#suggestions-discussion

1 messages Ā· Page 76 of 1

distant gyro
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you get the damage part of rotten brain but not the penalty

crude geode
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@topaz anvil known issue

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also go read the top pin if you wanna talk about balance, there's a thread there

golden tulip
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it wouldnt be terraria if there wasnt an unbalanced class

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except its all of them Clueless

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maybe not ranger but ranger is too boring to make unbalanced

small timber
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and using basically only 2 weapon to conclude that "spam is better than stealth" is not really reasonable

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just like I can't say "stealth is better than spam" because god's paranoia stealth is stupid

cobalt pewter
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fart

frozen hornet
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Pog

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NOO MY BOY

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Wait wait I read that wrong

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God dammit why is regen so fucking complicated

swift wharf
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halved regen = bad
halved regen time = good
?

swift wharf
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maliciously making a suggestion to remove configs

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🦹

lucid flare
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good suggestion

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although if u want to keep the curses in i'd recommend u put in that they should just be put in terminus instead

swift wharf
lucid flare
swift wharf
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but fr tho

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do we need

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ball and chain config
nohit but not config
iron heart config

lucid flare
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no

austere cargo
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Kind of a vague idea I had, but should there be more hints about the post-moon lord content in hardmode? Calamitas and Draedon have a presence before moon lord, but Providence, DoG, and Yharon don't really despite being the major questlines of post-Moon Lord.

sullen swan
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I mean like
how would you include them

crude geode
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There’s plans around biomes for dog and provi

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Post dog biome but eh still more presence for him

sullen swan
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yharon will also have a biome

crude geode
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Indeed

sullen swan
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which is somehow linked to aew

crude geode
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First I’ve heard of this

austere cargo
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for DoG, I guess the Astrum Deus connection could be more explicit

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have it drop a component of the cosmic worm or just make cosmic worm require astral bars

sullen swan
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there isn’t a connection
yharm just pushed the ā€œkill this man buttonā€ and dog ate him

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or part of him

austere cargo
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that's still a connection

sullen swan
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but like

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why would it make a component of cosmic worm

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maybe cosmilite items could require astral bars since dog absorbed some of deus powers

austere cargo
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so, Deus's lore has

Though struck down from its place among the stars its remnants have gathered strength, aiming to take its rightful place in the cosmos once more.

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the first part is referring to DoG

sullen swan
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DoG was the one who struck it down

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yes

austere cargo
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making that a little more explicit and adding astral bars to the cosmic worm means that when the player is looking at what astral bars craft, they see something that summons "The Devourer of Gods"

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(Also Calamitas herself could stand to have some amount of presence between CalClone and Supreme Calamitas)

grim tusk
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Oh, LMAO

swift wharf
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reasons why AS should be the first boss in the checklist numero 10

austere cargo
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I suppose for Yharon, Dragonfolly being summonable pre-Moon Lord is already a tie-in. Maybe Draconic Swarmers could rarely spawn in the Jungle post-Cultist

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oh, huh, Yharon himself is fightable pre-Moon Lord

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you'd probably die horribly, but it's an option

small timber
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I am still in support for the "boss checklist" to just be on the terminus

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and the rest of the bosses are just hinted at by having their own biomes (which is already planned anyway)

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dont have to forcefully shout the player in the face "YO FIGHT DRAGONFOLLY AND PROFANED GUARDIAN NEXT" basically

austere cargo
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boss checklist is a separate thing though, right?

drowsy plank
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yes boss checklist is an external mod

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not to mention obtaining terminus is

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Very Hard

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unless the player is giving a broken terminus at the start of the game

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would at least explain why the terrarian is butchering all these random monsters at least

small timber
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there is a reason???

drowsy plank
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i am not sure what tone ur asking that question in

small timber
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so ya I really just mean there is a reason why terrarian is butchering all these random monsters other than they just want to kill everything?

hollow frost
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do they not just fight the monsters because the monsters are fighting them

short walrus
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gonna do a bit of trolling and say that the terrarian is canonically whoever the fuck you want and has no set ingame lore outside of what you do in the playthrough

small timber
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terrarian is actually just someone who really want to fish but bosses keep coming to them
and somehow killed gods before they are able to fish

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#real lore

short walrus
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fair enough

frail mantle
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That works

hollow frost
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so real

austere cargo
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Stained, Brutal Calamity takes that interpretation of the player, but I'm not sure it's a reliable narrator

frail mantle
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Lyrics aren’t canon anyway

short walrus
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that too

frail mantle
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Though in SBC’s case they don’t conflict too much with the lore so it doesn’t make too much of a difference

hollow frost
austere cargo
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kind of all of those in that order

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Also Roar of the Jungle Dragon is essentially canon, right?

frail mantle
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No (maybe)

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It’s of dubious canonity

austere cargo
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Canon really can't stray too far from it at this point, it's way too high profile

frail mantle
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It could

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But I don’t know if it still will

drowsy plank
austere cargo
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it can, but it probably shouldn't

small timber
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"you are no god, but I will devour your essence regardless"
"this is my message to my master..."
"yo new weapon test subject, time for you to face my opum magnus"
"you are unfit for the hero will be defeating the tyrant yharim"

'FUCK OFF I JUST WANT TO FISH'
yeah actually it is kinda fitting, considering all of them are trying to find trouble with the players

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especially the end game ones

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considering in lore these creatures just exist, rather than you summoning them with an item

swift wharf
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rotjd is not canon

hollow frost
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what's the lore to grab from roar of the jungle dragon anyway, yharon is loyal but kinda worried?

frail mantle
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Yeah

austere cargo
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that and Yharim has become withdrawn

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although SBC also has that one

hollow frost
frail mantle
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I call it if dubious canonity because although it has historically been regarded as non canon since it contradicts old lore, yharon’s lore could be rewritten so it doesn’t contradict anymore

frail mantle
austere cargo
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what was the old lore?

hollow frost
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yharon's lore has been written down? lul

austere cargo
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(I came in in 1.5 so I don't know the old history)

hollow frost
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yeah same boat šŸ˜”

drowsy plank
frail mantle
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Something about a soul bond that makes Yharim and Yharon immortal as long as the other one lives

austere cargo
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so we didn't actually kill Yharon?

frail mantle
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You did

frozen hornet
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yharon wears old god slayer armor and can revive

austere cargo
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but Yharim still lives, so Yharon is immortal

frail mantle
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But he can revive unless you also kill Yharim

austere cargo
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oh, I see

hollow frost
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the lorde + yharon vs. terrarian

austere cargo
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was thinking the final boss would be Yharim Yharon tag team where you have to kill both at once

frail mantle
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No idea if that concept is still staying though

austere cargo
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though ideally not completely wrecked by the hydraulic volt crasher

hollow frost
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suggestion: make the final boss a worm šŸ«¶šŸ˜ŒšŸ˜šŸ‘

austere cargo
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it's funny, you can beat Astrum Deus super early with that, and it's pointless because you don't have ancient manipulator

frail mantle
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Thanatos will likely remain the final worm boss added to the mod

austere cargo
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can I just say that worm bosses are actually really fun and I don't mind how many calamity has

cobalt pewter
austere cargo
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Yharim has a worm phase

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I mean he's got to have like 10 phases, right

cobalt pewter
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yharon is transmogrified into a worm

hollow frost
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final boss you drop a drunk princess voodoo doll in shimmer and it summons yharim

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I always liked the guide/wof thing with the big bad being right under your shnoz

austere cargo
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the first phase of Yharim is the entire boss rush

hollow frost
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yharim but he absorbs both BoC and hive mind at the start of phase 2 and becomes megamind

grave zincBOT
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@cobalt pewter - Your suggestion has received an updated status!

[Change the recipe of "Sirenproof Earmuffs" so that it'd be accessible in early Hardmode.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
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flinx fur + silk

drowsy plank
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nice

grim tusk
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@topaz anvil more like exe blade is commically overpowered due to it getting stealth’s dmg mult on spam attacks due to a bug

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Stealth is extremely fucking strong at that tier

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But Exe blade spam is just on another level due to that bug (x3.25 dmg of what its supposed to)

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Also exe blade is a craft

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Eradicator is the DoG drop (and its sucks on both styles)

frosty trellis
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Needs a slight buff but isn't bad in the slightest

swift wharf
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just needs to tip the scales a bit

grim tusk
frosty trellis
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Shrugs might be, can do another attempt later and see how that goes

small timber
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This is the one I get

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I think the way you move matters a lot, if you try to move away from yharon eradiator especially spam will stay for longer like tracking disk and deal higher damage

frosty trellis
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Tldr: Nerf Ven locket stealth bonus icic

frosty trellis
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So aggression would make it worse

grim tusk
frosty trellis
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Oh yeah it is

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Ven Locket is very cool and a must for spam

grim tusk
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Before stealth 2.5 Ven locket was like bottom tier

frosty trellis
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Zamn

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Wasn't that also bc EE was broken?

grim tusk
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Ethereal exhorter was op as shit ye

crude geode
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rogue balancing be looking at accessories more than weapons

frosty trellis
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Literally

small timber
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There is also corrosive spine.and dragon scale

frosty trellis
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Like corrosive spine inflicting irradiated so Scourge of the Seas annihilates everything

small timber
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Glove of recklessness is also an issue while at least glove of precision is more predictable

frosty trellis
frosty trellis
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But yeah

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In the previous patch it literally cut down Hypothermia spam's KT by a full minute over v-locket

grim tusk
grim tusk
grim tusk
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EE im unsure (if it needs nerf it will be projectile base dmg again, or dmg bonus to 8%)

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Ven locket is finally viable (due to stealth 2.5) but on some weapons its apparently big stupid. And also the Final Dawn ā€œfeatureā€ with it.
Needs rework
Gloves got rebalanced recently
Older die doesnt exist anymore, it cant hurt us
Thief’s dime has plans
Coin line got nerfed
Sheath line got nerfed
Rotten Dogtooth got indirect but needed change
Mirror line got nerfed
Spectral veil buffed
Momentum capacitor got recycled into Burden Breaker 2
Feather crown got buffs, might need more or full rework
Plagued fuel pack has backlogged buffs
Scuttler’s jewel became op for some patches but then became more normal

swift wharf
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is it not possible to nerf an acc but only for some weapons

swift wharf
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damn

distant gyro
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it is but i dont want to do it

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that's like resist but worse

crude geode
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Resist is already a funny mechanic let’s not make resist 2

keen leaf
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New suggestion: allow this to happen again to allow for unintentional bossfights

drowsy plank
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is that supposed to be a joke or something

keen leaf
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Bri ish scal is Canon

glass arch
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thats not even in game lmao

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thats only in the music video

keen leaf
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Bri ish scal is real

vocal galleon
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Ahh, so basically if you wanna see it, its in server.log, usually everything thats happening should show up in server.log instead of client.log because your in multiplayer.

keen leaf
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Having to dig through server logs to find a reminder doesn't make it a very good reminder

vocal galleon
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yeah, not sure if they really planned it on next update like others saying above.

gray nebula
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british scal should be real...

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it would be so cool

tardy geyser
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exhuming a teacup should give you calamitea

errant cloud
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Please do not awaken the cringe /s

ornate kestrel
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I can imagine her saying bottle of water

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Well not actually saying

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I also for some reason imagine her instead being queen of England

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Not a witch

small timber
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Make scal bri ish and have her voice acted and speak for each subphase and BH change

ornate kestrel
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Make the npc say bo le o wa er in a bri sh accen

hot zephyr
gray nebula
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thats not even a tradeoff

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scottish yharim would be awesome

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hes like scrooge mcduck

short walrus
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@remote rose why should this happen + no boss suggestions + plans are made iirc

frosty trellis
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Astral Underground is getting an overhaul at some point

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The above ground area I don't see how it isn't fleshed out

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You have your early hardmode stuff with the new biome and titan hearts for rogue and stuff
Then post plant you have Aureus and all the shit that provides
Then lunar events you get Deus and Astral ore

Doesn't need to be post ml shit or early hm shit

Ice biome literally unused post cryogen
Crags unused post brimstone Elemental

crude geode
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mpg you forgot about bloodstones

remote rose
crude geode
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bc early hm already has a fuckton of weapons

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but also plans for astral underground are already made

frosty trellis
drowsy plank
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there's plenty to do in early HM astral

frosty trellis
# remote rose if you dont play as rogue then you have 0 reason to do anything there early hard...

Polaris Parrotfish for Ranger
Glorius End and the Mana upgrade for Mage

The infection will not be getting more bosses. Fabsol has already stated there will be no new bosses pre SCal/Exos for the mod

The infection doesn't need more stuff.
Early hardmode is like either the single most or the second most bloated tier in the game right now and is frankly already overwhelming and so many things need to just die, not add more things that aren't necessary.
Post ML it's not really a necessity either as you fight the master of the infection, Deus, pre ml and you've dominated the biome by that point and post ML is already a long journey and has a shit load of things and the last thing we need is to add more to the infection when it already does it's job for the stage of the game it's introduced: Hardmode, which is the most bloated part of the game regardless

drowsy plank
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it's not like the evil biomes get anything post-ML either lmao

frosty trellis
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The evil biomes don't get anything post Mechs

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Ice biome doesn't get anything post cryogen

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Forest gets nothing

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Like

drowsy plank
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forest "biome" isnt real

frosty trellis
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Infection isn't the only thing that ends at a certain point

frozen hornet
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Don't forget desert

drowsy plank
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GSS probably being moved is

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a thing

frosty trellis
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GSS is getting moved to post ml (for some reason)

frozen hornet
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okay true but that is a devplans.png

glass arch
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@remote rose add more reasoning

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you're suggestion is just "please do x, it would be cool" which is a big no-no for posting suggestions

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shit i was late af

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point still stands

small timber
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the suggestion is also the "this will just be done naturally" kind of suggestion

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like, imagine if suggest to "patch the game more", it will not do anything

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they will not patch the game more nor less because of the suggestion; nor will astral infection just suddenly get reworked because a suggestion pop out when it is already planned for rework at some point

ruby plover
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i think we are all ignoring the fact they asked politely pwead

short walrus
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true

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wait where did the guy who suggested to give elemental gauntlet hellfire go :(

stable musk
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ā—gun?

short walrus
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yes

small timber
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@red jungle already planned, calamity will not be adding their own whips for now, will balance out the existing ones (vanilla) first

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that is the main reason why there is no whips yet: because even the pre-Moon Lord vanilla one are not yet balanced

red jungle
swift wharf
cobalt pewter
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cal's cooldown rack is not (currently) designed towards more than 22 buff slots

but adding a config would be nice since that's what most cal UI elements get (adren, rage, stealth)

frail mantle
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it should probably be moved at least down anyway since iirc 1.4.4 doubled the buff limit

short walrus
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yeah

cobalt pewter
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or be unnecessarily extra and bring the whole rack down when the amount of buff rows increases

cobalt pewter
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not that silly

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I meant position config

swift wharf
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no sigmachad

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it will not be placed behind the first row of buffs

bright crag
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It needs more non-boss content, specially exploration stuff

gray nebula
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just make the cooldown rack react accordingly to changes in buff slots

turbid ibex
turbid ibex
short walrus
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why though

small timber
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then if the player never know there is a miniboss they will just straight up miss a biome

short walrus
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this would excacerbate the massive problems with early hardmode

small timber
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+if they kill it late astral might just not have place to spawn or override a biome that already have things

gray nebula
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yes

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an i repeated it Clueless

gray nebula
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but u were arguing for a config to move it anwyays

bright crag
gray nebula
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which woulda been weird since like i mean damn yea kinda weird

cobalt pewter
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yeah kinda.........nfjffjfj

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I am personally open to either

swift wharf
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no configs

glass arch
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i personally would be very open to the cooldowns being movable because then i could do a fargos mutant debuff display kinda thing

gray nebula
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?

glass arch
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if they were moveable i could put them under my character

gray nebula
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ok but theyre not centered

glass arch
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i have successfully confused both of us

fervent orbit
drowsy plank
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good change i think

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people complain about aure a LOT

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and yharon, despite being less of an issue, already has a mechanic like this with the flares

fervent orbit
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any nerf to aureus is a good nerf in my books

hot zephyr
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nah aureus just needs his DR cut significantly

cobalt pewter
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yeah

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this seems unnecessary when you can just cut its tanky

small timber
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I think directly cutting DR was mentioned and fabsol said something about cutting DR will cause aureus to melt; I dont know if that is true or not but I just assume it is which is why I suggested this as alternative

frosty trellis
hot zephyr
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wrong :)

frosty trellis
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?

hot zephyr
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he's wrong

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:)

frosty trellis
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Fabs wrong?

serene tendon
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Maybe just reduce Aureus's defense

hot zephyr
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yea

inner anvil
hot zephyr
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l8r

frosty trellis
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You're a dev Ian. You can do that now

hot zephyr
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after the crumbling potion changes it'd be A-OK to nerf Aureus' DR, tbh

frosty trellis
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Yeah

serene tendon
# hot zephyr he's wrong

There's an easy enough way to find out if I'm not mistaken. I don't know anything about modding but making a mod that drops his DR for testing shouldn't be too hard I think

frosty trellis
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That's another thing is that lunic Eye turns Aureus from a slugfest into a joke sometimes depending on the weapon

small timber
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Lunic eye when it deleted 25% DR

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Oh right I wanted to mention how cursed flame was more accessible for all class which now is no longer DR reducing, but I guess since I mentioned lunic eye it is too late now

drowsy plank
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im okay with lunic being good bc classless weapons are so shit at least that gives it a purpose

hot zephyr
inner anvil
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Understandable.

hot zephyr
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not only was 50% kinda silly DURING the super DR killing cursed flames funtime it's even worse now

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half of aureus currently difficulty is trying to find away around the DR

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evidently from both community and tester feedback it's too much

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some bosses will always have a wacky weapon that ends up resulting in a free kill, do a vanilla 1.4.4 run and just see how long the Flamethrower will carry you

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I'd rather the trash be viable on Aureus while god weapons remain god weapons than how it is currently

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@small timber gud sug

small timber
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Remove Aureus DR but double its HP XD

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nothing can go wrong

hot zephyr
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That's kinda wacky but I'd prefer it over the current state to be completely honest

gray nebula
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keep digging

hot zephyr
gray nebula
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keep digging

hot zephyr
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how far

drowsy plank
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keep digging

small timber
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Legendary armored digger rework plan in devs backlog file (it now fire lasers) XD

cobalt pewter
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proto Thanos

small timber
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Betsy curse is way stronger than armor crunch or prechanged cursed flame, there is a reason it is applied by 1 (?) Mediocre weapon only

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And the rework idea you proposed is like... Abit weird?

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Why does the "get the debuff if hit by an enemy with the debuff" part need to exist?

little stag
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I'm not sure if that was too speccific, but the general proposal is for the everglade spray to be an upgrade to ichor that works under some sort of reward, eg something like an Yanmei's Knife

small timber
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In that case it is a bit weird I think, imo there is really not much reason to make it have risk

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It is already later in progression to golden shower, I dont see why it cant be a direct upgrade

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And the risk you specified kinda turn it into a nohit weapon, which is not ideal imo

little stag
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well makes sense

little stag
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because otherwise it'll just be "hey you get an X dps increase after this certain point of the game"

crude geode
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risk reward weapon AnahitaCringe

small timber
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Golden shower is kinda already a debuff weapon (except against worms), same with everglade spray's previous function when cursed flane reduce DR

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Dont have to really force a risk to it, especially that it is class specific

grim tusk
grim tusk
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Or you just go debuff build since debuffs ignore DR

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And best class to debuff build at this tier is rogue since totality breakers + umbraphile armor is dumb as shit

cobalt pewter
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what is totality breakers

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(clueless)

swift wharf
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la bomba

crude geode
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imagine clowning on totality breakers when it's predecessors exist

swift wharf
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ah yes the uhhh

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desecrated water uhhhhhh

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i remember the names just not the recipe

crude geode
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exactly

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completely forgettable, esp. now that it's spread amongst the early hardmode weaponry

cobalt pewter
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the entire line is just stupid

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that's my argument

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we don't need another terra blade

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especially not when none of its materials are worth a damn

glass arch
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if im gonna be honest ive only used totality breakers once, although that was in 1.3 so idk if its better now

umbral sonnet
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I suggested a while ago to rename seafood to ā€œsuspicious looking seafoodā€ and some guys got people to hate it because there are already a lot of items with the ā€œsuspiciousā€ prefix in calamities vanities

novel belfry
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that's odd

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i think the sugg seems otherwise nice tho

distant gyro
distant gyro
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too many things are sus

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stop the sussy today

swift wharf
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suspicious is kinda tied to eoc so like

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keep that way for uniqueness

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why specifically seafood

umbral sonnet
# swift wharf but why

Because in its current state the aquatic scourge summon can be passed over really easy, and you shouldn’t have to use the wiki to beat the game

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If not rotting seafood

glass arch
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rename it to sulpherous seafood

umbral sonnet
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Or sulphuric seafood

swift wharf
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how would that fix it

umbral sonnet
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Sulphuric sushi

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Because it makes the name standout more

swift wharf
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the recipe is the same

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the way to get it is the same

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it would change nothing

umbral sonnet
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You go over it and it looks like such a basic item

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It’s literally named seafood

glass arch
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with it being named as a food people are still gonna think nothing of it

umbral sonnet
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It’s so basic

swift wharf
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kid named tooltip

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literally just
read tbe tooltip

umbral sonnet
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If ur scrolling through the crafting list

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Ur just gonna see something named seafood pop up

glass arch
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like even if it has a different name, "Sulphuric Seafood" just seems like a craftable buff you can get from sulphur sea matereals

swift wharf
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go on show how long the crafting list for its materials is

umbral sonnet
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I had to look up how to craft it to figure out where it was

glass arch
umbral sonnet
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Dude it has literally just some mob drops as it’s crafting materials

swift wharf
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shark fins don't have a lot of crafts

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sulph sand doesn't have a lot of crafts

glass arch
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yeah you're bound to see it if you want to make a megashark

umbral sonnet
#

?

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Dude u only get sulphuric sand if ur going rogue

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U only get mega shark if ranged

swift wharf
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ok so let's say I'm a new player

umbral sonnet
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You usually don’t have the two things at once

swift wharf
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and I mine some sulph sand

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so I go to the guide

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and see the recipes

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boom
seafood item

umbral sonnet
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Yes

swift wharf
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oh my god aquatic scourge

umbral sonnet
#

Ur literally gonna see some seafood and be like
Oh it’s just another sea based food item

glass arch
#

and theres also starfish which is used for like nothing and you're gonna have it because desert scourge

umbral sonnet
#

The point is, why the name seafood

glass arch
#

because it is seafood

#

it just summons a really angry worm

umbral sonnet
#

All the other summons get interesting names that clue you into their summons

#

Bro, a mechanical worm summons a really angry worm

#

Sea food just summons a rehydrated desert scourge

glass arch
#

Decapodita Sprout
who would think thats a summon for anything

umbral sonnet
#

Someone literally just spent channel points on rehydration

umbral sonnet
#

Seafood has nothing going for it

swift wharf
#

this is nitpicking

glass arch
#

yeah

umbral sonnet
#

You can skip aquatic scourge for every class but mage

glass arch
#

no

#

it drops one thing for mage

umbral sonnet
swift wharf
#

yes

#

it is nitpicking

glass arch
#

and that thing is pretty mediocre

umbral sonnet
#

You need Poseidon for endgame item

glass arch
#

it doesnt drop poseidon

umbral sonnet
#

It does

swift wharf
#

isn't poseidon a clam item

umbral sonnet
#

WIt

glass arch
#

giant clam drops poseidon

umbral sonnet
#

Oops

swift wharf
#

sunken sea

umbral sonnet
#

Lol

#

That’s even worse

#

It has no useful drops

glass arch
#

still

umbral sonnet
#

U can skip it

glass arch
#

you're bound to see it

swift wharf
umbral sonnet
#

The boss is basically skipped

swift wharf
#

you can skip a ton of bosses what's your point

umbral sonnet
#

But most don’t because of certain items

glass arch
#

yeah

#

doesnt mean you cant skip em

umbral sonnet
#

I skip aquatic scourge basically every time

swift wharf
#

ok and how is that relevant

glass arch
#

plus AS has sea's searing which is stacked for ranged

swift wharf
#

scourge of the sea + the rogue accessory when it

#
  • tier 2 acid rain melee javelin
#
  • acid rain summoner accessory
umbral sonnet
#

Because it’s an uninteresting, useless, worm boss that has no cool niche feature, has almost no useful drops, and is kinda annoying to find in the first place without wiki

glass arch
#
  • acid rain tier 2 in general
crude geode
#

just make it so seafood is a bucket like chum bucket that can be thrown in the water to attract aquatic scourge

umbral sonnet
#

It’s a l a m e boss

glass arch
#

just because it has no directly useful items that doesnt mean its not useful

umbral sonnet
#

AS be like
L A M E

swift wharf
#

least biased suggestor

glass arch
#

acid rain tier 2 is almost necessary for summoner

#

its not an unuseful boss

umbral sonnet
#

Said it was ez

glass arch
#

well then he missed out

umbral sonnet
#

He didn’t miss out if he didn’t struggle

swift wharf
crude geode
#

I love how this deviates from renaming the item to just I dislike aquatic scourge

swift wharf
#

Truly

umbral sonnet
#

I honestly think it needs a rework

swift wharf
#

I dislike the boss so the summoning item should he renamed

#

GOD

umbral sonnet
#

I wish it was more interesting

swift wharf
glass arch
#

so yes, he did miss out

umbral sonnet
#

Nucleogenisis is rogue

glass arch
#

nope

umbral sonnet
#

Isn’t it?

glass arch
#

nucleogenesis is a summoner accessory

#

Nucleogenesis is a craftable post-Moon Lord accessory that is the direct upgrade to the Star-Tainted Generator and Statis' Curse. While equipped, the player gains +4 minion slots, which doesn't stack with downgrades

umbral sonnet
#

Ah

#

Hold on I need to do my attacks in clash

#

Nvm I got a minute

glass arch
#

and while technically you can get nuclear rod from tier 3 acid rain its a lot less useful at that stage except to make nucleogenesis

umbral sonnet
#

Aquatic scourge is just a busy work boss

glass arch
#

while in early hardmode its a lot more useful because more minion slots is always good

swift wharf
umbral sonnet
#

He isn’t interesting on his own, so to combat this, they locked an event upgrade behind him

glass arch
#

great sand shark has the same problem

#

nobody complains about him tho

swift wharf
#

we do

crude geode
swift wharf
#

gss suffers from scuffed tiering

umbral sonnet
#

He actually drops something useful to every class

cobalt pewter
#

:cluel

distant gyro
#

idk

glass arch
#

me when ANOTHER post-plantera unlock

umbral sonnet
#

Cuz RTN is based

distant gyro
#

but bosses aren't being removed if that's the suggestion

crude geode
#

it's originally about renaming seafood

#

unsure how we got here

glass arch
#

this all started with them wanting seafood renamed

distant gyro
#

if you're gonna skip it, all the power to you

umbral sonnet
distant gyro
#

go ahead and start calamity after ml is dead

#

it's not a huge deal

crude geode
#

just rework every hm boss :cluel

swift wharf
#

i will turn you into seafood

glass arch
#

just go fight moon lord as your third boss

#

nothing in cal stops you

#

in fact cal is what makes that possible

cobalt pewter
#

imagine unironically throwing around the word "rework"

crude geode
#

this channel has ruined the word

cobalt pewter
#

that word has lost value in cal in general

swift wharf
#

I don't think that the reason for the suggestion being disliked was items being named suspicious

distant gyro
#

me when reworking satisfies the one half and then causes the other half to turn to shit

swift wharf
cobalt pewter
small timber
#

blessing is the only one still stack

crude geode
#

I personally dislike desert/aquatic existing together but I can't exactly formulate my reasoning for why, or even believe that my dislike is going to change the mod

#

the bosses are, as they stand, fine

glass arch
crude geode
#

but muh consistency

small timber
#

but it stack with the most important one, which is papyrus scarab

distant gyro
#

statis blessing might be removed anyway

small timber
#

yeah it is abit in a weird spot right now

glass arch
small timber
#

it is barely an upgrade from scarab which is 1 slot 15% damage, it give 2 slot 10%

#

it feels like a "side grade" (eventhough yeah, it is still an upgrade)

distant gyro
#

at worst it's an immediate upgrade and also at worst it can enter stack hell

small timber
#

also why tf does blessing make minion give holy flame

crude geode
#

can we make statis theming less all over the place

cobalt pewter
#

when the lore

crude geode
#

truly

glass arch
cobalt pewter
#

(it changes every 2.5 micro seconds)

distant gyro
#

that's just a lie

crude geode
#

me when I spread misinformation in sugg discussion

cobalt pewter
distant gyro
#

official lore is eternally on pause

#

so it changes never

cobalt pewter
#

awesome

distant gyro
#

technically stasis for a year or longer

crude geode
#

almost 2 years

glass arch
#

#lore-discussion's version of the lore changes every 2.5 microseconds, not the official stuff

small timber
#

but yeah, balance moment

ornate kestrel
#

Official lore is in a weird unfinished put on hold place

distant gyro
swift wharf
crude geode
#

I love how statis is somewhat consistent with slime(?) theming but then changes to void theming halfway through the game

distant gyro
#

slime, holy, darkness, void

swift wharf
#

the pipeline

glass arch
novel belfry
ornate kestrel
#

I just want to be able to have lore that I can read and make sense of

crude geode
#

too bad

ornate kestrel
#

But everything is everywhere

#

So

#

That's not happening soon

glass arch
small timber
#

instead of the entire class

ornate kestrel
#

It makes a little sense the true Excalibur does

#

But it doesn't make sense that summoners just get to inflict it whenever

glass arch
#

yeah it should be summons have a like 1/50 chance to inflict holy flames on hit

crude geode
#

no

glass arch
#

why not

crude geode
#

bc that just sounds stupid

small timber
#

yeah

#

either it always do it or it dont do it, not chance based

ornate kestrel
#

It just shouldn't

grave zincBOT
#

@fathom aspen - Your suggestion has received an updated status!

[An appropriate icon for Daybroken.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Rework the Wood Armors into Utility Sets]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

ashen warren
#

Real

small timber
#

@rough oxide you cant just suggest to rework a weapon for seemingly no reason, especially that you idea is rather specific

bright crag
#

^
It would be better to provide reasons

rough oxide
#

i think i mentioned that the ,,petals,, (projectiles) are flying in diffrent direction which leads to dealign about 200dps meanwhile deepsea staff 600 dps

#

it would be a cool change to make it more usefull

short walrus
#

dps is not used

#

provide killtimes

inner anvil
#

I agree that this weapon should get a rework, it's a terrible weapon, and just balancing doesn't help.

rough oxide
#

it was just a suggestion tho devs could show some love to this weapon šŸ˜‰

#

i think it would be a cool change

#

but its up to them

bright crag
#

Yes, I also agree that it needs a rework

#

It's still better to include a properly detailed reason :p

cobalt pewter
#

@runic willow no.

runic willow
#

Why

cobalt pewter
#

what are you trying to imply with 2 words

runic willow
#

It would be cool

frail mantle
#

give reasoning

bright crag
#

^

runic willow
#

Ok I will

bright crag
#

And proper formatting

frail mantle
#

like why Calamity of all mods should add XXL worlds

rough oxide
#

i believe there were xxl i 1.3 tmod

bright crag
#

As an experimental feature in 64bit tMod, iirc

#

Which Calamity didn't support

rough oxide
#

cant think og any other

bright crag
#

Yeah, that's already good

inner anvil
#

You can also say that it's not similar to either it's upgrades or downgrades, it's also a fair reason.

rough oxide
#

hm alright

small timber
#

XXL world for the "mandatory" exo mechs arena

#

yes of course

bright crag
small timber
#

but ya, the only reason (aside from "exo mandatory arena" bullshit) is that calamity biome overlaps a lot, particularly the astral biome

#

it often clear out your hallow or a patch of corruption iirc, or are in the middle of two

(and if there are ever a "profaned" and "plague" biome then xxl world will be actually needed)

and a different personal bias is of course so that the abyss can be made gigantic

frail mantle
#

the astral just shouldn't appear in hardmode imo

#

would feel much more alien if it was already there on world creation with some custom worldgen to make it stick out

small timber
#

I thought it will be pretty cool if astral spawn on world creation and there is a draedon lab there, basically the first lab that point you to sunken sea
and basically before you defeat WoF all creatures there just lies dormant so you only encounter astral enemy at HM

#

but yeah

cobalt pewter
#

tenor disappointed me

swift wharf
#

dormant astral biome...

bright crag
#

I really would appreciate if the Astral Underground looked like warped tunnels with ore fragments, sub-biomes, and unique materials

#

Rn, Astral Underground has pretty much no materials

#

And it really hurts its relevancy

serene tendon
#

Never made one

#

Just used my DoG arena (which was just a platform that stretched across the world)

small timber
# serene tendon "Mandatory", huh?

Exo Mechs in my opinion is undoubtedly the hardest boss in the game, the fight perfectly shows how a machine will fight: flawless predictions of your next move to counter what you did before you even act. It is a perfect simulation of how a human can never outsmart a machine, as they are always much more all considered and calculative, planning their move from every single possible action you can ever carry out, and repeat the best reaction with unmatched precision and efficiency until you reach your inevitable demise.

The only way you can beat them is by cheating the system through creating an environment that in all sense shouldn't had existed, therefore are not within the realm of possibility the machines had calculated. The World Arena is the perfect showcase of how we can beat a machine, by creating a scenario that they had never encountered before they will fail to predict our next moves. Only under these absurd scenarios can the human win as we are more adaptable to the unknown.

Fallgodding with slime mount in my opinion is the only way to beat Exo Mechs because they never encountered a scenario of having the player falling from space to the underworld. I cannot imagine how you can dodge them otherwise when all of their moves are always predictive and form lethal combination when used together, and mecha mayhem is truly the showcase of this, where you fight all 3 of them at once which all know your next move, you simply can't win under normal scenario.

This had been my best attempt at Exo Mechs yet, sadly to this day I couldn't had achieve anything greater than this. I will have to keep improving myself and hone my skill to hopefully one day surpass the machines. https://www.youtube.com/watch?v=iqz0owWH9hk

#

totally not a shitpost

swift wharf
#

fire writing gif

tardy smelt
frail mantle
#

God

serene tendon
# small timber Exo Mechs in my opinion is undoubtedly the hardest boss in the game, the fight p...

Definitely an interesting assessment, but I think you're overstating it by quite a bit. Since they are machines, they themselves are extremely predictable. In fact, I found them so predictable that I was able to know what phase was about to happen next by the music. Simply flying up and down while moving in a single direction can let you dodge Aries, Artemis, and Apollo most of the time. The exceptions are Aries's tesla spheres, which can be avoided using RoD or using clever mobility tactics, and of course their berserk attacks, which I personally have not found to be much of an issue.

#

I still think DoG is a harder boss by far

hybrid steeple
#

eckso mecks

serene tendon
#

Also, are you doing some kind of challenge where you have to use Post-Polter weapons?

#

never mind I saw the comments

kindred creek
#

Do we know when the astral infection rework is coming?

frosty trellis
#

When? Soon ā„¢ļø

serene tendon
frosty trellis
frosty trellis
#

Since the new gigablast spreads suck

#

Brothers are bs

#

And the gigablast spreads is just find smol opening instead of reactive

#

(Also the vid he linked in the post was his underworld lacerator exo mechs kill not a slime mount fallgod strat LOL)

serene tendon
serene tendon
#

thanks

serene tendon
frosty trellis
#

Her gigablast spreads became equidistant

#

Instead of just random

#

Same with the brothers

serene tendon
#

at what point was the change made?

frosty trellis
#

Brothers it can literally just make it so you cannot avoid getting hit and the new spreads not only just insentivise thick walls and wall piercing weapons even more but are just find smol hole instead of reactionary and can do some evil things in the bhs

#

Like a patch or two ago

#

It was a patch after the wulfrum rework i think

serene tendon
frosty trellis
#

Yeah it's.... really annoying

novel belfry
frosty trellis
#

They aren't that bad of a fight

#

That's what

novel belfry
#

i referred to the video linked

#

seems its because he's using lacerator

frosty trellis
#

Yeah that's the challenge

small timber
tardy smelt
bright crag
tardy smelt
#

DoG was the more fun fight by far, though

bright crag
#

It depends on your experience
I could see an experienced player have less trouble with SCal, since she's much more consistent

#

DoG is more chaotic (though you can still be very consistent at his fight)

tardy smelt
#

Nice way to put that I suckSylv_Derp

#

(Which I wouldn't disagree with for the record)

tardy smelt
#

(Grrrr)

bright crag
#

Your experience simply isn't comparable to the normal experience :p

#

You're just above it all

tardy smelt
#

Okay but that's because I'm a crackhead fish WakaHype

#

I've evolved sideways

#

Then into the z-axis

royal tapir
#

Damn LGL is fighting DoG in Minecraft

tardy smelt
#

Then I hopped back in time and my skill started moving forward on one of the other tightly curled up 8 dimensions nobody talks about

#

Jokes aside

tardy smelt
#

DoG may look chaotic from an outsiders perspective

#

But it's quite a structured fight in realitymadrhythm

#

You just need to know how to
A. Read him and
B. Deal with him

#

Dying 2000 times to the fella helps with accelerating the learning processWakaDeadinside

bright crag
#

SCal still has less overlap and less variables

tardy smelt
#

*involved at a time

frosty trellis
tardy smelt
#

And she definitely has some overlap

frosty trellis
#

Also the new gigablast spreads creates a lot of overlap at times

tardy smelt
#

-moons

#

-seekers

#

-sepulcher

frosty trellis
#

The moons less so than the gigablasts

#

Sepulcher can die

tardy smelt
#

-gigablasts, sometimesmadrhythm

tardy smelt
tardy smelt
#

Overlapping fight elements aren't necessarily bad

#

I love the way DoG does it, overall :p

#

Aside from Cosmic Guardians

frosty trellis
frosty trellis
frosty trellis
tardy smelt
small timber
#

Dog just does a shit ton more damage basically than both exo and scal on tier

frosty trellis
#

Yeah

small timber
#

Each time god slayer inferno get applied it is 150 damage

tardy smelt
#

They can just show up in some hilarious places at times "hehe

frosty trellis
#

DoG's damage could be toned down a bit since you defensive options are.... Limited

tardy smelt
#

^^^

frosty trellis
small timber
#

But ya under normal circumstanced (non jumpless) dog is like, ok difficulty

tardy smelt
#

Good suggestion material hahah

small timber
#

As long as you keep running away the head cant hit you, and if the head cant hit you other attack dont really deal damage

frosty trellis
#

Head gets me more often as I play aggressive but the fireballs are the killer (as well as gsi)

tardy smelt
#

Knowing how to bait the head requires some know-how at worm baiting, though

small timber
frosty trellis
#

How much in rev?

small timber
#

But yeah, GSI hurts since your defensive accessory are much worse preDoG

tardy smelt
frosty trellis
#

But regardless DoG's damage should definitely be toned down if we aren't going to be getting more defensive accessories

tardy smelt
#

He doesn't fire fireballs unless he's actually looking at you

frosty trellis
#

Fair

small timber
#

Laser is 45-60, head is 100+

frosty trellis
frosty trellis
small timber
#

So if you get hit by head even 1 time you are ultra dead unless you have adre shield or healing potion

frosty trellis
#

And that head is like 7/10ths of your health without warding

#

Yeah

tardy smelt
frosty trellis
frosty trellis
tardy smelt
#

Makes it easier to ram through him

small timber
#

New AI is clunky since dog's head need to directly face you to work

frosty trellis
#

It's a very small window

tardy smelt
small timber
#

And when it "twitches" and face the other way for 0.5 sec it count as longer distance and shoot a fireball once it twitch back, super annoying

frosty trellis
#

Yeah

#

Just phase 2 random phase change for 1 second in general is weird and bad

#

The fact that DoG in rev can hit you right before he teleports after the laser walls in rev are so bad

#

I will forever and always say Death DoG is easier than Rev

#

Less bs and way better visibility since the dark sky background

tardy smelt
#

Oh huh

#

InterestingBree_Sip

#

Byeeep DoG is like

frosty trellis
#

Yeah

tardy smelt
#

100x harder than when I last fought him

frosty trellis
#

I literally have to fight DoG at night regardless of class for visibility as the purple bg.... Isn't good

tardy smelt
#

Which was before 1.5

frosty trellis
#

Yeah 1.5 made him a lot harder from what I heard

#

He is a massive roadblock for newer players

tardy smelt
#

But it's also so much better nowcutemaddy

frosty trellis
#

Better in death, bs on rev

tardy smelt
#

Heh

frosty trellis
#

Ah

#

I didn't start playing calamity until 1.5.1.6 so I'm not really familiar with a lot of older things

tardy smelt
#

DoG used to have those stupid wyvern-esque Cosmic Guardians back then

#

They were horrible

frosty trellis
#

That sounds horrific what the hell

tardy smelt
#

His death fireballs were nonexistent

#

Very often he'd go to ohio and back in the middle of the fight and take ages to charge once at you

small timber
#

Cosmic guardian is still pretty bad imo

#

Better than off screen assassin but not much better

frosty trellis
#

Not really from my experience

tardy smelt
#

Laser grids in phase 1 were pitiful and were not in Phase 2

small timber
#

Unless you have a way to clear them they are basically headhitbox extender

frosty trellis
#

They haven't ever been annoying for me like ever

tardy smelt
#

The only really threatening part of the fight for me was laser walls

#

Even those were easier than nowadays

small timber
#

It is year 2022 I am still trying to get laser wall telegraph suggestion through with 0 success

#

Soonā„¢ļø

tardy smelt
frosty trellis
#

The laser walls just need a rework as the intended method to dodge them is just bad

small timber
#

And the legendary duke fishron phase 4 transition pause so that duke no longer do 5 (last time I do it 6 happened even) charges combo

tardy smelt
#

And I like that

frosty trellis
#

The problem

#

Is the laser walls intended way of dodging

#

Kills the entire momentum of the fight

#

Which is bad

small timber
#

Yeah

tardy smelt
#

Oh yeah that's a good point actually

small timber
#

A constant movement boss and suddenly you are supposed to completely stop

tardy smelt
#

I find them fun though hahah

frosty trellis
#

I just fly straight up through them as the intended way sucks and is even just far less consistent than just flying straight up or just tap flying left or right with angel Treds to help with Ms

tardy smelt
small timber
#

If it starts in a more predictable way it is fine yeah

tardy smelt
frosty trellis
small timber
#

I practically have to adrenaline start of phase 2 and count 15 seconds just so I know when it starts

#

Which is like, not ideal

frosty trellis
#

Oh I have a way around that

crude geode
#

not to butt in on the convo but what spawned this irrelevant discussion

tardy smelt
frosty trellis
#

I just stay close to DoG so I can see him go transparent and depending on how I am moving I go left, right, up or down depending

tardy smelt
#

I never have dog super far offscreen

#

Due to how I move

small timber
tardy smelt
crude geode
#

I thought it was more moving to rework dog moment

small timber
#

If it is allowed for suggestion sure, but it is not so

frosty trellis
#

No rework the laser walls and nerf dogs damage a bit

bright crag
bright crag
#

I do think it is a good fight
If I were to change anything, I'd remove body lasers from p2, rework laser walls, and make him a bit more... dash-centered

#

Like Infernum DoG, but easier

#

He kinda lacks the "Devourer" aspect

frosty trellis
#

Guardians I've never seen much issue with
Combined with the body lasers can be annoying but it's not much of an issue from my experience
Fireballs are just annoying in general and are really annoying to see in Rev
The tp explosions are like... Not really overlap? Just cool but inconsiquential

frosty trellis
#

That would just make Statis's Ninja Belt even less viable than it already is

bright crag
#

With the Guardians spawning in

frosty trellis
#

Me just just bobbit launches the hell away from that
Not rly

bright crag
#

An DoG tping relatively close

#

It is usually more dangerous from my perspective :p

frosty trellis
#

Shrugs not for me a least

#

Might be weightless candle helping but I digress

bright crag
#

But the biggest offender for me is body lasers in p2
They're quite frustrating, because while you dodge the DoG head and the fireballs, you have to deal with lasers at inconvenient angles

#

In p1 it's ok because there are no fireballs, and you can move around more freely

frosty trellis
#

The body lasers I honestly don't really have much issues with like... Ever. Unless I'm doing circle strats with DoG which basically means I'm True Melee, using Galileo Gladius (Plz buff again) or using Nuclear Fury

#

The laser walls are the worst but I've been able to get around thankfully

#

The body lasers for phase 2 might not really be an issue for me just because of how I fight DoG

bright crag
#

Laser walls are like
Really ech

#

But I've found that you can run through them and I've been extremely consistent ever since

#

And it's also much more fun than the regular way of dodging

frosty trellis
#

I can run through them with Angel Treds on or the approach I prefer: Fly straight up

#

As flying straight up can allow you to punish the ever living shit outta DoG

bright crag
#

The way I fight DoG is by baiting the fireballs (walking further from him in a platform above) and ramming his face when he reaches me
So since his middle part is usually above me, I get some really frustrating body laser patterns

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Which are very disrupting

frosty trellis
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Ic

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I should probably take a video for how I fight DoG (at least in my testing world) to give a better idea as I don't really know how to explain it

bright crag
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You can look up my Malice nohit in Nohitcord if you want a good representation
It's my most recent video on it

frosty trellis
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Fair. Can look that up after I record myself fighting dog if you're interested to see how I fight him

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The only question is what weapon should I use for the best demonstration....

bright crag
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Up to you, really :p

bright crag
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And it does a better job at the bulky segments than, say, Vitriolic Viper

frosty trellis
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I've done enough Eidolon Staff kills. I'm good

Sure.

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I was trying to avoid viper bc it's overtuned

bright crag
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I'm aware

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Though, I would expect OD loot to be under killtime...?
Being an optional boss, for better gear

frosty trellis
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Why do I not have cadance potions in my OD/DoG mage chest I mean fair but I was getting pretty consistent 2:5x or below kts with viper

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15-20-30 seconds fair but over a minute is excessive

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Can I stop getting hit for stupid reasons

frosty trellis
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Not my best showing but I'm a little rusty since I haven't fought DoG in a bit

small timber
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@errant bobcat they will not be moving zenith

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I know because I asked the samething already, and got a clear answer that it stays post-Yharon

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it can definitely be move to post-DoG so you can use it on yharon with 0 changes, and it will unironically be not super good because yharon is not a fight designed around weapons that cannot hit off screen, so people will complain about it even more

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at the very least currently zenith is definitely usable on scal and exo (although abit hard to use on scal)

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oh right zenith is disallowed from suggestion onw

hollow shell
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mm indeed indeed

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Also weird that the reasoning pertains to its viability
but they asked for a tier-shift, not a buff

marble moat
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re-implement zenith buff with multiple monitors

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make it pay to win and extend across the entire exo mech arena

blazing kettle
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how many times has the everglade spray rework been posted

crude geode
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once?

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at least one time it made it into voting

blazing kettle
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weird

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i swear i see it all the time

hollow shell
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byeah there's only one suggestion that mentions Everglade Spray getting a functional rework, this one that was just made

We got a sugg a few days ago for a visual refurbish, but nothing about its function

blazing kettle
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ah

novel belfry
novel belfry
hollow shell
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Yes we got many many suggs for Auric Ore slime

lucid flare
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yea you could just put chlorophyte or something in da autohammer

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(this is not a suggestion im just rambling)

crude geode
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understandable

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I had a thought about saying lizhard furnace instead but I forget if jungle temple is locked to post plant or not

frail mantle
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Technically isn’t

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Actually no it just isn’t

hot zephyr
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you can crafty the key

lucid flare
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well the autohammer thing gives it a purpose outside of making shroom mite

frail mantle
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That yes

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And you can hoik in but eh

crude geode
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figured

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I just got confused cuz of the change regarding no rod into the temple

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which feels a bit silly if you can just. craft the key.

hot zephyr
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key crafting is calamity

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rod changes is vanilla

crude geode
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weird, thought I remembered cal doing that

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makes more sense then

hot zephyr
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idk it's four in the morning

crude geode
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understandable

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lizhard furnace really do be a good example of vanilla just putting a crafting station in for half of the furniture sets for no good reason

lucid flare
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well given how calamity mod likes its non-linear gameplay i don't think they would prevent you from rod-ing in

hot zephyr
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it's to avoid clogging up generic benches

lucid flare
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yea

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calamity has like 15 furniture sets and 10 of them have their own crafting stations

crude geode
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I guess I never thought of it that way

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Just cuz it feels a bit silly and roundabout

hot zephyr
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no it's not

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imagine if you had some glass ice and gel in your inventory and instantly your crafting screen is filled entirely with glass and ice furniture

crude geode
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Couldn’t you just make one dedicated thing for crafting furniture? Like the largely underutilized sawmill

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I can understand the glass one though

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Considering the amount of furniture that uses glass

hot zephyr
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it's a sorting mechanic

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you don't want to bury furniture with other furniture either

crude geode
cobalt pewter
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it gets confusing

fast

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considering the primary way to actually see tooltips in crafting and guide pages is to use the single line view (the expanded page would only redirect you to the item in the single line view)

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(as mandatory recipe browser is, it's never the official way to treat the vanilla game)

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the reason themed furnitures have their own crafting station is to separate the filler, furniture recipes from the actually important recipes you get from the basic crafting stations

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that system is fine in the context of Terraria, and it's one of the less offensive thing I can think of when I think of Terraria design

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because it's definitely a decent solution that doesn't go straight into adding / changing UI elements

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but TL;DR those specific crafting stations aren't bloat unless you want to consider most furnitures to be bloat as well

swift wharf
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The crafting stations themselves are also furniture

burnt wolf
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Me when magic storage giga

surreal tangle
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Make boss rush sup cal bg less hurt to see

small timber
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chances are it is shader bugs, so it goes under bug report

sullen swan
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it’s still possible to see

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calclone shader in br literally just blinds you

errant bobcat
errant cloud
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Living shards are also not as pointless as you think, because they represent the idea of adding bio-life energy to a series of weapons that entirely revolve around bio-life energy and biology in general (something something earth magic memes)

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It's almost like living shards were purpose-designed! Wow!!

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(/s)

swift wharf
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ectoplasm XD

errant cloud
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Ecto is uh...something else 🄓

hollow shell
errant cloud
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Ofc, but I don't think this one is a case example

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Tbh CalSmug

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If you really wanted an alternate design concept you could change shards into crystals and craft said crystals with (like being said) the autohammer, but it feels like you're ripping an old era concept right out of the mod when there's not enough change to justify doing it

hollow shell
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Terra Blade gets its life energy theme from the fact that it combines light and dark, Excal and Nights Edge,
to form something that embodies nature/Terraria overall
It does not have anything directly planty or biological in its recipe

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aside from the flecks of moss on the Broken Hero Sword I guess

errant cloud
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Actually I'll rescind my position here but that's more red's fault and not any of the devs here

Question is, what would be a good change? I'm strictly against outright removal, but I'm partial to maybe reworking which items shards are used for and giving shards a crafting recipe instead

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I'd have loved to use tenebris but heh

frail mantle
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also i mean it's green but i still wouldn't really say terra blade is plant themed

errant cloud
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.> so planty mush it is

drowsy plank
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living shards deserve to go to double hell

swift wharf
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terra means earth

frail mantle
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replace the living shards with dirt

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ez

swift wharf
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based

small timber
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Living shard currently just exist to do what ectoplasm is doing, and thats it

swift wharf
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cores:

errant cloud
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Brb

swift wharf
drowsy plank
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fr you really could just use cores of calamity instead of living shards couldn't you

frail mantle
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you could

drowsy plank
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it's the same sort of "embodiment of terraria" idea too

swift wharf
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embodiment of calamity..

small timber
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If you want a living shard replacement for the "give weapon life energy" part, you can use this instead

swift wharf
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YOOOO

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SPORE SAC USE

small timber
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Look at that overwhelming life energy

frail mantle
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damn she wasn't lying

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that spore can be alive

drowsy plank
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yo is that Spore (2008) for PC??

swift wharf
drowsy plank
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fr tho the only recipe living shard serves any purpose in is like

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terra flameburster

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and the terra ammos i guess

frail mantle
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crystal chlorophyte bullets/arrows

swift wharf
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omw to suggest to remove terra flameburster in unknown amount of time

drowsy plank
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fr tho terra could be replaced by eld melter so easily

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it's only purpose is like. being used in ele eruption anyway like it isn't even an actual terra weapon

swift wharf
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elemental weapon recipes

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I dream of a world where elemental weapons only used one weapon each

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ele shiv and aote already do that so like

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Unfortunately I cannot suggest that because all my reasoning is "it makes my brain feel nice"

drowsy plank
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elemental weapon components when they find out they need to actually do something in order to deserve to exist and not just be a component for an endgame weapon boohoo

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fr has anyone ever used haunted scroll for anything other than crafting elemental axes

swift wharf
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it gets worse

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aote uses cores of calamity and life alloys

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axe uses life alloys

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and so does disk

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and flowers

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but not the others

distant gyro
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cry

drowsy plank
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here's a good question

swift wharf
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consistency department in shambles

drowsy plank
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does ultra liquidator count as an elemental weapon