#suggestions-discussion

1 messages · Page 87 of 1

drowsy plank
#

it isnt about it being strong in a vacuum, the same way avenger objectively sucks but hasnt been buffed

serene tendon
#

Well then, that sounds like we have a solution

frosty trellis
#

(That buff is beyond broken)

drowsy plank
#

stacking it with other sources makes it dumb

swift wharf
#

just kill Asgardian entirely

rain jewel
swift wharf
#

stop at elysian

sleek turret
#

just buff ironskin?

frosty trellis
#

GOD NO

swift wharf
#

then what happens to prehm

frosty trellis
#

Phm is already a complete joke with full warding

rain jewel
#

Thats why they should buff it in progression, so its +8 armor pre hm

frosty trellis
#

Good luck dying like ever unless you're on Master-Death

sleek turret
#

oh yeah that's better

fervent orbit
#

honestly most of phm is a joke

swift wharf
#

or just don't buff ironskin because potion stacking is dumb

#

:blush;

drowsy plank
#

correct

glass arch
#

if ironskin gets similar defense scaling to warding (but not the same scaling formula) then its a lot more worth it to keep for longer

serene tendon
rain jewel
#

But its like the most useless potion

frosty trellis
#

Yeah after messing around with defense and abusing it ironskin is fine

swift wharf
#

and making potions even mandatory is dumber

#

mandatorier

#

mandalorian

crude geode
#

more mandatory

rain jewel
#

At least rework it

drowsy plank
#

it is not

#

have you LOOKED at the potions?

crude geode
#

tesla potion HDfailure

rain jewel
#

Yes, I cant think of one more useless

swift wharf
#

when the potion isn't useful durong the entire fucking progression of the game boohoo boohoo boohoo

rain jewel
#

Its useless at all points lol

swift wharf
fervent orbit
sleek turret
#

potions

swift wharf
#

i will strangle you

frosty trellis
#

Also just, why does this buff give 15% damage, 10% crit and 40 defense
In exchange for just use tracers and not wings

glass arch
#

ironskin does what it does fine but after pre hardmode its not worth it to keep because you get almost the same effect as the potion from one reforge

rain jewel
#

Ok then how about this, instead of making potions buff your stats, they all have a special effect, like feather fall

#

So they are all situational

frosty trellis
#

Featherfall when leviana (cheesed)

crude geode
#

I love terraria overhaul

frosty trellis
#

Although that sounds like a balancing nightmare to just rework every potion to have unique effects

crude geode
#

(Truly a "cal rework everything" moment)

rain jewel
#

Yeah

sleek turret
#

there should be a magnet in exo mechs fight and if you're using the ironskin potion you get pulled into the boss and die /s

grim tusk
#

@rain jewel we literally got that sugg just delivered

rain jewel
#

Ohhhh I know

glass arch
rain jewel
#

Hypnos

swift wharf
#

me trying to fix a terraria problem (there are 50 more behind it)

crude geode
#

truly

sleek turret
#

graaaaagh to many problems fix them now!!!!

rain jewel
#

How about iron skin gives you like 40 armor and reduces 30% move speed, like you are made of iron now

#

So many good ideas

grim tusk
fervent orbit
rain jewel
fervent orbit
#

i see no opposition to my idea

#

therefore its the best idea

crude geode
glass arch
grim tusk
rain jewel
#

Your team forgot to deliver a high rated suggestion

neat linden
#

Ironskin makes you die (Having your skin turn into pure iron would be absolutely lethal to you tbh)

rain jewel
#

So nycro fixed it

swift wharf
#

just make the downsides exponential

sleek turret
#

Oh yeah having too much iron in your blood causes health issues

#

Same with alcohol

rain jewel
#

Tbh driking 50 potions should kill you due to water overdose

swift wharf
#

me turning the blood in your veins into nails

glass arch
sleek turret
#

because it's actually implemented

swift wharf
neat linden
#

So like

#

You still die

rain jewel
#

Oh wait, theres a more useless potion than ironskin: thorns potion

neat linden
swift wharf
#

regeneration overdose

swift wharf
#

i beg your pardon

crude geode
#

calcium potion sitting there like:

grim tusk
#

Why does she specifically get hit more times per second

frosty trellis
#

Odd

swift wharf
#

what is a calcium potion clueless

rain jewel
#

Milk

frosty trellis
#

Oh shade, did you see me facetank bh4?

grim tusk
sleek turret
#

drinking too much calcium causes hypercalcemia!

#

(you die)

frosty trellis
#

I love defense

#

Bh5 isn't tankable sadly

swift wharf
#

dont they require bones tho

grim tusk
#

Good

crude geode
wintry sonnet
# rain jewel Milk

extra character creation option: lactose intolerant
if you drink milk there will be a timer on screen to find a toilet

frosty trellis
#

Even with lionheart r.click and accessory swaps

grim tusk
swift wharf
#

oh

rain jewel
#

Technically characters stomach isnt sprited so you have no organs so you cant overdose

frosty trellis
#

Unless I bring out a revive XD

crude geode
#

used to be bones

#

was changed so it actually has a use (it's still useless)

swift wharf
#

we should kill potions and have an organ implant system instead

#

tbh

rain jewel
#

Spelunker potion is made with gold, and gold cant be digested, so after drinking one and using a toilet it should give you 1 gold ore back

sleek turret
fervent orbit
frosty trellis
#

Also Shade
Elysian Guard
Can we kill it?

#

It's very op

crude geode
#

what's elysian guard

fervent orbit
#

just make u slow down more

frosty trellis
#

Since tracers exist

fervent orbit
crude geode
#

should've put a /s

fervent orbit
#

it was like 10% crit and dmg and 40 def all jsut for -50% move speed

#

a

frosty trellis
# crude geode what's elysian guard

Activate ability from Elsyian/Asgardian Aegis
Gives a buff that reduces your Ms by 50% but buffs your damage by 15%, crit by 10% and defense by 40

rain jewel
#

Just nerf everything, game is getting too easy. Honestly increase taxes too, life is too easy.

crude geode
#

elysian guard is used by like 10 players

fervent orbit
#

well there alot of idiots in this discord server

crude geode
#

that's true

fervent orbit
frosty trellis
neat linden
#

I am a part of the 10 then

frosty trellis
#

Same here

neat linden
#

I use the guard a lot

frosty trellis
#

I am using Elysian now and holy fuck is it broken.

neat linden
#

Well, used

ornate kestrel
frosty trellis
#

Especially with c.tracers

neat linden
#

i don't play clam that much anymore

crude geode
#

same

grim tusk
ornate kestrel
#

Uh oh

#

I've angered them

crude geode
#

beat every person who mentions making infernum a part of base cal

frosty trellis
neat linden
ornate kestrel
#

Nerf the heart

fervent orbit
ornate kestrel
#

Make it weak

fervent orbit
#

elysian guard is op

inner anvil
frosty trellis
crude geode
#

cal downsides when they don't exist

fervent orbit
#

treds

neat linden
#

turn elysian guard into a parry :trol

frosty trellis
#

GOD

neat linden
#

this would be funny tbh

fervent orbit
#

parry gives u a small buff if u do it succesfully
missing parry slows u down

rain jewel
#

The year is 2027, the calamity mod is perfectly balanced, all weapons have the same kill time against all bosses. @frosty trellis @fervent orbit lost their drive to keep testing stuff, so they decided to part ways. N00b became a math teacher and got married with 3 sons. MPG didnt take this well and became a drug addict.

fervent orbit
#

tf

#

i hate math

neat linden
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why

frosty trellis
#

Wtf

frail mantle
#

strange comment

fervent orbit
#

i only do it for the funni calamity calculations

frosty trellis
#

First off: I'm asexual
And second off: Calamity? Balanced? Pfff yeah right

neat linden
#

so you like math in specific cases

#

isn't that like

crude geode
#

calamity will be balanced in 20000004*

neat linden
#

everyone HDfailure

rain jewel
#

I meant you didnt take the mass balance well not n00b getting married lol

frosty trellis
#

Oh

#

Mb

ornate kestrel
#

And third of all do you think either of them will touch grass

rain jewel
#

Whats the fun if theres no weapon with a 22 second kill time on golem

neat linden
#

i like math if i choose to do math willingly

frosty trellis
#

Also I am not going to become a drug addict. I'll just break Thorium if cal gets balanced HDfailure

ornate kestrel
#

Lol

crude geode
#

so true

ornate kestrel
#

If thorium gets balanced what theb

#

MoR?

frosty trellis
#

Mod of Redemption

#

Fargo's Souls

ornate kestrel
#

Knew it

#

Fargo's souls is the definition of broken

crude geode
#

fargo's souls and balance are words that should never be said in the same sentence

frosty trellis
fervent orbit
rain jewel
#

How was that mod called, the one that had ridiculous boss stats post moon lord

#

That has a dragon and a rabbit

ornate kestrel
#

Whut

glass arch
#

Ancients Awakened

rain jewel
#

Yeah ancients awakened

#

That thing sounds imbalanced

frosty trellis
#

Aight I'll break that once.it gets ported

glass arch
ornate kestrel
#

Break SoA whenever that gets ported

frosty trellis
#

SoA?

glass arch
#

shadows of abbadon

ornate kestrel
#

Yeah

frosty trellis
#

Ohhhhhh

#

Fair

ornate kestrel
#

Though it might get a massive overhaul cause the creator doesn't like the current state of the mod

rain jewel
#

Ohhh AA has a mushroom biome frog boss. Rip off from calamity reee

frosty trellis
#

MPG the mod breaker HDfailure

ornate kestrel
#

Yeah

glass arch
#

AA is so unbalanced the final boss (a worm lookin fuck) doesnt even have a right hitbox

rain jewel
#

Its a dragon

glass arch
#

yeah

#

but it looks like a worm boss

rain jewel
#

A super dragon wanting revenge or some shit

frosty trellis
glass arch
#

except its not a worm boss

rain jewel
#

Because its a chinese dragon

#

They are loooong

#

Man I always wanted to test more mods but I liked calamity too much

glass arch
rain jewel
#

The qol stuff is too good

ornate kestrel
#

I'm almost done with calamity for now

glass arch
#

nah

ornate kestrel
#

I did infernum ranger and realized I was getting burnt out on calamity

glass arch
#

it doesnt have individual segments

rain jewel
#

And I dont play anymore because Im too busy drawing thicc catgirls

glass arch
#

its all one entity

frosty trellis
#

And just less fun

rain jewel
#

Also I know what to do in calamity, unlike other mods that I need to relearn stuff

frosty trellis
#

If I want a content mod I want more modded weapons from said content mod not just like, 3 until post mutant

fervent orbit
#

emode summoner was pain

glass arch
#

i feel like eternity is balanced around a specific set of accessories and a specific weapon

fervent orbit
#

literally couldnt use most the accessories

#

god damn melee/ranger bias

glass arch
#

literally

crude geode
#

most mods do have a ranged/melee bias

#

we talk about melee bias here a lot but honestly it's a lot less than other mods

fervent orbit
#

also mythril adamantite wizard literally breaks all of hardmode

glass arch
#

when i did it (i played mage) i had like 2 weapons i could use post moon lord

rain jewel
#

What is mythril adamantite wizard

fervent orbit
glass arch
#

nah

#

clamity has more variety

rain jewel
#

Yeah but most people use the best

glass arch
#

wow i wonder why

rain jewel
#

Is ginisis still in the game? It was horrid

glass arch
#

yeah

#

genesis is still in

rain jewel
#

Fucking trash thing

#

Might be the worst weapon in calamity

glass arch
#

i mean at least its not traitorous biofusilade

frosty trellis
#

Also Rogue slash is like, 5x worse than Genesis

#

I mean that literally

neat linden
#

It very much is

rain jewel
frosty trellis
#

Genesis is probably 6ish minutes

neat linden
#

Rouge Slash is so shit that like

#

if you progression break and get it pre ml

frosty trellis
#

Rogue Slash is probably 2 irl days bc healer guardian

neat linden
#

it'll still be a bad choice

rain jewel
#

Is that the weapon that gives stealth?

glass arch
#

mage folly drop

frosty trellis
#

Rogue Slash is the mage tome dropped by dragonfolly

neat linden
#

Also it's rouge slash not rogue slash

frosty trellis
#

Calamity moment

rain jewel
#

Ahh, never used a folly drop in my life

neat linden
frosty trellis
#

The only good folly drop rn is Golden Eagle

#

Which is actually pog

neat linden
#

with an aggressive type of fighting mind you

frosty trellis
#

Dear god

neat linden
rain jewel
#

No proboscis is very good

crude geode
#

I love drops that have like. nothing to do with the boss

neat linden
#

I love proboscis

frosty trellis
neat linden
#

Not much special effects but damn it's strong

rain jewel
#

What about the swordsplosion

#

Is that good?

frosty trellis
#

Shattering Removal killed it

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It's bad

rain jewel
#

I should have made a playthrough using only the worst on tier weapons

#

But after doing weaponless I dont see much point

blazing kettle
#

they made swordsplosion bad?

frosty trellis
#

Swordsplosion is bad because it was originally broken as hell when Shattering Potions still existed

blazing kettle
#

ah

frosty trellis
#

And then bc of it's many projectiles and shattering had 15 armor pen it no longer had that armor pen with shattering gone, so it's now horribly bad

rain jewel
#

Ohh I got a dumb challenge idea

#

Use a weapon of the same color as the boss you are fighting

fervent orbit
#

interesting challenge will do it sometime

frosty trellis
#

Wtf do you use on DoG?

rain jewel
#

Ig sticky grenades for king slime

glass arch
#

uhhh would genisis work

rain jewel
#

Uh dog is kinda grey?

frosty trellis
#

I've done 11:30 time bolt stealth on DoG
I'm good

blazing kettle
#

DoG is just a fat destroyer

frosty trellis
#

Def a lighter purple

rain jewel
#

Uhh

glass arch
#

the storm could work

rain jewel
#

Thats more dark blue

#

But ig

glass arch
#

not perfect but it looks similar

frosty trellis
#

Soul Edge

rain jewel
#

Idk if theres purple weapon

#

Ohh that thing

frosty trellis
#

So DoG is just free

rain jewel
#

Wait are there orange weapons pre yharon?

blazing kettle
#

just play one 1.0 cal

rain jewel
#

Mourningstar?

neat linden
#

Do it

blazing kettle
rain jewel
#

Post yharon

frosty trellis
glass arch
#

norfleet

rain jewel
#

Ohh norfleet, I used that

glass arch
#

not completely orange but its got a bit

neat linden
#

Eclipse's fall mayhaps?

blazing kettle
#

thought it was from upgraded pumpkin moon

neat linden
#

It's close

rain jewel
#

On my star shooter only

frosty trellis
#

Orange

#

I think

neat linden
#

It's orangeish

glass arch
#

dragoon drizzlefish

rain jewel
#

Oh that too

rain jewel
#

Before the nerf

glass arch
#

continental greatbow

blazing kettle
#

clockwork greatbow?

neat linden
#

you know what

#

perfect yharon orange weapon

blazing kettle
#

im just randomly naming things at this poi t

glass arch
#

bladedge railbow maybe

rain jewel
#

Wait mech bosses are grey, ig we fish for titanium?

neat linden
#

if you do cinder blossom Yharon i will literally or .

neat linden
glass arch
neat linden
#

it's a bit gray

#

despite being well a black hawk

rain jewel
#

Oh no wait

#

Wtf for WoF

#

Its like red pinkish

glass arch
#

dragoon dirzzlefish?

neat linden
#

blood clot / flesh of infidelity

rain jewel
#

Ig that works a bit

neat linden
#

voting for the latter myself

#

fits more

blazing kettle
#

what about EoW?

rain jewel
#

Its just another shade of red

#

Musket

drowsy plank
#

this convo is fucking hilarious

blazing kettle
#

it has brown/grey on it?

#

eow i mean

rain jewel
#

Musket is greyish yes

#

And has a brown handle

drowsy plank
#

for WoF just use the crim variants of night weapons while they still exist since carnage already got moved to a wall drop anyway

rain jewel
#

For cryogen ig poseidon

#

Or ice rod lol

blazing kettle
#

empress is free right

rain jewel
#

Ice rod being used as a weapon finally

drowsy plank
#

just use frostbrand lmfao

rain jewel
#

Depends if empress is yellow or pink

blazing kettle
#

she has rainbow wings

#

and rainbow beams

glass arch
#

so anything but desaturated stuff

rain jewel
#

Are there yellow weapons?

#

It would make more sense to use rainbow gun for EoL

#

Rainbow is a color

blazing kettle
#

true

glass arch
#

kinda

rain jewel
#

What for golem

blazing kettle
#

dirt rid

#

rod

frosty trellis
rain jewel
#

Ohh I know

drowsy plank
#

piranha gun

rain jewel
#

Stake launcher for golem

#

I think?

glass arch
#

forbidden sun maybe

rain jewel
#

That needs scorie

glass arch
#

makes sense

rain jewel
#

Fallen's paladin hammer for scal ez

frosty trellis
#

Murasama:

small timber
#

Is defense overpowered? Yeah
But the consideration is now that they loss 15 from yharim stimulant + titan scale
Even if ironskin scale to 2 times (8 more) or even 3 times like warding (16 more) and only then it will be more: and there is a chance warding will be nerfed

Do I agree on it for having defense on a potion buff instead of gear? Yeah imo I dont like the idea, but it does make sense

#

and the whole defense = overpowered thing is not just "I can face tank" things, it is also the fact that taking more hit is just more room for mistake; currently defense is way too efficient with minimal investment to achieve basically 3-4x more survivability especially with warding (and various potion buffs though lossing some next patch helps) while to invest in damage every option is costly and leave you vulnerable

There is almost no scenario where you will ever want damage over defense (menacing vs warding or gearing in general) since the payoff different is way too large (I mean as in you gain little damage compare to high defense at same investment); unless you are way too good at the fight already then chances are you dont need damage or defense

rain jewel
#

What? Damage and crit are amazing, I doubt warding is better than that

#

Always

small timber
#

The tldr is if you can beat a fight with a highly damage focus build, chances are you will be literally invincible with a defense build

#

As in you cant die, because you play well enough that defense made sure you have enough room of mistake to not die

#

And you do not have to invest heavily on it, just slap on a sponge and 7 warding and you already get it (rampart too but rampart is overpowered argument is already brought up multiple times so)

Meanwhile to get damage you have to sacrifice a lot of other aspect of your gear especially defense and then there is a payoff but it is way more investment

rain jewel
#

Ehh I agree but not entirely

#

Like, I have lasted like 30 mins against leviathan with reaver armor

#

But that feels more like reaver armor being too good

#

At endgame, against exos and scal, its not like you can tank more than 4 hits in a row

small timber
#

That is the thing with defense: the more you stack the more absurd it gets because the more you stack the more things stop dealing damage to you

So you half commit to it it do not seem good, if you full commit suddenly it scales insanely

rain jewel
#

Well yes thats always been a thing in terraria

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So you suggest some form of logaritmic scaling for defense, like dr?

inner anvil
#

Hmm, perhaps we should buff Defense Damage...

#

:clueless:

small timber
#

But yeah there is always argument from both side anyway so I will not force my opinion on you, but the tldr is just that warding is around 30-40% effectiveness (and much higher in preHM and HM) but menacing is ~20/16/14% effectiveness for having full menacing (and probbaly even lower because you have crit)

rain jewel
#

Make armor break after some hits and you have to repair it

small timber
#

It is not that damage is bad, it is just that the cost to invest damage currently is way higher than investing defense (becausr both DR and warding scales stupidly fast)

inner anvil
rain jewel
#

Yes

#

Because the problem we are planting is tanking for long times, defense damage is punishing if you get chain hit, but if you can dodge and have nice tank then you are immortal

small timber
#

I think ozz said that there might be other consequences (like glass cannon/non defense build just got absolutely melted) so he dont want to touch defense damage (and just nerf warding instead maybe)

inner anvil
#

Could be true.

rain jewel
#

Cant you code certain attacks to ignore defense?

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Not saying that should be a thing

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Im curious

inner anvil
#

Kid named Providence's stars:

rain jewel
#

ahh anti healing

bright crag
#

Rest in peace Providence stars

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You were cool

inner anvil
#

Wait, they don't do anti-healing anymore?

bright crag
#

Nope

rain jewel
#

No

bright crag
#

Regular damage

small timber
#

They do same damage as holy spear now

inner anvil
#

Wow, 2023 really starts badly.

bright crag
#

Which is understandable but lame

crude geode
#

it's been in the game for a while

rain jewel
#

I think that was changed in 2021 lol

inner anvil
inner anvil
rain jewel
#

😐

bright crag
#

Another understandable yet lame change was removing Yharon regen

small timber
#

Well at least now night providence's anti heal star is no longer her weakest attack so it is good XD

#

(no)

rain jewel
#

Blood pact was useful for provi 😭

frosty trellis
#

Just solar flare armor

#

That's not a joke

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Solar Flare armor makes provi a joke

crude geode
#

can't wait for ravager to be moved, even if it takes years

small timber
#

Bloodpact when it losses multiplicative scaling so it is +500 HP instead of +1k

bright crag
#

As to defense
I think the way to go is nerfing defense escalation
On a balanced setup you have decent defense
But it will prevent you from being immortal by stacking defense

frosty trellis
#

Fair

inner anvil
rain jewel
#

Yea thats what I said

inner anvil
#

I mean, what?

#

Anyway.

rain jewel
#

Can I be a dev now?

crude geode
#

softcaps!!!! I love softcaps

small timber
#

I think the main thing is just warding (way too effective) and rampart to be honest

frosty trellis
#

(Also kill iframe stuff bc they break so much and make defense damage less effective by design)

rain jewel
#

Just remove all accs except wings, more than enough

frosty trellis
#

LOL

#

Deific Amulet and Rampart iframes should have no more than like, 20 iframes
Celestial Tracers shouldn't have iframes

crude geode
#

this way ranged can't complain about not having accessories

frosty trellis
inner anvil
#

Celestial Tracers have I-Frames? This a certified hood classic.

frosty trellis
#

More mage but yeah

frosty trellis
#

C.Tracers + Rampart hits iframe cap

inner anvil
#

30? Wow, 2023 really starts badly.

frosty trellis
#

It only activates if you take 200 or more damage

inner anvil
#

So basically to any boss attack.

frosty trellis
#

But this is SCal/Exos gear HDFailure

frosty trellis
inner anvil
#

You get my point.

frosty trellis
#

But yeah it's uhhh

small timber
#

The bad thing for stacking defense is that you might not take more than 200 to trigger tracer's iframe :clueless:

frosty trellis
#

C.tracers still lets you counter the ms loss from Elysian Guard

#

So it's fine

#

To get 40 more defense

novel belfry
frosty trellis
#

GOD NO

rain jewel
small timber
#

True, but I prefer hugging exoplasma bolt instead for iframe dodge the nuke

frosty trellis
#

LOL

#

Or just fallgod bc Ares loses to fallgodding XD

novel belfry
#

where is storm weaver's "expert" drop

crude geode
#

wrong channel

#

but uh expert items don't (really) exist in cal tbfh

#

so not every boss needs an expert drop

novel belfry
#

i am well aware of that

#

when i say "expert" drop, i refer to an item that is notably 100% guaranteed to drop from the boss's bag

#

and signus does have his cloak thing, and ceaseless void has the evolution

#

and yknow, this isn't exactly the most needed suggestion

#

i just don't like inconsistencies

inner anvil
#

I agree with that.

#

I have no clue lmao!

crude geode
#

inconsistency suggs tend to be easy ones

#

so yeah that'd be a valid sugg to ask for a 100% drop on the weapons or something new

novel belfry
#

inb4 someone after the next major update posts a "where's the crimson counterpart to the nights edge" or something

crude geode
#

so true

small timber
#

"Make Storm Weaver have expert drop please"
"Ok fine"
"The Storm drop chance is increased to 100%"

hollow shell
drowsy plank
#

was this pre or post dev massacre

crude geode
#

pre, considering it's rover saying it lol

drowsy plank
#

ok fair

frosty trellis
# small timber and the whole defense = overpowered thing is not just "I can face tank" things, ...

(To add onto the facetanking point)
I tend to just use facetanking as an extreme example of how to exploit the effectiveness of defense. If I can facetank through some of the strongest attacks, even with defense damage, then if I am just playing normally and dodging like I should be instead of facetanking everything, I'm taking less damage overall since I'm not getting chain hit as often for defense damage to be effective, and I can basically just make whatever mistakes I need or just not care about getting hit. I am literally invincible in a normal scenario

glossy reef
#

ok so like i remember being told that suggesting items that make you a glass cannon (like taking a defense penalty for, like, +35% damage or something) is discouraged, because it winds up just being a straight upgrade for nohitters

#

the problem is that i think glass cannon items are cool and interesting and make you think about risk vs reward in an interesting way. so, ive been personally trying to brainstorm an item that makes you fragile for high damage output, that ALSO isn't a straight upgrade for nohitters

#

and i think i have a half decent suggestion

blazing kettle
glossy reef
#

what

#

oh

#

i forgot

#

god im such a moron sometimes i completely forgot

#

never mind then

hollow shell
#

You can suggest it as long as it isn't specific.

#

i.e. you can describe its role and why you want it
But don't say its exact stats or give it a name

Leave stuff open for the devs to execute it (and for the public to interpret it)

#

I was gonna say "I don't think we're in a dire need of more glass cannon equipment"
But, Reaper Tooth Necklace lost its damage taken boost a long time ago
And Void of Calamity lost its damage taken boost quite recently

The only one that comes to mind that is still in the mod is Dimensional Soul Artifact

glass arch
#

should there be a sugg to make the pillars themselves drop some meld blobs? if you have bad luck you might be waiting for them to drop for quite a while

hollow shell
#

Most glass cannon builds now get their defensive weakness more from a lack of anything defensive and not because anything they have directly impairs their defense

#

Oh right I forgot about Alcohols, those count actually
Life regen impairments from all of them, especially when combined

hollow shell
glass arch
#

last time i did the pillars i sat for about 5 minutes after i broke the shield on one so i could get meld blobs without having to go do another pillar

#

but usually i forget about meld blobs

errant bobcat
#

Or just make another pillar

#

But that probably won’t happen

glass arch
#

yeah most likely not

errant bobcat
#

Meld pillar would be cool tho

#

Maybe have the meld pillar always appear in the forsaken archive?

glass arch
#

alternatively increase the amount of meld blobs an enemy can drop

errant bobcat
#

Yes

errant bobcat
#

Or make them craftable with the other frags

hollow shell
glass arch
#

yeah

swift wharf
#

just standardize meld blobs

hollow shell
#

Define "standardize"
What is non-standard about them in this context

hollow shell
glass arch
#

probably not

swift wharf
#

not dropped by astrum deus, even though it's considered a lunar fragment
crafts into a redundant item
is used in non-rogue gear, even though the armor set is rogue

glass arch
#

if it were counted as a fragment the pillars themselves would drop them

swift wharf
#

you could argue that is because there is no meld pillar byea

hollow shell
swift wharf
#

the can of empyrean worms

hollow shell
#

Obligatory that I mention we do/did have a plan for a more centralized Meld obtainment source however I have no idea what the status of that plan is now

#

I'll be saying this for a lot of things from here on out, won't I

swift wharf
hollow shell
#

You could suggest that Deus drop the blobs

#

Even if the devs don't agree on their equivalence to fragments,
rogue does get unfairly shafted from Deus as a result, being unable to use it as an obtainment/farming method for fragments like all the other classes can

#

shit

#

There

#

... I may as well mention that defeating Astrum Deus causes Astral Crates to contain Meld Blobs, and not the Fragments
(leading to this suggestion #suggestions-voting message )

#

So, Deus does let you obtain Blobs in a way

bright crag
glass arch
#

i think its supposed to be a joke but you never really know with this discord

bright crag
#

I agree with making Meld Blobs have a better source
But Forsaken Archive has nothing to do with it

errant bobcat
#

Tying meld to c void

#

Because they kinda have the same kinda black energy

hollow shell
#

that actually could work lore-wise with some of the ideas the devs have tossed around

bright crag
#

I do know of another dev idea that I think would work better

frosty trellis
#

And bloody mary also reduces my defense

#

They are "techically" glass cannon but they don't have enough of a downside for them to be glass

errant bobcat
#

Instead they’re like an aluminum cannon instead of a steel cannon

golden tulip
#

cal amity

rain jewel
#

I would vote for it

hollow shell
#

How do I even

#

ask for more reasoning on a suggestion like this

crude geode
#

isn't one of the rewards on patreon custom names for npcs?

golden tulip
crude geode
#

or am I hallucinating and ben shapiro was just put in as a guide name for fun

rain jewel
#

But ben shapiro cuold be a meme

#

Like one of the names for arms dealer is like x19dfdsf3 which sounds more like an username

frail mantle
#

ben shapiro is a patreon name

#

as is sans undertale and good game design

swift wharf
#

Cal Amity Blight

#

From the hit cartoon

crude geode
#

@finite sparrow donate on patreon if you want a name in the mod

hollow shell
crude geode
#

would open the door for other similar patreon rewards to just be. implemented on community sugg

finite sparrow
#

Cal Amity

swift wharf
cobalt pewter
crude geode
#

it's so epic

cobalt pewter
#

just like real life

rain jewel
#

How long do I get banned for making a joke suggestion?

cobalt pewter
#

yes

rugged belfry
#

Don't make a joke suggestion

finite sparrow
frail mantle
#

you're boring

versed cape
#

make the effects of fabsols vodka less ambiguous

"Boosts all damage stats by 8%" Is a very unclear message. Its effect is that its just +8% to the damage stat for any class, but could also mean that it boosts damage stats like crit chance, knockback, melee speed etc. A better description would simply be "boosts damage by 8%", like what nearly every other alcohol or accessory says

can someone else make this suggestion better and post it for me? thanks

small timber
#

I think what is needed here is "what are the other items that use 'stats' as an actual wording beside fabsol's vodka"

#

since I think they cleared a lot of these already (eg: Bloody Worm Scarf used to be 7% Melee Stats)

#

so now Fabsol's Vodka is like, the only thing that still use the word stats?
so in this case it is just boost the 'all damage' stat by 8%
and maybe rogue god slayer armor bonus

(and trust me unless the wording inconsistency in them are causing confusion, you will not want to suggest them 1 by 1 to fix the wording, because I wanted to do that before only to realise 70% of the items have weirdly inconsistent wording so I just gave up)

versed cape
#

I agree

#

can you add that information to the suggestion?

small timber
#

I mean I am not doing the suggestion

#

Main reason is because there are way too much wording inconsistency in the mod that you will literally spend weeks suggesting them 1 by 1

#

Fabsol's vodka is not the only case, so for me as long as it is not incredibly misleading or straight up is unclear personally I will probably not bother

versed cape
#

it is very unclear tho...

drowsy plank
#

not really

#

it does exactly what it said, but it really could just say "Boosts damage by 8%" lmfao

small timber
#

Or Increase damage by 8% (which is used by wrath potion)

drowsy plank
#

yeah

small timber
#

But yeah you will notice there are a lot of variation across different items:
"Boost damage stats"
"Increase damage stats"
"Increase damage by"
"Damage increase by"
"Damage boosted by"
"Increasing..." Or whatnot

So yeah, it will be a lot if you want to fix them altogether

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Remove Thorn Chakram from Terra Disk and Replace It With An Actual Rogue Weapon]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

swift wharf
grave zincBOT
#

@sweet escarp - Your suggestion has received an updated status!

[**Add Abyss Torch to the Torch God's Favor Biome Torch swap function **]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Add A Combined Spawn Blocker Item]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@sweet escarp - Your suggestion has received an updated status!

[Remove boss lore items and re-implement text in another form]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@serene tendon - Your suggestion has received an updated status!

[Make the Ironskin Potion's effects scale with progression]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

serene tendon
#

Nice

grave zincBOT
#

@stable musk - Your suggestion has received an updated status!

[Guaranteed holy biome spawn]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

😎

#

two suggs passed bc im just that good ez

bright crag
#

Isn't Fishbone already in it

distant gyro
#

no, cry

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Remove Thorn Chakram from Terra Disk and Replace It With An Actual Rogue Weapon]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

oh cool

#

also fishbone is already in it lol

distant gyro
drowsy plank
#

nice

grim tusk
#

Brimblade works I guess

swift wharf
#

i just realized that

#

doesn't iron scale scaling count as a don't?

#

because scaling stuff is

glass arch
#

i dont think so

#

bc its pretty much the same situation as warding

drowsy plank
#

tbf warding scaling is also fucking awful rn

#

so frankly id say yes i think it would fall under that umbrella

#

but i dont think suggesting that vanilla items gain scaling should necessarily be disallowed bc a lot of vanilla stuff falls off hard

#

like arcane modifiers

#

the way the scaling rule is worded is a bit strange anyway

#

because its worded in a way that would fall under the SIS rule anyway

glass arch
swift wharf
#

so that's fair game for those

glass arch
#

the community is a bit special id say

swift wharf
#

but adding more is a no

#

did we forget about that when we discussed the suggestion or

glass arch
#

yeah

swift wharf
#

damn

glass arch
#

either way it went through to the devs

swift wharf
#

and btw arcane is not real

glass arch
#

yeah arcane is false

grave zincBOT
#

@serene tendon - Your suggestion has received an updated status!

[Make the Ironskin Potion's effects scale with progression]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

willow widget
#

oh, nice

glass arch
#

lmao

serene tendon
#

Great!

distant gyro
#

defense scaling kinda gross

glass arch
#

"hey isnt [suggestion] technically against the rules?" "[suggestion] has been officially implemented into the game, and will be available in the next update!"

swift wharf
distant gyro
#

subject to popular suggestion

swift wharf
#

removes yharim stims and titan scale potions

hollow shell
#

Could be done more naturally by adding unstackable ironskin upgrades but that requires sprites n stuff

swift wharf
#

makes ironskin scale with progression

#

truly

distant gyro
#

true

#

titan scale died for this

#

democracy is an illusion

swift wharf
#

we have removed potion stacking by making you just as strong with less stacking

glass arch
#

the scale in titan scale was repurposed into ironskin scaling

swift wharf
#

epic game design

glass arch
#

hmm should we ping mpg on this one

swift wharf
#

@frosty trellis

#

I heard you liked good balancing

swift wharf
willow widget
#

god that image is horrible

swift wharf
#

good.

frosty trellis
swift wharf
#

i heard you liked defense

#

so we added more defense to your defense

frosty trellis
#

WHAT HAPPENED

#

WHAT

swift wharf
#

the irronskin scaling

#

the ironskin scaling is reallll

frosty trellis
#

MANNNNNNNNNNN

distant gyro
#

potions are never going to be not meta

swift wharf
#

time to account ironskin for all stages of the game now

#

😊

distant gyro
#

ö

swift wharf
#

or just nerf everything else

frosty trellis
#

God
Dammit

swift wharf
#

i mean tank setups will be tank setups

#

but offensive setups

glass arch
#

i take my defense, and then i put more defense on it, call that shit balanced

swift wharf
#

or maybe it will just go from 8 defense to 10

#

who knows

distant gyro
#

it goes up as much as warding does x2

frosty trellis
#

Oh god

glass arch
#

we heard you thought defense was a bit underpowered, so we made it stronger

distant gyro
#

8, 12 (HM), 16 (ML), 20 (DoG)

#

no other scaling spots

glass arch
#

good

swift wharf
#

i can finally use my balanced setups

#

with dsa and omega blue armor

#

thank you calamity devs

distant gyro
#

democracy has come to this

swift wharf
#

wheres the xpc image

frosty trellis
swift wharf
#

winning rn

glass arch
#

there should have been no changes to accessories on the second one tbh

serene tendon
# frosty trellis I hate you

I've been wondering since the the defense conversation: Were you specifically talking about Post-DoG, since that's when the "Golden Trio" of defense accs become available?

neat linden
sleek turret
#

Shackle

#

(™)

swift wharf
#

🔥 🖊️

frosty trellis
#

And not to mention for post ML you have fucking deific Amulet so shorter potion cooldowns and extra iframes

serene tendon
frosty trellis
#

Like, even with half warding living polter for 6 minutes becomes so much easier

frosty trellis
hollow shell
#

I'm mainly wondering about how much speccing into Warding comes at a cost to your DPS

#

I'm not particularly convinced by arguments of "If you spec into Warding, you can take more hits before you die! This is unacceptable!"

frosty trellis
#

Post ml like, 13% max

#

DPS

#

From full menacing

#

Compared to like
84 defense and 7% Dr post Yharon

serene tendon
frosty trellis
#

Bc you will have more than 100% damage from your accessories, armor and potions

distant gyro
#

depends on the class as well

#

you really have no upper edge going summoner

serene tendon
#

What if, here me out, Warding gives DR instead of defense?

distant gyro
#

summoner gets like 3x the damage bonus of other classes

frosty trellis
#

Summoner wants warding more than any other class

#

Since it has no defense and a shit ton of damage from it's armor sets alone

distant gyro
#

so menacing with summoner is tactically poor

fervent orbit
distant gyro
#

whip crits are in your head

swift wharf
#

lucky summoner

frosty trellis
#

Rogue wants crit if stealth, but if spam then the marginal damage you get doesn't outweigh the fact that it gets a good amount of defense from warding, being the middle class in terms of defense

fervent orbit
#

stoopid

frosty trellis
sleek turret
#

i've heard lucky gives armor penetration

frosty trellis
#

Ranger gets enough crit and damage from everything that damage or crit doesn't matter nearly as much (as well as weapons having naturally high crit)

frosty trellis
#

And then melee, if you get warding it's invincibility time

fervent orbit
#

anything but unbalanced ap

#

either really good or just a nice extra dmg bonus

sleek turret
#

armor penetration Richter

#

shoutouts to that thorium acc that gives 15 AP at the start of hm

frosty trellis
#

WHAT

swift wharf
#

armor pen scaling 🖋️

fervent orbit
swift wharf
#

tbf the curve in thorium is lower

sleek turret
#

true

frosty trellis
#

Yes but 15 armor pen in cal is post polter....

fervent orbit
#

im just going to show thorium my uzi and beat everything

swift wharf
#

society....

fervent orbit
#

because everything has 0 defense at that point

serene tendon
swift wharf
frosty trellis
#

Something tells me after I am done breaking cal I need to break Thorium

sleek turret
#

i mean they just ported it to 1.4 so

hollow shell
#

Should the defensive reforges come at a direct cost to your damage output, i.e. "+X defense, +Y% DR, -Z% damage"
Everybody creams their jeans over Kill Times, so having speccing into Warding make fights take significantly longer will feel like a more debilitating cost

The reason why you have to "spec" into reforges is because it's a choice, there's an opportunity cost to going one over the other, losing the benefits to the other
If we wanna nerf Warding the two options are to make it itself less effective or to increase the cost (not directly "opportunity" anymore with an inbuilt downside but still a cost nonetheless)

sleek turret
#

back to suggestion discussion

swift wharf
#

oh yeah true

serene tendon
fervent orbit
sleek turret
#

Move on.

fervent orbit
#

ive alr broken thorium with the mention of one item

serene tendon
#

Doesn't seem to fix anything

glass arch
#

most people dont want to spend 20 minutes on a single boss

fervent orbit
#

also have you guys ever heard of using evasion scarf for scal?

serene tendon
hollow shell
fervent orbit
hollow shell
#

Mental balance.

fervent orbit
#

it mentally breaks u

distant gyro
fervent orbit
#

tbf mpg did a 1 hour exo fight so i dont think itll be that effective

frosty trellis
# hollow shell Should the defensive reforges come at a direct cost to your damage output, i.e. ...

Warding should not reduce damage

That would De-incentivse anyone using or recommending the reforge as then fights take significantly more time, and doesn't fix the core issue of warding can just make you invincible if you don't just try and facetank everything

Nerfing the effectiveness of warding would still make it good and an option if you need to take extra hits, but shouldn't be a major source of your defense and DR. That should be up to your accessories

Nerf warding down to be viable and not just flat out broken, and if people need to take more hits they can sacrifice their offensive accessories, which makes the fight longer but you spec more into defense that way

fervent orbit
#

That would I

#

amazing speach mpg

frosty trellis
#

Phone moment

distant gyro
#

forced mechanic where if you take 1 damage from a hit you deal 0 damage for the duration following time of hit

#

:trollface

swift wharf
#

stunlock

serene tendon
#

oh no please no

swift wharf
#

determination breaker....

frosty trellis
#

So just curse but bypasses ankh

distant gyro
#

if you can't die they can't die, standoff

swift wharf
#

not relevant but give a revive to ankh charm for no reason other than it would be cool

hollow shell
serene tendon
frosty trellis
#

Then warding just becomes reverse alcohols

distant gyro
#

the problem with balancing defense in calamity always has been the player mindset going towards greeding damage

frosty trellis
serene tendon
swift wharf
#

alcohol=bad
opposite of alcohol=good

sleek turret
#

meds

distant gyro
#

a mindset issue is fundamentally shit to brick

hollow shell
#

If a meta problem exists in a forest, and nobody is around to use it, then it is really a problem?

distant gyro
#

I remember when people thought the warding nerf was unreasonable

fervent orbit
#

ok time to tell everyone "just use warding"

frosty trellis
#

^

swift wharf
#

the average calamite only prefers damage

#

there is no issue

distant gyro
#

and there were claims that warding is dead forever after it got nerfed from 16 to 12

sleek turret
distant gyro
#

evidently not

swift wharf
distant gyro
#

but it changed people from going from choosing one modifier or the other and that's really the practical balance here I feel

#

warding has to be the better play for anyone to remotely aim for it

#

because by mindset players are gonna overdose damage

hollow shell
#

Considering Calamity's extensive history of encouraging and incentivizing no-hitting, I am extremely averse to attempts to take away this one time that defensive strength is finally preferable

serene tendon
distant gyro
frosty trellis
# hollow shell If a meta problem exists in a forest, and nobody is around to use it, then it is...

I mean there is also just the problem with it doesn't fix the core issue of it being overpowered by itself

Okay, nerf the damage you get from warding. If people are struggling, people tell them to get one more defensive accessory and go full warding

They are now suddenly invincible and probably in the next fight or so they win because they can overcome all the mistakes they make because they can just tank it with warding. Therefore, it saves possible hours/days of attempts for newer players or fighting stuff on higher difficulties, in which boss kts themselves don't matter, instead actual irl time spent is reduced dramatically and people can play and enjoy the fights more if they aren't dying constantly, even if the fight takes longer

distant gyro
#

and the community is god damn hungry for boss dies in 20 seconds over "you can't die. period"

#

if you really want to fix balance, you have to tackle the community

swift wharf
distant gyro
#

this

#

the priority is always on finding the next boss melter

swift wharf
#

i hate it so fucking much

distant gyro
#

defense is an afterthought

hollow shell
swift wharf
#

this very suggestion shows it

#

people are not aware of how strong warding is

#

not warding

#

defense

#

if they were, this suggestion wouldn't exist

frosty trellis
serene tendon
#

Yeah, people with that mindset always have cheat sheet and antisocial

hollow shell
#

"it saves possible hours/days of attempts for newer players"
"people can play and enjoy the fights more if they aren't dying constantly"

Part of your counterargument is that people can enjoy the fights more
What a nightmare!

frosty trellis
#

That's literally the thing is that you tell people to go more defense and then suddenly word gets out about how dumb broken it all is once enough people get recommended it, every boss becomes trivialized because you cannot die and then that takes away the fact that Calamity isn't supposed to be easy

distant gyro
#

is it though

swift wharf
#

nohitter mindset guh...................

serene tendon
swift wharf
glass arch
#

there should always be an easy way out imo, but that easy way out should have a downside with, for example, a longer time taken on the boss

hollow shell
distant gyro
#

I don't know if this parallels exactly but Celeste has an assist mode

swift wharf
#

thats just the majority of the terraria community wanting to stack all difficulties

serene tendon
frosty trellis
serene tendon
#

reductive

distant gyro
#

for instance

swift wharf
#

i mean ultrakill has 2931912 accessibility options

serene tendon
#

is that even a word?

frosty trellis
#

And frankly an easy way out without having to get creative isn't exactly the best

serene tendon
#

wait nvm it is

distant gyro
#

most people will go through Celeste normally and some will mod the game for even more difficulty

#

but in the base game, the option for a "free mode" is there

hollow shell
swift wharf
#

people using other mods is not our problem

frosty trellis
swift wharf
#

niche items...

serene tendon
frosty trellis
#

Creative ways to get an "easy way out" of a fight

#

Or make it easier

swift wharf
#

normal and journey mode exist

serene tendon
#

Many of them just play Thorium or something instead

frosty trellis
#

You have to go out of your way to find the interactions

swift wharf
#

why are we mentioning other mods

distant gyro
#

it's no longer creative if everyone finds out

#

also the issue

swift wharf
#

true

glass arch
#

yeah

distant gyro
#

meta spreading like shitfire

frosty trellis
#

Yeah fair

swift wharf
#

if everybody is super

#

no one is

frosty trellis
#

(I mean I'm keeping the ranger SCal meta to myself that was found recently since that seems like a bug anyways but yeah)
(And the traitorous shenanigsns I haven't recommend yet)

serene tendon
#

Like how Cal reverted the Reaver Shark nerf

swift wharf
#

is the bug that lets you spawn only one emech fixed

frosty trellis
#

(Okay yeah lances having the 1k cap is dumb considering a lot of things)

hollow shell
swift wharf
#

they don't know

#

good.

distant gyro
swift wharf
#

linearity bad 🫰

hollow shell
#

Okay yes it is literally an option that's always there but it does not feel like a legitimate option is what I'm saying
It is illegitimate

swift wharf
#

🧀

frosty trellis
swift wharf
#

no not that

#

there is away to make the other 2 mechs not spawn

#

but that was back in 1.3

serene tendon
swift wharf
#

nerfing an item != removing linearity

#

but lance is a bit quirky i agree

serene tendon
swift wharf
#

I think that turning lance into an actual good item would be better than it being either a one shot kill or shit

#

but that is just me

serene tendon
hollow shell
swift wharf
#

in vanilla it is both

hollow shell
#

(That's a really silly config by the way)

swift wharf
#

by both I mean the latter two

serene tendon
hollow shell
#

("Are you dealing too much damage? Do you want to have a glass cannon build but not be able to feel the 'cannon'?")

swift wharf
#

i mean you could always just reduce the difficulty

fossil finch
#

we should remove fun out of the game

#

would fix most issues

#

like dog being bad for example

#

intended experience

swift wharf
#

but fun is subjective endlessvoid

fossil finch
#

fun is subjective when i send them to commit and be part of crimes of war, (it can be fun for some peop

serene tendon
#

If you're in death mode, yeah

swift wharf
#

journey mode trollmoderate

frosty trellis
frosty trellis
serene tendon
swift wharf
fossil finch
#

gamermod

#

xd

#

(thats a mirsario certified test mod that does Just That

distant gyro
#

journey default mode tbh

serene tendon
frosty trellis
#

So they aren't needed regardless of difficulty (unless you're doing creative shock MDFTW but that's xpc)

hollow shell
# serene tendon Going below revengeance has surprisingly little effect on endgame bosses, and yo...

(This is quite funny to me as well

You would think that the reason rippers are provided to you in a difficulty mode because of an intense increase in boss health / defensiveness coinciding with the mode
Thereby making it so you need to use the rippers in order to beat the bosses effectively in that higher mode, increasing the level of skill required

But... nope!
The health boost from Expert to Rev is minuscule, ~+10%, and very few bosses have a difference in defense/DR in Rev. It's just... "You deal more damage and they deal more damage")

distant gyro
#

20* but yeah

fossil finch
#

wouldnt it be funny if we removed the

distant gyro
#

the kill time way of balancing is basically like

#

bringing a set of planks to repair a ship but you don't know what the ship is made out of

fervent orbit
#

technically better than nothing, but most likely not the best solution

distant gyro
#

and then as it turns out the ship is made of steel so you end up trying your hardest to repair the ship with planks

#

and just end up rebuilding it ship of theseus style

fossil finch
#

balance through game sense instead tbh

#

"does it feel good and fun" yes/no, that's it

hollow shell
#

It's already been mentioned but the problem there is that fun isn't measurable

crude geode
#

Different people will enjoy different weapons

distant gyro
#

direction also isn't definite

#

if you tell people who thinks dog is shit what they'd like to change

#

a cumulative response would just go everywhere and no tangible feedback is achieved

#

clearly the solution is to have people vote on 20 random AI generated designs :clueless:

swift wharf
#

just dont accept boss criticism

hollow shell
#

There are like 3000 weapons in the game+mod and like 46 bosses in the game+mod (plus enemies and exploring)
Such intense numbers require systematic benchmarks in order for them to be balanced effectively otherwise the testers will be balancing for aeons

fossil finch
#

remove stuff

hollow shell
#

(Testing already can take ages because of how much stuff-)

#

Yes

fossil finch
#

and maybe uhh stop adding game-encompassing thing that requires testers to check almost everything of everything Again

crude geode
#

Bit too late for that

fossil finch
#

calamity testers heading towards their 89th Rogue rebalance (the stealth mechanic was changed again)

distant gyro
#

testers are also balancing on an inherently flawed point of balance which just collapses balance even more

fossil finch
#

its always too late to stop what has already happened but never too late to stop things from happening

hollow shell
#

It's almost like Calamity is

#

[fill in the blank]

fossil finch
#

oh boy what a blank to fill

hollow shell
#

(My first thought was "fucked")

crude geode
#

Unbalanced was mine

distant gyro
#

I would've said something along the lines of aged

hollow shell
#

aged is a good one

crude geode
#

Aged is good yeah

distant gyro
#

it wasn't bad

#

but additions are years overdue

fossil finch
#

i remember when all calbadders said before 1.5 was that post ml calamity was poorly balanced because of uh
Idk there were stats that were big

distant gyro
#

patreon items should reflect this pretty well I think

hollow shell
#

This is the result of trying to continuously append and upkeep a six year old project

fossil finch
#

cope creeping

hollow shell
#

goin on 7 years now

fervent orbit
#

calamity has become an old man lmao

distant gyro
#

people clown on patreon items but standards weren't very high in 2019

fossil finch
#

i think it is less upkeeping and more upkeeping without ever considering redoing the thing from the ground up for the sake of Actual, Not Too Complicated Long-Time Support

distant gyro
#

and these 2019 items get added in 2022 HDfailure

fossil finch
#

it is what other projects do, really

#

or so i'll let myself say

#

But it is what long-term projects would do if they weren't born as a long term project

hollow shell
#

At some point most looong projects reach a point of "Okay we need to start fresh, working with this amalgamation of old and new shit is a nightmare"

#

This applies to basically all fields

fossil finch
#

Technically the reason every version of Minecraft but java because of its importance in the community got the Bedrock treatment
easier to support long term which We Have To Do Now

distant gyro
#

Terraria somehow defies this

crude geode
#

It really does

swift wharf
#

jenga

distant gyro
#

achieving beam sword and night's edge in roughly the same progression

fossil finch
#

Id say terraria doesn't actually defy it

hollow shell
#

Can you imagine if the same modding API was used since the beginning and continuously updated for each version
If we were still using tConfig, if the original Avalon was still around, working with code that's been around since Terraria 1.1, working with bosses that were conceptualized in 1.1??

distant gyro
#

it doesn't really

#

or rather it's not being super ambitious with upkeeping and neither is the community

crude geode
#

It just tries to

hollow shell
#

And on the flipside, can you imagine if tModLoader decided that it just wasn't going to update to 1.4, that they said "Someone else is gonna have to make a 1.4 modding API, we're just going to be for 1.3"
Imagine, all mods needing to start anew

fossil finch
#

Yeah it is not being as ambitious with upkeeing as other stuff is

distant gyro
#

instead of the mindset like "this magic weapon got cooler. cool. now rework the 100 other magic weapons"

fossil finch
#

It's not got the 2 updates per year release cycle minecraft has had, for example

distant gyro
#

it's just "this magic weapon got reworked it's so awesome"

hollow shell