#suggestions-discussion
1 messages · Page 72 of 1
the most powerful block a pickaxe with 59% can mine is a Gravestone, which has 300% hitpoint
300/59 barely takes 6 hits, but it's still 6 hits
300/55 also takes 6 hits, there is no difference
assuming that you break the gravestone and not just the block below it
I always felt it is weird that molten pickaxe is slower than nightbringer, eventhough it breaks stone in 1 hit
It just feels really awkward when you are mining things that are not stone
(I'd need to check the most recent vanilla source to confirm that it actually does hitpoint math
Because I know for a fact that it was just brute-force hard-code pretending to do that math before)
(literally defining the number of hits a set of blocks takes with each tier of pickaxe power)
if it does that then I think tMod might've fixed it
i'm pretty sure that nightmare pick has a higher speed
Oh right nightmare not nightbringer
because defining hit count would definitely not work with modded blocks that have custom values like Abyss Gravel or Voidstone
Ya nightmare have a higher speed (which is what I was talking about there) than molten
and those definitely take forever to break from experience
when 3 use time is enough to be faster than 1 tap blocks
Nightmare has faster toolspeed, Molten has higher pickaxe power, yeah
It's one of the few examples of interesting pickaxe balance design in vanilla 
rare instance of pickaxe minmaxing
according to the vanilla wiki deathbringer mines faster than nightmare still...
(no one will care enough to optimize)
Meanwhile I think vanilla reaver shark is molten speed with gold pickaxe power which makes it downgrade for both
what the fuck
I know tMod actually has pickaxe power as a real stat
I'm not 100% on what the stats look like on the tiles side, and how that interacts with pickaxe power
i love vanilla balancing!!!
Another thing to look into
no like
Deathbringer is a clear cut upgrade
Crimson supermery
no fucking clue
use time does not matter
Crimson stuffs are always slightly better than corruption yeah
The Deathbringer Pickaxe is a relatively early-game pickaxe. Its Corruption counterpart is the Nightmare Pickaxe.
guh??
that's just how fast you swing
Except like musket
that affects DPS
"Mining speed (also known as tool speed) is an invisible statistic"
what the devils
the number below is the one that matters for mining
there's your answer
'tool speed'
OHHHHHHH
14 is superior to 15
and 70 is superior to 65
what the fuck reaver is so fucking bad
ok you forgot one small detail that makes deathbringer actually worse
deathbringer pick is fucking ugly
LITERALLY THOUGH
I legit just don't even make a molten pick anymore. I just wait until statigel so I can make a gel pick so I keep the extra mining speed
nightmare clearly has a superior design
Raver when the only thing memorable about it is the armor
Iron doesn't cross the 50% barrier
Even the wings just feel sad now after the nerfs
so it takes an extra hit to break basically everything
Iron takes 2 hits to break dirt, Reaver takes 1
3/2 for stone, 5/4 for evil stone, etc
wait wtf. the fast preHM pick is. silver. why (ignoring bone)
same there for silver
Toolspeed moment where random values are assigned as long as they are not breaking things they shouldnt
tungsten is slower guh
You'd take 22 frames removing dirt using Silver and 13 using Reaver
vanilla pick balance is something else
i hate this so much 
33 Silver/26 Reaver for stone, 55 Silver/52 Reaver for evil stone
I mean vanilla is also the one added the whole dungeon/shadow chest thing
(iI am still curious why decide to tier it that way)
what dungeon chest thing
i think they mean how you can get shadow key from the dungeon which immediately invalidates all ur dungeon drops
i love how the vanilla axes go from around 20 for all the preHM axes to 8 mining speed as soon as you get cobalt
also we never made the comparison for the thing at hand did we
no
Tungsten crosses a pickaxe power threshold in comparison to Silver
oh I see
plat has tool speed 15 according to the wiki at least, which would make obliterator even better (comparable to hardmode tools), but i think the real hang up is the 5% pick power that lets you mine crimtane and demonite ore, at least for the sugg
with zero mining speed boosts, Obliterator is 50% better
- break rate of dirt is 10/s for Obliterator, 6.67/s for Any Gold
- break rate of stone is 5/s for Obliterator, 3.33/s for Any Gold
- break rate of evil stone is 2.5/s for Obliterator, 1.67/s for Any Gold
that's not accounting for https://calamitymod.wiki.gg/wiki/Vanilla_changes/Tool_balance
both pickaxes are downed to 9
good changes
Huh
oh.

tbh im fine with them just becoming skins of each other
I'm also fine with it since it's entirely up to chance
aint exactly like we got anything out of silver pickaxe being a little bit shitter than tungsten for no real reason
unlike, say, the choice of world evil
which I'm less sure about on the illusion of choice
I am sad because it hurts playthrough variety a bit
the only difference in world evils rn is world gen
The funny space planetoid when it is the best source of lifecrystal instead of underground
like i said im
not really sure what you get out of tungsten being able to mine meteorite and silver not being able to besides feeling a bit cheated by the game lmao
You'd think so but the fact that most people didn't even know how pickaxe power works around here puts that into perspective
like if you just look at how people used to look at the hardmode ores, no one was glad to get the "worse" one
at that point I'd rather have consistency than the most insanely marginal changes which will only ever require the wiki (and doing math on your own!) to fully grasp
very true
hits you with a large rock
🥹
could you imagine if picks worked like they did in hardmode
minecraft
Well that was mainly cuz the worse one was not just weaker but also more boring
The armors having no set bonuses beyond stats
What needs changing
as in buff/nerf or?
answer is no
It just feels like a massive downgrade both set effect and stat wise, unless you are using a specific setup to abuse it (eg iframe tank)
that's true, but for pickaxes, it's the same thing because it's just stats. i think silver/tungsten as they are now is much cooler because the variety is where it matters; the armor set bonuses
Adamantite is just overall better in most aspect, and for.pure dps mythril outclass it anyway
lol
Yeah mythril need to be tuned down
a suggestion for reworking shroomite got denied sooo
Then I think titanium need to at least have stat similar to adamantite's base stat (without set bonus)
and i cry every day because of it

yes
Ok I still have it
free 10% damage GONE
Titanium just have less stats for some reason (not sure for other classes)
wow this is so sad can we kill post-Plant armor sets
what if the number of shards around you gave some kind of stat boost
since the chances of you actually using the shards in any meaningful capacity except exactly fetid baghgangkghns cheese is slim
or you could press set bonus to fire them off so they weren't awful short range garbage
Yeah which is what I feel like is most of the case
Even true melee weapon cant use it properly with how large broadsword can gets with things like powerglove
boomerang type shards
zeni
Make titanium shard act like myhril flare (home in to attack) and change mythril to something else
lmfao
Make shroomite set bonus activated by pressing S twice, and moving dont break stealth but have reduced movement speed
There shroomite fixed
sounds very original
ok but what if vortex made ranged projectiles split into homing life energy and leaves on death

and then auric can get an actual setbonus !!
impossible
Auric set bonus will summon an auric energy orb that chase the enemy that deals 15 damage and has 30 armor penetration, and do not scale in damage from bonuses outside of banners
But ya regardless, the auric set bonus (healing orb) is unironically very powerful so removing it completely will be a big nerf, unless another similar effect is substituted to it
who would win;
an entire set of armor OR one shackle-y boi
I mean
You can get wooden armor pretty much instantly
It makes sense that it is very weak
that's fair, but i think some of the biome woods could at least be a little bit stronger
All wood armor should give like increased wood and acorn drop from chopping wood or something
I think the thing about wood armor and ore armor is like
i didnt mean pearlwood armor needed to be buffed either, plus "buffing" it to preHM ore armor stats would be a nerf lmao
(oh wait I didnt see you actually suggested wood armor buff)
that would be actually cool
lmao i did
Though yeah the idea can still work
It’s just vanilla weirdness, and calamity bringing more attention to them is pointless
I just think it is easiest to compare wood armor to cactus armor: cactus have an effect that is actually useful early on but wood give you 5 defense
(I think you missed the sarcastic point of his message)
no i mean i got it, i just disagree
it's the sort of "not everything has to be viable" point but
vanilla wood armor values btw
The ark suggestion was explicitly denied by iban himself right? Something about information overload for having 20 weapon combining into 1
Yes
(ash wood ignore cuz 1.4.4)
i mean vanilla buffed even snow armor so i think it's worth considering
Do not make ark more complex
This is a better solution than giving it more defense imo
A utility effect
i will probably change it to that tbh!!
make them op for the biome they're in
I just think it made the most sense since surprisingly I keep running out of wood frequently
(yes we need 3 desert armors
)
mahogany wood armor: +100 defense in jungle
Even with acorn replanting the trees are always small tree which gives very little wood (yes I did space them out properly)
I think a small bonus for each one of them would still be neat
like how cactus got thorns
as a nohitter, my opinions on such things are worthless
The idea mainly comes from mining armor yeah: an armor that requires underground exploration that helps with underground resource gathering
Therefore wood can be wood/surface armor that help with wood gathering
thats my view and its problematic to a lot of people
no the problem is that people think viable = good
Everything dont have to be instantaneously viable for them to be good
In a natural progression of game you get wood armor within the first 2 minutes, to get a full set of gold/plat armor (assuming no planetoid) it is hours into the playthrough especially for player new to the mod
"is wooden bow viable for AS?" yes
"is wooden bow good for AS?" no
byeah utility buffs are epic
gonna rewrite this one i get on my laptop
thinking of mentioning things like herb harvesting too
letting palm wood/evil wood armors let you harvest waterleaf/deathweed out of season would be such a nice change i hate those two
deadass almost wish we could go back to pouring buckets of water on them working
there
Looks good
I like this wooden armor sugg
yea it's pretty based
making them combat focused is a lost cause so making them farming focused is pretty neat
Very good wood armour sugg
@serene tendon :clueless:
What
Terra edge is put into the recycler and the scrap is used to rework Terratomere
Fun
Also isn’t the solution to these weapons to just
Use a different sword if you don’t like how they look
That's not a sufficient reason not to use a weapon, it's just a little annoyance I have with them.
However I've heard that the little things are best for suggs
What about Bloody Edge?
🗑️
one is being removed and the other reworked so this sugg doesn't really need to exist eitherway
It popped into my mind that the rework might do so but wasn't sure
Honestly it feels like a shame to scrap them, they could have been an alternative for players who complained about Terra Blade being "nerfed" by the rework. For all those sharpshooters who somehow hit every shot.
they sucked anyway so who cares
Terrablade wasnt nerfed in the slightlest
Yea sure its base dmg got lowered slightly but the firerate scales with melee speed which was so busted it got nerfed a bit recently
Don’t believe gungnir or YouTubers in general
I know, but there are people who complained about it and it'd make everyone happy to give them an alternative
Making everyone happy is overrated
I didn't say it was worse, I definitely think it's better by a significant margin
It'd be no extra work to leave it in
Continued balancing and sprite maintenance.
^
Also allows more effort to be put into cooler stuff, reason for the great removal a while ago
You could leave the sprite as is to be fair
Being a Terra Blade alternative it needs only be the same quality level
Except that won't stop people from trying to resprite it in the Art server
And what if we wanna redo the Terra visuals at some point
1.4.4 Terra Blade visuals are stunning already
Fair
Byeah the point is, leaving a weapon in isn't "no effort"
Every weapon comes with a cost of continued maintenance with time
Sometimes removal is a net relief on our workload
If not oftentimes.
I was thinking it'd just remain the same and be kept as a relic of the past or something
But that might not be feasible
There’s always old versions if you really want to experience terra edge
Or even something like the removed shivs
There's not much value in preserving a Terra Blade clone
I just really liked there being a terra alternative for the Blood Butcherer. It didn't need to be very different
Didn’t storm mention bloody edge is also being removed
I personally had a redesign idea for making Terra Edge more clearly the Crimson alt
Lore-based
But, team decided to just nuke it and I can't be upset
Melee broadsword after all
truly
True bloody edge
Untrue is safe for now
?
.
Granted it’s vague af bc being clear in this channel is sometimes rare
Huh, didn't see that bit
It does not make sense to have Bloody Edge upgrade into True Night's Edge
I never said it would do that.
Was the implication that Bloody Edge would be a dead end craft then?
Idk
Anyways what’s the plan for bloody edge then since terra edge is being removed
Is it also being removed
Inconclusive.
There was a vote in the dev server regarding Terra Edge, and the conclusion of that was to remove it, pretty overwhelmingly.
Bloody Edge has not been voted on, nor was it mentioned in the Terra Edge vote.
Wacky
also I feel like I’m the only one who isn’t the biggest fan of the wood armor into farming armor sugg
I guess it could be weird to have the quintessential beginner armor serve a specific purpose like that
But overall I don't mind
I feel like it disregards the fact that wood armor are the first armors you’re meant to get
I would like to introduce more farming encouragement because then maybe we could remove NPC potion selling
True
I just feel like people undervalue it and overvalue the other armor sets which take a lot more time and effort to get
Palm wood and pearl wood being the ones I can understand since those are either hard or impossible to get pre-boss
Kid named oasis:
Oh right I totally forgot lol
So yeah
All the wood armors are relatively easy to get, meaning they should be your armors before you get anything else done
Ash and ebonwood I wouldn't class as relatively easy to get imo
Ash is irrelevant in this discussion considering we’re not in 1.4.4
It's still wood, it's still relatively weak, and it's still in hell
the sugg feels a bit too generalized. Ash and Pearlwood becoming farming armor would be nice but generalizing all of the wood armor as useless feels like it disregards their use at the start of the game
calling them armors is being pretty generous, my original suggestion was just to buff the defensive values because they legitimately might as well not exist. like i said in my first paragraph, they're practically vanity considering their entire set bonus is outclassed by a single warding shackle. and sure that requires a high roll on the modifier but at that point you could just get copper armor??
or tin
to be fair they are useless
compared to cactus at the very least
cactus is the equivalent of wood armors and it has a thorns effect at least
ash wood armor in 1.4.4 honestly sets a good precedent for good wood armors
ash wood is awesome in general tbh
this is true, but i feel like asking cal to make wood armor do something semi significant (mostly jungle or evil biomes id say) felt like a bit of a tall order
so i went with this and it feels a lot more reasonable
plus we do be needing farming items fr
Asking for more of the wood armors when you can get them on spawn feels. weird
Warding shackle do be funny
you can get cactus just by walking
i realize, but they're still armors, and snow ruffian used to not even require flinx fur so idk
snow ruffian huh
like sure you can get them on spawn, but how much harder is it to get the objectively superior. copper. or the cal class armors. or snow armor which will have 9 defense in 1.4.4 which is over twice as much as the woods
1.4.4 might make it a teensy bit less painful to make because flinx actually spawns reasonably
yeah, i was mostly talking about old ruffian which was a bit ridiculous, but it will be nice to reasonably access it again lol
Snow armor is relatively harder to get considering you have to kill zombies for it
and be somewhat lucky
kill blood edge because carnage exists 
The wood armors are something you’re meant to get before the first night
granted it’s harder to get some of them (rich mahogany on large worlds
)
exactly
ur telling me getting like, idk, shadewood or ebonwood armor is easier than just scraping together the bars for copper or tin which are objectively better in like 4 different ways
utility or exploration stuff for wood armors would be nice
it's nothing crazy, and it's actually reasonable since it isn't like asking for them to be combat viable, which was my original suggestion
it gives them something beyond looking nice sometimes
like reduced fall damage (not complete immunity) or something about those evil and jungle thorns
mahogany having immunity to poison on set bonus could be nice
palm wood fishing armor..
wtf........
People overestimate how hard it is to get the wood armors
esp, since palm wood is now just in desert oasis
The only one is rich mahogany bc medium worlds
what's up with rich mahogany
However speed increase from cal helps
jungle be like
jungle is too far or
yeah that and jungle mobs
if ur considering playing in like, rev or master and ur still on like. wood armor tier
that's why i mentioned shade/ebon specifically, cause yeah palm and boreal aren't that hard (this is why snow ruffian had flinx fur added), but the effort to get shade or ebon is about the same as the T0 preHM ores, which are a mile better
It honestly just takes a bit of luck in not having a crimson/corrupt desert as your first evil biome
and a willingness to die\recall once
which is like. again, the same amount of effort as finding like, a mildly large copper vein. they're both incredibly easy but one is objectively way better to the point the other has no purpose existing
so all im saying it give wood something, this isn't even a good something, this is like. when we gave bloody machete increased damage or something
it's miniscule but it would do so much for the items to actually have an identity beyond being a noob trap
I don’t think either of us is gonna convince the other
Again, I feel like wood is an over generalization considering you don’t even have to move to get the original wood armor most of the time
we give the player like 8 weapons and like 12 potions for existing
i dont think it's crazy to let the armor they're practically handed do something too
like squirrel squire got turned into a sentry cause it sucked so hard
just because wood is handed to you doesn't mean it needs to be useless
one time back when starter bags still had slime crowns in them in multiplayer, we just spawned king slime off the bat and pelted him to death with the throwing bricks and it worked
so idk
i mean are you losing anything at all from doing this?
-higher chances of rare drops from shaking trees, like fruits or coins
(this would be obnoxious to implement currently btw)
you'd need to IL edit like every chance in the function
(besides the Calamity trees of course)
incredible
I think just following what ash wood armor does is fine (like reducing damage related to environment)
for the wood armors
not big enough to last too long but good enough to be looked forward to early on
I will say again that i think editing wood armors is pointless
It would be going out of one’s way to awkwardly implement a weird and rather pointless bandage fix to a meaningless problem
And i doubt that anyone will still have much interest in the wood armors anyways
i do think wood armors need to be buffed, because you still use em until you get the ore armors and equivalent armors which can take a little while if you are unlucky
people only started using the prehm ore sets that aren't silver+ because of the reworks
Do people need to use them?
I believe this is forcing a solution to a problem that doesn’t exist
Yes, vanilla is weird and often badly designed, and calamity’s odd “solutions” don’t particularly change this, especially in cases where the problem is entirely ignorable
hmm that is actually fair
In my experience i am far more interested in using armors that calamity adds, especially when its stuff like wulfrum
imo it is not a matter of "we buffed/reworked this armor now and you WILL use it", people obviously will not gonna use wood armor (even if buffed) when preHM ore armors and other calamity armor exist
however wood armor is more of a "transitionary option" before you get to have these armors, which is why I think buffing them in ways that are not combat related is fine
but ya I do feel the suggestion's buff is a bit too excessive/complicated, it is entirely overkill
even if you want to buff preferably just a simpler effect is better, rather than (a bunch of them) looks like coding nightmare
like the herbs one or placing 'natural world gen tree' one
An unnecessary transitionary armor does not need to be buffed imo
It will be quickly used and quickly discarded
and this is to make people think twice about trashing it, so it is actually useful
the point of transitionary armor is tend to make it so before you get to the proper armor your game dont feel like shit; currently wood armor just feels like shit
it doesn't have to be buffed "massively", just ya, the suggestion feels a bit excessive in terms of what it buffs
they were more ideas than explicit standards, bc there isn't a ton of farming effects you can really do, and i didn't expect all of them to be added, i just think that including options might get people thinking on more "hey this actually isn't the worst idea because farming could use something like this"
the problem is all of the ideas in itself will kinda impose a standard of your expectation
eg: even if you say "for example an idea will be making elemental quiver buff point blank shot in place of projectile split removal" the expectation will be that you want something related to point blank shot, even if it don't have to be the exact iteration of the idea
if every idea in the suggestion are that complicated then the expectation will of course automatically be upped to that scale
yeah probably ^ (though I am not sure how difficult are the other ideas in terms of coding)
axe of regrowth is a 1.4.4 edition so there is a chance it has some bullshit code making it near impossible before 1.4.4 added them
(you never know after the lava slime incident)
that would be really weird considering everything except replanting trees is already done by staff lol
what was the lava slime incident?
il editing gone wrong
by removing the ability for expert mode lava slime to drop lava, it caused:
which is why the current lava slime do drop lava
hundreds dead, millions injured
fortunately, remix seed can do it, so maybe they could find a new workaround once tmod is in 1.4.4
🤞
here's a better idea: stop arbitrarily limiting boss fights to a certain time of the day
(I mean unless they want their arena to be fully dark I think should be fine for most case)
otherwise it will be another ⚙️ moment
i thought the torches on the arena was so you could see your arena
^^^^^
yeah
yeah it's so you can see the ground, the bosses themselves are visible and their projectiles are even more visible
because it is still extremely dark 90% of the time unless you have your platforms super close to each other
have you considered: illuminant paint
I dont think 90% of the players even know it exist
I mean the suggestion was to reduce busywork in making the arena without mods
the only boss i might see this effect i want to have on is eye of cthulu, but that boils down to me being poor
and EoC going into the ground
kid named hunter potion:
true..
i'd hardly say the torches can ruin the aesthetic because
- 9 times out of 10 i dont think people are making arenas for the aesthetic
- very easy if you do want to keep the vibe to use other light sources
1.4.4 lets you put lanterns on platofrms right?
ye
I love suggestions to just merge other mods into calamity
rare xpcqe326 L
it totally went well with potions being sold by npcs so let's do it with other mods too!

(Seriously if you want full bright just. use full bright. don't ask for cal to integrate every mod you use)
banners/heart lanterns too, it's great
white torches:
the tldr is:
make it so your arena is not limited by torches (as currently the gap between your platforms is basically limited by your torch coverage)
make it so fighting bosses at night without torches or a set up like this becoming mandatory
and most importantly torches have such a small lightning radius that unless you are using ultra bright torch you have to plant a lot of them
it's not limited by torches
or just make it so bosses dont have time limitation of when you can fight them yes
ultrabright shine potion when
If only there was a mod for that
still doesnt make it any more valid
also fullbright yeah
anyways I think fullbright is bad because it kills light masks
ok this is like the tldr of why I made the suggestion
basically if you want to keep the arena light up you are forced to have smaller gaps between your platforms or to setup walls and plant torches on them (which is harder on playthrough due to arena size and layers of them)
is the calshader just fullbright?
idk it looks fine to me
fight is plenty visible
destroyer looks a bit weird but he always looks weird in death
this is probably me but I dont like the combat aspect of the fight to be limited by visual clarity
it really, really isn't
and for me I never like visual clarity being locked behind arena building; other aspect can be, but not being able to see should not be something that only comes from arena setup
id get it if it was a boss that
I feel like mechs are a bad example for this
^ that
the problem is mech will be some of the only example
since they glow
this fight is perfectly clear
which is why the suggestion specified night bosses
how many (other) bosses are even fought (only) at night, like EoL?
eoc and that's about it
hence why this isn't a big of a problem as you're making it out to be
skeletron
oh yeah
for me mech bosses are already the main problem, particularly skeletron prime which have arms hiding in darkness if you dont have proper lighting
Hunter Potion
are we not going to talk about omniscience potions or
twins not so much, destroyer can be a problem
omni + shine + owl
does omniscience light up more than shine and night owl?
omni lights up the boss since it's hunter
it shows bosses and projectiles
it shows you where skeletron prime's hands are
also destroyer literally has glowing segments lol
I dont like the red glow but since there are many people against the idea I will delete this for now
Considering the fact that 3 out of the 4 galaxia attunements are bad I am 100% for this suggestion
I tried to use different attunements for different phases in Yharon battle and found out it's faster to just use Phoenix and close-combat the whole fight
That was one reason of this sugg
Phoenix Pride is the only decent attunement tbf
@ashen warren you can suggest that AFTER the new music actually get added to the fight
since the game didnt have it yet, you cant suggest that (as there is only 1 exo theme = current place holder theme)
My b, my memory is so bad that I would’ve forgotten to suggest it then
I know your suggestion is referring to "when it get added", but that is just suggestion rule
you cant suggest for things that arent in the game yet
it is fine
youtube 🐱
you can just play the placeholder on youtube when fighting exo mechs once the actual theme is finished and released
Yeah this would probably count as bringing back scrapped content
Especially considering the music mod is chunky enough as it is
Besides the current placeholder already exists and is used in Infernum for the normal Mechs
Phoenix Pride is really fun to use 
the rest are uh
I have not tried the upgraded desert one or the dash slam but I do want to at some point
Not “tomorrow” but better late than never
""tomorrow""
lmao i forgot i sugged this to mod mail several weeks ago too
Oh right yeah
That was supposed to be implemented in a few days once that modmail sugg was accepted LOL
¯_(ツ)_/¯
hi
oh right yeah
The MPG Thread
been there done that 
?
I mean like, I've pinged you for testing stuff before
Ah, yeah fair
@candid dove Can you make a thread in this channel real quick,
for balancing
(I was trying to wait for a "good moment" to make it so that I can get everything properly set up, but at this rate that moment's never gonna come and it honestly doesn't require much set-up anyway)
You can make it off of this message:
Balancing Thread
((I know you're on break but moderators don't have thread permissions))
when it happens ping me into it, i think
@sinful violet (pinging you too in case you come online first
I know you've also stepped away but... we kinda don't have any other admins besides Fabsol)
You want it to be a thread?
The vote was for a channel
I'm fine with #suggestions-balance or something
Yeah we did a vote in the dev server so that the testers could weigh in
And a new Thread won out by a landslide over a new Channel
Epic
Also, I'm fine with tasks that really need an admin, you can just ping me specifically for those granted they're not like 3 hour tasks
alrighty
Yeah anything that actually needs admin perms I can deal with
Just not people anymore
Fair enough
Temporary pin just to increase visibility to the new thread:
Thread for posting balancing suggestions/requests:
#1042197406776827914
#1042197406776827914 message
My respects to those 
truly!!!
so, is this for the normies to request balance changes of weapons accessories?
Yes
You could do that anyway in this channel
Now there's just a place to do it specifically
eh fair
its just neatly tucked away into its special corner of purgatory
im thinking about doing something with all the rogue daggers, i might come in here if i find something to be a bit too funny
Balancing do be one of the layers of development hell
Okay I gotta go now I literally have a bus to catch
see ya rover
goodbye rover
👋
personally though i wouldnt bother balance requesting much
until after 1.4.4 port
just a general like, thing in my eyes
thats gonna be a minute tbh
whenever it happens yeah
and then shimmer balancing, thats gonna be a bit of a bitch eh?
most of the shimmer stuff isnt that strong iirc
its small boosts or qol
the only outlier is RoH
and theres already a verdict for it
RoH is hilarity, i can get behind why its Endgame now
there was a problem mentioned by iban
if the mod wanted to add some structure which used hm tiles like titanium bricks or smth
the player would be able to get titanium in prehm
oh true true-
Cant you get mythril pre-hm on Cal FtW?
wouldnt you be able to set flags to prevent that though?
I think you can get all tiers of ores in ftw
most likely
sweet, anyways, guess ill get started on my run and see if any weapons of the dagger category of rogue are worthy of balance changes
Gilded and Gleaming dagger I maybe overbuffed
Crystaline spam might need a nerf
Cniceda needs a rework
well, i can try and provide something for ya. just gotta follow the rules of weapon tests
ill use the both of them on KS, though, to be as consistent as possible.
Also check DS and EoC
If EoC dies too fast it needs a nerf
No matter if its “fine” on the other 2
Heck it was speculated KS and DS might need an hp nerf
oh yes, good idea, i might go and test it now, just gotta make a new character lol
time to fire up the docs and the mod loader
Should I mention Fairy Boots?
Yes
@serene tendon Not Flower Boots but we buff their upgrade
Your buff idea isn't bad though
The main concern is if you want to maintain the herb effect you will have to not craft it into fairy boots
Yeah, I was forgetting they even had one, I'll add that
ok
well can just add the effect to fairy too, although I don't know how feasible a buff that increase growth rate is, plus generally speaking for herbs the issue isn't growth rate, it's speciifc conditions that allows full blooming(although a bunch of these can be manipulated in calamity with rain spawner/blood moon spawner etc)
Out of curiosity is plant/herb growth rate modifiable?
Just goes to show how forgettable it is
I mean difficulty coding wise
No idea
it might be
flower boots or fairy boots?
Both
might be easier to just make it let you collect more herbs if you're wearing them?
cuz fairy boots are actually really strong
I think it's been brought up before but I don't remember the verdict
I wanna say that Yes it would be hard
and not forgettable at all
Fairy boots are absurd yeah
Peoplr just dont use it because they dont know calamity buffed it
hellfire treads as well
They are forgettable because they're an upgrade to a useless item nobody knows got buffed
Hellfire treads is goated
they're also only strong for a fairly short amount of time which is also usually the easiest part of the game
Yeah, I guess forgotten is a better word
Unknown
yea
although I guess you could use them in hardmode if you don't need the speed too I guess
most of the playerbase probably never touched vanilla 1.4 so like 
Hellfire is viable for preHM and a large part of HM
I meant fairy
I mean, you don't get Angel Treads until post-3Mechs
Fairy boots is straight up the best boots until angel treads, and even then it is still a competition
hellfire treads should be able to be used as an alternative to spectre boots for lightning boots imo
The only trade off is no rocket boots flight time on wings
hellfire treads, magma quiver, frost armor and cursed arrows 
Hellfire treads dont need magma quiver even
It just make attack give hellfire for some reason
oh yeah true
(I assume you mean this for Hellfire, cuz Fairy does have Spectre in it)
at least in vanilla i forgot to look at the changelogs section on the wiki, it was changed to use spectre boots in 1.4.4
huh
Oh???
it uses spectre boots instead of lava waders in 1.4.4
I did not know that
That's a weird change
I think it's just so you can use them directly instead of in vanity slot
buff question mark
I guess it's so that it's less of a commitment to a dead end
Spectre is easier to get than Lava Waders
and it also cant be used for lightning boots
Flame Waker Boots were just a mistake in general
or rather it was a mistake to make have a combo upgrade
Don't shove vanity into a functional line
agree
and if you do that
at least make it be able to be used for the item that the functional item would upgrade into
cant even make lightning boots with it
And couldn't make Terraspark with em before when they were a Waders upgrade
Dunno why they thought preventing the weirdness of losing a purely vanity effect was worth making them a complete crafting deadend and therefore a waste of resources
yeah its more effective to just use vanity
Sand Dollar's stealth strike multiplier might be a bit too high? (it's like ~225%*2 from my calculations)
Crystalline with the same build gets about 0:55 for comparison
(there is a tread for balance stuffs now) but ya many preboss rogue weapon are quite stupid
oh
Isn't coin of deceit post eye? Since it requires evil bars?
You can mine it, it's just difficult because the veins are so small and infrequent
you can mine ores
Bombs
I'd say gladiator is over tiered for eye though
You will not get like 60 bars from mining, but around 10-20 is easy
And I think gold pickaxe just break evil ores? You dont even need bombs
you can get it preboss but the stats are higher than the usual preboss stuff
Which I feel is a problem with balancing
Just like how hellstone stuffs are post skeletron (?) in power
ik, so I brought Crystalline for comparison too
and in the same build Crystalline is doing OK while SandD is not
I considered it on-tier as SnowRuffian is 50 max stealth, Sulfur is 70, Gladiator is 60 which is between them and also equal to Victide
right yeah as a comparison it's likely fine, I did find sand dollar to be very strong when I did my rogue run, at least for the little bit I used it
although it is technically a bit further in the upgrades than crystalline isn't it, crystalline is just diamonds while sand dollar requires killing a boss+mini boss so should be a bit stronger, but if it's half the duration it's probably too good
I would still go with snow ruffian because gladiator is... a pain to acquire
lol true
thank god
sorry i got locked out of my old discord account so i only now see this (i can finally get on it but it locks me out as soon as i put my phone number on this new account) but what was the suggestion
now a million years later
I think it should be something about your donor item
since changes to donor item will require donor permission (though I dont know which one are yours)
ok should be something about corpus avertor
but yeah, the suggestion was long gone
ok I think it was something about removing the effect by which you damage yourself (wiki says hp cut in half?)
yeah, 1/7 chance
oh
yes
The dash keybind mod doesn't work with cal dashes?
why does it not work
because cal
They probably add dashes manually
yeah that's what I was thinking too
anyways if a mod already exists for this, just compatibility is enough imo
True melee in general needs to deal less damage to worms
Avalanche also melts AS and Dest
We now have a thread for balancing discussions @upbeat token
It’s the first thing in the pinned messages in this channel
im about to get terraria with the intent of diving straight into calamity should i play base game first or nah? and if i don't what difficulty should i playthrough calamity on?
did i post in the wrong channel?
please play terraria first, also this is not the channel for it
use #help-advice-read-pins ig?
If anyone has feedback for my suggestion, I will get to it ASAP.
probably be more specific on the set of furniture you want to have more of
on the other hand, I think that the part about the recipe is too specific
because currently this sounds like "I want more of every single set of furniture in the game", rather than "I want some of the themed furniture that are lacking some specific building blocks to be added
oh right
the
the calamity's vanities mod in the corner
the "2 monolith for 1 plank part" can be deleted, it is just unnecessary specificity
other than that ^, just change your title to reflect more towards the fact that "you want these specific furniture/walls of each set to be added", rather than current one which sounds like "please add more to every single set of furniture in the game"
yeah things like acid wood fence is just waiting for cal vanity mod submission for sprite
@vale sundial whips are already planned
Legit? Well that's nice to hear then
eventually™️
Thanks for the clarification, I feel silly for not knowing that
i dont think its been said in any announcement channels, i think its been said a bit in #calamity-update-talk but otherwise not sure
Which need summoner to be dealt with first
Which now needs tml 1.4.4
So it’ll be a while 
what if remove tag damage and make whips give you a 10% minion damage buff for 2 seconds on hit :clueless:
alright, thank you!
I'm going to bed so any other questions would have to wait 'till tomorrow for me (EST)
Is the image really necessary
i can barely read anything 
laao
it's a bit random but I kinda want soul of cryogen to not be
basic ass wings with no wing sprite
like maybe incorporating cryo's charged dash into a charged jump
Soul of cryogen is truly one of the accessories of all time
Soul of cryogen is always my first HM wings until seraph tracers cuz its easiest to get 🥶
I get pixie wings before I do cryogen, and then daedalus wings cause I usually use daedalus set until like post golem
which btw, isn't in that graph
the bonus aren't very good though, but it also has shield bonus which is why I end up keeping the whole thing usually
is there something called pixie wings? I thought it is just fairy wings
I call them pixie wings cause you need pixie dust but yeah
(2nd column first wing) yes it is scuffed I know I somehow can't enlarge the image in discord
the imagine was originally there to be an easy reference to each wings in the game
but turns out discord cannot enlarge image freely so it become a clusterfuck
I meant daedalus is missing, not fairy
i always get harpy wings first
ooh, balancing thread
i agree with this tbh
or atleast making the recipe harder but still pre QS
yeah that was one of the other alternatives but
i dont wanna make it a novel
like im just gonna assume people can figure out that that is a viable alternative for the idea, and the last section is merely another suggestion to fix another problem with her
i mean that is part of what my sugg was about
like you could if you made it take... sparkle slime balloons. but it is an option
I think the general concern is that you can boost enemy spawn rate easier (which apply for Evil 2, Deus, Scal; previous 2 are enemy and Scal is just from Calamitas defeat), but you can't boost Gelatin Crystal spawn rate quickly
the only way I can think of is sleeping, but that is about as fast as sleeping for Plantera bulb to spawn
so ya, pre-QS is probably still preferable because of that
The concern is just in case your hallow hits a really bad spot like the jungle or something
where crystals can’t grow
all im wanting is if its added directly in for it to not be a requirement. you cannot and will not make me use a hotkey to dash without it being a godslayer setbonus dash
why would it be mandatory
you literally need crystals to craft it what are you talking about. i address this in the sugg that it sucks for trying to help with that because you literally need underground hallow items to make it
oh huh
just dont make it crafted GRAHHH
i mean id like a non-consumable version, but i also dont want it to be the ones that grow since it just creates clutter lol
idk
put the drunk princess inside queen slime like permafrost
she sells gelatin crystals like prismatic lacewings

what're ya gonna do next, put the guide in king slime? /j
i mean the ninja is the guide's brother
since drunk princess is a fabsol reference so probably nien
will be pretty useful though, since that mean new player no longer easily miss out on an NPC because they didn't check unicorn horn crafting recipe
i dunno what dp being a fab reference had to do with excluding her from dropping from queen slime
the summon item being craftable and non consumable
shoutouts to my sugg that died in voting
Hopefully this one does better, it's a lot more well written
@deft yew the best suggestion ive yet seen
Infernum dog wouldnt be nearly as bs with consistent ram imputs
My initial reason was just infernum DoG, but this really applies to a lot more bosses than it seems
Clone and Scal (accidents)
Ravager (ram abuse)
Yeah, but with other bosses, the main detriment is losing adrenaline, not instant death
Infernum DoG isn't instadeath 
he just hurts you a lot
there's a big difference 'between the two there
also, the imputting is entirely consistent for mme
whether the ram actually lands or not is what I've had trouble with a handful of times, but only in phase 1
i have a suggestion
make a ui at the bottom of the screen for calamity mod controls
then again, I'm very accustomed to imputting dashes- and I can see that some people wouldn't be able to due to their computers being too laggy or physical detriments or whatnot
Lag spikes are infuriatingly good at dashing you to your death
80% of your hp isnt technically insta death. But when youre forced to take chip damage from ramming into DoG’s body to avoid the head, it may as well be
you aren't forced to take chip damage, flying up just before he hits you is more than enough time to dodge the body
Ill keep that in mind
What difficulty are you on?
Doesnt aureus have a small frame of not dealing damage after teleport in rev, maybe even in death
TRUE
telefrags are fine in death for Extra difficulty am i right
(well idk if they are on death)
Mainly is just whether it is ftw or something tbh
its like crabulon's difficulty locked barebones fight
last i checked, aureus can in fact telefrag again
in normal its a turbolimp mess because its jumps cant even go through tiles
Becusse i remember both rev and death aureus dont do damage straight away
yeah he teleports, appears and then theres almost a full second i think before he deals damage
more than enough time to dash away
indicated by his sprite yes
typically he doesn't have a flaming head when it cannot deal damage
you can always see this when it spawns
time to rebalance cal to expert once again
Aureus need a better indicator that it is a close/mid range fight
Everything aureus does screams "just run away" but in reality a lot of its attack are only dodgeable/properly telegraphed if you can see aureus on screen
awesam
time to pull up a dclops
it shuts down if you're too far
:troll
Put a permenant providence holy inferno aura on aureus
Surely that will fix the problem :clueless:
dclopses solution isnt even that bad
yeah ik
its in your nose b ut it works
…Shadow hands?
followed by the confusing hand AIs
I'm not done yet

the hand AIs were thr first thing I had issues with dclops
but as I experience the boss more, simply running into it multiple times without the worry of actually dying is not
fun
Just make fighting deerclops this way more viable (toally 0 bias)
looks minimally engaging tbh
but if only he had gotten like
an extra attack to mix it up
at the very least the long ice spikes should still spawn to either sides alongside the short ones tbh
To certain degree this is intended as the leg dont have hitbox is intentional
But yeah cal will likely completely rework the boss anyway so
move deerclops to like post eye and everything is fixed
such as using the shadow hands more manually than "telefrag!"
@deft yew - Your suggestion has received an updated status!
[Add compatibility with the Dash Keybind mod or a new dash keybind]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

LETS GOOOOOOOO LETS FUCKING GOOOO
LETS GOOOOOOOOOOOOOOOOOOOOOOOO
common qol mod W
you lucky man
you really did good job
Trolling deployed
wtf!
it took me literally half a day to get this in
Latter
Keybind that Cal adds that allows you to override double-tap dashes with a custom button
When the keybind isn't enabled, it defaults to just taking in the double-tap inputs
oh?
WAIT IT'S CAL'S
Yes
BASED
guh
wowie
is this a terraria code situation i feel like it is
Soon cal will devour all other qol mods
cant wait to not be able to use it 
like surely the original mod would just make anything that dashes do so with a keybind
instead of manually adding what dashes to a list or smth
In short
No more stupid SCal butterfinger dashes

Also an amazing accessibility option
dunno if I'll use it cuz years of muscle memory but pog nonetheless
I have played enough Celeste to benefit 
also true
this will drastically affect the nohit economy
Most changes affect the nohit economy
true
What are they gonna do? Use government surveillance to ensure you only double tap? 
handcam
Policing how people use inputs to achieve mastery would be kinda dumb
why would there even be a rule about the dashes anyway lmfao
(it won't actually affect nohits)
(no one is dumb enough to work against that
right?)
there's already very little quick access keyboard economy for fights when you need to cover quick heal, mount, hooks, adren, rage, as well as leaving room for your actual movement on top of everything else
quick make an incredibly niche potion that has some use on no-hits
you take 100% more damage but you get a 50% damage boost?
Decrease your hp by 20% but make luck stat affect your damage variation
the duck
HP becomes 1/4th of its original value, doubles all damage universally
Time to spec bloodpact since hp bonus is additive now
Totally 0 copium
This is a massive improvement for movement consistency cus FUCK double tap !
I personally Believe Providence has cursed my keyboard to screw up all my dashes while fighting her
yeah mostly personally I don't mind dashing that much, but I hate when I dash "randomly" because I was trying to slightly adjust my positionning to dodge something and end up dashing into the thing I was trying to avoid or something else, so turning it off as double tap would be good
I'll take having to find an additional keybind over dashing by mistake anytime
wait how would the dash keybind work with changing direction
since like
if it goes off of direction
you cant dash right while moving left
correct
you will just
dash in the direction you're facing
you. already had to do that with double tap because the first would point you in the direction anyway so
@ashen warren
oh yeah i guess that makes sense
i wonder
will buffering dash key work
like dashing then pressing a movement key
or i guess it would just take the direction ur facing either wasy
so no
though u also dont face the direction ur moving when using a weapon
idk
i guess itd just take the raw movement input
so youd have to actually be pressing a movement key before that
useTurn would like to have a talk with you
@fathom aspen - Your suggestion has received an updated status!
[Make Rain Apply Wet to Enemies Under it]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@mystic umbra - Your suggestion has received an updated status!
[add a toilet thats scal related]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@frigid yew - Your suggestion has received an updated status!
[Rename Elderberry (calamity) to Elderflower.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
it is time
@high folio - Your suggestion has received an updated status!
[Biome blade should keep its attunements after reforging]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Add Magiluminescence's (as material) and Effect to Master Ninja Gear Upgrades]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wary pier - Your suggestion has received an updated status!
[Make Bloody Tear spawn item appear in chests/Brimstone Crags/use resources to craft that not BM related]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@short walrus - Your suggestion has received an updated status!
[Add calamity emotes.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
let's go :D
top 20% within 2 weeks (?) gets into dev
ohhh

it used a set amount of stars before, but this format is much more dynamic
watch mine get immediately denied
oh hell yeah
also oh hell no
(and calamity emote is a suggestion that cannot be implemented before tmodloader add support)
Maybe I'll re-suggest it in a few months?
poopfart=funny
I dunno
which one was yours again
Permafrost
oh mana upgrades
Yup yup
It's sumthin I'd have liked to actually like
Reach in-dev voting
But oh well
The fact that it did mildly pisses me off
this round was "fierce" in terms of competition
in terms of just how many easy, hard to argue against suggs there were
and stupidly popular ones
well I can at least say I didn't contributed to it
but other 153 people disagree
True true
consistency my beloathed
I may try to pick a better moment for posting it next time
i searched what beloathed meant and it just said someone that is loathed
yeah
the magiluminescence one I also posted 2 times before (altogether 3), both bad timing (have suggestions around 200 votes), so timing do matter
@small timber i like your suggestion about the wing bonuses and i think some wings like duke fishron's should also get some upgrades cause right now they give no bonuses at all











