#suggestions-discussion

1 messages · Page 84 of 1

swift wharf
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whats ooa

crude geode
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It all comes back to OOA being garbage

small timber
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the same logic applies to non-boss fight: your summoner weapon is already dealing 100% of the damage

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the target do not have to be the boss, it is the simple balance decision that they want your summoner weapon to be dealing the main (almost all) of the damage

ashen warren
fossil finch
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in general my two points here would be that like:
Most terraria combat, sans some exceptions is designed with high mobility on mind, sentries don't work for that.
And, even if it wasn't, summons do their work just fine but better 99% of the time, both in the crowd control department and in the normal damage department

small timber
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vanilla also do not give a shit about balance unless it broke the game

swift wharf
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summons are support weapons in vanilla also

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since they have full damage while using other weapons

small timber
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they leave whip stacking and things being kill in under 1 minute in the game while calamity actively (tries) to make things not get melted

fossil finch
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vanilla does not give sentries a lot of support because all of its content is locked behind a boring slog of a farming event

fossil finch
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and even then it's insanely limited

crude geode
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Vanilla balance is fucking ass

ashen warren
fossil finch
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to be fair vanilla seems to balance around comically low min maxed kill times

ashen warren
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comparatively speaking

crude geode
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What

swift wharf
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stardust set

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iirc

fossil finch
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if the comparision is to calamity there is no bar so yea

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but adding like 2 sentries slots to the last armor and making sentries never go away ever isn't a lot either

small timber
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+1 sentry slot and stardust set, then I only remember tiki which is a whip support

ashen warren
# crude geode No?????

war table, stardust adjustment, sentry reworks to buff them for fights when not chain summoning, pre hm accessory

swift wharf
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looks like cal wont have to do anything then trollage

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(Anyways what is the actual argument)

crude geode
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Sentries bad pretty sure

fossil finch
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it could be argued sentry changes were simply to make them usable lm ao

small timber
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oh right another reason sentry is dumped down this hard is for the simple reason that sentry slot are inherently horrid to balance

you only have 1 slot (normally), so if you want that single sentry to be doing as much as your summon suddenly having more sentry slot (even just 2) effectively make them twice as strong as your summons

fossil finch
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it was calamity doesnt add sentry support

ashen warren
swift wharf
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I see

ashen warren
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which seems odd since they’ve been in the game for a while

swift wharf
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tbf it adds sentry weapons

small timber
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there is no sentry support because their focus had always been just your summoner weapon, and on top of them recently they just proceed to gutting sentries so even less reason to add support

fossil finch
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if they didn't make tenebris a herb they should never add sentry support because tenebris herb was the literal best idea ever

crude geode
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It absolutely was

ashen warren
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good in terms of i like them

crude geode
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(I have no bias as the person who suggested tenebris herb)

small timber
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they approved suggestions of the likes in the past, but they didn't really get implemented
with the position of how sentries are nowadays there is even less reason to add them

ashen warren
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1.4.4 is i think the second best update for sentries in terraria

fossil finch
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the solution is to remove summoner and just make summons mage damage again

crude geode
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So true

fossil finch
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red could've prevented all of this if 1.2 never existed

ashen warren
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i hate it when interesting items

crude geode
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It would add more sentries like nimbus Rod and magnet sphere and rainbow gun

ashen warren
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interesting content makes me so upset

fossil finch
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i never said to remove any item but whatever

ashen warren
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(i’m making fun of calamity’s design philosophy, not you)

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(sorry it came off that way)

small timber
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well, they do not see sentry build as "interesting"

fossil finch
small timber
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me too because to me sentry is basically just a summoner weapon that is clunky because it is stationary

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turns out opinion exist and you can't force everyone to just think alike to you

fossil finch
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the only good sentry is spikecrag because deus exists and because it was hilarious as hell when it was broken to no end

ashen warren
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in all fairness most vanilla bosses stay in a small area

crude geode
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Reminder that whips being added to vanilla was (and still is) a shitshow in here

fossil finch
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The Whip Calamity of 2020

small timber
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I will like whips more if it is cooldown based instead of just spam

ashen warren
fossil finch
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terraria isnt fun actually

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i have 2000 hours i am legally allowed to say this

crude geode
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Insert the rover quote

small timber
ashen warren
small timber
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for that, yes it is true, whips are so imbalanced on release (for calamity) that they have to gut all of them and rebalance from the ground up, AND they are still imbalanced

fossil finch
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ok it disagrees but it doesn't mean im wrong

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therefore

ashen warren
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we’re both wrong

fossil finch
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either way whips are just funny because they are the most disappointing way to make summoner more interesting

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"they are melee weapons aside" they could've done things that feel more summoner

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imo (imho)

fossil finch
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i always hold the right opinion it doesn't matter if i change it

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called schrodingers opinion

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did you know tag damage hasnt worked since calamity updated to 1.4

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that is a very funny joke

crude geode
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Yep

ashen warren
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i like whips, i think they’re cool

swift wharf
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Talking about whips

ashen warren
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maybe thematically a bit disturbing

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but cool

fossil finch
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no thematically they are fine

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they should be about whipping your minions actually

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that would've made it bettrer

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because whips suck

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(Because content isn't created automatically)

small timber
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they will add more once the existing ones get properly balanced first

crude geode
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Once the existing ones do something*

fossil finch
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once tag damage works*

small timber
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when tag damage is completely bugged and people completely not realising it and just say look at these cool whips

crude geode
ashen warren
ashen warren
small timber
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yes very cool indeed

crude geode
swift wharf
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your honor, terraria youtubers

crude geode
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I love gitgudowo

small timber
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but yeah, I am fine with the concept of whips, but I just wish they mechanically rework it completely

ashen warren
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me when i post part 2 billion of crafting some sword

fossil finch
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calamity is perfectly balanced should be 15 minutes of ominous sounds and a black screen

small timber
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the fact that they make it spammable, have whip speed to emphasize the whips' direct damage AND make it literally scale off melee speed is just

ashen warren
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compilation of all of fabsol’s opinions about vanilla content overlayed on top of calamity gameplay

fossil finch
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you do not simply create purgatory

ashen warren
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one must imagine sisyphus enraged outside of his home biome

crude geode
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Anyways summoner kinda quirky

fossil finch
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as we have concluded many times the solution is to not care about terraria

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to not play terraria

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to forget terraria

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like do you see other games having conversations like this all the time? no because they have good game design

crude geode
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Play don’t starve together instead

swift wharf
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we should add.

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no dst is boring

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play mc

fossil finch
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we should've made portal 2 mods instead

swift wharf
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calamity na portal 2

drowsy plank
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with 4000 hours i can say that terraria is very fun and is also one of the single worst designed games i have ever seen in my entire life

cobalt pewter
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Terraria is something that you can have fun with on surface value

but once you dig just an inch deeper

you're doomed

soft quest
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Terraria is my favorite game, but goddamn there’s a huge issue with the classes for me.

Every time I choose a new class it just feels like the same experience. So many weapons infringe on other classes, or mechanics that make a class obsolete.

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Mage is supposed to be based on recourse management, but how the hell are you supposed to manage recourses if you only have 1 recourse? Also the fucking mana flower exists so there really isn’t any point in trying to use the mana system effectively if you can just gulp down 6271818 mana potions a second. And simply just waiting for mana to regen is slow as molasses and unintuitive.

Don’t even get me started on melee, it’s not even melee 80% of the time and it’s so goddamn strange. You can deal as much damage as mage sometimes with triple the defense and half the effort by just swinging shit at the boss with no resource cost. I’m fine with swords like the horseman’s blade where it’s you get a projectile when you actually hit the goddamn enemy

Ranger is boring. Fuck ranged weapons that have homing.

Summoner should have never gotten whips. They’re so fucking big in their role now that not using a whip just means your missing out on like 50% damage sometimes. They’re glorified melee weapons that get melee stats, and act like a better melee weapon than half of the goddamn already existing melee weapons. It doesn’t feel like I’m playing summoner anymore it feels like I’m playing melee, with some minions summoned in the background. Summoner to me used to be the dodge based focused class, and items like the brimseeker aura, thorium’s buff banners, or the old gamma hydra, and the neglected and amazingly designed sentries in the game reward dodging about an smaller area with doing greater damage. Or how bout give summoner some rituals not dissimilar to thoriums bard, where you have to play a pattern of drums to buff your summons, or how about summons give small buffs to you so employing a dynamic army of minions instead of an army of purely one minion is beneficial.

Rogue is fine and fun, stealth system just needs to be refined a bit and spam rogue should be less relevant.

Ugh. Sorry, but man I just wish the classes tried to be unique from each other.

gilded scroll
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ah yes, the classic summon whips are melee argument, hey, buddy, that argument is dead, has been dead, and should stay dead.
whips do NOT equal melee. thank you

small timber
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Difficulty Opinion Is Subjective

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and also, if you want to make the argument that whips do not equal to melee, then why does it work with literally the melee speed stat

soft quest
gilded scroll
crude geode
cobalt pewter
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can we do a DivermanSam and ban whips talk

gilded scroll
errant bobcat
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Also is the forsaken archive just supposed to be a pre built void/polterghast arena just so you don’t have to use 10 city busters in the dungeon?

errant bobcat
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Ok cool

cobalt pewter
small timber
# gilded scroll because devs gonna dev, i guess. just because something works with one stat does...

if it plays like melee, it is a melee
I consider burning sky as a mage weapon eventhough it deal melee damage because it play like a mage weapon, hence why it is a terrible melee weapon
space gun is literally a ranger weapon that deal magic damage etc etc

whips is melee because it literally plays like melee, it plays like an alternate form of arkhalis but with more range and scale with melee speed; if they want to make it not feel like melee they should had tried harder, like make it cooldown instead of just hold left click spam (which was available through feral claw), make it so that not half of it is emphasize on the whips' direct damage, make it more tag damage centric and less direct damage and so on

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if your entire argument is call other people's opinion wrong then no, you have no argument

you first have to say "why you are correct" but all you did was call other people "you are wrong" and not even have a why
I am up to change my opinion if you are more convincing, sure, I stand corrected, but you have to be more convincing

cobalt pewter
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burning sky is a social experiment

crude geode
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It was indeed

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I mean still is since it hasn’t changed

river axle
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I thought the difference between ranged and magic guns is that the magic guns are energy weapons.

crude geode
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There really isn’t one

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Especially not in cal

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With the Draedon weapons

drowsy plank
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storm surge exists

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you could probably argue sea's searing

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and im sure there's something else im forgetting

cobalt pewter
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the only magic guns I can recall playing directly off mana in some way is the Ion Blaster thing, and its upgrade or downgrade I forgot which

the rest just use mana as ammo

drowsy plank
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yeah

crude geode
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(Make Draedon mage weapons less cringe please)

drowsy plank
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tbh tbh made aether's whisper interesting that it has both damage types because that thing knew what it was but it was just handled so badly

gilded scroll
crude geode
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I love opinions

cobalt pewter
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then again dual dmg classes on a weapon have always been kinda finicky?

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like uh

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Prismatic Breaker???

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idr the name

drowsy plank
small timber
crude geode
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Truly the dono weapon of all time

drowsy plank
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pris break having ranged damage is so fucking funny

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it's literally useless bc the thing still benefits from melee speed so balancing it around ranged is actually impossible

crude geode
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Literally just “I wanted ranged to have a last prism” being the reasoning is so absurd

cobalt pewter
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like this is an advice, I don't want to argue myself because it's tiring

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but if you're not trying to present your case properly, don't even bother

frail mantle
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whips act like melee weapons but when has class consistency ever been a thing in this game

small timber
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but yeah, whips talks are like, a mud pool anyway

crude geode
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So true

drowsy plank
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so true

cobalt pewter
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so true

swift wharf
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burning sky 💪

crude geode
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if vanilla keeps updating itself maybe one day mana will actually be a thing that exists and isn’t cringe

cobalt pewter
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I mean 1.4.5 is close

swift wharf
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i hope vanilla doesnt keep updating itself

cobalt pewter
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it has leftover changes that didn't make it to 1.4.4

and Dead Cells crossover

drowsy plank
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herb and fishing update when

swift wharf
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i will hit you with a rock

small timber
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mana now only regen if you sleep on bed, otherwise you can consume mana potion which take the HP potion's potion sickness

frail mantle
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i can't wait for vanilla to keep updating until the modded community implodes cause tmod can't keep up

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‼️

drowsy plank
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red if you keep updating the game please at least address the actual gameplay issues

swift wharf
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i love porting!

cobalt pewter
drowsy plank
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LOL

small timber
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tbf 1.4.4 is pretty good

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but yeah, they have to really decide when is the actual final update

cobalt pewter
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because in that case we can actually touch grass and stop modding Terraria because good God

crude geode
frail mantle
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toil of hatred

crude geode
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The heat death of the universe comes before terraria support ends

small timber
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1.4.4 is the final update that only happens because labour of love reward, otherwise it will never had happened, it is set in stone
but what if we have this GIGANTIC indie game collaboration update where we might add 100 different things from other games soon in 2023

cobalt pewter
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Terraria updates will still be worked on when only Red and Cenx are left in the company, with Red being on his hospital room, too sick to get up, but his laptop is heating up his thighs as he codes in a poop sword

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(technically Flymeal is the closest you can get to poop sword)

half sage
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implying red will die and not upload his consciousness to a robot to keep making "final" updates until the end of time

crude geode
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Flymeal is the only good addition in 1.4.4 😤

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Consistency in killing red’s stupid ass npcs my beloved

river axle
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So much in the 1.4 versions just feels like bonus to me.

frail mantle
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i mean yeah

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1.3 was the closest to a final update content wise considering it added the final boss

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everything after that has felt pretty "fuck around and add whatever"

small timber
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imo 1.4.4 is (objectively) the best update we got yet just because they added a lot of Quality of Life feature that they finally admitted "yeah those are really bad"
1.4 was bigger and with more content but at the sametime, like, a lot of them we had seen before (it is definitely not bad of course, just when I am comparing the 2)

crude geode
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Does the hallowed bosses in 1.4 not count as content

cobalt pewter
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for the most part 1.4.4 is better because it's largely community update I guess?

river axle
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Queen Slime is definitely bonus, I think.

frail mantle
drowsy plank
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truly one of the suggs of all time

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did the update with improved auric generation already get pushed or is that next patch

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the reasoning feels kinda weak atm

blazing kettle
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why does sugg pisting chat get reset every so often?

crude geode
#

bc everything gets sent into voting

blazing kettle
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ah okay cool

frosty trellis
fervent orbit
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its also alr in such a dense part of caverns

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its rlly hard to NOT run into it when ur in the level

muted cradle
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Idk the number ten just sounds better than 12

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10 auric ore saved per 5 bars

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That adds up eventually

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Yeah you probably won't need much more

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But still

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There's a change that you will

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chance

drowsy plank
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ok but like

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why

grim tusk
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a very short suggestion but still valid

cobalt pewter
#

[[Auric Bar]]

red stormBOT
cobalt pewter
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oh I never knew it actually uses 60 ores XD

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why's it wack

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anyways yeah fine sugg

cinder spade
junior steeple
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has anyone talked about how master mode needs to be balanced with death/revengeance mode? boss health bars are literally double what they are in expert.

small timber
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they are not gonna be balancing around master mode, nor they are planning to

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and with double HP you can still beat them, just have to play better and get some adrenaline

junior steeple
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it still feels far more difficult than it should be

glass arch
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iirc there were plans to replace master on the select difficulty screen with revengeance

small timber
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it should be far more difficult than expert

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basically you sign up for it by selecting master mode

glass arch
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yeah you gain literally nothing from master

junior steeple
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i agree but i mean that much of a jump in difficulty is just ridiculous imo

small timber
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it should be far more difficult is the thing

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just like how normal to expert is a gigantic jump

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is it perfect in that it is purely stat change? no
but yes, it is a similar difficulty jump

glass arch
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master doesnt need to be balanced with cal because all master drops are in rev+ and even before that its completely optional

frosty trellis
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^

small timber
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basically master mode is completely optional to play yeah

frosty trellis
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It's like saying FTW needs to be balanced

small timber
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you gain nothing (as in, literally nothing) from it compare to expert mode
everything that you can get in master mode you already get in expert mode

frosty trellis
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It's optional difficulty that isn't balanced around from the beginning

glass arch
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ftw is a meme seed and master is a complete joke

junior steeple
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yeah i guess thats true

frosty trellis
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I don't like Master bc it is literally just stat bloat but yeah

junior steeple
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idk it just kinda feels like the calamity bosses dont work well with that much of a difficulty jump, where regular terraria had their difficulty in mind when adding master mode and knew how to make it fit.

glass arch
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no they did not

frosty trellis
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Also you're mad about the 2x hp bosses? Have you tried the boss hp config? HDFailure

small timber
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oh no they definitely did not considered balancing reason when adding master mode

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fucking dwayne rock johnson throwing rocks that deal 600+ damage and turtles too

glass arch
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it is a system wide multiplier, not balanced around everything carefully

junior steeple
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how would they have not considered it? they are a huge company and put a lot of time into each detail

frosty trellis
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Master-Death SCal two shotting you without full warding:

small timber
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they added master mode purely because people are crying expert is too easy

glass arch
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there are 0 new ai changes and its a static multiplier on every stat

small timber
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otherwise they would had put more work into master mode beyond +50% stat increase (which is literally the only change and relics)

frosty trellis
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(And a useful mount)

small timber
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and then just slap a +1 accessory slot that literally already exist in the code and call it a day

junior steeple
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yeah but they wouldnt just make everything one shot you because things were too easy, they would make it decently balanced while also making it harder

glass arch
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except they didnt

small timber
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except that things one shot you yes

frosty trellis
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Master doesn't make shit one shot you

small timber
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and no, calamity master rev/death definitely dont one shot you if your gear is not pure glass cannon

frosty trellis
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Because defense is hilariuosly overpowered in vanilla HDFailure

junior steeple
small timber
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defense in vanilla when it is star veil + stacking 10% dodges

glass arch
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like quite simply put vanilla doesnt seem to take anything into account with master balancing

frosty trellis
junior steeple
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im saying they must have put some thought into it other than "make it harder" or they would have just made everything impossible

frosty trellis
glass arch
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there are 0 ai changes

junior steeple
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true

glass arch
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master is a static multiplier to everything

junior steeple
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but they still limited how much hard they did

frosty trellis
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The funny thing with master is that so long as you just "Didn't get hit" the difficulty increase is minimal

glass arch
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limited, yes, but they did not individually balance everything

small timber
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expert mode changed every single boss AI and many normal enemy AI, + a 100% (from normal) stat boost (total 200%)
master mode is +100% (from normal) stat boost from expert (total 300%) and literally nothing else other than cosmetic relics and some overpowered mounts

glass arch
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and one extra slot

junior steeple
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all im saying is the difficulty curve with the post moon lord bosses doesnt really fit master mode, but its fits regular terraria

glass arch
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well yeah

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because vanilla terraria ends at moon lord

junior steeple
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exactly

glass arch
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so theres going to be a difference between vanilla and modded

small timber
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master mode enemies are so obnoxious that cavern wizard can teleport on top of you dealing 1 shot level of damage, and dwayne rock johnson (rock golem) rapidly throwing rocks that literally 1 shot you

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it take them patches to fix the rock golem one and I dont think rune wizard ever get fixed, I dont think they even thought for once of how master mode is balanced

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in fact for a long time pillar enemy just have x4 stats instead of x3 for some reason so all pillar enemies just start one shotting the player

junior steeple
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seems like you have some animosity with rock golem

quiet kernel
glass arch
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there was a bug where 1.95x and 2.95x stat boosts was harder than 2x and 3x respectively

quiet kernel
glass arch
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master mode isnt very balanced

small timber
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so yes, I hate that guy until they finally nerfed it

glass arch
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all this circles back to master mode is basically a massive shitpost

cobalt pewter
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like how EoC occasionally spins in p2 that reflects projectiles

quiet kernel
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If master would have been like expert, aka giving new ai and stuff, master would have been good

glass arch
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ftw fits better as master than master fits as master

cobalt pewter
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is it good? idk

is it fun to see a boss actively trying to fuck rangers up? very

does the seed have more effort into it than master? absolutely

glass arch
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because at least ftw has ai changes

junior steeple
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fr why didnt they just have all the changes in ftw just be there instead of mater mode

glass arch
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because

small timber
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because reasons

junior steeple
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just get rid of master and replace master with ftw changes

small timber
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literally

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which is why so many people complain about master mode being literally a mode that is given 0 thought, and ftw only make it even more of the case

glass arch
junior steeple
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how did they mess up that badly is my question

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put more thought into a seed than a whole new difficulty

small timber
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they give 0 thought in master mode other than to make a new difficulty so people stop complaining that expert is too easy

cobalt pewter
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every single seed has more effort put into it than master mode

small timber
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that is literally it

cobalt pewter
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I would say that Remix is an entirely new mode with how different you approach the otherwise same gameplay loop

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due to its inversed verticality

glass arch
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gfb or dont dig up

cobalt pewter
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the latter

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but gfb includes remix anyways

glass arch
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gfb is hell

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both in starting location and general worldgen

cobalt pewter
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I would dare to even say that Remix should totally be a toggle in world creation

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it makes world generation pretty fresh if you're tired of the same old

glass arch
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i mean it kinda is

small timber
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gfb is more annoying than actually difficult

quiet kernel
cobalt pewter
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not really, you can't really stack seeds atm

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aside from everything that is gfb

frosty trellis
small timber
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like a legit change gfb have is "make normal enemies spawning rapidly during the boss fight", like, really?

cobalt pewter
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what I meant is that Remix becomes the alternative to the normal world generation

frosty trellis
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Remix is the entire reason that seed is legitimately painful

glass arch
cobalt pewter
glass arch
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the fire imp thing is ftw

frosty trellis
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Fire imps spawning during the wof fight yeah

quiet kernel
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Skeletron spawns dark casters iirc

frosty trellis
#

Ye

glass arch
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yes

frosty trellis
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The thing is with gfb

glass arch
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eow spawns corruption fucks

cobalt pewter
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I think one of the changes that is entirely made by gfb is moon lord throwing boulders after deathrays

small timber
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they have so many ways to make bosses actually difficult, instead they just spawn a bunch of enemies while you are fighting it

frosty trellis
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Is that you will die to so much random bullshit from enemies or remix seed + notraps seed shenanigans way more than you will any of the boss fights as none of the boss fights are actual bullshit
It's the seed itself that's bullshit

glass arch
#

gfb is even more of a meme than master

small timber
#

at some point if they ever make a seed harder than gfb they will just make it so nebula floater spawn constantly during moon lord or something because why not

quiet kernel
#

Also doesnt plant spawn thorns in gfb, like in the arena or something

small timber
#

"difficult = good alright"

cobalt pewter
#

gfb is the moon knight meme of random bullshit go

frosty trellis
#

PLEASE

cobalt pewter
#

also remix is one of the best seeds because it gives the best hell gen

#

hell island my beloved

frosty trellis
#

That's the only good part about remix HDFailure

cobalt pewter
#

nah

#

it's one of the good parts about remix

glass arch
#

what are the others

cobalt pewter
#

for someone who was balls deep into the hell that is Terraria modding scene, Remix is a very fresh breathe of air

cobalt pewter
#

is another

#

(aside from aglet for some reason)

#

(but overall yea)

frosty trellis
#

Fair

glass arch
#

aglet is one of 2 things i need from those

#

why isnt it in there

cobalt pewter
#

idk ask red

small timber
#

aglet is not gold chest

glass arch
#

it should be

cobalt pewter
#

ah it seems like the wooden and golden chest mimics do not have a separate loot table

#

so they just share golden chest's loot

small timber
#

@thin crane establish a reason "why" it is a good idea first (rather than just stating it is a good idea)
why goblin invasion should be upgraded, what benefit does it bring compare to everything else that already exist in the game

swift wharf
#

how about no

safe crypt
#

Is this based off that r/terraria comic from yesterday

drowsy plank
#

probably

#

people dont usually think much further beyond a surface level on these things tbh

#

and as much as cal needs more events, im looking at the frost and pumpkin moon upgrades post-DoG and

#

yeah.

#

distortion biome cannot arrive soon enough god

worldly basalt
#

that suggestion is based on that one reddit post isn't it
yea

novel belfry
#

this is CLEARLY a reference to that one reddit post

serene tendon
#

But yeah, the sugg as it stands currently is impassable

drowsy plank
#

while i think some kind of cultist invasion would be a decent event for the post-ML tier, sort of mirroring how you get goblins in preHM and pirates in HM, i feel like they devs probably have 0 interest in such a thing, and im honestly not even sure what you'd get out of it lmao

#

also it should. not be related to goblins in any form bc that makes 0 sense

crude geode
#

Suggestors make their own mod challenge

drowsy plank
#

true

swift wharf
#

I remember there being a mod that let you do custom invasions

drowsy plank
#

sounds cool

fervent orbit
#

hello

gentle vector
#

I wanna suggest crimson/corruption effigies to be obtainable trough coresponding biome crates but i dont have any real impactfull meaning for it other than being able to have more than one so u can plop them in your arenas. This would probably only benefit the people playing the game slowly and enjoying building the arenas and doing 100+ before every fight so i guess its such a small and non impactfull change that i doubt its worth posting so i was wondering what are the chanses of someting like this being actualy seen and implemented if suggested? Also this would make so u can have both effigies perhaps making it unfair and a bit to strong but u do need to go tru the hastle of making an oposite evil fishing pond i suppose.

small timber
#

Fuck I thought this was sarcastic

#

Biome shrine are getting reworked, whether or not effigies are changed I dont know but the rework need to be taken into consideration (things might be different)

However that besides, I think it was stated that they dont want you to obtain multiplie copies of effigies (or multiple shrine loot at that), because turns out not only are they overpowered but also it completely murders the uniqueness that shrine brings

#

They are supposed to be ultra rare spawn (1 per world) that rewards exploration and benefit you significantly, so you are supposed to ever get 1 copy (and not of both biome) and only through exploring the shrines themselves

And yes, they are intentionally harder to find (which will be better at next patch where they have a designated/more visible spawn area now) and basically is one of the element that contribute to "every run is different" feeling, as you will not find every shrine in every playthrough

bright crag
#

Devs won't be adding a shrine-finding item either

#

But the unique light sources and generally larger, recognizable shrines should make them easier to spot

gentle vector
#

@small timber no it was not sarcazm. And i could not have gotter a better answer. I saw the changelogs about shrines so i was cuorious why can we get more of them like bast statues sulphuric sea effigy etc. But i was olmost sure i overlooked something big to why this isnt a thing yet and u pretty much sumed it up. And i dint make a worthles subbmision hehe

small timber
gentle vector
#

Basicaly my smool brain was draging this item to evry farm/arena thinking why cant i have more of them and place em down for good. But i was oblivious to the fact that is soo good that im taking the time and extra effort to make sure i bring it to whereever i inteend to fight smth

drowsy plank
#

man doesnt even realize how invalid his sugg is

swift wharf
crude geode
crude geode
swift wharf
#

double kill

swift wharf
#

what the fuck I posted it first

whole tundra
#

Deleted the post

#

Sadly they will remain hard as fuck to find then

small timber
#

next patch they will make the area where you find a shrine much bigger (it is a spoiler so I will not post here)

#

they have nearly a "dedicated area" around them now (instead of now where it is just a random chest inside walls or something), just their spawn is still random
but if you are near them they should be very easy to spot in next patch

whole tundra
#

I should make a mod for Shrine Locators

swift wharf
#

They're supposed to be items that you find occasionally

#

Not every pt

#

Adding a locator would just ruin their purpose

bright crag
#

I posted a similar suggestion directly to the devs, but many were against it
You are supposed to find them by chance as a neat surprise

small timber
#

I think it will be reasonable to like, use shimmer to swap between some specific shrine item (given if you put the appropriate material) just as an easter egg/get around

cobalt pewter
#

such wow factor can only go so far

small timber
#

since sometimes you found the one you don't need and you just can't find the one you absolutely want, that way you can swap around

#

99% of people will not discover it by accident

bright crag
#

1.4.4 isn't here so we don't have a definitive list of Shimmer transformations yet

small timber
#

oh right even tmod isnt finish porting

bright crag
#

But I suggested swapping Granite and Marble
Which are the tricky ones

fossil finch
#

the wow factor of shrine items when it still doesnt exist because they still suck after i

golden tulip
#

gladiator locket

#

woohoo

swift wharf
#

so useful ! !

#

such is the fate of categories of accessories

#

some suck

#

some are broken

golden tulip
#

but hey they look better now

swift wharf
#

subjective

small timber
#

opinion is subjective yes

#

somewhere out there there are people who rate gravity globe 10/10

swift wharf
#

no theres not

#

they're all dead

small timber
#

@winter carbon this item exist and have a very easy crafting recipe

#

and in my experience it is extremely effective to the point that you certainly get the cost back + a lot more left

winter carbon
#

oooh, I didn’t know that existed

small timber
#

I understand what the suggestion is trying to get at, but doesn't "better to look at" completely disconnect from the other 2?

bright crag
#

About shrines
The reworked ones are pretty useful, Luxor's and Tundra Leash already were

bright crag
#

I hope Surface Shrine can be made to spawn like a sword shrine
With the gap leading to the Surface

gilded scroll
#

hopefully trinket of chi wont be trinket of shet

bright crag
bright crag
gilded scroll
small timber
#

trading a not very useful pre-HM exclusive minor summon accessory to a massively overpowered accessory that scale into end game (somehow)
"the art of trade"

gilded scroll
#

ah yes, the negotiator]

small timber
#

(unless unstable core is nerfed, then yeah)

bright crag
#

I hope all useless shrine items can be reworked

gilded scroll
#

hopefully.

small timber
#

effigies are like goated, onyx excavator key is onyx excavator key, trinket of chi is reworked, unstable granite core is unbalanced, fungal symbiote is unbalanced (and reworked?); so that left with luxor's gift, tundra leash and gladiator's locket

I think luxor's gift is still a good pre-HM accessory especially pair with sharktooth necklace, so like, 2 of them I guess?

#

tundra leash is only useful because of a bug, not sure how it perform without the bug

bright crag
#

Onyx Excavator Key won't be in a random ass shrine anymore

#

That's all I'll say...

bright crag
#

Fungal Symbiote has quite an interesting rework which will make you a champignon connoisseur

inner anvil
bright crag
#

Also multiplayer, yes
So having one per world isn't such a problem

inner anvil
#

Yeah, and that's awesome.

inner anvil
golden tulip
bright crag
#

(I know)

#

Then again, hopefully it will be reworked

#

But it is good to have the possibility of trading them, specially since Marble and Granite shrines are so elusive

golden tulip
#

yea i guess being able to switch it is good

#

but like the only use would be
using it for something else

small timber
#

I think gladiator's locket suffers from the fact that it is balanced around like pre-boss tier while basically having true melee range

Therefore I think to make locket useful just make its damage scale with bosses and progression I think imo iirc maybe maybelline

golden tulip
#

scaling items

grim tusk
#

Scaling items hage

frosty trellis
#

Or just balance the locket for like, skeletron so it's not dogshit
Or make it like Aesthetics and scale with all damage from all classes except rogue

golden tulip
#

dude

#

the entire concept just sucks

#

it would be better to rework it

frosty trellis
#

Fair

#

It is semi cool though so I wouldn't say the concept sucks but I see what you mean

golden tulip
#

it doesnt work

#

you cant buff it enough

#

it is cool but it just doesnt work

hollow shell
#

@gilded scroll Not a very actionable suggestion is it?

gilded scroll
hollow shell
#

It's hard for it to be considered started and finished. Broad in scope and blurry in edges.

gilded scroll
#

Well, i could delete it, and write it again later to make it more concise, if you want?

inner anvil
#

What I read from this suggestion is that you want the bad summons to be good summons.

#

Which is indeed what we plan already.

gilded scroll
#

well, that is good, because my issue with summoner is that there are summons that constantly are just so powerful that other summons get overshadowed. like Sanguine, for example. a weapon you can get in the start of hardmode should not be able to carry you right to plantera.

inner anvil
#

I know, I need to nerf that one.

hollow shell
#

Ideally your suggestion would point out a summon in specific that sucks
So that it can be more directly and knowingly executed, and so that the devs know which summons suck and why

And you can post as many suggestions as you need to point out all the shitty summons

inner anvil
#

A lot of those are known already though, but I guess it helps.

hollow shell
#

Make use of the Balance Suggestions thread in pins, if it's a concern about stats n balancing rather than the core functionality

gilded scroll
#

i might do that, actually, thank you for the criticism. will go ahead and remove the existing one.

hollow shell
inner anvil
#

Great.

gilded scroll
#

i have a few summons i wish to complain about, not gonna lie.

hollow shell
#

(Ice Claspers and Entropy's Vigil, notably)

inner anvil
#

You can tell me, I guess I became the summoner guy of the team.

#

In the thread, that is.

hollow shell
#

I think the former had a sugg recently?

gilded scroll
hollow shell
inner anvil
#

So easy to say, much more difficult to do. 😔

#

Well, with time we'll get there.

inner anvil
#

He has been told already.

frosty trellis
#

Which summons then?

gilded scroll
#

i wouldnt really suggest how to improve Vigil (as i have zero ideas), but i think a good first step would to make it not an optic staff clone?

frosty trellis
#

Ik about sanguine being hilarious

hollow shell
#

Vigil was probably put on intentional hold until Calamitas Clone got her big redesign, but that's gotten pushed back quite a bit now.

inner anvil
#

We'll see what we do.

frosty trellis
#

I thought entropy's vigil was actually good what

hollow shell
#

MPG

frosty trellis
#

?

#

OH
Rework

#

I am dumb

gilded scroll
hollow shell
#

More importantly it's fucking Optic 2

frosty trellis
#

Optic 2 yeah

frosty trellis
gilded scroll
#

and we all know how bad the optic staff AI is

inner anvil
frosty trellis
#

^

#

Same with Terrarpisma

#

And tMod still hasn't ported to 1.4.4 yet period

gilded scroll
#

indeed. i know calamity isnt a perfect mod, but sometimes i just sit there and wonder: why is weapon x doing as good as weapon y when you get it way before.

glass arch
#

because balancing moment

inner anvil
#

Normally the first.

gilded scroll
inner anvil
#

To other classes IDK.

#

I just deal with summoner usually.

frosty trellis
#

✨ Melee speed Xyk's beloathed ✨

glass arch
#

balancing moment 💀

frosty trellis
#

Forsaken Saber is viable for fucking dragonfolly

hollow shell
gilded scroll
frosty trellis
glass arch
#

melee speed is funny

grim tusk
gilded scroll
#

Dank Staff:

#

that was a fun period

grim tusk
#

Bugged weapons funni

frosty trellis
#

Tried to buff dank/blood clot staff bc it was just not good
Ended up making it a minute under kt for moonlord

glass arch
#

summoner casually being the best class for a single patch

frosty trellis
inner anvil
glass arch
frosty trellis
inner anvil
#

Who?

grim tusk
#

Creates rotten dogtooth
find an infinite stealth exploit in beta
patch said exploit
on public someone finds another infinite stealth exploit
patch new exploit
yet another exploit
patch it for good

inner anvil
#

So many acronyms.

frosty trellis
inner anvil
#

I didn't do that as well.

frosty trellis
#

Was the second best summon for SCal
Was the best until I realized kindles were better

gilded scroll
grim tusk
#

I remember when I was the one doing the gamebreaking

frosty trellis
#

It's also partially broken rn due to the fact that Holy Fire, Tera and Hyperius bullets secondary effects can crit rn

inner anvil
#

Lmao Plague Engine is unbalanceable.

grim tusk
#

Old die and Glove of recklessness lol

glass arch
#

there's always gonna be one or two people who make it their life purpose to crack the game wide open and break everything

frosty trellis
#

Which is the best summon for Yhaorn atm

#

TPE is still viable for DoG

gilded scroll
#

what bout Black Hawk?

inner anvil
#

I was against the Engine summons using Ranger Bullets, but everyone else accepted, so now here we are.

frosty trellis
frosty trellis
grim tusk
gilded scroll
#

anyways, i must go now, im going to absolutely fucking murder MoR bosses with Rogue, peace out

grim tusk
frosty trellis
frosty trellis
#

I only started playing calamity in 1.5.1.6 so I am not familiar with older shit

grim tusk
frosty trellis
#

DEAR GOD

#

Exe blade spam with that shit would be fucking sub 1 minute Yharon

grim tusk
#

Old die before just being a luck item was vanilla’s luck rerolling dmg before luck even existed (only applied to rogue)
It also used to make dmg deviation -25/+30, then it got nerfed to be -+15 (and Calamity made the regular dmg deviation be -+5) and it was still op as shit even outside of rogue (mage was the second best abuser of old die)

frosty trellis
#

MAGE LOL

grim tusk
#

Spam rogue used to be a fucking beast pre-1.5

frosty trellis
#

People shitting on mage
Casually glancing at all the obscene mage shit

frosty trellis
#

I remember hearing stealth rogue used to be literally unviable for a long time

#

Dunno why though

grim tusk
#

1.4.4.1 venerated locket casually doubling your dmg

frosty trellis
#

WHAT

grim tusk
# frosty trellis I remember hearing stealth rogue used to be literally unviable for a long time

Formula used to be bad, most stealth strikes were weaker than just spamming (until 1.4.4 where good stealth strikes appeared, including Skyfin bomber (which then Cobalt kunai would emulate on 1.5 after Skyfin losing 2 projectiles), adamantite throwing axe, Final Dawn slash (it used to be so good when it was pre-Yharon), Eclipse’s fall, Celestus (vs hearts or seekers), Gacruxian Mollusk, Stormfront razor, Blazing star. Stealth relied on stacking all of stealth regen as possible. All of these broken monstrosities yet spamming was still better most of the time lol)

#

1.4.4 was one of the most unbalanced updates due to softcaps being very absent

#

If you think unstable granite core is strong as fuck now. Back then it was another fucking beast

frosty trellis
#

Was that when Stream Gouge used to be the single best weaopn for Yharon period?

grim tusk
#

That was 1.4.5

frosty trellis
#

Ah

frosty trellis
grim tusk
frosty trellis
#

Prism?

#

What is that?

grim tusk
#

Unstable Prism

#

Which then got renamed into Unstable Granite Core

frosty trellis
#

Ah

#

Icic

grim tusk
#

Funny how we have nerfed it 4 times and still is strong as fuck

frosty trellis
#

How exactly do the sparks with unstable granite core work?

#

I've never found it in a pt so I've never used it

grim tusk
#

1- softcap
2- no longer procs itself
3- nerf
4- less frequent sparks
5- soon™️

grim tusk
# frosty trellis How exactly do the sparks with unstable granite core work?
Calamity Mod Wiki

The Unstable Granite Core is a Pre-Hardmode accessory found in the Granite shrine. When equipped three blue sparks will be released from an enemy upon critically hitting them. The sparks are affected by gravity and will pierce indefinitely until they despawn. The sparks deal 15 typeless damage which is affected by an average of all damage bonuses.

hollow shell
#

Mixely??

gray nebula
hollow shell
#

No 1x1 that I can see

gray nebula
#

it's a bit squixed as well

hollow shell
#

I guess mixing 2x2 with 4x4??

gray nebula
#

square cluters dosnt mean mixeld

hollow shell
#

byeah

drowsy plank
#

do people actually struggle with OOA in calamity?

gilded scroll
#

meh, not really. i just dont do it on tier trollface

drowsy plank
#

lol

gilded scroll
#

but on tier.....ehh, only tier 3 is that big of an issue, mainly Betsy

drowsy plank
#

i am curious, would moving shinobi to rogue actually go against the suggestion rules? cause like rn the only difference between shinobi and valhalla knight is that one gets melee speed instead of crit, while the other gets regen

#

and also like. OOA be like.

gilded scroll
#

i mean, it wouldnt be much of a significant change, considering Umbraphile would be better anyways

drowsy plank
#

true

sudden monolith
#

This is primarily a tier 3 issue, the others aren't too bad

drowsy plank
#

at least then every class would have an OOA set

gilded scroll
#

really, the only good OOA set is Valhalla, and then it got nerfed quite a bit

sudden monolith
#

I used it in my recent summoner playthrough vs providence, it was the only way I could beat her

#

worked better than stardust armor

drowsy plank
#

valhalla knight?

gilded scroll
#

1.3 stardust armor: 💀

drowsy plank
#

i mean we are on 1.4 stardust now so

unreal viper
#

1.3 stardust is still good.

sudden monolith
#

yeah, valhalla knight is pretty good if you use a lot of summoner accessories

#

and witch's broom

#

vs providence only

drowsy plank
#

fr shinobi and monk seem incredibly useless

#

why does melee need two OOA sets anyway

unreal viper
#

No idea.

sudden monolith
#

yeah, and tier 2 OOA has 3 different melee weapon drops

#

all of which are bad

#

the ranged and magic drops are awesome

gilded scroll
#

Squire and Valhalla are really the only desirable sets from OOA tbh

unreal viper
#

The only difference is that monk and shinobi have melee speed but no regen.

gilded scroll
#

the others are eh, and bad.

sudden monolith
#

Betsy's wrath would be good on-tier, but most people don't fight betsy right after golem

#

because of the damage nerf

unreal viper
#

Ooa sets used to be great back in the day, although never really for the full sets.

drowsy plank
#

...why does dark artist armor boost the explosion radius of a ranged weapon

#

god what a clusterfuck lmfao

fossil finch
#

ALSO THE FIRE LOOKS A LITTLE MIXELY

swift wharf
#

the items are post golem they're not supposed to be providenec viable................

sudden monolith
#

Valhalla knight armor has summoning boosts similar to spooky armor, just less slots. But calamity has way more slot-adding accessories, so...

#

A different suggestion I thought was 'remove ooa armor's summoning damage boost and replace it with:
-tier 1: lower minion nerf to -25%
-tier 2: remove minion nerf when not using a summoning weapon

fossil finch
#

We should remove ooa so we have less stuff to balance

sudden monolith
#

If that's a better suggestion, I can switch to that

tidal plaza
#

Invalidating vanilla content has kinda always been Calamity's jam, they've fixed it up a bit recently but

fossil finch
#

Se sbould invalidate more vanilla content

glass arch
#

i mean even in vanilla would you realistically go for ooa armor

fossil finch
#

all of it

#

tbh

tidal plaza
#

Although Stardust is still better than Tarragon and Bloodflare so you never know

fossil finch
#

Including the engine
You can no longer play calamity at all because calamity replaces the terraria engine

tidal plaza
swift wharf
fossil finch
#

Only fargos cares about ooa because souls

#

No other mod does

#

Cares

#

Minds

swift wharf
#

yes

fossil finch
#

Ooa is already pretty full and done content wise and It's Not That Fun

#

Either way

swift wharf
#

i love suggestions about trimming the leaves of the big "ooa sucks" tree

tidal plaza
#

You don't like idling in one place?

swift wharf
#

no

tidal plaza
#

C'mon, stand around for 15+ minutes. It's "fun"

swift wharf
#

i can do that with arsenal charging

sudden monolith
#

OOA is actually top tier in vanilla

swift wharf
sudden monolith
#

have you looked at the stats?

tidal plaza
#

OOA is top tier for niché builds

swift wharf
#

yeah but imagine doing when you could just use everything else

sudden monolith
#

it's like hallowed or chlorophyte but with way better minion stats

tidal plaza
#

As in "I want to achieve max melee speed"

fossil finch
#

"Have you looked at the stats" people when i bash their skull with a rock (i don't give a shit about the +5 damage every full moon when farting)

tidal plaza
#

Bro, don't diss Dark Sun Ring

sudden monolith
tidal plaza
#

"Just dodge, lmao"

sudden monolith
#

I think I'll remove my suggestion, though. It won't fix the real problem (calamity players don't care about OOA and they're right because it doesn't fill any niches that calamity is missing)

#

I just wish it wasn't hard to beat when Boss checklist suggests it

#

because I like seeing all the checkmarks filled in

novel belfry
#

solid sugg

quartz tulip
#

For my post, I was trying to set up a system to switch between peace/tranquility and water/chaos candles across an entire arena; I noticed that only the water/peace candles were switching properly, while the chaos and tranquility effects remained regardless of their visuals.

#

Searched the discord server and found it mentioned a few times, but it never seemed to go anywhere

Wasn’t sure if this should be a bug report instead, but since right click functionality is completely different (breaking candle instead of turning it off) I figured it wasn’t originally made to match vanilla exactly

grave zincBOT
#

@glass arch - Your suggestion has received an updated status!

[Add an outline to Providence's attacks]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@sleek turret - Your suggestion has received an updated status!

[Give Wulfrum Drill and Wulfrum Fishing Pole unique gimmicks.]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Certain Part of Thanatos Always Vulnerable (even if it takes less damage), eg: the Head]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

sudden monolith
frosty trellis
#

Thanatos will be melted or hell forever

cobalt pewter
frosty trellis
#

It's

#

SO BAD

fathom aspen
frosty trellis
#

It makes half of Auric tier literally unviable on Thanatos and then randomly Stellar Contempt is Thanatos viable

cobalt pewter
#

no no but it's intended, so it won't be changed whatsoever

#

truly very feedback friendly

frosty trellis
#

It's fking stupid is what it is

cobalt pewter
frosty trellis
#

Thanatos need:
To be less melt prone
Not EoC speed outside of berserk

glass arch
#

on the plus side

#

prov sugg went thru

frosty trellis
#

Yeah thankfully

#

That is very nice

#

But the Thanatos one....

glass arch
#

thanatos is both super laggy and also never dies when i want him to

frosty trellis
#

Thanatos isn't laggy for me without specific weapons

cobalt pewter
#

the strat in exos is literally to kill thana first so you don't get to have headaches involving its bs

frosty trellis
#

Oh god Eidolon staff is probably better on Thanatos than most of Auric Tier

glass arch
#

hes a worm boss so he immediately drops my frames to like 10

frosty trellis
small timber
# frosty trellis MANNNNNNNNNNNNNNNNNNNNN

I know the suggestion have like 99% chance to get denied
Which is why I listed an alternative to just make Thanatos more aggressive which fits currently where Thanatos is just too weak almost all the time

frosty trellis
#

YEAH

#

Make phase 1/5 thanatos not eoc speed PLEASE

errant bobcat
trail girder
#

I have a 10 year old computer, doesn't have issues with exomechs

hollow shell
#

@trail girder This could be a valid suggestion, but you need to format it properly.
Title needs to be on a separate line (Shift+Enter), with reasoning below. Otherwise the bot can't deliver it

It would also help if you described the issue in greater detail.

cobalt pewter
#

oh that's interesting

rugged belfry
errant bobcat
#

Also SOE is a very different kind of strain on your computer than exos

bright crag
#

There's also the concern that Calamity already has a lot of keybinds, so please take that into consideration

gentle vector
#

@rugged belfry the game itself has its own limits aswell from my own experience

#

From having so many mobs that the game stops calculating them taking damage and just phasing tru or just droping tru blocks in the ground or better actuacing so much blocks u need to sit up to mutiple munutes for them all to turn off or on if ur game dosent crash fully in the procces

quartz tulip
#

I personally was using a right click weapon a few days ago, and kept accidentally clicking on gravestones in my arena, stopping me in my tracks until I exited out of the gravestone UI
it can be a really bad problem if you have smart cursor on (which I did at the time), it wouldn't be quite as bad if I had it off

fossil finch
#

iirc disabling interactions is just not possible

#

the solution here is to press control (disable smart cursor)

tidal plaza
#

Also just tidy up the arena

drowsy plank
#

disable smart cursor and break ur graves lmao

errant bobcat
#

I do have this issue as well, but yea, it’s fixed by just turning off smart cursor during fights and breaking unnecessary interactables

#

And get rid of your money trough during fights if ur using that

serene tendon
#

@hollow shell isn't Gem Tech donor or dev?

bright crag
#

@bronze tendon Gem Tech is a donor armor

#

It can't be removed
And it would only be changed with the donor's permission

gilded scroll
#

Exo Armor is already planned too- gonna be more defensive.

bright crag
#

Besides, there are plans to have an actual Exo armor using Miracle Matter

#

Yeah

gilded scroll
#

(i think its gonna be a tank armor?)

bright crag
#

Yes, it will

#

Demonshade is extreme offense
Exo is extreme defense
Auric is balance

gilded scroll
#

honestly though, an armor or something that can implement other exo super attacks would be kinda dope though, just imo

bronze tendon
#

Oh

gilded scroll
#

sorry man. rules are rules

#

whos gonna tell that man.

frosty trellis
swift wharf
#

auric is bad*

frosty trellis
#

LOL

swift wharf
#

goofy ahh 3 sets slapped on top of each other

frosty trellis
#

Auric is still a necessity for Rogue but for other classes I would go Demonshade for endgame and just not hit the enrage key

#

As you get better damage, more health and mana, the devil and you have like 70+ life regen while standing still

#

And also has more defense than Auric Melee

unreal viper
#

Yeah Demonshade is just meta at this point, maybe even for all classes because of how many minions it gives.

#

Who even cares about the damage penalty when you get like 100% summon damage anyway.

frosty trellis
#

But yeah

novel belfry
#

inb4 sugg to make stealth not limited to armors

cobalt pewter
#

I am fairly sure

#

there has been such suggs before

novel belfry
#

got a hella lot of votes, but got ignored cause there were other suggs with EVEN more votes

#

wonder if it could be brought back

cobalt pewter
#

I will personally revive it if Shade approves of the sug

#

though the last paragraph is irrelevant now that the stealth description is yeeted to the meter

#

but the rest would still work

frozen hornet
bright crag
#

Another one, unfortunately

serene tendon
#

Which would also kill side summons so that's cool

swift wharf
#

proper class selection

#

?

serene tendon
#

and you can only use stuff from that class

swift wharf
#

That's cringe

small timber
#

that omega cringe

swift wharf
#

🔨

small timber
#

one of the appeal of terraria is literally that you can do whatever you want

swift wharf
#
  1. Early game is not supposed to have a specific class
  2. Forcing classes is dumb
#

small timber
#

get a 1% legendary drop from a boss that looks amazing? WOW here is a config so you cant use it, forever, because it is not your class

serene tendon
#

How else do you detect if someone is a rogue?

swift wharf
#

tie stealth to weapons

small timber
#

they can just put it on any max stealth and make stealth only work with weapons

#

yeah

serene tendon
small timber
#

because stealth strike already dont work with non-rogue weapon, just see from gemtech

swift wharf
#

not having stealth while you rod wont kill you lmao

serene tendon
#

One of the advantages of stealth is having RoD at the ready while you charge it

small timber
#

that doesnt change anything

#

their stealth bar can still be charging up

#

can always make it classless + rogue weapon where the stealth bar shows, + why do you have max stealth on non-rogue class anyway

serene tendon
swift wharf
#

literally just

#

dont care abour rod

#

if you tie stealth to weapons then there's no reason for rod to do anything special

serene tendon
swift wharf
#

sure

serene tendon
#

Which is a little dumb imo

#

I think it's worked as an armor trait this long, I don't see a reason to change it.

small timber
#

tldr:

  • stealth strike only works with a rogue weapon (which is already the case, you cant stealth strike with non-rogue weapon on gemtech armor)
  • move stealth strike to be tied to if you have max stealth or not rather than to your armor
  • and done, literally, because you only get max stealth from armor and accessories anyway, not like you will get max stealth on non-rogue class
#

the only thing that is being moved is just that instead of armor only, you can stealth strike as long as you have max stealth (which can be from accessories and armor instead of just armor)

swift wharf
#

make the player have a base stealth t bh

serene tendon
small timber
#

so there is no stealth bar if you are not playing rogue

serene tendon
#

What if the Stealth bar still charges regardless of gear, but it's invisible unless a rogue weapon is in hand

small timber
#

the only change this helps is basically so that you can use stealth strike on armor that have no max stealth, like omega blue or reaver armor
because you can have max stealth from accessories

swift wharf
#

but make it visible if you have rogue armor and accs too

#

to make it easier to use

drowsy plank
#

just make stealth charge while there is a rogue wep in inventory

swift wharf
#

that would work but

#

starter bag throwing brick

drowsy plank
#

im sure they would figure it out eventually if you mean it would confuse people, just add a tooltip or smthn or make the effects invis while not holding or wearing rogue armor/accs like mewk said

swift wharf
#

actually tbf it showing up because of throwing bricks would kind of introduce the player to stealth

small timber
#

or just give it something like "if you have no max stealth, equipping/selecting a rogue weapon give you 10 max stealth"
that way if you have nothing and only a rogue weapon you can still stealth strike, and the stealth bar dont show up when not using rogue weapon since your max stealth is 0

swift wharf
#

or give the player 10 base stealth and reduce everything by 10 ultimatesmug

#

byeah

cobalt pewter
#

what's the topic here again

serene tendon
small timber
#

out of curiosity: since Calamitas Clone resprite is effectively shut down (as the original concept is from iban), is there any plan to reuse the (old) eyeball Supreme Calamitas sprite on Calamitas Clone instead?

#

mainly because I thought the original idea was the Calamitas Clone is intentionally an inferior/less intimidating version of Supreme Calamitas sprite, but since Scal is fully resprited now and Calclone is not getting one anytime soon why not reuse that one on Calclone?

#

since the current calclone one still have those weird pointy/benty bits that looks abit unnatural while old scal one is more circular/natural (although admittedly still look like metallic eyeball)

bronze tendon
#

Wait. Calclone isn't being resprited? I apparently havent been keeping up on everything...

bright crag
#

Calclone's concept art was made by Iban, a dev who left the team and doesn't want us to use his concepts

#

The desire to resprite Calclone to be more loyal to the lore (mechanic-necromantic clone of Calamitas) is still there, tho

#

We just don't have the design anymore

lapis timber
#

do you guys know if old duke boss is a reference to Mike Ehrmantraut from breaking bad?

blazing kettle
#

who?

#

i dont know who that is so i highly doubt it

serene tendon
lapis timber
serene tendon
#

I have a suspicion Old Duke came out way before BB

distant gyro
#

on god

lapis timber
serene tendon
#

Although idk, haven't watched it

distant gyro
#

breaking bad is a tv series

#

it's like 2010

serene tendon
distant gyro
#

it's not though

#

to answer the question

lapis timber
lapis timber
distant gyro
#

no

serene tendon
swift wharf
#

I wonder what the dev team thinks of OD Clueless

lapis timber
distant gyro
#

but the concept behind old duke was just "add boss for acid rain lmao"

blazing kettle
#

what led you to think this though

glass arch
blazing kettle
#

old duke looks like a old pig fish

#

not a person

serene tendon
distant gyro
lapis timber
#

old duke is Mike

#

im certain of it

blazing kettle
#

agqin i have no idea who that is

glass arch
#

old duke is an ancient fish

lapis timber
#

why not

#

it´s a cool character

swift wharf
lapis timber
#

and they are lookalike

blazing kettle
#

i looked it up and i dont see the similarities at all

#

is it because they are both old?

glass arch
#

probably

lapis timber
#

it´s the same person

#

mike and old duke, even the names match each other

blazing kettle
#

im done with this

#

you belive your weird fantasies

#

but its not a refrence

lapis timber
#

maybe you´re wrong

#

you´re wrong too

#

just read the lore

obsidian heron
grim tusk
#

@ashen warren
1- suggestion needs a title (thus 🗜️ )
2- why though? (thus ❗ , you should explain in your suggestion why the item would be good to have)
3- Fargo’s Mutant has Purity Renewal which does that

ashen warren
#

So what you are saying is that there is already a item that does that?

grim tusk
#

From another mod

#

doesnt work for astral infection though, that one needs to be done manually but thankfully its all on one spot

keen zodiac
#

it also turns all glowing mushroom into jungle

drowsy plank
#

common fargo L no mushrooms

errant bobcat
#

Odd mushroom in calamity be like

#

Does anybody actually use that thing

drowsy plank
#

yeah

errant bobcat
#

Ik it’s used in max damage setups but is it too impractical

frosty trellis
errant bobcat
#

Ic ic

frosty trellis
#

It just takes some getting used to

#

I would never recommend it to anyone but if you can get used to the visual change it's super useful

errant bobcat
#

They should add more trade off things like that and the thing crafted with cosmilite that I forget the name of

frosty trellis
#

Alcohols

#

Although half of their downsides do not exist CalWheeze

errant bobcat
#

They don’t trade off enough, they practically don’t have a downside yea

frosty trellis
#

Yeah

hollow shell
#

Crafting recipe 👎 👎 👎 👎 👎 👎 👎 👎 👎

#

A way to make the Profaned enemies stop spawning so you can get the Hallow spawns back 👍

hardy laurel
#

that would also work, and could additionally help with farming red devils

#

i thought of that halfway through but didnt want to post another suggestion

#

oh i should delete then re-post right?

hollow shell
#

You can if you want to

worldly basalt
hollow shell
#

I personally greatly dislike our glut of recipes to serve as substitutes for going out and getting the thing you want

#

or adding more interesting methods for getting those things than the Nothing that is slapping a recipe on it

#

Sugg looks fine realwegud

tardy geyser
#

Wouldn't the item become useless though if the profaned biome gets added?

fossil finch
#

Simply add prof biome already shake my head

hollow shell
#

That won't happen for literally years

tardy geyser
#

True!

hollow shell
#

Adding an item to suppress profaned enemy spawns can be done right now

fossil finch
#

well make years pass

tardy geyser
#

Temporary items are fine ye

fossil finch
#

Enchanted sundial wasn't invented for nothing 🙄

#

"Temporary" items (they stay for years and years as development changes plans priorities and shits) are lame imo and should be avoided at all costs but there's nothing to do i guess
No way in hell you're fixing the core issue here at all or adding prof biome soon, that does take time after all

hardy laurel
#

its either temp item or horn & pitchfork recipe

#

imo

fossil finch
#

Remove the profaned content until biome is added ngl.,.

#

easy fix

hardy laurel
#

lmao

#

profaned biome is solid confirmed for the future? i feel like another biome would clutter things up a bit

#

my hallow biomes already get cut in half cus of astral infection most of the time

hollow shell
#

There is definitely going to be some dedicated thing for Profaned content, it won't always just be spawns in Hallow and Hell

#

The exact execution is dev-private I think, and I have no idea how the plans will change after The Exodus, but
There was indeed a plan

hardy laurel
#

ah

hollow shell
#

(Post-ML needs more world content anyway)

hardy laurel
#

The Exodus? (maybe we move to a diff channel)

hollow shell
#

(There isn't really an appropriate channel to discuss it, I don't think)

hardy laurel
#

(ah okay)

crude geode
fossil finch
#

XD

frozen hornet
#

What if you just make profaned enemies not spawn at night time

hollow shell
#

Would be funky for the Underworld
and the fact that the Hallow does have different spawns in day VS night already (at least it does not seem like there are any day-exclusive spawns)

#

It is a potential solution though

frozen hornet
#

Underworld funkiness is already there with night provi

#

I love unknowingly spawning provi at 3 am and having the fight switch in the middle XD

small timber
#

or just make profaned enemies rare spawn that are more powerful and limited to 1 each time, and make them drop larger amount of unholy essence

cobalt pewter
#

that is a bit more desirable to me

#

just make them additions to the enemy pool and not replacements

hollow shell
#

They already aren't direct replacements, they just take up space in the spawn pool, and the Hallowed enemies spawn less often as a result

#

Making em more like uncommon minibosses would indeed help give you more opportunities where there are only Hallowed enemies around

#

(or, maybe not minibosses
Just, big-deal enemies)

bright crag
#

Could make the Profaned enemies rarer and yield more Essences

#

I guess

#

But yeah, a profaned biome will be done in the future

hollow shell
#

eeeeeeventually