#suggestions-discussion

1 messages · Page 73 of 1

fathom aspen
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Fishron already has strong base stats, that's why it has no bonuses ig

small timber
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it is not very obvious but those slight amount of wings stats matters a lot

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beetle vs fishron wing, fishron wing might not give say "+ damage" but the speed more than made up for it

crude geode
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what about soaring insignia

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(People value damage way too much over any other stat)

small timber
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soaring insignia is mostly flight time iirc, let me see

mystic umbra
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would you rather an accessory that gives extra 50% damage or exo box type movement

fathom aspen
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Need to mention that iirc Hoverboard's bonus is multiplicative? so for rangers it's not actually surpassed by tattered fairy

small timber
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when it was 50% flight it was goated, now that it is 25% it is debatable now

crude geode
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Truly a balancing moment

grave zincBOT
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@frigid yew - Your suggestion has received an updated status!

[Rename Elderberry (calamity) to Elderflower.]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

small timber
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let me grab disable damage spread mod

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just to be sure

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renaming moment

frosty trellis
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FINALLY

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I didn't either

naive gale
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anyone used fairy boots before? I'm wondering if it'd be worth changing them a bit, specifically capping how many fairies you can attract somehow(not sure how doable)

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currently you keep accumulating fairies over time

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until it saturates spawn limit entirely then nothing else spawns

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you can go deep dive in the abyss and nothing will pop

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so on one hand it's advantageous for that, but it's also kinda annoying how every so often you have to "reset" fairies to be able to do normal stuff like farming, finding NPCs and such

small timber
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even if I removed elemental quiver it still do the same

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currently hoverboard is just giving 5% damage increase (additive, not multiplicative) for some reason

fathom aspen
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Uh oh so that was me recalling incorrectly, sorry for extra work

small timber
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nono, you are probably correct

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shroomite should be multiplicative (and as hoverboard stated "increase the shroomite bonus by 10%", it should be multiplicative too)

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just for some reason hoverboard not only is additive, but also that it is 5% damage bonus not 10%

fathom aspen
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Maybe another bug happened during 1.4 port but is long not noticed? Idk

hot zephyr
small timber
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yeah it is quite controversial

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aka "why tf should we put this random accessory into master ninja gear"

small timber
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I think the boss checklist is just following cryogen - twins and aquatic scourge - destroyer, not necessary the order they should be defeated

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just like how all the 3 mechs have no particular order to be defeated

crude geode
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Boss checklist was a mistake

small timber
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so tldr the suggestion literally do nothing

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since the ordering of the boss checklist is literally meaningless unless the boss is entirely difference progression, eg: mechs compare to calamitas clone/plantera, and aureus/leviathan compare to golem

distant gyro
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I don't see this happening

fathom aspen
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The problem is manys follow exactly the checklist order in playthrough

distant gyro
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0/1/2 is overwhelmingly majority

crude geode
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Cryogen fits fine as a pre-mech boss

frosty trellis
small timber
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in that case it will just be the same as "moon events are intended as post-Golem"

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it will just be an internal consideration by the devs rather than how player play the game

fathom aspen
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Personally I always fought AS pre-mechs bc worm killer weapons
So maybe it's just my personal referenceHDfailure

small timber
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if they want it to be post-1 mech they return to lock it behind hardmode anvil; and if brimstone is intended post 2 mech then lock it behind adamantite/titanium forge

frosty trellis
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Literally

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I don't see why brimmy is post 2 mechs tbh

cobalt pewter
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:clueless

small timber
frosty trellis
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That I never understood either

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And why cryo is pre mech when cryo ore

distant gyro
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because ores are not the only thing you're supposed to get

cobalt pewter
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if only permafrost has an actual use

small timber
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just introduce a miniboss that spawn after cryogen and make that miniboss unlock cryonic ore

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and call it like great winter shark or something

cobalt pewter
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why a shark

fathom aspen
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Cryonic weapons (and some of the drops) are powerful enough to be post 2 mechs but imo Permafrost items are not

distant gyro
hollow shell
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I agree with this suggestion and I have seen testers and devs that express this same sentiment

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I know we voted on it before in the dev server but we can see how the votes turn out on this sugg if it goes through

cobalt pewter
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like fr cal has 2 shark minibosses already (I consider muscle shark a miniboss)

small timber
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imo I think all mech alts should just be put before mechs (and move brimstone summon to pre-mech)

small timber
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and just make like, the mech alts each unlock a different armor for different class, but have weapon for all classes

cobalt pewter
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yeah basically

hollow shell
cobalt pewter
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I wonder if dynamically moving boss tiers is possible in boss checklist

frosty trellis
distant gyro
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I've always preferred 0/0/1 for boss order

frosty trellis
hollow shell
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kek

cobalt pewter
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gof

hot zephyr
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i'd rather just unfuck cryonic honestly

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nothing against the suggestion

distant gyro
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yeah, remove it

crude geode
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Delete cryonic you mean

distant gyro
cobalt pewter
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cryonic seems to be the issue yeah

hollow shell
cobalt pewter
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deleting it would be funne

hollow shell
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We can have more than one mech alt wedged in a space

frosty trellis
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We already do

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QS and Cryo HDfailure

small timber
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QS feels like pre-mech and pre-mech alt, somehow

distant gyro
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the reason cryonic was moved was because of the cluster in the first place

small timber
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just like how king slime is pre-DS and pre-EoC

frosty trellis
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Yeah bc QS is a joke

distant gyro
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drops, perma, and ores

cobalt pewter
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honestly, out of the life alloy bars, only scoria can rightfully stay tbh.
........

you can probably delete cryonic and perennial and nothing of value will be lost

distant gyro
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and the last thing we need is more kill a boss then mine for 5 minutes gameplay in early hardmode

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conclusion: fuck cryonic

hollow shell
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Still better than kill a boss and don't do anything before fighting the next boss

small timber
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charred ore/unholy core is also at a weird spot

hollow shell
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But yeah Cryonic sucks

cobalt pewter
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or at least make perennial not another plantera unlock for fuckin

small timber
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many of the craft are post-calclone or post-Plant

hollow shell
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Perennial has plans TM

distant gyro
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you already do that for 3 bosses straight

frosty trellis
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Yeah

distant gyro
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prior to that, 5 from charred and cryonic

frosty trellis
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The only useful thing from cryonic ore rn is Ornate Shield pre calclone/plant

crude geode
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Perennial try to have an identity that doesn’t just coincide with plantera/chlorophyte

frosty trellis
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As Daedelus armor is.... bad

hot zephyr
hollow shell
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Perennial plans may very well never happen at this rate. Shit's not looking good

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But

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They are plans

crude geode
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Fun

cobalt pewter
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okay since it has plans, just thresh cryonic and replace it in the life alloy with idk

shroomite? spectre?

distant gyro
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remove life alloy,,

cobalt pewter
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so TRUE

distant gyro
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the nuclear domino

small timber
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just like how this suggestion is on to do as soon as it enters dev server

small timber
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still waiting for it totally not baited

tardy smelt
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Great Sand Shark, Reaper Shark and Mauler

cobalt pewter
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I'm only considering life alloy to be kept now because 2 out of the 3 bars are 1. somewhat cool and 2. has plans

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but holy fuck get rid of life alloy

hot zephyr
small timber
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life alloy when it is basically scoria bar but to make item theming less awkward

crude geode
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Pretty much yeah

distant gyro
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the ascendant spirit debacle

crude geode
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So true

cobalt pewter
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I only consider a combination material to be goodtm when it has 4 or more unique materials

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in another news

ase

hollow shell
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how feel about combine Core of CoC and Life Bars into one item

cobalt pewter
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core of coc

distant gyro
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no

crude geode
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core of clash of clans

hollow shell
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as in neither exist individually anymore, it's one combo item instead of two now

small timber
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it will be weird with tiering yeah

cobalt pewter
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rover is just 1 letter away

frosty trellis
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Tf is Core of Coc?

distant gyro
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dubiously calamity core

frosty trellis
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Oh cores of calamity

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Icic

cobalt pewter
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suspicious core of potential calamari

hollow shell
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There would be minor tier funnies but nothing not solvable with some recipe edits

frosty trellis
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Fair

distant gyro
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I think with enough recipe refinery neither of the two should end up existing

crude geode
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^

distant gyro
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neither base cores HDfailure

cobalt pewter
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the cores should definitely not exist by now

small timber
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the entire purpose of core is to force you to explore dungeon instead of crafting them right away

cobalt pewter
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essences + ectoplasm is way more than enough if you wanna keep coc

small timber
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(and to gate them behind plantera, but that can be done by like living shard)

distant gyro
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raw ectoplasm could convey this

hollow shell
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mmm

crude geode
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Bad material

cobalt pewter
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and here we are, another case of plantera having way too much unlocks

hollow shell
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Maybe maybe, the Crags rework will make the Crags have an expansion / new drop after Calamitas is killed, like the Abyss gets or like what Plant unlocks for the Dungeon
So we have more exploratory material to work with around that point and tie it to a non-Plantera boss

small timber
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I think the main problem is everything plantera unlocks is vanilla

crude geode
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What does that have to do with the problem at hand (combined materials being kinda cringe)

small timber
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so it will have to be a vanilla alteration

crude geode
hollow shell
distant gyro
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I think Ectoplasm is too much of a core material anyway

crude geode
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Wouldn’t it still be tied to plantera at that point anyway

distant gyro
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what does Ectoplasm even make for vanilla other than some Spectre stuff

small timber
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2 moon summons

distant gyro
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oh yeah moon summons

small timber
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pretty much it

hollow shell
distant gyro
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ironically

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you can somewhat retro-fit 2 out of three cores into moon events

small timber
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the problem will just be where do you tier moon event yeah

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if plantera only unlocks HM dungeon then I dont think it is even bloat anymore (perennial have plans anyway)

crude geode
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Tier it post plant but make it available at any point

small timber
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tier the moons to post-Golem so we have post-Golem bloat instead

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it make the most logical sense because of solar tablet and all (and power level of moon items), but yeah golem already unlock a lot

distant gyro
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it still a decent amount of underused external

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Broken Hero Swords (and generally, many of Eclipse content + Solar Veil in Cal), Autohammer, Vial of Venom

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it adds up

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oh and Cyborg --> Nanites

cobalt pewter
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true

small timber
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tldr we just have to make another miniboss that spawn after plantera that you have to defeat to unlock moon events instead
and call it the great space shark

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oh right great sand shark is actually post plant too

cobalt pewter
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xp are you drunk or what

distant gyro
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the joke feeds itself

small timber
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but yeah I do think if moons (have to) be retiered, post-Golem probably will be most appropriate (thematically)
just have to consider that golem also unlock scoria, martian madness, 4 post-Golem boss, tier 3 OOA and also lunatic cultist

crude geode
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Tier 3 OOA is irrelevant

distant gyro
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just like how moons are technically post-Golem

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OOA is also technically post-Cultist

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the push continues

small timber
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tier 3 OOA when it is basically valhalla knight armor unlock

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pillar weapons are supposed to be post-Moon Lord thats why they are so good

crude geode
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OOA when it is basically Valhalla knight armor unlock

frosty trellis
distant gyro
frosty trellis
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In vanilla yeah

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In cal no

small timber
distant gyro
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something tells me you have to defeat pillars to defeat Moon Lord in vanilla

naive gale
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you can make pillar weapons in vanilla pre moonlord

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only the armor is post ml(and wings and stuff I guess)

distant gyro
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at that point you're expected to use pillar weapons

crude geode
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I think xp is just off his rocker rn

small timber
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but yeah luckily that is not the case

hollow shell
crude geode
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Should return him to his retirement home of Balance Suggestions

cobalt pewter
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definitely drunk

fathom aspen
frosty trellis
crude geode
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Retirement homes house more than one person silly

frosty trellis
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Fair

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Retirement home at 18, what a world I live in now

distant gyro
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it's not a retirement home, it's a prison

cobalt pewter
frosty trellis
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MPG containment unit iirc

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As I remember you saying

cobalt pewter
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aside from trapping mpg, it can also hold off sillies like xp rn

frosty trellis
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Wait why is it trapping me?

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I am clearly here rn

cobalt pewter
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you're given limited access here

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you'll be escorted back soon

frosty trellis
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I escort myself back there when I feel like finishing rogue provi and doing rogue polter

cobalt pewter
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fair enough

distant gyro
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it's a partial constraint

crude geode
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dissapointed but not surprised by terra rework failing to pass

small timber
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ok this is what I thought of, it is a bit far fetch for obvious reason but it is what it is (without just deleting a bunch of stuffs):

Cryogen, Aquatic Scourge and Brimstone Elemental (summon items) all move to pre-mech, however their drops are altered:
-> Beside their own boss drop (weapons), Cryogen unlock Cryonic Ore; Aquatic Scourge unlock Acid Rain Tier 2; Brimstone Elemental unlock charred ore/unholy core
-> Rework Cryonic Ore to unlock armor sets for Melee and Ranger; Acid Rain Tier 2 to unlock armor for Rogue and Summoner (nuclear rod also is here); Brimstone Elemental unlock armor for Mage (retier brimflame or something); and if you defeat the boss that is not of your class you at least still get weapon
-> All mechs alts are buffed to be about post 1/2 mech in difficulty, despite their summon being available pre-mech

Mechs
-> Their ore armor are just treated as alternative progression to Mech alts
-> basically Mech alts actually become a "alternative mechanical boss", for example have the armor above being equivalent in power of post 1/2 mech armor
-> Mechs unlock basic ore stuffs that are still good but less specialized compare to mechs alts armor

An for post-Plantera, since it is already stated that Calamitas Clone = Plantera in progression, just move a bunch of things that require ectoplasm to require Ashes of Calamity instead; and leave Plantera to only its vanilla unlocks (HM Dungeon, 2 moon events)

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but ya this basically require retiering all of the mech alts so not happening

cobalt pewter
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just make all the mech alts into the mech progression, make each boss unlock a specific ore, and when all 6 are defeated you get hallowed HDfailure

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no I am not drunk either, I'm just having a terrible stomachache

small timber
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time for a 10 votes suggestion

cobalt pewter
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GOD

frosty trellis
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I'm still shocked it has never been nerfed

distant gyro
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a more likely scenario is that melee speed gets snapped out

frosty trellis
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Fair

cobalt pewter
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yeah

small timber
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that can also work, though it will just become a class emblem copy (with swimming I guess)

frosty trellis
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C.Shell needs to get nerfed in some capacity bc it's broken

frosty trellis
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But yeah fair

distant gyro
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what stops it from being a class emblem copy otherwise

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it's not like melee speed is gonna change it

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maybe to a glove copy

small timber
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it become a mechanical glove copy HDfailure

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yeah

cobalt pewter
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no gloves turn you into wolf HDfailure

frosty trellis
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C.Shell gets nerfed
Glove stacking becomes actually meta

small timber
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calamity: we added a bunch of interesting defensive and mobility option to increase build variety
player: what if we just craft a lot of gloves

(but yeah, can also give fire gauntlet line the summoner downgrade stacking treatment to melee speed)

crude geode
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Dead shot brooch more like dead snore brooch

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(It is a stat stick and I hate it)

naive gale
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well most dmg accs are, and it has projectile velocity which is actually quite nice(well as a stat, I have no idea how much it speeds up projs)

crude geode
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Not really the best excuse for it

naive gale
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gloves aren't very different, the main non-boring aspect is making your weapons bigger

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and I guess autoswing but feels like calamity made every weapon autoswing anyway? and so did vanilla with the autoswing toggle

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there's quiver of nihility later too which is actually really cool and probably one of the most interesting dmg accs

cobalt pewter
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what is dead shot

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thingy

small timber
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8 seconds off

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the only difference is basically that 1% crit chance difference throughout the fight, and the small debuff elemental gauntlet apply

tardy geyser
cobalt pewter
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oh

crude geode
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Cooler name, still a stat stick

crude geode
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Straight up why

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It’s an accessory that relies upon you having a wiki to know ANYTHING of what it does

small timber
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oh right in calamity celestial shell also give nightwither and holy flame immunity too, so it provide debuff immunity to Lunatic Cultist (stars, holy flame), Moon Lord (nightwither), Profaned Guardian (holy flame), Providence and night Providence (holy flame and nightwither), and Polterghast (nightwither) too because why not

crude geode
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Funny

crude geode
small timber
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annnnd empress of light also have nightwither and holy flame in day, cool

cobalt pewter
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I think there's an issue of lack of transformative combinations in terraria (and cal)

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all combinations are just stats stacked and stacked because yes

crude geode
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yep

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Well

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There’s an exception to that

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But also it’s MEGA cringe

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Celestial Cuffs HDfailure

cobalt pewter
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god

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I've held it in for long enough (3 seconds)

auric tesla is one of the biggest offenders to this

crude geode
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Auric Tesla try not to be cringe moment

ruby plover
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I’m not gonna lie

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As informative as they are

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I don’t think the huge image addons are that necessary

crude geode
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They really aren’t

naive gale
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it doesn't help that the first 2 sets of auric tesla for a bunch of classes are mostly passive stuff(a bunch of which is survivability related too), so you're basically playing godslayer/silva again, with just more life regen

small timber
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they aren't yeah

ruby plover
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It’s a huge amount to take in at once for something you’ll likely look at by just the title

crude geode
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Did you see the wings one xp was trying to get to work aster

ruby plover
small timber
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it is mostly to build the context of celestial shell being equivalent to elemental gauntlet (since otherwise they might not know what I am talking about)

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I will just crop it down to elemental gauntlet and repost it

crude geode
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I’d take lazy recolor over literal copy and paste

naive gale
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I mean obviously but say it was some interesting sets in there, you'd have a bunch of actives or special effects or whatever

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but instead it's like "drop more hearts" and "regen more life"

crude geode
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I wonder if I could spin a suggestion regarding the sprites of the auric summons or if it would fall under the don’t of resprite on quality thonk

naive gale
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maybe should move gem tech or demon down a tier to replace auric? but these are also kinda very specific so not sure

frosty trellis
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Gem tech no bc donor

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Demonshade absolutely not

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And Demonshade is getting reworked regardless

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Same with Auric

naive gale
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oh are they, then pointless

crude geode
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Still pisses me off that melee gets more exclusive stuff

ruby plover
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it is a bit strange that "all class" accessories like C shell give basically fake buffs to other classes

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minion knockback my ass

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also, could easily slap in mana reduction in there
or increased mana regen

crude geode
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Oh I moreso meant the reworked demonshade

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Byeah C shell kinda do be eldritch soul artifact v0.5

small timber
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+0.5 mana regen per second, +0.5 luck (fishman power WOW), +5% rogue velocity, +10% ammo reservation sure why not

grand wagon
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not just fish

cobalt pewter
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not in cal

grand wagon
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very subtle mechanic though

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oh really

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L

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that’s poo

radiant meadow
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doesn't aureus usually not do any contact damage after a teleport?

small timber
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yes iirc

radiant meadow
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then what's the need for a telegraph?

small timber
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I think asking for a telegraph is like, still fine maybe? since it do matter for player to reposition
but yeah, the reasoning of the suggestion is off

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(or you can exclaim it yeah if you feel the reasoning is not valid)

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I will just start the game to try now

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yeah aureus have like a full second of no contact damage after teleport

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even at low HP he doesn't deal damage immediately

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(this one is rev I will check death)

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unless the suggestion is like FTW or some bullshit it is false

swift wharf
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A visual telegraph would still be nice

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But just for the sake of it looking cool

drowsy plank
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what the fuck is this suggestion going on about

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that's not how any of this works

glass arch
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@restive atlas what are you even saying

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that makes no sense

restive atlas
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what

glass arch
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the sugg

small timber
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you probably should like, mention in the title it is "visual like whips"

restive atlas
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It's not just visual

small timber
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you do mention it in the body but at that point people are only confused

cobalt pewter
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???

glass arch
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how tf is it not just visual

restive atlas
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whips have a different arc and a more consistent pattern than the hex doll tendrils

small timber
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yes

cobalt pewter
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I was initially going off that it's a visual thing

glass arch
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yeah it seems more of a visual thing than a complete rework

restive atlas
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It would make the weapon work differently yes

small timber
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your projectile is "visually like whips", therefore of course the hitbox of the projectile will also have to match

cobalt pewter
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plus making the hex dolls another whip but mage would be kinda

boring

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just improvise on the initial concept of a spread of tendrils

small timber
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however the current problem is you need to have more reasoning on why whips specifically

restive atlas
#

fine

small timber
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at this point why not just make it summon a half screen wide tentacle that swipe the screen, still eldritch

restive atlas
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I thought it was clear already

small timber
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yeah not quite clear, just because whips is in the game yeah

restive atlas
hollow shell
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This is a
strange idea

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I guess it's overall fine?

small timber
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should be I think?
eldritch tome series of weapon had always never grown on me because of that weird hitbox

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it basically force you to be super close to the enemy to hit

hollow shell
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Maybe more reason could be added to back it up
Like, stating why whip arcs would be a fitting visual effect for this weapon
Not just why whips would be better but why there was the idea to use a whip motion in the first place

restive atlas
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I see

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How's that

gray nebula
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@steep epoch I love you

hybrid steeple
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💀

gray nebula
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bby

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damn

glass arch
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💀

hollow shell
restive atlas
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👍

frail mantle
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@mystic umbra believe this was considered but decided against because annoying to code + the slow chargeup of the railgun would make it annoying to do compared to the instant fire of the ultrakill railcannons

mystic umbra
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ah ok

austere cargo
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So, how hard would it be to make master mode not have the extra slot?

hollow shell
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Do not know

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It would probably be buggy but maybe possible

austere cargo
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I was looking at the suggestion don'ts page and they had the whole 8th slot/celestial onion thing

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the rationale for not doing it suggested master mode should just have 5 starting slots like every other mode

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which also solves the celestial onion problem

hollow shell
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byeah
The thing is we just kinda don't like Master Mode and don't really wanna acknowledge it

frail mantle
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i think 1.4 made it easier to add more slots

hollow shell
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If it is possible to disable that extra innate Master slot, without unimaginable programmer headache,
then, we could do it

austere cargo
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yeah, that's always the question. it's amazing how difficult easy sounding things can be

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as for master mode, it's mostly just multipliers on boss HP and damage, right?

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er, enemy HP and damage

quiet kernel
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Yea master is basically just stat bloat

austere cargo
#

seems rather convenient for you guys in a way. Now you have a sort of "malice" mode, but you don't have to care about balancing it because you can just use the vanilla modifiers and call it a day

#

also calamity does have some changes for for the worthy I see. does it have any interactions with the other special seeds? is there more planned for them?

glass arch
#

it interacts with ftw

austere cargo
#

yes, I just said that

glass arch
#

i dont think it does with any other

austere cargo
#

I suppose it's hard to think of what would change for constant or drunk world

#

celebration would only need a coat of paint and the less said about bees the better

#

oh one other thing. this bugged me in 1.5 and it seems to have carried over to 2.0. is the weird way sandstorm in a bottle interacts with wings intentional?

frosty trellis
#

Isn't that a vanilla thing?

stable kiln
#

yeah it is

frosty trellis
#

I think that's because of how wings work with flight and jumps and stuff so stuff like Sandstorm isn't as effective since you get maximum flight time after a double jump

#

And bc wings can't exactly spin around

austere cargo
#

the spinning around thing seems to be part of it

#

you also lose the speed boost if the wings are in the vanity slot

frosty trellis
#

That's just wing physics with double jump

austere cargo
#

I also tried hiding the wings, but even with your wings hidden they still show up while you're flying

frosty trellis
#

Well yeah how else would you fly

austere cargo
#

I suppose this is in some ways irrelevant to everything except the moab

#

since bundle of balloons and wings separately is a little redundant

hollow shell
#

That is indeed a vanilla thing

#

wacky bug

stable kiln
#

it being fixed would make moab the best accessory in the game so im all for it :P

radiant meadow
hollow shell
#

Cuz it's part of our design philosophy to not give difficulty modes exclusively benefits over "easier" modes

Do we have Demon Heart working in Normal yet? Or has there been a decision against doing that?

jagged zealot
#

Days late, but what was the suggestion? I have had suggestion ideas in the past for a reworked rogue, but I would have to see the suggestion to know what was not allowed to fix mine.

drowsy plank
#

that's just a flat don't regardless of the content of ur sugg lmfao

frail mantle
#

it was something about making stealth strikes happen every few attacks or so instead of happening after not attacking for a little big i think

#

either way it doesn't really matter

#

i wouldn't recommend suggesting rogue reworks yes

jagged zealot
frosty trellis
#

I wouldn't suggest reworking anything that's not a boring weapon or a boring line

crude geode
#

rogue is in like a fine spot concept wise

frosty trellis
#

Rogue is a cool concept

#

And it's great

crude geode
#

balance wise idgaf that's for nerds

frosty trellis
#

Balance wise hilarities

crude geode
#

yes

jagged zealot
#

I was thinking balance more so than drastic reworks

drowsy plank
crude geode
#

depends on what you mean for balance byeah that thread exists now

frosty trellis
jagged zealot
#

But I do think some weapons should be consumables.

frosty trellis
#

That seems odd

#

Depends on what you mean though

jagged zealot
#

It feels like stealth is almost never used by the larger crowd, and I would like to see more draw backs to just spamming all the time personally. Like, from my experience with others, unless multi, barely anyone unless really-really eager or skilled, uses them. I feel like using the non-stealth attacks should have some sort of deterrent, but not an outright nerf. Something to make the spam attacks more as a defensive measure or a "light" attack and stealth be the "heavier" attack. Which, yeah it is, but with some weapons that's hard to tell. I also wish some past stealth features weren't removed, but that's just me.

eternal escarp
#

the point of spam attackong is usually that youre weaker

#

thats it really

jagged zealot
#

But it feels like I am just as strong or close to the range class, with maybe slightly weaker stats. It feels like it isn't weak enough.

#

I don't want it cr@p weak

#

but

eternal escarp
#

thats becaude balancing takes time

#

its what should happen

jagged zealot
#

it feels like it is too strong non stealth

eternal escarp
#

not neccessarily what is currently going on

frosty trellis
eternal escarp
#

atstorm

#

not my issue i refuse to touch rogue testing wise

#

too confusing for me

frosty trellis
#

Fair

eternal escarp
#

but im sure they know

jagged zealot
#

at least more than spam most cases

drowsy plank
#

stealth is fine we just need to tweak the numbers a bit

crude geode
#

^

frail mantle
#

balance hell

eternal escarp
#

everyone wants to rework stealth to be more used in the way they think it eill be used more

crude geode
#

people will always go for easy options over more complex ones

#

it's why mana potions are so much more popular than regen

eternal escarp
#

regen is much better boohoo

#

but yeah

crude geode
jagged zealot
#

I still think spam should be weaker than stealth and weaker than base range attacks

eternal escarp
#

😔

#

yes that is what weve said

#

stealth > spam

#

thats the plan

crude geode
eternal escarp
#

im 99% sure

crude geode
#

balancing just takes time

eternal escarp
#

and if i am wrong then like

crude geode
#

(like every part of development)

eternal escarp
#

idk slap me with 5 fish

jagged zealot
#

Can't remember, but was stealth decreasing agro removed?

eternal escarp
#

hell if i know check the wiki

frail mantle
#

pretty sure it was yes

jagged zealot
#

dang

#

I feel like that was a good piece to it

frail mantle
#

think it happened whenever a lot of stealth's strange extra effects got trimmed down

eternal escarp
#

aggro barely exists in this game anyway

drowsy plank
#

"For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options) and gains -3 aggro."

jagged zealot
#

I think it should have been super nerfed, but not removed

drowsy plank
#

unless the wiki is outdated (very possible) it isn't

frail mantle
#

"stealth" is also a wacky term for it but at this point it might not really be viable to change its name

eternal escarp
#

focus fans...

crude geode
#

I don't think it will be

jagged zealot
#

I think if stealth MAX had a tiny bit chance to allow player to dodge, like a 1%-5% chance (or maybe a much higher number that isn't seen as ridiculous by others) then maybe stealth could be more like it's name, where basically you can't aim right to hit something you can't really focus on.

drowsy plank
#

no

jagged zealot
#

It would add more to the idea of the word being "stealth"

eternal escarp
#

i agree
with no

crude geode
#

^

eternal escarp
#

the current dodges sre already half an enigma

#

we dont need more

jagged zealot
drowsy plank
#

look u can't sugg stealth reworks and stealth strikes are gonna get fixed Eventually™️ just like everything else. so let's talk about something else lmao

jagged zealot
eternal escarp
#

stuck in perpetual "they suck" and "these are super strong" with the current dodge mechanic

#

afaik

jagged zealot
#

oh, THAT stick

crude geode
#

yep

#

really hard to solve currently

frail mantle
#

since dodges are on a cooldown so they're more consistent it's reasonable for the early game ones to have a long cooldown but then you get very little use out of them since early game bosses don't last that long but if you make their cooldowns shorter they get zonkers strong late game because fights are longer at that point so you get more opportunities to dodge attacks

#

balance hell

hybrid steeple
#

make them negate only certain amounts of damage ultimatesmug

jagged zealot
hybrid steeple
#

though thatd still be semi-useful

drowsy plank
#

did xpc's sugg about making dodge damaged capped get rejected idr

crude geode
#

yes

drowsy plank
#

sad

frosty trellis
cobalt pewter
jagged zealot
cobalt pewter
#

another personality

#

we are the same person, just with 2 accounts

crude geode
#

ignore the fact that pizza and cogni have had differing opinions on things in the past

frosty trellis
#

Lmaoooo

hybrid steeple
#

(everyone in this server is cogni)

jagged zealot
drowsy plank
glass arch
#

completely fake

hybrid steeple
#

yes definitely that is why there is a one minute gap between this message and this one

glass arch
#

we arent alts

hybrid steeple
#

found the rogue drone

glass arch
#

bro im trynna convince non-alts we arent the alts

frozen hornet
#

I'm alt :imstuff

jagged zealot
lyric halo
#

i read through the suggestion don'ts, did i miss something about that?

hollow shell
#

Yeah you're not supposed to make suggestions that are based on other suggestions
And also you're not supposed to make suggestions based on future content that isn't in the public release yet

lyric halo
#

ahhh my bad

#

will delete

hollow shell
#

(I didn't realize that the dash keybind suggestion was 🏁 , cool.)

frosty trellis
#

Yeah

#

Dom told us about it

#

It's in calamity itself

#

Which is ultra based

hollow shell
#

It is very likely that we will have a double tap disable option if we do allow for the binding of a key

lyric halo
#

thank youuu so much

hot zephyr
#

(that's like, the entire point)

hollow shell
#

Indeed

frosty trellis
#

Just bind it to a different key and then double tap is automatically disabled

lyric halo
#

infernum is so hard without it lmao

lyric halo
hot zephyr
#

lol

frosty trellis
lyric halo
#

was just making small talk

crude geode
frosty trellis
#

Fair

lyric halo
#

to be fair, it is made by a calamity dev, so a lot of people think its official

frosty trellis
#

Yeah fair

#

Dom is amazing

lyric halo
#

but regardless.... super glad doubletap was thought about lol

hollow shell
deft yew
#

i put it in inferncord first because of dog, then toast told me it wasn't their job, so i moved it here and dom forwarded it a week early HDfailure

half sage
small timber
#

Buff nucleogenesis by 1 and reduce 1 from silva and auric tesla

#

Get trolled

#

@oak drum minion slots are intentional that way to prevent minion slot stacking

Thus all of the previous ones do not give their full material in minion slot

The only one I feel should be applicable iw nucleogenesis give 5 because its material are 3+2 (instead of multiple 1s)

#

And no not all accessories combine their effect after merge

#

Elemental gauntlet almost completely lose yharim insignia effect, core of blood god lose a bunch of hp and so on; or even eorse absorber

oak drum
#

but star-tainted uses jelly-charged, nuclear rod & 1st shadowflame, all giving 1 slot

small timber
#

As stated, it is to prevent minion slot stacking

#

Chances are they will rather remove 1 of them from the recipe than making star tainted give 3

#

Tldr is minion slot on accessories are based on progression rather than material

oak drum
#

Nuclear rod should stay & & remove starburster core or remove jelly-charged

small timber
#

Post plant you have 2 from accessories (statis blessing) and slightly more if you slot in the 1s so around 3, post-golem you have 4 (blessing + star tainted), post-cultisr you have 5 (statis curse + star tainted)

Post dog you have 6 (nucleo + dark sun ring or eldritch soul artifact)

#

So it really is not about the material

All of these assuming you have equip 2 accessory that give minion slot

glass arch
#

yeah, late game when you get nucleogenesis is probably where you need fewer slots for the same effect

oak drum
#

so which item gets the boot from Stainted generator

#

battery, rod or core

glass arch
#

none

#

they all work fine

oak drum
#

battery is most likely

small timber
#

They intentionally make minion slot accessory require a bunch of 1s to prevent minion slot stacking

#

So chances are if they are removed them from the recipe the item will also be removed

glass arch
#

if you got boosts from things additively then destroyer emblem would have like 36% extra damage rather than the 10% it currently has

small timber
#

(though there are still oversight, likr I think blessing stacks)

oak drum
small timber
#

And asgardian aegis will give like 50 defense or something

#

But ya, things dont stack that way

hot zephyr
#

et ees intentional

tardy geyser
#

e guantlet with 24% damage and melee speed

hot zephyr
glass arch
#

first class emblem has like 15% damage
avenger emblem has 12%
by the additively argument it would give 27% extra damage not counting the ability to stack downgrades

small timber
oak drum
#

so asgard’s aegis wouldn’t have 50 defense

#

25-32 would be more likely

glass arch
#

and honestly
post DoG do you really need 6 extra minion slots

#

no

#

you dont

oak drum
#

then the eye gives 10% crit

#

so 15% (class) -> 15% for all -> 15% + 10% crit

#

so it’s more just upgrading

small timber
#

Which basically make the point: things dont stack additively already

#

So summoner dont get to be the exception

oak drum
#

I’ll at least be happy for a 5-slot nucleogenesis

glass arch
#

summoner for yharon has like 20 different options

small timber
#

Yeah 5 slot nucleo make sense

#

(just reduce 1 from silva and auric tesla trolled)

oak drum
#

just 1 minion slot doesn’t have that much of an influence on a fight

#

unless it’s early game then it’s massive but late game calamity

small timber
#

That is what many people think too

oak drum
#

you alr have 12-15 ish slots so 1 more wouldn’t be much

small timber
#

And then bosses die 30 seconds faster

#

1 slot can be the difference for example of +1 for yharon kindle staff

hot zephyr
#

you should probably find a better reason why such a massive change should be made

small timber
#

Or make it so you need 1 less accessory to use exoskeleton

glass arch
#

look at gsa
extra slot for each kindle you have
that opens up potentially 4 slots for other summons provided you get enough base slots which is huge

hot zephyr
#

especially since nucleogenesis is already kinda great lol

glass arch
#

an extra 5 or so on top of that is just stupid

oak drum
#

espec since statis curse was fixed to have 3 slots rather than 2

small timber
#

Nucleo +1 will make sense, but to not throw off balance chances are silva and auric tesla will have to get -1

#

Tldr it will just be a feel gooe change

oak drum
#

also I’ve done the calcs +1 slot means 16 post-yharon

#

so 4 baby dragons + 6 more from GSA (1 more baby dragon) giving a total of 22 slots

#

ok I can see why we shouldn’t just straight uo buff genesis with +1 slots

ruby plover
#

ah yes

#

rebalance all of late hardmode + post ml summoner

cobalt pewter
#

here's a better solution: make accessory trees not just stat sticks slapped left and right

small timber
#

+1 minion slot often means +1 accessory with how they are balancing right now

#

So tldr summoner have +1 accessory slot for the entirety of HM and postML will be what +1 minion slot means in terms of balancing

oak drum
wanton reef
#

4

frozen hornet
#

Simply install cheat sheet and add one minion slot once you get star-tainted

small timber
#

Summoner is top tier nohit

small timber
#

For almost the entirety of HM and postML

cobalt pewter
#

that is such a weird question

#

lmao

ruby plover
#

i mean yeah ive done summoner nohits in the past but also questionmark

#

i am just a simple lad with opinions

frozen hornet
#

Most coherent calamain sentence

oak drum
#

ah k

ruby plover
#

soo ture

oak drum
#

I guess I’ll take my leave then

small timber
frozen hornet
#

To be fair what else is there to give to accs

small timber
#

Since othereise you will just have 1 line of accessories being given a bunch of upgrade (eg post provi fire gaintlet upgrade or something)

small timber
#

Is it ever explained if armor pen are working properly?

Since last time I try to test it each armor pen is giving 0.75 damage instead of 0.5

#

And also still give damage even if below 0 defense

naive gale
# frozen hornet To be fair what else is there to give to accs

generally most of the main line of accs have unique properties related to the class, but that doesn't evolve much or change at all, for example gloves give bigger weapons, mage stuff gives auto mana pots+heartreach for stars, ranged gives ammo consumption and faster proj(arrows for quiver then everything once deadbrooch), minion is just minion slots and I guess minion knockback which I find irrelevant, rogue is stealth consumption

small timber
#

Rogur is entirely unique iirc

#

It actually stack the effect rather than just stats

naive gale
#

these could be evolved further, or more similar things could be added

small timber
#

The thing is: what do you add to the other class

#

Rogue benefit from the fact that it is a calamity class so they can do whatever they eant

#

But for example for ranger, like point blank shot and thats it?

#

What effect do you give that is unique and dont result in just + damage but in fancier words

naive gale
#

well melee: defense when you land true melee attacks and/or warbanner effect that increases stuff when you're closer, mage could be the nebula effect of having a mana regen that still works during casting, ranged can build upon the quiver of nihility concept which I find very interesting but is late and only works on arrows, summons eh whatever, maybe some whip stuff once whips are added

fathom aspen
#

e.g. things like non-stealth Scourge of the Seas poison cloud projectile on Cryogen P1 is popping up 11-12 damage, a single STN buff it to 13-14 which is already 17% difference, not to mention other even faster weapons, making low stats weapons hard to balance around enemies with varying defense&DR
so I assume armor pen exclusive to individual weapons will be good

naive gale
#

you can add further concepts to the accs so they're just not stat sticks, or at least conditional stat sticks, like ultimately it's still gonna be damage, but indirectly instead of just +5% dmg +3% crit and better dots than the previous stage

#

that said I'm personally mostly ok with the current system, I don't really need more accs upgrades I'd say, and while stat sticks aren't super interesting, they're easier to balance I think

small timber
#

Warbanner will lead to massive stat bloat, 1 accessory 25% damage and melee speed kind of deal

Defense when landing true melee strike is already on titanskin (and melee already have most defense, with how large true melee weapon get late game they dont need more defense)

Nebula effect is extremely broken when it is not free (aka nebula armor) you can imagine what it dors when it is free

Quiver of nihility is bad when it is not free but just free damage boost when it is free

Summoner whip stat is maybe the only ok one (but I will rather it just br a separate accessory)

You can see where this is going

#

When you stack a bunch of effect onto thigs they just become broken

#

That was the case for rogue, like guarantee crit on stealth strike etc

Even now mirror giving dodge still make it super broken

naive gale
#

obviously they'd need to be balanced around that addition, not just directly apply the same thing

small timber
#

How do you balance around true melee landing hit give defense without just gutting melee defense, or nebula effect without just gutting damage on accessory (and so does warbanner) so on and so forth

fathom aspen
#

people considering a 90s dodge broken moment

small timber
#

There is a reason why those accessories dont really get an upgrade because their individual effect sre super good that it is hard to find a place for them to be combined

#

If they are combined you.will just have rampart of deity v2.0

(And why it is super hard to give them unique effect without at the end being just 'yeah lets just give some good stats instead')

naive gale
#

if the nebula effect is 10per sec, make it 2-3 per second or so, and only the mana nebula, not the life or dmg ones, warbanner it'd be reduced to like 15max and the range also reduced to be starting at say 15range, while the gloves baseline wouldn't go up for example, the titan effect would like just come with removal of the pot/rework of the pot, this kind of thing, and those were just examples of existing mechanics that could be implemented simply

tardy geyser
small timber
#

If the bonus are so minimal or conditional then it become a situation where it just dont matter or too conditonal to be remotely useful

#

And it will just be effect bloat to build wall of text on items

#

(which is why many super unique effect like daawnlight spirit origin comes from donor, because they can just skip balancing concern)

naive gale
#

that's how the current accs work though for the most part? elemental gauntlet is 15/15 with 5% crit versus fire gauntlet which is 12/12 with no crit, there's some pointless dots too and then there's a bunch more true melee, but the difference isn't like massively impactful, and if you replaced that difference by a different more conditional mechanic where you get more damage when doing it right, but less when not, I think that's better

frozen hornet
naive gale
#

but yeah wall of text is a concern

#

anyway I don't think the current accs need a big rework as I said, was just pointing out some things by reusing existing mechanics it could technically be done, if they're made unstackable they might need a bit of a boost to damage though to compensate, as post ML stacking multiple dmg accs is pretty common and there's only so many choices(unless you're rogue then you get like 5 damage accs that don't build into anything)

small timber
#

Generally stuffs are still balance around stat sticks iirc

HM is like 2 defense 2 damage, 1 stat stick/mobility (normally dash) +1 mobility (normally wings)

And postML is dash +wings, then rest is 2 defense/mobility 2 damage 1 stat stick

I think, not super sure

frozen hornet
#

It's not like stat sticks are inherently bad

small timber
#

Under that assumption accessory stacking (eg fire gauntlet + mechanical glove) will mean you dont get to use anything else

frozen hornet
#

I personally think more fancy effects should be saved for one-off accs instead of mainline ones

small timber
#

Accessory stacking is more to prevent when you stack 5 gloves + 1 wing and kill bosses under 30 seconds

fathom aspen
hot zephyr
#

wulfrum fusion rifle already does this troll

small timber
#

dodge effect is bad/ok when it is not free, like how many people use evolution

hot zephyr
#

if you want to know why this hasn't been done in the past, it's that armor pen was broken and just gave you free damage. it's why blade staff was good in older versions

small timber
#

and then there is amalgam, eclipse mirror and ninja gear line where dodge is more of an additional effect and then suddenly dodge become way too good

fathom aspen
#

imo wulfrum rifle can be a good start

#

weapon-exclusive armor pen will be easier to control than STN ofc

small timber
# fathom aspen I'm afraid not, it can't be calculated this way bc people *without* skill issue ...

I think probably maybe just based it on how much damage it can potentially prevent
eg: assume in scal you take 300 damage (in hp after defense) per hit, over 5 minute scal expected kill time you dodge 3 hit, so 900 damage prevented / 300 second = 3 life regen per second; 3 life regen (or rather 6, since 2 life regen = 1 hp/s) per second is not good when it is a stand alone accessory but when it is slapped onto a stat stick like amalgam sure why not

#

(and that is 90 second dodge, if it is lower then it scales exponentially)

hot zephyr
#

dodges are S tier damage accessories if they end up allowing you to pull off adrenaline

#

it's why they don't get buffed

#

end of discussion

fathom aspen
#

Dodge is also a hell to balance but imo simply bcuz of adrenaline existence

#

too short dodging cooldown = guaranteed adren = boss dies

hot zephyr
#

it's the balance equivalent of a tar pit and I don't want to touch them more than necessary

dense ferry
#

Delete adrenaline, fixed

small timber
#

and yeah when you go glass cannon it start to prevent like 900 damage

#

(still waiting for the adrenaline nerf)

dense ferry
#

Eh it doesn't need one

dense ferry
#

Is it strong? Yeah, but it's hard to get, so

vocal grotto
#

Adrenaline removal

dense ferry
#

I barely get any consistently

small timber
#

for late game/end game sure why not

#

for early game/pre-HM the bonus is 'kill bosses in 5 second' level

#

it just starts too high at 200% but only scale in small amount to 245% at post-Polterghast

dense ferry
#

I mean, it's early game, it's not really hard to master the Bosses, it's not an adrenaline problem

small timber
#

if it start lower then I think it will be a lot more fine

small timber
ruby plover
#

I haven’t read the conversation but
This most recent suggestion isn’t a solution to AP balancing, is it

#

Sounds like making it worse XD

small timber
#

technically imo it makes balancing around armor pen easier

#

but why are you balancing around armor pen in the first place :clueless:

ruby plover
#

I do not have an informed opinion, as I’ve never tested stuff

dense ferry
hot zephyr
#

it's funny because the examples listed (with the exception of blade of grass) were absolute balance clusterfucks

dense ferry
#

And if you like the Boss fight and want to redo it just don't use Adrenaline

small timber
#

the current situation of adrenaline in preHM is it is 100-0 on good weapon, or around 50~60 on many average weapon

dense ferry
#

Altho making Adrenaline scale in damage the further you go sounds good too

#

It becomes a higher reward the more you progress, but so increases the difficulty of getting it

hot zephyr
#

adrenaline in pre hardmode is egregious

#

most fights are decided by the first adrenaline cycle

dense ferry
#

And yeah, Adrenaline and True Melee are

#

Wack

hot zephyr
#

true melee isn't even the exception lmfao

dense ferry
#

True Melee is more the

#

You don't even have to aim

vocal grotto
#

One idea I had was to just make its benefit be the insane DR when at max + maybe a heal to compensate tanks
But like
That's gonna be divisive no matter how we try it

#

Same with any major changes, honestly

cobalt pewter
#

adrenaline should slow time

hot zephyr
cobalt pewter
#

like even the player

#

lag simulator

hot zephyr
#

don't reinvent the wheel just rebalance the upgrades

small timber
#

yeah nerf damage boost and make it give you DR during adrenaline or something

dense ferry
#

Make Adrenaline addaptable to the build you are using, it surely won't be an absolute nightmare to code :clueless:

small timber
#

and then true melee stall 30 seconds melt 5 seconds happen

cobalt pewter
#

make adren upgrades insignificant enough

wary silo
hot zephyr
#

for 200,000 members we're deleting the server

#

goodbye

vocal grotto
hot zephyr
#

it's a fun mechanic but GOD

vocal grotto
#

It's a fun but unbalanced mechanic
A very, very aggravating combination

hot zephyr
#

(please someone make a wacky adrenaline suggestion so we can stick it to the fridge)

cobalt pewter
#

just make the dmg and DR not upgradable and make the upgrade do smth irrelevant HDfailure

vocal grotto
#

I do not like skipping entire hard phases with adrenaline by dealing with the easy phases for a while TaxEvasion

small timber
#

I like that there is a reward for skilled play/incentive to go mobility rather than just defense to help you dodging, but yeah 200~245% multiplicative damage boost is just

#

even 100% (double) is already strong for me

fathom aspen
#

I worded weapon-exclusive ap 'performing quite well' as they are dealing high damage regardless of what base damage stats they have, vanilla balance isn't smth I know muchHDfailure

dense ferry
small timber
#

I never found myself needing more than double damage unless I am doing some challenge run that restrict my gear to be way below on-tier

vocal grotto
#

One thing I did was to just make it take a lot longer to charge up, increasing the skill floor and reducing the amount of impact it has over time due to less successive uses

wary silo
#

what if and hear me out adrenaline makes it so that you attack and move faster with mabey a small damadge and damadge reduction boost

cobalt pewter
#

I think the dmg boost is way over the top nowadays yeah

I'm trying to think of translating the thing with Gears of War active reload

#

but increasing the charge time would be a decent start?

#

make it take 3 mins to charge HDfailure

small timber
#

imo the problem is still there tbh, it increase the skill floor but at the sametime people who already get it consistently will still just melt bosses as soon as they get it

vocal grotto
#

Yeah, I agree
Though I feel like going much further than that would cause public outrage

cobalt pewter
#

I guess this is what happens when the mechanic is based on noshitting

small timber
#

isnt old adrenaline like 60-50-40-30 and you kill king slime before you get to adrenaline

#

I like adrenaline as an incentive to spec mobility and reward for "not face tanking to deal additional damage", but yeah as a mechanic it is overtuned as fuck

cobalt pewter
#

considering cal has gone out of their way to get rid of almost everything nohit related

#

I'm surprised adren is still spared

vocal grotto
#

It's not one of the things that can easily be removed logistically

#

It would not be taken well

cobalt pewter
#

fair enough

dense ferry
#

Huh, what if Adrenaline damage bonus goes down the longer it stays active? It starts at the humoungus 245% damage boost but quickly goes back to the original value while the buff ticks down over the few seconds it lasts?

vocal grotto
small timber
#

I think nerfing is fine, but yeah removing sounds harsh

dense ferry
#

This would keep it very powerful, I assume, but would still make so, if you time it well, you could use a nuke weapon like a sniper and do a batshit load of damage

hot zephyr
small timber
#

on the other hand there is rage that just slip under the radar everytime as a passive damage boost mechanic

cobalt pewter
vocal grotto
#

The moderators:

cobalt pewter
#

(before they'd forget)

#

just ban the word adren :clue

#

1984

hot zephyr
#

I'd do it, and Fab would take all the blame

#

It's funny how these things work

small timber
#

just stealth nerf it

hot zephyr
#

We already nerfed Stealth

cobalt pewter
#

wtf.

hot zephyr
#

what does that have to do with Adrenaline troll

vocal grotto
#

Gradually nerf it over 5 updates
See how few people notice

#

Bring the frog to a boil

hot zephyr
#

People would go apeshit if it went from 200% to 195%

hot zephyr
#

There is no frog

naive gale
#

adrenaline definitely felt broken especially on true melee, my DoG true melee kill was entirely reliant on adrenaline bursts(which on death master only took 2 to kill the whole boss pretty much so...)

gray nebula
#

scary discussion about adren haha

hot zephyr
#

welcome

vocal grotto
cobalt pewter
fathom aspen
#

Uh so
How about making dodges still interrupt adrenaline charge? This way dodges won't be op damage-wise and it won't need to take adren in to account when balancing any longer

gray nebula
#

just gonna say um do keep in mind the experience from a regular player

hot zephyr
#

ye

naive gale
#

problem is the average/bad player doesn't get adrenaline at all

gray nebula
#

like yeah no hitters will get a lot of it but if its made harder it will make it even more of a nohitter only thing

cobalt pewter
#

the game now estimates your overall skill and nerfs adren dynamically

naive gale
#

the good players get adrenaline on cooldown especially if you're just fishing for it instead of fighting

hot zephyr
#

the disparity between the average user and the top% grassless ones is one of the reasons I do not like the current iteration of brenaline

cobalt pewter
#

every calamity copy is personalized

hot zephyr
#

imho keep it relatively quick charging but shred the damage lol

small timber
#

I think the assumption for regular player is they get adrenaline (very occassionally, some IRL adrenaline surge moment) and get rage 1/2 times per fight yeah

gray nebula
#

thinking of all the chippy bids where he almost gets adren and then when he gets it once a fight it's like crazy cool awesome

vocal grotto
#

Isn't that
Kinda the central thing of the mechanic as is though? A gap between the regulars and the "elite"?
Not necessarily saying that's how it should be, just how it is

naive gale
#

I think it'd be fine if adren was like half of what it is dmg wise, maybe even less though

#

the burst it provides currently is ridiculous

gray nebula
#

it's a reward for having mastered a fight enough that u managed not to get hit

#

as I see it

hot zephyr
small timber
#

which is why I thought if adrenaline give some DR/regen or heal + small damage instead of OMEGA damage and nothing else will be better
sot it become a clutch comeback mechanic when you get to win back the fight after dodging super well in an unwinnable situation

gray nebula
#

just change the adren equations

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make it not multiplicative and not applied onhit

#

or something

vocal grotto
#

574 damage -> 11 damage

hot zephyr
#

GOOD

gray nebula
#

cuz atm it stacks so well with any other damage up option

wary silo
#

also could i take a moment to mention the fact that the inferna cutter is completely broken against worms in early hardmode. you can just sit right inside the destroyer or aquatic scourge and it will kill the things in seconds. you dont even have to move or use a heal. it needs to have some sortt of nerf i think.

gray nebula
#

adren giving u dr would be dumb

#

ur already dodging why would u need défense

hot zephyr
#

adrenaline DR is kinda wacky and weird DR strats kinda ended up coalescing in the stress pills rework

gray nebula
#

like if you dodged the boss flawlessly for long enough to get adren after getting hit à lot like

hot zephyr
#

shoutout to the stupid adrenaline shield strats

gray nebula
#

1: wow good job

#

2: ur potion cooldown is ober

#

😇

narrow fable
#

what's your pfp CLO-SPR?

hot zephyr
gray nebula
#

an oc

hot zephyr
#

iban is smelly

gray nebula
#

drew the pfp myself

narrow fable
#

From where?

gray nebula
#

from me

dense ferry
hot zephyr
#

the mind of a deranged psychotic individual

narrow fable
#

So you made your own oc from No game at all?

hot zephyr
#

legend says he's still asking Moonburn for some sounds

gray nebula
#

yeah no game at all

vocal grotto
gray nebula
#

hence the original in oc

hot zephyr
narrow fable
#

Cool.

dense ferry
#

Shout out to original universes, gotta be one of my favorite genders

small timber
vocal grotto
#

It's resistant against nuclear blasts meltdowns

cobalt pewter
hot zephyr
#

Nah

#

Dom is the rogue Calamity developer who HATES Calamity and STOLE THE SOURCE according to the masses

cobalt pewter
#

GOD

hot zephyr
#

or not even a developer in some corners

vocal grotto
#

I LOVE REVISIONIST HISTORY

hot zephyr
#

I can't believe you get all the fun controversy

#

I want some brainrot sadcat

#

All my controversy was lame and boring

vocal grotto
#

Eh, I stay away from places that perpetuate it

#

I'm not interested in making my eyesockets give me lethal bloodloss due to bursting from reading cringe

hot zephyr
#

tl;dr nerf adrenaline and bring back RDR troll

gray nebula
#

Comparers in the chat?

hot zephyr
#

(the last one was a joke don't crucify me you goblins)

gray nebula
#

imo trying to play aroundne with afren's application location might be interesting

dense ferry
#

Too late, this is being taken out of context

gray nebula
#

to make it not stack as stupid high with damage ups

hot zephyr
#

valuable information.....

#

applicable....

#

adrenaline is not wholly irredeemable the current iteration is just fucked

dense ferry
#

If it was that would be sad

gray nebula
#

at least its not rage!! muahahaha

#

:dab

hot zephyr
#

iban hates me and my rage

vocal grotto
#

😡

hot zephyr
#

despite all my rage i'm still just a rat in a cage

small timber
#

additive will probably make it super strong early/preHM and HM but very mediocre late/post-ML (unless each upgrade boost it by a ton), I think?
since early weapons are balanced around having less additive damage increase

gray nebula
#

no

#

by asffiticr

#

brmpv

#

by additive I meant like

#

if I have adren that gives me 100% more base damage

#

it's different than adren giving me 2x damage

hot zephyr
#

+100% instead of * 2

narrow fable
#

I wonder what if they add a PMD mod in terriara like you can become a pokemon in game

gray nebula
#

because if I have a separate thing that gives me 100% extra damage well the first one would have it be 300% damage total but the second one ends up being 400%

hot zephyr
#

@grim tusk Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.

fathom aspen
hot zephyr
#

shade I need you to test adrenaline at every stage of the game in the next week

vocal grotto
#

(I may or may not have the motivation to actually put it on the github)

fathom aspen
crude geode
#

why is Balance Suggestions leaking into normal sugg discussion

naive gale
#

maybe make adrenaline last longer, give a scaling damage boost the longer it goes but cancel instantly if you take damage even during it, currently it's very "oh adrenaline is up ungabunga don't need to dodge I'm just gonna race"

small timber
#

balance suggestion when it is actually balance 'weapon balance' suggestions

cobalt pewter
hot zephyr
#

because the thread is scuffed

vocal grotto
#

Ian rebelling against the thread by refusing to acknowledge its existence

dense ferry
#

If you take damage while you are under Adrenaline effect, you have a heart attack and a direct shock is sent from your earphones and completely stop your heart

crude geode
#

how is it scuffed

hot zephyr
#

🤫

cobalt pewter
dense ferry
cobalt pewter
#

so true

small timber
#

technically the balance suggestion thread only apply to weapon balance since those are the one you ping testers for buffs/nerfs
which mean anything else that is not weapon related balance-wise goes here

hot zephyr
#

why are you uploading a jpeg of the Clueless

cobalt pewter
#

no nitro moment

hot zephyr
#

why isn't that in here

small timber
#

I dont know

cobalt pewter
#

(I should gently abuse the modmail to add it here)

hot zephyr
small timber
#

:Clueless:

vocal grotto
hot zephyr
#

good idea

#

i have other plans for that though, like randomly rearranging the letters in xpc's name

dense ferry
vocal grotto
#

Nick Abuse has been illegal since March 2021

small timber
#

how do you rearrange something that has no meaning in the first place

hot zephyr
small timber
#

I came out with that name by smashing my head on the keyboard because I couldnt think of a name

vocal grotto
dense ferry
#

Simply skilled

hot zephyr
#

ok xce6pq23

#

you're a url extension now

dense ferry
#

I will put this on YouTube

small timber
#

close enough

dense ferry
#

Damn, nothing

cold cosmos
#

Xcq6e2xc3

short walrus
#

that banner suggestion would be

cobalt pewter
#

big

short walrus
#

inconvenient, at best

quiet kernel
#

Yea its a major scale rework

#

So its a dont

short walrus
#

@prisma flax large scale reworks are a don't

prisma flax
#

a standalone mod maybe?

short walrus
#

in other words: your suggestion won't be passed

short walrus
small timber
#

and the player will never want this

prisma flax
#

yeah, should read the pin about don'ts

small timber
#

they can just have a banner, then use chaos candle + zerg potion and kill 100 enemies per second while taking 0 damage from attacks

#

and instead the suggestion make it so planting banners become a struggle for survival

#

the increased loot drop or whatever will never be worth it, since over the time you kill 1 enemy that is enraged + deal more damage or whatever and have increased drop chance, using the current banner they can kill 100

#

and the 3rd bonus is straight up non-sensical: why would enemy just randomly start dropping fish and ores just because you have 3 banners

#

the tldr of this suggestion is "I dont want to fish for fishing crate so let me rework an entirely different thing to achieve the same objective"

ruby plover
#

This is definitely enough of a thing to make a seperate mod about

#

Rather than a calamity thing

prisma flax
small timber
#

why will fighting overstated normal enemy be fun

#

you can simulate the same effect with master mode ftw, find a zombie and try to kill it with a copper shortsword: having normal enemies just being massively tanky and deal super high damage is not a fun activity

swift wharf
#

banners are a collectors item and decoration

prisma flax
#

i guess i kinda miss more difficult npcs coming to calamity after vanilla ftw

swift wharf
#

nothing more

small timber
#

if you want more difficult enemy you can instead suggest to buff the various minibosses instead (which currently are massively underutilized)

#

the very least many of them have move sets, while normal enemy more often or not just have flyer/walker AI so buffing them will not be really interesting

swift wharf
#

or nerf yourself

prisma flax
#

i think there will come a day where you could play infernum on legendary ftw seed

ruby plover
#

…..

ruby plover
#

There won’t, btw

swift wharf
#

clueless

prisma flax
#

why?

sand ermine
#

i thank god every single waking hour dom isnt adding support for any of that stupid shit 🙏

swift wharf
#

they don't know that infernum does not work with master or ftw

ruby plover
#

Because it’s just dumb balance necessities

swift wharf
#

||yet||

ruby plover
#

Extra work that isn’t needed

small timber
#

because difficulty stacking will just result in bullshit

small timber
#

and ya, wanting to have infernum working with legendary ftw just means that they have to change every single AI to fit that

ruby plover
#

The boss HP scaling config exists for a reason

prisma flax
#

yeah, bosses are alright in infernum
hell, i struggled with many of them
it's just that all other non-boss enemies are very undertuned in comparison

ruby plover
#

Well, it’s time we learn from master and FTW

#

Stat bloat isn’t fun

swift wharf
#

theyre ENEMIES they're not supposed to be reworked with 5 different attacks

#

😭

ruby plover
#

Make things harder by changing AI, not buffing stats

#

And even then like