those aren't the only pits that can generate in the world

cobalt pewter
#

Amphibian Boots requiring Frog Gear instead of just Frog Leg is

#

hmmmm

#

Amphibian was never really supposed to be an equivalent replacement to Terraspark no?

alpine prawn
#

100% you are right, but lots of people use them instead because of how annoying terraspark is

#

but since calamity makes terraspark easier to use, amphibian boots could you an edge so that they're not just another throwaway accessory that no one uses anymore

swift wharf
#

but it's

#

not another throwaway accessory

#

and making it need frog gear would make the recipe annoying to craft

#

and climbing is useless

#

swimming is whatever

alpine prawn
#

It would in turn be more useful, though

swift wharf
#

you are fixing a problem

#

that does not exist

#

it's already really good

cobalt pewter
#

Amphibian is already good as is yeah

alpine prawn
#

a few more effects wouldn't hurt though, would it? since terraspark boots are now so much easier to get, no one will use amphibian boots anymore

cobalt pewter
#

I think Hellfire Treads need a bit more instead of whatever they gave to it in cal

cobalt pewter
#

though it's definitely more than just fucking vanity

swift wharf
#

hellfire treads is

#

too fuckign good

#

what the fuck

#

??????????????????????????????

#

it's literally broken

cobalt pewter
#

awesome

swift wharf
#

preboss accessory melting bosses because of fire debuffs

alpine prawn
swift wharf
#

please dont add random effects to items

#

that dont need them

cobalt pewter
#

I just think the effect they gave is

eh boring, and as you said, broken

alpine prawn
#

I think it could use them tbh

swift wharf
#

dragon drizzlefish and hellfire treads is obscene

cobalt pewter
#

at least 1.4.4 banished it being a noob trap for Terraspark

swift wharf
#

with daybreak items as well

#

and then there slime gun and other fire buffing debuffs

#

etc etc

#

amphibian boots dont need useless debuffs thank you very much

#
  • recipe bloat......
cobalt pewter
#

Amphibian is fine as is ye

small timber
#

it will just make it harder to get amphibian boots and make it still useless

cobalt pewter
#

Hellfire Treads is boring

small timber
#

that is the exacy opposite of what you want to do with the item: make it even harder to get for some irrelevant minor effects

swift wharf
#

fire debuff bonus funeny

alpine prawn
cobalt pewter
#

sure, broken as shit or whatever, but who cares it's boring 😪

swift wharf
#

ah yes

#

climbing

#

my favorite useful stat

#

a weapon to surpass celestial treads

#

tracers whatever

alpine prawn
small timber
#

you know what will make frog leg immediately semi useful

#

make it use spectral boots

#

boom suddenly it is good

lavish condor
#

climbing is added by a hook, flipper is done by a potion

swift wharf
#

remember that hooks and balloons and other means to move around exist

small timber
#

not, insert wall climb and swim

cobalt pewter
swift wharf
#

you will be hit with a rock

small timber
swift wharf
#

if you want swimming and climbing

#

use frog gear

alpine prawn
swift wharf
#

:)

lavish condor
#

Adding flipper and tiger climbing won't add a reason

swift wharf
#

what do you MEAN

alpine prawn
swift wharf
#

this man about to drop that fairy boots are mid too

lavish condor
#

Tiger climbing gear substituted with any hook, flipper substituted with the potion

alpine prawn
swift wharf
#

tell me that you never used the boots

#

without telling me that you never use the boots

alpine prawn
#

they can't even be upgraded into anything useful

lavish condor
#

They're a very good stat stick that merges with your boots

#

10 defense 4 life regen, obtainable pre-boss?

alpine prawn
swift wharf
#

fairy boots are good until treads

#

the urge to say a slur

alpine prawn
#

if they used the lighting boots, than yeah, but if it's just the spectre boots, no thank you

lavish condor
alpine prawn
#

when cal is in 1.4.4 and we have shimmer than I'll use them but for now I just don't want to waist ingredients

lavish condor
#

ig that's a valid reason

small timber
#

fairy boots is probably the most bullshit broken boots in the game right now until like celestial tracer

#

that and hellfire treads, though at least hellfire treads is only good on specific weapon instead of just all class

swift wharf
#

well you see fuck you because anything that isn't terraspark sucks :)))))

alpine prawn
small timber
#

the entire effectiveness of terraspark boots is literally just spectre boots

small timber
#

you have spectre boots you basically have terraspark

lavish condor
#

They aren't saying celestial is broken they're saying fairy holds up until celestial finally out-tiers them

alpine prawn
swift wharf
#

IT'S NOT

#

JUTS BECAUSE IT DOESN'T GET AN UPGRADE

#

DOESNT MEAN IT'S STUCK

lavish condor
#

RedRice's argument is that you can't upgrade the sidegrades to Terraspark and since they don't want to get multiple pairs of boots they're worthless

swift wharf
#

literalmente just

use it later

#

i typed in portuguese lma

small timber
#

other boots aside (since that is not related to the suggestion)

#

literally, frog gear effect will not help amphibian boots

#

it do nothing other than make the item even harder to get

swift wharf
#

THATS WHAT IM SAYING

#

frog gear is fucking goofy

grave zincBOT
#

@hazy sand - Your suggestion has received an updated status!

[Make Astrum Aureus less tanky or more interesting]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

swift wharf
#

lma

alpine prawn
small timber
#

frog gear is not water physic immunity, it is literally just flipper

lavish condor
#

Me when the pre-HM accessory gets outclassed in HM

swift wharf
#

their argument is flawed as FUCK

alpine prawn
#

dude chill

small timber
#

and a wall climb effect that is useless except for exploration (just hook) and like, scal????

swift wharf
#

you add climbing gear and flippers

#

????????????????????

#

how does that even work

alpine prawn
#

swimming is awesome pre-boss

swift wharf
#

so it's not that good after pre hardmode

#

so you add a pre boss effect

#

the logic.

lavish condor
#

wall climb is completely replaced by a hook, flipper is completely replaced by flipper potion

small timber
#

in what situation do you need wall climbing and flippers at the time you can get a frog gear/amphibian boots

lavish condor
#

It doesn't really help too much.

inner anvil
alpine prawn
#

and it's not offensive, it's just an extra couple of effects with an extra couple of ingredients. I do not understand why everyone is so angry. this happens every time

swift wharf
#

me adding stepping stool to warrior emblem (it's viable for post moonlord now)

small timber
#

there is no chance you dont have a hook at that point, and for water you can always use flipper potion, but also arctic diving gear exist which is free in ice lab

swift wharf
#

you make the recipe worse
and add useless effects

alpine prawn
#

untrue

swift wharf
#

do you not see the problem

grave zincBOT
#

@rancid gust - Your suggestion has received an updated status!

[Add more ambient entities]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

alpine prawn
#

no YOU don't see the problem

swift wharf
#

there is no problem

#

you're fixing something that does not need a fix

alpine prawn
#

at least don't be an asshole about it

swift wharf
#

i'm trying but the suggestion is very stupid 😭

inner anvil
#

What is even happening right now? I just saw the word logic and laughed.

swift wharf
#

we're literally explaining to you but you're just "well you see but swimming"

small timber
#

if you want to add an effect at least add one that is actually useful, frog gear is good in vanilla because frog leg is good, not because frog gear effect is good

alpine prawn
swift wharf
#

🧐

inner anvil
#

We already have a sidegrade of Terraspark planned that does not involve Amphibian, sorry.

alpine prawn
swift wharf
#

might as well add stepping stool to it tbh

#

the +1 tile reach is very op

#

fr fr

alpine prawn
inner anvil
#

You know the drop from Aureus? That thing that is bad? Yeah, imagine it but good, that's all I can really say.

swift wharf
#

at last

#

a sabaton buff

small timber
#

oh right I forgot amphibian boots can only use sailfish boots

swift wharf
#

what if you wanted to be a good accessory but god said

#

cooldown

#

yea they're p much fishing boots

#

maed with fishing materials

small timber
#

which makes it even worse since if you can fish up a sailfish boots chances are you done a decent bit of exploration already

swift wharf
#

climbing gear is not a fishing material.....

#

yeah that is true

distant gyro
inner anvil
#

Angel Treads*.

swift wharf
#

we say terraspark because it is more memorable than angel treads

distant gyro
distant gyro
#

not really

swift wharf
#

ok anyways

distant gyro
#

me when hermes is the god damn most memorable boots

#

because you can't not get it

cobalt pewter
inner anvil
#

We're too lazy to do that.

cobalt pewter
#

that is true

inner anvil
#

At least sure I am.

swift wharf
#
  1. amphibian boots are NOT obsolete
  2. from my own experience, they're good until like angel treads
  3. adding useless effects instead of buffing it directly will NOT make it useful
  4. adding frog gear to it just makes the recipe worse, if the goal of the entire item is to be easier to craft
#

do it pussy no balls

#

1 is objective 2 is subjective teehee

#

look carefully at 3, thank you

#

like it's a common thing now

#

how do people come up with the silliest ways of buffing something instead of y'know

#

buffing it directly

small timber
#

amphibian boots should use a lavaproof tackle box which will increase its versatility and make it more useful generally

cobalt pewter
swift wharf
#

very well.

alpine prawn
#

it was a harmless suggestion. you have just not liked it

#

but you had to get all angry

#

why?

swift wharf
#

not only it is wrong

alpine prawn
swift wharf
#

but it also makes no sense

alpine prawn
swift wharf
#

nono it's objectively wrong

alpine prawn
lavish condor
#

Being angry at someone on the internet is kinda pointless

swift wharf
#

but we also gave you 10 reasons to WHY it makes no sense

#

i am not mad at it

i mad at you not even reading what we are saying

alpine prawn
#

please stop acting like your opinion is the one true fact, it's giving me second had embarrassment

swift wharf
#

my point has been proven

lavish condor
#

Would there be a better way to buff amphibian boots that isn't adding frog gear?

alpine prawn
alpine prawn
#

adding frog gear was just kind of obvious to me

swift wharf
inner anvil
swift wharf
#

this hurts my soul

inner anvil
#

That is not just jump and run.

swift wharf
#

you could just not buff it....

inner anvil
#

Yeah.

#

Or we can just do that.

#

Both options are valid TBH.

swift wharf
#

add amphibian to belt

#

the one that uses frog leg

#

idk

inner anvil
#

It could, it could.

swift wharf
#

THEN it would be useful

#

because it has other stuff

#

it would have climbing but it would also have ACTUAL BUFFS

alpine prawn
#

one other idea that I don't like as much has to do with vital jelly in the amphibian boots. they're both green, frogs are slimy, the vital jelly is slimy, they both have to do with jumping.... but vital jelly is used in grand gelatin which is much better for different reasons so to me it's a no go

small timber
#

that WILL be useful, but the connection between the two item is like

#

non existent (other than their colour)

swift wharf
#

el strech

lavish condor
#

They're also both related to aquatic creatures (green jellyfish and frogs)

alpine prawn
#

mostly, but yeah I'm not a huge fan of this one. as I said, you need the vital jelly for more important things later

swift wharf
#

mayb amph could use some fishing stuff

small timber
#

well if you go with that logic a LOT of items will use vital jelly

swift wharf
#

but there is like

#

none

small timber
#

like, a LOT

fossil finch
#

Leave amphibians alone

small timber
alpine prawn
#

oh imagine feral claws in the amphibian boots 🤣🤣🤣🤣🤣🤣🤣🤣🤣
now that's not a good idea

swift wharf
#

reply ping augh

alpine prawn
#

I'm looking through the wiki to see what connections I could make

swift wharf
#

what if we left perfectly fine items alone

#

:)

alpine prawn
lavish condor
#

the entire reasoning for the sugg is that amphibian boots lost their cheap-to-craft utility when terraspark ingredients became craftable, but Cal also makes frog leg craftable, so that got just as easy to make

swift wharf
#

true

#

the only thing you need is sailfish

#

which is hella easy to get

alpine prawn
#

ok new idea

fossil finch
#

Newer idea we stop giving calamity weird balance changes and mechanics that don't amount to anything on the long ru

swift wharf
#

truer

alpine prawn
#

since frog leg is sort of jungle themed now (because you can craft the frog leg with frogs in the jungle) what if it was just directly upgraded by adding perennial or chlorophyte or living shards or something (My original idea was more elegant and simple imo. this is now missing my original point and I am not a fan of this one either)

swift wharf
inner anvil
swift wharf
#

its not frog themed

fossil finch
#

The dev team does have a record

#

Of

swift wharf
#

i typed that wrong

fossil finch
#

Uh

swift wharf
#

the dev team does have one of the records in modded terraria

#

the gorbinos quest of dev teams anyways-

#

it's not jungle themed

#

it's just made with frogs because qol

alpine prawn
inner anvil
swift wharf
#

thats an even bigger stretch

swift wharf
#

than jelly

alpine prawn
swift wharf
#

im still baffled at the

inner anvil
alpine prawn
swift wharf
#

makes amphibian boots a little more interesting and viable for people who don't want to go through the trouble of making terraspark boots.
proceeds to suggest increasing the recipe of the item

#

letm e finsish

#

i mean in the meantime you can use fairy boots XD

alpine prawn
#

obviously

swift wharf
#

and hellfire treads but that is more gimmicky if you want it to be op

#

but tbf it makes everything inflict hellfire so it's still very good

#

byeah at this point there is not much to say

small timber
#

wait they updated climbing gear recipe?

alpine prawn
small timber
#

climbing claw dont have a recipe now, and shoe spike use spike

#

so it is post-skeletron if you want to craft it instead of finding it normally

alpine prawn
small timber
swift wharf
small timber
#

and flipper also have no crafting recipe and require you to kill specific enemies

swift wharf
#

or rely on rng

small timber
#

(or water chest lmao)

alpine prawn
#

and the climbing claws are SURFACE CHEST LOOT

swift wharf
#

very useful loot btw

alpine prawn
#

and chances are, if you're fishing for the frog leg and sailfish boots, you'll get a flipper from an ocean crate anyway

small timber
#

surface chest loot is a gigantic wormhole in that it can range from giving you stepstool to no aglet

swift wharf
#

also very useful btw

#

this is so scuffed

small timber
alpine prawn
swift wharf
#

that im start to think that the vital jelly thing would be a better buff

#

than frog gear

small timber
#

same with climbing gear/shoe spike, if you dont get it you have to fish for it

#

it just makes the recipe harder for basically irrelevant effect at that point, considering you have enough fishing power to fish up a sailfish boots you probably already done a decent part of exploration and probably are gearing for bosses

swift wharf
#

yeha

small timber
#

and for bosses no, swimming and wall climb is just not useful at all, unless you dont have a hook which is an unreasonable assumption

alpine prawn
swift wharf
#

and this is basing that amphibian boots is bad

small timber
swift wharf
#

YEAH

small timber
#

if you need a flipper to find a flipper, then flipper is already useless because you are done with water exploration

swift wharf
#

by the time you get them they're not needed

alpine prawn
# swift wharf and this is basing that amphibian boots is bad

in calamity they are because you just might as well get terraspark. in vanilla, terraspark is WAY harder to get, which makes the amphibian boots more viable. now that terraspark is easy to get, you don't even need to bother getting the amphibia boots

small timber
#

meanwhile hook is a direct upgrade to climbing gear in almost everywhere for exploration

swift wharf
#

but

#

they're better movement options than terrapsark

#

what

#

you get frog leg and boots

#

for free

#

you could always just use boots and leg but it frees a slot

alpine prawn
#

and upgrades

swift wharf
#

and the other has frog leg effects

#

which are very strong

small timber
#

tldr, our argument is not "amphabian boots is good and doesn't need buff", it is that, assuming the suggestion is correct, and that "amphibian boots is bad", the effect added by the suggestion do not help it become viable whatsoever

swift wharf
#

^

small timber
#

because wall climb and flipper effect is just useless, at the point you can get amphibian boots, so it literally just make recipe harder with no payoff

swift wharf
#

that shrimple

#

🫰

#

btw boots are useless for swimming

small timber
#

it will be like if terraspark have 5 more 10% movement speed accessory added to its recipe and have the exact same effect

alpine prawn
#

it also just makes sense. amphibians have been known to climb, swim, and jump well. It just makes sense for something called "Amphibian Boots" to have all of these effects, and you just literally can't deny that. it's just real biology

swift wharf
#

you dont need the speed stuff from boots while swimming

#

when diving gears exist

#

ur in water not on land

#

running is actually SLOWER

small timber
#

then your main reasoning cannot be "do this because the accessory is bad in my eye"

swift wharf
#

so no reason to give both to an item

#

and "it just makes sense" is not valid either

fossil finch
small timber
#

it will be "for flavour"

alpine prawn
swift wharf
#

but it is worth it

#

its a good item to get

#

it does its job

alpine prawn
swift wharf
#

so because one recipe is easier it is bad

#

i see

small timber
#

its effect is different, it doesn't matter what made its recipe

alpine prawn
#

no it's that it has very little going for it in comparison to terraspark

swift wharf
#

subjective...

small timber
#

you cannot say hellfire treads and fairy boots is bad just because terraspark is easier to get
or that asgard's valor is bad because counter scarf is free

alpine prawn
swift wharf
#

walking on water

#

very useful

#

walking on ice

#

(fast)

#

very useful

alpine prawn
swift wharf
#

yes i walk on honey all the time

#

i will excuse lava however because wof

#

but even then hellbridge

alpine prawn
swift wharf
#

you could just

#

take 30 seocnds and cover the honey

#

idk

small timber
swift wharf
#

TRUE

alpine prawn
#

but why would I do these things when I can make a powerful accessory that will be with me throughout the entire playthrough

swift wharf
#

mentioning potions are kind of a pipebomb

#

potion shops trollage

#

anyways this is when i say that

#

amphibian boots are a sidegrade

inner anvil
#

Hold on, I need to get the video.

swift wharf
#

military complex

#

i find it quite simple

inner anvil
# inner anvil Hold on, I need to get the video.

#shorts

Voicework by @mcguinnsbook
Original image by corrosivecrab
Music - Dapper Cadaver - Valve Studio Orchestra

Don't worry, the vertical video thing is just a one off. I wanted to animate this when I heard it and I was also curious to see how the youtube shorts thing would work. I almost added subtitles to the video but ehh, kinda felt li...

▶ Play video
swift wharf
#

anyways fuck amphibian boots we should be talking about dunerider boots tbh tbh

fossil finch
#

I love videos because I can just ignore them

small timber
#

buff dunerider boots by making it so worms dont attack you while wearing it

swift wharf
#

unironically S tier

#

fuck tomb crawlers

#

and half of the bosses

small timber
#

I am incredibly disappointed that that is not exactly the case

inner anvil
swift wharf
#

make so dunerider boots spawn worms

#

like fairy boots

swift wharf
fossil finch
#

evilmaxxed too hard sorry

small timber
#

-5000 aggro for worms

inner anvil
fossil finch
#

Calam should definitely add more worm related stuff

swift wharf
#

tomb crawlers now follow you around and attack enemies

#

summoner boots..

fossil finch
#

Definitely nobody disagrees with that critical issue (lack of worms)

swift wharf
fossil finch
#

This link appeared magically so strange

drowsy plank
#

why the fuck would you use terraspark against bosses lmao

besides like exactly wof if you dont feel like making potions to run on lava

#

fr this sugg is ass and is going to die in voting it would do so much better if you just said to use spectre over sailfish but even then amph boots are already kind of zany when ur using double jumps like Bundle in preHM anyway lmao

#

like i used frog leg until Empress unironically i dont think the best item in the game needs buffs, let alone bad buffs

swift wharf
#

well you see but climbing

drowsy plank
#

me when i just... jump over the blocks bc i have fucking frog leg equipped 🤓

swift wharf
#

what if its too tall...

drowsy plank
#

pickaxes arent real

swift wharf
#

well you see

fervent orbit
#

wat if its made of lihzarhd brick and youre pre golem?

drowsy plank
#

who is putting towers high enough you cant jump over out of lihzarhd brick in your preHardmode world

#

that does remind me lihzarhd is actually obtainable preHM in calamity because of the funny rolling guys dropping it and hoiks so you can technically softlock yourself

crude geode
#

Yep

crude geode
#

that doesn't solve bricking your spawn

fervent orbit
#

yea but then amphibian stuff is useless

versed cape
#

@severe inlet holy based

fervent orbit
#

wow its almost like we cant delete it

glass arch
#

pretty sure we tried

fervent orbit
#

and like you refuesed to actually look

glass arch
#

but yeah without extensive legal action (that isnt gonna be taken because haha money) we cant take it down period

swift wharf
#

ding dong ditching tm

grim tusk
#

Latest sugg really under estimates jump speed

#

Its so strong we had to nerf it

crude geode
#

Suggs typically underestimate everything besides pure dmg

grim tusk
#

So Amphibian is worse than its vanilla counterpart, which ends up making Terraspark more desirable

#

@alpine prawn

#

You also forgot to address Fairy Boots which also give it competition

#

Imo Fairy are better than Terraspark

#

Also I do not see at all why making Amphibian boots more expensive make em be able to compete more with those 2

#

In fact it would worsen the problem

#

As to now it will be “Why craft Amphibian if they’re both expensive and bad”

#

Rather than just “Its slightly worse than Terraspark but its far cheaper to compensate”

fervent orbit
#

just use frog leg with bob smh

half imp
#

reminds me

grim tusk
#

You also dont address why the proposed changes would even help Amphibian boots and just complain of why Terraspark are better than Amphibian

#

I think this is an ❗

half imp
#

not something I can legit suggest since 1.4.4 isn't here but i hope Hellfire Treads stay with lava waders instead of the vanilla new recipe

#

loosely related to the concept of boots being better than each other

grim tusk
#

Maybe we could have both

#

Hellfire giving mobility would be helpful either way

half imp
#

for sure, it's just nice to not have 4 different boots competing for the running boot

grim tusk
#

And would also retain the safety aspect against fire blocks

fervent orbit
half imp
#

fairy/amphibian/terraspark is already a lot of similar boots

grim tusk
#

And also still have the fucking x1.5 fire DoT boost be hard to get

#

Cuz if it was just Spectre + Flame walker it would be quite free (we COULD nerf the DoT mult to x1.25 though)

half imp
#

yeah

#

i mean... fairy + hellfire could be an upgrade at some point although that sounds insanely broken

grim tusk
#

Nah, I could see it working

#

Maybe post-Calamitas/Plant

half imp
#

debuff rework may help that be okay too

#

not having 5x damage natrually on weak enemies

grim tusk
#

Yea it will no longer be as stupid

#

Me when Polt gets annihilated by Daybreak + fuckton of DoT boost

half imp
#

mfw hellfire treads, cinnamon roll, and slime gun make Daybroken deal 2000 a tick on moon lord/polt

grim tusk
#

I remember pleading on Infernum Dev to make Argus immune to debuffs on ph2 cuz otherwise he was so easy to melt even when his hp was overtuned

fervent orbit
#

maybe make it use tattered fairy or smthn since yes

#

cuz evil fairy

#

and ashes of calamity for

#

f i r e

crude geode
#

everything must be balanced around boss fights

half imp
#

living shards and ashes of calamity would make sense

half imp
#

most of the content post-ml is bosses

crude geode
#

I know it's just a complaint about current calamity balance

half imp
#

ah

fossil finch
#

Blade of Grass

half imp
#

blazing sun is the only post-ml accessory besides like... abyssal diving suit that isn't really any good on a boss at all

#

and even abyssal is good for AEW

fossil finch
#

I love abyssal being brought into this despite being a mobility acc

#

Very funny

fervent orbit
#

"erhm aktually abyssal diving suit has adr so it has some use🤓"

half imp
#

not useful against any bosses but AEW

crude geode
#

abyssal when it trivializes minibosses DannyDab

half imp
#

blazing core just feels so incredibly niche at best at that point in the game

fossil finch
#

Me when the basic movement option trivializes on tier minibosses

grim tusk
#

Blazing Core needs a full on rework

fossil finch
#

(a problem with the acc, clearly

half imp
#

i would agree with a rework being the best but even just having it not be static for 10 seconds would help a ton

crude geode
alpine prawn
#

well I guess my idea can go burn in hell, as usual

drowsy plank
#

jesus christ dude it isn't a personal attack, we even gave you ideas on how to improve it, you just refuse to listen

glass arch
#

we try to give criticism, if you dont listen to said criticism thats on you

frosty trellis
#

(And far easier to make)

grim tusk
#

So true but imagine taking 2 more acc slots (and later having to craft Terraspark anyways for Angel treads)

#

Just playin devil’s advocate

#

Both have their pro’s and cons

frosty trellis
#

I only craft terraspark to make angel treads

#

(Thankfully getting two pairs of Hermes boots while exploring in a normal pt is reasonable)

grim tusk
#

And you can craft em anyways

#

Recipe is very simple

frosty trellis
#

Yep

#

The only downside for fairy boots is that you can't place shit through the fairies

drowsy plank
#

is that still not fixed yet?

#

i swore a sugg for that passed years ago

swift wharf
drowsy plank
#

oh tbf this seems more like a bug anyway

#

someone should write a bug report for that at some point

swift wharf
#

I wouldn't say it is a bug

#

since not being able to place tiles in entities is intended

crude geode
#

^^^

swift wharf
#

but it sucks for this purpose so it goes in sugg

#

or you could just like make a projectile with a fairy sprite that spawns periodically instead of using actual fairies

drowsy plank
#

id say its kinda like summons

#

its a weird case

fervent orbit
#

just make them unable to despawn and put them in boxes

prime quest
#

Is it impossible to make cal whips?

frosty trellis
swift wharf
#

whips will come out when they're done

drowsy plank
#

read the pins impossible challenge

crude geode
#

Discord users read challenge

ruby plover
#

@quick heart “read the pins challenge”

#

There’s stuff you need to follow for suggestions

blazing kettle
#

wasnt there compatib8lity in the past?

ruby plover
#

Also that’s not gonna happen anyway, what you are asking

ruby plover
blazing kettle
#

ah okay

stable kiln
#

epic suggestion

small timber
#

Both modifies bosses significantly, they will never be compatible

#

Make it so the world dont crash when you create/enter the world maybe, but actual compatibility probably no

blazing kettle
#

make golem not impossible when clashing mods challenge

cobalt pewter
#

cal's definition of "compatibility", at worst, is making sure both mods ain't buggy when used together

#

I'd say Golem is a design clash between the two mods so not sure if that falls under "bug"

thin hill
#

Just don't use Souls with Calamityclueless

frosty trellis
#

Just don't fucking mix content mods!!!!!

#

Why is that so hard!!!!

thin hill
drowsy plank
#

isnt cal

#

already compatible with fargo's???

#

like on fargo's side obviously but still???????

thin hill
#

Not really

drowsy plank
#

i mean there are cal enchants aren't there

frosty trellis
drowsy plank
#

oh lmfao

#

good ultimatesmug

#

rip bozo

quiet kernel
#

Its an endless task to update the crossmod part of the souls dlc and takes too much effort

#

Also the balance would still be bad

grim tusk
#

Stop playing calamity with emode! It’s been a problem since the original masochist mode, and nobody seems to listen. When you enable 2 modded difficulties, the game goes insane and they overlap. With eternity mode and death mode, the changes apply from both, making bosses HUMANLY IMPOSSIBLE! One example is Golem, you LITERALLY CANNOT kill him wi...

▶ Play video
#

The tml being 32 bits and max 4 ram bit is outdated, the rest of the description still applies

#

Gl with your GPU handling both at once though

hollow shell
#

What th

quiet kernel
swift wharf
#

crossmodding theme is gman radio

hollow shell
#

Where is there even to move him

#

Presumably earlier considering your reasoning

blazing kettle
#

ah yes

#

crab post-eye

#

but also you can say this for every optional boss

#

for example, replace crabulon with brimstone elemental abd the sugg would still be the same

hollow shell
#

I think this is more a matter of Boss Only Drops A Weapon Set And Therefore Has No Intrinsic Value problem

blazing kettle
#

arent some crab weapons actually kinda good

hollow shell
#

Doesn't really matter cuz they're just weapon number, like, 6 or 7, out of the available options for each class

#

(Balance is always changing so their current viability doesn't really mean anything)

#

What value does killing specifically Crabulon grant to the player, compared to other options they have for obtaining equipment?

small timber
#

crabulon is fought in a glowing mushroom biome (which is an easily fightable arena due to 1.4 world gen change), and glowing mushroom is also one of the major best early game biome (life crystal, golden chest and such)

it have a low amount of HP that even if it will be a grind you can easily kill it with like wooden bow + frostburn arrow (or even a flaregun)

its damage numbers are very very low so you can easily survive even without maxed max HP

and all of its moveset are easily fightable in a relatively enclosed area as long as you understand its moveset

tldr: crabulon is totally justifiable as a "harder version of king slime" and be fought basically as your first boss

#

personally I feel they just have to make crabulon's summon naturally spawning in glowing mushroom biome (in a similar fashion to Queen Slime with the Gelatin Crystal) to enforce the idea that you are supposed to fight this boss early; and of course in that case Crabulon's weapon and drops are amazing

cobalt pewter
#

Decapodita Sprout being grown like Gelatin Crystals sounds good actually

small timber
#

a (good) weapon set + rage upgrade + fungal clump is often enough incentive for player to fight a boss especially an early one

#

the problem was that people tend to fight it like post-EOW or even post-Skeletron so of course its drop will be worthless in comparison

if the player fight crabulon as their 1st/2nd boss the weapons are way more than enough to last you until hellstone tier (and also fungal clump is just really good that early)

small timber
#

then you should fight every boss with copper shortsword because weapon viability do not matter

#

that argument is valid when it providing an overpowered weapon is the only reason of existence (eg: if say atlantis is the only reason to fight leviathan), but in this case it is as simple as a weapon upgrades that you can get early on

#

unless they are intentionally nerfing crabulon weapon to pre-boss/worse than ore level then it providing weapon sets are a good enough reason for an early boss

#

sure you can give it more like gears, armors etc, but people will get enough of it in hardmode where you are extremely incentivized to beat boss -> mine ore -> beat boss in hardmode and post-ML

crude geode
#

Does early game not have enough shit already, even post boss with desert scourge drops/Amidias sells/sunken sea crafts

#

Crabulon is a weird spot but I’m just not sure if this is the solution I’d go for

small timber
#

hence the incentive of the suggestion is focus on fighting the boss early
crabulon provide weapons that are good enough to last you to hellstone tier
if you beat the boss you are good until post-eater of world/brain, as simple as that;

the argument of "because this boss drop weapons therefore another boss should not drop weapon" is so applicable to almost every single progression it is absurd

mech/mech alts, post-Plantera (aureus/leviathan,moons,dungeon), entire post-Golem, the entirety of post-moon lord with sentinels, even pre-HM like Queen Bee and Hivemind/perf; all of them fall under "because another boss around the tier give gear therefore this boss should not give gear or should be deleted/moved"; there is no place to "move" crabulon that will not result in the same issue if you see it as an issue

you do not always need a strong incentive of "OMG I must beat this boss to upgrade my gear so that I can beat the next boss" everytime; it will just be tiring to make it semi-mandatory to beat every single boss one by one, optional boss existing is fine

#

if you like the boss you can fight it, if you dislike it or think it is too hard obtain the gears somewhere else and they will also be viable

cobalt pewter
#

even if disregarding the tiering, the thematic tie-in to Decapodita Sprout being grown in Mushroom is very good tbh

swift wharf
#

ripper upgrade crying in the corner rn

crude geode
#

man I love differing opinions

crude geode
#

Disregarding the tiering crabulon needs more identification that it exists (similar to a few other calamity bosses)

#

So this solution works fine for that

#

(Astrum Aureus my beloathed)

#

Astrum Deus received the cool pillar thing and now Aureus is kinda just. use the lame chunk

#

Imagine if you could actually see it/ the spawns wandering around the biome or even just inactive at the base of the tree so you could actually feel like it’s part of the world

cobalt pewter
#

the Astral Chunk should be chucked as a tile somewhere in the altar structure because it'd be funny

crude geode
#

I’d prefer to throw the chunk at it’s face to enrage/activate it and start the fight

frail mantle
#

give it a Crystal Guardian-like spawn where you find it inactive somewhere and you have to hit it so it activates

crude geode
#

Yes

swift wharf
#

uninfected aureus...

#

calamity if it had an inert kind of astral infection where you would find a defective aureus that at the start of hardmode would just disappear mysteriously

eternal escarp
#

based suggestion

small timber
#

worse case scenario they can make it stackable (like WoF voodoo doll)

but yeah I imagine just make it like semi-rare and with a crafting recipe (similar to queen slime, though tbh for queen slime one it is a bit excessive)

#

or just make it so it require pickaxe so you cant randomly get it when firing your weapon

cobalt pewter
#

one can always limit its spawn

#

like Abigail's Flower

#

god

cobalt pewter
#

actually lemme check wiki

#

[[tgc:Abigail's Flower]]

red stormBOT
cobalt pewter
swift wharf
#

make it a grab bag

crude geode
#

So true

swift wharf
#

or let it be crafted into mushrooms

#

idk

#

quirky summoning items sunglas

crude geode
#

This will surely alleviate it being a pain in the neck

swift wharf
bright crag
#

I think it's a good suggestion

#

I did suggest another type of "natural" spawning in the Dev server, a while ago

#

I'm glad to see it's not only my concern

drowsy plank
#

you know as much as we sort of clowned on the moving Crabulon in progression thing, putting him between Eater/Brain and Perfs/Hive Mind would help it feel a bit more like you actually geared up a bit for them, cause right now I typically just get the spawners for both and fight them kinda boss rush-y cause there's really no reason to waste time getting anything between them

#

like if you overprep a bit for Eater/Brain you can usually solo the Evil II boss immediately afterwards with no real issue

#

maybe shove deerclops in there too, who knows

errant bobcat
#

In my first playthru I just completely forgot about crabulon until after slime god, and at that point I could just face tank him and shotgun as ranger

#

Which, on that note, I like the point blank mechanic I just wish it was better implemented, and I realize that there have been various Suggs on that topic, especially involving the ammo box, which I agree with because it feels quite weak, especially in combination with Fargos mutant mod installed

#

Maybe using the ammo box could switch the point blank mechanic to a less powerful sniping mechanic and vice versa, similar to bloodthirsty and the other enchantment I forget the name of

fervent orbit
#

point blank isnt even based on range, but ticks, so some guns automatically have 50% dmg boost

cobalt pewter
#

yeah it's a timer

#

not distance

errant bobcat
#

Ye it really should be changed

#

Do high velocity bullets get nerfed for that or no?

fervent orbit
#

its not even high velocity bullets

#

look at dragons breath with just normal bullets

drowsy plank
#

i mean the point is valid due to everything else but why even mention this

grim tusk
#

@tame mountain reasoning needs to be far stronger than “too easy”

fervent orbit
#

Hello, Shade.

#

where else can crabulon be moved to

#

if anything if you want crab to be better wouldnt you want crab to be stronger and not make it

#

pre boc/eow

#

prob shouldhve thought of it more

drowsy plank
#

fr i think i might sugg moving crab and deerclops to post Eater/Brain bc of what i mention about the Evil 2 bosses feeling kind of pointless

fervent orbit
#

deerclops to post boc/eow? why tho

drowsy plank
#

cause you already have bee and skele post evils 2

#

and pre Eater/Brain also has a ton of bosses

#

and there really is just nothing between them rn

fervent orbit
#

also wouldnt changing an entire boss to a different stage be a bit too much

drowsy plank
#

idk, we've made suggs about rav and gss before

grim tusk
glass arch
#

isnt rav being retiered eventually

drowsy plank
#

yeah

grim tusk
#

Yes but the sugg had good arguments, reasoning

fervent orbit
drowsy plank
#

ravi is ded so sad

frail mantle
#

he's an old man give him a moment

glass arch
small timber
#

This is just my opinion but I always felt crabulon should be stronger (in stats and move set) and power level is around just pre/post-EoW/Brain

Main reason is because currently the adrenaline/rage upgrade bosses tend to be optional bosses that are stronger than other "mandatory" bosses on their progression (though tbf mostly only HM, dragonfolly is not super strong while polter is basically progression boss due to auric tesla)

#

So basically they serve as a optional "challenge boss" if you are to do them on tier to obtain ripper upgrades

(That said I always felt post-ML adrenaline upgrade should be on old duke instead of polter because of that but probably not gonna happen anytime soon)

fervent orbit
#

aureus

grim tusk
#

Like Rav made sense since he was connected to bloodstone already

#

But Crab?

#

Where do you even put it?

serene tendon
serene tendon
fervent orbit
#

if the items are the problem, just buff the items instead

fervent orbit
#

houndius shootius just being ballista

small timber
#

Deerclops do not require high mobility to dodge (aka wings), only some double jump will do; it have a bloated hp bar for vanilla but for calamity really he is just meat so you dont really need strong weapon to fight it

fervent orbit
#

most of the pre hm bosses dont need high mobility

#

im just sitting here waiting for cogs suggestion tbh

small timber
#

Deerclops do not even require a single layer of platform

#

You just fight it on flat ground

grim tusk
#

Unlike in Vanilla DClops where its post-Skele on Cal it appears to be pre-skele

small timber
#

It is like the max of no mobility required (beside straight up no accessory)

#

And if it is post-skelly it will also mean you have to use its weapon on slime god and wof which I feel mechanically is a bit clunky

It being preskelly means its weapons can be used on more bosses that fit how the weapon perform more

small timber
#

It also doesnt help that shadow and crimson (on non summoner and rogue) is just better than aerospec now

drowsy plank
grim tusk
#

Time to fix wiki after getting confirmation i guess

swift wharf
#

Honestly the entire progression needs a rework

small timber
#

Isnt boss rush order a better reference?

swift wharf
#

I'm still convinced that deerclops is post eye

blazing kettle
#

isnt deerclops meant to be post-evil bosses?

swift wharf
#

boss rush progression is just boss checklist progression

#

which is also wrong

drowsy plank
#

p much

swift wharf
#

progression purgatory

#

so if eye is pre evil boss

#

so deerclops is post eye pre evil boss because of boss summon

drowsy plank
#

deerclops is also preBoss because of boss summon if that's all that's required lmao

swift wharf
#

true but also

#

actually that is fair ShitpostSelfawareness

drowsy plank
#

you can mind crim/demon with gold/plat pick

swift wharf
#

calamity checklist when

#

just put everything in the same point of progression

drowsy plank
#

technically slime god is preBoss bc you can bomb evil stone and blighted gel is Everywhere ultimatesmug

swift wharf
#

like idk

#

t1 - eye, ks, ds, crab
t2 - deerclops, eater/brain
t3 - qb, hive/perf
t4 - skeletron, slime god

#

ez

drowsy plank
#

it's very funny how you can fight literally all of the bosses in preHardmode as soon as you start a world

swift wharf
#

or just bomb the entire thing and put all the bosses in the same tier because non linearity Clueless