#suggestions-discussion

1 messages · Page 83 of 1

small timber
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oh right speaking of stat stick

cobalt pewter
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okay good argument

swift wharf
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nah, make it break some funny cap like concoction

swift wharf
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I wonder if void of calamity and extinction would've gotten a rework if calclone got reworked

hollow shell
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It's possible that it would have, however it's possible that it would not have

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What happened with a lotta the Meld items (and is technically continuing to happen with a lot of the Meld items) made me pretty pessimistic to that prospect

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i.e. nothing

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even after their big re-theming

#

Or Levi's items not really getting significant changes (most notably Ambergris, a really boring accessory) after the huge Levi resprite and Siren/Anahita redesign
Same with Dragonfolly, very boring weps that haven't changed since 2017, even after the identity rework. At least its gotten good accs

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... but Meld's was the most egregious

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rage and hatred

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more rage and hatred

small timber
#

oh right that piece of shit of an armor set

hollow shell
#

Very awesome resprites and re-theme to all of it
Fantastic visual rework

I only wish the functions kept up with it

keen zodiac
#

what did it look like before?

crude geode
#

Not the best

cobalt pewter
cobalt pewter
small timber
#

"I fire 6 projectile, 5 of which are identical and have massive softcap, and the last one that is different is lifesteal; my set bonus is 'I get some more damage when I take damage' "

and "below half HP, I get a downgraded version of the buff you can get aka Profaned Rage and Holy Wrath for 12% so I just occupy 2 buff slots for no reason"

fathom aspen
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Rogue and their 10000th extra projectile from armor/acc/potion

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It can be smth else for sure

crude geode
#

Empyrean armor is like. one of the least original armors, especially next to the most original ones in vanilla

hollow shell
#

Yeah it is a disgrace next to Solar, Vortex, Nebula, and Stardust
Each having unique, cohesive, and understandable effects
that each affect how the player plays while using the armor, allowing them to strategize around their new ability

Xeroc Armor, now Empyrean Armor, is just

#

And each of those random bullshit projectiles were / are already used by other Calamity armor set bonuses,
most notably Ataxia (now Hydrothermic)
(in behavior, that is)
meaning Empyrean is not only boring and impossible to strategize with, but also samey and unoriginal

Despite you wearing the skin of a dead god

#

It should be incredibly weird and awesome
Not one of the most boring set bonuses in the game

swift wharf
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what about non rogue empyrean gear

hollow shell
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I'm just talking about the armor set but yeah the other legacy weapons could use some a lot of help too
God's Bellows has no gimmick, it's just a flamethrower
Entropic Claymore is just a homing projectile broadsword
and the aforementioned Tome of Fates is a Hex Doll clone that still fires a brimstone projectile

swift wharf
#

Hear me out

#

Tome of Fates gets moved to lunatic cultist, because yes
Entropic Claymore becomes the meld hammaxe, because it needs one
What is god's bellows Clueless

cobalt pewter
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I think Empyrean armor could facilitate hybrid rogue gameplay if it gets reworked in 2041

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I think (?) the devs are starting to integrate such things with Raider's Talisman

hollow shell
swift wharf
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Yes

cobalt pewter
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meld gear is weird

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the armor is rogue, yet its weapons are all class

hollow shell
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You could do that I guess
Not really the important concern though

small timber
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"Temporary increase Rogue attack speed that gradually decrease over the duration after you perform a stealth strike; Increase Stealth Regeneration as you attack with non-stealth strike and guaranteed crit if it reach ___ stack and dispel all stacks on your next stealth strike"

swift wharf
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entropic claymore looks so cool I dont want it gone Boowomp

cobalt pewter
small timber
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since you said empyrean armor should be like raider's talisman for hybrid build

swift wharf
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but where is the cool gimmick

small timber
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vortex entire gimmick is shroomite stealth but mobile, solar is basically just beetle with a dash, nebula has a gimmick but it boil down to "increase 3 stats" and stardust who

swift wharf
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but they look cool

hollow shell
# cobalt pewter the armor is rogue, yet its weapons are all class

The devs often give the excuse that it's not meant to be a perfect analogue to the other Pillar sets...
despite the fact that that was never an intentional design choice. The only reason it's like that, before Rogue was added, was because it literally just wasn't any class's Pillar fragment at all, it was a redundant all-class set that was added in one of the first versions of Calamity just because.

Now it is rogue's fragment, though. The transition was half-hearted and had hoarder/sentimental mentality to its detriment
The only benefit to the "It's not an exact analog" mindset is that we still have those three shitty old weapons that they didn't even bother updating

swift wharf
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and redundant materials

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Because crafting meld constructs is fun and unique

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: )

small timber
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and also "it is not supposed to be fragment armor" is just an excuse for like, a dead boring armor set

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even if it is not a fragment armor it should not be just random bullshit go

fathom aspen
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entropic claymore being only a better briny baron

swift wharf
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truly

hollow shell
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I don't really care about whether those 3 non-rogue weps stay or go
They do indeed look cool, great Inanis concepts

but if they stay, then their functions need to be changed to live up to their potential coolness

small timber
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meanwhile there is still donator weapon backlog

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0 copium soon we will get unique meld weapon

hollow shell
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I could just write a real-ass suggestion about Meld myself
Now that I'm not a dev anymore

... but it probably wouldn't do anything, really
Nothing within the next year at least

cobalt pewter
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mhm

hollow shell
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Too much design for an implement-able sugg

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especially for a dev team with no more artists n spriters

cobalt pewter
#

.22 bullet incident

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okay I won't continue here

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this place is supposed to be pristine of that bs

hollow shell
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Only suggs that get in are ones that can be added by a programmer in an hour, really

cobalt pewter
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anyways yeah too big of an effort to become a sugg

ruby plover
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I think, like

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Keeping the two rogue weapons would be fine, and then… well
Maybe just deleting the other meld weaps?

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Cos I think the point is that their current functionality is bland and outdated

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So it’s the question of whether it should be saved, or kicked to the dust

small timber
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I think the idea was like all fragments should be beneficial for all class or something

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but yeah, that idea is a bit scuffed since melt is basically extra material

ruby plover
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Antumbra and SoD are… alright, functionality wise
Though if the latter was faster, it would be much better cos it’s unusable on ML, I think. Iirc.

small timber
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SoD have really high skill cap too, but antumbra is a bit boring

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you can get 2 minute moon lord kill with star of destruction

ruby plover
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Antumbra “stars” have a cool sprite, but in reality they are uh…. Not quite stars, heh

cobalt pewter
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Antumbra is boring yea

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it's just throw

ruby plover
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Literally can’t see em with the ML shader

cobalt pewter
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at least with SoD you're rewarded for hitting the big fuckoff disk enough

hollow shell
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byeah the rogue weps are fine because they were added with the Meld rework, therefore they were designed by a more competent team and had the current Meld theme in mind

ruby plover
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Could always just pull a “rework or delete the non-rogue meld weaps”

hollow shell
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(okay actually yeah Shard is pretty boring and also I'm wrong, it existed under the old Xeroc theme as a throwing wep)

ruby plover
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Yeah, I coulda sworn

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Xeroc pitchfork

frail mantle
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Toenail set

cobalt pewter
hollow shell
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canonical toenail set

small timber
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shard is literally non-gravity affected bone javelin I think

frail mantle
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Cause that was its old lore

cobalt pewter
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gdo

frail mantle
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Something something “made of the flesh, blood and nails of its old wearer”

hollow shell
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yep

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Then big rewrite, for the better imo

frail mantle
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Now it’s just wacky zany space god bits

hollow shell
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I had a whole ton of lore hinty tooltip stuff planned for the Meld set
pertaining to my planned Meld lore explanation
which I was quite proud of

but uhh yeah The Incident happened before either of those saw the light of day

frail mantle
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Death

hollow shell
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("The Incident" isn't really the right phrasing because it was actually a very gradual erosion of faith)

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(but yeah sorry thas all drama)

frail mantle
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No incident, just Time

crude geode
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Stardust gets kinda. shit on for no good reason when it’s the inspiration for 90% of cal summoner sets having unique minions slapped on em

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and it’s implementation is usually about as good as pre-1.4 stardust

hollow shell
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The idea of a non-player character drawing aggro, that you could direct and place around, was very interesting and fitting for the summoner class
It was just uhh too little too late I guess, and not as much fun as the other post-game armors

small timber
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its damage is also, er... this
and of course bosses not being able to draw aggro on it dont help either

swift wharf
drowsy plank
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@small timber oh this is old but uh

small timber
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oh right I forgot they actually buffed this

drowsy plank
#

lol

ashen warren
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void of extinction has the tragic problem of being orphaned by crafting tree simplifications

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just like honey dew, fungal clump, and leviathan ambergris

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also a bit late to point this out but rover drive got removed from the absorber/sponge recipe

swift wharf
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honey dew is actually good though

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ampoule, however

ashen warren
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ampoule has the second highest number of debuff immunities in the game (counting all ankh shield upgrades as one item)

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iirc 4 of the 5 end up being absorbed into the ankh line regardless

swift wharf
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Except that pretty much nothing inflicts those debuffs at that point

ashen warren
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cursed flame is in the exo fight

safe oasis
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why'd they remove the only good debuff immunity it had

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venom immunity against scourge was huge

swift wharf
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yes i will use ambrosial ampoule in exo mechs

ashen warren
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so which post-DoG accessory has room

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(this is a joke)

swift wharf
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living dew clearly

ashen warren
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living dew post DoG??

swift wharf
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yes

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dog dew

ashen warren
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wait what the fuck

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why are there so many plaguebringer accessories

swift wharf
ashen warren
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it’s 4 that are all truly so similar

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and why the fuck is plague hive locked behind ancient manipulator

swift wharf
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because

drowsy plank
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pbg my beloved
pbg drops my beloathed

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bring back the fucked up version of plague hive at this point who even give a shit it's so fuckin bad right now

swift wharf
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no

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come use 4 reskins of the same accessory

ashen warren
#

i love radioactive green

drowsy plank
gray nebula
#

<><><<<><><><><><><><><>

small timber
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@hollow shell there is a really funny suggestion in posting

cobalt pewter
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ban them for that btw

gilded scroll
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we have a funny person.

novel belfry
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A post meculiar fellow

cloud surge
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💀

ashen warren
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truly one of the suggestions of all time

cloud surge
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too bad its instantly getting accepted ultimatesmug

drowsy plank
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damn bro this shit is so funny i forgot to laugh

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you know what's even funnier is that if you just tweaked some of the numbers to be more reasonable this weapon wouldn't even be that good if it was attempted to be balanced in any serious capacity

swift wharf
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you know

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is it sad that part of me wishes it was a valid suggestion

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because frost legion is so fucking useless

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😭

distant gyro
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true but like cope

swift wharf
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ANOTHER ONE???????

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WHAT

distant gyro
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frost legion will never be relevant

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event is damn cosmetic

swift wharf
errant bobcat
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Do people not understand that they can’t suggest specific items, read the rules people

swift wharf
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suggestion posting today

glass arch
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hey iris can you ❗ those

distant gyro
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true

errant bobcat
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True

distant gyro
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wait i can do that

crude geode
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Not that I recall

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Pretty sure it has to be mod

distant gyro
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i cant delete though this sucks

swift wharf
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I sense another one coming

distant gyro
glass arch
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same

swift wharf
errant bobcat
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Me when the no readboohoo

rotund tree
crude geode
#

Funny

distant gyro
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it's only react perms

crude geode
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I remember a time where they couldn’t

glass arch
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the anticipation for the next sugg is killing me

swift wharf
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Place your bets

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It's gonna be an aureus balance suggestion

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I can feel it

glass arch
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im guessing an SIS

crude geode
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Who’s aureus

glass arch
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space crab.

swift wharf
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the guy from pokemon

stoic oasis
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Phaseslayer buff

small timber
#

Next suggestion will be just "Add Dinasours" or something

swift wharf
#

🐊 🍋

drowsy plank
stoic oasis
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(100% impossible)

small timber
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Start of HM dinasours will spawn in jungle but at postGolem all of them died from the plague (nuke)

glass arch
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(real)

drowsy plank
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nah they die after cryogen

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because what killed the dinosaurs

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the ice age

dense ferry
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"Add my OC please"

stoic oasis
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Dinosaurs should be pre-HM and they die after a meteorite or astral meteor crash

swift wharf
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this reminds me of that meme where 3 ppl are betting on which lobster will win the fight

small timber
#

That said I just realise suneater is literally just mutated dinasours

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Wait not suneater, the profaned enemy

glass arch
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scorn eaters?

stoic oasis
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scorn eaters rework

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we need this

slow lodge
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Acorn

glass arch
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the typing stopped i think

drowsy plank
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nah he's still there

glass arch
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nvm

swift wharf
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Take your time son

slow lodge
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What's going on

small timber
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Calamity lore rework: now including canon dinasour lore (real)

slow lodge
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Someone typing the entire calamity lore

drowsy plank
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three people showed up at the same time and we're banking on them all being invalid suggestions

glass arch
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double SIS and now we're taking bets on what the next ones gonna be

swift wharf
rotund tree
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suggestions people waiting for the user to finish typing their suggestion after 15 minutes just for another specific item suggestion

slow lodge
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Fucking ikeamancer fr

frail mantle
swift wharf
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Almost sent a message there accidentally

drowsy plank
#

that would've been funny

swift wharf
#

🗜️

slow lodge
#

Anyway

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Aureus is pretty useful for the aureus cells

swift wharf
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Mans really gonna type 15 lines to get ❗

slow lodge
swift wharf
#

No I think it's gonna be like

slow lodge
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And the starcore needs them

drowsy plank
#

aureus cells are weird

swift wharf
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Fabsol Calamity you little fuicker... you made a shit of piece with your trash aureus i will become back my money

crude geode
#

Astrum Aureus is more useful than Deus ngl

slow lodge
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Eh

swift wharf
#

idk astral armor is kinda based

slow lodge
#

Fragments without the event

drowsy plank
#

deus lets you get astral bars and bars let you craft deific

swift wharf
#

different timeline wheere deus is the ML alt boss

crude geode
#

One accessory, woah

glass arch
#

aureus is space crabulon.

drowsy plank
#

i mean it's a really good one

slow lodge
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And you don't have to do lunar events unless you want the rogue stuff

slow lodge
drowsy plank
#

it also has TBB and Ethereal Core locked behind it so like

slow lodge
#

So does the rampart

crude geode
#

TBB?

drowsy plank
#

true biome

glass arch
#

true biome blade

crude geode
#

God

swift wharf
#

IT WAS A SIS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

crude geode
#

Can we make acronyms a bannable offense

glass arch
#

CALLED IT

swift wharf
#

BITCH !

crude geode
rotund tree
drowsy plank
#

I KNEW IT

swift wharf
drowsy plank
#

AHAHAHA

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wait wait check this

swift wharf
#

racial slurs ⚡⚡⚡

frail mantle
#

@fervent fossil specific item suggestions aren't allowed

fervent fossil
#

Damn

frosty trellis
#

''Tis the season to be sissy"

glass arch
#

true!

crude geode
#

Lemme go post a sis that instantly kills ravager real fast

frosty trellis
#

LOL

swift wharf
crude geode
#

And does nothing else

drowsy plank
#

i knew it was gonna be a floe reimplement bc they've sent like 6 messages in total and it was just this

frosty trellis
swift wharf
fervent fossil
#

Damn

slow lodge
#

Reminded me of that

drowsy plank
#

cal adds 500 broadswords and still only one manages to be good (stellar striker)

crude geode
#

I want great removal 2.0 NOW

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Mainly to piss off more people XD

drowsy plank
#

i want it so we dont have to worry about bucky's crazy glowstick sword accidentally getting melee speed buffs and being able to kill exo mechs in 0.2 seconds or something

small timber
#

Since there are 3 there will be a 4th

New people come here, see it, dont understand the emote and just post it

drowsy plank
#

tru

crude geode
#

Anyways yeah can we make astral ore less dogshit 🥺

drowsy plank
#

how so

crude geode
#

It’s crafts feel kinda. lackluster for something teased for all of hardmode

swift wharf
drowsy plank
#

okay that's fair

small timber
#

"The Great Liberator"

Upgrade to Black Hawk Remote control, summon a fighter jet that scales with the number of minion slot you put into it, 1-3 slots it can fire gatling gun round, 4 slots and onwards it can fire missiles, 6 slots it is surrounded by 5 smaller bombers and 10 slots and onwards it can transform into a gigantic mech suit at 0.001% per frame that delete the boss from existence for being too powerful

drowsy plank
#

the items could be made a bit more interesting

swift wharf
#

something something making astral more fleshy and alien

crude geode
#

Especially when the hallmark items are kinda. unoriginal

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and generic af

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But that’s also most generic ore crafts so ¯_(ツ)_/¯

drowsy plank
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me when astral hasn't changed since implementation

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it's just like meld fr fr

fossil finch
#

We have a SIS bingo oh my god

gray nebula
safe crypt
#

Holy hell 3 in a row

hybrid steeple
#

calamity suggestors read the rules challenge

errant bobcat
swift wharf
errant bobcat
#

Tactical plauge engine, cosmic viper engine, flamsteed ring

crude geode
#

I love sarcasm in this channel

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Flamsteed being considered a part of that line is so cringe

errant bobcat
#

True

crude geode
#

Idk why you lumped it in

errant bobcat
#

It’s practically a rouge weapon

swift wharf
#

donor recipes

errant bobcat
#

I mean it’s crafted with viper engine so I just did

errant bobcat
crude geode
#

Lmaooooo

drowsy plank
novel belfry
#

the rouge rogue weapon

hollow shell
#

@ashen warren @ashen warren @fervent fossil Read the Suggestion Don'ts doc, suggs like that are not allowed

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(official verbal warning to Ikeamancer too because that's a meme suggestion)

safe oasis
drowsy plank
#

it was a color first

fervent orbit
blazing kettle
#

your the one calling her pretty

fervent orbit
#

huh

ashen warren
#

just adding some sort of item that allows you to expend all your adrenaline in one strike would be good and make fights such as yharon much less annoying

hollow shell
#

The suggestion should be phrased as such then

frosty trellis
#

Also like

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Why

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Why do we need more things like that

swift wharf
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"well it would be cool"

hollow shell
#

As it was, it was definitely an SIS

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Adrenaline Syringe

  • Either Accessory or Favoritable Item
  • Revengeance exclusive
  • When adrenaline bar fills up, it allows you to activate it to make your next attack do (30 * attack speed percentage)% more damage (to scale up with attack speed).
  • Essentially turns adrenaline into a stealth-like attack where a singular attack does the same amount of damage as a full adrenaline rush
  • Very useful for bosses that often go invincible or are extremely difficult to hit precisely cough cough Yharon and DOG cough cough
swift wharf
#

how is yharon hard to hit

ashen warren
#

yeah i realised if i removed the name and jsut typed out the function it would be better

swift wharf
#

it would still be a sis

hollow shell
#

And removed the exact calculation

ashen warren
frosty trellis
#

Adrenaline is already hilariously overpowered
And we have another item that increases adren recharge rate which also increases movement speed and that is hilariously broken

swift wharf
#

because fun

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:)))

frosty trellis
#

Also like, the mod doesn't need to be easy HDfailure

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Yharon is not supposed to be easy in any regard

ashen warren
#

i included the calculation to make sure that weapons with lower attack rates wouldnt suffer

swift wharf
#

the calculation makes it even more sis

hollow shell
#

The idea seems really (really) hard to balance but I guess it has potential?

swift wharf
#

formula whatever

frosty trellis
#

Took me 100+ Yharon fights before I finally got his pattern fully down and started to get my strat for fighting him down

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So like

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Shit is going to be hard for newer players

swift wharf
#

wouldn't this just

frosty trellis
#

Deal with it

swift wharf
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remove the adrenalien hit

ashen warren
#

im just saying i have noticed that him and some other bosses that go invincible but SPECIFICALLY yharon goes invincible like half of the time hes alive, so it's basically a gamble whether your adrenaline is going to have any actual impact or not

swift wharf
#

so you use the thing and dont have to worry about getting hit

frosty trellis
#

Wait okay
So it would change adren to affect attack speed instead of damage?

swift wharf
#

leech ampoule in terraria...

frosty trellis
#

That sounds even more broken than current adren what the hell

swift wharf
#

no

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it uses attack speed in the formula

frosty trellis
#

Wait so it adds attack speed to the damage?

swift wharf
#

executioner blade trollge

hollow shell
hollow shell
frosty trellis
#

I'm super confused on how this item would work then

ashen warren
hollow shell
#

You already don't lose adren if it's activated and currently draining when you get hit

swift wharf
#

this sounds like what if we made adrenaline work like adrenaline but based on item instead

frosty trellis
#

And legit I don't need more headaches with Adrenaline when it's already hilariously overpowered

swift wharf
#

wdym headaches

frosty trellis
swift wharf
#

boss kill times dont count adrenaline

frosty trellis
#

I don't care

ashen warren
#

i don't even know what we're talking about right now

hollow shell
frosty trellis
swift wharf
#

yeah this is kinda 100% your fault for not reading the don't doc

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t b h

ashen warren
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i just wanted to mention somewhere hey this should scale with attack speed so chaingun or smth like that wouldnt be trash with it

frosty trellis
#

So yes, we don't need more adren shit

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It's already broken

swift wharf
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now do that with artemis and apollo

frosty trellis
#

Melee speed is already a stupid fucking mechanic

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We don't need it to be even more broken

ashen warren
#

like

swift wharf
#

anyways cant you just

frosty trellis
#

Yes

ashen warren
#

just fire rate

frosty trellis
#

Melee speed

swift wharf
#

ask for chaingun to be good

frosty trellis
#

Is attack speed

ashen warren
#

for any weapon

swift wharf
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or something

hollow shell
swift wharf
frosty trellis
#

Melee speed increases attack speed

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So yes

ashen warren
frosty trellis
#

Melee speed would affect it, no?

swift wharf
ashen warren
#

its not a weapon change

hollow shell
swift wharf
#

balancing hell instead of making some stuff better idk

ashen warren
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i just dont want higher fire rate weapons to suffer more than lower fire rate ones with the adrenaline 1-shot thing

frosty trellis
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Okay give me two weapons on the same tier, one that fires slowly, the other fast, and I'll see how much adren does as I'm fairly good at video games

swift wharf
#

now I am very confused

hollow shell
#

byeah in the case of making adren into a single shot thing, you need to take attack speed into account or else rapid fire weps would get cucked hard

frosty trellis
#

Let's prove this is as bad as you say before you go on doing this

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I just need a fast firing and a slow firing weapon on the same tier and I can make it work

swift wharf
#

elf melter as the fast one

frosty trellis
#

That isn't hilariously overpowered*

swift wharf
#

idk p90

#

and shotgun

hollow shell
#

(I don't agree with the suggestion cuz it seems like much ado about nothing but I'm tryin to clear up the confusion so that you're arguing against his actual proposal and not a mistaken interpretation of it)

frosty trellis
#

To get the maximum damage from the spinning attack

swift wharf
#

btw is p90 actually bad or

frosty trellis
#

I don't believe so

swift wharf
#

I used it in this update and it was good

ashen warren
#

can you argue against my idea rather than just arguing for the sake of arguing

#

i literally dont understand what your point is

frosty trellis
#

I'm going to go see how much low attack speed and high attack speed weapons differ with adren before we make this crazy item that affects attack speed with a one shot type weapon

hollow shell
#

Yeah MPG and Eclipse there was no question about current Adrenaline being equally good among fast and slow firing weapons

#

That is not a problem Ooze's proposal was trying to solve

swift wharf
#

I see it now

#

but cant you just time it better

ashen warren
#

i mean i guess

hollow shell
#

Ooze's proposal was trying to resolve you wasting your Adren because you activated it just before an invincibility phase / phase transition animation

ashen warren
#

^ this

swift wharf
#

is the difference between high and low fire rate really that big

ashen warren
#

scal brimstone skull phase, yharon every 3 seconds, dog after teleport

#

its not a huge change i just think it would improve qol and overall playability

frosty trellis
swift wharf
#

let's say that you activate the adrenaline 2 seconds before the invincibility phase
the fast one hits 15 times in two seconds
the slow one hits 3 times in two seconds

frosty trellis
#

He transitions phases, becomes stationary in the process and gains a bunch of Dr so you don't just pop adren there and then to just melt bosses

swift wharf
#

oh yeah i think it is

swift wharf
#

100% dr Clueless

frosty trellis
#

He becomes stationary so during subphase transitions he doesn't cheap shot you

frosty trellis
#

I can personally attest to how that's not true

#

He gains dr, not becomes invicible

#

I have fought Yharon over 500 times, I would know

hollow shell
#

He only gets big DR during phase transitions because they're... phase transitions, short downtimes where he is sitting still just to do a cool thing to indicate his behavior is changing

The transitions themselves are not anti-melt safeguards by design

frosty trellis
#

Fair

#

But they help with anti melting

#

Since melting a boss is like, why

swift wharf
#

but if it wasnt by design there would be no need to raise his dr

frosty trellis
#

SCal has hp stoppers so you can't just melt her

ashen warren
#

okay listen

hollow shell
ashen warren
#

i didnt get into the real grit about balancing because that would be way too specific

#

i was just suggesting a general idea of how maybe you could have a system to expend your adrenaline in a very short time on command

#

because it would improve the playability of the mod

swift wharf
#

not really general byeah

frosty trellis
ashen warren
#

i'm not saying yharon is too difficult but i think he would be much much less annoying to fight if you didn't have to constantly get annoyed by his dr phases ruining your adren

#

it makes the fight longer and less fun

frosty trellis
#

I don't see a problem with a boss having a period of invulnerability or Dr at certain points of the fight, but having reactive DR for the entire fight is what made the mechanic bad

frosty trellis
#

I find Yharon a really fun fight and I haven't used rippers on Yharon for the last 480 or so times I've fought Yharon

swift wharf
#

whats the current kt

frosty trellis
#

4 minutes for Yharon

swift wharf
#

zamn

hollow shell
#

For the average person, Adrenaline is hard to get
So having that reward of chunking the boss's HP get ripped away by a poorly placed phase transition feels bad to experience

frosty trellis
#

DoG is 4 minutes
SCal is 5 minutes
Exos is 6 (ideally 2 minutes per mech)

ashen warren
#

you aren't arguing against my point you're just arguing against small details

ashen warren
#

i also wanted to mention that a player that has already mastered the mechanics of the game has no place to shoot down balance changes to annoying mechanics because they have already gotten used to them

hollow shell
#

(debatable)

ashen warren
#

the dr phases for yharon are extremely annoying and it's very disheartening to see your adrenaline you saved up get wasted

frosty trellis
# hollow shell For the average person, Adrenaline is hard to get So having that reward of chunk...

Yeah that is understandable

However

You could also argue that can be used as a way of making players learn the fight better, knowing when the phase transitions are through trial and error and practice so you don't do that

The other problem with this argument in terms of Yharon are his bullet hells in which he is invincible and cannot be damaged, and then you waste your adrenaline there anyways, so therefore, that's not really a good argument to be made

ashen warren
#

duke fishron has the same subphase mechanics without major dr, but he doesn't get melted

frosty trellis
#

Because you don't have weapons that deal a stupid amount of damage or ammunition that break everything HDFailure

#

Also you underestimate the sheer power of adren if you think you can't just melt him

#

Nohitters get dq'd a lot for just melting phase 3 duke in a matter of 3 seconds

ashen warren
#

well then the problem lies with the weapon balancing, not my idea

swift wharf
#

duke also turns invisible and invincible in hid last phase

ashen warren
#

saying "idea bad because some weapon would be op!!! even more op!!!" isnt a valid argument

swift wharf
#

and he does get melted

swift wharf
#

lo

frosty trellis
ashen warren
swift wharf
#

ok actually this is an weapon issue on duke t bh

#

time to balance every single weapon in the game again with the new adrenaline type

frosty trellis
# hollow shell uh ohhhh nohit rules

It's just giving an example
Death duke fishron enters phase 3 at about 30% if I remember correctly, so if you have the aim you can quite easily just pop adren and melt him very quickly

swift wharf
#

yes

frosty trellis
#

Adrenaline can deal really stupid amounts of damage to bosses

ashen warren
#

i dont understand why or how it would be overpowered in any way??

swift wharf
#

otherwise some obscure weapon will start one shotting bosses

frosty trellis
#

Because Adrenaline is already extremely overpowered

ashen warren
#

my suggestion isn't making adrenaline better, it's making it less annoying to use

frosty trellis
#

It's 200-245% damage increase for 5 seconds which is enough to do 40%+ to late game bosses, obliterate early game bosses in one adren and do upwards of 80% to hardmode bosses in tester gear

frosty trellis
hollow shell
# ashen warren and how would that be

We have an accessory called The Bee that used to scale in strength based on your attack speed
And it was SO difficult to balance
It was meant to be good for slow weps like Scarlet Devil, just as good as with fast weps, but it ended up being WAY too good for those slow weps and created a balance monster

swift wharf
#

we know that is the point, but it is not that simple

#

you're pretty much adding a second adrenaline with that

ashen warren
frosty trellis
#

Adrenaline isn't supposed to be the easiest thing to use in the later stages where everything hits you more often and bosses have measures to prevent cheese

swift wharf
#

anyways just uhhg fix the bosses maybe

ashen warren
#

so a weapon like SDMG would get a 100x boost in damage rather than a weapon like scarlet devil that would only get a 10x boost

ashen warren
frosty trellis
#

Because attack speed and armor penetration can already cause shit to break in three

#

We don't need more things breaking attack speed

ashen warren
#

how is it breaking attack speed?

swift wharf
#

how about
making the boss phases less annoying

ashen warren
swift wharf
#

compared to this?

ashen warren
#

yeah basically

swift wharf
#

how

#

couldn't you just reduce their dr or smth

ashen warren
#

theres very minor balances that have to be made because most of it is handled by the calculation

#

atleast i think so

hollow shell
frosty trellis
# ashen warren how is it breaking attack speed?

Higher attack speed weapons if you give them armor penetration suddenly deal way more damage than intended because you are proccing armor pen more
Combine that with an even higher multiplier on said attack speed stuff and you can get some stupid combos

If it's a one shot thing, then you get one shot on something like SDFMG and then continue firing immediately as fast as you were before, as with Anti Material Rifle you have to keep waiting again until you can shoot again, making faster firing weapons just overall better

swift wharf
#

not those phases smh smh

ashen warren
#

that doesn't make any sense

frosty trellis
#

Is that not what you proposed?

#

Making adren a one shot thing instead of a 5 seconds thing?

ashen warren
#

not really

swift wharf
#

I think the proposition is

ashen warren
#

its an option to make it that way

#

an item you can favorite or an accessory

swift wharf
#

give the player a way to use all of the adrenaline potential damage in one shot

ashen warren
#

to do so

frosty trellis
#

That's how I interpreted it

swift wharf
#

armor pen won't do much tho I think

ashen warren
#

so how would it benefit fast firing weapons more than slow firing ones?

swift wharf
#

since you only armor penetrate once

#

youll*

hollow shell
#

I mean theoretically this doesn't need to take attack speed into account or necessarily be focused on exactly one weapon usage

It can be an accessory that makes Adren last for 1/5th of the time but deal 5x more damage

frosty trellis
#

You have weapons like SDFMG which will get the one shot with the power of full adren from all 5 seconds and then continue firing immediately afterwards

Then you have stuff like Norfleet or Anti Material Rifle that fire slowly and then you have to wait to attack again, so after that one shot you still have to keep waiting

Which in turn would make faster fire rate weapons better

frosty trellis
ashen warren
frosty trellis
#

Alright time to just skip a bullet hell with Tyrannys End

swift wharf
#

less adrenaline cooldown kinda

ashen warren
#

skip a bullet hell?

swift wharf
#

1 second of adrenaline would mean that it would start recharging 4 seconds earlier

frosty trellis
#

As I learned when doing ridiculous shit with Traitorous, you can skip SCal's bullet hells if you do enough damage in one hit to do 20-25% of her health

hollow shell
ashen warren
#

what I had in mind with it is basically an item that functionally turns adrenaline into stealth that depletes when you get hit

hollow shell
frosty trellis
swift wharf
#

oh yea true

#

no stress pill abuse

frosty trellis
#

Current Traitorous can skip all of SCal's bullet hells if timed right without adrenaline

hollow shell
swift wharf
#

what's traitorous again

frosty trellis
# swift wharf what's traitorous again

Traitorous is an Enchantment that when you're below 50% mana, has an 8.5% chance to spawn a little guy per use
This little guy has a very modest base damage of 165000, affected by magic damage equipment and modifiers

ashen warren
swift wharf
#

oh yeah the funny

frosty trellis
#

Ik it's a post scal enchant but like

ashen warren
#

the whole point of terraria is that there isn't supposed to be a meta, you're supposed to play how you want to play

frosty trellis
#

It just gives an idea

swift wharf
#

"Dont be a meta slut, be a meta pimp" -spook

ashen warren
#

adding a "right way" to play the game makes it inherently unfun

frosty trellis
#

That bhs with slow firing weapons that deal immense amonts of damage in one hit can just skip an entire phase of a fight

swift wharf
#

anyways scal gear being good on scal hell naw...
(ignore it being good in exo mechs for this moment)

ashen warren
#

i dont understand your point with the exo mechs

hollow shell
#

Okay, this will also be problematic but probably less problematic:

Pausing activated Adrenaline drain during boss phase transitions or bullet hells

So, you can't skip them with big single-shot attacks, but your Adren still isn't wasted if you time its activation "poorly"

swift wharf
#

post plant gear is post clone tho

ashen warren
#

but it does the same thing

#

so i dont really have a problem

swift wharf
#

oh wait cant you like

#

right click the buff

ashen warren
#

that cancels it

swift wharf
#

so some of the charge time isn't wasted

hollow shell
#

To completely kill your Adren

swift wharf
#

it kills the charge now?

hollow shell
#

??

ashen warren
#

i am extremely surprised about roverdrive

swift wharf
#

ok so

#

you use adrenaline
bar goes down
you cancel the buff
bar stops going down

ashen warren
#

i have never seen someone able to argue in favor with something they disagree with and argue so well that they make points i didnt even think

swift wharf
#

and it charges from there, and not from 0

frosty trellis
hollow shell
ashen warren
swift wharf
#

you could make so the keybind cancels it (with a grace time so you don't double tap and cancel it instantly) and that would work maybe

hollow shell
#

Okay yeah I guess your idea could work Eclipse
but it sounds prone to abuse

Like having a really slow firing weapon that you get Adren for, shoot once, cancel drain, wait a few seconds to charge, pop again, shoot, cancel, repeat
essentially sustaining an infinite damage boost

swift wharf
#

hmm

#

cant you do that now tho?

hollow shell
#

No? Because you need to wait out the full Adren drain and start from the very bottom again once it's over

ashen warren
swift wharf
#

you can cancel it, wait for it to charge and use it again

#

actually I'll test if it's possible

ashen warren
hollow shell
ashen warren
#

mpgannihilator sounds like they are just against accessability

#

and tbh accessability is an extremely important thing that calamity mod lacks

swift wharf
#

just give me 5 minutes

frosty trellis
#

It's not accessability

hollow shell
swift wharf
#

I'm pretty sure the bar stops unless that was changed

hollow shell
#

Feel free to test it

#

and get the proof

#

of either possibility

frosty trellis
#

It's more just, adrenaline is already extremely broken, it does not need to be even more broken than it already is
I can see the whole "Having it not decharge during phase transistions" work thing but not just making it into a shorter thing where you deal a billion damage in a short amount of time. That also has a habbit of accidentally breaking some fights like Exo Mechs in Boss Rush if you kill one the mechs basically instantly using Adrenaline. The fight just stops working and you can't proceed with the fight

swift wharf
#

pipebombing the chat with add it first balance it after trollmoderate

ashen warren
#

hot take but balance is much less important than most people think

swift wharf
#

the urge to say true

#

but i wont say to which statement

ashen warren
#

most games are unmanageably unbalanced and it’s usually just fine

swift wharf
#

something something vanilla terraria

hollow shell
#

Balance can actually be very important to the core game experience

swift wharf
#

and yeah if everything is unbalanced then it becomes unfun

ashen warren
#

powergaming is unfun because it’s playing without the goal of having fun, not because the game allows you to

hollow shell
#

A game with the same mechanics and visuals and everything can either be fun or excruciating or boring, depending on how certain specific aspects of the game are balanced, which can be changes as simple as changing one number

drowsy plank
#

we're literally just turning every weapon into stealth strikes now

fossil finch
#

no thats good actually

hollow shell
#

Terraria fortunately is not as subject to overarching balance problems caused by single factors because so much of the game's content changes as you play, all your weps and equipment and abilities are fluid

fossil finch
#

make every weapon stealth strikes

#

and buff adrenaline again

#

surely nothing wrong will come out of this

ashen warren
#

mostly intrigue and novelty are the driving forces behind enjoying an experience, generally balance is important but having engaging mechanics and experiences is what makes a game

frosty trellis
drowsy plank
#

hell yeah brother

fossil finch
#

wooooo

drowsy plank
#

ruin that fuckin game balance who cares if you skip half of yharon's phases or just switch to a super high base damage weapon to exploit the shit out of it

hollow shell
fossil finch
#

remove adren and rage

#

boom problem solved

swift wharf
#

(one day I will get the proof)

fossil finch
#

true arbitrary mechanic that has to be painfully mantained removal

drowsy plank
#

pausing adren during phase transitions would be hilarious. i think its fine the way it is because you still have to think about when you pop it a little. also didnt we already remove most pure immunities from boss transitions anyway??

ashen warren
ashen warren
drowsy plank
#

normal mode doesnt have death AI

fossil finch
#

it does not interest me because i am being mostly sarcastic and joking

drowsy plank
#

oh right she's still

#

weird

fossil finch
#

it also does not solve anything at all

drowsy plank
#

her bullet hells are weird

fossil finch
#

pausing adrenaline during scal bullet hells would be genius actually

swift wharf
fossil finch
#

that way you are forced to fight scal more

drowsy plank
#

thanatos isnt real

frosty trellis
fossil finch
#

and that is very good because scal is a good boss

#

unlike thanatos who is not

ashen warren
#

i personally feel like improving your adren/rage timing would solve the issue of wasting it during bullet hells

frosty trellis
#

I think with SCal you could make that argument

#

Yharon has really weird % phase changes for when he transistiosn with Dr phases

hollow shell
frosty trellis
#

So expecting a player to figure that out without outside influence makes no sense

swift wharf
#

doesnt jaron self damage tho

frosty trellis
#

Bullets hells not phase changes

ashen warren
frosty trellis
#

90/75/55/44/28/11.5 on Rev

fossil finch
#

something about that one point iban brought up all the time about testers being naturally better at the game than most players and thus using adrenaline more effectively
It is this very reason adrenaline sucks for balancing because "not getting hit is not that hard" is not a constant to anyone ever
It cannot be put into numbers, you have to set a relatively arbitrary boundary somewhere based on very subjective things.

frosty trellis
ashen warren
#

oh so not super hard for scal

swift wharf
#

holy fucking shit i forgot i have level+ cereal

ashen warren
#

maybe add notches in the boss health bar?

swift wharf
#

theres a mod that does that already idk about cal tho

frosty trellis
#

There is a mod but idk if it supports cal or yharon subphases

#
  • Calamity style health bar
swift wharf
#

could just add that to cal bars tbh

drowsy plank
#

cal does not have such things i believe
people have asked for them before tho
i think we might need a new boss bar first however

swift wharf
#

actually that is a good solution for the problem

#

show the players when the phases happen so they dont use adrenaline

hollow shell
swift wharf
#

it was so shrimple but we were blinded by the barnaclance

ashen warren
#

can somebody suggest that

#

i truly am too lazy to

hollow shell
#

It was actually suggested before like a month or two ago but it could be re-suggested

swift wharf
#

Ok

#

You can no longer cancel the buff

hollow shell
swift wharf
#

rats

#

nor rage

fossil finch
#

wouldnt it be awesome if we removed the buffs

swift wharf
#

it would

#

another good suggestion because if you cant cancel them they just waste buff slots

small timber
#

@ashen warren sorry for pinging eventhough the conversation already ended, there are several potential problem that will make this overpowered (yes, my argument is not "adrenaline is overpowered", but "the idea is overpowered"), and all the following are assuming all the math thing works perfectly to simulate "deal all damage you are supposed to deal over the 5 seconds in 1 strike"

  1. practically the higher damage you do in a single hit the more it bypass defenses, to put it simply many fast attack weapon are balanced around having a large portion of their damage blocked by defenses, if you concentrate all of their power in a single strike you will melt bosses faster than you expected compare to slow weapons to the point of literally one shotting

  2. burst damage is always universally better than damage over a long period for the simple reason of you can boost them more easily, things like trinket of chi + adrenaline become possible, quick swap damage accrssory for 1 second for adrenaline is much easier than 5 seconds, stealth from shroomite or vortex armor, or even just the original idea of the suggestion: steal strike, as instead of wasting time on steal regen over the 5 seconds you just have all of them concentrated on 1 (even worse because if you have fast stealth gen you deal less damage, and 1 burst adrenaline ignore that)

  3. if I understand correctly this idea will make it near impossible to use weapon with splitted/delay projectile as they will not be able to benefit on it, I mean coding wise (eg: phantasm); so on some weapon this is a massive dps loss compare to 5 seconds adrenaline

Tldr: it is extra layer of balance that overcomplicates thing without much benefit, it will just either be overpowered or underpowered with no in between; 5 seconds is already really short that you definitely can use it fully for yharon and DoG, especially yharon has very consistent pattern, you just have to learn it and not throw adrenaline immediately

ruby plover
#

heh, wall

hollow shell
#

Oh god yeah and something I didn't even think about
What about continuous/channeled weapons like Last Prism
Or what about... the entire summoner class, which is primarily defined by not having individually executed attacks

cobalt pewter
#

the wall of text has awoken

#

what's the sugg btw

ruby plover
#

look in quotes in broskies

cobalt pewter
hollow shell
#

Ooze's sugg was for adding some option or equippable to turn Adren into a single-shot usage much like a stealth strike, rather than a buff with a duration

cobalt pewter
#

I uh

see

#

stealth strike originally was a nuke button before it got its 2.5 rework

ruby plover
hollow shell
#

and to have the weapon's attack speed taken into account with the damage boost to simulate firing it over 5 seconds in an instant

cobalt pewter
#

so I can see the idea being a bit

#

nutso

royal tapir
#

I love Meteor Fist

ruby plover
#

its gud for a lot of shtuff...

keen zodiac
#

meteor fist is so op

ashen warren
drowsy plank
ashen warren
#

🤓

serene tendon
errant bobcat
#

Still 3 shoted

#

Only phm weapon that should be able to do that is pumpler and murasama

frosty trellis
frosty trellis
#

Meteors used to be pre boss in 1.4

#

And still are techically if you find a golden chest close to hell

serene tendon
frosty trellis
#

Yeah

ashen warren
# small timber <@456226577798135808> sorry for pinging eventhough the conversation already ende...

yeah, you make some good points. i was thinking that there could be some kind of counter to make fast firing weapons not benefit more, which is an easy fix by just reducing the damage boost. quick swapping may be overpowered but it requires a lot of skill and focus to do during a fight, which gives more risk for more reward. the split projectile could apply the damage boost to all it's children. It being better than normal adrenaline is the point, because it's an accessory. It will take up an accessory slot, it has to improve your stats in some way.

frosty trellis
#

I mean it would also affect slower weapons a ton and make them broken as hell since it's making a burst damage weapon better at burst damage

#

Clockwork Bow already can't really get 2 full charges with oen adren so having just burst adren would make it kinda insane

#

Same with Ice Barrage

glass arch
#

yeah, imagine using it with handheld tank

frosty trellis
#

GOD

#

Could also just skip bh5 with Tyranny's easily

#

OH GOD CONDEMNATION AND VEHEMENCE

glass arch
#

everything with a low use time would be the most OP thing with that

frosty trellis
#

Yep

glass arch
#

oh god

#

universe splitter

frosty trellis
#

Universe splitter already has a 10 second master-death aew KT

#

That would be beyond overkill

blazing kettle
#

TEN SECONDS?

frosty trellis
#

✨ Extremely high burst damage on a single target ✨

blazing kettle
#

how the hell do you get universe splitter to get a 10 second kill time

frosty trellis
#

Damage

#

Lots and lots of damage

glass arch
#

and also how would it work with weapons thay hit multiple times, like The Wand

frosty trellis
#

Level 25 Shattered Community rage + demonshade Enrage helps too

drowsy plank
#

like i said this would just be stealth strikes 2 but now for everyone

#

it just isnt a good idea

frosty trellis
#

Yep

#

Just take the uniqueness out of the rogue class entirely

#

Would make stealth hilariously overpowered

errant bobcat
#

Try balancing it with daawnlight spirit origin as well

frosty trellis
#

Dear God

#

Brb going to do 15 million damage crit with my traitorous Biofulsilade

errant bobcat
#

Ranger is new rouge, instakills everything

#

With much setup

frosty trellis
glass arch
#

if you could time it right the adrenaline thing w/ traitorous would be the strongest thing in the entire mod

errant bobcat
#

I used chicken cannon maybe I think

glass arch
#

traitorous is just stupid

frosty trellis
glass arch
#

is best traitorous biofusilade

frosty trellis
#

Rainbow Party Cannon but I haven't tried Traitorous Biofulsilade on boss rush yet

#

Mainly bc traitorous accidentally broke Exos

swift wharf
#

you would also get stealth²

#

adrenaline with stealth is 200%

#

and the strike happens only once

#

so imagine having that but 5x

#

I am now surprised that stealth was not mentioned at all during this

#

(specifically like that)

frosty trellis
#

Stealth would just be more op bc it's burst damage

swift wharf
#

🙈

#

anyways yes

#

imagine heavenly gale

glass arch
#

imagine any weapon with low use time

errant bobcat
#

With DSO

tepid wedge
#

Add more ranged accesories there are 2 for pre hardmode while other classes have 5+

small timber
#

what class have 5+ that are relevant

#

rogue should be excluded since it is a calamity class and they have to ensure the class functions in pre-Hardmode, especially that the class is so accessory dependent

cobalt pewter
#

god damnit you beat me to it

ashen warren
#

summoner boohoo

stable kiln
#

and rogue has 2 subclasses with quite a few accessories that only fit to one of them

#

true melee does not count as a subclass

cobalt pewter
#

it's more of playstyles rather than "subclasses"

small timber
#

summoner accessory tldr is also just minion slot accessory (which is literally what the class dependent on) so of course it also have more accessory

stable kiln
#

yeah true

cobalt pewter
#

like true melee yea

stable kiln
#

tahts a better way to put it

small timber
#

melee have like feral claw, fungal symbiote (that is gonna get reworked), and like, yoyo accessories that work only for 1 subclass?

meanwhile mage get celestial cuff (LMAO) and magic flower

cobalt pewter
#

(since cal summons that take decimals for summon slots are rare)

#

(herring 🐟 )

stable kiln
#

polterghast staff

#

whats it called

cobalt pewter
#

I honestly don't remember

small timber
#

affliction?

stable kiln
#

thats the accessory HDFailure

cobalt pewter
#

but yeah the point is 92% of summon weapons, vanilla + cal, use integers for summon slots

#

(that number is made up)

stable kiln
#

but yeah thats true

cobalt pewter
#

the zany

#

anyways a bit off from the actual topic

#

most vanilla classes do not actually require so much new accs

stable kiln
#

they really dont :P

small timber
#

vanilla build tldr: stack whatever that give damage for 5 of them and +1 wing

#

then you just kill bosses under 30 seconds so you dont need any defense whatsoever

#

I still remember it was shyguymask or someone who used the argument that "whip stacking should not be nerf because plantera average killtime is 40 seconds" (I was wrong on this one and misunderstood the context, so I will stand corrected)

cobalt pewter
#

whip talk deletes any shred of brain cells I had at any given time

stable kiln
#

actually true

swift wharf
#

plantera is a boss

frail mantle
#

iirc vanilla tends to balance around min maxxing to hell and back with fairly short boss kill times

#

while calamity does it with neutral loadouts and fairly long kill times, probably to make sure bosses get to do things before dying

small timber
frail mantle
#

yes i assumed as much

small timber
#

vanilla also suffers from lack of "viable" non-offensive accessories

#

their defense accessories are generally terrible therefore going full damage is ideal, while the only way to go "defense" is basically abuse iframe like star veil and dodge effect from brain of confusion + master ninja gear

strange oracle
#

Which is literally just a stat stick.

swift wharf
#

permafrost's concoction:

#

chaos stone:

strange oracle
#

True.aö

#

Also technically chaos stone

swift wharf
#

star beam rye trol

strange oracle
#

Ah yes

#

The famous accessory

#

Alcohol

swift wharf
#

so op might as well be one

strange oracle
#

now that's a suggestion

#

Anyway, ranger at least gets fun stuff like daawnlight and Quiver of Nihility.

#

Meanwhile mage has just stat sticks.

#

and chaos stone

cobalt pewter
#

chaos stone pre rework was even worse

#

at least it has something to work with now

strange oracle
#

oh believe me I have seen it.

#

I was there in the stat inflation era

reef hinge
#

ogaaa]

grim tusk
fossil finch
#

ok but mana flowers are cringe

#

except cloak

#

and calamity made cloak bad by buffing the others so much its sad

errant bobcat
drowsy plank
#

magnet flower

fossil finch
#

Cloak did not deserve the nerf

errant bobcat
#

That is correct

#

Maybe someone should suggest a buff

#

Bc you already get the stars from star veil upgrades so yea, kinda not necessary, and it also looks the best on the character so players that want to use it not in vanity can use it without opportunity cost

frosty trellis
#

I had ideas for just making all the Mana flowers more interesting in general bc all of them just suck

#

Conceptually

strange oracle
#

What, you don't like the celestial magnet effect?
It's so useful. A total gamechanger.

#

:)

drowsy plank
#

that's the only actually good one lmfao

frosty trellis
#

I use Magnet Flower bc of the 12% Mana cost reduction + the Mana star range effect is the only one that matters past destroyer

fossil finch
#

It's only better than cloak because calamity buffs it.,.,.

frosty trellis
#

Star Cloak effect past Mechs rly just isn't useful in general though

fossil finch
#

If calamity didn't buff it cloak would be better because it gives you the bonus to the drip stat

frosty trellis
drowsy plank
#

lmao

fossil finch
#

Yeah but you're using emblem/cuffs

#

Also tbh cloaks effects point is the mana recovery bonus anyway not the damahe

frosty trellis
#

Oh huh

#

Didn't know that was a thing

fossil finch
#

Stars give you 50 mana if you pick them up

frosty trellis
#

Still, I think all three flowers should get overhauls bc they are semi boring
At least magnet flower and Arcane Flower
Mana Cloak you need to get hit to activate which makes it niche

fossil finch
#

Don't remember if they're affected by msgnet though

frosty trellis
#

Arcane flower should get the putrid scent crit bonus and magnet flower celestial cuffs mana on hit bonus, and then Mana cloak can do something else

fossil finch
#

Magnet flowe getting cuffs seems like it'd just make cuffs useless tho

frosty trellis
#

Celestial cuffs is pre boss

#

So like

#

Oh wait but then magnet flower is pre.boss as well bc 1.4.4

#

Crap right

fossil finch
#

Don't care+stretchy stretch

#

(You're not getting him fucking preboss

frosty trellis
#

Would just be more pointless insta-upgrades

frosty trellis
#

Celestial Magnet spawns in sky islands

fossil finch
#

Oh right

frosty trellis
#

Ye

#

Hmmm

#

How to make magnet flower actually interesting then

fossil finch
#

Spending all resources in cloak instead

#

Because it's the objectively coolest one

frosty trellis
#

For looks yes

#

Give arcane flower the 5% crit bonus from putrid scent please

fossil finch
#

and for everything else the other 2 just combine lame effectd

#

Cloak at least tries and adds its own

frosty trellis
strange oracle
drowsy plank
#

so

#

furthermore you can

#

get magnet flower in preHardmode

strange oracle
#

I'd still rather use the cloak.

#

You probably don't need a mana flower in prehardmode

#

But yes, you can theoretically use it.

#

But "usable" isn't "good"

glass arch
#

mana flower is like the only way to have reliable mana regen pre-hardmode

strange oracle
#

and then there's me

glass arch
#

everything else gives one or two mana regen per second

strange oracle
#

who farms a gazillion mana regen potions as soon as possible.

#

or just buys them when possible

#

My point is, vanilla mage accessories are boring. Useful, but boring.

glass arch
#

you dont get much from accessories

crude geode
#

As far as I remember mana flower doesn’t give regen

glass arch
#

not directly

crude geode
glass arch
#

the auto mana potions acts kinda as bootleg mana regen

crude geode
#

That’s not mana regen

#

That’s still just mana restoration

strange oracle
#

And it debuffs your damage.

#

So yeah.

#

I believe in mana regen potion supremacy

fossil finch
#

mana regen is objectively better for dama

serene tendon
ashen warren
#

no suggestions boohoo

crude geode
#

Post one yourself

fossil finch
#

no suggestions :hooboo:

crude geode
#

hobo

fossil finch
#

hooboo is inverse boohoo its boohoo but with a expression of joy

grim tusk
agile mirage
#

there is a specific reason to the tainted enchantment doesnt work with tools?
there are some tools that have projectiles

small timber
#

because tools are not considered as a weapon with tainted I think

#

in fact tools are not even considered as a melee weapon for the summoner multi-class nerf

agile mirage
#

thats make sense

#

but like, every tool aren't considered melee for the summon nerf

#

but there are like 2 tools that have projectiles

#

that can be used as a weapon

#

imo makes sense to make those an exception

agile mirage
#

actually, the Crystyl Crusher can get tainted

#

but photon ripper no

#

why

fossil finch
#

Photon ripper isn't a sword

ashen warren
#

how am i just realizing that there’s absolutely no sentry support in the entire mod

#

zero accessories or armor sets give extra sentries

small timber
#

because sentries are supposed to be support weapon

frail mantle
#

sentries are support weapons for the support weapons class

small timber
#

they just gutted sentry power by 70-90% in recent patch, so why will they give you way to invest on items that are already that heavily nerfed

ashen warren
#

there are a lot of summon weapons that reasonably should be sentries anyways

small timber
#

you mean the likes of like borealis bomber?

ashen warren
#

most of the solar spirit and flower items

small timber
#

I am not sure the verdict but you have to ask Memes for it

small timber
ashen warren
#

they function like sentries that you glued to your hands

small timber
#

then they are already not sentry for the fact that they are glued onto your character

ashen warren
#

isn’t there that one endgame sentry you can pick up

small timber
#

which is why it is endgame, it is basically the "giga" sentry that defy the usual logic of sentry

#

(+ the other rational is that after you kill scal supposedly you only have exo, and a static sentry will be really bad for exo)

ashen warren
#

still, the flowers seem more like sentry items than actual minions

crude geode
#

Are you gonna argue sanguine staff is more a sentry than an actual minion

small timber
#

opinions are subjective, it currently use minion slot and not sentry slot therefore it is not a sentry, as simple as that

ashen warren
small timber
#

if they want to turn it into sentry sure just slap a 90% damage nerf on it and make it use sentry slot, suddenly you just lose a viable summoner weapon option and nothing more

ashen warren
#

the flowers do not move

#

they just seem to be more like sentries than most minions is what i’m saying

#

they aren’t sentries, but they function more like sentries than they do traditional minions

#

they can’t really move independent of you, mostly utilizes projectiles rather than contact damage

#

the only thing separating them is that they have a fixed position on the screen rather than the world

crude geode
#

If every minion only used contact damage for damage it would make for a boring and repetitive class

#

Hence why stuff like xeno staff, stardust cells, and twins staff exist

ashen warren
#

just as an observation, those overhead summons share a lot with sentries compared to other minion items

#

not saying they are sentries, just that they have similarities

fossil finch
#

sentries are stupid doo doo

#

they just don't work very well for terraria do they
ooa and idk wof w/spam aside there's not a lot of situations you aren't in constant mobility
I guess their purpose is just enemy control while, for example, farming, and they do that just well

small timber
#

in calamity their power level is also completely fucked

fossil finch
#

i don't think there actually needs to be huge support for them because they're just bound to not being useful due to being stationary

crude geode
#

“They just don’t work very well for boss fights, therefore they’re bad”
ultimatesmug

small timber
#

as in, those that are "supposed to be balanced" do about 10% DPS of your summons, and those that still do full damage is because Memes havent got to balancing them (yet)

fossil finch
#

calamity balances everything about boss fights so yes they're bad

#

and even outside that summons do the job of enemy control much better anyway

ashen warren
fossil finch
#

yes the observation is that calamity balancing sucks

#

(i agree)

crude geode
fossil finch
#

but it is true they dont!

#

look at vanilla

#

it only had like 2 sentries until ooa came along

ashen warren
#

most boss fights in vanilla encourage you to use a fairly small arena, like plantera or queen bee

fossil finch
#

one of them was underused because of the farming it's locked behind and the other is at the worst tier possible for a sentry (mech tier)

ashen warren
#

plantera gets her shit wrecked by sentries

small timber
#

the tldr is this:
calamity's summon weapons themselves basically already was balanced around only having themselves in the past, aka: they deal 100% of a boss's hp in damage

then whips get added which basically amplify your damage by like 40-50% (depend on weapon, sometimes 200-300%) therefore they gut all whips so they use a multiplicatively boost of ~10-20%

then they notice "hey many sentries basically is just free and do about the same as a summoner weapon so let's nerf it to 10%"

fossil finch
#

ooa's work well for their event, of course they do because after all they're designed for it, but aside the wof fight i have never seen them used outside of ooa ever

ashen warren
fossil finch
#

(i've never seen people use mech tier ooa sentries for plant that's new to me)

swift wharf
#

something something possible subclass suggestion don't