#suggestions-discussion
1 messages · Page 78 of 1
ok maybe shit is an exageration
but they weren't exactly.... great
granted today with flamethrowers being great flameburster might be out of place now
normal one is post sprime if we want to remain fair
only elf melter is actually on tier
yeah
isbt the whole point of the AEW fight that you have to fight it in water
they give a pretty good sized area to fight it in
and you can just build a line between layer 3 and 4
the only problematic part about the fight when i fought it was the final phase where it got real fast and kept shooting lightning
true
that is a good point
but my main issue is the abyssal diving suit being a requirement so you lose any benefits from the accessory you usually use
just take off yer wings and use exo chair
maybe they could make it so you dont need to have it equipped during the adult wyrm fight but idk how good of an idea that is
that'd work
yeah it doesn't remove an slot because you don't need wings in the abyss
i forget, did they remove the limitations on teleporting during boss fights?
yea
thats true
yeah you could just use a warp potion (the one that teleports you home and lesves a portal to where you last were) to restore breath and heal at the nurse
And it's a superboss
(As much as I hate that term) So it's kinda supposed to be challenging like that
i was thinking of that but also ive seen a video of a guy accidentally dragging the wyrm to their spawn so i didnt wanna bring that up
- it's optional so like
yeah
you got a solid 15-30 seconds before it reaches your base
unless they made it faster when enraged
yeah
Don't mess with the Eidolon wyrm!
Thumbnail made by Nyrallia:
-Youtube (Nyrallia)
-Twitter (@NyralliaSH or @Nyrart)
heres the video
okay thats different
when you are in chaos state, theres a delay for when AEW spawns, so you are able to teleport home abd have it spawn there
thats also why it came up on the left instead of the right (the direction of the abyss)
alright
Elf Melter has a 2 minute ML kt rn in calamity 
excuse me what the fuck
Let me find the kt I did for it awhile back
i forget, didnt it get buffed in labor of love
Yeah it has built in armor pen now
(If I can find it that is)
I legit don't know how to find it LOL
Terra flameburster is truly a terra weapon of all time
Okay didn't get a kill with it but it's about 2:30-2:40 based on this and this is with tester gear ripperless
🥶
And this is with Fishron wings
Not even tattered fairy 
Losing out on 5% crit and damage
And this thing gets frostburn and 15 armor pen in 1.4.4
can't wait for elf melter to be useable till DoG
I doubt it would be better than Halley's
But yeah
Elf Melter boutta become the new Atlantis
it's going to be similar to scanner actually
similar obtainable times and it might be usable on SCal after everything
No
The joke there was in the wake of the 1.5 update Atlantis was viable for DoG
:)
Scanner pre nerf was fine until provi and then it was bad for her
pretty sure i saw someone get a 4:30 time on SCal with it
That was probably with some dumb ripper build and DPS
Bc I was getting 4;50 with the other broken weapon: Tactical Plague Engine with testing gear pre nerf
MNL for SCal is 3:20
TPE was a little bit broken
Yeah
Oh and Hellborn pre nerf was usable on Yharon
i remember hellborn being ridiculous, didn't know it was that ridiculous
some weapons are just completely broken
Yeah
Forbidden Oathblade, Flarefrost Blade and Forsaken Saber all being viable for ML 
i guess with him being a ram heavy boss hellborn would've been really good
Melee when speed
now it's catastrophic claymore that's a bit op right?
Add cata claymore to that list
All 4 rn are viable for ML
Not the best but viable
yeah
Catastrophe Claymore is viable for Folly
RIGHT YEAH
post mech weapons shouldn't be usable till ML
Isn't Forsaken or Forbbidon also viable for folly?
Would be funny
I would love that bc Flarefrost Blade my belothed
But I don't have a folly arena in my testing world so I can't check
Speaking of which, Hellborn is so fucking insane that no one even remembers its "downgrade", the helstorm
scoria gun
What about razor blade tycoon, it’s disgusting against him, just dodge and for me I believe got sub 2 minute
and thats a boss drop, not a miniboss drop
True
.
Oh I’m not complaining
DF mage is annoying to do
Also who suggested enemy scaling
No
Just
No
That sounds like a balance change for that weapon
yeah enemy scaling is just no
Not for literally every other weapon which doesn’t get to tear away at enemies
enemies are made to be an annoyance, not a boss
there is a tread for balance related things now
he sounds like he plays true melee
can move to there (the tread is mainly to keep this channel suggestion related only)
what is the suggestion? I thought you are discussing razor blade typhoon
oh
and the 5 other people who thought it was a good idea too
yeah that suggestion is abit scuffed
they didnt really establish anything other than "true melee is too effective against normal enemy therefore they should scale like crazy"
its a scuffed idea in general
i also dont want green slimes to pose as much of a threat as they do in early game in every stage
theres a mod that does it
and uhh
its scuffed
the enemies sacle
as you level up
they start weaker
and sodo you
its really funky endgame
its just as shrimple as a green slime should not be 2 shotting me post-moon lord
the optimal skill point distribution ends up being the one thats in the base game
enemy scaling in progression is silly
it's a valid suggestion but I will personally sugg it's removal if it comes in
if it was minor scaling then it would be fine but if its to the point where a green slime poses as much of a threat post-moon lord as it does pre-boss then thats stupid
I dont think it will get approved even if it get enough vote just because it is a headache to implement
You can just refer to something like mrjfl no accessory pt, that is basically what scalrd up enemy do where you kill them slowly and they 2-3 shots you
yeah it would probably just end off like legendary items
Everyone will HATE it
too much of a headache to be worth it
so what if i instakill a green slime with a late pre-hardmode weapon, its a green slime
i'd much rather have scaling on a more categorized level
like how killing providence buffs calamitous enemies and makes them drop bloodstone
it makes it more reasonable to keep track
and also is more thematic than just "you killed yharon now this green slime has the strength of the moon lord"
i had a video but i forgor to attach it to the suggestion, fuk
oh wait links exist
magic
I dont know how to word this, but the title probably could be better?
mainly that the minions do not need "increased speed" (as of current) to be viable, but rather "they attack super frequently which makes them look very awkward"?
so the suggestion you are looking for will probably be like, "rework minions with sluggish AI to have increased movement speed to stick to enemy better rather than just attack at absurd frequency" ? or something along the line
yeah the one I proposed is definitely not ideal
I mean ice claspers are anything but underwhelming at the moment as they are under kt for all Mechs and melt AS but yeah the AI could.use some work
melee ground minion type moment
'it either kill wall of flesh in 20 seconds or can't hit eye of cthulhu 1 block above ground'
Possibly both
they look fine to me
like i get they move fast but i dont really see an issue with it
YOU HAVE GOT TO BE FUCKING KIDDING ME
HOW MANY TIMES AM I GOING TO DIE TO THIS BITCH AT 2% HEALTH
ITS HAPPENED FIVE FUCKING TIMES NOW
IM SO DONE
Or at any point, for that matter
Definitely
i think it'd be nice if enemies scaled more smoothly instead of drastically jumping in stats at certain points of progression
every little surface forest piss baby doesn't need to always take a noticeable amount of effort to kill, of course
just enough so that you at least acknowledge their existence in the late game
yeah the way the suggestion is worded makes it seem like they want enemies to always be at the same level of difficulty
if it had been more along the lines of "i should still be realizing pre-hardmode enemies exist when im post-moon lord"
that would have made a lot more sense
yeah i know that
why not just
put emphasis on the post ml enemies instead
like do we really need green slimes with scorn eater hp
no
(it was implicated in the original sugg but i was saying if it was a lot more minor than that)
they'll always get 2 shot anyway
what's the point
going from 1 to 2 hits
weapons at that tier hit so much they'll go from light speed kill to near light speed kill
i wasnt saying it was a good sugg, i was just saying if it had been worded like that more people might consider it
oh ok
more post ML enemies would be nice
calamity adds a bunch of quirky ones in hardmode, so seeing even just like, one per biome would do wonders
Post ml dungeon definitely needs an enemy that isn’t just reskinned dungeon spirit
Prolly multiple
lol what if the dungeon weapon upgrades dropped from upgraded dungeon enemies instead of just being ruinous soul upgrades (venusian trident, shadowbolt staff, phantasmal fury, magnetic meltdown, etc.)
Split each dungeon variant into 3, resulting in 9 total areas to explore
la dungeon subworldo
fungeon
Definitely
post ML enemies in general would be nice
right now there's
uhhhhhhhhhh
the unholy essence shitheads and phantoplasm fucklenuts...?
Reskinned dungeon spirit, fat eater, irrelevant hallow additions
which one is the fat eater
Scorn eater
oh right
Only memorable one just bc of how it works
i mean yeah
post ML outside of bosses is just that
should probably be something related to providence dying either creating more profaned enemies or calamitous enemies or whatever
the annoying fireball one though
People really overestimate that one
its annoying
Some* people
i think profaned enemies are annoying in general
im just tryna get some fish in hell leave me alone
Zen potion: 
is it worth to fight the exo mechs?
@bronze tendon wrong channel lmao
delete it @bronze tendon
Done
I feel like there’s not enough post ml dungeon enemies yea, the game doesn’t really tell you enough to go to the dungeon or hallow/underworld either
It would be cool to get some kind of post ml mini boss tied to the dungeon or hallow/underworld
I realize that signus, void, and profaned babs exist but they technically count as full bosses. The regular enemy content just doesn’t seem high enough
It does tell you
When you kill ML
It has a message for sentinels/dog, dungeon and profaned enemies
wait whats the dungeon one?
i know what the sentinels and profaned stuff is but i can only remember the exodium ones other than that
@austere cargo - Your suggestion has received an updated status!
[Hide Giant Clam's health bar when not aggressive]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Introduce More (Different) Variant Of Healing/Recovery Potions For Needs Of Build Variety]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@unborn siren - Your suggestion has received an updated status!
[Make the start of the schematics and codebreaker questline more intuitive]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@frosty matrix - Your suggestion has received an updated status!
[Give the Elemental and Cosmic Shiv the same unique melee animation as the Starlight]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
the time
@flint notch - Your suggestion has received an updated status!
[Give the shattered community a unique rage bar sprite]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
well that stopped quicker than I thought
neat
LOL
@gusty burrow note that you're referring to his core weapons and not all of his drops in general
Also "The Old Reaper" exists
maybe even repost with this image for context
Why does OD have two ranger drops anyways.... It's not like Fetid is even useful when septic is just better
that’s a why i said original drops
the reaper was not made to be an old duke drop originally

yes i said original weapons
But fetid is better right?
i know the reason he drops specifically two staves, a gun, a launcher, a sentry and a boomerang is because that's Not what fishron drops
two staves?
No it's a javelin
Yeah
Insid is pog as well
Viable for Exo Twins if you can hit it 
obligatory shark gun
not OD
Hey I don't like it either
Honestly just kill Fetid. The only reason it's any good is because Luminite Bullets exist 
Septic is more cool
but how will we justify sdfmg
we won’t
It's a space dolphin fishron machine gun that is actually good on Yharon
who’s idea was to make sdfmg the most boring weapon imaginable
we add sdomg
And, story of my life, I had a very elaborate plan with some other devs for making Fetid a lot cooler, reworked with a different name and identity, and a unique gameplay gimmick
Had to do with SDFMG too
But, alas, it wasn't meant to be
<><><><><><><><>
space duke fishron machine gun
not dolphin lol
what
it’s trash on yharon
how does that justify it's existence amongst the like 20 other guns
I can personally attest to how it's actually great on Yharon
you attest wrong
It's actually better than a fair few of them
single handedly the worst ranger weapon against yharon
Yharons testing time is 4 minutes and this is with tester gear
I would not really use a weapon's current state of balance to justify its existence
Unless the core mechanic of the weapon sets it apart from the other weapons in a way that plays nicely with the boss's behavior
There are multiple straight-shooting bullet machine guns that occasionally fire a non-bullet projectile
on the same tier
No that's Ultima
never even seen that weapon get fired
(actually SDFMG and Fetid aren't on the same tier sorry, but they're very close. Pre-DoG and Post-DoG. They probably perform similarly after The Flattening)
It's literally just Onyxia and SDFMG for machine guns that shoot bullets
(Seadragon is Pre-DoG too)
ultima has the coolest sprite ever yet nobody uses it cuz it’s so bad
The only reason Fetid preforms any good whatsoever is because of Luminite bullets existing
Otherwise it would just be like, the worst option on tier
Maybe not the worst but high up there
It's just not good and not unique and Acid Rain and OD give a ranger weapon so why does it exist?
Indeed. Indeed. Indeed.
Svante is long long gone
Does SDFMG stand for something?
And we are not opposed to editing dev weapons like at all
Space Duke Fishron Machine Gun
Ic
Voidragon used to be Megafleet. We completely reworked it without consulting the original dev because the original dev has nothing to do with Calamity anymore
Fair enough
We can afford to make Svantechnical use SDMG instead of SDFMG if we so desired
Fair enough
Honestly I wouldn't be opposed to like, killing half the post dog ranger weapons
There are twenty of them

So kill Fetid and SDFMG
Hmmm, what else to kill post dog that isn't a donor....
I would say deathwind can die but DoG needs a ranger drop
really just goes to show how awful post moon lord mage and ranged are in terms of irginality tbfh
Shrugs You do you
Calamity's an old-ass mod with a lot of old-ass stuff in it
Retier either Norfleet or Starmada. There is really no reason for both to be on the same tier
Too much old-ass stuff to reasonably keep updated
They are both starcannons
Norfleet was, yes
The problem with post dog ranger as I am seeing is that there is donor items and then the non-donor items are actually not even like, bad outside of Onyxia and SDFMG so it's more just mass retiering for some of those weapons more than anything
Didn't get removed with the RIV purge because idk people liked it
big fucking explosion
Norfleet performs better than Starmada so fair
Either kill one of them or re-tier one of them
And like, start re-tiering post dog ranger because seriously there is so many but like a decent bit of them are actually kinda cool/donor items so they don't all need to be removed or anything
there's definitely some generic mage crafts I'd like to see die
Such as...?
biofussilade, soul piercer, asteroid staff, rogue slash, nuclear fury, purge guzzler, aether's whisper, deathhail, vitriolic viper
aether's whisper I just don't know what to make of and it's always felt kinda. clunky to me.
Nuclear fury is very good on gaurdians
I wouldn't consider it "generic"
everglade spray?
Bio fair
Soul Piercer yes please
Asteriod yes please
Rogue slash yes please
Nuclear Fury no because Mage needs an actually viable weapon for guardians (And it's kinda cool)
Purge Guzzler yeah just lame
Aether's Whisper is cool as it has damage when target is farther away and the spit shot mechanic which makes it cool
Deathhail fair
Viper is somewhat decent since you actually have to aim with it and stay close to targets for it to have any effect
Ah, I thought Purge was the one that got reworked recently
Nah that was Telluric Glare
viability =/= reason to keep around
why rouge slash?
Lame and bad
because it's generic and boring
I don't think it's good at all
just needs a buff imo, its unique enough to stay
projectiles that are shot forward in a straight line and do nothing while travelling nor on impact, my favorite
^^^^
Also having a homing option for players who aren't good is never bad for on tier
So long as it's not like, a ton of homing options
And not the strongest option for the main boss
Rouge's functionality hasn't changed since 2017 afaik
Nuclear Fury afaik but that might not be the case anymore depending since Last Prism is overtuned to shit
It is
my god, old elemental ray
And also doing Guardians without a homing option sounds legitimately painful
ig rouges projectiles just look nice and the 3 different speed projectiles make it a little interesting
New Elemental Ray is very poggers
elemental ray is my gold standard for mage weapons and why I'm trashing on things like rouge slash
I think rating the entire classes design based on objectively one of the 5 coolest weapons for the class is a little harsh
It would be fitting as a post-WoF weapon
But probably not a post-ML weapon
Not to mention that it has next to nothing to do with Folly itself. It doesn't even shoot feathers.
All of Folly's weapons actually fucking suck holy shit
hence why people don't fight folly ever
Plain true melee spear with lifesteal no projectiles no effects
And
gun that shoots 5 bullets no effects whatsoever
Jesus Christ
if you wanna encourage people to actually do folly on tier you gotta give him better than the most basic weapons imaginable
the mount is honestly cooler than weapons tbfh
At least they are good weapons in practice But yeah folly's drops outside of dynamo do not relate to it
yeah thats fair
Swordsplosion... Why does it drop from folly again?
Rare varient
malice
And like, swordsplosion is not only just not relating to folly, but bad, and just, another reason to not do folly until ater
The best part of folly is blunder booster iirc
And with certain weapon the boss is very free
even booster is obtainable without doing folly
And niche as heck since dragonfire is only 90 dot instead of 180
Yeah it's wack that even with Folly's rework from Birb, the weapons resprited,
and getting Dynamo and Blunder Booster, and Folly Feed
that the wep's functionalities somehow went completely untouched
It's not needed at all since the game is balanced without rippers in mind
Well yeah but people still use them
Still not needed
it's clear that cal can make cool things that aren't just bigger/copy-paste version of previous weapons, it just needs to trash some old weapons to go along that path. I give leniency with some upgrades such as the dungeon ones, but when it's around 40-50% of the weapons it starts to get old. Add on top of that the fact that almost all of the mage crafts in post-ml are pretty generic it makes post-ml mage feel pretty unoriginal.
A long time ago Fab said that resprites gave him the inspiration to rework stuff
But... yeah man, that ain't the case anymore it seems
I thought folly feed was not very good
You're not needed...
see: Empyrean Armor too
and other Meld shit
Tome of Fates got so shafted
Still shoots a fucking brimstone projectile
Meld themed weapon
No actual player would skip out on rippers when they get it so saying they're not needed just because testers don't use them for balancing is kinda
few*
(what word is that correcting)
"no" actual player
The few aren't actual then 
I mean I've started just not using rippers in my pts and I handle just fine (And just find it more fun and allows me to learn boss patterns better to get better at the game)
the pipeline
truly
in actuality, if the best thing your boss gives is an upgrade to rage/adrenaline, kinda makes it blegh
There is nothing wrong with using rippers
It's just very much not necessary
Crabulon and Dragonfolly moments
Okay crab is a slight exaggeration since the ranger drop is good
byeah the upgrades are fine, nice incentive,
but they're not unique to the bosses
No heart n soul, nothin to remember
Just one of the 5 single-use linear upgrades spread throughout the game
I appreciate Birb's accs a lot more
Blunder Booster is great for spam rogue and Dynamo for early post ml ranger (Unfortunately outside of like, tank builds, the dragonfire immunity isn't that useful anymore over just having a better defensive accessory)
I do like the debuff changes, a bunch of accs having a unique immunity like that
Niche purposes are always a plus in my book
There's more that could be done in that field, which I've talked about before with Asgard's and Laudanum
The problem with that is just, dragonfire isn't that threatening after the nerf for having dynamo to be super beneficial over just having Aegis, or Core of the blood god, or heavens forbid Rampart
(tbh this is the problem I had with polterghast for the longest time, aside from it's sprite DESPERATELY needing a rework)
Okay polter is way to harsh there
Terror Blade
Banshee Hook
Fate's Reveal
Subjugators
Ghoulish Gouger Spam
All actually very good weapons and a few of them have more unique functionality
the drops are fine enough
had
?
?
I still need to play with each weapon and give it some proper time in the limelight to recover from my initial impressions
(I have an intense bias against Terror Blade for having an incredibly non-melee-like functionality)
oh you used the wrong it’s and it confused me
Terror Blade I can see as boring at first glace but has some niche interactions with it's explosions on walls which makes it viable for SCal
Banshee Hooks lingering projectiles opens up some interesting strategies and with certain playstyles can do wonders for DoG and Thanatos
Fates Reveal summons souls at your cursor that home in on enemies and that's cool
Subjugators are one of the only two minions in the game that take half a slot which makes them interesting by itself
Ghoulish Gouger while not the most interesting this is really strong if you can get close enough to use it properly making it more of a risk/reward weapon
And then Ghastly Visage is boring and sucks
let’s ignore banshee hook is useless because terror blade is objectively better
terror blade is barely a melee weapon
That's more just Terror Blade is overtuned to an obscene degree
Banshee is pog
doesn’t compare to terror blades dps
Yeah
Because
Terror Blade
Is extremely overpowered
because it’s op as fuck and needs a huge nerf / rework
I would love a rework to Terror but that probably won't happen for literal years more
they’re so similar in functionality
not really?
Terror and Banshee are not similar in functionality whatsoever
Lingering wall piercing vs bouncy explosive projectiles
what a gross oversimplification
They both shoot a projectile forward but one shoots multiple that drift to a stop and one bounces off of the walls and explodes multiple times
Same can be said for most weapons in the game
those don’t help against dog
against dog they’re the same but terror is just better
I didnt look at others but imo debuff change are currently abit too niche (from the player immunity side)
Lingering projectiles yeah they can do fucking wonders
And the explosions are great if you can make them work
That's
Because
Terror
Is
Overtuned
Before terror got melee speed it was literally dependent on playstyle if Banshee or Terror was better
the only realistic "good" debuff immunity is basically only plague, astral infection (which on ursa sergeant slows your MS), and finally celestial shell which is already top of the world accessory that conveniently also give 2 debuff immunity for a bunch of upcoming bosses
As both were great in their own cases
Also can't believe you forgot daemon's flame
Daemon's flame? Is that just another generic bow that is only good bc luminite arrows exist?
It has accelerating fire rate at least
for others like onfire you just get terraspark or obsidian potion, and things like shadowflame and irridiated is stucked on a summoner accessory, while cursed flame comes after mech
meanwhile electrify is also decent but only 2 bosses (and martian enemy) inflict it
and an additional projectile
"what if luminite is just better" yeah (daemon flame)
in concept it sounds really cool
If I'm being honest I don't remember either
Daemons I thought had a convert based on how it looked to make it more polter themed
But like
It didn't
Which was weird
Luminite Arrows try not to break literally everything moment
(Impossible)
the true reason I dislike polter weapons is the pink theming when polter is blue /hj
I'm going to be honest, I never noticed it had one
Inb4 the resprite is red
Polter when charging being red so obviously it's weapons are from it's enranged tortured side and not the blue side that's not nearly as aggressive
I prefer the blue over the pink whaddya want
also at this point most of my gameplay from calamity is from wiki so I'm reminded of blue more than the red
I'm just saying it does have thematic sense. Some weapons being blue over pink (Such as subjugators) would make more sense
that would be far nicer than one or the other
give each weapon an enrage trigger to turn it pink 
if it was blue it would look at lot weaker
the dark blue and red theme fits with polter and phantoplasm
I'd say the handles fit more with the dungeon itself than it does with polter tbfh, and even than that's only one of the three variants
Damn, that almost sounds like
a cool design choice... an interesting mechanic to span all of a weapon set and tie em together using a gameplay-relevant idea rather than just their drop source...
Creativity... differentiation from other sets...
I thought polter weapon being pink is because of phantoplasm
(and phantoplasm/phantom spirit have connection to polter spawn)
Planetation Staff and mutanted truffle: I'm about to end this mans whole career
what
And also a living nightmare to balance
Yes the explanation since the dawn of Polter was
Phantoplasm is stronger than Ectoplasm
Polter eats both Dungeon and Phantom spirits, the ecto making up its body and the phanto making up its core
The pink phanto stuff is where the real strength is so that's why all its weapons are pink, no ecto chaff
cope harder tester wannabe
Only came at the cost of palette variety...
fr 
I didn't ask to be personally attacked today ;-;
But yeah balancing that sort of thing with the low hp mechanic sounds like hell
What low HP mechanic
this would be so nice as the actual palette for polter's weapons
Oh
I am
So dumb
My brain went enrage mechanic as low hp since planetation staff and mutanted truffle enrage below half
Oh
Yeah literally the only thing I was thinking about was the weapons having two states that they can swap between, triggered by some condition
Which for polters weapons I would not recommend going that
Simply because you could just intentionally get hit by DoG's head to set you below half and then obliterate DoG that way
same
Having that mechanic across all the weapons and only applied to those weapons
So that you actually like
feel, design cohesion, and interesting fucking
NOT BORING
enrage mechanic could work similar to wulfrum mech
TRUE
I can’t remember why plantation has an enrage mechanic beyond “haha plantera does it”
limited time ability with cool down
ask the person who sugg'd it
They're still around I think

it makes sense so
something something otherwise it is too garbage I guess
He could be any one of us
or to keep the plantera phase 1/2 gimmick
(It is pretty bad without the enrage mechanic yeah)
Nah i think it was literally just because plantera has two phases
Also that enrage mechanic is useful for newer players who aren't going to be as good at the game so them being below half hp isn't unreasonoable
planetation staff truly is one of the most weapons of all time
Though I guess you could argue it ties into it being a support weapon of sorts?
Maybe?
It's cool but also why tf do you get it immediately after plantera
alongside a vanilla weapon no one uses or remembers
god
or the regenator
Anyway I'm goin to bed
In conclusion Calamity has too much boring shit and we don't have enough manpower to fix it all
Gnight
Gn Rover
Audio
Jungle
I just hope they changed the bunch of half HP items to also work with just on half hp (instead of must be below)
since I think Altix (?) did say current basically only the hive mind's accessory (brain something) and old duke scale works at directly on half hp
bother a tester to find out
aeo
Truly the calamity quote of all time
when the calamity is brewing
Something dubious is aspiring…
how 2 fix calamity:
-remove the items
-fixed
easy way to fix Calamity: remove calamity 
it's bland
so put it in rework
this isn't about viability
if its bland then rework it
i know its not a question about viability
you said it was bland after i said it was bad, if it was bad but unique it would be different
what the fuck happened to the outline of some of those
the caustic edge line uses #000000 black in their sprite, and all sprites from the wiki have a black background
rouge slash is also just incredibly uninteresting
also i dont think they do??
yeah no the background is clear
also i disagree with the fact that you put... every single PBG weapon on there
like what tf it gonna drop then
would be cool if they reworked them to be more interesting tho
PBG drops like 12 weapons tho
also maybe the Virulence (PBG sword) upgrade could replace Virulence itself
carnage ray i can totally see as unnecessary because bloody edge is being removed and thats just crimson nights edge
i dont personally see whats wrong with biofusillade although the projectiles could be changed so its more of a prism weapon
its leaf blower 2, but mistlestorm is basically on the same tier and is also leaf blower 2 while also being razorpine 2
I don't remember
goodbye, the majority of folly's weapon loot pool 
Ultrisword line is known to get reworked already
Problem with killing depth crusher and abyss blade is that Neptune's Bounty is actually cool and will have no recipe to make it
Carnage ray is fine bc it's actually different than Night's Ray in the fact that it deals more damage at a longer range but yeah
Not every true melee weapon needs a rework 
I don't think Harvest Staff deserves death, by the way 
isnt harvest staff just good with piercing
Harvest Staff def no bc it has its cool little early game gimmick
And the only magic weapon with piercing until Demon Scythe
its a cute weapon that's somewhat unique for its tier
Or at least, decent amounts of piercing
that's good enough
demon scythe pierces??? i always forgot
its not gorgeous, but its fine visually for what it is
Why does this sticker feel powerful?
Demon Scythe has infinite pierce
also what's the difference between "kill" and "die"
stellar striker my beloved
Stellar Striker does not need to get reworked in the slightest
die is probably remove, kill is probably nerf
im guessing it's ones they'd like to be removed and kill is ones that REALLY need to be removed
I put most of the exoblade line and oathsword line there because parts of them got reworked
not true, it could definitely use a rework because right now it is literally just lunar flare on a sword
there goes pengo's resprite of that one bow 
counterpoint:
its fun to use

it's just a true melee sword that produces projectiles on hit
you could say that about any sword that does exactly that
Is it stellat striker that have its projectile blocked by ceiling
Oh stellat contempt

yeah it does get blocked by ceilings
either way
I'm fine with it
it has its own identity
the one that really needs a rework tho is floodtide
and I find it fun to use
that I kinda can agree with...?
its so boring
If evrry true melee weapon get reworked into a unique weapon then eventually all of them will become boring together
true
This sounds a bit weird but if every weapon is like biome blade where they have 10 different modes eventually it will just be sensory overload
kill the ones that are literally broadswords with nothing tacked onto them
and balance the rest
simple
im not saying striker needs to be like biome blade but can it at least not use exactly lunar flare's projectiles at least?
Not everything have to be super major unique, just having its own identity is enough
focus on reworking other weapon types
I suggest rework the Daedalus Golem staff, his AI is very bad on Big arenas
Oh right I was not talking about stellar striker specifically
I mean like reworking all of floodtide, hellkite or whatever postPlant true melee broadsowrd there is
I think its a waste of development resources
only rework things that truly need it
👍
Just like, make daedalus golem can jump and it will be immediately fine
cant daedalus already jump
or make it follow you over platforms better
Yeah either; I thought they can jump bit if you are some platform above they cant catch up
i just put basically all of exoblade line, since its start got reworked by vannila (Terra blade) and end (terratomere , exoblade)
Or give it like any ground pet AI where they just fly for a bit to catch up
yeah
just because the other parts of the line got reworked doesn't mean everything needs to, but you are right that a lot of these swords kind of suck ass
mostly because cal adds way too many swords lmao
i guess you could just remove a few of them, like what happend to pheonix blade
hellkite deserves to mega die
As long as my beloved flarefrost blade doesn't die y'all can kill whatever
Just remove every weapon and only keep the good one, like... P90
Problem solved no more cringe ununique weapon problem
Isn't P90 megashark #98?
yes
Is there a reason for the P90 to exist bc... Uzi...
P90 is unique in that it is somehow worse than any other gun that can shoot bullets at its tier
I would have put Prismatic Blade, Red Sun, and Rem's Revenge on the die section, but sadly they cant be removed
Even with Armor pen?
Prismatic Breaker you mean?
red sun is fine
yea
It dont shoot 2 bullet at once anymore
Red Sun is fine. It's actually kinda cool and demolishes Terminus Providence so it has its niche
rem's is also fine, like i get it's Litearlly Just A Flail but like, when is the last flail you even get
Prismatic Breaker is like, actually really cool in concept and functionality.... It just needs to not scale with melee speed as ranger bonuses are irrelevant on it because of it
the last flail in the game you get is fuckin tumbleweed... like rem's is fine
Flow Pow is the previous one I think if we are talking pure flails
nah tumbleweed is GSS so that comes after plant
evry tier of post moon lord has a flail exept dev tier
actually i think rem's is the last flail that actually behaves like a flail and not like solar eruption lmfao
that is not true
like yes i am looking at the wiki rn and yes these weapons are listed as flails but solar eruption is not a flail there's no spike ball at the end, there's no wind up, it's just like a long chain sword
Mourning Star (post providence) is not a flail
There is nothing post polter (I've tested that tier several times, I would know)
Post DoG is Cosmic Discharge but that also isn't a flail
Post Yharon is Dragon Pow but that is anything but a flail
Post Exos Spine of Thanatos? Oh please that's not a flail in any sense
you forgot crescent moon and pulse dragon
tbf they
Mourning Star/Crescent Moon/Cosmic Discharge are basically whips that actually do melee damage
also are solar eruption "flails"
Not Flails
yeah
fair
Pulse dragon I never really considered a flail in any sense
Dragon Pow beings flail couldn't make less sense
Spine of Thanatos I don't see the connection with a flail there
Rems Revenge is the only flail with that functionality of a flail for all of post ml
and still is really boring
remove vanilla flails 
Shrugs Unique functionality for the tier itself and preforms quite well
the fishron flail type flails are so boring
rem's is actually cool bc it is not a broadsword and that in it of itself gives it a pass
True!
There's a lot of far more boring items in post ml that can die rather than rems so yeah
Like all the yoyos that aren't Lacerator. Like, seriously, there doesn't need to be so many
calling rem's a fishron flail would imply it shoot a projectile bc who uses the actually melee part of flairon lmao
Lacerator gets to stay bc it's a literal meme at this point
Who actually uses flairon in calamity when Briny Baron exists 
18 yoyos still no good ones /s
me when melee razorblade typhoon 
only like sulphurorus grabber is cool
Flairon is melee bubble gun with homing then 
Oracle is decently cool
it is
and oracle i guess
Yoyo when most of the HM ones are monster while most of the postML ones are garbage
That melts Thanatos but that's like half the game at this point
Tenebris Tides can melt Thana
Except the postPlant yoyos, those sucks
quagmire 💀
EOC is like actually good though, no?
Duststorm in a bottle also melts thanatos at elemental disk pace
Fair
Thanatos when it needs resistance to literally half the game bc it's melt prone
EOC is actually super good yeah
It is hard to use on like golem and anahita (the fish) and thats it, maybe EoL
i love the vent system! i love having to weaken a boss to the point where weapons from the middle of the game can shred a lategame boss because for most of its fight it is immune to damage!!!
The openings are so bad
why does hive mind only get 5 weapons while perforators gets 1 for each class and then 2 more for melee?
It's literally just melt Thanatos or suffer through phase 5 for two minutes
There is no in between
because we hate corruption <3 /s
The openings system is literally the brimstone hearts of Exo Mechs
Some weapons annihilate them while others are not viable
Because corruption have ancient shadow armor
like why does crimson get meatball but corruption doesn't get a lance? corruption is just the game's punching bag
Are the weapons that I put in "die" really that bad or am I overreacting
Carnage ray is kinda cool but otherwise yeah those can all go bye bye
simply move carnage ray
Fair
what if carnage ray and flesh of infidelity got turned into like
true forms of night's ray and eye of night or something
i know that sounds weird but im not really sure where else you could put them since we aren't really gonna need "crimson counterparts" to shadow weapons anymore
turn them into slime god drops? put them in the abyss or dungeon? idk they're weird
maybe they could just become WoF drops like Carnage?
Maybe they can become hardmode blood moon drops?
Maybe even something like throwing something into shimmer during a blood moon?
huh
blood moon drops isn't a bad idea either
that, WoF, or just crimson enemy drops prolly
either way can't really make a sugg about it since you'd need to talk about bloody edge's remove which is future content, but after that update drops ill prolly make a sugg about it if the team hasn't already got plans for them
that would be fine with me lol
wait what is her other accessory drop?
The also dogshit: Plagued fuel pack
That one thankfully is easy to buff
(Just make the clouds’ iframes not dogshit)
i love plague enemy drops they make so much sense :)
Tru
laao you forgot twice
I think PBG dropping PFP is just hardwired
but yeah
I think Alchemical Flask just needs the funny bonk outta existence
and give its effect to Toxic Heart
No that means no plague immunity for PBG which would make me very sad
Alch flask lost the immunity in 1.5 and regained it some updates later while toxic heart (iirc) has always had it
who care
give it to fuckin
amobrosial ampoule or something, that's an accessory that needs a reason to exist
mini veinminer for wulfrum drill :clue
@midnight plover you should probably acknowledge the black hole attack where it sucks you in
I mean all of the projectiles converge to the boss in that phase, so it is almost a guaranteed hit anyway
but yea i probably should mention that
Put that in the sugg then yeah
umm
but isn't being near a black hole kinda bad for you
if the problem is the unavoidable damage at the start of the fight, make so it doesn't do contact damage at the start of the fight
That is what should happen yes
Both start of the fight and each post blackhole transition should not deal contact damage
guh
bring back the 22 devs
its not up to calamity to bring them back
and?
so they cant bring them back
they left on their own, they will come back on their own if they even come back
🥱
This guy knows
@flint notch - Your suggestion has received an updated status!
[Give the shattered community a unique rage bar sprite]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
nice
@idle goblet agressive much
Piss off, you don’t agree?
do you think they want to lose composers
They lost Dokuro
yeah okay nah
not by any fault of the team
@frail mantle dip this man into ivory
They lose the only person that could want to
Well in that case that’s even worse
I can assure you that the devs know their environment is an issue

Complaining about it won’t solve anything
Now I go back into hiding so I don’t need to think about this shit again
wasnt it the community that made dokuro leave? not the devs?
Bro what
Well something better get fixed, because now it’s a pattern for Calamity to lose perfect composers
People wouldn’t want to compose for the team that had two fine composers leave
On their own accord
I’m sure calamity’s community gets a bad enough rep
2 times isn't a pattern. It's twice, you numbnuts. And you know how each case is different? Did you even read why CD wanted to leave?
Or did you just see that someone left and went "grrr"
Yeah the environment was bad they know
all these things you're bringing up? we've known about the community being bad probably since before dokuro left
It’s composers leaving twice on their own reasoning because of the people involved with a mod, especially if they’re being paid to work on it, that says something
and dev stuff we can't see because guess the fuck what
we aint devs
as leon said
complaining gets you nowhere
Who would have thought working on a project for a whole could be straining and you can't do it forever
did cdmusic leave?
it just shoves your head even further up your ass
I know it’s just
yes, but he said hes gonna finish the exo theme
OH THANK GOD
also why are you focused on the composer of all people, shouldnt you be more concerned over the actual developers leaving?
I thought that seeing Dokuro leave would fix the problems that made him want to leave
I mean what other themes are there
yharim (eventually)
Dokuro made the greatest music I ever heard
the problem with him was the “community”
Boss rush
boss rush
maybe xeroc and noxus
By the time yharim even gets proper concept art we’ll probably have another artist
this one was the devs
oh yeah i forgot about boss rush
there's 18 themes in planning
jesus
wait WHAT
so yes the problem was fixed
Oh look who shows up
But we already have 2 good choices for a new Composer
What 18 new biomes what hell is planned for this mod
the biomes, boss rush themes, specific remixes, and the remaining bosses
the 5 im aware that need music are the last boss rush themes, exo mechs, and the two confirmed endgame bosses
The remaining boss rush themes*
currently thats the least of their worries
As 1-3 are finished
Only two confirmed? There’s yharim, noxus and xeroc no?
isnt yharim the only confirmed one
can ya calm down for just a moment and stop blaming stuff and being snarky
Remaining boss rush themes
Atleast 4 then
I mean two confirmed bosses
also how tf would iris of all people want to make CD leave
CD said that it was Dev workspace related and not Community related
By
like yeah not having a composer is bad but also losing half of your dev team is just a touch worse
You know, people like you are the reason Dok left to begin with.
Guys what the hell have I been missing
Like, do you think some random dev is responsible for the bad environment that made them want to leave?
why is this leaking into sugg disc 😭
i know, but hes making is sound like iris did it
because of fort maximus being a dipshit
Well read the suggestion
well to be fair
did anyone truly think we could change their mind
yeah it could've just been deleted and left alone
wasnt realistic but the best thing that coulda been done was to ignore it and have it be deleted
true
I think just shut the convo down, this is not even suggestion related anymore
take this to like general talk or something, this conversation will result in nothing and is just a waste of time
based
i do not think its best to continue this conversation, regardless of channel
at least this settled down fast
Whatever
all the explanation that is needed for now is in mod announcements, anyway
I’m just pissed, I love the music this mod has, it goes far beyond what a simple mod should compose, and to see Dokuro leave was a tragedy, and hearing CD was a ray of hope that just got crushed
yeah, we know
So yea I’m pissed to see another good composer leave and I wanna punch the wall that is the chat room
Sorry.
then here of all things is not the right place to vent the heat yeah
it will just end up like, getting other people mad too instead
I'm sure I don't need to ping for why I'm deleting this suggestion
@hearty swift joke suggestion is not allowed
and no, it is a joke suggestion, for very obvious reason
does that mean it wont get added
it will not, regardless of if a suggestion is made or not
@hollow shell (it will be faster than me trying to argue with it)
@hearty swift Don't suggest that please Thank you.
😦
so my suggestion ?
is very cool
fighter ai with absurdly high damage
i mean the animal not the enemy
in that case yes they are awesome
the weapon is pointless imo
so yeah i agree
also it "explodes" on enemy hits
except no
that shit is only visual
that's why we should rework 4 enemies to ignore knockback resistance and punt you into the sky
(4 enemies being atlas, mantis shrimp and I can't count past 3)
it's """intended"""
I gave up trying to push changes to Thanatos's vent system
because I suggested something like that, it didn't get much anywhere, and it's always been passed up as "the current system is intended"
Would probably be better if Thanatos was just more aggressive
It's way more passive than the other two
Thanatos definitely needs some form of an un-nerf since it's extremely passive yeah
It's definitely doable to manipulate him in the solo phases to open up more (as a couple platforms and celestial tracers and just running does wonders) but yeah
But that also encourages the use of tracers when both options should be equally viable in some way for Exos
add the removal of stuff
Lmao
If it's a bug it should be fixed
And frankly summer once you get a wulfrum drone and armor is a ton more bearable
That or a snapthorn
i mean it makes the class literally better
It's not particularly a disgustingly large advantage but it does make summoner less of a meat shield

I think it still does regular wulfrum damage which is tiny but it's nice to have an extra summon at no cost
Honestly, wulfrum drones are actually pretty powerful
Alternatively it could just be added to the game normally since the flying wulfrum butcher knife combined with spirit glyph let's you rock 6 extra defence for the cost of free fiddy



