#suggestions-discussion
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if your name is Xeroc you start the game with Rock
Okay this looks fine now
Thank you for changing
isn't one of the patreon item rules that name interactions are forbidden
the whole thing if you're curious
well
imagine calamity if devs could get rid of normality relocator
Ozz brought up Joyful Heart

which its only name effect is to spawn on player name
it had to spawn on starter bag to prevent bugs
so this really singles out to dev vanities
you probably have to specify "no donator" content now
considering the rules above
basically instead of "dedicated content item" you probably have to make it "dedicated content item for developers"
it's not gamebreaking but it's rules
it is not ok now since it was discovered that donator/patreon item cannot have name related function
not exactly sure why either but you'll have to ask Ozz/Fab probably 
probably to prevent exactly that tbh: where the 1000 different names spawn 1000 specific items in their inventory at the start of the game or something
sure
although the title could be more straightforward
like "Allow dev vanity to spawn with their respective names"
alright
I don't think game-breaking is the reason, you can literally use Murasama Pre-Boss if you name your character Jetstream Sam because "haha funny MGRR referance"
Why wouldn't you?
isn't there some kinda limitations in tmod that won't let you add custom torches into favor function
Only thing that was mentioned was generally terraria's code isn't flexible enough to include modded entries, but maybe that might change when tmod gets updated
I'm not deep in this matter so maybe a dev can clarify later
but aside from that I don't see issues with the sugg
theoretically there are a handful cal torches that could apply here
funny thing is the abyss torch is the only torch added by the mod so far
real
real
it is indeed the only cal torch
but that could change in the future
like i said it's such a tiny detail it won't affect the gameplay much at all but it's one of those nice things that could be added for consistency
and for future torches as well if we get them
and its a pretty harmless feature that won't affect balancing in any way and it can be useful for builders
Not every boss summon gets a trophy
Why not?
Because that would be a lot of work
servant of cthulhu trophy
I'm not saying that all boss servants should get a trophy. I just feel like if the brothers get a trophy, the Sepulcher should get one
Sepulcher trophy would be awesome
Sepulcher is in the first section of the fight though :/
so are the hearts
How so? Sep2 is one of the most difficult and intense parts of the fight
I mean lore wise
You mean how the Infernum Mode reworked the Sepulcher?
No, base calamity
Disagree, Sepulcher 2 is just a DPS check
In what way?
Its still really hard even if you onehit the hearts with murasama adrenaline
All I remember about the second half of SCal’s fight is just it being hard bc of brimstone moons, not because of sepulcher lol
Why
What makes sepulcher different from the soul seekers or even the brimstone hearts
sepulcuer barely does anything
^
Im fine with them getting trophies too
(very trophy worthy)

Those 5 seconds are intense
I usually go right to left but it doesn’t make much difference
Pretty hard
not trophy worthy
Everything in scal is trophy worthy
why
Because its scal
Sepulture is either:
Nuke with d.rage
Or
Suffer for 30 seconds bc non-true melee/photo/vv/celestus sucks on the hearts
You don’t have to use one weapon for the entirety of SCal 
Mainly Oracle, Tyranny's End, Aces High, Burning Sky, Phoenix Flame Barrage, off the top of my head
unless you’re a tester nerd
Oi

I d.rage heart skip a lot for SCal bc hearts are pain
And are just generally inconsistent even with piercing and a behaving sepulture
Fair
Byeah sepulcher really doesn’t need a trophy
I’d rather see the brothers’ trophies removed than one dropping from sepulcher or any of the other summons in that fight
Fair
Oh ok
Brothers trophy makes sense bc you get past the bullshit part of the fight
Unless you just adren nuke or having something that annihilates the brothers it's very much bs with the new hellblast spreads
Quite weird but does the Dragonfolly have a trophy?
It should
Also do any of the sentinels have trophies?
Profaned guardians?
Not individual ones per guardian
But just 1 trophy for defeating them all
Just 1 for all
Haven’t seen it…
!wiki trophies
aew is the only ((former)) boss that does not have a trophy
Oh yeah
What is not a boss?
AEW is no longer a boss as of next update ye
Idk what aew is
if sepulcher gets a trophy than obviously we need a polter clone trophy. and a ravager head trophy. and a golem head trophy. a desert annoyance trophy. cryogen shield trophy. skeletron hand trophy
like sepulcher is such a tiny part of the fight
cataclysm and catastrophy only get trophies because it's a holdover from the fact that calamitas used to just be the calclone fight, and that used to just be "what if twins but THREE eyes?!?!1?!1?!?"
and each of the twins dropped a trophy
you missed aquatic aberration, aureus spawn, brimling, corrupt slime spawn, cosmic guardian, cosmic lantern, cosmiv mine, crab shroom, crimson slime spawn, crimson slime spawn ((spiked)), crown jewel, phantom, polterghast hook, plague homing missile, plague mine, rock pillar, sulphurous sharkron and tooth ball ((old duke))
lmao
Honestly why not…
that's a fucking horrible idea
some of these "enemies" are literally just projectiles
it would make zero sense
and vastly devalue the point of trophies
which are for actual bosses
i wouldn't say the Brothers even need trophies tbh
they have 'em, so i wouldn't want them removed or anything, but yeah, they really do only exist because of carry over old stuff
if scal came out today, i feel like they probably wouldn't
yea probably not
unless the brothers did something more byea
I will say that Sepulcher feels more deserving of a trophy than any of those, or maybe even more than the bros themselves
Cuz of the fact that Sepulcher is a pretty significant event in the fight
Lots of effort into the visual and audio effects,
unique gameplay mechanics with the required killing of separate entities, and his proj-deletion,
Fight opens with it immediately after the intro BH, and it's brought back as the final event in the fight before you're able to take out the last bit of her health
:( I do disagree with this suggestion
This would make it so there are even more bosses that are summoned with just an item, instead of a more unique spawn method
due to placing their item before their fights
And I don't like the reasoning of "Yeah the ointments exist... but that requires crafting an item and is therefore bad and a band-aid fix."
The annoyance that I can see from the ointments is that you must have them be taking up a slot in your inventory in order to work
And that is something potentially worth suggesting about, though I'd have to think more on what the best alternative would be
i mean if thats the case i think maybe turning cysts into a something like planteras bulb where you have to mine it instead of kill it
That is a possibility yeah
im just suggesting whats the easiest option to a problem since yknow

id be cooler if more bosses could be summoned through means other than just using an item but that is something i dont think of calamity for
easiest fix isnt always the best fix tbf
hvm and perfd are one of the few current unique spawn methods and just throwing it out feels like a ech idea imo
basically repeating what rover said
i think just making them not spawn after killing them would be nice, or at least stop spawning when the world enters hardmode
Maybe just give the Teratoma/Bloody Worm Food a similar effect to the voodoo demon voodoo doll, disabling the spawning of the hive enemies
The ointments exist.
oyeah
yeah the solution for that does exist
you could make the evil hardmode biome enemies drop the blood sample/the counterpart material
could it be just instead of being on if its in your inventory, its like a useable where you can toggle the effect on and then put it away?
yeah that'd be much better
when 1.4.4 comes around i think itd be easier to do that
since 1.4.4 has items that do that
thatd be worse since rotten matter/blood samples are only useful for weapons that would be weaker by the time enemies start dropping the materials for them
especially since 1.4.4 does do that, and the next cal update might be 1.4.4.
true
and i think there isn't a really important weapon line using the evil boss 2 materials?
lol
Dead
i see we're on another bad streak
also when are we getting the combined spawnblocker item
i remember that being something that was proposed and never ended up happening
I don't recall any sugg about that
Could be a fine item
Either just blocking them all at once if you don't mind favoriting and unfavoriting (if you only wanna block some but not others)
Or having an Arcanum-esque UI
it wasn't suggested, a dev just mentioned it back when the update was still coming out
i will simply suggest it later since it seems like it was forgotten about
It should be nice a rework of some elemental weapons and the nuclear Fury..
In fight or appearance
what
the "teleport on top of you" was mainly referring to the 3 slime bosses, "predictive teleport" is referring to all bosses, but since yharon's teleport is not predictive which is why I listed it as "to a lesser extent"
because it will be very lengthy if I explain everything about yharon's teleport in the suggestion
To absolutely no extent*
Edit the suggestion to omit referring to yharon entirely
Does Yharon still not have a Telegraph for his teleport
indeed he does not
the only issue that I have had with yharons teleport is when he teleports above you to spin around and do the fire attack
like sometimes I get hit but it's never really been a problem
The telegraph is watching the attack pattern
Also the moving really fast instead of teleporting suggestion is terrible
This is what you want every Yharon fight to be like
Do you really hate calamity players that much?
have you not considered for once that they can just disable contact damage during the movement?
they did it for the yharon bullet hell spin prior to it just becoming a fire ball, it is not exactly an impossible technology
the example you posted should be listed as a separate problem that should not happen, because obviously why should it happen when they intentionally disabled contact damage on EoL for the rest of the fight other than specifically the charge
(calm down)
Also wew two teleport suggestions in a row
(originally I wanted to post both as one, but ya yharon one dont really fit so I decided to separate into 2)
Makes sense
do you have a youtube channel
@small timber - Your suggestion has received an updated status!
[Rework or Remove Armored Digger]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@errant cloud - Your suggestion has received an updated status!
[Add a screen-shaking effect when the astral meteor lands after killing the Wall of Flesh]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@keen leaf - Your suggestion has received an updated status!
[Make it so that the "Be sure to check out the Official Calamity Mod Wiki at calamitymod.wiki.gg" message appears in multiplayer too]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@sweet zenith - Your suggestion has received an updated status!
[Make the cooldown icons movable]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
real
@small timber - Your suggestion has received an updated status!
[Make Astrum Aureus Slowly Damages Itself Throughout The Fight (in all modes) To Counter Its Ridiculous Defenses]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Damn, a lot of these have a chance
lol aureus get a single change impossible challenge
it'll be the heat death of the universe before oreos got a positive change
just make aureus less tanky silly
basically yeah
the suggestion was made with the assumption that aureus Dr cant be reduced
combiner blocker item zzz
just make them fuckin' ui elements
terraria 1.4 didn't add the ruler, blockswap and torchgod toggles just for calamity to keep being lame and use inventory favoritables
im just going off of what currently exists
if they want to overhaul the system entirely, that's fine
but this is quick and easy, and i see no reason not too
blockers do not seem intuitive as a UI
terraria 1.4 also added encumbering stone which is a lock and block item
and not to mention all those god damn guides
and the guides to- yea
when item bloat (relatively harmless) turns into UI bloat (screen clutter)
This is why we invented the magic of ui that you can hide
No one will search in ui for something like this, or a config at that, because it is sinply a place where the player do not expect a spawn blocker item to be at
So unironically I feel having them as an item is much more intuitive, as the player can actually find them
do you forget how torch god works
It gives you a consumable item that gives said ui and toggle
Do that with the spawn blockers and that is literally it
real
???
the bestiary entry just refers to how each segment can shoot lasers, but in doing so the segment opens and becomes vulnerable, which is how the fight already is
uh
um
if the problem is the bestiary line
why not just
change the bestiary line
to be fair thantanos has the least hp out of the exo mechs and the most potential hitboxes ig
true
got an idea: instead of respriting the relics, change the description into "A glimpse at what would be"
.... no?
ok
dont the relics already do that
Imo there should be a collapsible menu like the difficulty menu for spawn blockers that would show up on the menu when you used the item
”a glimpse into what would have been”
they say "will", they are asking to change it to above, which is stupid
lol
Speaking of item bloat, is there some kind of limit to the amount of items a mod can add, and that's why you devs are so adamant about cutting down on it, or is it just the desire to refine the mod?
having way too many items makes things confusing
I figured that was at least part of it, and I can testify it is in fact the case, I was just wondering if there was a bigger overarching reason.
There is not limit.
It's literally just kill the things that aren't necessary or cool to make room for stuff that is cool to make a players experience overall more fun with more actually fun and good weapons and less bad and boring to use weapons
We delete them because they're non needed and a waste of time.
Lack of identity, filler item.
but my item that is functionally identical to a vanilla weapon obtained at the same tier of progression 


Flarefrost Blade is a homing melee weapon that doesn't have another counterpart until the next tier in vanilla or calamity
It gets to stay plz I want flarefrost to live
Homing =/= good functionality/originality
I just love my flarefrost blade ;-;
you probably just like it cos its broken as shit 
I have attachment to it because it was one of the original weapons I used and reformed solidly (and was great for plant in my Master-Death melee run)
Also I was the one that found it being overtuned 
I have an attachment to OSG
:desolage:
can't you just make spawn blockers work in piggy bank
having them all enabled or disabled at the same time seems kinda dumb
1.4.4 makes stuff favorite-able in void vault so that might be possible?
i got a great suggestion
remove astrum auresueserueusrseurseureusrusruseruuaurusa
Nah
just get cstalyst, it adds back astralgeldon, the boss that aereus removed!
there are multiple inaccuracies with that statement but yeah Catalyst good mod anyway
sarcasm is hard to display in text
what
god why have all the suggs been so bad recently
@errant bobcat caustic croaker staff exists
furthermore summoner has like, 5 weapons added by calamity
oh and rusty beacon prototype
that exists too and is literally a sulph scale weapon
like for what purpose does para scept actually need a rework like it's fine lmfao
Yes but I specified made with acid wood and sulphuric scales
that's not preboss!!!! That's post eoc!!!! Which makes this funnier
true
And I feel like more secondary summon weapons should be added like cinders of lament and slime puppet staff
Wait acid rain is post eoc?!?
yes
Sry I had no idea
yea
I’ll edit the sugg
also
when whips
Yes but more
why
summoner also has other options at that stage lo
that's what im saying!!
Bc slime puppet and cinders of lament are cool
the classic "it would be cool"
it would be so awesome
it would be so cool
me when people dont read the doc
there literally is a sulph scale summoning weapon can you please stop acting like there isnt
I just feel that it needs more secondary weapons besides classless weapons and whips, that’s my main reasoning, and it feels weird to have 2 magic weapons made from the acidwood+sulph scale combo(not sulph scales on their own)
When water leech could have easily been made a summon weapon
why
Yea that’s true
id like to point out this staff used to be a drop from water leeches before they were removed
which is the only reason why
yeah
Yes I realize that
also why does ranger get two sulph crafts then
if this is actually a problem
like summoner already gets two weapons from this event so??
Ranger doesn’t have 2 weapons, it has a weapon and an accessory
two items
whatever
frankly the last thing this even needs is ANOTHER summoner weapon
we already have two sentries that overlap
yeah theres plenty
What does need to be added is more flesh to the sentry subclass tho endgame
caustic croaker is literally this already
it explodes when it attacks, it just uses sentry slots instead of summon slots
What if they made the relic dropped from protector profaned guardian into a sentry weapon
which makes it functionally identical to slime puppet staff
wh
that is not the issue sentries have late game
the issue they have is the last armor set sentries get is post-golem
and have 4 accessories total
which dont stack
tbf in the new update stardust gets sentry slots at least so
it aint AS bad but
still pretty miserable
Yes, maybe rework omega blue armor into a sentry armor, it kind of fits it’s theme, especially with the endo hydra sentry
what
apparently water leeches were removed?
yes
good
do you mean fearmonger
@errant bobcat wait what are you talking about about every class having an acid wood and sulph scale weapon, where are rogues????
Schizoposting
im actively losing braincells
No, omega blue
omega blue couldn't also be less related to any sentry ever
whereas fearmonger is already a summoner armor
when we need to turn the only glass cannon late game set into ANOTHER summoner set bc... idk reasons?? 💀
Rouge has contaminated bile btw
so like even in your own flawed reasoning that summoner needs an acidwood craft that's wrong bc rogue's uses water. so like. rusty beacon prototype works even if it uses bars bc they're scale crafts, not acidwood crafts
and like i said, caustic croaker already functions as the class's early "mage but deals summoner damage" weapon bc it explodes on contact just like puppet slime
so you'd constantly need to resummon
I looked at literally everything except for contaminated bile sry, bc on the official wiki all of the sulphuric scale crafts made with acidwood and sulph scales except for contaminated bile.
that just isnt true
ive been talking about the summon weapon that uses scales and bars this entire time and you've just been ignoring it or saying it doesnt count for some reason
wow its almost like its the sulphuric scale set
Yes but rusty beacon for some reason isn’t on there
lmao wait why is rusty medallion and rusty beacon not included here lmfao
Idk they're mainly thought of as chest things
fair enough
no its not
summoner multiclass
so multiclass
and focused more towards summoner
its defo more focused on tankiness
its offensive stats are focused towards summoner
spooky*
(both useless summoner armours start with f)
its an upgrade of spooky, wiki says so

this implies that terra disk is a melee weapon
its offensive stats are
11% increased damage
5% increased critical strike chance
30% increased summon damage
10% increased movement speed
+100 max life and +60 max mana
10% decreased mana usage
+2 max minions
The summon damage penalty is reduced from -50% damage to -25% damage.
so while yes, it is a very tanky set its also focused towards using summoner because it reduces the damage penalty and increases various summoner stats
no the wiki says its a rogue boomerang
but it uses thorn chakram
and terra disk also uses rogue weapons
ok but wiki doesnt say its an upgrade of thorn chakram
but it is
just says it uses it
fearmonger armor only uses a summoner set, no other armor sets
anyways I am 99% sure fearmonger is supposed to be multiclass and not "summoner" multiclass
hence why it got a huge nerf a while ago
it is a summoner multiclass
Yeah no it's summoner multiclass
it is more leaning towards summoner
summoner multiclass sounds so fucking redundant
It's literally a summoner armor that allows you to use other shit
That, may I add, is hilariously broken due to debuffs
and its going to have a 2nd nerf next update
Ye
But rn it's hilariously broken
Next update it will still be pog just not insanely broken
heheha
thats from a rogue player not a summoner
⚡
also I remember fearmonger being not that good for summoner I think
It's just flat out worse for both mage and summoner in every aspect bc of Silva immunity
fathom swarmer isnt gonna be an upgrade to spider next update so that's a funny
so called summoner multiclass
I see
it looks shit for rogue too
It's bad for melee because not only is Godslayer good for making you tanky, but Solar Flare Armor has a shit ton of defensive stats and offensive shit that basically makes it slightly worse Auric Tesla
It's bad for rogue if you want to use stealth strikes since no stealth meter
And ranger it's like meh
It's a tank armor when frankly your current armor options just have better benefits from an overall standpoint
Multiclassing summoner isn't even worthwhile bc it's just losing damage overall by trying that
For like meager benefits depending on the class, or just being flat out worse
Not to mention with stuff like Rampart, Cotbg and Sponge, you don't have a reason for Fearmonger since you have three fantastic defensive accessories that you can use (+ Aegis) and Rampart alone is enough for all your defensive needs, pushing the tank armor necessity to basically zilch if the defensive options you already have are more than plenty for that stage
Tldr: Fearmonger sucks for some classes and bc of Rampart and other fantastic defensive shit, is overkill for literally everything else since they can provide well more than enough for your needs
truly
fearmonger is more for survival-based summoners
.
Silva Immunity
pair it with bloodflare core
I'm sorry no amount of defensive shit is going to be better than having a fucking half max hp revive
- can't die for 8 seconds
and other tank accs
I literally did dual yharon with that
Nothing should be balanced around personal challenges
Fighting two Yharons at once should not at all be taken into account for anything
Since that's just not something 99.9999999% of the player base will ever do
my point is that it’s extremely good for tanking the boss it’s meant to be used against
You know what else is
The 3 other accessories you get at that point
that blow the armor out of the water
4*
Asgardian Aegis
Rampart of the Deities
Core of the Blood God
The Sponge
Ty
I just find fearmonger to be more tanky than Silva overall (even with tank accs) for bosses in general
sure silva offers a revive but fearmonger has massive life regen that makes it basically invincible provided your not getting chainhit
I can definitely see silva being better for mage though
Okay,
But
Like
It is ever necessary?
No
That's the thing
It's not bad in it of itself
It's just bad in the context of: you have so many other tools that do it's job that you can still use your normal armor and be more than fine from a defensive standpoint
ight fine you win
I still think fearmonger is better in some cases but I see your point
I think players would rather not spend an extra 2+ minutes on a fight because they lose 45% damage and 3 slots over Silva for the defense when just... you have so much great defensive shit, the revive, and can just go full warding
The not getting chain hit argument isn't event that valid as with full warding + bloodflare core, so long as you don't get chain hit you can basically be invincible with Rampart
Really? First I’ve heard of this happening
Sounds kinda. wack
Fathom Swarmer users needing cheat sheet for the armor to be viable: (it's literally worthless)
Summoner progression at that tier is just kinda wack in general
Spider armor for a third of hardmode until spooky for the last 2/3rds
Or is current hydrothermic not blegh for summoners anymore
spooky armour exists (its kinda mid though)
Spider until post plant for spooky
Spooky until post PBG for Plague
i don’t mean it’s bad
Spooky Armor is post golem stats for no good reason
it’s just kinda
underwhelming
no unique set bonus it’s just extra minion
same as spider and tiki
Tiki is useless lol
Tiki is quite literally useless bc of Spooky
Rage and Wrath potions bc fishing is cringe
Still way less time consuming to kill 800 EoCs and get potions that way
Also Imbuing Station
that’s one of the two items
Imbuing Station
Tiki helm
Tiki armor
Tiki leggings
Rage pots
Wrath pots
I count 6 
the other is leaf wings or vials of venom depending on your class
I love all of witch doctor’s items being mistakes
you buy tiki armour
impossible
Leaf wings are literal dogshit

shut up I’m lazy to grind other wings
Makes farming pumpkin moons easier
One zerg potion and you get fairy wings which can last you until Tattered Fairy
i forgor that existed
Bc decent flight time and 60 max HP is legit stupid
And better wing stats than Soul of Cryogen
It really does
Yeah
It's actually pretty good but like
Fairy wings
Fairy wings Fairy wings Fairy wings
Also by that point you should have wings of any kind
Shut up balance nerd
Balance nerds when I show them a life crystal (it’s free max hp!
)
At least those are actually balanced around
Same with the other max HP upgrades
Fairy wings are a mistake
funny wing balance
Wing balance when post plantera: (Literally just use tattered fairy until post ml)
Honestly find vanilla’s wing balance (outside of one exception known as soaring insignia) to be better than current cal’s
If you only use two wings in hardmode
By a long shot
Fairy wings are more than fine for all Mechs, Mech alts, Calclone and Plant in fight stats and giving 60 extra max HP is legit stupid
Tattered Fairy wings have the same fight time as Fishron Wings, good wing stats, and give 5% DMG and crit
Yeah
Has anyone pinged rover or someone else
I don't think so
@hollow shell rework suggestion that's overly specific and doesn't give proper reasoning
I think they meant made from both materials at the same time
Which is a dumb reasoning
they gonna be based next update now that they're finally post-Plant
- tiki became a whip set
Is cal making it so that it’s not just whip range
I was about to agree with you until you reminded me of tiki becoming a whip set
Then just 
Cuz if it doesn’t than tiki is still bad lol
🤔 hmm
Firecracker when it can actually reach shit; (Tiki is a bad armor set!)
Also fleshing out pre ds summoner when acid rain is post EoC 
Which is just
Adding to the non-existent reasoning
yeaaahh
And there isn't an argument on that either since pre DS you have the wulfrum armor which is cool + the whips
Post DS you have Cindarion which is just The Funny
It's very sis'y and lacks proper reasoning
I can’t tell your thoughts on tiki armor
LOL
I just don't think whip range is gonna justify the loss in stats compared to spooky
is there a reason you're hesitant to exclaim?
@errant bobcat A few things are questionable about your suggestion
-
You mention Contaminated Bile's recipe even though it has no relation to your main suggestion. If you intend it as a separate suggestion, it should be in a separate message, because suggestions are voted on and it gets confusing when you have multiple ideas in the same message.
-
In the intended progression, Desert Scourge comes before EoC and therefore Acid Rain. So adding more summon content to AR wouldn't help for "pre-DS" summoner
- Summoner doesn't suffer around that point anyway
Wulfrum Armor is summoner-dedicated, both pre-DS and post-DS has many summon weps in Calamity (plus vanilla Slime Staff, Finch, Abigail, and Flinx, and some others if you bend progression), and all Pre-HM sentries hover around DS and EoC tiers
tis the one time summoner isn't suffering from a lack of choices
Pretty much
it has a reason, and that's because vanilla Terraria regards seasonal moons content as post-Golem despite the event being accessible post-Plant
Then is martians supposed to be post cultist...
apparently not
This is so awesome
what if fearmonger whip armor...
it's a thought that can't happen yet (literally no pml whips)
@stuck aspen boss suggestion is disallowed
especially that your idea is very specific
then were can i post it?
^
Calamity has too many bosses as is
The devs would prefer to limit the amount they’re planning on adding to the bare minimum
(Yharim)
basically making the existing one better instead of just adding a bunch of new ones yeah
quality over quantity
That’s the goal
can i still post my suggestion though?
Preferably not
(and theres already a boss between king slime and eye, desert scourge, so it wouldnt even make sense sadly)
having two bosses like that would just lead to confusion-
There's already like 43 total bosses (45 if you want to include mechdusas) I think we have enough
I’m pretty sure that they might already be removing lore items in the future, mods/devs correct me if I’m wrong
lollmao
Perhaps that was because it involved adding new items, contributing to item bloat and all that.
or because of balance issues
L
Reasonable statement
They could have made an upgrade to it like yharims stims, or profaned rage/wrath
Profaned armor potion: you gain a holy protective aura
I purposefully left the scaling amount up to the Devs in the sugg. It doesn't have to always (or at any point) be invaluable, it just needs to make a noticeable difference throughout the points in the game.
Then more, unnecessary items would have to be added
@rich cloak guh
can we
don't.
i just want to appreciate the effort
if only i could see suggestions before deletion
live man reaction
🐴
h
astral biome spawn really needs huge changes ngl
the astral infection just shouldn't generate upon killing wall
limits how cool you can actually make it when you can't really give it funky worldgen to make it really feel alien
🤔
Easy, simply overwrite whatever used to be there 😏
And if people complain, call it a skill issue
@stable musk You know Hallowed Seeds exist, right?
Very much not efficient
ah yes replant an entire hallow biome with seeds
fair

Have to wait for the biome to slowly grow during the tier when you're supposed to be exploring that biome
You don't need to do that, just let it spread enough
Actually hold onf
It doesn't take that long
even if the biome spawned before wof
isn't there still a chance for hallow to land on it
and not spawn as well
Yeah ideally it'd be some point in time after WoF, because Astral takes precedence
so that you have some time to do Hallow stuff before you run the risk of destroying it
Couldn't you do so one always spawn on one side and the other on the other?
I guess not because Vanilla Code haha
to be fair you dont need to wait for a while if you have enough money, if you can get i think 200 seeds you can make an artificial hallowed pretty easily
what if hallowed astral dirt...
The Jungle and Ice biomes already do that so I don't think it's a coding issue
Or we could add Hallow-Astral hybrid biome which spawn enemies from both
like Corrupt Deserts for example, except it's two infections
Hardcoded fuckery
Fun fact
Or well, the simpler solution, quite literally, make the Steampunker sell Hallowed Solution and that's it, crisis averted
In Drunk Worlds they spawn on the same side, it's not hard-coded
The Astral is already programmed to always spawn on the Dungeon side, iirc
And on the non-Dungeon side is the Jungle which is way bigger
drunk worlds are special to say the least
Still, it proves it can be modified
Yeah, you can't say it's not hardcoded, they just changed it for that one
Yes that is how we solved the issue of Astral gen failures, so
Why not Hallowed gen failures too
Relogic could change the hell background insanity, but modders can't for the love of God
Yeah, why on earth can't she in vanilla?
Okay but all this about modifying the Hallow's spawn side doesn't matter because
.
Yeah, Jungle Moment
yeah the jungle is the most annoying part
I guess you're right, the tools given to modders are limited compared to the devs
Until there is some better solution this is basically the only thing that can be done to effectively prevent gen issues, yeah
I'm pretty sure that you can change hell bgs with enough dark magic
I remember someone being able to do it
That happened after like, I think three years or some really long time of experimentation
Well, in 1.4.4 there will be hallowed mud iirc, so there won't (when TML updates) be an issue with those two overlapping
Undoing hard coding is a knowledge guarded deep within the anals of the world
Well, it will still be, just not as much of an issue
You could give the player like
(it's not as impossible as some make it out to be actually)
Nah, cause both enemies will be able to spawn
(just being "hardcoded" is not a restriction anymore and hasn't been for a few years
cuz stuff like Reflection and IL Editing allows it to be possible)
you kinda fix scuffed issues with scuffed solutions
making it easier for the player to fix the issue themselves is a shrimpler solution
hallowed mud doesnt exist to my knowledge, hallowed can't spread into jungle so it doesn't really matter anyway
Ok, good to know
Yeah kinda fucked up
It does not
Hallowed and Jungle are friends so the hallowed doesn't kill the jungle
According to Red
I don’t understand what this means
which ironically makes them staunchly incompatible and the Jungle serves to "kill" the hallow much more than it kills the evils (or evils kill the jungle) now
There is no Hallowed Jungle Grass, so if your Hallow generates thick into the Jungle side you're just kinda screwed out of a surface hallow
So like will you be lacking a jungle or hallowed biome
The Jungle takes priority. The hallow generating into it does not convert the mud into dirt.
So you just get no hallowed blocks at all aside from a few patches of pearlstone in the jungle
But hallow can’t grow on mud
Yes exactly
I get it
That's the problem
I think there is just a lot of problems with world gen in general atm and not just hallowed/Astral override (as that is fairly rare for me at least)
I think what would be best is if the jungle basically connected to the ocean, then in-between the main spawn forest and jungle the hallowed would span, then between the forest and tundra the infection spawns, then the world evil, dungeon, then Sulf seas to prevent a bunch of incapability but that's just my two thoughts
shrimply add a super solution that converts all tiles into biome tile
Yeah which isn't ideal
It's possible to take 200 pearlstone and spread it somewhere else but that is heavily time consuming and I want to do as little world transforming as possible in hm as I usually flatten my world in phm
And add a hollowed jungle which can still work as a jungle but with hallow features
if crimson and corruption just generated lower into the underground/cavern layer from the start we could ditch the whole fucking stupid ass V generation and then just make the hallow generate vertically in one of the like 3 giant swathes of forest that you always get
seriously the V generation of world evil is so fucking awful i dunno why the hell this was the decision
It's.. distinct at least
Yeah
It does ensure easy access to the Underground hallow/evil which are quite important
you could do it in columns and not only would it make more sense, but you would be able to control where it spawns so much more easily to avoid spawning biomes on top of each other
Could in theory world be “stretched” in spots so that there is a room reserved for it? While this would increase world size calamity is a large mod adding tons of biomes and such means more room needed
the mod used to do that to account for planetoids
but iirc it caused issues so that was removed
that's what the mod used to do yes
I think there's enough space to add new biomes
I’m in a large world and somehow I have only like 10 blocks of the actual biome where enemies spawn for 3 different biomes
And my sunken sea killed itself
Also my astral infection has no beacon thingy
Or above ground
It’s just underground
A bit in hallow a bit in corruption a bit in snow biome a bit in dungeon
are you using other mods or something?? and this is a large world?
No other world changing mods, large world, I can even give you the seed
I am failing to understand whats wrong with that sunken sea 
3.3.1.1367271398
wait what
i thought that screenshot was like your entire sea
this looks fine lmao
like yes desert gen fucks with it but this looks about normal
My entire sea has drained
the walls will automatically refill it
they generate water over time
What does everyone think about removing the storm saber
I think it’s pretty useless and boring
not efficient
place some blocks and break them
I mean it crafts into a dark souls 3 reference but I see what you mean
Storm ruler is fine
But considering it's supposed to be related to storm ruler it would be cool if they made it similar to it and more functional
Just remove saber from the recipie
That way the cloud elemental has something useful other than eye of the storm
Wellllllllllllll
Eye of the storm isn't useful bc HotE is ass 
Decent vanity tho if you like cloud waifu 💀
Meh
What is a holy biome
The Hallow
k
hallow knight
testers on their way to balance every weapon for every tier for every boss for every lore item for every
gear stagnation is not a bad thing this is terraria not minecraft
stuff is allowed to become useless
Also like, the thing is with 1.5 is that that massive stat bloat is gone so you can still use those weapons from the previous tier on the next tier of bosses and not have it take 8 years
does everything really need to have a god damn combat purpose
Absolutely not
me when someone needs to make draedon's log viable for bosses
Or just rework the bad ones that have potential and kill the rest!!!!!
@hollow shell Large Scale sugg
@open meadow better idea, just put the lore tidbits onto the weapons
That would never be implemented because that is literally the definition of a balancing nightmare
LOL
lol
instead let cei integrate lore or something
(What weapons would you even put them in a lot of bosses dont drop them
(and i see 0 reason to add to your weapons tooltip the lore of a random boss
(Draedon Arsenal) 
Lmao
who cares if everglade spray is just golden shower 2 it has the deep dryad lore on it 

Dark Souls weapon type lore

jesus cristo what the fuck is this
I think it’s more random players thinking they know game development just from playing through the game and perceiving problems with it
@stuck galleon ?????
strange user
There was a reason the combat functions were removed from the lore items
install leveling mod
level up
congratulations!!!! all weapons are now viable!!!!!!
@midnight mesa specific item suggestion is a big no-no
Its just an idea i thought about for a while
still a no
Theres a endgame mount for exos, why not sCal too
Fuck
I guess wasting time on it was for nothing
Look i thought about it for around half an hour in school
Not too much
But i wasnt able to read teh fucking rules while i was in fucking class
SIS detected
ok well you should've read the rules before posting it
Okay i get it dude
But i dont know why item suggestions are bad, they arent forced into the mod
because they're never getting in
The aforementioned doc has information about this exact question
true!!!
Then why do suggestions exist
the mod has a Lot of items already
I realised that a while ago now
you could still suggest "supreme calamitas should drop a mount item as a counterpart to exo mechs"
item suggestions were allowed before but i think only about a dozen or so were ever actually added
it's still... a bad sugg. but that's how the formatting would work
Then thinking about balancing myself was a waste of time
it's about giving the devs room to choose their own implementation, and also for actually addressing issues
yes!
balancing is up to the devs
Why theyre 2 engame equal bosses, and i might add sCall drops suck
skill issue
Noone uses them
major skill issue lmao
scal drops might suck but have you considered enchanting and exhuming
Except when getting the endgame gear, but thats it
Enchanting sucks, exhuming is cool
UH WHAT
Scal npc
Violence has entered the chat
because i have never used them
like i said
SCal drops (besides Condem) are fucking cracked
Why don't you just...suggest about improving the scal drops tho
Violence: Broken
Gael's Greatsword: Literally under MNL with tester gear
Heresy: Actually pretty pog and cool
Condemnation: Underrated
Vehemence: If you can hit, everything dies
it's because what they really want is an SCal mount which is why i said just... ask for an SCal mount
Look all i wanted was a flying mount scal style cus i prefer her colors over gray exos
then dye it
And cua my idea has to craft it
but fr current mounts need to be reevaluated to be good before we consider adding more
we dont need a Exo Chair clone-
Dude its still mechanical even if i dye it
If you have no luck here, CalVal's a pretty reliable dumpster fire for suggestions that didn't make it into main
(of course I'm joking)
Allicorn and the dragon egg are becomming good
Brimrose is actually good for doging the DoG laser walls and help dodging CV a bit
But a exact copy of exo chair would suck cus unique is good
make it a mod yourself 
There is a bit of good mounts
Brimrose is nice
Idk how to code
then learn
Texturing, trial and error for me but it works kinda
I am a 14 year old child. I am fucking stupid and i just suggested a fucking mount. Here i am getting bombarded by yall for just trying to make an idea
not really getting bombarded
^
(and this is why reading stuff helps)
Wouldn't say bombarded
Just telling you this isn't how that works and if you want it so bad make it yourself
Suggestions exist to make ideas dont they?
(sht I had ping on)
lmao
Yes
AND
There are rules
That must be followed
:/
krosshair how about you read those mf'ing rules and then you'll understand why we keep talking about this
I thought about this shit b4 reading rules for sugegsting cus i didnt know they exist (other than inappropriate shit thats obvious)
now you know
So ill just stay out of this hellhole of a suggestion tab and just stick to having fun playing the game
ok
ok
lol
Have a nice life
You too
👍
👍
👍
Has it ever been discussed buffing the entire ark of the cosmos tree?
Fractured Ark and AotA are on the strong side, AotE and AotC are still viable (and very fun to use), but with the biome blades, I agree with you.
I mean maybe it’s just skill issue
AotA is ass
But I found better more reliable alternatives for everything
AotE is more than fine
Apart from true biome blade
AotC is getting buffed
And even then it was still not great
I think the issue is just small range
And biome blades insistence on goofy movement
Though yeah they are pretty fun to use
Broken Biome Blade is mostly fine (Except desert attunement is heavily broken)
Biome Blade is very good
True Biome Blade is the 2nd strongest melee weapon for moonlord and is heavily overtuned
Galaxia sucks
Fractured Ark is extremely overpowered still even after the nerf
AotA needs an overhaul bc it's so bad on the bosses it's meant to be fought against due to their AI (Especially death Aureus and Levi)
AotE is great
AotC is meh on SCal, pretty good on Exos and is getting buffed again next update
For how awkward they are to use, I just don’t think they make up for it
I mean
Not everything needs to be easy to use or straight forward
That's more Ares needs serious resistance to Dragon Pow more than anything
And Thanatos
Ark solo if you're good with Ark is faster on Exos than Pow
Thana less so but a little res couldn't hurt
Ark is better on Exo Twins and Thana than Pow
Pow just melts Ares
Not everything has to be super easy to use
The entire ark line is literally skill based to use. Over intended kt without parry and under with parry as it's skill based (At least that is what is intended)
For the biome blades then, if they didn’t have the goofy movement they would be great
Define goofy movement
I get that
But I don’t think the benefit off sets the skill
Purity/Swordsmans pride doesn't require any craziness
Jungle is just a whip
Tundra benefits from more close range combat
Laminations of the Chained rewards being at a certain distance and being able to work with that
Arid Grandurr/Sanguine's Fury is hilariously broken if you can stay on top of the enemy
Mercurial Tides yeah that needs a buff
And then there is the evil attunements with the dash
Or rather longer dash soc since the bonk, just in a weapon
I don't understand the goofy movement when you can just use the purity attunements
If you don't want to play a specific way
Wdym?
The benefit from FA, AotE and AotC with the parries is enormous if you can get it right
AotA is the only bad one in the group and that's more so that it just needs an overhaul and is bad on the bosses it's supposed to be used on virtue of their AI and size
I just don’t find it worth it to learn a new skill for them
I mean the defensive aspect of partying
Just dodge
You can dodge and parry at the same time????
And the offensive feels underwhelming
I mean partying as a defensive act
The dps change and kt change is staggering
Which isn't a bad thing? There is no harm in having that as some sort of defensive backup
I mean I don’t really remember aota
AotC is a post Yharon weapon though
I know
Meant to be used for SCal and Exos
Basing anything off of Yharon makes no sense
well it felt like I was an actual match for him
I'm probably just going to get some kts real quick to show the difference between parry and no parry FA, AotE and AotC
Bc the times are staggering
can you also get some alternative weapons while your at it?
like one from each tier
I mean sure
also are we atleast in agreement with goofy movement from biomeblades?
If not using purity or tundra I can see what you mean
I like tundra
oh nvm I misread that
uh ye, many a time have I been yeeted into a boss trying to use grove tender
maybe there could be a combo move with those
I'll ping you in #1042197406776827914 once I get the kts to give you reference (Can either put it all on a pdf to get dps numbers as welll or I can just give you the killtimes in text, your choice. Idc which)
(Would just like to know which you prefer)
Is it SIS season or smth?
Fk if I know
Yeah
Shadowspec too
SIS the season to be jolly after all
thanks, and just go with any melee of the tier
sorry about the delay, I just downloaded frost punk and the last hour dissapeared
Okay so with FA it works fine (54 sec no parry and 24 with parry, geltic blade was 40smthin)
Apparenlty bc of the LMB release snap (Gives 2 charges), no parry AotE is worse than with parry AotE and AotC without parry is only slightly worse than with
Thanks for actually making me do that since having a chat in #1042197406776827914 about it right now
hm so generally better right?
well I guess the real question then is ease of use
since their projectiles are more reliant upon parrying
especially early on
FA you want to parry no matter what. It's easier and deals a billion more damage
The other two don't bother and just get good with the timing of releasing your LMB on the throw so you get the snap
Since the snap gives 2 charges for some reason
Partying motion probably
Maybe if dashing could go in other directions it could combo better
@small timber - Your suggestion has received an updated status!
[Make Certain Part of Thanatos Always Vulnerable (even if it takes less damage), eg: the Head]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@sleek turret - Your suggestion has received an updated status!
[Give Wulfrum Drill and Wulfrum Fishing Pole unique gimmicks.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@glass arch - Your suggestion has received an updated status!
[Add an outline to Providence's attacks]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
To my understanding it gives 2 charges so that you could do a total of 14 attacks, after which the parry is avaliable to you again to be used off cooldown
ive got a hunch that provi outlines are probably the only one that's going to pass out of this batch
perhaps
give outlines to all boss projectiles t b h
the thanatos one is def not happening because they're persistent on the current vent system being "intended"
which I find bs but whatever, I have no control over bosses
i feel like thats entirely his gimmick which i like, so yeah i dont like that sugg either tbh
It’s his gimmick but it’s implementation is kinda ass
Actually reading the suggestion explains why
i love chipping the boss health by 0.1%
So great
clingclingclingclingcling




