#suggestions-discussion
1 messages · Page 91 of 1
even if they change it to something like focus if the mechanic of stealth is not changing then it is pointless
If you really want this change throw it in posting with the reasoning behind the change
if they change it to focus you lose out on that feeling of badassery that "Stealth Strike" has
calling it stealth sets up expectations for new players it doesn't deliver on
Whats so hot about calling it stealth strike
imagine if it were called focus strike
also, yes, stealth strike doesn't sound that great to me
it do have "stealth" features associated to it like turning invisible and reducing aggro (like invisibility potion)
Double S at the beginning, likely
focus strike doesnt have the same ring to it that stealth strike does
does the stealth part of stealth really matter? no
but at least there is something referencing to stealth in it\
went ahead and done it months ago 
What about fatal strike
almost a year ago*
fatal strike isn't bad
I was going to say that
fatal strike when you need to throw 100 attacks to kill a boss
^
at that point just call it "big crit" or something
I mean, big crit is kind of what we're going for here
scorn eater of deez nu
Call it big oof
but yeah why is scorn eater tanky
fatal strike gives it an air of power that stealth strikes do not have
Now here's the question
What about the abyss
what if you want to add actual stealth mechanics to it
what would you call it
Ok, precise strike?
stealth strikes are powerful yes but you arent about to one shot an on tier boss with them
camouflage :trollage
in the end stealth strikes are what we have
detection, like the one thing it’s currently referred to in (anechoic coating)
shoutout to the suggestion about making adrenaline a one shot thing instead of 5 seconds
that is fair
precise strike was also one of the name proposed in past discussion about the topic
lmao yeah that was a dumb sugg
it is like, ok, but things like "precise bar" just do not make much sense
Yeah
jorium mod focus..
people will get the connection
Precision implies some form of skill and specialization
Why would rogue hurt more otherwise
Again, I bring up this point.
yeah in the end the name is the least important thing
people still use fiery greatsword instead of volcano
Trying to change the mind of people who really like stealth as the name of the mechanic is pointless
Appeal to the wider crowd instead
people are heavily resistant to change
it makes sense
but is it needed
The wider crowd would love if the name was changed to amongsussy
do not
die
well, focus is fine, but the replacement for stealth strike isn't quite there yet
"focus" and "precise strike" was unironically the most agreed naming by Ozz last time this topic comes up I think
but yeah, the main thing is if stealth strike is not mechanically changing then it do not really require a name change'
also precision strike > precise strike
stealth was originally intended to be reworked entirely before the idea of the formula came in
because it will just be like "yo we change the name for this mechanic now, btw it is the exact same thing""
hold on
if they rework how stealth strike works along with the name change I can see people buy into it
The specific name doesn’t really matter, just focus on why you would be changing it, not what it would be changing it to
"yo we changed this mechanic entirely but didn't change the name for some reason, now we're fixing that"
imagine if Adrenaline is just renamed to like, "Flawless bar"
thats the point: they didnt change how the mechanic works, yet
Largely the individual name isn’t likely to be up to you but whatever the devs decide is best for each thing
their rework point is still a soon™️ with no ETA so cant really be relied on
ive heard stories of how people sent death threats to the devs over the bumblebirb rework but i cant confirm it, why is stealth any different than that
even if they make stealth regen charge slower it essentially is still the same stealth mechanic, nothing fundamental really changed, just how fast it charges
I thought you said the current stealth was already a rework from the original stealthy stealth
"rework" as in it go from like throw 200 stealth strike to kill thing to like 100 and stealth strike not being outclassed by spam everytime
you still have the exact same thing just rebalance in a way where stealth strike is more powerful
you do not really stop performing "stealth strike" and do something else instead
so the mechanic never really had anything stealthy aside from the purely cosmetic invisibility?
basically yeah
huh
the only thing holding the name change is the hassle of changing item tooltips and also trying to change it without it just being a meaningless name change
for example Thorium can rename their mod to like "Primordial", but why would they; basically the same deal
ragnarok...
changing the title is quite a bit more than changing the name of one mechanic
sacred tools
I love hyperbolic examples
@ dan yami
but I suppose if there is a major mechanical rework in the future that would be a better time to change the name
It’s extremely unsure tbfh
Thorium is probably abit exaggerated yeah, a closer one is probably like Adrenaline to "Flawless"
on the other hand, you say it's a meaningless name change, but I think it's good to change meaningless names
wanting to reframe stealth away from it’s original stealthy mechanics which were largely stripped away (aggro reduction/cosmetic invisibility) is fine tbfh. We literally saw a previous sugg not only pass but get approved
multiplayer yes, singleplayer there is only 1 target so
though I understand multiplayer and calamity have an interesting relationship
For the previous successful sugg
and it didn't get the "we've decided not to implement this" dev response?
whose sugg is that :clue
weirdo
they agree stealth is not the best name, but also don't find a reason to bother with the hassle of changing it
the hassle outweights the benefit of the change since the benefit is like literally only for flavour
ok wat is going on now
would it make thematic sense? yeah probably but its way too much work to update every. single. tooltip.
i see stealth coming up and that just brings trouble
tldr something something renaming stealth
I am the harbinger of chaos
its a discussion on should it be renamed or not
wait let's see if I can send a gif
well fair enough then
ok thats cool, but if stealth is renamed not "rogue" related, wouldnt the class name be different too
the discussion was mainly on if it should be renamed to focus or smth
focus is probably on flavor enough
but theres also the problem of updating every tooltip
i do like the name focus more because ur not becoming more stealthy really
ur not getting minus aggro
yes I get the point about tooltips
its more work than is necessary, if there was a full overhaul/rework of the system it could be changed but this scale of change (even if its only flavor) is too much work to just be done randomly
well no fundamental change, yet
fair enough
Have there been any updates on that since the dev catastrophe
they are waiting for 1.4.4 basically
they are
and since 1.4.4 tmod is still work in progress so
the new recipe changes literally include ash wood
just realized that ash wood seems to replace lava buckets in crafting recipes (currently only 2, hellwing staff and cinder blossom staff)
Stealth is garbage tho, ranger is much better
#suggestions-posting message
@hearty yew aint this done already?
I’d argue the opposite, each class has its learning curve and thus the reason stealth might not be as good for you
Yea out of the best things to rename stealth. Focus seems to be it
No. Neither part of that functions correctly. Same reason that it seems that the hell lab is flooded with water instead of having lava.
I'd argue it is a bug, not a suggestion
@sick musk ^
man went with the polite "skill issue" path

Ahh makes sense
Every class has their strengths but stealth is definetely not garbage lol
oh right shade since you are here
I think shield of the ocean's bonus with victide armor is currently not working (tried both in and out of water)
too lazy to submit a full bug report since I have to post full log file and turn off mods
he was quoting someone who was a blind idiot
subclass suggestion...
But done right
(Likely wont pass but the sugg is not invalid)
But there is post-OD sentries
Albeit not on cosmilite or auric tiers
ah yes of course the classic "sentry summoner gear" suggestion
on to-do and will be implemented soon™️
(with how Memes is planning to completely gut sentries damage output I doubt sentry based gear will be remotely useful unless they have effect that revert damage to pre-nerf version at the expense of minion slot)
Since old as fuck I dont mind a new sugg
almost one year
Esp cuz whatever stuff was made for it was possibly scrapped
mid ass armor
Damage isnt everything
You cant kill boss if you’re dead
You need to invest into tank accs a bit more
or you could use the better tanking armor
Defense for the Bloodflare core
sentry love :hooboo:
They said that there’s no sentries post old duke, is it just me or does atlas munitions beacon count as a sentry even tho you can only summon one, or does it not use sentry slots?
Atlas munition should take slots lmao
The reason Perdition can only be summoned once is balance
(It was batshit insane)
Yea, but imagine if you could pick up more than one, dual wields giant Gatling laser guns
Atlas munitions beacon is honestly really cool, I’m glad u guys added it and nano gun
I do not mind having more Atlas munition beacons, as long as you can actually use sentries reliably and it gets a hefty nerf to compensate
More perditions is no 
Yea, but would you only be able to pick up more than one?
I’d say no
One at a time
Once one ends you can pick another while its on cooldown
Balance + sprite issues lol
It would be cool if it had recoil so you could use one of the ones ur holding as a Jetpack
Even if it could be balanced (by nerfing into the fucking ground), sprite issues would be 
Which actually would work irl with a certain Russian gun
common xpc win
ambiguity question mark
is it 40% speed for 8 seconds
or 40% speed after taking damage for 8 seconds straight
After taking damage get 40% speed for 8 seconds
"Increases movement speed by 40% for 8 seconds after taking damage" would be better
(And yes I know the effect it just sounds ambiguous)
Yeah, I will try to reupload it later with updated file
btw wtf is this
cirrus dress
yeah i just know it has it cuz when it got coded in i saw fab mention it
but the tooltip is just so bizzare no one probably would know that from reading it
should be demystified like DSA was
lmfao
The beetle one is because it is accurate
It actually reduce damage taken, rather than just give damage reduction
oh its not dr?
Yeah it is not
oh ok
Same with Solar Flare
oh fearmonger has it right
Or at the very least the "damage reduction" it provide do not show on stat meter, which should had been pretty accurate
so you can do "taking damage increases movement speed by 40% for 8 seconds"
i believe hallowed armor's duration is getting removed next update isnt it? instead just having a 30 second cooldown, but always having the buff while its up
Yeah I changed it for panic necklace
You mean vanilla or calamity?
in vanilla
"Holy Protection buff no longer starts its cooldown immediately at the time the buff starts, but instead begins the 30 second cooldown when you activate the dodge."
Oh that one
I like how DSA could be fixed by just doing this
But yeah the activate only for 5 second is a calamity nerf
I was hesitant to do this because Power Knowledge or whatever was a unique tooltip/flavour text for artifact items
That's fair
Ok if there are no other correction needed then I will repost it
(since I cant just change the file in the suggestion)
cant you use a Google sheets link
I could had but I accidently done in on excel and I am not on pc so
Let me see if I can transfer it to Google Sheet on phone
seems to be working
to go with sentry based armor an post ml sentries
a potential way to help balance them could be to have sentry armors reduce minion damage by a notable amount, and vice-versa for minion armors to sentries
what if the sentry armor just had 0 minion slots lol
you still have accessories
you can get enough for a full ares exoskeleton on accessories alone
to make it so that it's the inverse of current summons (primarily minions while sentries are bonus damage), it makes sense to buff sentries and nerf minions when the armor is on
i mean we dont do that for the OOA armors but i supposed that's because we like to pretend they dont exist unless they're incredibly good lmao
tbh
100% that should apply to OOA armors
6/8 OOA armor set bonuses are insane for sentries alone
explosive traps when they kill cultist and deus under MNL with testing loadouts
im not really sure how you'd decrease minion damage considering it's all a single damage stat tbh but maybe you could give them negative minion slots or something?
that's possible too yea
but i'd imagine it wouldn't be impossible to reduce only minion damage, no clue how much backend that is
probably something akin to true melee, making sentries and minions summon subclasses
me when we now have 3 types of minion damage like how there are like... 6 types of melee damage
yea
but really anything is better than what we have now for sentries especially after the last few patches have been murdering post-ml sentries
once cadaverous carrion is balanced for minion summoner sentry-focused options are dead
! as a bonus, multiclass armors like fearmonger could be used for both sentries and minions, giving fearmonger and gem tech a bit more of a niche
with less boosts for both ofc
@gilded scroll - Your suggestion has received an updated status!
[**Wulfrum Furniture. **]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Gamer
speaking of inconsistencies, I remember some items being inconsistent about "submerged in liquid". Some worked in honey while others didn't.
idk i just have always loved sentries, and a wish they got more love in this mod. Thorium makes them a useful subclass and i think the calamity devs could something really interesting if they put their minds to it.
sentries just kinda exist in calamity
yeah
explosive traps for cultist, ravager, and deus is the most fun I've ever had with summoner class
it's unfortunate there's not really any similar options for the rest of the game
Do the lower tier explosive traps not cut it
(not a counterargument I'm just curious)
they don't have red riding armor
None of the lower tier sentries are good (besides maybe t1 ballista) iirc
is dreadmine similar to explosive traps
A fair point
red riding armor makes explosive traps attack speed 0.5s instead of 1.5s
singlehandedly makes it viable
No they function completely differently
And yeah wow
I haven't tried the lower tier explosive traps but I don't expect tier 1 to be good at all
Tier 2 with armor maybe
1s cooldown instead of 1.5 is still a great DPS increase
you told me explosive traps were probably not good too smh
(Lighting Aura, despite ignoring defense, is absolutely worthless and does like 200 DPS at tier 3)
mfw it doesn't also ignore DR
Well lighting aura and ballistas I tried out
Oh nice
the fact lightning aura still sucks with one of the best set bonuses in the game is really a sentry moment
25% crit and ~18% fire rate, plus ~50% more range with Shinobi
No
9k DPS would make it semi decent
Yeah
at least on destroyer t2 does but that IS destroyer
(testing loadout)
on other's it's less crazy
A perfect way to nerf Flamsteed ring if needed, thank you Iban
(I still wonder how the fuck it gets infinite stealth strikes though)
Destroyer moment, also #1042197406776827914
#suggestions-voting message idk why didnt mentioned anything about this sugg but:
Nucleo is basically its components’ effects but with more damage
Nanotech is Moonstone Crown reskin with better speed and damage + Raider’s talisman + Electrician’s Glove and some slight dmg cuz it uses emblem
yeah nucleo is definitely just it's components
it's not really even more damage when you consider papyrus scarab is in the tree
It's just more damage than curse gives
You ok bud? You’ve been typing for about 5 minutes
i'm trying ti find the right fucking wird to describe something
How so?
a dumb theory but maybe its the game is getting confused thinking that the mech is actually not the player? like it does the mechs attack but it forgets to take away stealth from the player as the mech is a seperate entity?
i was trying to figure out how to follow up from the question to explain what i meant
Possible explanation
y would you ever need to nerf a dev weapon
also never fix infi stealth either it is pretty fun
BR(uh) moment
it is a dev weapon
there is no reasonable reason to nerf it
i guess bossrush is a thing but bossrush is cringe
they probably shouldnt have
you see, they are completely end game weapons
and theyre gonna be after yharim and after noxus and after xeroc as they get added
i dont see why would you ever nerf them
theyre allowed ti be powerfantasies
it was mentioned but i pointed out that they technically have things unique to them, but id easily say they need it too if it passes, i just didnt want to overstep with it
i think the three i soloed out needed it more was all
@prime quest those are placeholders, if you were to check the changelogs, this is already planned, we just need... you know. someone to actually sprite them.
furthermore i believe they were holding off on these until the craig/sunken sea reworks respectively
craig the biome
lmao whoops
Craig
Craig boss when
a lot
Profaned Craig's
craig is brimmy's roommate
@small timber - Your suggestion has received an updated status!
[Rework or Remove Armored Digger]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

Are you joking
ender average twitter stalker
It made quite the round
I wasn't stalking Twitter anyway
Someone else posted it before me
AND my first point was going to be mocking feed for thinking digger would ever be removed
Not the twit
for the record
you can still face tank with titanium melee
I did it vs rev mode planters as true melee with fetid baghnakhs
however I agree, at least all the non-melee helmets should have something different
bc the set bonus now is awesome for true melee but not great for any other class
just keep the shard part and add some other effect for people who want to attack from further away
Hello guys. I used the search and saw that this topic was of interest to many, but due to poor knowledge of english, i still had a question. How does the master mod affect the calamity mode? So it increases the difficulty by the level of revenge? If yes, what is more difficult master or revenge and does it make sense to use them together?
things have (around) +50% HP and damage and thats all
compare to Expert Revengeance
this include both bosses and normal enemies
(and you start with +1 accessory from master mode, but you still have max 7 and the Moon Lord one do not give any bonus)
master and revengeance/death just stacks
Thank for detailed answer.
i think you could probably save the effort and note write big attachments for these suggestions lol
99% of people likely ain't gonna read it
i think verbosity in this context isnt as necessary as you'd think
the attachment mainly is for dev use (if the suggestion get enough votes), like the one with wording inconsistency will be unviable if I dont have the attachment
but yeah I do agree I need to summarize on the suggestion itself to be less wordy
Titanium Armor
Would an arena builder item that can be customized be too hard to make? I have some good ideas for a really nice qol arena builder item
is there a list of all compatible mods with calamity? i want to do a massive playthrough 👀
its not hard to make, its just unessacary
use luiafk or fargos mutant for a arena builder
Ita just a cool idea born of sleep deprivation
Well like, you would be able to create arena presets and have like 20 saves universally.
Im too tired to explain ill do it later
And yeah insta bridges are amazing
i think that would fall under category of "an entire other mod" but i think i know exactly what you're thinking with that
yeah you have a lot of other mods that helps with arena building
Cheat sheet
ideally calamity is going for the more "intuitive/natural" way, like having naturally generated arenas or things like higher block placement/mining speed (from gears etc)
im very confused about what ur even talking about. just use cheat sheet, fargos, or infernum with its prebuilt arenas for some bosses lmao
true!!!
i mean just make the arena yourself
i think he meant the arena but also like. mods exist for this u dont even need to lmfao
like the three i just listed
Well yeah
I know
Im sleep deprived so its hard to explain but its like an arena builder that combines the ways other mods and improves on it.
Maybe ill learn to code idk
go the fuck to sleep
Its a cool idea
im concerned for your health

not even coc is worth getting sleep deprived over
Well currently I havent slept foe about 30 somethin hours, but ive pulled triple all nighters b4 so tbis aint too bad.
if this breaks any of the rules, I am sincerly sorry for that, I only read 50% of it(I read it fully, but only remember like 50%) just tell me, and I will find a sollution that will solve both our problems
@hollow shell uh
isn't this a don't
Yep
never
MR BEA
Bean

Yes
I say yes to this
HotE is a neat concept for a combination accessory but also the elementals are just bad in general
remove women
least biased joke suggestor
who says im joking
granite elemental tho
Anyways earth elemental. largely has no reason to exist tbfh
No one deserves anything
i deserve everything
Earthele surely doesn't
Especially with armored digger getting reworked I see earth ele losing his purpose
Of being a generic miniboss in early Hm
devplans.png
We're still not sure yet, plans may change, but that was the last mention of him: "We could resprite him and have a better purpose".
glad to see those plans are rock solid
I expected an aureus nerf sugg
meanwhile in purgatory land great sand shark
That's not true.
Everything’s just in purgatory land
Not really.
bc the mod is
@inner anvil are joke videos also memes if they didnt get edited?
What do you mean? I'm missing context.
So true king
Wtf
There's an overthrow that's about to happen here. Watch out.
Wat
ghalax and garbo
I love cbt
🤯
Pretty much
wtf is gss
exactly
Shark
Great sand shark
oh
We have umm, 5 sharks
none of them are bosses 💢
pigron
fishron
oh really
It does.
what makes you say that
color
It even has a similar shape to Duke Fishron. Just with the slim design of the dolphin.
you dont see this on the sdfmg right
see for ur self
That's a Sharkron.
fetid emesis is just boomerfish with a straw
#suggestions-voting message Makes sense as why kill golem if you can skip to Lunatic Cultist
not being able to use Sigil without killing golem has been incredibly annoying for me
since i do minimum bosses runs
but i just use toasty's mod moon lord spawner to bypass that
I wanted to farm moon lord in low% but even after killing him I couldnt summon him 😭
yeah
@whole kelp - Your suggestion has received an updated status!
[Make it so you can write on the Laboratory Screens]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

if you wire it then it duals function as an announcement box
@lapis gyro #suggestions-voting message
@sly peak you cannot suggest things that haven't happen yet
the mod is not yet finished, it is pointless to suggest something that is so far away
yes
You can change it to instead suggest that we do a dedicated map with the content we currently have
And it'd be valid
yeah
(though most likely won't get accepted)
(abit grand scale, but it is probably valid?)
Ah hm yeah if it's an official map that might be too grand scale
i will repost later like i don't really thinks they will just start a random maps for the mods when the mods himself is not finish and yes probally to grand scale but i was just like it's good idea and have good reason but you have right
Alright
currently there is not much reason for it to have a dedicated map
does red mean the suggestion has been denied
yes
always an option
to be completely honest, the accessory has little to no useability outside of pre-boss anyway
it, along with the other wulfrum stuff, is a nice pre-boss bunch of gear
and anyway, pre-boss accessories that you would put instead of acrobatics pack would likely be better than acrobatics pack anyway 
oh damn I m getting a idea ... kinda similiar to clams that attach but with horny dolphins
attaching to an enemy could give the wet debuff ... attaching to an enemy/the player could drop a heart every X seconds of the dolphin beeing attached
well attached to the player should also give wet state🤔
😡
skill issue suggestion
remove what makes the accessory fun to use and make it a hook
!!!!!!!
why make new calamity hooks when there are several (too many) there that are just not good
just buff them instead 
but yeah I think the main argument is actually that acrobatic hook is just... not very good, for all scenarios
it is fun to play around but it dont really become good
but yeah while it was denied (and the reasoning of this particular suggestion is super weak), I actually agree with the suggestion
if the accessory changes every single hook to behave in the exact same way and have the same stat, it effectively is just a hook that take an accessory slot
and at that point why is it not a hook instead when it makes your hook irrelevant by setting their behavior to the exact same
in fact you dont even have to have a hook equip to use the accessory, which makes it even more of a hook that take a slot
the argument is that it have another function of "grappling to nearby walls" and increased movement speed which can be hard to execute on a non-accessory I guess
it's iban item™
personally I wouldn't mind if it takes the stats of the currently equipped hook if any is equipped
also it's a pre-game item.......
let us use the acrobatics pack with bobbit
whee
I think the issue to me is that this is made for pre-game while the majority of underground / cavern layers do not have big enough space to utilize this well
if it's a post-evils item where you're intended to explore the hell it'd probably have better use considering hell gets to utilize the hook better
I love referring to pre-boss as pre-game 
it definitely have use for early exploration since it basically prevent fall damage in every scenario but gravitation potion
that's just all hooks
if only calamity dont make horseshoe craftable with like 6 gold bar
no acrobatic pack automatically does it if you are about to take fall damage
I mean unless you're actually very fucking bad you can just use the hook tech without much additional effort
the acrobatics pack is advertised as something zany
you know, the advantage of actual fall damage immunity and doing it with a hook is that... you dont have to use the hook you know 
traversing a cavern by hooking to walls or ceiling every 5 seconds is a lot slower than just fall down without care all the time, and acrobatic pack's simple crafting recipe is enough to justify getting it early
just yeah, because it changes every hook to the same I still dont think it really fit as an accessory instead of a hook
also you're saying that it has niche pre-game because of its convenience thing
it doesn't address the hook being completely useless early game
which is why it should be a hook instead of an accessory
at least as a hook it have a niche pre-boss, if it is an accessory it will just be even more useless once you get some good hooks
most wulfrum items are basically niche early game (pre-boss) item, just I think acrobatic pack being an accessory just dump it down even more, there is close to no reason to use acrobatic pack over using a horseshoe balloon (which with crafting recipe is really easy to make)
as a hook at least you can justify equipping another useful accessory and have your hook handle fall damage immunity and the swing mechanic is occassionally useful, but as an accessory it just get outclass very soon
is it still a very niche use? yes; but at least it is better than right now
same thing p much
anyways I think it's fine for it to be an acc
its meant to be replaced by something better
and you could say that the horseshoe recipe is way too easy
didn't relogic yeet horseshoe back to the skies
Yep
I feel like it'd be better to make horseshoe use sunplate just like aerialite stuff in the next update
maybe some pearls as well since it has luck stat and clams drop them next update
or just make it use skymill
you can get calcium potion relatively easy with some effort anyway, it is pointless to progression lock it, just have to make sure the player have to at least explore the sky islands
yeah that's the idea
sky mill or sunplate doesn't make much of a difference considering both can actually be crafted without going up the skies
oh I misred it as "make it use aerialite bar"
god
I mean doesn’t that kinda make. calcium potions useless
calcium potion is still useful when you dont want to use lucky horseshoe
(abit worse since the argument was bundle of balloon didnt have horseshoe, but now that it has so)
I mean when tf do you not use just a horseshoe balloon prehm
I'm pretty sure 1.4.4 has a horsehoe bundle
calcium potion costs 20 silver from skelly merchant and lasts 20 mins afaik
it used to be a major case since using horseshoe balloon means you have to recraft for bundle
oops didn't see that
but ya bundle has horseshoe in 1.4.4 now
bundle is post hive mind / perfs in cal now no?
yes
ah
no deleting calcium just means you are hardlock into using balloon
it is the glass cannon argument again, but to me it is the equivalent of deleting gravity normalizer and tell people not to build in space
Feather fall potions when they’re forgotten about for the 100th time
They should resprite calcium potion to be milk
feather fall also have an effect that is not fall damage immunity so
indeed, giving them a better point of existence than calcium potions which you use for two seconds
Unless you really want to make it so you take fall damage with them
[[tgc:Carton of Milk]]
I just. really don’t see the purpose of Calcium potion outside of justifying another dumb calamity addition
(ancient bone dust)
honestly the biggest deal breaker with Ancient Bone Dust is that it's not actually fucking capable of being Bone
which is incredibly funny
Indeed
and that all of it’s crafts except for calcium need bones (or a future material like essence of sunlight) anyways
Making it largely just. a material to be a material
half of its recipes already had bones anyways yea
and Flask of Crumbling might as well use bones and no one will bat an eye
100%
I absolutely don’t see the logic behind either one when other options exist in both potion and accessory form (Wulfrum acrobatic pack/horseshoe, and feather fall/gravitation)
acrobatics / horseshoe / literally any hook*
but yeah
if Calcium Potion is gone, Ancient Bone Dust suddenly has no use anymore
delete it
then replace it in Crumbling Flask with Bone and Armor Polish with some kinda metal since there's an actual metal as a container for the polish
Yo iron’s 500th use lesgo
be the change you wanna see in the world and make it use silver instead 
Silver/Tungsten? What a concept
Funny “we did it first so we’re keeping it in”
Also speaking of useless bone ash can we delete demonic bone ash
lemme check that one
There’s one real thing it does
oh boi
and that’s lock etomer behind a visit to hell
yeah this item is kinda scuffed
For real
It’s there for theming but also it’s theming sucks when armored digger drops it
Baffling decision
true
simply remove ancient bone dust 
Indeed
Arguably blighted gel falls under that
Though I blame that on slime god (and it’s associated enemies) kinda being lame
slime god when it
when it
Yea I feel like blighted gel is literally just there to craft the summon. All the rest of its recipes it can be replaced with regular gel purified gel or pink gel
Also it would be cool if the slimes from qslime boss fight appeared in the hallow outside of her boss fight
just gel and evil biome materials would be fine with current slime gods theming
Man Titanium really needs a buff that thing is awful
Yes
set bonus never getting used 
it stats are also trash so it really just has no niche whatsoever rn
maybe if the projectiles actually shot out or built up without needing to deal damage
I just realise half of what I said is the one in suggestion voting
titanium armor's one use is to face tank plantera with fetid baghnakhs
Its not even good for true melee
janity sets.......;.;.;.;.;.;
I don't think a good enough reason is provided for this
what about ultrabright helmet 
yeah fair, i guess... night vision helmet??? lmao
frankly id rather have these armor pieces have full sets than to add more single piece armor sets bc it makes it really weird to actually use them cause the pieces basically need to be as strong as an armor set bonus alone which makes it really weird for balancing
^
and also a lot of these are just meme items rather than an actual armor set
moon lord's leg is seed specific, djinn curse is like, useless and will be pointless to be part of an armor set
and cirrus dress is basically an accessory in chestpiece slot so (and you can kinda mix like magic hat to it but yeah)
djinn's curse is literally just featherfall in hardmode. where you get wings.
it's very funny how djinn's curse isnt even on the armor list on the vanilla wiki
funny
i will say while moon lord's legs are seed specific they are a very good item so i wouldnt mind if they were addressed somehow, even if they were just intended to be a meme. and cirrus's dress had to be nerfed so i dont think it's an exaggeration to say that it might be worth addressing these items in some capacity
cirrus' dress had to be nerfed because alcohols don't have fucking downsides
in terms of the downsides inherent to each one
or does it get rid of those too
this is true but the fact an item exists that just lets you spam them regardless and people are willing to give up their set bonus to do so still points to a possible balancing problem at some point
also no cirrus only removes alcohol poisioning which is just the punishment for having more than 3 active
or is it exactly 3 that it procs
idr
ok it's more than 3
Cirrus dress is already nerfed
Moon lord's leg dont have to be because at max it is just a high movement speed + a frog leg on legging so it will be good for preHM but it is whatever
In HM you have to sacrifice your set bonus for it
And of course it is specific seed, like drunk (who plays this) and getfixedboi (lmao)
@hollow shell #suggestions-voting message sorry for late ping but I think a dev mentioned that this is a bug (somewhere yesterday)? And I had something about desert overriding colour of sunken sea water is fixed next patch but I dont know where
Oh here
So the lava gen is bugged and piss water is fixed
a double pointless suggestion 😎
And also I am not even sure if it is bugged
If your sunken sea generate deep enough in cavern it will just have lava unless the next patch change that
i think the request is to have it remove the lava but like, u know, it can just flow into it bc that's how liquids work in terraria
Drunk seed is used by low% players atm to get pre-boss wires
Totally something the average player will do 
Cross world too
Although that will change next update to people using ftw since odds are that the hm ores in crates pre Mechs aren't going to be a thing anymore, so ftw is used
No low% is only one world
You said no one plays drunk 
I was just saying there are a select few who do
So the only people playing drunk is a bunch of people doing challenges
plus im imagining a non-insignificant portion of the playerbase is gonna try and smack their heads into GFB so idk it's something to consider
The only people playing ftw is a bunch of people doing challenges
And funnily enough because low% is definitely world based I am not even sure if that counts
Like having ftw on or ore rework on/off or not changes how many bosses you have to kill
So you have drunk low% and normal low% or whatever
i remember back when horseshoes first got moved to gold chests i suggested putting moon lord legs in sky chests lol
I mean next update it's ftw for low% and we found a way to skip Yharon
Put moon lord's leg in sky island shrine
LOL
honestly id be up for it
The Yharon skip works in all worlds, just need the ftw hardmode ore planetoids
Which is why it is arbitrary
Because if you try to do that in non-ftw it just doesnt work
So you still have ftw low% and normal low% and it is still workd based
make moon lord leggings an accessory 
It does so long as you're in expert mode
What do they shimmer this time?
Fab is fine with it
fab said it was so out of the way and pointless he didnt care i think
Ye
the only ones they care about are ones the average player is going to find
We also managed to figure out a way to skip plantera, but we will keep that shelved for now
Cna you even craft exo and scal summon without cosmic anvil or you just have to kill dog
You need DoG bc Anvil
yea cooling cell and the altar both need the anvil
Cooling cell also need endothermic Energy
I mean low% is basically like, get a viable weapon and nohit the boss
Oh right ftw is not required you just have to have shimmer
wait I forgot you can craft
"I can place platform"
(No arena actually hurts way more than no crafting, you can fix surprising amount of lack of gear with just good arena and setups)
I had that one fucking palladium ore in my plantera tunnel that killed me at least 30 times because everytime I tried to focus on dodging I bumped into it and die
Bruhhhhhh
This singular block had caused me so much pain
But yeah back to suggestion tldr all 3 of those are meme items so like really
They dont have to be an armor set
The only one close to legit is the gem robe + hat one and magic hat + mystic robe
it was in fact so legit it had to be nerfed 
No? We drunk world players genuinely think said worlds give more benefits and are just more fun.
The context was "whether moon lord's leg have to be nerfed"
Compare to the majority of player who play seedless I think I can confidently say that drunk world player made up very little %, let alone low% challenge player
I just use Fargo's best of both worlds to get the drunk seed features I like and exclude the ones I don't
And I can confirm they do not break the game. You literally cannot get set bonuses while wearing it, which is even worse in Cal, it just makes the earlygame just that bit better
moon lord's legs just being brought up is a joke
the legs are funny
It is legit an extremely good preHM item
but i also never use it bc lol lmao
^
most cal players experience with it
Is it worth nerfing? Probably no
If it is everywhere sure, the fact that it is specific seed makes me think to just left it be
ive used it a couple times in vanilla but i just dont do drunk worlds as often anymore
For exploration and mining, yes, but not for bosses.
Now someone will make a suggestion be like "Make Moon Lord's Leg Craftable" and then something something shotgun is prepared
No it is definitely good for bosses, high MS and basically frog leg is extremely good
Especially preHM mage with robe + hat
Just yeah, specific seed thing
359 - Reduced Empress Wings flight time from 2.5 seconds to 1.67 seconds. - Done
Bruh, it was arguably worse than fishron wings to begin with. What's next, a Fishron Wings nerf?
it's laughable that it's brought up as comparable to cirrus dress, something that is available on all worlds and not just a specific seed that a low percentage of players PLAY
Well yes, with that particular set it would be very good. However most of the time you have to sacrifice a set bonus, which is almost never worth it
Most of PreHM set bonus is pretty shit anyway that you probably get more form minmaxing armor parts (like gi + other things), the speed often or not is worth not having a set bonus on anything except stealth rogue, summoner and molten armor
average drunk world player vs average remix enjoyer
Ore armors are good but most of the set bonus themselves are only like ok (got nerfed hard), their power are from armor piece stats
Empress wing's upward boost active/jetpack function is completely insane which might be why
Wouldnt say most
Which preHM set bonus are like, extremely good to the point that sacrificing them for mixed pieces is not even a consideration (other than the ines I mentioned: stealth rogue, summoner, molten armor)
I dont mean just ok set bonus, but more that it is so good that it is not even a consideration/option
Statigel I guess but it comes pretty late
(I dont mean to be rude, but more that I actually dont remember much that will be like "no argument, you keep the set bonus no matter what")
Tin or copper are insane with minishark, silver armor is amazing tank, crim armor is good hp regen and damage. Molten is great for true melee.
And I dont remember what else
Platinum seems good but I never used it
Aerialite has some good bonuses, but now that fledging wings exist its not that needed
But it gives speed
I dont remember what necro had as set bonus but its good armor
Victide is made for aquatic exploration, so mostly to fight the giant clam
They are situational
Oh right tin and silver just have better set bonus than platinum and gold for some reason
necro's set bonus sucks ass
Yeah I checked
platinum's set bonus is fine im pretty sure, but gold's is Not That Great
The fucking consume less ammo shit that all ranged vanilla has
"Every 15 defense grants +1 life regen and 1% increased critical strike chance, capping at 45 defense."
that is plat's
What I was original talking about was moon lord's leg + Gi + whatever high stat headpiece of your class (mage have the obvious choice of robe + hat)
necro bonus is just 10% ranged crit now im p sure, and the pieces give 15% ranged damage total
Vanilla wiki says its +10% crit and 20% less ammo consumption
Fuck
necro could get a lot of things and id probably still just use aero and statigel
lmao
Make it shoot bones idk
Or I know
Since its necro
After you kill an enemy you gain a small bonus
One problem with that: You can't play Remix with Cal, you can play Drunk with Cal
Gi is 5% damage and crit, 10% melee speed and movement speed so it is extremely good for a single piece set
I had an idea where the set bonus would allow you to fire bones from any bow or gun, turning it into a star cannon of sorts in terms of usage
Old bone glove
I have not found that to be the case. In my experience horizontal mobility is way more important
than upwards
Like that, yes, but you use the stats of the bow/gun
Minishark means bone minigun
In that case I will describe it as "empress wing singlehandedly make vertical movement superior/on par to horizontal"
Just because its boost is so ridiculous
But yeah, it is nerfed anyway probably to put it more in line considering it has jetpack effect
Then it will just be armor pen all over again except potentially more broken
Cooldown had to be put on everything practically because of that
Ok, so what? Upwards vertical speed past a certain amount is almost useless
Simply due to how much space you have to work with
Even on large worlds space chokes the effectiveness of upwards momentum
Then empress wing is useless to you anyway so just let it be nerfed
What do you mean? It'd just be a higher damage ammo that is harder to obtain in large amounts
Like the Star Cannon but scaled back a bit
Empress Wings are underpowered, nerfing them seems unfair
(Rarity justifying power is bs)
If it shoots bone it will override the property of the weapon
So everything will just purely scale with the speed of the weapon
So just like armor pen
You're saying that since suddenly most of the power comes from the ammo, rapid-fire guns would be objectively better?
And if it is basically high base damage ammo it is again, basically armor pen, because you are making all your gun dealing a higher base damage than the supposedly highest tier ammo of the progression
Of course it will be better
That could be worked around
This is overexaggerated, but if you put god slayer slug in preHM undertaker will 100% better than musket
Ok that is a shit example, more like minishark vs that perforator sniper
What if the range before the bones fall increases with base damage? Minishark would have a short range but higher damage
I wanted to use that example but I forgot the name, eviscerator or something
No, the example is fine, I understand
Then it will just be another layer of ammo balancing headache that ranger have to deal with
(Aka the armor will probably also be viable on random HM even post-ML gun that shoots often/have specific property)
There is a reason that class wide alteration effect like this is rare (looking at luminite arrow, holy fire bullet and so on)
Mainly is because I dont know how to describe usefulness in "mobility option", like basically empress wing can allow you to dodge attack in completely different way/allow you to dodge using sudden movement/react compare to horizontal
Since burst speed of vertical tend to be much higher than horizontal, especially that empress wing can give that burst in mid-air
But yeah tldr I think empress wing was really overpowered but you dont have to agree with me (opinion exist), just imo empress wing nerf is justifiable
Oh shit that would be nice actually
Like make it consume bones
similar to wulfrum armor
i just want it for the physics based hook
so apparently with dazzling stabber staff when you take off armour or accessories to decrease your minion slots, the remaning stabbers don't reposition themselves to be centered
they don't need to be as strong alone, just have unique effects to make them a potential option if you are also interested in like, cirrus dress or moon lord legs
the point behind my suggestion is just to make the hodge-podge of solo armor pieces more complete by having a helmet
(i miss OSC as a helmet but i'm probably the only person to ever use it that way)
whar
somebody gonna tell them?
yeah
@outer vortex literally #calamity-update-talk
@outer vortex also server suggestions are a dont, they're supposed to be sent through mod mail but also like?????
lol
yes
mb
Also the description was just 7 words lol
you should read the pins before posting
Yes
i hit enter by accident there was a paragraph
Ah
read the pins and also read the... channel... names
hey i mean there's nothing wrong with short suggs but this is literally just something that already exists + it is against the rules lmao
I think you need to elabore a bit tho
its cuz theyve been posting resprites in #mod-announcements
i did
Yea
Also how are resprites spoilers
That can be a spoiler why not
ik i shouldnt compare but most mods consider new or updated content as spoilers
well, its just a sprite
its not describing the intricacies of what it will do
i agree
theres plenty of room for your own interpratations and theories
its not a spoiler for me personally either
but itd be nicer if not every resprite was considered a big announcement
people ain't gonna see it otherwise, really
and its not every resprite
The ones planned dont
its only major ones at this point
yea u guys are right
clam is a significant one, the labs are big reworks, and the armoured digger didnt just get a resprite, it got 3 forms
i deleted it anyway
Yeah shame on you hairy doggo, I hope you suffer forever
💀 💀 💀
no
@half imp awesome suggestion
I feel like cal has pretty established it's thoughts on OOA and related shit
in that it doesn't really care about them
not to say this suggestion is invalid
just that it's been done a hundred times and has passed like 5 times
which is unfortunate but also
if it doesn't wanna redo them, at least leave them functional like they would be in vanilla
can you summon bosses during ooa?
(That's also an extremely niche scenario and not something that should be considered)
there is some OOA cheese that already exists and it's much more extreme than anything that would come from summon damage penalty being gone during the event
(Especially given the arena limitations you would need at that point).
especially if that only applies to OOA sentries
(me when etherian mana means I can summon 1000 explosive traps at once if I'm willing to grind)
this is probably the more reasonable response lmao
byeah this sugg is valid
overall I wish that sentries got more love in the mod but I doubt it'll happen soon
however this is the bare minimum of stuff to do for OOA
Pretty sure the suggestion was approved
Just havent been implemented after all these time (for some reason)
that was literally like the day I joined the server iirc LOL
I meant the OOA event thing
The summoner damaged Nerf is constant, not just in OOA
^


