#suggestions-discussion

1 messages · Page 88 of 1

crude geode
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Rarely does vanilla delete things (except for old sprites)

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And even then it gets turned into an ancient version

fossil finch
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I guess there's not a lot of need for removals in vanilla, anyway

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a mod, that may or may not have like 200 broadswords, would need so much more

distant gyro
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the poo incident

crude geode
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So the solution to all of cal’s problems is to just start anew HDfailure

fossil finch
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oh my god

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:clueless:

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it indeed kinda is

sleek turret
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i mean

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isn't it what is happening right now

crude geode
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No

distant gyro
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add yermes and call it the last update

fossil finch
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not at all

distant gyro
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and then pull a relogic and not stop

fossil finch
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i do not see calamity removing literally everything

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and readding stuff in order of ingame progression

crude geode
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Just because cal lost a few devs doesn’t mean it’s throwing away everything lol

fossil finch
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without the burden of all the mechanics or modes or items

sleek turret
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Kill the items.

fossil finch
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It's just lost the specific concepts for Future Stuff They're Doing Anyway Just Differently

hollow shell
fossil finch
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damn rover

crude geode
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I should have expected as much, knowing a bit about the old devs

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(Such as pixl’s ideas for a more grand mage rework)

fossil finch
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i am struggling very hard to not make jokes about rover referring to current dev team as traditionalists

distant gyro
hollow shell
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They're all CONSERVATIVES redman

fossil finch
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true

distant gyro
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the politics

hollow shell
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ALT-RIGHT DEV TEAM

sleek turret
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political complot Calamity

fossil finch
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suddenly calamity was actually country

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the left party got assasinated in a complot

sleek turret
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22 bullet theory

fossil finch
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or wahtevet actually i dont know politics do i look like i do

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anyway

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it is very funny

hollow shell
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anyway

drowsy plank
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the 22 devcident was actually a political coup

hollow shell
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Is it still a coup when it's committed by the powers that be in order to remain in power

drowsy plank
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probably

hollow shell
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anyway yeah I think it's my obligation as a moderator to ironically suppress this conversation now

distant gyro
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i mean is cereal a soup

drowsy plank
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so defense or something, yeah?

half imp
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7.5, defense is only half effective on enemies (or players in Classic mode)

distant gyro
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(don't answer that, go back to real discussion)

fossil finch
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the real discussion was about nerd stats thats sad

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not wulfrum drill

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you monster

distant gyro
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there is no pickaxe

half imp
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nerd stats? I'm interested

distant gyro
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it's a drill

sleek turret
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FUCK

distant gyro
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bohungus

hollow shell
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Also it has +1 range and is the only pre-Hardmode drill

distant gyro
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marnite:

crude geode
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I see we’ve gone from give them unique gimmicks to kill

half imp
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i mean... being a drill isn't an advantage

hollow shell
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Okay I forgot about Marnite Obliterator cuz it's like a weird

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Okay not the only PreHM drill but one of two PreHM drills

fossil finch
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cursed i thought we were constantly jumping between the two

half imp
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but yeah its nice variety

sleek turret
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yeah personality change from 2022 "hey give those cool and good gimmick" to "Kill the items."

half imp
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although it could be cool to give it some wulfrum mechanic

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like consuming scrap on right click to mine faster

hollow shell
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Marnite Ob isn't really meant for common mining anyway
Huge range slow speed, building intended

half imp
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or something

drowsy plank
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didnt fishing rod gimmick just get rejected anyway

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i thought "funny drill" was the gimmick

glass arch
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yeah

sleek turret
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It did + iban said that those were going to get removed but they eventually forgot I think

glass arch
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the last rework sugg for them didnt make it

distant gyro
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the gimmick is that it's supposed to die

drowsy plank
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woah

crude geode
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so true

drowsy plank
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crazy

sleek turret
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so i just said rewrite the sugg and make a sugg to remove the item instead

swift wharf
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i want them all gone

drowsy plank
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giving everything a gimmick is harder than removing that which is unnecessary

sleek turret
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that's a You (🫵) problem

swift wharf
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terra items ⚡

hollow shell
drowsy plank
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lol

hollow shell
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Nothing happened in December of 2022

fossil finch
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nothing that could have impacted the hypothetical quality of item reworks specifically

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absolutely nothing

swift wharf
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tbf

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the reworks would've taken like

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2 years

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(minimum)

sleek turret
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no i seriously picked calamity to play one day and said "yeah they could rework the items" but after what iban said then I decided to eventually make a suggestion to remove the items

fossil finch
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imeanthatsaboutwulfrumspeficially

crude geode
swift wharf
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we could rework terra flameburster
we could
but we wont : )

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i will make sure of it : )

hollow shell
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anyway I need to go eat You behave

distant gyro
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iirc ozz hold a monopoly over flamethrower reworks

fossil finch
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flamethrowers are cringe anyway

distant gyro
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for 1.4.4

fossil finch
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when is ozz holding a monopoly over reworking supernov

grave zincBOT
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@drowsy plank - Your suggestion has received an updated status!

[Rework or remove the classless 'Resident Evil' Guns]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
crude geode
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Whoops

sleek turret
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Since we are in the Removal discussion

glass arch
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wait wasnt that already done

crude geode
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It’s only been in changelogs for like. a month

distant gyro
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because hydra reworking into ranged is recent

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and that's the change that actually completes the suggestion

distant gyro
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the 6th weapon

glass arch
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oooooo

crude geode
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What should be removed

glass arch
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uhhhhhh

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golden gun

sleek turret
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Idk I don't play Calamity anymore

crude geode
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So true

sleek turret
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just vibin' with anything else than Calamity for God's sake

crude geode
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I love r/AnarchyChess

glass arch
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r/AnarchyChess is funny

half imp
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don't remove golden gun noo

crude geode
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Thorium is funny bc it’s like. as old as calamity

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Yet you don’t see nearly as much discussion about it’s problems (iirc)

glass arch
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hmmmm should i play thorium + calamity + souls dlc

fossil finch
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you probably do

drowsy plank
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golden gun post golem besty's wrath inflictor so we can ignore betsy harder

distant gyro
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thorium and vanilla are closely intertwined

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even in the community mindset

crude geode
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Thorium tries a lot harder to be more. casual

fossil finch
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it just kinda keeps itself grounded at a lesser quality standard
never funny sprites and always meant to be like vanilla much more than calamity or other mods

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so its just

distant gyro
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their approach is small and humble

crude geode
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Indeed

sleek turret
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yeah i can see thorium being more casual and actually giving some variety to some subclasses

fossil finch
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vanilla! plus! like the time minecraft mods just copy pasted vanilla content but at least here it works more because of the different classes and the fact stuff doesn't just overlap with other content as much

distant gyro
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calamity struggles to turn out this way because the inherent competitive mindset of the other side of the modding community

sleek turret
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even if they are small donor items they're pretty good

distant gyro
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there needs to be holes poked into everything

fossil finch
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make donors toggeable i think

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thorium has it

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fargo has it

distant gyro
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strife for perfection, the perfect, best mod

frail mantle
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this is so sad guys can we detonate the modded terraria community

crude geode
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So true

distant gyro
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the endless growing reach for standards

frail mantle
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actually just detonate terraria in general

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true ending

crude geode
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Please

frail mantle
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we're finally Free

distant gyro
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each new shader discover has to spread to every mod because it's decidedly new and better graphics, now every mod needs rtx on

crude geode
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I will kill redigit myself if it means the end of terraria updates

distant gyro
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that too

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4d effects, subworlds

fossil finch
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subworlds are funny

crude geode
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Do subworlds even work in multiplayer yet

sleek turret
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every mod has to have functional subworlds in which there's subworlds inside the subworlds with rtx ON

fossil finch
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Pinky mod is still out there

fossil finch
sleek turret
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Still Alive after all

crude geode
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Can we kill some of the terra equivalents like thorium did

distant gyro
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hard ask

crude geode
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How necessary are they for dumb crafting trees down the line

half imp
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I think they're all used for at least one item

sleek turret
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afaik they are used for like 2 items

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one of them is terra ray

half imp
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most of them that's the elemental <insert item type here>

sleek turret
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smh ..., Just put Living Shards into Recipes for elemental items... /s

dreamy portal
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Hi guys, one question. What is this for?

fossil finch
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all of them are necessary for down the lines

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That's a lore item

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it has no purpose

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it just tells you things about the thing you just killed from the point of view of yharim who is the main antagonist of the mod

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no, he is not in the mod yet

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yes, he will be in the mod as a boss in the future

swift wharf
fossil finch
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its true

glass arch
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@tranquil echo dont use an external mod as reasoning for a suggestion

tranquil echo
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💀

hollow shell
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m

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LuiAFK is in fact not Calamity and we shouldn't balance around it

tranquil echo
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bro any1 that looked up calamity mod once in yt, saw it....but alright sorry

hollow shell
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There's a lotta wack shit in LuiAFK

tranquil echo
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aint gonna wack around with a staff

small timber
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The mention of luiafk is incredibly unnecessary

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Like, it is bad regardless of luiafk

glass arch
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what even is the set bonus

small timber
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It is bad by calamity standard since they adjusted a lot of things, especially conpare to ore armors

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20% ammo consumption iirc

glass arch
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wow yeah thats pretty bad

blazing kettle
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destroyer when it sees me with infinite holy arrows/stars

small timber
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13 defense, 5% damage 8% crit (ranged), 20 ammo consumption

glass arch
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especially considering a single potion has almost the same effect (unless thats been changed in cal)

blazing kettle
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also what about desert prowler armor

tranquil echo
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what is that- lemme see that

glass arch
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it looks pretty good

tranquil echo
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ah

glass arch
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doesnt seem amazing but better than fossil armor

blazing kettle
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its ranger armor that can be obtained at the same time as fossil

tranquil echo
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yea

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and it is less time consuming

small timber
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No fossil is way worse because you have to go through extractinator and mining fossils (a lot of.them)

tranquil echo
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thats what I understood what they meant-

glass arch
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i wonder what YharimTheJungleTyrant is typing

tranquil echo
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lol

glass arch
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throwing my bet in rn, gonna be an SIS

small timber
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Add the yharim boss with these exact attack, move sets and mechanic

swift wharf
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what does luiafk even have to do with fossil

glass arch
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it has unlimited ammo

swift wharf
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so

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what is the correlation

tranquil echo
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yo, I got a rq question. I found an item(a head-piece of some kind of armor) that has like no description.... like it doesnt even show up the pop-up box, where it should say something, is that a bug?

blazing kettle
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luiafk wasnt balanced around cakamity? shocker

glass arch
blazing kettle
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or vise versa

swift wharf
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i see

small timber
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Print screen it? Otherwise no one will know what you are talking about

swift wharf
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i mean that is like

small timber
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Though chances are it is a luiafk bug

swift wharf
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5 other sets

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also new suggestion formatting dropped....

tranquil echo
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lemme find the world and item

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gonna take a while

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got about 70 chests to look thru

small timber
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You used luiafk but not magic storage?

swift wharf
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it is better to not ask questions

swift wharf
tranquil echo
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I have like 100 hours by now, 50 when last checked, but I only watched 1 video 10 seconds, for like 1-2 extra mods to use

hollow shell
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(tbf Magic Storage was a bit buggy on its 1.4 release so my first Calamity pt in 1.4 did not use it. It almost removed my stored items from existence)

swift wharf
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it's a feature

hollow shell
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(also I can't remember if it was definitively concluded as the reason for a bunch of miscellaneous Calamity generation bugs)

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But yeah overall if the bugs are fixed
huge recommend to Magic Storage

Going back to chest management made me want to tear off my skin

small timber
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But yeah, I think at the end the suggestion just have to:

  • delete the part about luiafk (it is unnecessary,the item is garbage regardless of luiafk, probably even worse without luiafk because it make acquiring the item easier)
  • stat comparison with other armor set that are easier to get and are stronger (just give like platinum armor stats)
swift wharf
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terraria needs a better chest interface

tranquil echo
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oh for gods sake, I deleted that one world, the item was in, cause I had too many worlds....

swift wharf
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it's a balance suggestion

tranquil echo
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well, I geuess that item doesnt matter anymore lol

swift wharf
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just go to the balancing thread

hollow shell
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True yeah I suppose it is a balancing suggestion

swift wharf
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it does say "BUFF"

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so idk maybe it is

cobalt pewter
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6 is rookie number, try 11

ruby plover
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Oh ew luiafk

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Every calamity player uses lui Clueless

cobalt pewter
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god

blazing kettle
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the only reason players should use luiafk is for arena building

glass arch
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i didnt use it until like 2 pts ago

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still barely use it

swift wharf
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i wonder if lui envisioned his mod becoming the most famous terraria mod clueless

cobalt pewter
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I have never used it since 1.4 port on everything happened

hollow shell
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I used to use it but then it didn't get ported to 1.4 so I stopped
And other QoL mods picked up its slack, most notably Fargo's

glass arch
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yeah fargos does almost the same stuff

cobalt pewter
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fargo's is spearheading the QoL Business yea

hollow shell
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I think LuiAFK has a fan-made port now though

swift wharf
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the 1.4 port is not official yea

tranquil echo
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I revamped that damn suggestion, so its not holding any comparisations with other mods

swift wharf
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not the real luiafk...

cobalt pewter
swift wharf
cobalt pewter
glass arch
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im honestly kinda scared as to what YharimTheJungleTyrant is typing now

small timber
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*Thanatos but it just dont shoot laser and only move towards you

hollow shell
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The sugg is indeed better now

swift wharf
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🔥 🖋️

tranquil echo
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thanks

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ngl, you are better than the last moderator I've seen in discord

cobalt pewter
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oh god

hollow shell
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It could stay if you want to, only reason balance suggs are disallowed/discouraged is because of their inefficiency
You could make the same request in #1042197406776827914 and potentially have the issue taken care of quicker

glass arch
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how much we wanna bet the sugg thats being typed rn is gonna be an SIS

tranquil echo
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last one was simping over fat chubby ears

glass arch
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yup

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i was right

cobalt pewter
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yeah that last one is insanely

hollow shell
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Wow it was almost exactly what you predicted lmao

cobalt pewter
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❗ material

swift wharf
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werejulfrum.....

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estoy chillando

glass arch
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@glossy dragon lmao what and also formatting

hollow shell
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@glossy dragon Boss suggestions are not allowed. Specific execution suggestions are not allowed. See the Don'ts Doc in the pins

tranquil echo
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....yo, I am HELLA bored, @glossy dragon I will copy your suggestion, and make it readable and post it in suggestions

swift wharf
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surely that will work

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surely

hollow shell
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You cannot do that

small timber
tranquil echo
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why not?!

hollow shell
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It is conceptually not allowed, it's not just an issue with the formatting

small timber
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If the mod have to add every boss ever suggested you will have 10000000 bosses

hollow shell
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Yes the reason why boss suggestions are not allowed is because every Calamity player and their grandma has their own original idea for a cool new boss to add

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And they are MASSIVE suggs in scope, we would never implement something as major as a boss from a community suggestion

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And we have so many bosses already, Calamity's pacing is already suffering from it in their current numbers..

tranquil echo
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tbh, bosses are not needed, rather maybe about 1-3 MAX pre-hardmode mini bosses

glass arch
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also theres refighting in there which is another no

swift wharf
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boss scaling....

blazing kettle
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why do people make boss suggestions confident thst they might get accepted

swift wharf
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it's a child

blazing kettle
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theres a LOT that goes into a boss

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aye okay

small timber
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King slime

fossil finch
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I call it

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The WereWulfrum

hollow shell
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(frankly I expected them to be newer)

swift wharf
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one of the most brilliant minds of our generation

fossil finch
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(Werewulf wouldve been a better name

tranquil echo
#

pov: You afk for 5 seconds
🪦 🪦 🪦 🪦 🪦 🪦

fossil finch
swift wharf
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so sad he died to the antlion queen

tardy geyser
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I call it... The FogBound

blazing kettle
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what was fogbound?

swift wharf
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do not

glass arch
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theres so many Don't's in this suggestion lmao

tranquil echo
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what suggestion

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oh yes

fossil finch
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The fogbound was a boss suggestion by a interesting user that became memed very quickly due to being basically a copypasta

tranquil echo
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guys, I am trying to kill wof with a mini shark and a light saber, any suggestions?

drowsy plank
#

mmm foggy...

fossil finch
tranquil echo
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lol

fossil finch
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This is to suggest things to the mod

glass arch
blazing kettle
#

i did not read it

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what did they say about the sprite

fossil finch
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only the former two are actual donts

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There's technically no refight sugg and the sprite sugg applies to asking for resprites while only giving the "its bad" reason

swift wharf
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refight kinda fits into progression scaling

tranquil echo
#

aight, time to close discord again, to play terraria with more fps

glass arch
fossil finch
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not to give a resprite to thing

blazing kettle
#

ah

fossil finch
#

that's not a dont

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Xd

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Refight does count in scaling

swift wharf
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but ig item scaling is allowed now ShitpostSelfawareness

blazing kettle
#

blushiemod moment? spirit of purity moment?

fossil finch
#

But I'm not sure the scaling sugg applies to bosses or enemies?

glass arch
#

oh well theres reference things in there just because

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also there is so much bad grammar in there

drowsy plank
#

wait

drowsy plank
#

wait a minute

swift wharf
#

I'm more concerned about why a werewolf

drowsy plank
#

didnt this exact sugg get posted like two months ago

bright crag
#

(I doubt this is a serious suggestion tbh)

blazing kettle
#

a wulfrum werewolf

fossil finch
#

Idk did it

swift wharf
#

i mean the guy joined in november

drowsy plank
#

i feel like i remember it lmfao

hollow shell
#

Weird

swift wharf
#

guh

glass arch
#

they might have left and rejoined

swift wharf
#

it is their only message

blazing kettle
#

whats with people wanting wulfrum to be signifigant lore wise?

hollow shell
#

I don't see any other join logs from them other than the one from today

swift wharf
#

because we clearly need wulfrum lore

glass arch
fossil finch
#

Anyways we should seek adding the fogbound to calamity now

blazing kettle
#

draedon...

fossil finch
#

Would make for better content than dog

bright crag
#

Fogbound is Noxus

swift wharf
#

everyone talks about john wulfrum but not Jeremy "Onyx" Elbertson

frosty trellis
bright crag
#

🤫

blazing kettle
#

add andromeda!!!!!

fossil finch
#

ec don't make one up now

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Its too late

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Investement is gone

hollow shell
hollow shell
frosty trellis
#

Yeeee

obsidian heron
#

i call it..... the werewulfrum....

glass arch
#

someone should make this on fandom XD

blazing kettle
#

then he werewulfrummed all over the place

hollow shell
#

Fandom wiki already has two wulfrum bosses on it

blazing kettle
#

replace one lolmao

frosty trellis
#

Third one's the charm

glass arch
#

well a third one cant hurt

blazing kettle
#

i dont think anyone was convinced the inventors was real

glass arch
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mmmm quite a few have been

obsidian heron
arctic terrace
#

oh someone was

blazing kettle
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and they are just the wulfrum arkor sprites

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people were far more fooled by excavator

cobalt otter
#

Woah John wulfrum????

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Real????

glass arch
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people thought derrelect was real, same with polyphemalus, so i dont think its too odd for them to be fooled by the inventors

cobalt otter
#

Ultrakill???

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John wulfrum is pinos irl

arctic terrace
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kek

cobalt otter
#

Real

hybrid steeple
#

this werewulfrum sounds very spooky
Demented, Demonic, hellish, and evil, even

blazing kettle
#

yes but te inventors are literllallyvthe armor sprites

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werewulfrum stands out

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abd people like evil and edgy names like jared or werewulfrum

glass arch
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id probably just call it WereWulf instead of WereWulfrum

hybrid steeple
#

distant cousin of the FogBound

glass arch
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WereWulfrum could just be a funny thing in a trivia section

cobalt otter
#

Does anyone know the wulfrum mothership

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From calamity reign of yharim

glass arch
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yeah ive heard of it

cobalt otter
#

Yeah it seems alright

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Anything better than another worm

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Wulfrum excavator piss off

glossy dragon
#

@hollow shell Thanks, I'm not so great a keeping things brief

obsidian heron
#

what does 🗜️ mean

small timber
glossy dragon
#

@glossy dragon wait that's the wrong person

hollow shell
#

wew

small timber
#

to avoid it you just have to separate your Title and your Body of the suggestion
Eg:

[Title]
(Space + Enter)
[Body]

tranquil echo
#

Bro... they need to nerf that spawn increase of that stupid clam boss, cause if you fight it while in a blood moon underground OUTSIDE of the actual area, and your pc is bad... well I just crashed..... so uh

small timber
#

turn off death mode

tranquil echo
#

Naaaa

glass arch
#

well then thats a you problem

#

bc the clamity debuff turns every spawn into a clam spawn and death mode blood moons are known for having a hell of a lot of enemies

glossy dragon
#

I have edited my suggestion accordingly but it may still have some flaws. Can someone check to see if it follows the guidelines now.

tranquil echo
#

But why do they multiply and not add with eachother, like 2 + 2 and not 2x 2- wait

glass arch
#

what

tranquil echo
#

Lol

#

Pun intended

small timber
tranquil echo
#

Anyways

#

I guess I shouldnt fight the clam again

hollow shell
#

Also I have no idea how adding a Wulfrum-themed miniboss will give more use to the Wulfrum items??

small timber
#

and the reason is also kinda lackluster: if the wulfrum items are bad, why do they need to add an enemy instead of just make the items better, without having to add a new enemy

swift wharf
#

specific enemy suggestion

#

ses

#

anyways wulfrum is good enough

#

you can't fix inexistent problems

small timber
#

wulfrum weapons is kinda shit (their DPS is way worse than other items you get on tier), but the others are pretty ok

swift wharf
#

tbf they're p much your first items

small timber
#

they are probably worse than ore broadsword is what I mean

glossy dragon
#

@small timber my reasoning was actually supposed to follow the lines of I really like the new wulfrum items and having them just as early game weapons seemed like a waste so I wanted to suggest a way that they could be upgraded

swift wharf
#

and not everything needs an use later

#

for fucks sake

#

it's an early game set

#

let it be early game

small timber
swift wharf
#

💥

glass arch
small timber
#

they can just improve the baseline item

hollow shell
swift wharf
#

why can't people just enjoy stuff on tier..........

blazing kettle
#

vanity slots exist

swift wharf
#

just add other cool stuff instead of upgrading the current cool stuff

#

🫰

glossy dragon
#

@blazing kettle I meant the weapons and their mechanics

small timber
#

tldr if wulfrum screwdriver is too weak, just buff wulfrum screwdriver, make it have higher damage; instead of like "kill a super mega wulfrum miniboss to upgrade your wulfrum screwdriver into wulfrum super mega drills shooter" or something

blazing kettle
#

i think they are good enough as is

#

and it leaves a lasting impression on new players on whats possible with mods

glossy dragon
#

@swift wharf 8 can't enjoy it on tier because you use it to fight like 1 boss and then you never get another weapon like them specifically the screwdriver and blunderbuss

drowsy plank
#

im pretty sure literally every item has a mechanically identical counterpart later down the line

glossy dragon
#

@drowsy plank ???

swift wharf
#

You're not supposed to use them later..........

glass arch
#

yeah weapons arent meant to be viable the whole game

#

hell, a good chunk of weapons are barely viable on tier

small timber
#

and pre-boss weapon are supposed to last you to around Eye of Cthulhu, because there is little to no upgrades in between

swift wharf
#

leave wulfrum as it is (ofc balancing it is perfectly ok)

add other cool stuff for sets that desperately need it

blazing kettle
swift wharf
#

it is that shrimple

small timber
#

so the fact that they are only viable to like king slime means these weapons are too weak

drowsy plank
small timber
#

they dont have to be "upgraded", they are just too weak to begin with

swift wharf
#

aerealite, statigel, deadalus could always use some work

#

instead of adding upgrades to wulfrum

drowsy plank
#

i guess screwdriver's screw is... different?? but also... why would you want an upgrade to it. it's already kind of unruly atm lmfao

glossy dragon
#

@swift wharf I understand but they are very fun to use and if I just ask for them to be buffed then they aren't really starting items anymore but with upgrades you can get weapons that feel similar but not exactly the same

swift wharf
#

They're scrap items

#

they're made to not be upgraded

#

the one time lore works in my favor

blazing kettle
#

do aerialite wings have good horizontal speed?

cobalt pewter
swift wharf
#

TRUE

drowsy plank
glass arch
#

wulfrum items are an in-between for when you dont want to use a copper shortsword but dont have access to many boss drops

swift wharf
#

in a perfect world we would rework the boring stuff

#

in a perfect world

small timber
#

wulfrum are explicitly designed to be an early game material, used against early game enemies, they are easy to get and effective against early enemies and thats it; which is why wulfrum enemies have their spawnrate decreased in Hardmode; they are basically specifically niche for 1 purpose (aka early game)

drowsy plank
small timber
#

not everything have to get 10 upgrades throughout the game to scale them to the end game, in fact the mod is deleting a lot of these

if wulfrum stuffs are not good enough even for early bosses, then they simply just have to be buffed so that they are viable; they dont have to get upgrades to do that

drowsy plank
#

wulfrum scaffold and digging turtles are okay too for a while

swift wharf
#

scaffold is good until ice rod

drowsy plank
#

p much

cobalt pewter
#

scaffold are basically tools

glass arch
#

and acrobatics pack is useable with any hook and is great for super fast fast travel in hardmode

blazing kettle
#

i feel aerialite wings could be potentially better with a horizontal speed buff, like it can go faster than your boots but you have to be gliding to get the boost

cobalt pewter
#

digging turtles are pretty cheap until you can afford collecting Scarab Bombs ig

sleek turret
#

digging turtles is desert bomb item but not instantenous and can explode to damage enemies

#

yeah scarab bombs

blazing kettle
#

concept might be better on fledgling wings actually

drowsy plank
#

yeah im saying wulfrum already has a longer persistent use even outside of early game, the weapons dont need to muddle that presence

swift wharf
#

there is also the metal detector which is p good too

cobalt pewter
#

Metal Detector is straight up better than fucking Spelunker potion

swift wharf
#

well you see but you gotta upgrade wulfrum screwdriver into the draedon phillips multitool swiss knife

drowsy plank
#

wulfrum and marnite are mostly building sets outside of exactly preBoss

cobalt pewter
#

better highlighting and far cheaper

small timber
#

I mean there is not much reason for aerialite wing to be stronger than fledgling other than higher flight time (which it already has)

swift wharf
#

on it

cobalt pewter
#

the only downside is that it's not a constant highlight

small timber
#

the whole benefit of aerialite wing is the fact that it is a pre-Hardmode wing, 1 out of 2 in fact

cobalt pewter
#

but the upsides outweigh it

glossy dragon
#

Okay then do you think that it would be acceptable to ask for the blunderbuss with other types of scrap from later in the game stuff like idk storm wear armor plates and it does significantly increased damage or something

swift wharf
#

hoping that aerospec still gets a rework

#

no

glossy dragon
#

I am not fast at typing

swift wharf
#

and weaver drops like 5 plates

small timber
cobalt pewter
#

just

#

stop

swift wharf
#

please read the pins

drowsy plank
glass arch
#

these upgrades do effectively nothing except let you use a weapon longer which is not necessary

drowsy plank
#

calamity adds like 3 of them

hollow shell
small timber
#

the only problem with wulfrum screwdriver is just the RMB (?) throw screw -> hit screw mechanic deals less damage than musket

blazing kettle
small timber
#

but yeah wulfrum weapons are generally a bit weak currently

drowsy plank
hollow shell
frosty trellis
small timber
frosty trellis
#

The mage one seemed pretty decent to me and is useful for trying to get an early demon scythe + actually hit eye reliably

small timber
frosty trellis
#

The wulfrum drones are great bc of the healing

small timber
#

I know wulfrum screwdriver and blunderbuss is just weak, that is the very least I know

frosty trellis
#

Screwdriver sucks

#

Blunderbuss idk about

swift wharf
#

blunderbuss is decent

frosty trellis
#

Wulfrum Knives are cool

swift wharf
#

not as good as the musket but it's to be expected

drowsy plank
#

id still take a boomstick over a blunderbuss any day of the week lmao

glossy dragon
#

Alright well I can't say I didn't try something so I guess I'll just go suggest that they increase the dps of wulfrum weapons, add more ap have drones count for half a summon slot larger window for hitting the screws and letting the player throw them out more often etc does any of this sound fine?

swift wharf
#

boomstick is also really strong yes

drowsy plank
swift wharf
#

because pins weren't checked

drowsy plank
#

real

swift wharf
#

(:

frosty trellis
blazing kettle
#

whats AP?

frosty trellis
#

Armor Pen

glossy dragon
#

@drowsy plank I just tried here first

swift wharf
#

i WILL give random weapons ap

blazing kettle
#

oh

#

yeah no

drowsy plank
glossy dragon
#

@frosty trellis it already has ap just not enough to be significant

small timber
#

let me see if I still have that gif

drowsy plank
#

lmao i still love this shit

small timber
#

(fuck discord update make it inaccurate now)

drowsy plank
glass arch
#

ap excels on fast firing weapons

small timber
#

when they fix armor pen bug it will be a lot more fine I guess

frosty trellis
small timber
#

but yeah there is close to no reason to not just buff the item's base damage than giving it armor pen; the only reason I can think of is to make the item scale less with armor pen (because you already have some)

glossy dragon
#

@drowsy plank it has a whopping 3 ap...it's not game breaking just like bring up to 5 or something

frosty trellis
#

YOU WOULD BE SURPRISED

drowsy plank
#

^

glossy dragon
#

@frosty trellis no it doesn't

frosty trellis
#

Yes

#

It does

#

I know

#

From experience

glossy dragon
#

I meant the drone doesn't have ap

frosty trellis
#

Sand Shark Tooth Necklace turns serpentine from a weapon that can't touch golem to killing cultists reliably

drowsy plank
#

the mech suit has AP

small timber
#

I think localarmorpen (eg: weapon specific) is like, fine (but why not just buff base damage)

frosty trellis
#

Mech suit has 10 ap according to the wiki

small timber
#

it is when it is globalarmorpen (eg: sharpening station, shark tooth necklace) when it is not fine

glass arch
#

RTN can vary a weapons killtime from 10 seconds less to a full minute less or smth

frosty trellis
#

2 seconds to 2 minutes*

#

And that's not even a joke

small timber
#

because for local you can just balance the weapon around having armor pen, in fact it will probably be more balance since the weapon already have some armor pen to "counteract" having more armor pen

frosty trellis
glossy dragon
#

Look guys I'm sorry for all the trouble I've stirred up but if I'm being honest despite having discord for awhile I don't use it that often. I didn't not read the pins, because I didn't want to I didn't read them because I legitimately didn't know that was a thing. Also in case you haven't realized my grammar is terrible.

half imp
#

10 ap is +5 damage

#

ofc that's broken on serpentine

glass arch
#

on any fast firing weapon its broken

glossy dragon
#

@small timber because ap can't get boosted by a percent though now that I think about it the best method to deal with the problem would be to ask them to make wulfrum scrap have damage like other ammo so then it can't be boosted by early game equipment and potentially unbalance the weapon though for the other weapons, another solution will have to made.

glass arch
#

just buff the weapons directly

#

thats a much easier way than all these roundabout ways of doing so

#

plus

#

wulfrum scrap is used by a solid one weapon

glossy dragon
#

Sorry I just really like having a second opinion so I don't do something stupider than normal

small timber
#

yeah if like wulfrum scrap is used by only 1 weapon then they can just buff the weapon

#

it is the same reason why gold coins do not have base damage on themselves: coin gun themselves have the scaling not the coins

glass arch
#

the only other weapons that act like that were the RE guns and most are being removed and hydra is being reworked into a normal ranged wep

small timber
#

also I just realise pickspeed only increase pickaxe's speed but not drills from testing

#

it is a complete scam to use drills

distant gyro
#

that has always been why drills are generally looked over HDfailure

#

also mining speed has a vanilla cap which kinda sucks but also irrelevant

small timber
#

yeah the mining speed cap is very high iirc?

#

like 100%?

distant gyro
#

something like 75 or 100

hollow shell
#

Very concise and clear video realwegud

#

I noticed that the drill was faster in the first demonstration though which is interesting

small timber
#

drill has faster base speed than pickaxe yeah (it was its main point since it have shorter range than pickaxe)

distant gyro
#

yes

#

this is what vanilla has balanced itself around

#

drills are faster without speed boosts, pickaxes are faster with speed boosts

hollow shell
#

That seems like it may be an intended dynamic then

#

Yeah, that second bullet point is exactly what I was gonna mention

small timber
#

(though even with just a mining potion pickaxe just become faster, so really like, there is no point in using drills)

#

I always thought the tradeoff should be range vs speed since drills basically have 1 block range

hollow shell
#

Drills are more "just pick up and use"

#

No need to spec into anything, they'll be faster than base pickaxes

cobalt pewter
crude geode
#

yes it is

distant gyro
#

yeah

small timber
#

I think the most ironic part is just mining potion to be honest

cobalt pewter
#

a single-time setup and you'd eliminate 75% of the intended dynamic

distant gyro
#

I think even vanilla players are well aware that drills are still inferior most of the time

small timber
#

since with just 1 potion you are already faster than drill

crude geode
#

^

cobalt pewter
#

drills should just do a scarab bomb

small timber
#

or like mine multiple blocks similar to shovel

crude geode
#

mining potions being extremely easy to make and find kills drills

small timber
#

(and you can buy it in calamity)

cobalt pewter
drowsy plank
#

drills multidigging would be nice

cobalt pewter
#

Scarab Bomb explodes in roughly a line away from ya

#

tone the area down and you can apply it to drills

small timber
#

and drills being available in Hardmode (except for the calamity ones but those are outscaled massively by molten pickaxe) do not help

cobalt pewter
#

Mining Potions should require a pickaxe to be made XD

worldly basalt
#

finally, a decent use for copper/tin

grave zincBOT
#

@rain jewel - Your suggestion has received an updated status!

[Make ironskin potion scale through the game]

Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message

distant gyro
#

clone suggestion

cobalt pewter
#

blue

grave zincBOT
#

@quartz tulip - Your suggestion has received an updated status!

[Add ability to turn off the effect of chaos and tranquility candles]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

worldly basalt
#

very nice

grave zincBOT
#

@tame mountain - Your suggestion has received an updated status!

[Recolor the acid decorations lights]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

surreal tangle
#

Can we bring back the old elemental quiver ?

small timber
#

Old elemental quiver causes way too many bugs and screen clutter and performance issue so probably no

hollow shell
#

m

#

Ele Quiver is indeed quite boring as an accessory
Stat stick
Most interesting thing it has going for it is boosting ranged projectile velocity, which isn't unique to it and doesn't do too much in practice afaik

#

You could suggest that it be given some kind of defining effect

#

But it'd be a mistake to revert it to its previous state

frosty trellis
hollow shell
#

oh, Universal Genesis
damn acronyms

drowsy plank
#

ive been so bored ive just started reworking whatever suggs people complain about in here

#

this one will probably fail but it was funny

#

maybe ill write one about the problem with the state of mana flowers after it does

hollow shell
#

Sugg looks good actually

cobalt pewter
#

a lot of endgame accs in cal are problematic for being boring I guess

crude geode
#

100%

hollow shell
#

mhm

small timber
#

Ethereal Talisman: have the combined effect of all mana flower variants (reduced aggro, cloak, magnet)
Elemental Gauntlet:
Elemental Quiver:

#

(entirely unique bonuses might be hard considering they are actively removing them, like elemental gauntlet only inflicting hellfire now when yharim's insignia its component have holy fire

quiver even losses the quiver specific multiplicative bonuses when becoming elemental quiver)

drowsy plank
small timber
#

also I think you can include nucleogenesis, since its distinction is only like, "here have some minor debuffs and immunity to debuff that literally nothing inflict at this stage of the game"

drowsy plank
#

imagine if ranger played harder into what the plaguebringer sets established with debuff synergies

drowsy plank
#

which is why it gets to not be lumped in

small timber
#

I mean...

#

a damaging spark

#

that is placebo level of damage

drowsy plank
#

me when i spawn a damaging spark ultimatesmug

#

the point is nucleo could be fine if they just made the spark a bit more involved, it isnt completely lacking a new effect like the others

small timber
#

nucleogenesis have a lot of effect (mainly from its componenets), but at the sametime these effect are also completely irrelevant

drowsy plank
#

maybe you could make a buffing aura like ror2 warbanners if you hit the lingering spark with a whip, projectile, or minion

seems more like an idea for a seperate sugg

small timber
#

like, I will not call Elemental Gauntlet providing immunity to lava a unique characteristics for the same reason

drowsy plank
#

lol fair

frosty trellis
#

The problem with giving nucleo more shit is that we don't need more shit breaking summoner when whips are on the way

small timber
#

just give nucleo 5 slots and -1 slot from silva (edit: and auric)

#

"uniqueness"

frosty trellis
#

GOD

#

So then we have more slots on Auric Tesla

small timber
#

oh I forgot to say auric

frosty trellis
#

I mean it would make sense in that regard

#

Then the component minion slots are added up appropriately

small timber
#

but yeah currently except for the rogue class one all elemental accessory are just incredibly boring

#

mainly because all of the are literally trying to do the samething despite them steming from accessories that do completely different thing
only rogue deviate from it by not giving a fuck

frosty trellis
#

Nanotech is boring bc raiders talisman effect is pointless

small timber
#

at least nanotech is not "15% rogue damage, 5% rogue crit, 15% rogue velocity and 20% less chance to consume consumable rogue weapons"

drowsy plank
#

nanotech gets a funny razorblade on attack

crude geode
#

a lot of post ml accessories are just. stat sticks

frosty trellis
#

A lot?

drowsy plank
#

at least 7

frosty trellis
#

Besides the post dog class specific, ESA and DSR I can't think of anything off the top of my head that is a stat stick

#

Pure stat stick that does nothing else

drowsy plank
#

well if the one thing it does other than stats is so bad you forget about it XD

crude geode
#

~~when tf did they change blazing core that was my like #1 example of stupid stat stick that you forget about hage ~~

small timber
#

blazing core actually have a unique effect now

#

too bad it is so situational that it is useless 99% of the time and available too late

crude geode
#

it's less situational and just typical calamity ignoring any enemy content

frosty trellis
crude geode
#

Yharim's Insignia is still just a stat stick

#

Yharim's Gift

frosty trellis
#

Gift has the meteors

crude geode
#

woah 750 damage meteors!

frosty trellis
#

Insig is iffy for me mainly bc I see the low hp effect as making it less of a stat stick

crude geode
frosty trellis
#

Also you have the dragon dust you leave by as it moves

#

So like

#

It has two more unique effects

#

They just need to actually do something

drowsy plank
#

mmmmmm dust

frosty trellis
#

Yharims insignia has the low hp effect so it's not purely a stat stick

#

(Although gauntlet losing that effect sucks)

small timber
#

where did the forced 15/5 ratio comes from anyway

#

how does the class end game accessory being literally the same as emblem + 5% crit (which in most case is similar/worse than destroyer emblem)

frosty trellis
#

Make it 15/15 so mage actually gets crit CyrusCopium

crude geode
#

I should have said generic/unoriginal (which I associate stat stick with HDfailure)

cobalt pewter
#

genuinely curious because I find the rework to be mildly interesting at the very least

frosty trellis
small timber
#

just use it with eclipse mirror

#

everytime you dodge nanotech proc the raider talisman effect twice, but that is just the cherry on top, its nanoblade effect (and stealth strike benefits inherited from electrician glove) is still its main purpose

frosty trellis
#

I'm

#

Confused

#

Also you forget that I'm a void sash user Shion_point

#

The problem with emirror is that it just doesn't synergize with void sash and void sash dodge takes priority. And I am one of two people who actually uses void sash

austere cargo
#

this might fall under "way too much work", but any consideration of making subclasses more distinct the way shroomite armor briefly does before abandoning the idea?

small timber
#

subclass suggestion itself is disallowed

#

and truly, there is really not much point to make subclasses more distinct from each other, because except for ranger there is no real definition of "subclasses"

#

even true melee is very blurry sometimes, like does the true melee part of terrablade count as true melee and the projectile count as non-true melee or should both be not true melee altogether
or things like ark straight up not being considered as true melee

austere cargo
#

spam vs stealth rogue seems sort of like ones

small timber
#

that is an even blurry line since the only difference of the two is how long you press left click between attacks

#

they can make things benefit non stealth strike or stealth strike only sure, but it will just become like raider's talisman

austere cargo
#

and then something to do with summoner whips

#

magic...god only knows

small timber
#

whip is not really a subclass, you dont really use whips on their own (especially in calamity) so yeah
they are more like ammo for rangers, you dont use ammo on their own, you use ammo with a weapon

austere cargo
#

tomes is the only thing that stands out

#

the reason to do this would be that calamity has a zillion armor sets

frail mantle
#

Unless it’s been updated since I last saw it

small timber
austere cargo
#

especially in hardmode where cryonic is the same tier as titanium and hallowed and chlorophyte are the same tier

frail mantle
#

Mage has no subclasses

austere cargo
#

come to think of it, now that hallowed bars are post-mechs, a lot of recipes that have one of each soul could have hallowed bars instead

#

hallowed makes way more sense in angel treads than souls

swift wharf
#

keep in mind that the hardmode ore rework does not change any recipes

small timber
#

yeah hardmode ore rework is something you can turn off

swift wharf
#

so you would just put everything that is post 3 mechs to post 1 mech

#

as it would not require souls

austere cargo
#

and making hardmode rework change recipes is off the table?

swift wharf
#

nahhh

#

it should however change the boss checklist order

small timber
#

why change that when they can just, not change anything?

#

they already use all souls anyway why do they need to specifically change it to hallowed for hardmode ore rework

austere cargo
#

I dislike refighting the mech bosses because I ran out of souls

swift wharf
#

just trim the recipes

#

reduce the number of materials needed or smth

small timber
#

well there are a lot of bosses you have to refight in the game

swift wharf
#

or make stuff use chlorophyte

small timber
#

and those all souls recipe tend to use very little amount of souls, and next patch trim even more I think

austere cargo
#

a lot of these recipes use one of each admittedly, but I somehow always manage to have zero souls when trying to make them

swift wharf
#

this makes me angry

austere cargo
#

it's also just weird for angel treads or MOAB to need the souls

swift wharf
#

because progression

austere cargo
#

oh, you can make excalibur and then immediately upgrade

swift wharf
#

OH SHIT TRUE

#

💀

#

i was talking about how

#

sword + chlorphyte = pink and blue
sword + souls = green

austere cargo
#

idea: hallowed still drops from mechs, but the pieces of hallowed armor require one of the souls

small timber
#

or they can just move chlorophyte to post-Plantera

swift wharf
#

jungel material numero 5092592

austere cargo
#

chlorophyte just replaces perennial ore

swift wharf
#

actually let's not consider the rework-less game

#

perennial ore needs to die yes yes

austere cargo
#

which...kind of solves that problem

swift wharf
#

and living shards can die too

austere cargo
#

chlorophyte makes sense in all the places perennial is used

swift wharf
#

: )

austere cargo
#

plus it means that melee doesn't get its special chlorophyte armor pre-plantera while other classes get it post

swift wharf
#

actually yeah you could just remove the souls on everything that has hallowed bars

#

cleaner recipes blushge

#

but what the fuck do we do with excalibur

austere cargo
#

or remove hallowed bars from them so they can be used after you beat the mechs

#

like optic staff for example

#

(unless calamity already did this and I missed it)

swift wharf
#

i think that's vanilla

#

byeah if chloro is post plant, excalibur upgrades instantly anyways into terra blade

small timber
#

that depends on what progression optic staff is intended to be

#

if it is as strong as post-3 mechs weapon, then it should have hallowed bar, if it is intended as post 1/2 mech then sure

cobalt pewter
swift wharf
#

i think it just needs iron bars and sight souls + lens

#

that is correct

small timber
swift wharf
#

not even iron zamb

austere cargo
#

ok so that's already changed

cobalt pewter
#

then again aside from ranger (and rogue till recently), there aren't any real distinction for weapons in a class

austere cargo
#

odd to remove all bars instead of just changing it to mythril

swift wharf
#

it does need two mechs

#

wait no

#

one mech

cobalt pewter
#

no, 2

swift wharf
#

for anvil

cobalt pewter
#

wait 1?

#

yeah anvil is one

swift wharf
#

first is mythril

#

me completely ignoring souls of sight

austere cargo
#

I guess my idea is having different armors work for different playstyles, like how obsidian armor buffs whips more and bee armor buffs minions more in vanilla

cobalt pewter
austere cargo
#

to help alleviate armor bloat

cobalt pewter
#

true exc with souls and true ne with bar

#

or just make true exc use hallowed in cal instead of chloro

#

wait

#

no

austere cargo
#

if you do that, regular exc would need something different

cobalt pewter
#

I am silly

austere cargo
#

mythril + ???

crude geode
#

lmaooooo

cobalt pewter
austere cargo
#

would move it back to post 1 mech

cobalt pewter
#

byeah at least swapping the two would be nice

#

true ex + souls

true ne + chloro bar

crude geode
#

Swapping the two seems sufficient

cobalt pewter
#

it's not much but probably better

austere cargo
#

I think the bigger issue is exc and true exc being the same tier

swift wharf
cobalt pewter
#

well blame cal on that one

#

just make true variants post calclone XD

austere cargo
#

well, ashes of calamity would make sense for nights edge

crude geode
#

When are we getting alternate “major progression shift” bosses

swift wharf
#

deus the moon lord alt.....

crude geode
#

slime god becoming an alt to wall of flesh

#

you could never sugg this concept but it would be cool

austere cargo
#

what would a post-1 mech excalibur recipe look like? Mythril + Fallen Stars?

crude geode
#

probably but also like wtf

cobalt pewter
#

the concepts of alts isn't really done well in cal aside from, I guess endgame?

#

all the alts introduced are trying to be alts of vanilla, which didn't seem to really work

austere cargo
#

or souls of light

cobalt pewter
#

while scal and exos are both cal bosses and they can

#

make them properly alts of each other

crude geode
#

What alts are there in cal

#

Aquatic and Desert Scourge?

austere cargo
#

hive mind and perforators for brain and eater

swift wharf
cobalt pewter
#

Aquatic Scourge, Brimmy and Cryo were meant to be mech alts at some point in the past

swift wharf
#

and that died

austere cargo
#

calclone is sort of a plantera alt progression wise

cobalt pewter
#

Calclone is supposed to be plant alt, but it's not really working

austere cargo
#

ravager and golem

swift wharf
#

scuffed non linearity........

frozen hornet
#

ravager isn't a golem alt

cobalt pewter
#

Deus never really felt like an ML alt

austere cargo
#

astrum deus and presumably moon lord

swift wharf
#

obligatory ravager is a golem copy

frozen hornet
#

why would a post golem boss be a golem alt...

cobalt pewter
#

Deus has this issue of being sandwiched between the already cramped gap between Cultist and ML

swift wharf
#

deus is not a ML alt i am simply joking

austere cargo
#

which would make astrum aureus the alt of cultist?

swift wharf
#

prob yeah

crude geode
#

Aureus?????

swift wharf
#

but no ancient manipulator so it's useles

#

s

crude geode
#

The fuck?

frozen hornet
#

deus is the worm

cobalt pewter
#

Aureus is the alt of King Slime XD

swift wharf
#

something gelicious is brewing

crude geode
#

insert forgotten dono weapon here

cobalt pewter
#

tr

frozen hornet
#

the best alt boss is actually me I'm alt

austere cargo
#

though I don't like alt bosses. Having to make my own corruption/crimson is annoying

frail mantle
#

Deus ML alt was an idea that was proposed at one point

#

But the idea was decided against

crude geode
#

Alts are something that need a lot of. time and effort to work

austere cargo
#

but I want to face all bosses

cobalt pewter
#

Deus just

#

needs to be pulled outta the cramped spot between Cultist and ML at least

austere cargo
#

have an alternate way to get ancient manipulator so you can use deus's shards without beating cultist

crude geode
#

It’s cramped bc cultist (especially in vanilla) is just a precursor miniboss to ml

cobalt pewter
#

except cal tries to make it a boss

#

so that argument is invalid

#

:xd:

#

what

crude geode
#

it does but also like. most people still don’t consider him much of one tbfh

austere cargo
#

it's a little weird that all of deus's drops are locked behind cultist. seems to go against nonlinearity

cobalt pewter
#

it still drops things

austere cargo
#

yes but you can't use them

crude geode
#

Me when weapon drops ignored once again

cobalt pewter
#

it still drops weapons

#

idk about the others, but Regulus Riot is good

crude geode
#

also funny (boring) astral meteor

austere cargo
#

still weird to get a pile of fragments you can't use and get to mine astral ore which you also can't use

crude geode
#

Oh does it actually also need it

#

Funny

cobalt pewter
#

it allows mining astral ore but realistically you don't have enough pick power yet

#

or am I mixing things up

#

god damn

austere cargo
#

astral ore requires picksaw

crude geode
cobalt pewter
#

god

#

just kill cultist early

#

you said it's not a boss right

swift wharf
#

true

cobalt pewter
#

then just kill it pre mech

#

also cultist is getting the same treatment as human scal

austere cargo
#

put ancient manipulator in the abyss

cobalt pewter
#

(bubel)

#

so they're probably gonna take his status upgrade somewhat seriously

#

because rn he's still a goddamn paper

crude geode
austere cargo
#

he's going to join you as an NPC?

crude geode
austere cargo
#

or is he going to be the face and title character of the mod but have close to zero presence in the game?

#

also, unrelated, but why doesn't life alloy have an armor set?

crude geode
#

Cuz it kinda just. doesn’t really have a theme of it’s own to make a set out of

#

Unless you really want a classless elemental armor set post ml

austere cargo
#

I suppose if perennial ore gets ditched then something has to make reaver armor

#

(The more I think about it the more I like moving chlorophyte post-plantera to replace perennial ore)

swift wharf
#

moving chloro to post plant would also murder living shards

#

😊

crude geode
#

We want an excuse to kill terra weapons eclipse

austere cargo
#

that would be an excuse. Chlorophyte weapons take their place at that tier

swift wharf
#

they will die.

austere cargo
#

although I kind of like each class having a terra weapon

swift wharf
#

terra was never supposed to be a tier 💥💥💥

austere cargo
#

but just one

#

and the two ranged ones recipes don't really work

swift wharf
#

terra blade is multiclass

#

oh no terra flameburster needs to fucking die

#

and cosmic bolter is

#

.

austere cargo
#

cosmic bolter needs more stuff in its recipe

#

if it would stay

#

Given that calclone drops hero sword, core of calamity would make more sense than living shards

#

I don't know if a "retier a whole bunch of mid-hardmode stuff" suggestion would be a good idea

#

or even allowed

small timber
#

you need to give a really good reasoning as to why there is a need for retier

#

because I think retier count as a grand scale reconsideration

austere cargo
#

my justification is solving the weird pileup of materials pre-plantera and getting rid of perennial ore at the same time

small timber
#

question is is it a strong enough justification?

#

because my as well can considers them "alternative options" of gear

#

you have chlorophyte stuffs, post-Plant solar eclipse, moons, and perennial ore stuffs

austere cargo
#

hallowed and chlorophyte happening at the same time just doesn't make sense to me

#

nor does perennial ore existing

small timber
#

it doesn't make sense to you, but does it make sense to the devs?

#

all of these are needed to be considered

swift wharf
#

material bloat

austere cargo
#

perennial ore is kind of the worst example of material bloat

small timber
#

adamantite and titanium exist in the same tier, does that cause a problem? so as for every HM ores etc etc

swift wharf
#

we have

austere cargo
#

at least scoria and cryonic occupy different concepts

#

perennial ore and chlorophyte are basically the same idea

swift wharf
#

perennial
chlorophyte
ectoplasm
living shards
cores of sunlight
cores of chaos
cores of eleum
cores of calamity

austere cargo
#

except chlorophyte is a better execution

small timber
#

I dont mean I necessarily agree with the fact that there is no material bloat, I mean that if you want to make a suggestion about it (with a strong reasoning considering the scale of it) these are questions you have to ask and answers

#

if the entire basis of the suggestion is just "in my opinion they dont have to exist" then it is weak

swift wharf
#

living shards need to go

#

period

austere cargo
#

living shards and the non-calamity cores could probably be dropped with no effect

#

I guess it depends on how much the devs think material bloat is a problem

#

I kind of think it's a big one

#

and given how much stuff is being cut in more recent updates, I would think they do to

#

there would be the question of what to do with the perennial weapons. certainly calamity could stand to cut some things, though perhaps their unique effects could be moved to chlorophyte weapons

#

every chlorophyte weapon has a perennial counterpart

#

the beastial pickaxe isn't even better than the chlorophyte one

#

(and also should be spelled bestial)

fossil finch
#

RETIER CHLORO TO POST PLANT BEST IDEA WOOO

#

perennial can die after all it is the exact same thing thematically

#

give the armor effects to chloro (everyone is using class specific for that tier anyway) and the weapons that arent redundant stay and the ones that are get removed

#

best plan

austere cargo
#

reaver can probably stay a separate armor set since it has totally different effects

gilded scroll
#

reaver is pointless, get rid of it HDFailure

half imp
#

no reaver is really cool

#

and genuinely useful

#

reaver mobility lowering dash cooldown >>>

#

reaver is one of the armors that most should not go as it's one of the most unique

bright crag
#

I like the idea of other reforges
And we can remove some mining accessories, because mining speed can get a bit insane in Calamity

cobalt pewter
#

neko did say that the effects should go to chloro

cobalt pewter
#

but either way yea reaver is good as far as

#

design of the armor goes

#

since it's recent

bright crag
#

Armor is awesome, weapons have potential, and Perennial goes into Life Alloy

swift wharf
#

life alloy