#suggestions-discussion
1 messages · Page 83 of 1
okay good argument
nah, make it break some funny cap like concoction
I wonder if void of calamity and extinction would've gotten a rework if calclone got reworked
It's possible that it would have, however it's possible that it would not have
What happened with a lotta the Meld items (and is technically continuing to happen with a lot of the Meld items) made me pretty pessimistic to that prospect
i.e. nothing
even after their big re-theming
Or Levi's items not really getting significant changes (most notably Ambergris, a really boring accessory) after the huge Levi resprite and Siren/Anahita redesign
Same with Dragonfolly, very boring weps that haven't changed since 2017, even after the identity rework. At least its gotten good accs
... but Meld's was the most egregious
rage and hatred
more rage and hatred
oh right that piece of shit of an armor set
Very awesome resprites and re-theme to all of it
Fantastic visual rework
I only wish the functions kept up with it
what did it look like before?
Not the best
god
I really don't get it tbh
"I fire 6 projectile, 5 of which are identical and have massive softcap, and the last one that is different is lifesteal; my set bonus is 'I get some more damage when I take damage' "
and "below half HP, I get a downgraded version of the buff you can get aka Profaned Rage and Holy Wrath for 12% so I just occupy 2 buff slots for no reason"
Rogue and their 10000th extra projectile from armor/acc/potion
It can be smth else for sure
Empyrean armor is like. one of the least original armors, especially next to the most original ones in vanilla
Yeah it is a disgrace next to Solar, Vortex, Nebula, and Stardust
Each having unique, cohesive, and understandable effects
that each affect how the player plays while using the armor, allowing them to strategize around their new ability
Xeroc Armor, now Empyrean Armor, is just
And each of those random bullshit projectiles were / are already used by other Calamity armor set bonuses,
most notably Ataxia (now Hydrothermic)
(in behavior, that is)
meaning Empyrean is not only boring and impossible to strategize with, but also samey and unoriginal
Despite you wearing the skin of a dead god
It should be incredibly weird and awesome
Not one of the most boring set bonuses in the game
what about non rogue empyrean gear
I'm just talking about the armor set but yeah the other legacy weapons could use some a lot of help too
God's Bellows has no gimmick, it's just a flamethrower
Entropic Claymore is just a homing projectile broadsword
and the aforementioned Tome of Fates is a Hex Doll clone that still fires a brimstone projectile
Hear me out
Tome of Fates gets moved to lunatic cultist, because yes
Entropic Claymore becomes the meld hammaxe, because it needs one
What is god's bellows 
I think Empyrean armor could facilitate hybrid rogue gameplay if it gets reworked in 2041
I think (?) the devs are starting to integrate such things with Raider's Talisman
To align it better with the other Pillar sets?
Yes
You could do that I guess
Not really the important concern though
"Temporary increase Rogue attack speed that gradually decrease over the duration after you perform a stealth strike; Increase Stealth Regeneration as you attack with non-stealth strike and guaranteed crit if it reach ___ stack and dispel all stacks on your next stealth strike"
entropic claymore looks so cool I dont want it gone 
awooghuh?
what are you cooking
since you said empyrean armor should be like raider's talisman for hybrid build
but where is the cool gimmick
vortex entire gimmick is shroomite stealth but mobile, solar is basically just beetle with a dash, nebula has a gimmick but it boil down to "increase 3 stats" and stardust who
but they look cool
The devs often give the excuse that it's not meant to be a perfect analogue to the other Pillar sets...
despite the fact that that was never an intentional design choice. The only reason it's like that, before Rogue was added, was because it literally just wasn't any class's Pillar fragment at all, it was a redundant all-class set that was added in one of the first versions of Calamity just because.
Now it is rogue's fragment, though. The transition was half-hearted and had hoarder/sentimental mentality to its detriment
The only benefit to the "It's not an exact analog" mindset is that we still have those three shitty old weapons that they didn't even bother updating
and also "it is not supposed to be fragment armor" is just an excuse for like, a dead boring armor set
even if it is not a fragment armor it should not be just random bullshit go
entropic claymore being only a better briny baron
truly
I don't really care about whether those 3 non-rogue weps stay or go
They do indeed look cool, great Inanis concepts
but if they stay, then their functions need to be changed to live up to their potential coolness
meanwhile there is still donator weapon backlog
0 copium soon we will get unique meld weapon
I could just write a real-ass suggestion about Meld myself
Now that I'm not a dev anymore
... but it probably wouldn't do anything, really
Nothing within the next year at least
mhm
Too much design for an implement-able sugg
especially for a dev team with no more artists n spriters
.22 bullet incident
okay I won't continue here
this place is supposed to be pristine of that bs
Only suggs that get in are ones that can be added by a programmer in an hour, really
anyways yeah too big of an effort to become a sugg
I think, like
Keeping the two rogue weapons would be fine, and then… well
Maybe just deleting the other meld weaps?
Cos I think the point is that their current functionality is bland and outdated
So it’s the question of whether it should be saved, or kicked to the dust
I think the idea was like all fragments should be beneficial for all class or something
but yeah, that idea is a bit scuffed since melt is basically extra material
Antumbra and SoD are… alright, functionality wise
Though if the latter was faster, it would be much better cos it’s unusable on ML, I think. Iirc.
SoD have really high skill cap too, but antumbra is a bit boring
you can get 2 minute moon lord kill with star of destruction
Antumbra “stars” have a cool sprite, but in reality they are uh…. Not quite stars, heh
Literally can’t see em with the ML shader
at least with SoD you're rewarded for hitting the big fuckoff disk enough
byeah the rogue weps are fine because they were added with the Meld rework, therefore they were designed by a more competent team and had the current Meld theme in mind
Could always just pull a “rework or delete the non-rogue meld weaps”
(okay actually yeah Shard is pretty boring and also I'm wrong, it existed under the old Xeroc theme as a throwing wep)
Toenail set
why did you do this
canonical toenail set
shard is literally non-gravity affected bone javelin I think
Cause that was its old lore
gdo
Something something “made of the flesh, blood and nails of its old wearer”
Now it’s just wacky zany space god bits
I had a whole ton of lore hinty tooltip stuff planned for the Meld set
pertaining to my planned Meld lore explanation
which I was quite proud of
but uhh yeah The Incident happened before either of those saw the light of day
Death
("The Incident" isn't really the right phrasing because it was actually a very gradual erosion of faith)
(but yeah sorry thas all drama)
No incident, just Time
I love how much this oversimplifies things
Stardust gets kinda. shit on for no good reason when it’s the inspiration for 90% of cal summoner sets having unique minions slapped on em
and it’s implementation is usually about as good as pre-1.4 stardust
The idea of a non-player character drawing aggro, that you could direct and place around, was very interesting and fitting for the summoner class
It was just uhh too little too late I guess, and not as much fun as the other post-game armors
its damage is also, er... this
and of course bosses not being able to draw aggro on it dont help either

@small timber oh this is old but uh
oh right I forgot they actually buffed this
lol
void of extinction has the tragic problem of being orphaned by crafting tree simplifications
just like honey dew, fungal clump, and leviathan ambergris
also a bit late to point this out but rover drive got removed from the absorber/sponge recipe
ampoule has the second highest number of debuff immunities in the game (counting all ankh shield upgrades as one item)
iirc 4 of the 5 end up being absorbed into the ankh line regardless
Except that pretty much nothing inflicts those debuffs at that point
cursed flame is in the exo fight
why'd they remove the only good debuff immunity it had
venom immunity against scourge was huge
living dew clearly
living dew post DoG??

it’s 4 that are all truly so similar
and why the fuck is plague hive locked behind ancient manipulator
pbg my beloved
pbg drops my beloathed
bring back the fucked up version of plague hive at this point who even give a shit it's so fuckin bad right now
i love radioactive green

<><><<<><><><><><><><><>
@hollow shell there is a really funny suggestion in posting
we have a funny person.
A post meculiar fellow
💀
truly one of the suggestions of all time
too bad its instantly getting accepted 
damn bro this shit is so funny i forgot to laugh
you know what's even funnier is that if you just tweaked some of the numbers to be more reasonable this weapon wouldn't even be that good if it was attempted to be balanced in any serious capacity
you know
is it sad that part of me wishes it was a valid suggestion
because frost legion is so fucking useless
😭
true but like cope
Do people not understand that they can’t suggest specific items, read the rules people
suggestion posting today
hey iris can you ❗ those
true
What’s reading

True
wait i can do that
i cant delete though this sucks
I sense another one coming

same

Me when the no read
devs can react in posting and voting
Funny
it's only react perms
I remember a time where they couldn’t
the anticipation for the next sugg is killing me
im guessing an SIS
Who’s aureus
space crab.
the guy from pokemon
Phaseslayer buff
Next suggestion will be just "Add Dinasours" or something
🐊 🍋
(100% impossible)
Start of HM dinasours will spawn in jungle but at postGolem all of them died from the plague (nuke)
(real)
"Add my OC please"
Dinosaurs should be pre-HM and they die after a meteorite or astral meteor crash
this reminds me of that meme where 3 ppl are betting on which lobster will win the fight
That said I just realise suneater is literally just mutated dinasours
Wait not suneater, the profaned enemy
scorn eaters?
Acorn
the typing stopped i think
nah he's still there
nvm
Take your time son
What's going on
Calamity lore rework: now including canon dinasour lore (real)
Someone typing the entire calamity lore
three people showed up at the same time and we're banking on them all being invalid suggestions
double SIS and now we're taking bets on what the next ones gonna be

suggestions people waiting for the user to finish typing their suggestion after 15 minutes just for another specific item suggestion
Fucking ikeamancer fr

true!
Almost sent a message there accidentally
that would've been funny
🗜️
Mans really gonna type 15 lines to get ❗
Mages benefit from them
No I think it's gonna be like
And the starcore needs them
aureus cells are weird
Fabsol Calamity you little fuicker... you made a shit of piece with your trash aureus i will become back my money
Astrum Aureus is more useful than Deus ngl
Eh
idk astral armor is kinda based
Fragments without the event
deus lets you get astral bars and bars let you craft deific
different timeline wheere deus is the ML alt boss
One accessory, woah
aureus is space crabulon.
i mean it's a really good one
And you don't have to do lunar events unless you want the rogue stuff
Deific amulet goes hard
it also has TBB and Ethereal Core locked behind it so like
So does the rampart
TBB?
true biome
true biome blade
God
IT WAS A SIS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Can we make acronyms a bannable offense
CALLED IT
BITCH !


I KNEW IT

racial slurs ⚡⚡⚡
@fervent fossil specific item suggestions aren't allowed
Damn
''Tis the season to be sissy"
true!
Lemme go post a sis that instantly kills ravager real fast
LOL
And does nothing else
i knew it was gonna be a floe reimplement bc they've sent like 6 messages in total and it was just this
(Impossible)

Plffffff
rip coldheart
Damn
Reminded me of that
cal adds 500 broadswords and still only one manages to be good (stellar striker)
i want it so we dont have to worry about bucky's crazy glowstick sword accidentally getting melee speed buffs and being able to kill exo mechs in 0.2 seconds or something
Since there are 3 there will be a 4th
New people come here, see it, dont understand the emote and just post it
we are not the same
tru
Anyways yeah can we make astral ore less dogshit 🥺
how so
It’s crafts feel kinda. lackluster for something teased for all of hardmode
I pray everyday to God so terraflameburster dies and goes to hell no matter what
okay that's fair
"The Great Liberator"
Upgrade to Black Hawk Remote control, summon a fighter jet that scales with the number of minion slot you put into it, 1-3 slots it can fire gatling gun round, 4 slots and onwards it can fire missiles, 6 slots it is surrounded by 5 smaller bombers and 10 slots and onwards it can transform into a gigantic mech suit at 0.001% per frame that delete the boss from existence for being too powerful
the items could be made a bit more interesting
something something making astral more fleshy and alien
Especially when the hallmark items are kinda. unoriginal
and generic af
But that’s also most generic ore crafts so ¯_(ツ)_/¯
We have a SIS bingo oh my god

Holy hell 3 in a row
calamity suggestors read the rules challenge
You realize there’s already 3 direct upgrades to black hawk remote

Tactical plauge engine, cosmic viper engine, flamsteed ring
I love sarcasm in this channel
Flamsteed being considered a part of that line is so cringe
True
Idk why you lumped it in
It’s practically a rouge weapon
donor recipes
I mean it’s crafted with viper engine so I just did
Oh wait I read it out of context oops
Lmaooooo
me when im a rouge weapon (rouge is a color, rogue is the class)
the rouge rogue weapon
@ashen warren @ashen warren @fervent fossil Read the Suggestion Don'ts doc, suggs like that are not allowed
(official verbal warning to Ikeamancer too because that's a meme suggestion)
rouge is a character from sonic actually
it was a color first
why r u thinking of the bat lady right now?
your the one calling her pretty
huh
i know its technically an SIS but you don't have to take everything as it was said
just adding some sort of item that allows you to expend all your adrenaline in one strike would be good and make fights such as yharon much less annoying
The suggestion should be phrased as such then
"well it would be cool"
As it was, it was definitely an SIS
Adrenaline Syringe
- Either Accessory or Favoritable Item
- Revengeance exclusive
- When adrenaline bar fills up, it allows you to activate it to make your next attack do (30 * attack speed percentage)% more damage (to scale up with attack speed).
- Essentially turns adrenaline into a stealth-like attack where a singular attack does the same amount of damage as a full adrenaline rush
- Very useful for bosses that often go invincible or are extremely difficult to hit precisely cough cough Yharon and DOG cough cough
yeah i realised if i removed the name and jsut typed out the function it would be better
it would still be a sis
And removed the exact calculation
not talking about him specifically for the "hard to hit" part
Adrenaline is already hilariously overpowered
And we have another item that increases adren recharge rate which also increases movement speed and that is hilariously broken
Also like, the mod doesn't need to be easy 
Yharon is not supposed to be easy in any regard
i included the calculation to make sure that weapons with lower attack rates wouldnt suffer
The idea seems really (really) hard to balance but I guess it has potential?
formula whatever
Took me 100+ Yharon fights before I finally got his pattern fully down and started to get my strat for fighting him down
So like
Shit is going to be hard for newer players
wouldn't this just
Deal with it
remove the adrenalien hit
im just saying i have noticed that him and some other bosses that go invincible but SPECIFICALLY yharon goes invincible like half of the time hes alive, so it's basically a gamble whether your adrenaline is going to have any actual impact or not
so you use the thing and dont have to worry about getting hit
Wait okay
So it would change adren to affect attack speed instead of damage?
leech ampoule in terraria...
That sounds even more broken than current adren what the hell
Wait so it adds attack speed to the damage?
no
Well you don't need to give your exact idea of what you think a balanced calc would be
You can just include in the suggestion that you want it to be balanced for all attack speeds
The problem with having an exact calc is that people will argue over how your specific proposal would be balanced, and support over the sugg's overall idea will get bogged down by balancing minutiae
I'm not sure I understand
I'm super confused on how this item would work then
well i thought i wouldn't have to put WARNING DONT TAKE THIS SUPER LITERALLY at the top but i guess i did
You already don't lose adren if it's activated and currently draining when you get hit
this sounds like what if we made adrenaline work like adrenaline but based on item instead
And legit I don't need more headaches with Adrenaline when it's already hilariously overpowered
wdym headaches
Terribly sorry that you broke the rules 
I don't care
i don't even know what we're talking about right now
You proposed it as an exact formula, you didn't even say "for example"
Of course people will take it literally
Bloody thirsty final Dawn W stealth with rage + adren does 47% to Thanatos in one stealth strike
yeah that was my fault
i just wanted to mention somewhere hey this should scale with attack speed so chaingun or smth like that wouldnt be trash with it
Also Adren does this
And I'm in tester gear, so only 3 menacing
So yes, we don't need more adren shit
It's already broken
now do that with artemis and apollo
PLEASE NO
Melee speed is already a stupid fucking mechanic
We don't need it to be even more broken
i said attack speed
like
anyways cant you just
Yes
just fire rate
Melee speed
ask for chaingun to be good
Is attack speed
for any weapon
or something
You can re-propose the suggestion with avoidance of SIS in mind
like #1042197406776827914 exists
you know what i meant
Melee speed would affect it, no?
if a weapon is bad just say that it's bad in #1042197406776827914 😭
its not a weapon change
Ooze meant specifically for their proposal
balancing hell instead of making some stuff better idk
i just dont want higher fire rate weapons to suffer more than lower fire rate ones with the adrenaline 1-shot thing
Okay give me two weapons on the same tier, one that fires slowly, the other fast, and I'll see how much adren does as I'm fairly good at video games
now I am very confused
byeah in the case of making adren into a single shot thing, you need to take attack speed into account or else rapid fire weps would get cucked hard
Let's prove this is as bad as you say before you go on doing this
I just need a fast firing and a slow firing weapon on the same tier and I can make it work
That isn't hilariously overpowered*
(I don't agree with the suggestion cuz it seems like much ado about nothing but I'm tryin to clear up the confusion so that you're arguing against his actual proposal and not a mistaken interpretation of it)
Aight bet, so probably want to try this out on like skeletron prime phase 2 then
To get the maximum damage from the spinning attack
btw is p90 actually bad or
I don't believe so
I used it in this update and it was good
can you argue against my idea rather than just arguing for the sake of arguing
i literally dont understand what your point is
I'm going to go see how much low attack speed and high attack speed weapons differ with adren before we make this crazy item that affects attack speed with a one shot type weapon
Yeah MPG and Eclipse there was no question about current Adrenaline being equally good among fast and slow firing weapons
That is not a problem Ooze's proposal was trying to solve
^^^
i mean i guess
Ooze's proposal was trying to resolve you wasting your Adren because you activated it just before an invincibility phase / phase transition animation
^ this
is the difference between high and low fire rate really that big
scal brimstone skull phase, yharon every 3 seconds, dog after teleport
its not a huge change i just think it would improve qol and overall playability
Isn't that the entire reason Yharon has like 6 different DR phases so you don't melt him?
no
let's say that you activate the adrenaline 2 seconds before the invincibility phase
the fast one hits 15 times in two seconds
the slow one hits 3 times in two seconds
He transitions phases, becomes stationary in the process and gains a bunch of Dr so you don't just pop adren there and then to just melt bosses
oh yeah i think it is
he becomes invincible actually
100% dr 
He becomes stationary so during subphase transitions he doesn't cheap shot you
No
I can personally attest to how that's not true
He gains dr, not becomes invicible
I have fought Yharon over 500 times, I would know
He only gets big DR during phase transitions because they're... phase transitions, short downtimes where he is sitting still just to do a cool thing to indicate his behavior is changing
The transitions themselves are not anti-melt safeguards by design
but if it wasnt by design there would be no need to raise his dr
SCal has hp stoppers so you can't just melt her
okay listen
I am cautious about this argument because this line of thinking is what caused Reactive DR to get added to the mod
which people ended up vehemently hating
i didnt get into the real grit about balancing because that would be way too specific
i was just suggesting a general idea of how maybe you could have a system to expend your adrenaline in a very short time on command
because it would improve the playability of the mod
not really general byeah
RDR was an inheritly not fun mechanic because it ended up making weapons deal -8 damage by the end of the fight since RDR was up at all times and not just activated when you used adrenaline or anything
i'm not saying yharon is too difficult but i think he would be much much less annoying to fight if you didn't have to constantly get annoyed by his dr phases ruining your adren
it makes the fight longer and less fun
I don't see a problem with a boss having a period of invulnerability or Dr at certain points of the fight, but having reactive DR for the entire fight is what made the mechanic bad
That is incredibly subjective
I find Yharon a really fun fight and I haven't used rippers on Yharon for the last 480 or so times I've fought Yharon
whats the current kt
4 minutes for Yharon
zamn
i do think he's really fun
For the average person, Adrenaline is hard to get
So having that reward of chunking the boss's HP get ripped away by a poorly placed phase transition feels bad to experience
DoG is 4 minutes
SCal is 5 minutes
Exos is 6 (ideally 2 minutes per mech)
you aren't arguing against my point you're just arguing against small details
this as well ^
i also wanted to mention that a player that has already mastered the mechanics of the game has no place to shoot down balance changes to annoying mechanics because they have already gotten used to them
(debatable)
the dr phases for yharon are extremely annoying and it's very disheartening to see your adrenaline you saved up get wasted
Yeah that is understandable
However
You could also argue that can be used as a way of making players learn the fight better, knowing when the phase transitions are through trial and error and practice so you don't do that
The other problem with this argument in terms of Yharon are his bullet hells in which he is invincible and cannot be damaged, and then you waste your adrenaline there anyways, so therefore, that's not really a good argument to be made
duke fishron has the same subphase mechanics without major dr, but he doesn't get melted
Because you don't have weapons that deal a stupid amount of damage or ammunition that break everything 
Also you underestimate the sheer power of adren if you think you can't just melt him
Nohitters get dq'd a lot for just melting phase 3 duke in a matter of 3 seconds
well then the problem lies with the weapon balancing, not my idea
duke also turns invisible and invincible in hid last phase
saying "idea bad because some weapon would be op!!! even more op!!!" isnt a valid argument
and he does get melted
uh ohhhh nohit rules
lo
And your idea is an absolute balancing nightmare
and how would that be
ok actually this is an weapon issue on duke t bh
time to balance every single weapon in the game again with the new adrenaline type
It's just giving an example
Death duke fishron enters phase 3 at about 30% if I remember correctly, so if you have the aim you can quite easily just pop adren and melt him very quickly
no
yes
Adrenaline can deal really stupid amounts of damage to bosses
i dont understand why or how it would be overpowered in any way??
otherwise some obscure weapon will start one shotting bosses
Because Adrenaline is already extremely overpowered
but that doesn't make a point against my suggestion
my suggestion isn't making adrenaline better, it's making it less annoying to use
It's 200-245% damage increase for 5 seconds which is enough to do 40%+ to late game bosses, obliterate early game bosses in one adren and do upwards of 80% to hardmode bosses in tester gear
That ruins
The entire point
Of Adrenaline then
We have an accessory called The Bee that used to scale in strength based on your attack speed
And it was SO difficult to balance
It was meant to be good for slow weps like Scarlet Devil, just as good as with fast weps, but it ended up being WAY too good for those slow weps and created a balance monster
we know that is the point, but it is not that simple
you're pretty much adding a second adrenaline with that
that's why I suggested that the higher attack speed the weapon has, the more it benefits the multiplier
Adrenaline isn't supposed to be the easiest thing to use in the later stages where everything hits you more often and bosses have measures to prevent cheese
anyways just uhhg fix the bosses maybe
That
no
That's even worse
so a weapon like SDMG would get a 100x boost in damage rather than a weapon like scarlet devil that would only get a 10x boost
how
Because attack speed and armor penetration can already cause shit to break in three
We don't need more things breaking attack speed
still not explaining how
how is it breaking attack speed?
how about
making the boss phases less annoying
that would be a major rework
compared to this?
yeah basically
theres very minor balances that have to be made because most of it is handled by the calculation
atleast i think so
Have fun reducing the "DR" of Scal's bullet hell phases
Higher attack speed weapons if you give them armor penetration suddenly deal way more damage than intended because you are proccing armor pen more
Combine that with an even higher multiplier on said attack speed stuff and you can get some stupid combos
If it's a one shot thing, then you get one shot on something like SDFMG and then continue firing immediately as fast as you were before, as with Anti Material Rifle you have to keep waiting again until you can shoot again, making faster firing weapons just overall better
not those phases smh smh
???
that doesn't make any sense
Is that not what you proposed?
Making adren a one shot thing instead of a 5 seconds thing?
not really
I think the proposition is
give the player a way to use all of the adrenaline potential damage in one shot
to do so
^ exactly
So okay then my explaination is correct in that regard
That's how I interpreted it
armor pen won't do much tho I think
so how would it benefit fast firing weapons more than slow firing ones?
I mean theoretically this doesn't need to take attack speed into account or necessarily be focused on exactly one weapon usage
It can be an accessory that makes Adren last for 1/5th of the time but deal 5x more damage
You have weapons like SDFMG which will get the one shot with the power of full adren from all 5 seconds and then continue firing immediately afterwards
Then you have stuff like Norfleet or Anti Material Rifle that fire slowly and then you have to wait to attack again, so after that one shot you still have to keep waiting
Which in turn would make faster fire rate weapons better
i mean that could work
That sounds
Horribly broken
omg how
Alright time to just skip a bullet hell with Tyrannys End
less adrenaline cooldown kinda
skip a bullet hell?
1 second of adrenaline would mean that it would start recharging 4 seconds earlier
As I learned when doing ridiculous shit with Traitorous, you can skip SCal's bullet hells if you do enough damage in one hit to do 20-25% of her health
That is basically the point of Ooze's sugg yeah
To not get gated by HP transitions
what I had in mind with it is basically an item that functionally turns adrenaline into stealth that depletes when you get hit
We could account for that
1 sec of Adren plus 4 secs of being bottomed with no charging
That sounds absolutely horrifying
Current Traitorous can skip all of SCal's bullet hells if timed right without adrenaline
It will definitely cause.. issues, among the meta players
what's traitorous again
Traitorous is an Enchantment that when you're below 50% mana, has an 8.5% chance to spawn a little guy per use
This little guy has a very modest base damage of 165000, affected by magic damage equipment and modifiers
fuck them meta players
oh yeah the funny
Ik it's a post scal enchant but like
the whole point of terraria is that there isn't supposed to be a meta, you're supposed to play how you want to play
It just gives an idea
"Dont be a meta slut, be a meta pimp" -spook
adding a "right way" to play the game makes it inherently unfun
That bhs with slow firing weapons that deal immense amonts of damage in one hit can just skip an entire phase of a fight
anyways scal gear being good on scal hell naw...
(ignore it being good in exo mechs for this moment)
post plantera gear shreds calamitas clone
i dont understand your point with the exo mechs
Okay, this will also be problematic but probably less problematic:
Pausing activated Adrenaline drain during boss phase transitions or bullet hells
So, you can't skip them with big single-shot attacks, but your Adren still isn't wasted if you time its activation "poorly"
post plant gear is post clone tho
that would be incredibly unsatisfying imo
but it does the same thing
so i dont really have a problem
that cancels it
so some of the charge time isn't wasted
To completely kill your Adren
it kills the charge now?
??
i am extremely surprised about roverdrive
i have never seen someone able to argue in favor with something they disagree with and argue so well that they make points i didnt even think
and it charges from there, and not from 0
That I am more okay with so long as adren gets nerfed
(I don't like seeing people get dogpiled on, especially over a misunderstanding
)
right clicking a small square every time a dr phase happens would be the most annoying thing, maybe ever
you could make so the keybind cancels it (with a grace time so you don't double tap and cancel it instantly) and that would work maybe
Okay yeah I guess your idea could work Eclipse
but it sounds prone to abuse
Like having a really slow firing weapon that you get Adren for, shoot once, cancel drain, wait a few seconds to charge, pop again, shoot, cancel, repeat
essentially sustaining an infinite damage boost
No? Because you need to wait out the full Adren drain and start from the very bottom again once it's over
you’d have to be so insanely quick to get that done
you can cancel it, wait for it to charge and use it again
actually I'll test if it's possible
i think that eclipse disagrees in a way that i can understand and actually makes good points
Yeah it would honestly be kinda cool and require a lot of "micro" to execute optimally
But it's UNBALANCED so it cannot exist
mpgannihilator sounds like they are just against accessability
and tbh accessability is an extremely important thing that calamity mod lacks
just give me 5 minutes
It's not accessability
No I think if you cancel the adren buff then the bar continues to drain normally, just with no damage boost
I'm pretty sure the bar stops unless that was changed
It's more just, adrenaline is already extremely broken, it does not need to be even more broken than it already is
I can see the whole "Having it not decharge during phase transistions" work thing but not just making it into a shorter thing where you deal a billion damage in a short amount of time. That also has a habbit of accidentally breaking some fights like Exo Mechs in Boss Rush if you kill one the mechs basically instantly using Adrenaline. The fight just stops working and you can't proceed with the fight
pipebombing the chat with add it first balance it after 
Fabsol?
sorry that's rude
hot take but balance is much less important than most people think
most games are unmanageably unbalanced and it’s usually just fine
something something vanilla terraria
Balance can actually be very important to the core game experience
and yeah if everything is unbalanced then it becomes unfun
powergaming is unfun because it’s playing without the goal of having fun, not because the game allows you to
A game with the same mechanics and visuals and everything can either be fun or excruciating or boring, depending on how certain specific aspects of the game are balanced, which can be changes as simple as changing one number
we're literally just turning every weapon into stealth strikes now
no thats good actually
Terraria fortunately is not as subject to overarching balance problems caused by single factors because so much of the game's content changes as you play, all your weps and equipment and abilities are fluid
make every weapon stealth strikes
and buff adrenaline again
surely nothing wrong will come out of this
mostly intrigue and novelty are the driving forces behind enjoying an experience, generally balance is important but having engaging mechanics and experiences is what makes a game
So basically just make all class have a rogue function and take the entire unique functionality out of a class
hell yeah brother
wooooo
ruin that fuckin game balance who cares if you skip half of yharon's phases or just switch to a super high base damage weapon to exploit the shit out of it
Seems like the overall conclusion to this conversation is to pause/suspend Adren during phase transitions / bullet hells, then? (Any time the boss is invincible or near-invincible)
Cuz that addresses Ooze's core problem without much opportunity for abuse
(one day I will get the proof)
true arbitrary mechanic that has to be painfully mantained removal
pausing adren during phase transitions would be hilarious. i think its fine the way it is because you still have to think about when you pop it a little. also didnt we already remove most pure immunities from boss transitions anyway??
i have a proposal for you
normal mode
normal mode doesnt have death AI
it does not interest me because i am being mostly sarcastic and joking
SCal
it also does not solve anything at all
her bullet hells are weird
pausing adrenaline during scal bullet hells would be genius actually
no they forgot thanatos' endless transitions 
that way you are forced to fight scal more
thanatos isnt real
If Adrenaline as a whole is nerfed in some degree that I am more than fine with
In tester gear the whole 5x damage for 5x less time would let you skip bh5 (the objectively hardest part of SCal) and go straight to acceptance with Tyrannys end (Does abotu 2.5% in tester gear to SCal with one rage+adren shot)
So yeah
i personally feel like improving your adren/rage timing would solve the issue of wasting it during bullet hells
I think with SCal you could make that argument
Yharon has really weird % phase changes for when he transistiosn with Dr phases
The problem is that average players are not constantly aware of all phase transition percentages nor do they want to be
So expecting a player to figure that out without outside influence makes no sense
doesnt jaron self damage tho
Bullets hells not phase changes
aren’t they usually on like 25% increments
90/75/55/44/28/11.5 on Rev
something about that one point iban brought up all the time about testers being naturally better at the game than most players and thus using adrenaline more effectively
It is this very reason adrenaline sucks for balancing because "not getting hit is not that hard" is not a constant to anyone ever
It cannot be put into numbers, you have to set a relatively arbitrary boundary somewhere based on very subjective things.
75/50/30/10
oh so not super hard for scal
holy fucking shit i forgot i have level+ 
maybe add notches in the boss health bar?
theres a mod that does that already idk about cal tho
There is a mod but idk if it supports cal or yharon subphases
- Calamity style health bar
could just add that to cal bars tbh
cal does not have such things i believe
people have asked for them before tho
i think we might need a new boss bar first however
actually that is a good solution for the problem
show the players when the phases happen so they dont use adrenaline
That would be great
it was so shrimple but we were blinded by the barnaclance
It was actually suggested before like a month or two ago but it could be re-suggested
ah
wouldnt it be awesome if we removed the buffs
it would
another good suggestion because if you cant cancel them they just waste buff slots
@ashen warren sorry for pinging eventhough the conversation already ended, there are several potential problem that will make this overpowered (yes, my argument is not "adrenaline is overpowered", but "the idea is overpowered"), and all the following are assuming all the math thing works perfectly to simulate "deal all damage you are supposed to deal over the 5 seconds in 1 strike"
-
practically the higher damage you do in a single hit the more it bypass defenses, to put it simply many fast attack weapon are balanced around having a large portion of their damage blocked by defenses, if you concentrate all of their power in a single strike you will melt bosses faster than you expected compare to slow weapons to the point of literally one shotting
-
burst damage is always universally better than damage over a long period for the simple reason of you can boost them more easily, things like trinket of chi + adrenaline become possible, quick swap damage accrssory for 1 second for adrenaline is much easier than 5 seconds, stealth from shroomite or vortex armor, or even just the original idea of the suggestion: steal strike, as instead of wasting time on steal regen over the 5 seconds you just have all of them concentrated on 1 (even worse because if you have fast stealth gen you deal less damage, and 1 burst adrenaline ignore that)
-
if I understand correctly this idea will make it near impossible to use weapon with splitted/delay projectile as they will not be able to benefit on it, I mean coding wise (eg: phantasm); so on some weapon this is a massive dps loss compare to 5 seconds adrenaline
Tldr: it is extra layer of balance that overcomplicates thing without much benefit, it will just either be overpowered or underpowered with no in between; 5 seconds is already really short that you definitely can use it fully for yharon and DoG, especially yharon has very consistent pattern, you just have to learn it and not throw adrenaline immediately
heh, wall
Oh god yeah and something I didn't even think about
What about continuous/channeled weapons like Last Prism
Or what about... the entire summoner class, which is primarily defined by not having individually executed attacks
look in quotes in broskies
huh
Ooze's sugg was for adding some option or equippable to turn Adren into a single-shot usage much like a stealth strike, rather than a buff with a duration
imagine this but even stronger 
and to have the weapon's attack speed taken into account with the damage boost to simulate firing it over 5 seconds in an instant
I love Meteor Fist
its gud for a lot of shtuff...
meteor fist is so op
what the fuck yharon drops chicken nuggets from a suggestion or something
if you're referring to the pet item, that wasn't added because of a suggestion. furthermore, pet items have always been a bit silly even in cal, but what you suggested wasn't a vanity item and was also a SIS. if you want to actually suggest vanity items there's always calamity's vanities anyway
🤓
To be fair, that's a post-EoW/BoC weapon, not a pre-EoC weapon
Still 3 shoted
Only phm weapon that should be able to do that is pumpler and murasama
That was done before the meteorite change in 1.4
oh ok
Meteors used to be pre boss in 1.4
And still are techically if you find a golden chest close to hell
Knew both of those, just didn't realize that this was 1.3
Yeah
yeah, you make some good points. i was thinking that there could be some kind of counter to make fast firing weapons not benefit more, which is an easy fix by just reducing the damage boost. quick swapping may be overpowered but it requires a lot of skill and focus to do during a fight, which gives more risk for more reward. the split projectile could apply the damage boost to all it's children. It being better than normal adrenaline is the point, because it's an accessory. It will take up an accessory slot, it has to improve your stats in some way.
I mean it would also affect slower weapons a ton and make them broken as hell since it's making a burst damage weapon better at burst damage
Clockwork Bow already can't really get 2 full charges with oen adren so having just burst adren would make it kinda insane
Same with Ice Barrage
yeah, imagine using it with handheld tank
GOD
Could also just skip bh5 with Tyranny's easily
OH GOD CONDEMNATION AND VEHEMENCE
everything with a low use time would be the most OP thing with that
Yep
Universe splitter already has a 10 second master-death aew KT
That would be beyond overkill
TEN SECONDS?
✨ Extremely high burst damage on a single target ✨
how the hell do you get universe splitter to get a 10 second kill time
and also how would it work with weapons thay hit multiple times, like The Wand
Level 25 Shattered Community rage + demonshade Enrage helps too
like i said this would just be stealth strikes 2 but now for everyone
it just isnt a good idea
Yep
Just take the uniqueness out of the rogue class entirely
Would make stealth hilariously overpowered
Try balancing it with daawnlight spirit origin as well
You should use Traitorous Biofulsilade on Exos, trust me :)
if you could time it right the adrenaline thing w/ traitorous would be the strongest thing in the entire mod
I used chicken cannon maybe I think
traitorous is just stupid
Traitorous Alpha Ray is already the second best weapon for boss rush
is best traitorous biofusilade
Rainbow Party Cannon but I haven't tried Traitorous Biofulsilade on boss rush yet
Mainly bc traitorous accidentally broke Exos
I don't know if this was properly elaborated but
you would also get stealth²
adrenaline with stealth is 200%
and the strike happens only once
so imagine having that but 5x
I am now surprised that stealth was not mentioned at all during this
(specifically like that)
.
Stealth would just be more op bc it's burst damage
imagine any weapon with low use time
With DSO
Add more ranged accesories there are 2 for pre hardmode while other classes have 5+
what class have 5+ that are relevant
rogue should be excluded since it is a calamity class and they have to ensure the class functions in pre-Hardmode, especially that the class is so accessory dependent
summoner 
and rogue has 2 subclasses with quite a few accessories that only fit to one of them
true melee does not count as a subclass
it's more of playstyles rather than "subclasses"
summoner accessory tldr is also just minion slot accessory (which is literally what the class dependent on) so of course it also have more accessory
yeah true
like true melee yea
tahts a better way to put it
melee have like feral claw, fungal symbiote (that is gonna get reworked), and like, yoyo accessories that work only for 1 subclass?
meanwhile mage get celestial cuff (LMAO) and magic flower
integer stat boost moment 
(since cal summons that take decimals for summon slots are rare)
(herring 🐟 )
I honestly don't remember
affliction?
thats the accessory 
but yeah the point is 92% of summon weapons, vanilla + cal, use integers for summon slots
(that number is made up)
the zany
anyways a bit off from the actual topic
most vanilla classes do not actually require so much new accs
they really dont :P
vanilla build tldr: stack whatever that give damage for 5 of them and +1 wing
then you just kill bosses under 30 seconds so you dont need any defense whatsoever
I still remember it was shyguymask or someone who used the argument that "whip stacking should not be nerf because plantera average killtime is 40 seconds" (I was wrong on this one and misunderstood the context, so I will stand corrected)
whip talk deletes any shred of brain cells I had at any given time
actually true
plantera is a boss
probably partially because vanilla balances differently than calamity
iirc vanilla tends to balance around min maxxing to hell and back with fairly short boss kill times
while calamity does it with neutral loadouts and fairly long kill times, probably to make sure bosses get to do things before dying
the thing is that argument was used against calamity nerfing whip stacking iirc (for the context)
yes i assumed as much
vanilla also suffers from lack of "viable" non-offensive accessories
their defense accessories are generally terrible therefore going full damage is ideal, while the only way to go "defense" is basically abuse iframe like star veil and dodge effect from brain of confusion + master ninja gear
Meanwhile hardmode mage:
Sigil of Calamitas, take it or leave it.
Which is literally just a stat stick.
star beam rye 
so op might as well be one
now that's a suggestion
Anyway, ranger at least gets fun stuff like daawnlight and Quiver of Nihility.
Meanwhile mage has just stat sticks.
and chaos stone
ogaaa]
Mana flowers and emblems :)
ok but mana flowers are cringe
except cloak
and calamity made cloak bad by buffing the others so much its sad
Arcane flower is ok in multiplayer, not much otherwise tho
magnet flower
Cloak did not deserve the nerf
That is correct
Maybe someone should suggest a buff
Bc you already get the stars from star veil upgrades so yea, kinda not necessary, and it also looks the best on the character so players that want to use it not in vanity can use it without opportunity cost
I had ideas for just making all the Mana flowers more interesting in general bc all of them just suck
Conceptually
What, you don't like the celestial magnet effect?
It's so useful. A total gamechanger.
:)
that's the only actually good one lmfao
I use Magnet Flower bc of the 12% Mana cost reduction + the Mana star range effect is the only one that matters past destroyer
It's only better than cloak because calamity buffs it.,.,.
Star Cloak effect past Mechs rly just isn't useful in general though
If calamity didn't buff it cloak would be better because it gives you the bonus to the drip stat
Since it doesn't deal like anything
LOL
lmao
Yeah but you're using emblem/cuffs
Also tbh cloaks effects point is the mana recovery bonus anyway not the damahe
Stars give you 50 mana if you pick them up
Still, I think all three flowers should get overhauls bc they are semi boring
At least magnet flower and Arcane Flower
Mana Cloak you need to get hit to activate which makes it niche
Don't remember if they're affected by msgnet though
Arcane flower should get the putrid scent crit bonus and magnet flower celestial cuffs mana on hit bonus, and then Mana cloak can do something else
Magnet flowe getting cuffs seems like it'd just make cuffs useless tho
Celestial cuffs is pre boss
So like
Oh wait but then magnet flower is pre.boss as well bc 1.4.4
Crap right
Would just be more pointless insta-upgrades
1.4.4
Celestial Magnet spawns in sky islands
Oh right
and for everything else the other 2 just combine lame effectd
Cloak at least tries and adds its own
Let Mage Have Crit!!!!
In theory, yes.
In practice, the same effect is already on the celestial magnet.
Which you're probably already using since it gives you a damage buff.
So the magnet flower is completely outclassed
if you mean celestial emblem yeah, but also that's being moved back to post mechs anyway
so
furthermore you can
get magnet flower in preHardmode
i am dumb
I'd still rather use the cloak.
You probably don't need a mana flower in prehardmode
But yes, you can theoretically use it.
But "usable" isn't "good"
mana flower is like the only way to have reliable mana regen pre-hardmode
and then there's me
everything else gives one or two mana regen per second
who farms a gazillion mana regen potions as soon as possible.
or just buys them when possible
My point is, vanilla mage accessories are boring. Useful, but boring.
Mana regen?
you dont get much from accessories
As far as I remember mana flower doesn’t give regen
not directly

the auto mana potions acts kinda as bootleg mana regen
mana regen is objectively better for dama
Yes. Virgin Mana Potion chugger vs Chad Mana Regen user
no suggestions 
Post one yourself
no suggestions :hooboo:
hobo
hooboo is inverse boohoo its boohoo but with a expression of joy
vs Thad Astral Injection user
there is a specific reason to the tainted enchantment doesnt work with tools?
there are some tools that have projectiles
because tools are not considered as a weapon with tainted I think
in fact tools are not even considered as a melee weapon for the summoner multi-class nerf
yeah
thats make sense
but like, every tool aren't considered melee for the summon nerf
but there are like 2 tools that have projectiles
that can be used as a weapon
imo makes sense to make those an exception
Photon ripper isn't a sword
how am i just realizing that there’s absolutely no sentry support in the entire mod
zero accessories or armor sets give extra sentries
because sentries are supposed to be support weapon
sentries are support weapons for the support weapons class
they just gutted sentry power by 70-90% in recent patch, so why will they give you way to invest on items that are already that heavily nerfed
there are a lot of summon weapons that reasonably should be sentries anyways
you mean the likes of like borealis bomber?
most of the solar spirit and flower items
I am not sure the verdict but you have to ask Memes for it
those are actual summoner weapon, they have nothing to do with sentries, simply because it do not use sentry slot
they function like sentries that you glued to your hands
then they are already not sentry for the fact that they are glued onto your character
isn’t there that one endgame sentry you can pick up
which is why it is endgame, it is basically the "giga" sentry that defy the usual logic of sentry
(+ the other rational is that after you kill scal supposedly you only have exo, and a static sentry will be really bad for exo)
still, the flowers seem more like sentry items than actual minions
Are you gonna argue sanguine staff is more a sentry than an actual minion
opinions are subjective, it currently use minion slot and not sentry slot therefore it is not a sentry, as simple as that
to be fair the bats move
if they want to turn it into sentry sure just slap a 90% damage nerf on it and make it use sentry slot, suddenly you just lose a viable summoner weapon option and nothing more
the flowers do not move
they just seem to be more like sentries than most minions is what i’m saying
they aren’t sentries, but they function more like sentries than they do traditional minions
they can’t really move independent of you, mostly utilizes projectiles rather than contact damage
the only thing separating them is that they have a fixed position on the screen rather than the world
If every minion only used contact damage for damage it would make for a boring and repetitive class
Hence why stuff like xeno staff, stardust cells, and twins staff exist
just as an observation, those overhead summons share a lot with sentries compared to other minion items
not saying they are sentries, just that they have similarities
sentries are stupid doo doo
they just don't work very well for terraria do they
ooa and idk wof w/spam aside there's not a lot of situations you aren't in constant mobility
I guess their purpose is just enemy control while, for example, farming, and they do that just well
in calamity their power level is also completely fucked
i don't think there actually needs to be huge support for them because they're just bound to not being useful due to being stationary
“They just don’t work very well for boss fights, therefore they’re bad”

as in, those that are "supposed to be balanced" do about 10% DPS of your summons, and those that still do full damage is because Memes havent got to balancing them (yet)
calamity balances everything about boss fights so yes they're bad
and even outside that summons do the job of enemy control much better anyway
i feel like there’s an interesting observation in here somewhere
Saying they don’t work well for terraria is a bit weird then
but it is true they dont!
look at vanilla
it only had like 2 sentries until ooa came along
most boss fights in vanilla encourage you to use a fairly small arena, like plantera or queen bee
one of them was underused because of the farming it's locked behind and the other is at the worst tier possible for a sentry (mech tier)
plantera gets her shit wrecked by sentries
the tldr is this:
calamity's summon weapons themselves basically already was balanced around only having themselves in the past, aka: they deal 100% of a boss's hp in damage
then whips get added which basically amplify your damage by like 40-50% (depend on weapon, sometimes 200-300%) therefore they gut all whips so they use a multiplicatively boost of ~10-20%
then they notice "hey many sentries basically is just free and do about the same as a summoner weapon so let's nerf it to 10%"
ooa's work well for their event, of course they do because after all they're designed for it, but aside the wof fight i have never seen them used outside of ooa ever
starting to wonder if they should balance around the game instead of 1/3 of the game
(i've never seen people use mech tier ooa sentries for plant that's new to me)
something something possible subclass suggestion don't



