#suggestions-discussion
1 messages ยท Page 75 of 1
Wiki my savior
Scarlet Devil?
ye
That broken ass thing?
so unless you check the wiki religiously for every dev item it's easy to forget
Pretty much
Wait, so patreon items are no longer allowed to happen, right?
likely not for years
tbf its not really necessary to know WHO's dev item is which
unless you're doinng suggs in which case-
the whole - developer item - label has kinda worn itself thin so really i think some kind of custom rarity text (like current) but with bg vfx + an animated sprite might do the job
i hate referencing catalyst but like how catalyst did rarities
what is it the uh, white sparkling text
what's catalyst
Calamity addon mod
the execution is really not the part i'm good at, all i know is that there's better ways i guess these days with new tml lib stuff to let developer tier items stand out
other than just [label] subtext
or yknow, w.e it is
It's because there is a universal internal variable for being submerged in any Terraria liquid, and we just use that
And yeah the Wet debuff already has an enhancing effect to other debuff types
Adding it to the Water debuff list wouldn't actually do anything cuz Wet has no effect on its own
Oh, dang. Wait, does it affect ice debuffs?
Also, I thought a enhancing a debuff would already qualify? I guess not then.
I don't think it's really necessary to display dev items more fancier
they already have custom rarities
just read tooltips on god
wdym no one can read here :clueless:
not everything must be fancy auuuuuugh
just the item itself is enough
except that we can't change that because dedicated item
anyways custom hage bar would be epic
If my Eldritch tome suggestion goes through by any chance I'd be happy to take a crack at spriting the whip segments
or just use shaders to make actual tentacles
Ah okay, I see your point. You have to go to the wiki to know whose dev item is whose (same for donators). That is a valid point.
Patron items have been closed for 2 years and we have no plans to reopen them.
Dang. It seems like everyone I know gots one
Technically you can do wet && !lavaWet (stupidest name I know), but I forget how to check honey.
Well I don't
Not all dev items have custom rarities, but almost all do.
jesus, ozz.

y'all turned the responsibility knob up to 12 by replying to everybody then broke it off
mad lad
I thought you did?
(patron items are not always dev items and vice versa, iirc. someone can correct me on that if i'm wrong)
I meant generally have a dev item.
I didn't know devs could do both
technically they used to be able to, i think?
obviously patron items were made for people who paid money to fab ($40, iirc?), so if you were a dev and donated that amount, then i mean, yeah, you could add a patron weapon/item for yourself...?
(i have no idea if devs are just able to add in weapons for themselves or where the technicalities on that stand but yea)
I don't think there are any current examples, but it is theoretically possible for someone to be a donator, get a donator item, then become a dev and get a dev item
I have Shattered Community and Nanoblack Reaper, both dev items. I don't have a donator item, I have never given a dollar to Calamity.
Sorry, that's just what I do.
I wish I did when patreon items were a thing
Because I wanted a wing or vanity set
Both exist under the umbrella category of "Dedicated Items"
oh ok
though codewise they are 2 different things entirely
// CalamityGlobalItem
public bool donorItem = false;
public bool devItem = false;```
Amber donated, got PSA, then became a dev and coded its upgrade, PSC, herself
Wait, so if someone made a add-on, could they theoretically use this bit of code to make sure their coded items get the rarity of the item of a dev?
Yes, though nobody has done so.
It would be trivial to mark some arbitrary item as a dev item.
You could mark Dirt Blocks as a dev item.
I think that's fine, if used responsibly, e.g. by Calamity addon mods like Infernum.
I mean, interms that a cal-addon dev would make
yeah, exactly
Like, something dedicated to them in the add-on mod
i interpret this btw in-code as "there are also bools for each rarity tier set to false by default that we enable per item" which is kinda cool
i wish i could describe it better
funsies
nope rarity is a vanilla enum and ModRarity is a TML class
example...
namespace CalamityMod.Rarities
{
public class Violet : ModRarity
{
// Violet is Rarity 15
public override Color RarityColor => new Color(108, 45, 199);
public override int GetPrefixedRarity(int offset, float valueMult) => offset switch
{
-2 => ModContent.RarityType<PureGreen>(),
-1 => ModContent.RarityType<DarkBlue>(),
1 => ModContent.RarityType<HotPink>(),
2 => ModContent.RarityType<CalamityRed>(),
_ => Type,
};
}
}
alright that's offtopic enough
we are not discussing suggestions at all lmao
rip
(Lilac, Amber, and Terry were kinda like that)
Ah yeah you got it
Isnt enchant one of the most broken (overpowered) mechanic in the game already
And also scal still exhume items
The equivalent of this suggestion will be like if goblin tinkerer's reforge is not good enough and it should have additional function like reforging armors; or that nurse is not good because you need to click on her and she should additionally heal in an area around her when there is nearby enemy... Or something like that
ive never seen the use of it
You use it on exo or boss rush basically
Exo and scal (supposedly) are the dame tier of progression
You are expected to either beat scal first or beat exo first, and challenge the other with their loot
So it is not scal > exo, it is scal = exo in terms of progression
Just a lot of people found exo easier
yea ima have to suggest to change scaling
yea no im relatively new to suggesting but id thought id share an opinion
It is mainly just a lot of enchantment are currently too powerful tbh
Main reason is because a lot of them have too low downside (besides the close/long range one)
And also there is exhume items, though you mainly use it for shattered community
So basically scal just give you a bunch of gear upgrades and some situationally super powerful enchant
And on top of that, even if we assume all of these functions are useless because they are weak, scal comes in super late as an NPC
I dont know what function should be given to her other than just having her give you a bunch of gears (which she currently do), and if the problem is she dont give you enough gear then they just have to add more gear to enchant/exhume rather than making her have a different function
ok so
i feel like this would have to be up with the devs when we get pre/post-yharim content for whenever that releases
i dont think this is really gonna go anywhere
also yes enchants will shine once we actually have post SCal content
besides BR
yea so i might just
many enchantments definitely have lack of proper risks
save the suggestion for a few years into the future
The problem is: weak enchantment
The solution is: add another functionality to scal
??
The intention is that enchant will scale into yharim, you dont really need stronger stuffs
should i add that?
nah
prolly for the best to see how she performs later on anyway
I think there's room to improve on scal when more stuff are added endgame
no the problem is
enchantments are either too weak or strong
solution is
give a reason to not use enchants
which is not in the near future
jarim...
fair
yea so for now i guess ill just delete it? because i think we have come with a collaberative agreement that my suggestion will go nowhere as of now
The devs also spoke something about removing downside from exhume items, though never sure if same approach will be taken on enchant (or whether plan changed)
Removing the downside of enchants would just make them buffs
The main problem with the suggestion is basically "scal already provide strong function why do we need more on her"
the permafrost amidias cyborg pirate in the corner
If said function is weak they should be buffed, rather than add more different ones
permafrost mana upgrades....
yea ngl might change that
After looking at the enchants again, their wording implies multiplicative boost (mainly the weapon damage boost ones)
The ones that boost your weapon damage directly are completely overpowered, while the others that do random thing like summon demon or whatever are super weak
But ya overall I think the suggestion still severely lack reasoning: just calling an entire category of things useless is not a good reason without anything to back it up, and the 2nd half of reasoning is basically "I dont care, I want more, give me more" (even if the title tried not to be that)
(And it still ignored exhume)
Yea ima just delete it now and see if the devs do anything when pre whatevers next content appears
attaching two weapons together sounds like calamity balancing hell
at least cyborg has a purpose selling rockets
for any gamers who are unaware this is what the starlight melee effect looks like
I don't think the first paragraph is needed
(the one that refers to this being a repost)
the last one and the image isn't needed either
the suggestion voting userbase does not care about donor rule stuff and it only makes the sugg longer for no reason
Okay saying Ele shiv is "underwhelming" is flat out wrong LOL
It's like, tied with celebration mk.II for the best weapon for Providence
Period
(depends on if they mean underwhelming design-wise or performance-wise)
"I think they would appreciate the buff" ok nvm
hahahahahha
Rover you're scaring me
@frosty matrix
the elemental weapons are getting reworked... right?
[Anakin gazing in silence with a serious expression]
Isn't that just Oz's pfp?
Jacob Geller SCP game
Also kt for ele shiv if you're interested
I don't know her standard kill time but I imagine that is a good number
4 minutes 
Damn!
Yeah
The only other weapon that can match that is Celebration Mk.II
Which is also 2:0x 

Cele Mk.II red rockets are at least getting nerfed in 1.4.4
which ammo did you use
Mini Nuke I bc why wouldn't I use mini Nuke I?
good
it would be so funny if they added mini nuke 3
and kill all rocket balance whatsoever
they'd also have to add mini nuke 4
mini nuke 3 would be bigger than mini nuke 1, and mini nuke 4 would be the same but break blocks
also isnt that just mortar rounds
Mini Nuke II already breaks rocket balance iirc since everything was balanced around rocket IIIs in 1.5
mortar rounds are bullets arent they
true
oh, i rescind my statement about it being underwhelming now ;_;
LMAO
i put it there because last time the donor rule was brought up
any info on this? im curious as to how its changing
it was brought up in discussion yes to make sure the suggestion was valid, doesn't make sense to be put in the actual thing itself though


tbf we just dont know yet lmao
at cognitive
do you do the lurky here atm
i like dutchman tweak but i'd prefer a 75-90% chance of item drop instead of guaranteed because of how many ships you encounter in one pirate invasion
how do u feel abt that;
is that yes
or nou
isn't that the infernum one
Both are infernum
The current place holder is the infernum mechs theme and if my sugg gets implemented it will be replaced with the infernum Exo Mechs theme
hm
I assume it was used since Catastrophic Fabrications was not made at the time
But now that it is made, the placeholder can be switched to that
Yeah
While it is sensible to 'upgrade' the theme to the newest one, there is some problem:
i) there is a chance infernum's exo mech just stay using their new theme (instead of one will be created by CDMusic), so using it now will be like "yo Infernum you have something new give me that" rather than just as a placeholder theme (I dont know how to describe it properly)
ii) create confusion on players thinking it is the new theme
iii) create further pressure to finish the exo mech theme because instead of a placeholder that is not meant for exo mechs, an actual theme that are supposed to be used on exo mechs are used now
iv) i'm pretty sure pin hasn't expressed any interest in the idea
Basically yeah, and it will be extremely rude to do so (to infernum)
It'd ultimately be Pin's call, but yeah, just up and taking content from addon mods without their consent is no (and probably isn't even allowed from a TML ToS standpoint)
(I doubt they're very strict about enforcing that for cases where the mods are clearly connected)
Yeah, obviously it wouldn't be done without his permission
But yeah I guess you can add that we'd need Infernum approval to do this and not just Pinkie's?
(actually just this message is basically infernum delegating the decision to Pinkie)
Did it
the tmod ToS - at least as far as i can tell - doesnt say you can't take content from other mods without credit, although its probably frowned upon
Technically only Pinkie's is needed afaik, since it's his asset?
I'm OK (albeit a bit reluctant due to it being after he left Cal) with such a thing happening if and only if Pinkie is absolutely comfortable with such a thing happening
Imo even if approval are given I still dont think it should be done
Just let it stay as something unique to infernum
The current theme is a placeholder, I dont think it is sensible to just replace it with another placeholder that is the finished project of the proper exo mechs theme of infernum
Yeah, I think that's a good point
mm
ok so like I got a question about wood
and I need to send a picture
and here I have pic perms so imma send a picture
This better not be porn
Oh no
ok
Ok
smh rover
Bamboo?
Uhh
Is this gonna lead into a suggestion?
no
wew
Bamboo or Dynasty Wood
One of those two yea
thank u
I think that the blocks are some form of painted bamboo, and the the beam is made from Dynasty Wood
but I can't be sure
why is this in the suggestion channels
thoughts on combining the crimslime and corroslime staff?
i just don't feel like there is enough justification to have both, its not hurting anything, its just kinda there
that's not a bad position for it to be in, it's just a bit uh. tame for its point in progression
i still remember when slime god's sprite looked like a badly drawn dr. seuss cartoon character

also i have no idea how to feel about replacing the exo mechs theme. i can tell you that using catastrophic fabrications (the infernum version) instead of the current one has a pretty high chance of taking away some of the atmosphere that makes infernum what it is
but it doesnt really have any functional change so i'd also say yea, let pinpin decide
i slap alternate exos theme ripped from youtube and call it a day
real.
Make a sorting algorithm the new exo theme
Based as I do the same
๐
Run just works too well and it's really fun to listen to when testing Exos
just mute the music in game and listen to whatever you want during the fight 
the most based way to play
true
Me who used the unofficial calamity music mod religiously:
its really good, but sometimes i just want to finish a song 
instead of restarting it every 2 and a half seconds
i dunno i just find the placeholder to lack the kick i'd associate with giants machines of death
not bad, just not fitting
im excited for the new exo theme
It works for normal mech trio (Which is why I have the infernum music mod enabled when not playing infernum) but yeah
gombli
@astral flax wrong format and what do you mean?
(also wrong format)
gombli
sorry let's say I use the translator and I forgot how to write
and let's say I saw another mod that allows you to modify / improve armor pieces
which I liked and imagine that with calamity adding passives for classes
That sounds like an absolute balance nightmare
And really does not need to be implemented in the slighest
If an accessory or armor set is bad, buff it instead of just making a billion modifications and break balance
good god that sounds like brutal death
however, if you believe some armor sets are underwhelming/weak, suggest it in #1042197406776827914
i believe you'd be the first to suggest looking at an armor if you did lmao
๐ญ
Speaking of armor, nerf the ever living shit out of mythril armor thankyouverymuch
most of my issues with armor are design, not balance
but I haven't checked a ton of reworked armors
lose but give it that replayability of
I need damage or defense since it would only be +3 damage or defense maximum but with exclusive passive like a dash plus jump chance to inflict something extra
1 pasive onli
Ok sorry
That is
An absolute
Balance nightmare
If you are having trouble with fighting something either take a step back and learn the patterns or figure out your gear, not suggest equipment buffs for stuff that doesn't need it or give random passives to things
Well, the only one that had a problem was Calamitas and the Bullethell
since there are times that I could not escape making it a miracle if I get out alive
Yep me luck no is the best :"/
About 5 times I manage to dodge 3 projectiles in my direction to get out, which is and my PC doesn't help sometimes.

jesus christ this dude
you're supposed to stand still and dodge them
I do that and I defeated her a few times in addition to using the slime queen's hook :"3
why not just buy Rod of Discord in the hallow lol
Okay in his defense Calclone bh2 is bullshit
if the game is too difficult then you can always just lower the difficulty
or just go full warding, as long as you are not in master FTW bosses can't touch you (unless you get chain hit)
Oh yeah full warding is busted
People say go full offensive while I just sit here and like: If the first few tries aren't going well full warding. Easy enough
full warding when exo mechs first hit against you do 50 damage
(yeah defense are quite stupid when you maxed them)
we have a hell pylon it's called the craigs 
multiple craigs
craigs
@tidal epoch "It can be useful to have a neutral Biome house"
What does this mean?
underworld house is considered no biome I think?
The underworld Its not liked or disliked
Yeah
As I understand
Underworld is neutral for all npcs
Okay but why is it useful to have a pylon for a biome because the biome is neutral?
So like, having a transport to the underworld? I don't really see the practical uses for that?
demon conch already do that too
Nah it is useful
Yeah
But Demon Conch
Yeah, Like, to get in the Underworld in a sec with one pylon
(also I just put my Cavern pylon at the lowest point of the Caverns so I can drop into Hell quickly if I want to)
(in my recent pt)
That's what I do in all my pts
Ok
I like the idea itself, but...
There is currently a Pylon overload of sorts
With just vanilla and Calamity, you barely have enough NPCs to make all Pylons work
Adding another one would put even more tension in this
Oh,ok, it makes sense, sry
Not to mention, Crags Pylon works as an Underworld pylon for all effective purposes
(You don't need to apologize)
As I said, it's a good idea... just a bit hard to pull off without compromising other things
you could just put your cavern pylon in hell if you want to
still works down there
the terraria economy strikes again
In shambles
god damn chest loot is an anomaly
Ice Boomerang, Ice Skates, Blizzard in a Bottle, Flurry Boots: 1g
Ice Blade: 40s
Snowball Cannon: 2g
Flurrystorm is 80s but that's because of the rarity-sell price system
besides, lower sell cost means lower reforge cost
and 9 times out of 10 lower reforge cost has better utility than higher sell cost, otherwise why even craft it in the first place
awesome
im sure you could probably find more examples of this than just flurrystorm
mage doesnt struggle tho
accessories i agree with
but mage doesnt exactly struggle on anything but DoG
even DoG there are some weapon that are busted against it
the overall only "struggle" of mage is that they dont have accessory for some reason, but in terms of weapon no they are well equipped
compared to every other class mage has a pitiful amount of accessories which is the only downside really
@kindred creek you can't just suggest to buff an entire class goddamn
the balance suggestion thread is right there
especially if it is not true
and do you have any idea how much work that would be if it were to go through?
rogue took ages and it's rebalance is still happening
you could suggest new accessories but dont suggest a class-wide buff
(pretty sure class wide buffs are also a no in the donts doc)
oh boy a ditcher
adds suggestion
people give feedback
ignores feedback
why are yall surprised all of equinox's suggs are like this lmao
true
Suggestion discussion try to remember the point of #suggestions-posting (it is a complete mystery)
we do have the โ on it, so at least theres that
if a suggestion have problem it should be corrected here, not outright ban someone from posting
The joke is that suggestion posting exists to weed out bad suggs
unless they are intentionally trolling
Banning someone from posting is so excessive and unnecessary
If you really dislike bad suggestions that much you can just. ignore suggestion posting and only look at voting
Or if itโs a repeat offender and youโre really getting that worked up block them
Where is the balance suggestion thread?
I dont really think it is a balance suggestion anyway since it is such grand scale (for some reason that thread is mostly weapon only)
if you want to resuggest you should focus on the fact that mage completely lack accessory option, they only have like celestial emblem, sigil of calamitas; and chaos stone and stuffs on the other hand also basically forces mana flower
unlike other classes where you can build a bunch of different things especially rogue that allow them to build stealth, spam and hybrid now
basically focus the suggestion on "making mage more fleshed out" rather than "buff mage", when I don't think mage even need that buff
yeah, more accessories is definitely something mage needs
up until ethereal talisman you're almost guaranteed to be using mana flower
mage when their best post-DoG accessory is a RTN
nah its RTN and ethereal talisman
you need 2 to 3 (damage accessory), and mage somehow struggles to find the 2nd (if the weapon dont need chaos stone)
it is so shit to the point of you might just use ethereal talisman + sigil of calamitas
What is rtn
Reaper tooth necklace
reaper tooth necklace
H
Hey at least stacking mana flowers for mana cost reduction is not op anymore (holy fuck it was busted)
(I saw it got buffed to 20% and I was like 'huh this is definitely not normally')
slap on destroyer emblem and sorcerer emblem too for laughs
I was like Fab wtf
I love balance
Then after backlogged balance change after they got to 20% they got nerfed to 12%
Still baffles me why vanilla designed mana regen band and then turned it into celestial cuffs
Alamgam

and all of its upgrades loss the mana regen effect I think? (and the hp regen)
yeah its just gone
Itโs the whole trade of the thing
But the mana regen being replaced with on hit is just baffling
the hp is only 1 regen/ 0.5hp/s so I dont even think it will be that strong
yeah it wouldnt be great
True
since celestial cuff is not exactly an amazing accessory
Doesnt Sigil absorb it?
cuffs is something i only use if im out of options
sigil yes, though it is already post-Golem for 1 regen
celestial emblem, not cuffs
on the other hand celestial shell with their nightwither and holy flame immunity 
Cuffs are shrimply forgotten
cuffs i have legit only used for early pre-hardmode
Yep
just cel emblem
yeah I dont think +1 life regen to this will make it overpowered anytime soon
which is the best use for celestial magnet
this is like mana cloak but worse
celestial emblem does the job of using celestial magnet and avenger emblem very well
Keep in mind
Mana restored is equal to the damage of the attack before factoring defense, but will never be lower than 10. Damage from drowning and debuffs does not trigger this effect, while damage from falling will. This effect does not stack with the mana restoration effect of the Magic Cuffs.
Baffling vanilla design
imagine if it gave you mana on hit instead
like i understand why the picked that effect even if it is ass, bc they really couldn't think of anything much better that didn't completely break the class's design
until mana flower came along and just turned it into ranger 2 
rogue will still get reworks as long as the amount of reworks is less than dog resprites
vanilla balancing when
firecracker be like "yeah that will do it"
10-15 damage unscallable by any damage bonus
Vanilla balancing is an anomaly
can't cal change that
Canโt vanilla just do it instead
I mean lmao
the cowards will never give me my damn sugg channel in the official discord ๐ค
you can probably ping Red and it might or might not be in 1.4.5
can't wait for them to make 99% of Dead Cells broadswords with broadsword usestyle

To be fair that'll probably be much worse than this channel
Probably
Terramain has more than twice the amount of members as calamain
Byeah canโt wait for the true final update (please believe us)
and they will get a revert rod of discord chaos state change every 12 hours
or the revert vampire knife nerf one
Or the funny SIS
Also just dm one of the game testers for balancing concerns tbh...
thankfully I have a close access to one

"close" as in literally close in proximity
just a tap away
or 2
Well yeah that's literally just the entire internet smh
*coin gun upgrades
arent those meant to be good if you can use em right
Get it right smh...
Aren't there like one coing un upgrade though
7๏ธโฃ striker that is
coulda sworn there was another
they counted midas prime
How is Mage weak?
It has some of the most busted weapons in the game
Though of course, some were nerfed by now
I do agree it needs more accessories and some weapons need reworks
That'll be worked on, hopefully
least scuffed reasoning in suggestions-posting
Slithering Eels, Spectre Staff, Hadal Urn, Terra Ray, Vesuvius, Plague Staff, Last Prism, Lunar Flare, Thorn Blossom, Eidolon Staff, Victriolic Viper, Event Horizon, Face Melter, Tesla Cannon, Gruesome Eminence, off the top of my head
How are Face Melter and Tesla Cannon busted
is eidolon staff good?
I remember it being pretty mediocre
oh right I didnt use it on DoG, I guess maybe it is ok on DoG
Eidolon Staff is about 2:50ish DoG
You tell me how they aren't
That's likely your aggression :p
Loadout I was using
Specially Face Melter
As it gets a lot of power from staying in one place
we have a tread for this now let me try face melter since I never use it, curious what it actually do
Don't have to be aggressive for Tesla. It's just hilarious
Hmm... weird
Another one I have to test
Which is ironic because I buffed it in the first place
Face Melter and Event Horizon I was very aggressive with
Tesla don't need to be.
I can record me using both in a few hours if you wish
And it was definitely not that strong
Didn't pop Silva revive on either iirc so no silva immunity tanking
But yeah Face Melter needs aggressive play to function bc of the amp
Make sure to read the tooltip xpc
Very important for this weapon
so you right click everytime yharon is away?
Basically:
You right click to summon the amp at the cursors location
To relocate the amp to wherever you need it, right click to de-summon, right click again to summon it
I got a 4:0x time with it before I knew the amp existed 
Oh god I just realized this was before RTN was supposed to be included in the setup
Over Amalgam
dont forger spectre staff
6-7k dps post plant
its there, the second weapon listed
Even if playing agressive that killtime is just wrong
I know :p
Minute under 
I will re-check those weapons
But depending on the weapon, that'll have to be the balance
Because otherwise it'll basically force aggressiveness
wowie, what a suggestion
asks to buff mage
does not provide any examples for underperforming mage gear
refuses to elaborate
leaves

yep, pretty much
IMO Mage certainly feels boring, if because there arenโt that many play styles / accessories to choose from
Playstyles I disagree with entirely
Accessories fair
Mage has a fair few varied playstyles with the different weaopns making you do varied things and can change up how you play
You wouldn't use Face Melter the same way you would use something like Recitation of the Beast, to give an example off the top of my head
Or frigidflash bolt the same way you would use Snowstorm Staff
Last I checked mid game mage felt kinda lame tbh
Define mid-game
Like the stretch between post dungeon and pre-dog
Post dungeon to pre ML I can give you
I don't really see post ml to pre dog being lame
Only lame part about post ml mage is that the vanilla weapons are stronger than the calamity ones on providence
By A Decent Margin for Last Prism especially
I canโt recall any real standout weapons post ml to pre dog
especially if weโre talking originality wise
Post ML: Elemental Ray and Nuclear Fury
Post Providence: Thorn Blossom, The Prince, Aethers Whisper
Post Polter: Eidolon Staff and Victriolic Viper
Nuclear Fury tagged as original when itโs literally razorblade copy pasted in a circle 
I like using Nuclear Fury ;-;
Itโs not the most original weapon
Elemental Ray I forgot what itโs placement was
There is no contest that itโs the most original weapon in that stretch of the game
Vitriolic Viper always felt kinda. lame tbh
Itโs just another plague staff esque shotgun
Shrugs
but itโs ACID RAIN FLAVORED
Eidolic Wail and Fates Reveal then
Eidolic Wail is a funny bouncing weapon I like a lotโฆthat kinda just takes waterbolt and reflavors it until itโs unrecognizable
Fateโs Reveal is hard to remember because itโs a direct boss drop post ml

Fair
Regardless, there isn't exactly a lack of weapons that can be cool. Uniqueness can definitely vary but fun to use is subjective and lame is another subjective term
Understandable
I just want more elemental rays and less vitriolic vipers or line upgrades
(Even tho elemental ray is a line upgrade but it differs heavily from previous varmint iirc)
It does differ from Terra Ray yeah
Thorn blossom at this point just feels kinda like filler compared to it
If only we could axe it and have the prince be the upgrade 
Thorn Blossom is very fun to kill yourself with
Itโs probably because thorn blossom used to be a riv that I forget about it constantly
i love thorn blossom
I havenโt actually gotten the chance to use it now that itโs no longer riv or malice mode
It's fun
It has a downside that uses 3 hp for every use but god damn is it broken as shit
Signus and Polter just die
i think it could be more unique, but thorn has always been a blast to use for me
also yes fuck asteroid
i forget asteroid staff exists
asteroid is just a worse vesuvius
I didn't know it existed until I went to find weapons that actually delt damage to inf provi
i like the concept but man is it dumb
True!
Because Vesuvius r.click makes Vesuvius not dumb
Asteroid is just a worse lunar flare wdym
Compare it to the weapon that has the exact same theming and place in progression lol
You like the concept of asteroid staff?
asteroid staff is exactly meteor staff 2
Yes
I canโt exactly say that though bc I could also say that about a chunk of calโs other weapons (vitriolic viper my beloathed)
i like the idea of meteor staff upgrade but there has gotta be a better way to handle it than whatever the fuck asteroid is doing
like, moving it later in progression and making it a lunar flare + meteor upgrade would be cool i think
Does cal mage not already retread enough ground that weโre going to meteor staff
It would also be kinda hard to justify theming wise unless you just threw it onto dog bc funny cosmolite crafting half the post ml items
Asteroid staff should actually make an asteroid belt around you
kinda like the titanium set bonus?
a bit, but way larger in radius
that would be cool
coincidentally, this is planned
nice
woa
Thank you. I don't expect anything to come of it but one can dream.
I think the "they dont in vanilla" dont have to be in the title? since I dont remember town npc selling potions
the only exception is drunk princess but that one are alcohols not potion; so potion selling only apply to lifeforce, heartreach and love
Merchant sells lesser healing
I'm fine with that
oh you counted hp pots and potion here (since title said buff potions)
I've taken issue with this Calamity feature many times, just asking for it to be outright removed, but your suggestion did give me an idea for a compromise
Having all the NPCs sell "Lesser" variants of their potions
The buffs all being weaker than their hand-crafted equivalents, and also being unable to stack with their equivalents
People get their easy potions but it's still worth it to go through the effort of brewing em yourself
And yeah I don't think any NPCs sell buff pots but several sell healing and mana pots, in vanilla
I think that will be very confusing tbh
The dev vote for adding a config for potion selling already concluded
20-4-0 in favor of making it an enabled-by-default config
Oh right we did vote to add one
It just hasn't been implemented yet
(20 for adding config, enabled by default, 4 for adding a config, disabled by default, 0 for status quo)
Very cool
Very glad to hear
Idk how to delete my message, but that sounds fine to me.
0 was not for complete removal, it was for status quo
There was no vote for complete removal and that smells like bias to me >:(
Doesn't matter much anyway

Not anymore at least
shwayyp
Personally I think it's great to have the option for people that hated it
But for me it's kind of an important part of it all
Yeah
You can delete your sugg if you want
or you can change it to just be asking for more incentive to hand-craft potions, without mentioning the config
Okie dokie
heh
Take the quiet W
Sometimes you need to tell your kid that they can't have dessert until they finish their dinner
(except in this case the kid is a nohitter) 
unnerf potions if they are crafted normally 
me on my way to cheat in the ingredients for potions so they're unnerfed 
pop da cheat sheet
This made me laugh way harder than it should
I'm glad
@river path - Your suggestion has received an updated status!
[Make Mini Boss Relics less rare]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
why a config, just don't buy them

so true choomfius
@prisma flax this one I am not sure, but I think when the suggestion enters voting it will only have 1 picture
so basically try to combine the 3 picture into a single png or something (you will have to repost the entire suggestion for that since I think you cant edit picture on after it is posted)
You could manually remove the embeds and put an image link in the suggestion but Iโm not sure if the botโll embed it
@frosty trellis - Your suggestion has received an updated status!
[Give some sort of indication after skeletron has been defeated that the abyss exists]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
took the easy way and added it to shadow key
@cobalt pewter - Your suggestion has received an updated status!
[Adjust Slime Gun's tooltip to account for the reworked debuff system in Calamity.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
also includes sparkle slime bunger
yoooo
You could do something similar to profaned slabs and runic profaned slabs
As in they're both the same blocks but one has only the runes and the other doesn't have it
@sleek wadi - Your suggestion has received an updated status!
[Rework or Remove Terra Edge]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
died
all 3
๐ฅ
now carnage can finally become a good weapon because it no longer has to sit in the shadow of bloody edge
"bring back terra edge" modder when the "bring back old terra blade" mod exists
terra edge fell off the terra ledge
i think that rune thing is simply because of how terraria works :d
minor here, but you def can see some blocks changing too, unless you replaced them for some reason
are you referring to red-ish thingies on the ground?
yes, things those are under relics
i think that's just my character's blood when he walked past )
mm yeah
it does seem to save tile frame number ("style" i think) tho ๐ค
Fair enough
@keen leaf sounds more like a bug report than a suggestion
I assumed it was intentional
why would it be 
i assumed their logic was something like
it displays on server startup -> people join a multiplayer server and can't see messages before they joined (which was after startup) -> they can't see the message (host included)
displaying the message every time someone joined could be disruptive, so they left it like that on purpose
That was my theory
Ok that is a valid reason
yeah that actually does sound reasonable
i would ask ben about if its just an oversight or intentional but i cant bother right now
maybe it does display the message but only one time when the host joins although I can't confirm because I do not pay attention to the chat
Actually I think that the ore excavator message appears after the cal message too
I've never seen it as host any time i join
but hosts join after the server is up
huh
but yeah i figured there was a reason its this way, I can't know for sure, but I figured i'd recommend it be changed simply because if there is a workaround, it'd be nice
@keen leaf are you hosting it off dedicated server, host service, etc?
Could calamity send a cease and desist order to fandom?
Makes sense
But how much money do they lose by people going to fandom instead of wiki?
Considering ad sense and over a million people have the mod, a bit
I swear at least 30-50% of the questions asked in #help-advice-read-pins is "why can't I make [insert fandom item]'" or "was [insert fandom item] removed?" Or some variation
I need to know some examples of [fandom item]
like i know of hypnos
but what about
how would they lose money by not going to the right wiki
Meridian spear
Official wiki: https://calamitymod.wiki.gg/
It will no longer be updated nor maintained, and it is heavily vandalized with fake information.
Use the official Calamity Mod Wiki here at wiki.gg instead.
...
Draedon with sunglasses, harbinger of knowledge
Warloks Moon Fist (The Melee Accessory)
Grand reef (giant clam flail upgrade)
The verboden one (soul of eternity but calamity)
Subnautica Plate (Jared drop, needed for shadow spec bars for some reason)
Neuraze (magic gun)
Aergian Technistaff (Summon)
Exodimus (White-Blue grand guardian but rogue)
Shadows Decent (Dev tier spiky Ball)
Anything related to Noxus
Shockingly, some of these item names don't sound half bad
Literally
Meanwhile you see Warlok's Moon Fist be classified as a melee access and not a summoner weapon
They made a sprite for it abd everything
MC Yung Drae
WHAT IS THIS
MC Yung Drae
Tru
its a bandaid on a severed limb is what it is
@ashen warren that seems like a bug, but also dummies are not really that important for weapon functionality, so idk how relevant this change is
use the right click button
lol
the cooking pot is only used for crafting consumable buff items for the player, if seafood was one it would make sense but since its just a boss summon item its not really necessary
(at least im 90% sure, cant find a list of calamity recipes that use it as a crafting station)
I can't see how you can cook with an anvil TBH
well to be fair its also made using sand so
cooking with an anvil isnt out of the question
You can hammer the shit out of something to cook it
It'll eventually work, I mean I've welded metal by hammering it
the host and play button on tmod loader
@keen leaf that's already planned
I think I know what you mean
neat
I might be able to sub in
idk what yall have in the warehouse but i know yall at least said the line has A rework planned at least
even if it isn't Exactly That
dont remind me it exists god
alternative question then
catastrophe claymore is moon lord viable btw 
doesnt this line merge with the ark and biome blade lines later
that's the short reason why it's not that simple to complete the line
We did have plans for that line, but not anymore! :)
:)
๐ค
Nah, you're getting mixed up
Devil's Devastation is the final
you're right
Oathswords + Catastrophe
ok, so if there's no plans to mess with the catastrophe line
what does that mean for the merging of that line and the old lord line
spontaneous combustion
they converge yeah?
wait what is the calamity sword that is dropped by hallowed mimic again?
in uhh devil
celestial claymore iirc
no you're thinking of celestial claymore :)))
nono, catastrophe claymore is moon lord viable, I just forgot what is the one dropped by mimic
celestial is the mimic one i meant

this is actually a good thing fuck the popsicle swords
popsicle swords?
Same with Flarefrost Blade
they look like popsicles
im assuming you mean catastrophe
yeah
Got a 3:16 with Flarefrost on ML
if they get removed, i'd hope that old lord keeps a line going up that focuses on new stuff, maybe something similar to its current rework
Flarefrost Blade my beloved
They do indeed have very similar names
Celestial is a dead-end sword though, no crafts
le melee weapons when melee speed simply exist
Celestial can also die bc why does it exist?
celestial is good for queen slime
i dont think they're killing devil's dev, just the devastation line itself lol
Just kill Celestial/Catastrophe/Solistic Claymore
thats it I think
I'm down for that
nerf giant tortoise
Too many offscreen snipes?
i want giant tortoise removed
That isn't going to happen unfortunately. Calamity wouldn't outright remove vanilla content
We can adjust their AI though
Giant tortoises are the embodiment of pain and suffering, id rather fight a eye of cuthulu every time i see one of them, you dont understand how much pain they cause the community. i recommend making their AI less smart because they always manage to do crazy stuff some how
their jump distance and velocity should be nerfed if thats what you mean
You can make a suggestion about making their AI more forgiving somehow, or giving them more significant telegraphs
yes.
(try not to have too much exaggeration and hyperbole in your reasoning though or people will take you less seriously)
I am a walking meme, i dont really care about people not taking me serious tbh
Well, suggestions are voted on by the public
yeah if you want to have the suggestion go through you should try to be taken seriously
i will seduce all the mods and devs to make my suggestions come true ๐ (this is sarcasm dont ban me pls)
@drowsy plank - Your suggestion has received an updated status!
[Allow Hallowed and Cryonic Ore to Spawn in Biome Variant Blocks]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
this was true even before the suggestion was posted but I had to sanity check it real fast
it was magic storage
Okay I remember there was a lot of testing and confusion over that
Was it really Magic Storage
yes
Damn
funniest shit ive ever seen
@tidal epoch are you sure scourges need to eat warm food?
Magic Storage does some fucked up shit to gen code for some reason
cuz I'm pretty sure it was also the cause of the Sulph Sea getting flipped
That's a weird question
on a side tangent I've always heard that hallowed ore is super rare and it doesn't really seem like it tbh 
Not everything made at the Cooking Pot is "warm"
Notably almost everything made with fruit
is not a traditionally warm dish
and in fact one of them is "Frozen"
I have also heard that
(maybe that can also be blamed on Magic Storage...)
on god what is magic storage doing with world gen
something fucked up fr
I imagine they have to do a lot of complex tile stuff to get their core storage system to work but
I dunno why that would affect gen
Sulph Sea getting flipped was just importing from 1.3 to 1.4
That is just an import thing and nothing can be done about it
I've heard it happening to some people long after the port, worlds made from the beginning in 1.4
Ic
Sulf sea flip happened in my testing world when I imported it since i had to import an expert world due to the astral chest bug at the time
@hardy dock - Your suggestion has received an updated status!
[Significantly increase the generation of Uelibloom]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@digital saddle - Your suggestion has received an updated status!
[Make Uelibloom ore easier to get]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Increase the Vein Size of Perennial and Uelibloom Ore or Make Them Spawn More Often]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
why are there 3 uelibloom suggestions
lmao
because it sucks to get
they all got voted through somehow and it's annoying to mine
increased it by like
i will be (probably not) the first to admit i cheat in uelibloom because i can never find any
86.67%
yes but why 3
also uelibloom slimes are really easy to find in open jungle areas with zerg which is also an option, but thats besides the point
@drowsy plank - Your suggestion has received an updated status!
[Rework the Wood Armors into Utility Sets]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fathom aspen - Your suggestion has received an updated status!
[Rework Brimstone Flask]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fathom aspen - Your suggestion has received an updated status!
[An appropriate icon for Daybroken.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fathom aspen - Your suggestion has received an updated status!
[Make all Cryogen, Permafrost and Cryonic Bar related items (and other HM items with frostburn) inflict Frostbite instead]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
WOOOOOO
@fathom aspen - Your suggestion has received an updated status!
[Make all Cryogen, Permafrost and Cryonic Bar related items (and other HM items with frostburn) inflict Frostbite instead]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
Oh shit they already have that planned
Time to make flarefrost blade EVEN MORE BROKEN
Few pre-plante bosses are weak to cold tho
@fathom aspen - Your suggestion has received an updated status!
[Rework Brimstone Flask]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Flarefrost is op for ML so yeah
this is conflicting to flasks being flasks

new Uelibloom gen (yes this is a small world it's faster for testing ok)
+36.36% Perennial gen
โCursed flames is better than brimstone flamesโ
So why not just buff brimstone flames instead? (And was planed already way before the sugg got posted)
@tidal epoch address how you are going to keep the item hardmode only
magic storage my
(where's my items supremacy)
I did an organized chest pt recently with WMI, after Magic Storage spooked us by almost vaporizing our items
I've never had that happen to me in single player, mp via steam or mp via dedicated server
I refuse to believe that bug exists
And I gotta say
... chest organization is miserable, I never wanna do it again.
Magic Storage is a blessing
LITERALLY
Magic Storage and Ore Excavator
The two main reasons I can never go back to vanilla
I will flatten my world by hand with sticky dynamite
As I do on all of my pts
I refuse to not have my ore excavator and magic storage
VeinMiner (and its successors) I can live without
Not a big deal to dig through ore veins
But yeah having to put shit in the appropriate chests every time you get any new items
Having to expand the chest system after runnin out of space, having to reorganize
It's so, so tedious, it's maddening
It's a mental task every time
@drowsy plank - Your suggestion has received an updated status!
[Make it so ???, Hive Cyst, and Perforator Cyst can't be killed by Falling Stars to prevent unintentional Boss Fights.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
pain in the ass to test
im zoned out but an upping to ueli ore gen is good
glad that got passed
i had no idea why ueli was as infrequent as it was but auric was giant motherload veins and needed 50 ore a bar 
cotton candy image btw
pog
Wait, wait, wait...
I tought It needed a normal Anvil to be made, I remember that a Youtuber beated the Scourge in Prehardmode, also the worm spawns in PH so the wormfood being hardmode is complicated
It spawns naturally
it can spawn naturally in PHM
Seafood not required
Like, I'm sugesting the station change because its craftable PH
intended progression and summoning item are after 1 mech boss
So It doesnt mater and gives you a dumb joke of the Terrarian Cooking the Seafood
does it need to be hardmode only
This is super-dumb
:v
nope...
Still prehardmode
@small timber - Your suggestion has received an updated status!
[Have The Regenator 'Make The Player Cannot Have More Than 50% HP' (Instead of Reduce Max HP by 50%)]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
pog
low life build Pog
rip
loses a single frame of necklace of vexation, nohitters in shambles
god
you go to 680 health for a frame so technically it's a frame perfect timing for skilled players :clueless
Sorry how tf is this summoning item post 1 mech? Seems like pre boss shit to me
was hardmode anvil at some point
awesome
Hasn't been for AWHILE
shade such a boomer
clue
Okay the recipe is different but the anvil is the same and the progression is the same on fandom
Lmao
oh right forgot to ask, the life regen on regenator is nerfed right?
since previously regenator was gimped by halfed max HP which makes the regen scale badly + life regen limit (getting doubled)
so if it dont get reduced it will probably be comically overpowered
no but I can do that later
(+ constant 25% DR from frozen shield now)
lol
basedbasedbased
@fathom aspen - Your suggestion has received an updated status!
[Make all Cryogen, Permafrost and Cryonic Bar related items (and other HM items with frostburn) inflict Frostbite instead]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
speedrunning
sry if this is not related to suggestions, how many of the "half HP" items work if you are exactly on half? since I remember a suggestion about fixing old duke's scale (or is it the truffle one) and necklace of vexation had been mentioned as suggestion at some time that they don't work if you are exactly on half
you must be half then -1 or something
uhhh
like
old duke's scale
everything else is above or below like frost flare or vexation
or even rotten brain, partially


)
