#suggestions-discussion
1 messages · Page 87 of 1
Well then, that sounds like we have a solution
(That buff is beyond broken)
stacking it with other sources makes it dumb
just kill Asgardian entirely
And people argue that avenger emblem shouldnt exist
stop at elysian
just buff ironskin?
GOD NO
then what happens to prehm
Phm is already a complete joke with full warding
Thats why they should buff it in progression, so its +8 armor pre hm
Good luck dying like ever unless you're on Master-Death
oh yeah that's better
honestly most of phm is a joke
correct
if ironskin gets similar defense scaling to warding (but not the same scaling formula) then its a lot more worth it to keep for longer
Sounds like a good idea
But its like the most useless potion
Yeah after messing around with defense and abusing it ironskin is fine
more mandatory
At least rework it
tesla potion 
Yes, I cant think of one more useless
when the potion isn't useful durong the entire fucking progression of the game

Its useless at all points lol

phm
potions
i will strangle you
Also just, why does this buff give 15% damage, 10% crit and 40 defense
In exchange for just use tracers and not wings
ironskin does what it does fine but after pre hardmode its not worth it to keep because you get almost the same effect as the potion from one reforge
Ok then how about this, instead of making potions buff your stats, they all have a special effect, like feather fall
So they are all situational
Featherfall when leviana (cheesed)
Although that sounds like a balancing nightmare to just rework every potion to have unique effects
(Truly a "cal rework everything" moment)
Yeah
there should be a magnet in exo mechs fight and if you're using the ironskin potion you get pulled into the boss and die /s
@rain jewel we literally got that sugg just delivered
Ohhhh I know
sounds like it would be another lore item situation
Hypnos
me trying to fix a terraria problem (there are 50 more behind it)
truly
graaaaagh to many problems fix them now!!!!
How about iron skin gives you like 40 armor and reduces 30% move speed, like you are made of iron now
So many good ideas
How about not making alcohols 2
endurance makes u a boulder, you just cant move

Yeah, thanks to me
alcohols when there's no downside
but i want alcohol 2: electric boogaloo :(
For now
Your team forgot to deliver a high rated suggestion
Ironskin makes you die (Having your skin turn into pure iron would be absolutely lethal to you tbh)
So nycro fixed it
just make the downsides exponential
Best idea ever
Tbh driking 50 potions should kill you due to water overdose
me turning the blood in your veins into nails
yeah thats why the alcohol poisoning debuff exists
because it's actually implemented
fortunately there are only 44 slots
i'd imagine drinking 50 potions would work like taking 50 different drugs at the same time
So like
You still die
Oh wait, theres a more useless potion than ironskin: thorns potion

regeneration overdose
EoL cheese
i beg your pardon
calcium potion sitting there like:
Why does she specifically get hit more times per second
Odd
what is a calcium potion 
Milk
Oh shade, did you see me facetank bh4?
Good earlygame
Once you get horseshoe its useless
Yes
dont they require bones tho
Good
I mean once you get hook it's useless if you're skilled
extra character creation option: lactose intolerant
if you drink milk there will be a timer on screen to find a toilet
Even with lionheart r.click and accessory swaps
Bone dust
oh
Technically characters stomach isnt sprited so you have no organs so you cant overdose
Unless I bring out a revive 
Kid named The Constant
Spelunker potion is made with gold, and gold cant be digested, so after drinking one and using a toilet it should give you 1 gold ore back
terraria overhaulest
its ground up into dust or smthn
what's elysian guard
Since tracers exist
a very op buff
should've put a /s
Activate ability from Elsyian/Asgardian Aegis
Gives a buff that reduces your Ms by 50% but buffs your damage by 15%, crit by 10% and defense by 40
Just nerf everything, game is getting too easy. Honestly increase taxes too, life is too easy.
elysian guard is used by like 10 players
that's true
ye and those 10 players are the ones killing everything a minute faster
Tracers + Swiftness potions basically just counteract the Ms loss so yeah
I am a part of the 10 then
"Just"
Same here
I use the guard a lot
I am using Elysian now and holy fuck is it broken.
Well, used
Better idea, make infernum the base game difficulty in calamity
Especially with c.tracers
i don't play clam that much anymore
same
[Infernum devs have been angered]
beat every person who mentions making infernum a part of base cal
@grim tusk ?
It's literally only not good for DoG and even then that's debatable
life is too easy we need to nerf our immune systems to turn the it into hardcore mode
Nerf the heart
swiftness + slice of cake invalidate elysian guards debuff (except for 5%)
Make it weak
elysian guard is op
I recall that we have plans for it.
Not to mention just tracers/angel Treds in general
cal downsides when they don't exist
treds
turn elysian guard into a parry :trol
GOD
this would be funny tbh
parry gives u a small buff if u do it succesfully
missing parry slows u down
The year is 2027, the calamity mod is perfectly balanced, all weapons have the same kill time against all bosses. @frosty trellis @fervent orbit lost their drive to keep testing stuff, so they decided to part ways. N00b became a math teacher and got married with 3 sons. MPG didnt take this well and became a drug addict.
why
Wtf
strange comment
i only do it for the funni calamity calculations
First off: I'm asexual
And second off: Calamity? Balanced? Pfff yeah right
calamity will be balanced in 20000004*
everyone 
I meant you didnt take the mass balance well not n00b getting married lol
And third of all do you think either of them will touch grass
Whats the fun if theres no weapon with a 22 second kill time on golem
i like math if i choose to do math willingly
Also I am not going to become a drug addict. I'll just break Thorium if cal gets balanced 
Lol
so true
fargo's souls and balance are words that should never be said in the same sentence

me when mythril adamantite wizard:
How was that mod called, the one that had ridiculous boss stats post moon lord
That has a dragon and a rabbit
Whut
Ancients Awakened
it is
Break SoA whenever that gets ported
SoA?
shadows of abbadon
Yeah
Though it might get a massive overhaul cause the creator doesn't like the current state of the mod
Ohhh AA has a mushroom biome frog boss. Rip off from calamity reee
MPG the mod breaker 
Yeah
AA is so unbalanced the final boss (a worm lookin fuck) doesnt even have a right hitbox
Its a dragon
A super dragon wanting revenge or some shit
So death destroyers map icon
except its not a worm boss
Because its a chinese dragon
They are loooong
Man I always wanted to test more mods but I liked calamity too much
imagine if you took a wyvern and made it one segment and let it do a 45° angle dash
The qol stuff is too good
I'm almost done with calamity for now
jared?
nah
I did infernum ranger and realized I was getting burnt out on calamity
it doesnt have individual segments
And I dont play anymore because Im too busy drawing thicc catgirls
its all one entity
Literally though
Ik I tried to play eternity but lack of new things that weren't accessories + lack of cal qol changed made it s bit more painful
And just less fun
Also I know what to do in calamity, unlike other mods that I need to relearn stuff
If I want a content mod I want more modded weapons from said content mod not just like, 3 until post mutant
emode summoner was pain
i feel like eternity is balanced around a specific set of accessories and a specific weapon
literally
most mods do have a ranged/melee bias
we talk about melee bias here a lot but honestly it's a lot less than other mods
also mythril adamantite wizard literally breaks all of hardmode
when i did it (i played mage) i had like 2 weapons i could use post moon lord
What is mythril adamantite wizard
an enchantment combo that trivializes everything
So calamity
Yeah but most people use the best
wow i wonder why
Is ginisis still in the game? It was horrid
i mean at least its not traitorous biofusilade
Slick Cane
Also Rogue slash is like, 5x worse than Genesis
I mean that literally
It very much is
Okay but slick cane has a funny gimmick, I love that thing
Genesis is probably 6ish minutes
Rogue Slash is probably 2 irl days bc healer guardian
it'll still be a bad choice
Is that the weapon that gives stealth?
mage folly drop
Rogue Slash is the mage tome dropped by dragonfolly
Also it's rouge slash not rogue slash
Calamity moment
Ahh, never used a folly drop in my life
i had like 14-15 minutes i believe
with an aggressive type of fighting mind you
Dear god
No proboscis is very good
I love drops that have like. nothing to do with the boss
I love proboscis
Oh right that exists
Yeah it's still good if you go with true melee loadouts
Not much special effects but damn it's strong
I should have made a playthrough using only the worst on tier weapons
But after doing weaponless I dont see much point
they made swordsplosion bad?
Swordsplosion is bad because it was originally broken as hell when Shattering Potions still existed
ah
And then bc of it's many projectiles and shattering had 15 armor pen it no longer had that armor pen with shattering gone, so it's now horribly bad
Ohh I got a dumb challenge idea
Use a weapon of the same color as the boss you are fighting
interesting challenge will do it sometime
Wtf do you use on DoG?
Ig sticky grenades for king slime
uhhh would genisis work
Uh dog is kinda grey?
I've done 11:30 time bolt stealth on DoG
I'm good
DoG is just a fat destroyer
Uhh
the storm could work
not perfect but it looks similar
Soul Edge
Wait are there orange weapons pre yharon?
just play one 1.0 cal
Mourningstar?
final dawn? or whatever the orange sythe is called
Post yharon
EMPYREON KNIVES
norfleet
Ohh norfleet, I used that
not completely orange but its got a bit
Eclipse's fall mayhaps?
thought it was from upgraded pumpkin moon
It's close
On my star shooter only
It's orangeish
dragoon drizzlefish
Oh that too
continental greatbow
clockwork greatbow?
im just randomly naming things at this poi t
bladedge railbow maybe
Wait mech bosses are grey, ig we fish for titanium?
if you do cinder blossom Yharon i will literally or .
or black hawk remote
yeah fish for titanium or use archerfish
dragoon dirzzlefish?
blood clot / flesh of infidelity
Ig that works a bit
what about EoW?
this convo is fucking hilarious
for WoF just use the crim variants of night weapons while they still exist since carnage already got moved to a wall drop anyway
empress is free right
Ice rod being used as a weapon finally
just use frostbrand lmfao
Depends if empress is yellow or pink
so anything but desaturated stuff
Are there yellow weapons?
It would make more sense to use rainbow gun for EoL
Rainbow is a color
true
What for golem
Pink: Resurrection butterflies
Yellow: Ichlor Spear ig
Ohh I know
piranha gun
forbidden sun maybe
That needs scorie
makes sense
Fallen's paladin hammer for scal ez
Murasama:
Is defense overpowered? Yeah
But the consideration is now that they loss 15 from yharim stimulant + titan scale
Even if ironskin scale to 2 times (8 more) or even 3 times like warding (16 more) and only then it will be more: and there is a chance warding will be nerfed
Do I agree on it for having defense on a potion buff instead of gear? Yeah imo I dont like the idea, but it does make sense
and the whole defense = overpowered thing is not just "I can face tank" things, it is also the fact that taking more hit is just more room for mistake; currently defense is way too efficient with minimal investment to achieve basically 3-4x more survivability especially with warding (and various potion buffs though lossing some next patch helps) while to invest in damage every option is costly and leave you vulnerable
There is almost no scenario where you will ever want damage over defense (menacing vs warding or gearing in general) since the payoff different is way too large (I mean as in you gain little damage compare to high defense at same investment); unless you are way too good at the fight already then chances are you dont need damage or defense
The tldr is if you can beat a fight with a highly damage focus build, chances are you will be literally invincible with a defense build
As in you cant die, because you play well enough that defense made sure you have enough room of mistake to not die
And you do not have to invest heavily on it, just slap on a sponge and 7 warding and you already get it (rampart too but rampart is overpowered argument is already brought up multiple times so)
Meanwhile to get damage you have to sacrifice a lot of other aspect of your gear especially defense and then there is a payoff but it is way more investment
Ehh I agree but not entirely
Like, I have lasted like 30 mins against leviathan with reaver armor
But that feels more like reaver armor being too good
At endgame, against exos and scal, its not like you can tank more than 4 hits in a row
That is the thing with defense: the more you stack the more absurd it gets because the more you stack the more things stop dealing damage to you
So you half commit to it it do not seem good, if you full commit suddenly it scales insanely
Well yes thats always been a thing in terraria
So you suggest some form of logaritmic scaling for defense, like dr?
But yeah there is always argument from both side anyway so I will not force my opinion on you, but the tldr is just that warding is around 30-40% effectiveness (and much higher in preHM and HM) but menacing is ~20/16/14% effectiveness for having full menacing (and probbaly even lower because you have crit)
Make armor break after some hits and you have to repair it
It is not that damage is bad, it is just that the cost to invest damage currently is way higher than investing defense (becausr both DR and warding scales stupidly fast)
Now that I'm thinking about it, is it really a terrible idea? 🤔
Yes
Because the problem we are planting is tanking for long times, defense damage is punishing if you get chain hit, but if you can dodge and have nice tank then you are immortal
I think ozz said that there might be other consequences (like glass cannon/non defense build just got absolutely melted) so he dont want to touch defense damage (and just nerf warding instead maybe)
Could be true.
Cant you code certain attacks to ignore defense?
Not saying that should be a thing
Im curious
Kid named Providence's stars:
ahh anti healing
Wait, they don't do anti-healing anymore?
Nope
No
Regular damage
They do same damage as holy spear now
Wow, 2023 really starts badly.
Which is understandable but lame
it's been in the game for a while
I think that was changed in 2021 lol
(I know).
(I know).
😐
Another understandable yet lame change was removing Yharon regen
Well at least now night providence's anti heal star is no longer her weakest attack so it is good 
(no)
Blood pact was useful for provi 😭
can't wait for ravager to be moved, even if it takes years
Bloodpact when it losses multiplicative scaling so it is +500 HP instead of +1k
As to defense
I think the way to go is nerfing defense escalation
On a balanced setup you have decent defense
But it will prevent you from being immortal by stacking defense
Fair
Can't wait for the Blood Pact rework!
Yea thats what I said
Can I be a dev now?
softcaps!!!! I love softcaps
I think the main thing is just warding (way too effective) and rampart to be honest
(Also kill iframe stuff bc they break so much and make defense damage less effective by design)
Just remove all accs except wings, more than enough
LOL
Deific Amulet and Rampart iframes should have no more than like, 20 iframes
Celestial Tracers shouldn't have iframes
this way ranged can't complain about not having accessories

Celestial Tracers have I-Frames? This a certified hood classic.
More mage but yeah
30 iframes
C.Tracers + Rampart hits iframe cap
30? Wow, 2023 really starts badly.
It only activates if you take 200 or more damage
So basically to any boss attack.
But this is SCal/Exos gear 
Not any
It doesn't work on ks
You get my point.
But yeah it's uhhh
The bad thing for stacking defense is that you might not take more than 200 to trigger tracer's iframe :clueless:
C.tracers still lets you counter the ms loss from Elysian Guard
So it's fine
To get 40 more defense
if you're going to have that ability, add that to Drew's wings as well
GOD NO
Thats why you hug gauss nuke for that extra iframes
True, but I prefer hugging exoplasma bolt instead for iframe dodge the nuke
where is storm weaver's "expert" drop
wrong channel
but uh expert items don't (really) exist in cal tbfh
so not every boss needs an expert drop
i am well aware of that
when i say "expert" drop, i refer to an item that is notably 100% guaranteed to drop from the boss's bag
and signus does have his cloak thing, and ceaseless void has the evolution
and yknow, this isn't exactly the most needed suggestion
i just don't like inconsistencies
inconsistency suggs tend to be easy ones
so yeah that'd be a valid sugg to ask for a 100% drop on the weapons or something new
inb4 someone after the next major update posts a "where's the crimson counterpart to the nights edge" or something
so true
"Make Storm Weaver have expert drop please"
"Ok fine"
"The Storm drop chance is increased to 100%"
One is/was planned actually, a new accessory
But you can still suggest it, I dunno what the state of that plan looks like right now
was this pre or post dev massacre
pre, considering it's rover saying it lol
ok fair
(To add onto the facetanking point)
I tend to just use facetanking as an extreme example of how to exploit the effectiveness of defense. If I can facetank through some of the strongest attacks, even with defense damage, then if I am just playing normally and dodging like I should be instead of facetanking everything, I'm taking less damage overall since I'm not getting chain hit as often for defense damage to be effective, and I can basically just make whatever mistakes I need or just not care about getting hit. I am literally invincible in a normal scenario
ok so like i remember being told that suggesting items that make you a glass cannon (like taking a defense penalty for, like, +35% damage or something) is discouraged, because it winds up just being a straight upgrade for nohitters
the problem is that i think glass cannon items are cool and interesting and make you think about risk vs reward in an interesting way. so, ive been personally trying to brainstorm an item that makes you fragile for high damage output, that ALSO isn't a straight upgrade for nohitters
and i think i have a half decent suggestion
specific item suggestions in general are a no
what
oh
i forgot
god im such a moron sometimes i completely forgot
never mind then
You can suggest it as long as it isn't specific.
i.e. you can describe its role and why you want it
But don't say its exact stats or give it a name
Leave stuff open for the devs to execute it (and for the public to interpret it)
I was gonna say "I don't think we're in a dire need of more glass cannon equipment"
But, Reaper Tooth Necklace lost its damage taken boost a long time ago
And Void of Calamity lost its damage taken boost quite recently
The only one that comes to mind that is still in the mod is Dimensional Soul Artifact
should there be a sugg to make the pillars themselves drop some meld blobs? if you have bad luck you might be waiting for them to drop for quite a while
Most glass cannon builds now get their defensive weakness more from a lack of anything defensive and not because anything they have directly impairs their defense
Oh right I forgot about Alcohols, those count actually
Life regen impairments from all of them, especially when combined
Have you experienced this in practice or is it purely theoretical
last time i did the pillars i sat for about 5 minutes after i broke the shield on one so i could get meld blobs without having to go do another pillar
but usually i forget about meld blobs
yeah most likely not
Meld pillar would be cool tho
Maybe have the meld pillar always appear in the forsaken archive?
alternatively increase the amount of meld blobs an enemy can drop
Yes
Or make them craftable with the other frags
Okay but is that just because you wanted to get them all from one pillar?
Would you have gotten all the meld blobs you need if you did all of the pillars?
yeah
just standardize meld blobs
Define "standardize"
What is non-standard about them in this context
Doesn't really seem like the amount needs to be increased then
probably not
not dropped by astrum deus, even though it's considered a lunar fragment
crafts into a redundant item
is used in non-rogue gear, even though the armor set is rogue
if it were counted as a fragment the pillars themselves would drop them
you could argue that is because there is no meld pillar byea
That first one is easily fixed
That second one could be fixed
That third one is unlikely to be 'fixed'
the can of empyrean worms
Obligatory that I mention we do/did have a plan for a more centralized Meld obtainment source however I have no idea what the status of that plan is now
I'll be saying this for a lot of things from here on out, won't I

You could suggest that Deus drop the blobs
Even if the devs don't agree on their equivalence to fragments,
rogue does get unfairly shafted from Deus as a result, being unable to use it as an obtainment/farming method for fragments like all the other classes can
shit
There
... I may as well mention that defeating Astrum Deus causes Astral Crates to contain Meld Blobs, and not the Fragments
(leading to this suggestion #suggestions-voting message )
So, Deus does let you obtain Blobs in a way
How would that make sense
i think its supposed to be a joke but you never really know with this discord
I agree with making Meld Blobs have a better source
But Forsaken Archive has nothing to do with it
that actually could work lore-wise with some of the ideas the devs have tossed around
I do know of another dev idea that I think would work better
I'm going to immediately stop you on that front because unless you have 4 (or 3 if everclear) the life regen impairments could not matter less as a regen potion + armor natural life regen sets off that entirely as I've found out from experience, having bloody mary + moscoles mule doesn't change my survivability but I'm killing shit at least 30 seconds faster
And bloody mary also reduces my defense
They are "techically" glass cannon but they don't have enough of a downside for them to be glass
Instead they’re like an aluminum cannon instead of a steel cannon
I would vote for it
isn't one of the rewards on patreon custom names for npcs?

or am I hallucinating and ben shapiro was just put in as a guide name for fun
This is true I think
But ben shapiro cuold be a meme
Like one of the names for arms dealer is like x19dfdsf3 which sounds more like an username
@finite sparrow donate on patreon if you want a name in the mod
Yes this is true so it would be quite sus to implement one based on a community suggestion
would open the door for other similar patreon rewards to just be. implemented on community sugg
Cal Amity

mfw I'm paying 10 buckaroos for skipping the whole suggestions system 
it's so epic
just like real life
How long do I get banned for making a joke suggestion?
yes
Don't make a joke suggestion
boring 🤡
you're boring
make the effects of fabsols vodka less ambiguous
"Boosts all damage stats by 8%" Is a very unclear message. Its effect is that its just +8% to the damage stat for any class, but could also mean that it boosts damage stats like crit chance, knockback, melee speed etc. A better description would simply be "boosts damage by 8%", like what nearly every other alcohol or accessory says
can someone else make this suggestion better and post it for me? thanks
I think what is needed here is "what are the other items that use 'stats' as an actual wording beside fabsol's vodka"
since I think they cleared a lot of these already (eg: Bloody Worm Scarf used to be 7% Melee Stats)
so now Fabsol's Vodka is like, the only thing that still use the word stats?
so in this case it is just boost the 'all damage' stat by 8%
and maybe rogue god slayer armor bonus
(and trust me unless the wording inconsistency in them are causing confusion, you will not want to suggest them 1 by 1 to fix the wording, because I wanted to do that before only to realise 70% of the items have weirdly inconsistent wording so I just gave up)
I mean I am not doing the suggestion
Main reason is because there are way too much wording inconsistency in the mod that you will literally spend weeks suggesting them 1 by 1
Fabsol's vodka is not the only case, so for me as long as it is not incredibly misleading or straight up is unclear personally I will probably not bother
it is very unclear tho...
not really
it does exactly what it said, but it really could just say "Boosts damage by 8%" lmfao
Or Increase damage by 8% (which is used by wrath potion)
yeah
But yeah you will notice there are a lot of variation across different items:
"Boost damage stats"
"Increase damage stats"
"Increase damage by"
"Damage increase by"
"Damage boosted by"
"Increasing..." Or whatnot
So yeah, it will be a lot if you want to fix them altogether
@drowsy plank - Your suggestion has received an updated status!
[Remove Thorn Chakram from Terra Disk and Replace It With An Actual Rogue Weapon]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

@sweet escarp - Your suggestion has received an updated status!
[**Add Abyss Torch to the Torch God's Favor Biome Torch swap function **]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Add A Combined Spawn Blocker Item]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@sweet escarp - Your suggestion has received an updated status!
[Remove boss lore items and re-implement text in another form]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@serene tendon - Your suggestion has received an updated status!
[Make the Ironskin Potion's effects scale with progression]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Nice
@stable musk - Your suggestion has received an updated status!
[Guaranteed holy biome spawn]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Maybe Fishbone boomerang?
Isn't Fishbone already in it
no, cry
@drowsy plank - Your suggestion has received an updated status!
[Remove Thorn Chakram from Terra Disk and Replace It With An Actual Rogue Weapon]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
nice
Brimblade works I guess
i just realized that
doesn't iron scale scaling count as a don't?
because scaling stuff is
tbf warding scaling is also fucking awful rn
so frankly id say yes i think it would fall under that umbrella
but i dont think suggesting that vanilla items gain scaling should necessarily be disallowed bc a lot of vanilla stuff falls off hard
like arcane modifiers
the way the scaling rule is worded is a bit strange anyway
because its worded in a way that would fall under the SIS rule anyway
well arcane is also a single level reforge
and community
so that's fair game for those
the community is a bit special id say
but adding more is a no
did we forget about that when we discussed the suggestion or
yeah
damn
either way it went through to the devs
yeah arcane is false
@serene tendon - Your suggestion has received an updated status!
[Make the Ironskin Potion's effects scale with progression]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
oh, nice
lmao
Great!
defense scaling kinda gross
"hey isnt [suggestion] technically against the rules?" "[suggestion] has been officially implemented into the game, and will be available in the next update!"

subject to popular suggestion
removes yharim stims and titan scale potions
Could be done more naturally by adding unstackable ironskin upgrades but that requires sprites n stuff
we have removed potion stacking by making you just as strong with less stacking
the scale in titan scale was repurposed into ironskin scaling
epic game design
hmm should we ping mpg on this one
guess what happened
god that image is horrible
good.
Wtf happened?
MANNNNNNNNNNN
ö
or just nerf everything else
God
Dammit
i take my defense, and then i put more defense on it, call that shit balanced
it goes up as much as warding does x2
we heard you thought defense was a bit underpowered, so we made it stronger
I hate you
good
i can finally use my balanced setups
with dsa and omega blue armor
thank you calamity devs
democracy has come to this
wheres the xpc image
winning rn
there should have been no changes to accessories on the second one tbh
I've been wondering since the the defense conversation: Were you specifically talking about Post-DoG, since that's when the "Golden Trio" of defense accs become available?
or swapped to like shackle
🔥 🖊️
I was facetanking post Yharon shit
But frankly it's even more ridiculous in phm if you go full warding (as you almost double your defense), hardmode you gains ton of defense from warding depending (since 6 slots and warding scaling) so you go from being like 6-7 shot to 11-13 shot, and then post moonlord until DoG the difference is also wild as you can live at least an extra 3 hits
And not to mention for post ML you have fucking deific Amulet so shorter potion cooldowns and extra iframes
Ah, ok. Maybe warding defense should go down to 2 in PHM?
Like, even with half warding living polter for 6 minutes becomes so much easier
Ozzatron is going to rebalance warding as xpc made a many page document about it already
I'm mainly wondering about how much speccing into Warding comes at a cost to your DPS
I'm not particularly convinced by arguments of "If you spec into Warding, you can take more hits before you die! This is unacceptable!"
Post ml like, 13% max
DPS
From full menacing
Compared to like
84 defense and 7% Dr post Yharon
In theory, it makes fights long enough to make up for it, doesn't seem to be how that works in practice though
Generally less
Bc you will have more than 100% damage from your accessories, armor and potions
What if, here me out, Warding gives DR instead of defense?
summoner gets like 3x the damage bonus of other classes
Summoner wants warding more than any other class
Since it has no defense and a shit ton of damage from it's armor sets alone
so menacing with summoner is tactically poor
it also gets no crit (usually)
whip crits are in your head
lucky summoner
Rogue wants crit if stealth, but if spam then the marginal damage you get doesn't outweigh the fact that it gets a good amount of defense from warding, being the middle class in terms of defense
Mage also wants crit for damage but it's also incredibly frail so warding has sooo much benefit
i've heard lucky gives armor penetration
Ranger gets enough crit and damage from everything that damage or crit doesn't matter nearly as much (as well as weapons having naturally high crit)
And then melee, if you get warding it's invincibility time
armor penetration 
shoutouts to that thorium acc that gives 15 AP at the start of hm
WHAT
armor pen scaling 🖋️
thats literally 15 free damage
tbf the curve in thorium is lower
true
Yes but 15 armor pen in cal is post polter....
im just going to show thorium my uzi and beat everything
society....
because everything has 0 defense at that point
Lol really? I guess that confirms my suspicions about Thorium's balancing
refer to
Something tells me after I am done breaking cal I need to break Thorium
i mean they just ported it to 1.4 so
Should the defensive reforges come at a direct cost to your damage output, i.e. "+X defense, +Y% DR, -Z% damage"
Everybody creams their jeans over Kill Times, so having speccing into Warding make fights take significantly longer will feel like a more debilitating cost
The reason why you have to "spec" into reforges is because it's a choice, there's an opportunity cost to going one over the other, losing the benefits to the other
If we wanna nerf Warding the two options are to make it itself less effective or to increase the cost (not directly "opportunity" anymore with an inbuilt downside but still a cost nonetheless)
back to suggestion discussion
oh yeah true
Go on ahead, I'd like to see it
that + stinger necklace + shark tooth necklace literally makes skeletron prime have 0 defense (unless they changed it) (while also not spinning)
Move on.
That would make an invincible 10 minute fight an invincible 20 min fight, if defense is as good as MPG says
Doesn't seem to fix anything
most people dont want to spend 20 minutes on a single boss
also have you guys ever heard of using evasion scarf for scal?
Seems like an interesting idea
The fix is that nobody wants to do it even if it is meta because it'd take fucking forever 
You'd be dealing peanuts to the boss and the boss will be dealing peanuts to you
its a good idea
That isn't balance 
Mental balance.
it mentally breaks u

tbf mpg did a 1 hour exo fight so i dont think itll be that effective
Warding should not reduce damage
That would De-incentivse anyone using or recommending the reforge as then fights take significantly more time, and doesn't fix the core issue of warding can just make you invincible if you don't just try and facetank everything
Nerfing the effectiveness of warding would still make it good and an option if you need to take extra hits, but shouldn't be a major source of your defense and DR. That should be up to your accessories
Nerf warding down to be viable and not just flat out broken, and if people need to take more hits they can sacrifice their offensive accessories, which makes the fight longer but you spec more into defense that way
Phone moment
forced mechanic where if you take 1 damage from a hit you deal 0 damage for the duration following time of hit
:trollface
stunlock
oh no please no
determination breaker....
So just curse but bypasses ankh
if you can't die they can't die, standoff
not relevant but give a revive to ankh charm for no reason other than it would be cool
"That would De-incentives anyone using or recommending the reforge"
Perfect! Problem solved
Your issue is how Warding is so blatantly overpowered, meaning it's an easy option for people to win the fight, right?
If nobody wants to use that option, because it comes at a cost of their time, then, the problem is ostensibly solved, right?
Didn't we conclude that most of the issue of defense was how much the golden trio gave?
Then warding just becomes reverse alcohols
the problem with balancing defense in calamity always has been the player mindset going towards greeding damage
Considering I don't even use one of them post Yharon, no
That's like Re-Logic balancing stuff with fishing
alcohol=bad
opposite of alcohol=good
meds
a mindset issue is fundamentally shit to brick
If a meta problem exists in a forest, and nobody is around to use it, then it is really a problem?
I remember when people thought the warding nerf was unreasonable
ok time to tell everyone "just use warding"
^
and there were claims that warding is dead forever after it got nerfed from 16 to 12
bad idea
evidently not
but it reduces damage, so it must be bad
but it changed people from going from choosing one modifier or the other and that's really the practical balance here I feel
warding has to be the better play for anyone to remotely aim for it
because by mindset players are gonna overdose damage
Considering Calamity's extensive history of encouraging and incentivizing no-hitting, I am extremely averse to attempts to take away this one time that defensive strength is finally preferable
I agree. A stale meta is a bad meta
I've never felt this even back in 2018 but I acknowledge the community side
I mean there is also just the problem with it doesn't fix the core issue of it being overpowered by itself
Okay, nerf the damage you get from warding. If people are struggling, people tell them to get one more defensive accessory and go full warding
They are now suddenly invincible and probably in the next fight or so they win because they can overcome all the mistakes they make because they can just tank it with warding. Therefore, it saves possible hours/days of attempts for newer players or fighting stuff on higher difficulties, in which boss kts themselves don't matter, instead actual irl time spent is reduced dramatically and people can play and enjoy the fights more if they aren't dying constantly, even if the fight takes longer
and the community is god damn hungry for boss dies in 20 seconds over "you can't die. period"
if you really want to fix balance, you have to tackle the community
weapon gets a 5 damage nerf
"now that x is dead, is there something to use instead?"
i hate it so fucking much
defense is an afterthought
(Are you actually capitulating the argument or is the majority of your response there sarcastic? Because that actually sounds like a good outcome to me)
this very suggestion shows it
people are not aware of how strong warding is
not warding
defense
if they were, this suggestion wouldn't exist
How does that sound like a good outcome?
Yeah, people with that mindset always have cheat sheet and antisocial
"it saves possible hours/days of attempts for newer players"
"people can play and enjoy the fights more if they aren't dying constantly"
Part of your counterargument is that people can enjoy the fights more
What a nightmare!
That's literally the thing is that you tell people to go more defense and then suddenly word gets out about how dumb broken it all is once enough people get recommended it, every boss becomes trivialized because you cannot die and then that takes away the fact that Calamity isn't supposed to be easy
is it though
nohitter mindset guh...................
The majority of the Calamity playerbase enjoys suffering (at least to my knowledge). Those who don't can just use cheat mods like Cheat Sheet and Antisocial.
if defense was actually not good, buffing ironskin would be valid
there should always be an easy way out imo, but that easy way out should have a downside with, for example, a longer time taken on the boss
(that's pretty reductive isn't it)
I don't know if this parallels exactly but Celeste has an assist mode
thats just the majority of the terraria community wanting to stack all difficulties
I have never seen that word before lol
Yeah but even if you nerf warding to reduce damage, if you aren't dying then you are taking less time on a boss anyways
reductive
for instance
i mean ultrakill has 2931912 accessibility options
is that even a word?
And frankly an easy way out without having to get creative isn't exactly the best
wait nvm it is
most people will go through Celeste normally and some will mod the game for even more difficulty
but in the base game, the option for a "free mode" is there
As in, you're making significant overgeneralizations
You're saying "Anybody who doesn't like the intense difficulty just cheats anyway""
people using other mods is not our problem
F.e. on the creative side would be using DSO, which for a lot of stuff does nothing and seems worthless, but if you find the right weapon you can see how it interacts and how good it actually is and can be
niche items...
I'm not saying all of those people do that, I'm saying that stuff is always there for people who don't like the difficulty level
normal and journey mode exist
Many of them just play Thorium or something instead
You have to go out of your way to find the interactions
why are we mentioning other mods
true
yeah
meta spreading like shitfire
Yeah fair
(I mean I'm keeping the ranger SCal meta to myself that was found recently since that seems like a bug anyways but yeah)
(And the traitorous shenanigsns I haven't recommend yet)
Just leave in the Explosive Bunny and Lance exploits
Like how Cal reverted the Reaver Shark nerf
is the bug that lets you spawn only one emech fixed
(Okay yeah lances having the 1k cap is dumb considering a lot of things)
Wdym
Yeah but that's fucking cheating
It doesn't really feel like "an option that's always there" when it's essentially a big external Give Up button

that is a different thing
linearity bad 🫰
Okay yes it is literally an option that's always there but it does not feel like a legitimate option is what I'm saying
It is illegitimate
🧀
If you mean one shotting any one of the Mechs autowins the fight then yes, found that yesterday
no not that
there is away to make the other 2 mechs not spawn
but that was back in 1.3
It's not for the same reason, but it is an example of Cal unfixing Re-Logic's fixes
I definitely do understand, I guess it was kind of unfair to tell people to resort to cheat mods, and insensitive considering I'm not one of those people. What about boss health configs?
I think that turning lance into an actual good item would be better than it being either a one shot kill or shit
but that is just me
That particular opinion of the community's is likely one I will never understand
At the present moment our boss health config can only be used to make fights harder / take longer
There is no way to go below 100% health
We could do both
in vanilla it is both
(That's a really silly config by the way)
by both I mean the latter two
Well, maybe being able to drop it below 100% is a good idea
("Are you dealing too much damage? Do you want to have a glass cannon build but not be able to feel the 'cannon'?")
i mean you could always just reduce the difficulty
we should remove fun out of the game
would fix most issues
like dog being bad for example
intended experience
but fun is subjective endlessvoid
fun is subjective when i send them to commit and be part of crimes of war, (it can be fun for some peop
Going below revengeance has surprisingly little effect on endgame bosses, and you don't get rage and adrenaline, arguably making it harder
If you're in death mode, yeah
journey mode 
Ehhhhhhhhhhh
Not the entire fight
Laser walls suck
Needs his full body in the map for phase 1
But it's not bad after that
Just don't use rippers anyways
Game isn't balanced around them anyways
If you don't make the world in journey you can't do that

journey default mode tbh
Not sure exactly what you mean
Weapons and boss AI are not balanced around the existence of rage/adren
So they aren't needed regardless of difficulty (unless you're doing creative shock MDFTW but that's xpc)
(This is quite funny to me as well
You would think that the reason rippers are provided to you in a difficulty mode because of an intense increase in boss health / defensiveness coinciding with the mode
Thereby making it so you need to use the rippers in order to beat the bosses effectively in that higher mode, increasing the level of skill required
But... nope!
The health boost from Expert to Rev is minuscule, ~+10%, and very few bosses have a difference in defense/DR in Rev. It's just... "You deal more damage and they deal more damage")
20* but yeah
wouldnt it be funny if we removed the
the kill time way of balancing is basically like
bringing a set of planks to repair a ship but you don't know what the ship is made out of
technically better than nothing, but most likely not the best solution
and then as it turns out the ship is made of steel so you end up trying your hardest to repair the ship with planks
and just end up rebuilding it ship of theseus style
balance through game sense instead tbh
"does it feel good and fun" yes/no, that's it
It's already been mentioned but the problem there is that fun isn't measurable
Different people will enjoy different weapons
direction also isn't definite
if you tell people who thinks dog is shit what they'd like to change
a cumulative response would just go everywhere and no tangible feedback is achieved
clearly the solution is to have people vote on 20 random AI generated designs :clueless:
There are like 3000 weapons in the game+mod and like 46 bosses in the game+mod (plus enemies and exploring)
Such intense numbers require systematic benchmarks in order for them to be balanced effectively otherwise the testers will be balancing for aeons
remove stuff
and maybe uhh stop adding game-encompassing thing that requires testers to check almost everything of everything Again
Bit too late for that
calamity testers heading towards their 89th Rogue rebalance (the stealth mechanic was changed again)
testers are also balancing on an inherently flawed point of balance which just collapses balance even more
its always too late to stop what has already happened but never too late to stop things from happening
oh boy what a blank to fill
(My first thought was "fucked")
I would've said something along the lines of aged
aged is a good one
Aged is good yeah
i remember when all calbadders said before 1.5 was that post ml calamity was poorly balanced because of uh
Idk there were stats that were big
patreon items should reflect this pretty well I think
This is the result of trying to continuously append and upkeep a six year old project
cope creeping
goin on 7 years now
calamity has become an old man lmao
people clown on patreon items but standards weren't very high in 2019
i think it is less upkeeping and more upkeeping without ever considering redoing the thing from the ground up for the sake of Actual, Not Too Complicated Long-Time Support
and these 2019 items get added in 2022 

it is what other projects do, really
or so i'll let myself say
But it is what long-term projects would do if they weren't born as a long term project
At some point most looong projects reach a point of "Okay we need to start fresh, working with this amalgamation of old and new shit is a nightmare"
This applies to basically all fields
Technically the reason every version of Minecraft but java because of its importance in the community got the Bedrock treatment
easier to support long term which We Have To Do Now
Terraria somehow defies this
It really does
jenga
achieving beam sword and night's edge in roughly the same progression
Id say terraria doesn't actually defy it
Can you imagine if the same modding API was used since the beginning and continuously updated for each version
If we were still using tConfig, if the original Avalon was still around, working with code that's been around since Terraria 1.1, working with bosses that were conceptualized in 1.1??
it doesn't really
or rather it's not being super ambitious with upkeeping and neither is the community
It just tries to
And on the flipside, can you imagine if tModLoader decided that it just wasn't going to update to 1.4, that they said "Someone else is gonna have to make a 1.4 modding API, we're just going to be for 1.3"
Imagine, all mods needing to start anew
Yeah it is not being as ambitious with upkeeing as other stuff is
instead of the mindset like "this magic weapon got cooler. cool. now rework the 100 other magic weapons"
It's not got the 2 updates per year release cycle minecraft has had, for example
it's just "this magic weapon got reworked it's so awesome"
👀




