#suggestions-discussion
1 messages · Page 84 of 1
the same logic applies to non-boss fight: your summoner weapon is already dealing 100% of the damage
the target do not have to be the boss, it is the simple balance decision that they want your summoner weapon to be dealing the main (almost all) of the damage
vanilla assumes you’re using the weapons it gives you, so no problem there
in general my two points here would be that like:
Most terraria combat, sans some exceptions is designed with high mobility on mind, sentries don't work for that.
And, even if it wasn't, summons do their work just fine but better 99% of the time, both in the crowd control department and in the normal damage department
vanilla also do not give a shit about balance unless it broke the game
summons are support weapons in vanilla also
since they have full damage while using other weapons
they leave whip stacking and things being kill in under 1 minute in the game while calamity actively (tries) to make things not get melted
vanilla does not give sentries a lot of support because all of its content is locked behind a boring slog of a farming event
^^^^^
and even then it's insanely limited
Vanilla balance is fucking ass
didn’t 1.4.4 provide a ton of support for sentries
to be fair vanilla seems to balance around comically low min maxed kill times
comparatively speaking
if the comparision is to calamity there is no bar so yea
but adding like 2 sentries slots to the last armor and making sentries never go away ever isn't a lot either
+1 sentry slot and stardust set, then I only remember tiki which is a whip support
war table, stardust adjustment, sentry reworks to buff them for fights when not chain summoning, pre hm accessory
Sentries bad pretty sure
it could be argued sentry changes were simply to make them usable lm ao
oh right another reason sentry is dumped down this hard is for the simple reason that sentry slot are inherently horrid to balance
you only have 1 slot (normally), so if you want that single sentry to be doing as much as your summon suddenly having more sentry slot (even just 2) effectively make them twice as strong as your summons
it was calamity doesnt add sentry support
no real argument, i just pointed out that there’s no sentry support at all
I see
which seems odd since they’ve been in the game for a while
tbf it adds sentry weapons
there is no sentry support because their focus had always been just your summoner weapon, and on top of them recently they just proceed to gutting sentries so even less reason to add support
if they didn't make tenebris a herb they should never add sentry support because tenebris herb was the literal best idea ever
It absolutely was
the sentry weapons are good, but it’s just weird that there’s no accessories or armor in the entire mod that gives even one extra sentry
good in terms of i like them
(I have no bias as the person who suggested tenebris herb)
they approved suggestions of the likes in the past, but they didn't really get implemented
with the position of how sentries are nowadays there is even less reason to add them
1.4.4 is i think the second best update for sentries in terraria
the solution is to remove summoner and just make summons mage damage again
So true
red could've prevented all of this if 1.2 never existed
i hate it when interesting items
interesting content makes me so upset
i never said to remove any item but whatever
(i’m making fun of calamity’s design philosophy, not you)
(sorry it came off that way)
well, they do not see sentry build as "interesting"
PERFECT EXCUSE TO MAKE WHIPS MELEE
me too because to me sentry is basically just a summoner weapon that is clunky because it is stationary
turns out opinion exist and you can't force everyone to just think alike to you
So true!
the only good sentry is spikecrag because deus exists and because it was hilarious as hell when it was broken to no end
in all fairness most vanilla bosses stay in a small area
Reminder that whips being added to vanilla was (and still is) a shitshow in here
The Whip Calamity of 2020
I will like whips more if it is cooldown based instead of just spam
i fucking hate it when a fun game adds fun content and it ruins my expansion content
Insert the rover quote
I will just assume to context of "in here" was referring to calamity
my 3.5k hours disagrees
for that, yes it is true, whips are so imbalanced on release (for calamity) that they have to gut all of them and rebalance from the ground up, AND they are still imbalanced
we’re both wrong
either way whips are just funny because they are the most disappointing way to make summoner more interesting
"they are melee weapons aside" they could've done things that feel more summoner
imo (imho)
?? false i am always right
i always hold the right opinion it doesn't matter if i change it
called schrodingers opinion
did you know tag damage hasnt worked since calamity updated to 1.4
that is a very funny joke
Yep
i like whips, i think they’re cool
no thematically they are fine
they should be about whipping your minions actually
that would've made it bettrer
because whips suck
(Because content isn't created automatically)
they will add more once the existing ones get properly balanced first
once tag damage works*
when tag damage is completely bugged and people completely not realising it and just say look at these cool whips
Wdym content creation isn’t just pushing a button
in all fairness they’re cool
only in 2015 youtube, my friend
yes very cool indeed

clueless
your honor, terraria youtubers

I love gitgudowo
but yeah, I am fine with the concept of whips, but I just wish they mechanically rework it completely
me when i post part 2 billion of crafting some sword
calamity is perfectly balanced should be 15 minutes of ominous sounds and a black screen
the fact that they make it spammable, have whip speed to emphasize the whips' direct damage AND make it literally scale off melee speed is just
compilation of all of fabsol’s opinions about vanilla content overlayed on top of calamity gameplay
you do not simply create purgatory
one must imagine sisyphus enraged outside of his home biome
Anyways summoner kinda quirky
as we have concluded many times the solution is to not care about terraria
to not play terraria
to forget terraria
like do you see other games having conversations like this all the time? no because they have good game design
Play don’t starve together instead
we should've made portal 2 mods instead
calamity na portal 2
with 4000 hours i can say that terraria is very fun and is also one of the single worst designed games i have ever seen in my entire life
Terraria is something that you can have fun with on surface value
but once you dig just an inch deeper
you're doomed
Terraria is my favorite game, but goddamn there’s a huge issue with the classes for me.
Every time I choose a new class it just feels like the same experience. So many weapons infringe on other classes, or mechanics that make a class obsolete.
Mage is supposed to be based on recourse management, but how the hell are you supposed to manage recourses if you only have 1 recourse? Also the fucking mana flower exists so there really isn’t any point in trying to use the mana system effectively if you can just gulp down 6271818 mana potions a second. And simply just waiting for mana to regen is slow as molasses and unintuitive.
Don’t even get me started on melee, it’s not even melee 80% of the time and it’s so goddamn strange. You can deal as much damage as mage sometimes with triple the defense and half the effort by just swinging shit at the boss with no resource cost. I’m fine with swords like the horseman’s blade where it’s you get a projectile when you actually hit the goddamn enemy
Ranger is boring. Fuck ranged weapons that have homing.
Summoner should have never gotten whips. They’re so fucking big in their role now that not using a whip just means your missing out on like 50% damage sometimes. They’re glorified melee weapons that get melee stats, and act like a better melee weapon than half of the goddamn already existing melee weapons. It doesn’t feel like I’m playing summoner anymore it feels like I’m playing melee, with some minions summoned in the background. Summoner to me used to be the dodge based focused class, and items like the brimseeker aura, thorium’s buff banners, or the old gamma hydra, and the neglected and amazingly designed sentries in the game reward dodging about an smaller area with doing greater damage. Or how bout give summoner some rituals not dissimilar to thoriums bard, where you have to play a pattern of drums to buff your summons, or how about summons give small buffs to you so employing a dynamic army of minions instead of an army of purely one minion is beneficial.
Rogue is fine and fun, stealth system just needs to be refined a bit and spam rogue should be less relevant.
Ugh. Sorry, but man I just wish the classes tried to be unique from each other.
ah yes, the classic summon whips are melee argument, hey, buddy, that argument is dead, has been dead, and should stay dead.
whips do NOT equal melee. thank you
Difficulty Opinion Is Subjective
and also, if you want to make the argument that whips do not equal to melee, then why does it work with literally the melee speed stat
They kinda do. Fuck whips, mage guns, mage swords, mage sentries, boomerangs and whatever, I’ve held this opinion long before whips were even a thing so don’t even pull the “well you didn’t think this before whips” card.
because devs gonna dev, i guess. just because something works with one stat doesnt make it a class archetype. summons use mana, does that make it mage class? no. oh, theres this magic gun, surely it must be ranger. oh, this is a magic returning dagger you throw, surely it must be melee. thats the argument your making? bah.

dylan was the one who opened the can of worms with his incorrectness :/
Also is the forsaken archive just supposed to be a pre built void/polterghast arena just so you don’t have to use 10 city busters in the dungeon?
basically, yes.
Ok cool
it has another purpose that is yet to be revealed too
if it plays like melee, it is a melee
I consider burning sky as a mage weapon eventhough it deal melee damage because it play like a mage weapon, hence why it is a terrible melee weapon
space gun is literally a ranger weapon that deal magic damage etc etc
whips is melee because it literally plays like melee, it plays like an alternate form of arkhalis but with more range and scale with melee speed; if they want to make it not feel like melee they should had tried harder, like make it cooldown instead of just hold left click spam (which was available through feral claw), make it so that not half of it is emphasize on the whips' direct damage, make it more tag damage centric and less direct damage and so on
if your entire argument is call other people's opinion wrong then no, you have no argument
you first have to say "why you are correct" but all you did was call other people "you are wrong" and not even have a why
I am up to change my opinion if you are more convincing, sure, I stand corrected, but you have to be more convincing
burning sky is a social experiment
I thought the difference between ranged and magic guns is that the magic guns are energy weapons.
storm surge exists
you could probably argue sea's searing
and im sure there's something else im forgetting
the only magic guns I can recall playing directly off mana in some way is the Ion Blaster thing, and its upgrade or downgrade I forgot which
the rest just use mana as ammo
yeah
Ig this makes more sense as a vanilla statement but in cal the lines are too blurred thanks to Draedon’s weapon + other things
(Make Draedon mage weapons less cringe please)
tbh tbh made aether's whisper interesting that it has both damage types because that thing knew what it was but it was just handled so badly
ye execution is terrible
whatever. you can have your opinions all you want, but just know whips are NOT melee. that is final, no matter whether or not they benefit from any melee speed bonuses. now please. shut the fuck up
I love opinions
then again dual dmg classes on a weapon have always been kinda finicky?
like uh
Prismatic Breaker???
idr the name
"my subjective opinion is more correct than you"
I like how your opinion is so flawed that all you can do is call other people as incorrect
pris break having ranged damage is so fucking funny
it's literally useless bc the thing still benefits from melee speed so balancing it around ranged is actually impossible
Literally just “I wanted ranged to have a last prism” being the reasoning is so absurd
if you can't argue properly, you'd be better off shutting yo mouth up so you don't embarrass yourself further tbh
like this is an advice, I don't want to argue myself because it's tiring
but if you're not trying to present your case properly, don't even bother
whips act like melee weapons but when has class consistency ever been a thing in this game
but yeah, whips talks are like, a mud pool anyway
So true
so true
so true
burning sky 💪
if vanilla keeps updating itself maybe one day mana will actually be a thing that exists and isn’t cringe
I mean 1.4.5 is close
i hope vanilla doesnt keep updating itself
it has leftover changes that didn't make it to 1.4.4
and Dead Cells crossover
herb and fishing update when
i will hit you with a rock
mana now only regen if you sleep on bed, otherwise you can consume mana potion which take the HP potion's potion sickness
i can't wait for vanilla to keep updating until the modded community implodes cause tmod can't keep up
‼️
red if you keep updating the game please at least address the actual gameplay issues
Trueeeee
i love porting!
good ending tbh
Re-Logic singlehandedly killing the already terrible modding scene
LOL
tbf 1.4.4 is pretty good
but yeah, they have to really decide when is the actual final update
because in that case we can actually touch grass and stop modding Terraria because good God
There never will be one

toil of hatred
The heat death of the universe comes before terraria support ends
1.4.4 is the final update that only happens because labour of love reward, otherwise it will never had happened, it is set in stone
but what if we have this GIGANTIC indie game collaboration update where we might add 100 different things from other games soon in 2023
Terraria updates will still be worked on when only Red and Cenx are left in the company, with Red being on his hospital room, too sick to get up, but his laptop is heating up his thighs as he codes in a poop sword
(technically Flymeal is the closest you can get to poop sword)
implying red will die and not upload his consciousness to a robot to keep making "final" updates until the end of time

Flymeal is the only good addition in 1.4.4 😤
Consistency in killing red’s stupid ass npcs my beloved
So much in the 1.4 versions just feels like bonus to me.
i mean yeah
1.3 was the closest to a final update content wise considering it added the final boss
everything after that has felt pretty "fuck around and add whatever"
imo 1.4.4 is (objectively) the best update we got yet just because they added a lot of Quality of Life feature that they finally admitted "yeah those are really bad"
1.4 was bigger and with more content but at the sametime, like, a lot of them we had seen before (it is definitely not bad of course, just when I am comparing the 2)
Does the hallowed bosses in 1.4 not count as content
for the most part 1.4.4 is better because it's largely community update I guess?
Queen Slime is definitely bonus, I think.
truly one of the suggs of all time
did the update with improved auric generation already get pushed or is that next patch
the reasoning feels kinda weak atm
why does sugg pisting chat get reset every so often?
bc everything gets sent into voting
ah okay cool
Auric generation is already crazy bc it's like 50-200 ore per vein and they spawn fairly often
its also alr in such a dense part of caverns
its rlly hard to NOT run into it when ur in the level
Idk the number ten just sounds better than 12
10 auric ore saved per 5 bars
That adds up eventually
Yeah you probably won't need much more
But still
There's a change that you will
chance
a very short suggestion but still valid
[[Auric Bar]]
most of the 1.4+ changes have been polishing the game tbf
has anyone talked about how master mode needs to be balanced with death/revengeance mode? boss health bars are literally double what they are in expert.
they are not gonna be balancing around master mode, nor they are planning to
and with double HP you can still beat them, just have to play better and get some adrenaline
it still feels far more difficult than it should be
iirc there were plans to replace master on the select difficulty screen with revengeance
it should be far more difficult than expert
basically you sign up for it by selecting master mode
yeah you gain literally nothing from master
i agree but i mean that much of a jump in difficulty is just ridiculous imo
it should be far more difficult is the thing
just like how normal to expert is a gigantic jump
is it perfect in that it is purely stat change? no
but yes, it is a similar difficulty jump
master doesnt need to be balanced with cal because all master drops are in rev+ and even before that its completely optional
^
basically master mode is completely optional to play yeah
It's like saying FTW needs to be balanced
you gain nothing (as in, literally nothing) from it compare to expert mode
everything that you can get in master mode you already get in expert mode
It's optional difficulty that isn't balanced around from the beginning
ftw is a meme seed and master is a complete joke
yeah i guess thats true
Terraria when not normal/expert/journey: (Do not take it seriously)
I don't like Master bc it is literally just stat bloat but yeah
idk it just kinda feels like the calamity bosses dont work well with that much of a difficulty jump, where regular terraria had their difficulty in mind when adding master mode and knew how to make it fit.
no they did not
Also you're mad about the 2x hp bosses? Have you tried the boss hp config? 
oh no they definitely did not considered balancing reason when adding master mode
fucking dwayne rock johnson throwing rocks that deal 600+ damage and turtles too
it is a system wide multiplier, not balanced around everything carefully
how would they have not considered it? they are a huge company and put a lot of time into each detail
Master-Death SCal two shotting you without full warding:
they added master mode purely because people are crying expert is too easy
there are 0 new ai changes and its a static multiplier on every stat
otherwise they would had put more work into master mode beyond +50% stat increase (which is literally the only change and relics)
(And a useful mount)
and then just slap a +1 accessory slot that literally already exist in the code and call it a day
yeah but they wouldnt just make everything one shot you because things were too easy, they would make it decently balanced while also making it harder
except they didnt
except that things one shot you yes
Master doesn't make shit one shot you
and no, calamity master rev/death definitely dont one shot you if your gear is not pure glass cannon
Because defense is hilariuosly overpowered in vanilla 
no i know thats not what im saying
defense in vanilla when it is star veil + stacking 10% dodges
like quite simply put vanilla doesnt seem to take anything into account with master balancing
Yeah but unless you're full warding I was experiencing getting 2 shot by Master-Death SCal so you do need to actually have defense
im saying they must have put some thought into it other than "make it harder" or they would have just made everything impossible
Defense when you could just not take damage in the first place:
they did literally just do "make it harder"
there are 0 ai changes
true
master is a static multiplier to everything
but they still limited how much hard they did
The funny thing with master is that so long as you just "Didn't get hit" the difficulty increase is minimal
limited, yes, but they did not individually balance everything
expert mode changed every single boss AI and many normal enemy AI, + a 100% (from normal) stat boost (total 200%)
master mode is +100% (from normal) stat boost from expert (total 300%) and literally nothing else other than cosmetic relics and some overpowered mounts
and one extra slot
all im saying is the difficulty curve with the post moon lord bosses doesnt really fit master mode, but its fits regular terraria
exactly
so theres going to be a difference between vanilla and modded
master mode enemies are so obnoxious that cavern wizard can teleport on top of you dealing 1 shot level of damage, and dwayne rock johnson (rock golem) rapidly throwing rocks that literally 1 shot you
it take them patches to fix the rock golem one and I dont think rune wizard ever get fixed, I dont think they even thought for once of how master mode is balanced
in fact for a long time pillar enemy just have x4 stats instead of x3 for some reason so all pillar enemies just start one shotting the player
seems like you have some animosity with rock golem
I have a lot of bad memories of the start of master mode hardmode
there was a bug where 1.95x and 2.95x stat boosts was harder than 2x and 3x respectively
And those things are the worst
master mode isnt very balanced
that thing throw ~600 damage projectile in a rapid fire pattern and don't stop even if you attack it
so yes, I hate that guy until they finally nerfed it
all this circles back to master mode is basically a massive shitpost
except ftw actually has AI changes on bosses now aside from size
like how EoC occasionally spins in p2 that reflects projectiles
If master would have been like expert, aka giving new ai and stuff, master would have been good
ftw fits better as master than master fits as master
is it good? idk
is it fun to see a boss actively trying to fuck rangers up? very
does the seed have more effort into it than master? absolutely
because at least ftw has ai changes
fr why didnt they just have all the changes in ftw just be there instead of mater mode
because
because reasons
just get rid of master and replace master with ftw changes
literally
which is why so many people complain about master mode being literally a mode that is given 0 thought, and ftw only make it even more of the case
everyone would like that but knowing terraria its not happening
how did they mess up that badly is my question
put more thought into a seed than a whole new difficulty
they give 0 thought in master mode other than to make a new difficulty so people stop complaining that expert is too easy
every single seed has more effort put into it than master mode
that is literally it
I would say that Remix is an entirely new mode with how different you approach the otherwise same gameplay loop
due to its inversed verticality
gfb or dont dig up
I would dare to even say that Remix should totally be a toggle in world creation
it makes world generation pretty fresh if you're tired of the same old
i mean it kinda is
gfb is more annoying than actually difficult
Imo that should be an option after beating the game once
The hard part with gfb is remix shenanigans more than anything
like a legit change gfb have is "make normal enemies spawning rapidly during the boss fight", like, really?
what I meant is that Remix becomes the alternative to the normal world generation
Remix is the entire reason that seed is legitimately painful
worldgenpreviewer lets you do that but its also a mod
isn't the fire imp thing ftw? I should check later
the fire imp thing is ftw
Fire imps spawning during the wof fight yeah
Skeletron spawns dark casters iirc
Ye
yes
The thing is with gfb
eow spawns corruption fucks
I think one of the changes that is entirely made by gfb is moon lord throwing boulders after deathrays
they have so many ways to make bosses actually difficult, instead they just spawn a bunch of enemies while you are fighting it
Is that you will die to so much random bullshit from enemies or remix seed + notraps seed shenanigans way more than you will any of the boss fights as none of the boss fights are actual bullshit
It's the seed itself that's bullshit
gfb is even more of a meme than master
at some point if they ever make a seed harder than gfb they will just make it so nebula floater spawn constantly during moon lord or something because why not
Also doesnt plant spawn thorns in gfb, like in the arena or something
"difficult = good alright"
GOD NO
gfb is the moon knight meme of random bullshit go
PLEASE
True
also remix is one of the best seeds because it gives the best hell gen
hell island my beloved
That's the only good part about remix 
what are the others
for someone who was balls deep into the hell that is Terraria modding scene, Remix is a very fresh breathe of air
phm mimics with phm chests loot
is another
(aside from aglet for some reason)
(but overall yea)
Fair
idk ask red
aglet is not gold chest
it should be
ah it seems like the wooden and golden chest mimics do not have a separate loot table
so they just share golden chest's loot
@thin crane establish a reason "why" it is a good idea first (rather than just stating it is a good idea)
why goblin invasion should be upgraded, what benefit does it bring compare to everything else that already exist in the game
how about no
Is this based off that r/terraria comic from yesterday
probably
people dont usually think much further beyond a surface level on these things tbh
and as much as cal needs more events, im looking at the frost and pumpkin moon upgrades post-DoG and
yeah.
distortion biome cannot arrive soon enough god
that suggestion is based on that one reddit post isn't it
yea
this is CLEARLY a reference to that one reddit post
Ikr!
To be fair, Post-ML is quite lacking in events.
But yeah, the sugg as it stands currently is impassable
while i think some kind of cultist invasion would be a decent event for the post-ML tier, sort of mirroring how you get goblins in preHM and pirates in HM, i feel like they devs probably have 0 interest in such a thing, and im honestly not even sure what you'd get out of it lmao
also it should. not be related to goblins in any form bc that makes 0 sense
Suggestors make their own mod challenge
true
I remember there being a mod that let you do custom invasions
sounds cool
hello
I wanna suggest crimson/corruption effigies to be obtainable trough coresponding biome crates but i dont have any real impactfull meaning for it other than being able to have more than one so u can plop them in your arenas. This would probably only benefit the people playing the game slowly and enjoying building the arenas and doing 100+ before every fight so i guess its such a small and non impactfull change that i doubt its worth posting so i was wondering what are the chanses of someting like this being actualy seen and implemented if suggested? Also this would make so u can have both effigies perhaps making it unfair and a bit to strong but u do need to go tru the hastle of making an oposite evil fishing pond i suppose.
Fuck I thought this was sarcastic
Biome shrine are getting reworked, whether or not effigies are changed I dont know but the rework need to be taken into consideration (things might be different)
However that besides, I think it was stated that they dont want you to obtain multiplie copies of effigies (or multiple shrine loot at that), because turns out not only are they overpowered but also it completely murders the uniqueness that shrine brings
They are supposed to be ultra rare spawn (1 per world) that rewards exploration and benefit you significantly, so you are supposed to ever get 1 copy (and not of both biome) and only through exploring the shrines themselves
And yes, they are intentionally harder to find (which will be better at next patch where they have a designated/more visible spawn area now) and basically is one of the element that contribute to "every run is different" feeling, as you will not find every shrine in every playthrough
^
Devs won't be adding a shrine-finding item either
But the unique light sources and generally larger, recognizable shrines should make them easier to spot
@small timber no it was not sarcazm. And i could not have gotter a better answer. I saw the changelogs about shrines so i was cuorious why can we get more of them like bast statues sulphuric sea effigy etc. But i was olmost sure i overlooked something big to why this isnt a thing yet and u pretty much sumed it up. And i dint make a worthles subbmision hehe
basically they are completely different thing yeah (in terms of how they are designed to be obtained)
Basicaly my smool brain was draging this item to evry farm/arena thinking why cant i have more of them and place em down for good. But i was oblivious to the fact that is soo good that im taking the time and extra effort to make sure i bring it to whereever i inteend to fight smth
man doesnt even realize how invalid his sugg is
@whole tundra
@whole tundra
🐌
double kill
oh
what the fuck I posted it first
next patch they will make the area where you find a shrine much bigger (it is a spoiler so I will not post here)
they have nearly a "dedicated area" around them now (instead of now where it is just a random chest inside walls or something), just their spawn is still random
but if you are near them they should be very easy to spot in next patch
I know
I should make a mod for Shrine Locators
They're supposed to be items that you find occasionally
Not every pt
Adding a locator would just ruin their purpose
Yeah, sadly
I posted a similar suggestion directly to the devs, but many were against it
You are supposed to find them by chance as a neat surprise
I think it will be reasonable to like, use shimmer to swap between some specific shrine item (given if you put the appropriate material) just as an easter egg/get around
such wow factor can only go so far
since sometimes you found the one you don't need and you just can't find the one you absolutely want, that way you can swap around
99% of people will not discover it by accident
1.4.4 isn't here so we don't have a definitive list of Shimmer transformations yet
oh right even tmod isnt finish porting
But I suggested swapping Granite and Marble
Which are the tricky ones
the wow factor of shrine items when it still doesnt exist because they still suck after i
so useful ! !
such is the fate of categories of accessories
some suck
some are broken

opinion is subjective yes
somewhere out there there are people who rate gravity globe 10/10
@winter carbon this item exist and have a very easy crafting recipe
and in my experience it is extremely effective to the point that you certainly get the cost back + a lot more left
oooh, I didn’t know that existed
I understand what the suggestion is trying to get at, but doesn't "better to look at" completely disconnect from the other 2?
About shrines
The reworked ones are pretty useful, Luxor's and Tundra Leash already were
fair. will remove
I hope Surface Shrine can be made to spawn like a sword shrine
With the gap leading to the Surface
hopefully trinket of chi wont be trinket of shet
In 1.4.4 you'd be able to (if this is accepted) trade Locket for Unstable Core
How's that?
It's now a solid defensive accessory
well, im sure the public would like to look at it before making a statement like that
trading a not very useful pre-HM exclusive minor summon accessory to a massively overpowered accessory that scale into end game (somehow)
"the art of trade"
ah yes, the negotiator]
(unless unstable core is nerfed, then yeah)
Well, sure
This is simply my opinion :p
As someone who knows the rework
I hope all useless shrine items can be reworked
hopefully.
effigies are like goated, onyx excavator key is onyx excavator key, trinket of chi is reworked, unstable granite core is unbalanced, fungal symbiote is unbalanced (and reworked?); so that left with luxor's gift, tundra leash and gladiator's locket
I think luxor's gift is still a good pre-HM accessory especially pair with sharktooth necklace, so like, 2 of them I guess?
tundra leash is only useful because of a bug, not sure how it perform without the bug
Nah it's a solid mount early on
Fungal Symbiote has quite an interesting rework which will make you a champignon connoisseur
It's a cool accesory now, I'll give a little little spoiler and I'll say Multiplayer. 🤫
Also multiplayer, yes
So having one per world isn't such a problem
Yeah, and that's awesome.
"Interesting" is a good way to describe the accesory. 
that doesnt make the accessory better
(I know)
Then again, hopefully it will be reworked
But it is good to have the possibility of trading them, specially since Marble and Granite shrines are so elusive
yea i guess being able to switch it is good
but like the only use would be
using it for something else

I think gladiator's locket suffers from the fact that it is balanced around like pre-boss tier while basically having true melee range
Therefore I think to make locket useful just make its damage scale with bosses and progression I think imo iirc maybe maybelline
Scaling items 
Or just balance the locket for like, skeletron so it's not dogshit
Or make it like Aesthetics and scale with all damage from all classes except rogue
Fair
It is semi cool though so I wouldn't say the concept sucks but I see what you mean
@gilded scroll Not a very actionable suggestion is it?
what do ya mean actionable?
It's hard for it to be considered started and finished. Broad in scope and blurry in edges.
Well, i could delete it, and write it again later to make it more concise, if you want?
What I read from this suggestion is that you want the bad summons to be good summons.
Which is indeed what we plan already.
well, that is good, because my issue with summoner is that there are summons that constantly are just so powerful that other summons get overshadowed. like Sanguine, for example. a weapon you can get in the start of hardmode should not be able to carry you right to plantera.
I know, I need to nerf that one.
Ideally your suggestion would point out a summon in specific that sucks
So that it can be more directly and knowingly executed, and so that the devs know which summons suck and why
And you can post as many suggestions as you need to point out all the shitty summons
A lot of those are known already though, but I guess it helps.
Make use of the Balance Suggestions thread in pins, if it's a concern about stats n balancing rather than the core functionality
i might do that, actually, thank you for the criticism. will go ahead and remove the existing one.

Great.
i have a few summons i wish to complain about, not gonna lie.
(Ice Claspers and Entropy's Vigil, notably)
You can tell me, I guess I became the summoner guy of the team.
In the thread, that is.
I think the former had a sugg recently?
Vigil was actually the one i was gonna rant about. I like it as a concept, but in execution? eh.
Yeah indeed
This is kind of a broad suggestion too
but at least they narrow it down to 2 weps in their first line
#suggestions-voting message
May I suggest #1042197406776827914
He has been told already.
Which summons then?
i wouldnt really suggest how to improve Vigil (as i have zero ideas), but i think a good first step would to make it not an optic staff clone?
Ik about sanguine being hilarious
Vigil was probably put on intentional hold until Calamitas Clone got her big redesign, but that's gotten pushed back quite a bit now.
We'll see what we do.
I thought entropy's vigil was actually good what
MPG
overshadowed by the existence of funny bat staff
More importantly it's fucking Optic 2
Optic 2 yeah
That's.... Alarming
and we all know how bad the optic staff AI is
Which I already know I needed to nerf a long while ago, I just can't yet because doing so in the current version would be bad becuase in 1.4 it's a bugged weapon, in 1.4.4 it's fixed, and I'll be able to nerf it.
indeed. i know calamity isnt a perfect mod, but sometimes i just sit there and wonder: why is weapon x doing as good as weapon y when you get it way before.
because balancing moment
If it's summoner it's because I either forget or I'm too lazy.
Normally the first.
really, it applies to all classes.
Average early hardmode melee weapon being viable for Moonlord
✨ Melee speed Xyk's beloathed ✨
balancing moment 💀
Forsaken Saber is viable for fucking dragonfolly
Balancing is a constant struggle, rarely are cases like that intentional
It's just that there are so many damn items that it's hard to juggle them all
what
which is unfortunate, but we have to live with it.
✨ Melee speed + shotgun projectiles ✨
melee speed is funny
Or smth like classes like summoner and rogue being too volatile and if you touch something; then something else will shit itself
Bugged weapons funni
Tried to buff dank/blood clot staff bc it was just not good
Ended up making it a minute under kt for moonlord
summoner casually being the best class for a single patch
not all accidents are bad
Summoner when you could literally beat the entire game with 3 weapons that were all perfectly viable for said bosses
That was not me, don't blame me.
it is for balancing purposes
I still blame you for making TPE the second best summon for SCal
Who?
Creates rotten dogtooth
find an infinite stealth exploit in beta
patch said exploit
on public someone finds another infinite stealth exploit
patch new exploit
yet another exploit
patch it for good
So many acronyms.
Tactical Plague Engine
I didn't do that as well.
Was the second best summon for SCal
Was the best until I realized kindles were better
we are the ones that break the game for ya
I remember when I was the one doing the gamebreaking
It's also partially broken rn due to the fact that Holy Fire, Tera and Hyperius bullets secondary effects can crit rn
Lmao Plague Engine is unbalanceable.
Old die and Glove of recklessness lol
there's always gonna be one or two people who make it their life purpose to crack the game wide open and break everything
It affects Cosmic Viper Engine as well 
Which is the best summon for Yhaorn atm
TPE is still viable for DoG
what bout Black Hawk?
I was against the Engine summons using Ranger Bullets, but everyone else accepted, so now here we are.
GoR cutting down hypothermias kt by a full minute over v-locker:
It does as well but if you can get tera bullets you can get a better summon 
you have a point
Imagine if it was the older GoR
That shit made the unviable supernova perfectly viable and shredding scal even when you added old die
anyways, i must go now, im going to absolutely fucking murder MoR bosses with Rogue, peace out
Now GoR + Supernova is back lmfao
The bullet crits are the reason they are overtuned
Also they would still be better than slugs after that gets patched because God Slayer Slugs have iframes issues with the engines
What was the older GoR?
I only started playing calamity in 1.5.1.6 so I am not familiar with older shit
+20% throwing speed
-10% dmg
Old die before just being a luck item was vanilla’s luck rerolling dmg before luck even existed (only applied to rogue)
It also used to make dmg deviation -25/+30, then it got nerfed to be -+15 (and Calamity made the regular dmg deviation be -+5) and it was still op as shit even outside of rogue (mage was the second best abuser of old die)
MAGE LOL
Spam rogue used to be a fucking beast pre-1.5
People shitting on mage
Casually glancing at all the obscene mage shit
Fair enoug
I remember hearing stealth rogue used to be literally unviable for a long time
Dunno why though
1.4.4.1 venerated locket casually doubling your dmg
WHAT
Formula used to be bad, most stealth strikes were weaker than just spamming (until 1.4.4 where good stealth strikes appeared, including Skyfin bomber (which then Cobalt kunai would emulate on 1.5 after Skyfin losing 2 projectiles), adamantite throwing axe, Final Dawn slash (it used to be so good when it was pre-Yharon), Eclipse’s fall, Celestus (vs hearts or seekers), Gacruxian Mollusk, Stormfront razor, Blazing star. Stealth relied on stacking all of stealth regen as possible. All of these broken monstrosities yet spamming was still better most of the time lol)
1.4.4 was one of the most unbalanced updates due to softcaps being very absent
If you think unstable granite core is strong as fuck now. Back then it was another fucking beast
Was that when Stream Gouge used to be the single best weaopn for Yharon period?
That was 1.4.5
Ah
Didn't it have a bug with scarlet devil where it just tripled it's damage for no reason?
That was The Bee but Prism could do that without being bugged 
Funny how we have nerfed it 4 times and still is strong as fuck
How exactly do the sparks with unstable granite core work?
I've never found it in a pt so I've never used it
1- softcap
2- no longer procs itself
3- nerf
4- less frequent sparks
5- soon™️
The Unstable Granite Core is a Pre-Hardmode accessory found in the Granite shrine. When equipped three blue sparks will be released from an enemy upon critically hitting them. The sparks are affected by gravity and will pierce indefinitely until they despawn. The sparks deal 15 typeless damage which is affected by an average of all damage bonuses.

No 1x1 that I can see
it's a bit squixed as well
square cluters dosnt mean mixeld
byeah
do people actually struggle with OOA in calamity?
meh, not really. i just dont do it on tier 
lol
but on tier.....ehh, only tier 3 is that big of an issue, mainly Betsy
i am curious, would moving shinobi to rogue actually go against the suggestion rules? cause like rn the only difference between shinobi and valhalla knight is that one gets melee speed instead of crit, while the other gets regen
and also like. OOA be like.
i mean, it wouldnt be much of a significant change, considering Umbraphile would be better anyways
true
This is primarily a tier 3 issue, the others aren't too bad
at least then every class would have an OOA set
really, the only good OOA set is Valhalla, and then it got nerfed quite a bit
I used it in my recent summoner playthrough vs providence, it was the only way I could beat her
worked better than stardust armor
valhalla knight?
1.3 stardust armor: 💀
i mean we are on 1.4 stardust now so
1.3 stardust is still good.
yeah, valhalla knight is pretty good if you use a lot of summoner accessories
and witch's broom
vs providence only
fr shinobi and monk seem incredibly useless
why does melee need two OOA sets anyway
No idea.
yeah, and tier 2 OOA has 3 different melee weapon drops
all of which are bad
the ranged and magic drops are awesome
Squire and Valhalla are really the only desirable sets from OOA tbh
The only difference is that monk and shinobi have melee speed but no regen.
the others are eh, and bad.
Betsy's wrath would be good on-tier, but most people don't fight betsy right after golem
because of the damage nerf
Ooa sets used to be great back in the day, although never really for the full sets.
...why does dark artist armor boost the explosion radius of a ranged weapon
god what a clusterfuck lmfao
ALSO THE FIRE LOOKS A LITTLE MIXELY
the items are post golem they're not supposed to be providenec viable................
Valhalla knight armor has summoning boosts similar to spooky armor, just less slots. But calamity has way more slot-adding accessories, so...
A different suggestion I thought was 'remove ooa armor's summoning damage boost and replace it with:
-tier 1: lower minion nerf to -25%
-tier 2: remove minion nerf when not using a summoning weapon
We should remove ooa so we have less stuff to balance
If that's a better suggestion, I can switch to that
Invalidating vanilla content has kinda always been Calamity's jam, they've fixed it up a bit recently but
Se sbould invalidate more vanilla content
i mean even in vanilla would you realistically go for ooa armor
Although Stardust is still better than Tarragon and Bloodflare so you never know
Including the engine
You can no longer play calamity at all because calamity replaces the terraria engine
If you play with other mods alongside Calamity you're forced into it so maybe? Fargo's comes to mind
no because ooa suicks
yes
i love suggestions about trimming the leaves of the big "ooa sucks" tree
You don't like idling in one place?
no
C'mon, stand around for 15+ minutes. It's "fun"
i can do that with arsenal charging
OOA is actually top tier in vanilla

have you looked at the stats?
OOA is top tier for niché builds
yeah but imagine doing when you could just use everything else
it's like hallowed or chlorophyte but with way better minion stats
As in "I want to achieve max melee speed"
"Have you looked at the stats" people when i bash their skull with a rock (i don't give a shit about the +5 damage every full moon when farting)
Bro, don't diss Dark Sun Ring
True, using armor at all is kind of cringe
"Just dodge, lmao"
I think I'll remove my suggestion, though. It won't fix the real problem (calamity players don't care about OOA and they're right because it doesn't fill any niches that calamity is missing)
I just wish it wasn't hard to beat when Boss checklist suggests it
because I like seeing all the checkmarks filled in
solid sugg
For my post, I was trying to set up a system to switch between peace/tranquility and water/chaos candles across an entire arena; I noticed that only the water/peace candles were switching properly, while the chaos and tranquility effects remained regardless of their visuals.
Searched the discord server and found it mentioned a few times, but it never seemed to go anywhere
Wasn’t sure if this should be a bug report instead, but since right click functionality is completely different (breaking candle instead of turning it off) I figured it wasn’t originally made to match vanilla exactly
@glass arch - Your suggestion has received an updated status!
[Add an outline to Providence's attacks]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@sleek turret - Your suggestion has received an updated status!
[Give Wulfrum Drill and Wulfrum Fishing Pole unique gimmicks.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
lets GOOOOOOOOOOO
@small timber - Your suggestion has received an updated status!
[Make Certain Part of Thanatos Always Vulnerable (even if it takes less damage), eg: the Head]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
That's great! Thanks for suggesting it
MANNNNNNNNNNNNNNNNNNNNN
Thanatos will be melted or hell forever

it's """""""""""intended""""""""""", so no one has any say about it
fuck all of yoy 

It makes half of Auric tier literally unviable on Thanatos and then randomly Stellar Contempt is Thanatos viable
no no but it's intended, so it won't be changed whatsoever
truly very feedback friendly
It's fking stupid is what it is

Thanatos need:
To be less melt prone
Not EoC speed outside of berserk
thanatos is both super laggy and also never dies when i want him to
Thanatos isn't laggy for me without specific weapons
the strat in exos is literally to kill thana first so you don't get to have headaches involving its bs
Oh god Eidolon staff is probably better on Thanatos than most of Auric Tier
hes a worm boss so he immediately drops my frames to like 10
I mean running on two platforms with celestial tracers outruns phase 1/5 thanatos 100% consistently
I know the suggestion have like 99% chance to get denied
Which is why I listed an alternative to just make Thanatos more aggressive which fits currently where Thanatos is just too weak almost all the time
Me with soul of eternity with a potato pc, clicks once: computer dies
I have a 10 year old computer, doesn't have issues with exomechs
@trail girder This could be a valid suggestion, but you need to format it properly.
Title needs to be on a separate line (Shift+Enter), with reasoning below. Otherwise the bot can't deliver it
It would also help if you described the issue in greater detail.
oh that's interesting
Age doesn't determine the power of the computer, and there are more factors than just that. Internet plays a large role as well.
Also SOE is a very different kind of strain on your computer than exos
^
There's also the concern that Calamity already has a lot of keybinds, so please take that into consideration
@rugged belfry the game itself has its own limits aswell from my own experience
From having so many mobs that the game stops calculating them taking damage and just phasing tru or just droping tru blocks in the ground or better actuacing so much blocks u need to sit up to mutiple munutes for them all to turn off or on if ur game dosent crash fully in the procces
The keybind could be set to right click by default, with an option to change it to something else
Another alternative to the listed suggestion could be disabling right-click block interactions while holding a weapon with right-click functionality
I personally was using a right click weapon a few days ago, and kept accidentally clicking on gravestones in my arena, stopping me in my tracks until I exited out of the gravestone UI
it can be a really bad problem if you have smart cursor on (which I did at the time), it wouldn't be quite as bad if I had it off
iirc disabling interactions is just not possible
the solution here is to press control (disable smart cursor)
Also just tidy up the arena
disable smart cursor and break ur graves lmao
I do have this issue as well, but yea, it’s fixed by just turning off smart cursor during fights and breaking unnecessary interactables
And get rid of your money trough during fights if ur using that
@hollow shell isn't Gem Tech donor or dev?
@bronze tendon Gem Tech is a donor armor
It can't be removed
And it would only be changed with the donor's permission
Exo Armor is already planned too- gonna be more defensive.
(i think its gonna be a tank armor?)
honestly though, an armor or something that can implement other exo super attacks would be kinda dope though, just imo
Oh
If you don't use demonshade enrage it's actually a fairly balanced set-
But yeah fair enough
auric is bad*
LOL
goofy ahh 3 sets slapped on top of each other
Auric is still a necessity for Rogue but for other classes I would go Demonshade for endgame and just not hit the enrage key
As you get better damage, more health and mana, the devil and you have like 70+ life regen while standing still
And also has more defense than Auric Melee
Yeah Demonshade is just meta at this point, maybe even for all classes because of how many minions it gives.
Who even cares about the damage penalty when you get like 100% summon damage anyway.

Not all since Stealth Rogue needs Auric
But yeah
inb4 sugg to make stealth not limited to armors
got a hella lot of votes, but got ignored cause there were other suggs with EVEN more votes
wonder if it could be brought back
I will personally revive it if Shade approves of the sug

though the last paragraph is irrelevant now that the stealth description is yeeted to the meter
but the rest would still work
Is it still going to use inanis' sprite or will someone else make another one
Another one, unfortunately
Pretty sure that'd only work if Calamity added a proper class selection
Which would also kill side summons so that's cool
Like a class selection UI that pops up when you load into a world
and you can only use stuff from that class
That's cringe
that omega cringe
🔨
one of the appeal of terraria is literally that you can do whatever you want
get a 1% legendary drop from a boss that looks amazing? WOW here is a config so you cant use it, forever, because it is not your class
Just pointing out that that's the only way I can think of that would work for stealth being disconnected from armor
How else do you detect if someone is a rogue?
they can just put it on any max stealth and make stealth only work with weapons
yeah
What about RoD?
because stealth strike already dont work with non-rogue weapon, just see from gemtech
not having stealth while you rod wont kill you lmao
One of the advantages of stealth is having RoD at the ready while you charge it
that doesnt change anything
their stealth bar can still be charging up
can always make it classless + rogue weapon where the stealth bar shows, + why do you have max stealth on non-rogue class anyway
Would RoD be treated like a rogue weapon then?
literally just
dont care abour rod
if you tie stealth to weapons then there's no reason for rod to do anything special
Then stealth would drain back down while holding RoD
sure
Which is a little dumb imo
I think it's worked as an armor trait this long, I don't see a reason to change it.
tldr:
- stealth strike only works with a rogue weapon (which is already the case, you cant stealth strike with non-rogue weapon on gemtech armor)
- move stealth strike to be tied to if you have max stealth or not rather than to your armor
- and done, literally, because you only get max stealth from armor and accessories anyway, not like you will get max stealth on non-rogue class
the only thing that is being moved is just that instead of armor only, you can stealth strike as long as you have max stealth (which can be from accessories and armor instead of just armor)
make the player have a base stealth t bh
If stealth showed up for all classes new players who are not going rogue would be very confused
your max stealth bar is 0 if you dont have rogue stuffs
so there is no stealth bar if you are not playing rogue
What if the Stealth bar still charges regardless of gear, but it's invisible unless a rogue weapon is in hand
the only change this helps is basically so that you can use stealth strike on armor that have no max stealth, like omega blue or reaver armor
because you can have max stealth from accessories
that would work
but make it visible if you have rogue armor and accs too
to make it easier to use
just make stealth charge while there is a rogue wep in inventory
im sure they would figure it out eventually if you mean it would confuse people, just add a tooltip or smthn or make the effects invis while not holding or wearing rogue armor/accs like mewk said
actually tbf it showing up because of throwing bricks would kind of introduce the player to stealth
or just give it something like "if you have no max stealth, equipping/selecting a rogue weapon give you 10 max stealth"
that way if you have nothing and only a rogue weapon you can still stealth strike, and the stealth bar dont show up when not using rogue weapon since your max stealth is 0
what's the topic here again
Yeah definitely
out of curiosity: since Calamitas Clone resprite is effectively shut down (as the original concept is from iban), is there any plan to reuse the (old) eyeball Supreme Calamitas sprite on Calamitas Clone instead?
mainly because I thought the original idea was the Calamitas Clone is intentionally an inferior/less intimidating version of Supreme Calamitas sprite, but since Scal is fully resprited now and Calclone is not getting one anytime soon why not reuse that one on Calclone?
since the current calclone one still have those weird pointy/benty bits that looks abit unnatural while old scal one is more circular/natural (although admittedly still look like metallic eyeball)
Wait. Calclone isn't being resprited? I apparently havent been keeping up on everything...
Calclone's concept art was made by Iban, a dev who left the team and doesn't want us to use his concepts
The desire to resprite Calclone to be more loyal to the lore (mechanic-necromantic clone of Calamitas) is still there, tho
We just don't have the design anymore
do you guys know if old duke boss is a reference to Mike Ehrmantraut from breaking bad?
When did that movie come out?
tomorrow
That's not possible
I have a suspicion Old Duke came out way before BB
on god
impossible
Although idk, haven't watched it
Ah, ok
😭
are you the old duke creator?
no
Devs know things
I wonder what the dev team thinks of OD 
then you really dont know
but the concept behind old duke was just "add boss for acid rain lmao"
what led you to think this though
iris is a dev, id expect them to know
If you're a dev you have contact with Fabsol, who made OD I think
depending on who you're asking
agqin i have no idea who that is
old duke is an ancient fish
Well what do you think 
and they are lookalike
i looked it up and i dont see the similarities at all
is it because they are both old?
probably
no
it´s the same person
mike and old duke, even the names match each other
are you asking this in every channel
@ashen warren
1- suggestion needs a title (thus 🗜️ )
2- why though? (thus ❗ , you should explain in your suggestion why the item would be good to have)
3- Fargo’s Mutant has Purity Renewal which does that
So what you are saying is that there is already a item that does that?
From another mod
doesnt work for astral infection though, that one needs to be done manually but thankfully its all on one spot
it also turns all glowing mushroom into jungle
common fargo L no mushrooms
Ik it’s used in max damage setups but is it too impractical
Nice
On a lot of bosses it's not nearly as bad as people think once you get used to it
And then the 50% damage is really nice
It's only horrible on like, Calclone Bh2 and SCal's bullet hells
Ic ic
It just takes some getting used to
I would never recommend it to anyone but if you can get used to the visual change it's super useful
They should add more trade off things like that and the thing crafted with cosmilite that I forget the name of
They don’t trade off enough, they practically don’t have a downside yea
Yeah
Crafting recipe 👎 👎 👎 👎 👎 👎 👎 👎 👎
A way to make the Profaned enemies stop spawning so you can get the Hallow spawns back 👍
that would also work, and could additionally help with farming red devils
i thought of that halfway through but didnt want to post another suggestion
oh i should delete then re-post right?
You can if you want to
the profaned enemies can get really annoying so yea that would be great
(especially the scorn eater and fireball one)
I personally greatly dislike our glut of recipes to serve as substitutes for going out and getting the thing you want
or adding more interesting methods for getting those things than the Nothing that is slapping a recipe on it
Sugg looks fine 
Wouldn't the item become useless though if the profaned biome gets added?
Simply add prof biome already shake my head
That won't happen for literally years
True!
Adding an item to suppress profaned enemy spawns can be done right now
well make years pass
Temporary items are fine ye
Enchanted sundial wasn't invented for nothing 🙄
"Temporary" items (they stay for years and years as development changes plans priorities and shits) are lame imo and should be avoided at all costs but there's nothing to do i guess
No way in hell you're fixing the core issue here at all or adding prof biome soon, that does take time after all
lmao
profaned biome is solid confirmed for the future? i feel like another biome would clutter things up a bit
my hallow biomes already get cut in half cus of astral infection most of the time
There is definitely going to be some dedicated thing for Profaned content, it won't always just be spawns in Hallow and Hell
The exact execution is dev-private I think, and I have no idea how the plans will change after The Exodus, but
There was indeed a plan
ah
(Post-ML needs more world content anyway)
The Exodus? (maybe we move to a diff channel)
(referring to the 22 devs leaving earlier this month #mod-announcements message )
(There isn't really an appropriate channel to discuss it, I don't think)
(ah okay)
Can we consider the cal relics temporary items

XD
What if you just make profaned enemies not spawn at night time
Would be funky for the Underworld
and the fact that the Hallow does have different spawns in day VS night already (at least it does not seem like there are any day-exclusive spawns)
It is a potential solution though
Underworld funkiness is already there with night provi
I love unknowingly spawning provi at 3 am and having the fight switch in the middle 
or just make profaned enemies rare spawn that are more powerful and limited to 1 each time, and make them drop larger amount of unholy essence
that is a bit more desirable to me
just make them additions to the enemy pool and not replacements
They already aren't direct replacements, they just take up space in the spawn pool, and the Hallowed enemies spawn less often as a result
Making em more like uncommon minibosses would indeed help give you more opportunities where there are only Hallowed enemies around
(or, maybe not minibosses
Just, big-deal enemies)
Could make the Profaned enemies rarer and yield more Essences
I guess
But yeah, a profaned biome will be done in the future
eeeeeeventually







