#suggestions-discussion
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@topaz anvil known issue
also go read the top pin if you wanna talk about balance, there's a thread there
it wouldnt be terraria if there wasnt an unbalanced class
except its all of them 
maybe not ranger but ranger is too boring to make unbalanced
and using basically only 2 weapon to conclude that "spam is better than stealth" is not really reasonable
just like I can't say "stealth is better than spam" because god's paranoia stealth is stupid
fart
Pog
NOO MY BOY
Wait wait I read that wrong
God dammit why is regen so fucking complicated
halved regen = bad
halved regen time = good
?
good suggestion
although if u want to keep the curses in i'd recommend u put in that they should just be put in terminus instead


but fr tho
do we need
ball and chain config
nohit but not config
iron heart config
no
Kind of a vague idea I had, but should there be more hints about the post-moon lord content in hardmode? Calamitas and Draedon have a presence before moon lord, but Providence, DoG, and Yharon don't really despite being the major questlines of post-Moon Lord.
I mean like
how would you include them
Thereās plans around biomes for dog and provi
Post dog biome but eh still more presence for him
yharon will also have a biome
Indeed
First Iāve heard of this
for DoG, I guess the Astrum Deus connection could be more explicit
have it drop a component of the cosmic worm or just make cosmic worm require astral bars
there isnāt a connection
yharm just pushed the ākill this man buttonā and dog ate him
or part of him
that's still a connection
but like
why would it make a component of cosmic worm
maybe cosmilite items could require astral bars since dog absorbed some of deus powers
so, Deus's lore has
Though struck down from its place among the stars its remnants have gathered strength, aiming to take its rightful place in the cosmos once more.
the first part is referring to DoG
making that a little more explicit and adding astral bars to the cosmic worm means that when the player is looking at what astral bars craft, they see something that summons "The Devourer of Gods"
(Also Calamitas herself could stand to have some amount of presence between CalClone and Supreme Calamitas)
Oh, LMAO
reasons why AS should be the first boss in the checklist numero 10
I suppose for Yharon, Dragonfolly being summonable pre-Moon Lord is already a tie-in. Maybe Draconic Swarmers could rarely spawn in the Jungle post-Cultist
oh, huh, Yharon himself is fightable pre-Moon Lord
you'd probably die horribly, but it's an option
I am still in support for the "boss checklist" to just be on the terminus
and the rest of the bosses are just hinted at by having their own biomes (which is already planned anyway)
dont have to forcefully shout the player in the face "YO FIGHT DRAGONFOLLY AND PROFANED GUARDIAN NEXT" basically
boss checklist is a separate thing though, right?
yes boss checklist is an external mod
not to mention obtaining terminus is
Very Hard
unless the player is giving a broken terminus at the start of the game
would at least explain why the terrarian is butchering all these random monsters at least
there is a reason???
i am not sure what tone ur asking that question in
I mean lore-wise isnt the point of the terrarian that they are super power hungry and just kill everything in sight no question asked? hence the scal dialogue
so ya I really just mean there is a reason why terrarian is butchering all these random monsters other than they just want to kill everything?
do they not just fight the monsters because the monsters are fighting them
gonna do a bit of trolling and say that the terrarian is canonically whoever the fuck you want and has no set ingame lore outside of what you do in the playthrough
terrarian is actually just someone who really want to fish but bosses keep coming to them
and somehow killed gods before they are able to fish
#real lore
fair enough
That works
so real
Stained, Brutal Calamity takes that interpretation of the player, but I'm not sure it's a reliable narrator
Lyrics arenāt canon anyway
that too
Though in SBCās case they donāt conflict too much with the lore so it doesnāt make too much of a difference
is it first person, second person, third person, omniscient... 
kind of all of those in that order
Also Roar of the Jungle Dragon is essentially canon, right?
Canon really can't stray too far from it at this point, it's way too high profile
idk and idc that much, and while u make a good point, if the player did have a broken terminus with the bosses listed on it, it'd at least explain why they fight some of the really random ones. idk
it can, but it probably shouldn't
"you are no god, but I will devour your essence regardless"
"this is my message to my master..."
"yo new weapon test subject, time for you to face my opum magnus"
"you are unfit for the hero will be defeating the tyrant yharim"
'FUCK OFF I JUST WANT TO FISH'
yeah actually it is kinda fitting, considering all of them are trying to find trouble with the players
especially the end game ones
considering in lore these creatures just exist, rather than you summoning them with an item
rotjd is not canon
what's the lore to grab from roar of the jungle dragon anyway, yharon is loyal but kinda worried?
Yeah
BRI ISH
the lore item works well enough "damn bro my faithful companion... anyways continue making your way to me"
I call it if dubious canonity because although it has historically been regarded as non canon since it contradicts old lore, yharonās lore could be rewritten so it doesnāt contradict anymore
Fortunately Britain isnāt canon
what was the old lore?
yharon's lore has been written down? lul
(I came in in 1.5 so I don't know the old history)
yeah same boat š
thank god
Something about a soul bond that makes Yharim and Yharon immortal as long as the other one lives
so we didn't actually kill Yharon?
You did
yharon wears old god slayer armor and can revive
but Yharim still lives, so Yharon is immortal
But he can revive unless you also kill Yharim
oh, I see
the lorde + yharon vs. terrarian
was thinking the final boss would be Yharim Yharon tag team where you have to kill both at once
No idea if that concept is still staying though
astrum deus part 2
part 2
though ideally not completely wrecked by the hydraulic volt crasher
suggestion: make the final boss a worm š«¶ššš
it's funny, you can beat Astrum Deus super early with that, and it's pointless because you don't have ancient manipulator
Nah
Thanatos will likely remain the final worm boss added to the mod
can I just say that worm bosses are actually really fun and I don't mind how many calamity has
yharon no longer farmable once yharim dies
yippee
yharon is transmogrified into a worm
final boss you drop a drunk princess voodoo doll in shimmer and it summons yharim
I always liked the guide/wof thing with the big bad being right under your shnoz
the first phase of Yharim is the entire boss rush
yharim but he absorbs both BoC and hive mind at the start of phase 2 and becomes megamind
@cobalt pewter - Your suggestion has received an updated status!
[Change the recipe of "Sirenproof Earmuffs" so that it'd be accessible in early Hardmode.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
flinx fur + silk
nice
@topaz anvil more like exe blade is commically overpowered due to it getting stealthās dmg mult on spam attacks due to a bug
Stealth is extremely fucking strong at that tier
But Exe blade spam is just on another level due to that bug (x3.25 dmg of what its supposed to)
Also exe blade is a craft
Eradicator is the DoG drop (and its sucks on both styles)
Actually Eradicator Spam isn't half bad
Needs a slight buff but isn't bad in the slightest
just needs to tip the scales a bit
You sure it aint your aggression?
Shrugs might be, can do another attempt later and see how that goes
This is the one I get
I think the way you move matters a lot, if you try to move away from yharon eradiator especially spam will stay for longer like tracking disk and deal higher damage
Tldr: Nerf Ven locket stealth bonus icic
Fair
So aggression would make it worse
But its finally viable (without it even getting reworked) lol
Before stealth 2.5 Ven locket was like bottom tier
Ethereal exhorter was op as shit ye
rogue balancing be looking at accessories more than weapons
Literally
There is also corrosive spine.and dragon scale
Like corrosive spine inflicting irradiated so Scourge of the Seas annihilates everything
Glove of recklessness is also an issue while at least glove of precision is more predictable
Dragon Scale with 8-9 minute Exos kt with throwing bricks stealth moment
It's less so now
But yeah
In the previous patch it literally cut down Hypothermia spam's KT by a full minute over v-locket
Glove of recklessness is fine now?
Glove of precision has backlogged nerf
Dragon Scale has backlogged nerf
Corrosive spine im unsure since the main issue is primarily the vulnerability system
Vampiric Talisman has a nerf on #changelogs
EE im unsure (if it needs nerf it will be projectile base dmg again, or dmg bonus to 8%)
Ven locket is finally viable (due to stealth 2.5) but on some weapons its apparently big stupid. And also the Final Dawn āfeatureā with it.
Needs rework
Gloves got rebalanced recently
Older die doesnt exist anymore, it cant hurt us
Thiefās dime has plans
Coin line got nerfed
Sheath line got nerfed
Rotten Dogtooth got indirect but needed change
Mirror line got nerfed
Spectral veil buffed
Momentum capacitor got recycled into Burden Breaker 2
Feather crown got buffs, might need more or full rework
Plagued fuel pack has backlogged buffs
Scuttlerās jewel became op for some patches but then became more normal
is it not possible to nerf an acc but only for some weapons
TRUE, it was comedy lmao
damn
Resist is already a funny mechanic letās not make resist 2
New suggestion: allow this to happen again to allow for unintentional bossfights
is that supposed to be a joke or something
Nice try, they're literally in the game, you can't fool .e
Bri ish scal is Canon
Bri ish scal is real
Ahh, so basically if you wanna see it, its in server.log, usually everything thats happening should show up in server.log instead of client.log because your in multiplayer.
Yeah but that sort of defeats the purpose
Having to dig through server logs to find a reminder doesn't make it a very good reminder
yeah, not sure if they really planned it on next update like others saying above.
exhuming a teacup should give you calamitea
I am trembling in fear
Please do not awaken the cringe /s
I can imagine her saying bottle of water
Well not actually saying
I also for some reason imagine her instead being queen of England
Not a witch
Make scal bri ish and have her voice acted and speak for each subphase and BH change
Make the npc say bo le o wa er in a bri sh accen
ONLY if Yharim can be scottish
thats not even a tradeoff
scottish yharim would be awesome
hes like scrooge mcduck
@remote rose why should this happen + no boss suggestions + plans are made iirc
Astral Underground is getting an overhaul at some point
The above ground area I don't see how it isn't fleshed out
You have your early hardmode stuff with the new biome and titan hearts for rogue and stuff
Then post plant you have Aureus and all the shit that provides
Then lunar events you get Deus and Astral ore
Doesn't need to be post ml shit or early hm shit
Ice biome literally unused post cryogen
Crags unused post brimstone Elemental
if you dont play as rogue then you have 0 reason to do anything there early hardmode
thats just a little bit of late hardmode stuff
why shouldn't it have early hm or post ml stuff?
i like the astral infection and wanna see it given more purpose
bc early hm already has a fuckton of weapons
but also plans for astral underground are already made
I forget bloodstones drop there now since Ravager is far more lucrative
there's plenty to do in early HM astral
Polaris Parrotfish for Ranger
Glorius End and the Mana upgrade for Mage
The infection will not be getting more bosses. Fabsol has already stated there will be no new bosses pre SCal/Exos for the mod
The infection doesn't need more stuff.
Early hardmode is like either the single most or the second most bloated tier in the game right now and is frankly already overwhelming and so many things need to just die, not add more things that aren't necessary.
Post ML it's not really a necessity either as you fight the master of the infection, Deus, pre ml and you've dominated the biome by that point and post ML is already a long journey and has a shit load of things and the last thing we need is to add more to the infection when it already does it's job for the stage of the game it's introduced: Hardmode, which is the most bloated part of the game regardless
it's not like the evil biomes get anything post-ML either lmao
The evil biomes don't get anything post Mechs
Ice biome doesn't get anything post cryogen
Forest gets nothing
Like
forest "biome" isnt real
Infection isn't the only thing that ends at a certain point
Don't forget desert
GSS is getting moved to post ml (for some reason)
okay true but that is a devplans.png
@remote rose add more reasoning
you're suggestion is just "please do x, it would be cool" which is a big no-no for posting suggestions
shit i was late af
point still stands
the suggestion is also the "this will just be done naturally" kind of suggestion
like, imagine if suggest to "patch the game more", it will not do anything
they will not patch the game more nor less because of the suggestion; nor will astral infection just suddenly get reworked because a suggestion pop out when it is already planned for rework at some point
i think we are all ignoring the fact they asked politely 
true
wait where did the guy who suggested to give elemental gauntlet hellfire go :(
āgun?
yes
@red jungle already planned, calamity will not be adding their own whips for now, will balance out the existing ones (vanilla) first
that is the main reason why there is no whips yet: because even the pre-Moon Lord vanilla one are not yet balanced
Gotcha, thanks for the quick response and that makes sense.
cryonic ore 
cal's cooldown rack is not (currently) designed towards more than 22 buff slots
but adding a config would be nice since that's what most cal UI elements get (adren, rage, stealth)
it should probably be moved at least down anyway since iirc 1.4.4 doubled the buff limit
yeah
yeah but muh future content
or be unnecessarily extra and bring the whole rack down when the amount of buff rows increases
It has a config
And bosses won't help Astral Infection
It needs more non-boss content, specially exploration stuff
just make the cooldown rack react accordingly to changes in buff slots
Add a simple premech
That causes the infection to spread and it adds a drop to summon areaus
why though
then if the player never know there is a miniboss they will just straight up miss a biome
this would excacerbate the massive problems with early hardmode
+if they kill it late astral might just not have place to spawn or override a biome that already have things
g....ggggguuuuuh
that is what I said
but u were arguing for a config to move it anwyays
Miniboss, if at all :p
which woulda been weird since like i mean damn yea kinda weird
i personally would be very open to the cooldowns being movable because then i could do a fargos mutant debuff display kinda thing
?
if they were moveable i could put them under my character
ok but theyre not centered
i have successfully confused both of us
xpc when i see then typing in #suggestions-posting :
good change i think
people complain about aure a LOT
and yharon, despite being less of an issue, already has a mechanic like this with the flares
any nerf to aureus is a good nerf in my books
nah aureus just needs his DR cut significantly
I think directly cutting DR was mentioned and fabsol said something about cutting DR will cause aureus to melt; I dont know if that is true or not but I just assume it is which is why I suggested this as alternative
Fab has already told us that if we lower his Dr he gets melted and he needs the 50% Dr for that reason
wrong :)
?
Fabs wrong?
Maybe just reduce Aureus's defense
yea
Then go tell him.
l8r
You're a dev Ian. You can do that now
after the crumbling potion changes it'd be A-OK to nerf Aureus' DR, tbh
Yeah
There's an easy enough way to find out if I'm not mistaken. I don't know anything about modding but making a mod that drops his DR for testing shouldn't be too hard I think
That's another thing is that lunic Eye turns Aureus from a slugfest into a joke sometimes depending on the weapon
Lunic eye when it deleted 25% DR
Oh right I wanted to mention how cursed flame was more accessible for all class which now is no longer DR reducing, but I guess since I mentioned lunic eye it is too late now
im okay with lunic being good bc classless weapons are so shit at least that gives it a purpose
when 1.4.4 porting starts absolutely
Understandable.
not only was 50% kinda silly DURING the super DR killing cursed flames funtime it's even worse now
half of aureus currently difficulty is trying to find away around the DR
evidently from both community and tester feedback it's too much
some bosses will always have a wacky weapon that ends up resulting in a free kill, do a vanilla 1.4.4 run and just see how long the Flamethrower will carry you
I'd rather the trash be viable on Aureus while god weapons remain god weapons than how it is currently
@small timber gud sug
That's kinda wacky but I'd prefer it over the current state to be completely honest
keep digging
to where
keep digging
how far
keep digging
Legendary armored digger rework plan in devs backlog file (it now fire lasers) 
proto Thanos
Betsy curse is way stronger than armor crunch or prechanged cursed flame, there is a reason it is applied by 1 (?) Mediocre weapon only
And the rework idea you proposed is like... Abit weird?
Why does the "get the debuff if hit by an enemy with the debuff" part need to exist?
I'm not sure if that was too speccific, but the general proposal is for the everglade spray to be an upgrade to ichor that works under some sort of reward, eg something like an Yanmei's Knife
In that case it is a bit weird I think, imo there is really not much reason to make it have risk
It is already later in progression to golden shower, I dont see why it cant be a direct upgrade
And the risk you specified kinda turn it into a nohit weapon, which is not ideal imo
well makes sense
about that
well sure it can
but I feel like it'd be less pointless to make it a risk reward weapon
because otherwise it'll just be "hey you get an X dps increase after this certain point of the game"
risk reward weapon 
Golden shower is kinda already a debuff weapon (except against worms), same with everglade spray's previous function when cursed flane reduce DR
Dont have to really force a risk to it, especially that it is class specific
Fabās very wrong and I have evidence which I have already placed on Dev
And basically only 2 (3 with summoner and whips) can reliably do that meanwhile ranger and mage go fuck themselves (or bring Lunic eye)
Or you just go debuff build since debuffs ignore DR
And best class to debuff build at this tier is rogue since totality breakers + umbraphile armor is dumb as shit
la bomba
imagine clowning on totality breakers when it's predecessors exist
exactly
completely forgettable, esp. now that it's spread amongst the early hardmode weaponry
the entire line is just stupid
that's my argument

we don't need another terra blade
especially not when none of its materials are worth a damn
if im gonna be honest ive only used totality breakers once, although that was in 1.3 so idk if its better now
I suggested a while ago to rename seafood to āsuspicious looking seafoodā and some guys got people to hate it because there are already a lot of items with the āsuspiciousā prefix in calamities vanities
the only predecessor is molotov
but why
suspicious is kinda tied to eoc so like
keep that way for uniqueness
why specifically seafood
Because in its current state the aquatic scourge summon can be passed over really easy, and you shouldnāt have to use the wiki to beat the game
If not rotting seafood
rename it to sulpherous seafood
Or sulphuric seafood
how would that fix it
with it being named as a food people are still gonna think nothing of it
Itās so basic
If ur scrolling through the crafting list
Ur just gonna see something named seafood pop up
like even if it has a different name, "Sulphuric Seafood" just seems like a craftable buff you can get from sulphur sea matereals
go on show how long the crafting list for its materials is
I had to look up how to craft it to figure out where it was
theres like 3 materials used for it
Dude it has literally just some mob drops as itās crafting materials
yeah you're bound to see it if you want to make a megashark
?
Dude u only get sulphuric sand if ur going rogue
U only get mega shark if ranged
ok so let's say I'm a new player
You usually donāt have the two things at once
and I mine some sulph sand
so I go to the guide
and see the recipes
boom
seafood item
Yes
oh my god aquatic scourge
Ur literally gonna see some seafood and be like
Oh itās just another sea based food item
and theres also starfish which is used for like nothing and you're gonna have it because desert scourge
The point is, why the name seafood
All the other summons get interesting names that clue you into their summons
Bro, a mechanical worm summons a really angry worm
Sea food just summons a rehydrated desert scourge
Decapodita Sprout
who would think thats a summon for anything
Someone literally just spent channel points on rehydration
Because the item looks interesting
Seafood has nothing going for it
this is nitpicking
yeah
You can skip aquatic scourge for every class but mage
The whole point of sugg?
and that thing is pretty mediocre
You need Poseidon for endgame item
it doesnt drop poseidon
It does
isn't poseidon a clam item
WIt
giant clam drops poseidon
Oops
sunken sea
still
U can skip it
you're bound to see it

The boss is basically skipped
you can skip a ton of bosses what's your point
But most donāt because of certain items
I skip aquatic scourge basically every time
ok and how is that relevant
plus AS has sea's searing which is stacked for ranged
scourge of the sea + the rogue accessory when it
- tier 2 acid rain melee javelin
- acid rain summoner accessory
Because itās an uninteresting, useless, worm boss that has no cool niche feature, has almost no useful drops, and is kinda annoying to find in the first place without wiki
- acid rain tier 2 in general
just make it so seafood is a bucket like chum bucket that can be thrown in the water to attract aquatic scourge
Itās a l a m e boss
based
just because it has no directly useful items that doesnt mean its not useful
AS be like
L A M E
Yes, yes it does
least biased suggestor
My friend went the entire game as summoner without touching the boss
Said it was ez
well then he missed out
He didnāt miss out if he didnāt struggle

I love how this deviates from renaming the item to just I dislike aquatic scourge
Truly
Iām saying why it should be renamed
I honestly think it needs a rework
I wish it was more interesting

he cant get nucleogenesis without killing AS
so yes, he did miss out
Nucleogenisis is rogue
nope
Isnāt it?
nucleogenesis is a summoner accessory
Nucleogenesis is a craftable post-Moon Lord accessory that is the direct upgrade to the Star-Tainted Generator and Statis' Curse. While equipped, the player gains +4 minion slots, which doesn't stack with downgrades
and while technically you can get nuclear rod from tier 3 acid rain its a lot less useful at that stage except to make nucleogenesis
Aquatic scourge is just a busy work boss
while in early hardmode its a lot more useful because more minion slots is always good

He isnāt interesting on his own, so to combat this, they locked an event upgrade behind him
we do
I do
He actually drops something useful to every class
wdym, gss is fine enough post dog...?
:cluel
idk
me when ANOTHER post-plantera unlock
Cuz RTN is based
but bosses aren't being removed if that's the suggestion
this all started with them wanting seafood renamed
if you're gonna skip it, all the power to you
No i just think AS needs a rework
just rework every hm boss :cluel
i will turn you into seafood
just go fight moon lord as your third boss
nothing in cal stops you
in fact cal is what makes that possible
imagine unironically throwing around the word "rework"
this channel has ruined the word
that word has lost value in cal in general
I don't think that the reason for the suggestion being disliked was items being named suspicious
me when reworking satisfies the one half and then causes the other half to turn to shit

nah cal ruined the word itself, we just followed the lead
blessing is the only one still stack
devourer of go
I personally dislike desert/aquatic existing together but I can't exactly formulate my reasoning for why, or even believe that my dislike is going to change the mod
the bosses are, as they stand, fine
well the only things it could stack with are the pretty much only other minion/summon amount increasing accessories at that stage
but muh consistency
but it stack with the most important one, which is papyrus scarab
statis blessing might be removed anyway
yeah it is abit in a weird spot right now
its +1 minion in addition to minion damage boosts, the +1 minion is just what doesnt get carried over
it is barely an upgrade from scarab which is 1 slot 15% damage, it give 2 slot 10%
it feels like a "side grade" (eventhough yeah, it is still an upgrade)
at worst it's an immediate upgrade and also at worst it can enter stack hell
also why tf does blessing make minion give holy flame
can we make statis theming less all over the place
when the lore
truly
the holy water and cores of sunlight? maybe??
(it changes every 2.5 micro seconds)
sot rue
awesome
technically stasis for a year or longer
almost 2 years
#lore-discussion's version of the lore changes every 2.5 microseconds, not the official stuff
no I mean, why does a post-Plantera accessory make minions universally apply a post-ML debuff
but yeah, balance moment
Official lore is in a weird unfinished put on hold place
it's stasis since draedon logs 
what the slime god man doing
I love how statis is somewhat consistent with slime(?) theming but then changes to void theming halfway through the game
slime, holy, darkness, void
the pipeline
true excalibur inflicts holy fire too but thats the only other pre-moon lord thing (not including statis curse)
that implies that slimes are inherently void-based monsters
I just want to be able to have lore that I can read and make sense of
too bad
and cultist EoL both inflict it so theres also that
that is 1 weapon
instead of the entire class
It makes a little sense the true Excalibur does
But it doesn't make sense that summoners just get to inflict it whenever
yeah it should be summons have a like 1/50 chance to inflict holy flames on hit
no
why not
bc that just sounds stupid
It just shouldn't
@fathom aspen - Your suggestion has received an updated status!
[An appropriate icon for Daybroken.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Rework the Wood Armors into Utility Sets]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

Real
@rough oxide you cant just suggest to rework a weapon for seemingly no reason, especially that you idea is rather specific
^
It would be better to provide reasons
i think i mentioned that the ,,petals,, (projectiles) are flying in diffrent direction which leads to dealign about 200dps meanwhile deepsea staff 600 dps
it would be a cool change to make it more usefull
I agree that this weapon should get a rework, it's a terrible weapon, and just balancing doesn't help.
it was just a suggestion tho devs could show some love to this weapon š
i think it would be a cool change
but its up to them
Yes, I also agree that it needs a rework
It's still better to include a properly detailed reason :p
@runic willow no.
Why
what are you trying to imply with 2 words
It would be cool
give reasoning
^
Ok I will
And proper formatting
like why Calamity of all mods should add XXL worlds
i believe there were xxl i 1.3 tmod
more specific reason? ungt idk like its far back in terms of damage unlike other earky hardmode summoner weapons.
cant think og any other
Yeah, that's already good
You can also say that it's not similar to either it's upgrades or downgrades, it's also a fair reason.
hm alright
Specially considering the alarming lack of biome exploration content/worldbuilding
but ya, the only reason (aside from "exo mandatory arena" bullshit) is that calamity biome overlaps a lot, particularly the astral biome
it often clear out your hallow or a patch of corruption iirc, or are in the middle of two
(and if there are ever a "profaned" and "plague" biome then xxl world will be actually needed)
and a different personal bias is of course so that the abyss can be made gigantic
the astral just shouldn't appear in hardmode imo
would feel much more alien if it was already there on world creation with some custom worldgen to make it stick out
I thought it will be pretty cool if astral spawn on world creation and there is a draedon lab there, basically the first lab that point you to sunken sea
and basically before you defeat WoF all creatures there just lies dormant so you only encounter astral enemy at HM
but yeah
where tf is that gif again
tenor disappointed me
dormant astral biome...
I do like the idea of it spawning in HM
But it really needs a better layout, theme and generation
I really would appreciate if the Astral Underground looked like warped tunnels with ore fragments, sub-biomes, and unique materials
Rn, Astral Underground has pretty much no materials
And it really hurts its relevancy
"Mandatory", huh?
Never made one
Just used my DoG arena (which was just a platform that stretched across the world)
sad!
Exo Mechs in my opinion is undoubtedly the hardest boss in the game, the fight perfectly shows how a machine will fight: flawless predictions of your next move to counter what you did before you even act. It is a perfect simulation of how a human can never outsmart a machine, as they are always much more all considered and calculative, planning their move from every single possible action you can ever carry out, and repeat the best reaction with unmatched precision and efficiency until you reach your inevitable demise.
The only way you can beat them is by cheating the system through creating an environment that in all sense shouldn't had existed, therefore are not within the realm of possibility the machines had calculated. The World Arena is the perfect showcase of how we can beat a machine, by creating a scenario that they had never encountered before they will fail to predict our next moves. Only under these absurd scenarios can the human win as we are more adaptable to the unknown.
Fallgodding with slime mount in my opinion is the only way to beat Exo Mechs because they never encountered a scenario of having the player falling from space to the underworld. I cannot imagine how you can dodge them otherwise when all of their moves are always predictive and form lethal combination when used together, and mecha mayhem is truly the showcase of this, where you fight all 3 of them at once which all know your next move, you simply can't win under normal scenario.
This had been my best attempt at Exo Mechs yet, sadly to this day I couldn't had achieve anything greater than this. I will have to keep improving myself and hone my skill to hopefully one day surpass the machines. https://www.youtube.com/watch?v=iqz0owWH9hk
totally not a shitpost
fire writing gif
God
GUH
Definitely an interesting assessment, but I think you're overstating it by quite a bit. Since they are machines, they themselves are extremely predictable. In fact, I found them so predictable that I was able to know what phase was about to happen next by the music. Simply flying up and down while moving in a single direction can let you dodge Aries, Artemis, and Apollo most of the time. The exceptions are Aries's tesla spheres, which can be avoided using RoD or using clever mobility tactics, and of course their berserk attacks, which I personally have not found to be much of an issue.
I still think DoG is a harder boss by far
eckso mecks
Also, are you doing some kind of challenge where you have to use Post-Polter weapons?
never mind I saw the comments
Do we know when the astral infection rework is coming?
When? Soon ā¢ļø
is this part of the copypasta
What do you mean?
What xpc posted is what he likes to call: "An Obligatory Shitpost"
SCal is harder imo
Since the new gigablast spreads suck
Brothers are bs
And the gigablast spreads is just find smol opening instead of reactive
(Also the vid he linked in the post was his underworld lacerator exo mechs kill not a slime mount fallgod strat LOL)
I was saying "what" to Eclipse's message, which implied that Xpcqe had copied it from somewhere else and was asking if I had too. I didn't understand in the moment, hence my response
Oh, sorry
It's cool
You're good
thanks
How new do you mean by new? I guess I wouldn't know if she got changed since the Wulfrum rework because the last time I got there in a playthrough was around then
Her gigablast spreads became equidistant
Instead of just random
Same with the brothers
at what point was the change made?
Brothers it can literally just make it so you cannot avoid getting hit and the new spreads not only just insentivise thick walls and wall piercing weapons even more but are just find smol hole instead of reactionary and can do some evil things in the bhs
Like a patch or two ago
It was a patch after the wulfrum rework i think
Ok, so I have not witnessed this change. Interesting, I have not found brothers to really be a big threat before.
Yeah it's.... really annoying
okay, joking aside, what the heck is up with those exo mechs
Yeah that's the challenge
Artemis is super predictive so I minmaxed out my movement speed so that it always predict very large ahead of my movement, then I change direction every shot
Tldr this cause artemis to shoot backwards or go on drunk mode
Under all ordinary circumstances I'd be inclined to agree but in my latest encounter with both DoG wrecked me harder
DoG is more about an overlap of attacks
SCal has more directly threatening attacks, but she's a bit more organized and predictable
DoG was the more fun fight by far, though
It depends on your experience
I could see an experienced player have less trouble with SCal, since she's much more consistent
DoG is more chaotic (though you can still be very consistent at his fight)
(False)
(Grrrr)
Your experience simply isn't comparable to the normal experience :p
You're just above it all
Okay but that's because I'm a crackhead fish 
I've evolved sideways
Then into the z-axis
Damn LGL is fighting DoG in Minecraft
Then I hopped back in time and my skill started moving forward on one of the other tightly curled up 8 dimensions nobody talks about
Jokes aside
Ehh
DoG may look chaotic from an outsiders perspective
But it's quite a structured fight in reality
You just need to know how to
A. Read him and
B. Deal with him
Dying 2000 times to the fella helps with accelerating the learning process
SCal still has less overlap and less variables
*involved at a time
SCal herself sure, brother absolutely not
And she definitely has some overlap
Also the new gigablast spreads creates a lot of overlap at times
Never forget
-moons
-seekers
-sepulcher
-gigablasts, sometimes

They do it in a cool way
Overlapping fight elements aren't necessarily bad
I love the way DoG does it, overall :p
Aside from Cosmic Guardians
I am far more consistent with DoG than SCal and I've fought both well over 300 times at this point
DoG overlap I don't really see other than the laser walls which I've gotten far more consistent with. Flying straight up/slime mount straight down while adjusting slightly makes that fairly consistent
Cosmic Guardians are a minor annoyance
So true!
SCal I hate to bits and the gigablast spread change made me hate her even more
They're definitely not that big of a deal
Dog just does a shit ton more damage basically than both exo and scal on tier
Yeah
Each time god slayer inferno get applied it is 150 damage
They can just show up in some hilarious places at times "
DoG's damage could be toned down a bit since you defensive options are.... Limited
^^^
Wtf that's 60 more than dragonfire
But ya under normal circumstanced (non jumpless) dog is like, ok difficulty
Good suggestion material hahah
Yeah me understand
As long as you keep running away the head cant hit you, and if the head cant hit you other attack dont really deal damage
Head gets me more often as I play aggressive but the fireballs are the killer (as well as gsi)
Knowing how to bait the head requires some know-how at worm baiting, though
Oh right 150 is in death not rev
How much in rev?
But yeah, GSI hurts since your defensive accessory are much worse preDoG
I bait him in such a way that he almost never directly faces me :p
But regardless DoG's damage should definitely be toned down if we aren't going to be getting more defensive accessories
He doesn't fire fireballs unless he's actually looking at you
Fair
Laser is 45-60, head is 100+
Or if you are close to his head
Yeah
So if you get hit by head even 1 time you are ultra dead unless you have adre shield or healing potion
I've had that not work a few times, but true
Well, I mean I take about 7/10ths in my tester loadout but yeah
Not close enough probably
Makes it easier to ram through him
New AI is clunky since dog's head need to directly face you to work
It's a very small window
I'd guess so :p
And when it "twitches" and face the other way for 0.5 sec it count as longer distance and shoot a fireball once it twitch back, super annoying
Yeah
Just phase 2 random phase change for 1 second in general is weird and bad
The fact that DoG in rev can hit you right before he teleports after the laser walls in rev are so bad
I will forever and always say Death DoG is easier than Rev
Less bs and way better visibility since the dark sky background
Yeah
100x harder than when I last fought him
I literally have to fight DoG at night regardless of class for visibility as the purple bg.... Isn't good
Which was before 1.5
Yeah 1.5 made him a lot harder from what I heard
He is a massive roadblock for newer players
But it's also so much better now
Better in death, bs on rev
Heh
Yeee
*1.5.1
Ah
I didn't start playing calamity until 1.5.1.6 so I'm not really familiar with a lot of older things
Well look
DoG used to have those stupid wyvern-esque Cosmic Guardians back then
They were horrible
That sounds horrific what the hell
His death fireballs were nonexistent
Very often he'd go to ohio and back in the middle of the fight and take ages to charge once at you
Cosmic guardian is still pretty bad imo
Better than off screen assassin but not much better
Not really from my experience
Laser grids in phase 1 were pitiful and were not in Phase 2
Unless you have a way to clear them they are basically headhitbox extender
They haven't ever been annoying for me like ever
The only really threatening part of the fight for me was laser walls
Even those were easier than nowadays
It is year 2022 I am still trying to get laser wall telegraph suggestion through with 0 success
Soonā¢ļø

The laser walls just need a rework as the intended method to dodge them is just bad
And the legendary duke fishron phase 4 transition pause so that duke no longer do 5 (last time I do it 6 happened even) charges combo
The current fight actually requires skill and understanding the fight
And I like that

The problem
Is the laser walls intended way of dodging
Kills the entire momentum of the fight
Which is bad
Yeah
Oh yeah that's a good point actually
A constant movement boss and suddenly you are supposed to completely stop
I find them fun though hahah
I just fly straight up through them as the intended way sucks and is even just far less consistent than just flying straight up or just tap flying left or right with angel Treds to help with Ms
The timing window's pretty short too
If it starts in a more predictable way it is fine yeah
You should've seen my strat for nohitting em
I've heard so many people in #help-advice-read-pins complain about the damned laser walls
I practically have to adrenaline start of phase 2 and count 15 seconds just so I know when it starts
Which is like, not ideal
Oh I have a way around that
not to butt in on the convo but what spawned this irrelevant discussion
Infernum's laser walls serve as a break between dashing though which I approve of
š
I just stay close to DoG so I can see him go transparent and depending on how I am moving I go left, right, up or down depending
It is not irrelevant, it will result in laser wall telegraph suggestion no.N

I thought it was more moving to rework dog moment
If it is allowed for suggestion sure, but it is not so
No rework the laser walls and nerf dogs damage a bit
Of course
The DoG overlap I mention is
Cosmic Guardians + fireballs + body lasers + tp explosions, and so on
I do think it is a good fight
If I were to change anything, I'd remove body lasers from p2, rework laser walls, and make him a bit more... dash-centered
Like Infernum DoG, but easier
He kinda lacks the "Devourer" aspect
Guardians I've never seen much issue with
Combined with the body lasers can be annoying but it's not much of an issue from my experience
Fireballs are just annoying in general and are really annoying to see in Rev
The tp explosions are like... Not really overlap? Just cool but inconsiquential
No
That would just make Statis's Ninja Belt even less viable than it already is
The tp explosions are usually ok, but the one in the start of the final part is quite risky
With the Guardians spawning in
Me just just bobbit launches the hell away from that
Not rly
But the biggest offender for me is body lasers in p2
They're quite frustrating, because while you dodge the DoG head and the fireballs, you have to deal with lasers at inconvenient angles
In p1 it's ok because there are no fireballs, and you can move around more freely
The body lasers I honestly don't really have much issues with like... Ever. Unless I'm doing circle strats with DoG which basically means I'm True Melee, using Galileo Gladius (Plz buff again) or using Nuclear Fury
The laser walls are the worst but I've been able to get around thankfully
The body lasers for phase 2 might not really be an issue for me just because of how I fight DoG
Laser walls are like
Really ech
But I've found that you can run through them and I've been extremely consistent ever since
And it's also much more fun than the regular way of dodging
I can run through them with Angel Treds on or the approach I prefer: Fly straight up
As flying straight up can allow you to punish the ever living shit outta DoG
The way I fight DoG is by baiting the fireballs (walking further from him in a platform above) and ramming his face when he reaches me
So since his middle part is usually above me, I get some really frustrating body laser patterns
Which are very disrupting
Ic
I should probably take a video for how I fight DoG (at least in my testing world) to give a better idea as I don't really know how to explain it
You can look up my Malice nohit in Nohitcord if you want a good representation
It's my most recent video on it
Fair. Can look that up after I record myself fighting dog if you're interested to see how I fight him
The only question is what weapon should I use for the best demonstration....
Up to you, really :p
Eidolon Staff
Use Venusian Trident, it's quite decent
And it does a better job at the bulky segments than, say, Vitriolic Viper
I've done enough Eidolon Staff kills. I'm good
Sure.
I was trying to avoid viper bc it's overtuned
I'm aware
Though, I would expect OD loot to be under killtime...?
Being an optional boss, for better gear
Why do I not have cadance potions in my OD/DoG mage chest I mean fair but I was getting pretty consistent 2:5x or below kts with viper
15-20-30 seconds fair but over a minute is excessive
Can I stop getting hit for stupid reasons
Not my best showing but I'm a little rusty since I haven't fought DoG in a bit
@errant bobcat they will not be moving zenith
I know because I asked the samething already, and got a clear answer that it stays post-Yharon
it can definitely be move to post-DoG so you can use it on yharon with 0 changes, and it will unironically be not super good because yharon is not a fight designed around weapons that cannot hit off screen, so people will complain about it even more
at the very least currently zenith is definitely usable on scal and exo (although abit hard to use on scal)
oh right zenith is disallowed from suggestion onw
mm indeed indeed
Also weird that the reasoning pertains to its viability
but they asked for a tier-shift, not a buff
re-implement zenith buff with multiple monitors
make it pay to win and extend across the entire exo mech arena
how many times has the everglade spray rework been posted
byeah there's only one suggestion that mentions Everglade Spray getting a functional rework, this one that was just made
We got a sugg a few days ago for a visual refurbish, but nothing about its function
ah
the fact that Auric Ore slime has to be disallowed is... interesting
auric ore slime
thanks
Yes we got many many suggs for Auric Ore slime
yea you could just put chlorophyte or something in da autohammer
(this is not a suggestion im just rambling)
understandable
I had a thought about saying lizhard furnace instead but I forget if jungle temple is locked to post plant or not
you can crafty the key
well the autohammer thing gives it a purpose outside of making shroom mite
figured
I just got confused cuz of the change regarding no rod into the temple
which feels a bit silly if you can just. craft the key.
idk it's four in the morning
understandable
lizhard furnace really do be a good example of vanilla just putting a crafting station in for half of the furniture sets for no good reason
well given how calamity mod likes its non-linear gameplay i don't think they would prevent you from rod-ing in
it's to avoid clogging up generic benches
yea
calamity has like 15 furniture sets and 10 of them have their own crafting stations
no it's not
imagine if you had some glass ice and gel in your inventory and instantly your crafting screen is filled entirely with glass and ice furniture
Couldnāt you just make one dedicated thing for crafting furniture? Like the largely underutilized sawmill
I can understand the glass one though
Considering the amount of furniture that uses glass
and gel furniture
I feel like I should know but why not
it gets confusing
fast
considering the primary way to actually see tooltips in crafting and guide pages is to use the single line view (the expanded page would only redirect you to the item in the single line view)
(as mandatory recipe browser is, it's never the official way to treat the vanilla game)
the reason themed furnitures have their own crafting station is to separate the filler, furniture recipes from the actually important recipes you get from the basic crafting stations
that system is fine in the context of Terraria, and it's one of the less offensive thing I can think of when I think of Terraria design
because it's definitely a decent solution that doesn't go straight into adding / changing UI elements
but TL;DR those specific crafting stations aren't bloat unless you want to consider most furnitures to be bloat as well
Me when magic storage 
chances are it is shader bugs, so it goes under bug report
Ah oops
Living shards are also not as pointless as you think, because they represent the idea of adding bio-life energy to a series of weapons that entirely revolve around bio-life energy and biology in general (something something earth magic memes)
It's almost like living shards were purpose-designed! Wow!!
(/s)
ectoplasm 
Ecto is uh...something else š„“
People can fuck up in the core design and successfully implement a bad idea, it can happen
Ofc, but I don't think this one is a case example
Tbh 
If you really wanted an alternate design concept you could change shards into crystals and craft said crystals with (like being said) the autohammer, but it feels like you're ripping an old era concept right out of the mod when there's not enough change to justify doing it
Terra Blade gets its life energy theme from the fact that it combines light and dark, Excal and Nights Edge,
to form something that embodies nature/Terraria overall
It does not have anything directly planty or biological in its recipe
aside from the flecks of moss on the Broken Hero Sword I guess
Actually I'll rescind my position here but that's more red's fault and not any of the devs here
Question is, what would be a good change? I'm strictly against outright removal, but I'm partial to maybe reworking which items shards are used for and giving shards a crafting recipe instead
I'd have loved to use tenebris but heh
also i mean it's green but i still wouldn't really say terra blade is plant themed
.> so planty mush it is
living shards deserve to go to double hell
terra means earth
based
Living shard currently just exist to do what ectoplasm is doing, and thats it
cores:
Brb

fr you really could just use cores of calamity instead of living shards couldn't you
you could
it's the same sort of "embodiment of terraria" idea too
embodiment of calamity..
If you want a living shard replacement for the "give weapon life energy" part, you can use this instead
Look at that overwhelming life energy
yo is that Spore (2008) for PC??

fr tho the only recipe living shard serves any purpose in is like
terra flameburster
and the terra ammos i guess
crystal chlorophyte bullets/arrows
omw to suggest to remove terra flameburster in unknown amount of time
fr tho terra could be replaced by eld melter so easily
it's only purpose is like. being used in ele eruption anyway like it isn't even an actual terra weapon
elemental weapon recipes

I dream of a world where elemental weapons only used one weapon each
ele shiv and aote already do that so like
Unfortunately I cannot suggest that because all my reasoning is "it makes my brain feel nice"
elemental weapon components when they find out they need to actually do something in order to deserve to exist and not just be a component for an endgame weapon 
fr has anyone ever used haunted scroll for anything other than crafting elemental axes
it gets worse
aote uses cores of calamity and life alloys
axe uses life alloys
and so does disk
and flowers
but not the others
cry
here's a good question
consistency department in shambles
does ultra liquidator count as an elemental weapon








