#suggestions-discussion
1 messages · Page 81 of 1
i just dont think making any enemy temporarily immune except during phase transitions is a good idea
better b the case ..
just delete wulf fishing pole; i was gonna do it but i forgot
the whole reasoning for that wulf sugg is just entirely wrong anywya
like only the blunderbuss does
and then theres the scfaffold kit
wulfrum fishing pole "rework" if you have wulfrum scrap in your inventory you use 1 each catch to increase the pole's fishing power by 10% 
the wulfrum reworks just served to add resource sinks to wulfrum scrap which players had too much of
its just "oh you have too much of this? feel free to dump it into this funny tool
its not about it being a "gimmick"

and its almost all, stuff u acn just ignore
like i wouldnt want to have a drill that needed to be fed wulfrum all the time to get max power
the blunderbuss is the exception cuz ranger already has ammo (and even then it can use coins as ammo
the janded
frankly id be fine with wulf pole getting a boost off of consuming wulfrum or something. early game fishing is so fucking miserable it's not even funny
it'd be like a big bandaid for the whole mechanic
big bandaid: make the trasher - angler - golden fishing rod thing possible in pre-HM
it used to be i thought
just fix it properly tho
instead of tryign to weirdly tack in a gimmick on a random item
like do game design; add smth new or more standout etc
true
sadly the devs seem to be hesistant to change vanilla things yeah (eventhough there are already several, like chaos state, HM ore rework etc)
the fishing system overall desperately need improvement to make it not "click left click once in a while and make sure you have bait"
though I think at minimum they can just make the line break/bait consumption less bullshit by making the player by default have the effect of those 2 accessories (similar to how base MS/build speed etc improvement works) and just make the fishing accessories have a different useful effect
currently it is just get the 3 accessorires and stack fishing power or you spend your 50 baits fishing trash
bait consumption is fine imo
line snapping is dumb but only because it's pure rng, if it was based on something else i'm fine with it existing
Yeah, there's a mod that ports Stardew's fishing system to Terraria, something like that would be great to keep fishing interesting.
@serene tendon well, I have a sad news for you
you can still try, but yeah it is ultra slim
Oof
he has physical shield III but you cant see it
The hit sound says otherwise
it's like a bulletproof vest
a very good one
but you still feel the pain
by very good I mean he will not be one shot by an arrow
An interesting theory, but I'm not quite sure that's how it'd work. And why would he go to the extra effort of making it invisible? Surely that would take a noticeable toll on his mana or whatever he uses to cast his spells?
The real reason is that he is clearly just that durable
hes an evoland cultist
the robes are also coated on some +10 strenght and resistance potion
True
Then the fight would be timed, not based on damage.
Not in Rev+ he's not
Then he'd be invincible
he wouldn't
I don't think there's much in-between
He just gets more stats its not an invincibility potion
There's a lot of in-between plus arguing this is dumb there doesn't need to be a canonical reason for why he resists so much damage. eciipse was just joking with that first comment
At the end of the day, we don't know what Red was thinking, the best we can do is make theories, and that seemed exactly like what Eclipse was doing.
Red was probably not thinking anything he just gave the cultists the stats needed for it to be a reasonable fight at the place he is in
I do not think there was any time spent why he would have that resistance
A plant is stronger than 3 metal machines that are capable of floating terraria does not spend time making sense
Take Scal's shield and make it light blue or yellow, seems simple enough
you know what that is fair
I guess, but to be fair that's one big plant
Copying scals shield would be lame as hell i think
No matter how big of a plant you are you are not surviving that many explosions
Pretty sure god slayer armor recipe use less bar next patch so you no longer need absurd amount of bars
Since the rest of the stuff use very minimum amount of bars, while at post Yharon for farming auric tier thing you just melt dog
Yeah, from 55 to 32

Ah, ok. It'd still be helpful
Even then with 30-40 drop you can still get unlucky and not get the armor
Also the fact that you just don't get enough to get any weapons or accessory upgrades at that point
Yeah
That's what I was saying in my reply
And lets not forget the Cosmic anvil itself, which requires 10 bars.
Right yeah
are terraprisma trails or like
literally any other particle effect affected in the same way by critter shampoo as what this sugg is asking
cause like
if not
@serene tendon LC human-but-has-a-lot-of-HP "it doesn't make logical sense" argument is very weak and contrived, the kind of nitpicking that comedy internet reviewers would point out and get fake mad over
The reason why SCal has a bubble is to increase the size of her hitbox, so that the resprite from being EoC-sized to NPC-sized didn't also increase the difficulty of the fight.
If you are arguing the same for LC, it should be for the same reason. Hitbox size.
I did mention that, but I guess I should make it more prominent in the sugg.
Yeah the amount of word-space you dedicate to both arguments should be flipped
Hitbox should be the main argument, and explaining his inhuman HP pool should be the little aside
@hollow shell How about now?
much better Thank you
You're welcome!

also for the cosmilite thing, wasn't there some sort of plan to make it minable? or am I remembering it wrong
When the Distortion is added, probably, but that's far in the future
the more comsilite dropped is a temporary fix thatll probably be reverted when the distortion comes out
mfw the cultist sugg already got rejected but we're doing it again anyway 
like idk maybe it'll pass now with the shift in the dev pool
i would like it to, but i dont have high hopes
im p sure back when i was def it wasi n fabs plans so
idk why it even got denied

i mean democrcym;m;m;; binding;; nn;mb;
Yeah I remember you and Dom planning the visuals for a Cultist shield
When was it denied...?
And yes, I recall it being in the plans
that's just when the sugg was put into voting lol
it doesn't answer when specifically it was denied
it would have been up to a week later?
1-2 weeks after
ah ok, I dont see why knowing exactly when it was denied matters anyway
calamity moment
a hell naw
@little sentinel true melee weapon that sucks is still a true melee weapon
True Melee DoG only sucks because Last Mourning and Lion Heart are ass and aren't actually strong enough for that stage
Exos are hard for t.melee literally because of Exo Twins AI
SCal t.melee just relies on swaying since Murasama range
I don't see how adding anything to Auric Tier would make sense
Make Last Mourning/Lion Heart actually viable fixed the problem with DoG
Post provi you have Holy Collider and Grax, pre is Stellar Striker and Guilded
Pre ml you get like baleful harvester, astral Blade and pike
and technically you dont need more than 1 each progression, and you have at least 1 each progression
Ye
and also DoG have like 95% DR on body, so unless you true melee the head it is bound to deal garbage damage
yeah
and this is still a subclass suggestion
Actually t.meleeing the head isn't even viable
You have to go for the tail
And even then it's about 5ish minutes in tester gear
damage consistency issue
I like how instead of asking to buff the bad options, people suggest adding more
but yeah regardless, you dont need "more" true melee

you will just have the same weapon that function just as bad and slap it on the progression
there are a ton of damage buffs for tmelee in accessories and it has a different damage type when hovered over
No, Last Morning and Lion Heart are dogshit and worse than Holy Collider
melee? more weapons???
and there is a lot of arrow type accessories
are you insane
the question is always: why do we need MORE, instead of just BUFF the weak ones
i dont think bows do arrow damage
true melee is definitely a subclass
Literally just make Last Mourning and Lion Heart viable for DoG, give Exo Twins some sort of drunken state so they aren't hell for most players as true melee and it's fine
SCal already has changed AI based on holding a t.melee weapon and Murasama does a ton to her and D.Rage can do a lot as well
That is true.
I guess it's more because I personally prefer variety over one very strong weapon, like terra blade.
and also as soon as your suggestion mentioned "true melee only run" it is immediately a subclass suggestion, and there is no room for argument even if you want it not to be
How do you create variety with true melee 
true melee is more fleshed out than the average subclass but at the end it is still a subclass
lmao!
^
I was just using a personal example.
more true melee weapons how about
how about you kys my friend
)keep yourself safe
sadly it is explicitly stated as an example so yeah
"As of now, there are some phases of the game where there is only one (or no) true melee weapon that doesn't suck." so then, buff the ones that suck to not suck instead of adding more weapons, causing the sucky ones to remain as bloat items?

would like to point out cal adds 50 true melee weapons anyway
and like a bajillion other weapons
also another thing to note is that, in fact, true melee had a lot more weapon
which im pretty sure is more than all the summoner weapons that existed in vanilla 1.3 so like
but turns out 90% of them just sucks and uninspiring and boring so they are removed
wild
Yeah
there is less than 50 summoner weapons in vanilla 1.4 still iirc
i would like to remove true melee
you dont need "a lot of choice", you just need "choice that matters"
give this man a true
i mean fungal symbiote died recently so like
In terms of true melee weapons the only ones that I can think of off the top of my head that actually suck are Comet Quasher, Ferrathorn Claymore, Last Mourning and Lion Heart
thats what im saying!
🤞
fake melee 🤯
we call those projectile swords
sword that's actually a gun
What I'm trying to say is that its very oddly fleshed out for a subclass, and feels like it needs more weapons if its literally going to have it's OWN DAMAGE TYPE when you hover over the weapon
wait why the fuck is galileo gladius on the true melee weapon page
true melee its not its own damage type youre just gaslighting yourself
point being true melee sucks we should remove it completely from the game
infact we should remove melee
i mean
in the code it technically is different but also fuck true melee all my homies hate true melee
bliss
yoyo is a subclass as there are yoyos at almost every single point of progression and a specific accessory for the subclass
bow is definitely a subclass, quiver literaly only amplified arrow damage (except elemental quiver), while flamethrowers, rockets etc all have shroomite helmet variant
true melee do not make an exception here just because there are items that have the tag "increase true melee damage"
no matter how fleshed out it is, at the end it is a subclass, it dont get special treatment
This chat’s evolution from hating projectile melee to hating true melee is an interesting development

True Melee in general is boring
proj melee = fake ranger/mage, true melee = let me just deal 5x more dps because of my garbage damage uptime and try to balance around it
It's just get close and stab things and maybe they will have a hallway decent effect that spawns a projectile anyways
so yes, there is a reason to hate both
tldr make more exoblade and arks
Pretty kuch
rn true melee really feels like trash
It's not
other than the perfectly balanced murasama, the whole true melee class or subclass wtver you wanna call it is really trash
it isn't lmao
I dont even think murasama is that strong
perfectly balanced, where have i heard that from
mf living in 1.4.5 murasama lmfao
I think the only thing that murasama do better than other true melee weapon is the fact that it have the range of half the screen so you basically dont have to play true melee
mura is def not the poster boy of broken tmelee rn, it's like, good on scal hearts, right? idr what it's used for atm
bruh
well clearly its OP if gitgudwo says so
very good on hearts yea
so true 
isnt it okay for ares
yea
just from experience, murasama is kinda not balanced
and drage is generally just better for hearts, since murasama need 100% crit to 1 shot while drage you just do a runby, AND you can use it on non-melee build
just from experience, it's fine
from what experience? using it on eye of cthulu and skeletron?
using it on exo mechs
and for xcal a lot of the time is in the bullet hell phases anyway
murasama have trouble hitting exo twins, can hit ares but because it have resistance it just feels really shit, it can hit thanatos but I dont know how it performs
while for scal you literally have to sway your character to have a chance to hit the boss except for mobile, which is a gigantic bandaid
unless you go super glass cannon with all the offensive buffs and alcohols it just feels really bad, and if you go all the damage buffs and items yes you should be dealing damage
for thanatos its actually really good
that is how it is balanced
any big aoe is
Thanatos balance is fucky wucky
Ares Murasama resistance has been lowered so it's actually fine for Ares now
you're not wrong lol
Stellar Contempt when it's viable for Thanatos:
especially with like 3k base damage
duststorm in a bottle when it is viable for thanatos
well, you know what else have (about) 3k base damage and is really good
Bro you haven't seen Final Dawn do 46% in one stealth strike then
Helium Flash when 3:08 Exos:
God how much death would Oblatory Helium Flash cause....
literally all im trying to say is tmelee really needs some buffs
it really doesnt
no it really don't, if it "needs" buff then it is only specific weapon
Carnage, Feralthorn Claymore, Comet Quasher, Lionheart, and Last Mourning
it just needs to be better vs dog and yharon probably
it have a garbage design of literaly "90% of the fight I am unable to hit the enemy but 10% of the time I deal 10x the dps" but it do, in most case, deal the dps
Everything else is either hilariously broken or fine
might not be relevant to thw conversation, but how does dragon rage do on thanatos?
drage is tmelee so i think it's relevant
you definitely can true melee yharon (it is a minimum average, since I got a 4:00 despite being unexperienced), for DoG it is also because the weapons at that tier just sucks
i think we can all agree than prehardmode true melee shouldnt even be given true melee buffs
ah sorry i forgor
yeye dw
incredible
That's with tester gear so only 3 menacing as well
yeah drage is kinda insane
And nothing like Warbanner or HoAD
fungal when it's literally just a preHM melee emblem 
oh i know but that on top of everything else is a comedy funny
I'm so glad that thing is going to die
I think I will just try murasama on exo and see how it perform, then immediately get a result with helium flash 
you only have to use a brain on the exo twins imo
I have a vid for Murasama getting a little over 8 minutes so yeah
can we just ping rover and get the sugg flagged and call it a day lmao
we did it guys
we beat terraria #suggestions-posting

it would be nice
kinda make it like DoG instead of just
idk what you'd call it rn
I mean yeah please
something alright
thanatos is already kind of a joke, but it would be nice ngl
The fact that some weapons are just quite literally unviable due to the stupid opening mechanic is rly dumb
true
it's cool in concept I just wish it's current execution wasn't so scuffed
Try using Phoenix Flame Barrage or Seared Pan or Ataraxia on Thanatos
it's not fun
Especially Phase 1/5 Thanatos
Why is he so damned passive!!!!!
I think the main problem is that the closed segments block projectiles so slow firing weapons are nearly unusable
Like he is so slow and passive that literally 2 platforms + celestial tracers can just dodge him forever
Not necessarily even slow firing
Just everything that doesn't deal area damage
yeah
how much does thanatos rng affect killtimes
Yes
sounds about right
too much
Phase 5 Thanatos can cause up to about 45 seconds of varience depending on his segments, arena position and if manipulating him actually works
If I want any somewhat "consistent" times I just run along my arena and go up or down a platform as necessary and just shoot at him (if possible)
Which isn't always possible with something like Ark or Ataraxia
Fun
yeah thanatos is both a joke and a pain
yeah
If you can melt him he will use 1 T Hanos Beam
At most
If even
Let his head be vulnerable at all times, even if it has DR attached
I need some level of consistency 
facts
The entire opening mechanic became so much worse since Thanatos a few updates ago got his speed nerfed dramatically, making him extremely passive
as someone who has had a problem with the mechanic being inconsistent since the boss first appeared it's very good to see the mechanic still not changing
He is passive
Literally just loses to 2 platforms and celestial tracers outside berserk
At least in berserk due to the more consistent openings and T Hanos Beam he is at least somewhat consistent just annoying
Thanatos also being passive as fuck is part of the reason the current run to the left forever strat works for Mecha Mayhem and you will quite literally never get hit
By making a sky bridge
Equipping celestial Tracers
And running to the left
Solo Ares is just fallgod
Thanatos and Mecha Mayhem loses to c.tracers
Twins you can manipulate their shots in a really weird way and basically make it so the shots from Artemis always goes up or down and can just stay at the same level as twins forever
xpc did a vid on that, which was the key strat making Exos in Hell doable
The twins this is super precise so I think that's more fine than the others
I will be honest if I just fight it normally it will take me less try, though that strat is supririsngly useful for surface too
It's useful for the surface yes, just it's precise
And needs a lot of practice to pull off
There is no skill in 2 platforms and celestial tracers or Fallgodding
Hell, magic carpet going to the left beats Mecha mayhem
Magic Carpet try not to be arguably the most overpowered mobility accessory ever challenge
That sounds incredibly childish considering the dog's expressed personality in its lore
In fact, the line about 'kid' was altered just because it dont fit his lore personality or something
this sounds like a actual kid wrote this
Shocked y’all are even acknowledging this
On the contrary, the "kid" fits perfectly with DoG's arrogant and self-obsessed personality. The reason given for changing it was "it's cringy"
I don't agree with the removal because yes, someone with DoG's personality is often cringy
so what
yawning emoji
🥱
cringe bad can we remove donor weapons
so true
@short grove good suggestion but you need to format it to have a title and body
also aureus rework sugg #847569 lmao
the sprite would've been good as a jet axe weapon
tbh
but alas it's used for inferno fork 3.0
LIterally looks at the entire melee class
Excuse me?
Melee has a ton of cool shit
Ranger just got some fun stuff recently
@errant charm That is the most broad suggestion I have ever seen
Mage is getting worked on but has a bunch of cool stuff already and the most gamebreaking enchantments
And rogue is it's own thing entirely
And yes look at the Ark & Biome Blade lines
stop making bad suggestions challenge
I know
also a bit disappointed the lighthouse guy never came back
ok I have been corrected
did they remove other emechs drops or
@prime quest formatting and reasoning
(a new suggester isn't gonna know what that means)
(good point)
@prime quest
Your suggestion needs to be formatted properly. Main idea must be at the top on a separate line (Shift+Enter), with reasoning/elaboration below.
thank god I had this in my clipboard cuz I didn't wanna type it out
the doc pinned in this channel should be reacted on before you can access #suggestions-posting 🚎
nahhh
sugg posting is the filter zone already
None of these improper suggs would reach voting
true
honestly a channel with only the rules in it that you had to react to before you could access these channels would at least help the issue of like, that one dude that tried to make and SCal exo chair without reading the rules
it would be nice for people to know how to format correctly so even if its a bad sugg it still looks like they know halfway what they're doing
I'm gonna make my suggestion properly next morning.
alright
👍
fr fr, this chat forgets this fact so easily
Can we add more "higher aggro to self" accessories? especialy the flesh knuckle line.
You can suggest something like that yes
if you provide reasoning for why that would be welcome
and
show that there is indeed a current lack of such accessories
ah sure, i always feel celestial shell and knuckle are lack off some tree
(impossible) (99% fail)
Oh

@solid tree That's uhh not the kind of suggestion we make here
See the Don'ts doc in pins
i did, seem i have missed something
Suggs should not be proposals for new items that you've given a name and crafting recipe to
Suggs should be more about explaining a problem and why that problem needs fixing
ah I see
also interesting that you'd want to tank as a summoner considering iirc that class is among the worst in terms of defensive stats
When the suggestion is sissy
so i have no place to share that kind?...
Yeah there is no official location for you to propose specific item ideas
i can dodge... most of my friends can't... and yeah... bosses keep charging at them.
However you can still propose that more aggro options get added to the game
As long as you don't get too specific with your own personal execution ideas
Basically leaving it up to the devs to come up with the execution side of things
how sad... thank you for spending time to explain

like how to say?
((We used to allow people to propose Specific Item Suggestions, however... the devs rarely ever implemented them. Suggs of that type easily made up over half of the suggestions ever posted back when they were allowed, and rarely did they actually try to solve a problem or fill a niche, they were just outlets for people to propose their Cool New Item Ideas.
I think like 5 or 6 Specific Item Suggestions ever got implemented, out of the hundreds and hundreds proposed.
So, we banned that type of suggestion.))
I see, so I just need to say "Can we have more accessory which gain aggro? Because Calamity mod has none of that type."?
Yeah
Plus, explaining why more aggro accessories would be welcome.
The reason why is the most important part, it's the meat of the suggestion
"Can we have more things which gain aggro? Because Calamity mod has none of that type. In multiple gameplay, I want bosses charge into me more often, and I want to have more aggro with other classes beside melee."
good to go?
A bit short, but, it works
Keep in mind that we do have a bot that auto-delivers suggestions, and it requires that you have a title line at the top that's separated from the rest of the suggestion, using a line break (Shift+Enter). You can use your first sentence there as your title line.
(and, lil correction: "multiple gameplay" should be "multiplayer gameplay")
You may notice that a bunch of suggestions in #suggestions-posting right now have a 🗜️ reaction on them
That means that they don't have a title line, so the bot can't deliver them
i see

That is a valid suggestion now.
Still pretty short tho. It would be welcome if you were able to add on more to your reason (like why you want to be drawing aggro, like you mentioned earlier with helping out your friends who aren't as good at dodging)
thank you mod.
Valid suggestion but this is probably just multiplayer being multiplayer
i don't get your mean, was something happened with "multiplayer"?
@prime quest #suggestions-voting message
also sunken sea already has ultrabright torch so like
¯_(ツ)_/¯
Okay, though Adding at least Sulphurous sea torches would be nice.
But does ultrabright torches affect luck in the sunken sea?
no
yeah i was gonna say
not formatted properly
also arent suggestions only for ingame changes?
yeah only for ingame stuff
Bold of you to assume people read
Oh yeah, forgot where I was
I guess to be fair this isn't a ModMail-worthy thing either?
yea it's not really server related
@fair bane No specific item suggestions
This one is even worse due to reasoning being more towards underperformance of the weapon on its tier (which could be either how you use it, other weapons at the tier being overpowered or the weapon being underpowered) and a suggestion to improve it should be done on #1042197406776827914 instead
@vocal pawn this is not the place for such questions, although the answer is no
(We have T-shirts, mousepads and hoodies though, they should be linked on #mod-announcements )
Damn also sorry
@short grove you need reasoning for your suggestion, although weapons not consuming stealth would be inconsistent, as they should consume stealth; any that does not is probably bugged or has some limitation
not all weapons consume stealth
@hollow shell
is this ❗ worthy? You have more experience than I and I have doubts
(Changing Aureus up to not be tanky monstrosity is also planned and on #changelogs )
But they should
why would a weapon that isn't a rogue weapon consume stealth
@solid tree could you check invisibility potion?
Because you are still attacking and getting out of stealth
rogue is the only class that cares about stealth
An attack would give you away
And? You are using a weapon that is not rogue
does a classless weapon benefit from stealth?
it's a classless weapon
i dont think it does no
classless weapons usually benefit from stat bonuses
Not much
if you could use a non rogue weapon and not break stealth, multiclass rogue would be kinda broken, as you could just use a different class weapon while still building stealth, then pull off a full stealth strike, and switch back to non rogue weapon
huh
Fungal Clump would like to have a word
Also true
Esp with shit like Yanmeis
Lunic eye would also be devastating
and Rogue doesnt give a fuck about golden gun since it has flasks
That shit will die (hopefully)
LOL
Aethesticus with stealth is bad though
Better to use it with summoner and STN :)
:sootrue:

@hazy sand #changelogs change 100, enjoy
(You can still leave the sugg tho, I dont see anything wrong with it)
And besides, why stealth when you can traitorous and make a pre polter weapon kill exos in 17 seconds :}
fucking hell
ah ok so i tested it
I wanted to keep that a secret until it's fixed
Blame Shade for telling me about it
some weapons, regardless of which class type they are, dont use up stealth
THEN DON'T tell
And they are not supposed to, as I mentioned
Too bad :)
like i tested the bee keeper and it didn't use stealth but the katana does
I've been working my ass off to keep this from calmain's hands
at least on places I am willing to reach
It was literally mentioned on #spoilers-chat-room at one point and it wasnt even me iirc
this is so sad
Thankfully most dont check here 😎
i am not there 
Thats a bug
Bee keeper should break stealth
sorry didn't you just say that it makes sense that using any weapon should consume stealth
And so should other weapons
oh so that was probably a typo then
true true
Yes they are NOT supposed to keep stealth
They should consume it
but some of them do
And they should not
oh
alr so you're saying all weapons should consume stealth
regardless of whether or not they benefit from it
Yes
not very stealthy when you use rancor right ib front of the eye if cthulu
If the plans to rename it would have gone through, the sugg would have still be invalid
But now stealth is too engraved
And its better than options we considered
Not too much focus when you are using other stuff
ya i was just confused since i was playing and noticed some nonrogue weapons didn't use up stealth and other did
(Focus was a considered rename)
Yea thats a bug
Sadly for some weapons it might be impossible for (such as Murasama)
Beekeeper though, that one is very possible
using a non-rogue weapon still prevents stealth from generating I thought
It does indeed
so that already makes multiclassing not very good
Rogue spam multiclasses great
Rogue stealth multiclasses horribly outside of a few cases
so this isn't a concern
Rogue stealth multiclass works with Demonshade (With Nanoblack Reaper and with enrage) and Gemtech; I havent gotten it to work with Omega Blue, Astral or other armors (RIP Sylvan Slasher)
yeah classless armors should probably work with stealth
or
here's a great idea
tie stealth mechanic to weapons and only use armors for boosting the value
(especially on rogue armors)
Demonshade doesn't give stealth though....?

Sheath line and Extorter
give players like
10 stealth when holding a rogue weapon or something
10 is enough lol, I like 30
also max with accessories is 40 and I aint gonna use Silencing sheath over post-ML accs
Yes I fucking nerfed sheath line
It was too strong
I wasn't aware stealth generated when you had only 10
Thought you needed a stealth gen armor to generate stealth in the first place
Which changelog? Cursory look at recent stuff only shows a change regarding his movement aggression
Change 100
Aureus is still really tanky
I know the sheath line was nerfed (Used to give a lot of stealth gen)
Remember resting phases have no damage reduction
If Aureus rests more he will be more vulnerable
Wait so he's getting Old Duke-like exhaustion phases where his defense and DR drop?
Like it used to have pre-rework, yes
But they arent as long as with OD
That would just make Aureus melt prone....
That is not clear in the changelog at all
I don't know how good or bad it'll be for the fight
this is just the first I've heard of this
Yeah that doesn't mention anything about his defense stats
Oh right, did DR getting reduced got axed during the rework?
Even if it didnt, it will be a sitting duck, more prone to attacks and AoE
And post-Plant/Cclone has some AoE demons
i personally never had much of an issue with the guy but the sheer number of complaints we get makes me feel like something needs to be done with this dude
I agree
And i tried with all classes
Ranger and Mage suffer vs Aureus due to no flasks
Yeah that's the thing
With DR reduction he becomes a complete cakewalk
Without DR reduction it's hell
50% Dr post plant is obsurd
And 40 defense on top of that
And any weapon that is good against Aureus with no DR reduction fucking melts Levi (the sole and balanced exception being Totality Breakers due to those being DoT which doesnt give a damn about DR and does well; it being broken was more of a product of vulnerability when slimed; which we dealt with)
Proximity Mine Launcher moment
frankly i see nothing wrong with Prox Mine doing a lot of damage, i think you just need to cap the number of active mines so you can't shred big bosses
Terra ray when it shreds Aureus and then proceeds to obliterate Anahita and Leviathan
It did not inflict that
ah
can never remember what terra weps have cursed flames lol
it's more than i expected at least
(But did have it with everglade spray support)
lmao
https://cdn.discordapp.com/attachments/583454384290267147/1036418996033036390/unknown.png and its 2:40 on Aureus (i did not use Brimflame frenzy)
If I used Brimflame frenzy Levi would have just gotten fucking deleted
time to axe the boss 
No Crystal Ball
No Spectre Armor
No Tattered Fairy Wings
Smpgh
Also Mage goes two offensive + Flower and then Wings/Boots/Asgards
It's the setup both Stip and I agreed upon so yeah
Because Magnet Flower is the best flower atm outside of multiplayer....?
how is it
Oh alright calamity makes it stupid
can we revert that
it has no right to do that i think
Magnet Flower: 12% mana cost down + Auto Mana + Mana star range
Arcane Flower: 12% mana cost down + Auto Mana + less aggro
Mana Cloak: 8% mana cost down + auto mana + star cloak effect
Yes and it's been nerfed down to 12
why wasnt cloak buffed
Idfk
it's just making it worse
Cloak is just bad in general
I mean it's just an on hit effect that does meager damage and Star Veil exists which is just infinitely better
Bc it doubles your iframes and iframe stuff is hilariously overpowered rn
Sure but magnet wouldn't have an use above it at all if calamity hadn't buffed it because you're already wearing cuffs or emblem
It's bad because calamity made it bad arbitrarily by arbitrarily deciding to not buff it
Mana flower upgrades all just need buffs in general to make them less generic and boring
Deific amulet:
and then the rampart of deities
good accessory
It reduce aggro.
they're good because they're all about mitigating the effects of being hit, like frozen turtle shell or cross necklace
im saying that bc deific combines a ton of them
yeah
goes hard yk
though im curious
do you think its wise to use it when you're a rogue player whos good at dodging meanwhile your friend is a melee whos slightly bad at it (aka what im going through with the rampart which uses the turtle shell shield)
the melee guy should just stack more defense lmao
damn this is like the third time someone's asked for Daedalus to jump
maybe they just should at this point lol
Glorious end + summon weapons be like
That was patched iirc
Noooooooo
lmao
Now I can’t cheese literally any boss
what are daedleus golems
you just aint trying hard enough then
The Daedalus Golem Staff is a craftable Hardmode summon weapon. When used, it summons a grounded golem that follows the player. When an enemy is nearby, the golem alternates between attacking with purple-blue pellets and firing red lightning bolts that pierce once.
basically a pirate staff alternative?
not really?
ah
pirate staff is preMechs, daedalus is postMechs
they should el pepe into calamity mod aprils fools update
Idk why they keep making grounded minions that arent ranged, they never work
i saw the pink rarity abd assumed it was early hardmode
nah it's cryonic
who?
Pirate staff is also really annoying to get
and it shoots pellets, not attack
La Ruga will come for you
next update makes it better, but i still wish my "make the pirate sell them post plant" or "make flying dutchman have guarnteed drops" suggs passed
cause it's still pretty random
you will know when you're being hunted by it
Me when I’m trying to get coin gun for sevens striker: kills 25 Flying Dutchman: not one of them drops even a single rare drop or a trophy so I can craft one
why post-plant? its irrelevant by the time you beat her
yeah basically lmao, it was mostly coin gun i wanted to be sold, and pirate staff would Just Be There
Also Pepe is Pepe
the point is is that weapons typically aren't sold by NPCs until they're mostly irrelevant
Coin gun has highest vanilla DPS
aye fair
@ashen warren expand on your reasoning (E. they cant reach the boss)
considering zenith is post-Yharon without any changes im like. 100% sure you're wrong
if coin gun were real it would be the equivalent of hitting someone with a bus every shot
Terrasteel video explains it
(this is with platinum coins)
I could’ve sworn…
Also im still waiting for vanilla to stop favoring melee
melee bad tho...
vanilla loves melee
Why do any other classes not get zenith weapons or cool 1.4.4 reworks, or a really annoying pillar fight
around double the weapons of ranged which has the second most weapons
nebula pillar:
Ranger is cool tho, melee is all the same sword with slightly different visuals
cal does not change coin gun in any capacity so that is definitely wrong esp considering money is free and cal already has an issue with money being too easy to get so coin gun would be easy to use, and yet it's like. mid. at least we still had seven's striker for a while lmfao
ranger is just fancy minisharks and bows
Did they nerf sevens striker?
i mean at least a bit yeah
it was kind of fucking dumb when it was first implemented lmfao
Noooo what have they done to my cheesy boi
The Sevens Striker is still amazing
Speaking from experience, yes but it was funni
Can kill storm weaver in a couple shots after armor is gone
With plat coins at least
It’s amazing against signus and void as well
Signus rematches at least
Elemental blaster and dissemator was what I used against signus first go, because the homing was so good for the mines
you're not wrong
all the best ranger weapons are just minishark/SDMG shit
yeah
Shout out to rocket launchers and sniper rifles, man do I love Tyranny's End
most of the good ranger weapons are actually the weird obscure shit because cal keeps buffing them but no one uses them so nobody ever realizes
they made the implementation of sniper rifle and flamethrower mechanics worthwhile
while this is true for basically all of preHM, once you get into hardmode, it starts to improve and then you get to post-Plant and just
there is not a single minishark variant on here
Good
eblizz is still boring but i love the fact that all of the obscure as fuck weapons are the best ones right now
sides like
eld melter that thing is dumb in vanilla rn too but that's because 1.4.4 reworks it lol
yeah flamethrowers in vanilla are cool and good thanks to 1.4.4
Good
I thought stake launcher was mid wtf
oh yeah wouldnt elf bust become absolutely busted with 1.4.4 buffs and calamities buffs?
nah they'll prolly nerf the cal buffs
Nah it's really good
It's minishark until HM
Then it's Stormbow + Seas Searing + APA until post plant
Then it's Elf Melter until post dues
Then it's Astral Bow for ML
Clockwork bow and celebration mk.ii until post provi
Sevens Striker until post polter
Sulfuric Acid Cannon for OD
Halley's Inferno for DoG
Alluvion with Luminite Arrows/Phangasm with Vanquisher Arrows for Yharon
The Anomoly's Nanogun for Exos
Photovis for SCal
Contagion for Endgame
in vanilla too
what about dragoon drizzlefish for pre-hm?
Minishark + Armor pen is viable for WoF
unless they nerfed that to the ground
But yeah Drizzlefish as well
Drizzlefish will be nerfed next update so no debuff shenanigans
damn that sucks
So are the SDFMG and voiddragon not used often
Cause i was thinking about those
i'd say voiddragon is useful for AEW
SDFMG is great but not the best
Voiddragon is ass
All shadow spec ranger weapons not named Contagion are ass
Hm
What about soma prime
Soma is like alr but nothing crazy
It's more just, decentish for AEW, Shit in BR
Alright
when are they going to get around to refining and balancing endgame?
soma prime got shred so it stopped being bad
uh
never 
if you mean post bosses and into boss rush
i know but basically never until like. literally everything else for the mod is done
There is an official boss rush testing time of about 15-25 minutes
aye fair, i just wish there was something about as viable as contagion
Yeah well that isn't the case unfortunately
Probably yharim update
Long after
So a while
Like 7-8 years
as if cal lasts that long
i was referring to shadowspec and boss rush and stuff, since thats the current end of the game

we've always got photoviscerator 
Photovis is hilarious
how so?
Debuff weapon moment
have people tried it with irradiated though?
Wait its not sickness 
shred is not listed as a sickness debuff on the wiki so if this is the-
yeah
lmfao
What about conference call + upgrades + sevens striker
Dissemator is cracked
And barracuda gun is amazing
The post-DoG shotgun is ass
Yes, but it’s previous tiers are amazing for their tiers
Paired with terra bullets or bloodflare bullets they shred
???
Ik you play quite aggressively MPG so you could trigger point blank often
Theres also acc picks
acc?
Accessory
There should be accessories to buff point blank tho, or the ammo box
It was tried
Unbalanced?
Let me go login to tMod and see how it goes these days
It might be different bc I used to use Amalgam in the offensive slot over Afflction
But affliction is a stat stick so that is better there
For testing
And that was over 100 Yharon fights ago. I've gotten better at him since then
I could say the same about obliterator where you have to play aggressive (because of limited range) and have optimized gear and it is still a 6 minutes
(obliterator buff when)
Was playing less aggressive but that's mainly bc recon scope r.click is absolutely necessary to make this thing good, so you can keep the extra stars on Yharon at all times
Oh frick
Theres the kt
And gear used
Perhaps I had skill issue, but still seems like it may need a small buff so point blank is noticeable
I can try without recon scope and play aggressive
point blank is just randomly going rampant no?
Or rather, without recon scope right click
because the increase projectile velocity from deadshoot broach just make weapon do point blank from range further than intended
there really needs to be
a proper indicator for point blank hits
slight screen shake beloved
Dragons Breath creating earthquakes bc it's point blank with GSS is 2484 blocks :)
it doesnt stack like that, but that would be funny lol
It still has a ridiculous point blank range
That basically makes everything point blank bc of it's stupidly high velocity
it isn't apparently
it's based on time
the first 12 frames after the shot is fired
so velocity indirectly buffs it
I wonder why it's like that
(ranged) velocity now directly plays part into ranged balance with current implementation of pb at least
iirc coding issue which makes it very hard to be distance based
so they "simulate" distance by using velocity, but since every ranger weapon have insane velocity end game all of them just have point plank all the time
I’m upto the point where my boss journal says I should fight the leviathan next any suggestions on what type of gear I should have?
Rover Drive will be taking its foot off Absorber's recipe next update
so while I would love the effect to exist somewhat later in progression
the sugg could be generalized to make Rover Drive have more presence later in the game
(which is mostly relevant in the title)
also the bit about changing its value is not needed, they'll probably rebalance the effect if it'll be inherited later ingame
@ashen warren
Thanks for the feedback. So how could i make a suggestion to make rover drive effect be present in some hardmode/post hardmode items?
Would really appreciate it if there was a option to have the effect in some items later in progressions, since now after the rebalance the effect is pretty awesome.
you can omit references to Absorber and Sponge in the title
and make a stronger reason that isn't just "it's cool"
also you can equip Rover Drive in vanity slot atm if you want the bubble visuals
Well the effect itself is good, but i don't think it is good enough to be used in later stages of the game where most accesouries have multiple effects
you can ramble off on how the Rover Drive mechanics are fun and unique enough to have more presence later in the game.
.....ignoring the fact that any given combination defensive acc in post-DoG is already batshit insane
Maybe one day the general cal fan will recognize defensive accessories are actually good
a man can dream
I love how you're just going to ignore the fact that it's one of the best defensive accessories for summoners until like Bloodflare Core :)
Nohit for 10 seconds, 50 hp + 10 defense
"Balanced"
This thing is hilariously overpowered
Honestly? Yeah because it's batshit insane for summoners
For other classes not so much but it can be legit crazy (Considering there is only one thing that gives more max hp , even if it's only temporary, until fucking godslayer and silva armor)
So you are saying that it is fine as it is?
summoners are non existent
and so will you

(summoners should honestly unexist)
Rover Drive now has a 3-minute cooldown while having any minions or sentries
:cluel
That is just rude XD
but aside from one (garbage) class, Rover Drive as it is just needs its defense bonus removed and cooldown slightly tanked
maybe bump the extra shield HP a bit to account for the bonus defense removal
but otherwise ye
All i want is a cool effect to exist in later stages being on par with items on the current stage. I don't care about the values of HP/Shield in detail. Just make it viable later since it kinda feels bad to use a item from the beginning of the game in endgame without any upgrades that is pretty unique and even useful at the start.
I just ❤️ Rover Drive effects concept.
yeah the effect is fun and unique enough
this man right here just breathes stats
get back to where ya belong
over here -> #1042197406776827914
segregation
Lmaoooooooooo
Just going to send me back to my cell already huh?
yes 
@winter anchor Slime Gun and Sparkle Slime Balloons exist for the first 2
The Totality Breakers is a craftable Hardmode bomb that hurls explosive flasks. On impact with tiles or enemies, the flasks create shortly lingering explosions and shoot out three explosive tar projectiles that each release lingering flames. The tar projectiles inflict the Oiled and On Fire! debuffs onto enemies.

does the weird imbalance of late game class accessories bother anyone else
the mainline post-DoG class accessories all follow similar crafting patterns but the mage/ranger items get fucked
elemental quiver only provides raw stat boosts, and ethereal talisman is fairly barebones for one of very few late game mage accessories
elemental gauntlet adds a lot of playability to true melee weapons, and also incorporates debuffs
to be fair
nucleogenesis is one of the most interesting items in calamity, giving debuffs, immunities, and minion projectiles
ranged weapons do a lot of silly stuff with ammo and mage weapons already have a lot of debuffs
they just feel disappointing as final-tiered upgrades
not everything needs a cool new effect
they’re just lame
you need the ideas for the effects then you need to code and balance those effects
and as i said before the weapons already have cool effects
that’s fair, though it’s still an odd choice to have “dud”accessories to make up for it
ranged has less of a problem because of the quiver of nihility and dawn spirit origin being very interesting
aye, but everything having a unique effect isnt necessary
that’s true, just feels weird when you’re left with 3 main accessories for the entirety of your play through
i’ll throw a spreadsheet together to help explain ig
Everything doesnt need to have an unique effect yes
But they're late game class accessories
You'd expect them to do something cool
true
this is so false
"one of the most interesting items in calamity"
debuffs that do nothing
Immunities because idk the same reason dragon scales and funny folly drop have them now
Minion projectiles that also do nothing
yeh its literally just a stat stick like the rest
quiver and talisman seem barebones because gauntlet and nucleogenesis are bloated in useless effects that do not mean anything at all
then theres rogue who has the gimmick so nanotech and mirror automatically become slightly interesting
because they support said gimmick obligatorily
so what accessories do you think are well-designed
yo m
there's no truly interesting post-DoG combination accs because of how combination is handled in Terraria: just stack effects and bam
but if accessories in general
hmm
personally outside of the combo accessories i think affliction has a really nice feel in multiplayer and void of extinction feels great to play with for any character
affliction is literally a stat stick with a support for mp
void of extinction is just
......
failure emoji

Acrobatic thing
so
I would say DSO and Quiver of Nihility
anyways well designed accs are, in theory, not just stat sticks
those are pretty great
you can have stat sticks, they’re fine, they just become a problem when there are too few distinct ones
Yeah exactly your 2 examples up here are stat sticks
And ice flare
And the 5 class endgame accs
And half of calamity's accs
so the interesting thing is that void of extinction has roughly the same base damage/defense boosts of the celestial shell
celestial shell is a very effective and dynamic item despite being 90% just stat boosts
and void of extinction is thematically very interesting and distinct from anything else up to that point in progression
That's what Calamity boss health multipliers are for
in the config
No stat stick is dynamic its a stat stick what do you mean
they dont want to do it, as simple as that
Also being thematically different from stuff doesn't do anything if you are boring and useless
master mode is a poor excuse of a difficulty mode where the only thing they do is amplify enemy stat
iirc there was an idea floating around of making hovering over master display a message recommending against it in the world generation menu, similar to how (i believe) hovering over the small world option shows a message recommending against it
instead of making rev associated with that they can just make revengeance its own thing instead so why not
this but master mode
Perhaps there could also be a message recommending against normal mode
nah
Cause Calamity isn't built for that either
my point is that using “stat stick” as an insult for the game design is just bizarre
because for the most part
stat sticks are boring
there's a difference between calamity being balanced around higher mods and lower modes therefore being easier, and calamity being balanced around expert rev and not adjusting itself around master, therefore making master not clash well with rev's balancing
i’m suggesting changes to an item you don’t like the design of, really i haven’t said anything about how the items should change
- it'd probably just come off as a weird "lol why are you trying to select the EASY mode??? haha noob go detonate singapore or something lmao"
accessories are great when they change how you approach something (Raider's Talisman would've been a stat stick if it wasn't for the fact that its stat bonus is tied to a different gameplay loop to known ones before)
I think the only thing that normal mode might need to warn about is just rev and death is not activable on normal (on world creation)
if you don’t like the item, why don’t you want to see it change in some way? and how do you expect high-quality content if you don’t explain what you think that is?
and definitely not "haha noobs you are too bad for this game"
If boss AI changes were all higher difficulties added, it would be fine. But you can only use Rage and Adrenaline, 2 big parts of the mod on Rev+
yeah
Iirc there already is a warning informing that calamity does not support small Worlds during world creation, maybe adding another one about normal/master mode?
or can also make it an activable that you can turn off
you already get adren and rage in normal with draedon's heart and shattered community

There really just needs to be a way to tell players about Rev and maybe death in world creation
there can be a simple message, like "Revengeance and Death Mode Can Be Activated" and thats it
ye
there is no need to mix rev with master or something just because, 'it is missable'?
something like
similar to this one
Normal Mode: Revengeance and Death Mode unavailable
Expert Mode: Revengeance and Death Mode available
Master Mode: Not Recommended, Revengeance and Death Mode available
Sounds fine, although Rage and Adrenaline should probably be mentioned
rage and adrenaline are already explained in the difficulty ui iirc
I never said anything about you suggesting changes, i just said you're wrong about the other accs being more interesting than talisman or quiver because they're not: they are just bloated with useless stats and effects
Stat sticks are bad game design because this isn't an rpg, they do not add anything to gameplay at all: it's that simple.
Also I don't have to explain what quality content is just because i expect it as much as no one is entitled to the devs doing what one wants that's ridiculous
neko, why do you think this channel exists?
Letting people know that 2 major game features are exclusive to Rev+ in world creation is kind of important. People won't just guess that.
I don't need to explain what something good is every time i complain something is bad, specially now that i already say why something is bad: stat stick are boring, they add nothing to gameplay, they are not good game design
You also ignore i already gave examples of good accs anyway
I know full well why this channel exists I've been here for years
I repeat myself: i never said anything about you requesting changes, i just said you're wrong about talisman and quiver being less than their counterparts for other classes
They're all equally bad and lame
you think all stat sticks are bad?
Yes i do because they are all equally boring
Accs should do more than just give you stats
The communities i pardon because community being a stat stick is hilarious
so if you had a choice in the matter vanilla’s class emblems would just disappear
the world creation menu doesn't tell you jack shit about anything journey mode does
i'd argue that's also a pretty important feature of the mode
no i think id make vanilla class emblems do something interesting probably
lmfao send the original image i want to save it
i'd say if people are curious as to what the difference is with the modded difficulties they'll generate a world to check out themselves
Every concept has its 2024
and hopefully that'll make them notice the glowing difficulty UI
which will then tell them what rev and death do
bring back rev item
so ppl actually fucking read it
😭
except that then people will go "where is the ui"
neko, i hate to say it, but terraria is a multi-million dollar indie startup game universally adored for its game design and you’re seemingly an edgy teenager with no game design classes or successful projects under your belt
are you aware this is just
terraria is a good game with a HELL of a lot of stupid shit
This is just a power fallacy which is specially funnier when you consider red made terraria as someone with also 0 experience
so where is your terraria, neko?
only thing under his belt back then i know of is super mario bros x
And that features no game design
the reason stat stick exist is so that those actually interesting accessories can become more interesting
stat stick can exist, it is just how it is
It doesn't matter, i do not fucking need to make a game to criticise one
whether or not you should add more is a different question
I don't need to build a house to know when one it's poorly built, specially if i live in it
A game I've played for thousands of hours that i begged to be gifted is something i can perfectly criticise
and idk stat sticks are kinda lame jsut have something that does stuff + some stats lo
i don't need to make it again to do so




