#suggestions-discussion

1 messages · Page 72 of 1

distant gyro
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that technically would have a difference, but neither pickaxe can break them anyway

swift wharf
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btw isn't reaver pick slow as fuck now?

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reaver shark*

distant gyro
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the most powerful block a pickaxe with 59% can mine is a Gravestone, which has 300% hitpoint
300/59 barely takes 6 hits, but it's still 6 hits
300/55 also takes 6 hits, there is no difference

swift wharf
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assuming that you break the gravestone and not just the block below it

small timber
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I always felt it is weird that molten pickaxe is slower than nightbringer, eventhough it breaks stone in 1 hit

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It just feels really awkward when you are mining things that are not stone

hollow shell
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(I'd need to check the most recent vanilla source to confirm that it actually does hitpoint math
Because I know for a fact that it was just brute-force hard-code pretending to do that math before)

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(literally defining the number of hits a set of blocks takes with each tier of pickaxe power)

distant gyro
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if it does that then I think tMod might've fixed it

swift wharf
small timber
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Oh right nightmare not nightbringer

distant gyro
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because defining hit count would definitely not work with modded blocks that have custom values like Abyss Gravel or Voidstone

small timber
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Ya nightmare have a higher speed (which is what I was talking about there) than molten

distant gyro
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and those definitely take forever to break from experience

swift wharf
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when 3 use time is enough to be faster than 1 tap blocks

hollow shell
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Nightmare has faster toolspeed, Molten has higher pickaxe power, yeah
It's one of the few examples of interesting pickaxe balance design in vanilla HDFailure

distant gyro
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rare instance of pickaxe minmaxing

drowsy plank
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according to the vanilla wiki deathbringer mines faster than nightmare still...

distant gyro
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(no one will care enough to optimize)

small timber
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Meanwhile I think vanilla reaver shark is molten speed with gold pickaxe power which makes it downgrade for both

hollow shell
drowsy plank
hollow shell
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Another thing to look into

swift wharf
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no like

distant gyro
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Deathbringer is a clear cut upgrade

swift wharf
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how is it faster????

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22 usetime vs 20

distant gyro
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Crimson supermery

drowsy plank
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no fucking clue

distant gyro
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use time does not matter

small timber
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Crimson stuffs are always slightly better than corruption yeah

drowsy plank
swift wharf
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guh??

distant gyro
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that's just how fast you swing

small timber
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Except like musket

distant gyro
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that affects DPS

drowsy plank
swift wharf
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what the devils

distant gyro
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the number below is the one that matters for mining

drowsy plank
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there's your answer

distant gyro
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'tool speed'

swift wharf
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OHHHHHHH

distant gyro
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14 is superior to 15

swift wharf
distant gyro
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and 70 is superior to 65

drowsy plank
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what the fuck reaver is so fucking bad

swift wharf
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ok you forgot one small detail that makes deathbringer actually worse

drowsy plank
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it has the same mining speed as iron

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why does it exist

swift wharf
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deathbringer pick is fucking ugly

frosty trellis
swift wharf
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nightmare clearly has a superior design

small timber
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Raver when the only thing memorable about it is the armor

swift wharf
distant gyro
small timber
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Even the wings just feel sad now after the nerfs

distant gyro
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so it takes an extra hit to break basically everything

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Iron takes 2 hits to break dirt, Reaver takes 1

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3/2 for stone, 5/4 for evil stone, etc

drowsy plank
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wait wtf. the fast preHM pick is. silver. why (ignoring bone)

distant gyro
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same there for silver

small timber
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Toolspeed moment where random values are assigned as long as they are not breaking things they shouldnt

swift wharf
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tungsten is slower guh

distant gyro
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You'd take 22 frames removing dirt using Silver and 13 using Reaver

swift wharf
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vanilla pick balance is something else

drowsy plank
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i hate this so much boohoo

swift wharf
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alt ores are always faster than the regular ones EXCEPT for tungsten

distant gyro
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33 Silver/26 Reaver for stone, 55 Silver/52 Reaver for evil stone

small timber
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I mean vanilla is also the one added the whole dungeon/shadow chest thing

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(iI am still curious why decide to tier it that way)

swift wharf
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what dungeon chest thing

drowsy plank
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i think they mean how you can get shadow key from the dungeon which immediately invalidates all ur dungeon drops

swift wharf
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well you see

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ummm

drowsy plank
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i love how the vanilla axes go from around 20 for all the preHM axes to 8 mining speed as soon as you get cobalt

distant gyro
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also we never made the comparison for the thing at hand did we

drowsy plank
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no

distant gyro
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ok so

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Obliterator: 50% power 6 speed
Plat: 59% power 9 speed

hollow shell
swift wharf
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oh that makes sense

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the meteor one right

hollow shell
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It may have slower toolspeed but overall it is probably a lot faster

swift wharf
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oh I see

drowsy plank
distant gyro
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with zero mining speed boosts, Obliterator is 50% better

  • break rate of dirt is 10/s for Obliterator, 6.67/s for Any Gold
  • break rate of stone is 5/s for Obliterator, 3.33/s for Any Gold
  • break rate of evil stone is 2.5/s for Obliterator, 1.67/s for Any Gold
drowsy plank
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ah right

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forgot

distant gyro
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both pickaxes are downed to 9

drowsy plank
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good changes

swift wharf
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Huh

hollow shell
swift wharf
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WELL

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wait

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so now they're the same?

distant gyro
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yes

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in Calamity every ore alt is equalized

swift wharf
hollow shell
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Yep they appear to be identical

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Kind of a shame

drowsy plank
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tbh im fine with them just becoming skins of each other

distant gyro
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I'm also fine with it since it's entirely up to chance

drowsy plank
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aint exactly like we got anything out of silver pickaxe being a little bit shitter than tungsten for no real reason

distant gyro
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unlike, say, the choice of world evil

swift wharf
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no loss in variety since planetoids already invalidates everything before tungsten

drowsy plank
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true

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the feller of evergreens in the corner

distant gyro
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which I'm less sure about on the illusion of choice

hollow shell
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I am sad because it hurts playthrough variety a bit

swift wharf
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the only difference in world evils rn is world gen

small timber
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The funny space planetoid when it is the best source of lifecrystal instead of underground

drowsy plank
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like i said im
not really sure what you get out of tungsten being able to mine meteorite and silver not being able to besides feeling a bit cheated by the game lmao

distant gyro
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You'd think so but the fact that most people didn't even know how pickaxe power works around here puts that into perspective

drowsy plank
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like if you just look at how people used to look at the hardmode ores, no one was glad to get the "worse" one

distant gyro
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at that point I'd rather have consistency than the most insanely marginal changes which will only ever require the wiki (and doing math on your own!) to fully grasp

drowsy plank
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very true

swift wharf
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make so you need copper/tin to mine iron/lead and etc

drowsy plank
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hits you with a large rock

swift wharf
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🥹

drowsy plank
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could you imagine if picks worked like they did in hardmode

swift wharf
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minecraft

drowsy plank
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gotta kill king slime to be able to get iron ultimatesmug

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it's very funny to think about

hollow shell
small timber
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Speaking of hardmode ore

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Is there any plan on changing titanium set bonus?

hollow shell
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What needs changing

swift wharf
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as in buff/nerf or?

distant gyro
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answer is no

small timber
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It just feels like a massive downgrade both set effect and stat wise, unless you are using a specific setup to abuse it (eg iframe tank)

drowsy plank
distant gyro
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the only plan in mind is mythril nerf

small timber
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Adamantite is just overall better in most aspect, and for.pure dps mythril outclass it anyway

drowsy plank
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lol

small timber
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Yeah mythril need to be tuned down

swift wharf
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a suggestion for reworking shroomite got denied sooo

small timber
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Then I think titanium need to at least have stat similar to adamantite's base stat (without set bonus)

drowsy plank
swift wharf
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if god wanted us to rework shroomite he wouldn't have gave us shroomite visage

drowsy plank
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but it's

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going to die after the 1.4.4 port...

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that's the flamethower one right

swift wharf
small timber
swift wharf
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yes

small timber
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Ok I still have it

swift wharf
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free 10% damage GONE

small timber
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Titanium just have less stats for some reason (not sure for other classes)

drowsy plank
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wow this is so sad can we kill post-Plant armor sets

swift wharf
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but +5% crit

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(idk how good that would be)

drowsy plank
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what if the number of shards around you gave some kind of stat boost

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since the chances of you actually using the shards in any meaningful capacity except exactly fetid baghgangkghns cheese is slim

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or you could press set bonus to fire them off so they weren't awful short range garbage

small timber
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Even true melee weapon cant use it properly with how large broadsword can gets with things like powerglove

small timber
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Make titanium shard act like myhril flare (home in to attack) and change mythril to something else

drowsy plank
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lmfao

swift wharf
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fix mythril by moving it to titanium

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wait a minute I've seen this before Clueless

small timber
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Make shroomite set bonus activated by pressing S twice, and moving dont break stealth but have reduced movement speed

There shroomite fixed

swift wharf
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sounds very original

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ok but what if vortex made ranged projectiles split into homing life energy and leaves on death

drowsy plank
swift wharf
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and then auric can get an actual setbonus !!

distant gyro
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impossible

small timber
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Auric set bonus will summon an auric energy orb that chase the enemy that deals 15 damage and has 30 armor penetration, and do not scale in damage from bonuses outside of banners

But ya regardless, the auric set bonus (healing orb) is unironically very powerful so removing it completely will be a big nerf, unless another similar effect is substituted to it

drowsy plank
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who would win;
an entire set of armor OR one shackle-y boi

hollow shell
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I mean

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You can get wooden armor pretty much instantly

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It makes sense that it is very weak

drowsy plank
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that's fair, but i think some of the biome woods could at least be a little bit stronger

versed cape
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I agree, please buff titan heart armor to ML viable

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its so weak rn

small timber
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All wood armor should give like increased wood and acorn drop from chopping wood or something

undone cedar
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I think the thing about wood armor and ore armor is like

drowsy plank
small timber
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(oh wait I didnt see you actually suggested wood armor buff)

drowsy plank
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lmao i did

small timber
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Though yeah the idea can still work

undone cedar
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It’s just vanilla weirdness, and calamity bringing more attention to them is pointless

small timber
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I just think it is easiest to compare wood armor to cactus armor: cactus have an effect that is actually useful early on but wood give you 5 defense

hollow shell
drowsy plank
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no i mean i got it, i just disagree

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it's the sort of "not everything has to be viable" point but

hollow shell
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vanilla wood armor values btw

small timber
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The ark suggestion was explicitly denied by iban himself right? Something about information overload for having 20 weapon combining into 1

swift wharf
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Yes

hollow shell
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(ash wood ignore cuz 1.4.4)

drowsy plank
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i mean vanilla buffed even snow armor so i think it's worth considering

swift wharf
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Do not make ark more complex

hollow shell
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A utility effect

drowsy plank
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i will probably change it to that tbh!!

swift wharf
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make them op for the biome they're in

small timber
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I just think it made the most sense since surprisingly I keep running out of wood frequently

swift wharf
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(yes we need 3 desert armors XD)

drowsy plank
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mahogany wood armor: +100 defense in jungle

small timber
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Even with acorn replanting the trees are always small tree which gives very little wood (yes I did space them out properly)

swift wharf
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I think a small bonus for each one of them would still be neat

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like how cactus got thorns

versed cape
swift wharf
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I mean

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everything is viable

small timber
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The idea mainly comes from mining armor yeah: an armor that requires underground exploration that helps with underground resource gathering

Therefore wood can be wood/surface armor that help with wood gathering

versed cape
swift wharf
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no the problem is that people think viable = good

small timber
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Everything dont have to be instantaneously viable for them to be good

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In a natural progression of game you get wood armor within the first 2 minutes, to get a full set of gold/plat armor (assuming no planetoid) it is hours into the playthrough especially for player new to the mod

swift wharf
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"is wooden bow viable for AS?" yes
"is wooden bow good for AS?" no

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byeah utility buffs are epic

drowsy plank
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gonna rewrite this one i get on my laptop

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thinking of mentioning things like herb harvesting too

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letting palm wood/evil wood armors let you harvest waterleaf/deathweed out of season would be such a nice change i hate those two

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deadass almost wish we could go back to pouring buckets of water on them working

drowsy plank
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there

hollow shell
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Looks good

frosty trellis
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I like this wooden armor sugg

half sage
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yea it's pretty based

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making them combat focused is a lost cause so making them farming focused is pretty neat

short walrus
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Very good wood armour sugg

serene tendon
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Agreed

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Seems like it has lots of potential

grim tusk
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@serene tendon :clueless:

crude geode
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What

grim tusk
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Terra edge is put into the recycler and the scrap is used to rework Terratomere

crude geode
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Fun

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Also isn’t the solution to these weapons to just

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Use a different sword if you don’t like how they look

serene tendon
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However I've heard that the little things are best for suggs

serene tendon
grim tusk
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🗑️

fossil finch
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one is being removed and the other reworked so this sugg doesn't really need to exist eitherway

serene tendon
serene tendon
# grim tusk 🗑️

Honestly it feels like a shame to scrap them, they could have been an alternative for players who complained about Terra Blade being "nerfed" by the rework. For all those sharpshooters who somehow hit every shot.

fossil finch
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they sucked anyway so who cares

grim tusk
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Terrablade wasnt nerfed in the slightlest

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Yea sure its base dmg got lowered slightly but the firerate scales with melee speed which was so busted it got nerfed a bit recently

crude geode
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Don’t believe gungnir or YouTubers in general

serene tendon
crude geode
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Making everyone happy is overrated

serene tendon
serene tendon
hollow shell
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Continued balancing and sprite maintenance.

crude geode
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^

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Also allows more effort to be put into cooler stuff, reason for the great removal a while ago

serene tendon
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Being a Terra Blade alternative it needs only be the same quality level

hollow shell
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Except that won't stop people from trying to resprite it in the Art server
And what if we wanna redo the Terra visuals at some point

serene tendon
hollow shell
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All the more reason to redo our own

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to be up to par

serene tendon
hollow shell
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Byeah the point is, leaving a weapon in isn't "no effort"
Every weapon comes with a cost of continued maintenance with time

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Sometimes removal is a net relief on our workload

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If not oftentimes.

serene tendon
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But that might not be feasible

crude geode
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There’s always old versions if you really want to experience terra edge

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Or even something like the removed shivs

hollow shell
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There's not much value in preserving a Terra Blade clone

serene tendon
crude geode
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Didn’t storm mention bloody edge is also being removed

hollow shell
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I personally had a redesign idea for making Terra Edge more clearly the Crimson alt
Lore-based

But, team decided to just nuke it and I can't be upset

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Melee broadsword after all

crude geode
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truly

short walrus
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Untrue is safe for now

hollow shell
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?

crude geode
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Granted it’s vague af bc being clear in this channel is sometimes rare

short walrus
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Huh, didn't see that bit

hollow shell
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It does not make sense to have Bloody Edge upgrade into True Night's Edge

short walrus
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I never said it would do that.

hollow shell
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Was the implication that Bloody Edge would be a dead end craft then?

short walrus
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Idk

crude geode
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Anyways what’s the plan for bloody edge then since terra edge is being removed

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Is it also being removed

hollow shell
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Inconclusive.

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There was a vote in the dev server regarding Terra Edge, and the conclusion of that was to remove it, pretty overwhelmingly.

Bloody Edge has not been voted on, nor was it mentioned in the Terra Edge vote.

crude geode
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Wacky

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also I feel like I’m the only one who isn’t the biggest fan of the wood armor into farming armor sugg

hollow shell
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I guess it could be weird to have the quintessential beginner armor serve a specific purpose like that

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But overall I don't mind

crude geode
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I feel like it disregards the fact that wood armor are the first armors you’re meant to get

hollow shell
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I would like to introduce more farming encouragement because then maybe we could remove NPC potion selling

crude geode
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True

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I just feel like people undervalue it and overvalue the other armor sets which take a lot more time and effort to get

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Palm wood and pearl wood being the ones I can understand since those are either hard or impossible to get pre-boss

short walrus
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Kid named oasis:

crude geode
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Oh right I totally forgot lol

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So yeah

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All the wood armors are relatively easy to get, meaning they should be your armors before you get anything else done

short walrus
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Ash and ebonwood I wouldn't class as relatively easy to get imo

crude geode
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Ash is irrelevant in this discussion considering we’re not in 1.4.4

short walrus
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It's still wood, it's still relatively weak, and it's still in hell

crude geode
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the sugg feels a bit too generalized. Ash and Pearlwood becoming farming armor would be nice but generalizing all of the wood armor as useless feels like it disregards their use at the start of the game

drowsy plank
# crude geode I feel like it disregards the fact that wood armor *are* the first armors you’re...

calling them armors is being pretty generous, my original suggestion was just to buff the defensive values because they legitimately might as well not exist. like i said in my first paragraph, they're practically vanity considering their entire set bonus is outclassed by a single warding shackle. and sure that requires a high roll on the modifier but at that point you could just get copper armor??

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or tin

cobalt pewter
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to be fair they are useless

compared to cactus at the very least

drowsy plank
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also true

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cactus do be existing

cobalt pewter
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cactus is the equivalent of wood armors and it has a thorns effect at least

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ash wood armor in 1.4.4 honestly sets a good precedent for good wood armors

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ash wood is awesome in general tbh

drowsy plank
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this is true, but i feel like asking cal to make wood armor do something semi significant (mostly jungle or evil biomes id say) felt like a bit of a tall order

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so i went with this and it feels a lot more reasonable

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plus we do be needing farming items fr

crude geode
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Asking for more of the wood armors when you can get them on spawn feels. weird

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Warding shackle do be funny

cobalt pewter
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you can get cactus just by walking

drowsy plank
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i realize, but they're still armors, and snow ruffian used to not even require flinx fur so idk

cobalt pewter
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snow ruffian huh

drowsy plank
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like sure you can get them on spawn, but how much harder is it to get the objectively superior. copper. or the cal class armors. or snow armor which will have 9 defense in 1.4.4 which is over twice as much as the woods

cobalt pewter
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1.4.4 might make it a teensy bit less painful to make because flinx actually spawns reasonably

drowsy plank
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yeah, i was mostly talking about old ruffian which was a bit ridiculous, but it will be nice to reasonably access it again lol

crude geode
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Snow armor is relatively harder to get considering you have to kill zombies for it

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and be somewhat lucky

swift wharf
crude geode
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The wood armors are something you’re meant to get before the first night

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granted it’s harder to get some of them (rich mahogany on large worlds HDfailure )

drowsy plank
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exactly

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ur telling me getting like, idk, shadewood or ebonwood armor is easier than just scraping together the bars for copper or tin which are objectively better in like 4 different ways

cobalt pewter
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utility or exploration stuff for wood armors would be nice

drowsy plank
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it's nothing crazy, and it's actually reasonable since it isn't like asking for them to be combat viable, which was my original suggestion

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it gives them something beyond looking nice sometimes

cobalt pewter
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like reduced fall damage (not complete immunity) or something about those evil and jungle thorns

drowsy plank
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mahogany having immunity to poison on set bonus could be nice

swift wharf
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palm wood fishing armor..

cobalt pewter
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wtf........

crude geode
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esp, since palm wood is now just in desert oasis

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The only one is rich mahogany bc medium worlds

swift wharf
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what's up with rich mahogany

crude geode
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However speed increase from cal helps

drowsy plank
swift wharf
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jungle is too far or

drowsy plank
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yeah that and jungle mobs

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if ur considering playing in like, rev or master and ur still on like. wood armor tier

drowsy plank
crude geode
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It honestly just takes a bit of luck in not having a crimson/corrupt desert as your first evil biome

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and a willingness to die\recall once

drowsy plank
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which is like. again, the same amount of effort as finding like, a mildly large copper vein. they're both incredibly easy but one is objectively way better to the point the other has no purpose existing

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so all im saying it give wood something, this isn't even a good something, this is like. when we gave bloody machete increased damage or something

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it's miniscule but it would do so much for the items to actually have an identity beyond being a noob trap

crude geode
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I don’t think either of us is gonna convince the other
Again, I feel like wood is an over generalization considering you don’t even have to move to get the original wood armor most of the time

drowsy plank
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we give the player like 8 weapons and like 12 potions for existing

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i dont think it's crazy to let the armor they're practically handed do something too

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like squirrel squire got turned into a sentry cause it sucked so hard

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just because wood is handed to you doesn't mean it needs to be useless

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one time back when starter bags still had slime crowns in them in multiplayer, we just spawned king slime off the bat and pelted him to death with the throwing bricks and it worked

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so idk

blazing kettle
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i mean are you losing anything at all from doing this?

radiant meadow
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-higher chances of rare drops from shaking trees, like fruits or coins
(this would be obnoxious to implement currently btw)

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you'd need to IL edit like every chance in the function

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(besides the Calamity trees of course)

cobalt pewter
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incredible

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I think just following what ash wood armor does is fine (like reducing damage related to environment)

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for the wood armors

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not big enough to last too long but good enough to be looked forward to early on

undone cedar
#

I will say again that i think editing wood armors is pointless
It would be going out of one’s way to awkwardly implement a weird and rather pointless bandage fix to a meaningless problem
And i doubt that anyone will still have much interest in the wood armors anyways

glass arch
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i do think wood armors need to be buffed, because you still use em until you get the ore armors and equivalent armors which can take a little while if you are unlucky

swift wharf
undone cedar
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Do people need to use them?

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I believe this is forcing a solution to a problem that doesn’t exist
Yes, vanilla is weird and often badly designed, and calamity’s odd “solutions” don’t particularly change this, especially in cases where the problem is entirely ignorable

swift wharf
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hmm that is actually fair

undone cedar
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In my experience i am far more interested in using armors that calamity adds, especially when its stuff like wulfrum

small timber
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imo it is not a matter of "we buffed/reworked this armor now and you WILL use it", people obviously will not gonna use wood armor (even if buffed) when preHM ore armors and other calamity armor exist

however wood armor is more of a "transitionary option" before you get to have these armors, which is why I think buffing them in ways that are not combat related is fine

but ya I do feel the suggestion's buff is a bit too excessive/complicated, it is entirely overkill

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even if you want to buff preferably just a simpler effect is better, rather than (a bunch of them) looks like coding nightmare
like the herbs one or placing 'natural world gen tree' one

undone cedar
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An unnecessary transitionary armor does not need to be buffed imo

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It will be quickly used and quickly discarded

glass arch
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and this is to make people think twice about trashing it, so it is actually useful

small timber
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the point of transitionary armor is tend to make it so before you get to the proper armor your game dont feel like shit; currently wood armor just feels like shit

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it doesn't have to be buffed "massively", just ya, the suggestion feels a bit excessive in terms of what it buffs

drowsy plank
small timber
# drowsy plank they were more ideas than explicit standards, bc there isn't a ton of farming ef...

the problem is all of the ideas in itself will kinda impose a standard of your expectation
eg: even if you say "for example an idea will be making elemental quiver buff point blank shot in place of projectile split removal" the expectation will be that you want something related to point blank shot, even if it don't have to be the exact iteration of the idea

if every idea in the suggestion are that complicated then the expectation will of course automatically be upped to that scale

drowsy plank
#

i guess i could remove them lmao

#

gonna remove the complicated ones at least

small timber
drowsy plank
#

considering axe of regrowth a already does a couple

#

not very id imagine

small timber
#

axe of regrowth is a 1.4.4 edition so there is a chance it has some bullshit code making it near impossible before 1.4.4 added them

#

(you never know after the lava slime incident)

drowsy plank
#

that would be really weird considering everything except replanting trees is already done by staff lol

blazing kettle
#

what was the lava slime incident?

short walrus
#

il editing gone wrong

small timber
#

by removing the ability for expert mode lava slime to drop lava, it caused:

which is why the current lava slime do drop lava

short walrus
#

hundreds dead, millions injured

cobalt pewter
#

fortunately, remix seed can do it, so maybe they could find a new workaround once tmod is in 1.4.4

drowsy plank
#

🤞

gray nebula
#

bringing up aesthetics while also asking for fullbright

short walrus
#

also visibility in mech bosses when everything

#

glows

cobalt pewter
#

here's a better idea: stop arbitrarily limiting boss fights to a certain time of the day

small timber
#

otherwise it will be another ⚙️ moment

blazing kettle
#

i thought the torches on the arena was so you could see your arena

crude geode
#

^^^^^

short walrus
#

yeah

naive gale
#

yeah it's so you can see the ground, the bosses themselves are visible and their projectiles are even more visible

small timber
#

because it is still extremely dark 90% of the time unless you have your platforms super close to each other

short walrus
#

have you considered: illuminant paint

small timber
#

I dont think 90% of the players even know it exist

short walrus
#

fair enough

#

but that fullbright looks really ugly

naive gale
#

I mean the suggestion was to reduce busywork in making the arena without mods

blazing kettle
#

the only boss i might see this effect i want to have on is eye of cthulu, but that boils down to me being poor

#

and EoC going into the ground

short walrus
#

kid named hunter potion:

blazing kettle
#

true..

short walrus
#

i'd hardly say the torches can ruin the aesthetic because

  1. 9 times out of 10 i dont think people are making arenas for the aesthetic
  2. very easy if you do want to keep the vibe to use other light sources
blazing kettle
#

1.4.4 lets you put lanterns on platofrms right?

short walrus
#

ye

crude geode
#

I love suggestions to just merge other mods into calamity

short walrus
#

rare xpcqe326 L

crude geode
#

it totally went well with potions being sold by npcs so let's do it with other mods too!

swift wharf
crude geode
#

(Seriously if you want full bright just. use full bright. don't ask for cal to integrate every mod you use)

naive gale
swift wharf
#

white torches:

small timber
#

the tldr is:
make it so your arena is not limited by torches (as currently the gap between your platforms is basically limited by your torch coverage)
make it so fighting bosses at night without torches or a set up like this becoming mandatory
and most importantly torches have such a small lightning radius that unless you are using ultra bright torch you have to plant a lot of them

short walrus
#

it's not limited by torches

small timber
#

or just make it so bosses dont have time limitation of when you can fight them yes

short walrus
#

like
at all
kid named light pet:

#

even a shine potion if you want

crude geode
blazing kettle
#

ultrabright shine potion when

swift wharf
#

If only there was a mod for that

short walrus
#

also fullbright yeah

swift wharf
#

anyways I think fullbright is bad because it kills light masks

small timber
#

ok this is like the tldr of why I made the suggestion
basically if you want to keep the arena light up you are forced to have smaller gaps between your platforms or to setup walls and plant torches on them (which is harder on playthrough due to arena size and layers of them)

#

is the calshader just fullbright?

drowsy plank
#

idk it looks fine to me

#

fight is plenty visible

#

destroyer looks a bit weird but he always looks weird in death

small timber
#

this is probably me but I dont like the combat aspect of the fight to be limited by visual clarity

short walrus
#

it really, really isn't

small timber
#

and for me I never like visual clarity being locked behind arena building; other aspect can be, but not being able to see should not be something that only comes from arena setup

drowsy plank
#

id get it if it was a boss that

swift wharf
#

I feel like mechs are a bad example for this

drowsy plank
#

^ that

small timber
#

the problem is mech will be some of the only example

swift wharf
#

since they glow

drowsy plank
#

this fight is perfectly clear

small timber
#

which is why the suggestion specified night bosses

#

how many (other) bosses are even fought (only) at night, like EoL?

crude geode
#

eoc and that's about it

#

hence why this isn't a big of a problem as you're making it out to be

drowsy plank
#

skeletron

crude geode
#

oh yeah

drowsy plank
#

literally the only boss that doesn't glow who is night only

#

is EoC

small timber
#

for me mech bosses are already the main problem, particularly skeletron prime which have arms hiding in darkness if you dont have proper lighting

crude geode
#

Hunter Potion

swift wharf
#

are we not going to talk about omniscience potions or

small timber
#

twins not so much, destroyer can be a problem

drowsy plank
#

omni + shine + owl

small timber
#

does omniscience light up more than shine and night owl?

drowsy plank
#

omni lights up the boss since it's hunter

swift wharf
#

it shows bosses and projectiles

crude geode
#

it shows you where skeletron prime's hands are

#

also destroyer literally has glowing segments lol

small timber
#

I dont like the red glow but since there are many people against the idea I will delete this for now

frosty trellis
#

Considering the fact that 3 out of the 4 galaxia attunements are bad I am 100% for this suggestion

fathom aspen
#

I tried to use different attunements for different phases in Yharon battle and found out it's faster to just use Phoenix and close-combat the whole fightHDfailure
That was one reason of this sugg

frosty trellis
#

Phoenix Pride is the only decent attunement tbf

small timber
#

@ashen warren you can suggest that AFTER the new music actually get added to the fight

#

since the game didnt have it yet, you cant suggest that (as there is only 1 exo theme = current place holder theme)

ashen warren
#

My b, my memory is so bad that I would’ve forgotten to suggest it then

small timber
#

I know your suggestion is referring to "when it get added", but that is just suggestion rule

#

you cant suggest for things that arent in the game yet

ashen warren
#

Again, my bad

#

It was just food for thought

small timber
#

it is fine

sand ermine
#

youtube 🐱

#

you can just play the placeholder on youtube when fighting exo mechs once the actual theme is finished and released

frail mantle
#

Yeah this would probably count as bringing back scrapped content

#

Especially considering the music mod is chunky enough as it is

#

Besides the current placeholder already exists and is used in Infernum for the normal Mechs

tardy smelt
#

the rest are uh

frozen hornet
#

I have not tried the upgraded desert one or the dash slam but I do want to at some point

grim tusk
#

Not “tomorrow” but better late than never

distant gyro
#

""tomorrow""

drowsy plank
#

lmao i forgot i sugged this to mod mail several weeks ago too

frosty trellis
#

Oh right yeah

#

That was supposed to be implemented in a few days once that modmail sugg was accepted LOL

drowsy plank
#

¯_(ツ)_/¯

summer rock
#

hi

hollow shell
#

oh right yeah
The MPG Thread

frosty trellis
#

PFFFFFFFFFF

#

I LOVE THAT

#

Can even ping me to test stuff kek

tardy smelt
#

been there done that WakaDeadinside

frosty trellis
#

?

tardy smelt
#

I mean like, I've pinged you for testing stuff before

frosty trellis
#

Ah, yeah fair

hollow shell
#

@candid dove Can you make a thread in this channel real quick,
for balancing
(I was trying to wait for a "good moment" to make it so that I can get everything properly set up, but at this rate that moment's never gonna come and it honestly doesn't require much set-up anyway)

You can make it off of this message:

#

Balancing Thread

#

((I know you're on break but moderators don't have thread permissions))

eternal escarp
#

when it happens ping me into it, i think

hollow shell
#

@sinful violet (pinging you too in case you come online first

I know you've also stepped away but... we kinda don't have any other admins besides Fabsol)

candid dove
#

You want it to be a thread?

#

The vote was for a channel

#

I'm fine with #suggestions-balance or something

hollow shell
#

Yeah we did a vote in the dev server so that the testers could weigh in
And a new Thread won out by a landslide over a new Channel

candid dove
#

Ah, gotcha

#

Balance Suggestions

hollow shell
#

Epic

candid dove
hollow shell
#

alrighty

sinful violet
#

Yeah anything that actually needs admin perms I can deal with

#

Just not people anymore

hollow shell
#

Fair enough

#

Temporary pin just to increase visibility to the new thread:

grim tusk
#

As if people are going to checkpins

eternal escarp
#

some do

#

its funny to say haha no one checks it but
some do

grim tusk
#

My respects to those salute

eternal escarp
#

truly!!!

gilded scroll
#

so, is this for the normies to request balance changes of weapons accessories?

hollow shell
#

Yes

#

You could do that anyway in this channel

#

Now there's just a place to do it specifically

gilded scroll
#

eh fair

eternal escarp
#

its just neatly tucked away into its special corner of purgatory

gilded scroll
#

im thinking about doing something with all the rogue daggers, i might come in here if i find something to be a bit too funny

grim tusk
#

Balancing do be one of the layers of development hell

hollow shell
#

Okay I gotta go now I literally have a bus to catch

gilded scroll
#

see ya rover

eternal escarp
#

goodbye rover

grim tusk
#

👋

eternal escarp
#

personally though i wouldnt bother balance requesting much

#

until after 1.4.4 port

#

just a general like, thing in my eyes

gilded scroll
#

thats gonna be a minute tbh

eternal escarp
#

whenever it happens yeah

gilded scroll
#

and then shimmer balancing, thats gonna be a bit of a bitch eh?

eternal escarp
#

most of the shimmer stuff isnt that strong iirc

#

its small boosts or qol
the only outlier is RoH

#

and theres already a verdict for it

gilded scroll
#

RoH is hilarity, i can get behind why its Endgame now

swift wharf
#

there was a problem mentioned by iban

#

if the mod wanted to add some structure which used hm tiles like titanium bricks or smth

#

the player would be able to get titanium in prehm

gilded scroll
#

oh true true-

grim tusk
#

Cant you get mythril pre-hm on Cal FtW?

swift wharf
#

but when tmod 1.4.4 releases there might be a fix for that

#

you can

gilded scroll
#

wouldnt you be able to set flags to prevent that though?

swift wharf
#

I think you can get all tiers of ores in ftw

gilded scroll
#

sweet, anyways, guess ill get started on my run and see if any weapons of the dagger category of rogue are worthy of balance changes

grim tusk
#

Crystaline spam might need a nerf

#

Cniceda needs a rework

gilded scroll
#

ill use the both of them on KS, though, to be as consistent as possible.

grim tusk
#

If EoC dies too fast it needs a nerf

#

No matter if its “fine” on the other 2

#

Heck it was speculated KS and DS might need an hp nerf

gilded scroll
#

oh yes, good idea, i might go and test it now, just gotta make a new character lol

#

time to fire up the docs and the mod loader

hollow shell
#

Should I mention Fairy Boots?

thin hill
#

Yes

hollow shell
#

@serene tendon Not Flower Boots but we buff their upgrade

#

Your buff idea isn't bad though

small timber
#

The main concern is if you want to maintain the herb effect you will have to not craft it into fairy boots

hollow shell
#

Well we can just, make them inherit that effect

#

if need be

serene tendon
hollow shell
#

ok

naive gale
#

well can just add the effect to fairy too, although I don't know how feasible a buff that increase growth rate is, plus generally speaking for herbs the issue isn't growth rate, it's speciifc conditions that allows full blooming(although a bunch of these can be manipulated in calamity with rain spawner/blood moon spawner etc)

small timber
#

Out of curiosity is plant/herb growth rate modifiable?

serene tendon
#

Just goes to show how forgettable it is

small timber
#

I mean difficulty coding wise

glass arch
#

it might be

swift wharf
serene tendon
naive gale
#

might be easier to just make it let you collect more herbs if you're wearing them?

swift wharf
#

cuz fairy boots are actually really strong

hollow shell
#

I think it's been brought up before but I don't remember the verdict
I wanna say that Yes it would be hard

swift wharf
#

and not forgettable at all

small timber
#

Fairy boots are absurd yeah

#

Peoplr just dont use it because they dont know calamity buffed it

swift wharf
#

hellfire treads as well

serene tendon
small timber
#

Hellfire treads is goated

swift wharf
#

That's not forgettable

#

It's underrated

naive gale
#

they're also only strong for a fairly short amount of time which is also usually the easiest part of the game

serene tendon
hollow shell
#

Unknown

swift wharf
#

yea

naive gale
#

although I guess you could use them in hardmode if you don't need the speed too I guess

swift wharf
#

most of the playerbase probably never touched vanilla 1.4 so like XD

small timber
#

Hellfire is viable for preHM and a large part of HM

naive gale
#

I meant fairy

hollow shell
small timber
#

Fairy boots is straight up the best boots until angel treads, and even then it is still a competition

glass arch
#

hellfire treads should be able to be used as an alternative to spectre boots for lightning boots imo

small timber
#

The only trade off is no rocket boots flight time on wings

swift wharf
small timber
#

Hellfire treads dont need magma quiver even

#

It just make attack give hellfire for some reason

swift wharf
#

oh yeah true

hollow shell
glass arch
swift wharf
#

huh

hollow shell
glass arch
#

it uses spectre boots instead of lava waders in 1.4.4

hollow shell
#

I did not know that

That's a weird change

naive gale
#

I think it's just so you can use them directly instead of in vanity slot

swift wharf
#

buff question mark

hollow shell
#

I guess it's so that it's less of a commitment to a dead end
Spectre is easier to get than Lava Waders

glass arch
#

and it also cant be used for lightning boots

swift wharf
#

yea it's a buff

#

since in 1.4.3 you need to use another boot to actually run

hollow shell
#

Flame Waker Boots were just a mistake in general
or rather it was a mistake to make have a combo upgrade

#

Don't shove vanity into a functional line

glass arch
#

agree

#

and if you do that

#

at least make it be able to be used for the item that the functional item would upgrade into

#

cant even make lightning boots with it

hollow shell
#

And couldn't make Terraspark with em before when they were a Waders upgrade

#

Dunno why they thought preventing the weirdness of losing a purely vanity effect was worth making them a complete crafting deadend and therefore a waste of resources

glass arch
#

yeah its more effective to just use vanity

fathom aspen
#

Sand Dollar's stealth strike multiplier might be a bit too high? (it's like ~225%*2 from my calculations)
Crystalline with the same build gets about 0:55 for comparison

small timber
#

(there is a tread for balance stuffs now) but ya many preboss rogue weapon are quite stupid

fathom aspen
#

oh

frosty trellis
hollow shell
#

You can mine it, it's just difficult because the veins are so small and infrequent

naive gale
naive gale
#

I'd say gladiator is over tiered for eye though

small timber
#

You will not get like 60 bars from mining, but around 10-20 is easy

#

And I think gold pickaxe just break evil ores? You dont even need bombs

naive gale
#

you can get it preboss but the stats are higher than the usual preboss stuff

small timber
#

Which I feel is a problem with balancing

Just like how hellstone stuffs are post skeletron (?) in power

fathom aspen
#

ik, so I brought Crystalline for comparison too

#

and in the same build Crystalline is doing OK while SandD is not

fathom aspen
naive gale
#

right yeah as a comparison it's likely fine, I did find sand dollar to be very strong when I did my rogue run, at least for the little bit I used it

#

although it is technically a bit further in the upgrades than crystalline isn't it, crystalline is just diamonds while sand dollar requires killing a boss+mini boss so should be a bit stronger, but if it's half the duration it's probably too good

frosty trellis
fathom aspen
#

lol true

bold sapphire
#

sorry i got locked out of my old discord account so i only now see this (i can finally get on it but it locks me out as soon as i put my phone number on this new account) but what was the suggestion

#

now a million years later

small timber
#

I think it should be something about your donor item

#

since changes to donor item will require donor permission (though I dont know which one are yours)

#

ok should be something about corpus avertor

#

but yeah, the suggestion was long gone

#

ok I think it was something about removing the effect by which you damage yourself (wiki says hp cut in half?)

cobalt pewter
#

yeah, 1/7 chance

bold sapphire
#

oh

golden tulip
#

yes

swift wharf
#

The dash keybind mod doesn't work with cal dashes?

frosty trellis
#

No

#

Several people have stated that already

swift wharf
#

why does it not work

keen zodiac
#

because cal

deft yew
#

They probably add dashes manually

swift wharf
#

yeah that's what I was thinking too

#

anyways if a mod already exists for this, just compatibility is enough imo

frosty trellis
#

True melee in general needs to deal less damage to worms

#

Avalanche also melts AS and Dest

crude geode
#

We now have a thread for balancing discussions @upbeat token

upbeat token
#

oh ok

#

sorry

#

can you send me the thread

#

also should i delete it

#

i deleted it

crude geode
#

It’s the first thing in the pinned messages in this channel

silk ridge
#

im about to get terraria with the intent of diving straight into calamity should i play base game first or nah? and if i don't what difficulty should i playthrough calamity on?

cobalt pewter
silk ridge
#

did i post in the wrong channel?

cobalt pewter
narrow mantle
#

If anyone has feedback for my suggestion, I will get to it ASAP.

small timber
#

probably be more specific on the set of furniture you want to have more of

swift wharf
#

on the other hand, I think that the part about the recipe is too specific

small timber
#

because currently this sounds like "I want more of every single set of furniture in the game", rather than "I want some of the themed furniture that are lacking some specific building blocks to be added

#

oh right

drowsy plank
#

the
the calamity's vanities mod in the corner

small timber
small timber
#

yeah things like acid wood fence is just waiting for cal vanity mod submission for sprite

swift wharf
#

that won't take long right

small timber
#

soon™️

#

just like always

swift wharf
#

@vale sundial whips are already planned

vale sundial
#

Legit? Well that's nice to hear then

swift wharf
#

They'll just add them when they feel like it

#

and after dealing with vanilla whips

glass arch
#

eventually™️

vale sundial
#

Thanks for the clarification, I feel silly for not knowing that

glass arch
#

i dont think its been said in any announcement channels, i think its been said a bit in #calamity-update-talk but otherwise not sure

grim tusk
#

Which now needs tml 1.4.4

#

So it’ll be a while HDfailure

small timber
#

what if remove tag damage and make whips give you a 10% minion damage buff for 2 seconds on hit :clueless:

swift wharf
#

free damage!!

#

satisfactory

narrow mantle
#

I'm going to bed so any other questions would have to wait 'till tomorrow for me (EST)

blazing kettle
#

why would your npcs be in daro empty areas

#

where do you maky your npc housing?

small timber
#

fuck too small

#

ok I give up

crude geode
#

Is the image really necessary

golden tulip
#

i can barely read anything lol

cobalt pewter
#

laao

#

it's a bit random but I kinda want soul of cryogen to not be

basic ass wings with no wing sprite

#

like maybe incorporating cryo's charged dash into a charged jump

crude geode
#

Soul of cryogen is truly one of the accessories of all time

ashen warren
#

Soul of cryogen is always my first HM wings until seraph tracers cuz its easiest to get 🥶

naive gale
#

I get pixie wings before I do cryogen, and then daedalus wings cause I usually use daedalus set until like post golem

#

which btw, isn't in that graph

#

the bonus aren't very good though, but it also has shield bonus which is why I end up keeping the whole thing usually

small timber
#

is there something called pixie wings? I thought it is just fairy wings

stable kiln
#

it is yeah

#

unless something was added that I'm unaware of

naive gale
#

I call them pixie wings cause you need pixie dust but yeah

small timber
# small timber

(2nd column first wing) yes it is scuffed I know I somehow can't enlarge the image in discord

crude geode
#

It seems excessive

small timber
#

the imagine was originally there to be an easy reference to each wings in the game

#

but turns out discord cannot enlarge image freely so it become a clusterfuck

naive gale
#

I meant daedalus is missing, not fairy

golden tulip
#

i always get harpy wings first

deft yew
#

ooh, balancing thread

eternal escarp
#

i agree with this tbh
or atleast making the recipe harder but still pre QS

drowsy plank
#

yeah that was one of the other alternatives but

#

i dont wanna make it a novel

#

like im just gonna assume people can figure out that that is a viable alternative for the idea, and the last section is merely another suggestion to fix another problem with her

swift wharf
#

move the recipe to post QS

drowsy plank
#

i mean that is part of what my sugg was about

#

like you could if you made it take... sparkle slime balloons. but it is an option

small timber
#

I think the general concern is that you can boost enemy spawn rate easier (which apply for Evil 2, Deus, Scal; previous 2 are enemy and Scal is just from Calamitas defeat), but you can't boost Gelatin Crystal spawn rate quickly

#

the only way I can think of is sleeping, but that is about as fast as sleeping for Plantera bulb to spawn

#

so ya, pre-QS is probably still preferable because of that

deft yew
#

The concern is just in case your hallow hits a really bad spot like the jungle or something

#

where crystals can’t grow

unkempt cedar
#

all im wanting is if its added directly in for it to not be a requirement. you cannot and will not make me use a hotkey to dash without it being a godslayer setbonus dash

hot zephyr
#

why would it be mandatory

drowsy plank
# deft yew where crystals can’t grow

you literally need crystals to craft it what are you talking about. i address this in the sugg that it sucks for trying to help with that because you literally need underground hallow items to make it

deft yew
#

oh huh

gray nebula
#

just dont make it crafted GRAHHH

drowsy plank
#

i mean id like a non-consumable version, but i also dont want it to be the ones that grow since it just creates clutter lol

#

idk

swift wharf
#

umm

#

make npc sell them

#

?

drowsy plank
#

put the drunk princess inside queen slime like permafrost

#

she sells gelatin crystals like prismatic lacewings

glass arch
#

what're ya gonna do next, put the guide in king slime? /j

drowsy plank
#

i mean the ninja is the guide's brother

small timber
#

will be pretty useful though, since that mean new player no longer easily miss out on an NPC because they didn't check unicorn horn crafting recipe

drowsy plank
#

i dunno what dp being a fab reference had to do with excluding her from dropping from queen slime

swift wharf
#

the summon item being craftable and non consumable

rancid gust
#

Hopefully this one does better, it's a lot more well written

celest crater
#

@deft yew the best suggestion ive yet seen

#

Infernum dog wouldnt be nearly as bs with consistent ram imputs

deft yew
#

My initial reason was just infernum DoG, but this really applies to a lot more bosses than it seems

#

Clone and Scal (accidents)

#

Ravager (ram abuse)

celest crater
#

Yeah, but with other bosses, the main detriment is losing adrenaline, not instant death

tardy smelt
#

Infernum DoG isn't instadeath Sylv_Derp

#

he just hurts you a lot

#

there's a big difference 'between the two there

#

also, the imputting is entirely consistent for mme

#

whether the ram actually lands or not is what I've had trouble with a handful of times, but only in phase 1

obtuse steeple
#

i have a suggestion

#

make a ui at the bottom of the screen for calamity mod controls

tardy smelt
deft yew
#

Lag spikes are infuriatingly good at dashing you to your death

celest crater
#

80% of your hp isnt technically insta death. But when youre forced to take chip damage from ramming into DoG’s body to avoid the head, it may as well be

willow widget
#

you aren't forced to take chip damage, flying up just before he hits you is more than enough time to dodge the body

celest crater
#

Ill keep that in mind

small timber
#

What difficulty are you on?

#

Doesnt aureus have a small frame of not dealing damage after teleport in rev, maybe even in death

gray nebula
#

the

#

difficulty-locked fairness

deft yew
#

TRUE

gray nebula
#

telefrags are fine in death for Extra difficulty am i right

#

(well idk if they are on death)

small timber
#

Mainly is just whether it is ftw or something tbh

gray nebula
#

its like crabulon's difficulty locked barebones fight

deft yew
#

last i checked, aureus can in fact telefrag again

gray nebula
#

in normal its a turbolimp mess because its jumps cant even go through tiles

small timber
#

Becusse i remember both rev and death aureus dont do damage straight away

stable kiln
#

yeah he teleports, appears and then theres almost a full second i think before he deals damage

#

more than enough time to dash away

cobalt pewter
#

indicated by his sprite yes

#

typically he doesn't have a flaming head when it cannot deal damage

#

you can always see this when it spawns

cobalt pewter
small timber
#

Aureus need a better indicator that it is a close/mid range fight

#

Everything aureus does screams "just run away" but in reality a lot of its attack are only dodgeable/properly telegraphed if you can see aureus on screen

gray nebula
#

boss design

cobalt pewter
#

awesam

cobalt pewter
#

it shuts down if you're too far

#

:troll

small timber
#

Put a permenant providence holy inferno aura on aureus

#

Surely that will fix the problem :clueless:

gray nebula
#

dclopses solution isnt even that bad

cobalt pewter
#

yeah ik

gray nebula
#

its in your nose b ut it works

cobalt pewter
#

my biggest issue with dclops is the despawn

#

(or the lack thereof)

deft yew
#

…Shadow hands?

cobalt pewter
#

followed by the confusing hand AIs

#

I'm not done yet

#

the hand AIs were thr first thing I had issues with dclops

#

but as I experience the boss more, simply running into it multiple times without the worry of actually dying is not

fun

small timber
#

Just make fighting deerclops this way more viable (toally 0 bias)

gray nebula
#

looks minimally engaging tbh

#

but if only he had gotten like

#

an extra attack to mix it up

cobalt pewter
#

at the very least the long ice spikes should still spawn to either sides alongside the short ones tbh

small timber
#

To certain degree this is intended as the leg dont have hitbox is intentional

#

But yeah cal will likely completely rework the boss anyway so

swift wharf
#

move deerclops to like post eye and everything is fixed

deft yew
frosty trellis
#

YES

#

PLEASE

#

DEERCLOPS TELEFRAGS SUCK

grave zincBOT
#

@deft yew - Your suggestion has received an updated status!

[Add compatibility with the Dash Keybind mod or a new dash keybind]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

!!

#

I would say it's the former?

#

compat with the qol mod I mean

grand wagon
#

LETS GOOOOOOOO LETS FUCKING GOOOO

glass arch
#

LETS GOOOOOOOOOOOOOOOOOOOOOOOO

swift wharf
#

common qol mod W

soft tulip
vocal grotto
#

Trolling deployed

cobalt pewter
#

wtf!

deft yew
#

it took me literally half a day to get this in

vocal grotto
# cobalt pewter I would say it's the former?

Latter
Keybind that Cal adds that allows you to override double-tap dashes with a custom button
When the keybind isn't enabled, it defaults to just taking in the double-tap inputs

cobalt pewter
#

oh?

deft yew
#

WAIT IT'S CAL'S

vocal grotto
#

Yes

deft yew
#

BASED

swift wharf
#

guh

glass arch
#

wowie

swift wharf
#

is this a terraria code situation i feel like it is

crude geode
#

Soon cal will devour all other qol mods

glass arch
#

cant wait to not be able to use it hage

swift wharf
#

like surely the original mod would just make anything that dashes do so with a keybind

#

instead of manually adding what dashes to a list or smth

vocal grotto
half sage
grand wagon
#

Also an amazing accessibility option

half sage
#

dunno if I'll use it cuz years of muscle memory but pog nonetheless

vocal grotto
#

I have played enough Celeste to benefit Clueless

deft yew
#

this will drastically affect the nohit economy

crude geode
#

Most changes affect the nohit economy

cobalt pewter
#

true

vocal grotto
#

What are they gonna do? Use government surveillance to ensure you only double tap? HDFailure

cobalt pewter
#

handcam

vocal grotto
#

Policing how people use inputs to achieve mastery would be kinda dumb

drowsy plank
#

why would there even be a rule about the dashes anyway lmfao

cobalt pewter
#

(it won't actually affect nohits)

#

(no one is dumb enough to work against that

right?)

drowsy plank
#

there's already very little quick access keyboard economy for fights when you need to cover quick heal, mount, hooks, adren, rage, as well as leaving room for your actual movement on top of everything else

cobalt pewter
#

quick heal is useless on nohits HDfailure

#

but otherwise yes

vocal grotto
#

Hmm you don't say

crude geode
#

quick make an incredibly niche potion that has some use on no-hits

cobalt pewter
#

I mean

Strange Brew on 1.4.4 could probably

#

(since it gives a chance to iframe)

glass arch
small timber
#

Decrease your hp by 20% but make luck stat affect your damage variation

cobalt pewter
#

the duck

vocal grotto
#

HP becomes 1/4th of its original value, doubles all damage universally

small timber
grand wagon
umbral sonnet
#

I personally Believe Providence has cursed my keyboard to screw up all my dashes while fighting her

naive gale
#

yeah mostly personally I don't mind dashing that much, but I hate when I dash "randomly" because I was trying to slightly adjust my positionning to dodge something and end up dashing into the thing I was trying to avoid or something else, so turning it off as double tap would be good

#

I'll take having to find an additional keybind over dashing by mistake anytime

ashen warren
#

wait how would the dash keybind work with changing direction

#

since like

#

if it goes off of direction

#

you cant dash right while moving left

drowsy plank
#

correct

#

you will just

#

dash in the direction you're facing

#

you. already had to do that with double tap because the first would point you in the direction anyway so

#

@ashen warren

ashen warren
#

oh yeah i guess that makes sense

#

i wonder

#

will buffering dash key work

#

like dashing then pressing a movement key

#

or i guess it would just take the direction ur facing either wasy

#

so no

#

though u also dont face the direction ur moving when using a weapon

#

idk

#

i guess itd just take the raw movement input

#

so youd have to actually be pressing a movement key before that

drowsy plank
grave zincBOT
#

@fathom aspen - Your suggestion has received an updated status!

[Make Rain Apply Wet to Enemies Under it]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@mystic umbra - Your suggestion has received an updated status!

[add a toilet thats scal related]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@frigid yew - Your suggestion has received an updated status!

[Rename Elderberry (calamity) to Elderflower.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

it is time

grave zincBOT
#

@high folio - Your suggestion has received an updated status!

[Biome blade should keep its attunements after reforging]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Add Magiluminescence's (as material) and Effect to Master Ninja Gear Upgrades]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@wary pier - Your suggestion has received an updated status!

[Make Bloody Tear spawn item appear in chests/Brimstone Crags/use resources to craft that not BM related]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@short walrus - Your suggestion has received an updated status!

[Add calamity emotes.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

mystic umbra
#

wtf how many votes does it even beed

#

n

cobalt pewter
#

top 20% within 2 weeks (?) gets into dev

mystic umbra
#

ohhh

cobalt pewter
#

it used a set amount of stars before, but this format is much more dynamic

mystic umbra
#

watch mine get immediately denied

small timber
#

toilet suggestion got enough votes

#

really now

short walrus
#

oh hell yeah

tardy smelt
#

Looks like mine died in sugg votingWakaDeadinside

#

Sigh

cobalt pewter
#

normies

#

this is why toilets should be banished

short walrus
small timber
#

(and calamity emote is a suggestion that cannot be implemented before tmodloader add support)

tardy smelt
mystic umbra
#

poopfart=funny

tardy smelt
#

I dunno

small timber
#

which one was yours again

tardy smelt
#

Permafrost

small timber
#

oh mana upgrades

tardy smelt
#

Yup yup

#

It's sumthin I'd have liked to actually like

#

Reach in-dev voting

#

But oh wellPonyShrug

tardy smelt
crude geode
#

this round was "fierce" in terms of competition

#

in terms of just how many easy, hard to argue against suggs there were

#

and stupidly popular ones

mystic umbra
#

toilet

small timber
#

well I can at least say I didn't contributed to it
but other 153 people disagree

tardy smelt
crude geode
#

consistency my beloathed

tardy smelt
#

I may try to pick a better moment for posting it next time

mystic umbra
#

i searched what beloathed meant and it just said someone that is loathed

small timber
#

yeah

#

the magiluminescence one I also posted 2 times before (altogether 3), both bad timing (have suggestions around 200 votes), so timing do matter

high folio
#

@small timber i like your suggestion about the wing bonuses and i think some wings like duke fishron's should also get some upgrades cause right now they give no bonuses at all

small timber
#

fishron wings have speed, probably by far the most versatile wing on the tier

#

there is not really a need for upgrade since if there is upgrade it will enter post-ML

crude geode
#

I think they moreso mean buff?

#

Weird way of wording it tho