#suggestions-discussion
1 messages · Page 88 of 1
I guess there's not a lot of need for removals in vanilla, anyway
a mod, that may or may not have like 200 broadswords, would need so much more
the poo incident
So the solution to all of cal’s problems is to just start anew 
No
add yermes and call it the last update
not at all
and then pull a relogic and not stop
i do not see calamity removing literally everything
and readding stuff in order of ingame progression
Just because cal lost a few devs doesn’t mean it’s throwing away everything lol
without the burden of all the mechanics or modes or items
Kill the items.
It's just lost the specific concepts for Future Stuff They're Doing Anyway Just Differently
If anything them losing those devs makes it less likely for them to do that
Cuz the devs they lost were the ones that were gunning so hard for sweeping changes
The remaining team is "traditionalists"
damn rover
I should have expected as much, knowing a bit about the old devs
(Such as pixl’s ideas for a more grand mage rework)
i am struggling very hard to not make jokes about rover referring to current dev team as traditionalists

They're all CONSERVATIVES 
true
the politics
ALT-RIGHT DEV TEAM
political complot Calamity
22 bullet theory
or wahtevet actually i dont know politics do i look like i do
anyway
it is very funny
anyway
the 22 devcident was actually a political coup
Is it still a coup when it's committed by the powers that be in order to remain in power
probably
anyway yeah I think it's my obligation as a moderator to ironically suppress this conversation now
i mean is cereal a soup
so defense or something, yeah?
7.5, defense is only half effective on enemies (or players in Classic mode)
(don't answer that, go back to real discussion)
there is no pickaxe
nerd stats? I'm interested
it's a drill
FUCK
bohungus
Also it has +1 range and is the only pre-Hardmode drill
marnite:
I see we’ve gone from give them unique gimmicks to kill
i mean... being a drill isn't an advantage
Okay I forgot about Marnite Obliterator cuz it's like a weird
Okay not the only PreHM drill but one of two PreHM drills
cursed i thought we were constantly jumping between the two
but yeah its nice variety
yeah personality change from 2022 "hey give those cool and good gimmick" to "Kill the items."
although it could be cool to give it some wulfrum mechanic
like consuming scrap on right click to mine faster
Marnite Ob isn't really meant for common mining anyway
Huge range slow speed, building intended
or something
didnt fishing rod gimmick just get rejected anyway
i thought "funny drill" was the gimmick
yeah
It did + iban said that those were going to get removed but they eventually forgot I think
the last rework sugg for them didnt make it
the gimmick is that it's supposed to die
woah
so true
crazy
so i just said rewrite the sugg and make a sugg to remove the item instead
wdym personality changes
i want them all gone

giving everything a gimmick is harder than removing that which is unnecessary
that's a You (🫵) problem
terra items ⚡
I wonder what large significant event could have led to that change in attitude- fuck I'm bad at this suppression thing
lol
uhh none?
Nothing happened in December of 2022
nothing that could have impacted the hypothetical quality of item reworks specifically
absolutely nothing
no i seriously picked calamity to play one day and said "yeah they could rework the items" but after what iban said then I decided to eventually make a suggestion to remove the items
imeanthatsaboutwulfrumspeficially
Not if we had overthrown the conservative devs 😤
we could rework terra flameburster
we could
but we wont : )
i will make sure of it : )
anyway I need to go eat You behave
iirc ozz hold a monopoly over flamethrower reworks
flamethrowers are cringe anyway
for 1.4.4
when is ozz holding a monopoly over reworking supernov
@drowsy plank - Your suggestion has received an updated status!
[Rework or remove the classless 'Resident Evil' Guns]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Whoops

Since we are in the Removal discussion
wait wasnt that already done
It’s only been in changelogs for like. a month
because hydra reworking into ranged is recent
and that's the change that actually completes the suggestion
-free bird guitar solo-
the 6th weapon
oooooo
Idk I don't play Calamity anymore
So true
just vibin' with anything else than Calamity for God's sake
I love r/AnarchyChess
r/AnarchyChess is funny
don't remove golden gun noo
So true
Thorium is funny bc it’s like. as old as calamity
Yet you don’t see nearly as much discussion about it’s problems (iirc)
hmmmm should i play thorium + calamity + souls dlc
you probably do
this is true
golden gun post golem besty's wrath inflictor so we can ignore betsy harder
Thorium tries a lot harder to be more. casual
it just kinda keeps itself grounded at a lesser quality standard
never funny sprites and always meant to be like vanilla much more than calamity or other mods
so its just
their approach is small and humble
Indeed
yeah i can see thorium being more casual and actually giving some variety to some subclasses
vanilla! plus! like the time minecraft mods just copy pasted vanilla content but at least here it works more because of the different classes and the fact stuff doesn't just overlap with other content as much
calamity struggles to turn out this way because the inherent competitive mindset of the other side of the modding community
even if they are small donor items they're pretty good
there needs to be holes poked into everything
strife for perfection, the perfect, best mod
this is so sad guys can we detonate the modded terraria community
So true
the endless growing reach for standards
Please
we're finally Free
each new shader discover has to spread to every mod because it's decidedly new and better graphics, now every mod needs rtx on

I will kill redigit myself if it means the end of terraria updates
What about subworlds?
subworlds are funny
Do subworlds even work in multiplayer yet
every mod has to have functional subworlds in which there's subworlds inside the subworlds with rtx ON
Pinky mod is still out there
No one cares
Still Alive after all
Can we kill some of the terra equivalents like thorium did
hard ask
How necessary are they for dumb crafting trees down the line
I think they're all used for at least one item
most of them that's the elemental <insert item type here>
smh ..., Just put Living Shards into Recipes for elemental items... /s
Hi guys, one question. What is this for?
all of them are necessary for down the lines
That's a lore item
it has no purpose
it just tells you things about the thing you just killed from the point of view of yharim who is the main antagonist of the mod
no, he is not in the mod yet
yes, he will be in the mod as a boss in the future
we need to kill 80% of the recipes
its true
@tranquil echo dont use an external mod as reasoning for a suggestion
💀
bro any1 that looked up calamity mod once in yt, saw it....but alright sorry
There's a lotta wack shit in LuiAFK
aint gonna wack around with a staff
The mention of luiafk is incredibly unnecessary
Like, it is bad regardless of luiafk
what even is the set bonus
It is bad by calamity standard since they adjusted a lot of things, especially conpare to ore armors
20% ammo consumption iirc
wow yeah thats pretty bad
destroyer when it sees me with infinite holy arrows/stars
13 defense, 5% damage 8% crit (ranged), 20 ammo consumption
especially considering a single potion has almost the same effect (unless thats been changed in cal)
also what about desert prowler armor
what is that- lemme see that
it looks pretty good
ah
doesnt seem amazing but better than fossil armor
its ranger armor that can be obtained at the same time as fossil
No fossil is way worse because you have to go through extractinator and mining fossils (a lot of.them)
thats what I understood what they meant-
i wonder what YharimTheJungleTyrant is typing
lol
throwing my bet in rn, gonna be an SIS
Add the yharim boss with these exact attack, move sets and mechanic
what does luiafk even have to do with fossil
it has unlimited ammo
yo, I got a rq question. I found an item(a head-piece of some kind of armor) that has like no description.... like it doesnt even show up the pop-up box, where it should say something, is that a bug?
luiafk wasnt balanced around cakamity? shocker
part of fossils set bonus is 20% decreased ammo consumption
or vise versa
i see
Print screen it? Otherwise no one will know what you are talking about
i mean that is like
Though chances are it is a luiafk bug
alright, ima do
lemme find the world and item
gonna take a while
got about 70 chests to look thru
You used luiafk but not magic storage?
it is better to not ask questions
i am terrified
I am new to this, okay?????!!!
I have like 100 hours by now, 50 when last checked, but I only watched 1 video 10 seconds, for like 1-2 extra mods to use
(tbf Magic Storage was a bit buggy on its 1.4 release so my first Calamity pt in 1.4 did not use it. It almost removed my stored items from existence)
it's a feature
(also I can't remember if it was definitively concluded as the reason for a bunch of miscellaneous Calamity generation bugs)
But yeah overall if the bugs are fixed
huge recommend to Magic Storage
Going back to chest management made me want to tear off my skin
But yeah, I think at the end the suggestion just have to:
- delete the part about luiafk (it is unnecessary,the item is garbage regardless of luiafk, probably even worse without luiafk because it make acquiring the item easier)
- stat comparison with other armor set that are easier to get and are stronger (just give like platinum armor stats)
terraria needs a better chest interface
oh for gods sake, I deleted that one world, the item was in, cause I had too many worlds....
it's a balance suggestion
well, I geuess that item doesnt matter anymore lol
just go to the balancing thread
True yeah I suppose it is a balancing suggestion
The balancing thread: #1042197406776827914 message
god
the only reason players should use luiafk is for arena building
i wonder if lui envisioned his mod becoming the most famous terraria mod 
I have never used it since 1.4 port on everything happened
I used to use it but then it didn't get ported to 1.4 so I stopped
And other QoL mods picked up its slack, most notably Fargo's
yeah fargos does almost the same stuff
fargo's is spearheading the QoL Business yea
I think LuiAFK has a fan-made port now though
the 1.4 port is not official yea
I revamped that damn suggestion, so its not holding any comparisations with other mods
not the real luiafk...
you can say
it's an impostor
refer to this
I will make you fight Thanatos

im honestly kinda scared as to what YharimTheJungleTyrant is typing now
*Thanatos but it just dont shoot laser and only move towards you
The sugg is indeed better now
🔥 🖋️
oh god
It could stay if you want to, only reason balance suggs are disallowed/discouraged is because of their inefficiency
You could make the same request in #1042197406776827914 and potentially have the issue taken care of quicker
how much we wanna bet the sugg thats being typed rn is gonna be an SIS
last one was simping over fat chubby ears
yeah that last one is insanely
Wow it was almost exactly what you predicted lmao
❗ material
@glossy dragon lmao what and also formatting
@glossy dragon Boss suggestions are not allowed. Specific execution suggestions are not allowed. See the Don'ts Doc in the pins
....yo, I am HELLA bored, @glossy dragon I will copy your suggestion, and make it readable and post it in suggestions
You cannot do that
Woah except for not yharim I was pretty close
why not?!
It is conceptually not allowed, it's not just an issue with the formatting
because this
If the mod have to add every boss ever suggested you will have 10000000 bosses
Yes the reason why boss suggestions are not allowed is because every Calamity player and their grandma has their own original idea for a cool new boss to add
And they are MASSIVE suggs in scope, we would never implement something as major as a boss from a community suggestion
And we have so many bosses already, Calamity's pacing is already suffering from it in their current numbers..
tbh, bosses are not needed, rather maybe about 1-3 MAX pre-hardmode mini bosses
also theres refighting in there which is another no
boss scaling....
why do people make boss suggestions confident thst they might get accepted
it's a child
King slime
This is probably why
(frankly I expected them to be newer)
one of the most brilliant minds of our generation
(Werewulf wouldve been a better name
pov: You afk for 5 seconds
🪦 🪦 🪦 🪦 🪦 🪦
This boss was designed by Terry, the mastermind behind the mutant
so sad he died to the antlion queen
I call it... The FogBound
what was fogbound?
do not
theres so many Don't's in this suggestion lmao
The fogbound was a boss suggestion by a interesting user that became memed very quickly due to being basically a copypasta
guys, I am trying to kill wof with a mini shark and a light saber, any suggestions?
mmm foggy...
Yes, going to #help-advice-read-pins
lol
This is to suggest things to the mod
boss sugg, item sugg, refights, and sprite sugg
only the former two are actual donts
There's technically no refight sugg and the sprite sugg applies to asking for resprites while only giving the "its bad" reason
refight kinda fits into progression scaling
aight, time to close discord again, to play terraria with more fps
starts out as light green and gets small tweaks per refight
not to give a resprite to thing
ah
but ig item scaling is allowed now 
blushiemod moment? spirit of purity moment?
But I'm not sure the scaling sugg applies to bosses or enemies?
oh well theres reference things in there just because
also there is so much bad grammar in there
wait
wait a minute
I'm more concerned about why a werewolf
didnt this exact sugg get posted like two months ago
(I doubt this is a serious suggestion tbh)
a wulfrum werewolf
Idk did it
i mean the guy joined in november
i feel like i remember it lmfao
wait this is inaccurate, join log shows them joining just today, only an hour ago
Weird
guh
they might have left and rejoined
it is their only message
whats with people wanting wulfrum to be signifigant lore wise?
I don't see any other join logs from them other than the one from today
because we clearly need wulfrum lore
haha funny robots go brrt
Anyways we should seek adding the fogbound to calamity now
draedon...
Would make for better content than dog
Fogbound is Noxus
everyone talks about john wulfrum but not Jeremy "Onyx" Elbertson
(It's been fixed for a long time)
🤫
add andromeda!!!!!
(and even so
Leaving and rejoining the server updates the stat on your profile
See: my profile, shows me joining in July of 2022, but I actually first joined in late 2017, cuz at one point I had left and rejoined the server)
Alright that's great to hear
Yeeee
i call it..... the werewulfrum....
someone should make this on fandom 
then he werewulfrummed all over the place
Fandom wiki already has two wulfrum bosses on it
replace one lolmao
Third one's the charm
well a third one cant hurt
i dont think anyone was convinced the inventors was real
mmmm quite a few have been
not enough we need more
oh someone was
and they are just the wulfrum arkor sprites
people were far more fooled by excavator
people thought derrelect was real, same with polyphemalus, so i dont think its too odd for them to be fooled by the inventors
kek
Real
this werewulfrum sounds very spooky
Demented, Demonic, hellish, and evil, even
yes but te inventors are literllallyvthe armor sprites
werewulfrum stands out
abd people like evil and edgy names like jared or werewulfrum
id probably just call it WereWulf instead of WereWulfrum
distant cousin of the FogBound
WereWulfrum could just be a funny thing in a trivia section
yeah ive heard of it
Yeah it seems alright
Anything better than another worm
Wulfrum excavator piss off
@hollow shell Thanks, I'm not so great a keeping things brief
what does 🗜️ mean
invalid suggestion formatting that will cause the bot to be unable to send the suggestion to #suggestions-voting
@glossy dragon wait that's the wrong person
wew
to avoid it you just have to separate your Title and your Body of the suggestion
Eg:
[Title]
(Space + Enter)
[Body]
Bro... they need to nerf that spawn increase of that stupid clam boss, cause if you fight it while in a blood moon underground OUTSIDE of the actual area, and your pc is bad... well I just crashed..... so uh
turn off death mode
Naaaa
well then thats a you problem
bc the clamity debuff turns every spawn into a clam spawn and death mode blood moons are known for having a hell of a lot of enemies
I have edited my suggestion accordingly but it may still have some flaws. Can someone check to see if it follows the guidelines now.
But why do they multiply and not add with eachother, like 2 + 2 and not 2x 2- wait
what
I dont think it is a valid suggestion just because it is askign to add something specific with very specific in what way/mechanic it works
Also I have no idea how adding a Wulfrum-themed miniboss will give more use to the Wulfrum items??
and the reason is also kinda lackluster: if the wulfrum items are bad, why do they need to add an enemy instead of just make the items better, without having to add a new enemy
specific enemy suggestion
ses
anyways wulfrum is good enough
you can't fix inexistent problems
wulfrum weapons is kinda shit (their DPS is way worse than other items you get on tier), but the others are pretty ok
tbf they're p much your first items
they are probably worse than ore broadsword is what I mean
@small timber my reasoning was actually supposed to follow the lines of I really like the new wulfrum items and having them just as early game weapons seemed like a waste so I wanted to suggest a way that they could be upgraded
and not everything needs an use later
for fucks sake
it's an early game set
let it be early game
they dont have to be explicitly 'upgraded' (because then they will have to do new sprites and so on otherwise it is not an upgrade)
💥
well you could just go into #1042197406776827914 and suggest a buff instead of an upgrade
they can just improve the baseline item
If your problem is that the Wulfrum items have no upgrades, then just suggest that they be given upgrades
You don't need to do it via this weird miniboss middle-man
why can't people just enjoy stuff on tier..........
vanity slots exist
@blazing kettle I meant the weapons and their mechanics
tldr if wulfrum screwdriver is too weak, just buff wulfrum screwdriver, make it have higher damage; instead of like "kill a super mega wulfrum miniboss to upgrade your wulfrum screwdriver into wulfrum super mega drills shooter" or something
i think they are good enough as is
and it leaves a lasting impression on new players on whats possible with mods
@swift wharf 8 can't enjoy it on tier because you use it to fight like 1 boss and then you never get another weapon like them specifically the screwdriver and blunderbuss
im pretty sure literally every item has a mechanically identical counterpart later down the line
@drowsy plank ???
You're not supposed to use them later..........
yeah weapons arent meant to be viable the whole game
hell, a good chunk of weapons are barely viable on tier
and pre-boss weapon are supposed to last you to around Eye of Cthulhu, because there is little to no upgrades in between
leave wulfrum as it is (ofc balancing it is perfectly ok)
add other cool stuff for sets that desperately need it
the only one i can think of thats wholey unique is the hook
it is that shrimple
so the fact that they are only viable to like king slime means these weapons are too weak
pretty much but also there's nothing stopping you from using it still lmao
they dont have to be "upgraded", they are just too weak to begin with
aerealite, statigel, deadalus could always use some work
instead of adding upgrades to wulfrum
i guess screwdriver's screw is... different?? but also... why would you want an upgrade to it. it's already kind of unruly atm lmfao
@swift wharf I understand but they are very fun to use and if I just ask for them to be buffed then they aren't really starting items anymore but with upgrades you can get weapons that feel similar but not exactly the same
They're scrap items
they're made to not be upgraded
the one time lore works in my favor
do aerialite wings have good horizontal speed?
tell that to Terraria
TRUE
6.25... lemme see what other wings are like...
wulfrum items are an in-between for when you dont want to use a copper shortsword but dont have access to many boss drops
wulfrum are explicitly designed to be an early game material, used against early game enemies, they are easy to get and effective against early enemies and thats it; which is why wulfrum enemies have their spawnrate decreased in Hardmode; they are basically specifically niche for 1 purpose (aka early game)
they're fine comparatively to other wings. nothing special
not everything have to get 10 upgrades throughout the game to scale them to the end game, in fact the mod is deleting a lot of these
if wulfrum stuffs are not good enough even for early bosses, then they simply just have to be buffed so that they are viable; they dont have to get upgrades to do that
wulfrum scaffold and digging turtles are okay too for a while
scaffold is good until ice rod
p much
scaffold are basically tools
and acrobatics pack is useable with any hook and is great for super fast fast travel in hardmode
i feel aerialite wings could be potentially better with a horizontal speed buff, like it can go faster than your boots but you have to be gliding to get the boost
digging turtles are pretty cheap until you can afford collecting Scarab Bombs ig
digging turtles is desert bomb item but not instantenous and can explode to damage enemies
yeah scarab bombs
concept might be better on fledgling wings actually
yeah im saying wulfrum already has a longer persistent use even outside of early game, the weapons dont need to muddle that presence
there is also the metal detector which is p good too
Metal Detector is straight up better than fucking Spelunker potion
well you see but you gotta upgrade wulfrum screwdriver into the draedon phillips multitool swiss knife
wulfrum and marnite are mostly building sets outside of exactly preBoss
better highlighting and far cheaper
add that to fandom wiki
I mean there is not much reason for aerialite wing to be stronger than fledgling other than higher flight time (which it already has)
on it
the only downside is that it's not a constant highlight
the whole benefit of aerialite wing is the fact that it is a pre-Hardmode wing, 1 out of 2 in fact
but the upsides outweigh it
Okay then do you think that it would be acceptable to ask for the blunderbuss with other types of scrap from later in the game stuff like idk storm wear armor plates and it does significantly increased damage or something
I am not fast at typing
and weaver drops like 5 plates
no
calamity is explicitly deleting a lot of scaling items
please read the pins
have you tried using a coin gun
these upgrades do effectively nothing except let you use a weapon longer which is not necessary
calamity adds like 3 of them
me when I see a mechanically interesting item that doesn't let me just hold LMB on the enemy
the only problem with wulfrum screwdriver is just the RMB (?) throw screw -> hit screw mechanic deals less damage than musket
true, i was just thinking maybe the glide on a pair of wings could be potentially faster horizontally than boots, but you have to sacrifice the ability to fly or jump ing
but yeah wulfrum weapons are generally a bit weak currently
hey look i love midas prime, but ive tried screwdrive and it's just... not great
Also huh???? The Wulfrum items??
Rly? All of them?
I mean gliding is already pretty fast, and you have the benefit of not having to horizontally align to bosses (can help with like Queen Bee if you havent fought it, help with Sime Gods because one of the projectile is horizontal, and definitely WoF)
The mage one seemed pretty decent to me and is useful for trying to get an early demon scythe + actually hit eye reliably
not sure, but I think most of them are pretty weak with few exception
The wulfrum drones are great bc of the healing
I know wulfrum screwdriver and blunderbuss is just weak, that is the very least I know
blunderbuss is decent
Wulfrum Knives are cool
not as good as the musket but it's to be expected
id still take a boomstick over a blunderbuss any day of the week lmao
Alright well I can't say I didn't try something so I guess I'll just go suggest that they increase the dps of wulfrum weapons, add more ap have drones count for half a summon slot larger window for hitting the screws and letting the player throw them out more often etc does any of this sound fine?
boomstick is also really strong yes
why not just asked for wulfrum to get buffed damage in #1042197406776827914
because pins weren't checked
real
(:
Do NOT Give random weapons AP
whats AP?
Armor Pen
@drowsy plank I just tried here first
i WILL give random weapons ap
maybe read the pins first 
@frosty trellis it already has ap just not enough to be significant
lmao i still love this shit
(fuck discord update make it inaccurate now)
you clearly dont know a lot about how many issues armor piercing causes
ap excels on fast firing weapons
when they fix armor pen bug it will be a lot more fine I guess
The drone doesn't have AP though?
but yeah there is close to no reason to not just buff the item's base damage than giving it armor pen; the only reason I can think of is to make the item scale less with armor pen (because you already have some)
@drowsy plank it has a whopping 3 ap...it's not game breaking just like bring up to 5 or something
YOU WOULD BE SURPRISED
^
@frosty trellis no it doesn't
I meant the drone doesn't have ap
Sand Shark Tooth Necklace turns serpentine from a weapon that can't touch golem to killing cultists reliably
the mech suit has AP
I think localarmorpen (eg: weapon specific) is like, fine (but why not just buff base damage)
Mech suit has 10 ap according to the wiki
it is when it is globalarmorpen (eg: sharpening station, shark tooth necklace) when it is not fine
RTN can vary a weapons killtime from 10 seconds less to a full minute less or smth
because for local you can just balance the weapon around having armor pen, in fact it will probably be more balance since the weapon already have some armor pen to "counteract" having more armor pen
Just look at Phoenix Flame Barrage
Look guys I'm sorry for all the trouble I've stirred up but if I'm being honest despite having discord for awhile I don't use it that often. I didn't not read the pins, because I didn't want to I didn't read them because I legitimately didn't know that was a thing. Also in case you haven't realized my grammar is terrible.
isn't that 10 ap
10 ap is +5 damage
ofc that's broken on serpentine
on any fast firing weapon its broken
@small timber because ap can't get boosted by a percent though now that I think about it the best method to deal with the problem would be to ask them to make wulfrum scrap have damage like other ammo so then it can't be boosted by early game equipment and potentially unbalance the weapon though for the other weapons, another solution will have to made.
just buff the weapons directly
thats a much easier way than all these roundabout ways of doing so
plus
wulfrum scrap is used by a solid one weapon
Sorry I just really like having a second opinion so I don't do something stupider than normal
yeah if like wulfrum scrap is used by only 1 weapon then they can just buff the weapon
it is the same reason why gold coins do not have base damage on themselves: coin gun themselves have the scaling not the coins
the only other weapons that act like that were the RE guns and most are being removed and hydra is being reworked into a normal ranged wep
also I just realise pickspeed only increase pickaxe's speed but not drills from testing
it is a complete scam to use drills
that has always been why drills are generally looked over 
also mining speed has a vanilla cap which kinda sucks but also irrelevant
something like 75 or 100
Very concise and clear video 
I noticed that the drill was faster in the first demonstration though which is interesting
drill has faster base speed than pickaxe yeah (it was its main point since it have shorter range than pickaxe)
yes
this is what vanilla has balanced itself around
drills are faster without speed boosts, pickaxes are faster with speed boosts
That seems like it may be an intended dynamic then
Yeah, that second bullet point is exactly what I was gonna mention
(though even with just a mining potion pickaxe just become faster, so really like, there is no point in using drills)
I always thought the tradeoff should be range vs speed since drills basically have 1 block range
Drills are more "just pick up and use"
No need to spec into anything, they'll be faster than base pickaxes
which is
kinda moot to me for 1.4.4 since you can just fill up a loadout slot almost exclusively for mining and in the end you'd just need to swap between that and other loadouts to instantly toggle the mining speed bonuses (for the most part)
yes it is
yeah
I think the most ironic part is just mining potion to be honest
a single-time setup and you'd eliminate 75% of the intended dynamic
I think even vanilla players are well aware that drills are still inferior most of the time
since with just 1 potion you are already faster than drill
^
or like mine multiple blocks similar to shovel
mining potions being extremely easy to make and find kills drills
(and you can buy it in calamity)
yeah that's what I meant by scarab bomb kinda
drills multidigging would be nice
Scarab Bomb explodes in roughly a line away from ya
tone the area down and you can apply it to drills
and drills being available in Hardmode (except for the calamity ones but those are outscaled massively by molten pickaxe) do not help
Mining Potions should require a pickaxe to be made 
finally, a decent use for copper/tin
@rain jewel - Your suggestion has received an updated status!
[Make ironskin potion scale through the game]
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You can check out your suggestion again here: #suggestions-voting message
clone suggestion
blue
@quartz tulip - Your suggestion has received an updated status!
[Add ability to turn off the effect of chaos and tranquility candles]
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very nice
@tame mountain - Your suggestion has received an updated status!
[Recolor the acid decorations lights]
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Can we bring back the old elemental quiver ?
Old elemental quiver causes way too many bugs and screen clutter and performance issue so probably no
m
Ele Quiver is indeed quite boring as an accessory
Stat stick
Most interesting thing it has going for it is boosting ranged projectile velocity, which isn't unique to it and doesn't do too much in practice afaik
You could suggest that it be given some kind of defining effect
But it'd be a mistake to revert it to its previous state
projectile Velocity makes UG less dogshit and Karasawa more fun
oh, Universal Genesis
damn acronyms
ive been so bored ive just started reworking whatever suggs people complain about in here
this one will probably fail but it was funny
maybe ill write one about the problem with the state of mana flowers after it does
Sugg looks good actually
a lot of endgame accs in cal are problematic for being boring I guess
100%
mhm
Ethereal Talisman: have the combined effect of all mana flower variants (reduced aggro, cloak, magnet)
Elemental Gauntlet:
Elemental Quiver:
(entirely unique bonuses might be hard considering they are actively removing them, like elemental gauntlet only inflicting hellfire now when yharim's insignia its component have holy fire
quiver even losses the quiver specific multiplicative bonuses when becoming elemental quiver)
this, i figured it kinda fell into "fix every problem now!!!"-ism, but if people like it, cool
also I think you can include nucleogenesis, since its distinction is only like, "here have some minor debuffs and immunity to debuff that literally nothing inflict at this stage of the game"
imagine if ranger played harder into what the plaguebringer sets established with debuff synergies
nucleo has a funny projectile too actually
which is why it gets to not be lumped in
me when i spawn a damaging spark 
the point is nucleo could be fine if they just made the spark a bit more involved, it isnt completely lacking a new effect like the others
nucleogenesis have a lot of effect (mainly from its componenets), but at the sametime these effect are also completely irrelevant
maybe you could make a buffing aura like ror2 warbanners if you hit the lingering spark with a whip, projectile, or minion
seems more like an idea for a seperate sugg
like, I will not call Elemental Gauntlet providing immunity to lava a unique characteristics for the same reason
lol fair
The problem with giving nucleo more shit is that we don't need more shit breaking summoner when whips are on the way
oh I forgot to say auric
I mean it would make sense in that regard
Then the component minion slots are added up appropriately
but yeah currently except for the rogue class one all elemental accessory are just incredibly boring
mainly because all of the are literally trying to do the samething despite them steming from accessories that do completely different thing
only rogue deviate from it by not giving a fuck
Nanotech is boring bc raiders talisman effect is pointless
at least nanotech is not "15% rogue damage, 5% rogue crit, 15% rogue velocity and 20% less chance to consume consumable rogue weapons"
nanotech gets a funny razorblade on attack
a lot of post ml accessories are just. stat sticks
A lot?
at least 7
Besides the post dog class specific, ESA and DSR I can't think of anything off the top of my head that is a stat stick
Pure stat stick that does nothing else
well if the one thing it does other than stats is so bad you forget about it 
~~when tf did they change blazing core that was my like #1 example of stupid stat stick that you forget about
~~
blazing core actually have a unique effect now
too bad it is so situational that it is useless 99% of the time and available too late
it's less situational and just typical calamity ignoring any enemy content
I'm trying to look through accessories and I'm not finding shit 
Gift has the meteors
woah 750 damage meteors!
Insig is iffy for me mainly bc I see the low hp effect as making it less of a stat stick

.
Also you have the dragon dust you leave by as it moves
So like
It has two more unique effects
They just need to actually do something
mmmmmm dust
Yharims insignia has the low hp effect so it's not purely a stat stick
(Although gauntlet losing that effect sucks)
where did the forced 15/5 ratio comes from anyway
how does the class end game accessory being literally the same as emblem + 5% crit (which in most case is similar/worse than destroyer emblem)
Make it 15/15 so mage actually gets crit 
I should have said generic/unoriginal (which I associate stat stick with
)
how is it pointless? 
genuinely curious because I find the rework to be mildly interesting at the very least
Okay, early game raiders talisman effect does something
But due to being later game and having more crit bonus's, going for the raiders talismans effect makes everything but eclipse fall kill stuff slower and is far more effort
just use it with eclipse mirror
everytime you dodge nanotech proc the raider talisman effect twice, but that is just the cherry on top, its nanoblade effect (and stealth strike benefits inherited from electrician glove) is still its main purpose
I'm
Confused
Also you forget that I'm a void sash user 
The problem with emirror is that it just doesn't synergize with void sash and void sash dodge takes priority. And I am one of two people who actually uses void sash
this might fall under "way too much work", but any consideration of making subclasses more distinct the way shroomite armor briefly does before abandoning the idea?
subclass suggestion itself is disallowed
and truly, there is really not much point to make subclasses more distinct from each other, because except for ranger there is no real definition of "subclasses"
even true melee is very blurry sometimes, like does the true melee part of terrablade count as true melee and the projectile count as non-true melee or should both be not true melee altogether
or things like ark straight up not being considered as true melee
spam vs stealth rogue seems sort of like ones
that is an even blurry line since the only difference of the two is how long you press left click between attacks
they can make things benefit non stealth strike or stealth strike only sure, but it will just become like raider's talisman
whip is not really a subclass, you dont really use whips on their own (especially in calamity) so yeah
they are more like ammo for rangers, you dont use ammo on their own, you use ammo with a weapon
tomes is the only thing that stands out
the reason to do this would be that calamity has a zillion armor sets
I think that rule’s specifically about adding content to make subclass specific runs easier
Unless it’s been updated since I last saw it
especially in hardmode where cryonic is the same tier as titanium and hallowed and chlorophyte are the same tier
Mage has no subclasses
come to think of it, now that hallowed bars are post-mechs, a lot of recipes that have one of each soul could have hallowed bars instead
hallowed makes way more sense in angel treads than souls
keep in mind that the hardmode ore rework does not change any recipes
yeah hardmode ore rework is something you can turn off
so you would just put everything that is post 3 mechs to post 1 mech
as it would not require souls
and making hardmode rework change recipes is off the table?
why change that when they can just, not change anything?
they already use all souls anyway why do they need to specifically change it to hallowed for hardmode ore rework
I dislike refighting the mech bosses because I ran out of souls
well there are a lot of bosses you have to refight in the game
or make stuff use chlorophyte
and those all souls recipe tend to use very little amount of souls, and next patch trim even more I think
a lot of these recipes use one of each admittedly, but I somehow always manage to have zero souls when trying to make them
this makes me angry
it's also just weird for angel treads or MOAB to need the souls
because progression
oh, you can make excalibur and then immediately upgrade
OH SHIT TRUE
💀
i was talking about how
sword + chlorphyte = pink and blue
sword + souls = green
idea: hallowed still drops from mechs, but the pieces of hallowed armor require one of the souls
jungel material numero 5092592
chlorophyte just replaces perennial ore
which...kind of solves that problem
and living shards can die too
chlorophyte makes sense in all the places perennial is used
: )
plus it means that melee doesn't get its special chlorophyte armor pre-plantera while other classes get it post
actually yeah you could just remove the souls on everything that has hallowed bars
cleaner recipes 
but what the fuck do we do with excalibur
or remove hallowed bars from them so they can be used after you beat the mechs
like optic staff for example
(unless calamity already did this and I missed it)
i think that's vanilla
byeah if chloro is post plant, excalibur upgrades instantly anyways into terra blade
that depends on what progression optic staff is intended to be
if it is as strong as post-3 mechs weapon, then it should have hallowed bar, if it is intended as post 1/2 mech then sure
true melee and stealth rogue are playstyles, not subclasses
yeah
not even iron zamb
ok so that's already changed
then again aside from ranger (and rogue till recently), there aren't any real distinction for weapons in a class
odd to remove all bars instead of just changing it to mythril
no, 2
for anvil
I guess my idea is having different armors work for different playstyles, like how obsidian armor buffs whips more and bee armor buffs minions more in vanilla
honestly yeah they should swap these
to help alleviate armor bloat
true exc with souls and true ne with bar
or just make true exc use hallowed in cal instead of chloro
wait
no
if you do that, regular exc would need something different
I am silly
mythril + ???
lmaooooo

would move it back to post 1 mech
byeah at least swapping the two would be nice
true ex + souls
true ne + chloro bar
Swapping the two seems sufficient
it's not much but probably better
I think the bigger issue is exc and true exc being the same tier
le insta upgrade
well, ashes of calamity would make sense for nights edge
When are we getting alternate “major progression shift” bosses
deus the moon lord alt.....
slime god becoming an alt to wall of flesh
you could never sugg this concept but it would be cool
what would a post-1 mech excalibur recipe look like? Mythril + Fallen Stars?
probably but also like wtf
the concepts of alts isn't really done well in cal aside from, I guess endgame?
all the alts introduced are trying to be alts of vanilla, which didn't seem to really work
or souls of light
while scal and exos are both cal bosses and they can
make them properly alts of each other
hive mind and perforators for brain and eater

Aquatic Scourge, Brimmy and Cryo were meant to be mech alts at some point in the past
and that died
calclone is sort of a plantera alt progression wise
Calclone is supposed to be plant alt, but it's not really working
ravager and golem
scuffed non linearity........
ravager isn't a golem alt
Deus never really felt like an ML alt
astrum deus and presumably moon lord
why would a post golem boss be a golem alt...
Deus has this issue of being sandwiched between the already cramped gap between Cultist and ML
deus is not a ML alt i am simply joking
which would make astrum aureus the alt of cultist?
prob yeah
Aureus?????
The fuck?
deus is the worm
Aureus is the alt of King Slime 
something gelicious is brewing
insert forgotten dono weapon here
tr
the best alt boss is actually me I'm alt
though I don't like alt bosses. Having to make my own corruption/crimson is annoying
Deus ML alt was an idea that was proposed at one point
But the idea was decided against
Alts are something that need a lot of. time and effort to work
simply do not
but I want to face all bosses
Deus just
needs to be pulled outta the cramped spot between Cultist and ML at least
have an alternate way to get ancient manipulator so you can use deus's shards without beating cultist
It’s cramped bc cultist (especially in vanilla) is just a precursor miniboss to ml
it does but also like. most people still don’t consider him much of one tbfh
it's a little weird that all of deus's drops are locked behind cultist. seems to go against nonlinearity
it still drops things
yes but you can't use them
also funny (boring) astral meteor
still weird to get a pile of fragments you can't use and get to mine astral ore which you also can't use
it allows mining astral ore but realistically you don't have enough pick power yet
or am I mixing things up
god damn
astral ore requires picksaw
also
true
then just kill it pre mech
also cultist is getting the same treatment as human scal
put ancient manipulator in the abyss
(bubel)
so they're probably gonna take his status upgrade somewhat seriously
because rn he's still a goddamn paper
It’s getting put in a maid dress on the steam workshop? 
true 
he's going to join you as an NPC?
Wdym
or is he going to be the face and title character of the mod but have close to zero presence in the game?
also, unrelated, but why doesn't life alloy have an armor set?
Cuz it kinda just. doesn’t really have a theme of it’s own to make a set out of
Unless you really want a classless elemental armor set post ml
I suppose if perennial ore gets ditched then something has to make reaver armor
(The more I think about it the more I like moving chlorophyte post-plantera to replace perennial ore)
We want an excuse to kill terra weapons eclipse
that would be an excuse. Chlorophyte weapons take their place at that tier
we dont need one
they will die.
although I kind of like each class having a terra weapon
terra was never supposed to be a tier 💥💥💥
terra blade is multiclass
oh no terra flameburster needs to fucking die
and cosmic bolter is
.
cosmic bolter needs more stuff in its recipe
if it would stay
Given that calclone drops hero sword, core of calamity would make more sense than living shards
I don't know if a "retier a whole bunch of mid-hardmode stuff" suggestion would be a good idea
or even allowed
you need to give a really good reasoning as to why there is a need for retier
because I think retier count as a grand scale reconsideration
my justification is solving the weird pileup of materials pre-plantera and getting rid of perennial ore at the same time
question is is it a strong enough justification?
because my as well can considers them "alternative options" of gear
you have chlorophyte stuffs, post-Plant solar eclipse, moons, and perennial ore stuffs
hallowed and chlorophyte happening at the same time just doesn't make sense to me
nor does perennial ore existing
it doesn't make sense to you, but does it make sense to the devs?
all of these are needed to be considered
material bloat
perennial ore is kind of the worst example of material bloat
adamantite and titanium exist in the same tier, does that cause a problem? so as for every HM ores etc etc
we have
at least scoria and cryonic occupy different concepts
perennial ore and chlorophyte are basically the same idea
perennial
chlorophyte
ectoplasm
living shards
cores of sunlight
cores of chaos
cores of eleum
cores of calamity
except chlorophyte is a better execution
I dont mean I necessarily agree with the fact that there is no material bloat, I mean that if you want to make a suggestion about it (with a strong reasoning considering the scale of it) these are questions you have to ask and answers
if the entire basis of the suggestion is just "in my opinion they dont have to exist" then it is weak
living shards and the non-calamity cores could probably be dropped with no effect
I guess it depends on how much the devs think material bloat is a problem
I kind of think it's a big one
and given how much stuff is being cut in more recent updates, I would think they do to
there would be the question of what to do with the perennial weapons. certainly calamity could stand to cut some things, though perhaps their unique effects could be moved to chlorophyte weapons
every chlorophyte weapon has a perennial counterpart
the beastial pickaxe isn't even better than the chlorophyte one
(and also should be spelled bestial)
RETIER CHLORO TO POST PLANT BEST IDEA WOOO
perennial can die after all it is the exact same thing thematically
give the armor effects to chloro (everyone is using class specific for that tier anyway) and the weapons that arent redundant stay and the ones that are get removed
best plan
reaver can probably stay a separate armor set since it has totally different effects
reaver is pointless, get rid of it 
no reaver is really cool
and genuinely useful
reaver mobility lowering dash cooldown >>>
reaver is one of the armors that most should not go as it's one of the most unique
I like the idea of other reforges
And we can remove some mining accessories, because mining speed can get a bit insane in Calamity
neko did say that the effects should go to chloro
Perennial won't die
but either way yea reaver is good as far as
design of the armor goes
since it's recent
Armor is awesome, weapons have potential, and Perennial goes into Life Alloy
life alloy


