#suggestions-discussion

1 messages · Page 89 of 1

swift wharf
cobalt pewter
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tbf

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chloro is still valid for life alloy

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plus

swift wharf
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ok but how about living shards

cobalt pewter
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"weapons have potential"

yes they do

but that's just most bad weapons XD

bright crag
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Still, this discussion was brought to the team yesterday (iirc) and no one wanted to delete Perennial

swift wharf
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maybe we should bring back the removed weapons because they have potential

bright crag
cobalt pewter
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Stratus Sphere is the only one I'd remotely miss because it's pretty

cobalt pewter
bright crag
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In any case, Perennial is good
Its bad part can (and should imo) be reworked

cobalt pewter
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but honestly though I feel like Cryonic is kinda

guh

swift wharf
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cryonic is indeed gear set added by the calamity mod

small timber
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oh it is venus

cobalt pewter
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out of the 3 life alloy materials scoria is probably the only good one conceptually

small timber
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I was wondering who dis new dev

cobalt pewter
bright crag
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My suggestion, then, was to make Perennial a Chlorophyte upgrade bar and remove the ore
Then we would rework Perennial weapons

swift wharf
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combined materials my hatred

cobalt pewter
bright crag
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Because admittedly we need to address Chlorophyte x Perennial
And because the world is already full of ores

small timber
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to be honest I like the post-Plantera chlorophyte idea, just post-Plant upgrade bloat doesnt really help

cobalt pewter
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if you really wanna do something like that, tie it to calclone

small timber
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and having perennial literally just be chlorophyte + essence of sunlight and remove perennial ore/bar entirely

cobalt pewter
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instead of another fucking post plant thing

swift wharf
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will true excalibur being an instant upgrade be addressed

cobalt pewter
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well technically it's not an addition

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but still

small timber
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how do you tie a plant material to calclone when there is a jungle boss at the exact same tier

bright crag
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^

swift wharf
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carefully

cobalt pewter
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what is even perennial

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it's just plant 2

swift wharf
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the thing is like

bright crag
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Perennial makes more sense to be post-Plant than the other Chlorophyte upgrade bars

swift wharf
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we have too many jungle sets

cobalt pewter
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why the hell would the game need 2 of the exact same bars

glass arch
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could move some plantera stuff over to clone bc plant unlocks way to much

cobalt pewter
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at least Uelibloom has kinda something to go with it

swift wharf
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jungle
chlorophyte
perennial
uelibloom

bright crag
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Perennial is Plantera bar essentially

small timber
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too bad calamity can't just say "fuck it" and make moons post-Golem

fossil finch
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I think the main problem here is hust chloro and perennial

cobalt pewter
fossil finch
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They're unreasonably close to eachother

cobalt pewter
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why is a plantera bar

needed

swift wharf
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they are indeed

bright crag
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We'll also look into Uelibloom

swift wharf
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kill mech boss
get plant gear
kill plant
get plant gear 2

bright crag
swift wharf
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for the vine

bright crag
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Maybe because Chlorophyte is a bit underwhelming

cobalt pewter
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Uelibloom admittedly is a bit more forgiving conceptually as it's slightly different

jungle bloat still but that's not the main deal here

small timber
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ueliblooom is also incredibly bloated yeah

swift wharf
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you could just give more uses to chlorophyte......

fossil finch
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Me resetting the universe so we can make calamity but without the bad parts

swift wharf
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please do

bright crag
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I don't quite know, you should ask the devs that actually added Perennial

small timber
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almost all of its crafting relies on geode anyway

swift wharf
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geode is funny

bright crag
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I'm just trying to prevent a set with potential to die
And make something less goofy of it

cobalt pewter
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geode is confusing

fossil finch
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I'm not sure the devs that added present
And the ones i know may have added it that are aren't open for that type of discussion

small timber
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if moons can be moved from plantera I think a lot of problem will be solved

cobalt pewter
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why the hell does Uelibloom need a post prov material on every single recipe when it's already a post prov ore

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like fart you know

bright crag
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I don't know
But Uelibloom is more flexible because

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Why the fuck does Providence generate a plant ore

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Providence, of all bosses

cobalt pewter
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photosynthesis or something idfk

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it's a mess

fossil finch
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It used to be pbg's

small timber
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something something sun exploded

bright crag
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Anyways, Uelibloom will be changed (iirc) and it's more flexible

cobalt pewter
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because there's no sun

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hell the world should not have natural light in the first place

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it probably already doesn't but eh

fossil finch
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In a universe where modders aren't afraid we'd replace chloro with perennial entirely and everyone would be clapping

bright crag
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As to Perennial, it's more tricky
But we'll try to make it more unique without getting rid of its identity and progression point

fossil finch
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Except its identity and progression points are its main problems xd xd

fossil finch
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Plant set just after plant set

small timber
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instruction unclear moved chlorophyte to Hardmode pre-Boss instead

fossil finch
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hell

bright crag
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Except it's not that simple?
It can't be earlier on, because we already have a ton of metals in early HM and Chlorophyte is among them anyways
It can't be later, because it goes into Life Alloy which is specially the Calamity metal combo

fossil finch
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then just merge it with chloro it is that easy

bright crag
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And Plantera's death unlocking a plant metal just makes sense

bright crag
fossil finch
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no it doesn't

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Its a plant why would a plant metal exist after killing it

small timber
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isnt perennial literal plant fossil or something

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like corpse of plantera

bright crag
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Why would killing a meat wall make chlorophyte grow

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Uelibloom is fossilized tree bark

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Perennial, I think, is just Plantera's death stimulating plant growth

inner anvil
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There's no lore, Chlorophyte is nothing at the moment, Perennial is nothing at the moment, and Uelibloom is probably something obscure. HDfailure

fossil finch
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What do i mean?

Remove perenials redundant weapons, make chloro's weapons be like perennials or just rework them outright if wanted
Chloro armor, which is already sort of unused in favor of class specifics (i know its calamity buff made it more useful) is made like perennial instead
Chloro bar is either moved post plant or left where it is and used for life alloy
"But cross compat" you already rework much vanilla stuff this isn't that worrying for other mod's doings, all of chloro still exists by their vanilla ids, if any other mod changes something chloro it will not crash

bright crag
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So you're saying
Delete Perennial completely and make Chlorophyte act as Perennial

swift wharf
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just put chloro in the rework config

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ez

fossil finch
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Yes

swift wharf
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anyways kill boss unlock metal is hella boring

fossil finch
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Because Perennial has no reason to exist with chloro just there

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Specially now that you guys know how to rework vanilla stuff without imploding

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Also i agree with choomfie ecIipse metal behind boss most boring thing ever

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Specially when it just

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Appears

swift wharf
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hive mind, wof, mech bosses, plantera, provi

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maybe golem if you count scoria

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but at least scoria is not just

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spawn ore everywhere

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ore slimes however ShitpostSelfawareness

fossil finch
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Add auric ore slime.,.,

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The Auric Gelgod

swift wharf
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you can get the ores in crates can we kill ore slimes pls pls plspls

bright crag
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Life Alloy:
(Life Alloy wouldn't use Chlorophyte, the intention is to use only Cal HM bars iirc)
And Perennial having a bit more identity in terms of what it does than Chlorophyte

Chlorophyte is just spores and leaves, while Perennial uses both the unique armor sets and a toxic/spiky plant theme

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Combined with flowers

swift wharf
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theming bloat....

bright crag
inner anvil
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Deleted you mean?

swift wharf
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why do we need 3 ways to get ores

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BASED

bright crag
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Deleted is fine too

fossil finch
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" The intention" the intention can be changed in a whim it is not set in stone and it doesn't matter anyway because the only reason life alloy exists is because it was made 4 years ago if it wasn't Calamity wouldn't have had life alloy anyway because the reason it exists is weird material bloat from before, you're just retroactively trying to make it fit which is fine i mean but i think its silly acting as if it has any super strong identity that's important to preserve

bright crag
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But I think we can make Perennial unique
I'll see what the devs think, because we have a whole spectrum from

"Absolutely, let's rework it completely"
To
"Change as little as possible"

fossil finch
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For the chloro thing you can, revolutionary, i know, give perennial's sprites to chloro stuff

swift wharf
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im sure that there will be big reworks Clueless

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ok but chloro gear looks cool.......

small timber
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I mean another option is to retheme it to abyss/calclone, like depth cell + chlorophyte

inner anvil
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See, it's not that simple to "Lmao just delete Perennial and replace it with Chlorophyte" because we have many opinions in the team which can basically one completely different idea per person.

small timber
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and slightly recolor perennial items to have a slight darker + green theme

bright crag
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My insistence on reworking while sticking to the current theme is a way to please both sides of the argument

swift wharf
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something something conservative party

bright crag
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And I believe we can make it very unique without changing its identity completely

inner anvil
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Lmao I'm not Socrates.

bright crag
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^

swift wharf
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tbf perennial is but a smidge in the black hole of material bloat

fossil finch
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Ofc it is not simple!!!! I just think leaving perennial in place, stuck to the plant theme means you're never removing its base problems no matter how hard you try to make it "unique" which isn't what i want anyway i want it to not be bloating already bloated post plant

swift wharf
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post plant melee

inner anvil
bright crag
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Then we reduce Perennial set and other non-Perennial things

fossil finch
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even if you make it, say, not an ore anymore, and other stuff it's still gonna be essentially plant thing just after plant thing one

swift wharf
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yeah you can rework it

bright crag
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Simply make Perennial an incomplete set which benefits specific classes, weapon-wise
It already has universally useful armors

swift wharf
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but it's still plant gear then plant gear

bright crag
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Vanilla early HM is metal gear after meta gear

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Why is that not a complaint?

fossil finch
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Except the metals are different

swift wharf
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because you can skip

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them

fossil finch
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Instead of just plant and plant

bright crag
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The plants would be different!

inner anvil
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Anyway, this convo is not getting anywhere, I said the general reality, I'll go back to reworking stuff.

bright crag
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So would the sets

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With a rework

fossil finch
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anyways going back
What are you debloating from post plan outside perennial, then

swift wharf
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living sha

bright crag
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You're assuming plants are less varied than metals, which is not the best way to think

fossil finch
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Are you moving aureus or levi and ana? Are you removing terra stuff? Moons are untouchable simply for being vanilla

swift wharf
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what about cores

bright crag
swift wharf
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as much as it would be really good I don't think they want to remove terra gear

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which is zad

bright crag
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Shrinking Terra gear is possible but I dunno if the devs would like that

fossil finch
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Blessing of the gods is fabsol losing the battle of preserving terra edge

bright crag
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Because it kinda functions as a base for Terra > Elemental > Exo

swift wharf
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you could just

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not

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use elf melter in the place of flameburster

bright crag
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(Oh, really)

swift wharf
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does just as much

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and then like that ice queen spear for ele lance

bright crag
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I know, and personally I think we can shrink Terra
But it's something we have to consider and discuss

swift wharf
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and then we can cut most of the elemental crafting recipes (again) but that is another can of worms

fossil finch
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You can infact reduce the liners they're not set in stone either
"But their identity is being lin" maybe just give them their own identity they already have anyway instead of their sole purpose being liners

swift wharf
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it would be so awesome if they just used luminite + 1 (one) weapon + lunar fragment of the class

bright crag
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Because

  1. We're already having problems with using logical ingredients for Elemental and Exo stuff
  2. I dunno if the majority would agree to this
swift wharf
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society if exo blade just used terratomere

fossil finch
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Calamity already lost the battle to funny hoarding and ultra sets to souls so unless we want to stop taking ourselves seriously and run the souls we can leave hilarious trees aside in favor of debloat and quality

bright crag
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Exactly

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Which we are trying to do

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But even with Terra currently full, we're having problems maintaining the line identity

fossil finch
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Then stop maintaining it

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I think

swift wharf
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my favorite terra item, cosmic bolter

quiet kernel
swift wharf
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you will die in a ditch

bright crag
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Suggesting to remove a bit of Terra would be throwing a stone at a crumbling brick wall

fossil finch
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Terra Items are relics of past ideas a lot of mods detached themselves from already (sse thorium)

quiet kernel
swift wharf
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the crumbling berlin wall

bright crag
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We can do that, but keep in mind it will really screw up things that are already screwed up

swift wharf
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didnt thorium like

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kill all terra gear

fossil finch
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It did kill all terra gear

bright crag
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It's not about the environment

swift wharf
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based

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idk like

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we didnt care about removing other weapons so xd

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like who the fuck will care about cosmic bolter

bright crag
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I mean that Terra > Elemental > Exo is already screwed up
Removing Terra just makes it even more screwed up

swift wharf
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and then replace it with IDK

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i mean oyu dont have to kill them all at once

bright crag
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We'll clean the mess with time, but it will certainly get the train off the rails

swift wharf
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i alraedy gave an ez solution to remove flameburster

bright crag
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Yeah, we could kill them once the line situation is a bit more stable

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And with more identity

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Because keep in mind, we haven't even finished giving identity to one of those lines
Since the Terratomere rework isn't out yet

cobalt pewter
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this is still going lo

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but anyways the best solution is to make calamity 2 clearly

swift wharf
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oh yeah terratomere

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surely terra blade becomes an elemental weaponr ight

fossil finch
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feed the point has been made

small timber
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I mean the whole "abandon terra because thorium did so" or "terra is outdated" is just, kinda opinion based?
calamity did hardmode ore rework but I dont see thorium doing the same, should they do the same since calamity do it?

if it is established that the devs want terra > elemental > exo then I think the easiest solution is just double down (literally)

bright crag
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...

fossil finch
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It has been made too much

small timber
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make terra even more of a thing instead of trying to minimize it as much as possible in that case

fossil finch
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We should add od again then

cobalt pewter
fossil finch
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It'd be so funny

swift wharf
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it would

small timber
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make terra have actual unique identity in its tier to justify its existence rather than trying to just remove all of them just because they are currently not unique is what I think will be the best solution

vanilla already does it with terrablade

swift wharf
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making terra have its own identity would require to add a night variant for everything else

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and a true night

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and hallowed

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and true hallowed

fossil finch
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i just want calamity to stop holding onto stuff it doesn't really need to hold onto

small timber
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they dont
because they are doing terra > elemetnal > exo not night > terra > elemental > exo

bright crag
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For one, most classes do have a night variant

small timber
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in fact they can just remove night version of everything but night edge and go from there

cobalt pewter
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not rogue

bright crag
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(Most)

swift wharf
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terra disk recipe

frozen hornet
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rogue's only terra weapon uses nych

cobalt pewter
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ranged doesn't have one either I think?

cobalt pewter
frozen hornet
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Wait no

cobalt pewter
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no

bright crag
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Lunarian Bow

cobalt pewter
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that's Equanimity

frozen hornet
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it was stupid boomerang

cobalt pewter
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terrible weapon tho so I don't blame ya

fossil finch
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whatever the fuck lunarian bow is meant to be doesn't count.,.,

frozen hornet
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I got it confused

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Lunarian bow doesn't even look night (based)

bright crag
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In any case, it's very clear how messy the whole situation is

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Hopefully we can solve, just
We can't do it all at once

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So we'll see what can be done, what we should do, how it affects the rest

inner anvil
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Nah bro, gotta' release Yharim next weekend.

bright crag
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And implement the changes that please the majority

frozen hornet
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What do people actually want though

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To do away with old things?

cobalt pewter
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"changes that please the majority" is as clear as a foggy night

bright crag
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I mean, what else should I say
I have to know everyone's opinions

fossil finch
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that's hard to do isn't it

frozen hornet
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I would prefer if the terra>elem>exo stuff gets kept since it's cute

bright crag
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Can't implement something that nobody wants

frozen hornet
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But also AotE throws a wrench into that

fossil finch
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Calamity has over a million subscribers on the workshop

cobalt pewter
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the average Calamity player is happy with additions and making shit pretty and will riot over removing literally an unused fart gun

fossil finch
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This server has 160k people
Even less would be there to give opinions

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It's not easy to please the majority when you can't even communicate with it

bright crag
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Doesn't mean we shouldn't try to achieve a consensus...?

fossil finch
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Never said that

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:imstuff:

bright crag
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Well, this is what we'll try to do
Reach a consensus

inner anvil
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Bro! We'll get to it when we get to it, we're busy doing other stuff.

bright crag
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So many problems MUST fix all at once grrr

small timber
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to be honest

frozen hornet
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what other stuff...

bright crag
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(But unironically, we're aware of how many flaws this mod has)

small timber
#

the majority opinion is like, "soaring insignia should have infinite flight"

inner anvil
small timber
#

so yeah

fossil finch
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Sorry stip you can't be phup

bright crag
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Wdym?

fossil finch
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phup's the one The Quote comes from

bright crag
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Oh

frozen hornet
inner anvil
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I can tell you a little bit of what I'm doing right now.

bright crag
#

Anyways
I think the team will need to establish a progression chart later, fitting gear into progression slots in a satisfying, unique and reasonable way
Which would include the Perennial situation

Hopefully, removing 5-helmet armor sets in favor of more unique armors

#

Like early game currrently has

bright crag
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Maybe you'll hear about it soon
Who knows

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¯_(ツ)_/¯

frozen hornet
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I assumed SS would be delayed by at least 2 decades

inner anvil
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Nah.

swift wharf
bright crag
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I mean, concept-wise I provided the entire rework one or two weeks ago

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But the ideas have to be further discussed, and we need to put in the effort to change stuff

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There is some physical work on it already... which I can't show

frozen hornet
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Does it include new HPU sprites....

inner anvil
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Oh boy if it does.

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He's been working extremely hard.

fossil finch
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Feels like a given

frozen hornet
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Pogging

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That's good enough for me more blocks is heaven

bright crag
#

Currently resprites

fossil finch
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With him being a dev, previous artists gone and stuff, he's probably the best pixelartists i know the team has currently? I can't speak for a lot of them as heart's the only one ive seen works of really

bright crag
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But I did provide ideas for new blocks

frozen hornet
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Blocks only really need a resprite to be considered new tbf

frozen hornet
#

Does birdman do pixel art

inner anvil
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No.

frozen hornet
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j

bright crag
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Yes

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Not pixelart, just art

frozen hornet
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So there's nitro HPU and who else?

bright crag
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Metarex

inner anvil
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PokerFace.

bright crag
#

^

swift wharf
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is that a dev

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oh it is

frozen hornet
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Oh damn poker is a dev

fossil finch
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Oh yea poker

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Forgor

bright crag
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I'll try to make sure Sunken Sea content is engaging and decently spaced out

swift wharf
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who is that

frozen hornet
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The guy who made the giant sepulcher

swift wharf
#

i see

inner anvil
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He also made the new Profaned Guardians.

swift wharf
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and there is also ppl who submit stuff in asset subs

inner anvil
#

Well.

swift wharf
bright crag
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He also made animations for [Hyperlink Blocked].

inner anvil
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Oh yeah, [Redacted].

frozen hornet
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ASS et subs died in a ditch

swift wharf
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i wonder why

bright crag
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By the way, what do you think of Sunken Sea content? How can it be improved?

inner anvil
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When Nycro actually decides to move a finger asset subs will revive.
Because he's the one on charge to make a new method of submission.

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😒

frozen hornet
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More awesome booburn sounds

swift wharf
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wait who was in charge of the channel before

inner anvil
inner anvil
frozen hornet
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actually idk I can't think of anything for sea

bright crag
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French SCal bot

inner anvil
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French SCal bot.

frozen hornet
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Probably just making it look more like seahorseman's ruined kingdom

swift wharf
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is it dead because there arent anything to make sprites for or

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becasue i acually do not know

bright crag
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People did a small amount of tomfoolery during the 22 Incident

swift wharf
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oh

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that explains it

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i thought that everyone decided to not submit anything anymore

bright crag
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And we also need a better submission system in general

frozen hornet
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Spirit mod ocean...

inner anvil
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And now we're making a standarized method of submission, which will include a bot, which Nycro is supposed to make, but he hasn't done anything yet.

cobalt pewter
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Nycro has the hand of God

swift wharf
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use an AI for sprites

cobalt pewter
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he decides the fate of aspiring calamity artists

bright crag
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Well, in that case I'm happy
Because we have been planning that
One of the suggested new materials is kelp

swift wharf
#

minecraft in real

bright crag
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Sunken Sea should, in general, be a rather colorful and awe-inspiring place

frozen hornet
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will it still have mini-biomes

bright crag
frozen hornet
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Nice

fossil finch
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First of all well, not being monochrome and actually diverse
It's not actually a sea but make it look like one i guess

swift wharf
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5 seconds of well fed

fossil finch
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Recreate rainworld ecosystem in sunken sea

swift wharf
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😋

fossil finch
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Imo

swift wharf
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and will the desert above it be changed

small timber
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giant underwater ruined sea kingdom/village but I guess it is too large scale unless planned?

frozen hornet
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Slugcats in game

bright crag
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The transition from the Desert to the Sunken Sea will I think

swift wharf
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good

inner anvil
#

Anyway, Stip try not to spread misinformation (JK JK HDfailure ) and troll them a little bit more.
I'm going back to reworking Belladonna.

bright crag
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;)

swift wharf
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because surely there should be more than cacti and antlions on where the ocean was

bright crag
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Have fun

frozen hornet
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Make it a giant made in apiss reference

swift wharf
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what references

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they're gone

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you dont even need ocean crest sometimes

bright crag
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According to my plans
The Sunken Sea will be more open, in the sense that you won't need to dig much there

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Ocean Crest will likely be nerfed

fossil finch
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ok but

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Will you do the rainworld ecosystem

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Please

bright crag
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And I made sure to distribute materials and drops throughout the biome

small timber
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finally I dont have to dig navystone with shitty platinum pickaxe with no pickspeed

bright crag
frozen hornet
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I'd love it if SS has cute friendly babies while abyss has big scary enemies

fossil finch
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Awesome

bright crag
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I would love to do this

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I'll discuss it with the others when we touch the matter of mobs

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Mobs are the least discussed topic because it's a complex one

frozen hornet
#

Ye

bright crag
#

You need to figure out which ones will stay, which ones will get resprited, which ones will be replaced and with what, and where they would fit in the biome

frail mantle
bright crag
#

My plans consider a lot a division of mobs according to sub-biomes

swift wharf
#

killerfish

bright crag
#

Mobs live in a few different sub-biomes and, while (of course) different mobs can be in the same sub-biome, every sub-biome has that unique feel to it mob-wise

#

Hope that wasn't a confusing explanation

#

But we'll see how everything goes

#

I'm pretty invested in the Sunken Sea, and I wanna make sure it's a great rework

inner anvil
#

Summoner.

small timber
#

@supple hare suggestion cannot suggest for content that are not yet in the game, aka yharim

small timber
#

(yes declaring it is a future update do not help in this regard)

supple hare
#

I said if

#

But I will now delete myself

small timber
#

I do agree terminus should be harder to get, just yeah the suggestion was abit too specific in how to execute it

supple hare
#

Oof

#

Maybe instead of yharim it should be the AeW

small timber
#

Depends

#

I think the suggestion just didnt have to mention giving it a new purpose
(And I think they kinda want it to stay as a boss rush activator?)

#

Just suggesting for a harder way to acquire terminus is enough in my opinion

supple hare
#

Ok, then how's this?

#

Gotta wait 5 minutes

small timber
#

You can post it here first I guess

#

(just to see if anything need change)

fossil finch
#

Crying audibly

drowsy plank
small timber
#

Yeah I think the main problem is it is way too specific in execution

supple hare
fossil finch
#

The main problem is that there's no reason to do that

#

Any of that

#

At all

drowsy plank
#

me when i want terminus to be easier to obtain so players can have a boss checklist without boss checklist;

small timber
#

Things like "terminus shard" I guess is like, maybe potentially passable with a change of wording

But things like "crafting it at a draedon forge then merge it at a ceremonial urn" and so on are just too specific

fossil finch
#

Terminus doesn't need to have a purpose or be harder to get (if it was made harder to get it should be because of an abyss expansion as a whole that makes layers more present and this progression more important)

supple hare
#

Well lots of people ruin the speciality of the boss rush by spoiling it pre boss by just using icy diving gear, so this will stop it

small timber
#

And at the end they can always just, you know, make it so that defeating AEW is a mandatory requirement to get Terminus which will solve the problem that it is too easy to obtain by locking it behind the highest stat entity in the game (rather than going through many different things that will be very unintuitive unless the player go to wiki)

small timber
#

Abyss are supposed to kill you if you enter lower layer without proper gear

fossil finch
#

I don't think theres anything being ruined

supple hare
#

That's the other option, but this would suffice currently

fossil finch
#

Boss rush isn't important

#

It's just bossrush

small timber
#

If you can go to the most bottom layer of the abyss with just arctic diving gear chances are your abyss os bugged

#

(the only way is amidias blessing if you nohit your way to it, and even then I remember you need shadow key)

fossil finch
#

no it's not

supple hare
fossil finch
#

Artic diving gear and just having luck is enough

#

As long as your abyss doesn't spawn with any time consuming blockages you should be able to avoid all enemies just fine

small timber
#

Doesnt abyss tier 3-4 will kill you in seconds?

supple hare
fossil finch
#

no

supple hare
fossil finch
#

anyways adding termipebbles or whatever doesn't fix anything either because there's nothing to fix here
The problem of getting terminus early isn't getting terminus early is abyss layer system not really playing out as intended
There's nothing to ruin by using terminus earlier either because it's just a bossrush most people don't even do because of how long it is it's not some grand surprise

small timber
#

Oh fucking victide armor is not just a gill potion

#

But yeah if you activate Terminus that early chances are you will just die to King Slime

fossil finch
#

did they make it progression order already

small timber
#

Yes

swift wharf
#

getting terminus early is the actual reward

supple hare
swift wharf
#

you waste more of your time getting it early

#

for something that you will do in the end game

fossil finch
#

ecIipse don't you love bloat and overcomplicated systems to fix non issues

swift wharf
#

there is no issue

supple hare
fossil finch
#

i love defense damage!!! I love dr formula!!!! I love rippers!!! I lov

small timber
# supple hare I said + gills

No I mean at some point victide (I think) used to be just a gill potion effect so it doesnt stack so you cant dive that deep

#

But yeah

fossil finch
#

Excitement towards the event (20 minutes of boring slog of boss killing and then there's scal and yharon and exos and dog that actually matter and that's it)

supple hare
small timber
#

If Terminus is a bigger thing then sure

#

But boss rush is something 95% of player (roughly) dont want to bother with

supple hare
small timber
#

Because it is just a gigantic grindfest for no reward

fossil finch
#

Solution is removing bossrush and terminus just gives you the rock as xeroc and noxus foreshadowing

drowsy plank
#

i still like my idea of making terminus boss checklist but not so people have a way to find bosses without having to rely exclusively on external mods

bright crag
#

For one

#

Terminus is supposed to be completely optional and without rewards

#

It will eventually lead into the Xeroc superboss

#

When Xeroc gets added

#

But currently it is supposed to yield only the Rock, and the Rock shouldn't have any use at all

#

And, second
We have been considering ways to make Terminus harder to obtain
In our own ways

#

Which wouldn't involve collecting shards or crafting, at all

small timber
grim tusk
small timber
#

Wait adding a new reforge modifier is very difficult coding wise?

#

I thought it will be easy since Silent for Rogue was added so I just assumed it is easy

(I thought the link was referring to the drill suggestion since that one can be difficult but it linked to the reforge one, unless mobile moment)

swift wharf
supple hare
#

Sorry, I went to go get food. Sorry devs about that. I took it down. My idea's aren't so good now that I think about it...

bright crag
#

That's alright, Wicked

#

Your worry is understandable

#

I assure you, it's something we'll keep in mind

bright crag
#

Non-combat reforge(s)

grim tusk
#

Wait its simple?

#

Then exclam is not needed then

swift wharf
#

if you can add rogue reforges you can add mining speed reforges

bright crag
#

I dunno how it is in code

#

But the premise itself is rather simple

rapid pivot
#

Has there ever been a suggestion about creating a sort of 'spelunking ultra-accessory' in the same sense that the supreme tackle bag is a 'fishing ultra-accessory'?

blazing kettle
#

probably

#

but i think 1.4.4 does that

#

yeah i think the hand of creation has the mining chisel and other stuff in it

rapid pivot
#

Ah. Shame. Thought there was a lot of potential there.

#

... actually, nah - the hand of creation is more of a building mega-accessory

cobalt pewter
#

hand of creation is meant to be a gizmo upgrade yea

#

which is a building thing

rapid pivot
#

I forget - is there much of a spelunking mega-accessory, specifically?

cobalt pewter
#

not really

rapid pivot
#

hm. seems odd, tbh - especially as i'd put fishing and mining in about the same category, tedium-wise, and there are a lot of mining-specific things that could easily be combined in the same way as the SBTBFS combines a lot of fishing accessories

fossil finch
#

not exactly

#

outside of powder, calamity's own, and chisel, there aren't a lot of other mining supplements

#

i guess chaos amulet is there for acc perma-geo pot

rapid pivot
#

There's powder and the spelunker's amulet.

fossil finch
#

but that's 3 accs

rapid pivot
#

And the powder is a combination/upgraded accessory.

fossil finch
#

upgraded i think

#

i guess itd be fine

#

mining is just a different tedium

#

and much less tedious to begin with

blazing kettle
#

theres going to be loadouts to easily switch armor and accesories for mining

fossil finch
#

the part with most tedious mining (early game) has fossil and chisel

#

for the rest of the game uh

hollow shell
#

You can suggest that we add a super mining acc, I suppose

fossil finch
#

it's not really tedious to mine

hollow shell
#

I personally wouldn't agree with that suggestion though

#

(grown distasteful of super combining accs over time)

frosty trellis
#

Fair

fossil finch
#

But, rover

hollow shell
#

And it'd probably be better to wait for 1.4.4

#

o

fossil finch
#

you're not a dev anymore

frosty trellis
#

(Maybe combine the vanilla mining stuff with the gizmo pack?)

fossil finch
#

1.4.5 should add the fabled mining and building emblem

#

itd be pretty funny

rapid pivot
#

Yeah, in this case I'm thinking less about a cell phone-type super-accessory, which requires a lot of farming dozens of different mobs, and more something handy you can pick up to speed up an otherwise slow part of gameplay.

fossil finch
#

except,,, it is not that slow

frosty trellis
#

Also like

#

Platinum armor mining speed

cobalt pewter
#

combination accs are guh

fossil finch
#

and by the point you'd be able to make the combo acc (Let's say, anywhere post mechs) its at its lowest tedium for the rest of the game

#

early hm would need it the most i guess

#

and you can't really add it for early game

rapid pivot
#

yeah, i'm thinking like

#

just after WoF

hollow shell
#

geez

#

Mining already become super trivial after ML, now it'll become even more trivial after WoF, throughout the entirety of Hardmode

rapid pivot
#

tbh, most things are kinda trivial after ML

hollow shell
#

Indeed and I can't wait till that's no longer the case

rapid pivot
#

and.. tbh, i wouldn't say it'd make mining trivial?

#

like, imo, what interrupts mining most often is dealing with monsters - that's a good thing

hollow shell
#

It'd make mining even easier than it is now
Keep in mind that you can currently still stack all of the stuff you're thinking as constituents to this proposed accessory, right now

rapid pivot
#

and that'd be in play hard in HM

#

You could, but if you did so in HM, you'd immediately die in one hit.

glass arch
#

well if you can get all those mining accessories (probably would be enough in there to make a regular pickaxe faster than a drill) then it makes you mine super fast if you stack em

rapid pivot
#

And the same could be said for the tackle box.

glass arch
hollow shell
fossil finch
#

(in hm you did not die in one hit with a mine full loadout

#

i know because I mined

rapid pivot
#

what difficulty?

fossil finch
#

rev

rapid pivot
#

not necessarily the case in other difficulties

fossil finch
#

idk what youre doing some enemy is dealing 400 damage

glass arch
#

everything is balanced around rev

errant bobcat
#

Also dcu and onyx drill mounts exist, completely removing the need of any kind of accessory or mining loadout

fossil finch
#

dcu is post ml

#

doesnt count

#

onyx is funny

#

counts

frosty trellis
#

(Also I'm going to just say: From personal experience with several playthrough, even in Master-Death, mining at the start of hardmode for palladium/colbalt takes like 5 minutes tops, then just break altars for souls of night, farm the hallowed for a bit with a zerg or two for light, and then zerg ice/sky/crags for essences)
(That takes like an hour and then I have all the material I would need to go on with my life)

glass arch
#

so other difficulties are completely irrelevant due to all the balance being around rev

rapid pivot
#

fair enough

fossil finch
#

1.4.4 kinda does destroy this discussion by adding loadouts

fossil finch
#

it does not matter anymore you can quickswap accs and armors in an instant

errant bobcat
#

But eh

fossil finch
#

🥰

#

rover i know you will read this you should give your thoughts agian,.,.

frosty trellis
fossil finch
#

and hellstone because

glass arch
fossil finch
#

lava

frosty trellis
#

Lava when you can break a few pots in hell to get an obi skin potion:

fossil finch
#

remember when calamity nerfed those

#

because

#

uhhh

#

I don't know

glass arch
#

overall its just early game that sucks to mine in

fossil finch
#

i love fabsol changes

glass arch
#

bc in early game you have next to no good accessories

frosty trellis
#

That's the point HDfailure

#

Early game isn't supposed to be a boss rush or easy time getting everything in 30 minutes

glass arch
#

yeah its not much different than anything else in early game

fossil finch
#

oh boy imagine if terraria was properly designed and systems of the game wouldnt become negated later on

#

it'd be so awesome if post ml and hm didnt destroy all sense of movement balance

frail mantle
#

imagine if terraria was good

eternal escarp
#

finally
the return of the ❓

#

its been so long

fossil finch
#

HOLY SHIT

#

i just realised

#

thomas would be proud

frosty trellis
#

I am

frail mantle
#

ancient evil returned

frosty trellis
#

So confused

eternal escarp
#

ypure too new here

#

you wont get it

frosty trellis
#

Clearly this is something that was a thing from before I joined

frail mantle
#

it is

cobalt pewter
#

the skeleton appears

eternal escarp
#

but good sugg tbh iirc

fossil finch
#

if the sugg is so good

frosty trellis
#

I maybe know how to break calamity into 17 different pieces
But I know Jack shit about cal server lore

fossil finch
#

why dont you implement it

#

above messages are better if read with duke nukem's bit compressed voice

glass arch
#

i may know the best 1.5 mage loadouts but i have no idea what happens in the server

serene tendon
#

@small timber "Therefore alternative to making them benefit from mining speed, can also make Drills have a different benefit for example like mining multiple blocks at once (in a way similar to Gravedigger's shovel) can also be fine."
I had an idea where basically drills would break the block behind or below (depending on which way the player was mining) the original one. Something of note you should most likely mention is that there is a cap to how many blocks can be broken by the player in a tick. In vanilla this is really hard to reach, but with the plethora of mining speed items available, it can be reached quite easily, especially in the lategame. This means that even if drills would be affected by mining speed, they'd tie in terms of blocks broken per second, but picks would still come out on top due to increased range. Perhaps the mining behind ability could be given to post-ML drills?

rapid pivot
#

The format of
sugg
❓ (why)

was, at one point, kind of the standard for doing things? i think? i'unno, it's how I always did it

frail mantle
#

more just a thing some people did

serene tendon
frail mantle
#

what did the user mean by this

cobalt pewter
#

but yeah I think drills can just be functionally different

fossil finch
#

feed

#

why

#

just make drills multitile destroyers

cobalt pewter
#

instead of just mech pickaxe

#

oh

#

HOLY SHIT

#

drills are mech pickaxes

fossil finch
#

byeah make drills multitile destroyers imo

serene tendon
fossil finch
#

that way they compensate for being actually slower than pickaxes due to not benefitting from mining speed

serene tendon
#

Better drills get better multitile

#

seems good to me

fossil finch
#

wulf drill could multitile only on dirt and stone or smt

#

so its not just size but availabity of blocks to multitile

serene tendon
#

That's a cool concept

#

Can we kill Onyx Excavator Key? It spits in the face of mining balance

fossil finch
#

lets see what the shrining brings forth i guess

bright crag
#

Onyx Excavator Key won't be killed

#

In fact, it will be easier to find

frosty trellis
#

Wait yeah I was going to say
There is no shrine rework thing for the key unless I'm missing something

bright crag
#

I do like the idea of a super accessory for exploration

frosty trellis
#

Definitely fair

rotund tree
frosty trellis
#

I just don't remember seeing anything on said cavern shrine change

bright crag
frosty trellis
#

Ah icic

fossil finch
#

digger rework tie in please

drowsy plank
#

wow this latest suggestion is so good it's like it already passed!

serene tendon
#

Lol

rapid pivot
#

Ooooh. Sorry. I did search for 'miner accessory'.

#

didn't see it - should I take it down?

drowsy plank
#

nah leave it

#

even if it passes in voting and the devs approve it they still probably aren't gonna implement it considering mine is months old at this point HDfailure

bright crag
#

Please do consider the amount of stuff we have to do

#

And how the latest months weren't the most peaceful

serene tendon
serene tendon
stable kiln
#

the update is supposed to get released after tmodloader is ported to 1.4.4, which also doesnt yet have a release date as far as i know. after its released there will be a ton of things to be ported over

#

there is quite a while until it'll be released.

serene tendon
#

I guess I have my answer lol

swift wharf
#

o hell naw comparing mining to fishing

bright crag
#

We initially expected tMod 1.4.4 to have arrived by now, but apparently things have been going slow

#

There's no eta

swift wharf
#

mining is already piss easy

#

this sounds like

#

going from something nearly instant to something instant

crude geode
#

It’s a cal player what do you expect

swift wharf
#

TRUE

#

I am mainly upset about comparing mining to fishing

#

because what the fuck

#

one involves exploring your world and getting resources

#

the other is standing in one spot and waiting 30 minutes to get a reaver shark

#

i wish i had that gif of kazuma kiryu fighting air

drowsy plank
errant bobcat
#

2 spiders

#

O oops did not realize I was that far behind, sry bout the ping

bright crag
#

It's alright

#

I hope we can get more things done

drowsy plank
#

yeye

violet pivot
#

Dw

distant gyro
#

completion rate is 39%

#

(150/388)

#

4 months ago for comparison

half imp
#

that's not terrible tbh

austere cargo
#

extrapolating that gives ~7-8 months. seems reasonable

half imp
#

yeah but the dev team is a good bit smaller now

#

so it probably will be longer

drowsy plank
grave zincBOT
#

@muted cradle - Your suggestion has received an updated status!

[Decrease the auric ore amount in the auric bar recipe]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hardy laurel - Your suggestion has received an updated status!

[Add and item to turn off Profaned Enemy spawns so the vanilla biome enemies will spawn.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

wait that's all?

hollow shell
#

wew

#

Not sure how that happened

small timber
#

I think is because of some of the suggestions being implemented which makes the suggestion to become even less

#

(and this batch dont really have large amount of suggestion anyway)

ashen warren
#

Based suggestion

frail mantle
#

@jagged jewel no

fossil finch
#

Suggestion Pranksters try to be funny challenge

glass arch
#

@jagged jewel randomizers exist

quiet kernel
#

Joke suggestions dont exist

#

There are only bad and good suggestions

fossil finch
#

jokes are funny or something
This isn't

glass arch
#

plus why would i waste an accessory slot on that

cobalt pewter
#

there are only good suggestions

#

the bad ones aren't starred

quiet kernel
fossil finch
#

we make sure of it

jagged jewel
#

Haha

jagged jewel
glass arch
#

ok?

quiet kernel
jagged jewel
#

I got tricked into making 30 iron buckets for some stupid item because I went off fandom wiki stats

Then the world had no more iron XD

glass arch
#

plus you dont have any reasoning in your sugg

jagged jewel
#

reasoning: funny

glass arch
#

ah so an invalid reason

jagged jewel
#

Lol no

quiet kernel
jagged jewel
#

Denny devito is literally in the game

glass arch
# jagged jewel Lol no

read the pinned doc with the rules, reasoning such as "itd be funny" or "itd be cool" are invalid reasons

quiet kernel
tidal plaza
#

This is the kind of suggestion that you should probably be adding as a patreon item

frail mantle
#

patreon items do not exist

#

or rather, you can't donate for any new ones anymore

glass arch
#

yeah they closed those down a while ago

jagged jewel
#

so Danny devito can be in the game but not a homage to the bad fandom wiki which griefs 99% of players

tidal plaza
#

Oh rough lol

jagged jewel
tidal plaza
#

Then just add it yourself

frail mantle
#

the only ones still being added are for those who donated before item slots closed

jagged jewel
frail mantle
glass arch
#

dedicated items dont necessarily follow the same rules as suggested items

tidal plaza
#

Learn how to code, make an add on for it, laugh at your own joke

jagged jewel
#

No

frail mantle
#

then live without your fandom wiki accessory

tidal plaza
#

Exactly

jagged jewel
#

I have 6 minutes left until I can complain about capped jousting damage

tidal plaza
#

Just ask someone in the fandom to code it for you, seems like they have plenty of free time

jagged jewel
#

They are too busy telling people to make 30 iron buckets to make armor

frail mantle
tidal plaza
#

If you feel for that, I'm not sure what to tell you

#

More than likely if something looks that off, willfully eating that onion isn't a valid complaint lol

#

Also buckets aren't that expensive, how did that bankrupt your world of iron

glass arch
#

this circles back to my original statement, just use a randomizer mod

tidal plaza
#

Fair

glass arch
#

garf before you say its not built in, why should calamity bother making something that has been made countless other times

jagged jewel
elder prairie
swift wharf
#

is jousting lance even good without a railgun

jagged jewel
#

I truly think by the time you can get a momentum capacitor and a joust to sweat it's not even a super effective weapon lmao

swift wharf
#

i will count momentum capacitor as a railgun

#

is it a good weapon if your speed is not above 150mph

swift wharf
#

can you use it normally and is it good

jagged jewel
#

It's aight but it's not gonna smoke end game stuff

glass arch
#

i mean theres also wulfrum acrobatics pack & glorious end which would let you one shot exos

swift wharf
#

it's not supposed to smoke end game bosses

#

it's an early hardmode weapon

tidal plaza
#

Most things in end game don't really trivialize the bosses though

glass arch
#

3k mph would give enough of a boost to uncapped jousting lances to make them potentially more viable than shadowspec gear

jagged jewel
#

There should be some sweaty cheese allowed idk why it was intentionally removed on a non competitive game KEKW

swift wharf
#

because balance

glass arch
#

its not some sweaty cheese

tidal plaza
#

Because it's designed to be difficult

swift wharf
#

it's a really easy to cheese

glass arch
#

literally anyone can do it

swift wharf
tidal plaza
#

The mod isn't supposed to offer a challenge?

swift wharf
#

kiiiiiinda but that is not relevant right now

glass arch
#

if you have a hook, wulfrum acrobatics pack, and glorious end, you could pull off that cheese quite easily

swift wharf
#

you can easily get 4 digits speed so the cap is necessary

#

and it's a post plant weapon

#

it's not supposed to be good after ML

tidal plaza
#

Making an argument that you should be able to one shot a boss and complaining that you can't is directly going against the grain of design

jagged jewel
#

the mod would still offer a challenge if you don't decide to bore giant holes in the map for a joust turbo cannon. You can't really accidentally make some sweat joust setup by accident

swift wharf
#

you dont need to dig your map

glass arch
#

you dont even need to bore giant holes

swift wharf
#

can you not read

glass arch
#

just a hellevator

#

and everyone has a hellevator

swift wharf
#

not even that

glass arch
#

it would make it easier by using a hellevator but yeah its not required

jagged jewel
glass arch
#

mate

swift wharf
#

just use butcher tool

#

tbh

glass arch
#

if people find a cheese it will spread like wildfire

tidal plaza
#

"Yeah but butcher tool isn't funny"

#

There, I wrote his response for him

jagged jewel
#

There is genuine usefulness for cheese in the game because not everyone wants to continue progression if a boss like old duke dabs on them 20 times

glass arch
#

people would cheese first attempt if they knew it was easy

swift wharf
#

old duke is optional

tidal plaza
#

If that's your argument, then just use the butcher tool lol

swift wharf
#

or just disable rev

jagged jewel
swift wharf
#

they can do it

#

with cheat sheet

#

: )

jagged jewel
#

Give a toggle on game setup that allows vanilla damage caps or some shit lol

swift wharf
#

anyways what if we just made it better
instead of stupid broken

jagged jewel
#

End game accessory allowing og uncapped joust BigBrain

Gimme my fun back

tidal plaza
#

Someone break the news to him that this isn't ever going to be taken seriously

glass arch
#

and wether you like it or not the devs have control over balance

frail mantle
swift wharf
#

scarlet devil lets you oneshot most bosses use that idk

#

they could argue that the setup for it is very hard to do
but it is not

frail mantle
#

might still be denied but at least they'll take it seriously

jagged jewel
#

The game wouldn't lose any balance it's just some dumb joust mechanic most people wouldn't even know what to do with

Def some entertaining shit that should stay in the game

frail mantle
#

i don't think it's an unreasonable suggestion in itself

swift wharf
#

i jsut think that the weapon should be actually usable outside of gimmicky shit

tidal plaza
#

I mean it has base but how often do niché/meme suggestions actually get put through? That's not rhetorical it's a real question

jagged jewel
#

Issa joust it's a meme weapon to start with

swift wharf
#

mayb ill jsut throw it in balance suggestions

jagged jewel
#

We could weaponize Danny devito

#

Pretty much just change skeleton summon sprites to Danny devito ones and add 400 damage a piece and call it a day lmao

swift wharf
#

balancing suggestion don't question mark?

jagged jewel
#

Huh

tidal plaza
#

Also isn't Omega Blue classless?

swift wharf
#

yea

tidal plaza
#

I mean. Having another true Summoner set would be nice considering upgrading from Stardust is barely necessary

drowsy plank
#

omega blue is classless glass canon armor, adding minion slots to it is Not A Good Idea methinks

#

it already has 2

jagged jewel
#

3 makes it actually useful tho

#

I think with summoner gear you can get a max of 7 ish slots with it which isn't enough for when you get it

If it was 8 you could have two moon fist plus pop off two extra minions with potions and a table which would be about right for that stage of the game

small timber
#

if anything it need the "less minion multiclass penalty" effect

#

rather than more minion slot

small timber
#

you use it with an actual weapon from another class (melee, ranger, mage, or spam rogue), of course it will not have literal summoner armor's stat
summoner's armor are intentionally tuned up because in normal scenario because of the minion damage penalty summons will make up like 90% of your damage

multiclass armor on the other hand expected you to use another class weapon together with summons, if you are already dealing near 100% damage with your main weapon of course the summon stat have to be weaker

drowsy plank
#

also is moon fist even good...?? lmfao

#

rn all this suggs seems to be is "pls guys pls add more slots dont think about WHY it needs more slots here are reasons why more slots definetly will not break it smile :)"

jagged jewel
#

Moon fist is quite decent and you can get two of them with terra or whatever you just can't with omega

Keep in mind summoner also takes a massive damage handicap from lack of summoner specific weapons

frosty trellis
#

One of the better options for OD and DoG if you can get three of them

drowsy plank
jagged jewel
#

Most any decent weapon is giving summoner class a 50% damage handicap. So omega brings it back to regular damage

drowsy plank
#

like it isnt just on class setups til endgame bc its the only whip it is literally just that good

drowsy plank
#

you got some dumb sentries at that point too like

frosty trellis
#

Carrion

drowsy plank
#

you can manage

jagged jewel
#

trying to beat bosses with kaleidoscope is not super poggy KEKW

frosty trellis
#

(Don't need carrion or whips either for that matter)

#

(Summoner is balanced around just summons)

drowsy plank
jagged jewel
#

I think my best whip rn doesnt even do 500 damage and my melee that I have that I have literally no boost on does 4000 a hit and is significantly faster

So summoner weapons literally are garbage tier end game

drowsy plank
#

i do not think you know how summoner works

small timber
#

whips are not supposed to work on post-ML boss

frosty trellis
#

^

small timber
#

as in, the fucking tag damage is not even working

frosty trellis
#

^^^^^^

small timber
#

I think only kaleidoscope's summon crit is still working because of a bug, but I am not 100% sure about it

frosty trellis
#

And you don't need whips to be able to kill stuff on kt or faster as summoner at any point in the game

jagged jewel
#

that's what I'm saying there is a lack of post moon lord stuff for summoner lmao

frosty trellis
#

It's literally just whips

small timber
#

post moon lord whips will be added eventually

jagged jewel
#

I need it reee

small timber
#

when they properly balance existing whip first

frosty trellis
#

And whips won't be implemented for a long time because whips are inherently an utter nightmare to balance

drowsy plank
#

me when summoner has the second most endgame items but actually no whips so bad

small timber
#

if you are craving whips there is like a mod that is like "unofficial calamity whip" or something, just install it

jagged jewel
small timber
#

for now calamity itself will not be adding new whips until everything is sorted out

jagged jewel
#

poggy summons but can't do any damage HDfailure

frosty trellis
#

All endgame summons (minus atlas mutations beacon) are cracked

drowsy plank
#

Literally A Skill Issue

small timber
#

summoner is legit completely busted starting from like post-Golem

jagged jewel
#

yeah but you can't use any weapons and you need to basically no hit run the boss

small timber
#

probably even earlier but I dont play summoner too much

jagged jewel
#

like you need to be within minion smacking range but you also get one shot by the boss because it's faster and more agile than you and you have the worst defense

drowsy plank
#

fuckin just
use warding my guy

small timber
#

you can ask vanilla about that question of why they added whips

#

vanilla added whips, not calamity

jagged jewel
#

Lmao

#

Just give yoyos summoner boosts and call that shit done ez pz

#

Microwave go brrr

drowsy plank
edgy sundial
#

so what weapon do you use while your summons are going at it?

jagged jewel
#

Idk why the summoner handicap on damage even exists when the devs know that summoner has a massive lack of weapon options post moon lord

frosty trellis
# frosty trellis All endgame summons (minus atlas mutations beacon) are cracked

Temporal Umbrella having dumb DPS and basically removes all of an enemies DR
Endo even after the bug fix does a lot
Metastasis is still strong and if it hits you, you get iframes which can save you (and you take no damage from it)
Flamsted Ring is, lose mobility for crazy damage
Vigilance birbs are crazy strong still
Universe Splitter is the ultimate nuke and can kill AEW in under 10 seconds

frosty trellis
jagged jewel
#

I like to use mage stuff because I can keep half distance from the boss so I don't get one shot

frosty trellis
#

Summoner is balanced around the minions themselves and nothing else

frosty trellis
small timber
#

summoner do not need an additional "weapon option" beyond the summon weapons

edgy sundial
frosty trellis
#

My pre SCal/Exos summoner build generally has around 200 defense so I don't even get 3 shot

small timber
#

whips are just cherry on top, they are just additional damage you can get that you absolutely do not have to get, summoners are literally not balanced around having whips right now

#

you can go in a fight only using your summoner weapon and you will be dealing the "intended" damage

frosty trellis
#

^^^^^^

jagged jewel
#

The summoner weapons that don't exist end game? KEKW KEKW

frosty trellis
#

????????

glass arch
#

does someone have the "this is why defense fucking sucks" meme

small timber
#

if you want to use whips and stay close to the boss it is your choice

drowsy plank
drowsy plank
#

me when "summon weapons sort by rarity" on wiki.gg and page is blank actually

#

there are simply no weapons

glass arch
drowsy plank
#

fabsol ate them all

jagged jewel
#

Fr fr

glass arch
#

i mean whips in calamity do barely anything

jagged jewel
#

I beg for whips OhNoo OhNoo

drowsy plank
#

im losing brain cells

small timber
#

you can still use your whips

#

but calamity will nerf them so that they are not mandatory

glass arch
#

the summon damage bonus is bugged so all whips do is focus the summons and add a touch of extra damage

small timber
#

deal with it

edgy sundial
#

so you're willingly subjecting yourself to the summon damage penalty, and crying about summoner needing more slots on omega blue because it doesn't deal enough damage? that's certainly a take

frosty trellis
#

(Whips are never mandatory)

glass arch
#

if you need extra damage classless weapons are right the fuck there

frosty trellis
#

Also I'm sorry Omega Blue needs no buffs in any regard

#

It needs to get nerfed

drowsy plank
#

my man is using a glass cannon armor set and wonders why he keeps dying in one hit

glass arch
#

omega blue is stupid overpowered

jagged jewel
#

Trying to beat a boss through just a summon and no whip is cancer since you are at such a massive damage handicap

small timber
#

I need to tag that 2 videos I had, need to assign a word for it so it is easier to search

glass arch
#

+15 AP seems just a little good

jagged jewel
#

Even a good summon combo still sucks because your lack of slots

frosty trellis
#

Hold a summon weapon

#

And dodge

drowsy plank
glass arch
#

or a classless weapon

edgy sundial
glass arch
#

or a tool

jagged jewel
#

The no weapon run in the class without good stealth and low armor lul

glass arch
#

what

jagged jewel
frosty trellis
#

Summoner is by definition the frailest class

glass arch
#

yeah summoner is frail because you dont have to actively attack

inner anvil
#

Real summoner hours.

jagged jewel
#

Trying to run and evade stuff end game sucks because lots of bosses are literally just faster and more agile and there is nothing you can do about it

frosty trellis
#

But it's not like you can't make up for that by wearing the appropriate armor and having defense accessories

glass arch
#

just hold a summon weapon and dodge

frosty trellis
jagged jewel
glass arch
#

no you dont

edgy sundial
#

so you're playing the frailest class, using a glass cannon armor, and are willing cutting your main damage source by 50%?

glass arch
#

not if you hold a summon weapon

drowsy plank
#

just stop using omega blue and use the actual summoner armor im fucking begging

glass arch
#

omega blue isnt necessary

edgy sundial
#

just stop using a non-summoner weapon lol

glass arch
#

just fucking use bloodflare

small timber
#

ok I still have these 2 clips

#

omega glue "need buffs" moment

inner anvil
#

What is even happening here?

frosty trellis
#

Hold a summon weapon (can be the one you're using, just needs to be a summon weapon so you don't lose the penalty)
And then use 3 summon accessories, 3 defense/mobility and your wings, and you're fine

small timber
inner anvil
#

Lmao whip talk!

#

We haven't touched them yet!

drowsy plank
#

garf wants more minion slots on omega blue and we're point out u do not need them

inner anvil
#

Oh yeah, I was planning on doing that.

drowsy plank
#

omega blue is already cracked

frosty trellis
# inner anvil What is even happening here?

Someone is complaining because they can't multiclass with summoner on omega blue that summoner and omega Blue needs buffs and that summoner without whips does no damage bc he is holding a mage weapon

drowsy plank
#

LOL

inner anvil
#

Yes, I'm pulling the non-english speaker card.

edgy sundial
small timber
#

tldr is they are complaining that "whips cant be use on bosses because you die too quickly when being close" therefore "summoner do not have a summoner weapon (???) because you are not holding left click when playing summoner", and "summoner do not deal damage without whips or other hold left click weapon (?????)" and "summoner multiclass nerf is bullshit because this means summoner cannot use other class to help with damage"

jagged jewel
#

Summoner has a lack of actual fighting weapons and the summons themselves don't do enough damage to be equal to other shit plus mobile agility is not sweaty enough to kite bosses from close range

frosty trellis
jagged jewel
#

Didn't calamity also nerf dodging which is what would actually be useful for summoner class