#suggestions-discussion
1 messages · Page 82 of 1
I don't think terraria is universally adored for its game design I've really never saw anyone say how good its design is
I've seen a lot of people say it's fun and that's why it's top steam rated
there are no video essays about terraria game design so that is correct
it has potential for one but it's such an obscure aspect it's hard to nail down
That's the simplest way yeah
far from perfect but it's (normally) very fun to play so eh
you should play terraria 
i'd rather not
it’s fine to see and voice a problem, it’s just weird to make large sweeping statements about game design without being able to engage with it positively
like if we started reviewing opinions from hell (bad steam reviews) most come down to "early game bad because its paced like shit" and they are right, if we then went up progressively i'd say the reviews would start focusing more on "its fun" than anything else
talking about terraria vs playing terraria moment
what is "engaging with it positively"
To be fair
genuinely enjoying it
This is the suggestions group of channels
i can make large sweeping statements because in this case we are talking about one simple type of item that does never differ in any way
Stat sticks are defined as accessories that do nothing but give you stats, which by definition does not include any item that changes how you play in any way, which makes sense when you think as accs as just bonus but also makes this accs boring
Perhaps it is not horribly designed but it's definitely not good either, stuff in your game should be engaging
idk what to say i don't think id have as many hours in terraria if i did not geuinely enjoy it
believe me when i say i wouldn't have put 2 and a half thousand hours into this game if i never genuinely enjoyed it
stockholm syndrom
Very true
how do i put this
The point at the end is that i'd give vanilla much less slack for this because it doesn't actually have many stat sticks
you need proof to prove things, or at least a compelling argument that engages with what you like if you want something to change
Calamity suffers them much greatly due to inexperience and old content
idk i think ive already given a good enough argument
stat stick=boring
acc that gives you something that spices up your way of playing=not boring
this can be simplified to stat stick bad without hurting the nuance enough the argument is completely lost imo
stat sticks arent necessarily bad
reinforcing your main gameplay loop by tweaking different stats is pretty interesting to me
i would change emblems to do something else if i could, even though i don't really have a problem with them being what they are
It's void, ice flare or the post ml artefacts that i truly have problems with because they add nothing and are often ignorable because of their status as stat sticks, they do not give anything you could not get somewhere else and are seemingly only there to max stats
it doesn't really reinforce the gameplay loop
your main gameplay loop is dealing damage to enemies before they kill you
what does is the rest of the content that makes said stat upgrades a thing that is reasonable to add to begin with
i wouldn't say the damage reinforces the gameplay loop there
stat sticks work for what they need to do but unique stuff is a lot more fun, however if you want everything to have a unique effect a lot of items are gonna fall into really niche uses that arent applicable in usual gameplay
dealing 10% more damage does not change your gameplay loop lmao
it is the way you deal damage and what you are dealing damage to what does
the damage you deal is only a medium to express said exchange
This is when I say that stuff like permas concoction is cool because it gives stats + a cool effect
i agree with oomfie ecIipse above
two cool effects actually
part of the fun of the game is weighing what effects your gear can grant you
the revive and the mana cap break
sometimes the best way it can grant you something is a numerical increase
(im not saying most items will fall into niche use, im just saying a few will)
its the most ignored part of the game i think
Terraria as desperately as it tries to implements its rpg elements in ways that are very easy to ignore
In an rpg, said numbers are critical to what you do
In terraria they aren't
you only care about them when their increase is the wall between you and beating something, and nowhere else
and even then, said increase could be whatever as long as its enough to break that wall
you need some stat sticks somewhere in order to make the special items feel special and not make the whole game feel super complicated
you dont need stat sticks you need stat s
I will say I think the emblems are fine where they are if that's still the topic
you do not actually care about the stats being given unlike youd do in an rpg which is why stat sticks don't work here
it is
exactly, too much spice on your meal can actually ruin the taste and make you shit your pants
They set the floor for the dps accs of HM +
And with shimmer it's not a pain in the ass anymore
thank god for that
i also do think they're fine because they are one of those accs you can leave them with the unique purpose of those increases (though hm makes it somewhat artificial)
again, my target is stuff like ice flare's existence
also "you need stat sticks" no you need simple accs and complex accs
with their complexity increasing as does the gameplay loop
whats ice flare again
cryo acc that does thing
it is that simple, every acc with an effect isn't automatically complex
simple to me really screams “numerical increases”
its the cryo stat stick
frost flare
certified no one knows it item
if you want your ideal experience just play with 3 accessory slots on normal mode
cryogen’s rock
🤨
if terraria was designed without stat sticks you’d just have fewer acc slots
why are you assuming things you do not even need to assume
and everything would have lower stats
:skul
the latter isn't bad thing
the former is conjecture because uh
you could just have
more unique accs
also, that doesn't mean that you don't have accs that give you stats still
unique items are cool but if every single item has a unique function then it gets a bit overwhelming
it just means you have accs that do things that are infact not just giving you stats
simply make them only a bit unique 
personally lucky charms, an old fashioned, and a slice of pie would be an awful meal
you can only have so much special stuff
(this isnt me saying im not all for more unique stuff)
your food metaphor does not work here because i am completely unable to understand what it means
(i think you've missed a word or two or something
ok
If you have too many wacky zany shit it becomes overcomplicated and you lose any actual identity for any of them
exactly
You can p much count out two slots for all of HM because of boots and wings
So you've got three slots
What do you guys think's a decent balance
you’re perfectly welcome to play with 5-7 game changing items, just accept the tradeoff of dealing less damage and dying easier
Or what do you think is a good non-stat stick acc
i think theres slight nuance here because theres degrees of difference between wacky zany and stat stick or plain
Oh and a dash
So two slots
its tree again because no one plays normal
Two for phm, 3 for hm since expert-rev is the intended Calamity experience
there are hypothetically 2 players here, a wacky weird build that has a lot of tricks but has a hard time fighting and a simple powerful build that can do less things but has a more forgiving fight
do i have copy feed's raider talisman example again and explain the difference between acc that does something, acc that changes the game and stat stick
You could say 3.5 since a dash isn't mandatory but a decent majority always play with one
What defines a stat stick exactly
only gives straight stats
yes
With the exception of like, SCal, there is no reason to not have a dash
an accessory of the game terraria that does nothing but give you stats and fails to be interesting in any other way
Cuz idk calling stuff like wof emblems stat sticks sounds kinda wrong
it’s something used primarily to boost damage, crit chance, attack speed, defense, etc
because they only give one stat
so The Community is the prime example of a stat stick
hell i'd say celestial shell wouldn't count but the transformations are just conditional stat sticks
The Community sucks because the boosts are too low in every direction to compete with dedicated ones
lmao
it doesn't actually the community is the best stat stick in the whole game
best filler for post dog
didn’t you call void of extinction a stat stick
well if you boil it down unique items (like quiver of nihility) are just conditional stat sticks
I'd consider community as a stat stick but not warrior emblem
no they are not because quiver of nihility does not give you stats directly
that’s the problem with using stat stick as an insult
we're not using it as an insult
transformations (werewolf mostly, merman gives you swimming thing) just give you stats when x is true
only ironically 
its a descriptor
what jacob said
my brain is frying right now
bc stat stick doesnt immediately equal bland
I'm making an alignment chart
using the term stat stick is an insult if you dislike every stat stick
that is true simply because community and shat community exist which are the best accessories ever made because its so fucking hilarious community is the stat stick
what
community is one of the more interesting stat sticks imo
ironic
anyways your hypothetical scenario does not hypothetically work because hypothethically the dude with the hypothetical quirky tricks also has hypothetical stats because the hypothetical gear that gives you the hypothetical quirky tricks also give stats
it is not that hard to understand i am not advocating for stat removal i am advocating for the same as you, make interesting
i am going to have a stroke
i simply said that stats are not interesting
why is void of extinction bad if it does what you want it to
what do you want it to do
it does have a secondary effect but it is not interesting
raw stats on their own are bland, it depends on how you get those additional stats that makes it interesting
I think it's fine
If you define every acc that has an effect that just increases DPS without changing at all how the game's played all you're left with is movement accs and like
sand cloak
or w/e that DS drop's called
still stat sticks, just good ones
idk something interesting instead of rain downs projectile
extinction is made with calclone and brimmy stuff, right? so we could have some idk brimflame armor effect but for all classes and toned down
It could invoke the suffering souls of both for a commanded brimstone blast perhaps even the rain it already does but on command and more precise and in a way that it is an effect you forget entirely because it actually deals damage and you actually do something to proc it
And would you want to apply that to every acc
thing is i don't do that mrrp
again raider talisman
It does nothing to fundamentally change how you play the game but it's already not an stack stick in any way or merit simply because it has an effect that is interesting
i do not it's not that hard
there is a reason why those are few and far between
i just do not want calamity to have 5 different ice flares
(it’s so fucking annoying to use more than one hotkey accessory at a time)
(all of which are useless except exodium artifacts because nohitting or something
^
this just sounds like a weapon
a mage weapon
Then why not go for raider's talisman level of engagement on a regular basis
then don't make it hotkey based, give it another effect
What it does currently is just not interesting and does not involve the player doing anything
yeah mrrp thats perfect
Or mana overloader
i never said no
those 2 are fine
they are actually engaging
they are cool
i don't have a problem with them
I feel like your definition of stat stick is too broad then.
your definition of engaging is concerning
Because you're saying you'd like to change those
And then the example you give is a wildin one
#suggestions-voting message or just have the boss aggro the person that summoned it, and then the person who's doing the most damage
VoE already has a moderately low yet noticeable secondary effect
imo "acc which only gives you stats and nothing else" do not include them simply because there's steps between you and said stats that want the player to play the game in some way or do something
overloader would fall more because it's the regen what keeps from you in a way though
but i can agree with it being broad anyway i do not think the exact definition matters at the moment
I feel like you're missing some words there
i think you just want 12 accessory slots
it could be best said as "more accs that are engaging"
i think you need to stop saying random things
That's the gist of it
you want to have 6 interesting accessories without falling behind stat wise
god
That's why I don't like just saying "stat stick" and expecting people to agree
why is it so hard to understand that accs that are engaging does not mean accs that do not give you stats
if you want the engaging, just accept that you’re not gonna have stats
Now that's a weird take
why would they be mutually exclusive
look its as simple as
"Acc does x, it also gives you 10% more damage"
it could be "acc gives you 10% more damage, it goes up to 15% if you x"
Yeah I don't know what canvas means but that "x" is what concerns me.
i think that concern is reasonable yea
if you use 6 gimmick items and no emblem (or something like it) you’re gonna have a hard time not getting the 15% damage boost
but the point still is that effect and stats are not mutually exclusive
GOOD GOD
look simple solution
we take the emblem
If people're getting worked up over terraria mod design again I'm gonna lose it myself
and we make it do something
I don't care what it does as long as it can be considered engaging
suddenly
we have the emblem 15%
And it does something engaging
thus i am losinmg nothing
because stats and gimmicks are just not mutually exclusive
Do you want to make every acc engaging in some way then
i do not understand why you try so hard to make them mutually exclusive
You're talking past each other right now I think
this just sounds like you want twice as many accessory slots
i am going to murder you
the way that the game is designed right now is that items offer some balance of stat or mechanical difference
well, you can always reduce stats if said mechanical stuff matters enough to reduce them, if that is the concern
If every acc stat providing or not requires some ""engagement"" to reach max potential of what used to just be a 15% damage boost, engaging in every acc you have to reach that potential becomes not engaging but a pain in the ass.
how can i put this
i already said i don't have a problem with the emblem existing anyway its gimmick can be giving 15% damage i dont care
the game’s design should not bend to your aversion of accessories you don’t like using
i will repeat that i just not want there to be 5 different ice flares in calamity
well, you say you want stat sticks "with engaging effects", which is kind of the same thing as having 6-7 slots for stat sticks, and another 6-7 slots for "engaging" accessories
ok how do i put this
ok you know ill just bring raider talisman again
It's raider talisman its just the example
use raider talisman
why are you so bent on making this about what i use or do not use
i can complain about stat sticks being conceptually boring and use them
just use the items you find engaging, and if you notice you’re having a hard time in a fight it’s because it’s designed that wat
Okay good then stop talking about the game as a whole and just give arguments for single accs because talking about things like "stat sticks" as a whole doesn't work then
ok
And it's just going to keep being a circular conversation.
has anyone considered the balancing ramifications of making every accessory "unique and engaging and changes how you play the game"?
ice flare is bad it only gives you stats and frost burn and is not interesting on engaging in any way simple right
we are not talking about every accessory we are talking about ice flare
i like those types of accessories
they’re unobtrusive and work for my play style
um
what's your opinions on Plague Reaper's 'The Plague debuff causes enemies to take 10% more damage from ranged projectiles'
it im gonna be honest i like stat sticks because i forget to use unique effects a lot
literally! i like using items to buff the thing i’m already doing
Personally I consider it a good example of "engaging" or otherwise what is engaging idk
ok but we are not talking about that we are talking about it only giving you stats and frost burn and being useless for the great majority of players because it doesn't do anything which is my main reason for disliking these accs: they are not useful because their niches are already covered by other accessories (because other accs are already giving you stats)
Ice flare is one example, i could give others like, say, the exodium artifacts (one of them is nohitter-focused, so it does fill a niche, but the one themed after cultists does not provied anything)
Ice Flare does not provide anything to your playthrough and is very ignorable, which is why i am proposing giving it something to do aside the stats it gives with balance not being the focus of this hypothethical example meaning whether or not the stats would/should be nerfed is irrelevant
eldritch soul artifact is fucking balls
so i’ll just say something
neko, you want the game to specifically to include only items you find enjoyable
no
LMAO
i have absolutely never said anything about whether or not i find this items enjoyable to begin with
I have already stated i like community and shattered community, community largely counting as one of the items i could have a problem with
stop putting words in my mouth or trying to make this about what i would hypothetically use or what i would not hypothethically use
am i going insane? am i going crazy?
getting 10% damage from one accessory doesn't nullify the 10% damage from another accessory...
if you have a problem with my previous generalisation that is ok, i understand why, but i never said i hated every single item ever i do not enjoy and automatically demand terraria to remove all of them
sure but if you have an acc that gives you 10 and one that gives you 15 and ice flare only gives you another 10 sprinkled with stats you do not currently need you are choosing the one that gives you 15, which is why currently ice flare is considerable an acc that is not very used, it does not provide anything at the state of the game it is at because other accessories serve its function in giving stats
^ this one here has it worse because at post moonlord there is an accessory expansion and it suffers being what it is because it does not provide anything meaningful compared to other builds (though it depends on the class in this scenario)
that is my problem is that clear i just want ice flare to be good
I enjoy the fact that we are not talking about soul of cryogen because it is also balls
i don't hate ice flare
it’s okay for a niche item to exist. there is not a problem with an item because you personally find it bland, or pointless, or uninteresting.
soul of cryogen is a wing i can't complain about wings without dismounting half this game and i do not want to do that rn
then make a suggestion about making ice flare good
if only there were like 6
id say theres 2 and a half currently because holiday moon festive wings arent inherently ice
wing balance is another can of worms that we will not open today
the worst part about it is that the can of worms opens with the longest one
i never said that it is not ok for niche items to exist and me finding one pointless/bland/uninteresting does mean there is a problem at least for me and that is perfectly valid
tracers isn't the longest one
you can just not use it
the longest one is the existence of wings as obligatory accs for movement in general
Or just, movement in terraria in general
but i am not here for that
it is true i can simply not participate in society therefore there is no point in improving society
💥💥💥💥💥
ice flair is actively being updated to account for community preferences
In this case its less extreme ill give you that but "you can just not use it" is not a good excuse for arguably bad content
Well, if there is chance for unteresting items to become better so why not
has ice flare been changed in the past 2 years
prob 
do you use spore sac? or shiny stone?
spore sac is fucking balls I want it GONE
shiny stone? or deerclops hand thing?
You are bringing up such good examples of accessories that do something but are bad too
maybe there could be some extra stats given to "unique" accessories that aren't very good, to encourage their use or something?
it's almost like me not liking an acc for being in a position where it is underused is just a gateway to talking about the fact that there infact exist accs of all types that are also just bad
might be a bit contreverisial, but ceseltial cuffs
what the hell is ice flare
frost flare
mana flower drone
idk what that is either
i like celestial cuffs because you get hit by 2 damage and get 200 mana in return
and your adren is gone
it's the cryo accessory that does things
which is funny and better than mana flower's whole existence because who uses mana pots when you can stop 2 seconds
can of mage worms 🧙
in all fairness it’s impossible to expect all accessories to have moderately large applications
i am not having the mana regen conversation again so please ignore this message for any and all discussion purposes
what were we talking about
oh that thing
?
yeah the cryo accessory that does things 
wdym by stop for 2 seconds
oh yes expert accs suck i can admit that while also admitting frost flare sucks
mana regen pot fills up your mana in about 2 seconds
shield of cthulu? brain? scarf?
gravity globe 💥
me when i point out the good ones after the generalisation is made because
yes yes don't generalise or whatever yes yes those are good and exceptions can we move on to the point of we should improve accessories somewhat or something
damn i want to nerd emoji that so bad
it's gimmicky so it's fine 
this is definitely one of the arguments
(For the record i do not care because spelling is not important or relevant
can we move on to the point of we should improve accessories somewhat or something anyways
me after i learn that different dialects exist (colour is not a real word you're spelling it wrong)
stat sticker haters when I show them the expert moon lord drop
uhh improve accessories and yes i agree talisman and quiver are bad but nucleogenesis and gauntlet are also bad and idk about nanotech do not care enough about that currently
🤓
average calamain user
anyways what was the point of bringing up the "ice flare changes with community" thing i think it literally means nothing
you know what it doesn't matter actually
it means that people don’t want it gone
Nanotech has the reworked raider Talisman effect + dumb lifesteal
i never said about removing it (that is also not relevant
you know what people didn't want gone holiday halberd
anyways we dont care what people like ⚡
actually not holiday halberd i literally have the image saved for this
Bloodstained Glove, Electricians and Nanotech lifesteal don't have lifesteal cooldown for some reason
See: exo shiv
sad thing raider talisman has no midway upgrades before nanotech
I kinda like its mechanics
HRP or heart rapier syndrom
that's because it's not lifesteal it's a fixed 1 hp
i mean it’s a 50/50 chance to see if something implodes before the next update can drop so we’ll see if changes are implemented
not the heart rapier
The effect is unfortunately useless at that stage
anyways improve accessories somewhat
Also ele quiver is funny bc of velocity making every ranger weapon have a billion distance for point blank if you have decent bullets
i don't actually care that much about whether or not ice flare is removed by tomorrow it doesn't affect or impact my life in any way but i still consider talking about it and having opinions about it something i am free to do as much as you are able to hold your opinions whatever
point blank is perfectly balanced or something
what the fuck velocity is useful??????????????????
velocity vector trying to calculate on my pc (the motherboard will melt)
you know i think it'd have been better if we did never add point blank because then we wouldn't have to think about it ever
i love general class gimmicks i love general class gimmicks i love general class gimmicks (i am being held at gunpoint by fabso
but the ultrakill reference...
Point Blank is based on distance travelled 12 frames (or 1/5th of a second) after the weapon has fired, which is based on velocity
point blank should’ve been worked into an accessory line but that’s a diff conversarion
no point blank should just not apply to bows
probably
i think
it being a general thing is ok but it applies to bows
I mean fair, we don't need more reasons for Luminite Arrows to break everything 
i will say i do not know how bows work but i do not think point blank shoots have the same effect as with a gun
yes
it being a general thing is ok but it is also not ok?
though technically it would affect a sniper irl too
yes the long ranged weapon is better in close range I love point blank damage
it's just stupid
point blank shot i believe is based off of a D&D 3.5 feat by the same name, only usable with bows
no it's based of fabsol playing ultrakill once
kill point blank damage and add falloff 
i am not joking
it being a general thing is ok but make it make sense
i am perfectly understanding of the reference because you added all the context needed but still clarified where the mechanic comes from thank you
also i do not think d&d is any more culturally relevant than terraria modding
(it would not be a competition either)
in terms of profit, it indeed is
(d&d bodies)
but that’s a different conversation
that is because we do not profit of mods
because profiting of mods is kinda stupid
patreons are a thing yes but you know how that goes point is
calamity battle pass
it’s definitely weird to charge per month piggybacking off a $10 game
im perfectly fine with fangames being monetised but mods imo is just cringe
(the only thing preventing you from monetising a mod atm, aside of the eventual legal battle, is tmod's tos)
Is there any test of it to prove that
since ele quiver(and DBrooch) seems to give weapons ExtraUpdate value instead of Velocity, which does not actually cut the "frames" it take to travel through
I mean I've seen the velocity double with e.quiver on using Universal Genesis so 
Did a few tests with that last night to prove late game guns have stupid point.blank distances of basically more than the entire screen
woo
Being frame based and not distance based makes it incredibly dumb when you have stuff like d.breath with slugs having a velocity of like 800
perfectly designed new gitgud series
LOL
I mean, the extraUpdate value (the thing that "Greatly increases all ranged projectile velocity") given by quiver and brooch is not actual "velocity" value, that " extraUpdate" make projectiles travel twice the length, but it still counts as it took 2 frames to do that instead of 1. So it does not actually double the velocity and the point blank distance does not increase with DBrooch equipped
Interesting
Huh
So quivers don't
But the point blank distance if you just use random bullshit bullets with 5-6x velocity bonus's make it ridiculous
what actually increase point blank range is things like ESA which directly give +x% velocity
Ic
Not like stuff at that stage needs more velocity when you can get 500+ with slugs since +6 velocity and 6x velocity multiplier is hilarious
anyways imo it would be better for point blank range to be based on distance
it would be better for pbs to not ex
It might not be doable
From what I've heard
But if quiver doesn't increase pb distance then D.Breath with slugs has a point blank distance of only 1242 blocks 
Isn't it possible to have a formula that is like, frames divided by velocity?
I guess that'd be better than depending only on frames
Probably
uh maybe not frames divided by velocity, sorry for my bad maths but something that include those 2 variables anyways
i think the issue with point blank is something about the projectile being unable to track its position and junk about distances between the player and the enemy and the whole thing is just a fuckin mess. simply scaling point blank frames with velocity would probably fix this issue
also man these 600+ messages were something to come back to lmfao
@queen light #1042197406776827914 but also this is already known and addressed
Ozz said something about removing lazhar infinite piercing I think?
Since its material Heat Ray only pierce once now
@sick lance not the right place to put that (and I dont think you can suggest development stuffs like this)
But mainly I think since it is development related you should be dming developers instead of posting it as a suggestion, I think
yes, and by then it should just follow the typical suggestion conventions
okay
archive is too small for a theme imo ngl
eh
it doesn't really give me dungeon vibes either lmao
at least from what i heard
no it should be dungeon
its a place int he dungeon
it should not remove the feeling that you are in the dungeon
idk to me its kinda same with dungeon
???
do you mean you think it does sound like a dungeon theme
bc i did not really hear any of the possible dungeon themes, be it vanilla, heartplusup's extra music mod, or just cal's
I even used Scott shelly's soundfont...
idk id prolly need to listen to it again lol
i used some instruments from vanilla dungeon song
@tranquil plover I disapprove EXTREMELY because that defeats the point of one of the core aspects of the ranger class
The only infinite ammo is the weakest ammo because it serves as a baseline
All stronger ammos require the resource commitment to use, balancing your desire for higher DPS with the commitment you put into obtaining that ammo
You're going to need a stronger reason than one that completely ignores/disregards that dynamic
also there are other mods that do this already
so if you want it, just download one of them
There are yeah
Either actual pouch items or making it so having more than 3996 ammo in your inventory makes them nonconsumable
Nycro's/Fargo's ftw
Also I will just state this outright: Besides chlorophyte and Hyperius bullets it is hilariously easy to grind up several thousand bullets in a matter of minutes for pretty much all bullets
One DoG kill is 30-40k god slayer slugs
Or 30-40k Vanquisher arrows
A moonlord kill gives you several thousand luminite bullets or arrows
A quick zerg in the underworld gets you several thousand holy fire bullets in a matter of minutes
To give some immediate examples
True
(and doing this would further enforce the mindset of "I do not want to do anything that isn't fighting bosses"
Removing any kind of restocking, anything that you might have to do in between attempts)
😊
(Just gid gud and you don't have to do much restocking past mid-hardmode)
me when I only restock in prehm
id like an infinite clentaminator bag type thing
yeah infinite clentaminator juice would be nice
Okay that would be mega based
Clent is indeed different because it isn't combat-based
Yeah
yeah
I'd have to think more on whether infinite solution would be a good idea or not
so i dont think it'd be as unfair to make it
Even with the upgrade and potions in 1.4.4 having the option to not have to spend 80 plat to try and clean my world out would be nice
versus like an ichor bullet bag
or at least make it cheaper
^ that could work as well
It would also be nice to have it cheaper for moving my Astral Infection
Because it sometimes doesn't spawn where I like it too
Or not at all if I forgor about skybridges bugging it out
cause they cost a lot

i dont need a jungle biome i need no crimson
Who said it had to be jungle solutions
though the base game should add a jungle solution
not gonna be necessary
thats like the only biome that doesnt have a clentaminator thing
bc mud doesnt get dried out on infection anymore
they removed the crimson killing jungle thing
so i need jungle clentaminator to restore it right
Shimmer in 1.4.4 for the upgrade
And the potions exist now too ig
like i dont wanna have to rebuild a whole jungle
i need MORE
green solution works
terraformer is endgame smh
when they've already expanded clentaminator solutions
Post ML in calamity since that's not getting changed
Only Rod of Harmony is getting changed
this is when I swallow my pride and think that turning the axe of purity tree into a clentaminator type of gear would be cool
post ml is endgame
nahhh
yeah that makes sense
Endgame is post SCal/Exos
to what point though
Post SCal/Exos
really
unless its the exact same i dont see the point in it
Bc RoH would be hilariously overpowered for SCal
same for exos
It's RoD with no Chaos State but post SCal/Exos now instead of post ml
cal kind of expands hardmode long enough that terraformer isnt really useful in post ml
yeah but they changed how the rod works
Exos less so, SCal just gets bh cheesed
you can only teleport once every 15 seconds
Rod of Harmony has no chaos state at all
rod of harmony doesnt have a cooldown
so if they do a change as significant i dont see the point
why did I hate you 😭
but if its 1:1 then yeah im fine with it
Rod of Harmony, not discord, has no cooldown and no drawback
my question is hows the reality displacer gonna be worked with
NR isn't getting changed and not getting a RoH sidegrade
i know im just concerned they'll change it in a significant way like chaos state
alright
they wont
good
They are not
they will just retier it
I literally said
then its fine being scal/exo
alright thats fine
I never said anything else LOL
probably should do something with it
anyways a clentaminator accessory that reduces solution costs would still be cool
not that
normality relocator sucks anyway lo]
i meant doing something with the normality relocator so you use it over the rod of harmony/discord
Weapons with low use-time:
NR is great
yk what
You can tp mid use
they could just replace all relocators with a rod of harmony
jokes aside mpg just gave you an use
🧌
NR gives you a keybind to teleport in exchange for a longer chaos state
It's actually amazing
I just prefer RoD
yeah that can work
Can work? That's literally what it does lol
its just the rod seems way better especially with the rod of harmony being a thing
Imagine if NR wasn't created in the first place
The ammo suggestion Fargos mutant mod already covers, and anybody sensible is using that outside of slime god and boss rush
brother its an upgrade of both
NR is amazing with stuff like Ice Barrage having a usetime of like 1400
we know
both are made with the rod of discord
so you have to choose where you wanna put the one you have
yeah
i don't see any point in you argument
it really doesnt though cause of the wizard

300 use time
Cause like
how long is that
5s
5 seconds?
5 seconds where you can't do anything but hold ice barrage
1400 use time would be approx. 23 seconds 
i love holding a weapon for 23 seconds straight
So Apocotosis bc it takes that long for it to do anything 
sotrue
Pre buff infinity right click having a 10 minute Yharon kt with fabsols vodka and spiteful candles :)
very balanced* killtime
- for a early post ml weapon maybe and even that is a huge question mark
infinity when it was tier shifted but pretty much not buffed
tbh even when RoH exists im likely still gonna be using NR because rod on a hotkey is so fuckin busted
people are too new for 18000 use time infinity
18,000???????????????
That's like, 3 minutes
Unless I'm just doing my math horrible wrong
5 minutes
DEAR GOD
So basically playing Summoner as Ranger 
Click once and let the rest do the work
still having to aim 
That's moving your cursor
Towards a large target
Because it's infinity
You can vaguely gesture at something and it will get hit at least once
@winter anchor Slime gun and Sparkle slime balloons exist (and neither stack with each other)
As for oiled… theres none
Suggestion needs title
@tranquil plover install Fargo’s Mutant
no need
I just figured out I'm more mentally deficient than I initially believed
(Spamming is generally better for T. breakers)
(Not classless still)
It's classless for all classes except summoner so like
lol
And with summoner, you have a whip in hands most of the time so no loss
@drowsy peak biome shrine are getting rework, there is a chance their generation become more consistent
Main thing is we dont know yet, so probably leave the suggestion for next patch, and if it is still incredibly random to find then you suggest it by then
No idea how soon that patch is coming
What does any of this mean in #suggestions-voting
isnt murasama good enough
@harsh zinc check the pins, there is a thread specifically for balancing, and you need actual proof other than "I think its bad"
maybe not the overall #1 melee weapon but its true melee
so theres only so much you can do
@wispy nova same for you
they probably dont like their oversized cherry push pop cant hit scal consistantly
The only ONLY thing to do to murasama is to make it pierce walls (use another weapon)
Dont make it pass through walls
Its already good enough
givei it back its wind orb from years ago‼️‼️
yeah 2k base damage is just a little good
the only downside i can think of is that it can hit anything below it
(sorry if either of you were editing your suggestions before I deleted them)
(I didn't want a meme train to start)
But uh yeah balance suggs are disallowed anyway
Go to the #1042197406776827914 thread
my bad
if cloud elemental could do more damage/attacks or when you make the heart of elements she does a bit more damage
It's crazy
Whispering death
omniblade is crazy lmao yeah
its got something with its hitrate that makes it hit several times per swing which makes it deal crazy amounts of damage
Uhhhhh, don't summons already do the provi thing for guardains phase? I remember it doing that
Also like, right clicking with your summon weapon to re-target exists 
No it's not automatic
It's very very annoying since Providence is already a hard boss and by that point in the fight you need to focus on like 30 things at once
So needing to make sure you hit the right guardian with a whip is extremely annoying
Right
Click
Don't need to whip
Just right click
I do that all the time
Summon weapon in hand, right click the guardian of choice
While testing summoner I'm not even allowed to use whips so this is what I do and it works just fine
Like, you can just give targetting priority that way
Why should summoner get special treatment for that anyways when other classes need to aim (and have their homing shit not hit the wrong guardian)
This seems like a very minor thing that could apply to any other homing weapon for any class as well
Having to right click with a normal summon weapon is annoying when using whips, but also that’s a vanilla problem not a cal one
dont you just dont attack with kaleidoscope and it will not mistarget
since it will remember your first target that you hit
and you can also still right click with summon weapon for retarget, by which it complete ignore/solve the issue of kaleidoscope's gigantic hitbox by basically not requiring you to hit at all to target
(so MPG mentioned yeah)
Providence is already hard enough as a summoner since a single hit pretty much does 1/3 of your hp so needing to focus on which guardian is the healer is just annoying and unnecessary
1/3rd? Huh?
It's just a small fix that improves qol
What difficulty are you playing on
Master mode death mode

the game is not balanced around master mode
It does 1/5th on expert anyway
play it at your own risk, you will simply take gigantic damage and that is just how it is
1/5 is WAY less than 1/3
The mod is balanced around Expert
Master is literally just stat bloat
Bro have you tried having any defensive shit
Death mode makes debuffs do more damage so defence doesn't really matter for prov
just use celestial shell
Average cal fan when defense exists: 
but ya in this case I think the problem you specified already have solution for
and I dont think the suggestion is like, a very good solution either: what if the first guardian you damage is not the guardian you want to kill?
each guardian provide a different stat to providence, what if you want to target healer guardian but since the first one damage is the offensive one providence just heal to full?
Ok the suggestion is literally a small fix that makes the boss a little easier for summoners
I think the problem is more that the solution here is not exactly a good fix
I would say that summons should target the Healer guardian first then others, because it's the first thing you should kill.
is the suggestion referring to providence or profaned guardian?
Well i also think haveing minions auto prioritize certain enemys takes control away from the player. Either you tell your minions what to attack or you accept they attack random. Like what else do you do as summoner, just dodge.
True
ok yeah I thought you are only referring to providence since the talk above was about providence
yeah summon should just target them in order for profaned guardian fight
Apart from that, there's nothing else to say, I don't even understand the suggestion.
Ok let me change it
for providence' profaned guardian I will say it can still be subjective: you can technically kill defense first then just ignore healer and burst down providence herself with adrenaline, or more importantly that (personal experience) I tend to ignore offensive guardian because it dont really do anything and focus providence once the other 2 are down, but with auto targeting you dont really have that freedom
I also tend to ignore providence offense
I take like 129-143 damage per hit in my tester build (And I don't even have absorber equipped and only 3 warding)
What do you mean
Expert-Death
Also like
And the crystals that prov spawns?
Summoner is the class that lets you focus on dodging so like
Focus on so many things but actually allowing you to dodge bc whips aren't mandatory?
Yeah that's the 143
providence just dont really do a lot of damage in expert yeah
And the little stars and spears that prov shoots?
as soon as you negate her debuff with celestial shell her damage is just pitiful
Spears were 120ish
Stars were 143
Oh I just had community for debuff damage reduction
What game are playing? It does 223 for me on expert death mode as a summoner
Loadout I'm using, 1 quick 3 warding 3 menacing for reforges
warding helps a lot, and the build MPG referring above tend to be "balanced build" where it is half offensive and half defensive
(and potion buffs)
And I use angel treds and not absorber
So it could be even less and I would have more hp that way
Warding is hilariously overpowered
Defense in general outside of MDFTW is hilariously overpowered
even for MDFTW it is good
Yeah it's just only good there
except against contact damage, that is the breaking point
Not the hilarity that it is in any other difficulty
Wdym
expert warding is near invincibility, on master you are a massive tank with full warding
I remember swapping to full warding once I hit provi on my first master death run and oh my god the defense
contact damage get amplified to an absurd degree on mdftw where defense don't really do anything until end game, you have to rely a lot on DR
500 post-defense damage from mechanical twins' contact charge
God DAMN
Seriously why does rampart have full frozen shield Dr it's so ridiculous
Balancing
Also probably so people (see: cal players) would be more inclined to actually use defensive options
(It did not work)
Defence makes people worse players

I'm sorry?
Actual 5 IQ statement
It's really not, relying on defence is bad
Okay then if you want to make that argument then let me make the other stupid counterargument:
Using Rage/Adrenaline makes people worse players
Adren does need a nerf
But I wouldn't exactly say using them makes you a worse player by any means
To be fair, revengence is not hard enough to deserve adrenaline and rage
Rippers should be on all difficulties
Not my thing, I personally like learning the boss pattern and not melting anything as for me that makes me better but there is a serious argument to be made that knowing how to abuse the living shit out of rippers can make you a better player depending
I know this is like the most extreme spectrum of "mdftw", but yeah contact damage is full death there
Oh that's on your creative shock pt zamn
I did my first playthrough as melee with full warding and tanking accessories and it completely messed me up when I tried other classes without warding
Tankiest class + Full warding = Haha I can't die
funnily enough, I think I was at full warding, for that fight
But like melee is supposed to be tanky up in your face
Good lord
Melee is literally just a mage without mana and more defence unless you play true melee
If mage didn't have some of the most batshit weapons ever and varying playstyles for a lot of them I would agree
Classes be like: What funny projectiles would you like and how often would you like them
Oh right, I forgot summons are considered projectiles
By that logic Sepulcher should delete Muarasama
True
Anyways yeah not being able to right click with whips to target someone specific is really annoying but also like. Cal solve every vanilla problem challenge 
Do whips even have damage in current cal
yes I think
according to many the whip tag already become % damage, though I dont think the tooltip is changed
Yeah right that was the change
Rip blade staff being viable for moon lord
or whatever stupid shit it was
and armor pen is going rampant anyway since it is apparently bugged and 2x as effective
Serpentine randomly viable for cultists moment
wait a minute
does whip tag even works
ok I am pretty sure whip tag damage doesnt work right now
Atm no it's bugged
Known bug, fixed next update
That's been known for awhile
ok, was about to report it since it is not listed under known bug list in the bug report channel
You still get flasks buffs though and pre polter some okayish damage
I guess that one just didnt list everything
Yeah fair
@kindred creek Is "Gelatinous Pylon" a Vanities item?
The Gelatinous Pillion is a Hardmode mount-summoning item. When used, it summons a friendly Winged Slime Mount. Similar to the pre-Hardmode Slime Mount, the Winged Slime offers increased jump height, provides boosted movement speed, negates fall damage, and allows continuous auto-jump by holding the ↷ Jump key. It also shares the Slime Mount's a...
Okay he was saying that the Bean mount isn't worth it cuz this mount is better
I thought he was comparing Aureus drops
It is indeed misspelled
I’m just saying that aureus is a challenging fight and isn’t worth it for the rewards it provides
and don't say the infinite flight ones
Adrenaline upgrade and the astral enemies start dropping weapons
He does have notable Mage potion unlocks
Aureus Cells and Astral Injections
He did indeed not mention the Astral enemy drops but I assumed he just lumped them all in as his "drops", same with the Astral Dungeon Chest item
True, but mage mana consumption reduction gets pretty cracked in calamity
Also, aureus does so much damage you basically have to know the fight perfectly to not get rekt because mage is a glass cannon.
Like I play death mode pretty often but aureus I almost always skip because he is so unreasonably hard and just not worth it to fight on tier.
perhaps. perhaps.
((what I'm thinking is if there should be a follow-up suggestion that gives the same argument for Leviathan & Anahita
Who are also incredibly skippable))
True
according to that logic 90% of bosses not required for progression can be skipped
The logic I have for aureus is that he is too much of a challenge for the provided loot
EoL is basically useless except for soaring insignia, PBG is useless because you can just get other weapon, Leviathan is useless since you can just get other weapon, deus is ultra useless since you only do it for lunar fragment by which you can just do lunar event instead
Hence why he needs more impact on the game to make it worth the trouble
how challenging a boss is is subjective
But Deus takes way less time than lunar events
Leviathan gives the community which is useful because if you have an open accessory slot it can be used as a filler
Oh, so they’re making him easier
Still think he needs better loot
you cannot rate an entire boss of its usefulness based on just 1 accessory
in fact I will argue aureus is much more useful, because alcohols are extremely powerful, and adrenaline upgrade is great
I just like leviathan because it’s fun
which becomes even more subjective
I think the suggestion have its ground yes, just I think explicitly the reasoning declared in the suggestion of "this boss is not useful" is just not really true
And if it is about leviathan not being useful, give leviathan more purpose too instead of discrediting the argument and saying “leave them useless”
I didn’t say it was useless
what I mean is that if you think leviathan is useful because of 1 accessory, aureus should also be useful considering it also provides a large amount of benefits
I said it needs to be more valuable since it isn’t worth the loot given the challenge
Aureus gives you like 6 new potions, a summoner acc as part of the Nucleogenesis line, new wings, a fast-fall mount and acc (though the acc needs a buff), Adren upgrade, and more than one set of weapons
Levi is just the one set of weapons, an acc as part of HotE, a useless liquid-based damage-dealing accessory, a good universal stat accessory, and redundant fishing drops, with basically zero aftermath unlocks
Aureus already unlocks a lot of new items they just need to be buffed if they aren't strong enough
So what you’re saying is that aureus needs a loot buff
Yeah I don't mean this to say "Aureus doesn't need more purpose, because Levi is even more purposeless"
I'm just sayin, they are also subject to this same suggestion, worth looking into
Your suggestion is aight imo
Aight
Aureus is indeed tough as nails notoriously
In both defensiveness and offensiveness
Unintuitive AI, deals a lot of damage, ridiculous def and DR
Though the AI and def/DR are getting partially resolved soon
Personally I think he needs a nerf but I asked about that a while ago and people said it was a bad suggestion
He is apparently going to be given Old Duke-like exhaustion phases
I think it was about the move set rather than just overbloated stat that aureus have which is why people disagreed a lot with it
Old duke is still hard af
sry referring to this, in case it is confusing
Actually fuck, you wanna talk about giving a boss purpose? Old Duke should get added to that list too
Just a weapon set, a conditional stat-stick acc, and a damage-dealing minion, with basically zero aftermath
Actually very comparable to Levi & Ana
I don't give too much credit to weapon viability considering how volatile the balance realm is
though old duke case was it was explicitly made to not have a purpose which makes it harder yeah
last time I remember someone suggesting to make old duke locking post-Polter abyss drop but was deneid because of that reasoning
(oh I have a lot of things that I could say about that
But, not now)
yeah I dont like that approach either
gotta hold myself back from clarifying and elaborating, or else I'll be ranting for hours
actually if you get down to it
how many bosses actually have a purpose
I mean optional/non-progression bosses of course
byeah, hard to give PreHM and HM bosses significant purpose because we can't make them integral to progression and a lot of the main purpose niches are already fulfilled by vanilla
And, hard to give Old Duke purpose because he's so far out of the way
All modded bosses before ML must be optional by necessity, unless we do real weird and controversial changes to progression
And we can't give them super amazing drops/unlocks to make up for that lest we powercreep the fuck outta the game
most of their drops powercreeps those you get just from progression boss (eg: PBG and fishron drop compare to Golem) to be honest
just ya, it dont really count as a purpose for this context
(You can kinda break from the nonprogression-necessity by having a PreML boss be necessary to beat in order to access PostML stuff later, like Clonelamitas to SCal
But that doesn't give Clone purpose on the tier that you fight her. You can just ignore her and then go annihilate her right before SCal and be perfectly fine)
and also it is hard to just make every boss unlock something exploration related (eg: Cryogen giving cryonic ore) without making it just a constant sequence of > boss -> mine -> boss
to be honest I am fine with many bosses being optional and dont serve a mandatory purpose
imo as long as you can get something from them, eg actual upgrade I am fine with that
bosses can be optional, but when the boss is batshit insane to fight against with barely any loots, why even bother
or just make it Ravager case, where it drops several accessory that literally have no replacement effect
people only bothered because adren upgrade
and I guess 3 mage players want some stuff too idfk
(most) of aureus drops are pretty useful to very good I think, but for me mainly is just alcohols
before they actually considered them to be overpowered I will just keep abusing them whenever I can
Yeah a good realm to go down is real frickin niche but useful unlocks
Usually stuff with trade-offs so it's not necessarily powercreep but still potentially desirable
'sidegrades' yeah, though for weapon can be upgrades
The other realm is having them unlock something.. fun, that isn't the boss itself
But that requires designing something fun that isn't a boss
god I'm sobbing over Sabaton
I like how the sugg mentioned bean but Sabaton is left in the dust
💀
if sabaton have no cooldown there is a chance
last time I used the argument of slime mount being clunky and stop momentum/bounce on enemy, but after realising Pogo Stick is literally what Sabaton try to accomplish but better even at 0 cooldown is just
I proposed in the dev server that Sabaton get reworked "as soon as possible", and got approval from the devs and testers
But that was uhhh two months ago, and no changelogs yet
to be honest what exactly can it be rework into
This is the primary thing
the only thing I thought of is Eternity's Golem drop
I think it'd be interesting if the Sabaton fall goes through platforms at any angle
you need to go through platforms at a specific angle to ignore them while falling
elaborate?
Like literally at the very bare minimum
just remove the fast-fall cooldown, make the cooldown only apply for the impact explosion
(I don't play souls)
this thing
ahh
Yeah that is just what Sabaton should be
the thing is at some point I thought devs did say they want to make press S just ignore platform in general
on the offtopic, I like how any given souls acc that isn't in phm will always give immunities
it's silly
huh
tldr is they stick a bunch of extremely annoying debuff onto each boss and you get immunity to them once you beat them, which is why their accessory always give debuff
like in this case Fused and Low Ground are both Golem's debuff I think
The rest of my proposal in the dev server was integrating Sabaton into the fabled non-Terra/Seraph boots line
The movement focused boots line as opposed to the generalist-combining-features boots line
But I tried making it very clear in my proposal that Sabaton can get reworked before we commit to that plan
Yet, alas...
:devplans.png: 🔜
(I find it amusing that Sabaton has literally no changelogs aside from the one adding it)
(almost 3 years ago)
holy fuck that's an achievement
1/27/2020: 190 - Added Gravistar Sabaton
12/21/2022: 230 - Removed Gravistar Sabaton
truly a moment
I think the only things that changed about it in that time are it becoming no longer an Expert acc (as part of the big group move of all Expert accs), its sell price changing, and a 1 second nerf to its debuff duration,
from what I can see on the wiki
And that debuff change may have just been a wiki mistake that was corrected and it literally never changed in the mod
So yeah it got added and then completely left in the dust
for 3 years
god!
the only thing it got was a nerf 
true true
Honey, it was nerfed when it was added
No idea why it got ignored
It's not like we never talked about buffing it, we did plenty of times
I think is probably like, no one have any idea on how to rework/change it?
removing cooldown is only a reasonable buff but 99% of people will still not use it
And the fact that it was so useless that.. nobody used it, and therefore nobody thought about it
AEW 
funny aew
just give gravistar sabaton random thing like +10% damage, or permafrost concoction's revive effect 
stat stick meta
god
hell yeah the 2017 Calamity way
Just throw stats at it





